+ManualAutoCompleteList=(Command="ToggleDrawEvents",Desc="ToggleDrawEvents Toggles annotations for shader debugging with Pix or similar GPU capture tools")
+ManualAutoCompleteList=(Command="FreezeAt",Desc="Locks the player view and rendering time.")
+ManualAutoCompleteList=(Command="Open",Desc="Open <MapName> (Opens the specified map, doesn't pass previously set options)")
+ManualAutoCompleteList=(Command="Travel",Desc="Travel <MapName> (Travels to the specified map, passes along previously set options)")
+ManualAutoCompleteList=(Command="ServerTravel",Desc="ServerTravel <MapName> (Travels to the specified map and brings clients along, passes along previously set options)")
+ManualAutoCompleteList=(Command="DisplayAll",Desc="DisplayAll <ClassName> <PropertyName> (Display property values for instances of classname)")
+ManualAutoCompleteList=(Command="DisplayAllLocation",Desc="DisplayAllLocation <ClassName> (Display location for all instances of classname)")
+ManualAutoCompleteList=(Command="DisplayAllRotation",Desc="DisplayAllRotation <ClassName> (Display rotation for all instances of classname)")
+ManualAutoCompleteList=(Command="FlushPersistentDebugLines",Desc="FlushPersistentDebugLines (Clears persistent debug line cache)")
+ManualAutoCompleteList=(Command="GetAll ",Desc="GetAll <ClassName> <PropertyName> <Name=ObjectInstanceName> <OUTER=ObjectInstanceName> <SHOWDEFAULTS> <SHOWPENDINGKILLS> <DETAILED> (Log property values of all instances of classname)")
+ManualAutoCompleteList=(Command="GetAllState",Desc="GetAllState <ClassName> (Log state names for all instances of classname)")
+ManualAutoCompleteList=(Command="Obj List ",Desc="Obj List <Class=ClassName> <Type=MetaClass> <Outer=OuterObject> <Package=InsidePackage> <Inside=InsideObject>")
+ManualAutoCompleteList=(Command="EditObject",Desc="EditObject <Class=ClassName> or <Name=ObjectName> or <ObjectName>")
+ManualAutoCompleteList=(Command="ReloadCfg ",Desc="ReloadCfg <Class/ObjectName> (Reloads config variables for the specified object/class)")
+ManualAutoCompleteList=(Command="ReloadLoc ",Desc="ReloadLoc <Class/ObjectName> (Reloads localized variables for the specified object/class)")
+ManualAutoCompleteList=(Command="Set ",Desc="Set <ClassName> <PropertyName> <Value> (Sets property to value on objectname)")
+ManualAutoCompleteList=(Command="SetNoPEC",Desc="SetNoPEC <ClassName> <PropertyName> <Value> (Sets property to value on objectname without Pre/Post Edit Change notifications)")
+ManualAutoCompleteList=(Command="Stat LIST",Desc="Stat LIST Groups/Sets/Group (List groups of stats, saved sets, or specific stats within a specified group)")
+ManualAutoCompleteList=(Command="MemReport",Desc="Memreport (Outputs memory stats to a profile file. -Full gives more data, -Log outputs to the log)")
+ManualAutoCompleteList=(Command="ListTextures",Desc="ListTextures (Lists all loaded textures and their current memory footprint)")
+ManualAutoCompleteList=(Command="ListStreamingTextures",Desc="ListStreamingTextures (Lists info all streaming textures)")
+ManualAutoCompleteList=(Command="InvestigateTexture",Desc="InvestigateTexture (shows streaming info about the specified texture)")
+ManualAutoCompleteList=(Command="ListUncachedStaticLightingInteractions",Desc="ListUncachedStaticLightingInteractions (Lists all uncached static lighting interactions, which causes Lighting needs to be rebuilt messages)")
;placed here so we can type res<tab> to restartlevel as we often do that
+ManualAutoCompleteList=(Command="RestartLevel",Desc="RestartLevel (restarts the level)")
;from Audio.cpp
+ManualAutoCompleteList=(Command="Module List",Desc="Module List (Lists all known modules)")
+ManualAutoCompleteList=(Command="Module Load",Desc="Module Load (Attempts to load the specified module name)")
+ManualAutoCompleteList=(Command="Module Unload",Desc="Module Unload (Unloads the specified module name)")
+ManualAutoCompleteList=(Command="Module Reload",Desc="Module Reload (Reloads the specified module name, unloading it first if needed)")
+ManualAutoCompleteList=(Command="Module Recompile",Desc="Module Recompile (Attempts to recompile a module, first unloading it if needed)")
+ManualAutoCompleteList=(Command="HotReload",Desc="UObject DLL Hot Reload (Attempts to recompile a UObject DLL and reload it on the fly)")
+ManualAutoCompleteList=(Command="ListSounds",Desc="ListSounds (Lists all the loaded sounds and their memory footprint)")
+ManualAutoCompleteList=(Command="ListWaves",Desc="ListWaves (List the WaveInstances and whether they have a source)")
+ManualAutoCompleteList=(Command="ListSoundClasses",Desc="ListSoundClasses (Lists a summary of loaded sound collated by class)")
+ManualAutoCompleteList=(Command="ListAudioComponents",Desc="ListAudioComponents (Dumps a detailed list of all AudioComponent objects)")
+ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory 3DBONES",Desc="ShowDebugToggleSubCategory 3DBONES (With ShowDebug Bones: Toggles bone rendering between single lines and a more complex 3D model per bone)")
+ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory SYNCGROUPS",Desc="ShowDebugToggleSubCategory SYNCGROUPS (With ShowDebug Animation: Toggles display of sync group data)")
+ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory NOTIFIES",Desc="ShowDebugToggleSubCategory NOTIFIES(With ShowDebug Animation: Toggles display of notify data)")
+ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory FULLGRAPH",Desc="ShowDebugToggleSubCategory FULLGRAPH (With ShowDebug Animation: Toggles graph display between active nodes only and all nodes)")
+ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory FULLBLENDSPACEDISPLAY",Desc="ShowDebugToggleSubCategory FULLBLENDSPACEDISPLAY (With ShowDebug Animation: Toggles display of sample blend weights on blendspaces)")
+ManualAutoCompleteList=(Command="ShowDebugForReticleTargetToggle ",Desc="ShowDebugForReticleTargetToggle <DesiredClass> Toggles 'ShowDebug' from showing debug info between reticle target actor (of subclass <DesiredClass>) and camera view target")