2018-12-14 13:44:01 -05:00
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// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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2018-10-29 10:01:28 -04:00
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using UnrealBuildTool;
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public class VirtualTexturingEditor : ModuleRules
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{
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public VirtualTexturingEditor(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateIncludePaths.Add("Editor/VirtualTexturingEditor/Private");
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PrivateIncludePathModuleNames.AddRange(
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new string[] {
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"AssetRegistry",
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"MainFrame",
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"DesktopPlatform",
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"ContentBrowser",
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"AssetTools"
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"AppFramework",
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"AssetRegistry",
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"Core",
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"CoreUObject",
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"ContentBrowser",
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"DesktopPlatform",
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"DesktopWidgets",
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"Engine",
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"InputCore",
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"Slate",
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"SlateCore",
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"EditorStyle",
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"UnrealEd",
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"PropertyEditor"
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}
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);
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PrivateIncludePathModuleNames.AddRange(
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new string[] {
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"DesktopPlatform",
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"MainFrame",
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"UnrealEd",
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}
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);
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}
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}
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