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UnrealEngineUWP/Engine/Source/Editor/ReferenceViewer/Private/SReferenceNode.h

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// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
/**
*
*/
class SReferenceNode : public SGraphNode
{
public:
SLATE_BEGIN_ARGS( SReferenceNode ){}
SLATE_END_ARGS()
/** Constructs this widget with InArgs */
void Construct( const FArguments& InArgs, UEdGraphNode_Reference* InNode );
// SGraphNode implementation
virtual void UpdateGraphNode() OVERRIDE;
// End SGraphNode implementation
private:
TSharedPtr<class FAssetThumbnail> AssetThumbnail;
bool bUsesThumbnail;
};