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UnrealEngineUWP/Engine/Source/Editor/GraphEditor/Private/SoundNodes/SGraphNodeSoundBase.h

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// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
class SGraphNodeSoundBase : public SGraphNode
{
public:
SLATE_BEGIN_ARGS(SGraphNodeSoundBase){}
SLATE_END_ARGS()
void Construct(const FArguments& InArgs, class USoundCueGraphNode* InNode);
protected:
// SGraphNode Interface
virtual void CreateOutputSideAddButton(TSharedPtr<SVerticalBox> OutputBox) OVERRIDE;
virtual EVisibility IsAddPinButtonVisible() const OVERRIDE;
virtual FReply OnAddPin() OVERRIDE;
private:
USoundCueGraphNode* SoundNode;
};