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UnrealEngineUWP/Engine/Source/Editor/GraphEditor/Private/SGraphNodeKnot.h

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// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "SGraphNodeDefault.h"
#include "K2Node_Knot.h"
class SGraphNodeKnot : public SGraphNodeDefault
{
public:
SLATE_BEGIN_ARGS(SGraphNodeKnot) {}
SLATE_END_ARGS()
void Construct(const FArguments& InArgs, class UK2Node_Knot* InKnot);
// SGraphNode interface
virtual void UpdateGraphNode() OVERRIDE;
virtual const FSlateBrush* GetShadowBrush(bool bSelected) const OVERRIDE;
virtual TSharedPtr<SGraphPin> CreatePinWidget(UEdGraphPin* Pin) const OVERRIDE;
virtual void AddPin(const TSharedRef<SGraphPin>& PinToAdd) OVERRIDE;
virtual void RequestRenameOnSpawn() OVERRIDE { }
// End of SGraphNode interface
};