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UnrealEngineUWP/Engine/Source/Runtime/RenderCore/Private/BinkShaders.cpp

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// Copyright Epic Games, Inc. All Rights Reserved.
#include "BinkShaders.h"
#include "ShaderParameterUtils.h"
#include "RHIStaticStates.h"
IMPLEMENT_GLOBAL_SHADER(FBinkDrawVS, "/Engine/Private/Bink.usf", "BinkDrawVS", SF_Vertex);
IMPLEMENT_GLOBAL_SHADER(FBinkDrawYCbCrPS, "/Engine/Private/Bink.usf", "BinkDrawYCbCr", SF_Pixel);
IMPLEMENT_GLOBAL_SHADER(FBinkDrawICtCpPS, "/Engine/Private/Bink.usf", "BinkDrawICtCp", SF_Pixel);