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UnrealEngineUWP/Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/GeometryCollection/GeometryCollectionISMPoolActor.h

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "GameFramework/Actor.h"
#include "GeometryCollectionISMPoolActor.generated.h"
class UGeometryCollectionISMPoolComponent;
UCLASS(ConversionRoot, ComponentWrapperClass)
class GEOMETRYCOLLECTIONENGINE_API AGeometryCollectionISMPoolActor : public AActor
{
GENERATED_UCLASS_BODY()
private:
UPROPERTY(Category = ISMPoolActor, VisibleAnywhere, BlueprintReadOnly, meta = (AllowPrivateAccess = "true"))
TObjectPtr<class UGeometryCollectionISMPoolComponent> ISMPoolComp;
public:
/** Returns ISMPoolComp subobject **/
UGeometryCollectionISMPoolComponent* GetISMPoolComp() const { return ISMPoolComp; }
};