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UnrealEngineUWP/Engine/Source/Programs/UnrealCloudDDC/updateAuthHeaderUser.ps1

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Moved Horde.Storage from git to p4 Horde.Storage is the content addressable storage component we use to store ddc cached data (formerly known as Jupiter). This is still very much WIP and not something we recommend licenses to roll out just yet. [CL 18222405 by Joakim Lindqvist in ue5-main branch]
2021-11-17 08:36:23 -05:00
$TempFile = New-TemporaryFile
Renamed Horde.Storage to UnrealCloudDDC - This is more descriptive of its current functionality (a distributed cloud based ddc cache). This also helps seperate it from Hordes internal storage. #preflight none [CL 22476446 by Joakim Lindqvist in ue5-main branch]
2022-10-12 06:36:30 -04:00
& "dotnet" "..\..\..\..\Engine\Binaries\DotNET\OidcToken\portable\OidcToken.dll" "--Service=EpicGames-Okta" "--OutFile" $TempFile.FullName
Horde Storage Use OIDCToken executable that is already in the p4 tree Also no longer outputting a text file from updateAuthHeader but instead updating env. variable [CL 18235527 by Joakim Lindqvist in ue5-main branch]
2021-11-18 05:41:35 -05:00
$env:curl_auth_header = Get-Content -Raw -Path $TempFile.FullName | ConvertFrom-Json | ForEach-Object { "Authorization: Bearer $($_.Token)" }
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