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UnrealEngineUWP/Engine/Source/Developer/CollectionManager/Private/CollectionConfig.h

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "UObject/Object.h"
#include "CollectionConfig.generated.h"
#pragma once
UCLASS(minimalapi, config=EditorSettings, meta=(DisplayName = "Collections", ToolTip="Settings to tweak the behaviour of collections in the editor"))
class UCollectionConfig : public UObject
{
GENERATED_BODY()
public:
/** When enabled, Shared and Private collections will automatically commit their changes to source control */
UPROPERTY(config)
bool bAutoCommitOnSave = true;
};