2019-12-27 09:26:59 -05:00
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// Copyright Epic Games, Inc. All Rights Reserved.
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2014-04-29 06:45:18 -04:00
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#pragma once
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2019-01-14 12:11:24 -05:00
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#include "CoreTypes.h"
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#include "Modules/ModuleManager.h"
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2014-04-29 06:45:18 -04:00
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#include "IScriptGeneratorPluginInterface.h"
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/**
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* The public interface to this module. In most cases, this interface is only public to sibling modules
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* within this plugin.
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*/
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class IScriptGeneratorPlugin : public IScriptGeneratorPluginInterface
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{
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public:
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/**
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* Singleton-like access to this module's interface. This is just for convenience!
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* Beware of calling this during the shutdown phase, though. Your module might have been unloaded already.
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*
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* @return Returns singleton instance, loading the module on demand if needed
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*/
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static inline IScriptGeneratorPlugin& Get()
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{
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return FModuleManager::LoadModuleChecked< IScriptGeneratorPlugin >( "ScriptGeneratorPlugin" );
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}
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/**
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* Checks to see if this module is loaded and ready. It is only valid to call Get() if IsAvailable() returns true.
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*
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* @return True if the module is loaded and ready to use
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*/
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static inline bool IsAvailable()
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{
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return FModuleManager::Get().IsModuleLoaded( "ScriptGeneratorPlugin" );
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}
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};
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