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UnrealEngineUWP/Engine/Plugins/Runtime/GameplayStateTree/Source/GameplayStateTreeModule/Private/GameplayStateTreeModule.cpp

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// Copyright Epic Games, Inc. All Rights Reserved.
#include "GameplayStateTreeModule.h"
#include "Modules/ModuleManager.h"
//----------------------------------------------------------------------//
// IGameplayStateTreeModule
//----------------------------------------------------------------------//
IGameplayStateTreeModule& IGameplayStateTreeModule::Get()
{
return FModuleManager::LoadModuleChecked<IGameplayStateTreeModule>("StateTreeGameplayModule");
}
bool IGameplayStateTreeModule::IsAvailable()
{
return FModuleManager::Get().IsModuleLoaded("StateTreeGameplayModule");
}
//----------------------------------------------------------------------//
// FStateTreeGameplayModule
//----------------------------------------------------------------------//
class FStateTreeGameplayModule : public IGameplayStateTreeModule
{
};
IMPLEMENT_MODULE(FStateTreeGameplayModule, StateTreeGameplayModule)