You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
37 lines
1.4 KiB
C
37 lines
1.4 KiB
C
|
|
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
|
||
|
|
|
||
|
|
/*=============================================================================
|
||
|
|
StringUtils.h: Helper functions for manipulating strings.
|
||
|
|
=============================================================================*/
|
||
|
|
|
||
|
|
#pragma once
|
||
|
|
|
||
|
|
/**
|
||
|
|
* Attempts to strip the given class name of its affixed prefix. If no prefix exists, will return a blank string.
|
||
|
|
*
|
||
|
|
* @param InClassName - Class Name with a prefix to be stripped
|
||
|
|
*/
|
||
|
|
FString GetClassNameWithPrefixRemoved(const FString InClassName);
|
||
|
|
|
||
|
|
/**
|
||
|
|
* Attempts to strip the given class name of its affixed prefix. If no prefix exists, will return unchanged string.
|
||
|
|
*
|
||
|
|
* @param InClassName - Class Name with a prefix to be stripped
|
||
|
|
*/
|
||
|
|
FString GetClassNameWithoutPrefix(const FString& InClassNameOrFilename);
|
||
|
|
|
||
|
|
/**
|
||
|
|
* Attempts to get class prefix. If the given class name does not start with a valid Unreal Prefix, it will return an empty string.
|
||
|
|
*
|
||
|
|
* @param InClassName - Name w/ potential prefix to check
|
||
|
|
*/
|
||
|
|
FString GetClassPrefix(const FString InClassName);
|
||
|
|
|
||
|
|
/**
|
||
|
|
* Attempts to get class prefix. If the given class name does not start with a valid Unreal Prefix, it will return an empty string.
|
||
|
|
*
|
||
|
|
* @param InClassName - Name w/ potential prefix to check
|
||
|
|
* @param out bIsLabeledDeprecated - Reference param set to True if the class name is marked as deprecated
|
||
|
|
*/
|
||
|
|
FString GetClassPrefix(const FString InClassName, bool& bIsLabeledDeprecated);
|