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UnrealEngineUWP/Engine/Source/Developer/Windows/LiveCoding/Public/ILiveCodingModule.h

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// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreTypes.h"
#include "Modules/ModuleInterface.h"
#define LIVE_CODING_MODULE_NAME "LiveCoding"
class ILiveCodingModule : public IModuleInterface
{
public:
virtual void Enable(bool bEnabled) = 0;
virtual bool IsEnabled() const = 0;
virtual void ShowConsole() = 0;
virtual void TriggerRecompile() = 0;
virtual bool IsCompiling() const = 0;
virtual void Tick() = 0;
};