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UnrealEngineUWP/Engine/Source/Editor/SwarmInterface/SwarmInterface.Build.cs

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// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class SwarmInterface : ModuleRules
{
public SwarmInterface(TargetInfo Target)
{
PublicIncludePaths.AddRange(
new string[] {
"Editor/SwarmInterface/Public"
}
);
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
}
);
if (Target.Platform == UnrealTargetPlatform.Mac || Target.Platform == UnrealTargetPlatform.Linux)
{
PrivateIncludePathModuleNames.Add("Messaging");
}
}
}