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UnrealEngineUWP/Engine/Source/Editor/GeometryCacheEd/Private/GeometryCacheAssetBroker.cpp

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// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
#include "GeometryCacheEdModulePublicPCH.h"
#include "GeometryCacheAssetBroker.h"
#include "GeometryCacheComponent.h"
#include "GeometryCache.h"
UClass* FGeometryCacheAssetBroker::GetSupportedAssetClass()
{
return UGeometryCache::StaticClass();
}
bool FGeometryCacheAssetBroker::AssignAssetToComponent(UActorComponent* InComponent, UObject* InAsset)
{
if (UGeometryCacheComponent* GeometryCacheComponent = Cast<UGeometryCacheComponent>(InComponent))
{
UGeometryCache* GeomCache = Cast<UGeometryCache>(InAsset);
if ((GeomCache != nullptr) || (InAsset == nullptr))
{
GeometryCacheComponent->SetGeometryCache(GeomCache);
return true;
}
}
return false;
}
UObject* FGeometryCacheAssetBroker::GetAssetFromComponent(UActorComponent* InComponent)
{
if (UGeometryCacheComponent* GeometryCacheComponent = Cast<UGeometryCacheComponent>(InComponent))
{
return GeometryCacheComponent->GetGeometryCache();
}
return nullptr;
}