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UnrealEngineUWP/Engine/Source/Editor/StructViewer/StructViewer.Build.cs
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2019-12-26 15:33:43 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class StructViewer : ModuleRules
{
public StructViewer(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePathModuleNames.AddRange(
new string[] {
"AssetRegistry",
"AssetTools",
"EditorWidgets",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"InputCore",
"Slate",
"SlateCore",
"EditorStyle",
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"EditorFramework",
"UnrealEd",
"ContentBrowserData",
"Settings",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"AssetRegistry",
"AssetTools",
"EditorWidgets",
}
);
}
}