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UnrealEngineUWP/Engine/Source/Runtime/AudioAnalyzer/Public/AudioAnalyzerModule.h

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#if UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1
#include "CoreMinimal.h"
#endif
#include "HAL/LowLevelMemTracker.h"
#include "Logging/LogMacros.h"
#include "Modules/ModuleInterface.h"
#include "Modules/ModuleManager.h"
DECLARE_LOG_CATEGORY_EXTERN(LogAudioAnalyzer, Log, All);
LLM_DECLARE_TAG_API(Audio_Analysis, AUDIOANALYZER_API);
// Convenience macro for Audio_Analysis LLM scope to avoid misspells.
#define AUDIO_ANALYSIS_LLM_SCOPE LLM_SCOPE_BYTAG(Audio_Analysis);
class AUDIOANALYZER_API FAudioAnalyzerModule : public IModuleInterface
{
public:
/** IModuleInterface implementation */
void StartupModule();
void ShutdownModule();
};