2019-12-26 15:33:43 -05:00
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// Copyright Epic Games, Inc. All Rights Reserved.
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2014-03-14 14:13:41 -04:00
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#pragma once
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Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3209340 on 2016/11/23 by Ben.Marsh
Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h.
Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms.
* Every header now includes everything it needs to compile.
* There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first.
* There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h.
* Every .cpp file includes its matching .h file first.
* This helps validate that each header is including everything it needs to compile.
* No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more.
* You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there.
* There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible.
* No engine code explicitly includes a precompiled header any more.
* We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies.
* PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files.
Tool used to generate this transform is at Engine\Source\Programs\IncludeTool.
[CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
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#include "CoreMinimal.h"
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#include "SlateFwd.h"
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#include "Engine/EngineTypes.h"
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#include "Layout/Visibility.h"
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#include "Input/Reply.h"
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#include "Widgets/DeclarativeSyntaxSupport.h"
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#include "Widgets/SWidget.h"
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#include "Widgets/SCompoundWidget.h"
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#include "Widgets/SBoxPanel.h"
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#include "Engine/MeshMerging.h"
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2014-11-12 04:43:54 -05:00
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#include "Engine/StaticMesh.h"
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Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3209340 on 2016/11/23 by Ben.Marsh
Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h.
Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms.
* Every header now includes everything it needs to compile.
* There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first.
* There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h.
* Every .cpp file includes its matching .h file first.
* This helps validate that each header is including everything it needs to compile.
* No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more.
* You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there.
* There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible.
* No engine code explicitly includes a precompiled header any more.
* We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies.
* PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files.
Tool used to generate this transform is at Engine\Source\Programs\IncludeTool.
[CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
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#include "IDetailCustomization.h"
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2022-10-26 12:57:32 -04:00
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#include "StaticMeshResources.h"
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Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3209340 on 2016/11/23 by Ben.Marsh
Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h.
Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms.
* Every header now includes everything it needs to compile.
* There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first.
* There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h.
* Every .cpp file includes its matching .h file first.
* This helps validate that each header is including everything it needs to compile.
* No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more.
* You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there.
* There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible.
* No engine code explicitly includes a precompiled header any more.
* We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies.
* PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files.
Tool used to generate this transform is at Engine\Source\Programs\IncludeTool.
[CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
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#include "Widgets/Input/SSpinBox.h"
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#include "IDetailCustomNodeBuilder.h"
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Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3497164)
#lockdown Nick.Penwarden
#rb none
=====================================
MAJOR FEATURES + CHANGES
=====================================
Change 3433074 by Matt.Kuhlenschmidt
Fix crash when clicking on certian tutorial blueprints.
#jira UE-44593
Change 3433075 by Matt.Kuhlenschmidt
Remove hittest grid log spam. The underlying problem causing this has been fixed
Change 3433077 by Matt.Kuhlenschmidt
Fix lighting becoming unbuilt when mesh painting
#jira UE-44837
Change 3433081 by Matt.Kuhlenschmidt
PR #3553: Crashfix for static array properties (Contributed by Pierdek)
Change 3433104 by Alexis.Matte
Make sure re-import skeletal mesh follow the import morph option
#jira UE-42846
Change 3434825 by Matt.Kuhlenschmidt
Fix crash when GC happens while the vr editor radial menu is open.
Change 3434831 by Matt.Kuhlenschmidt
Added missing file
Change 3434868 by Shaun.Kime
If you have a reroute node between a Material Function texture input and its usage, the parent material will fail to resolve the reroute node.
#jira ue-44670
Change 3434998 by Alexis.Matte
Meshes editors material/section panel are now fully transactional
- Staticmesh editor: section material slot, section cast shadow, section collision, material slot instance, material slot name
- Skeletal mesh editor: material slot instance, material slot name
Also fix some transaction description
#jira UE-44462
Change 3435195 by Jamie.Dale
Fixed incorrect handling of some LTR scripts that require shaping
These scripts need to go through HarfBuzz, and this also fixes a case where HarfBuzz wasn't applying font scale correctly.
#jira UE-44767
Change 3435199 by Jamie.Dale
Fixed some crashes/artifacts with bidirectional text
It was possible for a line to compute an incorrect range, which could cause crashes or other highlighting issues. The highlighting logic has also been updated as the old code didn't handle all bidirectional cases correctly.
Change 3435200 by Jamie.Dale
Fixed a grapheme cluster metrics issue in the font editor viewport
The viewport also now respects the default shaping method CVar.
Change 3435771 by Alexis.Matte
Fix degenerated bounds calculation for skeletalmesh when the skeleton is remove from a re-import
(PhysicAsset API change, adding 1 function)
#jira UE-44609
Change 3436856 by Jamie.Dale
Added some missing Unicode block ranges
Change 3436914 by Jamie.Dale
Adding some missing combining character ranges to the text shaper
Change 3436923 by Alexis.Matte
PR #3463: Get bounds for all triangles, not just the first one. WedgeIndex was . (Contributed by DaveC79)
#jira UE-43764
Change 3436948 by Jamie.Dale
Updated the Portal to use the predefined Unicode block ranges
Change 3436961 by Max.Chen
Sequencer: Show camera shake/anim track menus even if there aren't any assets.
Change 3437244 by Max.Chen
Sequencer: Clear locked cameras when releasing Sequencer.
#jira UE-44967
Change 3437515 by Arciel.Rekman
UBT: improvements for LocalExecutor.
- Larger number of parallel jobs on 16GB+ machines.
- Use WaitForExit() instead of polling.
- Tested on Linux and Mac.
Change 3437629 by Matt.Kuhlenschmidt
Improve asset import data display in static and skeletal meshes
Change 3438047 by Arciel.Rekman
Fix overlapping ranges being passed to memcpy().
Change 3438822 by Yannick.Lange
ViewportInteraction: Move gizmo handle files to make them private.
Change 3438906 by Matt.Kuhlenschmidt
PR #3556: Git Plugin: fix new option "init Git LFS" that make assets read-only (master/UE4.17) (Contributed by SRombauts)
Change 3438907 by Matt.Kuhlenschmidt
PR #3565: add -quality option to buildlighing commandlet (Contributed by kayama-shift)
Change 3438908 by Matt.Kuhlenschmidt
PR #3558: UE-44862: Always update SColorPicker color on OK button (Contributed by projectgheist)
Change 3439393 by Matt.Kuhlenschmidt
Force highest LOD for highres screenshots
Change 3439819 by Matt.Kuhlenschmidt
Turned FAssetData into a struct for some upcoming script exposure of FAssetData
Change 3439949 by Arciel.Rekman
Fixed selection logic for the UE4_LINUX_USE_LIBCXX environment variable.
- Allows disabling libc++ by setting the variable to 0.
- Pull request #3576 contributed by jared-improbable.
Change 3441078 by Jamie.Dale
The culture/language/locale console commands are now available in all build configs
Change 3441109 by Jamie.Dale
Text containing surrogate pairs now runs through HarfBuzz when shaping in Auto mode
This is needed as the kerning-only shaping code assumes that everything is within the BMP
Change 3441275 by Matt.Kuhlenschmidt
Disable spinning on location and scale. These dont work because we have no notion of infinite spinning
Change 3442748 by Yannick.Lange
ViewportInteraction: Remove unused console variables.
Change 3442775 by James.Golding
Add support for editing MaterialFunctions to MaterialEditingLibrary
Pull Material recompile/update code into UMaterialEditingLibrary::RecompileMaterial
Pull MaterialFunction update code into UMaterialEditingLibrary::UpdateMaterialFunction util
Move RebuildMaterialInstanceEditors to UMaterialEditingLibrary
Added test content for Material/MaterialFunction editing
Add needed BlueprintReadWrite to expressions (constants, function input/output)
Expose UMaterialExpressionMaterialFunctionCall::SetMaterialFunction to BP, rename old func (which takes old function) to SetMaterialFunctionEx, also expose GetInputNameWithType
Change 3442779 by James.Golding
Fix header order
Change 3442817 by Yannick.Lange
ViewportInteraction: Add can execute checks for level editor commands.
Change 3443038 by Michael.Dupuis
#jira UE-43377: When you select a foliage actor we will move all instance contained in it to the new level as we can't move a foliage actor
Only permit moving foliage instance if there is some selected
Change 3443855 by Michael.Dupuis
#jira UE-44885: Unregister from PerModuleDataObjects when the object is destroyed
Change 3446096 by Max.Chen
Sequencer: Add OnFinished() event when a level sequence completes playback
#jira UE-45173
Change 3446097 by Max.Chen
Sequencer: Evaluate one last time before the sequence is torn down and reset
#jira UE-45174
Change 3446242 by Jamie.Dale
Fixed caret not appearing in empty text layouts
Caret selections have no range, and therefore have no width
Change 3446361 by Matt.Kuhlenschmidt
Fix WITH_EDITOR only functions causing generated code compile errors when the all functions on the class are WITH_EDITOR
Change 3446457 by Alexis.Matte
Polish the speed tree import dialog
#jira UE-44963
Change 3446946 by Michael.Trepka
Modified FWindowsWindow::GetRestoredDimensions to return correct window position for normal windows for which GetWindowPlacement returns position in workspace coordinates
#jira UE-37934
Change 3447543 by Arciel.Rekman
Reduce VMAs on Linux.
- Trades off increased address space (VIRT in terms of ps/htop) for smaller number of distinct mappings (VMAs, virtual memory areas).
This decreases possibility to run into vm.max_map_count limit on Linux.
- Tested on Linux and Mac.
Change 3448468 by Arciel.Rekman
Fix race condition during creation of GMalloc.
- On Mac GMalloc can be created on two different thread that are racing with each other - app's main thread and a system thread.
Change 3449012 by Max.Chen
Sequencer: Add time to transform, color and vector key structs so that key times are editable from the key editors.
#jira UE-45089
Change 3449018 by Max.Chen
Sequencer: Add OnCameraCut event that fires when there is a camera cut.
#jira UE-45137
Change 3449195 by Max.Chen
Sequencer: Add setting for limit scrubbing to playback range.
#jira UE-43502
Change 3449198 by Max.Chen
Sequencer: Reorder hierarchical bias so that group priority takes precedence.
Change 3449217 by Max.Chen
Sequencer: Add setting to activate realtime viewports when in sequencer.
Change 3449219 by Max.Chen
Sequencer: Focus on search boxes when opened.
Change 3449238 by Max.Chen
Sequencer: Assign actor should replace the actor itself after it has updated all the components. Also, replace components be fullname rather than by class.
Change 3449239 by Max.Chen
Sequencer: Fix offsets when moving multiple sections. Dragging should be clamped to the bounds that any of the selected sections hits against the unselected sections.
Change 3449241 by Max.Chen
Sequencer: Restore section selection after full tree rebuild.
Change 3449279 by Max.Chen
Sequencer: Set movie scene capture frames only when not using custom frames. This allows the user entered frame numbers to persist in config, rather than overwriting them when doing a "Render Shot"
Change 3449280 by Max.Chen
Sequencer: Spawn in the persistent level. Otherwise, they get spawned into whatever sublevel is current.
#jira UE-44552
Change 3449294 by Max.Chen
Sequencer: Null check for sequencer ed mode crash.
Change 3449297 by Max.Chen
Sequencer: Fix delay in sliding values. Mark changed when sliding values. Mark refresh immediately when committing values since OnValueChanged will be called and needs to have the correct value that was refreshed immediately.
#jira UE-42866
Change 3449542 by Max.Chen
Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges.
#jira UE-44569
Change 3451507 by Matt.Kuhlenschmidt
Fix extra slate uv coords not functioning on ES2
Change 3451510 by Matt.Kuhlenschmidt
PR #3595: Fixed wrong colour for level status (Contributed by ronve)
Change 3451529 by Alexis.Matte
fbx scene importer: Make sure we set INVALID_UNIQUE_ID to node that has no attribute.
#jira UE-34410
Change 3451611 by Yannick.Lange
ViewportInteraction: Dragging gizmo without second pass for snapped calculations.
Change 3452134 by Jamie.Dale
Fixed constant font cache flushing if a widget had no font set
Change 3452239 by Jamie.Dale
Fixed constant font measure flushing if a widget had no font set
Change 3452243 by Jamie.Dale
Removed deprecated code for creating fonts from bulk data
Change 3452277 by Jamie.Dale
The concept of "stale" composite fonts is now editor-only
Change 3452358 by Alexis.Matte
Fbx scene importer: Do not remove existing attribute reference from the blueprint if the reimport of the associate mesh attribute is not tick.
#jira UE-45232
Change 3452678 by Max.Chen
Sequencer: Fix crash on export if there's no shot data.
Change 3453057 by Matt.Kuhlenschmidt
Exposed asset exporting to script
Change 3453782 by Andrew.Rodham
Sequencer: Fixed deterministic cooking issues with movie scene data
- Movie scene signatures are now initialized in PostInitProperties
- A warning is now presented when attempting to cook old data that was never serialized with a signature.
- Removed redundant legacy data upgrade logic that could dirty level sequences on load.
#jira UE-44912
Change 3453788 by Yannick.Lange
ViewportInteraction: Custom scene proxy for gizmo handles.
Change 3453938 by Max.Chen
Sequencer: Hotkeys (shift , and shift .) to step to next/previous shot
#jira UE-45119
Change 3454058 by Michael.Dupuis
Fixed StaticAnalysis
Change 3454077 by Max.Chen
Sequencer: Fix not saving the pre-animated track value when creating a track/key.
On pre object change, broadcast property change so that a track or key can be created. That track/key needs to be evaluated immediately so that the pre-animated state can be saved properly. This is done now with RefreshAllImmediately and is only called when a track has been created. Also, added a return value for OnKeyProperty, so that it's known what changed in particular (ie. track created, track modified, etc)
Also, fixed transform keying so that if a transform track already exists for the object or the scene component, the existing track is used.
#jira UE-45130
Change 3454108 by Nick.Darnell
UMG - Fixing the WIC to properly record cursor delta so that scrollbars work.
Change 3454109 by Jamie.Dale
Cache the text layout source info in non-shipping builds so you can inspect it in the debugger
Change 3454202 by Matt.Kuhlenschmidt
Fix bogus error message about the number of usable texture coordinates on ES2 when compiling a UI domain material
Change 3454390 by Yannick.Lange
Fix creating a plugin in a C++ project opens a second instance of Visual Studio. Use SourceCodeAccessor to open solution when necessary.
#jira UE-45035
Change 3454564 by Matt.Kuhlenschmidt
#rnx Fix deprecation warnings
Change 3455471 by Yannick.Lange
ViewportInteraction: Fix entering and exiting VR Mode disables gizmo in desktop editor viewport.
#jira UE-44965
Change 3456183 by Max.Chen
Sequencer: Auto key, auto track refactor.
Auto key - create a key when the property changes and there's an existing track.
Auto track - create a track when the property changes. This is only exposed in the level sequence editor.
All - create a key and a track when the property changes. This is only exposed in VR Editor.
None - do nothing.
#jira UE-43469
Change 3456349 by Andrew.Rodham
Sequencer: Only perform legacy signature checks on instances, and only where signatures match the CDO
Change 3456678 by Alexis.Matte
Allow to add null level instance override material via the advance material array. But still limit the override material number to the mesh material number.
#jira UE-45306
Change 3456945 by Max.Chen
UMG: Add restore state to 2d transform section.
#jira UE-45372
Change 3457196 by Arciel.Rekman
Linux: serialize allocations from the memory pool.
Change 3458434 by Max.Chen
Sequencer: Remove obsolete set tick prerequites functions.
Change 3458671 by James.Golding
Added MIC editing support to MaterialEditingLibrary
Fix static analysis warning
Change 3458888 by Matt.Kuhlenschmidt
PR #3615: More detailed log messages for debugging warnings/errors (Contributed by projectgheist)
Change 3458893 by Matt.Kuhlenschmidt
PR #3583: UE-44960: Delta value wasn't being used (Contributed by projectgheist)
Change 3458895 by Matt.Kuhlenschmidt
Fix typo
Change 3458902 by Matt.Kuhlenschmidt
PR #3607: Improved InputKeySelector functionality (Contributed by projectgheist)
Change 3458917 by Matt.Kuhlenschmidt
Fix crash with invalid object properties in the class picker
#jira UE-39000
Change 3458939 by Matt.Kuhlenschmidt
Fix compile error
Change 3458984 by andrew.porter
QAGame: Initial check in of sequencer smoke test map
Change 3459510 by Matt.Kuhlenschmidt
Fixed ensure when deleting a map that contains build data which also happens to be the currently loaded map.
#jira UE-45052
Change 3460985 by Max.Chen
Sequencer: Snap play time to keys now allows scrubbing between keys and snaps to key times within a certain screenspace tolerance.
#jira UE-45090
Change 3461698 by Arciel.Rekman
Avoid using ARRAY_COUNT in Vulkan.
- Sometimes those arrays can have no extensions whatsoever, and it is illegal to declare a 0 element C array.
Change 3462053 by Max.Chen
Sequencer: Show sequencer spawnables in the world outliner and add the icon overlay for spawnables.
#jira UE-43470
Change 3462139 by Max.Chen
Property Editor: Add objects to FPropertyAndParent
Change 3462202 by Arciel.Rekman
Fix FSocket::Recv() blocking with Peek when there's no data.
Change 3462253 by Nick.Darnell
Slate - New Clipping System
Clipping is now a stateful choice made during composition of the slate hierarchy. Previously every widget got to respect or modify the clipping rect on an as needed basis. The problem was that clipping was only allowed in the layout space of the widget, and it wasn't possible to properly clip elements with render transforms. The new system permits all kinds of transforms on any widget, and they will all be clipped correctly. It tries to use Scissor Rects as they are much cheaper, but will switch over to stenciling if need be to represent a complicated masking structure with several rotated clipping rects all needed to be combined together.
Here are the new clipping states a widget can have, almost all widgets are set to No. Only change it from No if your widget actually needs to clip, generally speaking most widgets don't need to clip.
/**
* This widget does not clip children, it and all children inherit the clipping area of the last widget that clipped.
*/
Inherit,
/**
* This widget clips content the bounds of this widget. It intersects those bounds with any previous clipping area.
*/
ClipToBounds,
/**
* This widget clips to its bounds. It does NOT intersect with any existing clipping geometry, it pushes a new clipping
* state. Effectively allowing it to render outside the bounds of hierarchy that does clip.
*
* NOTE: This will NOT allow you ignore the clipping zone that is set to [Yes - Always].
*/
ClipToBoundsWithoutIntersecting UMETA(DisplayName = "Yes - Without Intersecting (Advanced)"),
/**
* This widget clips to its bounds. It intersects those bounds with any previous clipping area.
*
* NOTE: This clipping area can NOT be ignored, it will always clip children. Useful for hard barriers
* in the UI where you never want animations or other effects to break this region.
*/
ClipToBoundsAlways UMETA(DisplayName = "Yes - Always (Advanced)"),
/**
* This widget clips to its bounds when it's Desired Size is larger than the allocated geometry
* the widget is given. If that occurs, it behaves like [Yes].
*
* NOTE: This mode was primarily added for Text, which is often placed into containers that eventually
* are resized to not be able to support the length of the text. So rather than needing to tag every
* container that could contain text with [Yes], which would result in almost no batching, this mode
* was added to dynamically adjust the clipping if needed. The reason not every panel is set to OnDemand,
* is because not every panel returns a Desired Size that matches what it plans to render at.
*/
OnDemand UMETA(DisplayName = "On Demand (Advanced)")
- Large API Change -
All FSlateDrawElement::Make_____ calls have been deprecated that involved passing in a clipping rect. You no longer should are passed a Clipping rect via OnPaint. You are still passed a rect, but this rect represents a Culling Rect, which is valuable if you need to just out right not paint things the user can't possibly see.
If you were previously trying to determine if you should cull widgets, by doing something like this,
if ( FSlateRect::DoRectanglesIntersect(MyClippingRect, CurWidget.Geometry.GetRenderBoundingRect()) )
That's no longer a good option since there are ways for widgets to ignore the culling bounds. You should convert anything like above to the one below,
if (!SWidget::IsWidgetCulled(MyCullingRect, CurWidget))
To assist in debugging efforts, there are several new debugging console flags in Slate,
Slate.ShowClipping 1 - Controls whether we should render a clipping zone outline. Yellow = Axis Scissor Rect Clipping (cheap). Red = Stencil Clipping (expensive).
Slate.DebugCulling 1 - Disables pushing clipping or stencil rects to the GPU, but continues to intersect culling rects, so that you can tell if a widget is properly culling children it can't possibly draw.
Slate.ShowTextDebugging 1 - Show debugging painting for text rendering.
I've added a new Experimental Feathering Option, it adds AA geometry around the outside of Box and Image brushes.
Slate.Feathering 1
If you're using RenderDoc or something similar, you can now enable render events for slate, so that you can better grok how we're batching and changing states for each UI render pass.
Slate.EnableDrawEvents 1
#jira UE-4659
#rn
Change 3462714 by Nick.Darnell
Fixing a few more compiler issues with the clipping changes.
Change 3462726 by Max.Chen
Switch OnEditStructChildContentsChanged to use FObjectWriter instead of FMemoryWriter which supports serializeing UObjects. This fixes a crash when adding actor array elements to a user defined event struct.
#jira UE-45431
Change 3462801 by Nick.Darnell
Adding a UMG dependency to EngineTestBuild.
Change 3462914 by Max.Chen
Sequencer: Fix regression where spawnables aren't getting saved. Caused by 3407138
#jira UE-30007
#jira UE-39003
Change 3462946 by Nick.Darnell
Automation - Tweaking the UI automation tests converting them over to use the new UI Screenshot automation test.
Automation - Adding a blur widget test.
Change 3462987 by Matt.Kuhlenschmidt
Back out changelist 3458893
Change 3464774 by Matt.Kuhlenschmidt
PR #3629: Bugfix: Missing small icon in Project Launcher profile editor (Contributed by aarmbruster)
Change 3464785 by Nick.Darnell
Fixing some clipping stuff in the editor.
Change 3464830 by andrew.porter
QAGame: Second pass on sequencer smoke test map
Change 3464902 by Nick.Darnell
Loading - Adding some additional checks to the the loading code to ensure we're on the main thread. Additionally adding a fix from UDN that prevents deadlocks in the rare case a user hits Alt+Tab in a fullscreen game while in a hard loading screen.
Change 3464988 by Max.Chen
Sequencer: Add attenuation settings for attached audio components.
#jira UE-33080
Change 3465024 by Nick.Darnell
MoviePlayer - Impoving the playback mode displaynames.
Change 3465074 by Arciel.Rekman
Fix shadowing issues of GraphicsPSOInit.
Change 3465097 by Matt.Kuhlenschmidt
Some refactoring of the details panel
Exposed new methods of adding a struct on scope to a details panel and have it work properly with customizations. The scruct on scope has a "fake" ustructproperty that allows the details panel to show the whole struct not just an individual property.
Refactored the API for adding rows to details panels to make it more consistent\
AddChildCustomBuilder->AddCustomBuilder
AddChildGroup->AddGroup
AddChildContent->AddCustomRow
AddChildPropert->AddProperty
AddChildStructure->AddExternalStructureProperty
AddStructure->AddAllExternalStructureProperties
AddExternalProperty->AddExternalObjectProperty or AddExternalStructureProperty
Change 3465186 by Max.Chen
Sequencer: Save the BindingID in the pre animated token producer so that it can be destroyed properly. This fixes a bug where the default state of a spawnable isn't saved.
#jira UE-43780
Change 3465315 by Matt.Kuhlenschmidt
Fix Fortnite and Orion details panel customization warnings
Change 3465424 by Nick.Darnell
Automation - Moving the step for setting the link to the automation reports to be set before we start the engine.
Change 3465488 by Nick.Darnell
Automation - Forcing textures to load before taking screenshot, so that the scene gets another opportunity to render before we render with Slate. This should fix the Blur UI Test.
Change 3466277 by Arciel.Rekman
Linux: fix window drift when dragging (UE-40380).
- Change by Cengiz Terzibas.
Change 3466370 by Nick.Darnell
UMG - Fixing the colors for the resize handle in the designer.
Change 3466372 by Nick.Darnell
UMG - Fixing the ruler ticks sometimes not being drawn.
Change 3466374 by Nick.Darnell
UMG - Fixing the designer showing multiple options for sequencer.
Change 3466377 by Nick.Darnell
UMG - Cleaning up some clipping bits.
Change 3467025 by Andrew.Rodham
Re-saving assets that contain legacy (<4.15) movie scene data to remove deterministic cook warning.
If conflicts arise during merging of these assets, please ignore the changes made in dev-editor, and accept game-side changes.
(CIS step 62283298, jobId 7773146)
(CIS step 62283297, jobId 7773146)
Change 3467099 by Max.Chen
Fix GetObjectPropertyClass ensure logic. This was returning UObject::StaticClass when valid.
Change 3467172 by Max.Chen
Sequencer: Evaluation optimizations. Also, fixes subsequences not getting expired, leaving dangling spawnables.
#jira UE-43690
Change 3467192 by Matt.Kuhlenschmidt
Fix transactions getting stuck in the color grading controls. This prevents PIE from working properly and causes shutdown crashes
#jira UE-45527
Change 3467251 by Yannick.Lange
ViewportInteraction: Fix scale and rotation snap while dragging with two lasers.
#jira UE-43489
Change 3467331 by Matt.Kuhlenschmidt
Fix D3D shader compiler hard coding shader path and not giving proper warnings when it cannot find the shaders
Change 3467335 by Matt.Kuhlenschmidt
Remove DarkStyle attribute from SNumericEntryBox and allow a spin box style to be passed to it.
Change 3467558 by Max.Chen
Scene Outliner: Generic support to add default columns to a scene outliner.
Change 3467565 by Jamie.Dale
Removing old screenshot data for test
Change 3467589 by Nick.Darnell
Editor - Random cleanup.
Change 3467596 by Nick.Darnell
Progress Bar - Exposing Border Padding to UMG.
Change 3467600 by Nick.Darnell
Slate - Adjusting the rendering of the splitter, previously it could be off by a pixel or two, which becomes more apparent now with the clipping changes.
Change 3467601 by Max.Chen
Property Editor: Fix static analysis warning
Change 3467662 by Nick.Darnell
Automation - Fixing a bug with the screenshot comparison tool not replacing (removing) the old screenshot data.
Change 3467674 by Max.Chen
Property Editor: Fix static analysis warning
Change 3467737 by Max.Chen
Sequencer: Added OnMovieSceneBindingsChanged delegate
Change 3468053 by tim.gautier
QAGame: Updating Editor Smoke Map
- Updated landscapes into Stations for testing
- Added Foliage Sublevel
Change 3468194 by Arciel.Rekman
Linux: fix problems communicating with various STL-using libs.
- Stop hiding global new/delete signatures.
- Disable CEF3 since this change uncovers the problem with libcef.so not built to use bundled libpng.
Change 3468678 by Max.Chen
Sequencer: Set "Sequencer Actor" tag before setting the actor label so that the outliner refreshes after the actor has the tag.
Change 3469314 by tim.gautier
QAGame: Added Painted Foliage / Spline section to EditorSmoke map
Change 3469377 by Nick.Darnell
Slate - Fixing some warnings in a couple of sample games due to the clipping changes.
#rnx
Change 3469767 by Max.Chen
Sequencer: Outliner column and sequencer binding data
#jira UE-43470
Change 3469974 by Arciel.Rekman
Fix code projects not working in Linux installed build.
Change 3470082 by Nick.Darnell
Slate - The GetRenderer() call on SlateApplication no longer returns a SharedPtr, rather than convert it to a thread safe ptr, going to just make accessing it a raw ptr return, so it can be safely referenced on the game thread while being used on the slate loading thread.
Change 3470174 by Nick.Darnell
Slate - Get the last widget in a widget path utility.
Change 3470176 by Nick.Darnell
UMG - User Widgets now have an easy way to know if they're part of or have been removed from the focused widget path, which is handy for doing effects.
Change 3470261 by Nick.Darnell
Slate - The GetRenderer() call on SlateApplication no longer returns a SharedPtr, rather than convert it to a thread safe ptr, going to just make accessing it a raw ptr return, so it can be safely referenced on the game thread while being used on the slate loading thread.
Change 3470286 by Max.Chen
Sequencer: Scene Component's HiddenInGame now goes through the VisibilityTrack and the visibility template.
Change 3470366 by Nick.Darnell
Slate - We now version focus per user, that way during focus events, we can safely abort focus events and state transitions if someone interrrupts the active focus event with something new.
Change 3470649 by Matt.Kuhlenschmidt
Fix deprecation warnings
Change 3470695 by Matt.Kuhlenschmidt
Fixed typo
#jira UE-45580
Change 3470721 by Matt.Kuhlenschmidt
Fix static analysis
Change 3471254 by Michael.Dupuis
#jira UE-42952: Keep occlusion result per view
Change 3471287 by Nick.Darnell
UMG - Render Focus Rule now defaults to never.
Change 3471291 by Nick.Darnell
Slate - Fixing FSlateRenderer* change fallout.
Change 3471299 by Nick.Darnell
Slate - Fixing FSlateRenderer* change.
Change 3471323 by Nick.Darnell
Automation - Fixing automation and Static Analysis warning.
Change 3471413 by andrew.porter
QAGame: Added test content for anim blending and material parameteres to sequencer smoke level
Change 3471649 by Max.Chen
Sequencer: Modify the track when adding animation
#jira UE-45618
Change 3471659 by Matt.Kuhlenschmidt
Added a way to check if a movie is playing from the engine.
Prevented viewport redraws for canvas loading screens if a slate based loading movie is playing
Change 3471734 by Matt.Kuhlenschmidt
Added basic material hookup to USD. Similar to FBX it will find materials based on rules specified by the user in the import settings
Change 3472176 by Nick.Darnell
UMG - Improving the display of the +Track menu in sequencer for UMG. Renamed it from +Add, which is repetitve to +Track. Additionally, the dropdown now shows the currently selected widgets, as well as a submenu containing all the 'important' widgets, so we no longer populate that list with a ton of irrelevant widgets that are just Buton_1 - N, which is pointless in showing people, they'll never guess which is the right button.
Change 3472740 by Max.Chen
Sequencer: Add GetThisFrameMetaData accessor
Change 3472748 by Max.Chen
Sequencer: Added OnBeginScrubbing and OnEndScrubbing event delegates
Change 3472753 by Max.Chen
Sequencer: Add EMovieSceneDataChangeType parameter to OnMovieSceneDataChanged delegate
Change 3472870 by Nick.Darnell
Clipping - Fixing the deprecated tip for scissor rect boxes to be correct. Removing it's usage from UT.
Change 3473340 by Max.Chen
Scene Outliner: Add ability to register additional filters
Change 3473348 by Max.Chen
Details View: Make ForceRefresh virtual. Added accessors to delegates (ie. GetIsPropertyReadOnlyDelegate)
Change 3473441 by Max.Chen
Sequencer: Autokey Refactor Part 2.
Autokey is now a single toggleable state.
Allow Edits Mode has 3 states:
Allow All Edits - Allow any edits to occur, some of which may produce tracks/keys or modify default properties.
Allow Sequencer Edits Only - All edits will produce either a track or a key.
Allow Level Edits Only - Properties in the details panel will be disabled if they have a track.
#jira UE-45229
Change 3473670 by Nick.Darnell
Modules - The module manager no longer returns sharedptrs to IModuleInterfaces, this was the source of rare hard to track down crashes due to a shared ptr reference leak when GetModule was called on non-main threads. We now store a TUniquePtr internally, and only lease out raw pointers.
#rn
Change 3473711 by Nick.Darnell
Disabling the ensure in the module manager.
Change 3473747 by Max.Chen
Sequencer: Fix tooltip
Change 3474091 by Jamie.Dale
Added a warning when cooking a UFontFace that is outered to a UFont asset
These cause issues with iterative COTF, and should be split off into their own assets (as the UI has been asking people to do for several versions)
Change 3475052 by Yannick.Lange
VR Editor: Fix Crash when quitting the editor with VR Mode enabled. VR Editor was being enabled when saving the map on closing the editor.
#jira UE-45415
Change 3475054 by Yannick.Lange
Fix crash when adding a camera to the world in VR Mode the second time. The slate application did not reset when stop dragging in VR Mode, so the second time when starting to drag a camera out of the UI it would already by in a dragging state.
#jira UE-45574
Change 3475263 by Nick.Darnell
Fixing some additional cases of IModuleInteface SharedPtr usage.
Change 3475268 by Max.Chen
Sequencer: Set jumped state when looping playback. This fixes an issue where audio doesn't stop and restart when looped.
#jira UE-45654
Change 3475269 by Max.Chen
Scene Outliner: Additional filters should only apply to actor browsing mode
Change 3475407 by Nick.Darnell
Fixing some clipping / module shared ptr changes in the launcher code.
Change 3475542 by Max.Chen
Sequencer: Update thumbnail and section highlighting to use new clipping behavior.
#jira UE-45692
#jira UE-45689
Change 3475743 by Michael.Dupuis
#jira UE-45183: When updating phyx region take into account simple collision mip
Change 3475949 by Arciel.Rekman
Remove PhysX deoptimization (no longer needed).
- OR-24947 has been closed three months ago.
Change 3476022 by Michael.Dupuis
#jira UE-45560: Make sure we're not going out of range
Change 3476063 by Michael.Dupuis
#jira UE-45562: Do not try to unregister from static mesh if no static mesh is specified for the component
Change 3476168 by Michael.Trepka
Added handling of directory symlinks to FApplePlatformFile::IterateDirectory
#jira UE-43704
Change 3476172 by Nick.Darnell
Fixing a Imoduleinterface change.
Change 3476183 by Jamie.Dale
Exposing GoTo/ScrollTo to single-line editable text for API parity with multi-line editable text
Change 3476385 by Arciel.Rekman
Linux: handle symlinks when iterating directories.
Change 3476522 by Michael.Trepka
Solved a problem with Mac FMallocTBB::Malloc() returning nullptr for 0 bytes allocations, which is inconsistent with other platforms. On Mac we always scalable_aligned_malloc, which behaves differently than scalable_malloc, so for 0 bytes requests we allocate sizeof(size_t), which is exactly what scalable_malloc does internally in such case.
Change 3476806 by Nick.Darnell
UMG - Focus the designer after dropping a widget onto the surface.
Change 3476809 by Nick.Darnell
Curve Editor - Enable Clipping on the curve editor.
Change 3477475 by Nick.Darnell
Fixing a module interface shared ptr usage in UT.
Change 3477553 by Yannick.Lange
VR Editor: Removed AssetEditorPanelID and replaced it with TabManagerPanelID. A panel for AssetEditorPanelID was never created making it impossible to open an asset editor.
Change 3477734 by Yannick.Lange
VR Editor: Fix Warning: SetRelativeScale3D : Invalid Scale entered (X=inf Y=inf Z=inf). Resetting to 1.f. warning when adding CineCameraActor to World from Modes Panel. Make sure to not divide by zero when there is no boundary scale.
#jira UE-44933
Change 3477761 by Jamie.Dale
Some improvements to avoid loading the native .locres files twice when we don't need to
Change 3477780 by Nick.Darnell
PR #3250: Return correct VirtualUserIndex (Contributed by projectgheist)
Change 3477786 by Nick.Darnell
PR #3650: Changed TestNull to accept const pointers. (Contributed by e-agaubatz)
Change 3477795 by Nick.Darnell
PR #2844: UE-36936: Don't stretch container for Plugin Image (Contributed by projectgheist)
Change 3478092 by Nick.Darnell
PR #2341: Optional Middle Mouse Button panning in Graph Editor (Contributed by flipswitchingmonkey)
Engine Edit - Made some small changes to the enum type, and some naming.
Change 3478450 by Nick.Darnell
Fixing some uninitialized variable errors.
Change 3479827 by Andrew.Rodham
Sequencer: Addressed serialization issues with some struct types
Change 3479874 by Jamie.Dale
Fixed "NativeGameLanguage" not being used correctly during localization initialization
Change 3480012 by Andrew.Rodham
Sequencer: Fixed loading tagged properties as native for track identifiers
#jira UE-45823
Change 3480337 by Alexis.Matte
Fix morph target crash missing some valid index check
Change 3480804 by Alexis.Matte
Fix crash with ColorGradingMode custom detail
#jira UE-45638
Change 3480892 by Andrew.Rodham
Sequencer: Ensure that movie scene sequences know about the editor object version
#jira UE-45842
Change 3481073 by Nick.Darnell
Fix the shader compiler error from main in Slate.
Change 3481303 by Nick.Darnell
UMG - Fixing a bug with the drag handle not working correctly in HDPI mode.
Change 3481308 by Nick.Darnell
Slate - Tweaking the IsWidgetCulled logic to consider both the layout and rendering bounds. If we do this, we get a much more desireable outcome for people that want to animate widgets and such and plan to have temporary animations to move the widget offscreen, but want the layout bounds to anchor that widget in the visible frame so that it animates even when normally it would be culled b/c the render transform and therefore the renderbounds moved it completely outside the culling rect.
Change 3481629 by Max.Chen
Sequencer: Add Level Sequence Actor as an output for CreateLevelSequencePlayer()
#jira UE-45785
Change 3481899 by Yannick.Lange
VR Editor: Added debug modetoggle command with an event that is broadcasted whenever this happens. Currently this is used to show all the floating UIs of the UI system to debug without HMD using VREd.ForceVRMode.
Change 3481984 by Michael.Dupuis
#jira UE-45845: always validate if we have a static mesh before trying to access it as user can decide to not assign one and use the tools
Change 3482047 by Nick.Darnell
Slate - Adding some comments to IsWidgetCulled.
Change 3482110 by Nick.Darnell
Slate - IsWidgetCulled is no longer static and is now called IsChildWidgetCulled.
Change 3482136 by Jamie.Dale
The CamelCase break iterator now treats digits around character tokens as part of the identifier
Change 3482138 by Michael.Dupuis
#jira UE-45854: Properly unregister during undo operation
Change 3482150 by Michael.Dupuis
#jira UE-45845 : Add missing nullcheck for GetStaticMesh
Change 3482153 by Nick.Darnell
Slate - IsWidgetCulled is no longer static and is now called IsChildWidgetCulled.
Change 3482180 by Nick.Darnell
UMG - Widget Components do not need to define a widget class to be rendererd, they can have native slate widgets only. This was a regression from main.
Change 3482273 by Nick.Darnell
UMG - Tweaking some more things about the widget component box outline.
Change 3482308 by Alexis.Matte
Fixing morph target smooth group support. Do not call FillSkeletalMeshImportData more then once on FbxNode since this fonction is doing some conversion and change the FbxNode, applying those conversion twice do not return the same faces smooth group.
#jira UE-45696
Change 3482327 by Nick.Darnell
UMG - More tweaks to the WidgetComponent so both shows the box outline, but works in game and VR editor.
Change 3482705 by Andrew.Rodham
Resaving assets that contain legacy data to suppress CIS warnings.
- If conflicts arise in these assets, please take game-side changes and ignore these.
Change 3484245 by Max.Chen
Sequencer: Evaluate on end scrub. This fixes a bug where audio doesn't evaluate in a stopped position at the end of scrubbing, causing it to not stop all sounds. This fixes a bug introduced from 3365018 where evaluate on end scrub was removed.
#jira UE-45905
Change 3484263 by Max.Chen
Sequencer: Fix crash on forcing refresh of details panel on release.
#jira UE-45911
Change 3484431 by Andrew.Rodham
Resaving assets that contain legacy data to suppress CIS warnings.
- If conflicts arise in these assets, please take game-side changes and ignore these.
Change 3484474 by Alexis.Matte
Fix the morph target animation curve name matching.
#jira UE-20294
Change 3484475 by Alexis.Matte
When removing a LOD, make sure we remove all morph target data associate to the LOD.
Change 3484489 by Nick.Darnell
PR #3668: UE-45908: Cache debug line locations when performing a LineTraceMulti (Contributed by projectgheist)
#jira UE-45908
Change 3484692 by Nick.Darnell
Slate - Reverting a change from a game stream. All Arranged Children don't need to allocated 42 to begin with. Do need to initialize WidgetPaths better.
Change 3484703 by Nick.Darnell
Player Input - Making the input event loop for players obey EKeys::NUM_TOUCH_KEYS, rather than being set to Touch10, as the maximum touch input amount, to make supporting greater than 10 touches easier. Also making the seeding of keys use EKeys::NUM_TOUCH_KEYS.
#jira UE-43213
Change 3484918 by Jamie.Dale
Fixed font measuring regression with RTL text
RTL applies the character count to the next glyph, so it shouldn't process the end of the loop (this was how the older code used to work).
Change 3485718 by Nick.Darnell
Editor - Removing Super Search & User Feedback button.
Change 3485719 by Nick.Darnell
Portal - Removing SuperSearch.
Change 3485751 by Matt.Kuhlenschmidt
Fix crash accessing platformer game menu if the menu is open during a console based load
#jira UE-45950
Change 3486047 by Arciel.Rekman
Linux: add OpenEXR implementation (UE-40270).
#jira UE-40270
Change 3486467 by Max.Chen
Sequencer: Reset max tick rate when destroyed.
#jira UE-45956
Change 3486477 by Max.Chen
Sequencer: Refresh outliner when column is removed.
#jira UE-45891
Change 3486667 by Andrew.Rodham
Added missing include
Change 3486724 by Andrew.Rodham
Sequencer: Fixed curves with no default value, and no keys being evaluated and applied to properties
- Also fixed an edge case where a zero (but non-animated) channel could be applied to a final transform
Change 3486730 by Alexis.Matte
In the Auto-Reimport options, hide the mout point only for the default /Game/ folder
#UE-45684
Change 3486749 by Alexis.Matte
Make sure the parent window of the monitor directory browse folder is set properly
#jira UE-45682
Change 3486805 by Matt.Kuhlenschmidt
Additional safety against invalid objects being accessed by slate
Change 3486848 by Alexis.Matte
Make sure Monitor folder feature support root mount point map folder
During auto import, give priority to asset import factory over the scene import factory
#jira UE-45691
Change 3486879 by Andrew.Rodham
Removing obsolete QA assets
Change 3486950 by Nick.Darnell
PR #2281: Scrollbar missing features and SScrollbar fixes (Contributed by SNikon)
Review - made some adjustments from the original.
Change 3486954 by Nick.Darnell
Slate - Moving the STableViewBase over to the FOverscroll class, rather than it's own clone.
Change 3486967 by Nick.Darnell
Slate - Fixing some HDPI calculations for fitting new windows on screen, it was using the unscaled size of the widgets for fitting, when it needed to scale them up.
Change 3486970 by Andrew.Rodham
Sequencer: Delay mouse capture until drag for sequencer time slider
- Fixes context menus not opening as a result of mouse capture being taken on mouse down
#jira UE-45937
Change 3486984 by Andrew.Rodham
Sequencer: Improved blending type iconography
Change 3486996 by Nick.Darnell
UMG - Adding a way for games to opt-out of the slow widget path, to completely prevent them from being cooked.
UMG - The movie data is no longer cloned for each new instance that inhabits. It now keeps a reference to the now publically accessible movie scene data on the class instead.
Change 3487070 by Andrew.Rodham
Sequencer: Added graphics for key areas that represent empty space
Change 3487195 by Andrew.Rodham
Sequencer: Changed evaluation groups to always flush implicitly
- Due to the latent nature of blended token types, it's no longer safe to rely solely on execution token order between tracks
- This fixes an issue where events set in the PostEvaluation stage were executed before blended token actuation
Change 3487322 by Nick.Darnell
PR #2457: Add .gitdeps.xml-files for plugins support (Contributed by bozaro)
Change 3487363 by Nick.Darnell
PR #2481: Fix for packing of a project with users plugins (Contributed by yatagarasu25)
Change 3487439 by Nick.Darnell
PR #2642: Changed private to protected in SVirtualJoystick.h (Contributed by Skylonxe)
Change 3487500 by Arciel.Rekman
Removed LinuxNativeDialogs.
- No longer used; has been superceded by SlateDialogs since UE 4.8 (2 years ago).
Change 3487630 by Lauren.Ridge
Don't create Landscape Info Maps for Editor Preview Worlds or thumbnail worlds
#jira UE-44885
Change 3487864 by Matt.Kuhlenschmidt
Exposed the asset registry to blueprints and script. Works in editor scripts and runtime scripts
AssetRegistry is now a UInterface object.
Blueprint users can access various asset registry methods using the asset registry interface (via GetAssetRegistry) and various static helpers in the AssetRegistryHelpers object
C++ users should still continue to use IAssetRegistry.
Change 3487879 by Matt.Kuhlenschmidt
Renamed asset tools uobject helper to UAssetToolsHelpers
Change 3487926 by Lauren.Ridge
Fixing reset to default not showing up for custom widgets
#jira UE-44164
Change 3488184 by Matt.Kuhlenschmidt
PR #3656: Make References/Referencers List copyable (Contributed by user37337)
#jira UE-45763
Change 3488240 by Matt.Kuhlenschmidt
Fix compiler issue
Change 3488350 by Lauren.Ridge
Landscape info map transactional state is based on its world's transactional state
#jira UE-44885
#jira UE-46019
Change 3488412 by Matt.Kuhlenschmidt
Fix reset to default showing up in two different places for some customizations
Change 3488413 by Matt.Kuhlenschmidt
Fix slate font customization
Change 3488414 by Matt.Kuhlenschmidt
Fix slate font customization
Change 3488415 by Matt.Kuhlenschmidt
Missed file
Change 3488565 by Arciel.Rekman
Add pretty printers for gdb (UETOOL-1171).
- Committing shelf by Cengiz.Terzibas, with some modifications.
#jira UETOOL-1171
Change 3489094 by Nick.Darnell
Slate - The Slate RHI Renderer now caches the TextureLODGroups so that it can properly lookup the filtering of different texture groups that are set to Default, instead of a particular filter override on a texture.
Engine/Rendering - Simplifying some of the setup logic in TextureLODSettings so that code is shared for setting them up properly after loading from a config file.
Change 3489095 by Nick.Darnell
PR #2699: GameViewportClient - Added a method to allow setting the viewport cur. (Contributed by rfenner)
Review - Fixed spacing.
Change 3489108 by Matt.Kuhlenschmidt
Fix deprecation warning
Change 3489120 by Nick.Darnell
PR #3478: Fix possible UComboBoxString crash (Contributed by nakosung)
Change 3489147 by Andrew.Rodham
Sequencer: Adding return value to function to appease static analysis
- This function is never compiled, and if it is, it won't compile, but static analysis doesn't know that
Change 3489264 by Nick.Darnell
Testing - Finishing the thought behind an enum comment.
Change 3489265 by Nick.Darnell
PR #2750: UE-35164: Button padding (Contributed by projectgheist)
Change 3489267 by Nick.Darnell
PR #3645: UE-45464: Handle SSlider mouse interaction more accurately (Contributed by projectgheist)
Change 3489632 by Arciel.Rekman
Correctness changes to MallocPoisonProxy.
- Missing forwarding functions added. Incorrect comment removed.
- Change by Steve.Robb, doing here so it is in 4.17.
Change 3489689 by Arciel.Rekman
More MallocPoisonProxy changes I missed in previous CL.
Change 3489751 by Matt.Kuhlenschmidt
Moved editor performance settings out of per-project settings so they can be shared across projects
Change 3489837 by Lauren.Ridge
Keyboard shortcut for entering/leaving VR Mode is now Alt+V
Change 3491082 by Arciel.Rekman
Linux: better fix for the crash due to name collision (UE-46040).
- Put classes in Sequencer module into Sequencer namespace instead of SceneOutliner namespace.
- Undid change in the SceneOutliner module.
#jira UE-46040
Change 3491096 by Arciel.Rekman
Fix UAT compilation on the newest mono.
Change 3491240 by Max.Chen
Sequencer: Disable key button when allow level edits only is on.
#jira UE-46060
Change 3491406 by Yannick.Lange
Fix editor crashes when opening a project that includes a plugin with more than two custom Volume classes. This issue was caused because registering show volume commands is based on finding volume classes. Finding these classes at multiple times resulted in a mismatch of the returned array of volume classes because modules/plugins were still being loaded.
#jira UE-45806
Change 3491559 by Alexis.Matte
Make sure we use the good preview mesh when doing a preview
#jira UE-45963
Change 3491563 by Alexis.Matte
Fix crash with staticmesh editor LodLevel selection
Change 3491564 by Nick.Darnell
UMG - Fixing an offset with the grab handles in HDPI mode.
Change 3491595 by Nick.Darnell
Editor - Fixing a clipping artifact in the pin type dropdown in the blueprint editor.
Change 3491604 by Nick.Darnell
Back out changelist 3489265
Change 3491615 by Arciel.Rekman
Added malloc replay proxy (Linux only for now).
- Allows to dump malloc callstream (without regard to threads) and replay later to study the behavior of different mallocs and/or repro problems.
Change 3491684 by Arciel.Rekman
Added FMalloc functions I missed.
- Also moved function bodies into the .cpp file, this does not make a difference in performance in this case.
Change 3491692 by Matt.Kuhlenschmidt
Some minor fixes to the static mesh editor
- Fix UV combo button looking non-standard on the toolbar
- Fix a few combo buttons in the details panel looking too big.
Change 3491702 by Arciel.Rekman
Do not compile replay proxy-specific code when not used.
Change 3491717 by Michael.Dupuis
#jira UE-35083:
The component is now the owner of the PerInstanceRenderData instead of the proxy
Add an Update path to only update specified instances range
Always call BuildTreeIfOutdated so we have a standard code path to make sure static mesh are fully loaded before trying to build the tree
Moved the Instance Buffer aysnc to the base class, as it's not related to UHierarchicalInstancedStaticMeshComponent
Expose a new property to decide if we require dynamic instance buffer
Change 3491758 by Matt.Kuhlenschmidt
Fix crash on static mesh editor shutdown
Change 3491873 by Cody.Albert
Fixed clipping issue in Sequencer curve editor
#rnx
Change 3491956 by Matt.Kuhlenschmidt
Fix crash opening the Previewing sub-menu in the level editor settings menu
#jira UE-46095
Change 3492046 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3492076 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3492165 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3492222 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3492274 by Michael.Dupuis
#jira UE-46105: Fixed Clang warning
Change 3492338 by andrew.porter
QAGame: Testing ensure when submitting
Change 3492371 by Nick.Darnell
UMG - Reverting the animation sharing, cossed GLEO regressions in cooking. Will look for a better solution.
Change 3492462 by Matt.Kuhlenschmidt
Fix ensure checking in files through perforce
Change 3492491 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3492505 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3492517 by Jamie.Dale
The package localization ID is no longer used at all at runtime, and is now truly editor-only
This should have always been the case, but it was leaked into manifest/archives/PO files in 4.14, and while 4.15 removed it from PO files it was still present in the manifest/archives. This change removes it entirely (unless gathering editor-only data, and even then the PO file will still collapse the entries together for translation), and the deprecated 4.14 export behavior will now produce an error if you attempt to use it.
After taking this change you'll need to run a gather, import, and compile of your LocRes files to update your game localization to use the new localization IDs.
Change 3492630 by Nick.Darnell
UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta.
#jira UE-46124
Change 3492692 by Matt.Kuhlenschmidt
Fix drop shadows inheriting the outline color of the font. The outline should still appear but not have a different outline color from fill color
Change 3492714 by Matt.Kuhlenschmidt
Added outline with drop shadow to font automation test
Change 3492737 by Matt.Kuhlenschmidt
Fix linux
Change 3492992 by tim.gautier
Resaving Ocean Widget Blueprints / Sequences to resolve Legacy Sequence Data warnings
#jira UE-46132
Change 3493089 by Jamie.Dale
Ensure that the composite font of a font asset is flushed when the font object is GC'd
Change 3493322 by Jamie.Dale
Fixing null crash
#jira UE-45758
Change 3494467 by Andrew.Rodham
Fix Xbox warning
Change 3494852 by tim.gautier
QAGame: Changed streaming method of QA-EditorSmoke-Landscape to Always Loaded
Change 3494853 by Nick.Darnell
Another attempt at fixing the automation blueprint SA warning.
Change 3494896 by Arciel.Rekman
Fix possible null pointer access during Vulkan init.
- May fix static analysis warnings in UE-46142, although warnings seem to be referring to something else.
#jira UE-46142
Change 3494987 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3495010 by Matt.Kuhlenschmidt
Adding additional logging to track down html5 issue
Change 3495212 by Michael.Dupuis
#jira UE-46143: Properly init the InstanceRenderData during the cooking phase (required by fortnite)
Change 3495536 by Jamie.Dale
Updating UGameEngine to call its Super::PreExit after performing its own teardown
This prevents UEngine cleaning up resources that UGameEngine still needs.
#jira UE-46159
Change 3495551 by Arciel.Rekman
Another attempt to fix analyzer problem (UE-46142).
Change 3495794 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3495905 by Matt.Kuhlenschmidt
Fix USD crash when importing a meshwith no material
[CL 3499771 by Matt Kuhlenschmidt in Main branch]
2017-06-19 20:27:30 -04:00
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struct FAssetData;
|
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3209340 on 2016/11/23 by Ben.Marsh
Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h.
Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms.
* Every header now includes everything it needs to compile.
* There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first.
* There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h.
* Every .cpp file includes its matching .h file first.
* This helps validate that each header is including everything it needs to compile.
* No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more.
* You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there.
* There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible.
* No engine code explicitly includes a precompiled header any more.
* We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies.
* PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files.
Tool used to generate this transform is at Engine\Source\Programs\IncludeTool.
[CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
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class FAssetThumbnailPool;
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class FDetailWidgetRow;
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class FLevelOfDetailSettingsLayout;
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2020-07-06 18:58:26 -04:00
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class FNaniteSettingsLayout;
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Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3209340 on 2016/11/23 by Ben.Marsh
Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h.
Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms.
* Every header now includes everything it needs to compile.
* There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first.
* There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h.
* Every .cpp file includes its matching .h file first.
* This helps validate that each header is including everything it needs to compile.
* No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more.
* You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there.
* There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible.
* No engine code explicitly includes a precompiled header any more.
* We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies.
* PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files.
Tool used to generate this transform is at Engine\Source\Programs\IncludeTool.
[CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
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class FStaticMeshEditor;
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class IDetailCategoryBuilder;
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class IDetailChildrenBuilder;
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class IDetailLayoutBuilder;
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2019-06-07 11:22:52 -04:00
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class IDetailGroup;
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Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3209340 on 2016/11/23 by Ben.Marsh
Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h.
Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms.
* Every header now includes everything it needs to compile.
* There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first.
* There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h.
* Every .cpp file includes its matching .h file first.
* This helps validate that each header is including everything it needs to compile.
* No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more.
* You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there.
* There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible.
* No engine code explicitly includes a precompiled header any more.
* We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies.
* PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files.
Tool used to generate this transform is at Engine\Source\Programs\IncludeTool.
[CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
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class IStaticMeshEditor;
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class UMaterialInterface;
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struct FSectionLocalizer;
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2014-03-14 14:13:41 -04:00
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enum ECreationModeChoice
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{
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CreateNew,
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UseChannel0,
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};
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enum ELimitModeChoice
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{
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Stretching,
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Charts
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};
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class FStaticMeshDetails : public IDetailCustomization
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{
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public:
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FStaticMeshDetails( class FStaticMeshEditor& InStaticMeshEditor );
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~FStaticMeshDetails();
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/** IDetailCustomization interface */
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2014-06-13 06:14:46 -04:00
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virtual void CustomizeDetails( class IDetailLayoutBuilder& DetailBuilder ) override;
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2014-03-14 14:13:41 -04:00
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/** @return true if settings have been changed and need to be applied to the static mesh */
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bool IsApplyNeeded() const;
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2020-07-06 18:58:26 -04:00
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/** Applies changes to the static mesh */
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2014-03-14 14:13:41 -04:00
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void ApplyChanges();
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2020-07-06 18:58:26 -04:00
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2014-03-14 14:13:41 -04:00
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private:
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/** Level of detail settings for the details panel */
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TSharedPtr<FLevelOfDetailSettingsLayout> LevelOfDetailSettings;
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2020-07-06 18:58:26 -04:00
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/** Nanite settings for the details panel. */
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TSharedPtr<FNaniteSettingsLayout> NaniteSettings;
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2014-03-14 14:13:41 -04:00
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/** Static mesh editor */
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class FStaticMeshEditor& StaticMeshEditor;
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2019-06-07 11:22:52 -04:00
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// Property handle used to determine if the VertexColorImportOverride property should be enabled.
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TSharedPtr<IPropertyHandle> VertexColorImportOptionHandle;
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// Property handle used during UI construction
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TSharedPtr<IPropertyHandle> VertexColorImportOverrideHandle;
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// Delegate implementation of FOnInstancedPropertyIteration used during DataImport UI construction
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void OnInstancedFbxStaticMeshImportDataPropertyIteration(IDetailCategoryBuilder& BaseCategory, IDetailGroup* PropertyGroup, TSharedRef<IPropertyHandle>& Property) const;
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2020-01-23 16:28:59 -05:00
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// Delegate to ensure the lightmap settings are always valid.
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void OnLightmapSettingsChanged();
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2019-06-07 11:22:52 -04:00
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// Delegate used at runtime to determine the state of the VertexOverrideColor property
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bool GetVertexOverrideColorEnabledState() const;
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2014-03-14 14:13:41 -04:00
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};
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/**
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* Window handles convex decomposition, settings and controls.
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*/
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class SConvexDecomposition : public SCompoundWidget
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{
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public:
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SLATE_BEGIN_ARGS( SConvexDecomposition ) :
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_StaticMeshEditorPtr()
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{
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}
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/** The Static Mesh Editor this tool is associated with. */
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SLATE_ARGUMENT( TWeakPtr< IStaticMeshEditor >, StaticMeshEditorPtr )
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SLATE_END_ARGS()
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void Construct(const FArguments& InArgs);
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virtual ~SConvexDecomposition();
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private:
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/** Callback when the "Apply" button is clicked. */
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FReply OnApplyDecomp();
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/** Callback when the "Defaults" button is clicked. */
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FReply OnDefaults();
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2015-03-30 07:26:43 -04:00
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/** Assigns the accuracy of hulls based on the spinbox's value. */
|
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3683440)
#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 3624599 by Thomas.Sarkanen
Added the ability to rename shapes in the Physics Asset Editor
Added "CanRenameItem" to skeleton tree item API so we are not limited to hard-coded bones/sockets
Tweaked physics shape item widget to use editable text in the same vein as virtual bones etc.
#jira UEAP-341 - Ability to name collision shapes
Change 3624765 by Benn.Gallagher
Fixed bad blend profile references
#jira UE-46227
Change 3624773 by Danny.Bouimad
Content fix for #Jira UE-49191
Change 3625007 by Thomas.Sarkanen
Fixed monolithinc game builds
Moved new Name member to WITH_EDITORONLY_DATA, as the generated code still picks it up using WITH_EDITOR
Change 3625659 by Ori.Cohen
Make sure that components being unwelded are always unwelded even if they are about to be deleted. This is needed for fixing dangling pointers.
Change 3625850 by Thomas.Sarkanen
Fix for crash in physics asset editor after garbage collection
Move bone proxies from rooting to FGCObject
Change 3625966 by Lina.Halper
Instead of PinShownByDefault, changed to PinHiddenByDefault
https://github.com/EpicGames/UnrealEngine/pull/3964
#3964
#jira: UE-49168
Change 3626020 by Martin.Wilson
Protect against checkSlow when using post process instance without a main instance
#jira UE-49275
Change 3627178 by Aaron.McLeran
#jira UE-49322 Fixing background muting and preview sound
Change 3627179 by Aaron.McLeran
Optimizing active sound by not processing active sounds if they are out of range.
Allowing virtualized sounds to be exempt.
Licensee says they saw a 6x improvement on active sound calculations in audio thread with this change.
Change 3627187 by Aaron.McLeran
Allowing overriding the sample rate of synth components in C++.
Useful for cases where synth component is being used to output media auido or VOIP.
Change 3627563 by Thomas.Sarkanen
Tweaked tooltip so it isnt the same as other menus
#jira UE-47817 - Two Viewport tooltips are the same in Physics Asset Editor
Change 3627580 by James.Golding
PR #3974: UE-49200: Fixed typo in Physics Handle (Contributed by carloshellin)
#jira UE-49264
Change 3627581 by James.Golding
Reduce output verbosity during cooking
#jira UE-47126
Change 3627584 by James.Golding
PR #3954: Upgrade to V-HACD version 2.3 (Contributed by jratcliff63367)
Auto-convex generation now exposes more useful 'max hulls' instead of 'accuracy'
Auto-generation of convex collision is now done async in StaticMesh Editor
#jira UE-49027
Change 3627599 by Martin.Wilson
Make sure raw data debug bone rendering in the animation editors actually shows raw data in the case of additive track layers (used to show source instead)
Change 3627605 by James.Golding
Forgot to remove Box2D from TargetRules.cs (see CL 3555437)
Change 3627627 by Martin.Wilson
Change raw data evaluation so that virtual bone positions are built before interpolation is carried out
#jira UE-42659
Change 3627663 by Martin.Wilson
Fix typo
Change 3627730 by Martin.Wilson
Allow notifies to be trigger on follower animations in a sync group
#jira UE-46770
Change 3627852 by Thomas.Sarkanen
Add warning to "Use Async Scene" property when shown in the physics asset editor, if the project doesn't currently use an async scene.
#jira UE-47964 User is not told to Enable Async Scene in Project Settings when enabling it on a physics asset
Change 3627864 by Lina.Halper
Fix issue where "reset to default" on search box for bone doesn't work
#jira: UE-48874
Change 3627946 by Thomas.Sarkanen
Prevent undo/redo breaking when moving both a constraint and a body at the same time
#jira UE-49344 - Physics Asset Editor: Moving both a body and a constraint causes undo.redo to break for the whole editor
Change 3628091 by Thomas.Sarkanen
Fix dangling lines, poor search focus and graph not refreshing when making new constraints
Found by Nick D in Main.
#jira UE-47812 - Physics Asset Graph wires sometimes get stuck to the window not attached to a node
Change 3628107 by Lina.Halper
Fixed issue where Blendspace 1D can't scale due to the property not exposed
https://udn.unrealengine.com/questions/389958/input-interpolationaxis-to-scale-in-1d-blendspace.html
Change 3628108 by Arciel.Rekman
Update Linux VHACD.
- Also removed arm 32-bit version (the library is editor-only).
Change 3628437 by Michael.Trepka
Updated Mac VHACD libraries and Xcode project
Change 3628667 by Lina.Halper
- Fixed issue of showing combo box multiple times
- Fixed issue of inconsistent combo box width
- Fixed text of pick bone to "select" for more general instruction
- Fixed issue with struct displaying children when pin is enabled
#jira: UE-49295, UE-46496, UE-47427
Change 3629744 by Aaron.McLeran
#jira UE-49383 Fix for source bus loading in sound waves and playing without audio mixer
Change 3629846 by Aaron.McLeran
#jira UE-49390 Required API change to spatialization interface for google
Change 3630322 by Thomas.Sarkanen
Fix right-click not displaying context menu for constraints correctly
Selection logic was lightly broken
#jira UE-49399 - Physics Asset Editor: Right-clicking constraints in the viewport does not bring up the context menu
Change 3630463 by Martin.Wilson
Remove accidently submitted debug code
Change 3630523 by Jurre.deBaare
Paint threshold and fill value and can be set to negative numbers
#fix Added metadata and default values for cloth fill tool
#jira UE-48352
Change 3632009 by Aaron.McLeran
#jira UE-49470 Fix for iOS master volume not getting set
Recent changes to master volume resulted in platforms which don't have a headroom value defined will not get their master volume updated. IOS doesn't have a headroom value set so the master volume is never set and the fade in is never triggered.
Change 3632699 by Thomas.Sarkanen
Fix crash undo-ing primitive regeneration while simullation is in progress & stopping simulation
#jira UE-49283 - Editor crashes if you regenerate and manipulate a phys body, simulate, undo and then exit simulation
Change 3633336 by James.Golding
PR #3978: effect is the noun. affect is the verb (Contributed by cdietschrun)
#jira UE-49324
Change 3634665 by Aaron.McLeran
#jira UE-49538 Fixing param interpolation
Change 3634922 by James.Golding
Static analysis fix (PhysXCookHelper.cpp)
Change 3634926 by James.Golding
Fix HTML5 build (which builds with PhysX, but without APEX)
Change 3636005 by Thomas.Sarkanen
Constraint setup shortcuts are now undo-able
Also fixed body-body collision as you couldnt undo this either.
Added transaction and calls to Modify().
#jira UE-49484 - Shortcut for Swing1Motion (2, and 3) do not change physics asset state dirty.
Change 3636018 by Thomas.Sarkanen
Added back constraint shortcut to PhAT toolbar
#jira UE-48859 - Constraint quick set buttons are missing in the new Physics Asset tool
Change 3636086 by Martin.Wilson
Fix for enabling Live Link plugin in Orion
Change 3638367 by Thomas.Sarkanen
Connection reporting is now more user-freindly in the physics asset editor graph view
Expanded UEdGraphSchema API to allow for more specific feedback when dragging over a graph.
Implemented node & pin feedback for physics asset graphs.
Also fixed alignment of icon for drag feedback as it stretches with multi-line text.
#jira UE-47984 - No node created when dragging off of Constraint node in Physics Asset Graph
Change 3640144 by Aaron.McLeran
#jira UE-49409 Attenuation focus audio tests on TM-AnimPhys on Cooked mac doesn't play any audio
Fixing the recent optimization to not play active sounds in range. Code attempts to check if there's any possibility for a sound to have it's distance affected before trying to prune by max distance.
Change 3640276 by Aaron.McLeran
#jira UE-49606 Project does not cook with actors containing ModularSynth component
Change 3640313 by Aaron.McLeran
#jira UE-49675 Fixing shutdown of audio mixer
- Final queued commands aren't getting pumped during audio mixer shutdown, added a new interface to get a final shutdown callback back to audio mixer device. We can do any cleanup or final shutdown tasks in this callback. Added a call to pump the source manager one last time. For cases of audio mixer running without audio plugins, this won't have much of an effect, but is a good thing to do anyway. For the case of audio plugins, who are depending on paired init and release calls, this is valueable to avoid memory leaks between subsequent PIE sessions.
Change 3640941 by Martin.Wilson
Add editor only animation loading debug data in the hope of diagnosing rare loading crash
#jira UE-49335
Change 3641976 by Ethan.Geller
#jira UE-49675 ensure that we pump both command queues
Change 3642613 by James.Golding
Add NoPhysX sample, for CIS testing compilation without PhysX
Change 3644001 by Aaron.McLeran
#jira UE-49805 looping sounds are, in rare cases, extremely loud
Change 3644124 by Aaron.McLeran
#jira UE-49787 [CrashReport] Mac crash - UE4Editor-AudioEditor.dylib!FSoundCueEditor::DeleteInput()
Adding ensure on returned ptr to avoid crash but keep getting some logging.
Change 3644157 by Aaron.McLeran
Fixing build error
Change 3644163 by Aaron.McLeran
Fixing build error (for real)
Change 3650331 by Aaron.McLeran
#jira UE-49994 SoundMix Fade Time not fading audio properly
Making sure we properly set passive mix modifier states.
Change 3652648 by Aaron.McLeran
#jira UE-49994 SoundMix Fade Time not fading audio properly
Change 3652995 by Aaron.McLeran
#jira UE-50053 Reduce log level of audio mixer debug category
Turning down the log spam level of the underrun category by switching to debug category and reducing level of the debug category.
Change 3653461 by James.Golding
V-HACD updates from JohnR @ NVIDIA (adding new functions for future use)
Change 3654056 by Aaron.McLeran
Fixing an issue with caching node states for editor builds and adding optimization to cache if we should apply interior volumes.
Change 3654579 by Aaron.McLeran
Allow sound submixes and sound classes to be a blueprint type
Made all properties of sound classes BlueprintReadOnly.
Change 3662519 by James.Golding
Merge CL 3575543 from //Fortnite/Main to Dev-AnimPhys
Don't call into UpdateKinematicBones if there are no physx bodies
Change 3664976 by Aaron.McLeran
#jira UE-50175 New Tap Delay Submix Pan parameter does not work in Surround Sound
Change 3665751 by Aaron.McLeran
Adding a simple panner effect
Change 3665851 by Aaron.McLeran
Fixing naming convention for new panner source effect
Change 3666894 by Thomas.Sarkanen
Bone modifications via transform type-in can now be undone
Added RF_Transactional & called Modify()
#jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work
Change 3666919 by Lina.Halper
Fixed equal operator for bonereference to work when not initialized
Change 3668850 by Thomas.Sarkanen
Skeleton tree now no longer allows selection of filtered items
This fixes an issue where filtered-out constraints were being deselected after a select all operation because the tree thought it had no selection (all constraints were filtered).
#jira UE-50200 - Constraint Details do not populate in the Details Panel if the Skeleton tree does not include Constraints
Change 3669028 by James.Golding
Fix CIS error after merge-down
Change 3669053 by James.Golding
Fix bad merge in SynthComponent.cpp
Change 3669273 by Lina.Halper
- delete all tracks option
- allow to opt out on bone track importing
- fixed pose preview for fullbody to select weights that has pose from asset.
Change 3671396 by James.Golding
Fix FSkelMeshComponentLODInfo cleaning up all override resources when it should only have been cleaning up one of them
Change 3671701 by Martin.Wilson
Maya Live Link plugin
- Added UI to Maya
- Display currently streamed subjects
- Allow add and removal of streamed subjects
- Display connection status to editor
- Stream active camera as EditorActiveCamera
- Refactored entire plugin so that streaming has a manager and streaming objects / interfaces
- Reworked editor update hook so that streaming is more robust and facial rigs / leaf bones now correctly update.
Change 3672170 by Lina.Halper
Remove track support for Animation Blueprint Library
Change 3675921 by Ethan.Geller
Rollback invalidated check from copy down
Change 3677606 by Martin.Wilson
Add live link driven component - allows an actor to take its rotation and translation from a live link subject
Change 3678594 by Lina.Halper
Changed API name for clarification
Change 3680913 by Ethan.Geller
#jira UE-50750 fix stuttering on AudioMixer on MacOS
Change 3681127 by Ethan.Geller
#jira UE-50720 Fix invalidated audio clock time when audio device is unplugged on legacy audio engine
Change 3682729 by Ethan.Geller
#jira UE-50832 Fix for null concurrency settings when removing active sounds from a concurrency group. [Dev-AnimPhys]
Change 3633185 by James.Golding
Fix engine not compiling when WITH_PHYSX == 0
PR #3691: 4.16_WITH_PHYSX_optional (Contributed by JacobNelsonGames)
PR #3695: 4.16_PhysXVehicles_WITH_PHYSX_optional (Contributed by JacobNelsonGames)
Change 3637031 by Ethan.Geller
#jira UE-49605 Platform Headroom fix for non-float devices.
Change 3642598 by James.Golding
Change bCompileNvCloth to use same pattern as bCompileAPEX (on by default, disabled on some platforms). This allows game projects to disable it.
Change 3645224 by Martin.Wilson
Fix for rare notify crash.
For speed purposes Notify Queue caches a pointer to the notify, this is memory that is owned by the animation and if it gets garbage collected we have a pointer to invalid memory.
This change caches a pointer to the owner of the notify memory to so we can track its validity.
#jira UE-44869
Change 3668926 by James.Golding
Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ 3668712
Change 3674824 by James.Golding
Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ 3674368
[CL 3683447 by Thomas Sarkanen in Main branch]
2017-10-06 04:43:18 -04:00
|
|
|
void OnHullCountCommitted(uint32 InNewValue, ETextCommit::Type CommitInfo);
|
2014-03-14 14:13:41 -04:00
|
|
|
|
2015-03-30 07:26:43 -04:00
|
|
|
/** Assigns the accuracy of hulls based on the spinbox's value. */
|
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3683440)
#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 3624599 by Thomas.Sarkanen
Added the ability to rename shapes in the Physics Asset Editor
Added "CanRenameItem" to skeleton tree item API so we are not limited to hard-coded bones/sockets
Tweaked physics shape item widget to use editable text in the same vein as virtual bones etc.
#jira UEAP-341 - Ability to name collision shapes
Change 3624765 by Benn.Gallagher
Fixed bad blend profile references
#jira UE-46227
Change 3624773 by Danny.Bouimad
Content fix for #Jira UE-49191
Change 3625007 by Thomas.Sarkanen
Fixed monolithinc game builds
Moved new Name member to WITH_EDITORONLY_DATA, as the generated code still picks it up using WITH_EDITOR
Change 3625659 by Ori.Cohen
Make sure that components being unwelded are always unwelded even if they are about to be deleted. This is needed for fixing dangling pointers.
Change 3625850 by Thomas.Sarkanen
Fix for crash in physics asset editor after garbage collection
Move bone proxies from rooting to FGCObject
Change 3625966 by Lina.Halper
Instead of PinShownByDefault, changed to PinHiddenByDefault
https://github.com/EpicGames/UnrealEngine/pull/3964
#3964
#jira: UE-49168
Change 3626020 by Martin.Wilson
Protect against checkSlow when using post process instance without a main instance
#jira UE-49275
Change 3627178 by Aaron.McLeran
#jira UE-49322 Fixing background muting and preview sound
Change 3627179 by Aaron.McLeran
Optimizing active sound by not processing active sounds if they are out of range.
Allowing virtualized sounds to be exempt.
Licensee says they saw a 6x improvement on active sound calculations in audio thread with this change.
Change 3627187 by Aaron.McLeran
Allowing overriding the sample rate of synth components in C++.
Useful for cases where synth component is being used to output media auido or VOIP.
Change 3627563 by Thomas.Sarkanen
Tweaked tooltip so it isnt the same as other menus
#jira UE-47817 - Two Viewport tooltips are the same in Physics Asset Editor
Change 3627580 by James.Golding
PR #3974: UE-49200: Fixed typo in Physics Handle (Contributed by carloshellin)
#jira UE-49264
Change 3627581 by James.Golding
Reduce output verbosity during cooking
#jira UE-47126
Change 3627584 by James.Golding
PR #3954: Upgrade to V-HACD version 2.3 (Contributed by jratcliff63367)
Auto-convex generation now exposes more useful 'max hulls' instead of 'accuracy'
Auto-generation of convex collision is now done async in StaticMesh Editor
#jira UE-49027
Change 3627599 by Martin.Wilson
Make sure raw data debug bone rendering in the animation editors actually shows raw data in the case of additive track layers (used to show source instead)
Change 3627605 by James.Golding
Forgot to remove Box2D from TargetRules.cs (see CL 3555437)
Change 3627627 by Martin.Wilson
Change raw data evaluation so that virtual bone positions are built before interpolation is carried out
#jira UE-42659
Change 3627663 by Martin.Wilson
Fix typo
Change 3627730 by Martin.Wilson
Allow notifies to be trigger on follower animations in a sync group
#jira UE-46770
Change 3627852 by Thomas.Sarkanen
Add warning to "Use Async Scene" property when shown in the physics asset editor, if the project doesn't currently use an async scene.
#jira UE-47964 User is not told to Enable Async Scene in Project Settings when enabling it on a physics asset
Change 3627864 by Lina.Halper
Fix issue where "reset to default" on search box for bone doesn't work
#jira: UE-48874
Change 3627946 by Thomas.Sarkanen
Prevent undo/redo breaking when moving both a constraint and a body at the same time
#jira UE-49344 - Physics Asset Editor: Moving both a body and a constraint causes undo.redo to break for the whole editor
Change 3628091 by Thomas.Sarkanen
Fix dangling lines, poor search focus and graph not refreshing when making new constraints
Found by Nick D in Main.
#jira UE-47812 - Physics Asset Graph wires sometimes get stuck to the window not attached to a node
Change 3628107 by Lina.Halper
Fixed issue where Blendspace 1D can't scale due to the property not exposed
https://udn.unrealengine.com/questions/389958/input-interpolationaxis-to-scale-in-1d-blendspace.html
Change 3628108 by Arciel.Rekman
Update Linux VHACD.
- Also removed arm 32-bit version (the library is editor-only).
Change 3628437 by Michael.Trepka
Updated Mac VHACD libraries and Xcode project
Change 3628667 by Lina.Halper
- Fixed issue of showing combo box multiple times
- Fixed issue of inconsistent combo box width
- Fixed text of pick bone to "select" for more general instruction
- Fixed issue with struct displaying children when pin is enabled
#jira: UE-49295, UE-46496, UE-47427
Change 3629744 by Aaron.McLeran
#jira UE-49383 Fix for source bus loading in sound waves and playing without audio mixer
Change 3629846 by Aaron.McLeran
#jira UE-49390 Required API change to spatialization interface for google
Change 3630322 by Thomas.Sarkanen
Fix right-click not displaying context menu for constraints correctly
Selection logic was lightly broken
#jira UE-49399 - Physics Asset Editor: Right-clicking constraints in the viewport does not bring up the context menu
Change 3630463 by Martin.Wilson
Remove accidently submitted debug code
Change 3630523 by Jurre.deBaare
Paint threshold and fill value and can be set to negative numbers
#fix Added metadata and default values for cloth fill tool
#jira UE-48352
Change 3632009 by Aaron.McLeran
#jira UE-49470 Fix for iOS master volume not getting set
Recent changes to master volume resulted in platforms which don't have a headroom value defined will not get their master volume updated. IOS doesn't have a headroom value set so the master volume is never set and the fade in is never triggered.
Change 3632699 by Thomas.Sarkanen
Fix crash undo-ing primitive regeneration while simullation is in progress & stopping simulation
#jira UE-49283 - Editor crashes if you regenerate and manipulate a phys body, simulate, undo and then exit simulation
Change 3633336 by James.Golding
PR #3978: effect is the noun. affect is the verb (Contributed by cdietschrun)
#jira UE-49324
Change 3634665 by Aaron.McLeran
#jira UE-49538 Fixing param interpolation
Change 3634922 by James.Golding
Static analysis fix (PhysXCookHelper.cpp)
Change 3634926 by James.Golding
Fix HTML5 build (which builds with PhysX, but without APEX)
Change 3636005 by Thomas.Sarkanen
Constraint setup shortcuts are now undo-able
Also fixed body-body collision as you couldnt undo this either.
Added transaction and calls to Modify().
#jira UE-49484 - Shortcut for Swing1Motion (2, and 3) do not change physics asset state dirty.
Change 3636018 by Thomas.Sarkanen
Added back constraint shortcut to PhAT toolbar
#jira UE-48859 - Constraint quick set buttons are missing in the new Physics Asset tool
Change 3636086 by Martin.Wilson
Fix for enabling Live Link plugin in Orion
Change 3638367 by Thomas.Sarkanen
Connection reporting is now more user-freindly in the physics asset editor graph view
Expanded UEdGraphSchema API to allow for more specific feedback when dragging over a graph.
Implemented node & pin feedback for physics asset graphs.
Also fixed alignment of icon for drag feedback as it stretches with multi-line text.
#jira UE-47984 - No node created when dragging off of Constraint node in Physics Asset Graph
Change 3640144 by Aaron.McLeran
#jira UE-49409 Attenuation focus audio tests on TM-AnimPhys on Cooked mac doesn't play any audio
Fixing the recent optimization to not play active sounds in range. Code attempts to check if there's any possibility for a sound to have it's distance affected before trying to prune by max distance.
Change 3640276 by Aaron.McLeran
#jira UE-49606 Project does not cook with actors containing ModularSynth component
Change 3640313 by Aaron.McLeran
#jira UE-49675 Fixing shutdown of audio mixer
- Final queued commands aren't getting pumped during audio mixer shutdown, added a new interface to get a final shutdown callback back to audio mixer device. We can do any cleanup or final shutdown tasks in this callback. Added a call to pump the source manager one last time. For cases of audio mixer running without audio plugins, this won't have much of an effect, but is a good thing to do anyway. For the case of audio plugins, who are depending on paired init and release calls, this is valueable to avoid memory leaks between subsequent PIE sessions.
Change 3640941 by Martin.Wilson
Add editor only animation loading debug data in the hope of diagnosing rare loading crash
#jira UE-49335
Change 3641976 by Ethan.Geller
#jira UE-49675 ensure that we pump both command queues
Change 3642613 by James.Golding
Add NoPhysX sample, for CIS testing compilation without PhysX
Change 3644001 by Aaron.McLeran
#jira UE-49805 looping sounds are, in rare cases, extremely loud
Change 3644124 by Aaron.McLeran
#jira UE-49787 [CrashReport] Mac crash - UE4Editor-AudioEditor.dylib!FSoundCueEditor::DeleteInput()
Adding ensure on returned ptr to avoid crash but keep getting some logging.
Change 3644157 by Aaron.McLeran
Fixing build error
Change 3644163 by Aaron.McLeran
Fixing build error (for real)
Change 3650331 by Aaron.McLeran
#jira UE-49994 SoundMix Fade Time not fading audio properly
Making sure we properly set passive mix modifier states.
Change 3652648 by Aaron.McLeran
#jira UE-49994 SoundMix Fade Time not fading audio properly
Change 3652995 by Aaron.McLeran
#jira UE-50053 Reduce log level of audio mixer debug category
Turning down the log spam level of the underrun category by switching to debug category and reducing level of the debug category.
Change 3653461 by James.Golding
V-HACD updates from JohnR @ NVIDIA (adding new functions for future use)
Change 3654056 by Aaron.McLeran
Fixing an issue with caching node states for editor builds and adding optimization to cache if we should apply interior volumes.
Change 3654579 by Aaron.McLeran
Allow sound submixes and sound classes to be a blueprint type
Made all properties of sound classes BlueprintReadOnly.
Change 3662519 by James.Golding
Merge CL 3575543 from //Fortnite/Main to Dev-AnimPhys
Don't call into UpdateKinematicBones if there are no physx bodies
Change 3664976 by Aaron.McLeran
#jira UE-50175 New Tap Delay Submix Pan parameter does not work in Surround Sound
Change 3665751 by Aaron.McLeran
Adding a simple panner effect
Change 3665851 by Aaron.McLeran
Fixing naming convention for new panner source effect
Change 3666894 by Thomas.Sarkanen
Bone modifications via transform type-in can now be undone
Added RF_Transactional & called Modify()
#jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work
Change 3666919 by Lina.Halper
Fixed equal operator for bonereference to work when not initialized
Change 3668850 by Thomas.Sarkanen
Skeleton tree now no longer allows selection of filtered items
This fixes an issue where filtered-out constraints were being deselected after a select all operation because the tree thought it had no selection (all constraints were filtered).
#jira UE-50200 - Constraint Details do not populate in the Details Panel if the Skeleton tree does not include Constraints
Change 3669028 by James.Golding
Fix CIS error after merge-down
Change 3669053 by James.Golding
Fix bad merge in SynthComponent.cpp
Change 3669273 by Lina.Halper
- delete all tracks option
- allow to opt out on bone track importing
- fixed pose preview for fullbody to select weights that has pose from asset.
Change 3671396 by James.Golding
Fix FSkelMeshComponentLODInfo cleaning up all override resources when it should only have been cleaning up one of them
Change 3671701 by Martin.Wilson
Maya Live Link plugin
- Added UI to Maya
- Display currently streamed subjects
- Allow add and removal of streamed subjects
- Display connection status to editor
- Stream active camera as EditorActiveCamera
- Refactored entire plugin so that streaming has a manager and streaming objects / interfaces
- Reworked editor update hook so that streaming is more robust and facial rigs / leaf bones now correctly update.
Change 3672170 by Lina.Halper
Remove track support for Animation Blueprint Library
Change 3675921 by Ethan.Geller
Rollback invalidated check from copy down
Change 3677606 by Martin.Wilson
Add live link driven component - allows an actor to take its rotation and translation from a live link subject
Change 3678594 by Lina.Halper
Changed API name for clarification
Change 3680913 by Ethan.Geller
#jira UE-50750 fix stuttering on AudioMixer on MacOS
Change 3681127 by Ethan.Geller
#jira UE-50720 Fix invalidated audio clock time when audio device is unplugged on legacy audio engine
Change 3682729 by Ethan.Geller
#jira UE-50832 Fix for null concurrency settings when removing active sounds from a concurrency group. [Dev-AnimPhys]
Change 3633185 by James.Golding
Fix engine not compiling when WITH_PHYSX == 0
PR #3691: 4.16_WITH_PHYSX_optional (Contributed by JacobNelsonGames)
PR #3695: 4.16_PhysXVehicles_WITH_PHYSX_optional (Contributed by JacobNelsonGames)
Change 3637031 by Ethan.Geller
#jira UE-49605 Platform Headroom fix for non-float devices.
Change 3642598 by James.Golding
Change bCompileNvCloth to use same pattern as bCompileAPEX (on by default, disabled on some platforms). This allows game projects to disable it.
Change 3645224 by Martin.Wilson
Fix for rare notify crash.
For speed purposes Notify Queue caches a pointer to the notify, this is memory that is owned by the animation and if it gets garbage collected we have a pointer to invalid memory.
This change caches a pointer to the owner of the notify memory to so we can track its validity.
#jira UE-44869
Change 3668926 by James.Golding
Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ 3668712
Change 3674824 by James.Golding
Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ 3674368
[CL 3683447 by Thomas Sarkanen in Main branch]
2017-10-06 04:43:18 -04:00
|
|
|
void OnHullCountChanged(uint32 InNewValue);
|
|
|
|
|
|
|
|
|
|
/** Retrieves the precision of hulls created. */
|
|
|
|
|
uint32 GetHullPrecision() const;
|
|
|
|
|
|
|
|
|
|
/** Assigns the precision of hulls based on the spinbox's value. */
|
|
|
|
|
void OnHullPrecisionCommitted(uint32 InNewValue, ETextCommit::Type CommitInfo);
|
|
|
|
|
|
|
|
|
|
/** Assigns the precision of hulls based on the spinbox's value. */
|
|
|
|
|
void OnHullPrecisionChanged(uint32 InNewValue);
|
2014-03-14 14:13:41 -04:00
|
|
|
|
2015-03-30 07:26:43 -04:00
|
|
|
/** Retrieves the accuracy of hulls created. */
|
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3683440)
#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 3624599 by Thomas.Sarkanen
Added the ability to rename shapes in the Physics Asset Editor
Added "CanRenameItem" to skeleton tree item API so we are not limited to hard-coded bones/sockets
Tweaked physics shape item widget to use editable text in the same vein as virtual bones etc.
#jira UEAP-341 - Ability to name collision shapes
Change 3624765 by Benn.Gallagher
Fixed bad blend profile references
#jira UE-46227
Change 3624773 by Danny.Bouimad
Content fix for #Jira UE-49191
Change 3625007 by Thomas.Sarkanen
Fixed monolithinc game builds
Moved new Name member to WITH_EDITORONLY_DATA, as the generated code still picks it up using WITH_EDITOR
Change 3625659 by Ori.Cohen
Make sure that components being unwelded are always unwelded even if they are about to be deleted. This is needed for fixing dangling pointers.
Change 3625850 by Thomas.Sarkanen
Fix for crash in physics asset editor after garbage collection
Move bone proxies from rooting to FGCObject
Change 3625966 by Lina.Halper
Instead of PinShownByDefault, changed to PinHiddenByDefault
https://github.com/EpicGames/UnrealEngine/pull/3964
#3964
#jira: UE-49168
Change 3626020 by Martin.Wilson
Protect against checkSlow when using post process instance without a main instance
#jira UE-49275
Change 3627178 by Aaron.McLeran
#jira UE-49322 Fixing background muting and preview sound
Change 3627179 by Aaron.McLeran
Optimizing active sound by not processing active sounds if they are out of range.
Allowing virtualized sounds to be exempt.
Licensee says they saw a 6x improvement on active sound calculations in audio thread with this change.
Change 3627187 by Aaron.McLeran
Allowing overriding the sample rate of synth components in C++.
Useful for cases where synth component is being used to output media auido or VOIP.
Change 3627563 by Thomas.Sarkanen
Tweaked tooltip so it isnt the same as other menus
#jira UE-47817 - Two Viewport tooltips are the same in Physics Asset Editor
Change 3627580 by James.Golding
PR #3974: UE-49200: Fixed typo in Physics Handle (Contributed by carloshellin)
#jira UE-49264
Change 3627581 by James.Golding
Reduce output verbosity during cooking
#jira UE-47126
Change 3627584 by James.Golding
PR #3954: Upgrade to V-HACD version 2.3 (Contributed by jratcliff63367)
Auto-convex generation now exposes more useful 'max hulls' instead of 'accuracy'
Auto-generation of convex collision is now done async in StaticMesh Editor
#jira UE-49027
Change 3627599 by Martin.Wilson
Make sure raw data debug bone rendering in the animation editors actually shows raw data in the case of additive track layers (used to show source instead)
Change 3627605 by James.Golding
Forgot to remove Box2D from TargetRules.cs (see CL 3555437)
Change 3627627 by Martin.Wilson
Change raw data evaluation so that virtual bone positions are built before interpolation is carried out
#jira UE-42659
Change 3627663 by Martin.Wilson
Fix typo
Change 3627730 by Martin.Wilson
Allow notifies to be trigger on follower animations in a sync group
#jira UE-46770
Change 3627852 by Thomas.Sarkanen
Add warning to "Use Async Scene" property when shown in the physics asset editor, if the project doesn't currently use an async scene.
#jira UE-47964 User is not told to Enable Async Scene in Project Settings when enabling it on a physics asset
Change 3627864 by Lina.Halper
Fix issue where "reset to default" on search box for bone doesn't work
#jira: UE-48874
Change 3627946 by Thomas.Sarkanen
Prevent undo/redo breaking when moving both a constraint and a body at the same time
#jira UE-49344 - Physics Asset Editor: Moving both a body and a constraint causes undo.redo to break for the whole editor
Change 3628091 by Thomas.Sarkanen
Fix dangling lines, poor search focus and graph not refreshing when making new constraints
Found by Nick D in Main.
#jira UE-47812 - Physics Asset Graph wires sometimes get stuck to the window not attached to a node
Change 3628107 by Lina.Halper
Fixed issue where Blendspace 1D can't scale due to the property not exposed
https://udn.unrealengine.com/questions/389958/input-interpolationaxis-to-scale-in-1d-blendspace.html
Change 3628108 by Arciel.Rekman
Update Linux VHACD.
- Also removed arm 32-bit version (the library is editor-only).
Change 3628437 by Michael.Trepka
Updated Mac VHACD libraries and Xcode project
Change 3628667 by Lina.Halper
- Fixed issue of showing combo box multiple times
- Fixed issue of inconsistent combo box width
- Fixed text of pick bone to "select" for more general instruction
- Fixed issue with struct displaying children when pin is enabled
#jira: UE-49295, UE-46496, UE-47427
Change 3629744 by Aaron.McLeran
#jira UE-49383 Fix for source bus loading in sound waves and playing without audio mixer
Change 3629846 by Aaron.McLeran
#jira UE-49390 Required API change to spatialization interface for google
Change 3630322 by Thomas.Sarkanen
Fix right-click not displaying context menu for constraints correctly
Selection logic was lightly broken
#jira UE-49399 - Physics Asset Editor: Right-clicking constraints in the viewport does not bring up the context menu
Change 3630463 by Martin.Wilson
Remove accidently submitted debug code
Change 3630523 by Jurre.deBaare
Paint threshold and fill value and can be set to negative numbers
#fix Added metadata and default values for cloth fill tool
#jira UE-48352
Change 3632009 by Aaron.McLeran
#jira UE-49470 Fix for iOS master volume not getting set
Recent changes to master volume resulted in platforms which don't have a headroom value defined will not get their master volume updated. IOS doesn't have a headroom value set so the master volume is never set and the fade in is never triggered.
Change 3632699 by Thomas.Sarkanen
Fix crash undo-ing primitive regeneration while simullation is in progress & stopping simulation
#jira UE-49283 - Editor crashes if you regenerate and manipulate a phys body, simulate, undo and then exit simulation
Change 3633336 by James.Golding
PR #3978: effect is the noun. affect is the verb (Contributed by cdietschrun)
#jira UE-49324
Change 3634665 by Aaron.McLeran
#jira UE-49538 Fixing param interpolation
Change 3634922 by James.Golding
Static analysis fix (PhysXCookHelper.cpp)
Change 3634926 by James.Golding
Fix HTML5 build (which builds with PhysX, but without APEX)
Change 3636005 by Thomas.Sarkanen
Constraint setup shortcuts are now undo-able
Also fixed body-body collision as you couldnt undo this either.
Added transaction and calls to Modify().
#jira UE-49484 - Shortcut for Swing1Motion (2, and 3) do not change physics asset state dirty.
Change 3636018 by Thomas.Sarkanen
Added back constraint shortcut to PhAT toolbar
#jira UE-48859 - Constraint quick set buttons are missing in the new Physics Asset tool
Change 3636086 by Martin.Wilson
Fix for enabling Live Link plugin in Orion
Change 3638367 by Thomas.Sarkanen
Connection reporting is now more user-freindly in the physics asset editor graph view
Expanded UEdGraphSchema API to allow for more specific feedback when dragging over a graph.
Implemented node & pin feedback for physics asset graphs.
Also fixed alignment of icon for drag feedback as it stretches with multi-line text.
#jira UE-47984 - No node created when dragging off of Constraint node in Physics Asset Graph
Change 3640144 by Aaron.McLeran
#jira UE-49409 Attenuation focus audio tests on TM-AnimPhys on Cooked mac doesn't play any audio
Fixing the recent optimization to not play active sounds in range. Code attempts to check if there's any possibility for a sound to have it's distance affected before trying to prune by max distance.
Change 3640276 by Aaron.McLeran
#jira UE-49606 Project does not cook with actors containing ModularSynth component
Change 3640313 by Aaron.McLeran
#jira UE-49675 Fixing shutdown of audio mixer
- Final queued commands aren't getting pumped during audio mixer shutdown, added a new interface to get a final shutdown callback back to audio mixer device. We can do any cleanup or final shutdown tasks in this callback. Added a call to pump the source manager one last time. For cases of audio mixer running without audio plugins, this won't have much of an effect, but is a good thing to do anyway. For the case of audio plugins, who are depending on paired init and release calls, this is valueable to avoid memory leaks between subsequent PIE sessions.
Change 3640941 by Martin.Wilson
Add editor only animation loading debug data in the hope of diagnosing rare loading crash
#jira UE-49335
Change 3641976 by Ethan.Geller
#jira UE-49675 ensure that we pump both command queues
Change 3642613 by James.Golding
Add NoPhysX sample, for CIS testing compilation without PhysX
Change 3644001 by Aaron.McLeran
#jira UE-49805 looping sounds are, in rare cases, extremely loud
Change 3644124 by Aaron.McLeran
#jira UE-49787 [CrashReport] Mac crash - UE4Editor-AudioEditor.dylib!FSoundCueEditor::DeleteInput()
Adding ensure on returned ptr to avoid crash but keep getting some logging.
Change 3644157 by Aaron.McLeran
Fixing build error
Change 3644163 by Aaron.McLeran
Fixing build error (for real)
Change 3650331 by Aaron.McLeran
#jira UE-49994 SoundMix Fade Time not fading audio properly
Making sure we properly set passive mix modifier states.
Change 3652648 by Aaron.McLeran
#jira UE-49994 SoundMix Fade Time not fading audio properly
Change 3652995 by Aaron.McLeran
#jira UE-50053 Reduce log level of audio mixer debug category
Turning down the log spam level of the underrun category by switching to debug category and reducing level of the debug category.
Change 3653461 by James.Golding
V-HACD updates from JohnR @ NVIDIA (adding new functions for future use)
Change 3654056 by Aaron.McLeran
Fixing an issue with caching node states for editor builds and adding optimization to cache if we should apply interior volumes.
Change 3654579 by Aaron.McLeran
Allow sound submixes and sound classes to be a blueprint type
Made all properties of sound classes BlueprintReadOnly.
Change 3662519 by James.Golding
Merge CL 3575543 from //Fortnite/Main to Dev-AnimPhys
Don't call into UpdateKinematicBones if there are no physx bodies
Change 3664976 by Aaron.McLeran
#jira UE-50175 New Tap Delay Submix Pan parameter does not work in Surround Sound
Change 3665751 by Aaron.McLeran
Adding a simple panner effect
Change 3665851 by Aaron.McLeran
Fixing naming convention for new panner source effect
Change 3666894 by Thomas.Sarkanen
Bone modifications via transform type-in can now be undone
Added RF_Transactional & called Modify()
#jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work
Change 3666919 by Lina.Halper
Fixed equal operator for bonereference to work when not initialized
Change 3668850 by Thomas.Sarkanen
Skeleton tree now no longer allows selection of filtered items
This fixes an issue where filtered-out constraints were being deselected after a select all operation because the tree thought it had no selection (all constraints were filtered).
#jira UE-50200 - Constraint Details do not populate in the Details Panel if the Skeleton tree does not include Constraints
Change 3669028 by James.Golding
Fix CIS error after merge-down
Change 3669053 by James.Golding
Fix bad merge in SynthComponent.cpp
Change 3669273 by Lina.Halper
- delete all tracks option
- allow to opt out on bone track importing
- fixed pose preview for fullbody to select weights that has pose from asset.
Change 3671396 by James.Golding
Fix FSkelMeshComponentLODInfo cleaning up all override resources when it should only have been cleaning up one of them
Change 3671701 by Martin.Wilson
Maya Live Link plugin
- Added UI to Maya
- Display currently streamed subjects
- Allow add and removal of streamed subjects
- Display connection status to editor
- Stream active camera as EditorActiveCamera
- Refactored entire plugin so that streaming has a manager and streaming objects / interfaces
- Reworked editor update hook so that streaming is more robust and facial rigs / leaf bones now correctly update.
Change 3672170 by Lina.Halper
Remove track support for Animation Blueprint Library
Change 3675921 by Ethan.Geller
Rollback invalidated check from copy down
Change 3677606 by Martin.Wilson
Add live link driven component - allows an actor to take its rotation and translation from a live link subject
Change 3678594 by Lina.Halper
Changed API name for clarification
Change 3680913 by Ethan.Geller
#jira UE-50750 fix stuttering on AudioMixer on MacOS
Change 3681127 by Ethan.Geller
#jira UE-50720 Fix invalidated audio clock time when audio device is unplugged on legacy audio engine
Change 3682729 by Ethan.Geller
#jira UE-50832 Fix for null concurrency settings when removing active sounds from a concurrency group. [Dev-AnimPhys]
Change 3633185 by James.Golding
Fix engine not compiling when WITH_PHYSX == 0
PR #3691: 4.16_WITH_PHYSX_optional (Contributed by JacobNelsonGames)
PR #3695: 4.16_PhysXVehicles_WITH_PHYSX_optional (Contributed by JacobNelsonGames)
Change 3637031 by Ethan.Geller
#jira UE-49605 Platform Headroom fix for non-float devices.
Change 3642598 by James.Golding
Change bCompileNvCloth to use same pattern as bCompileAPEX (on by default, disabled on some platforms). This allows game projects to disable it.
Change 3645224 by Martin.Wilson
Fix for rare notify crash.
For speed purposes Notify Queue caches a pointer to the notify, this is memory that is owned by the animation and if it gets garbage collected we have a pointer to invalid memory.
This change caches a pointer to the owner of the notify memory to so we can track its validity.
#jira UE-44869
Change 3668926 by James.Golding
Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ 3668712
Change 3674824 by James.Golding
Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ 3674368
[CL 3683447 by Thomas Sarkanen in Main branch]
2017-10-06 04:43:18 -04:00
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uint32 GetHullCount() const;
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2014-03-14 14:13:41 -04:00
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/** Assigns the max number of hulls based on the spinbox's value. */
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void OnVertsPerHullCountCommitted(int32 InNewValue, ETextCommit::Type CommitInfo);
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/** Assigns the max number of hulls based on the spinbox's value. */
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void OnVertsPerHullCountChanged(int32 InNewValue);
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/**
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* Retrieves the max number of verts per hull allowed.
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*
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* @return The max number of verts per hull selected.
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*/
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int32 GetVertsPerHullCount() const;
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private:
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/** The Static Mesh Editor this tool is associated with. */
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TWeakPtr<IStaticMeshEditor> StaticMeshEditorPtr;
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/** Spinbox for the max number of hulls allowed. */
|
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3683440)
#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 3624599 by Thomas.Sarkanen
Added the ability to rename shapes in the Physics Asset Editor
Added "CanRenameItem" to skeleton tree item API so we are not limited to hard-coded bones/sockets
Tweaked physics shape item widget to use editable text in the same vein as virtual bones etc.
#jira UEAP-341 - Ability to name collision shapes
Change 3624765 by Benn.Gallagher
Fixed bad blend profile references
#jira UE-46227
Change 3624773 by Danny.Bouimad
Content fix for #Jira UE-49191
Change 3625007 by Thomas.Sarkanen
Fixed monolithinc game builds
Moved new Name member to WITH_EDITORONLY_DATA, as the generated code still picks it up using WITH_EDITOR
Change 3625659 by Ori.Cohen
Make sure that components being unwelded are always unwelded even if they are about to be deleted. This is needed for fixing dangling pointers.
Change 3625850 by Thomas.Sarkanen
Fix for crash in physics asset editor after garbage collection
Move bone proxies from rooting to FGCObject
Change 3625966 by Lina.Halper
Instead of PinShownByDefault, changed to PinHiddenByDefault
https://github.com/EpicGames/UnrealEngine/pull/3964
#3964
#jira: UE-49168
Change 3626020 by Martin.Wilson
Protect against checkSlow when using post process instance without a main instance
#jira UE-49275
Change 3627178 by Aaron.McLeran
#jira UE-49322 Fixing background muting and preview sound
Change 3627179 by Aaron.McLeran
Optimizing active sound by not processing active sounds if they are out of range.
Allowing virtualized sounds to be exempt.
Licensee says they saw a 6x improvement on active sound calculations in audio thread with this change.
Change 3627187 by Aaron.McLeran
Allowing overriding the sample rate of synth components in C++.
Useful for cases where synth component is being used to output media auido or VOIP.
Change 3627563 by Thomas.Sarkanen
Tweaked tooltip so it isnt the same as other menus
#jira UE-47817 - Two Viewport tooltips are the same in Physics Asset Editor
Change 3627580 by James.Golding
PR #3974: UE-49200: Fixed typo in Physics Handle (Contributed by carloshellin)
#jira UE-49264
Change 3627581 by James.Golding
Reduce output verbosity during cooking
#jira UE-47126
Change 3627584 by James.Golding
PR #3954: Upgrade to V-HACD version 2.3 (Contributed by jratcliff63367)
Auto-convex generation now exposes more useful 'max hulls' instead of 'accuracy'
Auto-generation of convex collision is now done async in StaticMesh Editor
#jira UE-49027
Change 3627599 by Martin.Wilson
Make sure raw data debug bone rendering in the animation editors actually shows raw data in the case of additive track layers (used to show source instead)
Change 3627605 by James.Golding
Forgot to remove Box2D from TargetRules.cs (see CL 3555437)
Change 3627627 by Martin.Wilson
Change raw data evaluation so that virtual bone positions are built before interpolation is carried out
#jira UE-42659
Change 3627663 by Martin.Wilson
Fix typo
Change 3627730 by Martin.Wilson
Allow notifies to be trigger on follower animations in a sync group
#jira UE-46770
Change 3627852 by Thomas.Sarkanen
Add warning to "Use Async Scene" property when shown in the physics asset editor, if the project doesn't currently use an async scene.
#jira UE-47964 User is not told to Enable Async Scene in Project Settings when enabling it on a physics asset
Change 3627864 by Lina.Halper
Fix issue where "reset to default" on search box for bone doesn't work
#jira: UE-48874
Change 3627946 by Thomas.Sarkanen
Prevent undo/redo breaking when moving both a constraint and a body at the same time
#jira UE-49344 - Physics Asset Editor: Moving both a body and a constraint causes undo.redo to break for the whole editor
Change 3628091 by Thomas.Sarkanen
Fix dangling lines, poor search focus and graph not refreshing when making new constraints
Found by Nick D in Main.
#jira UE-47812 - Physics Asset Graph wires sometimes get stuck to the window not attached to a node
Change 3628107 by Lina.Halper
Fixed issue where Blendspace 1D can't scale due to the property not exposed
https://udn.unrealengine.com/questions/389958/input-interpolationaxis-to-scale-in-1d-blendspace.html
Change 3628108 by Arciel.Rekman
Update Linux VHACD.
- Also removed arm 32-bit version (the library is editor-only).
Change 3628437 by Michael.Trepka
Updated Mac VHACD libraries and Xcode project
Change 3628667 by Lina.Halper
- Fixed issue of showing combo box multiple times
- Fixed issue of inconsistent combo box width
- Fixed text of pick bone to "select" for more general instruction
- Fixed issue with struct displaying children when pin is enabled
#jira: UE-49295, UE-46496, UE-47427
Change 3629744 by Aaron.McLeran
#jira UE-49383 Fix for source bus loading in sound waves and playing without audio mixer
Change 3629846 by Aaron.McLeran
#jira UE-49390 Required API change to spatialization interface for google
Change 3630322 by Thomas.Sarkanen
Fix right-click not displaying context menu for constraints correctly
Selection logic was lightly broken
#jira UE-49399 - Physics Asset Editor: Right-clicking constraints in the viewport does not bring up the context menu
Change 3630463 by Martin.Wilson
Remove accidently submitted debug code
Change 3630523 by Jurre.deBaare
Paint threshold and fill value and can be set to negative numbers
#fix Added metadata and default values for cloth fill tool
#jira UE-48352
Change 3632009 by Aaron.McLeran
#jira UE-49470 Fix for iOS master volume not getting set
Recent changes to master volume resulted in platforms which don't have a headroom value defined will not get their master volume updated. IOS doesn't have a headroom value set so the master volume is never set and the fade in is never triggered.
Change 3632699 by Thomas.Sarkanen
Fix crash undo-ing primitive regeneration while simullation is in progress & stopping simulation
#jira UE-49283 - Editor crashes if you regenerate and manipulate a phys body, simulate, undo and then exit simulation
Change 3633336 by James.Golding
PR #3978: effect is the noun. affect is the verb (Contributed by cdietschrun)
#jira UE-49324
Change 3634665 by Aaron.McLeran
#jira UE-49538 Fixing param interpolation
Change 3634922 by James.Golding
Static analysis fix (PhysXCookHelper.cpp)
Change 3634926 by James.Golding
Fix HTML5 build (which builds with PhysX, but without APEX)
Change 3636005 by Thomas.Sarkanen
Constraint setup shortcuts are now undo-able
Also fixed body-body collision as you couldnt undo this either.
Added transaction and calls to Modify().
#jira UE-49484 - Shortcut for Swing1Motion (2, and 3) do not change physics asset state dirty.
Change 3636018 by Thomas.Sarkanen
Added back constraint shortcut to PhAT toolbar
#jira UE-48859 - Constraint quick set buttons are missing in the new Physics Asset tool
Change 3636086 by Martin.Wilson
Fix for enabling Live Link plugin in Orion
Change 3638367 by Thomas.Sarkanen
Connection reporting is now more user-freindly in the physics asset editor graph view
Expanded UEdGraphSchema API to allow for more specific feedback when dragging over a graph.
Implemented node & pin feedback for physics asset graphs.
Also fixed alignment of icon for drag feedback as it stretches with multi-line text.
#jira UE-47984 - No node created when dragging off of Constraint node in Physics Asset Graph
Change 3640144 by Aaron.McLeran
#jira UE-49409 Attenuation focus audio tests on TM-AnimPhys on Cooked mac doesn't play any audio
Fixing the recent optimization to not play active sounds in range. Code attempts to check if there's any possibility for a sound to have it's distance affected before trying to prune by max distance.
Change 3640276 by Aaron.McLeran
#jira UE-49606 Project does not cook with actors containing ModularSynth component
Change 3640313 by Aaron.McLeran
#jira UE-49675 Fixing shutdown of audio mixer
- Final queued commands aren't getting pumped during audio mixer shutdown, added a new interface to get a final shutdown callback back to audio mixer device. We can do any cleanup or final shutdown tasks in this callback. Added a call to pump the source manager one last time. For cases of audio mixer running without audio plugins, this won't have much of an effect, but is a good thing to do anyway. For the case of audio plugins, who are depending on paired init and release calls, this is valueable to avoid memory leaks between subsequent PIE sessions.
Change 3640941 by Martin.Wilson
Add editor only animation loading debug data in the hope of diagnosing rare loading crash
#jira UE-49335
Change 3641976 by Ethan.Geller
#jira UE-49675 ensure that we pump both command queues
Change 3642613 by James.Golding
Add NoPhysX sample, for CIS testing compilation without PhysX
Change 3644001 by Aaron.McLeran
#jira UE-49805 looping sounds are, in rare cases, extremely loud
Change 3644124 by Aaron.McLeran
#jira UE-49787 [CrashReport] Mac crash - UE4Editor-AudioEditor.dylib!FSoundCueEditor::DeleteInput()
Adding ensure on returned ptr to avoid crash but keep getting some logging.
Change 3644157 by Aaron.McLeran
Fixing build error
Change 3644163 by Aaron.McLeran
Fixing build error (for real)
Change 3650331 by Aaron.McLeran
#jira UE-49994 SoundMix Fade Time not fading audio properly
Making sure we properly set passive mix modifier states.
Change 3652648 by Aaron.McLeran
#jira UE-49994 SoundMix Fade Time not fading audio properly
Change 3652995 by Aaron.McLeran
#jira UE-50053 Reduce log level of audio mixer debug category
Turning down the log spam level of the underrun category by switching to debug category and reducing level of the debug category.
Change 3653461 by James.Golding
V-HACD updates from JohnR @ NVIDIA (adding new functions for future use)
Change 3654056 by Aaron.McLeran
Fixing an issue with caching node states for editor builds and adding optimization to cache if we should apply interior volumes.
Change 3654579 by Aaron.McLeran
Allow sound submixes and sound classes to be a blueprint type
Made all properties of sound classes BlueprintReadOnly.
Change 3662519 by James.Golding
Merge CL 3575543 from //Fortnite/Main to Dev-AnimPhys
Don't call into UpdateKinematicBones if there are no physx bodies
Change 3664976 by Aaron.McLeran
#jira UE-50175 New Tap Delay Submix Pan parameter does not work in Surround Sound
Change 3665751 by Aaron.McLeran
Adding a simple panner effect
Change 3665851 by Aaron.McLeran
Fixing naming convention for new panner source effect
Change 3666894 by Thomas.Sarkanen
Bone modifications via transform type-in can now be undone
Added RF_Transactional & called Modify()
#jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work
Change 3666919 by Lina.Halper
Fixed equal operator for bonereference to work when not initialized
Change 3668850 by Thomas.Sarkanen
Skeleton tree now no longer allows selection of filtered items
This fixes an issue where filtered-out constraints were being deselected after a select all operation because the tree thought it had no selection (all constraints were filtered).
#jira UE-50200 - Constraint Details do not populate in the Details Panel if the Skeleton tree does not include Constraints
Change 3669028 by James.Golding
Fix CIS error after merge-down
Change 3669053 by James.Golding
Fix bad merge in SynthComponent.cpp
Change 3669273 by Lina.Halper
- delete all tracks option
- allow to opt out on bone track importing
- fixed pose preview for fullbody to select weights that has pose from asset.
Change 3671396 by James.Golding
Fix FSkelMeshComponentLODInfo cleaning up all override resources when it should only have been cleaning up one of them
Change 3671701 by Martin.Wilson
Maya Live Link plugin
- Added UI to Maya
- Display currently streamed subjects
- Allow add and removal of streamed subjects
- Display connection status to editor
- Stream active camera as EditorActiveCamera
- Refactored entire plugin so that streaming has a manager and streaming objects / interfaces
- Reworked editor update hook so that streaming is more robust and facial rigs / leaf bones now correctly update.
Change 3672170 by Lina.Halper
Remove track support for Animation Blueprint Library
Change 3675921 by Ethan.Geller
Rollback invalidated check from copy down
Change 3677606 by Martin.Wilson
Add live link driven component - allows an actor to take its rotation and translation from a live link subject
Change 3678594 by Lina.Halper
Changed API name for clarification
Change 3680913 by Ethan.Geller
#jira UE-50750 fix stuttering on AudioMixer on MacOS
Change 3681127 by Ethan.Geller
#jira UE-50720 Fix invalidated audio clock time when audio device is unplugged on legacy audio engine
Change 3682729 by Ethan.Geller
#jira UE-50832 Fix for null concurrency settings when removing active sounds from a concurrency group. [Dev-AnimPhys]
Change 3633185 by James.Golding
Fix engine not compiling when WITH_PHYSX == 0
PR #3691: 4.16_WITH_PHYSX_optional (Contributed by JacobNelsonGames)
PR #3695: 4.16_PhysXVehicles_WITH_PHYSX_optional (Contributed by JacobNelsonGames)
Change 3637031 by Ethan.Geller
#jira UE-49605 Platform Headroom fix for non-float devices.
Change 3642598 by James.Golding
Change bCompileNvCloth to use same pattern as bCompileAPEX (on by default, disabled on some platforms). This allows game projects to disable it.
Change 3645224 by Martin.Wilson
Fix for rare notify crash.
For speed purposes Notify Queue caches a pointer to the notify, this is memory that is owned by the animation and if it gets garbage collected we have a pointer to invalid memory.
This change caches a pointer to the owner of the notify memory to so we can track its validity.
#jira UE-44869
Change 3668926 by James.Golding
Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ 3668712
Change 3674824 by James.Golding
Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ 3674368
[CL 3683447 by Thomas Sarkanen in Main branch]
2017-10-06 04:43:18 -04:00
|
|
|
TSharedPtr< SSpinBox<uint32> > HullCount;
|
|
|
|
|
|
|
|
|
|
/** Spinbox for the convex decomposition precision allowed. */
|
|
|
|
|
TSharedPtr< SSpinBox<uint32> > HullPrecision;
|
2014-03-14 14:13:41 -04:00
|
|
|
|
|
|
|
|
/** The current number of max number of hulls selected. */
|
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3683440)
#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 3624599 by Thomas.Sarkanen
Added the ability to rename shapes in the Physics Asset Editor
Added "CanRenameItem" to skeleton tree item API so we are not limited to hard-coded bones/sockets
Tweaked physics shape item widget to use editable text in the same vein as virtual bones etc.
#jira UEAP-341 - Ability to name collision shapes
Change 3624765 by Benn.Gallagher
Fixed bad blend profile references
#jira UE-46227
Change 3624773 by Danny.Bouimad
Content fix for #Jira UE-49191
Change 3625007 by Thomas.Sarkanen
Fixed monolithinc game builds
Moved new Name member to WITH_EDITORONLY_DATA, as the generated code still picks it up using WITH_EDITOR
Change 3625659 by Ori.Cohen
Make sure that components being unwelded are always unwelded even if they are about to be deleted. This is needed for fixing dangling pointers.
Change 3625850 by Thomas.Sarkanen
Fix for crash in physics asset editor after garbage collection
Move bone proxies from rooting to FGCObject
Change 3625966 by Lina.Halper
Instead of PinShownByDefault, changed to PinHiddenByDefault
https://github.com/EpicGames/UnrealEngine/pull/3964
#3964
#jira: UE-49168
Change 3626020 by Martin.Wilson
Protect against checkSlow when using post process instance without a main instance
#jira UE-49275
Change 3627178 by Aaron.McLeran
#jira UE-49322 Fixing background muting and preview sound
Change 3627179 by Aaron.McLeran
Optimizing active sound by not processing active sounds if they are out of range.
Allowing virtualized sounds to be exempt.
Licensee says they saw a 6x improvement on active sound calculations in audio thread with this change.
Change 3627187 by Aaron.McLeran
Allowing overriding the sample rate of synth components in C++.
Useful for cases where synth component is being used to output media auido or VOIP.
Change 3627563 by Thomas.Sarkanen
Tweaked tooltip so it isnt the same as other menus
#jira UE-47817 - Two Viewport tooltips are the same in Physics Asset Editor
Change 3627580 by James.Golding
PR #3974: UE-49200: Fixed typo in Physics Handle (Contributed by carloshellin)
#jira UE-49264
Change 3627581 by James.Golding
Reduce output verbosity during cooking
#jira UE-47126
Change 3627584 by James.Golding
PR #3954: Upgrade to V-HACD version 2.3 (Contributed by jratcliff63367)
Auto-convex generation now exposes more useful 'max hulls' instead of 'accuracy'
Auto-generation of convex collision is now done async in StaticMesh Editor
#jira UE-49027
Change 3627599 by Martin.Wilson
Make sure raw data debug bone rendering in the animation editors actually shows raw data in the case of additive track layers (used to show source instead)
Change 3627605 by James.Golding
Forgot to remove Box2D from TargetRules.cs (see CL 3555437)
Change 3627627 by Martin.Wilson
Change raw data evaluation so that virtual bone positions are built before interpolation is carried out
#jira UE-42659
Change 3627663 by Martin.Wilson
Fix typo
Change 3627730 by Martin.Wilson
Allow notifies to be trigger on follower animations in a sync group
#jira UE-46770
Change 3627852 by Thomas.Sarkanen
Add warning to "Use Async Scene" property when shown in the physics asset editor, if the project doesn't currently use an async scene.
#jira UE-47964 User is not told to Enable Async Scene in Project Settings when enabling it on a physics asset
Change 3627864 by Lina.Halper
Fix issue where "reset to default" on search box for bone doesn't work
#jira: UE-48874
Change 3627946 by Thomas.Sarkanen
Prevent undo/redo breaking when moving both a constraint and a body at the same time
#jira UE-49344 - Physics Asset Editor: Moving both a body and a constraint causes undo.redo to break for the whole editor
Change 3628091 by Thomas.Sarkanen
Fix dangling lines, poor search focus and graph not refreshing when making new constraints
Found by Nick D in Main.
#jira UE-47812 - Physics Asset Graph wires sometimes get stuck to the window not attached to a node
Change 3628107 by Lina.Halper
Fixed issue where Blendspace 1D can't scale due to the property not exposed
https://udn.unrealengine.com/questions/389958/input-interpolationaxis-to-scale-in-1d-blendspace.html
Change 3628108 by Arciel.Rekman
Update Linux VHACD.
- Also removed arm 32-bit version (the library is editor-only).
Change 3628437 by Michael.Trepka
Updated Mac VHACD libraries and Xcode project
Change 3628667 by Lina.Halper
- Fixed issue of showing combo box multiple times
- Fixed issue of inconsistent combo box width
- Fixed text of pick bone to "select" for more general instruction
- Fixed issue with struct displaying children when pin is enabled
#jira: UE-49295, UE-46496, UE-47427
Change 3629744 by Aaron.McLeran
#jira UE-49383 Fix for source bus loading in sound waves and playing without audio mixer
Change 3629846 by Aaron.McLeran
#jira UE-49390 Required API change to spatialization interface for google
Change 3630322 by Thomas.Sarkanen
Fix right-click not displaying context menu for constraints correctly
Selection logic was lightly broken
#jira UE-49399 - Physics Asset Editor: Right-clicking constraints in the viewport does not bring up the context menu
Change 3630463 by Martin.Wilson
Remove accidently submitted debug code
Change 3630523 by Jurre.deBaare
Paint threshold and fill value and can be set to negative numbers
#fix Added metadata and default values for cloth fill tool
#jira UE-48352
Change 3632009 by Aaron.McLeran
#jira UE-49470 Fix for iOS master volume not getting set
Recent changes to master volume resulted in platforms which don't have a headroom value defined will not get their master volume updated. IOS doesn't have a headroom value set so the master volume is never set and the fade in is never triggered.
Change 3632699 by Thomas.Sarkanen
Fix crash undo-ing primitive regeneration while simullation is in progress & stopping simulation
#jira UE-49283 - Editor crashes if you regenerate and manipulate a phys body, simulate, undo and then exit simulation
Change 3633336 by James.Golding
PR #3978: effect is the noun. affect is the verb (Contributed by cdietschrun)
#jira UE-49324
Change 3634665 by Aaron.McLeran
#jira UE-49538 Fixing param interpolation
Change 3634922 by James.Golding
Static analysis fix (PhysXCookHelper.cpp)
Change 3634926 by James.Golding
Fix HTML5 build (which builds with PhysX, but without APEX)
Change 3636005 by Thomas.Sarkanen
Constraint setup shortcuts are now undo-able
Also fixed body-body collision as you couldnt undo this either.
Added transaction and calls to Modify().
#jira UE-49484 - Shortcut for Swing1Motion (2, and 3) do not change physics asset state dirty.
Change 3636018 by Thomas.Sarkanen
Added back constraint shortcut to PhAT toolbar
#jira UE-48859 - Constraint quick set buttons are missing in the new Physics Asset tool
Change 3636086 by Martin.Wilson
Fix for enabling Live Link plugin in Orion
Change 3638367 by Thomas.Sarkanen
Connection reporting is now more user-freindly in the physics asset editor graph view
Expanded UEdGraphSchema API to allow for more specific feedback when dragging over a graph.
Implemented node & pin feedback for physics asset graphs.
Also fixed alignment of icon for drag feedback as it stretches with multi-line text.
#jira UE-47984 - No node created when dragging off of Constraint node in Physics Asset Graph
Change 3640144 by Aaron.McLeran
#jira UE-49409 Attenuation focus audio tests on TM-AnimPhys on Cooked mac doesn't play any audio
Fixing the recent optimization to not play active sounds in range. Code attempts to check if there's any possibility for a sound to have it's distance affected before trying to prune by max distance.
Change 3640276 by Aaron.McLeran
#jira UE-49606 Project does not cook with actors containing ModularSynth component
Change 3640313 by Aaron.McLeran
#jira UE-49675 Fixing shutdown of audio mixer
- Final queued commands aren't getting pumped during audio mixer shutdown, added a new interface to get a final shutdown callback back to audio mixer device. We can do any cleanup or final shutdown tasks in this callback. Added a call to pump the source manager one last time. For cases of audio mixer running without audio plugins, this won't have much of an effect, but is a good thing to do anyway. For the case of audio plugins, who are depending on paired init and release calls, this is valueable to avoid memory leaks between subsequent PIE sessions.
Change 3640941 by Martin.Wilson
Add editor only animation loading debug data in the hope of diagnosing rare loading crash
#jira UE-49335
Change 3641976 by Ethan.Geller
#jira UE-49675 ensure that we pump both command queues
Change 3642613 by James.Golding
Add NoPhysX sample, for CIS testing compilation without PhysX
Change 3644001 by Aaron.McLeran
#jira UE-49805 looping sounds are, in rare cases, extremely loud
Change 3644124 by Aaron.McLeran
#jira UE-49787 [CrashReport] Mac crash - UE4Editor-AudioEditor.dylib!FSoundCueEditor::DeleteInput()
Adding ensure on returned ptr to avoid crash but keep getting some logging.
Change 3644157 by Aaron.McLeran
Fixing build error
Change 3644163 by Aaron.McLeran
Fixing build error (for real)
Change 3650331 by Aaron.McLeran
#jira UE-49994 SoundMix Fade Time not fading audio properly
Making sure we properly set passive mix modifier states.
Change 3652648 by Aaron.McLeran
#jira UE-49994 SoundMix Fade Time not fading audio properly
Change 3652995 by Aaron.McLeran
#jira UE-50053 Reduce log level of audio mixer debug category
Turning down the log spam level of the underrun category by switching to debug category and reducing level of the debug category.
Change 3653461 by James.Golding
V-HACD updates from JohnR @ NVIDIA (adding new functions for future use)
Change 3654056 by Aaron.McLeran
Fixing an issue with caching node states for editor builds and adding optimization to cache if we should apply interior volumes.
Change 3654579 by Aaron.McLeran
Allow sound submixes and sound classes to be a blueprint type
Made all properties of sound classes BlueprintReadOnly.
Change 3662519 by James.Golding
Merge CL 3575543 from //Fortnite/Main to Dev-AnimPhys
Don't call into UpdateKinematicBones if there are no physx bodies
Change 3664976 by Aaron.McLeran
#jira UE-50175 New Tap Delay Submix Pan parameter does not work in Surround Sound
Change 3665751 by Aaron.McLeran
Adding a simple panner effect
Change 3665851 by Aaron.McLeran
Fixing naming convention for new panner source effect
Change 3666894 by Thomas.Sarkanen
Bone modifications via transform type-in can now be undone
Added RF_Transactional & called Modify()
#jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work
Change 3666919 by Lina.Halper
Fixed equal operator for bonereference to work when not initialized
Change 3668850 by Thomas.Sarkanen
Skeleton tree now no longer allows selection of filtered items
This fixes an issue where filtered-out constraints were being deselected after a select all operation because the tree thought it had no selection (all constraints were filtered).
#jira UE-50200 - Constraint Details do not populate in the Details Panel if the Skeleton tree does not include Constraints
Change 3669028 by James.Golding
Fix CIS error after merge-down
Change 3669053 by James.Golding
Fix bad merge in SynthComponent.cpp
Change 3669273 by Lina.Halper
- delete all tracks option
- allow to opt out on bone track importing
- fixed pose preview for fullbody to select weights that has pose from asset.
Change 3671396 by James.Golding
Fix FSkelMeshComponentLODInfo cleaning up all override resources when it should only have been cleaning up one of them
Change 3671701 by Martin.Wilson
Maya Live Link plugin
- Added UI to Maya
- Display currently streamed subjects
- Allow add and removal of streamed subjects
- Display connection status to editor
- Stream active camera as EditorActiveCamera
- Refactored entire plugin so that streaming has a manager and streaming objects / interfaces
- Reworked editor update hook so that streaming is more robust and facial rigs / leaf bones now correctly update.
Change 3672170 by Lina.Halper
Remove track support for Animation Blueprint Library
Change 3675921 by Ethan.Geller
Rollback invalidated check from copy down
Change 3677606 by Martin.Wilson
Add live link driven component - allows an actor to take its rotation and translation from a live link subject
Change 3678594 by Lina.Halper
Changed API name for clarification
Change 3680913 by Ethan.Geller
#jira UE-50750 fix stuttering on AudioMixer on MacOS
Change 3681127 by Ethan.Geller
#jira UE-50720 Fix invalidated audio clock time when audio device is unplugged on legacy audio engine
Change 3682729 by Ethan.Geller
#jira UE-50832 Fix for null concurrency settings when removing active sounds from a concurrency group. [Dev-AnimPhys]
Change 3633185 by James.Golding
Fix engine not compiling when WITH_PHYSX == 0
PR #3691: 4.16_WITH_PHYSX_optional (Contributed by JacobNelsonGames)
PR #3695: 4.16_PhysXVehicles_WITH_PHYSX_optional (Contributed by JacobNelsonGames)
Change 3637031 by Ethan.Geller
#jira UE-49605 Platform Headroom fix for non-float devices.
Change 3642598 by James.Golding
Change bCompileNvCloth to use same pattern as bCompileAPEX (on by default, disabled on some platforms). This allows game projects to disable it.
Change 3645224 by Martin.Wilson
Fix for rare notify crash.
For speed purposes Notify Queue caches a pointer to the notify, this is memory that is owned by the animation and if it gets garbage collected we have a pointer to invalid memory.
This change caches a pointer to the owner of the notify memory to so we can track its validity.
#jira UE-44869
Change 3668926 by James.Golding
Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ 3668712
Change 3674824 by James.Golding
Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ 3674368
[CL 3683447 by Thomas Sarkanen in Main branch]
2017-10-06 04:43:18 -04:00
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uint32 CurrentHullCount;
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/** The current precision level for convex decomposition */
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uint32 CurrentHullPrecision;
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2014-03-14 14:13:41 -04:00
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/** Spinbox for the max number of verts per hulls allowed. */
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TSharedPtr< SSpinBox<int32> > MaxVertsPerHull;
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/** The current number of max verts per hull selected. */
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int32 CurrentMaxVertsPerHullCount;
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};
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class FMeshBuildSettingsLayout : public IDetailCustomNodeBuilder, public TSharedFromThis<FMeshBuildSettingsLayout>
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{
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public:
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2019-01-18 14:18:58 -05:00
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FMeshBuildSettingsLayout( TSharedRef<FLevelOfDetailSettingsLayout> InParentLODSettings, int32 InLODIndex );
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2014-03-14 14:13:41 -04:00
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virtual ~FMeshBuildSettingsLayout();
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const FMeshBuildSettings& GetSettings() const { return BuildSettings; }
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void UpdateSettings(const FMeshBuildSettings& InSettings);
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private:
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/** IDetailCustomNodeBuilder Interface*/
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2014-06-13 06:14:46 -04:00
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virtual void SetOnRebuildChildren( FSimpleDelegate InOnRegenerateChildren ) override {}
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virtual void GenerateHeaderRowContent( FDetailWidgetRow& NodeRow ) override;
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virtual void GenerateChildContent( IDetailChildrenBuilder& ChildrenBuilder ) override;
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virtual void Tick( float DeltaTime ) override{}
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virtual bool RequiresTick() const override { return false; }
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virtual FName GetName() const override { static FName MeshBuildSettings("MeshBuildSettings"); return MeshBuildSettings; }
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virtual bool InitiallyCollapsed() const override { return true; }
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2014-03-14 14:13:41 -04:00
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FReply OnApplyChanges();
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2014-12-10 14:24:09 -05:00
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ECheckBoxState ShouldRecomputeNormals() const;
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ECheckBoxState ShouldRecomputeTangents() const;
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ECheckBoxState ShouldUseMikkTSpace() const;
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2019-09-10 11:35:20 -04:00
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ECheckBoxState ShouldComputeWeightedNormals() const;
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2014-12-10 14:24:09 -05:00
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ECheckBoxState ShouldRemoveDegenerates() const;
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2015-09-10 19:22:12 -04:00
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ECheckBoxState ShouldBuildReversedIndexBuffer() const;
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Copying //UE4/Dev-Rendering to //UE4/Dev-Main (Source: //UE4/Dev-Rendering @ 2981742)
#lockdown nick.penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2967522 on 2016/05/05 by Martin.Mittring
fixed UE-30208 Ensure taking high resolution screenshot
renamed cvar from r.SaveUncompressedEXRFrame to r.SaveEXR.CompressionQuality and change meaning
Change 2967541 on 2016/05/05 by Martin.Mittring
added cvar help entry to the editor menu
Change 2967544 on 2016/05/05 by Martin.Mittring
* added ensures to track down UE-22073 [CrashReport] Crash when changing Editor Window Size - FDeferredShadingSceneRenderer::ClearTranslucentVolumeLighting()
* fixed typo
* improved r.DisplayInternals
Change 2967685 on 2016/05/05 by Rolando.Caloca
DR - Fix 2013 compile
#jira UE-30369
Change 2967883 on 2016/05/05 by Olaf.Piesche
Making inherit rotation work for mesh particles
#jira UE-30153
Change 2967948 on 2016/05/05 by Daniel.Wright
MaterialParameterCollections now create default resources (uniform buffers) which are used when no valid FScene is present (eg DrawTile while exporting materials to lightmass)
Change 2967954 on 2016/05/05 by Daniel.Wright
New refraction mode 'Pixel Normal Offset', which uses the difference between the per-pixel normal and the per-vertex normal to compute the refraction offset. This is useful for refraction from large water surfaces without reading outside of screen bounds as much.
Change 2967970 on 2016/05/05 by Olaf.Piesche
Improvement for depth buffer collision; reduce tunneling by sampling midpoint instead of predicted position.
#jira UE-27297
Change 2968125 on 2016/05/05 by Daniel.Wright
Hopeful fix for mac compile error with enum
Change 2968126 on 2016/05/05 by Daniel.Wright
Forward declare to fix compile error
Change 2969070 on 2016/05/06 by Martin.Mittring
fixed Clang Compile error
Change 2969224 on 2016/05/06 by Martin.Mittring
fixed Clang
Change 2969275 on 2016/05/06 by Rolando.Caloca
DR - Fix for simulation time from BP not matching material editor expression time
#jira UE-26431
Change 2969413 on 2016/05/06 by Daniel.Wright
Simple forward shading path
* Support for a directional light in the base pass, which can be shadowed either by distance field shadowmaps or a single shadow factor from the Indirect Lighting Cache
* Binding and outputting to GBuffers is disabled when using simple forward shading, along with dependencies of the GBuffers
* Specular, normal maps and the 3rd SH band of skylighting are all hardcoded off. Materials are forced fully rough.
* Enabled with 'r.SimpleForwardShading 1', which can be changed at runtime
* Added r.SupportSimpleForwardShading, which determines if the necessary shaders are compiled
* Removed r.SimpleDynamicLighting, whose functionality (unshadowed directional light in the base pass) is a subset of simple forward shading, and was unused
Change 2969414 on 2016/05/06 by Daniel.Wright
Added cvar 'r.Fog' for scalability
Change 2969415 on 2016/05/06 by Daniel.Wright
Low end scalability setup for Paragon
Change 2969583 on 2016/05/06 by Daniel.Wright
Effectively disabled the WRITES_PRECSHADOWFACTOR_TO_GBUFFER optimization, as all combinations use the GBuffer target
* This fixes bSingleSampleShadowFromStationaryLights which was broken in cl 2863775 when selective GBuffer outputs was enabled
Change 2969597 on 2016/05/06 by Olaf.Piesche
Adding emitter tick times to Cascade viewport overlays
#jira UE-25172
Change 2969599 on 2016/05/06 by Daniel.Wright
Added r.Shadow.ForceSingleSampleShadowingFromStationary for scalability
Change 2969795 on 2016/05/06 by Daniel.Wright
Made r.SimpleForwardShading a scalability cvar
Change 2969796 on 2016/05/06 by Daniel.Wright
Enabled simple forward shading for the lowest shadow quality in Paragon
* Moved Orion.Character.NonLocalHeroPreshadows to be under shadow quality
* Enabling r.Shadow.ForceSingleSampleShadowingFromStationary when shadows are disabled through r.ShadowQuality
Change 2972338 on 2016/05/10 by Martin.Mittring
Added ImageValidator V0.11 to Perforce (for automated screenshot comparison)
Change 2972450 on 2016/05/10 by Martin.Mittring
fixed sorting issues, added column sort
Change 2972564 on 2016/05/10 by Martin.Mittring
fixed PixelCountToFail
Change 2972572 on 2016/05/10 by Martin.Mittring
added color
Change 2972667 on 2016/05/10 by Daniel.Wright
Capsule shadows support an off-center projection - fixes stereo rendering
Indirect lighting cache is updated for primitives with a visible indirect capsule shadow - fixes indirect shadows disappearing when the caster is off-screen in the Static skylight case
Change 2972687 on 2016/05/10 by Martin.Mittring
split data from view
Change 2972713 on 2016/05/10 by Martin.Mittring
background validation
Change 2972742 on 2016/05/10 by Martin.Mittring
do not lock files in folder
Change 2972837 on 2016/05/10 by Daniel.Wright
Comment for tiled reflection culling edge failure case
Change 2972891 on 2016/05/10 by Daniel.Wright
Simple forward shading only supported on PC now
Change 2972927 on 2016/05/10 by Martin.Mittring
fixed comparison, added directory watcher
Change 2972952 on 2016/05/10 by Martin.Mittring
tooltips
Change 2972965 on 2016/05/10 by Martin.Mittring
readme
Change 2972986 on 2016/05/10 by Martin.Mittring
polish
Change 2973015 on 2016/05/10 by Zabir.Hoque
Clamp max cubemap resolutions for reflection capture component.
Change 2973067 on 2016/05/10 by Uriel.Doyon
Removed temporary streaming data from ULevel. Now the data goes directly in FStreamingManagerTexture.
Removed deprecated classes and structures associated with old data.
Uniformized dynamic primitives and static primitives streaming logic.
Static primitive instances are now bound to level component and have visibility information.
MeshTexCoordSize Debug now shows live update when tweaking "StreamingDistanceMultiplier"
Change 2973129 on 2016/05/10 by Martin.Mittring
fixed crash (uninit var)
Change 2973167 on 2016/05/10 by Olaf.Piesche
Fixing mac compiler warnings; removed beam tangent from particle source and target, as it's treated separately anyway.
Change 2973654 on 2016/05/11 by Gil.Gribb
FIxed bad resolve from main merge
Change 2973787 on 2016/05/11 by Simon.Tovey
PR #2080: Added 7 additional blueprint nodes and assoicated functions to Particle System Compoenent (Contributed by alwintom)
#2080
Change 2973794 on 2016/05/11 by Simon.Tovey
GitHub 1646 : Increase Wireframe Linear Color Value for Particles in Cascade Preview viewport
#1646
Change 2973814 on 2016/05/11 by Chris.Bunner
Fixed D3D warning.
Change 2973868 on 2016/05/11 by Martin.Mittring
fixed compiler warning
Change 2974104 on 2016/05/11 by Uriel.Doyon
Optimized TextureStreaming ASync task by improving cache efficency.
Removed ForcedFullyLoad texture sets and merged them with the other entries (to prevent checking in two data structures).
Change 2974163 on 2016/05/11 by Uriel.Doyon
Fixed Editor Build
Change 2974263 on 2016/05/11 by Olaf.Piesche
Fix for particle beam source/target selection
Change 2974313 on 2016/05/11 by Martin.Mittring
nicer icon
Change 2974632 on 2016/05/11 by Martin.Mittring
zoom (mouse wheel) and pan support
Change 2974651 on 2016/05/11 by Martin.Mittring
UE-30565 Blend Radius does not override Priority for blendable post process material array
#test:PC
Change 2974994 on 2016/05/12 by Uriel.Doyon
Fixed uninitialized members in texture streaming when updating dynamic primitives.
#jira UE-30632
Change 2975514 on 2016/05/12 by Olaf.Piesche
Getting mesh particle transform down to pixel shader, making available in TransformVector/TransformPosition nodes
#udn 288158, and requests from several artists
Change 2975970 on 2016/05/12 by Zabir.Hoque
Enable setting high precision normals/tangets as a part of static mesh import.
Change 2976134 on 2016/05/12 by Daniel.Wright
Moved RHI prefix out of command list macros so you can find callers in a Find in Files for RHIBlendState, etc
Change 2976135 on 2016/05/12 by Daniel.Wright
Added material property bAllowNegativeEmissiveColor which is useful when rendering to an offscreen render target
Change 2976139 on 2016/05/12 by Daniel.Wright
Blueprint can now be used to draw to a TextureRenderTarget2D with DrawMaterialToRenderTarget
Canvas can now draw to a TextureRenderTarget2D in a Blueprint with BeginDrawCanvasToRenderTarget / EndDrawCanvasToRenderTarget
Change 2976199 on 2016/05/12 by Brian.Karis
Improved screen space ray cast intersection heuristic.
Change 2976203 on 2016/05/12 by Brian.Karis
Fixed hair NaNs
Change 2976214 on 2016/05/12 by Zabir.Hoque
Fix compiler error on Clang
Change 2976239 on 2016/05/12 by Brian.Karis
Improved hair shadows
Change 2976240 on 2016/05/12 by Brian.Karis
Made recompileshaders specific file work again. Kind of hacky but better than nothing
Change 2976290 on 2016/05/12 by Zabir.Hoque
Few more clang compiler fixes.
#jira UE-30713
Change 2976517 on 2016/05/13 by Zabir.Hoque
Final set of fixes for compile breaks.
Change 2976535 on 2016/05/13 by Zabir.Hoque
Fix mono builds
Change 2977270 on 2016/05/13 by Zabir.Hoque
Incorrectly used 7 as max texcoords. Corrected to #define MAX_TEX_COORDS
#lockdown gil.gribb
Change 2980140 on 2016/05/17 by Gil.Gribb
Merging //UE4/Dev-Main@2980127 to Dev-Rendering (//UE4/Dev-Rendering)
#lockdown nick.penwarden
Change 2980211 on 2016/05/17 by Ben.Marsh
EC: Build DDC in Dev-Rendering every 3 hours.
#lockdown Gil.Gribb
Change 2980876 on 2016/05/17 by Michael.Trepka
Metal shader compile fix
#lockdown gil.gribb
[CL 2981788 by Gil Gribb in Main branch]
2016-05-18 09:31:59 -04:00
|
|
|
ECheckBoxState ShouldUseHighPrecisionTangentBasis() const;
|
2014-12-10 14:24:09 -05:00
|
|
|
ECheckBoxState ShouldUseFullPrecisionUVs() const;
|
2021-10-25 20:05:28 -04:00
|
|
|
ECheckBoxState ShouldUseBackwardsCompatibleF16TruncUVs() const;
|
2014-12-10 14:24:09 -05:00
|
|
|
ECheckBoxState ShouldGenerateLightmapUVs() const;
|
|
|
|
|
ECheckBoxState ShouldGenerateDistanceFieldAsIfTwoSided() const;
|
2021-04-13 14:54:07 -04:00
|
|
|
bool IsRemoveDegeneratesDisabled() const;
|
2014-09-04 19:22:07 -04:00
|
|
|
int32 GetMinLightmapResolution() const;
|
|
|
|
|
int32 GetSrcLightmapIndex() const;
|
|
|
|
|
int32 GetDstLightmapIndex() const;
|
2014-03-14 14:13:41 -04:00
|
|
|
TOptional<float> GetBuildScaleX() const;
|
|
|
|
|
TOptional<float> GetBuildScaleY() const;
|
|
|
|
|
TOptional<float> GetBuildScaleZ() const;
|
2014-06-03 15:53:13 -04:00
|
|
|
float GetDistanceFieldResolutionScale() const;
|
2022-01-06 16:44:09 +00:00
|
|
|
int32 GetMaxLumenMeshCards() const;
|
2014-03-14 14:13:41 -04:00
|
|
|
|
2014-12-10 14:24:09 -05:00
|
|
|
void OnRecomputeNormalsChanged(ECheckBoxState NewState);
|
|
|
|
|
void OnRecomputeTangentsChanged(ECheckBoxState NewState);
|
|
|
|
|
void OnUseMikkTSpaceChanged(ECheckBoxState NewState);
|
2019-09-10 11:35:20 -04:00
|
|
|
void OnComputeWeightedNormalsChanged(ECheckBoxState NewState);
|
2014-12-10 14:24:09 -05:00
|
|
|
void OnRemoveDegeneratesChanged(ECheckBoxState NewState);
|
2015-09-10 19:22:12 -04:00
|
|
|
void OnBuildReversedIndexBufferChanged(ECheckBoxState NewState);
|
Copying //UE4/Dev-Rendering to //UE4/Dev-Main (Source: //UE4/Dev-Rendering @ 2981742)
#lockdown nick.penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2967522 on 2016/05/05 by Martin.Mittring
fixed UE-30208 Ensure taking high resolution screenshot
renamed cvar from r.SaveUncompressedEXRFrame to r.SaveEXR.CompressionQuality and change meaning
Change 2967541 on 2016/05/05 by Martin.Mittring
added cvar help entry to the editor menu
Change 2967544 on 2016/05/05 by Martin.Mittring
* added ensures to track down UE-22073 [CrashReport] Crash when changing Editor Window Size - FDeferredShadingSceneRenderer::ClearTranslucentVolumeLighting()
* fixed typo
* improved r.DisplayInternals
Change 2967685 on 2016/05/05 by Rolando.Caloca
DR - Fix 2013 compile
#jira UE-30369
Change 2967883 on 2016/05/05 by Olaf.Piesche
Making inherit rotation work for mesh particles
#jira UE-30153
Change 2967948 on 2016/05/05 by Daniel.Wright
MaterialParameterCollections now create default resources (uniform buffers) which are used when no valid FScene is present (eg DrawTile while exporting materials to lightmass)
Change 2967954 on 2016/05/05 by Daniel.Wright
New refraction mode 'Pixel Normal Offset', which uses the difference between the per-pixel normal and the per-vertex normal to compute the refraction offset. This is useful for refraction from large water surfaces without reading outside of screen bounds as much.
Change 2967970 on 2016/05/05 by Olaf.Piesche
Improvement for depth buffer collision; reduce tunneling by sampling midpoint instead of predicted position.
#jira UE-27297
Change 2968125 on 2016/05/05 by Daniel.Wright
Hopeful fix for mac compile error with enum
Change 2968126 on 2016/05/05 by Daniel.Wright
Forward declare to fix compile error
Change 2969070 on 2016/05/06 by Martin.Mittring
fixed Clang Compile error
Change 2969224 on 2016/05/06 by Martin.Mittring
fixed Clang
Change 2969275 on 2016/05/06 by Rolando.Caloca
DR - Fix for simulation time from BP not matching material editor expression time
#jira UE-26431
Change 2969413 on 2016/05/06 by Daniel.Wright
Simple forward shading path
* Support for a directional light in the base pass, which can be shadowed either by distance field shadowmaps or a single shadow factor from the Indirect Lighting Cache
* Binding and outputting to GBuffers is disabled when using simple forward shading, along with dependencies of the GBuffers
* Specular, normal maps and the 3rd SH band of skylighting are all hardcoded off. Materials are forced fully rough.
* Enabled with 'r.SimpleForwardShading 1', which can be changed at runtime
* Added r.SupportSimpleForwardShading, which determines if the necessary shaders are compiled
* Removed r.SimpleDynamicLighting, whose functionality (unshadowed directional light in the base pass) is a subset of simple forward shading, and was unused
Change 2969414 on 2016/05/06 by Daniel.Wright
Added cvar 'r.Fog' for scalability
Change 2969415 on 2016/05/06 by Daniel.Wright
Low end scalability setup for Paragon
Change 2969583 on 2016/05/06 by Daniel.Wright
Effectively disabled the WRITES_PRECSHADOWFACTOR_TO_GBUFFER optimization, as all combinations use the GBuffer target
* This fixes bSingleSampleShadowFromStationaryLights which was broken in cl 2863775 when selective GBuffer outputs was enabled
Change 2969597 on 2016/05/06 by Olaf.Piesche
Adding emitter tick times to Cascade viewport overlays
#jira UE-25172
Change 2969599 on 2016/05/06 by Daniel.Wright
Added r.Shadow.ForceSingleSampleShadowingFromStationary for scalability
Change 2969795 on 2016/05/06 by Daniel.Wright
Made r.SimpleForwardShading a scalability cvar
Change 2969796 on 2016/05/06 by Daniel.Wright
Enabled simple forward shading for the lowest shadow quality in Paragon
* Moved Orion.Character.NonLocalHeroPreshadows to be under shadow quality
* Enabling r.Shadow.ForceSingleSampleShadowingFromStationary when shadows are disabled through r.ShadowQuality
Change 2972338 on 2016/05/10 by Martin.Mittring
Added ImageValidator V0.11 to Perforce (for automated screenshot comparison)
Change 2972450 on 2016/05/10 by Martin.Mittring
fixed sorting issues, added column sort
Change 2972564 on 2016/05/10 by Martin.Mittring
fixed PixelCountToFail
Change 2972572 on 2016/05/10 by Martin.Mittring
added color
Change 2972667 on 2016/05/10 by Daniel.Wright
Capsule shadows support an off-center projection - fixes stereo rendering
Indirect lighting cache is updated for primitives with a visible indirect capsule shadow - fixes indirect shadows disappearing when the caster is off-screen in the Static skylight case
Change 2972687 on 2016/05/10 by Martin.Mittring
split data from view
Change 2972713 on 2016/05/10 by Martin.Mittring
background validation
Change 2972742 on 2016/05/10 by Martin.Mittring
do not lock files in folder
Change 2972837 on 2016/05/10 by Daniel.Wright
Comment for tiled reflection culling edge failure case
Change 2972891 on 2016/05/10 by Daniel.Wright
Simple forward shading only supported on PC now
Change 2972927 on 2016/05/10 by Martin.Mittring
fixed comparison, added directory watcher
Change 2972952 on 2016/05/10 by Martin.Mittring
tooltips
Change 2972965 on 2016/05/10 by Martin.Mittring
readme
Change 2972986 on 2016/05/10 by Martin.Mittring
polish
Change 2973015 on 2016/05/10 by Zabir.Hoque
Clamp max cubemap resolutions for reflection capture component.
Change 2973067 on 2016/05/10 by Uriel.Doyon
Removed temporary streaming data from ULevel. Now the data goes directly in FStreamingManagerTexture.
Removed deprecated classes and structures associated with old data.
Uniformized dynamic primitives and static primitives streaming logic.
Static primitive instances are now bound to level component and have visibility information.
MeshTexCoordSize Debug now shows live update when tweaking "StreamingDistanceMultiplier"
Change 2973129 on 2016/05/10 by Martin.Mittring
fixed crash (uninit var)
Change 2973167 on 2016/05/10 by Olaf.Piesche
Fixing mac compiler warnings; removed beam tangent from particle source and target, as it's treated separately anyway.
Change 2973654 on 2016/05/11 by Gil.Gribb
FIxed bad resolve from main merge
Change 2973787 on 2016/05/11 by Simon.Tovey
PR #2080: Added 7 additional blueprint nodes and assoicated functions to Particle System Compoenent (Contributed by alwintom)
#2080
Change 2973794 on 2016/05/11 by Simon.Tovey
GitHub 1646 : Increase Wireframe Linear Color Value for Particles in Cascade Preview viewport
#1646
Change 2973814 on 2016/05/11 by Chris.Bunner
Fixed D3D warning.
Change 2973868 on 2016/05/11 by Martin.Mittring
fixed compiler warning
Change 2974104 on 2016/05/11 by Uriel.Doyon
Optimized TextureStreaming ASync task by improving cache efficency.
Removed ForcedFullyLoad texture sets and merged them with the other entries (to prevent checking in two data structures).
Change 2974163 on 2016/05/11 by Uriel.Doyon
Fixed Editor Build
Change 2974263 on 2016/05/11 by Olaf.Piesche
Fix for particle beam source/target selection
Change 2974313 on 2016/05/11 by Martin.Mittring
nicer icon
Change 2974632 on 2016/05/11 by Martin.Mittring
zoom (mouse wheel) and pan support
Change 2974651 on 2016/05/11 by Martin.Mittring
UE-30565 Blend Radius does not override Priority for blendable post process material array
#test:PC
Change 2974994 on 2016/05/12 by Uriel.Doyon
Fixed uninitialized members in texture streaming when updating dynamic primitives.
#jira UE-30632
Change 2975514 on 2016/05/12 by Olaf.Piesche
Getting mesh particle transform down to pixel shader, making available in TransformVector/TransformPosition nodes
#udn 288158, and requests from several artists
Change 2975970 on 2016/05/12 by Zabir.Hoque
Enable setting high precision normals/tangets as a part of static mesh import.
Change 2976134 on 2016/05/12 by Daniel.Wright
Moved RHI prefix out of command list macros so you can find callers in a Find in Files for RHIBlendState, etc
Change 2976135 on 2016/05/12 by Daniel.Wright
Added material property bAllowNegativeEmissiveColor which is useful when rendering to an offscreen render target
Change 2976139 on 2016/05/12 by Daniel.Wright
Blueprint can now be used to draw to a TextureRenderTarget2D with DrawMaterialToRenderTarget
Canvas can now draw to a TextureRenderTarget2D in a Blueprint with BeginDrawCanvasToRenderTarget / EndDrawCanvasToRenderTarget
Change 2976199 on 2016/05/12 by Brian.Karis
Improved screen space ray cast intersection heuristic.
Change 2976203 on 2016/05/12 by Brian.Karis
Fixed hair NaNs
Change 2976214 on 2016/05/12 by Zabir.Hoque
Fix compiler error on Clang
Change 2976239 on 2016/05/12 by Brian.Karis
Improved hair shadows
Change 2976240 on 2016/05/12 by Brian.Karis
Made recompileshaders specific file work again. Kind of hacky but better than nothing
Change 2976290 on 2016/05/12 by Zabir.Hoque
Few more clang compiler fixes.
#jira UE-30713
Change 2976517 on 2016/05/13 by Zabir.Hoque
Final set of fixes for compile breaks.
Change 2976535 on 2016/05/13 by Zabir.Hoque
Fix mono builds
Change 2977270 on 2016/05/13 by Zabir.Hoque
Incorrectly used 7 as max texcoords. Corrected to #define MAX_TEX_COORDS
#lockdown gil.gribb
Change 2980140 on 2016/05/17 by Gil.Gribb
Merging //UE4/Dev-Main@2980127 to Dev-Rendering (//UE4/Dev-Rendering)
#lockdown nick.penwarden
Change 2980211 on 2016/05/17 by Ben.Marsh
EC: Build DDC in Dev-Rendering every 3 hours.
#lockdown Gil.Gribb
Change 2980876 on 2016/05/17 by Michael.Trepka
Metal shader compile fix
#lockdown gil.gribb
[CL 2981788 by Gil Gribb in Main branch]
2016-05-18 09:31:59 -04:00
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void OnUseHighPrecisionTangentBasisChanged(ECheckBoxState NewState);
|
2014-12-10 14:24:09 -05:00
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void OnUseFullPrecisionUVsChanged(ECheckBoxState NewState);
|
2021-10-25 20:05:28 -04:00
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void OnUseBackwardsCompatibleF16TruncUVsChanged(ECheckBoxState NewState);
|
2014-12-10 14:24:09 -05:00
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void OnGenerateLightmapUVsChanged(ECheckBoxState NewState);
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void OnGenerateDistanceFieldAsIfTwoSidedChanged(ECheckBoxState NewState);
|
2014-09-04 19:22:07 -04:00
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void OnMinLightmapResolutionChanged( int32 NewValue );
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void OnSrcLightmapIndexChanged( int32 NewValue );
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void OnDstLightmapIndexChanged( int32 NewValue );
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2014-04-23 19:03:58 -04:00
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void OnBuildScaleXChanged( float NewScaleX, ETextCommit::Type TextCommitType );
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void OnBuildScaleYChanged( float NewScaleY, ETextCommit::Type TextCommitType );
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void OnBuildScaleZChanged( float NewScaleZ, ETextCommit::Type TextCommitType );
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2014-06-03 15:53:13 -04:00
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void OnDistanceFieldResolutionScaleChanged(float NewValue);
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2014-07-24 04:28:41 -04:00
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void OnDistanceFieldResolutionScaleCommitted(float NewValue, ETextCommit::Type TextCommitType);
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2015-01-24 17:10:19 -05:00
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FString GetCurrentDistanceFieldReplacementMeshPath() const;
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void OnDistanceFieldReplacementMeshSelected(const FAssetData& AssetData);
|
2022-01-06 16:44:09 +00:00
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void OnMaxLumenMeshCardsChanged(int32 NewValue);
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void OnMaxLumenMeshCardsCommitted(int32 NewValue, ETextCommit::Type TextCommitType);
|
2015-01-24 17:10:19 -05:00
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2014-03-14 14:13:41 -04:00
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private:
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TWeakPtr<FLevelOfDetailSettingsLayout> ParentLODSettings;
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FMeshBuildSettings BuildSettings;
|
2019-01-18 14:18:58 -05:00
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int32 LODIndex;
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2014-03-14 14:13:41 -04:00
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};
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class FMeshReductionSettingsLayout : public IDetailCustomNodeBuilder, public TSharedFromThis<FMeshReductionSettingsLayout>
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{
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public:
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2019-01-14 16:55:55 -05:00
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FMeshReductionSettingsLayout(TSharedRef<FLevelOfDetailSettingsLayout> InParentLODSettings, int32 InCurrentLODIndex, bool InCanReduceMyself);
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2014-03-14 14:13:41 -04:00
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virtual ~FMeshReductionSettingsLayout();
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const FMeshReductionSettings& GetSettings() const;
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void UpdateSettings(const FMeshReductionSettings& InSettings);
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private:
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/** IDetailCustomNodeBuilder Interface*/
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2014-06-13 06:14:46 -04:00
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virtual void SetOnRebuildChildren( FSimpleDelegate InOnRegenerateChildren ) override {}
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virtual void GenerateHeaderRowContent( FDetailWidgetRow& NodeRow ) override;
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virtual void GenerateChildContent( IDetailChildrenBuilder& ChildrenBuilder ) override;
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virtual void Tick( float DeltaTime ) override{}
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virtual bool RequiresTick() const override { return false; }
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virtual FName GetName() const override { static FName MeshReductionSettings("MeshReductionSettings"); return MeshReductionSettings; }
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virtual bool InitiallyCollapsed() const override { return true; }
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2014-03-14 14:13:41 -04:00
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FReply OnApplyChanges();
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2018-11-16 11:15:08 -05:00
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// used by native tool and simplygon
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2014-03-14 14:13:41 -04:00
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float GetPercentTriangles() const;
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2018-11-16 11:15:08 -05:00
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// used by native quadric simplifier
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float GetPercentVertices() const;
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// used by simplygon only
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2014-03-14 14:13:41 -04:00
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float GetMaxDeviation() const;
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Copying //UE4/Dev-Rendering to //UE4/Dev-Main (Source: //UE4/Dev-Rendering @ 3122278)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3109545 on 2016/09/01 by Zabir.Hoque
Merging DX12 RHIs stage 1.
#Tests Ran InfiltratorDemo, ElementalDemo, ShooterGame
Change 3109580 on 2016/09/01 by Zabir.Hoque
Merging DX12 RHI. Stage 2: Moving XB and Windows APIs to a common location. This will cause a build break, but will allow us to preserve history.
Change 3109632 on 2016/09/01 by Zabir.Hoque
Merge DX12 RHI. Stage 3. Ported all changes and merged RHI into common and Win and XB1 specialized folder. Current with MS partners branch and Release 4.13.
Change 3109690 on 2016/09/01 by Zabir.Hoque
Fixing build break after large merge from partners branch and syncing to latest Dev-Rendering.
Change 3109716 on 2016/09/01 by Zabir.Hoque
Fix build warnings after merge.
Change 3109733 on 2016/09/01 by Zabir.Hoque
More build fixes for things pointing from XboxOneD3D12RHI to D3D12RHI
Change 3109773 on 2016/09/01 by Zabir.Hoque
Fixing code analysis warnings.
Change 3109870 on 2016/09/01 by Rolando.Caloca
DR - Simple clear mode
Change 3110066 on 2016/09/01 by Zabir.Hoque
Remove C++11 feature so VS2013 can compile for Fortnite.
Change 3110335 on 2016/09/01 by Brian.Karis
Fixed double lighting of clear coat, cloth, and eyes
#review-3108222 @Ben.Woodhouse
Change 3110411 on 2016/09/01 by Rolando.Caloca
DR - vk - Fix bogus assert
- Fix pipeline barrier with levelCount=0
Change 3110573 on 2016/09/01 by Zabir.Hoque
Exclude D3D12 merged RHI from Mac Builds.
Change 3110681 on 2016/09/01 by Rolando.Caloca
DR - vk - Swapchain fix for drivers returning infinite swapchain images
Change 3110936 on 2016/09/01 by Rolando.Caloca
DR - vk - Fix crash when dumping unused heaps
- Show file/line if enabled
Change 3111034 on 2016/09/01 by Rolando.Caloca
DR - vk - Fix exclude rect clear
Change 3111139 on 2016/09/01 by Rolando.Caloca
DR - Automatically enable capturing mode if running under RenderDoc
Change 3111170 on 2016/09/01 by Rolando.Caloca
DR - vk - Store max info per descriptor set pool
Change 3111234 on 2016/09/01 by Zabir.Hoque
XB1 compiler warnings.
Change 3111763 on 2016/09/02 by Rolando.Caloca
DR - Fix typo in shader
PR #2759
#jira UE-35496
Change 3111846 on 2016/09/02 by Rolando.Caloca
DR - vk - Update to SDK 1.0.24.0 (including glslang)
Change 3111916 on 2016/09/02 by Ben.Woodhouse
Fix for timestamp query results being broken in the XB1 DX11 RHI (caused by a merge issue with dev-platform)
Also clarify some variable naming
Change 3112048 on 2016/09/02 by Rolando.Caloca
DR - vk - Compile fix for build machines
Change 3112315 on 2016/09/02 by Rolando.Caloca
DR - vk - Added peak usage to mem dump
Change 3112791 on 2016/09/02 by Daniel.Wright
FD3D12PipelineStateCache debug fix
Change 3113483 on 2016/09/05 by Ben.Woodhouse
Fix potential issue with timestamp and occlusion queries overlapping with new query packing optimisation. We may want to put these into separate buffers to avoid reduce the padding with timestamp queries (timestamp queries currently use 4x the memory they actually need due to additional padding)
Change 3113488 on 2016/09/05 by Ben.Woodhouse
GPu profiler : fix for render thread performance issues, enable GPU profiler by default
Avoids RHIThread stalls in query creation by reusing queries via a pool. A FRenderQueryPool class already existed for doing this, so this was moved into the engine to make it accessible from both the engine and renderer modules
Tested on XB1,PS4,PC dx11
Change 3114286 on 2016/09/06 by Chris.Bunner
Copying CL 3114173 from 4.13 - Better enforce render resource limits on widget draw size.Jira UE-26375.
Change 3114883 on 2016/09/06 by Rolando.Caloca
DR - vk - Delete resources on the RHI thread
- Set blend factor to 1
- Added num mips & num layers to RT views
- Added missing destructors
- Fix for crash on rhi thread
Change 3116308 on 2016/09/07 by Rolando.Caloca
DR - vk - New renderpass/transition/barrier rewrite for sm4 (disabled)
- Fixes for 3d texture RTs
Change 3117409 on 2016/09/08 by Gil.Gribb
Merging //UE4/Dev-Main@3117389 to Dev-Rendering (//UE4/Dev-Rendering)
Change 3117445 on 2016/09/08 by Gil.Gribb
Fix merge fallout
Change 3117555 on 2016/09/08 by Rolando.Caloca
DR - Fix merge issue
Change 3117687 on 2016/09/08 by Marc.Olano
Create new Vector Noise material node, and *3DDeriv numerical derivative material functions
Vector Noise node has noise functions with 3D output, including cellnoise (random color per cell), computed noise with vector output, gradient of 3D noise, curl of 3D noise, and version of Voronoi noise returning seed position in the closest Voronoi cell.
3DDeriv functions compute gradient and curl on any expression using centered differences from four samples offset in a tetrahedral pattern (two fewer than the common axis-aligned offset method)
Change 3117696 on 2016/09/08 by Rolando.Caloca
DR - Replicate 4.13.1 fix from 3117678
UE4.13 - Better error reporting when SCW fails/crashes
jira UE-17227
Change 3117720 on 2016/09/08 by Rolando.Caloca
DR - vk - Fix for static analysis
Change 3117786 on 2016/09/08 by Rolando.Caloca
DR - vk - Use new alignment
Change 3118145 on 2016/09/08 by Marcus.Wassmer
Fix async compute clear not waiting for the gfx pipe properly. Also appears to fix a rare PS4 gpu hang.
Change 3118329 on 2016/09/08 by Brian.Karis
Fix screen size calculations for LOD
Change 3118351 on 2016/09/08 by Brian.Karis
Quadric mesh simplifier!
In and working for the first time.
ScreenSize is now correctly calculated from MaxDeviation
Pixel Error now a reduction setting in LOD group.
Binary Heap is fixed and functional.
Still needs to play better with 3rd party reduction.
Change 3118457 on 2016/09/08 by Rolando.Caloca
DR - vk - Fix cube & 3d texture transitions & copies
Change 3118540 on 2016/09/08 by Benjamin.Hyder
Re-Submitting Noise assets to get engine version
Change 3119438 on 2016/09/09 by Rolando.Caloca
DR - vk - Added barrier & cache flushes when reading back GPU memory
- Added cubemap & 3d texture barriers
- Added cubemap & 3d texture copy image
Change 3119518 on 2016/09/09 by Brian.Karis
Fixed compile error
Change 3119580 on 2016/09/09 by Marc.Olano
Documentation for Vector noise
Change 3119710 on 2016/09/09 by Rolando.Caloca
DR - vk - Fix read stencil mask & front/back
Change 3119865 on 2016/09/09 by Rolando.Caloca
DR - vk - RHIReadSurfaceFloatData
- Fix redundant write transitions
- Simplify copy and transition code
Change 3120059 on 2016/09/09 by Rolando.Caloca
DR - vk - Static analysis warnings
Change 3120413 on 2016/09/09 by Mark.Satterthwaite
Fix AVFMedia plugin failing when a movie has captions.
#jira UE-35828
Change 3120936 on 2016/09/12 by Ben.Woodhouse
Add slate rendering to the GPU stats
Change 3121204 on 2016/09/12 by Rolando.Caloca
DR - vk - Fix geometry shaders position
- Revert translucent workaround
Change 3121467 on 2016/09/12 by Rolando.Caloca
DR - Fix integration issue (lost some shader defines)
Change 3121862 on 2016/09/12 by Zabir.Hoque
Fixing Code Analysis warnings.
#jira: UE-35860
Change 3122139 on 2016/09/12 by Ben.Woodhouse
Re-enable the checkerboard lighting by default to workaround skin lighting issue in fortnite (again)
#jira UE-35886
Change 3122278 on 2016/09/12 by Zabir.Hoque
2nd Attempt at Code Analysis warnings
[CL 3122339 by Marcus Wassmer in Main branch]
2016-09-12 22:23:27 -04:00
|
|
|
float GetPixelError() const;
|
2014-03-14 14:13:41 -04:00
|
|
|
float GetWeldingThreshold() const;
|
2014-12-10 14:24:09 -05:00
|
|
|
ECheckBoxState ShouldRecalculateNormals() const;
|
2014-03-14 14:13:41 -04:00
|
|
|
float GetHardAngleThreshold() const;
|
|
|
|
|
|
2018-11-16 11:15:08 -05:00
|
|
|
// used by native tool and simplygon
|
2014-03-14 14:13:41 -04:00
|
|
|
void OnPercentTrianglesChanged(float NewValue);
|
2014-07-24 04:28:41 -04:00
|
|
|
void OnPercentTrianglesCommitted(float NewValue, ETextCommit::Type TextCommitType);
|
2018-11-16 11:15:08 -05:00
|
|
|
|
|
|
|
|
// Used by native code only
|
|
|
|
|
void OnPercentVerticesChanged(float NewValue);
|
|
|
|
|
void OnPercentVerticesCommitted(float NewValue, ETextCommit::Type TextCommitType);
|
|
|
|
|
|
|
|
|
|
//used by simplygon only
|
2014-03-14 14:13:41 -04:00
|
|
|
void OnMaxDeviationChanged(float NewValue);
|
2014-07-24 04:28:41 -04:00
|
|
|
void OnMaxDeviationCommitted(float NewValue, ETextCommit::Type TextCommitType);
|
Copying //UE4/Dev-Rendering to //UE4/Dev-Main (Source: //UE4/Dev-Rendering @ 3122278)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3109545 on 2016/09/01 by Zabir.Hoque
Merging DX12 RHIs stage 1.
#Tests Ran InfiltratorDemo, ElementalDemo, ShooterGame
Change 3109580 on 2016/09/01 by Zabir.Hoque
Merging DX12 RHI. Stage 2: Moving XB and Windows APIs to a common location. This will cause a build break, but will allow us to preserve history.
Change 3109632 on 2016/09/01 by Zabir.Hoque
Merge DX12 RHI. Stage 3. Ported all changes and merged RHI into common and Win and XB1 specialized folder. Current with MS partners branch and Release 4.13.
Change 3109690 on 2016/09/01 by Zabir.Hoque
Fixing build break after large merge from partners branch and syncing to latest Dev-Rendering.
Change 3109716 on 2016/09/01 by Zabir.Hoque
Fix build warnings after merge.
Change 3109733 on 2016/09/01 by Zabir.Hoque
More build fixes for things pointing from XboxOneD3D12RHI to D3D12RHI
Change 3109773 on 2016/09/01 by Zabir.Hoque
Fixing code analysis warnings.
Change 3109870 on 2016/09/01 by Rolando.Caloca
DR - Simple clear mode
Change 3110066 on 2016/09/01 by Zabir.Hoque
Remove C++11 feature so VS2013 can compile for Fortnite.
Change 3110335 on 2016/09/01 by Brian.Karis
Fixed double lighting of clear coat, cloth, and eyes
#review-3108222 @Ben.Woodhouse
Change 3110411 on 2016/09/01 by Rolando.Caloca
DR - vk - Fix bogus assert
- Fix pipeline barrier with levelCount=0
Change 3110573 on 2016/09/01 by Zabir.Hoque
Exclude D3D12 merged RHI from Mac Builds.
Change 3110681 on 2016/09/01 by Rolando.Caloca
DR - vk - Swapchain fix for drivers returning infinite swapchain images
Change 3110936 on 2016/09/01 by Rolando.Caloca
DR - vk - Fix crash when dumping unused heaps
- Show file/line if enabled
Change 3111034 on 2016/09/01 by Rolando.Caloca
DR - vk - Fix exclude rect clear
Change 3111139 on 2016/09/01 by Rolando.Caloca
DR - Automatically enable capturing mode if running under RenderDoc
Change 3111170 on 2016/09/01 by Rolando.Caloca
DR - vk - Store max info per descriptor set pool
Change 3111234 on 2016/09/01 by Zabir.Hoque
XB1 compiler warnings.
Change 3111763 on 2016/09/02 by Rolando.Caloca
DR - Fix typo in shader
PR #2759
#jira UE-35496
Change 3111846 on 2016/09/02 by Rolando.Caloca
DR - vk - Update to SDK 1.0.24.0 (including glslang)
Change 3111916 on 2016/09/02 by Ben.Woodhouse
Fix for timestamp query results being broken in the XB1 DX11 RHI (caused by a merge issue with dev-platform)
Also clarify some variable naming
Change 3112048 on 2016/09/02 by Rolando.Caloca
DR - vk - Compile fix for build machines
Change 3112315 on 2016/09/02 by Rolando.Caloca
DR - vk - Added peak usage to mem dump
Change 3112791 on 2016/09/02 by Daniel.Wright
FD3D12PipelineStateCache debug fix
Change 3113483 on 2016/09/05 by Ben.Woodhouse
Fix potential issue with timestamp and occlusion queries overlapping with new query packing optimisation. We may want to put these into separate buffers to avoid reduce the padding with timestamp queries (timestamp queries currently use 4x the memory they actually need due to additional padding)
Change 3113488 on 2016/09/05 by Ben.Woodhouse
GPu profiler : fix for render thread performance issues, enable GPU profiler by default
Avoids RHIThread stalls in query creation by reusing queries via a pool. A FRenderQueryPool class already existed for doing this, so this was moved into the engine to make it accessible from both the engine and renderer modules
Tested on XB1,PS4,PC dx11
Change 3114286 on 2016/09/06 by Chris.Bunner
Copying CL 3114173 from 4.13 - Better enforce render resource limits on widget draw size.Jira UE-26375.
Change 3114883 on 2016/09/06 by Rolando.Caloca
DR - vk - Delete resources on the RHI thread
- Set blend factor to 1
- Added num mips & num layers to RT views
- Added missing destructors
- Fix for crash on rhi thread
Change 3116308 on 2016/09/07 by Rolando.Caloca
DR - vk - New renderpass/transition/barrier rewrite for sm4 (disabled)
- Fixes for 3d texture RTs
Change 3117409 on 2016/09/08 by Gil.Gribb
Merging //UE4/Dev-Main@3117389 to Dev-Rendering (//UE4/Dev-Rendering)
Change 3117445 on 2016/09/08 by Gil.Gribb
Fix merge fallout
Change 3117555 on 2016/09/08 by Rolando.Caloca
DR - Fix merge issue
Change 3117687 on 2016/09/08 by Marc.Olano
Create new Vector Noise material node, and *3DDeriv numerical derivative material functions
Vector Noise node has noise functions with 3D output, including cellnoise (random color per cell), computed noise with vector output, gradient of 3D noise, curl of 3D noise, and version of Voronoi noise returning seed position in the closest Voronoi cell.
3DDeriv functions compute gradient and curl on any expression using centered differences from four samples offset in a tetrahedral pattern (two fewer than the common axis-aligned offset method)
Change 3117696 on 2016/09/08 by Rolando.Caloca
DR - Replicate 4.13.1 fix from 3117678
UE4.13 - Better error reporting when SCW fails/crashes
jira UE-17227
Change 3117720 on 2016/09/08 by Rolando.Caloca
DR - vk - Fix for static analysis
Change 3117786 on 2016/09/08 by Rolando.Caloca
DR - vk - Use new alignment
Change 3118145 on 2016/09/08 by Marcus.Wassmer
Fix async compute clear not waiting for the gfx pipe properly. Also appears to fix a rare PS4 gpu hang.
Change 3118329 on 2016/09/08 by Brian.Karis
Fix screen size calculations for LOD
Change 3118351 on 2016/09/08 by Brian.Karis
Quadric mesh simplifier!
In and working for the first time.
ScreenSize is now correctly calculated from MaxDeviation
Pixel Error now a reduction setting in LOD group.
Binary Heap is fixed and functional.
Still needs to play better with 3rd party reduction.
Change 3118457 on 2016/09/08 by Rolando.Caloca
DR - vk - Fix cube & 3d texture transitions & copies
Change 3118540 on 2016/09/08 by Benjamin.Hyder
Re-Submitting Noise assets to get engine version
Change 3119438 on 2016/09/09 by Rolando.Caloca
DR - vk - Added barrier & cache flushes when reading back GPU memory
- Added cubemap & 3d texture barriers
- Added cubemap & 3d texture copy image
Change 3119518 on 2016/09/09 by Brian.Karis
Fixed compile error
Change 3119580 on 2016/09/09 by Marc.Olano
Documentation for Vector noise
Change 3119710 on 2016/09/09 by Rolando.Caloca
DR - vk - Fix read stencil mask & front/back
Change 3119865 on 2016/09/09 by Rolando.Caloca
DR - vk - RHIReadSurfaceFloatData
- Fix redundant write transitions
- Simplify copy and transition code
Change 3120059 on 2016/09/09 by Rolando.Caloca
DR - vk - Static analysis warnings
Change 3120413 on 2016/09/09 by Mark.Satterthwaite
Fix AVFMedia plugin failing when a movie has captions.
#jira UE-35828
Change 3120936 on 2016/09/12 by Ben.Woodhouse
Add slate rendering to the GPU stats
Change 3121204 on 2016/09/12 by Rolando.Caloca
DR - vk - Fix geometry shaders position
- Revert translucent workaround
Change 3121467 on 2016/09/12 by Rolando.Caloca
DR - Fix integration issue (lost some shader defines)
Change 3121862 on 2016/09/12 by Zabir.Hoque
Fixing Code Analysis warnings.
#jira: UE-35860
Change 3122139 on 2016/09/12 by Ben.Woodhouse
Re-enable the checkerboard lighting by default to workaround skin lighting issue in fortnite (again)
#jira UE-35886
Change 3122278 on 2016/09/12 by Zabir.Hoque
2nd Attempt at Code Analysis warnings
[CL 3122339 by Marcus Wassmer in Main branch]
2016-09-12 22:23:27 -04:00
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void OnPixelErrorChanged(float NewValue);
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void OnPixelErrorCommitted(float NewValue, ETextCommit::Type TextCommitType);
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2014-12-10 14:24:09 -05:00
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void OnRecalculateNormalsChanged(ECheckBoxState NewValue);
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2018-11-16 11:15:08 -05:00
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// used by native tool and simplygon
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2014-03-14 14:13:41 -04:00
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void OnWeldingThresholdChanged(float NewValue);
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2014-07-24 04:28:41 -04:00
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void OnWeldingThresholdCommitted(float NewValue, ETextCommit::Type TextCommitType);
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2018-11-16 11:15:08 -05:00
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// used by simplygon only
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2014-03-14 14:13:41 -04:00
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void OnHardAngleThresholdChanged(float NewValue);
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2014-07-24 04:28:41 -04:00
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void OnHardAngleThresholdCommitted(float NewValue, ETextCommit::Type TextCommitType);
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2014-03-14 14:13:41 -04:00
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void OnSilhouetteImportanceChanged(TSharedPtr<FString> NewValue, ESelectInfo::Type SelectInfo);
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void OnTextureImportanceChanged(TSharedPtr<FString> NewValue, ESelectInfo::Type SelectInfo);
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void OnShadingImportanceChanged(TSharedPtr<FString> NewValue, ESelectInfo::Type SelectInfo);
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2018-11-16 11:15:08 -05:00
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// Used by native tool only.
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void OnTerminationCriterionChanged(TSharedPtr<FString> NewValue, ESelectInfo::Type SelectInfo);
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// Are we using our tool, or simplygon? The tool is only changed during editor restarts
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bool UseNativeToolLayout() const;
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EVisibility GetTriangleCriterionVisibility() const;
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EVisibility GetVertexCriterionVisibility() const;
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2018-12-04 17:36:07 -05:00
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TOptional<int32> GetBaseLODIndex() const;
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void SetBaseLODIndex(int32 NewLODBaseIndex);
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2014-03-14 14:13:41 -04:00
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private:
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TWeakPtr<FLevelOfDetailSettingsLayout> ParentLODSettings;
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FMeshReductionSettings ReductionSettings;
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2018-12-04 17:36:07 -05:00
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int32 CurrentLODIndex;
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2018-12-05 14:55:06 -05:00
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bool bCanReduceMyself;
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2018-11-16 11:15:08 -05:00
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// Used by simplygon
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2014-03-14 14:13:41 -04:00
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TArray<TSharedPtr<FString> > ImportanceOptions;
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TSharedPtr<STextComboBox> SilhouetteCombo;
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TSharedPtr<STextComboBox> TextureCombo;
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TSharedPtr<STextComboBox> ShadingCombo;
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2018-11-16 11:15:08 -05:00
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// Used by quadric simplifier
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TSharedPtr<STextComboBox> TerminationCriterionCombo;
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TArray<TSharedPtr<FString> > TerminationOptions;
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// Identify the actual that this UI drives
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bool bUseQuadricSimplifier;
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2014-03-14 14:13:41 -04:00
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};
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class FMeshSectionSettingsLayout : public TSharedFromThis<FMeshSectionSettingsLayout>
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{
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public:
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2018-05-23 21:04:31 -04:00
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FMeshSectionSettingsLayout( IStaticMeshEditor& InStaticMeshEditor, int32 InLODIndex, TArray<class IDetailCategoryBuilder*> &InLodCategories)
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2014-03-14 14:13:41 -04:00
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: StaticMeshEditor( InStaticMeshEditor )
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, LODIndex( InLODIndex )
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Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 3483207)
#lockdown Nick.Penwarden
#rb na
Change 3483207 on 2017/06/09 by Laurent.Delayen
Batch Animation Compression fixes.
- Fixed incorrect 'MemorySavingsFromPrevious' resulting in picking suboptimal compressors.
- Fixed uncompressed size calculation not taking into account scale component.
- Fixed animations with 'bDoNotOverrideCompression' causing crashes because they were not recompressed.
- Animation with 'bDoNotOverrideCompression' that use the automatic compressions are not skipped by the automatic batch compression.
- Added 'CompressCommandletVersion' to DDC key, so we can force recompression on all animations easily.
Repopulated DDC with all animations.
#!codereview martin.wilson
#!rb lina.halper
#!tests loaded editor, ran a quick game.
Change 3483107 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Non-shipping changes -
Added GPU health check if we are waiting for > 2 secs on the rendering thread
Changed param for GPU health checking from aftermath to gpucrashdebugging
#!tests compiled
#!rb arne
#!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... via CL 3483101 via CL 3483103
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3483106 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Non-shipping changes -
Added GPU health check if we are waiting for > 2 secs on the rendering thread
Changed param for GPU health checking from aftermath to gpucrashdebugging
#!tests compiled
#!rb arne
#!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... via CL 3483101 via CL 3483103
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3483105 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Non-shipping changes -
Added GPU health check if we are waiting for > 2 secs on the rendering thread
Changed param for GPU health checking from aftermath to gpucrashdebugging
#!tests compiled
#!rb arne
#!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... via CL 3483101 via CL 3483103
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3483104 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Non-shipping changes -
Added GPU health check if we are waiting for > 2 secs on the rendering thread
Changed param for GPU health checking from aftermath to gpucrashdebugging
#!tests compiled
#!rb arne
#!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... via CL 3483101 via CL 3483103
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3483103 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Non-shipping changes -
Added GPU health check if we are waiting for > 2 secs on the rendering thread
Changed param for GPU health checking from aftermath to gpucrashdebugging
#!tests compiled
#!rb arne
#!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... via CL 3483101
#!ROBOMERGE-BOT: ORION (Release-40.5 -> Main)
Change 3483101 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Non-shipping changes -
Added GPU health check if we are waiting for > 2 secs on the rendering thread
Changed param for GPU health checking from aftermath to gpucrashdebugging
#!tests compiled
#!rb arne
#!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/...
#!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5)
Change 3483100 on 2017/06/09 by Andrew.Grant
Non-shipping changes -
Added GPU health check if we are waiting for > 2 secs on the rendering thread
Changed param for GPU health checking from aftermath to gpucrashdebugging
#!tests compiled
#!rb arne
Change 3482985 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Fixed up the allocated small pool memory stat.
#!rb Andrew.Grant
#!test Paragon startup
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 via CL 3482449
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3482984 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Fixed up the allocated small pool memory stat.
#!rb Andrew.Grant
#!test Paragon startup
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 via CL 3482449
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3482983 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Fixed up the allocated small pool memory stat.
#!rb Andrew.Grant
#!test Paragon startup
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 via CL 3482449
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3482982 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Fixed up the allocated small pool memory stat.
#!rb Andrew.Grant
#!test Paragon startup
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 via CL 3482449
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3482981 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Fixed up the allocated small pool memory stat.
#!rb Andrew.Grant
#!test Paragon startup
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 via CL 3482449
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3482612 on 2017/06/09 by Frank.Fella
Niagara - Fix various wiring issues.
+ Reverting dynamic inputs no longer leaves the graph disconnected.
+ Reverting dynamic inputs no longer leaves the controls in the stack.
+ Adding multiple dynamic inputs to the same module now wires them correctly.
+ Adding dynamic inputs when there is already an override read now wires correctly.
+ Moving modules with dynamic inputs up and down and removing them now works correctly.
#!tests Everything above.
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3482449 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Fixed up the allocated small pool memory stat.
#!rb Andrew.Grant
#!test Paragon startup
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448
#!ROBOMERGE-BOT: ORION (Release-40.5 -> Main)
Change 3482448 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Fixed up the allocated small pool memory stat.
#!rb Andrew.Grant
#!test Paragon startup
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/...
#!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5)
Change 3482444 on 2017/06/09 by Daniel.Lamb
Fixed up the allocated small pool memory stat.
#!rb Andrew.Grant
#!test Paragon startup
#!lockdown Andrew.Grant
Change 3482261 on 2017/06/09 by Shaun.Kime
Made Get/Set nodes available at all times.
Tweaked the right-click menu on parameter map base to allow for particle namespaced custom variables and also limiting based on script context.
#!rb none
#!tests n/a
Change 3482147 on 2017/06/09 by Shaun.Kime
Fixing crash when updating the vertex data and the vertex attributes are no longer part of the data set.
#!rb none
#!tests opened existing files
Change 3482076 on 2017/06/09 by Wyeth.Johnson
Resave to prevent the constant recompiling of DefaultParticle
Change 3481302 on 2017/06/08 by Shaun.Kime
Adding a FunctionCall derived node type that allows you to set any namespaced pin by name and type.
#!rb none
#!tests created emitter with values in spawn and update
#!codereview frank.fella
Change 3480830 on 2017/06/08 by Laurent.Delayen
First batch of recompressed animations.
#!codereview jay.hosfelt, dwayne.martin
#!lockdown Andrew.Bains
Change 3480524 on 2017/06/08 by Laurent.Delayen
Fixed CompressAnimations Commandlet to work with new DDC refactor.
#!codereview martin.wilson
#!rb lina.halper
#!tests Paragon full animation recompression.
Change 3480278 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Additional logging for OR-38938
#!rb Ryan.Gerleve
#!tests compiled
#!ROBOMERGE-SOURCE: CL 3479906 in //Orion/Release-40.4/... via CL 3479909 via CL 3479910
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3480277 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Additional logging for OR-38938
#!rb Ryan.Gerleve
#!tests compiled
#!ROBOMERGE-SOURCE: CL 3479906 in //Orion/Release-40.4/... via CL 3479909 via CL 3479910
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3480276 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Additional logging for OR-38938
#!rb Ryan.Gerleve
#!tests compiled
#!ROBOMERGE-SOURCE: CL 3479906 in //Orion/Release-40.4/... via CL 3479909 via CL 3479910
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3480273 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Additional logging for OR-38938
#!rb Ryan.Gerleve
#!tests compiled
#!ROBOMERGE-SOURCE: CL 3479906 in //Orion/Release-40.4/... via CL 3479909 via CL 3479910
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3480270 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Additional logging for OR-38938
#!rb Ryan.Gerleve
#!tests compiled
#!ROBOMERGE-SOURCE: CL 3479906 in //Orion/Release-40.4/... via CL 3479909 via CL 3479910
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3480090 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locked 40.3 builds to 3472726
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3479202 in //Orion/Release-40.3/... via CL 3479203 via CL 3479204 via CL 3479205
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3480089 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locked 40.3 builds to 3472726
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3479202 in //Orion/Release-40.3/... via CL 3479203 via CL 3479204 via CL 3479205
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3480088 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locked 40.3 builds to 3472726
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3479202 in //Orion/Release-40.3/... via CL 3479203 via CL 3479204 via CL 3479205
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3480087 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locked 40.3 builds to 3472726
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3479202 in //Orion/Release-40.3/... via CL 3479203 via CL 3479204 via CL 3479205
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3480086 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locked 40.3 builds to 3472726
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3479202 in //Orion/Release-40.3/... via CL 3479203 via CL 3479204 via CL 3479205
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3480085 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Added stats to MallocBinned2.
#!rb Andrew.Grant
#!test Paragon PS4
[CODEREVIEW] Gil.Gribb
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3479159 in //Orion/Release-40.4/... via CL 3479160 via CL 3479161
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3480084 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Added stats to MallocBinned2.
#!rb Andrew.Grant
#!test Paragon PS4
[CODEREVIEW] Gil.Gribb
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3479159 in //Orion/Release-40.4/... via CL 3479160 via CL 3479161
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3480083 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Added stats to MallocBinned2.
#!rb Andrew.Grant
#!test Paragon PS4
[CODEREVIEW] Gil.Gribb
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3479159 in //Orion/Release-40.4/... via CL 3479160 via CL 3479161
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3480082 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Added stats to MallocBinned2.
#!rb Andrew.Grant
#!test Paragon PS4
[CODEREVIEW] Gil.Gribb
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3479159 in //Orion/Release-40.4/... via CL 3479160 via CL 3479161
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3480081 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Added stats to MallocBinned2.
#!rb Andrew.Grant
#!test Paragon PS4
[CODEREVIEW] Gil.Gribb
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3479159 in //Orion/Release-40.4/... via CL 3479160 via CL 3479161
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3480073 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: jeff.williams
Removing implicit requirements to display Badges
Badge requirements are not considered while culling nodes from the build graph. This allowed implicit dependencies resolved before culling to invalidate badges afterwards. Only explicitly declared dependencies are now used to validate badges.
#!rb none
#!tests compile, validated export output
#!ROBOMERGE-SOURCE: CL 3479012 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3480072 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: jeff.williams
Removing implicit requirements to display Badges
Badge requirements are not considered while culling nodes from the build graph. This allowed implicit dependencies resolved before culling to invalidate badges afterwards. Only explicitly declared dependencies are now used to validate badges.
#!rb none
#!tests compile, validated export output
#!ROBOMERGE-SOURCE: CL 3479012 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3480071 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: jeff.williams
Removing implicit requirements to display Badges
Badge requirements are not considered while culling nodes from the build graph. This allowed implicit dependencies resolved before culling to invalidate badges afterwards. Only explicitly declared dependencies are now used to validate badges.
#!rb none
#!tests compile, validated export output
#!ROBOMERGE-SOURCE: CL 3479012 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3480070 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: jeff.williams
Removing implicit requirements to display Badges
Badge requirements are not considered while culling nodes from the build graph. This allowed implicit dependencies resolved before culling to invalidate badges afterwards. Only explicitly declared dependencies are now used to validate badges.
#!rb none
#!tests compile, validated export output
#!ROBOMERGE-SOURCE: CL 3479012 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3480069 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: jeff.williams
Removing implicit requirements to display Badges
Badge requirements are not considered while culling nodes from the build graph. This allowed implicit dependencies resolved before culling to invalidate badges afterwards. Only explicitly declared dependencies are now used to validate badges.
#!rb none
#!tests compile, validated export output
#!ROBOMERGE-SOURCE: CL 3479012 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3479910 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Additional logging for OR-38938
#!rb Ryan.Gerleve
#!tests compiled
#!ROBOMERGE-SOURCE: CL 3479906 in //Orion/Release-40.4/... via CL 3479909
#!ROBOMERGE-BOT: ORION (Release-40.5 -> Main)
Change 3479909 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Additional logging for OR-38938
#!rb Ryan.Gerleve
#!tests compiled
#!ROBOMERGE-SOURCE: CL 3479906 in //Orion/Release-40.4/...
#!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5)
Change 3479906 on 2017/06/08 by Andrew.Grant
Additional logging for OR-38938
#!rb Ryan.Gerleve
#!tests compiled
Change 3479800 on 2017/06/08 by Dan.Hertzka
EditCondition UProperty metadata works on UStruct properties as well (including data table row structs)
- Submitting on behalf of Jamie Dale (thanks Jamie!)
#!rb Jamie.Dale
#!tests EditCondition works for both UClass and UStruct properties
Change 3479765 on 2017/06/08 by Simon.Tovey
Allow overriding of collections per component from BP and a functional test map for it.
#!rb none
#!tests test map works
#!codereview Olaf.Piesche, Frank.Fella, Shaun.Kime
Change 3479205 on 2017/06/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locked 40.3 builds to 3472726
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3479202 in //Orion/Release-40.3/... via CL 3479203 via CL 3479204
#!ROBOMERGE-BOT: ORION (Release-40.5 -> Main)
Change 3479204 on 2017/06/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locked 40.3 builds to 3472726
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3479202 in //Orion/Release-40.3/... via CL 3479203
#!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5)
Change 3479203 on 2017/06/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locked 40.3 builds to 3472726
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3479202 in //Orion/Release-40.3/...
#!ROBOMERGE-BOT: ORION (Release-40.3 -> Release-40.4)
Change 3479202 on 2017/06/07 by Andrew.Grant
Locked 40.3 builds to 3472726
#!ROBOMERGE: !40.4
#!tests #!rb none
Change 3479161 on 2017/06/07 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Added stats to MallocBinned2.
#!rb Andrew.Grant
#!test Paragon PS4
[CODEREVIEW] Gil.Gribb
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3479159 in //Orion/Release-40.4/... via CL 3479160
#!ROBOMERGE-BOT: ORION (Release-40.5 -> Main)
Change 3479160 on 2017/06/07 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Added stats to MallocBinned2.
#!rb Andrew.Grant
#!test Paragon PS4
[CODEREVIEW] Gil.Gribb
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3479159 in //Orion/Release-40.4/...
#!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5)
Change 3479159 on 2017/06/07 by Daniel.Lamb
Added stats to MallocBinned2.
#!rb Andrew.Grant
#!test Paragon PS4
#!codereview Gil.Gribb
#!lockdown Andrew.Grant
Change 3479012 on 2017/06/07 by Jeff.Williams
Removing implicit requirements to display Badges
Badge requirements are not considered while culling nodes from the build graph. This allowed implicit dependencies resolved before culling to invalidate badges afterwards. Only explicitly declared dependencies are now used to validate badges.
#!rb none
#!tests compile, validated export output
Change 3478991 on 2017/06/07 by Shaun.Kime
Added auto-compile to emitters. It is an emitter-wide value, toggled by the dropdown next to the compile button.
#!rb none
#!tests made multiple edits to an emitter
Change 3478976 on 2017/06/07 by Max.Chen
Sequencer: Fix burnin when there are warmup frames. The current time used for the burnin is offset from the playback range's start time. When using warmup frames, the start time will include the warmup time so it needs to be factored out when setting the actual current time for the frame.
#!jira UE-45737
#!rb none
#!codereview andrew.rodham
#!tests none
Change 3478426 on 2017/06/07 by David.Ratti
Expose some ability system stuff to blueprints:
-Query for AGE Handle based on GE Query
-Methods for accessing AGE start/end/duration values
Test asset for bill for example
#!rb none
#!tests pie
#!review-3478427 Jon.Lietz, @John.Nielson
Change 3478424 on 2017/06/07 by Laurent.Delayen
Prevent creating invalid 'VBCompactPoseData', resulting in crashes in Animation Modifiers.
(Fix for licensee crash).
#!rb lina.halper
#!codereview martin.wilson
#!tests Ice sync marker automator from Athomas.
Change 3478151 on 2017/06/07 by David.Ratti
spot edigrate GameplayTagQuery customization fix for crash when editing query on bp defaults.
#!rb none
#!tests compile
Change 3477983 on 2017/06/07 by robomerge
#!ROBOMERGE-AUTHOR: alexis.matte
[NULL MERGE]
Fix morph target import
#!jira OR-38471
#!rb none
#!tests none
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3477453 in //Orion/Release-40.4/... via CL 3477925 via CL 3477941
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3477982 on 2017/06/07 by robomerge
#!ROBOMERGE-AUTHOR: alexis.matte
[NULL MERGE]
Fix morph target import
#!jira OR-38471
#!rb none
#!tests none
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3477453 in //Orion/Release-40.4/... via CL 3477925 via CL 3477941
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3477981 on 2017/06/07 by robomerge
#!ROBOMERGE-AUTHOR: alexis.matte
[NULL MERGE]
Fix morph target import
#!jira OR-38471
#!rb none
#!tests none
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3477453 in //Orion/Release-40.4/... via CL 3477925 via CL 3477941
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3477980 on 2017/06/07 by robomerge
#!ROBOMERGE-AUTHOR: alexis.matte
[NULL MERGE]
Fix morph target import
#!jira OR-38471
#!rb none
#!tests none
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3477453 in //Orion/Release-40.4/... via CL 3477925 via CL 3477941
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3477979 on 2017/06/07 by robomerge
#!ROBOMERGE-AUTHOR: alexis.matte
[NULL MERGE]
Fix morph target import
#!jira OR-38471
#!rb none
#!tests none
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3477453 in //Orion/Release-40.4/... via CL 3477925 via CL 3477941
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3477941 on 2017/06/07 by robomerge
#!ROBOMERGE-AUTHOR: alexis.matte
[NULL MERGE]
Fix morph target import
#!jira OR-38471
#!rb none
#!tests none
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3477453 in //Orion/Release-40.4/... via CL 3477925
#!ROBOMERGE-BOT: ORION (Release-40.5 -> Main)
Change 3477925 on 2017/06/07 by robomerge
#!ROBOMERGE-AUTHOR: alexis.matte
Fix morph target import
#!jira OR-38471
#!rb none
#!tests none
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3477453 in //Orion/Release-40.4/...
#!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5)
#!ROBOMERGE[ORION]: !Main
Change 3477774 on 2017/06/07 by Alexis.Matte
implement a dev-editor cl 3470188
Fix the material isolate for cloth or hair
#!jira UE-38985
#!rb none
#!tests none
Change 3477722 on 2017/06/07 by Don.Eubanks
Re-enabling D-Pad navigation support in card shop.
Exposed OnNavigation to UserWidget in the form of NativeOnNavigation, leveraged this new feature to have the classes I care about (HandEntry / CardShopEquipSlot)
Split out BaseButton_Group's "SelectNextButton" process into "GetButton" and "Select Button" so I could use the GetButton when doing navigation.
#!rb matt.schembari
#!tests Compile DebugGameEditor Win64 / Shipping Client PS4
Change 3477610 on 2017/06/07 by Shaun.Kime
Fixing up emitter nodes in system graph when deleted
#!rb none
#!tests added/removed multiple emitters
Change 3477528 on 2017/06/07 by Simon.Tovey
? Fixed up issue with interface function binding from the removal of variable IDs.
? Fixed issue where system parameters were garbage on the first tick of a system.
? Bypassed issue with component lifetime. When destroying systems in some cases the component is pending kill so it's weak ptr returns null.
We need to investigate this further.
#!rb none
#!tests stuff works
#!codereview Olaf.Piesche, Frank.Fella, Shaun.Kime
Change 3477453 on 2017/06/07 by Alexis.Matte
Fix morph target import
#!jira OR-38471
#!rb none
#!tests none
#!ROBOMERGE: !Main
#!lockdown Andrew.Grant
Change 3477182 on 2017/06/07 by Frank.Fella
Niagara - Rename files from class renames in last check-in.
#!tests Compiled.
#!rb none
Change 3477171 on 2017/06/06 by Frank.Fella
Niagara - Can now add dynamic inputs directly in the stack.
#!tests Added dynamic inputs directly from the stack.
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3477115 on 2017/06/06 by Jeff.Williams
Merging //Orion/Main to Release-40.5 (//Orion/Release-40.5) @3477068
#!rb none
#!tests none
Change 3477098 on 2017/06/06 by Jeff.Williams
Initial branch of files from Release-40.4 (//Orion/Release-40.4) to Release-40.5 (//Orion/Release-40.5)
Change 3476585 on 2017/06/06 by Mieszko.Zielinski
EQS touches to hopefully address the elusive EQS NaN in live build #!Orion
#!test golden path
#!rb none
Change 3476342 on 2017/06/06 by Laurent.Delayen
FCSPose<PoseType>::ConvertToLocalPoses Allow root bone to be modified. Minor optimization: Take out root bone check from loop.
#!rb lina.halper
#!tests Ghost PIE
Change 3476336 on 2017/06/06 by Shaun.Kime
First pass at trying to prevent Wyeth's crash in the EmitterInstance destructor.
#!rb none
#!tests tried iterating with multiple changes between emitters/systems
#!codereview simon.tovey, frank.fella, olaf.piesche
Change 3476160 on 2017/06/06 by Shaun.Kime
Removing ID's from FNiagaraVariables. Reworking existing code to properly handle this.
#!rb none
#!codereview simon.tovey, frank.fella, olaf.piesche
#!tests recompiled and ran existing emitters, created system, iterated between system and emitter
Change 3476157 on 2017/06/06 by Shaun.Kime
Fixing code dependency
#!rb none
#!tests n/a
Change 3476155 on 2017/06/06 by Shaun.Kime
Added ability to get Emitter alias from parameter map
#!tests n/a
#!rb none
Change 3476152 on 2017/06/06 by Shaun.Kime
Fixing comment so that system tooltip was meaningful from creation menu
#!rb none
#!tests n/a
Change 3476148 on 2017/06/06 by Shaun.Kime
Removing gamethread checks as we use a parallel for to update emitter instances, causing this to always fail with multiple emitters in a system.
#!rb none
#!codereview simon.tovey, olaf.piesche
#!tests added multiple emitters and didn't crash
Change 3475898 on 2017/06/06 by Mieszko.Zielinski
Manual recreation of CL#!3465092 #!UE4
By LukaszF: "fixed navigation area modifiers created from shape components: sphere and capsule"
#!test golden path
#!rb none
Change 3475817 on 2017/06/06 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Now with correctly unshelved CL - made Aftermath a command line option
#!tests compiled, verified initialziation is command line driven
#!rb none
#!ROBOMERGE-SOURCE: CL 3475810 in //Orion/Release-40.4/... via CL 3475812
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3475816 on 2017/06/06 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Now with correctly unshelved CL - made Aftermath a command line option
#!tests compiled, verified initialziation is command line driven
#!rb none
#!ROBOMERGE-SOURCE: CL 3475810 in //Orion/Release-40.4/... via CL 3475812
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3475815 on 2017/06/06 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Now with correctly unshelved CL - made Aftermath a command line option
#!tests compiled, verified initialziation is command line driven
#!rb none
#!ROBOMERGE-SOURCE: CL 3475810 in //Orion/Release-40.4/... via CL 3475812
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3475814 on 2017/06/06 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Now with correctly unshelved CL - made Aftermath a command line option
#!tests compiled, verified initialziation is command line driven
#!rb none
#!ROBOMERGE-SOURCE: CL 3475810 in //Orion/Release-40.4/... via CL 3475812
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3475813 on 2017/06/06 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Now with correctly unshelved CL - made Aftermath a command line option
#!tests compiled, verified initialziation is command line driven
#!rb none
#!ROBOMERGE-SOURCE: CL 3475810 in //Orion/Release-40.4/... via CL 3475812
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3475812 on 2017/06/06 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Now with correctly unshelved CL - made Aftermath a command line option
#!tests compiled, verified initialziation is command line driven
#!rb none
#!ROBOMERGE-SOURCE: CL 3475810 in //Orion/Release-40.4/...
#!ROBOMERGE-BOT: ORION (Release-40.4 -> Main)
Change 3475810 on 2017/06/06 by Andrew.Grant
Now with correctly unshelved CL - made Aftermath a command line option
#!tests compiled, verified initialziation is command line driven
#!rb none
Change 3475792 on 2017/06/06 by Jon.Lietz
item cooldowns
- added in native ability class (UOrionSourceItemAbility) that will be repsonsible for item keyword cooldowns and cost.
- Moved Application, trigger and activation/deactivation of itemkeywords out of the deck instance and into UOrionSourceItemAbility.
- added in support for cultivate card trait
- added in to the engine FAbilityEndedData that will pass through delegates what ability ended the spec handle and if it was cancelled or not
- added 2 delegates for when abilities end, one inside UAbilitySystemComponent::NotifyAbilityEnded() the other in UGameplayAbility::EndAbility() they bost pass through a const FAbilityEndedData&
#!rb david.ratti
#!tests buy and play cards
Change 3475760 on 2017/06/06 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Made aftermath iniitialization off by default and controlled by the -aftermath command line option
Logs are now warnings if aftermath is requested but can't be initialized
#!tests verified command line test works
#!rb none
@marcus.wassmer, @arne.schober
#!ROBOMERGE-SOURCE: CL 3475753 in //Orion/Release-40.4/... via CL 3475755
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3475759 on 2017/06/06 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Made aftermath iniitialization off by default and controlled by the -aftermath command line option
Logs are now warnings if aftermath is requested but can't be initialized
#!tests verified command line test works
#!rb none
@marcus.wassmer, @arne.schober
#!ROBOMERGE-SOURCE: CL 3475753 in //Orion/Release-40.4/... via CL 3475755
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3475758 on 2017/06/06 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Made aftermath iniitialization off by default and controlled by the -aftermath command line option
Logs are now warnings if aftermath is requested but can't be initialized
#!tests verified command line test works
#!rb none
@marcus.wassmer, @arne.schober
#!ROBOMERGE-SOURCE: CL 3475753 in //Orion/Release-40.4/... via CL 3475755
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3475757 on 2017/06/06 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Made aftermath iniitialization off by default and controlled by the -aftermath command line option
Logs are now warnings if aftermath is requested but can't be initialized
#!tests verified command line test works
#!rb none
@marcus.wassmer, @arne.schober
#!ROBOMERGE-SOURCE: CL 3475753 in //Orion/Release-40.4/... via CL 3475755
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3475756 on 2017/06/06 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Made aftermath iniitialization off by default and controlled by the -aftermath command line option
Logs are now warnings if aftermath is requested but can't be initialized
#!tests verified command line test works
#!rb none
@marcus.wassmer, @arne.schober
#!ROBOMERGE-SOURCE: CL 3475753 in //Orion/Release-40.4/... via CL 3475755
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3475755 on 2017/06/06 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Made aftermath iniitialization off by default and controlled by the -aftermath command line option
Logs are now warnings if aftermath is requested but can't be initialized
#!tests verified command line test works
#!rb none
@marcus.wassmer, @arne.schober
#!ROBOMERGE-SOURCE: CL 3475753 in //Orion/Release-40.4/...
#!ROBOMERGE-BOT: ORION (Release-40.4 -> Main)
Change 3475753 on 2017/06/06 by Andrew.Grant
Made aftermath iniitialization off by default and controlled by the -aftermath command line option
Logs are now warnings if aftermath is requested but can't be initialized
#!tests verified command line test works
#!rb none
#!review-3475754 @marcus.wassmer, @arne.schober
Change 3475491 on 2017/06/06 by Simon.Tovey
Feeding parameter collection values into simulaitons.
? Setup binding from parameter collections to simulation exec contexts. Data is fed in now.
? Modified names of collection parameter such that they're always uniquely associated with a particular collection. In case two sets use the same name for example.
Required some name conversion between the internals and the UI.
? Modified node to not link to params by ID as they will be removed shortly.
? NiagaraWorldManager now ticking to push parameter data from global collections.
? Added BP function library call to grab the global collection instance for a collection and BP getters and setters for instances.
? Components also can override the global instance though this isn't hooked up to anything as yet. I imagine this will be handy for creating override volumes in the world and having components interpolate between those similar to post process volumes.
Minor/unrelated
? Fixed crash on exit. Changed system instance in component to be Unique ptr and always access via component to more direcly control lifetime.
? Crash fix when getting matrices from parameter map. TypeEditorUtilities was null.
? Fixed bug in GetTypeDefaultValue()
? Fixed property tagging on FNiagaraStatScope
#!tests emitters work. Data is fed in.
#!rb none
#!codereview Olaf.Piesche, Shaun.Kime, Frank.Fella
Change 3474483 on 2017/06/05 by Laurent.Delayen
Added new BlendBoneByChannel AnimNode to blend two poses, per bone, per channel. For example blend only translation from Pelvis.
#!rb none
#!test Ghost
#!codereview lina.halper
Change 3474099 on 2017/06/05 by Alexis.Matte
Copy/paste material should copy paste only the material instance
#!rb none
#!test none
Change 3474073 on 2017/06/05 by Daniel.Lamb
Added estimated timing for reatltime updates.
#!rb Trivial
#!test Launch build paragon.
Change 3474066 on 2017/06/05 by Daniel.Lamb
Increased heartbeat frequency for realtime cooking.
#!rb Trivial
#!test Realtime cooking
Change 3473623 on 2017/06/05 by Daniel.Lamb
Using notimeouts on client and server when running realtime cooking, as the client is slowed down making it timeout.
#!rb Trivial
#!test Realtime cook paragon orion_entry.
Change 3473484 on 2017/06/05 by Frank.Fella
Niagara - Preliminary support for dynamic inputs.
#!tests Dynamic inputs are shown in the stack UI and their inputs are editable.
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3473481 on 2017/06/05 by Frank.Fella
Niagara - Highlight the connecting wire when hovering the wire itself or one of it's connected pins.
#!tests The wire highlights.
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3473480 on 2017/06/05 by Frank.Fella
Niagara - Notify the graph that it has changed when adding and connecting pins on a node with dynamic pins.
#!tests The graph is now shown as modified and needing compiling when connecting or adding pins on a node with dynamic pins.
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3473479 on 2017/06/05 by Frank.Fella
Niagara - Fix an issue where module inputs were not getting aliased correctly when there was more than one of the same node when modifying them from the stack.
#!test The inputs now get aliased correctly.
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3472889 on 2017/06/03 by Andrew.Grant
Fixed merge error
#!tests compiled
#!rb none
Change 3472547 on 2017/06/02 by Olaf.Piesche
Use the correct number of instances after sim step; this makes killing particles work properly in GPU sim
#!codereview simon.tovey
#!rb none
#!tests GPUTest emitter and OrbitalMotion test emitter
Change 3472452 on 2017/06/02 by Olaf.Piesche
More GPU spawn fixes; no more garbage particles in buffers after spawning with GPU simulation
Bit more cleanup
#!rb none
#!tests GPUTest emitter
#!codereview simon.tovey
Change 3472284 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - if the specified build has a client but not a server, fallback to using the editor as a server
@Daniel.Lamb
#!tests ran Gauntlet on build with / without server
#!rb -
#!ROBOMERGE-SOURCE: CL 3471727 in //Orion/Release-40.3/... via CL 3472202 via CL 3472213
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3472283 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - if the specified build has a client but not a server, fallback to using the editor as a server
@Daniel.Lamb
#!tests ran Gauntlet on build with / without server
#!rb -
#!ROBOMERGE-SOURCE: CL 3471727 in //Orion/Release-40.3/... via CL 3472202 via CL 3472213
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3472282 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - if the specified build has a client but not a server, fallback to using the editor as a server
@Daniel.Lamb
#!tests ran Gauntlet on build with / without server
#!rb -
#!ROBOMERGE-SOURCE: CL 3471727 in //Orion/Release-40.3/... via CL 3472202 via CL 3472213
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3472278 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - if the specified build has a client but not a server, fallback to using the editor as a server
@Daniel.Lamb
#!tests ran Gauntlet on build with / without server
#!rb -
#!ROBOMERGE-SOURCE: CL 3471727 in //Orion/Release-40.3/... via CL 3472202 via CL 3472213
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3472275 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - if the specified build has a client but not a server, fallback to using the editor as a server
@Daniel.Lamb
#!tests ran Gauntlet on build with / without server
#!rb -
#!ROBOMERGE-SOURCE: CL 3471727 in //Orion/Release-40.3/... via CL 3472202 via CL 3472213
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3472213 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - if the specified build has a client but not a server, fallback to using the editor as a server
@Daniel.Lamb
#!tests ran Gauntlet on build with / without server
#!rb -
#!ROBOMERGE-SOURCE: CL 3471727 in //Orion/Release-40.3/... via CL 3472202
#!ROBOMERGE-BOT: ORION (Release-40.4 -> Main)
Change 3472202 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - if the specified build has a client but not a server, fallback to using the editor as a server
@Daniel.Lamb
#!tests ran Gauntlet on build with / without server
#!rb -
#!ROBOMERGE-SOURCE: CL 3471727 in //Orion/Release-40.3/...
#!ROBOMERGE-BOT: ORION (Release-40.3 -> Release-40.4)
Change 3471976 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: nick.reid
Gauntlet script fixes
#!tests ran locally
#!rb AG
#!ROBOMERGE-SOURCE: CL 3471604 in //Orion/Release-40.4/... via CL 3471809
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3471975 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: nick.reid
Gauntlet script fixes
#!tests ran locally
#!rb AG
#!ROBOMERGE-SOURCE: CL 3471604 in //Orion/Release-40.4/... via CL 3471809
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3471974 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: nick.reid
Gauntlet script fixes
#!tests ran locally
#!rb AG
#!ROBOMERGE-SOURCE: CL 3471604 in //Orion/Release-40.4/... via CL 3471809
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3471973 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: nick.reid
Gauntlet script fixes
#!tests ran locally
#!rb AG
#!ROBOMERGE-SOURCE: CL 3471604 in //Orion/Release-40.4/... via CL 3471809
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3471972 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: nick.reid
Gauntlet script fixes
#!tests ran locally
#!rb AG
#!ROBOMERGE-SOURCE: CL 3471604 in //Orion/Release-40.4/... via CL 3471809
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3471966 on 2017/06/02 by Andrew.Grant
Fixed robomerge integration
#!tests #!rb none
Change 3471845 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: nick.reid
AG - made local builds use editor server
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3471566 in //Orion/Release-40.4/... via CL 3471806
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3471844 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: nick.reid
AG - made local builds use editor server
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3471566 in //Orion/Release-40.4/... via CL 3471806
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3471843 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: nick.reid
AG - made local builds use editor server
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3471566 in //Orion/Release-40.4/... via CL 3471806
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3471842 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: nick.reid
AG - made local builds use editor server
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3471566 in //Orion/Release-40.4/... via CL 3471806
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3471835 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: ben.marsh
Remove setting to copy full crash dumps to \\epicgames.net\root\Projects\Paragon\QA_CrashReports. Don't think anyone is using this.
#!rb none
#!ROBOMERGE-SOURCE: CL 3471379 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3471834 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: ben.marsh
Remove setting to copy full crash dumps to \\epicgames.net\root\Projects\Paragon\QA_CrashReports. Don't think anyone is using this.
#!rb none
#!ROBOMERGE-SOURCE: CL 3471379 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3471833 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: ben.marsh
Remove setting to copy full crash dumps to \\epicgames.net\root\Projects\Paragon\QA_CrashReports. Don't think anyone is using this.
#!rb none
#!ROBOMERGE-SOURCE: CL 3471379 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3471832 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: ben.marsh
Remove setting to copy full crash dumps to \\epicgames.net\root\Projects\Paragon\QA_CrashReports. Don't think anyone is using this.
#!rb none
#!ROBOMERGE-SOURCE: CL 3471379 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3471831 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: ben.marsh
Remove setting to copy full crash dumps to \\epicgames.net\root\Projects\Paragon\QA_CrashReports. Don't think anyone is using this.
#!rb none
#!ROBOMERGE-SOURCE: CL 3471379 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3471809 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: nick.reid
Gauntlet script fixes
#!tests ran locally
#!rb AG
#!ROBOMERGE-SOURCE: CL 3471604 in //Orion/Release-40.4/...
#!ROBOMERGE-BOT: ORION (Release-40.4 -> Main)
Change 3471806 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: nick.reid
AG - made local builds use editor server
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3471566 in //Orion/Release-40.4/...
#!ROBOMERGE-BOT: ORION (Release-40.4 -> Main)
Change 3471727 on 2017/06/02 by Andrew.Grant
Gauntlet - if the specified build has a client but not a server, fallback to using the editor as a server
#!review-3471728 @Daniel.Lamb
#!tests ran Gauntlet on build with / without server
#!rb -
Change 3471689 on 2017/06/02 by Zak.Middleton
#!ue4-orion - Added virtual OnClientCorrectionReceived() to CharacterMovement.
Stubbed implementation for Orion to be replaced/augmented for analytics.
#!codereview Andrew.Grant
#!rb none
#!jira OR-37131
#!tests Multi PIE
Change 3471654 on 2017/06/02 by Andrew.Grant
Merging file cull from //Orion/Main to Dev-Balance (//Orion/Dev-Balance)
#!tests #!rb na
Change 3471627 on 2017/06/02 by Andrew.Grant
Merging file pruning from //Orion/Main to Dev-Cinematics (//Orion/Dev-Cinematics)
#!tests #!rb na
Change 3471604 on 2017/06/02 by Nick.Reid
Gauntlet script fixes
#!tests ran locally
#!rb AG
Change 3471566 on 2017/06/02 by Nick.Reid
AG - made local builds use editor server
#!tests ran locally
#!rb none
Change 3471379 on 2017/06/02 by Ben.Marsh
Remove setting to copy full crash dumps to \\epicgames.net\root\Projects\Paragon\QA_CrashReports. Don't think anyone is using this.
#!rb none
Change 3471304 on 2017/06/02 by andrew.grant
Removing some unused files to free up space across branches
#!tests compiled locally, preflighted standard build
#!rb none
#!ROBOMERGE-SOURCE: CL 3470976 in //Orion/Release-40.2/... via CL 3471002 via CL 3471024 via CL 3471072
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
#!ROBOMERGE-SAYS: Unresolved conflicts. andrew.grant, please merge this change by hand.
//ROBOMERGE_ORION_Dev_General/Engine/Source/ThirdParty/PhysX/Lib/Win32/VS2015/APEX_Clothing_x86.lib
//ROBOMERGE_ORION_Dev_General/Engine/Source/ThirdParty/PhysX/Lib/Win32/VS2015/APEX_ClothingCHECKED_x86.lib
//ROBOMERGE_ORION_Dev_General/Engine/Source/ThirdParty/PhysX/Lib/Win32/VS2015/APEX_ClothingPROFILE_x86.lib
//ROBOMERGE_ORION_Dev_General/Engine/Source/ThirdParty/PhysX/Lib/Win32/VS2015/APEX_Destructible_x86.lib
//ROBOMERGE_ORION_Dev_General/Engine/Source/ThirdParty/PhysX/Lib/Win32/VS2015/APEX_DestructibleCHECKED_x86.lib
//ROBOMERGE_ORION_Dev_General/Engine/Source/ThirdParty/PhysX/Lib/Win32/VS2015/APEX_DestructiblePROFILE_x86.lib
//ROBOMERGE_ORION_Dev_General/Engine/Source/ThirdParty/PhysX...
#!CodeReview: andrew.grant, jason.bestimt, jeff.williams
Change 3471231 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Removing some unused files to free up space across branches
#!tests compiled locally, preflighted standard build
#!rb none
#!ROBOMERGE-SOURCE: CL 3470976 in //Orion/Release-40.2/... via CL 3471002 via CL 3471024 via CL 3471072
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3471205 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Removing some unused files to free up space across branches
#!tests compiled locally, preflighted standard build
#!rb none
#!ROBOMERGE-SOURCE: CL 3470976 in //Orion/Release-40.2/... via CL 3471002 via CL 3471024 via CL 3471072
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3471072 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Removing some unused files to free up space across branches
#!tests compiled locally, preflighted standard build
#!rb none
#!ROBOMERGE-SOURCE: CL 3470976 in //Orion/Release-40.2/... via CL 3471002 via CL 3471024
#!ROBOMERGE-BOT: ORION (Release-40.4 -> Main)
Change 3471024 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Removing some unused files to free up space across branches
#!tests compiled locally, preflighted standard build
#!rb none
#!ROBOMERGE-SOURCE: CL 3470976 in //Orion/Release-40.2/... via CL 3471002
#!ROBOMERGE-BOT: ORION (Release-40.3 -> Release-40.4)
Change 3471002 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Removing some unused files to free up space across branches
#!tests compiled locally, preflighted standard build
#!rb none
#!ROBOMERGE-SOURCE: CL 3470976 in //Orion/Release-40.2/...
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3)
Change 3470976 on 2017/06/01 by Andrew.Grant
Removing some unused files to free up space across branches
#!tests compiled locally, preflighted standard build
#!rb none
Change 3470672 on 2017/06/01 by Daniel.Lamb
Added new commandline argument for gauntlet which allows seperate client commands.
Fixed realtime cooking to pass commandline options correctly to the server and client.
#!rb None
#!test Realtime cooking paragon
Change 3470645 on 2017/06/01 by Olaf.Piesche
GPU sim part 2; cleanup, more bug fixing
#!lockdown Andrew.Bains
#!codereview simon.tovey
#!rb none
#!tests the usual
Change 3470636 on 2017/06/01 by Daniel.Lamb
Improved startup time of editor by reducing number of automatic cook platforms for realtime cooking.
#!rb Trivial
#!test Editor paragon.
Change 3470472 on 2017/06/01 by Shaun.Kime
Checkpointing work on compiling system and emitter graph. Very simple graphs of these types work now. No harm has befallen any of the previously working graphs.
Some constants did change and you will MANUALLY NEED TO UPDATE any graphs referencing them.
// Engine parameters are always read-only, no matter what level you are at.
Engine.DeltaTime
Engine.InverseDeltaTime
Engine.ExecutionCount
Engine.Owner.Position
Engine.Owner.Velocity
Engine.Owner.XAxis
Engine.Owner.YAxis
Engine.Owner.ZAxis
Engine.Owner.LocalToWorld
Engine.Owner.WorldToLocal
Engine.Owner.LocalToWorldTransposed
Engine.Owner.WorldToLocalTransposed
// System parameters are writable in System Spawn/Update scripts and read-only otherwise.
System.Age
// Emitter parameters are writable in System Spawn/Update & Emitter Spawn/Update scripts and read-only otherwise.
Emitter.Age
Emitter.SpawnRate
Emitter.SpawnInterval
Emitter.InterpSpawnStartDt
Emitter.PreviousSpawnRemainder
#!rb none
#!tests all existing graphs
#!code.review frank.fella, simon.tovey, olaf.piesche
Change 3469908 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Bumped script version to grab new publishing tools
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3469901 in //Orion/Release-40.3/... via CL 3469902 via CL 3469903
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3469907 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Bumped script version to grab new publishing tools
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3469901 in //Orion/Release-40.3/... via CL 3469902 via CL 3469903
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3469906 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Bumped script version to grab new publishing tools
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3469901 in //Orion/Release-40.3/... via CL 3469902 via CL 3469903
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3469905 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Bumped script version to grab new publishing tools
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3469901 in //Orion/Release-40.3/... via CL 3469902 via CL 3469903
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3469904 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Bumped script version to grab new publishing tools
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3469901 in //Orion/Release-40.3/... via CL 3469902 via CL 3469903
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3469903 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Bumped script version to grab new publishing tools
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3469901 in //Orion/Release-40.3/... via CL 3469902
#!ROBOMERGE-BOT: ORION (Release-40.4 -> Main)
Change 3469902 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Bumped script version to grab new publishing tools
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3469901 in //Orion/Release-40.3/...
#!ROBOMERGE-BOT: ORION (Release-40.3 -> Release-40.4)
Change 3469901 on 2017/06/01 by Andrew.Grant
Bumped script version to grab new publishing tools
#!tests #!rb none
Change 3469459 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
UBT Merge from BenM:
UBT: Fix single-file compile causing a different UHT manifest to be generated, potentially excluding hidden dependencies.
#!rb none
#!tests single file compile
#!ROBOMERGE-SOURCE: CL 3469454 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3469458 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
UBT Merge from BenM:
UBT: Fix single-file compile causing a different UHT manifest to be generated, potentially excluding hidden dependencies.
#!rb none
#!tests single file compile
#!ROBOMERGE-SOURCE: CL 3469454 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3469457 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
UBT Merge from BenM:
UBT: Fix single-file compile causing a different UHT manifest to be generated, potentially excluding hidden dependencies.
#!rb none
#!tests single file compile
#!ROBOMERGE-SOURCE: CL 3469454 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3469455 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
UBT Merge from BenM:
UBT: Fix single-file compile causing a different UHT manifest to be generated, potentially excluding hidden dependencies.
#!rb none
#!tests single file compile
#!ROBOMERGE-SOURCE: CL 3469454 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3469454 on 2017/06/01 by David.Ratti
UBT Merge from BenM:
UBT: Fix single-file compile causing a different UHT manifest to be generated, potentially excluding hidden dependencies.
#!rb none
#!tests single file compile
Change 3469422 on 2017/06/01 by Nick.Darnell
Cursor - We shouldn't try to map the cursor for "None". Also fixing the ensure to use printf formatting.
#!fyi Matt.Schembari
#!rb none
#!tests ran on PS4
Change 3469368 on 2017/06/01 by Daniel.Lamb
Added support for precooked cook on the fly with realtime updates.
Prefly for short.
#!rb Andrew.Grant
#!review-3468486 @Andrew.Grant, @Ben.Zeigler
#!test Cook paragon, prefly paragon, shared cooked builds paragon
Change 3469261 on 2017/06/01 by Simon.Tovey
Main thrust of this CL is to improve parameter handling for both code complexity and performance.
Also paves the way for simple binding of parameter collections.
- Refactored much execution work into FNiagaraScriptExecutionContext and made them persistent objects. This should be usable for system level scripts too.
- Moved paraemter storage to use FNiagaraParameterStore. Done away with all those arrays and searching to build a final temp buffer for execution.
- Same buffer should work for CPU and GPU.
- Now binding directly between parameter stores to push data down into execution contexts that use it.
- Future CL will extend systems to bind to the parameter collections they use so edits to said collection will automatically propagate down into using emtiters.
- Changed parameter collections slightly so their instances will always have the same layout and have a copy of all the collection's data. Will remove a couple of cases where a rebind would be required at runtime.
MISC
- Moved stats id creation to the script itself as this data was being duplicated for every emitter.
- Moved previous frame parameter data for interpolated spawn to the start of the parameter buffer to better fit in with other changes.
- Various minor bug fixes.
#!rb Shaun.Kime
#!tests Test emitters work. Maybe a few issues with GPU sim which I'll work through with Olaf.
#!codereview Shaun.Kime, Frank.Fella, Olaf.Piesche
Change 3469232 on 2017/06/01 by Ben.Marsh
UBT: Fix single-file compile causing a different UHT manifest to be generated, potentially excluding hidden dependencies.
#!rb none
#!fyi David.Ratti
#!tests single file compile
Change 3468842 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Changed 'ensureAlways' to 'ensure' in EnvQueryInstance.cpp #!UE4
A temp fix for hitches in OR-39101. Looking for a root cause now.
#!rb none
#!test golden path
#!jira OR-39101
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3468105 in //Orion/Release-40.3/... via CL 3468106 via CL 3468107
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3468841 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Changed 'ensureAlways' to 'ensure' in EnvQueryInstance.cpp #!UE4
A temp fix for hitches in OR-39101. Looking for a root cause now.
#!rb none
#!test golden path
#!jira OR-39101
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3468105 in //Orion/Release-40.3/... via CL 3468106 via CL 3468107
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3468840 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Changed 'ensureAlways' to 'ensure' in EnvQueryInstance.cpp #!UE4
A temp fix for hitches in OR-39101. Looking for a root cause now.
#!rb none
#!test golden path
#!jira OR-39101
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3468105 in //Orion/Release-40.3/... via CL 3468106 via CL 3468107
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3468839 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Changed 'ensureAlways' to 'ensure' in EnvQueryInstance.cpp #!UE4
A temp fix for hitches in OR-39101. Looking for a root cause now.
#!rb none
#!test golden path
#!jira OR-39101
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3468105 in //Orion/Release-40.3/... via CL 3468106 via CL 3468107
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3468838 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Changed 'ensureAlways' to 'ensure' in EnvQueryInstance.cpp #!UE4
A temp fix for hitches in OR-39101. Looking for a root cause now.
#!rb none
#!test golden path
#!jira OR-39101
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3468105 in //Orion/Release-40.3/... via CL 3468106 via CL 3468107
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3468797 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locking Release-40.2 to network CL 3464164
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3467826 in //Orion/Release-40.2/... via CL 3467827 via CL 3467828 via CL 3467829
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3468796 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locking Release-40.2 to network CL 3464164
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3467826 in //Orion/Release-40.2/... via CL 3467827 via CL 3467828 via CL 3467829
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3468795 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locking Release-40.2 to network CL 3464164
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3467826 in //Orion/Release-40.2/... via CL 3467827 via CL 3467828 via CL 3467829
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3468794 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locking Release-40.2 to network CL 3464164
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3467826 in //Orion/Release-40.2/... via CL 3467827 via CL 3467828 via CL 3467829
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3468793 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locking Release-40.2 to network CL 3464164
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3467826 in //Orion/Release-40.2/... via CL 3467827 via CL 3467828 via CL 3467829
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3468661 on 2017/05/31 by Andrew.Grant
Merging fix, mostly to get a new CL
#!tests #!rb none
Change 3468321 on 2017/05/31 by Andrew.Grant
Merging //Orion/Dev-General @ 3466840 to Dev-General-Playtest (//Orion/Dev-General-Playtest)
#!tests #!rb none
Change 3468107 on 2017/05/31 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Changed 'ensureAlways' to 'ensure' in EnvQueryInstance.cpp #!UE4
A temp fix for hitches in OR-39101. Looking for a root cause now.
#!rb none
#!test golden path
#!jira OR-39101
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3468105 in //Orion/Release-40.3/... via CL 3468106
#!ROBOMERGE-BOT: ORION (Release-40.4 -> Main)
Change 3468106 on 2017/05/31 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Changed 'ensureAlways' to 'ensure' in EnvQueryInstance.cpp #!UE4
A temp fix for hitches in OR-39101. Looking for a root cause now.
#!rb none
#!test golden path
#!jira OR-39101
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3468105 in //Orion/Release-40.3/...
#!ROBOMERGE-BOT: ORION (Release-40.3 -> Release-40.4)
Change 3468105 on 2017/05/31 by Mieszko.Zielinski
Changed 'ensureAlways' to 'ensure' in EnvQueryInstance.cpp #!UE4
A temp fix for hitches in OR-39101. Looking for a root cause now.
#!rb none
#!test golden path
#!jira OR-39101
#!lockdown Andrew.Grant
Change 3467855 on 2017/05/31 by Andrew.Grant
Removed leftover test-code
#!tests #!rb none
Change 3467840 on 2017/05/31 by Andrew.Grant
"redirected tag still in table" message will only be a warning if the redirected tag is not used as part of other hierarchies.
E.g. Changing Foo to NewFoo will warn if NewFoo is still in the table, and Foo.Bar1 does not exist.
#!review-3467804 @David.Ratti
#!jira OR-39005
#!tests verified warning is skipped
#!rb none
Change 3467829 on 2017/05/31 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locking Release-40.2 to network CL 3464164
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3467826 in //Orion/Release-40.2/... via CL 3467827 via CL 3467828
#!ROBOMERGE-BOT: ORION (Release-40.4 -> Main)
Change 3467828 on 2017/05/31 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locking Release-40.2 to network CL 3464164
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3467826 in //Orion/Release-40.2/... via CL 3467827
#!ROBOMERGE-BOT: ORION (Release-40.3 -> Release-40.4)
Change 3467827 on 2017/05/31 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locking Release-40.2 to network CL 3464164
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3467826 in //Orion/Release-40.2/...
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3)
Change 3467826 on 2017/05/31 by Andrew.Grant
Locking Release-40.2 to network CL 3464164
#!tests #!rb na
#!ROBOMERGE: !40.3
Change 3467610 on 2017/05/31 by David.Ratti
Ability System: add non debug methods for getting direct access to attribute mods.
#!rb none
#!tests golden path
#!review-3467611 @Jon.Lietz
Change 3467358 on 2017/05/31 by Andrew.Grant
Better fix for crash loading maps via content browser from TomS
#!tests compiled, verified can still load astrolabe via content browser
#!rb TomS
Change 3466840 on 2017/05/31 by Andrew.Grant
Better implementation of 3466788 workaround - now append old delegates to any new ones that have been added
#!tests opened several maps
#!rb none
Change 3466811 on 2017/05/30 by Jeff.Williams
Merging //Orion/Main to Release-40.4 (//Orion/Release-40.4)
#!rb none
#!tests none
Change 3466796 on 2017/05/30 by Jeff.Williams
Initial branch of files from Release-40.3 (//Orion/Release-40.3) to Release-40.4 (//Orion/Release-40.4)
Change 3466788 on 2017/05/30 by Andrew.Grant
Work-around for crash that can occur when loading a map that contains skeletal meshes via the content browser
#!tests no longer crash loading astrolable via content browser
#!rb none
Change 3466787 on 2017/05/30 by Andrew.Grant
Back out revision 33 from //Orion/Dev-General/Engine/Source/Runtime/Renderer/Private/RendererScene.cpp
#!tests #!rb none
Change 3466773 on 2017/05/30 by Andrew.Grant
Work-around for crash loading levels from the content browser
#!tests double-clicking Astrolobe no longer crashes
#!rb none
Change 3466192 on 2017/05/30 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed engine hitch delegate to provide source of hitch as well as duration.
Changed OrionGameState_Moba hitch reporting to issue HITCHHUNTER logs for clients as well as servers.
OrionGameState_Moba now checks for an elapsed time > HitchThreshold while ticking. If reported this indicated outside forces are hampering the games ability to run at framerate
#!tests ran solo game
#!rb none
@jason.bestimt, @daniel.lamb
#!ROBOMERGE-SOURCE: CL 3464148 in //Orion/Release-40.1/... via CL 3464150 via CL 3464151 via CL 3464152
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3466191 on 2017/05/30 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed engine hitch delegate to provide source of hitch as well as duration.
Changed OrionGameState_Moba hitch reporting to issue HITCHHUNTER logs for clients as well as servers.
OrionGameState_Moba now checks for an elapsed time > HitchThreshold while ticking. If reported this indicated outside forces are hampering the games ability to run at framerate
#!tests ran solo game
#!rb none
@jason.bestimt, @daniel.lamb
#!ROBOMERGE-SOURCE: CL 3464148 in //Orion/Release-40.1/... via CL 3464150 via CL 3464151 via CL 3464152
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3466190 on 2017/05/30 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed engine hitch delegate to provide source of hitch as well as duration.
Changed OrionGameState_Moba hitch reporting to issue HITCHHUNTER logs for clients as well as servers.
OrionGameState_Moba now checks for an elapsed time > HitchThreshold while ticking. If reported this indicated outside forces are hampering the games ability to run at framerate
#!tests ran solo game
#!rb none
@jason.bestimt, @daniel.lamb
#!ROBOMERGE-SOURCE: CL 3464148 in //Orion/Release-40.1/... via CL 3464150 via CL 3464151 via CL 3464152
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3466189 on 2017/05/30 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed engine hitch delegate to provide source of hitch as well as duration.
Changed OrionGameState_Moba hitch reporting to issue HITCHHUNTER logs for clients as well as servers.
OrionGameState_Moba now checks for an elapsed time > HitchThreshold while ticking. If reported this indicated outside forces are hampering the games ability to run at framerate
#!tests ran solo game
#!rb none
@jason.bestimt, @daniel.lamb
#!ROBOMERGE-SOURCE: CL 3464148 in //Orion/Release-40.1/... via CL 3464150 via CL 3464151 via CL 3464152
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3466188 on 2017/05/30 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed engine hitch delegate to provide source of hitch as well as duration.
Changed OrionGameState_Moba hitch reporting to issue HITCHHUNTER logs for clients as well as servers.
OrionGameState_Moba now checks for an elapsed time > HitchThreshold while ticking. If reported this indicated outside forces are hampering the games ability to run at framerate
#!tests ran solo game
#!rb none
@jason.bestimt, @daniel.lamb
#!ROBOMERGE-SOURCE: CL 3464148 in //Orion/Release-40.1/... via CL 3464150 via CL 3464151 via CL 3464152
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3466187 on 2017/05/30 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added config setting for amount of time to spend per-frame checkpointing actors.
Previously this was unbound (0) on Orion and would take ~60ms every second. In theory that means it needs a timeslice of 0.06ms each frame, but I'm going to be super generous and give it 4ms..
#!tests ran local game and verified timeslice value is set and obeyed
#!rb none
@jason.bestimt, @daniel.lamb, @ryan.gerleve
#!ROBOMERGE-SOURCE: CL 3464140 in //Orion/Release-40.1/... via CL 3464143 via CL 3464145 via CL 3464147
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3466186 on 2017/05/30 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added config setting for amount of time to spend per-frame checkpointing actors.
Previously this was unbound (0) on Orion and would take ~60ms every second. In theory that means it needs a timeslice of 0.06ms each frame, but I'm going to be super generous and give it 4ms..
#!tests ran local game and verified timeslice value is set and obeyed
#!rb none
@jason.bestimt, @daniel.lamb, @ryan.gerleve
#!ROBOMERGE-SOURCE: CL 3464140 in //Orion/Release-40.1/... via CL 3464143 via CL 3464145 via CL 3464147
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3466185 on 2017/05/30 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added config setting for amount of time to spend per-frame checkpointing actors.
Previously this was unbound (0) on Orion and would take ~60ms every second. In theory that means it needs a timeslice of 0.06ms each frame, but I'm going to be super generous and give it 4ms..
#!tests ran local game and verified timeslice value is set and obeyed
#!rb none
@jason.bestimt, @daniel.lamb, @ryan.gerleve
#!ROBOMERGE-SOURCE: CL 3464140 in //Orion/Release-40.1/... via CL 3464143 via CL 3464145 via CL 3464147
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3466184 on 2017/05/30 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added config setting for amount of time to spend per-frame checkpointing actors.
Previously this was unbound (0) on Orion and would take ~60ms every second. In theory that means it needs a timeslice of 0.06ms each frame, but I'm going to be super generous and give it 4ms..
#!tests ran local game and verified timeslice value is set and obeyed
#!rb none
@jason.bestimt, @daniel.lamb, @ryan.gerleve
#!ROBOMERGE-SOURCE: CL 3464140 in //Orion/Release-40.1/... via CL 3464143 via CL 3464145 via CL 3464147
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3466183 on 2017/05/30 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added config setting for amount of time to spend per-frame checkpointing actors.
Previously this was unbound (0) on Orion and would take ~60ms every second. In theory that means it needs a timeslice of 0.06ms each frame, but I'm going to be super generous and give it 4ms..
#!tests ran local game and verified timeslice value is set and obeyed
#!rb none
@jason.bestimt, @daniel.lamb, @ryan.gerleve
#!ROBOMERGE-SOURCE: CL 3464140 in //Orion/Release-40.1/... via CL 3464143 via CL 3464145 via CL 3464147
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3466182 on 2017/05/30 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Removed debounce period from Timeguard reporting. Unlike stat dumphitches these are low overhead so one report is not
going to guarantee another hitch.
#!tests ran solo game locally
#!rb none
@daniel.lamb, @jason.bestimt
#!ROBOMERGE-SOURCE: CL 3464138 in //Orion/Release-40.1/... via CL 3464142 via CL 3464144 via CL 3464146
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3466181 on 2017/05/30 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Removed debounce period from Timeguard reporting. Unlike stat dumphitches these are low overhead so one report is not
going to guarantee another hitch.
#!tests ran solo game locally
#!rb none
@daniel.lamb, @jason.bestimt
#!ROBOMERGE-SOURCE: CL 3464138 in //Orion/Release-40.1/... via CL 3464142 via CL 3464144 via CL 3464146
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3466180 on 2017/05/30 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Removed debounce period from Timeguard reporting. Unlike stat dumphitches these are low overhead so one report is not
going to guarantee another hitch.
#!tests ran solo game locally
#!rb none
@daniel.lamb, @jason.bestimt
#!ROBOMERGE-SOURCE: CL 3464138 in //Orion/Release-40.1/... via CL 3464142 via CL 3464144 via CL 3464146
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3466177 on 2017/05/30 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Removed debounce period from Timeguard reporting. Unlike stat dumphitches these are low overhead so one report is not
going to guarantee another hitch.
#!tests ran solo game locally
#!rb none
@daniel.lamb, @jason.bestimt
#!ROBOMERGE-SOURCE: CL 3464138 in //Orion/Release-40.1/... via CL 3464142 via CL 3464144 via CL 3464146
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3466176 on 2017/05/30 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Removed debounce period from Timeguard reporting. Unlike stat dumphitches these are low overhead so one report is not
going to guarantee another hitch.
#!tests ran solo game locally
#!rb none
@daniel.lamb, @jason.bestimt
#!ROBOMERGE-SOURCE: CL 3464138 in //Orion/Release-40.1/... via CL 3464142 via CL 3464144 via CL 3464146
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3466175 on 2017/05/30 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Moved WorldTick timeguard into world tick for clarity.
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3464134 in //Orion/Release-40.1/... via CL 3464135 via CL 3464136 via CL 3464137
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3466172 on 2017/05/30 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Moved WorldTick timeguard into world tick for clarity.
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3464134 in //Orion/Release-40.1/... via CL 3464135 via CL 3464136 via CL 3464137
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3466171 on 2017/05/30 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Moved WorldTick timeguard into world tick for clarity.
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3464134 in //Orion/Release-40.1/... via CL 3464135 via CL 3464136 via CL 3464137
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3466170 on 2017/05/30 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Moved WorldTick timeguard into world tick for clarity.
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3464134 in //Orion/Release-40.1/... via CL 3464135 via CL 3464136 via CL 3464137
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3466169 on 2017/05/30 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Moved WorldTick timeguard into world tick for clarity.
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3464134 in //Orion/Release-40.1/... via CL 3464135 via CL 3464136 via CL 3464137
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3465947 on 2017/05/30 by Andrew.Grant
Initial branch of files from Dev-General (//Orion/Dev-General) to Dev-General-Playtest (//Orion/Dev-General-Playtest)
Change 3465650 on 2017/05/30 by Mieszko.Zielinski
Plugged in Playbook-declared initial bot behaviors #!Orion
The first behavior is going down to the jungle and placing wards
Also:
Implemented an Orion AITask for graph-pathfinding
#!test golden path
#!rb none
Change 3465622 on 2017/05/30 by Mieszko.Zielinski
Fixed a bug in PathFollowingComponent's path segment switching that could result in wrong behavior or crashes #!UE4
#!rb Lukasz.Furman
#!test golden path
Change 3465382 on 2017/05/30 by Alexis.Matte
Fix two morph target crash
#!rb jeanmichel.dignard
#!test none
#!jira OR-38471
Change 3464152 on 2017/05/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed engine hitch delegate to provide source of hitch as well as duration.
Changed OrionGameState_Moba hitch reporting to issue HITCHHUNTER logs for clients as well as servers.
OrionGameState_Moba now checks for an elapsed time > HitchThreshold while ticking. If reported this indicated outside forces are hampering the games ability to run at framerate
#!tests ran solo game
#!rb none
@jason.bestimt, @daniel.lamb
#!ROBOMERGE-SOURCE: CL 3464148 in //Orion/Release-40.1/... via CL 3464150 via CL 3464151
#!ROBOMERGE-BOT: ORION (Release-40.3 -> Main)
Change 3464151 on 2017/05/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed engine hitch delegate to provide source of hitch as well as duration.
Changed OrionGameState_Moba hitch reporting to issue HITCHHUNTER logs for clients as well as servers.
OrionGameState_Moba now checks for an elapsed time > HitchThreshold while ticking. If reported this indicated outside forces are hampering the games ability to run at framerate
#!tests ran solo game
#!rb none
@jason.bestimt, @daniel.lamb
#!ROBOMERGE-SOURCE: CL 3464148 in //Orion/Release-40.1/... via CL 3464150
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3)
Change 3464150 on 2017/05/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed engine hitch delegate to provide source of hitch as well as duration.
Changed OrionGameState_Moba hitch reporting to issue HITCHHUNTER logs for clients as well as servers.
OrionGameState_Moba now checks for an elapsed time > HitchThreshold while ticking. If reported this indicated outside forces are hampering the games ability to run at framerate
#!tests ran solo game
#!rb none
@jason.bestimt, @daniel.lamb
#!ROBOMERGE-SOURCE: CL 3464148 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3464148 on 2017/05/29 by Andrew.Grant
Changed engine hitch delegate to provide source of hitch as well as duration.
Changed OrionGameState_Moba hitch reporting to issue HITCHHUNTER logs for clients as well as servers.
OrionGameState_Moba now checks for an elapsed time > HitchThreshold while ticking. If reported this indicated outside forces are hampering the games ability to run at framerate
#!tests ran solo game
#!rb none
#!review-3464149 @jason.bestimt, @daniel.lamb
Change 3464147 on 2017/05/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added config setting for amount of time to spend per-frame checkpointing actors.
Previously this was unbound (0) on Orion and would take ~60ms every second. In theory that means it needs a timeslice of 0.06ms each frame, but I'm going to be super generous and give it 4ms..
#!tests ran local game and verified timeslice value is set and obeyed
#!rb none
@jason.bestimt, @daniel.lamb, @ryan.gerleve
#!ROBOMERGE-SOURCE: CL 3464140 in //Orion/Release-40.1/... via CL 3464143 via CL 3464145
#!ROBOMERGE-BOT: ORION (Release-40.3 -> Main)
Change 3464146 on 2017/05/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Removed debounce period from Timeguard reporting. Unlike stat dumphitches these are low overhead so one report is not
going to guarantee another hitch.
#!tests ran solo game locally
#!rb none
@daniel.lamb, @jason.bestimt
#!ROBOMERGE-SOURCE: CL 3464138 in //Orion/Release-40.1/... via CL 3464142 via CL 3464144
#!ROBOMERGE-BOT: ORION (Release-40.3 -> Main)
Change 3464145 on 2017/05/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added config setting for amount of time to spend per-frame checkpointing actors.
Previously this was unbound (0) on Orion and would take ~60ms every second. In theory that means it needs a timeslice of 0.06ms each frame, but I'm going to be super generous and give it 4ms..
#!tests ran local game and verified timeslice value is set and obeyed
#!rb none
@jason.bestimt, @daniel.lamb, @ryan.gerleve
#!ROBOMERGE-SOURCE: CL 3464140 in //Orion/Release-40.1/... via CL 3464143
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3)
Change 3464144 on 2017/05/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Removed debounce period from Timeguard reporting. Unlike stat dumphitches these are low overhead so one report is not
going to guarantee another hitch.
#!tests ran solo game locally
#!rb none
@daniel.lamb, @jason.bestimt
#!ROBOMERGE-SOURCE: CL 3464138 in //Orion/Release-40.1/... via CL 3464142
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3)
Change 3464143 on 2017/05/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added config setting for amount of time to spend per-frame checkpointing actors.
Previously this was unbound (0) on Orion and would take ~60ms every second. In theory that means it needs a timeslice of 0.06ms each frame, but I'm going to be super generous and give it 4ms..
#!tests ran local game and verified timeslice value is set and obeyed
#!rb none
@jason.bestimt, @daniel.lamb, @ryan.gerleve
#!ROBOMERGE-SOURCE: CL 3464140 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3464142 on 2017/05/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Removed debounce period from Timeguard reporting. Unlike stat dumphitches these are low overhead so one report is not
going to guarantee another hitch.
#!tests ran solo game locally
#!rb none
@daniel.lamb, @jason.bestimt
#!ROBOMERGE-SOURCE: CL 3464138 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3464140 on 2017/05/29 by Andrew.Grant
Added config setting for amount of time to spend per-frame checkpointing actors.
Previously this was unbound (0) on Orion and would take ~60ms every second. In theory that means it needs a timeslice of 0.06ms each frame, but I'm going to be super generous and give it 4ms..
#!tests ran local game and verified timeslice value is set and obeyed
#!rb none
#!review-3464141 @jason.bestimt, @daniel.lamb, @ryan.gerleve
Change 3464138 on 2017/05/29 by Andrew.Grant
Removed debounce period from Timeguard reporting. Unlike stat dumphitches these are low overhead so one report is not
going to guarantee another hitch.
#!tests ran solo game locally
#!rb none
#!review-3464139 @daniel.lamb, @jason.bestimt
Change 3464137 on 2017/05/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Moved WorldTick timeguard into world tick for clarity.
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3464134 in //Orion/Release-40.1/... via CL 3464135 via CL 3464136
#!ROBOMERGE-BOT: ORION (Release-40.3 -> Main)
Change 3464136 on 2017/05/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Moved WorldTick timeguard into world tick for clarity.
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3464134 in //Orion/Release-40.1/... via CL 3464135
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3)
Change 3464135 on 2017/05/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Moved WorldTick timeguard into world tick for clarity.
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3464134 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3464134 on 2017/05/29 by Andrew.Grant
Moved WorldTick timeguard into world tick for clarity.
#!tests compiled
#!rb none
Change 3463889 on 2017/05/28 by David.Ratti
refactor GE creation menu code to be less nesty
#!rb none
#!tests compiles on my machine
Change 3462711 on 2017/05/26 by David.Ratti
Ensure unique asset name when creating GEs through GE creation menu (currently disabled until builder issue sorted)
#!rb none
#!tests editor
Change 3462619 on 2017/05/26 by Olaf.Piesche
GPU sim work - WARNING: WORK IN PROGRESS
You can get something on screen, but there's cleanup and bug fixing still left to do. Trying to get this checked in to avoid more merging problems in the near future. GPU dispatch execution works, rendering of sprites no longer creates an explicit vertex buffer and should be quite a bit faster for CPU sim as well.
Still working on getting the sim step moved over entirely to the simulation batcher; currently, this has all sorts of problems with GPU sim, so please be advised that switching an emitter to GPU sim will currently not work with anything that uses data interfaces AND MAY CRASH YOUR MACHINE in rare instances. I'm working on finalizing the remaining steps.
tl;dr: CPU simulation should be unaffected. CPU rendering of sprites should be faster. GPU sim may make the universe implode.
#!tests checked test emitters in CPU mode, ran GPUTest in GPU mode (works with known bugs when spawning)
#!lockdown andrew.bains
#!codereview simon.tovey
#!rb none
Change 3462617 on 2017/05/26 by Matt.Kuhlenschmidt
Exposed new methods of adding a struct on scope to a details panel and have it work properly with customizations.
Refactored the niagrata script panel to use a proper details customization instead of custom widgets
#!rb frank.fella
#!tests niagara
Change 3462568 on 2017/05/26 by Andrew.Grant
Disabling UGameplayEffectCreationMenu::AddMenuExtensions to get a build out.
#!tests #!rb none
Change 3462372 on 2017/05/26 by Andrew.Grant
Disable optimizations around this function to see if it prevents internal compiler errors on build machines.
(Could be due to builders not running VS2015 SP3)
#!tests compiled locally
#!rb none
#!review-3462373 @David.Ratti
Change 3462362 on 2017/05/26 by David.Ratti
Fix for periodic damage GEs not properly pushing a GE context when they tick/execute. Was causing warnings / qualifiers to no work on periodic GEs.
#!rb none
#!tests pie
#!review-3462364 @Jon.Lietz
Change 3462161 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: paul.moore
[MatchMaking]
- Merging MMS changes from DevGeneral to Main for v40.5.
#!tests matchmaking, solo match, PS4 #!rb none
#!lockdown andrew.grant
#!ROBOMERGE-SOURCE: CL 3461655 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3462160 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: paul.moore
[MatchMaking]
- Merging MMS changes from DevGeneral to Main for v40.5.
#!tests matchmaking, solo match, PS4 #!rb none
#!lockdown andrew.grant
#!ROBOMERGE-SOURCE: CL 3461655 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3462159 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: paul.moore
[MatchMaking]
- Merging MMS changes from DevGeneral to Main for v40.5.
#!tests matchmaking, solo match, PS4 #!rb none
#!lockdown andrew.grant
#!ROBOMERGE-SOURCE: CL 3461655 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3462158 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: paul.moore
[MatchMaking]
- Merging MMS changes from DevGeneral to Main for v40.5.
#!tests matchmaking, solo match, PS4 #!rb none
#!lockdown andrew.grant
#!ROBOMERGE-SOURCE: CL 3461655 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3461941 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue where test reports could fail
Minor tweaks to adjust time before hitch warnings occur to be more generous and prevent false positives
Only show loaded mcp items during an object report
#!tests ran soak test
#!rb none
#!ROBOMERGE-SOURCE: CL 3460175 in //Orion/Release-40.1/... via CL 3460176 via CL 3460177 via CL 3460178
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3461940 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue where test reports could fail
Minor tweaks to adjust time before hitch warnings occur to be more generous and prevent false positives
Only show loaded mcp items during an object report
#!tests ran soak test
#!rb none
#!ROBOMERGE-SOURCE: CL 3460175 in //Orion/Release-40.1/... via CL 3460176 via CL 3460177 via CL 3460178
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3461939 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue where test reports could fail
Minor tweaks to adjust time before hitch warnings occur to be more generous and prevent false positives
Only show loaded mcp items during an object report
#!tests ran soak test
#!rb none
#!ROBOMERGE-SOURCE: CL 3460175 in //Orion/Release-40.1/... via CL 3460176 via CL 3460177 via CL 3460178
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3461938 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue where test reports could fail
Minor tweaks to adjust time before hitch warnings occur to be more generous and prevent false positives
Only show loaded mcp items during an object report
#!tests ran soak test
#!rb none
#!ROBOMERGE-SOURCE: CL 3460175 in //Orion/Release-40.1/... via CL 3460176 via CL 3460177 via CL 3460178
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3461937 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue where test reports could fail
Minor tweaks to adjust time before hitch warnings occur to be more generous and prevent false positives
Only show loaded mcp items during an object report
#!tests ran soak test
#!rb none
#!ROBOMERGE-SOURCE: CL 3460175 in //Orion/Release-40.1/... via CL 3460176 via CL 3460177 via CL 3460178
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3461868 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed Physics PreTick timeguard to something that seems more appropriate
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3459699 in //Orion/Release-40.1/... via CL 3459701 via CL 3459702 via CL 3459703
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3461867 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed Physics PreTick timeguard to something that seems more appropriate
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3459699 in //Orion/Release-40.1/... via CL 3459701 via CL 3459702 via CL 3459703
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3461866 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed Physics PreTick timeguard to something that seems more appropriate
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3459699 in //Orion/Release-40.1/... via CL 3459701 via CL 3459702 via CL 3459703
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3461865 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed Physics PreTick timeguard to something that seems more appropriate
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3459699 in //Orion/Release-40.1/... via CL 3459701 via CL 3459702 via CL 3459703
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3461861 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed Physics PreTick timeguard to something that seems more appropriate
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3459699 in //Orion/Release-40.1/... via CL 3459701 via CL 3459702 via CL 3459703
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3461655 on 2017/05/26 by Paul.Moore
[MatchMaking]
- Merging MMS changes from DevGeneral to Main for v40.5.
#!tests matchmaking, solo match, PS4 #!rb none
#!lockdown andrew.grant
Change 3461648 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added TimeGuard's to more points in World Tick
#!tests compiled server, ran locally
#!rb none
@David.Ratti
#!ROBOMERGE-SOURCE: CL 3457691 in //Orion/Release-40.1/... via CL 3457695 via CL 3457696 via CL 3457697
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3461645 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added TimeGuard's to more points in World Tick
#!tests compiled server, ran locally
#!rb none
@David.Ratti
#!ROBOMERGE-SOURCE: CL 3457691 in //Orion/Release-40.1/... via CL 3457695 via CL 3457696 via CL 3457697
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3461644 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added TimeGuard's to more points in World Tick
#!tests compiled server, ran locally
#!rb none
@David.Ratti
#!ROBOMERGE-SOURCE: CL 3457691 in //Orion/Release-40.1/... via CL 3457695 via CL 3457696 via CL 3457697
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3461643 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added TimeGuard's to more points in World Tick
#!tests compiled server, ran locally
#!rb none
@David.Ratti
#!ROBOMERGE-SOURCE: CL 3457691 in //Orion/Release-40.1/... via CL 3457695 via CL 3457696 via CL 3457697
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3461642 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added TimeGuard's to more points in World Tick
#!tests compiled server, ran locally
#!rb none
@David.Ratti
#!ROBOMERGE-SOURCE: CL 3457691 in //Orion/Release-40.1/... via CL 3457695 via CL 3457696 via CL 3457697
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3461598 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Stability improvements to EnvironmentPerfTest
#!tests ran test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3457367 in //Orion/Release-40.1/... via CL 3457369 via CL 3457370 via CL 3457371
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3461597 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Stability improvements to EnvironmentPerfTest
#!tests ran test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3457367 in //Orion/Release-40.1/... via CL 3457369 via CL 3457370 via CL 3457371
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3461596 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Stability improvements to EnvironmentPerfTest
#!tests ran test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3457367 in //Orion/Release-40.1/... via CL 3457369 via CL 3457370 via CL 3457371
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3461595 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Stability improvements to EnvironmentPerfTest
#!tests ran test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3457367 in //Orion/Release-40.1/... via CL 3457369 via CL 3457370 via CL 3457371
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3461594 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Stability improvements to EnvironmentPerfTest
#!tests ran test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3457367 in //Orion/Release-40.1/... via CL 3457369 via CL 3457370 via CL 3457371
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3461566 on 2017/05/26 by Andrew.Grant
Merging blocked robomerge change from //Orion/Main to Dev-UI (//Orion/Dev-UI)
#!tests #!rb none
Change 3461507 on 2017/05/26 by andrew.grant
Merging some files from //Orion/Release-40.3 that were left stranded
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3456847 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
#!ROBOMERGE-SAYS: Unresolved conflicts. andrew.grant, please merge this change by hand.
//ROBOMERGE_ORION_Dev_General/OrionGame/Source/OrionGame/OrionEngine.h
#!CodeReview: andrew.grant, jason.bestimt, jeff.williams
Change 3461500 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging some files from //Orion/Release-40.3 that were left stranded
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3456847 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3461499 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging some files from //Orion/Release-40.3 that were left stranded
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3456847 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3461498 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging some files from //Orion/Release-40.3 that were left stranded
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3456847 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3461495 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Add better way of getting peak memory for test report
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3456821 in //Orion/Release-40.1/... via CL 3456822 via CL 3456823 via CL 3456829
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3461494 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Add better way of getting peak memory for test report
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3456821 in //Orion/Release-40.1/... via CL 3456822 via CL 3456823 via CL 3456829
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3461493 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Add better way of getting peak memory for test report
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3456821 in //Orion/Release-40.1/... via CL 3456822 via CL 3456823 via CL 3456829
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3461492 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Add better way of getting peak memory for test report
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3456821 in //Orion/Release-40.1/... via CL 3456822 via CL 3456823 via CL 3456829
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3461491 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Add better way of getting peak memory for test report
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3456821 in //Orion/Release-40.1/... via CL 3456822 via CL 3456823 via CL 3456829
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3461467 on 2017/05/26 by David.Ratti
GameplayEffectCreationMenu
Data driven way to add heirachial list of common parent GEs that is accessible through content browser's right click menus
Designers can maintain configable list of gameplay effects they want to appear in these menus.
#!rb none
#!tests editor
#!review-3461469 @Billy.Bramer
Change 3461385 on 2017/05/26 by David.Ratti
Change FContentBrowserModule::AssetContextMenuExtenders to use FContentBrowserMenuExtender_SelectedPaths delegate types. This enables extenders to get current path of the content browser.
#!review-3461386 @Jamie.Dale
#!rb none
#!tests editor
Change 3461347 on 2017/05/26 by Andrew.Grant
Restored deprecation mark
#!rb #!tests none
Change 3461343 on 2017/05/26 by Don.Eubanks
Added in some Analog Cursor features from Fortnite.
OrionAnalogCursor now supports an "auto hover" mode, where Navigation events cause the cursor to be teleported to the center of the destination widget. In Orion specifically we support using the left stick to transition out of Auto Hover mode back into regular analog cursor mode.
Not-yet-implemented features:
* Need better resuming when transitioning from stick to d-pad, currently things you hover are not automatically focused, but they should be so that navigation will pick up at the right spot.
* Cursor doesn't properly fully hide on PC in PIE (potentially also in Client), needs more investigation.
Added some better hover coloring / state data in Card Shop / Attribute Row so the d-pad highlighting is more apparent.
#!rb philip.buuck
#!tests Used d-pad to navigate through Card Shop, verified transition to sticks and back. Verified that the feature does not work in the FrontEnd.
Change 3460684 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Unshelved from pending changelist '3456731':
Improved memory test reporting and added support for running against older builds
#!test ran test on old 39.5 build
#!rb none
//ROBOMERGE_ORION_Main/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Orion/Tests/OrionTest.BaselinePerformance.cs
[CODEREVIEW] andrew.grant, jason.bestimt, jeff.williams
#!ROBOMERGE-SOURCE: CL 3456726 in //Orion/Release-40.1/... via CL 3456729 via CL 3456730 via CL 3456756
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3460683 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Unshelved from pending changelist '3456731':
Improved memory test reporting and added support for running against older builds
#!test ran test on old 39.5 build
#!rb none
//ROBOMERGE_ORION_Main/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Orion/Tests/OrionTest.BaselinePerformance.cs
[CODEREVIEW] andrew.grant, jason.bestimt, jeff.williams
#!ROBOMERGE-SOURCE: CL 3456726 in //Orion/Release-40.1/... via CL 3456729 via CL 3456730 via CL 3456756
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3460682 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Unshelved from pending changelist '3456731':
Improved memory test reporting and added support for running against older builds
#!test ran test on old 39.5 build
#!rb none
//ROBOMERGE_ORION_Main/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Orion/Tests/OrionTest.BaselinePerformance.cs
[CODEREVIEW] andrew.grant, jason.bestimt, jeff.williams
#!ROBOMERGE-SOURCE: CL 3456726 in //Orion/Release-40.1/... via CL 3456729 via CL 3456730 via CL 3456756
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3460681 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Unshelved from pending changelist '3456731':
Improved memory test reporting and added support for running against older builds
#!test ran test on old 39.5 build
#!rb none
//ROBOMERGE_ORION_Main/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Orion/Tests/OrionTest.BaselinePerformance.cs
[CODEREVIEW] andrew.grant, jason.bestimt, jeff.williams
#!ROBOMERGE-SOURCE: CL 3456726 in //Orion/Release-40.1/... via CL 3456729 via CL 3456730 via CL 3456756
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3460680 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Unshelved from pending changelist '3456731':
Improved memory test reporting and added support for running against older builds
#!test ran test on old 39.5 build
#!rb none
//ROBOMERGE_ORION_Main/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Orion/Tests/OrionTest.BaselinePerformance.cs
[CODEREVIEW] andrew.grant, jason.bestimt, jeff.williams
#!ROBOMERGE-SOURCE: CL 3456726 in //Orion/Release-40.1/... via CL 3456729 via CL 3456730 via CL 3456756
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3460654 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Version locked v40.1 to 3452376
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3456644 in //Orion/Release-40.1/... via CL 3456645 via CL 3456649 via CL 3456650
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3460653 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Version locked v40.1 to 3452376
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3456644 in //Orion/Release-40.1/... via CL 3456645 via CL 3456649 via CL 3456650
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3460652 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Version locked v40.1 to 3452376
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3456644 in //Orion/Release-40.1/... via CL 3456645 via CL 3456649 via CL 3456650
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3460651 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Version locked v40.1 to 3452376
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3456644 in //Orion/Release-40.1/... via CL 3456645 via CL 3456649 via CL 3456650
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3460650 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Version locked v40.1 to 3452376
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3456644 in //Orion/Release-40.1/... via CL 3456645 via CL 3456649 via CL 3456650
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3460649 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Merge support for flat additive attribute channel from CL 3454524
#!rb none
#!test compile
#!ROBOMERGE-SOURCE: CL 3456500 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3460648 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Merge support for flat additive attribute channel from CL 3454524
#!rb none
#!test compile
#!ROBOMERGE-SOURCE: CL 3456500 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3460647 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Merge support for flat additive attribute channel from CL 3454524
#!rb none
#!test compile
#!ROBOMERGE-SOURCE: CL 3456500 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3460645 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Merge support for flat additive attribute channel from CL 3454524
#!rb none
#!test compile
#!ROBOMERGE-SOURCE: CL 3456500 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3460428 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Include TimeSinceBoot in memreport, and PS4 heap sizes in mem report
#!tests Local memory testing
#!rb none
#!ROBOMERGE-SOURCE: CL 3455640 in //Orion/Release-40.1/... via CL 3455642 via CL 3455697
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3460427 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Include TimeSinceBoot in memreport, and PS4 heap sizes in mem report
#!tests Local memory testing
#!rb none
#!ROBOMERGE-SOURCE: CL 3455640 in //Orion/Release-40.1/... via CL 3455642 via CL 3455697
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3460426 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Include TimeSinceBoot in memreport, and PS4 heap sizes in mem report
#!tests Local memory testing
#!rb none
#!ROBOMERGE-SOURCE: CL 3455640 in //Orion/Release-40.1/... via CL 3455642 via CL 3455697
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3460425 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Include TimeSinceBoot in memreport, and PS4 heap sizes in mem report
#!tests Local memory testing
#!rb none
#!ROBOMERGE-SOURCE: CL 3455640 in //Orion/Release-40.1/... via CL 3455642 via CL 3455697
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3460424 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Include TimeSinceBoot in memreport, and PS4 heap sizes in mem report
#!tests Local memory testing
#!rb none
#!ROBOMERGE-SOURCE: CL 3455640 in //Orion/Release-40.1/... via CL 3455642 via CL 3455697
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3460398 on 2017/05/25 by Andrew.Grant
Fix for non-unity issues
#!tests #!rb none
Change 3460178 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue where test reports could fail
Minor tweaks to adjust time before hitch warnings occur to be more generous and prevent false positives
Only show loaded mcp items during an object report
#!tests ran soak test
#!rb none
#!ROBOMERGE-SOURCE: CL 3460175 in //Orion/Release-40.1/... via CL 3460176 via CL 3460177
#!ROBOMERGE-BOT: ORION (Release-40.3 -> Main)
Change 3460177 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue where test reports could fail
Minor tweaks to adjust time before hitch warnings occur to be more generous and prevent false positives
Only show loaded mcp items during an object report
#!tests ran soak test
#!rb none
#!ROBOMERGE-SOURCE: CL 3460175 in //Orion/Release-40.1/... via CL 3460176
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3)
Change 3460176 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue where test reports could fail
Minor tweaks to adjust time before hitch warnings occur to be more generous and prevent false positives
Only show loaded mcp items during an object report
#!tests ran soak test
#!rb none
#!ROBOMERGE-SOURCE: CL 3460175 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3460175 on 2017/05/25 by Andrew.Grant
Fixed issue where test reports could fail
Minor tweaks to adjust time before hitch warnings occur to be more generous and prevent false positives
Only show loaded mcp items during an object report
#!tests ran soak test
#!rb none
Change 3460120 on 2017/05/25 by Alexis.Matte
Fix Unregistering of SelectLodChanged delegate for staticmesh editor
#!jira UE-45346
#!rb none
#!tests none
Change 3459820 on 2017/05/25 by Shaun.Kime
Compile error fix
#!rb none
#!tests n/a
Change 3459703 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed Physics PreTick timeguard to something that seems more appropriate
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3459699 in //Orion/Release-40.1/... via CL 3459701 via CL 3459702
#!ROBOMERGE-BOT: ORION (Release-40.3 -> Main)
Change 3459702 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed Physics PreTick timeguard to something that seems more appropriate
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3459699 in //Orion/Release-40.1/... via CL 3459701
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3)
Change 3459701 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed Physics PreTick timeguard to something that seems more appropriate
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3459699 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3459699 on 2017/05/25 by Andrew.Grant
Changed Physics PreTick timeguard to something that seems more appropriate
#!tests ran locally
#!rb none
Change 3459190 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Tweaked MemoryReport test
- Always dump a memreport on a state change (very useful for comparing two builds)
- Only dump leak/alloc reports if > 1m into the game (While notimeouts stops the game disconnecting, draft and moba games don't do well if the client is non-responsive).
#!tests ran MemReport test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3452458 in //Orion/Release-40.1/... via CL 3452461 via CL 3452484
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3459189 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Tweaked MemoryReport test
- Always dump a memreport on a state change (very useful for comparing two builds)
- Only dump leak/alloc reports if > 1m into the game (While notimeouts stops the game disconnecting, draft and moba games don't do well if the client is non-responsive).
#!tests ran MemReport test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3452458 in //Orion/Release-40.1/... via CL 3452461 via CL 3452484
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3459188 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Tweaked MemoryReport test
- Always dump a memreport on a state change (very useful for comparing two builds)
- Only dump leak/alloc reports if > 1m into the game (While notimeouts stops the game disconnecting, draft and moba games don't do well if the client is non-responsive).
#!tests ran MemReport test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3452458 in //Orion/Release-40.1/... via CL 3452461 via CL 3452484
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3459187 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Tweaked MemoryReport test
- Always dump a memreport on a state change (very useful for comparing two builds)
- Only dump leak/alloc reports if > 1m into the game (While notimeouts stops the game disconnecting, draft and moba games don't do well if the client is non-responsive).
#!tests ran MemReport test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3452458 in //Orion/Release-40.1/... via CL 3452461 via CL 3452484
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3459186 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Tweaked MemoryReport test
- Always dump a memreport on a state change (very useful for comparing two builds)
- Only dump leak/alloc reports if > 1m into the game (While notimeouts stops the game disconnecting, draft and moba games don't do well if the client is non-responsive).
#!tests ran MemReport test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3452458 in //Orion/Release-40.1/... via CL 3452461 via CL 3452484
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3458973 on 2017/05/25 by Lina.Halper
Slave mesh component not clearing morphtarget
#!rb: Martin.Wilson
#!jira: https://jira.it.epicgames.net/browse/OR-38475
#!tests: PIE with Wukong
Change 3457697 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added TimeGuard's to more points in World Tick
#!tests compiled server, ran locally
#!rb none
@David.Ratti
#!ROBOMERGE-SOURCE: CL 3457691 in //Orion/Release-40.1/... via CL 3457695 via CL 3457696
#!ROBOMERGE-BOT: ORION (Release-40.3 -> Main)
Change 3457696 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added TimeGuard's to more points in World Tick
#!tests compiled server, ran locally
#!rb none
@David.Ratti
#!ROBOMERGE-SOURCE: CL 3457691 in //Orion/Release-40.1/... via CL 3457695
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3)
Change 3457695 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added TimeGuard's to more points in World Tick
#!tests compiled server, ran locally
#!rb none
@David.Ratti
#!ROBOMERGE-SOURCE: CL 3457691 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3457691 on 2017/05/24 by Andrew.Grant
Added TimeGuard's to more points in World Tick
#!tests compiled server, ran locally
#!rb none
#!review-3457692 @David.Ratti
Change 3457371 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Stability improvements to EnvironmentPerfTest
#!tests ran test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3457367 in //Orion/Release-40.1/... via CL 3457369 via CL 3457370
#!ROBOMERGE-BOT: ORION (Release-40.3 -> Main)
Change 3457370 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Stability improvements to EnvironmentPerfTest
#!tests ran test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3457367 in //Orion/Release-40.1/... via CL 3457369
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3)
Change 3457369 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Stability improvements to EnvironmentPerfTest
#!tests ran test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3457367 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3457367 on 2017/05/24 by Andrew.Grant
Stability improvements to EnvironmentPerfTest
#!tests ran test locally
#!rb none
Change 3457310 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed typo in obj command (non-shipping change
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3451906 in //Orion/Release-40.1/... via CL 3451908 via CL 3451912
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3457307 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed typo in obj command (non-shipping change
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3451906 in //Orion/Release-40.1/... via CL 3451908 via CL 3451912
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3457306 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed typo in obj command (non-shipping change
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3451906 in //Orion/Release-40.1/... via CL 3451908 via CL 3451912
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3457305 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed typo in obj command (non-shipping change
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3451906 in //Orion/Release-40.1/... via CL 3451908 via CL 3451912
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3457304 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed typo in obj command (non-shipping change
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3451906 in //Orion/Release-40.1/... via CL 3451908 via CL 3451912
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3457028 on 2017/05/24 by Andrew.Grant
Copying fix for hidden window perf from 4.16 branch
#!tests #!rb none
Change 3456896 on 2017/05/24 by Alexis.Matte
Fix crash when adding LOD in a static mesh
#!jira UE-45346
#!rb none
#!tests none
Change 3456853 on 2017/05/24 by Laurent.Delayen
Fix for crash in FAnimationRuntime::CreateMaskWeights when MaskBoneIndex is not valid.
#!rb none
#!codereview lina.halper
#!tests Medic in Monolith.
Change 3456847 on 2017/05/24 by Andrew.Grant
Merging some files from //Orion/Release-40.3 that were left stranded
#!tests #!rb none
Change 3456829 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Add better way of getting peak memory for test report
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3456821 in //Orion/Release-40.1/... via CL 3456822 via CL 3456823
#!ROBOMERGE-BOT: ORION (Release-40.3 -> Main)
Change 3456823 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Add better way of getting peak memory for test report
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3456821 in //Orion/Release-40.1/... via CL 3456822
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3)
Change 3456822 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Add better way of getting peak memory for test report
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3456821 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3456821 on 2017/05/24 by Andrew.Grant
Add better way of getting peak memory for test report
#!tests ran locally
#!rb none
Change 3456811 on 2017/05/24 by Frank.Fella
Niagara - Fix stack overflow when calling GetParameterMaps for a graph.
#!tests No longer has a stack overflow.
#!rb Shaun.Kime
Change 3456756 on 2017/05/24 by Andrew.Grant
Unshelved from pending changelist '3456731':
Improved memory test reporting and added support for running against older builds
#!test ran test on old 39.5 build
#!rb none
#!ROBOMERGE-SOURCE: CL 3456726 in //Orion/Release-40.1/... via CL 3456729 via CL 3456730
#!ROBOMERGE-BOT: ORION (Release-40.3 -> Main)
#!ROBOMERGE-SAYS: Unresolved conflicts. andrew.grant, please merge this change by hand.
//ROBOMERGE_ORION_Main/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Orion/Tests/OrionTest.BaselinePerformance.cs
#!CodeReview: andrew.grant, jason.bestimt, jeff.williams
Change 3456730 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Improved memory test reporting and added support for running against older builds
#!test ran test on old 39.5 build
#!rb none
#!ROBOMERGE-SOURCE: CL 3456726 in //Orion/Release-40.1/... via CL 3456729
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3)
Change 3456729 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Improved memory test reporting and added support for running against older builds
#!test ran test on old 39.5 build
#!rb none
#!ROBOMERGE-SOURCE: CL 3456726 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3456726 on 2017/05/24 by Andrew.Grant
Improved memory test reporting and added support for running against older builds
#!test ran test on old 39.5 build
#!rb none
Change 3456650 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Version locked v40.1 to 3452376
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3456644 in //Orion/Release-40.1/... via CL 3456645 via CL 3456649
#!ROBOMERGE-BOT: ORION (Release-40.3 -> Main)
Change 3456649 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Version locked v40.1 to 3452376
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3456644 in //Orion/Release-40.1/... via CL 3456645
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3)
Change 3456645 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Version locked v40.1 to 3452376
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3456644 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3456644 on 2017/05/24 by Andrew.Grant
Version locked v40.1 to 3452376
#!tests #!rb none
#!ROBOMERGE: !40.2
Change 3456609 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Allow branch & CL to be passed into Gauntlet for reporting
Pass branch and CL in to Gauntlet for editor tests so logs end up under branch folder
#!tests ran editor tests locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3449827 in //Orion/Release-40.1/... via CL 3449828 via CL 3449829
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3456608 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Allow branch & CL to be passed into Gauntlet for reporting
Pass branch and CL in to Gauntlet for editor tests so logs end up under branch folder
#!tests ran editor tests locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3449827 in //Orion/Release-40.1/... via CL 3449828 via CL 3449829
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3456607 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Allow branch & CL to be passed into Gauntlet for reporting
Pass branch and CL in to Gauntlet for editor tests so logs end up under branch folder
#!tests ran editor tests locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3449827 in //Orion/Release-40.1/... via CL 3449828 via CL 3449829
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3456606 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Allow branch & CL to be passed into Gauntlet for reporting
Pass branch and CL in to Gauntlet for editor tests so logs end up under branch folder
#!tests ran editor tests locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3449827 in //Orion/Release-40.1/... via CL 3449828 via CL 3449829
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3456605 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Allow branch & CL to be passed into Gauntlet for reporting
Pass branch and CL in to Gauntlet for editor tests so logs end up under branch folder
#!tests ran editor tests locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3449827 in //Orion/Release-40.1/... via CL 3449828 via CL 3449829
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3456575 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: dan.hertzka
Properly exposing bSingleSampleShadowFromStationaryLights to BP
[CODEREVIEW] Daniel.Wright
#!rb none
#!tests compile
#!ROBOMERGE-SOURCE: CL 3449606 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3456574 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: dan.hertzka
Properly exposing bSingleSampleShadowFromStationaryLights to BP
[CODEREVIEW] Daniel.Wright
#!rb none
#!tests compile
#!ROBOMERGE-SOURCE: CL 3449606 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3456573 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: dan.hertzka
Properly exposing bSingleSampleShadowFromStationaryLights to BP
[CODEREVIEW] Daniel.Wright
#!rb none
#!tests compile
#!ROBOMERGE-SOURCE: CL 3449606 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3456572 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: dan.hertzka
Properly exposing bSingleSampleShadowFromStationaryLights to BP
[CODEREVIEW] Daniel.Wright
#!rb none
#!tests compile
#!ROBOMERGE-SOURCE: CL 3449606 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3456571 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: dan.hertzka
Properly exposing bSingleSampleShadowFromStationaryLights to BP
[CODEREVIEW] Daniel.Wright
#!rb none
#!tests compile
#!ROBOMERGE-SOURCE: CL 3449606 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3456500 on 2017/05/24 by David.Ratti
Merge support for flat additive attribute channel from CL 3454524
#!rb none
#!test compile
Change 3456463 on 2017/05/24 by Simon.Tovey
Parameter collections phase 3.
Instances and beginnings of improved storage for all parameters.
#!codereview Frank.Fella, Shaun.Kime
#!rb Frank.Fella, Shaun.Kime
#!tests Asset and editor appear to be working. Few rough edges and bugs I'm sure.
Change 3456212 on 2017/05/24 by Jeff.Williams
Merging //Orion/Main to Release-40.3 (//Orion/Release-40.3) @3456007
#!rb none
#!tests none
Change 3456197 on 2017/05/24 by Jeff.Williams
Initial branch of files from Release-40.2 (//Orion/Release-40.2) to Release-40.3 (//Orion/Release-40.3)
Change 3456182 on 2017/05/24 by Andrew.Grant
Merging 3456174 from 40.1 due to Robomerge being down.
Added memory reporting at certain stages of engine lifecycle
Updated BaselinePerformance report to save memory values to new spreadsheet
#!tests ran BaselinePerformance locally
#!rb none
Change 3456174 on 2017/05/24 by Andrew.Grant
Added memory reporting at certain stages of engine lifecycle
Updated BaselinePerformance report to save memory values to new spreadsheet
#!tests ran BaselinePerformance locally
#!rb none
#!review-3456175 @Daniel.Lamb
Change 3456005 on 2017/05/23 by Matt.Schembari
Invisible PS4 Cursor Bug -- we're getting louder
- Added ensures for all the failure cases in GameViewportClient to help capture this.
- Added tracing logs for the different cases that can cause values to change in OrionGameViewportClient.
#!review-3456006 @nick.darnell, @andrew.grant
#!rb none
#!tests PIE and standalone, making sure we don't hit the ensures and that the logs are working
#!QAReview This is to help with bug OR-36760. If anybody hits this OR sees and invisible cursor, capture logs and immediately reach out to me.
Change 3455797 on 2017/05/23 by Frank.Fella
Niagara - Maintain the desired age of an effect instance when paused and resetting directly, or when seeking backwards.
#!tests When resetting or seeking backward on an effect which is paused in the editor, the viewport no longer goes black, and the effect simulates to the correct time.
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3455697 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Include TimeSinceBoot in memreport, and PS4 heap sizes in mem report
#!tests Local memory testing
#!rb none
#!ROBOMERGE-SOURCE: CL 3455640 in //Orion/Release-40.1/... via CL 3455642
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Main)
Change 3455642 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Include TimeSinceBoot in memreport, and PS4 heap sizes in mem report
#!tests Local memory testing
#!rb none
#!ROBOMERGE-SOURCE: CL 3455640 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3455640 on 2017/05/23 by Andrew.Grant
Include TimeSinceBoot in memreport, and PS4 heap sizes in mem report
#!tests Local memory testing
#!rb none
Change 3455634 on 2017/05/23 by Frank.Fella
Niagara - Stack - Usability/style pass
+ Move colors and brushes to the style class.
+ Add a single expander to the bottom of module items which hides/shows the unpinned input/output collections.
+ Adjust padding, background colors, and fonts to increase readability.
+ Change the function call node title to format the name for display.
#!tests The ui is more readable.
#!rb none
Change 3455580 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed Gauntlet file copy to use parallel-for with 2 threads. Takes deploy time down from ~14m to 11m
#!rb none
@Daniel.Lamb
#!tests deployed locally staged and network builds
#!ROBOMERGE-SOURCE: CL 3449370 in //Orion/Release-40.1/... via CL 3449372 via CL 3449474
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3455579 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed Gauntlet file copy to use parallel-for with 2 threads. Takes deploy time down from ~14m to 11m
#!rb none
@Daniel.Lamb
#!tests deployed locally staged and network builds
#!ROBOMERGE-SOURCE: CL 3449370 in //Orion/Release-40.1/... via CL 3449372 via CL 3449474
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3455578 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed Gauntlet file copy to use parallel-for with 2 threads. Takes deploy time down from ~14m to 11m
#!rb none
@Daniel.Lamb
#!tests deployed locally staged and network builds
#!ROBOMERGE-SOURCE: CL 3449370 in //Orion/Release-40.1/... via CL 3449372 via CL 3449474
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3455577 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed Gauntlet file copy to use parallel-for with 2 threads. Takes deploy time down from ~14m to 11m
#!rb none
@Daniel.Lamb
#!tests deployed locally staged and network builds
#!ROBOMERGE-SOURCE: CL 3449370 in //Orion/Release-40.1/... via CL 3449372 via CL 3449474
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3455576 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed Gauntlet file copy to use parallel-for with 2 threads. Takes deploy time down from ~14m to 11m
#!rb none
@Daniel.Lamb
#!tests deployed locally staged and network builds
#!ROBOMERGE-SOURCE: CL 3449370 in //Orion/Release-40.1/... via CL 3449372 via CL 3449474
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3455560 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Fix tag issue. FName comparison on instances FName("A") not consistent between platforms due to static init order. Sorting should be done on the full tag name, which is unique for the gameplay tag system. (Vs the simple tag, which are the "subtags" which are not unique. End result is a bunch of comparisons on FName("A") instances not being the same between platforms).
#!rb none
@Andrew.Grant
#!tests PS4 + Dedicated server (verified tag indices match again)
#!ROBOMERGE-SOURCE: CL 3449051 in //Orion/Release-40.1/... via CL 3449332 via CL 3449348
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3455559 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Fix tag issue. FName comparison on instances FName("A") not consistent between platforms due to static init order. Sorting should be done on the full tag name, which is unique for the gameplay tag system. (Vs the simple tag, which are the "subtags" which are not unique. End result is a bunch of comparisons on FName("A") instances not being the same between platforms).
#!rb none
@Andrew.Grant
#!tests PS4 + Dedicated server (verified tag indices match again)
#!ROBOMERGE-SOURCE: CL 3449051 in //Orion/Release-40.1/... via CL 3449332 via CL 3449348
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3455558 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Fix tag issue. FName comparison on instances FName("A") not consistent between platforms due to static init order. Sorting should be done on the full tag name, which is unique for the gameplay tag system. (Vs the simple tag, which are the "subtags" which are not unique. End result is a bunch of comparisons on FName("A") instances not being the same between platforms).
#!rb none
@Andrew.Grant
#!tests PS4 + Dedicated server (verified tag indices match again)
#!ROBOMERGE-SOURCE: CL 3449051 in //Orion/Release-40.1/... via CL 3449332 via CL 3449348
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3455555 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Fix tag issue. FName comparison on instances FName("A") not consistent between platforms due to static init order. Sorting should be done on the full tag name, which is unique for the gameplay tag system. (Vs the simple tag, which are the "subtags" which are not unique. End result is a bunch of comparisons on FName("A") instances not being the same between platforms).
#!rb none
@Andrew.Grant
#!tests PS4 + Dedicated server (verified tag indices match again)
#!ROBOMERGE-SOURCE: CL 3449051 in //Orion/Release-40.1/... via CL 3449332 via CL 3449348
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3455554 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Fix tag issue. FName comparison on instances FName("A") not consistent between platforms due to static init order. Sorting should be done on the full tag name, which is unique for the gameplay tag system. (Vs the simple tag, which are the "subtags" which are not unique. End result is a bunch of comparisons on FName("A") instances not being the same between platforms).
#!rb none
@Andrew.Grant
#!tests PS4 + Dedicated server (verified tag indices match again)
#!ROBOMERGE-SOURCE: CL 3449051 in //Orion/Release-40.1/... via CL 3449332 via CL 3449348
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3455543 on 2017/05/23 by andrew.grant
Switch obj list forget and obj list remember to use FObjectKey for comparisons
#!rb David.Ratti
#!tests ran forget / remember commands in frontend
#!ROBOMERGE-SOURCE: CL 3448662 in //Orion/Release-40.1/... via CL 3449329 via CL 3449345
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
#!ROBOMERGE-SAYS: Unresolved conflicts. andrew.grant, please merge this change by hand.
//ROBOMERGE_ORION_Dev_General/Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp
#!CodeReview: andrew.grant, jason.bestimt, jeff.williams
Change 3455281 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Switch obj list forget and obj list remember to use FObjectKey for comparisons
#!rb David.Ratti
#!tests ran forget / remember commands in frontend
#!ROBOMERGE-SOURCE: CL 3448662 in //Orion/Release-40.1/... via CL 3449329 via CL 3449345
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3455280 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Switch obj list forget and obj list remember to use FObjectKey for comparisons
#!rb David.Ratti
#!tests ran forget / remember commands in frontend
#!ROBOMERGE-SOURCE: CL 3448662 in //Orion/Release-40.1/... via CL 3449329 via CL 3449345
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3455279 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Switch obj list forget and obj list remember to use FObjectKey for comparisons
#!rb David.Ratti
#!tests ran forget / remember commands in frontend
#!ROBOMERGE-SOURCE: CL 3448662 in //Orion/Release-40.1/... via CL 3449329 via CL 3449345
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3455278 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Switch obj list forget and obj list remember to use FObjectKey for comparisons
#!rb David.Ratti
#!tests ran forget / remember commands in frontend
#!ROBOMERGE-SOURCE: CL 3448662 in //Orion/Release-40.1/... via CL 3449329 via CL 3449345
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3455256 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - display duration stats at the end of a test
#!rb none
#!tests - ran tests
#!ROBOMERGE-SOURCE: CL 3447866 in //Orion/Release-40.1/... via CL 3449323 via CL 3449340
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3455255 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - display duration stats at the end of a test
#!rb none
#!tests - ran tests
#!ROBOMERGE-SOURCE: CL 3447866 in //Orion/Release-40.1/... via CL 3449323 via CL 3449340
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3455254 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - display duration stats at the end of a test
#!rb none
#!tests - ran tests
#!ROBOMERGE-SOURCE: CL 3447866 in //Orion/Release-40.1/... via CL 3449323 via CL 3449340
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3455253 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - display duration stats at the end of a test
#!rb none
#!tests - ran tests
#!ROBOMERGE-SOURCE: CL 3447866 in //Orion/Release-40.1/... via CL 3449323 via CL 3449340
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3455252 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - display duration stats at the end of a test
#!rb none
#!tests - ran tests
#!ROBOMERGE-SOURCE: CL 3447866 in //Orion/Release-40.1/... via CL 3449323 via CL 3449340
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3455246 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
- Added stats about loaded MCP items while reporting memory heartbeat for post-mortem analysis
- Run a Trim() while switching loading mode (may help with OOMs while transitioning from draft -> game)
#!tests ran soak locally
#!rb none
@David.Ratti, @Daniel.Lamb
#!ROBOMERGE-SOURCE: CL 3447863 in //Orion/Release-40.1/... via CL 3449321 via CL 3449338
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3455245 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
- Added stats about loaded MCP items while reporting memory heartbeat for post-mortem analysis
- Run a Trim() while switching loading mode (may help with OOMs while transitioning from draft -> game)
#!tests ran soak locally
#!rb none
@David.Ratti, @Daniel.Lamb
#!ROBOMERGE-SOURCE: CL 3447863 in //Orion/Release-40.1/... via CL 3449321 via CL 3449338
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3455244 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
- Added stats about loaded MCP items while reporting memory heartbeat for post-mortem analysis
- Run a Trim() while switching loading mode (may help with OOMs while transitioning from draft -> game)
#!tests ran soak locally
#!rb none
@David.Ratti, @Daniel.Lamb
#!ROBOMERGE-SOURCE: CL 3447863 in //Orion/Release-40.1/... via CL 3449321 via CL 3449338
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3455243 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
- Added stats about loaded MCP items while reporting memory heartbeat for post-mortem analysis
- Run a Trim() while switching loading mode (may help with OOMs while transitioning from draft -> game)
#!tests ran soak locally
#!rb none
@David.Ratti, @Daniel.Lamb
#!ROBOMERGE-SOURCE: CL 3447863 in //Orion/Release-40.1/... via CL 3449321 via CL 3449338
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3455242 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
- Added stats about loaded MCP items while reporting memory heartbeat for post-mortem analysis
- Run a Trim() while switching loading mode (may help with OOMs while transitioning from draft -> game)
#!tests ran soak locally
#!rb none
@David.Ratti, @Daniel.Lamb
#!ROBOMERGE-SOURCE: CL 3447863 in //Orion/Release-40.1/... via CL 3449321 via CL 3449338
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3455227 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added "obj list forget" to exclude all current objects from future "obj list" reports. This allows all current objects to be excluded when trying to track leaks, object ownership etc.
"obj list remember" resets that list
#!rb none
#!tests verified after "obj list forget" only new objects are reported
@David.Ratti, @Michael.Noland
#!ROBOMERGE-SOURCE: CL 3447574 in //Orion/Release-40.1/... via CL 3449317 via CL 3449335
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3455223 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added "obj list forget" to exclude all current objects from future "obj list" reports. This allows all current objects to be excluded when trying to track leaks, object ownership etc.
"obj list remember" resets that list
#!rb none
#!tests verified after "obj list forget" only new objects are reported
@David.Ratti, @Michael.Noland
#!ROBOMERGE-SOURCE: CL 3447574 in //Orion/Release-40.1/... via CL 3449317 via CL 3449335
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3455222 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added "obj list forget" to exclude all current objects from future "obj list" reports. This allows all current objects to be excluded when trying to track leaks, object ownership etc.
"obj list remember" resets that list
#!rb none
#!tests verified after "obj list forget" only new objects are reported
@David.Ratti, @Michael.Noland
#!ROBOMERGE-SOURCE: CL 3447574 in //Orion/Release-40.1/... via CL 3449317 via CL 3449335
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3455221 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added "obj list forget" to exclude all current objects from future "obj list" reports. This allows all current objects to be excluded when trying to track leaks, object ownership etc.
"obj list remember" resets that list
#!rb none
#!tests verified after "obj list forget" only new objects are reported
@David.Ratti, @Michael.Noland
#!ROBOMERGE-SOURCE: CL 3447574 in //Orion/Release-40.1/... via CL 3449317 via CL 3449335
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3455218 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added "obj list forget" to exclude all current objects from future "obj list" reports. This allows all current objects to be excluded when trying to track leaks, object ownership etc.
"obj list remember" resets that list
#!rb none
#!tests verified after "obj list forget" only new objects are reported
@David.Ratti, @Michael.Noland
#!ROBOMERGE-SOURCE: CL 3447574 in //Orion/Release-40.1/... via CL 3449317 via CL 3449335
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3455141 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: dan.hertzka
Exposing BP write access to UPrimitiveComponent::bSingleSampleShadowFromStationaryLights for Jordan
#!rb none
#!tests compile
[CODEREVIEW] Daniel.Wright
#!ROBOMERGE-SOURCE: CL 3449046 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3455138 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: dan.hertzka
Exposing BP write access to UPrimitiveComponent::bSingleSampleShadowFromStationaryLights for Jordan
#!rb none
#!tests compile
[CODEREVIEW] Daniel.Wright
#!ROBOMERGE-SOURCE: CL 3449046 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3455137 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: dan.hertzka
Exposing BP write access to UPrimitiveComponent::bSingleSampleShadowFromStationaryLights for Jordan
#!rb none
#!tests compile
[CODEREVIEW] Daniel.Wright
#!ROBOMERGE-SOURCE: CL 3449046 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3455136 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: dan.hertzka
Exposing BP write access to UPrimitiveComponent::bSingleSampleShadowFromStationaryLights for Jordan
#!rb none
#!tests compile
[CODEREVIEW] Daniel.Wright
#!ROBOMERGE-SOURCE: CL 3449046 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3455135 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: dan.hertzka
Exposing BP write access to UPrimitiveComponent::bSingleSampleShadowFromStationaryLights for Jordan
#!rb none
#!tests compile
[CODEREVIEW] Daniel.Wright
#!ROBOMERGE-SOURCE: CL 3449046 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3454889 on 2017/05/23 by Laurent.Delayen
Added missing checks from CL #!1885745, to ensure parents are before children in RefSkeleton.
#!rb lina.halper
#!codereview martin.wilson
#!tests Ghost PIE
Change 3454884 on 2017/05/23 by Laurent.Delayen
Minor optimization to FAnimationRuntime::CreateMaskWeights. Since Parents are before Children, use that to speed up Mask Weight creation.
#!rb lina.halper
#!codereview thomas.sarkanen
#!tests Ghost PIE
Change 3454882 on 2017/05/23 by Laurent.Delayen
Minor refactor to AnimNode_LayeredBoneBlend.
#!rb lina.halper
#!tests Ghost PIE
Change 3454876 on 2017/05/23 by Don.Eubanks
Added "Focusable?" column to Widget Reflector, to help provide a jumping off point for tracking down potential issues with Slate focusability. Hopefully this can help cut down on the arduous "WHY ISN'T THIS BEING FOCUSED" investigations that require Debug Editor and breakpoint voodoo.
#!rb dan.hertzka
#!review-3454877 @nick.darnell
#!test Verified that Widget Reflector shows correct data in Focused? category, and that the data is correctly preserved when taking snapshots and saving/loading snapshots from disk across separate editor sessions.
Change 3454865 on 2017/05/23 by Shaun.Kime
Catchall secondary integration from Orion\Dev-General to Dev-Niagara
#!rb none
#!tests ran normal tests
#!lockdown Andrew.Grant
Change 3454822 on 2017/05/23 by Shaun.Kime
Integrating from Orion\Dev-General to Dev-Niagara
#!rb none
#!tests opened all existing niagara assets and made sure that they still ran
#!lockdown Andrew.Grant
Change 3454733 on 2017/05/23 by David.Ratti
Orion: PIP attribute custom calculation classes
Ability system: added FinalCurveLookup property to FCustomCalculationBasedFloat. This allows the output of the custom calc class (and pre/post adds) to be a lookup in a table rather than a raw value. Similiar to the table lookup that attribute based calculations support.
#!rb lietz
#!tests pie
#!review-3454734 @Billy.Bramer, @Fred.Kimberley
Change 3454524 on 2017/05/23 by David.Ratti
Support for generic FlatAdditive attribute channel: this is an extra channel that only allows additive mods on it. For doing things like "Flat Mana regen".
#!rb Lietz
#!tests PIE
#!review-3454525 @Billy.Bramer
Change 3454462 on 2017/05/23 by Daniel.Lamb
Potential fix for asset registry deterministic hash generation.
#!rb Ben.Zeigler
#!test Compile run editor
Change 3454042 on 2017/05/23 by Don.Eubanks
Added accessor for FSlateApplication::NavigationConfig as I need to dynamically swap it in and out for this specific screen.
#!rb phil.buuck
#!review-3454043 @nick.darnell @nick.atamas
#!tests Compiled Win64 / PS4
Change 3454019 on 2017/05/23 by Shaun.Kime
Changed the signature of BuildParameterMapHistory so that we can build parameter maps even when there is no parameter map on the output pin. This was needed for Frank's DynamicInputs.
Modified NiagaraNodeEmitter to allow you to override pins.
#!rb none
#!codereview frank.fella
#!tests checked against all known example assets
Change 3453915 on 2017/05/23 by David.Ratti
remove some logspam that was added to track down linux server issue
#!rb none
#!tests compile
Change 3453846 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Attempting to fix https://jira.it.epicgames.net/browse/OR-38702
Added fallback in case we were not able to successfully CacheData, which could leave us with bad data.
Added checks to make sure we're not getting bad data into core functions.
[CODEREVIEW] lina.halper
#!rb none
#!tests Phase, Ice 2 client network game.
#!ROBOMERGE-SOURCE: CL 3447278 in //Orion/Release-40.2/... via CL 3447281
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3453845 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Attempting to fix https://jira.it.epicgames.net/browse/OR-38702
Added fallback in case we were not able to successfully CacheData, which could leave us with bad data.
Added checks to make sure we're not getting bad data into core functions.
[CODEREVIEW] lina.halper
#!rb none
#!tests Phase, Ice 2 client network game.
#!ROBOMERGE-SOURCE: CL 3447278 in //Orion/Release-40.2/... via CL 3447281
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3453842 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Attempting to fix https://jira.it.epicgames.net/browse/OR-38702
Added fallback in case we were not able to successfully CacheData, which could leave us with bad data.
Added checks to make sure we're not getting bad data into core functions.
[CODEREVIEW] lina.halper
#!rb none
#!tests Phase, Ice 2 client network game.
#!ROBOMERGE-SOURCE: CL 3447278 in //Orion/Release-40.2/... via CL 3447281
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3453841 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Attempting to fix https://jira.it.epicgames.net/browse/OR-38702
Added fallback in case we were not able to successfully CacheData, which could leave us with bad data.
Added checks to make sure we're not getting bad data into core functions.
[CODEREVIEW] lina.halper
#!rb none
#!tests Phase, Ice 2 client network game.
#!ROBOMERGE-SOURCE: CL 3447278 in //Orion/Release-40.2/... via CL 3447281
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3453840 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Attempting to fix https://jira.it.epicgames.net/browse/OR-38702
Added fallback in case we were not able to successfully CacheData, which could leave us with bad data.
Added checks to make sure we're not getting bad data into core functions.
[CODEREVIEW] lina.halper
#!rb none
#!tests Phase, Ice 2 client network game.
#!ROBOMERGE-SOURCE: CL 3447278 in //Orion/Release-40.2/... via CL 3447281
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3453819 on 2017/05/23 by Mieszko.Zielinski
Fixes to BotScriptedBehaviors are being run and how Bot AFK behavior is implemented #!Orion
Switched AFK behavior from overriding the whole BT to using scripted behaviors, which surfaced some bugs that this CL is fixing.
Related to jira OR-38537
Manually resolved conflicts robomerge was complaining about
#!rb none
#!test golden path
#!ROBOMERGE-SOURCE: CL 3447169 in //Orion/Release-40.2/... via CL 3447170
ORION (Main -> Dev-General)
#!CodeReview: jason.bestimt, andrew.grant, jeff.williams
Change 3453150 on 2017/05/22 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Fixes to BotScriptedBehaviors are being run and how Bot AFK behavior is implemented #!Orion
Switched AFK behavior from overriding the whole BT to using scripted behaviors, which surfaced some bugs that this CL is fixing.
Related to jira OR-38537
#!rb none
#!test golden path
#!ROBOMERGE-SOURCE: CL 3447169 in //Orion/Release-40.2/... via CL 3447170
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3453149 on 2017/05/22 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Fixes to BotScriptedBehaviors are being run and how Bot AFK behavior is implemented #!Orion
Switched AFK behavior from overriding the whole BT to using scripted behaviors, which surfaced some bugs that this CL is fixing.
Related to jira OR-38537
#!rb none
#!test golden path
#!ROBOMERGE-SOURCE: CL 3447169 in //Orion/Release-40.2/... via CL 3447170
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3453147 on 2017/05/22 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Fixes to BotScriptedBehaviors are being run and how Bot AFK behavior is implemented #!Orion
Switched AFK behavior from overriding the whole BT to using scripted behaviors, which surfaced some bugs that this CL is fixing.
Related to jira OR-38537
#!rb none
#!test golden path
#!ROBOMERGE-SOURCE: CL 3447169 in //Orion/Release-40.2/... via CL 3447170
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3453144 on 2017/05/22 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Fixes to BotScriptedBehaviors are being run and how Bot AFK behavior is implemented #!Orion
Switched AFK behavior from overriding the whole BT to using scripted behaviors, which surfaced some bugs that this CL is fixing.
Related to jira OR-38537
#!rb none
#!test golden path
#!ROBOMERGE-SOURCE: CL 3447169 in //Orion/Release-40.2/... via CL 3447170
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3452484 on 2017/05/22 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Tweaked MemoryReport test
- Always dump a memreport on a state change (very useful for comparing two builds)
- Only dump leak/alloc reports if > 1m into the game (While notimeouts stops the game disconnecting, draft and moba games don't do well if the client is non-responsive).
#!tests ran MemReport test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3452458 in //Orion/Release-40.1/... via CL 3452461
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Main)
Change 3452461 on 2017/05/22 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Tweaked MemoryReport test
- Always dump a memreport on a state change (very useful for comparing two builds)
- Only dump leak/alloc reports if > 1m into the game (While notimeouts stops the game disconnecting, draft and moba games don't do well if the client is non-responsive).
#!tests ran MemReport test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3452458 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3452458 on 2017/05/22 by Andrew.Grant
Tweaked MemoryReport test
- Always dump a memreport on a state change (very useful for comparing two builds)
- Only dump leak/alloc reports if > 1m into the game (While notimeouts stops the game disconnecting, draft and moba games don't do well if the client is non-responsive).
#!tests ran MemReport test locally
#!rb none
Change 3452042 on 2017/05/22 by Matt.Kuhlenschmidt
Exposing more niagara types to details panel
#!codereview frank.fella
#!rb shaun.kime
#!tests none
Change 3451912 on 2017/05/22 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed typo in obj command (non-shipping change
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3451906 in //Orion/Release-40.1/... via CL 3451908
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Main)
Change 3451908 on 2017/05/22 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed typo in obj command (non-shipping change
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3451906 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3451906 on 2017/05/22 by Andrew.Grant
Fixed typo in obj command (non-shipping change
#!tests #!rb none
Change 3451835 on 2017/05/22 by Philip.Buuck
Potential fix for fonts not loading in cooked, prevent font cache from constantly reloading font.
#!rb none (shelved by Jamie.Dale)
#!tests PIE
#!review-3451837 Matt.Schembari, Dan.Hertzka, Don.Eubanks
Change 3451832 on 2017/05/22 by Daniel.Lamb
Fixed issue with reflection captures not refreshing correctly in resavepackages commandlet.
#!rb Daniel.Wright
#!test Resave packages commandlet with allow commandlet rendering.
Change 3449936 on 2017/05/19 by Andrew.Grant
Removing super-spammy post-merge warning.
#!tests compiled
#!rb none
Change 3449829 on 2017/05/19 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Allow branch & CL to be passed into Gauntlet for reporting
Pass branch and CL in to Gauntlet for editor tests so logs end up under branch folder
#!tests ran editor tests locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3449827 in //Orion/Release-40.1/... via CL 3449828
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Main)
Change 3449828 on 2017/05/19 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Allow branch & CL to be passed into Gauntlet for reporting
Pass branch and CL in to Gauntlet for editor tests so logs end up under branch folder
#!tests ran editor tests locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3449827 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3449827 on 2017/05/19 by Andrew.Grant
Allow branch & CL to be passed into Gauntlet for reporting
Pass branch and CL in to Gauntlet for editor tests so logs end up under branch folder
#!tests ran editor tests locally
#!rb none
Change 3449759 on 2017/05/19 by Andrew.Grant
Merging //UE4/Main @ 3441199 through //UE4/Orion-Staging
#!tests QA pass
#!rb none
Change 3449606 on 2017/05/19 by Dan.Hertzka
Properly exposing bSingleSampleShadowFromStationaryLights to BP
#!codereview Daniel.Wright
#!rb none
#!tests compile
Change 3449518 on 2017/05/19 by Frank.Fella
Niagara - Stack - Fixes
+ StackScriptItemGroup - Fix the code which traverses the graph so that it only returns actual modules instead of every function call. This prevents trying to generate module items for dynamic input function calls.
+ StackEntry - Don't force generating children when initializing the colors.
#!Tests no longer ensures and crashes when opening an emitter with test dynamic inputs.
#!rb none
Change 3449474 on 2017/05/19 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed Gauntlet file copy to use parallel-for with 2 threads. Takes deploy time down from ~14m to 11m
#!rb none
@Daniel.Lamb
#!tests deployed locally staged and network builds
#!ROBOMERGE-SOURCE: CL 3449370 in //Orion/Release-40.1/... via CL 3449372
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Main)
Change 3449372 on 2017/05/19 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed Gauntlet file copy to use parallel-for with 2 threads. Takes deploy time down from ~14m to 11m
#!rb none
@Daniel.Lamb
#!tests deployed locally staged and network builds
#!ROBOMERGE-SOURCE: CL 3449370 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3449370 on 2017/05/19 by Andrew.Grant
Changed Gauntlet file copy to use parallel-for with 2 threads. Takes deploy time down from ~14m to 11m
#!rb none
#!review-3449371 @Daniel.Lamb
#!tests deployed locally staged and network builds
Change 3449348 on 2017/05/19 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Fix tag issue. FName comparison on instances FName("A") not consistent between platforms due to static init order. Sorting should be done on the full tag name, which is unique for the gameplay tag system. (Vs the simple tag, which are the "subtags" which are not unique. End result is a bunch of comparisons on FName("A") instances not being the same between platforms).
#!rb none
@Andrew.Grant
#!tests PS4 + Dedicated server (verified tag indices match again)
#!ROBOMERGE-SOURCE: CL 3449051 in //Orion/Release-40.1/... via CL 3449332
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Main)
Change 3449345 on 2017/05/19 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Switch obj list forget and obj list remember to use FObjectKey for comparisons
#!rb David.Ratti
#!tests ran forget / remember commands in frontend
#!ROBOMERGE-SOURCE: CL 3448662 in //Orion/Release-40.1/... via CL 3449329
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Main)
Change 3449340 on 2017/05/19 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - display duration stats at the end of a test
#!rb none
#!tests - ran tests
#!ROBOMERGE-SOURCE: CL 3447866 in //Orion/Release-40.1/... via CL 3449323
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Main)
Change 3449338 on 2017/05/19 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
- Added stats about loaded MCP items while reporting memory heartbeat for post-mortem analysis
- Run a Trim() while switching loading mode (may help with OOMs while transitioning from draft -> game)
#!tests ran soak locally
#!rb none
@David.Ratti, @Daniel.Lamb
#!ROBOMERGE-SOURCE: CL 3447863 in //Orion/Release-40.1/... via CL 3449321
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Main)
Change 3449335 on 2017/05/19 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added "obj list forget" to exclude all current objects from future "obj list" reports. This allows all current objects to be excluded when trying to track leaks, object ownership etc.
"obj list remember" resets that list
#!rb none
#!tests verified after "obj list forget" only new objects are reported
@David.Ratti, @Michael.Noland
#!ROBOMERGE-SOURCE: CL 3447574 in //Orion/Release-40.1/... via CL 3449317
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Main)
Change 3449332 on 2017/05/19 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Fix tag issue. FName comparison on instances FName("A") not consistent between platforms due to static init order. Sorting should be done on the full tag name, which is unique for the gameplay tag system. (Vs the simple tag, which are the "subtags" which are not unique. End result is a bunch of comparisons on FName("A") instances not being the same between platforms).
#!rb none
@Andrew.Grant
#!tests PS4 + Dedicated server (verified tag indices match again)
#!ROBOMERGE-SOURCE: CL 3449051 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3449329 on 2017/05/19 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Switch obj list forget and obj list remember to use FObjectKey for comparisons
#!rb David.Ratti
#!tests ran forget / remember commands in frontend
#!ROBOMERGE-SOURCE: CL 3448662 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3449323 on 2017/05/19 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - display duration stats at the end of a test
#!rb none
#!tests - ran tests
#!ROBOMERGE-SOURCE: CL 3447866 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3449321 on 2017/05/19 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
- Added stats about loaded MCP items while reporting memory heartbeat for post-mortem analysis
- Run a Trim() while switching loading mode (may help with OOMs while transitioning from draft -> game)
#!tests ran soak locally
#!rb none
@David.Ratti, @Daniel.Lamb
#!ROBOMERGE-SOURCE: CL 3447863 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3449317 on 2017/05/19 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added "obj list forget" to exclude all current objects from future "obj list" reports. This allows all current objects to be excluded when trying to track leaks, object ownership etc.
"obj list remember" resets that list
#!rb none
#!tests verified after "obj list forget" only new objects are reported
@David.Ratti, @Michael.Noland
#!ROBOMERGE-SOURCE: CL 3447574 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3449152 on 2017/05/19 by Andrew.Grant
3440740 from DG
#!tests #!rb none
Change 3449051 on 2017/05/19 by David.Ratti
Fix tag issue. FName comparison on instances FName("A") not consistent between platforms due to static init order. Sorting should be done on the full tag name, which is unique for the gameplay tag system. (Vs the simple tag, which are the "subtags" which are not unique. End result is a bunch of comparisons on FName("A") instances not being the same between platforms).
#!rb none
#!review-3449052 @Andrew.Grant
#!tests PS4 + Dedicated server (verified tag indices match again)
Change 3449046 on 2017/05/19 by Dan.Hertzka
Exposing BP write access to UPrimitiveComponent::bSingleSampleShadowFromStationaryLights for Jordan
#!rb none
#!tests compile
#!codereview Daniel.Wright
Change 3449009 on 2017/05/19 by Shaun.Kime
Now using the Instance.Alive parameter to decide whether or not we kill the particle rather than doing it entirely on the CPU in PostProcessParticles.
Created KillOnCollision and GenerateEventOnDeath modules.
Currently the VM crashes writing to an int32 in the spawn script if you add a KillOnCollision module to the end of BouncableFountain.uasset.
#!rb none
#!tests recompiled all the known emitters
#!code.review olaf.piesche
Change 3448662 on 2017/05/19 by Andrew.Grant
Switch obj list forget and obj list remember to use FObjectKey for comparisons
#!rb David.Ratti
#!tests ran forget / remember commands in frontend
Change 3447866 on 2017/05/18 by Andrew.Grant
Gauntlet - display duration stats at the end of a test
#!rb none
#!tests - ran tests
Change 3447863 on 2017/05/18 by Andrew.Grant
- Added stats about loaded MCP items while reporting memory heartbeat for post-mortem analysis
- Run a Trim() while switching loading mode (may help with OOMs while transitioning from draft -> game)
#!tests ran soak locally
#!rb none
#!review-3447864 @David.Ratti, @Daniel.Lamb
Change 3447574 on 2017/05/18 by Andrew.Grant
Added "obj list forget" to exclude all current objects from future "obj list" reports. This allows all current objects to be excluded when trying to track leaks, object ownership etc.
"obj list remember" resets that list
#!rb none
#!tests verified after "obj list forget" only new objects are reported
#!review-3447575 @David.Ratti, @Michael.Noland
Change 3447281 on 2017/05/18 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Attempting to fix https://jira.it.epicgames.net/browse/OR-38702
Added fallback in case we were not able to successfully CacheData, which could leave us with bad data.
Added checks to make sure we're not getting bad data into core functions.
[CODEREVIEW] lina.halper
#!rb none
#!tests Phase, Ice 2 client network game.
#!ROBOMERGE-SOURCE: CL 3447278 in //Orion/Release-40.2/...
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Main)
Change 3447278 on 2017/05/18 by Laurent.Delayen
Attempting to fix https://jira.it.epicgames.net/browse/OR-38702
Added fallback in case we were not able to successfully CacheData, which could leave us with bad data.
Added checks to make sure we're not getting bad data into core functions.
#!codereview lina.halper
#!rb none
#!tests Phase, Ice 2 client network game.
Change 3447170 on 2017/05/18 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Fixes to BotScriptedBehaviors are being run and how Bot AFK behavior is implemented #!Orion
Switched AFK behavior from overriding the whole BT to using scripted behaviors, which surfaced some bugs that this CL is fixing.
Related to jira OR-38537
#!rb none
#!test golden path
#!ROBOMERGE-SOURCE: CL 3447169 in //Orion/Release-40.2/...
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Main)
Change 3447169 on 2017/05/18 by Mieszko.Zielinski
Fixes to BotScriptedBehaviors are being run and how Bot AFK behavior is implemented #!Orion
Switched AFK behavior from overriding the whole BT to using scripted behaviors, which surfaced some bugs that this CL is fixing.
Related to jira OR-38537
#!rb none
#!test golden path
Change 3447072 on 2017/05/18 by Frank.Fella
Niagara - Spacebar now resets the simulation as long as you don't have the sequencer timeline focused, also starting and stopping the simulation with sequencer no longer resets the system 50% of the time.
#!tests Verified the issues above were fixed.
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3446668 on 2017/05/18 by Shaun.Kime
Removed the previous way of setting module defaults and instead moved to a method where the get node is allowed to specify the defaults all on its own.
Tested adding a default curve to AnimatedDynamicMaterialParameter and it properly animates until the user overrides it, see FunctionalTests/DefaultCurve
#!rb none
#!codereview simon.tovey, frank.fella, olaf.piesche
#!tests re-saved all of our existing modules and reviewed sample emitters.
Change 3446043 on 2017/05/18 by Jurre.deBaare
Issue with hitches when vertex painting
#!fix FStaticMeshComponentRecreateRenderStateContext was incorrectly scoped/used
#!misc add preventive check for invalid vertex buffer
#!codereview Andrew.Grant
#!rb none
#!tests painted pointed out meshes by PatJ in Astrolabe
Change 3444712 on 2017/05/17 by Frank.Fella
Niagara - Stack - Add module outputs
#!tests Module stack items now have a read-only section for their outputs
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3444672 on 2017/05/17 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Fixed FRootMotionSource_JumpForce not maintaining velocity on the last tick. TimeFractions were not correctly adjusted when going over Duration, resulting in reduced velocity applied, sometimes really close to zero.
Fixes Wukong double jump sometimes looking like it's hitting a wall.
[CODEREVIEW] frank.gigliotti
#!rb none
#!tests wukong double jump
#!ROBOMERGE-SOURCE: CL 3444666 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3444671 on 2017/05/17 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Fixed FRootMotionSource_JumpForce not maintaining velocity on the last tick. TimeFractions were not correctly adjusted when going over Duration, resulting in reduced velocity applied, sometimes really close to zero.
Fixes Wukong double jump sometimes looking like it's hitting a wall.
[CODEREVIEW] frank.gigliotti
#!rb none
#!tests wukong double jump
#!ROBOMERGE-SOURCE: CL 3444666 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3444670 on 2017/05/17 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Fixed FRootMotionSource_JumpForce not maintaining velocity on the last tick. TimeFractions were not correctly adjusted when going over Duration, resulting in reduced velocity applied, sometimes really close to zero.
Fixes Wukong double jump sometimes looking like it's hitting a wall.
[CODEREVIEW] frank.gigliotti
#!rb none
#!tests wukong double jump
#!ROBOMERGE-SOURCE: CL 3444666 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3444669 on 2017/05/17 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Fixed FRootMotionSource_JumpForce not maintaining velocity on the last tick. TimeFractions were not correctly adjusted when going over Duration, resulting in reduced velocity applied, sometimes really close to zero.
Fixes Wukong double jump sometimes looking like it's hitting a wall.
[CODEREVIEW] frank.gigliotti
#!rb none
#!tests wukong double jump
#!ROBOMERGE-SOURCE: CL 3444666 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3444668 on 2017/05/17 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Fixed FRootMotionSource_JumpForce not maintaining velocity on the last tick. TimeFractions were not correctly adjusted when going over Duration, resulting in reduced velocity applied, sometimes really close to zero.
Fixes Wukong double jump sometimes looking like it's hitting a wall.
[CODEREVIEW] frank.gigliotti
#!rb none
#!tests wukong double jump
#!ROBOMERGE-SOURCE: CL 3444666 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3444666 on 2017/05/17 by Laurent.Delayen
Fixed FRootMotionSource_JumpForce not maintaining velocity on the last tick. TimeFractions were not correctly adjusted when going over Duration, resulting in reduced velocity applied, sometimes really close to zero.
Fixes Wukong double jump sometimes looking like it's hitting a wall.
#!codereview frank.gigliotti
#!rb none
#!tests wukong double jump
Change 3444525 on 2017/05/17 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for OR-38662 (Invalid Table warning)
#!rb David.Ratti
#!tests verified warning is gone
#!ROBOMERGE-SOURCE: CL 3443023 in //Orion/Release-40.1/... via CL 3443024 via CL 3443025
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3444524 on 2017/05/17 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for OR-38662 (Invalid Table warning)
#!rb David.Ratti
#!tests verified warning is gone
#!ROBOMERGE-SOURCE: CL 3443023 in //Orion/Release-40.1/... via CL 3443024 via CL 3443025
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3444523 on 2017/05/17 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for OR-38662 (Invalid Table warning)
#!rb David.Ratti
#!tests verified warning is gone
#!ROBOMERGE-SOURCE: CL 3443023 in //Orion/Release-40.1/... via CL 3443024 via CL 3443025
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3444522 on 2017/05/17 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for OR-38662 (Invalid Table warning)
#!rb David.Ratti
#!tests verified warning is gone
#!ROBOMERGE-SOURCE: CL 3443023 in //Orion/Release-40.1/... via CL 3443024 via CL 3443025
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3444521 on 2017/05/17 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for OR-38662 (Invalid Table warning)
#!rb David.Ratti
#!tests verified warning is gone
#!ROBOMERGE-SOURCE: CL 3443023 in //Orion/Release-40.1/... via CL 3443024 via CL 3443025
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3443073 on 2017/05/17 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Added different methods for scaling chain in AnimNode_ScaleChainLength. Based on chain length, or distance between end points. Also exposed Alpha to Display Debug.
#!rb none
#!tests wukong RMB
#!ROBOMERGE-SOURCE: CL 3441628 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3443072 on 2017/05/17 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Added different methods for scaling chain in AnimNode_ScaleChainLength. Based on chain length, or distance between end points. Also exposed Alpha to Display Debug.
#!rb none
#!tests wukong RMB
#!ROBOMERGE-SOURCE: CL 3441628 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3443071 on 2017/05/17 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Added different methods for scaling chain in AnimNode_ScaleChainLength. Based on chain length, or distance between end points. Also exposed Alpha to Display Debug.
#!rb none
#!tests wukong RMB
#!ROBOMERGE-SOURCE: CL 3441628 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3443070 on 2017/05/17 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Added different methods for scaling chain in AnimNode_ScaleChainLength. Based on chain length, or distance between end points. Also exposed Alpha to Display Debug.
#!rb none
#!tests wukong RMB
#!ROBOMERGE-SOURCE: CL 3441628 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3443068 on 2017/05/17 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Added different methods for scaling chain in AnimNode_ScaleChainLength. Based on chain length, or distance between end points. Also exposed Alpha to Display Debug.
#!rb none
#!tests wukong RMB
#!ROBOMERGE-SOURCE: CL 3441628 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3443025 on 2017/05/17 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for OR-38662 (Invalid Table warning)
#!rb David.Ratti
#!tests verified warning is gone
#!ROBOMERGE-SOURCE: CL 3443023 in //Orion/Release-40.1/... via CL 3443024
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Main)
Change 3443024 on 2017/05/17 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for OR-38662 (Invalid Table warning)
#!rb David.Ratti
#!tests verified warning is gone
#!ROBOMERGE-SOURCE: CL 3443023 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3443023 on 2017/05/17 by Andrew.Grant
Fix for OR-38662 (Invalid Table warning)
#!rb David.Ratti
#!tests verified warning is gone
Change 3442508 on 2017/05/16 by Jeff.Williams
Merging //Orion/Main to Release-40.2 (//Orion/Release-40.2) @3442434
#!rb none
#!tests none
Change 3442172 on 2017/05/16 by Jeff.Williams
Initial branch of files from Release-40.1 (//Orion/Release-40.1) to Release-40.2 (//Orion/Release-40.2)
Change 3441928 on 2017/05/16 by Alexis.Matte
rephrase fbx re-import preview skeleton warning
#!rb none
#!tests none
Change 3441882 on 2017/05/16 by Andrew.Grant
Integrating UE-44837 from Dev-Editor
#!tests #!rb none
Change 3441848 on 2017/05/16 by Jeff.Williams
Initial branch of files from Dev-UI (//Orion/Dev-UI) to Dev-UI-Playtest (//Orion/Dev-UI-Playtest)
Change 3441628 on 2017/05/16 by Laurent.Delayen
Added different methods for scaling chain in AnimNode_ScaleChainLength. Based on chain length, or distance between end points. Also exposed Alpha to Display Debug.
#!rb none
#!tests wukong RMB
Change 3441486 on 2017/05/16 by Simon.Tovey
Fixed spelling error
#!rb none
#!tests none
Change 3441425 on 2017/05/16 by Simon.Tovey
Second phase of parameter collections.
Graph node linking to collection and compiling into a script.
#!codereview Shaun.Kime, Olaf.Piesche, Frank.Fella
#!tests basics work
#!rb none
Change 3441422 on 2017/05/16 by Simon.Tovey
First step of NiagaraParameterCollections
Asset and editor.
Currently not used anywhere.
#!tests Basics work.
#!rb Shaun.Kime
#!codereview Shaun.Kime, Frank.Fella, Olaf.Piesche
Change 3441246 on 2017/05/16 by Alexis.Matte
Remove the alternate color feature in the Detail panel
#!rb matt.kuhlenschmidt
#!tests none
Change 3440999 on 2017/05/16 by Andrew.Grant
Address editor perf by disabling code that was creating temp widget rows.
#!tests compiled
#!rb MattK
#!review-3441000 @alexis.matte
Change 3440874 on 2017/05/16 by Shaun.Kime
Added ability to create emitter stacks as well as display the event stack in the stack list. We will need to auto-collapse and do some more work to make this manageable in the long run. Added tooltips to each section to help make it clear what it does.
#!rb none
#!tests n/a
#!codereview simon.tovey, frank.fella, olaf.piesce
Change 3440771 on 2017/05/16 by Benn.Gallagher
Fix for subinstance ensures during re-register operation. We were incorrectly stopping reinitialization after unregister.
#!rb Martin.Wilson
#!tests Wukong test level for ensure in PIE + -game
Change 3440740 on 2017/05/16 by David.Ratti
Fix crash editing tag queries in blueprint defaults
#!rb none
#!tests editor
Change 3440308 on 2017/05/15 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Fixed AimOffset's Alpha not getting properly updated during tick. Also added Alpha to display debug.
#!rb none
#!tests wukong
#!ROBOMERGE-SOURCE: CL 3440110 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3440307 on 2017/05/15 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Fixed AimOffset's Alpha not getting properly updated during tick. Also added Alpha to display debug.
#!rb none
#!tests wukong
#!ROBOMERGE-SOURCE: CL 3440110 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3440306 on 2017/05/15 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Fixed AimOffset's Alpha not getting properly updated during tick. Also added Alpha to display debug.
#!rb none
#!tests wukong
#!ROBOMERGE-SOURCE: CL 3440110 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3440305 on 2017/05/15 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Fixed AimOffset's Alpha not getting properly updated during tick. Also added Alpha to display debug.
#!rb none
#!tests wukong
#!ROBOMERGE-SOURCE: CL 3440110 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3440304 on 2017/05/15 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Fixed AimOffset's Alpha not getting properly updated during tick. Also added Alpha to display debug.
#!rb none
#!tests wukong
#!ROBOMERGE-SOURCE: CL 3440110 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3440255 on 2017/05/15 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging 3439766 from //Orion/Dev-UI to Main (fix for tags perf?)
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3439864 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3440254 on 2017/05/15 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging 3439766 from //Orion/Dev-UI to Main (fix for tags perf?)
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3439864 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3440253 on 2017/05/15 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging 3439766 from //Orion/Dev-UI to Main (fix for tags perf?)
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3439864 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3440110 on 2017/05/15 by Laurent.Delayen
Fixed AimOffset's Alpha not getting properly updated during tick. Also added Alpha to display debug.
#!rb none
#!tests wukong
Change 3439885 on 2017/05/15 by Andrew.Grant
Merging //Orion/Main to Dev-General (//Orion/Dev-General)
#!tests #!rb none
Change 3439864 on 2017/05/15 by Andrew.Grant
Merging 3439766 from //Orion/Dev-UI to Main (fix for tags perf?)
#!tests #!rb none
Change 3439767 on 2017/05/15 by Andrew.Grant
Defaulting Aftermath to off
#!tests #!rb none
Change 3439766 on 2017/05/15 by Jon.Lietz
fixing issue where the OnLastChanceToAddNativeTags() static function was returning a copy of the delegate letting who ever wanted to bind to it only bind to a copy that fell out of scope. fixing it so the function returns a ref to the delegate.
#!rb none
#!tests native tags are added and loaded
#!codereivew david.ratti
Change 3439471 on 2017/05/15 by Shaun.Kime
Added the ability for each script to specify what other script types can use it, its description, and category. These are all available from the asset registry, making it possible to filter addition of modules in the stack. Necessitated changing this UI to look closer to the graph-based UI for adding modules.
Changed Spawn and Update scripts to Particle Spawn Script and Particle Update Script. Redirects have been put in place for enum values. Additional enum values were added for emitter and system spawn/update.
Updated all known modules to have this info now.
#!rb none
#!codereview frank.fella, simon.tovey, olaf.piesche
#!tests opened several existing emitters and made sure that they recompiled successfully
Change 3439217 on 2017/05/15 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locked v40 builds to net-cl 3435991
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3439208 in //Orion/Release-40/... via CL 3439209 via CL 3439210
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3439216 on 2017/05/15 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locked v40 builds to net-cl 3435991
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3439208 in //Orion/Release-40/... via CL 3439209 via CL 3439210
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3439215 on 2017/05/15 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locked v40 builds to net-cl 3435991
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3439208 in //Orion/Release-40/... via CL 3439209 via CL 3439210
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3439212 on 2017/05/15 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locked v40 builds to net-cl 3435991
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3439208 in //Orion/Release-40/... via CL 3439209 via CL 3439210
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3439211 on 2017/05/15 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locked v40 builds to net-cl 3435991
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3439208 in //Orion/Release-40/... via CL 3439209 via CL 3439210
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3439210 on 2017/05/15 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locked v40 builds to net-cl 3435991
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3439208 in //Orion/Release-40/... via CL 3439209
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Main)
Change 3439209 on 2017/05/15 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locked v40 builds to net-cl 3435991
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3439208 in //Orion/Release-40/...
#!ROBOMERGE-BOT: ORION (Release-40 -> Release-40.1)
Change 3439208 on 2017/05/15 by Andrew.Grant
Locked v40 builds to net-cl 3435991
#!tests #!rb none
#!ROBOMERGE: !40.1
Change 3438941 on 2017/05/15 by Alexis.Matte
Import Preview windows
Meshes editor UI refactor
Fbx import options Reset to default
#!jira UE-42755
#!jira UE-44149
#!jira UE-44463
#!jira UE-38985
#!rb matt.kuhlenschmidt
#!tests run fbx automation tests
Change 3437669 on 2017/05/12 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Made warning an info
#!rb none
#!tests compiled
#!ROBOMERGE-SOURCE: CL 3437612 in //Orion/Release-40/... via CL 3437613 via CL 3437614
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3437668 on 2017/05/12 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Made warning an info
#!rb none
#!tests compiled
#!ROBOMERGE-SOURCE: CL 3437612 in //Orion/Release-40/... via CL 3437613 via CL 3437614
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3437667 on 2017/05/12 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Made warning an info
#!rb none
#!tests compiled
#!ROBOMERGE-SOURCE: CL 3437612 in //Orion/Release-40/... via CL 3437613 via CL 3437614
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3437666 on 2017/05/12 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Made warning an info
#!rb none
#!tests compiled
#!ROBOMERGE-SOURCE: CL 3437612 in //Orion/Release-40/... via CL 3437613 via CL 3437614
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3437665 on 2017/05/12 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Made warning an info
#!rb none
#!tests compiled
#!ROBOMERGE-SOURCE: CL 3437612 in //Orion/Release-40/... via CL 3437613 via CL 3437614
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3437614 on 2017/05/12 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Made warning an info
#!rb none
#!tests compiled
#!ROBOMERGE-SOURCE: CL 3437612 in //Orion/Release-40/... via CL 3437613
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Main)
Change 3437613 on 2017/05/12 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Made warning an info
#!rb none
#!tests compiled
#!ROBOMERGE-SOURCE: CL 3437612 in //Orion/Release-40/...
#!ROBOMERGE-BOT: ORION (Release-40 -> Release-40.1)
Change 3437612 on 2017/05/12 by Andrew.Grant
Made warning an info
#!rb none
#!tests compiled
[CL 3489016 by Andrew Grant in Main branch]
2017-06-14 08:40:01 -04:00
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virtual ~FMeshSectionSettingsLayout();
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Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3621452)
#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 3567301 by Arciel.Rekman
Linux: fix for importing failure when clicking shortcuts (UE-47932).
- Slate dialog would return incorrect relative paths (not matching CWD) if Engine or Project shortcuts were used.
#jira UE-47932
Change 3567687 by Arciel.Rekman
Minor fixes to gdb pretty printers by icculus.
Change 3568024 by Arciel.Rekman
Made SDL_SetWindowInputFocus() wait until window is viewable (UE-33369).
- Pull request #2608 contributed by Ereski.
- Updated x86_64 lib only (anticipating more changes to SDL).
#coderview Cengiz.Terzibas, Ryan.Gordon
Change 3568173 by Max.Chen
Movie Scene Capture: Delay on shot boundaries by setting the sequencer play rate to 0.
This allows particles, TAA, and other effects to settle on the shot cuts.
#jira UE-44598
Change 3568174 by Max.Chen
Sequencer: Added option to rerun construction scripts on bound actors in the sequence every frame.
#jira UE-31193
Change 3568331 by Matt.Kuhlenschmidt
PR #3850: Add extensible source navigation service (Contributed by mhutch)
Change 3568350 by Matt.Kuhlenschmidt
PR #3851: Add argument to pass params to standalone play session (Contributed by mhutch)
Change 3568387 by Matt.Kuhlenschmidt
PR #3852: Add FEditorDelegates::BeginLocalPlay event (Contributed by mhutch)
Change 3568541 by Arciel.Rekman
Merged Icculus' patch for copy-paste (UE-40071).
- Alas does not seem to fix inability to copy/paste between Output log and kate.
- Updated x86_64 lib only (anticipating more changes).
Change 3568547 by Arciel.Rekman
Fix OpenGL queries reused after deletion.
Change 3568790 by Matt.Kuhlenschmidt
PR #3857: Loading screen widgets not scaled correctly (Contributed by projectgheist)
Change 3568900 by Alexis.Matte
Fix the fbx re-import factory handler to say failed in case there was no geometry to import.
#jira UE-47506
Change 3568902 by Alexis.Matte
Reduce memory footprint when importing large FBX scene PR #3834
#jira UE-47833
Change 3569061 by Arciel.Rekman
Linux: remove unnecessary symbols for MSVC visualizers.
- Reported by ASan as collision because they exist in each DSO.
Change 3569782 by Cody.Albert
Updated ImportAssets Commandlet help text to properly reflect supported features.
Change 3569843 by Arciel.Rekman
SDL: add logic to select headless EGL device.
- SDL will try to guess which device is GPU using CUDA device id (can also be hinted explicitly).
- Also fixes the problem of engine not starting on some drivers that don't support the necessary EGL extensions.
Change 3570234 by Max.Chen
Sequencer: Import FBX settings. Added settings to toggle force front x axis and whether to create cameras that don't already exist in the level.
#jira UE-46754
Change 3570578 by Arciel.Rekman
Linux: make FAnsiMalloc compatible with malloc()/free().
- Prerequisite for ASan. Also helps fringe cases when we have to use FAnsiMalloc.
Change 3571015 by Alexis.Matte
Issue warning when we found zero normal, tangent or binormal
#jira UE-46419
Change 3571376 by Jamie.Dale
Force a unique package localization ID when loading packages for diffing
Change 3571412 by Jamie.Dale
Removed unused setting
Change 3571487 by Alexis.Matte
fix speed tree import cancel workflow
#jira UE-47482
Change 3571614 by Jamie.Dale
Games now use the native culture of any of the game targets as the fallback (rather than always using English)
This replaces the previously removed redundant setting from CL# 3571412
Change 3572649 by Jamie.Dale
SavePackageHelper now always honors KeepObjectFlags
Change 3572730 by Matt.Kuhlenschmidt
Guard against crash in the details panel when there is a message in the queue and something scrolls into view when the list has been invalidated
#jira UE-48037
Change 3572773 by Matt.Kuhlenschmidt
Guard against high res screenshot crashing if the requested image size doesnt match the image data size
#jira UE-47765
Change 3572813 by Michael.Trepka
Workaround for a mysterious issue in Xcode 9 beta 3 and 4 which makes it generate -Wnullability-inferred-on-nested-type warnings/errors in MetalDebugCommandEncoder.h even though we tell Clang to ignore them in MacPlatformCompilerPreSetup.h
Change 3573043 by Arciel.Rekman
FAnsiMalloc: fix compile issue (UE-48066).
#jira UE-48066
Change 3573236 by Arciel.Rekman
Linux: add UnrealLightmass to the installed build.
- Was also requested by a licensee on UDN.
Change 3573705 by Arciel.Rekman
SDL: update UE4 fork to the latest trunk (UETOOL-1242).
- Revision 11184 form 2017-08-04: http://hg.libsdl.org/SDL/rev/04063928c4a8
- Change by icculus (Ryan Gordon).
- Rebuilt x86_64 library only for now.
Change 3573741 by Arciel.Rekman
Fix crash when capturing a movie (UE-48093).
#jira UE-48093
Change 3574389 by Max.Chen
Sequencer: Array bounds check.
#jira UE-48095
Change 3574399 by Max.Chen
Sequencer: Fix crash in removing delegate
#jira UE-47461
Change 3574415 by Max.Chen
Sequencer: Put level visibility tracks in the SpawnObjects evaluation group to ensure levels are streamed before any possessable bindings are resolved
Change 3574416 by Max.Chen
Prevent slow task feedback from performing slow operations (flushing rendering commands, checking if shaders are initialized) when there are no modal dialogs open
Change 3574726 by Matt.Kuhlenschmidt
Focus the details view when actor selection changes if it is not focused
Change 3574922 by Michael.Trepka
Copy of CL 3574653 by Richard.Wallis
XCode Beta 4 Compile fixes. "Inferring '_Nonnull' for pointer type within array is deprecated "
Change 3576525 by Nick.Darnell
Editor - Data table rows names sort correctly in the property customization.
Blueprint - Fixing some crashes due to holding onto raw pointers instead of TWeakObjectPtrs.
UMG - SetWidgetClass now reinstances the widget if you change it at runtime.
Editor - Deleting actors that are still referenced now at least logs to the console what still references it.
Change 3576714 by Nick.Darnell
Editor - Build fix.
Change 3576770 by Jamie.Dale
Removed some dead code
It seems to be left over from the first attempt at stable localization keys
Change 3578433 by Matt.Kuhlenschmidt
Fix content browser settings being per project and having created a "Global" category for one setting
Change 3578556 by Max.Chen
Editor: Fix toolbar shared ref which was keeping the viewport toolbar around when switching between default and cinematic viewports.
#jira UE-48125
Change 3578561 by Matt.Kuhlenschmidt
Fix USD importing not respecting DestinationPath for automated import
Change 3580124 by Matt.Kuhlenschmidt
Fix bogus warning message when a property has an editcondition that is not marked edit aynwhere. This has always been supported and is the correct way to make an editcondition
Change 3581936 by Jamie.Dale
Restoring defaults for UContentBrowserSettings
Change 3582039 by Matt.Kuhlenschmidt
High DPI mode changes
- Editor viewport screen percentage is now adjusted automatically to account for DPI scaling. By default the scene will be rendered at a lower resolution based on screen percentage calculated based on 100/DPIScale. Users can override this automatic calcuation in the performance options if desired.
- DPI awareness is only set on windows in the editor now (still disabled by default)
- Fixed hit proxy calculation not working properly with screen percentage
- Developers can now register a delegate with SlateApplication to tell when a window's DPI changes
Change 3582049 by Matt.Kuhlenschmidt
Fix color picker not properly converting FColor properties back to gamma space
Change 3582054 by Matt.Kuhlenschmidt
Fix mac menus updating during unsafe times such as modal windows and slow tasks
#jira UE-47874
Change 3582084 by Jamie.Dale
Make sure to update the rendering resources for the active world if reloading its map build data
This prevents a crash in the renderer due to it holding onto stale data
Change 3582257 by Matt.Kuhlenschmidt
Fix widget component spawning widgets on cook
#jira UE-48201
Change 3582655 by Matt.Kuhlenschmidt
Fix DPI scale not being accounted for when entering immersive.
Change 3582706 by Matt.Kuhlenschmidt
Fix automation tests
Change 3582728 by Matt.Kuhlenschmidt
Turn on high dpi by default for windows editor
Change 3582732 by Matt.Kuhlenschmidt
Turn on high DPI by default for mac editor
Change 3583112 by Max.Chen
Sequencer: Add OnPlayReverse() event for when playback is in reverse
Change 3584130 by Matt.Kuhlenschmidt
PR #3897: Git plugin: fix action icon in history window (Contributed by SRombauts)
Change 3584237 by Matt.Kuhlenschmidt
Added the beginnings of a way to extend the usd importer with a custom resolver class that optionally handles prim identification and mesh and actor spawning.
Added a test resolver that handles prims based on usd "kind" metadata.
Change 3584535 by Matt.Kuhlenschmidt
Fix LOD identification in USD files
Change 3587703 by Matt.Kuhlenschmidt
Fix tooltip
Change 3587901 by Matt.Kuhlenschmidt
Fixed USD importing not finding and importing LODs properly
Change 3588380 by Matt.Kuhlenschmidt
Fix ctrl+w not duplicating on mac
#jira UE-46573
Change 3590435 by Jamie.Dale
Added support for in-editor previews of localized game text
This is configured by the "Preview Game Culture" setting, and will automatically be active when PIE is running (the preview language is also passed to any standalone games that are launched via the editor). This preview can also be used in the UMG editor to preview widgets in different languages.
While a preview is running, all editable FText fields are locked-down (read-only) to prevent accidentally clobbering source data with translation data. You can also use this new lock-down feature to prevent any localization changes in your project (set "LockLocalization" to "True" under the "Internationalization" section of either your DefaultGame or DefaultEngine INI).
In order to allow the game translations to be used in the editor, we now map the translation to any package localization ID variants when the LocRes data is loaded (or when looking up a specific piece of text). This is needed as the LocRes files only ever contain the "clean" versions of the IDs (without the package localization ID the editor uses), and also means that we no longer need to gather the "editor-only" variants of the text within assets.
Change 3592131 by Matt.Kuhlenschmidt
Log for newly converted actors being pending kill
#jira UE-47464
Change 3592200 by Matt.Kuhlenschmidt
Made the class viewer menu function properly on mac. Since it as a nomad tab it wasnt properly inserting itself into the top level menu on mac nor should it since it could be docked anywhere. The filters menu is now consistent with other filters menus
Change 3592227 by Matt.Kuhlenschmidt
Fix drag drop of actors being offset with high dpi monitors.
Change 3592719 by Bradut.Palas
#jira UE-45632 - dual key bindings feature
My approach was transforming the ActiveChord and DefaultChord into arrays and accessing them through an enum class called EMultipleKeyBindingIndex. A lot of connecting code, function prototypes, and data structures had to be changed to accomodate this. Most menus and tooltip texts are generated using the first valid active shortcut.
Change 3592793 by Bradut.Palas
Fix compile warnings for InputBindingManager (there were actually hidden bugs among them)
Change 3593128 by Matt.Kuhlenschmidt
Force low quality mode for background blurs by default on android
Change 3593579 by Michael.Dupuis
#jira UE-47223 :
If we have no world simply return null when GetLandscapeInfo is called
Handle the cases in PostEditChange to handle null returned from GetLandscapeInfo
Change 3593580 by Michael.Dupuis
Added missing shaders while generating thumbnails
Change 3593582 by Michael.Dupuis
#jira UE-47492 : Make sure LayerInfo is valid before accessing data
Change 3593584 by Michael.Dupuis
#jira UE-47253: Do not recreate the scene info in simulation mode
Change 3593585 by Michael.Dupuis
#jira UE-48484: no longer mark the package dirty while generating the GrassMap if they were not existing
Change 3593586 by Michael.Dupuis
#jira UE-48483 : hide the Rendering property group so user can't by mistake change the actor visibility
Change 3593593 by Michael.Dupuis
#jira UE-48327: Added guard to prevent crash when using CVarFoliageDiscardDataOnLoad and having invalid foliage in your map
Change 3593597 by Michael.Dupuis
#jira UE-48309: Do not build the tree if the static mesh is not even loaded yet
#jira UE-48340: Properly support the Random stream and partial buffer update
#jira UE-48228: Instance from blueprint are now visible in standalone game
#jira UE-45854: Crash probably linked to post load called on not loaded static mesh
#jira UE-48035: Properly init the per instance render data when creating a new component
Only update instance in non archetype or CDO.
Change 3594060 by Matt.Kuhlenschmidt
Fix high DPI mode being set for non-editor. Also prevent possible crashes due to dll handle for high DPI method being freed before called
Change 3594355 by Matt.Kuhlenschmidt
Change API help link to point to a website since offline CHM based docs are no longer used
#jira UE-48230
Change 3595358 by Matt.Kuhlenschmidt
Fixed bad initial window position and sizes for editor windows
By default SWindow.ClientSize will assume unscaled window size and will scale it based on DPI as needed. AdjustInitialSizeAndPositionForDPIScale argument can be used to disable this if needed
Fixed a dock tabs and the main frame not taking into account dpi scale when saving their layout. Now we always save window size at 1.0 scale and auto scale it based on DPI of the monitor it opens on.
#jira UE-48446
Change 3595590 by Matt.Kuhlenschmidt
Fix missing includes
Change 3595792 by Matt.Kuhlenschmidt
Fix style warnings
Change 3596418 by Bradut.Palas
fixing initial issue with dual keybinds (removed ensure macro to speedup first use of alternate key)
Change 3598679 by Max.Chen
PR #3872: Fix small typo in ImagePlate Plugin (Contributed by TheCodez)
#jira UE-48141
Change 3598720 by Max.Chen
Cine Camera: Add toggle to disable constraining the roll when look at tracking is enabled. This allows the user to animate the roll while tracking an object.
#jira UE-48316
Change 3600236 by Alexis.Matte
Create a LOD Custom Mode in the meshes editor UI. This allow user to compare details values between LODs
#jira UE-46822
Change 3600260 by Alexis.Matte
Make sure temporary rename do not create redirector
#jira UE-48364
Change 3600671 by Lauren.Ridge
PR #3913: Fixed 3D preview issue in the material editor (Contributed by YuchenMei)
#jira UE-48539
#jira UE-48180
#jira UE-48182
Change 3600812 by Jamie.Dale
We now defer the registration of IME contexts until an editable text first gains focus
Certain IMEs can have very high per-context costs, so this avoids that cost until we know that we definitely need to use the context
#jira UE-48100
Change 3601839 by Matt.Kuhlenschmidt
Fix USD import crash with "facevarying" normals
Change 3602434 by Jamie.Dale
Removing dead code
These flags were never being tested or used in any meaningul way
Change 3602611 by Jamie.Dale
Ensure PackageToReload is non-null
#jira UE-46655
Change 3602648 by Jamie.Dale
Fixed custom columns with the same name as fixed columns causing infinite duplications in the content browser
#jira UE-47392
Change 3602651 by Lauren.Ridge
Fix for parameter tooltips not being found
#jira UE-47417
Change 3604172 by Bradut.Palas
#jira UE-48449
#jira UE-48380
#jira UE-48381
#jira UE-48423
I moved the IsFilenameValidForSaving() function from FEditorFileUtils to FFileHelper so that it is accessible from CollectionManager.cpp in order to validate collection names as file names and no longer trigger any of the bugs.
Change 3604210 by Bradut.Palas
#jira UE-48718
Regression issue appeared from fixing a crash when using console command "open"
Reworked by only refusing to open local URLs in case of client mode and multiprocess being active simultaneously.
Change 3604258 by Jamie.Dale
IME contexts can now flag themselves as dead to avoid latent IME callbacks trying to access a deleted widget
#jira UE-46815
#jira UE-47295
Change 3604312 by Matt.Kuhlenschmidt
PR #3931: Fixing a few obvious copy & paste errors. (Contributed by DaveC79)
Change 3604352 by Matt.Kuhlenschmidt
Fix crash accessing potentially invalid parent layout from a detail category
#jira UE-48729
Change 3604402 by Lauren.Ridge
Epic Friday - array drag and drop
Change 3605228 by Cody.Albert
TSets and TMaps should now properly rehash if a key is modified in the details panel.
Change 3605275 by Alexis.Matte
Merge actor do not keep the material slot name
#jira UE-43246
Change 3605715 by Max.Chen
Sequencer: Fix cinematic mode getting activated on BeginPlay() instead of OnStartedPlaying().
#jira UE-48770
Change 3606411 by Max.Chen
Sequencer: Fix a few player state issues. When paused, calling stop now tears down properly (spawnables are removed, etc). When a level sequence is deleted, tears down properly as well.
#jira UE-42008
Change 3606440 by Max.Chen
Sequencer: Update spawanble name when the spawnable actor name is changed.
#jira UE-47815
Change 3606899 by Lauren.Ridge
Disabling enum-based arrays from reordering
Change 3606958 by Lauren.Ridge
Visual polish on array handles
Change 3607733 by Max.Chen
Sequencer: Check null in camera cut
Change 3607849 by Max.Chen
Sequencer: Clip transport controls.
#jira UE-48812
Change 3608181 by Max.Chen
#jira UE-48813 Correctly set GPlayInEditorID when initializing the PIE gameinstance, which does the initial tick. This fixes autoplay sequences
Copy from Dev-Framework
Change 3608361 by christopher.biancard
QAGame: Submitting test content for Array Element Reorder testing
Change 3608512 by Alexis.Matte
Add fbx exporter option dialog, support export all and cancel all functionality when doing bulk export.
#jira UE-48058
Change 3608629 by Max.Chen
Camera Rig: Fix crane and rail not being packaged properly.
#jira UE-48829
Change 3609217 by Matt.Kuhlenschmidt
Added a lock around access to slate active timers to protect it against race conditions when accessed on the slate movie thread and the game thread
Change 3609722 by Alexis.Matte
Make sure a warning is log when we cannot export an animation sequence.
#jira UE-48390
Change 3609774 by Alexis.Matte
Fix the merge actor build LOD scale again, a previous merge erase the fix
#jira UE-48156
Change 3609891 by christopher.biancard
QAGame: Minor additions for test coverage on Array Element Reorder
Change 3610171 by Lauren.Ridge
Fixes for reordering metadata, creating actual swap function out of three element functions
#jira UE-48823
Change 3610407 by Lauren.Ridge
Fixing highlighting and behavior to place dragged row in the spot you release (not below)
Change 3610472 by Lauren.Ridge
Moving final location logic
Change 3610797 by Lauren.Ridge
Disabling dragging handles during PIE
Change 3611089 by Lauren.Ridge
Disabling handles when overall tree is disabled
Change 3612479 by Lauren.Ridge
Fix for asset contex menu warning
#jira UE-46667
Change 3612791 by Michael.Dupuis
#jira UE-48914 : Add the possibility to specify if we need CPU access to the instance buffer depending on the usage.
Grass should always have CPU access.
Change 3612802 by Michael.Dupuis
missing file from checkin 3612791
Change 3612805 by Max.Chen
Sequencer: Fix crash with null GEditor
Copy from Release-4.17
#jira UE-48443
Change 3612806 by Max.Chen
Sequencer: Fix crash when capturing a movie with options enabling separate process and close editor.
Copy from Release-4.17
#jira UE-48487
Change 3612807 by Max.Chen
Sequencer: Fix crash upgrading the time range of a null track.
Copy from Release-4.17
#jira UE-48490
Change 3612808 by Max.Chen
Sequencer: Fixed dragging skeletal animations causing them to revert back to t-pose
Copy from Release-4.17
#jira UE-48367
Change 3612849 by Arciel.Rekman
Fix tesselation in packaged Linux projects (UE-24301).
- Change by Cengiz.Terzibas.
#jira UE-24301
Change 3613022 by Nick.Darnell
Editor - Fixing a crash on load with a null CoordIndex json node.
Change 3613030 by Matt.Kuhlenschmidt
PR #3932: UE-48693: if instead of while statement (Contributed by projectgheist)
#jira UE-48747
Change 3613047 by Matt.Kuhlenschmidt
PR #3933: Git plugin: add "branch source" in history window (Contributed by SRombauts)
Change 3613050 by Matt.Kuhlenschmidt
PR #3942: Sort Data Table Structures Alphabetically (Contributed by Nick-Pearson)
Change 3613062 by Matt.Kuhlenschmidt
PR #3939: Fix a typo in RecordQualityLevelsAnalytics(). (Contributed by samhocevar)
Change 3613241 by Nick.Darnell
Editor - Fixing the content browser's view settings to be project agnostic, and they will start saving again.
Change 3613329 by Lauren.Ridge
Moving favorite levels to a standard submenu so they also work on Mac
Change 3613344 by Nick.Darnell
Editor - Fixing the achorgrid show up as white in HDPI mode, seems because we were upsampling the image, the blend was between dark and a transparent white, so that caused everything to turn white in HDPI mode.
#jira UE-48921
Change 3613380 by Matt.Kuhlenschmidt
Fix FBX window being off the screen in high DPI
#jira UE-48872
Change 3614598 by Matt.Kuhlenschmidt
Fixed Sequencer Keyframes appearing out of place on High DPI Monitors
#jira UE-48915
Change 3614625 by Matt.Kuhlenschmidt
Fixed not being able to click on BSP correctly in high dpi
#jira UE-48947
Change 3614672 by Matt.Kuhlenschmidt
Fix combo box windows being larger than necessary on high dpi monitors
#jira UE-48908
Change 3614699 by Matt.Kuhlenschmidt
Fix typo
#jira UE-48941
Change 3615011 by Matt.Kuhlenschmidt
Fix color picker calculation appearing offscreen for high dpi
Change 3615013 by Michael.Dupuis
#jira UE-48897: Properly rebuild the tree when reapplying instance to the component
Change 3615014 by Colin.Benoit
Sequencer Recorder test content
Change 3615048 by Colin.Benoit
Sequencer Recorder: more test content
Change 3615118 by Lauren.Ridge
Updating realtime state of viewports to also change when settings toggled
#jira UE-48884
Change 3615127 by Lauren.Ridge
Remove delegate binding on viewport destruction
Change 3615180 by Bradut.Palas
#jira UE-48167 profiler crash
Don't duplicate the graph data when rebuilding because that completely voids the OneToOneMapping mechanism, resulting in the crash. Looking up objects in the mapping would always return null because the mapping contains the old addresses, before the rebuild.
One option would have been to completely rebuild the mapping according to the duplicate graph, which would be dubious because the duplicate method isn't specifically designed so that the result would replace the source.
But it looks like duplicating the data is not needed, it's safe to rebuild in-place, RebuildForFilter() doesn't do anything illegal with the objects. This is also the only purpose and the only reference of the function.
Change 3615232 by Lauren.Ridge
Adding input handling to the material editor viewport client
#jira UE-48909
Change 3615703 by Jamie.Dale
Fixed crash when fixing up references after a package rename failed
#jira UE-48856
Change 3615752 by Matt.Kuhlenschmidt
More generic fix for color picker and other windows that use CalculatePopupWindowPostion not accounting for DPI scale
Change 3615907 by Jamie.Dale
Fixed some crashes caused by CL# 3600812
Change 3616031 by Matt.Kuhlenschmidt
Added guard against invalid blueprints (ones without a generated class) being trying to be opened in the property matrix and failing
#jira UE-48986
Change 3616151 by Arciel.Rekman
Fixing adding array elements in config.
- "+Blah=Foo" will do Blah.AddUnique(Foo)
- ".Blah=Foo" will do Blah.Add(Foo)
- See JoshA re: why (also see: https://udn.unrealengine.com/questions/388157/incorrect-behavior-in-configcacheinicpp.html?childToView=389307)
Change 3616439 by Andrew.Porter
QAGame: Updating level visibility content in sequencer smoke map
Change 3616441 by Matt.Kuhlenschmidt
Fix more sequencer track offsetting with DPI scale
#jira UE-48981
Change 3617263 by Max.Chen
Sequencer: Fix crash in level visibility teardown. Null playback context.
#jira UE-49012
Change 3617316 by Max.Chen
Sequencer: Fixed a regression where the frame rate isn't getting initialized for a movie scene.
Change 3617648 by Matt.Kuhlenschmidt
Adding some windows specific logging around setting or failing to set process dpi awareness
Change 3617665 by Matt.Kuhlenschmidt
Guard against layers module not being loaded in keybinding automation test
Change 3617731 by Arciel.Rekman
Fix crashes on AMD Mesa drivers (UE-48374).
- Do not expose unnecessary symbols from libelf.a to avoid symbol collision with system library used by drivers.
Change 3617923 by Bradut.Palas
#jira UE-47072
Editor was crashing because deleted actor was not cleaned properly from asset editors. Changed IAssetEditorInstance to offer a function for deleting an object from the editor.
Change 3618088 by Matt.Kuhlenschmidt
Guard against crash with potentially invalid worlds in preview scenes
#jira UE-48997
Change 3618373 by Matt.Kuhlenschmidt
Force worldsettings to be hidden in editor so that it is not considered for selection
#jira UE-48996
Change 3618464 by Max.Chen
Sequencer: Fix regression where spawnables don't play because they're defined as temporary editor actors.
#jira UE-48923
Change 3619789 by Matt.Kuhlenschmidt
Fix DPI scale warnings in any kind of headless editor mode
Change 3619802 by Jamie.Dale
Fixed deprecation warning in malloc profiler
Change 3619841 by Matt.Kuhlenschmidt
Fix missing icons in the package project menu
#jira UE-48674
Change 3619991 by Lauren.Ridge
Fix typo in transaction message
#jira UE-48993
Change 3620086 by Lauren.Ridge
Moving realtime viewport logic to refresh instead of construct so it is always triggered upon opening a new material editor
#jira UE-48884
Change 3620616 by Matt.Kuhlenschmidt
Fix up file
Change 3621002 by Matt.Kuhlenschmidt
Back out change to apply scaling rules in loading screens since blueprint based DPI scaling rule classes will not have been created yet
#jira UE-49125
Change 3621049 by Arciel.Rekman
Fix a build error.
- Also make sure that we don't print confusing message when no messagebox can be shown
(this code changed during the merge).
Change 3621064 by Arciel.Rekman
Deleted too much in the previous changelist.
Change 3621369 by Matt.Kuhlenschmidt
Fix keybindings automation test failing due to multiple entries in the active choords array pointing to the same thing
#jira UE-49131
[CL 3621569 by Matt Kuhlenschmidt in Main branch]
2017-08-31 21:51:42 -04:00
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void SetCurrentLOD(int32 NewLodIndex);
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private:
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Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3133954)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3077573 on 2016/08/04 by Nick.Darnell
Removing some unused code, adding additional needed modules to editor tests.
#rb none
Change 3077580 on 2016/08/04 by Nick.Darnell
Removing the test plugins, going to be recreating them in EngineTest.
Change 3082659 on 2016/08/09 by Nick.Darnell
Automation - Presets are now stored in json files stored in Config so they can be shared, and human readable. Working on screenshot automation, getting it where it needs to be to permit us to have repeatable tests for comarison. Removing the option to not take full size screenshots, that defeats the purpose of being able to compare them.
#rb none
Change 3082766 on 2016/08/09 by Jamie.Dale
Fixed crashes when dealing with code-points outside the BMP on platforms with UTF-32 FStrings
ICU always deals with its offsets as UTF-16 (as it always uses UTF-16 internally with icu::UnicodeString), so there were a couple of places in code (break iteration, and bidi detection) where we needed to adjust those UTF-16 offsets to UTF-32 offsets in the case where FString is UTF-32.
#jira UE-33971
#rb James.Hopkin
Change 3083067 on 2016/08/09 by Nick.Darnell
Automation - Working on screenshot support, system now allows a lot more customization in terms of how large the shot is.
#rb none
Change 3084475 on 2016/08/10 by Richard.TalbotWatkin
Fixed issue with ModelComponent replication in client/server PIE if BSP is rebuilt. ModelComponent now implements IsNameStableForNetworking and always returns true, as a level's model components will never be rebuilt during a game session. Brush poly normals are now only fixed up in Editor builds.
#jira UE-34391 - No run animation on client that is not focused when running 2 player and dedicated server
#codereview Matt.Kuhlenschmidt
#rb none
Change 3084661 on 2016/08/10 by Matt.Kuhlenschmidt
Added grayscale texture importing support
#rb none
Change 3084774 on 2016/08/10 by Cody.Albert
Adding controller support for ComboBox widget
#jira UE-33826
#rb nick.darnell
Change 3085716 on 2016/08/11 by Nick.Darnell
UMG - Taking the Widget Component and Widget Interaction Components out of experimental. Removed old importing support for upgrading ancient versions of widget components. Removing parbola distortion, as users can now do whatever they want in their custom MID they can override the widget with.
#rb none
Change 3085733 on 2016/08/11 by Nick.Darnell
UMG - Documenting the meta parameters allowed on widgets, like we do for regular UObjects. For binding widgets from blueprints you can now do BindWidget (unchanged), and to simplify binding widgets optionally, you can now just do (BindWidgetOptional), rather than the combination of BindWidget + OptionalWidget=true. Made generating the Design time wrapper call a little more efficent, by optimizing it away by force inlining a noop. Also added some additional checking when we forcefully set focus in UMG, to help people catch cases where they set focus, but didn't make the widget focusable.
#rb none
Change 3085734 on 2016/08/11 by Nick.Darnell
Texture - Making GetDefaultMipMapBias a bit more efficent in the common case.
#rb none
Change 3085736 on 2016/08/11 by Nick.Darnell
Static Lighting - Warning the user when they build lighting, but have bForceNoPrecomputedLighting set to true on the world settings.
#rb none
Change 3085737 on 2016/08/11 by Nick.Darnell
Editor - code organization.
#rb none
Change 3085875 on 2016/08/11 by Nick.Darnell
UMG - You can now use 'G' to toggle game mode on the designer so that you can disable and enable the dashed lines around containers. The option in the settings is now used as the default when you startup a designer.
#rb none
Change 3086209 on 2016/08/11 by Ben.Salem
Make our automated test pass reporting more robust and pipe out to JSON in \saved\automation\logs\AutomationReport-{CL}-{Timestamp}.json format.
#rb adric.worley, william.ewen
Change 3086515 on 2016/08/11 by Nick.Darnell
Editor - Fixing a crash in the curve table customization. If the row doesn't exist, it would crash, we now protect against that case.
#rb Matt.Kuhlenschmidt
Change 3087216 on 2016/08/12 by Jamie.Dale
Fixed an issue where re-scanning a package file may leave old assets in the asset registry
We didn't used to clear out anything associated with the old package before scanning the file, which could result in old assets being left if they'd since been removed from the package.
This also exposes a PackageDeleted function to allow people to manually clear anything associated with a package (if doing some custom asset work).
#rb Andrew.Rodham
Change 3087219 on 2016/08/12 by Jamie.Dale
Updated TextRenderComponent to support multiple font pages
It used to use the correct UV data, but wouldn't set the correct texture page when rendering. It now creates MIDs for all of the texture pages used by the font, and will use these MIDs (which override the font page on the material) when rendering the text (batched on sequential index/vertex buffer data with the same texture page).
#rb Matt.Kuhlenschmidt
Change 3087308 on 2016/08/12 by Alex.Delesky
#jira UE-14727 - Support for editing TSet properties in the editor's Details panel has been added.
#rb Matt.Kuhlenschmidt
Change 3089140 on 2016/08/15 by Jamie.Dale
We now abort a directory watch if we lose access to the directory in question
This prevents an infinite loop in the call to MsgWaitForMultipleObjectsEx if a watched directory is deleted.
#jira UE-30172
#rb Andrew.Rodham
Change 3089148 on 2016/08/15 by Alexis.Matte
Allow fbx export of any actor type.
#rb none
#codereview dmitriy.dyomin
Change 3089211 on 2016/08/15 by Jamie.Dale
Unified access to the parent window for external dialogs
A lot of places used to ad-hoc use the MainFrame window, even when they had access to a widget that may be belong to a different window. This could cause issues where an external dialog could appear behind a modal UE4 window (as it would appear above the MainFrame), and be inaccessible.
You can now use IMainFrameModule::GetBestParentWindowHandleForDialogs to get the best window handle to use for an external dialog. This will either be the parent window for the given widget (if known), or failing that, the MainFrame window.
#rb Andrew.Rodham
Change 3089640 on 2016/08/15 by Jamie.Dale
Wrapped UMaterialExpression::MenuCategories in WITH_EDITORONLY_DATA to avoid gathering it for game-only loc
#rb none
Change 3089661 on 2016/08/15 by Nick.Darnell
Editor - There's a new view option "Show C++ Classes" in the content browser. Lets you hide all those C++ folders most folks probably don't care to see.
#rb none
Change 3089667 on 2016/08/15 by Cody.Albert
Updating RoutePointerUpEvent to call OnDrop for touch events when dragging
#jira UE-34709
#rb nick.darnell
Change 3089694 on 2016/08/15 by Jamie.Dale
Applied a fix to the ExcludeClasses setting in the loc gather
#rb none
Change 3089889 on 2016/08/15 by Nick.Darnell
Automation - Continued work on the screenshot portion of the automation system. Going to start using the adapter information in the screenshots taken, otherwise we can't accurately test a plethora of devices sharing the same OS, with different capabilities.
#rb none
Change 3090256 on 2016/08/16 by Nick.Darnell
Automation - working on screenshots.
#rb none
Change 3090322 on 2016/08/16 by Nick.Darnell
Automation - Adding modified screenshot function.
#rb none
Change 3090335 on 2016/08/16 by Nick.Darnell
Automation - The tests were determined to need to be shared afterall, but at least keeping them as plugins. Moved to Engine plugins.
#rb none
Change 3090881 on 2016/08/16 by Nick.Darnell
Automation - Moving the content over and fixing up some code so that the AutoRimport tests work as expected.
#rb none
Change 3090884 on 2016/08/16 by Nick.Darnell
Plugins - There's now support for generating a Content Only plugin from the new plugin wizard.
#rb none
Change 3090911 on 2016/08/16 by Nick.Darnell
Feature Packs - If there's an error loading a manifest, it's now an error, not a warning.
#rb none
Change 3090913 on 2016/08/16 by Jamie.Dale
Optimization and usability improvements of the MemoryProfiler2 tool
- Optimized the processing of the Callgraph, Histogram, and Short lived allocations views.
- The callgraph view is now using a virtualized tree view mapped to our own internal tree. This allows us to amortize the cost of adding nodes to the TreeView as the user views the nodes in the tree. In my own test, this took callgraph generation from ~45 seconds to ~5 seconds.
- The Histogram view was vastly optimized via the use of a HashSet on the callstack filter, and the batch addition of unsorted callstacks that are sorted once at the end. In my own test, this took histogram generation from ~15 minutes to ~2 seconds.
- The Short lived allocations view was optimized by avoiding redundant sorting, including maintaining a sorted order while inserting items, and instead doing a final sort at the end. The column selection was also optimized by avoiding copying the entire dataset just to resort it. In my own test, this took short lived allocation generation from ~1 minute to ~3 seconds.
- Added a user-configurable list of allocator functions to trim (which now includes FMemory and operator new by default, and produces much cleaner callstacks).
#jira UETOOL-948
#jira UETOOL-949
#rb James.Hopkin
Change 3090962 on 2016/08/16 by Jamie.Dale
Fixed double assignment of filter functions
#rb none
Change 3090989 on 2016/08/16 by Nick.Darnell
Editor - Attempting to fix the build, non-unity issue I suspect.
#rb none
Change 3091754 on 2016/08/17 by Nick.Darnell
FbxAutomationTestBuilder is now a plugin. Users won't see it unless they've enabled the plugin (so primarily internal QA). Reorganized the automation tools and testing menu to be a bit lower in the main menu, and gave them a more test sounding name. Additionally made some modifications to the workspace menu structure to allow generating just a subset of a workplace menu so that I could target where I wanted to insert all of the automation tool menu items, rather than just allowing the general placement of them under developer tools...etc.
#rb none
#codereview Alexis.Matte
Change 3091758 on 2016/08/17 by Nick.Darnell
Slate / Editor - Trying to make the editor less focus greedy. Now when there are notification popups and tabs attempt to grab your attention we now do a few activation ownership checks to ensure that it or a parent window actually owns activation. Not doing this has the nasty side effect of things like notifications and message log errors that popup while playing the game (if the game is in new window PIE), causing the game to be hidden, and focus returned to the editor. Ran into this a lot running the automation tests, the new PIE window that's launched to run tests is immediately hidden as soon as the tests log a warning or error or a notification about high res screenshots happens.
#rb none
#codereview Nick.Atamas,Matt.Kuhlenschmidt
Change 3091829 on 2016/08/17 by Nick.Darnell
Build - Attempting to repair the build.
#rb none
Change 3091920 on 2016/08/17 by Nick.Darnell
Build - Another attempt at fixing the mac build.
#rb none
Change 3093380 on 2016/08/18 by Matt.Kuhlenschmidt
Ignore group actors when checking for references to other actors when deleting. The check for references is designed for gameplay affecting references which groups are not. Having this show up for groups is annoying
#rb none
Change 3094474 on 2016/08/19 by Jamie.Dale
Fixed PS4 error when building with USE_MALLOC_PROFILER, and optimized symbol name resolution for a build with USE_MALLOC_PROFILER enabled
#jira UETOOL-951
#rb James.Hopkin
Change 3094581 on 2016/08/19 by Jamie.Dale
Added missing allocator filter needed by PS4 profiles
#rb none
Change 3094681 on 2016/08/19 by Richard.TalbotWatkin
Fixed issue where painting override vertex colors on a SpeedTree mesh would cause its wind animation to cease. The OverrideVertexColors vertex factory needed to be registered with the SpeedTree renderer.
#jira UE-32762 - Custom VertexPaint on SpeedTrees interferes with wind animation
#rb none
Change 3095163 on 2016/08/19 by Trung.Le
#jira UE-20849: Added tooltips to the inputs of the Material final result node
#rb matt.kuhlenschmidt
Change 3095285 on 2016/08/19 by Trung.Le
#jira UE-20849 In SGraphNodeMaterialResult, renamed ToolTip to ToolTipWidget so we're not hiding class member
#rb none
Change 3095344 on 2016/08/19 by Alexis.Matte
#jira UE-34690 When using the optionnal matrix to change the scene root node, we have to flush the fbx evaluation engine.
Add also a new option to allow the user to automatically convert the fbx scene to unreal unit (centimeter).
#rb none
#codereview matt.kuhlenschmidt
Change 3096162 on 2016/08/22 by Alexis.Matte
#jira UE-34763 Remove offending no-action combo box entry when the json file is readonly. Also clean up other combo box menu.
#rb none
#codereview matt.kuhlenschmidt
Change 3096261 on 2016/08/22 by Alexis.Matte
#jira UE-33121 Make sure re-import all and import all fix all the issue before starting the job. So it get not interrupt during the process.
#rb lina.halper
#codereview lina.halper
Change 3096344 on 2016/08/22 by Jamie.Dale
NSString conversion fix for UTF-32 strings containing characters outside of the BMP
#jira UE-33971
#rb Peter.Sauerbrei, James.Hopkin
Change 3096605 on 2016/08/22 by Alex.Delesky
#jira UE-34787 - Dropdown menus in standalone programs will now correctly display tooltips if they have any.
#rb Matt.Kuhlenschmidt
Change 3096615 on 2016/08/22 by Alex.Delesky
#jira UE-33334 - Scrolling up on the mouse wheel when using the orbit camera should no longer move away from the orbit point when the camera moves too close to the orbit origin.
#rb Matt.Kuhlenschmidt
Change 3096619 on 2016/08/22 by Alex.Delesky
#jira UE-34084 - Structs containing an enum with a value that contains a whitespace character will now serialize correctly when copied from the Details Panel.
#rb Matt.Kuhlenschmidt
Change 3097644 on 2016/08/23 by Matt.Kuhlenschmidt
PR #2729: Fix a typo in the comment (Contributed by adcentury)
#rb none
Change 3097648 on 2016/08/23 by Matt.Kuhlenschmidt
PR #2726: Undef unused macros (Contributed by shrimpy56)
#rb none
Change 3097697 on 2016/08/23 by Matt.Kuhlenschmidt
Guard against crash when details panels rebuild when their customizations have been torn down
https://jira.ol.epicgames.net/browse/UE-35048
#rb none
Change 3097757 on 2016/08/23 by Alex.Delesky
#jira UE-14727 - Support for editing TMap properties in the editor's Details panel has been added. This change also removes the Duplicate option from TSet elements, and disallows entry of duplicates elements into a TSet or duplicate keys into a TMap
#rb Matt.Kuhlenschmidt
Change 3098164 on 2016/08/23 by Alexis.Matte
#jira UE-34686 Fbx importer bImportMeshesInBoneHierarchy is used also by the animation.
#rb none
#codereview matt.kuhlenschmidt
Change 3098502 on 2016/08/23 by Alexis.Matte
#jira UE-30951 Fbx option dialog, we disable the option to bake pivot if transform vertex position is true
#rb none
#codereview matt.kuhlenschmidt
Change 3099986 on 2016/08/24 by Jamie.Dale
Fixing non-editor builds
#rb none
Change 3101138 on 2016/08/25 by Matt.Kuhlenschmidt
Fixed viewport redraw callback not being called when certian property modifications occur in the details panel (reset to default, array size changes, etc)
#rb none
Change 3101280 on 2016/08/25 by Jamie.Dale
Fixed crash when counting memory over internationalization meta-data
- The serialization code only used to handle loading or saving, now it handles loading or not loading.
- The Type of the meta-data wasn't set by all constructors. For safety it has been removed and replaced with a virtual function that the derived types override.
#rb James.Hopkin
Change 3101283 on 2016/08/25 by Jamie.Dale
MProf2 platform and symbol parsing improvements
- Updated ISymbolParser to work with lazy symbol resolution (handled via the UI when looking at full callstacks).
- Added a PS4 symbol parser which handles performing full file/line resolution for symbols.
- Removed all the V3 file format support and legacy platform handling.
- Optimized FStreamInfo.GetNameIndex so it can be used by the lazy symbol fixup.
#rb James.Hopkin
Change 3101586 on 2016/08/25 by Jamie.Dale
Small code cleanup and path normalization
#rb James.Hopkin
Change 3101837 on 2016/08/25 by Alexis.Matte
#jira UE-35101 we now store the sourceanimationname to retrieve the correct animtrack when re-importing animations
#rb none
#codereview matt.kuhlenschmidt
Change 3102537 on 2016/08/26 by Jamie.Dale
Fix for potential crash in FICUCamelCaseBreakIterator
In platforms with UTF-32 strings, the index returned by FICUTextCharacterIterator may not be in the same range as FString, so we need to call InternalIndexToSourceIndex to ensure that it is.
#rb James.Hopkin
Change 3102582 on 2016/08/26 by Matt.Kuhlenschmidt
Log the freetype version when it starts up (for debugging purposes)
#rb none
Change 3102657 on 2016/08/26 by Alexis.Matte
#jira UE-29177 When re-importing a texture we want to notify materials using this texture so they can recompile the shader.
#review-3101585 @uriel.doyon
#rb matt.kuhlenschmidt
Change 3102704 on 2016/08/26 by Jamie.Dale
Added symbol meta-data support to MProf2
You can now define platform specific meta-data using FPlatformStackWalk::GetSymbolMetaData, which is then stored within the generated .mprof file.
PS4 uses this meta-data to say where the original .self file can be found, so that MProf2 can usually automatically load the .self file without having to bother the user.
#rb James.Hopkin
Change 3102878 on 2016/08/26 by Matt.Kuhlenschmidt
Added support for outline fonts
- An outline size (in slate units), optional material and optional fill color can be specified with each font info.
- Outlines do not contribute to measurement directly so the text measuring and shaping methods have been modified to account for outlines
- Fixed a bug where font materials do not work properly if part of the font's rendered glyphs were in a different atlas
#rb jamie.dale
Change 3102879 on 2016/08/26 by Jamie.Dale
Bumped the MProf2 version so we can tell which build of the tool can load v6 mprof files
#rb none
Change 3102960 on 2016/08/26 by Alexis.Matte
build fix
#rb none
Change 3103032 on 2016/08/26 by Jamie.Dale
Fixed SEditableText and SMultiLineEditableText not setting the correct foreground color when painting
#jira UE-34936
#rb Matt.Kuhlenschmidt
Change 3103278 on 2016/08/26 by Jamie.Dale
Fixing Clang warnings
#rb none
Change 3104211 on 2016/08/29 by Ben.Marsh
Add build script for automated tests, and create settings file for Dev-Editor which adds an agent pool for running them.
#rb none
Change 3104290 on 2016/08/29 by Alex.Delesky
Adding additional documentation accessible from the editor for TSet and TMap properties, along with a quick clarification on container properties to let the user know what kind of container they're working with.
#rb Matt.Kuhlenschmidt
Change 3104292 on 2016/08/29 by Alex.Delesky
#jira UE-35039 - Command/Control user keybindings will no longer flip-flop when the editor is opened on Mac.
#rb Matt.Kuhlenschmidt
Change 3104294 on 2016/08/29 by Alex.Delesky
#jira UE-34952 - The user will no longer encounter an ensure when setting the value of Period equal to or less than 0 on the circular throbber widget
#rb Matt.Kuhlenschmidt
Change 3104295 on 2016/08/29 by Matt.Kuhlenschmidt
PR #2682: Remove unused bUseDesktopResolutionForFullscreen (Contributed by stfx)
#rb none
Change 3104296 on 2016/08/29 by Alex.Delesky
#jira UE-35160 - The Auto Distance Error for LOD meshes can now be set to any value larger than zero.
#rb Matt.Kuhlenschmidt
Change 3104348 on 2016/08/29 by Matt.Kuhlenschmidt
Added the ability to clear the preview mesh on a material instance. Previously there was no way to null it out.
#rb none
Change 3104355 on 2016/08/29 by Matt.Kuhlenschmidt
Guard against crash with invalid path to the default physical material. Just create a new one if it doesnt exist and warn about it.
#rb none
#jira UE-31865
Change 3104396 on 2016/08/29 by Ben.Marsh
Fix incrorrect agent names for running automated tests
Change 3104610 on 2016/08/29 by Alex.Delesky
Fix for AutomationTool compile editor from changes introduced today.
#rb None
Change 3104611 on 2016/08/29 by Michael.Dupuis
#jira UETOOL-253
#rb Alexis.Matte
Change 3105826 on 2016/08/30 by Gareth.Martin
Added console variables to discard grass and/or scalable foliage data on load
#jira UE-35086
#rb Benn
Change 3106126 on 2016/08/30 by Matt.Kuhlenschmidt
Eliminated bad code duplication between retainer widgets and element batcher
#rb none
#codereview nick.darnell
Change 3106449 on 2016/08/30 by Michael.Dupuis
#jira UETOOL-229 Added generic command icons used in Edit Menu (including contextual menu)
#rb Alexis.Matte
Change 3106966 on 2016/08/30 by Jamie.Dale
Fixed FApp::IsAuthorizedUser not considering the SessionOwner override
#rb Max.Preussner
Change 3107687 on 2016/08/31 by Michael.Dupuis
Checkout/Make Writable on proper config file
#rb Matt Kuhlenschmidt
Change 3107736 on 2016/08/31 by Matt.Kuhlenschmidt
Fixed mode typos in the lerp instruction
#rb none
Change 3107830 on 2016/08/31 by Matt.Kuhlenschmidt
Logging and guard against UEditorEngine::TeardownPlaySession crash.
#rb none
https://jira.ol.epicgames.net/browse/UE-35325
Change 3107912 on 2016/08/31 by Alex.Delesky
#jira UE-35181 - Normalizing paths when retrieving absolute filenames for source control operations.
#rb Matt.Kuhlenschmidt
Change 3107986 on 2016/08/31 by Matt.Kuhlenschmidt
Removed PropertyTestObject.h out of UnrealEd.h so you dont have to compile the entire editor when changing this one file.
#rb none
Change 3108027 on 2016/08/31 by Chris.Wood
Re-added lost doc comment for analytics event "Engine.AbnormalShutdown".
#rb none - just a comment in a cpp file
#codereview wes.hunt
Change 3108580 on 2016/08/31 by Mike.Fricker
Deleted the "Live Editor" plugins from UE4
- These were undocumented, buggy and never finished, and we have no plans to complete them
- Both the "LiveEditor" and "LiveEditorListenServer" plugins were deleted, along with related icon files
#codereview matt.kuhlenschmidt
#rb matt.kuhlenschmidt
Change 3108604 on 2016/08/31 by Mike.Fricker
Added new "MIDI Device" plugin (disabled by default)
- This is a simple MIDI interface that allows you to receive MIDI events from devices connected to your computer
- Currently only input is supported. In the future we might allow for output, as well.
- In Blueprints, here's how to use it:
- Look for "MIDI Device Manager" in the Blueprint RMB menu
- Call "Find MIDI Devices" to choose your favorite device. Break the "Found MIDI Device" struct to see what's available.
- Then call "Create MIDI Device Controller" for the device you want. Store that in a variable.
- On your MIDI Device Controller, bind your own Event to the "On MIDI Event" event. This will be called every game Tick when there is at least one new MIDI event to receive.
- Process the data passed into the Event to make your project do stuff!
- This plugin makes use of the "PortMidi" third party library (which already existed in UE4 -- it was used by the now-deprecated 'LiveEditor' plugin)
#codereview matt.kuhlenschmidt
#rb none
Change 3108760 on 2016/08/31 by Alexis.Matte
#jira UE-25840 Fbx export collision mesh, we now export collision: box, sphere, capsule and convex mesh. There is an option in the editor preference to enable the export of collisions, default value is false.
#rb none
#codereview matt.kuhlenschmidt
Change 3109006 on 2016/08/31 by Alex.Delesky
#ignore Source Control rename test - initial commit
Change 3109044 on 2016/08/31 by Alex.Delesky
#ignore Testing asset rename from P4 to observe correct behavior.
#rb none
Change 3109048 on 2016/08/31 by Alex.Delesky
#ignore Testing P4 rename to identify correct behavior
#rb none
Change 3110044 on 2016/09/01 by Gareth.Martin
Fixed painting foliage on blocking "query" actors not working
#jira UE-33852
#rb Allan.Bentham
Change 3110133 on 2016/09/01 by Alexis.Matte
Fix crash in function GetForceRecompileTextureIdsHash
#rb none
#codereview jamie.dale
Change 3111848 on 2016/09/02 by Mike.Fricker
MIDI Device plugin: Fixed compilation error on Clang compilers (Mac, Linux)
- Fixed bad enum cast
#rb none
Change 3111995 on 2016/09/02 by Michael.Dupuis
#jira UE-35263
Do not try selecting the actor if the actor is in the blueprint
Properly Refresh the ToopTip & Hyper Link to take into account blueprint recreation process
#rb Alexis Matte
Change 3112280 on 2016/09/02 by Michael.Dupuis
Call MakeWritable if source control fail
#rb Alexis Matte
Change 3112335 on 2016/09/02 by Cody.Albert
Updating cursor hiding logic to not improperly hide cursor when left clicking in ortho mode
#jira UE-35306
#rb none
Change 3112478 on 2016/09/02 by Alexis.Matte
#jira UE-20059 Use a base material to import fbx material.
#rb uriel.doyon
#codereview matt.kuhlenschmidt
#1468 Github pull request number
Change 3113912 on 2016/09/06 by Michael.Dupuis
#jira UE-32288 Fixed Console params display
#rb Alexis Matte
Change 3114026 on 2016/09/06 by Alex.Delesky
#jira UE-35123 - The Details panel in a Texture editor or Simple Asset editor window will no longer disappear when the inspected asset is imported again.
#rb Matt.Kuhlenschmidt
Change 3114032 on 2016/09/06 by Alex.Delesky
PR #2733: Improved the project launcher progress page (Contributed by projectgheist)
#jira UE-34027
#rb Matt.Kuhlenschmidt
Change 3114034 on 2016/09/06 by Alex.Delesky
#jira UE-35265 - Copying a comment node from a Material Function and pasting it inside a Material will no longer render the Material unsaveable
#rb Matt.Kuhlenschmidt
Change 3114071 on 2016/09/06 by Nick.Darnell
[AUTOMATED TEST] Automatic checkin, testing functionality.
Change 3114109 on 2016/09/06 by Nick.Darnell
[AUTOMATED TEST] Automatic checkin, testing functionality.
Change 3114562 on 2016/09/06 by Nick.Darnell
Adding LevelEditor to the FbxAutomationTestBuilder to fix a compiler issue.
#rb none
Change 3114701 on 2016/09/06 by Michael.Dupuis
#jira UE-31988 add const to all usage of TArray<ItemType>* as it was done in SListView
#rb Alexis Matte
Change 3114861 on 2016/09/06 by Matt.Kuhlenschmidt
Prevent non-thread safe slate code from running on the slate loading thread
#rb none
Change 3115698 on 2016/09/07 by Nick.Darnell
Make sure the commands are available - during functional testing that was found to not always be the case.
#rb none
Change 3115719 on 2016/09/07 by Nick.Darnell
Adding an IsRegistered command to commands.
#rb none
Change 3115721 on 2016/09/07 by Nick.Darnell
Adding a new built VirtualReality feature pack, this new one contains the update manifest that will parse correctly.
#rb none
Change 3115722 on 2016/09/07 by Nick.Darnell
IsBindWidgetProperty now returns false if the property passed in is null.
#rb none
Change 3115734 on 2016/09/07 by Alexis.Matte
#jira UE-30166 Support fbx sdk 2017
#rb none
Change 3115737 on 2016/09/07 by Nick.Darnell
Adding an image comparer for screenshots. Removing some content from EngineTest.
#rb none
Change 3115743 on 2016/09/07 by Nick.Darnell
Checkpointing a bunch of progress towards a screenshot comparison workflow that allows us to diff screenshots taken on various platforms and hardware. Disabling many tests that are not passing. Updating a few tests to log better errors, and fixed a few tests with easy bugs in them so they would start passing again. All editor tests currently passing!
#rb none
Change 3115748 on 2016/09/07 by Nick.Darnell
Making the RuntimeTests plugin a Developer module, so that it doesn't get included in shipping builds.
#rb none
Change 3115789 on 2016/09/07 by Jamie.Dale
We now favor Traditional Chinese for Hong Kong and Macau
#rb James.Hopkin
Change 3115799 on 2016/09/07 by Jamie.Dale
Removed validity check on source cultures when remapping, as platforms may use invalid cultures that need to be remapped
#rb James.Hopkin
Change 3115826 on 2016/09/07 by Nick.Darnell
Adding missing files.
#rb none
Change 3115838 on 2016/09/07 by Nick.Darnell
Back out revision 6 from //UE4/Dev-Editor/Engine/Source/Runtime/UMG/Public/Components/WidgetInteractionComponent.h
#rb none
Change 3116007 on 2016/09/07 by Alexis.Matte
build fix
#rb none
Change 3116057 on 2016/09/07 by Jamie.Dale
Fixed widget snapshot messages so they appear in the message debugger
#rb none
Change 3116112 on 2016/09/07 by Nick.Darnell
Removing the FbxAutomationBuilder file that go recreated on a merge from main.
#rb none
Change 3116365 on 2016/09/07 by Michael.Dupuis
#jira UE-20765 Added missing class flag to test (CLASS_CONFIG) and change a bit how the checkout/make writable work.
#codereview Matt.Kuhlenschmidt
#rb Alexis.Matte
Change 3116622 on 2016/09/07 by Alexis.Matte
#jira UE-35608 Use the same naming convention when trying to retrieve uv channel by name.
#rb matt.kuhlenschmidt
Change 3116638 on 2016/09/07 by Jamie.Dale
Ensured that manifests and archives don't try and load data that they can't parse
#rb none
Change 3117397 on 2016/09/08 by Gareth.Martin
Added rotate and blend support to the landscape mirror tool
#jira UE-34829
#rb Jack.Porter
Change 3117459 on 2016/09/08 by Gareth.Martin
Fixed crash saving a hidden landscape level with an offset (cloned from 4.13.1)
#jira UE-35301
#rb Jack.Porter
Change 3117462 on 2016/09/08 by Gareth.Martin
Fixed invisible landscape components and crashes when tessellation is enabled (cloned from 4.13.1)
#jira UE-35494
#rb Benn.Gallagher
Change 3117583 on 2016/09/08 by Nick.Darnell
Continued work on automation support for screenshot comparison, stubbing in a commandlet that can be run after automation tests that would perform the diffing. Need to finish rigging it up so that deltas and results can be dumped out somewhere and consumed by a tool to approve shots.
#rb none
Change 3117595 on 2016/09/08 by Nick.Darnell
Updating the build script for AutomatedTests, going to see if this works!
#rb none
Change 3117808 on 2016/09/08 by Nick.Darnell
Adding header includes for async.
#rb none
Change 3117812 on 2016/09/08 by Matt.Kuhlenschmidt
Partially taken from Pr 2381
Fixed Array Properties to handle duplicates properly and fixed Material Parameter Collection duplicate Guid problem.
#rb none
Change 3117851 on 2016/09/08 by Jamie.Dale
Silenced some redundant P4 errors that could be generated when running a stat update on a file
Some of the options produced errors when working with newly added files. These errors are now downgraded to infos like they are for the main stat command.
#rb Ben.Marsh
#codereview Thomas.Sarkanen
Change 3117853 on 2016/09/08 by Gareth.Martin
Clean up landscape includes and PCH
#rb steve.robb
Change 3117859 on 2016/09/08 by Alex.Delesky
#jira UE-35321 - Minimized windows will no longer act like they are visible when determining what widgets are currently underneath the mouse.
#rb Nick.Darnell
Change 3117997 on 2016/09/08 by Nick.Darnell
Updating the automation tests build script to use Editor-Cmd
#rb none
Change 3118005 on 2016/09/08 by Matt.Kuhlenschmidt
Properly reference graph node on material expressions so they are not GC'd while an expression still uses them
#jira UE-35362
#rb none
Change 3118043 on 2016/09/08 by Alex.Delesky
#jira UE-30649 - Removed unnecessary returns from UWidget API.
PR #2377: fix widget bug. (Contributed by dorgonman)
#rb none
Change 3118045 on 2016/09/08 by Matt.Kuhlenschmidt
Guard against crash saving config during level editor shutdown
#rb none
#jira UE-35605
Change 3118074 on 2016/09/08 by Matt.Kuhlenschmidt
PR #2783: Removed #pragme once from CPP files (Contributed by projectgheist)
#rb none
Change 3118078 on 2016/09/08 by Michael.Dupuis
#jira UE-32065 Removed the -windows that was added as a default option and add it simply if fullscreen is not specified
#rb Alexis.Matte
Change 3118080 on 2016/09/08 by Michael.Dupuis
#jira UE-31131 Do not show a contextual menu if the menu is empty
#rb Alexis.Matte
Change 3118087 on 2016/09/08 by Matt.Kuhlenschmidt
Constify this method
#rb none
Change 3118166 on 2016/09/08 by Nick.Darnell
Trying additional command options for the build machine for automation.
#rb none
Change 3118222 on 2016/09/08 by Matt.Kuhlenschmidt
Fix actor delete during mesh paint not working during undo
#rb none
#jira UE-35684
Change 3118298 on 2016/09/08 by Alexis.Matte
#jira UE-35302 Export all LODs for static mesh when there is no force LOD
#rb uriel.doyon
Change 3118325 on 2016/09/08 by Matt.Kuhlenschmidt
Fixed reset to default not appearing for slate brushes
#rb none
#jira UE-34958
Change 3119321 on 2016/09/09 by Matt.Kuhlenschmidt
Guard against crash with an invalid world trying to be opened from the content browser
#rb none
https://jira.ol.epicgames.net/browse/UE-35712
Change 3119433 on 2016/09/09 by Nick.Darnell
Removing a hack added by Paragon that prevents applications from resizing in real time as the user drags the size of the window around.
#rb Matt.Kuklenschmidt
#jira UE-35789
Change 3119448 on 2016/09/09 by Alex.Delesky
When simulating touch events using the mouse, clicking the mouse will no longer let a drag operation continue. This should also allow the finger that started a drag to continue dragging items until it is released from the surface.
#rb Nick.Darnell
Change 3119522 on 2016/09/09 by Jamie.Dale
Fixed FDetailCategoryImpl::ShouldBeExpanded not honoring bShouldBeInitiallyCollapsed when bRestoreExpansionState was true
#rb Matt.Kuhlenschmidt
Change 3119528 on 2016/09/09 by Jamie.Dale
Some UI re-work to the localization dashboard
This makes a better use of the available space, and will make it easier to make some other planned changes in the future.
#rb James.Hopkin
Change 3119861 on 2016/09/09 by Michael.Dupuis
#jira UE-9284 Added the Play/Stop button on the thumbnail
#rb Alexis.Matte
Change 3120027 on 2016/09/09 by Alexis.Matte
incorporate some fixes from licensee for LOD group re-import workflow
#jira UE-32268
#rb uriel.doyon
#codereview matt.kuhlenschmidt
Change 3120845 on 2016/09/12 by Gareth.Martin
Fixed crash in landscape editor when "Early Z" is enabled (cloned from 4.13.1)
#jira UE-35850
#rb Allan.Bentham
Change 3120980 on 2016/09/12 by Nick.Darnell
Adding a commandlet that is runnable for comparing screenshots. Adding comparing and exporting capability to the screenshot manager.
#rb none
Change 3120992 on 2016/09/12 by Alex.Delesky
#jira UE-35575 - TScriptInterface UProperties now have asset picker support.
#rb Matt.Kuhlenschmidt
Change 3121074 on 2016/09/12 by Michael.Dupuis
#jira UE-30092
Added path length in error message when typing
Added display of current filepath lenght for cooking
#rb Alexis.Matte
Change 3121113 on 2016/09/12 by Nick.Darnell
Adding some placeholder examples to show people how to author tests in EngineTest.
#rb none
Change 3121152 on 2016/09/12 by Gareth.Martin
Added TElementType, TIsContiguousContainer traits
Added GetData(), GetNum() generic functions
#rb Steve.Robb
Change 3121702 on 2016/09/12 by Jamie.Dale
Optimized a loop over a sorted list to instead use a binary search
This speeds up the short-lived allocation view generation.
We also now dump the exception information to the Trace log when in a non-debug build.
#rb James.Hopkin
Change 3121721 on 2016/09/12 by Jamie.Dale
We now set the window mode first when resizing the game viewport to ensure that the work area is correct
Fullscreen windows can affect the available work area size, which can break centering when moving between fullscreen and windowed mode.
#jira UE-32842
#rb Matt.Kuhlenschmidt
Change 3122578 on 2016/09/13 by Jamie.Dale
Small code clean up
Removed a use of the placement new style array addition.
#rb none
Change 3122634 on 2016/09/13 by Jamie.Dale
We now immediately update DefaultConfigCheckOutNeeded when checking out/making writable the config file, rather than wait for the text tick
#jira UE-34865
#rb James.Hopkin
Change 3122656 on 2016/09/13 by Jamie.Dale
Fixed array combo button not focusing its contents, which prevented the menu closing correctly
#jira UE-33667
#rb none
Change 3122661 on 2016/09/13 by Nick.Darnell
Checkpointing additional work on the screenshot compare dialog, moving some Directory path picker widget into a more common area. Moving some "Find the best top level window handle for this widget for dialogs' code out of the main frame module and into Slate Application where it probably belongs.
#rb none
Change 3122678 on 2016/09/13 by Jamie.Dale
Fixing CIS error on Clang
CoreUObject needs to be included before USTRUCT can be used.
#rb none
Change 3122686 on 2016/09/13 by Jamie.Dale
Fixing CIS error on Clang
CoreUObject needs to be included before UCLASS can be used.
#rb none
Change 3122728 on 2016/09/13 by Nick.Darnell
UMG - Exposing a trace channel for the WIC, defaults to Visibility. Improving how the WIC handles the cursor moving off the widget, it now maintains the last hit location rather than 0,0 which would cause things like dragged Sliders to reset to the left. Ideally - the WIC would know the underlying widget has capture and continue to fake collision against an imaginary plane to simulate a continuous surface.
#jira UE-35167
#rb none
Change 3122775 on 2016/09/13 by Nick.Darnell
Automation - Fixing an error with the ScreenshotTools plugin, needed to add an the include for Engine.h to the PCH.
#rb none
Change 3122779 on 2016/09/13 by Nick.Darnell
Widgetnimation - Exposing more of the class to C++.
#rb none
Change 3122793 on 2016/09/13 by Nick.Darnell
Fixing a crash in UWidgetComponent::UpdateRenderTarget updating a null material instance.
#jira UE-35796
#rb none
Change 3122834 on 2016/09/13 by Matt.Kuhlenschmidt
Fixed crash undoing moves after bsp creation
https://jira.ol.epicgames.net/browse/UE-35880
#rb none
Change 3122835 on 2016/09/13 by Nick.Darnell
Reverting changes to WIdgetAnimation
#rb none
Change 3122897 on 2016/09/13 by Matt.Kuhlenschmidt
Fixed non-editor compile error
#rb none
Change 3122988 on 2016/09/13 by Alexis.Matte
Material workflow refactor
#jira UETOOL-774
#rb matt.kuhlenschmidt
Change 3123006 on 2016/09/13 by Jamie.Dale
Fixed dynamic collections not returning anything
#jira UE-35869
#rb James.Hopkin
Change 3123145 on 2016/09/13 by Alexis.Matte
Fix fbx automation test. The test found a regression cause by CL: 3120027. In the case where we dont have a LODGroup we dont want to add LODs before the build.
#jira UE-32268
#rb none
#codereview matt.kuhlenschmidt
Change 3123148 on 2016/09/13 by Matt.Kuhlenschmidt
Fix fortnite compile error
#rb alexis.matte
Change 3123208 on 2016/09/13 by Jamie.Dale
The 'find culprit' dialog now honors the user choice
#rb RichTW
Change 3123545 on 2016/09/13 by Nick.Darnell
Slate - Adjusting the window dialog host finding code to do a better job of searching for slate windows and excluding popups and non-regular windows.
#rb none
Change 3124494 on 2016/09/14 by Jamie.Dale
Added ~ to the list of invalid characters for object/package names
#jira UE-12908
#rb Matt.Kuhlenschmidt
Change 3124513 on 2016/09/14 by Gareth.Martin
Implemented filter to allow painting foliage on other foliage
- Altered foliage filters so it will no longer paint on object types which don't have a filter, e.g. skeletal meshes
#rb Allan.Bentham
#2472
Change 3124523 on 2016/09/14 by Jamie.Dale
PR #2724: Fix ScrollBox right mouse/touch grab scrolling functionality (Contributed by aarmbruster)
#jira UE-34811
#jira UE-32082
#rb none
Change 3124607 on 2016/09/14 by Nick.Darnell
UMG - Adding BoundsScale support to the WidgetComponent's CalcBounds function.
#jira UE-35667
#rb none
Change 3124785 on 2016/09/14 by Gareth.Martin
Made some foliage functions editor-only to fix non-editor build
#rb none
Change 3124795 on 2016/09/14 by Gareth.Martin
Saved/loaded the new foliage filter
#rb Allan.Bentham
#2472
Change 3124915 on 2016/09/14 by Michael.Dupuis
#jira UE-19511
Add support for Add to source control on DefaultEditorPerProjectUserSettings file
Remove CheckoutNotice when not editing a DefaultXXXX.ini file
Edit proper config file either we're modifying settings from a Default file or Local user file
#codereview Matt.Kuhlenschmidt Max.Preussner
#rb Alexis.Matte
Change 3125266 on 2016/09/14 by Jamie.Dale
Fixed ULocalizationTarget::DeleteFiles not deleting cultures, and using SCC wrong
#rb none
Change 3125385 on 2016/09/14 by Matt.Kuhlenschmidt
Fix crash when using SaveAs to save over top of an existing level
#rb none
https://jira.ol.epicgames.net/browse/UE-35919
https://jira.ol.epicgames.net/browse/UE-35921
Change 3125487 on 2016/09/14 by Alexis.Matte
Fix cook content, regression induce by the material workflow refactor
#rb matt.kuhlenschmidt
Change 3126217 on 2016/09/15 by Gareth.Martin
Unset bHasPerInstanceHitProxies on landscape grass components, as they don't have individually editable instances
#rb Allan.Bentham
Change 3126311 on 2016/09/15 by Jamie.Dale
Placement mode fixes
- The display name is now cached correctly on construction, and the FPlaceableItem instance used with SPlacementAssetEntry is now const.
- Ensured that the ID used by FPlaceableItem could never overflow.
- Fixed some types being missing from the "All Classes" list.
- Fixed the escape key not cancelling the search.
#jira UE-35972
#rb James.Hopkin
Change 3126325 on 2016/09/15 by Jamie.Dale
Made sure that UWorld::GetAssetRegistryTags called its Super function so that properties tagged as AssetRegistrySearchable will be added.
#rb Andrew.Rodham
Change 3126403 on 2016/09/15 by Gareth.Martin
Added Find and Contains functions to TBitArray
#rb Steve.Robb
Change 3126405 on 2016/09/15 by Gareth.Martin
Allowed instances of Hierarchical Instanced Mesh Components to be moved around with the transform widget in the blueprint editor
- Just like regular instanced mesh components!
Also fixed not being able to move instances of an instanced mesh component when it is the root component
Also also fixed Hierarchical Instanced Mesh Components not flushing their async tree build on saving (this was causing log spam from PostLoad when dragging instances around as the blueprint would constantly reinstance the component before the async tree build had finished)
#jira UE-29357
#rb Allan.Bentham
Change 3126444 on 2016/09/15 by Jamie.Dale
Fixed the loc dashboard configs not working with SCC
This isn't a great solution, but the whole way the loc dashboard manages its config data is in need of an overhaul.
#rb none
Change 3126446 on 2016/09/15 by Jamie.Dale
Fixed loc dashboard game and engine targets sharing the same expansion settting
#rb none
Change 3126555 on 2016/09/15 by Chris.Wood
Removed WER from Windows crash handling. Crashes saved to log folder and passed to CRC with explicit path.
[UE-34470] - Investigate WER settings and if they can conflict with CRC on Windows
#rb Steve.Robb
Change 3126586 on 2016/09/15 by Gareth.Martin
Fixed missing landscape components when using a LODBias (cloned from 4.13.1)
#jira UE-35873
#rb Jack.Porter
Change 3126610 on 2016/09/15 by Jamie.Dale
Stopped PS4 from always staging all ICU data files
#rb Marcus.Wassmer
Change 3126779 on 2016/09/15 by Michael.Dupuis
#jira UE-32914 Improve the help text to provide usage examples and params
#rb Alexis.Matte
Change 3126849 on 2016/09/15 by Matt.Kuhlenschmidt
Fix font material and outline font material not being animatable in sequencer
#rb frank.fella
Change 3126858 on 2016/09/15 by Matt.Kuhlenschmidt
File not saved
#rb none
Change 3127001 on 2016/09/15 by Matt.Kuhlenschmidt
Fixed reset to default state still not appearing in all cases after changing a property.
#rb none
Change 3127038 on 2016/09/15 by Nick.Darnell
UMG - Improving focus setting for users on widgets. If we're unable to set the focus immediately, possibly because the user is setting focus in the Construct callback before the widget is in the tree, we now update the SlateOperations FReply on LocalPlayer to set focus next frame when it's more likely the widget will become focusable.
#rb none
Change 3127061 on 2016/09/15 by Nick.Darnell
Slate - We now have a reentrancy guard in TPanelChildren to avoid the broad cases where users might attempt to remove children while all children are being removed. Which is an easy case to engineer if you've got widgets spawning children managed by another widget, that all go away at the same time, thus causing the parent to attempt to cleanup children. The end result is a delete while deleting. So now TPanelChildren prevents adds/removes while emptying the list of children.
#jira UE-35726
#rb Matt.Kuchlenschmidt
Change 3127205 on 2016/09/15 by Alex.Delesky
#jira UE-18013 - Users can now add Textures, Materials, or Sprites to a Widget Blueprint directly from the content browser. This also fixes a few issues with adding Widget Blueprints to another Widget BP from the content browser, such as adding a widget to itself or creating a circular dependency.
#rb Nick.Darnell
Change 3127971 on 2016/09/16 by Matt.Kuhlenschmidt
Fix crash in scene outliner if actors become invalid
#rb none
https://jira.ol.epicgames.net/browse/UE-35932
Change 3128011 on 2016/09/16 by Matt.Kuhlenschmidt
Added guards for crashes accessing slate resources for deleted uobjects
#rb nick.darnell
Change 3128067 on 2016/09/16 by Michael.Dupuis
#jira UE-34158 Add an option to auto expand advanced details
#rb Alexis.Matte
Change 3128073 on 2016/09/16 by Michael.Dupuis
#jira UE-1145
Set Save As to Ctrl + Alt + S
Set Save All to Ctrl + Shift + S
Set Save Current to Ctrl + S
#rb Alexis.Matte
Change 3128117 on 2016/09/16 by Jamie.Dale
Updated the pin-type filter combo to filter on both the localized and source type descriptions
#jira UE-36081
#rb none
Change 3128177 on 2016/09/16 by Alexis.Matte
#jira UE-35946 Remove unnecessary GetReadValue call with bad parameter. The read value call is cache so subsequent call was returning the bad cache value.
#rb michael.dupuis
#codereview matt.kuhlenschmidt
Change 3128387 on 2016/09/16 by Gareth.Martin
Fixed location and rotation of arrow widget in the landscape mirror tool when using one of the new "Rotate" modes
#jira UE-36093
#rb none
Change 3128445 on 2016/09/16 by Matt.Kuhlenschmidt
Guard against scene outliner crash. Print out tree when items appear twice.
https://jira.ol.epicgames.net/browse/UE-35935
#rb none
Change 3128454 on 2016/09/16 by Matt.Kuhlenschmidt
Remove category for WindowTitleBarArea. It is very custom for internal use and should not be a top level widget
#rb none
Change 3128482 on 2016/09/16 by Michael.Dupuis
Added new key binding for generic Save, Save As
Added new key binding for Save All for the content browser
#rb Alexis.Matte (approved by MattK)
Change 3128560 on 2016/09/16 by Matt.Kuhlenschmidt
Fix build warning
#codereview nick.darnell
#rb none
Change 3128642 on 2016/09/16 by Alexis.Matte
#jira UE-36047 We now convert the light color correctly when importing and exporting fbx files. UE4 is sRGB and FBX is linear
#rb none
#codereview matt.kuhlenschmidt
Change 3128733 on 2016/09/16 by Nick.Darnell
UMG - Fixing a bad merge, some code was removed causing all BindWidget statements to fail to compile correctly.
#jira UE-36105
#rb none
Change 3128768 on 2016/09/16 by Matt.Kuhlenschmidt
Fix selection outline showing around edges of all internal mesh sections of a component instead of around the entire actor
#rb none
Change 3128779 on 2016/09/16 by Matt.Kuhlenschmidt
Fix offset characters on some small fonts
#rb none
Change 3130057 on 2016/09/19 by Jamie.Dale
Fixing volatility and invalidation issues for text widgets
#jira UE-33988
#rb Nick.Darnell
Change 3130064 on 2016/09/19 by Jamie.Dale
Changed mprof meta-data to allow unicode strings and updated ReadString to deal with them correctly
#rb James.Hopkin
Change 3130233 on 2016/09/19 by Michael.Dupuis
#jira UE-32914 Added missing args that the UI supported
#rb Alexis.Matte
Change 3130265 on 2016/09/19 by Nick.Darnell
Automation - Cleaning up some API items.
#rb none
Change 3130378 on 2016/09/19 by Matt.Kuhlenschmidt
Fix reentrancy saving assets while a prompt for checkout dialog is open
#rb none
Change 3130398 on 2016/09/19 by Jamie.Dale
Fixing UHT error when building
#rb none
Change 3132101 on 2016/09/20 by Nick.Darnell
UMG - Adding a toolbar option in the designer for the 'G' command, similar to 'Game View' in the level editor, it disables all the dashed lines / future editor visuals.
#rb none
Change 3132110 on 2016/09/20 by Nick.Darnell
PR #2792: ShowFlags for WidgetComponents (Contributed by projectgheist)
#jira UE-13770
#rb Nick.Darnell
Change 3132111 on 2016/09/20 by Nick.Darnell
UMG - The retainer now embeds a virtual window into the focus path so that paths are resolved correctly.
#rb none
Change 3132138 on 2016/09/20 by Michael.Dupuis
#jira UE-30945 Added missing PostEditComponentMove after drag is finished
#rb Alexis.Matte
Change 3132147 on 2016/09/20 by Michael.Dupuis
#jira UE-30866 Fixed the filter to work properly
#rb Alexis.Matte
Change 3132190 on 2016/09/20 by Matt.Kuhlenschmidt
Fix static analysis warnings in this file
#rb none
Change 3132231 on 2016/09/20 by Nick.Darnell
Slate - Updating the material blend states to match what is expected of Slate rendering, which differs a lot from the scene renderer with the way it treats alpha. This fixes translucent rendering with the retainer widget, users will need to set their materials to Alpha Composite though for it to behave as expected.
#jira UE-33285
#rb none
Change 3132255 on 2016/09/20 by Alex.Delesky
#jira UE-36048 - TMap and TSet properties are now disallowed from adding more children through the Details panel when they contain the dfault value for a key or element. Reset to Default is also no longer allowed on a Map or Set child when it will result in a second default value existing within the container.
#rb Matt.Kuhlenschmidt
Change 3132587 on 2016/09/20 by Mike.Fricker
MIDI Plugin: Fixed a CIS error in shipping configuration (introduced in CL 3108604)
#rb none
#lockdown matt.kuhlenschmidt
Change 3132623 on 2016/09/20 by Matt.Kuhlenschmidt
Fix crash opening the cooker settings
https://jira.it.epicgames.net/browse/UE-36197
#rb none
#lockdown nick.darnell
Change 3133144 on 2016/09/20 by Nick.Darnell
Build configuration for automation tests.
#rb none
#lockdown matt.kuhlenschmidt
Change 3133206 on 2016/09/20 by Matt.Kuhlenschmidt
Fix default material on odin text
#rb none
#lockdown nick.darnell
Change 3133913 on 2016/09/21 by Nick.Darnell
Back out revision 17 from //UE4/Dev-Editor/Engine/Source/Runtime/UMG/Private/Slate/SRetainerWidget.cpp
#rb none
#jira UE-36231
#lockdown matt.kuhlenschmidt
[CL 3133983 by Matt Kuhlenschmidt in Main branch]
2016-09-21 10:07:18 -04:00
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2014-03-14 14:13:41 -04:00
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UStaticMesh& GetStaticMesh() const;
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Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3133954)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3077573 on 2016/08/04 by Nick.Darnell
Removing some unused code, adding additional needed modules to editor tests.
#rb none
Change 3077580 on 2016/08/04 by Nick.Darnell
Removing the test plugins, going to be recreating them in EngineTest.
Change 3082659 on 2016/08/09 by Nick.Darnell
Automation - Presets are now stored in json files stored in Config so they can be shared, and human readable. Working on screenshot automation, getting it where it needs to be to permit us to have repeatable tests for comarison. Removing the option to not take full size screenshots, that defeats the purpose of being able to compare them.
#rb none
Change 3082766 on 2016/08/09 by Jamie.Dale
Fixed crashes when dealing with code-points outside the BMP on platforms with UTF-32 FStrings
ICU always deals with its offsets as UTF-16 (as it always uses UTF-16 internally with icu::UnicodeString), so there were a couple of places in code (break iteration, and bidi detection) where we needed to adjust those UTF-16 offsets to UTF-32 offsets in the case where FString is UTF-32.
#jira UE-33971
#rb James.Hopkin
Change 3083067 on 2016/08/09 by Nick.Darnell
Automation - Working on screenshot support, system now allows a lot more customization in terms of how large the shot is.
#rb none
Change 3084475 on 2016/08/10 by Richard.TalbotWatkin
Fixed issue with ModelComponent replication in client/server PIE if BSP is rebuilt. ModelComponent now implements IsNameStableForNetworking and always returns true, as a level's model components will never be rebuilt during a game session. Brush poly normals are now only fixed up in Editor builds.
#jira UE-34391 - No run animation on client that is not focused when running 2 player and dedicated server
#codereview Matt.Kuhlenschmidt
#rb none
Change 3084661 on 2016/08/10 by Matt.Kuhlenschmidt
Added grayscale texture importing support
#rb none
Change 3084774 on 2016/08/10 by Cody.Albert
Adding controller support for ComboBox widget
#jira UE-33826
#rb nick.darnell
Change 3085716 on 2016/08/11 by Nick.Darnell
UMG - Taking the Widget Component and Widget Interaction Components out of experimental. Removed old importing support for upgrading ancient versions of widget components. Removing parbola distortion, as users can now do whatever they want in their custom MID they can override the widget with.
#rb none
Change 3085733 on 2016/08/11 by Nick.Darnell
UMG - Documenting the meta parameters allowed on widgets, like we do for regular UObjects. For binding widgets from blueprints you can now do BindWidget (unchanged), and to simplify binding widgets optionally, you can now just do (BindWidgetOptional), rather than the combination of BindWidget + OptionalWidget=true. Made generating the Design time wrapper call a little more efficent, by optimizing it away by force inlining a noop. Also added some additional checking when we forcefully set focus in UMG, to help people catch cases where they set focus, but didn't make the widget focusable.
#rb none
Change 3085734 on 2016/08/11 by Nick.Darnell
Texture - Making GetDefaultMipMapBias a bit more efficent in the common case.
#rb none
Change 3085736 on 2016/08/11 by Nick.Darnell
Static Lighting - Warning the user when they build lighting, but have bForceNoPrecomputedLighting set to true on the world settings.
#rb none
Change 3085737 on 2016/08/11 by Nick.Darnell
Editor - code organization.
#rb none
Change 3085875 on 2016/08/11 by Nick.Darnell
UMG - You can now use 'G' to toggle game mode on the designer so that you can disable and enable the dashed lines around containers. The option in the settings is now used as the default when you startup a designer.
#rb none
Change 3086209 on 2016/08/11 by Ben.Salem
Make our automated test pass reporting more robust and pipe out to JSON in \saved\automation\logs\AutomationReport-{CL}-{Timestamp}.json format.
#rb adric.worley, william.ewen
Change 3086515 on 2016/08/11 by Nick.Darnell
Editor - Fixing a crash in the curve table customization. If the row doesn't exist, it would crash, we now protect against that case.
#rb Matt.Kuhlenschmidt
Change 3087216 on 2016/08/12 by Jamie.Dale
Fixed an issue where re-scanning a package file may leave old assets in the asset registry
We didn't used to clear out anything associated with the old package before scanning the file, which could result in old assets being left if they'd since been removed from the package.
This also exposes a PackageDeleted function to allow people to manually clear anything associated with a package (if doing some custom asset work).
#rb Andrew.Rodham
Change 3087219 on 2016/08/12 by Jamie.Dale
Updated TextRenderComponent to support multiple font pages
It used to use the correct UV data, but wouldn't set the correct texture page when rendering. It now creates MIDs for all of the texture pages used by the font, and will use these MIDs (which override the font page on the material) when rendering the text (batched on sequential index/vertex buffer data with the same texture page).
#rb Matt.Kuhlenschmidt
Change 3087308 on 2016/08/12 by Alex.Delesky
#jira UE-14727 - Support for editing TSet properties in the editor's Details panel has been added.
#rb Matt.Kuhlenschmidt
Change 3089140 on 2016/08/15 by Jamie.Dale
We now abort a directory watch if we lose access to the directory in question
This prevents an infinite loop in the call to MsgWaitForMultipleObjectsEx if a watched directory is deleted.
#jira UE-30172
#rb Andrew.Rodham
Change 3089148 on 2016/08/15 by Alexis.Matte
Allow fbx export of any actor type.
#rb none
#codereview dmitriy.dyomin
Change 3089211 on 2016/08/15 by Jamie.Dale
Unified access to the parent window for external dialogs
A lot of places used to ad-hoc use the MainFrame window, even when they had access to a widget that may be belong to a different window. This could cause issues where an external dialog could appear behind a modal UE4 window (as it would appear above the MainFrame), and be inaccessible.
You can now use IMainFrameModule::GetBestParentWindowHandleForDialogs to get the best window handle to use for an external dialog. This will either be the parent window for the given widget (if known), or failing that, the MainFrame window.
#rb Andrew.Rodham
Change 3089640 on 2016/08/15 by Jamie.Dale
Wrapped UMaterialExpression::MenuCategories in WITH_EDITORONLY_DATA to avoid gathering it for game-only loc
#rb none
Change 3089661 on 2016/08/15 by Nick.Darnell
Editor - There's a new view option "Show C++ Classes" in the content browser. Lets you hide all those C++ folders most folks probably don't care to see.
#rb none
Change 3089667 on 2016/08/15 by Cody.Albert
Updating RoutePointerUpEvent to call OnDrop for touch events when dragging
#jira UE-34709
#rb nick.darnell
Change 3089694 on 2016/08/15 by Jamie.Dale
Applied a fix to the ExcludeClasses setting in the loc gather
#rb none
Change 3089889 on 2016/08/15 by Nick.Darnell
Automation - Continued work on the screenshot portion of the automation system. Going to start using the adapter information in the screenshots taken, otherwise we can't accurately test a plethora of devices sharing the same OS, with different capabilities.
#rb none
Change 3090256 on 2016/08/16 by Nick.Darnell
Automation - working on screenshots.
#rb none
Change 3090322 on 2016/08/16 by Nick.Darnell
Automation - Adding modified screenshot function.
#rb none
Change 3090335 on 2016/08/16 by Nick.Darnell
Automation - The tests were determined to need to be shared afterall, but at least keeping them as plugins. Moved to Engine plugins.
#rb none
Change 3090881 on 2016/08/16 by Nick.Darnell
Automation - Moving the content over and fixing up some code so that the AutoRimport tests work as expected.
#rb none
Change 3090884 on 2016/08/16 by Nick.Darnell
Plugins - There's now support for generating a Content Only plugin from the new plugin wizard.
#rb none
Change 3090911 on 2016/08/16 by Nick.Darnell
Feature Packs - If there's an error loading a manifest, it's now an error, not a warning.
#rb none
Change 3090913 on 2016/08/16 by Jamie.Dale
Optimization and usability improvements of the MemoryProfiler2 tool
- Optimized the processing of the Callgraph, Histogram, and Short lived allocations views.
- The callgraph view is now using a virtualized tree view mapped to our own internal tree. This allows us to amortize the cost of adding nodes to the TreeView as the user views the nodes in the tree. In my own test, this took callgraph generation from ~45 seconds to ~5 seconds.
- The Histogram view was vastly optimized via the use of a HashSet on the callstack filter, and the batch addition of unsorted callstacks that are sorted once at the end. In my own test, this took histogram generation from ~15 minutes to ~2 seconds.
- The Short lived allocations view was optimized by avoiding redundant sorting, including maintaining a sorted order while inserting items, and instead doing a final sort at the end. The column selection was also optimized by avoiding copying the entire dataset just to resort it. In my own test, this took short lived allocation generation from ~1 minute to ~3 seconds.
- Added a user-configurable list of allocator functions to trim (which now includes FMemory and operator new by default, and produces much cleaner callstacks).
#jira UETOOL-948
#jira UETOOL-949
#rb James.Hopkin
Change 3090962 on 2016/08/16 by Jamie.Dale
Fixed double assignment of filter functions
#rb none
Change 3090989 on 2016/08/16 by Nick.Darnell
Editor - Attempting to fix the build, non-unity issue I suspect.
#rb none
Change 3091754 on 2016/08/17 by Nick.Darnell
FbxAutomationTestBuilder is now a plugin. Users won't see it unless they've enabled the plugin (so primarily internal QA). Reorganized the automation tools and testing menu to be a bit lower in the main menu, and gave them a more test sounding name. Additionally made some modifications to the workspace menu structure to allow generating just a subset of a workplace menu so that I could target where I wanted to insert all of the automation tool menu items, rather than just allowing the general placement of them under developer tools...etc.
#rb none
#codereview Alexis.Matte
Change 3091758 on 2016/08/17 by Nick.Darnell
Slate / Editor - Trying to make the editor less focus greedy. Now when there are notification popups and tabs attempt to grab your attention we now do a few activation ownership checks to ensure that it or a parent window actually owns activation. Not doing this has the nasty side effect of things like notifications and message log errors that popup while playing the game (if the game is in new window PIE), causing the game to be hidden, and focus returned to the editor. Ran into this a lot running the automation tests, the new PIE window that's launched to run tests is immediately hidden as soon as the tests log a warning or error or a notification about high res screenshots happens.
#rb none
#codereview Nick.Atamas,Matt.Kuhlenschmidt
Change 3091829 on 2016/08/17 by Nick.Darnell
Build - Attempting to repair the build.
#rb none
Change 3091920 on 2016/08/17 by Nick.Darnell
Build - Another attempt at fixing the mac build.
#rb none
Change 3093380 on 2016/08/18 by Matt.Kuhlenschmidt
Ignore group actors when checking for references to other actors when deleting. The check for references is designed for gameplay affecting references which groups are not. Having this show up for groups is annoying
#rb none
Change 3094474 on 2016/08/19 by Jamie.Dale
Fixed PS4 error when building with USE_MALLOC_PROFILER, and optimized symbol name resolution for a build with USE_MALLOC_PROFILER enabled
#jira UETOOL-951
#rb James.Hopkin
Change 3094581 on 2016/08/19 by Jamie.Dale
Added missing allocator filter needed by PS4 profiles
#rb none
Change 3094681 on 2016/08/19 by Richard.TalbotWatkin
Fixed issue where painting override vertex colors on a SpeedTree mesh would cause its wind animation to cease. The OverrideVertexColors vertex factory needed to be registered with the SpeedTree renderer.
#jira UE-32762 - Custom VertexPaint on SpeedTrees interferes with wind animation
#rb none
Change 3095163 on 2016/08/19 by Trung.Le
#jira UE-20849: Added tooltips to the inputs of the Material final result node
#rb matt.kuhlenschmidt
Change 3095285 on 2016/08/19 by Trung.Le
#jira UE-20849 In SGraphNodeMaterialResult, renamed ToolTip to ToolTipWidget so we're not hiding class member
#rb none
Change 3095344 on 2016/08/19 by Alexis.Matte
#jira UE-34690 When using the optionnal matrix to change the scene root node, we have to flush the fbx evaluation engine.
Add also a new option to allow the user to automatically convert the fbx scene to unreal unit (centimeter).
#rb none
#codereview matt.kuhlenschmidt
Change 3096162 on 2016/08/22 by Alexis.Matte
#jira UE-34763 Remove offending no-action combo box entry when the json file is readonly. Also clean up other combo box menu.
#rb none
#codereview matt.kuhlenschmidt
Change 3096261 on 2016/08/22 by Alexis.Matte
#jira UE-33121 Make sure re-import all and import all fix all the issue before starting the job. So it get not interrupt during the process.
#rb lina.halper
#codereview lina.halper
Change 3096344 on 2016/08/22 by Jamie.Dale
NSString conversion fix for UTF-32 strings containing characters outside of the BMP
#jira UE-33971
#rb Peter.Sauerbrei, James.Hopkin
Change 3096605 on 2016/08/22 by Alex.Delesky
#jira UE-34787 - Dropdown menus in standalone programs will now correctly display tooltips if they have any.
#rb Matt.Kuhlenschmidt
Change 3096615 on 2016/08/22 by Alex.Delesky
#jira UE-33334 - Scrolling up on the mouse wheel when using the orbit camera should no longer move away from the orbit point when the camera moves too close to the orbit origin.
#rb Matt.Kuhlenschmidt
Change 3096619 on 2016/08/22 by Alex.Delesky
#jira UE-34084 - Structs containing an enum with a value that contains a whitespace character will now serialize correctly when copied from the Details Panel.
#rb Matt.Kuhlenschmidt
Change 3097644 on 2016/08/23 by Matt.Kuhlenschmidt
PR #2729: Fix a typo in the comment (Contributed by adcentury)
#rb none
Change 3097648 on 2016/08/23 by Matt.Kuhlenschmidt
PR #2726: Undef unused macros (Contributed by shrimpy56)
#rb none
Change 3097697 on 2016/08/23 by Matt.Kuhlenschmidt
Guard against crash when details panels rebuild when their customizations have been torn down
https://jira.ol.epicgames.net/browse/UE-35048
#rb none
Change 3097757 on 2016/08/23 by Alex.Delesky
#jira UE-14727 - Support for editing TMap properties in the editor's Details panel has been added. This change also removes the Duplicate option from TSet elements, and disallows entry of duplicates elements into a TSet or duplicate keys into a TMap
#rb Matt.Kuhlenschmidt
Change 3098164 on 2016/08/23 by Alexis.Matte
#jira UE-34686 Fbx importer bImportMeshesInBoneHierarchy is used also by the animation.
#rb none
#codereview matt.kuhlenschmidt
Change 3098502 on 2016/08/23 by Alexis.Matte
#jira UE-30951 Fbx option dialog, we disable the option to bake pivot if transform vertex position is true
#rb none
#codereview matt.kuhlenschmidt
Change 3099986 on 2016/08/24 by Jamie.Dale
Fixing non-editor builds
#rb none
Change 3101138 on 2016/08/25 by Matt.Kuhlenschmidt
Fixed viewport redraw callback not being called when certian property modifications occur in the details panel (reset to default, array size changes, etc)
#rb none
Change 3101280 on 2016/08/25 by Jamie.Dale
Fixed crash when counting memory over internationalization meta-data
- The serialization code only used to handle loading or saving, now it handles loading or not loading.
- The Type of the meta-data wasn't set by all constructors. For safety it has been removed and replaced with a virtual function that the derived types override.
#rb James.Hopkin
Change 3101283 on 2016/08/25 by Jamie.Dale
MProf2 platform and symbol parsing improvements
- Updated ISymbolParser to work with lazy symbol resolution (handled via the UI when looking at full callstacks).
- Added a PS4 symbol parser which handles performing full file/line resolution for symbols.
- Removed all the V3 file format support and legacy platform handling.
- Optimized FStreamInfo.GetNameIndex so it can be used by the lazy symbol fixup.
#rb James.Hopkin
Change 3101586 on 2016/08/25 by Jamie.Dale
Small code cleanup and path normalization
#rb James.Hopkin
Change 3101837 on 2016/08/25 by Alexis.Matte
#jira UE-35101 we now store the sourceanimationname to retrieve the correct animtrack when re-importing animations
#rb none
#codereview matt.kuhlenschmidt
Change 3102537 on 2016/08/26 by Jamie.Dale
Fix for potential crash in FICUCamelCaseBreakIterator
In platforms with UTF-32 strings, the index returned by FICUTextCharacterIterator may not be in the same range as FString, so we need to call InternalIndexToSourceIndex to ensure that it is.
#rb James.Hopkin
Change 3102582 on 2016/08/26 by Matt.Kuhlenschmidt
Log the freetype version when it starts up (for debugging purposes)
#rb none
Change 3102657 on 2016/08/26 by Alexis.Matte
#jira UE-29177 When re-importing a texture we want to notify materials using this texture so they can recompile the shader.
#review-3101585 @uriel.doyon
#rb matt.kuhlenschmidt
Change 3102704 on 2016/08/26 by Jamie.Dale
Added symbol meta-data support to MProf2
You can now define platform specific meta-data using FPlatformStackWalk::GetSymbolMetaData, which is then stored within the generated .mprof file.
PS4 uses this meta-data to say where the original .self file can be found, so that MProf2 can usually automatically load the .self file without having to bother the user.
#rb James.Hopkin
Change 3102878 on 2016/08/26 by Matt.Kuhlenschmidt
Added support for outline fonts
- An outline size (in slate units), optional material and optional fill color can be specified with each font info.
- Outlines do not contribute to measurement directly so the text measuring and shaping methods have been modified to account for outlines
- Fixed a bug where font materials do not work properly if part of the font's rendered glyphs were in a different atlas
#rb jamie.dale
Change 3102879 on 2016/08/26 by Jamie.Dale
Bumped the MProf2 version so we can tell which build of the tool can load v6 mprof files
#rb none
Change 3102960 on 2016/08/26 by Alexis.Matte
build fix
#rb none
Change 3103032 on 2016/08/26 by Jamie.Dale
Fixed SEditableText and SMultiLineEditableText not setting the correct foreground color when painting
#jira UE-34936
#rb Matt.Kuhlenschmidt
Change 3103278 on 2016/08/26 by Jamie.Dale
Fixing Clang warnings
#rb none
Change 3104211 on 2016/08/29 by Ben.Marsh
Add build script for automated tests, and create settings file for Dev-Editor which adds an agent pool for running them.
#rb none
Change 3104290 on 2016/08/29 by Alex.Delesky
Adding additional documentation accessible from the editor for TSet and TMap properties, along with a quick clarification on container properties to let the user know what kind of container they're working with.
#rb Matt.Kuhlenschmidt
Change 3104292 on 2016/08/29 by Alex.Delesky
#jira UE-35039 - Command/Control user keybindings will no longer flip-flop when the editor is opened on Mac.
#rb Matt.Kuhlenschmidt
Change 3104294 on 2016/08/29 by Alex.Delesky
#jira UE-34952 - The user will no longer encounter an ensure when setting the value of Period equal to or less than 0 on the circular throbber widget
#rb Matt.Kuhlenschmidt
Change 3104295 on 2016/08/29 by Matt.Kuhlenschmidt
PR #2682: Remove unused bUseDesktopResolutionForFullscreen (Contributed by stfx)
#rb none
Change 3104296 on 2016/08/29 by Alex.Delesky
#jira UE-35160 - The Auto Distance Error for LOD meshes can now be set to any value larger than zero.
#rb Matt.Kuhlenschmidt
Change 3104348 on 2016/08/29 by Matt.Kuhlenschmidt
Added the ability to clear the preview mesh on a material instance. Previously there was no way to null it out.
#rb none
Change 3104355 on 2016/08/29 by Matt.Kuhlenschmidt
Guard against crash with invalid path to the default physical material. Just create a new one if it doesnt exist and warn about it.
#rb none
#jira UE-31865
Change 3104396 on 2016/08/29 by Ben.Marsh
Fix incrorrect agent names for running automated tests
Change 3104610 on 2016/08/29 by Alex.Delesky
Fix for AutomationTool compile editor from changes introduced today.
#rb None
Change 3104611 on 2016/08/29 by Michael.Dupuis
#jira UETOOL-253
#rb Alexis.Matte
Change 3105826 on 2016/08/30 by Gareth.Martin
Added console variables to discard grass and/or scalable foliage data on load
#jira UE-35086
#rb Benn
Change 3106126 on 2016/08/30 by Matt.Kuhlenschmidt
Eliminated bad code duplication between retainer widgets and element batcher
#rb none
#codereview nick.darnell
Change 3106449 on 2016/08/30 by Michael.Dupuis
#jira UETOOL-229 Added generic command icons used in Edit Menu (including contextual menu)
#rb Alexis.Matte
Change 3106966 on 2016/08/30 by Jamie.Dale
Fixed FApp::IsAuthorizedUser not considering the SessionOwner override
#rb Max.Preussner
Change 3107687 on 2016/08/31 by Michael.Dupuis
Checkout/Make Writable on proper config file
#rb Matt Kuhlenschmidt
Change 3107736 on 2016/08/31 by Matt.Kuhlenschmidt
Fixed mode typos in the lerp instruction
#rb none
Change 3107830 on 2016/08/31 by Matt.Kuhlenschmidt
Logging and guard against UEditorEngine::TeardownPlaySession crash.
#rb none
https://jira.ol.epicgames.net/browse/UE-35325
Change 3107912 on 2016/08/31 by Alex.Delesky
#jira UE-35181 - Normalizing paths when retrieving absolute filenames for source control operations.
#rb Matt.Kuhlenschmidt
Change 3107986 on 2016/08/31 by Matt.Kuhlenschmidt
Removed PropertyTestObject.h out of UnrealEd.h so you dont have to compile the entire editor when changing this one file.
#rb none
Change 3108027 on 2016/08/31 by Chris.Wood
Re-added lost doc comment for analytics event "Engine.AbnormalShutdown".
#rb none - just a comment in a cpp file
#codereview wes.hunt
Change 3108580 on 2016/08/31 by Mike.Fricker
Deleted the "Live Editor" plugins from UE4
- These were undocumented, buggy and never finished, and we have no plans to complete them
- Both the "LiveEditor" and "LiveEditorListenServer" plugins were deleted, along with related icon files
#codereview matt.kuhlenschmidt
#rb matt.kuhlenschmidt
Change 3108604 on 2016/08/31 by Mike.Fricker
Added new "MIDI Device" plugin (disabled by default)
- This is a simple MIDI interface that allows you to receive MIDI events from devices connected to your computer
- Currently only input is supported. In the future we might allow for output, as well.
- In Blueprints, here's how to use it:
- Look for "MIDI Device Manager" in the Blueprint RMB menu
- Call "Find MIDI Devices" to choose your favorite device. Break the "Found MIDI Device" struct to see what's available.
- Then call "Create MIDI Device Controller" for the device you want. Store that in a variable.
- On your MIDI Device Controller, bind your own Event to the "On MIDI Event" event. This will be called every game Tick when there is at least one new MIDI event to receive.
- Process the data passed into the Event to make your project do stuff!
- This plugin makes use of the "PortMidi" third party library (which already existed in UE4 -- it was used by the now-deprecated 'LiveEditor' plugin)
#codereview matt.kuhlenschmidt
#rb none
Change 3108760 on 2016/08/31 by Alexis.Matte
#jira UE-25840 Fbx export collision mesh, we now export collision: box, sphere, capsule and convex mesh. There is an option in the editor preference to enable the export of collisions, default value is false.
#rb none
#codereview matt.kuhlenschmidt
Change 3109006 on 2016/08/31 by Alex.Delesky
#ignore Source Control rename test - initial commit
Change 3109044 on 2016/08/31 by Alex.Delesky
#ignore Testing asset rename from P4 to observe correct behavior.
#rb none
Change 3109048 on 2016/08/31 by Alex.Delesky
#ignore Testing P4 rename to identify correct behavior
#rb none
Change 3110044 on 2016/09/01 by Gareth.Martin
Fixed painting foliage on blocking "query" actors not working
#jira UE-33852
#rb Allan.Bentham
Change 3110133 on 2016/09/01 by Alexis.Matte
Fix crash in function GetForceRecompileTextureIdsHash
#rb none
#codereview jamie.dale
Change 3111848 on 2016/09/02 by Mike.Fricker
MIDI Device plugin: Fixed compilation error on Clang compilers (Mac, Linux)
- Fixed bad enum cast
#rb none
Change 3111995 on 2016/09/02 by Michael.Dupuis
#jira UE-35263
Do not try selecting the actor if the actor is in the blueprint
Properly Refresh the ToopTip & Hyper Link to take into account blueprint recreation process
#rb Alexis Matte
Change 3112280 on 2016/09/02 by Michael.Dupuis
Call MakeWritable if source control fail
#rb Alexis Matte
Change 3112335 on 2016/09/02 by Cody.Albert
Updating cursor hiding logic to not improperly hide cursor when left clicking in ortho mode
#jira UE-35306
#rb none
Change 3112478 on 2016/09/02 by Alexis.Matte
#jira UE-20059 Use a base material to import fbx material.
#rb uriel.doyon
#codereview matt.kuhlenschmidt
#1468 Github pull request number
Change 3113912 on 2016/09/06 by Michael.Dupuis
#jira UE-32288 Fixed Console params display
#rb Alexis Matte
Change 3114026 on 2016/09/06 by Alex.Delesky
#jira UE-35123 - The Details panel in a Texture editor or Simple Asset editor window will no longer disappear when the inspected asset is imported again.
#rb Matt.Kuhlenschmidt
Change 3114032 on 2016/09/06 by Alex.Delesky
PR #2733: Improved the project launcher progress page (Contributed by projectgheist)
#jira UE-34027
#rb Matt.Kuhlenschmidt
Change 3114034 on 2016/09/06 by Alex.Delesky
#jira UE-35265 - Copying a comment node from a Material Function and pasting it inside a Material will no longer render the Material unsaveable
#rb Matt.Kuhlenschmidt
Change 3114071 on 2016/09/06 by Nick.Darnell
[AUTOMATED TEST] Automatic checkin, testing functionality.
Change 3114109 on 2016/09/06 by Nick.Darnell
[AUTOMATED TEST] Automatic checkin, testing functionality.
Change 3114562 on 2016/09/06 by Nick.Darnell
Adding LevelEditor to the FbxAutomationTestBuilder to fix a compiler issue.
#rb none
Change 3114701 on 2016/09/06 by Michael.Dupuis
#jira UE-31988 add const to all usage of TArray<ItemType>* as it was done in SListView
#rb Alexis Matte
Change 3114861 on 2016/09/06 by Matt.Kuhlenschmidt
Prevent non-thread safe slate code from running on the slate loading thread
#rb none
Change 3115698 on 2016/09/07 by Nick.Darnell
Make sure the commands are available - during functional testing that was found to not always be the case.
#rb none
Change 3115719 on 2016/09/07 by Nick.Darnell
Adding an IsRegistered command to commands.
#rb none
Change 3115721 on 2016/09/07 by Nick.Darnell
Adding a new built VirtualReality feature pack, this new one contains the update manifest that will parse correctly.
#rb none
Change 3115722 on 2016/09/07 by Nick.Darnell
IsBindWidgetProperty now returns false if the property passed in is null.
#rb none
Change 3115734 on 2016/09/07 by Alexis.Matte
#jira UE-30166 Support fbx sdk 2017
#rb none
Change 3115737 on 2016/09/07 by Nick.Darnell
Adding an image comparer for screenshots. Removing some content from EngineTest.
#rb none
Change 3115743 on 2016/09/07 by Nick.Darnell
Checkpointing a bunch of progress towards a screenshot comparison workflow that allows us to diff screenshots taken on various platforms and hardware. Disabling many tests that are not passing. Updating a few tests to log better errors, and fixed a few tests with easy bugs in them so they would start passing again. All editor tests currently passing!
#rb none
Change 3115748 on 2016/09/07 by Nick.Darnell
Making the RuntimeTests plugin a Developer module, so that it doesn't get included in shipping builds.
#rb none
Change 3115789 on 2016/09/07 by Jamie.Dale
We now favor Traditional Chinese for Hong Kong and Macau
#rb James.Hopkin
Change 3115799 on 2016/09/07 by Jamie.Dale
Removed validity check on source cultures when remapping, as platforms may use invalid cultures that need to be remapped
#rb James.Hopkin
Change 3115826 on 2016/09/07 by Nick.Darnell
Adding missing files.
#rb none
Change 3115838 on 2016/09/07 by Nick.Darnell
Back out revision 6 from //UE4/Dev-Editor/Engine/Source/Runtime/UMG/Public/Components/WidgetInteractionComponent.h
#rb none
Change 3116007 on 2016/09/07 by Alexis.Matte
build fix
#rb none
Change 3116057 on 2016/09/07 by Jamie.Dale
Fixed widget snapshot messages so they appear in the message debugger
#rb none
Change 3116112 on 2016/09/07 by Nick.Darnell
Removing the FbxAutomationBuilder file that go recreated on a merge from main.
#rb none
Change 3116365 on 2016/09/07 by Michael.Dupuis
#jira UE-20765 Added missing class flag to test (CLASS_CONFIG) and change a bit how the checkout/make writable work.
#codereview Matt.Kuhlenschmidt
#rb Alexis.Matte
Change 3116622 on 2016/09/07 by Alexis.Matte
#jira UE-35608 Use the same naming convention when trying to retrieve uv channel by name.
#rb matt.kuhlenschmidt
Change 3116638 on 2016/09/07 by Jamie.Dale
Ensured that manifests and archives don't try and load data that they can't parse
#rb none
Change 3117397 on 2016/09/08 by Gareth.Martin
Added rotate and blend support to the landscape mirror tool
#jira UE-34829
#rb Jack.Porter
Change 3117459 on 2016/09/08 by Gareth.Martin
Fixed crash saving a hidden landscape level with an offset (cloned from 4.13.1)
#jira UE-35301
#rb Jack.Porter
Change 3117462 on 2016/09/08 by Gareth.Martin
Fixed invisible landscape components and crashes when tessellation is enabled (cloned from 4.13.1)
#jira UE-35494
#rb Benn.Gallagher
Change 3117583 on 2016/09/08 by Nick.Darnell
Continued work on automation support for screenshot comparison, stubbing in a commandlet that can be run after automation tests that would perform the diffing. Need to finish rigging it up so that deltas and results can be dumped out somewhere and consumed by a tool to approve shots.
#rb none
Change 3117595 on 2016/09/08 by Nick.Darnell
Updating the build script for AutomatedTests, going to see if this works!
#rb none
Change 3117808 on 2016/09/08 by Nick.Darnell
Adding header includes for async.
#rb none
Change 3117812 on 2016/09/08 by Matt.Kuhlenschmidt
Partially taken from Pr 2381
Fixed Array Properties to handle duplicates properly and fixed Material Parameter Collection duplicate Guid problem.
#rb none
Change 3117851 on 2016/09/08 by Jamie.Dale
Silenced some redundant P4 errors that could be generated when running a stat update on a file
Some of the options produced errors when working with newly added files. These errors are now downgraded to infos like they are for the main stat command.
#rb Ben.Marsh
#codereview Thomas.Sarkanen
Change 3117853 on 2016/09/08 by Gareth.Martin
Clean up landscape includes and PCH
#rb steve.robb
Change 3117859 on 2016/09/08 by Alex.Delesky
#jira UE-35321 - Minimized windows will no longer act like they are visible when determining what widgets are currently underneath the mouse.
#rb Nick.Darnell
Change 3117997 on 2016/09/08 by Nick.Darnell
Updating the automation tests build script to use Editor-Cmd
#rb none
Change 3118005 on 2016/09/08 by Matt.Kuhlenschmidt
Properly reference graph node on material expressions so they are not GC'd while an expression still uses them
#jira UE-35362
#rb none
Change 3118043 on 2016/09/08 by Alex.Delesky
#jira UE-30649 - Removed unnecessary returns from UWidget API.
PR #2377: fix widget bug. (Contributed by dorgonman)
#rb none
Change 3118045 on 2016/09/08 by Matt.Kuhlenschmidt
Guard against crash saving config during level editor shutdown
#rb none
#jira UE-35605
Change 3118074 on 2016/09/08 by Matt.Kuhlenschmidt
PR #2783: Removed #pragme once from CPP files (Contributed by projectgheist)
#rb none
Change 3118078 on 2016/09/08 by Michael.Dupuis
#jira UE-32065 Removed the -windows that was added as a default option and add it simply if fullscreen is not specified
#rb Alexis.Matte
Change 3118080 on 2016/09/08 by Michael.Dupuis
#jira UE-31131 Do not show a contextual menu if the menu is empty
#rb Alexis.Matte
Change 3118087 on 2016/09/08 by Matt.Kuhlenschmidt
Constify this method
#rb none
Change 3118166 on 2016/09/08 by Nick.Darnell
Trying additional command options for the build machine for automation.
#rb none
Change 3118222 on 2016/09/08 by Matt.Kuhlenschmidt
Fix actor delete during mesh paint not working during undo
#rb none
#jira UE-35684
Change 3118298 on 2016/09/08 by Alexis.Matte
#jira UE-35302 Export all LODs for static mesh when there is no force LOD
#rb uriel.doyon
Change 3118325 on 2016/09/08 by Matt.Kuhlenschmidt
Fixed reset to default not appearing for slate brushes
#rb none
#jira UE-34958
Change 3119321 on 2016/09/09 by Matt.Kuhlenschmidt
Guard against crash with an invalid world trying to be opened from the content browser
#rb none
https://jira.ol.epicgames.net/browse/UE-35712
Change 3119433 on 2016/09/09 by Nick.Darnell
Removing a hack added by Paragon that prevents applications from resizing in real time as the user drags the size of the window around.
#rb Matt.Kuklenschmidt
#jira UE-35789
Change 3119448 on 2016/09/09 by Alex.Delesky
When simulating touch events using the mouse, clicking the mouse will no longer let a drag operation continue. This should also allow the finger that started a drag to continue dragging items until it is released from the surface.
#rb Nick.Darnell
Change 3119522 on 2016/09/09 by Jamie.Dale
Fixed FDetailCategoryImpl::ShouldBeExpanded not honoring bShouldBeInitiallyCollapsed when bRestoreExpansionState was true
#rb Matt.Kuhlenschmidt
Change 3119528 on 2016/09/09 by Jamie.Dale
Some UI re-work to the localization dashboard
This makes a better use of the available space, and will make it easier to make some other planned changes in the future.
#rb James.Hopkin
Change 3119861 on 2016/09/09 by Michael.Dupuis
#jira UE-9284 Added the Play/Stop button on the thumbnail
#rb Alexis.Matte
Change 3120027 on 2016/09/09 by Alexis.Matte
incorporate some fixes from licensee for LOD group re-import workflow
#jira UE-32268
#rb uriel.doyon
#codereview matt.kuhlenschmidt
Change 3120845 on 2016/09/12 by Gareth.Martin
Fixed crash in landscape editor when "Early Z" is enabled (cloned from 4.13.1)
#jira UE-35850
#rb Allan.Bentham
Change 3120980 on 2016/09/12 by Nick.Darnell
Adding a commandlet that is runnable for comparing screenshots. Adding comparing and exporting capability to the screenshot manager.
#rb none
Change 3120992 on 2016/09/12 by Alex.Delesky
#jira UE-35575 - TScriptInterface UProperties now have asset picker support.
#rb Matt.Kuhlenschmidt
Change 3121074 on 2016/09/12 by Michael.Dupuis
#jira UE-30092
Added path length in error message when typing
Added display of current filepath lenght for cooking
#rb Alexis.Matte
Change 3121113 on 2016/09/12 by Nick.Darnell
Adding some placeholder examples to show people how to author tests in EngineTest.
#rb none
Change 3121152 on 2016/09/12 by Gareth.Martin
Added TElementType, TIsContiguousContainer traits
Added GetData(), GetNum() generic functions
#rb Steve.Robb
Change 3121702 on 2016/09/12 by Jamie.Dale
Optimized a loop over a sorted list to instead use a binary search
This speeds up the short-lived allocation view generation.
We also now dump the exception information to the Trace log when in a non-debug build.
#rb James.Hopkin
Change 3121721 on 2016/09/12 by Jamie.Dale
We now set the window mode first when resizing the game viewport to ensure that the work area is correct
Fullscreen windows can affect the available work area size, which can break centering when moving between fullscreen and windowed mode.
#jira UE-32842
#rb Matt.Kuhlenschmidt
Change 3122578 on 2016/09/13 by Jamie.Dale
Small code clean up
Removed a use of the placement new style array addition.
#rb none
Change 3122634 on 2016/09/13 by Jamie.Dale
We now immediately update DefaultConfigCheckOutNeeded when checking out/making writable the config file, rather than wait for the text tick
#jira UE-34865
#rb James.Hopkin
Change 3122656 on 2016/09/13 by Jamie.Dale
Fixed array combo button not focusing its contents, which prevented the menu closing correctly
#jira UE-33667
#rb none
Change 3122661 on 2016/09/13 by Nick.Darnell
Checkpointing additional work on the screenshot compare dialog, moving some Directory path picker widget into a more common area. Moving some "Find the best top level window handle for this widget for dialogs' code out of the main frame module and into Slate Application where it probably belongs.
#rb none
Change 3122678 on 2016/09/13 by Jamie.Dale
Fixing CIS error on Clang
CoreUObject needs to be included before USTRUCT can be used.
#rb none
Change 3122686 on 2016/09/13 by Jamie.Dale
Fixing CIS error on Clang
CoreUObject needs to be included before UCLASS can be used.
#rb none
Change 3122728 on 2016/09/13 by Nick.Darnell
UMG - Exposing a trace channel for the WIC, defaults to Visibility. Improving how the WIC handles the cursor moving off the widget, it now maintains the last hit location rather than 0,0 which would cause things like dragged Sliders to reset to the left. Ideally - the WIC would know the underlying widget has capture and continue to fake collision against an imaginary plane to simulate a continuous surface.
#jira UE-35167
#rb none
Change 3122775 on 2016/09/13 by Nick.Darnell
Automation - Fixing an error with the ScreenshotTools plugin, needed to add an the include for Engine.h to the PCH.
#rb none
Change 3122779 on 2016/09/13 by Nick.Darnell
Widgetnimation - Exposing more of the class to C++.
#rb none
Change 3122793 on 2016/09/13 by Nick.Darnell
Fixing a crash in UWidgetComponent::UpdateRenderTarget updating a null material instance.
#jira UE-35796
#rb none
Change 3122834 on 2016/09/13 by Matt.Kuhlenschmidt
Fixed crash undoing moves after bsp creation
https://jira.ol.epicgames.net/browse/UE-35880
#rb none
Change 3122835 on 2016/09/13 by Nick.Darnell
Reverting changes to WIdgetAnimation
#rb none
Change 3122897 on 2016/09/13 by Matt.Kuhlenschmidt
Fixed non-editor compile error
#rb none
Change 3122988 on 2016/09/13 by Alexis.Matte
Material workflow refactor
#jira UETOOL-774
#rb matt.kuhlenschmidt
Change 3123006 on 2016/09/13 by Jamie.Dale
Fixed dynamic collections not returning anything
#jira UE-35869
#rb James.Hopkin
Change 3123145 on 2016/09/13 by Alexis.Matte
Fix fbx automation test. The test found a regression cause by CL: 3120027. In the case where we dont have a LODGroup we dont want to add LODs before the build.
#jira UE-32268
#rb none
#codereview matt.kuhlenschmidt
Change 3123148 on 2016/09/13 by Matt.Kuhlenschmidt
Fix fortnite compile error
#rb alexis.matte
Change 3123208 on 2016/09/13 by Jamie.Dale
The 'find culprit' dialog now honors the user choice
#rb RichTW
Change 3123545 on 2016/09/13 by Nick.Darnell
Slate - Adjusting the window dialog host finding code to do a better job of searching for slate windows and excluding popups and non-regular windows.
#rb none
Change 3124494 on 2016/09/14 by Jamie.Dale
Added ~ to the list of invalid characters for object/package names
#jira UE-12908
#rb Matt.Kuhlenschmidt
Change 3124513 on 2016/09/14 by Gareth.Martin
Implemented filter to allow painting foliage on other foliage
- Altered foliage filters so it will no longer paint on object types which don't have a filter, e.g. skeletal meshes
#rb Allan.Bentham
#2472
Change 3124523 on 2016/09/14 by Jamie.Dale
PR #2724: Fix ScrollBox right mouse/touch grab scrolling functionality (Contributed by aarmbruster)
#jira UE-34811
#jira UE-32082
#rb none
Change 3124607 on 2016/09/14 by Nick.Darnell
UMG - Adding BoundsScale support to the WidgetComponent's CalcBounds function.
#jira UE-35667
#rb none
Change 3124785 on 2016/09/14 by Gareth.Martin
Made some foliage functions editor-only to fix non-editor build
#rb none
Change 3124795 on 2016/09/14 by Gareth.Martin
Saved/loaded the new foliage filter
#rb Allan.Bentham
#2472
Change 3124915 on 2016/09/14 by Michael.Dupuis
#jira UE-19511
Add support for Add to source control on DefaultEditorPerProjectUserSettings file
Remove CheckoutNotice when not editing a DefaultXXXX.ini file
Edit proper config file either we're modifying settings from a Default file or Local user file
#codereview Matt.Kuhlenschmidt Max.Preussner
#rb Alexis.Matte
Change 3125266 on 2016/09/14 by Jamie.Dale
Fixed ULocalizationTarget::DeleteFiles not deleting cultures, and using SCC wrong
#rb none
Change 3125385 on 2016/09/14 by Matt.Kuhlenschmidt
Fix crash when using SaveAs to save over top of an existing level
#rb none
https://jira.ol.epicgames.net/browse/UE-35919
https://jira.ol.epicgames.net/browse/UE-35921
Change 3125487 on 2016/09/14 by Alexis.Matte
Fix cook content, regression induce by the material workflow refactor
#rb matt.kuhlenschmidt
Change 3126217 on 2016/09/15 by Gareth.Martin
Unset bHasPerInstanceHitProxies on landscape grass components, as they don't have individually editable instances
#rb Allan.Bentham
Change 3126311 on 2016/09/15 by Jamie.Dale
Placement mode fixes
- The display name is now cached correctly on construction, and the FPlaceableItem instance used with SPlacementAssetEntry is now const.
- Ensured that the ID used by FPlaceableItem could never overflow.
- Fixed some types being missing from the "All Classes" list.
- Fixed the escape key not cancelling the search.
#jira UE-35972
#rb James.Hopkin
Change 3126325 on 2016/09/15 by Jamie.Dale
Made sure that UWorld::GetAssetRegistryTags called its Super function so that properties tagged as AssetRegistrySearchable will be added.
#rb Andrew.Rodham
Change 3126403 on 2016/09/15 by Gareth.Martin
Added Find and Contains functions to TBitArray
#rb Steve.Robb
Change 3126405 on 2016/09/15 by Gareth.Martin
Allowed instances of Hierarchical Instanced Mesh Components to be moved around with the transform widget in the blueprint editor
- Just like regular instanced mesh components!
Also fixed not being able to move instances of an instanced mesh component when it is the root component
Also also fixed Hierarchical Instanced Mesh Components not flushing their async tree build on saving (this was causing log spam from PostLoad when dragging instances around as the blueprint would constantly reinstance the component before the async tree build had finished)
#jira UE-29357
#rb Allan.Bentham
Change 3126444 on 2016/09/15 by Jamie.Dale
Fixed the loc dashboard configs not working with SCC
This isn't a great solution, but the whole way the loc dashboard manages its config data is in need of an overhaul.
#rb none
Change 3126446 on 2016/09/15 by Jamie.Dale
Fixed loc dashboard game and engine targets sharing the same expansion settting
#rb none
Change 3126555 on 2016/09/15 by Chris.Wood
Removed WER from Windows crash handling. Crashes saved to log folder and passed to CRC with explicit path.
[UE-34470] - Investigate WER settings and if they can conflict with CRC on Windows
#rb Steve.Robb
Change 3126586 on 2016/09/15 by Gareth.Martin
Fixed missing landscape components when using a LODBias (cloned from 4.13.1)
#jira UE-35873
#rb Jack.Porter
Change 3126610 on 2016/09/15 by Jamie.Dale
Stopped PS4 from always staging all ICU data files
#rb Marcus.Wassmer
Change 3126779 on 2016/09/15 by Michael.Dupuis
#jira UE-32914 Improve the help text to provide usage examples and params
#rb Alexis.Matte
Change 3126849 on 2016/09/15 by Matt.Kuhlenschmidt
Fix font material and outline font material not being animatable in sequencer
#rb frank.fella
Change 3126858 on 2016/09/15 by Matt.Kuhlenschmidt
File not saved
#rb none
Change 3127001 on 2016/09/15 by Matt.Kuhlenschmidt
Fixed reset to default state still not appearing in all cases after changing a property.
#rb none
Change 3127038 on 2016/09/15 by Nick.Darnell
UMG - Improving focus setting for users on widgets. If we're unable to set the focus immediately, possibly because the user is setting focus in the Construct callback before the widget is in the tree, we now update the SlateOperations FReply on LocalPlayer to set focus next frame when it's more likely the widget will become focusable.
#rb none
Change 3127061 on 2016/09/15 by Nick.Darnell
Slate - We now have a reentrancy guard in TPanelChildren to avoid the broad cases where users might attempt to remove children while all children are being removed. Which is an easy case to engineer if you've got widgets spawning children managed by another widget, that all go away at the same time, thus causing the parent to attempt to cleanup children. The end result is a delete while deleting. So now TPanelChildren prevents adds/removes while emptying the list of children.
#jira UE-35726
#rb Matt.Kuchlenschmidt
Change 3127205 on 2016/09/15 by Alex.Delesky
#jira UE-18013 - Users can now add Textures, Materials, or Sprites to a Widget Blueprint directly from the content browser. This also fixes a few issues with adding Widget Blueprints to another Widget BP from the content browser, such as adding a widget to itself or creating a circular dependency.
#rb Nick.Darnell
Change 3127971 on 2016/09/16 by Matt.Kuhlenschmidt
Fix crash in scene outliner if actors become invalid
#rb none
https://jira.ol.epicgames.net/browse/UE-35932
Change 3128011 on 2016/09/16 by Matt.Kuhlenschmidt
Added guards for crashes accessing slate resources for deleted uobjects
#rb nick.darnell
Change 3128067 on 2016/09/16 by Michael.Dupuis
#jira UE-34158 Add an option to auto expand advanced details
#rb Alexis.Matte
Change 3128073 on 2016/09/16 by Michael.Dupuis
#jira UE-1145
Set Save As to Ctrl + Alt + S
Set Save All to Ctrl + Shift + S
Set Save Current to Ctrl + S
#rb Alexis.Matte
Change 3128117 on 2016/09/16 by Jamie.Dale
Updated the pin-type filter combo to filter on both the localized and source type descriptions
#jira UE-36081
#rb none
Change 3128177 on 2016/09/16 by Alexis.Matte
#jira UE-35946 Remove unnecessary GetReadValue call with bad parameter. The read value call is cache so subsequent call was returning the bad cache value.
#rb michael.dupuis
#codereview matt.kuhlenschmidt
Change 3128387 on 2016/09/16 by Gareth.Martin
Fixed location and rotation of arrow widget in the landscape mirror tool when using one of the new "Rotate" modes
#jira UE-36093
#rb none
Change 3128445 on 2016/09/16 by Matt.Kuhlenschmidt
Guard against scene outliner crash. Print out tree when items appear twice.
https://jira.ol.epicgames.net/browse/UE-35935
#rb none
Change 3128454 on 2016/09/16 by Matt.Kuhlenschmidt
Remove category for WindowTitleBarArea. It is very custom for internal use and should not be a top level widget
#rb none
Change 3128482 on 2016/09/16 by Michael.Dupuis
Added new key binding for generic Save, Save As
Added new key binding for Save All for the content browser
#rb Alexis.Matte (approved by MattK)
Change 3128560 on 2016/09/16 by Matt.Kuhlenschmidt
Fix build warning
#codereview nick.darnell
#rb none
Change 3128642 on 2016/09/16 by Alexis.Matte
#jira UE-36047 We now convert the light color correctly when importing and exporting fbx files. UE4 is sRGB and FBX is linear
#rb none
#codereview matt.kuhlenschmidt
Change 3128733 on 2016/09/16 by Nick.Darnell
UMG - Fixing a bad merge, some code was removed causing all BindWidget statements to fail to compile correctly.
#jira UE-36105
#rb none
Change 3128768 on 2016/09/16 by Matt.Kuhlenschmidt
Fix selection outline showing around edges of all internal mesh sections of a component instead of around the entire actor
#rb none
Change 3128779 on 2016/09/16 by Matt.Kuhlenschmidt
Fix offset characters on some small fonts
#rb none
Change 3130057 on 2016/09/19 by Jamie.Dale
Fixing volatility and invalidation issues for text widgets
#jira UE-33988
#rb Nick.Darnell
Change 3130064 on 2016/09/19 by Jamie.Dale
Changed mprof meta-data to allow unicode strings and updated ReadString to deal with them correctly
#rb James.Hopkin
Change 3130233 on 2016/09/19 by Michael.Dupuis
#jira UE-32914 Added missing args that the UI supported
#rb Alexis.Matte
Change 3130265 on 2016/09/19 by Nick.Darnell
Automation - Cleaning up some API items.
#rb none
Change 3130378 on 2016/09/19 by Matt.Kuhlenschmidt
Fix reentrancy saving assets while a prompt for checkout dialog is open
#rb none
Change 3130398 on 2016/09/19 by Jamie.Dale
Fixing UHT error when building
#rb none
Change 3132101 on 2016/09/20 by Nick.Darnell
UMG - Adding a toolbar option in the designer for the 'G' command, similar to 'Game View' in the level editor, it disables all the dashed lines / future editor visuals.
#rb none
Change 3132110 on 2016/09/20 by Nick.Darnell
PR #2792: ShowFlags for WidgetComponents (Contributed by projectgheist)
#jira UE-13770
#rb Nick.Darnell
Change 3132111 on 2016/09/20 by Nick.Darnell
UMG - The retainer now embeds a virtual window into the focus path so that paths are resolved correctly.
#rb none
Change 3132138 on 2016/09/20 by Michael.Dupuis
#jira UE-30945 Added missing PostEditComponentMove after drag is finished
#rb Alexis.Matte
Change 3132147 on 2016/09/20 by Michael.Dupuis
#jira UE-30866 Fixed the filter to work properly
#rb Alexis.Matte
Change 3132190 on 2016/09/20 by Matt.Kuhlenschmidt
Fix static analysis warnings in this file
#rb none
Change 3132231 on 2016/09/20 by Nick.Darnell
Slate - Updating the material blend states to match what is expected of Slate rendering, which differs a lot from the scene renderer with the way it treats alpha. This fixes translucent rendering with the retainer widget, users will need to set their materials to Alpha Composite though for it to behave as expected.
#jira UE-33285
#rb none
Change 3132255 on 2016/09/20 by Alex.Delesky
#jira UE-36048 - TMap and TSet properties are now disallowed from adding more children through the Details panel when they contain the dfault value for a key or element. Reset to Default is also no longer allowed on a Map or Set child when it will result in a second default value existing within the container.
#rb Matt.Kuhlenschmidt
Change 3132587 on 2016/09/20 by Mike.Fricker
MIDI Plugin: Fixed a CIS error in shipping configuration (introduced in CL 3108604)
#rb none
#lockdown matt.kuhlenschmidt
Change 3132623 on 2016/09/20 by Matt.Kuhlenschmidt
Fix crash opening the cooker settings
https://jira.it.epicgames.net/browse/UE-36197
#rb none
#lockdown nick.darnell
Change 3133144 on 2016/09/20 by Nick.Darnell
Build configuration for automation tests.
#rb none
#lockdown matt.kuhlenschmidt
Change 3133206 on 2016/09/20 by Matt.Kuhlenschmidt
Fix default material on odin text
#rb none
#lockdown nick.darnell
Change 3133913 on 2016/09/21 by Nick.Darnell
Back out revision 17 from //UE4/Dev-Editor/Engine/Source/Runtime/UMG/Private/Slate/SRetainerWidget.cpp
#rb none
#jira UE-36231
#lockdown matt.kuhlenschmidt
[CL 3133983 by Matt Kuhlenschmidt in Main branch]
2016-09-21 10:07:18 -04:00
|
|
|
|
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3228984)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3168749 on 2016/10/20 by Richard.TalbotWatkin
Fixed bug in csgRebuild where dynamic brushes from the whole world are rebuilt instead of just those from the current level. csgRebuild is supposed to act only on the current level's geometry.
#jira UE-37376 - csgRebuild builds dynamic brushes from the whole world, instead of just the current level
Change 3169740 on 2016/10/20 by Nick.Darnell
Automation - Removing old screenshots, working on new naming convention.
Change 3169796 on 2016/10/20 by Nick.Darnell
Automation - Adding new screenshots.
Change 3169800 on 2016/10/20 by Nick.Darnell
Automation - Working on improvements to screenshot comparions, now using the Unique device id instead of adapter name. Working on better metadata based matching for which screenshot to use, stubbing in support for adding alternative versions of screenshots.
Change 3169901 on 2016/10/20 by Nick.Darnell
Automation - More fixes / refinements to the way we add alternatives and replace old versions of screenshots.
Change 3169926 on 2016/10/20 by Cody.Albert
Added extension point for level editor viewport's Show and Camera menus
Change 3170053 on 2016/10/20 by Cody.Albert
Back out changelist 3169926
Change 3170067 on 2016/10/20 by Cody.Albert
Added extension point for level editor viewport's Show and Camera menus
Change 3170382 on 2016/10/21 by Michael.Dupuis
#jira UE-36585 Added Copy/Paste to Material list/item, section list/item to StaticMeshEditor and Persona Editor
Change 3170520 on 2016/10/21 by Alex.Delesky
#jira UE-36510 - You can now toggle if combo boxes can receive keyboard focus from the Widget Blueprint
Change 3170522 on 2016/10/21 by Alex.Delesky
#jira UE-33031 - Buttons will no longer remained in a hovered state on mobile devices if the user drags their finger into a button, and then lifts their finger without dragging it outside of the button.
Change 3170524 on 2016/10/21 by Alex.Delesky
#jira UE-25591 - Static Mesh LODs can now be removed from the editor without a mesh reduction tool like Simplygon configured for use in the editor.
Change 3170530 on 2016/10/21 by Alex.Delesky
Moved the HasKey method from UMapProperty to FScriptMapHelper, and moved the HasElement property from USetProperty to FScriptSetHelper
#jira none
Change 3170768 on 2016/10/21 by Cody.Albert
Back out changelist 3170067
Change 3170795 on 2016/10/21 by Nick.Darnell
JsonObjectConverter - By default UStructToJsonAttributes now skips transient properties.
Change 3170797 on 2016/10/21 by Nick.Darnell
Automation - Fixing several warnings dealing with fbx testing.
Change 3170921 on 2016/10/21 by Nick.Darnell
Automation - Fixing more warnings with FBX tests.
Change 3171109 on 2016/10/21 by Cody.Albert
Added extension point for level editor viewport Show menu
Change 3171812 on 2016/10/24 by Jamie.Dale
Back out changelist 3163044
This broke wrapping for Japanese and Chinese.
Change 3171842 on 2016/10/24 by Michael.Dupuis
#jira UE-36400
Name each Parameter uniquely either from copy/paste of any creation menu
Changed the default value for Scalar and Vector Parameter to 1 and 1,1,1,1
Added a Promote To Parameter when clicking on an Input pin that will generate proper node type based on type pin type
When editing a color property update the material expression preview
Change 3171958 on 2016/10/24 by Alex.Delesky
#jira UE-37444 - The Primitive Stats browser (and other statistics browsers) can now sort columns based on singular objects or object types as well as texture dimensions.
Change 3171969 on 2016/10/24 by Nick.Darnell
Slate - Adding some code to prevent crashes if bogus user indexes are passed into SlateApplications GetUser functions.
Change 3171970 on 2016/10/24 by Matt.Kuhlenschmidt
PR #2885: Fixed Stretched Landscape Editor Icons (Contributed by teessider)
Change 3172035 on 2016/10/24 by Alex.Delesky
Fix to build warning for 3171970
#jira none
Change 3172078 on 2016/10/24 by Michael.Dupuis
#jira UE-37626 Fetch property node from property handle if there is no property editor
Change 3172143 on 2016/10/24 by Jamie.Dale
Line-break iterators will now avoid breaking words in Hangul
The default behavior for wrapping Hangul is to use Western-style wrapping (where words are kept as-is) rather than East Asian-style (where words are broken by syllables). This behavior can be controlled by the Localization.HangulTextWrappingMethod CVar in-case you were dependant on the old behavior, but since modern Hangul uses spaces, the per-word wrapping is preferred by native speakers.
Change 3172418 on 2016/10/24 by Michael.Dupuis
Fixed Static Analysis error
Change 3173389 on 2016/10/25 by Michael.Dupuis
#jira UE-9284 Make the UI appear only on hover and change icons size
Change 3173918 on 2016/10/25 by Alex.Delesky
#jira UE-37753 - WidgetBlueprints saved without a root widget (e.g., by deleting the starting Canvas panel) will no longer set a Canvas panel as the root widget. New WidgetBlueprints will still contain a Canvas Panel when created.
Change 3173966 on 2016/10/25 by Alex.Delesky
#jira UE-20891 - SpinBox now receives MouseMove events while simulating touch events using the mouse.
Change 3174847 on 2016/10/26 by Alex.Delesky
#jira UE-36371 - Windowed Fullscreen will now expand to fit the entirety of the current window and will not be displaced when the Windows taskbar is docked on the top or left sides of the screen.
Change 3174916 on 2016/10/26 by Alexis.Matte
When re-importing fbx file, always log to the message log.
#jira UE-37639
Change 3174940 on 2016/10/26 by Alex.Delesky
Back out changelist 3174847 at request of platforms team. Was fixed on Main.
Change 3174995 on 2016/10/26 by Matt.Kuhlenschmidt
Import commandlet fixes
- Fixed crash when source control could not be contacted
- Fixed assets not importing correctly if they depended on other assets in a previous import group within the automated import
Change 3175217 on 2016/10/26 by Alexis.Matte
The FBX reimport animation code now return false if there was an error when importing
#jira UE-37755
Change 3175728 on 2016/10/26 by Alexis.Matte
Log a message when importing a skeletal mesh with more bone influence then the maximum supported
#2875
#jira UE-37613
Change 3177997 on 2016/10/28 by Nick.Darnell
Editor - Prevent re-entrant calls when EndPlayMap is called.
Change 3178429 on 2016/10/28 by Nick.Darnell
Engine - Bumping BaseEngine.ini to IOS_8, MinimumiOSVersion, as that is now the minimum allowed to fix an error on startup. Tweaking the location of where some importing files go when they're imported.
Change 3179774 on 2016/10/31 by Matt.Kuhlenschmidt
Guard against bad render targets in Slate RHI
#jira UE-37905
Change 3179900 on 2016/10/31 by Matt.Kuhlenschmidt
Added logging to track https://jira.it.epicgames.net/browse/UE-37900
#jira UE-37900
Change 3179920 on 2016/10/31 by Alex.Delesky
Removing LODs from skeletal meshes is now a transacted action and can be undone. Related to UE-25591.
#jira none
Change 3179921 on 2016/10/31 by Alex.Delesky
#jira UE-37725 - Adding safeguard against a potential crash in FTextureEditorViewportClient caused by a texture not having a valid texture resource
Change 3180119 on 2016/10/31 by Alexis.Matte
fbx importer avoid asset creation name clash
#jira UE-35100
Change 3181905 on 2016/11/01 by Alexis.Matte
Paint tool now allow users to paint on any vertex if they need it.
#jira UE-8372
Change 3182355 on 2016/11/01 by Alexis.Matte
We now support FBX LODs export for the asset exporter from the content browser.
#jira UE-35302
Change 3183286 on 2016/11/02 by Alexis.Matte
Make sure static mesh build settings are set properly when we re-import with different options. Specifically the normals, tangents and tangent space are dependent on the import options.
#jira UE-37520
Change 3183567 on 2016/11/02 by Shaun.Kime
#jira UE-38019
The Content Browser's View Options originally included both Engine and GameProject plugins only when clicking Show Plugin Content. Since there are quite a few Engine plugins, this produces quite a bit of content in the Folders panel. Most of the Engine plugins have classes or content that isn't really meant to be user-facing, so the experience of hunting for a game plugin-in's content is poor.
The new behavior is that GameProject plugins are controlled by the "View Plugin Content" option. In order to see the Engine plugins you'll need both Engine Content and Plugin Content checkboxes enabled. By default, the editor should enable the "View Plugin Content" checkbox since it should be limited to just the content in the game's Plugins folder.
Change 3184002 on 2016/11/02 by Jamie.Dale
Fixed crash during TSF IME shutdown
#jira UE-38073
Change 3185126 on 2016/11/03 by Shaun.Kime
Some of the plugin templates define Editor specific plugins. If created and a Standalone build is run, the application will attempt to link in editor libraries in game mode and will run into issues when you hit any key. The fix is to specify an Editor module description for these plugins.
Additionally, there appears to be a mismatch in pathing types when dealing with plugin path and GameDir. Plugin path is absolute and GameDir is relative by default. We check to see if the gameDir is a subset of the plugin path, but this fails due to the mismatch. The fix is to force both to be absolute (enforcing normalization of both paths as well).
#jira UE-38065
#jira UE-37645
Change 3185278 on 2016/11/03 by Nick.Darnell
UMG - Fixing some issues with HDPI mode in the widget designer.
Change 3185355 on 2016/11/03 by Nick.Darnell
UMG - Widget Component's Draw At Desired size now should also work correctly if it's in screenspace.
Change 3185510 on 2016/11/03 by Nick.Darnell
UMG - Restoring the ability of the Widget Component to directly recieve hardware input. The Widget Interaction Component is great for just about every interaction use case - the one it's not is when you actually want the 3D widgets to take focus, and to be able to be typed directly into by the user. The kind of situation where you might want to use them as a 3D menu, in a non-VR environment. By default - Widget Components will not behave in this manner, but you can now use the option bReceiveHardwareInput to enable the ability for Widget Components to function more like a widget in the screenspace of the viewport.
Slate - The scene viewport now correctly takes scale into account when drawing the 'software cursor', this fixes an issue with HDPI mode, and the cursor not being restored to the same location after moving a gizmo.
Change 3185514 on 2016/11/03 by Nick.Darnell
UMG - Fixing some HDPI mode problems with widget position calculation when projecting world to viewport / screen, absolute spaces.
Change 3185652 on 2016/11/03 by Nick.Darnell
Slate - Exposing a cached version of the widget geometry that comes in during Tick. Also performed a bit of optimization work on the class to make some space for the geometry object we now cache, by compacting the pointer event delegates we were storing.
Change 3185952 on 2016/11/03 by Nick.Darnell
UMG - Fixing another build error relating to local widget geometry.
Change 3185953 on 2016/11/03 by Nick.Darnell
UMG - Fixing a mac compiler warning.
Change 3186886 on 2016/11/04 by Matt.Kuhlenschmidt
Fixed collapse all hiding everything in the settings editors
#jira UE-38151
Change 3187014 on 2016/11/04 by Matt.Kuhlenschmidt
Fixed new assets opening in a minimized window not restoring that window.
Change 3187026 on 2016/11/04 by Shaun.Kime
UUnrealEdEngine::edactDeleteSelected calls out to FBlueprintEditorUtils::FindActorsThatReferenceActor. This checks the entire world for each actor to be deleted. When you have tens of thousands of actors in the world and are deleting tens of thousands of actors, this can take minutes. This change amortizes the cost of finding the actor references once for the world and for each actor to be deleted, we query the cached list of references. This brings the deletion time down to seconds.
#jira UE-38094
Change 3187073 on 2016/11/04 by Nick.Darnell
Automation - Changing the code that writes out json to force no BOM as is the json standard.
Change 3187113 on 2016/11/04 by Jamie.Dale
Removed double look-up in UTextProperty::SerializeItem
Change 3187114 on 2016/11/04 by Jamie.Dale
Feedback context now uses culture correct percentage formatting
Change 3187273 on 2016/11/04 by Alexis.Matte
Fbx importer for static mesh, make sure that we order the materials array to follow the section order.
Add also some fbx automation test
#jira UE-38242
Change 3187276 on 2016/11/04 by Matt.Kuhlenschmidt
Fix crash when an actor picker shows up in the struct editor. Structs do not have root property nodes
#jira UE-38268
Change 3187463 on 2016/11/04 by Nick.Darnell
Automation - Updating the blessed screenshots, and fixing the BOM issues with the json.
Change 3188638 on 2016/11/07 by Shaun.Kime
Making the UI for adding/removing parameters in custom blueprint functions behave similarly to the struct creation dialog in the content browser. There are no longer "New" buttons at the bottom of the panel and the parameter moving controls have been moved onto the main parameter row instead of being nested inside the collapse panel. A tooltip will now let you know the full parameter name and type when you hover over the editable name field. Made the move up/down icons more legible by increasing contrast between the arrow and the light grey background.
#jira UE-38240
Change 3189056 on 2016/11/07 by Nick.Darnell
Core/Editor - UObject::IsAsset() now returns false if the outermost package is RF_Transient. Also updating the creation of the transient package to be RF_Transient. This makes it so transient packages created by UMG or some other editor for things like previewing a streamed in level instance, no longer show up in the content browser.
Change 3189147 on 2016/11/07 by Jamie.Dale
Fixed potential race-condition where a UFont object could be GC'd while the loading screen was using the font cache
This queues up the pending removal until it's safe to execute it (by a thread that fully owns Slate rendering).
#jira UE-38309
Change 3189344 on 2016/11/07 by Matt.Kuhlenschmidt
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
Change 3189380 on 2016/11/07 by Matt.Kuhlenschmidt
Guard against null object when creating details panel
Change 3190017 on 2016/11/08 by Alexis.Matte
FrontX support for scene importer
#jira UETOOL-1061
Change 3190058 on 2016/11/08 by Matt.Kuhlenschmidt
Fixed misaligned button in the new blueprint class dialog
Change 3190086 on 2016/11/08 by Nick.Darnell
UMG - Fixing the calculation for widget componets screen position if the camera aspect is constrained.
Change 3190159 on 2016/11/08 by Nick.Darnell
UMG - We no longer also take the platform DPI scale into account when applying UMG's UI scale. Since UMG already provides a DPI scaling system, compounding it with the native OSes produces undesirable results, since the DPI scale curve does not take into account some unknown platform scale set by a user.
Change 3190161 on 2016/11/08 by Nick.Darnell
UMG - UWidget is now Blueprintable. Improving some doc.
Change 3190545 on 2016/11/08 by Alexis.Matte
Support scaling when exporting skeleton (bind pose) to FBX
#jira UE-36120
Change 3191614 on 2016/11/09 by Simon.Tourangeau
Fix cooking crash after fbx import of a scene without meshes
#jira UE-38264
Change 3191659 on 2016/11/09 by Simon.Tourangeau
Cleanup Persona LOD section button layout
#jira UE-38339
Change 3191882 on 2016/11/09 by Jamie.Dale
Changed FBlackboardKeySelector::AddObjectFilter to use MakeUniqueObjectName so it generates more stable names, rather than relying on a static counter.
Also updated FBlackboardKeySelector::AddClassFilter, FBlackboardKeySelector::AddEnumFilter, and FBlackboardKeySelector::AddNativeEnumFilter to use MakeUniqueObjectName to ensure they don't conflict.
Change 3192092 on 2016/11/09 by Jamie.Dale
Deleting some test assets that were accidentally checked in, some of which no longer load
Change 3192281 on 2016/11/09 by Alex.Delesky
#jira UE-31866 - Widget Blueprints will no longer experience compile issues when dragging widgets between the hierarchy views of different Widget Blueprints.
Change 3192365 on 2016/11/09 by Shaun.Kime
Adding support for MaterialParameterCollections to Slate UI objects. For reasons of Blueprint controls amongst other things, MPC's are owned by individual UWorlds and transferred over to their respective Scenes. Since we want the latest values from those in-UWorld representations, Slate needs to know about the Scene on the render thread to properly map the materials to their MPC inputs. This involved keeping Scene arrays synchronized between the game logic thread and render thread, and adding a Scene index field to each batched draw element in Slate. SceneViewports are now responsible for registering their associated Scenes with the SlateRenderer. Since RetainerBoxes also draw their content as well, they too need to register their Scenes.
#jira UE-19022
Change 3192494 on 2016/11/09 by Alex.Delesky
#jira UE-37829 - Dynamically changing an option in the style for an Editable Text Box or Multiline Editable Text Box will now update it correctly.
Change 3193183 on 2016/11/10 by Alexis.Matte
When doing FBX scene re-import, the new staticmesh asset was not mark as dirty. So the system was not saving the new asset.
#jira UE-38450
Change 3193419 on 2016/11/10 by Alex.Delesky
Fixing UnrealTournament build error in SUTChatEditBox
#jira none
Change 3193456 on 2016/11/10 by Alex.Delesky
Fix to build warning C6011 in SWidgetHierarchyItem
#jira none
Change 3193704 on 2016/11/10 by Simon.Tourangeau
Create Cinematic Camera when importing camera from fbx
#jira UE-37764
Change 3194593 on 2016/11/11 by Nick.Darnell
Slate - Fixing the window reshaping logic to avoid work if we don't need to do it, rather than external calls attempting to do the check (poorly). This appears to fix the problem with popup menus being slightly off in size, creating scrollbars. This also prevents constant reshaping of windows, due to people performing the wrong checks over and over, because they were comparing against non-truncated or rounded values against truncated/rounded values.
Change 3194595 on 2016/11/11 by Nick.Darnell
Slate - Simplifying the Menu Anchor popup code for new Windows, and correcting it so that it does not take non-DPI scale into account when calculating the size of the window. Otherwise, popup menus on say, the blueprint editor change size depending upon the scale of the area.
Change 3194830 on 2016/11/11 by Richard.TalbotWatkin
Optimized pasting brushes, so geometry is not constantly rebuilt for every brush that's added. This improves performance by a couple of orders of magnitude!
#jira UE-38524 - Moving many brushes to another level is very slow
Change 3194859 on 2016/11/11 by Alexis.Matte
Fix fbx skeletal mesh cleanup material crash
#jira UE-38525
Change 3195199 on 2016/11/11 by Nick.Darnell
UMG - Updating the bindable widget searching code in sequencer to use the WidgetTree traversing code, instead of something custom. This fixes the issue where it wasn't finding widgets inside of named slots.
#jira UE-38536
Change 3196579 on 2016/11/14 by Matt.Kuhlenschmidt
Guard against rendering crashes when a mesh with no lod resources is opened.
#jira UE-38520
Change 3196614 on 2016/11/14 by Nick.Darnell
Slate - The ignore incoming scale option for the scale box should now behave as expected in more cases. It required modifying the GetRelativeLayoutScale function to also pass down the prepass scale, otherwise it can't extract out the incoming scale ahead of time before text is measured ahead of time.
Change 3196624 on 2016/11/14 by Matt.Kuhlenschmidt
PR #2927: UE-38473: Shadow outline color uses shadow color (Contributed by projectgheist)
Change 3196770 on 2016/11/14 by Matt.Kuhlenschmidt
Ensure instead of crash when updating the selection pivot if a component's actor is not selected (this is non fatal)
#jira UE-38544
Change 3196863 on 2016/11/14 by Nick.Darnell
Slate - Allowing font outline settings to be specified in native code when constructing a SlateFontInfo via a ctor.
Change 3196900 on 2016/11/14 by Nick.Darnell
Slate - Upgrading some cases that were using the older version of GetRelativeLayoutScale.
Change 3196947 on 2016/11/14 by Matt.Kuhlenschmidt
Guard against crashes in the details panel when an OS message causes the tree to refresh when a previous event has invalidate the contents of the details panel.
#jira UE-36499, UE-38497
Change 3197028 on 2016/11/14 by Alexis.Matte
Shift Drag is not moving the camera when the user is dragging the 3 axis in same time.
#jira UE-38382
Change 3197167 on 2016/11/14 by Matt.Kuhlenschmidt
Removed pivot updating code per frame for now. It changes on selection so I cant see a reason why it is needed every frame
Change 3197227 on 2016/11/14 by Nick.Darnell
UMG/Blueprint - Exposing a way to set the default schema a blueprint editor derivation uses. Updating all widget blueprints to finally use the WidgetGraphSchema.
Change 3197239 on 2016/11/14 by Nick.Darnell
UMG - Improving the ReceiveHardwareInput option to limit exposure of widgets to hit testing that did not register for it.
Change 3197538 on 2016/11/14 by Nick.Darnell
UMG - Making some progress on converting the schema over on load, now appear to correctly be loading it in time to be able to perform node conversions to convert older nodes to newer nodes. Required changing the UBlueprint interface to have a virtual for upgrading nodes, that could be overriden in WidgetBlueprint to make sure the schemas have all been updated, as Serialize is too early, and PostLoad is too late.
Change 3198211 on 2016/11/15 by Matt.Kuhlenschmidt
Guard against reimport factories being deleted while in use
#jira UE-37577
Change 3198589 on 2016/11/15 by Alex.Delesky
#jira UE-38527 - Curves editors will no longer crash when trying to scale to fit after resetting the curve to its default values. This also fixes an issue where selecting a key before resetting the curve to default would sometimes cause the timestamp to display for a now-invalid key.
Change 3198783 on 2016/11/15 by Nick.Darnell
The Widget Component's Allow Hardware Input should now correctly convert coordinates coming from a viewport scaled up by the OS DPI scaling code.
Change 3198933 on 2016/11/15 by Jamie.Dale
Changing the package localization ID used by a package now marks the package as dirty
Change 3198942 on 2016/11/15 by Jamie.Dale
Clearing the package localization ID used by a package now marks the package as dirty
Change 3200241 on 2016/11/16 by Shaun.Kime
Now allowing users to customize the Class Browser/Picker to filter out developer folders as well as hide internal use classes via INI settings. A ViewOptions button has been added to allow users to choose whether or not these filters are enabled.
By default, internal only classes will be hidden and you will be limited to your own developer folder.
Example change to DefaultEngine.ini or BaseEngine.ini to hide some classes as internal use
[/Script/ClassViewer.ClassViewerProjectSettings]
+InternalOnlyPaths=(Path="/Engine/VREditor")
+InternalOnlyClasses=/Script/VREditor.VREditorBaseUserWidget
The InternalOnlyPaths example will hide any classes in the VREditor folder or subfolders.
The InternalOnlyClasses example will hide any classes that derive from VREditorBaseUserWidget.
Both can be edited by the project settings UI so no manual INI tweaking is required. Please go to Project Settings->Class Viewer->Class Visibility Management
#jira UE-38313
Change 3200621 on 2016/11/16 by Matt.Kuhlenschmidt
Adding missing change needed post merge from main
Change 3200968 on 2016/11/16 by Jamie.Dale
Fixed localization gather including texts that were instanced or otherwise unchanged
- It now uses the archetype when exporting to diff against the default property value, and will only gather text that has changed from the default.
- UMG widgets that are instanced from another UMG asset now only gather overridden values, and skip all child instances.
Change 3201033 on 2016/11/16 by Cody.Albert
Fixed source control to properly notify when files need to be checked out if a blueprint node is dragged
Change 3201829 on 2016/11/17 by Shaun.Kime
Fixing issue where GEngine is null in early game loading, potentially causing a crash.
Change 3201832 on 2016/11/17 by Matt.Kuhlenschmidt
Fix build warning
Change 3201835 on 2016/11/17 by Nick.Darnell
Slate - Making it so explictly focusing a slate user that does not yet exist, creates the slate user so that the state is properly maintained in prepartion for that user's arrival / input.
Change 3201947 on 2016/11/17 by Matt.Kuhlenschmidt
Fix streaming pause rendering starting a movie if a movie was already playing
Change 3202089 on 2016/11/17 by Nick.Darnell
Editor - When replacing references, code that was added in 2729702, was allowing redirectors to be created that then might be abandoned and not renamed later if there was a collision on object name. There's no problem if two objects have the same name, as long as they have different paths (except for classes). So now the code records object paths in a seperate set, and avoids reprocessing / and creating multiple redirectors for the same objects, instead of just using object name.
Change 3202139 on 2016/11/17 by Jamie.Dale
Fix for adjusting text spacing when lines are removed from TextLayouts
Change 3202398 on 2016/11/17 by Cody.Albert
Updated UMG Sequencer to properly fire events once per loop
Change 3202591 on 2016/11/17 by Shaun.Kime
Fixing coding standards violations.
Change 3202744 on 2016/11/17 by Shaun.Kime
StaticMeshComponent's OverriddenLightMapRes current displays the value it was set to, even when the bOverrideLightMapRes is false. The behavior within UStaticMeshComponent::GetLightMapResolution is to use the LightMapResolution on the StaticMesh member instead when bOverrideLightMapRes is false. The UI was adjusted to reflect the more accurate behavior.
#jira UE-38315
Change 3203009 on 2016/11/17 by Alex.Delesky
Backing out changelist 3170522 per request
#jira UE-33031
Change 3204077 on 2016/11/18 by Nick.Darnell
Automation - Updating several bits of the screenshot automation piece to work a bit better, show names if we have them, and show preview dialogs for images.
Change 3204086 on 2016/11/18 by Jamie.Dale
Added FGCObjectScopeGuard and TStrongObjectPtr as a convenient way to keep a UObject alive without having to add it to the root-set
Both use FGCObject internally to reference the object and keep it alive.
FGCObjectScopeGuard is designed to be lean and used as a guard for an existing pointer, whereas TStrongObjectPtr is more "full-fat" and designed to be a replacement for a raw-pointer.
You should prefer FGCObjectScopeGuard where possible. Also note that TStrongObjectPtr isn't supported by UHT/UPROPERTY as you should just use a raw-pointer in that case (it would do the same thing).
Change 3204189 on 2016/11/18 by Alex.Delesky
Removing content from dev folder
Change 3204205 on 2016/11/18 by Jamie.Dale
Fix for being unable to delete folders that still have sub-folders in the Content Browser
#jira UE-38752
Change 3204270 on 2016/11/18 by Simon.Tourangeau
Fix StaticMesh socket reimports
- socket transforms are now updated correctly on reimport
- deleted socket from source will be removed on reimport
- fix SocketManager refresh after import
#jira UE-38195
Change 3204283 on 2016/11/18 by Alex.Delesky
#jira UE-38314 - Undoing a change in the Preview Scene Viewer in Static Mesh Editor will now properly update changes within the scene itself.
Change 3205757 on 2016/11/21 by Jamie.Dale
PR #2923: Slate: Fixed bug where NumCharactersInGlyph was set incorrectly for TAB characters (Contributed by pluranium)
Change 3205759 on 2016/11/21 by Matt.Kuhlenschmidt
PR #2958: Handle legacy Windows exe icon location (Contributed by projectgheist)
Change 3205816 on 2016/11/21 by Matt.Kuhlenschmidt
PR #2956: Add plane to basicshapes (Contributed by tommybear)
Change 3205831 on 2016/11/21 by Jamie.Dale
Speculative fix for UE-38492
This guards against null objects being passed to FAssetDeleteModel, as well as objects that become null due to the GC that happens in FAssetDeleteModel.
#jira UE-38492
Change 3205869 on 2016/11/21 by Alex.Delesky
#jira UE-38227 - Trying to transform a component on a blueprint while a spline mesh actor has the transform gizmo active in the editor will no longer modify the spline mesh actor
Change 3205873 on 2016/11/21 by Alex.Delesky
#jira UE-38379 - When editing a row in the data table, clicking on a different row before committing changes will now switch to that row. This also fixes the issue of data tables constantly regenerating cell widgets on data changes.
Should also address the issue mentioned in #jira UE-32965
Change 3205954 on 2016/11/21 by Shaun.Kime
Reverting changes from 3202744 that allowed override properties to show up as real properties in the list. There are several detail panel customizations that don't deal with this properly and rather than force everyone to upgrade, we'll just modify the static mesh detail customization to do the work.
#jira UE-38315
Change 3205965 on 2016/11/21 by Alex.Delesky
#jira UE-38749, UE-38755 - Space and Enter should now fire button OnClicked events when a button is focused
PR #2942
Change 3207157 on 2016/11/22 by Chris.Wood
Added UnrealWatchdog tool, run by the Editor, to improve abnormal shutdown tracking.
[UE-32952] - Watchdog - Show CRC when reporting abnormal shutdowns in internal builds
Change 3207344 on 2016/11/22 by Matthew.Griffin
Added UnrealWatchdog to the Binary Release
Change 3207396 on 2016/11/22 by Ben.Marsh
Add UnrealWatchdog to UGS precompiled binaries for Odin and Orion.
Change 3207418 on 2016/11/22 by Matt.Kuhlenschmidt
Redid blur changes from Paragon Dev-General
Blur widget updates
- Renamed to SBackgroundBlur/UBackgroundBlur
- Split SBackgroundBlur out into its own file
- Added bApplyAlphaToBlur - when true, the strength of the blur is modulated by the widget alpha
- Updated BlurRadius to be TOptional, so we auto-calculate radius when it isn't set
- Added a UBackgroundBlurSlot, but left it unattached so it can be done in dev-editor (and update based on the engine version)
- Updated OrionBlurWidget to export dll symbols and set up default low quality fallback image
Change 3207443 on 2016/11/22 by Chris.Wood
Fix CIS error on Mac from my change CL 3207157
Change 3207702 on 2016/11/22 by Matt.Kuhlenschmidt
Added missing files
Change 3207958 on 2016/11/22 by Matt.Kuhlenschmidt
Guard against crash clearing scenes from the slate RHI renderer during movie loading code.
Change 3207962 on 2016/11/22 by Matt.Kuhlenschmidt
Added a guard against the rendering thread timing out while on a breakpoint by checking if the debugger is present before performing the timeout check
Change 3208194 on 2016/11/22 by Matt.Kuhlenschmidt
Actually call correct method of checking for a debugger
Change 3209139 on 2016/11/23 by Cody.Albert
Adding support for "Show Only Modified Properties" filter to DetailWidgetRow
Change 3209206 on 2016/11/23 by Jamie.Dale
Moving folders now removes the old folder from disk if it's empty
This had already been done for deleting folders, but moving them was missed.
#jira UE-11796
Change 3209281 on 2016/11/23 by Jamie.Dale
PR #2932: Fix crash while updating cursor highlight (Contributed by nakosung)
Change 3210383 on 2016/11/25 by Chris.Wood
Documented Crash Report Client analytics events
[UE-32787] - Document Crash Report Client analytics events in code
Change 3210385 on 2016/11/25 by Alexis.Matte
Make sure the combine mesh option of the staticmesh import is stored in staticmeshimportdata so the re-import know if it must re-import in combined or not
#jira UE-38925
Change 3210983 on 2016/11/28 by Matt.Kuhlenschmidt
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
Change 3211001 on 2016/11/28 by Matt.Kuhlenschmidt
Fix build errors
Change 3211009 on 2016/11/28 by Matt.Kuhlenschmidt
PR #2960: Git plugin: multiline initial commit message and other connect screen cleanup (Contributed by SRombauts)
Change 3211017 on 2016/11/28 by Matt.Kuhlenschmidt
Fix ATSC texture compression quality tooltip
#jira UE-38996
Change 3211045 on 2016/11/28 by Matt.Kuhlenschmidt
Fix compile errors
Change 3211081 on 2016/11/28 by Matt.Kuhlenschmidt
Fix post process anim blueprints on skeletal meshes not being clearable
#jira UE-39017
Change 3211094 on 2016/11/28 by Matt.Kuhlenschmidt
Added more logging for jira UE-39000
#jira UE-39000
Change 3211284 on 2016/11/28 by Matt.Kuhlenschmidt
Redid fix for UE-35822 in dev-editor
Change 3211544 on 2016/11/28 by Matt.Kuhlenschmidt
Fix deprecation warning
Change 3211769 on 2016/11/28 by Matt.Kuhlenschmidt
Disable motion blur in editor views by default
#jira 38424
Change 3211776 on 2016/11/28 by Matt.Kuhlenschmidt
Fix PS4 compile errors
Change 3211949 on 2016/11/28 by Matt.Kuhlenschmidt
Details panels changes
- Added the ability to create groups within groups in details panel customizations
- Added the ability for struct customizations to add categories to the parent
Change 3211954 on 2016/11/28 by Matt.Kuhlenschmidt
Reorganized the post process settings so they appear as categories in the parent and so that they have better categories to make it clear what all the settings do.
Change 3213158 on 2016/11/29 by Jamie.Dale
Updated User Defined Enum display names to use real FText instances so they can have stable keys
This avoids the issue where the FText display names were cached from an FString, resulting in them having a different identity each time they were re-cached, which lead to localization and deterministic cooking issues.
User Defined Enums no longer use meta-data to store their display names, and instead use a TMap in UUserDefinedEnum to map the raw enum entry name to its friendly display name. In addition to this, the enum editor has been updated to use STextPropertyEditableTextBox, which will keep the keys used by the display names stable where possible (allowing for delta-localization and historic tracking).
#jira UE-26274
Change 3213172 on 2016/11/29 by Jamie.Dale
Adding experimental support for content hot-reloading
The underlying support for this is in CoreUObject (see ReloadPackage and ReloadPackages in UObjectGlobals.h/.cpp), with editor specific support being added via PackageTools::ReloadPackages, and also hooks registered with FCoreUObjectDelegates::OnPackageReloaded (eg, UEditorEngine::HandlePackageReloaded).
The basic workflow for package reloading is as follows:
1) The current package is renamed, and the RF_NewerVersionExists flag is added to it and all its sub-objects.
2) The new package is loaded. Should this fail the old package is renamed back, and the RF_NewerVersionExists flag is removed.
3) We generate a mapping between objects in the old package and objects in the new package (see UObject::BuildSubobjectMapping).
4) We enumerate every object in memory, and fix-up any serialized or ARO object pointers referencing something from the old package, to reference the equivalent object from the new package (or null if no object could be found).
5) We run a GC, and verify that the old package was purged (printing any lingering references if it wasn't).
For efficiency reasons package reloading may be run in batches (the editor uses batches of 500), as this allows package reloading to happen faster (as the reference fix-up and GC only happens once per-batch) at the cost of consuming more memory.
In-editor there is an experimental setting to enable content hot-reloading. When this is enabled the SCC operations in the Content Browser will use content hot-reloading, rather than attempt to unload the reload the package as separate operations (which often fails). In order to allow the external SCC program to overwrite the files on disk, the linkers are detached from any packages that will be replaced prior to invoking the internal SCC operation.
Change 3213428 on 2016/11/29 by Jamie.Dale
Implemented clamping on FTextInputMethodContext::SetSelectionRange to fix an issue where composition could provide an invalid range if the text was changed while composing
#jira UE-37746
Change 3213442 on 2016/11/29 by Jamie.Dale
Workaround for a bug in TSF based MS IMEs on Windows 8+
They omit calling GetSelection and instead expect QueryInsert to return the current selection range. This also seems to fix an issue where composition no longer worked once some text had been deleted.
#jira UE-37309
Change 3213603 on 2016/11/29 by Cody.Albert
Changed PanelWidget::RemoveChildAt to not release slate resources if the child is a UserWidget
#jira UE-39106
Change 3213633 on 2016/11/29 by Matt.Kuhlenschmidt
Attempt to fix includetool cis warning
Change 3215159 on 2016/11/30 by Jamie.Dale
Fixing MakeShared forward declaration
Change 3215220 on 2016/11/30 by Alex.Delesky
#jira UE-38698 - Deleting a widget from the Widget Blueprint Hierarchy (or adding a new widget to the hierarchy directly) will no longer cause the scroll bar to return to the top of the hierarchy view.
Change 3215390 on 2016/11/30 by Jamie.Dale
Maps now end a hot-reload batch
Change 3215394 on 2016/11/30 by Matt.Kuhlenschmidt
Updating guard to track down worlds that have no package as an outer
#jira UE-35712
Change 3215500 on 2016/11/30 by Alexis.Matte
Color grading widget customization
#jira UETOOL-1070
Change 3215519 on 2016/11/30 by Jamie.Dale
Fixed crash caused by using TextNamespaceUtil::EnsurePackageNamespace in 'game' mode
Change 3215556 on 2016/11/30 by Cody.Albert
Fixed issue where check-out toast would not disappear
#jira UE-39146
Change 3215585 on 2016/11/30 by Jamie.Dale
Adding an explicit ESPMode to MakeShared to try and placate Android
Change 3215737 on 2016/11/30 by Alexis.Matte
Fix build warning
Change 3215748 on 2016/11/30 by Matt.Kuhlenschmidt
Guard against crashes due to duplicate items in the scene outliner if actors somehow end up attached to themselves
#jira UE-35935
Change 3215758 on 2016/11/30 by Ben.Marsh
Add a 'Custom...' build type for Dev-Editor.
Change 3216183 on 2016/11/30 by Alexis.Matte
Fix win32 build error
Change 3216362 on 2016/11/30 by Matt.Kuhlenschmidt
Fix mac build error.
Change 3216828 on 2016/12/01 by Jamie.Dale
Fixing MakeShared on Android
#jira UE-39204
Change 3216839 on 2016/12/01 by Matt.Kuhlenschmidt
PR #2997: Spelling fix for Actor.h's description of bEnableAutoLODGeneration. (Contributed by hgamiel)
Change 3216842 on 2016/12/01 by Matt.Kuhlenschmidt
Remove the ensure when pushing absolute transforms onto a canvas matrix stack. We can handle this properly now by just adding the transform to the stack if the stack is empty
#jira UE-36496
Change 3216874 on 2016/12/01 by Matt.Kuhlenschmidt
Fix a number of keybindings problems
- Removed editor keybindings from project settings. It should not have been in there (already in editor settings)
- Removed duplicate registration of editor keybindings from editor settings
- Fixed memory leak regenerating keybinding widgets when ending PIE world.
- Cleaned up styling a bit to make keybindings widgets clearer.
#jira UE-39211, UE-38718
Change 3216881 on 2016/12/01 by Shaun.Kime
Added support for reroute nodes to the material editor. These nodes should function identically to their counterparts in Blueprints. A new UMaterialExpression, UMaterialExpressionReroute has been added. It inserts no HLSL code, and instead just moves along its input to find the real UMaterialExpression that it is ultimately bound to.
Since the material system serializes its data as UMaterialExpressions, a more generalized approach across graph types isn't available as only the visual UI layer is shared between blueprints and material graphs.
Also modified the material palette and popup material expression menu to allow for c++ based material name and description customization. If we choose to expand this, it would make the C++ material nodes more discoverable and understandable.
Manually pulled in CL 3200823 and 3208490 to get bugfixes around material attribute usage.
Adding an reroute node should function identically to Blueprints (ie double-click on connection to add or Utility\Add Reroute Node from palette). You should be able to add as many reroute nodes as you want in a chain. A reroute node that only has a connected output and not an input should behave as if there were no reroute node present (i.e. triggering constants on Add). It should be possible to use reroute nodes between any two supported node types if they are connectable in isolation. Where possible, we should show the same type mismatch errors that you'd see if connecting nodes directly (ie dragging a boolean constant into a reroute node connected to an Add should result in a Float/Bool mismatch). A reroute node is purely visual, it should have no impact on the final instruction count.
In the event that an incomplete reroute input was completed by dragging to an invalid type, I tried to guarantee that the compiler would generate the appropriate errors. This can happen because we only know the inputs to a given node in code. If a reroute node doesn't have an input, it does not know what type it should be. However, the compiler should still detect these bad cases and error out.
#jira UE-6882
Change 3216968 on 2016/12/01 by Jamie.Dale
Syncing via source control now unloads (rather than reloads) packages that have been deleted from disk
Change 3216970 on 2016/12/01 by Jamie.Dale
Reverting files now uses hot-reloading (if enabled)
Change 3217233 on 2016/12/01 by Jamie.Dale
You can now choose to reload dirty packages via content hot-reloading
This will revert any in-memory changes to the asset, which may be useful when you want to roll it back to its initial state without restarting the editor.
Change 3217244 on 2016/12/01 by Matt.Kuhlenschmidt
WindowsMoviePlayer: Initialize the movie player texture on first frame regardless of whether or not the decoder has a sample ready. This prevents a white texture from showing up for a frame.
Change 3217466 on 2016/12/01 by Jamie.Dale
Fixed a bug where FTextFormatData::ConditionalCompile_NoLock would always compile the text even if it was up-to-date
Change 3217572 on 2016/12/01 by Jamie.Dale
Using FText::Format with an invalid argument no longer strips any associated argument modifier data from the resultant formatted text
Change 3217688 on 2016/12/01 by Jamie.Dale
Fixed crash reloading the active world package when it was dirty
#jira UE-39250
Change 3217978 on 2016/12/01 by Matt.Kuhlenschmidt
Fixed crash where the slate renderer holds into scenes during maps are loaded causing access to deleted data after the load is complete. We clean up cached scenes each frame but if slate doesnt tick the scenes are not cleaned up. This change moves the CleanupScenes code to a location that is called each tick and during map loads
#jira UE-39243
Change 3218834 on 2016/12/02 by Alexis.Matte
move some scene conversion import fbx options to staticmesh, skeletalmesh and animation import data so the re-import will have acces to those import options
#jira UE-38672
Change 3218838 on 2016/12/02 by Matt.Kuhlenschmidt
Fixed editing static mesh settings manually in the details panel not visually refreshing the collision primitives
#jira UE-39246
Change 3218864 on 2016/12/02 by Matt.Kuhlenschmidt
Fixed basic cube shape having a convex hull instead of a box for collision
Change 3218900 on 2016/12/02 by Matt.Kuhlenschmidt
Move static mesh collision properties to the collision category
Change 3219143 on 2016/12/02 by Michael.Dupuis
#jira UE-39124 We can now place single mesh at a time
#jira UE-39125 We can paint on the current level of the level containing the mesh we're painting on
Change the way GetRandomVectorInBrush generate the Start/end position to use the BrushNormal instead of the BrushDirection
Change 3219199 on 2016/12/02 by Matt.Kuhlenschmidt
Fixed a crash when changing Physical Surface Name and reassigning it on a physical material that uses it
#jira UE-37452
Change 3219358 on 2016/12/02 by Alexis.Matte
Fix fbx automation tests
Change 3219362 on 2016/12/02 by Alexis.Matte
Support for MAX multisub material
#jira UE-38467
#jira UE-38471
Change 3219774 on 2016/12/02 by Jamie.Dale
PR #2888: Add a setting to allow the Sources Panel to expand by default (Contributed by BhaaLseN)
Change 3219793 on 2016/12/02 by Jamie.Dale
SWindow now restores focus back to the widget that last had focus when it was deactivated
#jira UE-38965
Change 3221272 on 2016/12/05 by Matt.Kuhlenschmidt
UI background blur tweaks
- Adjust the downsample amount for lower kernel sizes
- Flush post process memory used by the blur when switching levels
Change 3221273 on 2016/12/05 by Matt.Kuhlenschmidt
Added guards against accesing scene caching methods of the slate resource manager on the rendering thread
Change 3221392 on 2016/12/05 by Matt.Kuhlenschmidt
Added basic support for playing safe movies very early in the engine startup sequence. A movie is considered safe to play very early if it is just a movie file and not some complex slate based UI loading screen
no platform actually supports this yet as none of the movie streamer modules are loaded early enough and many platforms cant render this early
Set PLATFORM_SUPPORTS_EARLY_MOVIE_PLAYBACK to 1 for your platform if it supports early loading
Change 3221831 on 2016/12/05 by Jamie.Dale
Fixed UNumericProperty::ReadEnumAsUint8 not considering enum redirects when resolving the name
Change 3221986 on 2016/12/05 by Jamie.Dale
Added an "Inline" font loading method
This can be used in a cooked build to store the font data within the Font Face asset itself (rather than a separate .ufont file) in order to guarantee a hitch free load, at the cost of potentially using more memory up-front.
The existing "PreLoad" loading method has been renamed to "LazyLoad" to better reflect what it actually does.
This also fixes a bug where FFontData::Serialize could try and use the referenced Font Face asset before it had been fully loaded.
Change 3222065 on 2016/12/05 by Jamie.Dale
Added log warning to detect hitches when lazily loading fonts
Change 3222225 on 2016/12/05 by Jamie.Dale
Fixing style-set typo
#jira UE-39333
Change 3223169 on 2016/12/06 by Matt.Kuhlenschmidt
Fix autosaving prompting to check out built data if the built data asset was dirty during autosave
#jira UE-39295
Change 3223184 on 2016/12/06 by Alexis.Matte
Support LOD group and combine mesh
#jira UE-1088
Change 3223212 on 2016/12/06 by Alex.Delesky
#jira UE-39260 - TMap and TSet struct values should now be editable when editing a component's properties.
Change 3223215 on 2016/12/06 by Alex.Delesky
#jira UE-38594 - The Widget Interaction Component will now default to tick while paused. Widget Components now contain a flag that will either allow or disallow interacting with them while the game is paused, which defaults to false.
Change 3223249 on 2016/12/06 by Matt.Kuhlenschmidt
Added back in missing code that was lost in a merge
Change 3223271 on 2016/12/06 by Alex.Delesky
#jira UE-38786 - The Color Picker will no longer stretch across the screen when exceptionally long strings are either entered or pasted inside one of the spin boxes. This also fixes an issue with editable text fields not validating string input on paste and will now prevent invalid data from being pasted inside a editable text block (e.g., pasting the string "I am a float" inside a spin box).
Change 3223275 on 2016/12/06 by Matt.Kuhlenschmidt
Fixed a race condition in WEX where the loading screen would render an external UI window that was referencing deleted materials
Change 3223276 on 2016/12/06 by Alexis.Matte
Staticmesh socket fbx import.
#jira UE-38284
Change 3223363 on 2016/12/06 by Alexis.Matte
Reimport must ask for missing file when re-importing a old asset that has no source files
#jira UE-39356
Change 3223423 on 2016/12/06 by Chris.Wood
Added option to place canvas panel children in same layer using explicit ZOrder setting.
[UETOOL-935] - Figure out a solution for canvas panel batching
Change 3223551 on 2016/12/06 by Alexis.Matte
UI mesh paint optimization, the slider now do not destroy the paint geometry adapter if the painted LOD has not change
#jira UE-39383
Change 3223844 on 2016/12/06 by Matt.Kuhlenschmidt
Back out change to change the defaults on vector and scalar expressions because this affects existing expressions that have not overridden the default
Change 3223880 on 2016/12/06 by Matt.Kuhlenschmidt
Update doc links for maps and sets
Change 3224746 on 2016/12/07 by Michael.Dupuis
#jira UE-39409 : Was'nt calling EndFoliageBrushTrace causing the transaction to never finish causing both jiras
#jira UE-39410 : Was'nt calling EndFoliageBrushTrace causing the transaction to never finish causing both jiras
Change 3224826 on 2016/12/07 by Michael.Dupuis
#jira UE-39095 : If a tool is active we simply consider inputs as handled to prevent this kind of behavior
Change 3224827 on 2016/12/07 by Simon.Tourangeau
Improve search for material match on fbx mesh import
- Add option to specify material search locations on mesh import
- On Import it will now perform a first match material search in the following order (suppose we are importing into /Game/Content/Assets/Meshes/MyMesh)
- Using Local as a search location will provide same behavior as before (search non recursively in /Game/Content/Assets/Meshes)
- If option is UnderParent or more, search recursively in destination folder (search recursively in /Game/Content/Assets/Meshes)
- If option is UnderParent or more, then recursively from parent folder (search recursively in /Game/Content/Assets)
- If option is UnderRoot or more, search recursively from root folder (search recursively in /Game)
- If option is AllAssets, search in every asset folder (Search recursively everywhere)
#jira UE-39020
Change 3224989 on 2016/12/07 by Chris.Wood
Fixed black callstack text in CrashReportClient.
[UE-38987] - CrashReportClient Callstack text is rendering Black
Change 3225142 on 2016/12/07 by Jamie.Dale
Added collapsing methods when exporting text for translation
You can now choose how to collapse your text for translation from three export modes:
- ELocalizedTextCollapseMode::IdenticalTextIdAndSource - Collapse texts with the same text identity (namespace + key) and source text (default 4.15+ behavior).
- ELocalizedTextCollapseMode::IdenticalPackageIdTextIdAndSource - Collapse texts with the same package ID, text identity (namespace + key), and source text (4.14 behavior).
- ELocalizedTextCollapseMode::IdenticalNamespaceAndSource - Collapse texts with the same namespace and source text (legacy pre-4.14 behavior).
The new default allows you to re-use the same text identity in different packages without having to translate the same text multiple times, and you can also now opt to get back to the legacy pre-4.14 behavior of collapsing all identical texts within the same namespace (in case you were reliant on that behavior).
You can change this setting via the Localization Dashboard, or add it to your gather configs as "LocalizedTextCollapseMode" (this needs to go into any configs that deal with exporting or importing PO files - the default if nothing is specified is "ELocalizedTextCollapseMode::IdenticalTextIdAndSource").
Change 3225509 on 2016/12/07 by Simon.Tourangeau
Static analysis fix, false positive
Change 3225859 on 2016/12/07 by Matt.Kuhlenschmidt
Fix broken physical surface details customization
- Scrolling now works properly
- Edit boxes dont change size while editing
- properly checks out or makes file writable once an edit has been made
#jira UE-39279
Change 3226840 on 2016/12/08 by Jamie.Dale
Fixing a bug in FText formatting where it would ignore the rebuild and Rebuild as Source arguments for the format string itself
#jira OPP-6485
Change 3226940 on 2016/12/08 by Alexis.Matte
Avoid changing the W value when playing with the color grading wheel.
#jira UE-39473
Change 3227814 on 2016/12/08 by Matt.Kuhlenschmidt
Temp disable lazy load font warnings to prevent infinite recursion crashes at startup
Change 3228010 on 2016/12/08 by Matt.Kuhlenschmidt
Fix for iOS compiling
Change 3228597 on 2016/12/09 by Jamie.Dale
Removed hard dependency between UFont and UFontFace during struct serialization as it doesn't work with the EDL
#jira UE-39529
Change 3228607 on 2016/12/09 by Jamie.Dale
Fixed infinite recursion caused by logging while the output log font was still being loaded
#jira UE-39523
Change 3228770 on 2016/12/09 by Jamie.Dale
Fixed UUserDefinedEnum::GetEnumText
it was using GetNameByIndex (which includes C++ scoping), rather than GetEnumName (which doesn't). This was causing all name look-ups to fail.
#jira UE-39531
Change 3228785 on 2016/12/09 by Matt.Kuhlenschmidt
Fix static analysis warning
[CL 3229477 by Matt Kuhlenschmidt in Main branch]
2016-12-09 15:05:28 -05:00
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void OnCopySectionList(int32 CurrentLODIndex);
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bool OnCanCopySectionList(int32 CurrentLODIndex) const;
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void OnPasteSectionList(int32 CurrentLODIndex);
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void OnCopySectionItem(int32 CurrentLODIndex, int32 SectionIndex);
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bool OnCanCopySectionItem(int32 CurrentLODIndex, int32 SectionIndex) const;
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void OnPasteSectionItem(int32 CurrentLODIndex, int32 SectionIndex);
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Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3133954)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3077573 on 2016/08/04 by Nick.Darnell
Removing some unused code, adding additional needed modules to editor tests.
#rb none
Change 3077580 on 2016/08/04 by Nick.Darnell
Removing the test plugins, going to be recreating them in EngineTest.
Change 3082659 on 2016/08/09 by Nick.Darnell
Automation - Presets are now stored in json files stored in Config so they can be shared, and human readable. Working on screenshot automation, getting it where it needs to be to permit us to have repeatable tests for comarison. Removing the option to not take full size screenshots, that defeats the purpose of being able to compare them.
#rb none
Change 3082766 on 2016/08/09 by Jamie.Dale
Fixed crashes when dealing with code-points outside the BMP on platforms with UTF-32 FStrings
ICU always deals with its offsets as UTF-16 (as it always uses UTF-16 internally with icu::UnicodeString), so there were a couple of places in code (break iteration, and bidi detection) where we needed to adjust those UTF-16 offsets to UTF-32 offsets in the case where FString is UTF-32.
#jira UE-33971
#rb James.Hopkin
Change 3083067 on 2016/08/09 by Nick.Darnell
Automation - Working on screenshot support, system now allows a lot more customization in terms of how large the shot is.
#rb none
Change 3084475 on 2016/08/10 by Richard.TalbotWatkin
Fixed issue with ModelComponent replication in client/server PIE if BSP is rebuilt. ModelComponent now implements IsNameStableForNetworking and always returns true, as a level's model components will never be rebuilt during a game session. Brush poly normals are now only fixed up in Editor builds.
#jira UE-34391 - No run animation on client that is not focused when running 2 player and dedicated server
#codereview Matt.Kuhlenschmidt
#rb none
Change 3084661 on 2016/08/10 by Matt.Kuhlenschmidt
Added grayscale texture importing support
#rb none
Change 3084774 on 2016/08/10 by Cody.Albert
Adding controller support for ComboBox widget
#jira UE-33826
#rb nick.darnell
Change 3085716 on 2016/08/11 by Nick.Darnell
UMG - Taking the Widget Component and Widget Interaction Components out of experimental. Removed old importing support for upgrading ancient versions of widget components. Removing parbola distortion, as users can now do whatever they want in their custom MID they can override the widget with.
#rb none
Change 3085733 on 2016/08/11 by Nick.Darnell
UMG - Documenting the meta parameters allowed on widgets, like we do for regular UObjects. For binding widgets from blueprints you can now do BindWidget (unchanged), and to simplify binding widgets optionally, you can now just do (BindWidgetOptional), rather than the combination of BindWidget + OptionalWidget=true. Made generating the Design time wrapper call a little more efficent, by optimizing it away by force inlining a noop. Also added some additional checking when we forcefully set focus in UMG, to help people catch cases where they set focus, but didn't make the widget focusable.
#rb none
Change 3085734 on 2016/08/11 by Nick.Darnell
Texture - Making GetDefaultMipMapBias a bit more efficent in the common case.
#rb none
Change 3085736 on 2016/08/11 by Nick.Darnell
Static Lighting - Warning the user when they build lighting, but have bForceNoPrecomputedLighting set to true on the world settings.
#rb none
Change 3085737 on 2016/08/11 by Nick.Darnell
Editor - code organization.
#rb none
Change 3085875 on 2016/08/11 by Nick.Darnell
UMG - You can now use 'G' to toggle game mode on the designer so that you can disable and enable the dashed lines around containers. The option in the settings is now used as the default when you startup a designer.
#rb none
Change 3086209 on 2016/08/11 by Ben.Salem
Make our automated test pass reporting more robust and pipe out to JSON in \saved\automation\logs\AutomationReport-{CL}-{Timestamp}.json format.
#rb adric.worley, william.ewen
Change 3086515 on 2016/08/11 by Nick.Darnell
Editor - Fixing a crash in the curve table customization. If the row doesn't exist, it would crash, we now protect against that case.
#rb Matt.Kuhlenschmidt
Change 3087216 on 2016/08/12 by Jamie.Dale
Fixed an issue where re-scanning a package file may leave old assets in the asset registry
We didn't used to clear out anything associated with the old package before scanning the file, which could result in old assets being left if they'd since been removed from the package.
This also exposes a PackageDeleted function to allow people to manually clear anything associated with a package (if doing some custom asset work).
#rb Andrew.Rodham
Change 3087219 on 2016/08/12 by Jamie.Dale
Updated TextRenderComponent to support multiple font pages
It used to use the correct UV data, but wouldn't set the correct texture page when rendering. It now creates MIDs for all of the texture pages used by the font, and will use these MIDs (which override the font page on the material) when rendering the text (batched on sequential index/vertex buffer data with the same texture page).
#rb Matt.Kuhlenschmidt
Change 3087308 on 2016/08/12 by Alex.Delesky
#jira UE-14727 - Support for editing TSet properties in the editor's Details panel has been added.
#rb Matt.Kuhlenschmidt
Change 3089140 on 2016/08/15 by Jamie.Dale
We now abort a directory watch if we lose access to the directory in question
This prevents an infinite loop in the call to MsgWaitForMultipleObjectsEx if a watched directory is deleted.
#jira UE-30172
#rb Andrew.Rodham
Change 3089148 on 2016/08/15 by Alexis.Matte
Allow fbx export of any actor type.
#rb none
#codereview dmitriy.dyomin
Change 3089211 on 2016/08/15 by Jamie.Dale
Unified access to the parent window for external dialogs
A lot of places used to ad-hoc use the MainFrame window, even when they had access to a widget that may be belong to a different window. This could cause issues where an external dialog could appear behind a modal UE4 window (as it would appear above the MainFrame), and be inaccessible.
You can now use IMainFrameModule::GetBestParentWindowHandleForDialogs to get the best window handle to use for an external dialog. This will either be the parent window for the given widget (if known), or failing that, the MainFrame window.
#rb Andrew.Rodham
Change 3089640 on 2016/08/15 by Jamie.Dale
Wrapped UMaterialExpression::MenuCategories in WITH_EDITORONLY_DATA to avoid gathering it for game-only loc
#rb none
Change 3089661 on 2016/08/15 by Nick.Darnell
Editor - There's a new view option "Show C++ Classes" in the content browser. Lets you hide all those C++ folders most folks probably don't care to see.
#rb none
Change 3089667 on 2016/08/15 by Cody.Albert
Updating RoutePointerUpEvent to call OnDrop for touch events when dragging
#jira UE-34709
#rb nick.darnell
Change 3089694 on 2016/08/15 by Jamie.Dale
Applied a fix to the ExcludeClasses setting in the loc gather
#rb none
Change 3089889 on 2016/08/15 by Nick.Darnell
Automation - Continued work on the screenshot portion of the automation system. Going to start using the adapter information in the screenshots taken, otherwise we can't accurately test a plethora of devices sharing the same OS, with different capabilities.
#rb none
Change 3090256 on 2016/08/16 by Nick.Darnell
Automation - working on screenshots.
#rb none
Change 3090322 on 2016/08/16 by Nick.Darnell
Automation - Adding modified screenshot function.
#rb none
Change 3090335 on 2016/08/16 by Nick.Darnell
Automation - The tests were determined to need to be shared afterall, but at least keeping them as plugins. Moved to Engine plugins.
#rb none
Change 3090881 on 2016/08/16 by Nick.Darnell
Automation - Moving the content over and fixing up some code so that the AutoRimport tests work as expected.
#rb none
Change 3090884 on 2016/08/16 by Nick.Darnell
Plugins - There's now support for generating a Content Only plugin from the new plugin wizard.
#rb none
Change 3090911 on 2016/08/16 by Nick.Darnell
Feature Packs - If there's an error loading a manifest, it's now an error, not a warning.
#rb none
Change 3090913 on 2016/08/16 by Jamie.Dale
Optimization and usability improvements of the MemoryProfiler2 tool
- Optimized the processing of the Callgraph, Histogram, and Short lived allocations views.
- The callgraph view is now using a virtualized tree view mapped to our own internal tree. This allows us to amortize the cost of adding nodes to the TreeView as the user views the nodes in the tree. In my own test, this took callgraph generation from ~45 seconds to ~5 seconds.
- The Histogram view was vastly optimized via the use of a HashSet on the callstack filter, and the batch addition of unsorted callstacks that are sorted once at the end. In my own test, this took histogram generation from ~15 minutes to ~2 seconds.
- The Short lived allocations view was optimized by avoiding redundant sorting, including maintaining a sorted order while inserting items, and instead doing a final sort at the end. The column selection was also optimized by avoiding copying the entire dataset just to resort it. In my own test, this took short lived allocation generation from ~1 minute to ~3 seconds.
- Added a user-configurable list of allocator functions to trim (which now includes FMemory and operator new by default, and produces much cleaner callstacks).
#jira UETOOL-948
#jira UETOOL-949
#rb James.Hopkin
Change 3090962 on 2016/08/16 by Jamie.Dale
Fixed double assignment of filter functions
#rb none
Change 3090989 on 2016/08/16 by Nick.Darnell
Editor - Attempting to fix the build, non-unity issue I suspect.
#rb none
Change 3091754 on 2016/08/17 by Nick.Darnell
FbxAutomationTestBuilder is now a plugin. Users won't see it unless they've enabled the plugin (so primarily internal QA). Reorganized the automation tools and testing menu to be a bit lower in the main menu, and gave them a more test sounding name. Additionally made some modifications to the workspace menu structure to allow generating just a subset of a workplace menu so that I could target where I wanted to insert all of the automation tool menu items, rather than just allowing the general placement of them under developer tools...etc.
#rb none
#codereview Alexis.Matte
Change 3091758 on 2016/08/17 by Nick.Darnell
Slate / Editor - Trying to make the editor less focus greedy. Now when there are notification popups and tabs attempt to grab your attention we now do a few activation ownership checks to ensure that it or a parent window actually owns activation. Not doing this has the nasty side effect of things like notifications and message log errors that popup while playing the game (if the game is in new window PIE), causing the game to be hidden, and focus returned to the editor. Ran into this a lot running the automation tests, the new PIE window that's launched to run tests is immediately hidden as soon as the tests log a warning or error or a notification about high res screenshots happens.
#rb none
#codereview Nick.Atamas,Matt.Kuhlenschmidt
Change 3091829 on 2016/08/17 by Nick.Darnell
Build - Attempting to repair the build.
#rb none
Change 3091920 on 2016/08/17 by Nick.Darnell
Build - Another attempt at fixing the mac build.
#rb none
Change 3093380 on 2016/08/18 by Matt.Kuhlenschmidt
Ignore group actors when checking for references to other actors when deleting. The check for references is designed for gameplay affecting references which groups are not. Having this show up for groups is annoying
#rb none
Change 3094474 on 2016/08/19 by Jamie.Dale
Fixed PS4 error when building with USE_MALLOC_PROFILER, and optimized symbol name resolution for a build with USE_MALLOC_PROFILER enabled
#jira UETOOL-951
#rb James.Hopkin
Change 3094581 on 2016/08/19 by Jamie.Dale
Added missing allocator filter needed by PS4 profiles
#rb none
Change 3094681 on 2016/08/19 by Richard.TalbotWatkin
Fixed issue where painting override vertex colors on a SpeedTree mesh would cause its wind animation to cease. The OverrideVertexColors vertex factory needed to be registered with the SpeedTree renderer.
#jira UE-32762 - Custom VertexPaint on SpeedTrees interferes with wind animation
#rb none
Change 3095163 on 2016/08/19 by Trung.Le
#jira UE-20849: Added tooltips to the inputs of the Material final result node
#rb matt.kuhlenschmidt
Change 3095285 on 2016/08/19 by Trung.Le
#jira UE-20849 In SGraphNodeMaterialResult, renamed ToolTip to ToolTipWidget so we're not hiding class member
#rb none
Change 3095344 on 2016/08/19 by Alexis.Matte
#jira UE-34690 When using the optionnal matrix to change the scene root node, we have to flush the fbx evaluation engine.
Add also a new option to allow the user to automatically convert the fbx scene to unreal unit (centimeter).
#rb none
#codereview matt.kuhlenschmidt
Change 3096162 on 2016/08/22 by Alexis.Matte
#jira UE-34763 Remove offending no-action combo box entry when the json file is readonly. Also clean up other combo box menu.
#rb none
#codereview matt.kuhlenschmidt
Change 3096261 on 2016/08/22 by Alexis.Matte
#jira UE-33121 Make sure re-import all and import all fix all the issue before starting the job. So it get not interrupt during the process.
#rb lina.halper
#codereview lina.halper
Change 3096344 on 2016/08/22 by Jamie.Dale
NSString conversion fix for UTF-32 strings containing characters outside of the BMP
#jira UE-33971
#rb Peter.Sauerbrei, James.Hopkin
Change 3096605 on 2016/08/22 by Alex.Delesky
#jira UE-34787 - Dropdown menus in standalone programs will now correctly display tooltips if they have any.
#rb Matt.Kuhlenschmidt
Change 3096615 on 2016/08/22 by Alex.Delesky
#jira UE-33334 - Scrolling up on the mouse wheel when using the orbit camera should no longer move away from the orbit point when the camera moves too close to the orbit origin.
#rb Matt.Kuhlenschmidt
Change 3096619 on 2016/08/22 by Alex.Delesky
#jira UE-34084 - Structs containing an enum with a value that contains a whitespace character will now serialize correctly when copied from the Details Panel.
#rb Matt.Kuhlenschmidt
Change 3097644 on 2016/08/23 by Matt.Kuhlenschmidt
PR #2729: Fix a typo in the comment (Contributed by adcentury)
#rb none
Change 3097648 on 2016/08/23 by Matt.Kuhlenschmidt
PR #2726: Undef unused macros (Contributed by shrimpy56)
#rb none
Change 3097697 on 2016/08/23 by Matt.Kuhlenschmidt
Guard against crash when details panels rebuild when their customizations have been torn down
https://jira.ol.epicgames.net/browse/UE-35048
#rb none
Change 3097757 on 2016/08/23 by Alex.Delesky
#jira UE-14727 - Support for editing TMap properties in the editor's Details panel has been added. This change also removes the Duplicate option from TSet elements, and disallows entry of duplicates elements into a TSet or duplicate keys into a TMap
#rb Matt.Kuhlenschmidt
Change 3098164 on 2016/08/23 by Alexis.Matte
#jira UE-34686 Fbx importer bImportMeshesInBoneHierarchy is used also by the animation.
#rb none
#codereview matt.kuhlenschmidt
Change 3098502 on 2016/08/23 by Alexis.Matte
#jira UE-30951 Fbx option dialog, we disable the option to bake pivot if transform vertex position is true
#rb none
#codereview matt.kuhlenschmidt
Change 3099986 on 2016/08/24 by Jamie.Dale
Fixing non-editor builds
#rb none
Change 3101138 on 2016/08/25 by Matt.Kuhlenschmidt
Fixed viewport redraw callback not being called when certian property modifications occur in the details panel (reset to default, array size changes, etc)
#rb none
Change 3101280 on 2016/08/25 by Jamie.Dale
Fixed crash when counting memory over internationalization meta-data
- The serialization code only used to handle loading or saving, now it handles loading or not loading.
- The Type of the meta-data wasn't set by all constructors. For safety it has been removed and replaced with a virtual function that the derived types override.
#rb James.Hopkin
Change 3101283 on 2016/08/25 by Jamie.Dale
MProf2 platform and symbol parsing improvements
- Updated ISymbolParser to work with lazy symbol resolution (handled via the UI when looking at full callstacks).
- Added a PS4 symbol parser which handles performing full file/line resolution for symbols.
- Removed all the V3 file format support and legacy platform handling.
- Optimized FStreamInfo.GetNameIndex so it can be used by the lazy symbol fixup.
#rb James.Hopkin
Change 3101586 on 2016/08/25 by Jamie.Dale
Small code cleanup and path normalization
#rb James.Hopkin
Change 3101837 on 2016/08/25 by Alexis.Matte
#jira UE-35101 we now store the sourceanimationname to retrieve the correct animtrack when re-importing animations
#rb none
#codereview matt.kuhlenschmidt
Change 3102537 on 2016/08/26 by Jamie.Dale
Fix for potential crash in FICUCamelCaseBreakIterator
In platforms with UTF-32 strings, the index returned by FICUTextCharacterIterator may not be in the same range as FString, so we need to call InternalIndexToSourceIndex to ensure that it is.
#rb James.Hopkin
Change 3102582 on 2016/08/26 by Matt.Kuhlenschmidt
Log the freetype version when it starts up (for debugging purposes)
#rb none
Change 3102657 on 2016/08/26 by Alexis.Matte
#jira UE-29177 When re-importing a texture we want to notify materials using this texture so they can recompile the shader.
#review-3101585 @uriel.doyon
#rb matt.kuhlenschmidt
Change 3102704 on 2016/08/26 by Jamie.Dale
Added symbol meta-data support to MProf2
You can now define platform specific meta-data using FPlatformStackWalk::GetSymbolMetaData, which is then stored within the generated .mprof file.
PS4 uses this meta-data to say where the original .self file can be found, so that MProf2 can usually automatically load the .self file without having to bother the user.
#rb James.Hopkin
Change 3102878 on 2016/08/26 by Matt.Kuhlenschmidt
Added support for outline fonts
- An outline size (in slate units), optional material and optional fill color can be specified with each font info.
- Outlines do not contribute to measurement directly so the text measuring and shaping methods have been modified to account for outlines
- Fixed a bug where font materials do not work properly if part of the font's rendered glyphs were in a different atlas
#rb jamie.dale
Change 3102879 on 2016/08/26 by Jamie.Dale
Bumped the MProf2 version so we can tell which build of the tool can load v6 mprof files
#rb none
Change 3102960 on 2016/08/26 by Alexis.Matte
build fix
#rb none
Change 3103032 on 2016/08/26 by Jamie.Dale
Fixed SEditableText and SMultiLineEditableText not setting the correct foreground color when painting
#jira UE-34936
#rb Matt.Kuhlenschmidt
Change 3103278 on 2016/08/26 by Jamie.Dale
Fixing Clang warnings
#rb none
Change 3104211 on 2016/08/29 by Ben.Marsh
Add build script for automated tests, and create settings file for Dev-Editor which adds an agent pool for running them.
#rb none
Change 3104290 on 2016/08/29 by Alex.Delesky
Adding additional documentation accessible from the editor for TSet and TMap properties, along with a quick clarification on container properties to let the user know what kind of container they're working with.
#rb Matt.Kuhlenschmidt
Change 3104292 on 2016/08/29 by Alex.Delesky
#jira UE-35039 - Command/Control user keybindings will no longer flip-flop when the editor is opened on Mac.
#rb Matt.Kuhlenschmidt
Change 3104294 on 2016/08/29 by Alex.Delesky
#jira UE-34952 - The user will no longer encounter an ensure when setting the value of Period equal to or less than 0 on the circular throbber widget
#rb Matt.Kuhlenschmidt
Change 3104295 on 2016/08/29 by Matt.Kuhlenschmidt
PR #2682: Remove unused bUseDesktopResolutionForFullscreen (Contributed by stfx)
#rb none
Change 3104296 on 2016/08/29 by Alex.Delesky
#jira UE-35160 - The Auto Distance Error for LOD meshes can now be set to any value larger than zero.
#rb Matt.Kuhlenschmidt
Change 3104348 on 2016/08/29 by Matt.Kuhlenschmidt
Added the ability to clear the preview mesh on a material instance. Previously there was no way to null it out.
#rb none
Change 3104355 on 2016/08/29 by Matt.Kuhlenschmidt
Guard against crash with invalid path to the default physical material. Just create a new one if it doesnt exist and warn about it.
#rb none
#jira UE-31865
Change 3104396 on 2016/08/29 by Ben.Marsh
Fix incrorrect agent names for running automated tests
Change 3104610 on 2016/08/29 by Alex.Delesky
Fix for AutomationTool compile editor from changes introduced today.
#rb None
Change 3104611 on 2016/08/29 by Michael.Dupuis
#jira UETOOL-253
#rb Alexis.Matte
Change 3105826 on 2016/08/30 by Gareth.Martin
Added console variables to discard grass and/or scalable foliage data on load
#jira UE-35086
#rb Benn
Change 3106126 on 2016/08/30 by Matt.Kuhlenschmidt
Eliminated bad code duplication between retainer widgets and element batcher
#rb none
#codereview nick.darnell
Change 3106449 on 2016/08/30 by Michael.Dupuis
#jira UETOOL-229 Added generic command icons used in Edit Menu (including contextual menu)
#rb Alexis.Matte
Change 3106966 on 2016/08/30 by Jamie.Dale
Fixed FApp::IsAuthorizedUser not considering the SessionOwner override
#rb Max.Preussner
Change 3107687 on 2016/08/31 by Michael.Dupuis
Checkout/Make Writable on proper config file
#rb Matt Kuhlenschmidt
Change 3107736 on 2016/08/31 by Matt.Kuhlenschmidt
Fixed mode typos in the lerp instruction
#rb none
Change 3107830 on 2016/08/31 by Matt.Kuhlenschmidt
Logging and guard against UEditorEngine::TeardownPlaySession crash.
#rb none
https://jira.ol.epicgames.net/browse/UE-35325
Change 3107912 on 2016/08/31 by Alex.Delesky
#jira UE-35181 - Normalizing paths when retrieving absolute filenames for source control operations.
#rb Matt.Kuhlenschmidt
Change 3107986 on 2016/08/31 by Matt.Kuhlenschmidt
Removed PropertyTestObject.h out of UnrealEd.h so you dont have to compile the entire editor when changing this one file.
#rb none
Change 3108027 on 2016/08/31 by Chris.Wood
Re-added lost doc comment for analytics event "Engine.AbnormalShutdown".
#rb none - just a comment in a cpp file
#codereview wes.hunt
Change 3108580 on 2016/08/31 by Mike.Fricker
Deleted the "Live Editor" plugins from UE4
- These were undocumented, buggy and never finished, and we have no plans to complete them
- Both the "LiveEditor" and "LiveEditorListenServer" plugins were deleted, along with related icon files
#codereview matt.kuhlenschmidt
#rb matt.kuhlenschmidt
Change 3108604 on 2016/08/31 by Mike.Fricker
Added new "MIDI Device" plugin (disabled by default)
- This is a simple MIDI interface that allows you to receive MIDI events from devices connected to your computer
- Currently only input is supported. In the future we might allow for output, as well.
- In Blueprints, here's how to use it:
- Look for "MIDI Device Manager" in the Blueprint RMB menu
- Call "Find MIDI Devices" to choose your favorite device. Break the "Found MIDI Device" struct to see what's available.
- Then call "Create MIDI Device Controller" for the device you want. Store that in a variable.
- On your MIDI Device Controller, bind your own Event to the "On MIDI Event" event. This will be called every game Tick when there is at least one new MIDI event to receive.
- Process the data passed into the Event to make your project do stuff!
- This plugin makes use of the "PortMidi" third party library (which already existed in UE4 -- it was used by the now-deprecated 'LiveEditor' plugin)
#codereview matt.kuhlenschmidt
#rb none
Change 3108760 on 2016/08/31 by Alexis.Matte
#jira UE-25840 Fbx export collision mesh, we now export collision: box, sphere, capsule and convex mesh. There is an option in the editor preference to enable the export of collisions, default value is false.
#rb none
#codereview matt.kuhlenschmidt
Change 3109006 on 2016/08/31 by Alex.Delesky
#ignore Source Control rename test - initial commit
Change 3109044 on 2016/08/31 by Alex.Delesky
#ignore Testing asset rename from P4 to observe correct behavior.
#rb none
Change 3109048 on 2016/08/31 by Alex.Delesky
#ignore Testing P4 rename to identify correct behavior
#rb none
Change 3110044 on 2016/09/01 by Gareth.Martin
Fixed painting foliage on blocking "query" actors not working
#jira UE-33852
#rb Allan.Bentham
Change 3110133 on 2016/09/01 by Alexis.Matte
Fix crash in function GetForceRecompileTextureIdsHash
#rb none
#codereview jamie.dale
Change 3111848 on 2016/09/02 by Mike.Fricker
MIDI Device plugin: Fixed compilation error on Clang compilers (Mac, Linux)
- Fixed bad enum cast
#rb none
Change 3111995 on 2016/09/02 by Michael.Dupuis
#jira UE-35263
Do not try selecting the actor if the actor is in the blueprint
Properly Refresh the ToopTip & Hyper Link to take into account blueprint recreation process
#rb Alexis Matte
Change 3112280 on 2016/09/02 by Michael.Dupuis
Call MakeWritable if source control fail
#rb Alexis Matte
Change 3112335 on 2016/09/02 by Cody.Albert
Updating cursor hiding logic to not improperly hide cursor when left clicking in ortho mode
#jira UE-35306
#rb none
Change 3112478 on 2016/09/02 by Alexis.Matte
#jira UE-20059 Use a base material to import fbx material.
#rb uriel.doyon
#codereview matt.kuhlenschmidt
#1468 Github pull request number
Change 3113912 on 2016/09/06 by Michael.Dupuis
#jira UE-32288 Fixed Console params display
#rb Alexis Matte
Change 3114026 on 2016/09/06 by Alex.Delesky
#jira UE-35123 - The Details panel in a Texture editor or Simple Asset editor window will no longer disappear when the inspected asset is imported again.
#rb Matt.Kuhlenschmidt
Change 3114032 on 2016/09/06 by Alex.Delesky
PR #2733: Improved the project launcher progress page (Contributed by projectgheist)
#jira UE-34027
#rb Matt.Kuhlenschmidt
Change 3114034 on 2016/09/06 by Alex.Delesky
#jira UE-35265 - Copying a comment node from a Material Function and pasting it inside a Material will no longer render the Material unsaveable
#rb Matt.Kuhlenschmidt
Change 3114071 on 2016/09/06 by Nick.Darnell
[AUTOMATED TEST] Automatic checkin, testing functionality.
Change 3114109 on 2016/09/06 by Nick.Darnell
[AUTOMATED TEST] Automatic checkin, testing functionality.
Change 3114562 on 2016/09/06 by Nick.Darnell
Adding LevelEditor to the FbxAutomationTestBuilder to fix a compiler issue.
#rb none
Change 3114701 on 2016/09/06 by Michael.Dupuis
#jira UE-31988 add const to all usage of TArray<ItemType>* as it was done in SListView
#rb Alexis Matte
Change 3114861 on 2016/09/06 by Matt.Kuhlenschmidt
Prevent non-thread safe slate code from running on the slate loading thread
#rb none
Change 3115698 on 2016/09/07 by Nick.Darnell
Make sure the commands are available - during functional testing that was found to not always be the case.
#rb none
Change 3115719 on 2016/09/07 by Nick.Darnell
Adding an IsRegistered command to commands.
#rb none
Change 3115721 on 2016/09/07 by Nick.Darnell
Adding a new built VirtualReality feature pack, this new one contains the update manifest that will parse correctly.
#rb none
Change 3115722 on 2016/09/07 by Nick.Darnell
IsBindWidgetProperty now returns false if the property passed in is null.
#rb none
Change 3115734 on 2016/09/07 by Alexis.Matte
#jira UE-30166 Support fbx sdk 2017
#rb none
Change 3115737 on 2016/09/07 by Nick.Darnell
Adding an image comparer for screenshots. Removing some content from EngineTest.
#rb none
Change 3115743 on 2016/09/07 by Nick.Darnell
Checkpointing a bunch of progress towards a screenshot comparison workflow that allows us to diff screenshots taken on various platforms and hardware. Disabling many tests that are not passing. Updating a few tests to log better errors, and fixed a few tests with easy bugs in them so they would start passing again. All editor tests currently passing!
#rb none
Change 3115748 on 2016/09/07 by Nick.Darnell
Making the RuntimeTests plugin a Developer module, so that it doesn't get included in shipping builds.
#rb none
Change 3115789 on 2016/09/07 by Jamie.Dale
We now favor Traditional Chinese for Hong Kong and Macau
#rb James.Hopkin
Change 3115799 on 2016/09/07 by Jamie.Dale
Removed validity check on source cultures when remapping, as platforms may use invalid cultures that need to be remapped
#rb James.Hopkin
Change 3115826 on 2016/09/07 by Nick.Darnell
Adding missing files.
#rb none
Change 3115838 on 2016/09/07 by Nick.Darnell
Back out revision 6 from //UE4/Dev-Editor/Engine/Source/Runtime/UMG/Public/Components/WidgetInteractionComponent.h
#rb none
Change 3116007 on 2016/09/07 by Alexis.Matte
build fix
#rb none
Change 3116057 on 2016/09/07 by Jamie.Dale
Fixed widget snapshot messages so they appear in the message debugger
#rb none
Change 3116112 on 2016/09/07 by Nick.Darnell
Removing the FbxAutomationBuilder file that go recreated on a merge from main.
#rb none
Change 3116365 on 2016/09/07 by Michael.Dupuis
#jira UE-20765 Added missing class flag to test (CLASS_CONFIG) and change a bit how the checkout/make writable work.
#codereview Matt.Kuhlenschmidt
#rb Alexis.Matte
Change 3116622 on 2016/09/07 by Alexis.Matte
#jira UE-35608 Use the same naming convention when trying to retrieve uv channel by name.
#rb matt.kuhlenschmidt
Change 3116638 on 2016/09/07 by Jamie.Dale
Ensured that manifests and archives don't try and load data that they can't parse
#rb none
Change 3117397 on 2016/09/08 by Gareth.Martin
Added rotate and blend support to the landscape mirror tool
#jira UE-34829
#rb Jack.Porter
Change 3117459 on 2016/09/08 by Gareth.Martin
Fixed crash saving a hidden landscape level with an offset (cloned from 4.13.1)
#jira UE-35301
#rb Jack.Porter
Change 3117462 on 2016/09/08 by Gareth.Martin
Fixed invisible landscape components and crashes when tessellation is enabled (cloned from 4.13.1)
#jira UE-35494
#rb Benn.Gallagher
Change 3117583 on 2016/09/08 by Nick.Darnell
Continued work on automation support for screenshot comparison, stubbing in a commandlet that can be run after automation tests that would perform the diffing. Need to finish rigging it up so that deltas and results can be dumped out somewhere and consumed by a tool to approve shots.
#rb none
Change 3117595 on 2016/09/08 by Nick.Darnell
Updating the build script for AutomatedTests, going to see if this works!
#rb none
Change 3117808 on 2016/09/08 by Nick.Darnell
Adding header includes for async.
#rb none
Change 3117812 on 2016/09/08 by Matt.Kuhlenschmidt
Partially taken from Pr 2381
Fixed Array Properties to handle duplicates properly and fixed Material Parameter Collection duplicate Guid problem.
#rb none
Change 3117851 on 2016/09/08 by Jamie.Dale
Silenced some redundant P4 errors that could be generated when running a stat update on a file
Some of the options produced errors when working with newly added files. These errors are now downgraded to infos like they are for the main stat command.
#rb Ben.Marsh
#codereview Thomas.Sarkanen
Change 3117853 on 2016/09/08 by Gareth.Martin
Clean up landscape includes and PCH
#rb steve.robb
Change 3117859 on 2016/09/08 by Alex.Delesky
#jira UE-35321 - Minimized windows will no longer act like they are visible when determining what widgets are currently underneath the mouse.
#rb Nick.Darnell
Change 3117997 on 2016/09/08 by Nick.Darnell
Updating the automation tests build script to use Editor-Cmd
#rb none
Change 3118005 on 2016/09/08 by Matt.Kuhlenschmidt
Properly reference graph node on material expressions so they are not GC'd while an expression still uses them
#jira UE-35362
#rb none
Change 3118043 on 2016/09/08 by Alex.Delesky
#jira UE-30649 - Removed unnecessary returns from UWidget API.
PR #2377: fix widget bug. (Contributed by dorgonman)
#rb none
Change 3118045 on 2016/09/08 by Matt.Kuhlenschmidt
Guard against crash saving config during level editor shutdown
#rb none
#jira UE-35605
Change 3118074 on 2016/09/08 by Matt.Kuhlenschmidt
PR #2783: Removed #pragme once from CPP files (Contributed by projectgheist)
#rb none
Change 3118078 on 2016/09/08 by Michael.Dupuis
#jira UE-32065 Removed the -windows that was added as a default option and add it simply if fullscreen is not specified
#rb Alexis.Matte
Change 3118080 on 2016/09/08 by Michael.Dupuis
#jira UE-31131 Do not show a contextual menu if the menu is empty
#rb Alexis.Matte
Change 3118087 on 2016/09/08 by Matt.Kuhlenschmidt
Constify this method
#rb none
Change 3118166 on 2016/09/08 by Nick.Darnell
Trying additional command options for the build machine for automation.
#rb none
Change 3118222 on 2016/09/08 by Matt.Kuhlenschmidt
Fix actor delete during mesh paint not working during undo
#rb none
#jira UE-35684
Change 3118298 on 2016/09/08 by Alexis.Matte
#jira UE-35302 Export all LODs for static mesh when there is no force LOD
#rb uriel.doyon
Change 3118325 on 2016/09/08 by Matt.Kuhlenschmidt
Fixed reset to default not appearing for slate brushes
#rb none
#jira UE-34958
Change 3119321 on 2016/09/09 by Matt.Kuhlenschmidt
Guard against crash with an invalid world trying to be opened from the content browser
#rb none
https://jira.ol.epicgames.net/browse/UE-35712
Change 3119433 on 2016/09/09 by Nick.Darnell
Removing a hack added by Paragon that prevents applications from resizing in real time as the user drags the size of the window around.
#rb Matt.Kuklenschmidt
#jira UE-35789
Change 3119448 on 2016/09/09 by Alex.Delesky
When simulating touch events using the mouse, clicking the mouse will no longer let a drag operation continue. This should also allow the finger that started a drag to continue dragging items until it is released from the surface.
#rb Nick.Darnell
Change 3119522 on 2016/09/09 by Jamie.Dale
Fixed FDetailCategoryImpl::ShouldBeExpanded not honoring bShouldBeInitiallyCollapsed when bRestoreExpansionState was true
#rb Matt.Kuhlenschmidt
Change 3119528 on 2016/09/09 by Jamie.Dale
Some UI re-work to the localization dashboard
This makes a better use of the available space, and will make it easier to make some other planned changes in the future.
#rb James.Hopkin
Change 3119861 on 2016/09/09 by Michael.Dupuis
#jira UE-9284 Added the Play/Stop button on the thumbnail
#rb Alexis.Matte
Change 3120027 on 2016/09/09 by Alexis.Matte
incorporate some fixes from licensee for LOD group re-import workflow
#jira UE-32268
#rb uriel.doyon
#codereview matt.kuhlenschmidt
Change 3120845 on 2016/09/12 by Gareth.Martin
Fixed crash in landscape editor when "Early Z" is enabled (cloned from 4.13.1)
#jira UE-35850
#rb Allan.Bentham
Change 3120980 on 2016/09/12 by Nick.Darnell
Adding a commandlet that is runnable for comparing screenshots. Adding comparing and exporting capability to the screenshot manager.
#rb none
Change 3120992 on 2016/09/12 by Alex.Delesky
#jira UE-35575 - TScriptInterface UProperties now have asset picker support.
#rb Matt.Kuhlenschmidt
Change 3121074 on 2016/09/12 by Michael.Dupuis
#jira UE-30092
Added path length in error message when typing
Added display of current filepath lenght for cooking
#rb Alexis.Matte
Change 3121113 on 2016/09/12 by Nick.Darnell
Adding some placeholder examples to show people how to author tests in EngineTest.
#rb none
Change 3121152 on 2016/09/12 by Gareth.Martin
Added TElementType, TIsContiguousContainer traits
Added GetData(), GetNum() generic functions
#rb Steve.Robb
Change 3121702 on 2016/09/12 by Jamie.Dale
Optimized a loop over a sorted list to instead use a binary search
This speeds up the short-lived allocation view generation.
We also now dump the exception information to the Trace log when in a non-debug build.
#rb James.Hopkin
Change 3121721 on 2016/09/12 by Jamie.Dale
We now set the window mode first when resizing the game viewport to ensure that the work area is correct
Fullscreen windows can affect the available work area size, which can break centering when moving between fullscreen and windowed mode.
#jira UE-32842
#rb Matt.Kuhlenschmidt
Change 3122578 on 2016/09/13 by Jamie.Dale
Small code clean up
Removed a use of the placement new style array addition.
#rb none
Change 3122634 on 2016/09/13 by Jamie.Dale
We now immediately update DefaultConfigCheckOutNeeded when checking out/making writable the config file, rather than wait for the text tick
#jira UE-34865
#rb James.Hopkin
Change 3122656 on 2016/09/13 by Jamie.Dale
Fixed array combo button not focusing its contents, which prevented the menu closing correctly
#jira UE-33667
#rb none
Change 3122661 on 2016/09/13 by Nick.Darnell
Checkpointing additional work on the screenshot compare dialog, moving some Directory path picker widget into a more common area. Moving some "Find the best top level window handle for this widget for dialogs' code out of the main frame module and into Slate Application where it probably belongs.
#rb none
Change 3122678 on 2016/09/13 by Jamie.Dale
Fixing CIS error on Clang
CoreUObject needs to be included before USTRUCT can be used.
#rb none
Change 3122686 on 2016/09/13 by Jamie.Dale
Fixing CIS error on Clang
CoreUObject needs to be included before UCLASS can be used.
#rb none
Change 3122728 on 2016/09/13 by Nick.Darnell
UMG - Exposing a trace channel for the WIC, defaults to Visibility. Improving how the WIC handles the cursor moving off the widget, it now maintains the last hit location rather than 0,0 which would cause things like dragged Sliders to reset to the left. Ideally - the WIC would know the underlying widget has capture and continue to fake collision against an imaginary plane to simulate a continuous surface.
#jira UE-35167
#rb none
Change 3122775 on 2016/09/13 by Nick.Darnell
Automation - Fixing an error with the ScreenshotTools plugin, needed to add an the include for Engine.h to the PCH.
#rb none
Change 3122779 on 2016/09/13 by Nick.Darnell
Widgetnimation - Exposing more of the class to C++.
#rb none
Change 3122793 on 2016/09/13 by Nick.Darnell
Fixing a crash in UWidgetComponent::UpdateRenderTarget updating a null material instance.
#jira UE-35796
#rb none
Change 3122834 on 2016/09/13 by Matt.Kuhlenschmidt
Fixed crash undoing moves after bsp creation
https://jira.ol.epicgames.net/browse/UE-35880
#rb none
Change 3122835 on 2016/09/13 by Nick.Darnell
Reverting changes to WIdgetAnimation
#rb none
Change 3122897 on 2016/09/13 by Matt.Kuhlenschmidt
Fixed non-editor compile error
#rb none
Change 3122988 on 2016/09/13 by Alexis.Matte
Material workflow refactor
#jira UETOOL-774
#rb matt.kuhlenschmidt
Change 3123006 on 2016/09/13 by Jamie.Dale
Fixed dynamic collections not returning anything
#jira UE-35869
#rb James.Hopkin
Change 3123145 on 2016/09/13 by Alexis.Matte
Fix fbx automation test. The test found a regression cause by CL: 3120027. In the case where we dont have a LODGroup we dont want to add LODs before the build.
#jira UE-32268
#rb none
#codereview matt.kuhlenschmidt
Change 3123148 on 2016/09/13 by Matt.Kuhlenschmidt
Fix fortnite compile error
#rb alexis.matte
Change 3123208 on 2016/09/13 by Jamie.Dale
The 'find culprit' dialog now honors the user choice
#rb RichTW
Change 3123545 on 2016/09/13 by Nick.Darnell
Slate - Adjusting the window dialog host finding code to do a better job of searching for slate windows and excluding popups and non-regular windows.
#rb none
Change 3124494 on 2016/09/14 by Jamie.Dale
Added ~ to the list of invalid characters for object/package names
#jira UE-12908
#rb Matt.Kuhlenschmidt
Change 3124513 on 2016/09/14 by Gareth.Martin
Implemented filter to allow painting foliage on other foliage
- Altered foliage filters so it will no longer paint on object types which don't have a filter, e.g. skeletal meshes
#rb Allan.Bentham
#2472
Change 3124523 on 2016/09/14 by Jamie.Dale
PR #2724: Fix ScrollBox right mouse/touch grab scrolling functionality (Contributed by aarmbruster)
#jira UE-34811
#jira UE-32082
#rb none
Change 3124607 on 2016/09/14 by Nick.Darnell
UMG - Adding BoundsScale support to the WidgetComponent's CalcBounds function.
#jira UE-35667
#rb none
Change 3124785 on 2016/09/14 by Gareth.Martin
Made some foliage functions editor-only to fix non-editor build
#rb none
Change 3124795 on 2016/09/14 by Gareth.Martin
Saved/loaded the new foliage filter
#rb Allan.Bentham
#2472
Change 3124915 on 2016/09/14 by Michael.Dupuis
#jira UE-19511
Add support for Add to source control on DefaultEditorPerProjectUserSettings file
Remove CheckoutNotice when not editing a DefaultXXXX.ini file
Edit proper config file either we're modifying settings from a Default file or Local user file
#codereview Matt.Kuhlenschmidt Max.Preussner
#rb Alexis.Matte
Change 3125266 on 2016/09/14 by Jamie.Dale
Fixed ULocalizationTarget::DeleteFiles not deleting cultures, and using SCC wrong
#rb none
Change 3125385 on 2016/09/14 by Matt.Kuhlenschmidt
Fix crash when using SaveAs to save over top of an existing level
#rb none
https://jira.ol.epicgames.net/browse/UE-35919
https://jira.ol.epicgames.net/browse/UE-35921
Change 3125487 on 2016/09/14 by Alexis.Matte
Fix cook content, regression induce by the material workflow refactor
#rb matt.kuhlenschmidt
Change 3126217 on 2016/09/15 by Gareth.Martin
Unset bHasPerInstanceHitProxies on landscape grass components, as they don't have individually editable instances
#rb Allan.Bentham
Change 3126311 on 2016/09/15 by Jamie.Dale
Placement mode fixes
- The display name is now cached correctly on construction, and the FPlaceableItem instance used with SPlacementAssetEntry is now const.
- Ensured that the ID used by FPlaceableItem could never overflow.
- Fixed some types being missing from the "All Classes" list.
- Fixed the escape key not cancelling the search.
#jira UE-35972
#rb James.Hopkin
Change 3126325 on 2016/09/15 by Jamie.Dale
Made sure that UWorld::GetAssetRegistryTags called its Super function so that properties tagged as AssetRegistrySearchable will be added.
#rb Andrew.Rodham
Change 3126403 on 2016/09/15 by Gareth.Martin
Added Find and Contains functions to TBitArray
#rb Steve.Robb
Change 3126405 on 2016/09/15 by Gareth.Martin
Allowed instances of Hierarchical Instanced Mesh Components to be moved around with the transform widget in the blueprint editor
- Just like regular instanced mesh components!
Also fixed not being able to move instances of an instanced mesh component when it is the root component
Also also fixed Hierarchical Instanced Mesh Components not flushing their async tree build on saving (this was causing log spam from PostLoad when dragging instances around as the blueprint would constantly reinstance the component before the async tree build had finished)
#jira UE-29357
#rb Allan.Bentham
Change 3126444 on 2016/09/15 by Jamie.Dale
Fixed the loc dashboard configs not working with SCC
This isn't a great solution, but the whole way the loc dashboard manages its config data is in need of an overhaul.
#rb none
Change 3126446 on 2016/09/15 by Jamie.Dale
Fixed loc dashboard game and engine targets sharing the same expansion settting
#rb none
Change 3126555 on 2016/09/15 by Chris.Wood
Removed WER from Windows crash handling. Crashes saved to log folder and passed to CRC with explicit path.
[UE-34470] - Investigate WER settings and if they can conflict with CRC on Windows
#rb Steve.Robb
Change 3126586 on 2016/09/15 by Gareth.Martin
Fixed missing landscape components when using a LODBias (cloned from 4.13.1)
#jira UE-35873
#rb Jack.Porter
Change 3126610 on 2016/09/15 by Jamie.Dale
Stopped PS4 from always staging all ICU data files
#rb Marcus.Wassmer
Change 3126779 on 2016/09/15 by Michael.Dupuis
#jira UE-32914 Improve the help text to provide usage examples and params
#rb Alexis.Matte
Change 3126849 on 2016/09/15 by Matt.Kuhlenschmidt
Fix font material and outline font material not being animatable in sequencer
#rb frank.fella
Change 3126858 on 2016/09/15 by Matt.Kuhlenschmidt
File not saved
#rb none
Change 3127001 on 2016/09/15 by Matt.Kuhlenschmidt
Fixed reset to default state still not appearing in all cases after changing a property.
#rb none
Change 3127038 on 2016/09/15 by Nick.Darnell
UMG - Improving focus setting for users on widgets. If we're unable to set the focus immediately, possibly because the user is setting focus in the Construct callback before the widget is in the tree, we now update the SlateOperations FReply on LocalPlayer to set focus next frame when it's more likely the widget will become focusable.
#rb none
Change 3127061 on 2016/09/15 by Nick.Darnell
Slate - We now have a reentrancy guard in TPanelChildren to avoid the broad cases where users might attempt to remove children while all children are being removed. Which is an easy case to engineer if you've got widgets spawning children managed by another widget, that all go away at the same time, thus causing the parent to attempt to cleanup children. The end result is a delete while deleting. So now TPanelChildren prevents adds/removes while emptying the list of children.
#jira UE-35726
#rb Matt.Kuchlenschmidt
Change 3127205 on 2016/09/15 by Alex.Delesky
#jira UE-18013 - Users can now add Textures, Materials, or Sprites to a Widget Blueprint directly from the content browser. This also fixes a few issues with adding Widget Blueprints to another Widget BP from the content browser, such as adding a widget to itself or creating a circular dependency.
#rb Nick.Darnell
Change 3127971 on 2016/09/16 by Matt.Kuhlenschmidt
Fix crash in scene outliner if actors become invalid
#rb none
https://jira.ol.epicgames.net/browse/UE-35932
Change 3128011 on 2016/09/16 by Matt.Kuhlenschmidt
Added guards for crashes accessing slate resources for deleted uobjects
#rb nick.darnell
Change 3128067 on 2016/09/16 by Michael.Dupuis
#jira UE-34158 Add an option to auto expand advanced details
#rb Alexis.Matte
Change 3128073 on 2016/09/16 by Michael.Dupuis
#jira UE-1145
Set Save As to Ctrl + Alt + S
Set Save All to Ctrl + Shift + S
Set Save Current to Ctrl + S
#rb Alexis.Matte
Change 3128117 on 2016/09/16 by Jamie.Dale
Updated the pin-type filter combo to filter on both the localized and source type descriptions
#jira UE-36081
#rb none
Change 3128177 on 2016/09/16 by Alexis.Matte
#jira UE-35946 Remove unnecessary GetReadValue call with bad parameter. The read value call is cache so subsequent call was returning the bad cache value.
#rb michael.dupuis
#codereview matt.kuhlenschmidt
Change 3128387 on 2016/09/16 by Gareth.Martin
Fixed location and rotation of arrow widget in the landscape mirror tool when using one of the new "Rotate" modes
#jira UE-36093
#rb none
Change 3128445 on 2016/09/16 by Matt.Kuhlenschmidt
Guard against scene outliner crash. Print out tree when items appear twice.
https://jira.ol.epicgames.net/browse/UE-35935
#rb none
Change 3128454 on 2016/09/16 by Matt.Kuhlenschmidt
Remove category for WindowTitleBarArea. It is very custom for internal use and should not be a top level widget
#rb none
Change 3128482 on 2016/09/16 by Michael.Dupuis
Added new key binding for generic Save, Save As
Added new key binding for Save All for the content browser
#rb Alexis.Matte (approved by MattK)
Change 3128560 on 2016/09/16 by Matt.Kuhlenschmidt
Fix build warning
#codereview nick.darnell
#rb none
Change 3128642 on 2016/09/16 by Alexis.Matte
#jira UE-36047 We now convert the light color correctly when importing and exporting fbx files. UE4 is sRGB and FBX is linear
#rb none
#codereview matt.kuhlenschmidt
Change 3128733 on 2016/09/16 by Nick.Darnell
UMG - Fixing a bad merge, some code was removed causing all BindWidget statements to fail to compile correctly.
#jira UE-36105
#rb none
Change 3128768 on 2016/09/16 by Matt.Kuhlenschmidt
Fix selection outline showing around edges of all internal mesh sections of a component instead of around the entire actor
#rb none
Change 3128779 on 2016/09/16 by Matt.Kuhlenschmidt
Fix offset characters on some small fonts
#rb none
Change 3130057 on 2016/09/19 by Jamie.Dale
Fixing volatility and invalidation issues for text widgets
#jira UE-33988
#rb Nick.Darnell
Change 3130064 on 2016/09/19 by Jamie.Dale
Changed mprof meta-data to allow unicode strings and updated ReadString to deal with them correctly
#rb James.Hopkin
Change 3130233 on 2016/09/19 by Michael.Dupuis
#jira UE-32914 Added missing args that the UI supported
#rb Alexis.Matte
Change 3130265 on 2016/09/19 by Nick.Darnell
Automation - Cleaning up some API items.
#rb none
Change 3130378 on 2016/09/19 by Matt.Kuhlenschmidt
Fix reentrancy saving assets while a prompt for checkout dialog is open
#rb none
Change 3130398 on 2016/09/19 by Jamie.Dale
Fixing UHT error when building
#rb none
Change 3132101 on 2016/09/20 by Nick.Darnell
UMG - Adding a toolbar option in the designer for the 'G' command, similar to 'Game View' in the level editor, it disables all the dashed lines / future editor visuals.
#rb none
Change 3132110 on 2016/09/20 by Nick.Darnell
PR #2792: ShowFlags for WidgetComponents (Contributed by projectgheist)
#jira UE-13770
#rb Nick.Darnell
Change 3132111 on 2016/09/20 by Nick.Darnell
UMG - The retainer now embeds a virtual window into the focus path so that paths are resolved correctly.
#rb none
Change 3132138 on 2016/09/20 by Michael.Dupuis
#jira UE-30945 Added missing PostEditComponentMove after drag is finished
#rb Alexis.Matte
Change 3132147 on 2016/09/20 by Michael.Dupuis
#jira UE-30866 Fixed the filter to work properly
#rb Alexis.Matte
Change 3132190 on 2016/09/20 by Matt.Kuhlenschmidt
Fix static analysis warnings in this file
#rb none
Change 3132231 on 2016/09/20 by Nick.Darnell
Slate - Updating the material blend states to match what is expected of Slate rendering, which differs a lot from the scene renderer with the way it treats alpha. This fixes translucent rendering with the retainer widget, users will need to set their materials to Alpha Composite though for it to behave as expected.
#jira UE-33285
#rb none
Change 3132255 on 2016/09/20 by Alex.Delesky
#jira UE-36048 - TMap and TSet properties are now disallowed from adding more children through the Details panel when they contain the dfault value for a key or element. Reset to Default is also no longer allowed on a Map or Set child when it will result in a second default value existing within the container.
#rb Matt.Kuhlenschmidt
Change 3132587 on 2016/09/20 by Mike.Fricker
MIDI Plugin: Fixed a CIS error in shipping configuration (introduced in CL 3108604)
#rb none
#lockdown matt.kuhlenschmidt
Change 3132623 on 2016/09/20 by Matt.Kuhlenschmidt
Fix crash opening the cooker settings
https://jira.it.epicgames.net/browse/UE-36197
#rb none
#lockdown nick.darnell
Change 3133144 on 2016/09/20 by Nick.Darnell
Build configuration for automation tests.
#rb none
#lockdown matt.kuhlenschmidt
Change 3133206 on 2016/09/20 by Matt.Kuhlenschmidt
Fix default material on odin text
#rb none
#lockdown nick.darnell
Change 3133913 on 2016/09/21 by Nick.Darnell
Back out revision 17 from //UE4/Dev-Editor/Engine/Source/Runtime/UMG/Private/Slate/SRetainerWidget.cpp
#rb none
#jira UE-36231
#lockdown matt.kuhlenschmidt
[CL 3133983 by Matt Kuhlenschmidt in Main branch]
2016-09-21 10:07:18 -04:00
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/**
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* Called by the material list widget when we need to get new materials for the list
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*
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* @param OutMaterials Handle to a material list builder that materials should be added to
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*/
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void OnGetSectionsForView(class ISectionListBuilder& OutSections, int32 ForLODIndex);
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/**
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* Called when a user drags a new material over a list item to replace it
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*
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* @param NewMaterial The material that should replace the existing material
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* @param PrevMaterial The material that should be replaced
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* @param SlotIndex The index of the slot on the component where materials should be replaces
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* @param bReplaceAll If true all materials in the slot should be replaced not just ones using PrevMaterial
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*/
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void OnSectionChanged(int32 ForLODIndex, int32 SectionIndex, int32 NewMaterialSlotIndex, FName NewMaterialSlotName);
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/**
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* Called by the material list widget on generating each name widget
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*
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* @param Material The material that is being displayed
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* @param SlotIndex The index of the material slot
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*/
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TSharedRef<SWidget> OnGenerateCustomNameWidgetsForSection(int32 ForLODIndex, int32 SectionIndex);
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/**
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* Called by the material list widget on generating each thumbnail widget
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*
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* @param Material The material that is being displayed
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* @param SlotIndex The index of the material slot
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*/
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TSharedRef<SWidget> OnGenerateCustomSectionWidgetsForSection(int32 ForLODIndex, int32 SectionIndex);
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2020-08-11 01:36:57 -04:00
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ECheckBoxState IsSectionVisibleInRayTracing(int32 SectionIndex) const;
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void OnSectionVisibleInRayTracingChanged(ECheckBoxState NewState, int32 SectionIndex);
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2022-03-16 23:42:08 -04:00
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ECheckBoxState DoesSectionAffectDistanceFieldLighting(int32 SectionIndex) const;
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void OnSectionAffectDistanceFieldLightingChanged(ECheckBoxState NewState, int32 SectionIndex);
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2020-01-24 18:07:01 -05:00
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ECheckBoxState IsSectionOpaque(int32 SectionIndex) const;
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void OnSectionForceOpaqueFlagChanged(ECheckBoxState NewState, int32 SectionIndex);
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2014-12-10 14:24:09 -05:00
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ECheckBoxState DoesSectionCastShadow(int32 SectionIndex) const;
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void OnSectionCastShadowChanged(ECheckBoxState NewState, int32 SectionIndex);
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ECheckBoxState DoesSectionCollide(int32 SectionIndex) const;
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2016-02-04 10:55:30 -05:00
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bool SectionCollisionEnabled() const;
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FText GetCollisionEnabledToolTip() const;
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2014-12-10 14:24:09 -05:00
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void OnSectionCollisionChanged(ECheckBoxState NewState, int32 SectionIndex);
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Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3133954)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3077573 on 2016/08/04 by Nick.Darnell
Removing some unused code, adding additional needed modules to editor tests.
#rb none
Change 3077580 on 2016/08/04 by Nick.Darnell
Removing the test plugins, going to be recreating them in EngineTest.
Change 3082659 on 2016/08/09 by Nick.Darnell
Automation - Presets are now stored in json files stored in Config so they can be shared, and human readable. Working on screenshot automation, getting it where it needs to be to permit us to have repeatable tests for comarison. Removing the option to not take full size screenshots, that defeats the purpose of being able to compare them.
#rb none
Change 3082766 on 2016/08/09 by Jamie.Dale
Fixed crashes when dealing with code-points outside the BMP on platforms with UTF-32 FStrings
ICU always deals with its offsets as UTF-16 (as it always uses UTF-16 internally with icu::UnicodeString), so there were a couple of places in code (break iteration, and bidi detection) where we needed to adjust those UTF-16 offsets to UTF-32 offsets in the case where FString is UTF-32.
#jira UE-33971
#rb James.Hopkin
Change 3083067 on 2016/08/09 by Nick.Darnell
Automation - Working on screenshot support, system now allows a lot more customization in terms of how large the shot is.
#rb none
Change 3084475 on 2016/08/10 by Richard.TalbotWatkin
Fixed issue with ModelComponent replication in client/server PIE if BSP is rebuilt. ModelComponent now implements IsNameStableForNetworking and always returns true, as a level's model components will never be rebuilt during a game session. Brush poly normals are now only fixed up in Editor builds.
#jira UE-34391 - No run animation on client that is not focused when running 2 player and dedicated server
#codereview Matt.Kuhlenschmidt
#rb none
Change 3084661 on 2016/08/10 by Matt.Kuhlenschmidt
Added grayscale texture importing support
#rb none
Change 3084774 on 2016/08/10 by Cody.Albert
Adding controller support for ComboBox widget
#jira UE-33826
#rb nick.darnell
Change 3085716 on 2016/08/11 by Nick.Darnell
UMG - Taking the Widget Component and Widget Interaction Components out of experimental. Removed old importing support for upgrading ancient versions of widget components. Removing parbola distortion, as users can now do whatever they want in their custom MID they can override the widget with.
#rb none
Change 3085733 on 2016/08/11 by Nick.Darnell
UMG - Documenting the meta parameters allowed on widgets, like we do for regular UObjects. For binding widgets from blueprints you can now do BindWidget (unchanged), and to simplify binding widgets optionally, you can now just do (BindWidgetOptional), rather than the combination of BindWidget + OptionalWidget=true. Made generating the Design time wrapper call a little more efficent, by optimizing it away by force inlining a noop. Also added some additional checking when we forcefully set focus in UMG, to help people catch cases where they set focus, but didn't make the widget focusable.
#rb none
Change 3085734 on 2016/08/11 by Nick.Darnell
Texture - Making GetDefaultMipMapBias a bit more efficent in the common case.
#rb none
Change 3085736 on 2016/08/11 by Nick.Darnell
Static Lighting - Warning the user when they build lighting, but have bForceNoPrecomputedLighting set to true on the world settings.
#rb none
Change 3085737 on 2016/08/11 by Nick.Darnell
Editor - code organization.
#rb none
Change 3085875 on 2016/08/11 by Nick.Darnell
UMG - You can now use 'G' to toggle game mode on the designer so that you can disable and enable the dashed lines around containers. The option in the settings is now used as the default when you startup a designer.
#rb none
Change 3086209 on 2016/08/11 by Ben.Salem
Make our automated test pass reporting more robust and pipe out to JSON in \saved\automation\logs\AutomationReport-{CL}-{Timestamp}.json format.
#rb adric.worley, william.ewen
Change 3086515 on 2016/08/11 by Nick.Darnell
Editor - Fixing a crash in the curve table customization. If the row doesn't exist, it would crash, we now protect against that case.
#rb Matt.Kuhlenschmidt
Change 3087216 on 2016/08/12 by Jamie.Dale
Fixed an issue where re-scanning a package file may leave old assets in the asset registry
We didn't used to clear out anything associated with the old package before scanning the file, which could result in old assets being left if they'd since been removed from the package.
This also exposes a PackageDeleted function to allow people to manually clear anything associated with a package (if doing some custom asset work).
#rb Andrew.Rodham
Change 3087219 on 2016/08/12 by Jamie.Dale
Updated TextRenderComponent to support multiple font pages
It used to use the correct UV data, but wouldn't set the correct texture page when rendering. It now creates MIDs for all of the texture pages used by the font, and will use these MIDs (which override the font page on the material) when rendering the text (batched on sequential index/vertex buffer data with the same texture page).
#rb Matt.Kuhlenschmidt
Change 3087308 on 2016/08/12 by Alex.Delesky
#jira UE-14727 - Support for editing TSet properties in the editor's Details panel has been added.
#rb Matt.Kuhlenschmidt
Change 3089140 on 2016/08/15 by Jamie.Dale
We now abort a directory watch if we lose access to the directory in question
This prevents an infinite loop in the call to MsgWaitForMultipleObjectsEx if a watched directory is deleted.
#jira UE-30172
#rb Andrew.Rodham
Change 3089148 on 2016/08/15 by Alexis.Matte
Allow fbx export of any actor type.
#rb none
#codereview dmitriy.dyomin
Change 3089211 on 2016/08/15 by Jamie.Dale
Unified access to the parent window for external dialogs
A lot of places used to ad-hoc use the MainFrame window, even when they had access to a widget that may be belong to a different window. This could cause issues where an external dialog could appear behind a modal UE4 window (as it would appear above the MainFrame), and be inaccessible.
You can now use IMainFrameModule::GetBestParentWindowHandleForDialogs to get the best window handle to use for an external dialog. This will either be the parent window for the given widget (if known), or failing that, the MainFrame window.
#rb Andrew.Rodham
Change 3089640 on 2016/08/15 by Jamie.Dale
Wrapped UMaterialExpression::MenuCategories in WITH_EDITORONLY_DATA to avoid gathering it for game-only loc
#rb none
Change 3089661 on 2016/08/15 by Nick.Darnell
Editor - There's a new view option "Show C++ Classes" in the content browser. Lets you hide all those C++ folders most folks probably don't care to see.
#rb none
Change 3089667 on 2016/08/15 by Cody.Albert
Updating RoutePointerUpEvent to call OnDrop for touch events when dragging
#jira UE-34709
#rb nick.darnell
Change 3089694 on 2016/08/15 by Jamie.Dale
Applied a fix to the ExcludeClasses setting in the loc gather
#rb none
Change 3089889 on 2016/08/15 by Nick.Darnell
Automation - Continued work on the screenshot portion of the automation system. Going to start using the adapter information in the screenshots taken, otherwise we can't accurately test a plethora of devices sharing the same OS, with different capabilities.
#rb none
Change 3090256 on 2016/08/16 by Nick.Darnell
Automation - working on screenshots.
#rb none
Change 3090322 on 2016/08/16 by Nick.Darnell
Automation - Adding modified screenshot function.
#rb none
Change 3090335 on 2016/08/16 by Nick.Darnell
Automation - The tests were determined to need to be shared afterall, but at least keeping them as plugins. Moved to Engine plugins.
#rb none
Change 3090881 on 2016/08/16 by Nick.Darnell
Automation - Moving the content over and fixing up some code so that the AutoRimport tests work as expected.
#rb none
Change 3090884 on 2016/08/16 by Nick.Darnell
Plugins - There's now support for generating a Content Only plugin from the new plugin wizard.
#rb none
Change 3090911 on 2016/08/16 by Nick.Darnell
Feature Packs - If there's an error loading a manifest, it's now an error, not a warning.
#rb none
Change 3090913 on 2016/08/16 by Jamie.Dale
Optimization and usability improvements of the MemoryProfiler2 tool
- Optimized the processing of the Callgraph, Histogram, and Short lived allocations views.
- The callgraph view is now using a virtualized tree view mapped to our own internal tree. This allows us to amortize the cost of adding nodes to the TreeView as the user views the nodes in the tree. In my own test, this took callgraph generation from ~45 seconds to ~5 seconds.
- The Histogram view was vastly optimized via the use of a HashSet on the callstack filter, and the batch addition of unsorted callstacks that are sorted once at the end. In my own test, this took histogram generation from ~15 minutes to ~2 seconds.
- The Short lived allocations view was optimized by avoiding redundant sorting, including maintaining a sorted order while inserting items, and instead doing a final sort at the end. The column selection was also optimized by avoiding copying the entire dataset just to resort it. In my own test, this took short lived allocation generation from ~1 minute to ~3 seconds.
- Added a user-configurable list of allocator functions to trim (which now includes FMemory and operator new by default, and produces much cleaner callstacks).
#jira UETOOL-948
#jira UETOOL-949
#rb James.Hopkin
Change 3090962 on 2016/08/16 by Jamie.Dale
Fixed double assignment of filter functions
#rb none
Change 3090989 on 2016/08/16 by Nick.Darnell
Editor - Attempting to fix the build, non-unity issue I suspect.
#rb none
Change 3091754 on 2016/08/17 by Nick.Darnell
FbxAutomationTestBuilder is now a plugin. Users won't see it unless they've enabled the plugin (so primarily internal QA). Reorganized the automation tools and testing menu to be a bit lower in the main menu, and gave them a more test sounding name. Additionally made some modifications to the workspace menu structure to allow generating just a subset of a workplace menu so that I could target where I wanted to insert all of the automation tool menu items, rather than just allowing the general placement of them under developer tools...etc.
#rb none
#codereview Alexis.Matte
Change 3091758 on 2016/08/17 by Nick.Darnell
Slate / Editor - Trying to make the editor less focus greedy. Now when there are notification popups and tabs attempt to grab your attention we now do a few activation ownership checks to ensure that it or a parent window actually owns activation. Not doing this has the nasty side effect of things like notifications and message log errors that popup while playing the game (if the game is in new window PIE), causing the game to be hidden, and focus returned to the editor. Ran into this a lot running the automation tests, the new PIE window that's launched to run tests is immediately hidden as soon as the tests log a warning or error or a notification about high res screenshots happens.
#rb none
#codereview Nick.Atamas,Matt.Kuhlenschmidt
Change 3091829 on 2016/08/17 by Nick.Darnell
Build - Attempting to repair the build.
#rb none
Change 3091920 on 2016/08/17 by Nick.Darnell
Build - Another attempt at fixing the mac build.
#rb none
Change 3093380 on 2016/08/18 by Matt.Kuhlenschmidt
Ignore group actors when checking for references to other actors when deleting. The check for references is designed for gameplay affecting references which groups are not. Having this show up for groups is annoying
#rb none
Change 3094474 on 2016/08/19 by Jamie.Dale
Fixed PS4 error when building with USE_MALLOC_PROFILER, and optimized symbol name resolution for a build with USE_MALLOC_PROFILER enabled
#jira UETOOL-951
#rb James.Hopkin
Change 3094581 on 2016/08/19 by Jamie.Dale
Added missing allocator filter needed by PS4 profiles
#rb none
Change 3094681 on 2016/08/19 by Richard.TalbotWatkin
Fixed issue where painting override vertex colors on a SpeedTree mesh would cause its wind animation to cease. The OverrideVertexColors vertex factory needed to be registered with the SpeedTree renderer.
#jira UE-32762 - Custom VertexPaint on SpeedTrees interferes with wind animation
#rb none
Change 3095163 on 2016/08/19 by Trung.Le
#jira UE-20849: Added tooltips to the inputs of the Material final result node
#rb matt.kuhlenschmidt
Change 3095285 on 2016/08/19 by Trung.Le
#jira UE-20849 In SGraphNodeMaterialResult, renamed ToolTip to ToolTipWidget so we're not hiding class member
#rb none
Change 3095344 on 2016/08/19 by Alexis.Matte
#jira UE-34690 When using the optionnal matrix to change the scene root node, we have to flush the fbx evaluation engine.
Add also a new option to allow the user to automatically convert the fbx scene to unreal unit (centimeter).
#rb none
#codereview matt.kuhlenschmidt
Change 3096162 on 2016/08/22 by Alexis.Matte
#jira UE-34763 Remove offending no-action combo box entry when the json file is readonly. Also clean up other combo box menu.
#rb none
#codereview matt.kuhlenschmidt
Change 3096261 on 2016/08/22 by Alexis.Matte
#jira UE-33121 Make sure re-import all and import all fix all the issue before starting the job. So it get not interrupt during the process.
#rb lina.halper
#codereview lina.halper
Change 3096344 on 2016/08/22 by Jamie.Dale
NSString conversion fix for UTF-32 strings containing characters outside of the BMP
#jira UE-33971
#rb Peter.Sauerbrei, James.Hopkin
Change 3096605 on 2016/08/22 by Alex.Delesky
#jira UE-34787 - Dropdown menus in standalone programs will now correctly display tooltips if they have any.
#rb Matt.Kuhlenschmidt
Change 3096615 on 2016/08/22 by Alex.Delesky
#jira UE-33334 - Scrolling up on the mouse wheel when using the orbit camera should no longer move away from the orbit point when the camera moves too close to the orbit origin.
#rb Matt.Kuhlenschmidt
Change 3096619 on 2016/08/22 by Alex.Delesky
#jira UE-34084 - Structs containing an enum with a value that contains a whitespace character will now serialize correctly when copied from the Details Panel.
#rb Matt.Kuhlenschmidt
Change 3097644 on 2016/08/23 by Matt.Kuhlenschmidt
PR #2729: Fix a typo in the comment (Contributed by adcentury)
#rb none
Change 3097648 on 2016/08/23 by Matt.Kuhlenschmidt
PR #2726: Undef unused macros (Contributed by shrimpy56)
#rb none
Change 3097697 on 2016/08/23 by Matt.Kuhlenschmidt
Guard against crash when details panels rebuild when their customizations have been torn down
https://jira.ol.epicgames.net/browse/UE-35048
#rb none
Change 3097757 on 2016/08/23 by Alex.Delesky
#jira UE-14727 - Support for editing TMap properties in the editor's Details panel has been added. This change also removes the Duplicate option from TSet elements, and disallows entry of duplicates elements into a TSet or duplicate keys into a TMap
#rb Matt.Kuhlenschmidt
Change 3098164 on 2016/08/23 by Alexis.Matte
#jira UE-34686 Fbx importer bImportMeshesInBoneHierarchy is used also by the animation.
#rb none
#codereview matt.kuhlenschmidt
Change 3098502 on 2016/08/23 by Alexis.Matte
#jira UE-30951 Fbx option dialog, we disable the option to bake pivot if transform vertex position is true
#rb none
#codereview matt.kuhlenschmidt
Change 3099986 on 2016/08/24 by Jamie.Dale
Fixing non-editor builds
#rb none
Change 3101138 on 2016/08/25 by Matt.Kuhlenschmidt
Fixed viewport redraw callback not being called when certian property modifications occur in the details panel (reset to default, array size changes, etc)
#rb none
Change 3101280 on 2016/08/25 by Jamie.Dale
Fixed crash when counting memory over internationalization meta-data
- The serialization code only used to handle loading or saving, now it handles loading or not loading.
- The Type of the meta-data wasn't set by all constructors. For safety it has been removed and replaced with a virtual function that the derived types override.
#rb James.Hopkin
Change 3101283 on 2016/08/25 by Jamie.Dale
MProf2 platform and symbol parsing improvements
- Updated ISymbolParser to work with lazy symbol resolution (handled via the UI when looking at full callstacks).
- Added a PS4 symbol parser which handles performing full file/line resolution for symbols.
- Removed all the V3 file format support and legacy platform handling.
- Optimized FStreamInfo.GetNameIndex so it can be used by the lazy symbol fixup.
#rb James.Hopkin
Change 3101586 on 2016/08/25 by Jamie.Dale
Small code cleanup and path normalization
#rb James.Hopkin
Change 3101837 on 2016/08/25 by Alexis.Matte
#jira UE-35101 we now store the sourceanimationname to retrieve the correct animtrack when re-importing animations
#rb none
#codereview matt.kuhlenschmidt
Change 3102537 on 2016/08/26 by Jamie.Dale
Fix for potential crash in FICUCamelCaseBreakIterator
In platforms with UTF-32 strings, the index returned by FICUTextCharacterIterator may not be in the same range as FString, so we need to call InternalIndexToSourceIndex to ensure that it is.
#rb James.Hopkin
Change 3102582 on 2016/08/26 by Matt.Kuhlenschmidt
Log the freetype version when it starts up (for debugging purposes)
#rb none
Change 3102657 on 2016/08/26 by Alexis.Matte
#jira UE-29177 When re-importing a texture we want to notify materials using this texture so they can recompile the shader.
#review-3101585 @uriel.doyon
#rb matt.kuhlenschmidt
Change 3102704 on 2016/08/26 by Jamie.Dale
Added symbol meta-data support to MProf2
You can now define platform specific meta-data using FPlatformStackWalk::GetSymbolMetaData, which is then stored within the generated .mprof file.
PS4 uses this meta-data to say where the original .self file can be found, so that MProf2 can usually automatically load the .self file without having to bother the user.
#rb James.Hopkin
Change 3102878 on 2016/08/26 by Matt.Kuhlenschmidt
Added support for outline fonts
- An outline size (in slate units), optional material and optional fill color can be specified with each font info.
- Outlines do not contribute to measurement directly so the text measuring and shaping methods have been modified to account for outlines
- Fixed a bug where font materials do not work properly if part of the font's rendered glyphs were in a different atlas
#rb jamie.dale
Change 3102879 on 2016/08/26 by Jamie.Dale
Bumped the MProf2 version so we can tell which build of the tool can load v6 mprof files
#rb none
Change 3102960 on 2016/08/26 by Alexis.Matte
build fix
#rb none
Change 3103032 on 2016/08/26 by Jamie.Dale
Fixed SEditableText and SMultiLineEditableText not setting the correct foreground color when painting
#jira UE-34936
#rb Matt.Kuhlenschmidt
Change 3103278 on 2016/08/26 by Jamie.Dale
Fixing Clang warnings
#rb none
Change 3104211 on 2016/08/29 by Ben.Marsh
Add build script for automated tests, and create settings file for Dev-Editor which adds an agent pool for running them.
#rb none
Change 3104290 on 2016/08/29 by Alex.Delesky
Adding additional documentation accessible from the editor for TSet and TMap properties, along with a quick clarification on container properties to let the user know what kind of container they're working with.
#rb Matt.Kuhlenschmidt
Change 3104292 on 2016/08/29 by Alex.Delesky
#jira UE-35039 - Command/Control user keybindings will no longer flip-flop when the editor is opened on Mac.
#rb Matt.Kuhlenschmidt
Change 3104294 on 2016/08/29 by Alex.Delesky
#jira UE-34952 - The user will no longer encounter an ensure when setting the value of Period equal to or less than 0 on the circular throbber widget
#rb Matt.Kuhlenschmidt
Change 3104295 on 2016/08/29 by Matt.Kuhlenschmidt
PR #2682: Remove unused bUseDesktopResolutionForFullscreen (Contributed by stfx)
#rb none
Change 3104296 on 2016/08/29 by Alex.Delesky
#jira UE-35160 - The Auto Distance Error for LOD meshes can now be set to any value larger than zero.
#rb Matt.Kuhlenschmidt
Change 3104348 on 2016/08/29 by Matt.Kuhlenschmidt
Added the ability to clear the preview mesh on a material instance. Previously there was no way to null it out.
#rb none
Change 3104355 on 2016/08/29 by Matt.Kuhlenschmidt
Guard against crash with invalid path to the default physical material. Just create a new one if it doesnt exist and warn about it.
#rb none
#jira UE-31865
Change 3104396 on 2016/08/29 by Ben.Marsh
Fix incrorrect agent names for running automated tests
Change 3104610 on 2016/08/29 by Alex.Delesky
Fix for AutomationTool compile editor from changes introduced today.
#rb None
Change 3104611 on 2016/08/29 by Michael.Dupuis
#jira UETOOL-253
#rb Alexis.Matte
Change 3105826 on 2016/08/30 by Gareth.Martin
Added console variables to discard grass and/or scalable foliage data on load
#jira UE-35086
#rb Benn
Change 3106126 on 2016/08/30 by Matt.Kuhlenschmidt
Eliminated bad code duplication between retainer widgets and element batcher
#rb none
#codereview nick.darnell
Change 3106449 on 2016/08/30 by Michael.Dupuis
#jira UETOOL-229 Added generic command icons used in Edit Menu (including contextual menu)
#rb Alexis.Matte
Change 3106966 on 2016/08/30 by Jamie.Dale
Fixed FApp::IsAuthorizedUser not considering the SessionOwner override
#rb Max.Preussner
Change 3107687 on 2016/08/31 by Michael.Dupuis
Checkout/Make Writable on proper config file
#rb Matt Kuhlenschmidt
Change 3107736 on 2016/08/31 by Matt.Kuhlenschmidt
Fixed mode typos in the lerp instruction
#rb none
Change 3107830 on 2016/08/31 by Matt.Kuhlenschmidt
Logging and guard against UEditorEngine::TeardownPlaySession crash.
#rb none
https://jira.ol.epicgames.net/browse/UE-35325
Change 3107912 on 2016/08/31 by Alex.Delesky
#jira UE-35181 - Normalizing paths when retrieving absolute filenames for source control operations.
#rb Matt.Kuhlenschmidt
Change 3107986 on 2016/08/31 by Matt.Kuhlenschmidt
Removed PropertyTestObject.h out of UnrealEd.h so you dont have to compile the entire editor when changing this one file.
#rb none
Change 3108027 on 2016/08/31 by Chris.Wood
Re-added lost doc comment for analytics event "Engine.AbnormalShutdown".
#rb none - just a comment in a cpp file
#codereview wes.hunt
Change 3108580 on 2016/08/31 by Mike.Fricker
Deleted the "Live Editor" plugins from UE4
- These were undocumented, buggy and never finished, and we have no plans to complete them
- Both the "LiveEditor" and "LiveEditorListenServer" plugins were deleted, along with related icon files
#codereview matt.kuhlenschmidt
#rb matt.kuhlenschmidt
Change 3108604 on 2016/08/31 by Mike.Fricker
Added new "MIDI Device" plugin (disabled by default)
- This is a simple MIDI interface that allows you to receive MIDI events from devices connected to your computer
- Currently only input is supported. In the future we might allow for output, as well.
- In Blueprints, here's how to use it:
- Look for "MIDI Device Manager" in the Blueprint RMB menu
- Call "Find MIDI Devices" to choose your favorite device. Break the "Found MIDI Device" struct to see what's available.
- Then call "Create MIDI Device Controller" for the device you want. Store that in a variable.
- On your MIDI Device Controller, bind your own Event to the "On MIDI Event" event. This will be called every game Tick when there is at least one new MIDI event to receive.
- Process the data passed into the Event to make your project do stuff!
- This plugin makes use of the "PortMidi" third party library (which already existed in UE4 -- it was used by the now-deprecated 'LiveEditor' plugin)
#codereview matt.kuhlenschmidt
#rb none
Change 3108760 on 2016/08/31 by Alexis.Matte
#jira UE-25840 Fbx export collision mesh, we now export collision: box, sphere, capsule and convex mesh. There is an option in the editor preference to enable the export of collisions, default value is false.
#rb none
#codereview matt.kuhlenschmidt
Change 3109006 on 2016/08/31 by Alex.Delesky
#ignore Source Control rename test - initial commit
Change 3109044 on 2016/08/31 by Alex.Delesky
#ignore Testing asset rename from P4 to observe correct behavior.
#rb none
Change 3109048 on 2016/08/31 by Alex.Delesky
#ignore Testing P4 rename to identify correct behavior
#rb none
Change 3110044 on 2016/09/01 by Gareth.Martin
Fixed painting foliage on blocking "query" actors not working
#jira UE-33852
#rb Allan.Bentham
Change 3110133 on 2016/09/01 by Alexis.Matte
Fix crash in function GetForceRecompileTextureIdsHash
#rb none
#codereview jamie.dale
Change 3111848 on 2016/09/02 by Mike.Fricker
MIDI Device plugin: Fixed compilation error on Clang compilers (Mac, Linux)
- Fixed bad enum cast
#rb none
Change 3111995 on 2016/09/02 by Michael.Dupuis
#jira UE-35263
Do not try selecting the actor if the actor is in the blueprint
Properly Refresh the ToopTip & Hyper Link to take into account blueprint recreation process
#rb Alexis Matte
Change 3112280 on 2016/09/02 by Michael.Dupuis
Call MakeWritable if source control fail
#rb Alexis Matte
Change 3112335 on 2016/09/02 by Cody.Albert
Updating cursor hiding logic to not improperly hide cursor when left clicking in ortho mode
#jira UE-35306
#rb none
Change 3112478 on 2016/09/02 by Alexis.Matte
#jira UE-20059 Use a base material to import fbx material.
#rb uriel.doyon
#codereview matt.kuhlenschmidt
#1468 Github pull request number
Change 3113912 on 2016/09/06 by Michael.Dupuis
#jira UE-32288 Fixed Console params display
#rb Alexis Matte
Change 3114026 on 2016/09/06 by Alex.Delesky
#jira UE-35123 - The Details panel in a Texture editor or Simple Asset editor window will no longer disappear when the inspected asset is imported again.
#rb Matt.Kuhlenschmidt
Change 3114032 on 2016/09/06 by Alex.Delesky
PR #2733: Improved the project launcher progress page (Contributed by projectgheist)
#jira UE-34027
#rb Matt.Kuhlenschmidt
Change 3114034 on 2016/09/06 by Alex.Delesky
#jira UE-35265 - Copying a comment node from a Material Function and pasting it inside a Material will no longer render the Material unsaveable
#rb Matt.Kuhlenschmidt
Change 3114071 on 2016/09/06 by Nick.Darnell
[AUTOMATED TEST] Automatic checkin, testing functionality.
Change 3114109 on 2016/09/06 by Nick.Darnell
[AUTOMATED TEST] Automatic checkin, testing functionality.
Change 3114562 on 2016/09/06 by Nick.Darnell
Adding LevelEditor to the FbxAutomationTestBuilder to fix a compiler issue.
#rb none
Change 3114701 on 2016/09/06 by Michael.Dupuis
#jira UE-31988 add const to all usage of TArray<ItemType>* as it was done in SListView
#rb Alexis Matte
Change 3114861 on 2016/09/06 by Matt.Kuhlenschmidt
Prevent non-thread safe slate code from running on the slate loading thread
#rb none
Change 3115698 on 2016/09/07 by Nick.Darnell
Make sure the commands are available - during functional testing that was found to not always be the case.
#rb none
Change 3115719 on 2016/09/07 by Nick.Darnell
Adding an IsRegistered command to commands.
#rb none
Change 3115721 on 2016/09/07 by Nick.Darnell
Adding a new built VirtualReality feature pack, this new one contains the update manifest that will parse correctly.
#rb none
Change 3115722 on 2016/09/07 by Nick.Darnell
IsBindWidgetProperty now returns false if the property passed in is null.
#rb none
Change 3115734 on 2016/09/07 by Alexis.Matte
#jira UE-30166 Support fbx sdk 2017
#rb none
Change 3115737 on 2016/09/07 by Nick.Darnell
Adding an image comparer for screenshots. Removing some content from EngineTest.
#rb none
Change 3115743 on 2016/09/07 by Nick.Darnell
Checkpointing a bunch of progress towards a screenshot comparison workflow that allows us to diff screenshots taken on various platforms and hardware. Disabling many tests that are not passing. Updating a few tests to log better errors, and fixed a few tests with easy bugs in them so they would start passing again. All editor tests currently passing!
#rb none
Change 3115748 on 2016/09/07 by Nick.Darnell
Making the RuntimeTests plugin a Developer module, so that it doesn't get included in shipping builds.
#rb none
Change 3115789 on 2016/09/07 by Jamie.Dale
We now favor Traditional Chinese for Hong Kong and Macau
#rb James.Hopkin
Change 3115799 on 2016/09/07 by Jamie.Dale
Removed validity check on source cultures when remapping, as platforms may use invalid cultures that need to be remapped
#rb James.Hopkin
Change 3115826 on 2016/09/07 by Nick.Darnell
Adding missing files.
#rb none
Change 3115838 on 2016/09/07 by Nick.Darnell
Back out revision 6 from //UE4/Dev-Editor/Engine/Source/Runtime/UMG/Public/Components/WidgetInteractionComponent.h
#rb none
Change 3116007 on 2016/09/07 by Alexis.Matte
build fix
#rb none
Change 3116057 on 2016/09/07 by Jamie.Dale
Fixed widget snapshot messages so they appear in the message debugger
#rb none
Change 3116112 on 2016/09/07 by Nick.Darnell
Removing the FbxAutomationBuilder file that go recreated on a merge from main.
#rb none
Change 3116365 on 2016/09/07 by Michael.Dupuis
#jira UE-20765 Added missing class flag to test (CLASS_CONFIG) and change a bit how the checkout/make writable work.
#codereview Matt.Kuhlenschmidt
#rb Alexis.Matte
Change 3116622 on 2016/09/07 by Alexis.Matte
#jira UE-35608 Use the same naming convention when trying to retrieve uv channel by name.
#rb matt.kuhlenschmidt
Change 3116638 on 2016/09/07 by Jamie.Dale
Ensured that manifests and archives don't try and load data that they can't parse
#rb none
Change 3117397 on 2016/09/08 by Gareth.Martin
Added rotate and blend support to the landscape mirror tool
#jira UE-34829
#rb Jack.Porter
Change 3117459 on 2016/09/08 by Gareth.Martin
Fixed crash saving a hidden landscape level with an offset (cloned from 4.13.1)
#jira UE-35301
#rb Jack.Porter
Change 3117462 on 2016/09/08 by Gareth.Martin
Fixed invisible landscape components and crashes when tessellation is enabled (cloned from 4.13.1)
#jira UE-35494
#rb Benn.Gallagher
Change 3117583 on 2016/09/08 by Nick.Darnell
Continued work on automation support for screenshot comparison, stubbing in a commandlet that can be run after automation tests that would perform the diffing. Need to finish rigging it up so that deltas and results can be dumped out somewhere and consumed by a tool to approve shots.
#rb none
Change 3117595 on 2016/09/08 by Nick.Darnell
Updating the build script for AutomatedTests, going to see if this works!
#rb none
Change 3117808 on 2016/09/08 by Nick.Darnell
Adding header includes for async.
#rb none
Change 3117812 on 2016/09/08 by Matt.Kuhlenschmidt
Partially taken from Pr 2381
Fixed Array Properties to handle duplicates properly and fixed Material Parameter Collection duplicate Guid problem.
#rb none
Change 3117851 on 2016/09/08 by Jamie.Dale
Silenced some redundant P4 errors that could be generated when running a stat update on a file
Some of the options produced errors when working with newly added files. These errors are now downgraded to infos like they are for the main stat command.
#rb Ben.Marsh
#codereview Thomas.Sarkanen
Change 3117853 on 2016/09/08 by Gareth.Martin
Clean up landscape includes and PCH
#rb steve.robb
Change 3117859 on 2016/09/08 by Alex.Delesky
#jira UE-35321 - Minimized windows will no longer act like they are visible when determining what widgets are currently underneath the mouse.
#rb Nick.Darnell
Change 3117997 on 2016/09/08 by Nick.Darnell
Updating the automation tests build script to use Editor-Cmd
#rb none
Change 3118005 on 2016/09/08 by Matt.Kuhlenschmidt
Properly reference graph node on material expressions so they are not GC'd while an expression still uses them
#jira UE-35362
#rb none
Change 3118043 on 2016/09/08 by Alex.Delesky
#jira UE-30649 - Removed unnecessary returns from UWidget API.
PR #2377: fix widget bug. (Contributed by dorgonman)
#rb none
Change 3118045 on 2016/09/08 by Matt.Kuhlenschmidt
Guard against crash saving config during level editor shutdown
#rb none
#jira UE-35605
Change 3118074 on 2016/09/08 by Matt.Kuhlenschmidt
PR #2783: Removed #pragme once from CPP files (Contributed by projectgheist)
#rb none
Change 3118078 on 2016/09/08 by Michael.Dupuis
#jira UE-32065 Removed the -windows that was added as a default option and add it simply if fullscreen is not specified
#rb Alexis.Matte
Change 3118080 on 2016/09/08 by Michael.Dupuis
#jira UE-31131 Do not show a contextual menu if the menu is empty
#rb Alexis.Matte
Change 3118087 on 2016/09/08 by Matt.Kuhlenschmidt
Constify this method
#rb none
Change 3118166 on 2016/09/08 by Nick.Darnell
Trying additional command options for the build machine for automation.
#rb none
Change 3118222 on 2016/09/08 by Matt.Kuhlenschmidt
Fix actor delete during mesh paint not working during undo
#rb none
#jira UE-35684
Change 3118298 on 2016/09/08 by Alexis.Matte
#jira UE-35302 Export all LODs for static mesh when there is no force LOD
#rb uriel.doyon
Change 3118325 on 2016/09/08 by Matt.Kuhlenschmidt
Fixed reset to default not appearing for slate brushes
#rb none
#jira UE-34958
Change 3119321 on 2016/09/09 by Matt.Kuhlenschmidt
Guard against crash with an invalid world trying to be opened from the content browser
#rb none
https://jira.ol.epicgames.net/browse/UE-35712
Change 3119433 on 2016/09/09 by Nick.Darnell
Removing a hack added by Paragon that prevents applications from resizing in real time as the user drags the size of the window around.
#rb Matt.Kuklenschmidt
#jira UE-35789
Change 3119448 on 2016/09/09 by Alex.Delesky
When simulating touch events using the mouse, clicking the mouse will no longer let a drag operation continue. This should also allow the finger that started a drag to continue dragging items until it is released from the surface.
#rb Nick.Darnell
Change 3119522 on 2016/09/09 by Jamie.Dale
Fixed FDetailCategoryImpl::ShouldBeExpanded not honoring bShouldBeInitiallyCollapsed when bRestoreExpansionState was true
#rb Matt.Kuhlenschmidt
Change 3119528 on 2016/09/09 by Jamie.Dale
Some UI re-work to the localization dashboard
This makes a better use of the available space, and will make it easier to make some other planned changes in the future.
#rb James.Hopkin
Change 3119861 on 2016/09/09 by Michael.Dupuis
#jira UE-9284 Added the Play/Stop button on the thumbnail
#rb Alexis.Matte
Change 3120027 on 2016/09/09 by Alexis.Matte
incorporate some fixes from licensee for LOD group re-import workflow
#jira UE-32268
#rb uriel.doyon
#codereview matt.kuhlenschmidt
Change 3120845 on 2016/09/12 by Gareth.Martin
Fixed crash in landscape editor when "Early Z" is enabled (cloned from 4.13.1)
#jira UE-35850
#rb Allan.Bentham
Change 3120980 on 2016/09/12 by Nick.Darnell
Adding a commandlet that is runnable for comparing screenshots. Adding comparing and exporting capability to the screenshot manager.
#rb none
Change 3120992 on 2016/09/12 by Alex.Delesky
#jira UE-35575 - TScriptInterface UProperties now have asset picker support.
#rb Matt.Kuhlenschmidt
Change 3121074 on 2016/09/12 by Michael.Dupuis
#jira UE-30092
Added path length in error message when typing
Added display of current filepath lenght for cooking
#rb Alexis.Matte
Change 3121113 on 2016/09/12 by Nick.Darnell
Adding some placeholder examples to show people how to author tests in EngineTest.
#rb none
Change 3121152 on 2016/09/12 by Gareth.Martin
Added TElementType, TIsContiguousContainer traits
Added GetData(), GetNum() generic functions
#rb Steve.Robb
Change 3121702 on 2016/09/12 by Jamie.Dale
Optimized a loop over a sorted list to instead use a binary search
This speeds up the short-lived allocation view generation.
We also now dump the exception information to the Trace log when in a non-debug build.
#rb James.Hopkin
Change 3121721 on 2016/09/12 by Jamie.Dale
We now set the window mode first when resizing the game viewport to ensure that the work area is correct
Fullscreen windows can affect the available work area size, which can break centering when moving between fullscreen and windowed mode.
#jira UE-32842
#rb Matt.Kuhlenschmidt
Change 3122578 on 2016/09/13 by Jamie.Dale
Small code clean up
Removed a use of the placement new style array addition.
#rb none
Change 3122634 on 2016/09/13 by Jamie.Dale
We now immediately update DefaultConfigCheckOutNeeded when checking out/making writable the config file, rather than wait for the text tick
#jira UE-34865
#rb James.Hopkin
Change 3122656 on 2016/09/13 by Jamie.Dale
Fixed array combo button not focusing its contents, which prevented the menu closing correctly
#jira UE-33667
#rb none
Change 3122661 on 2016/09/13 by Nick.Darnell
Checkpointing additional work on the screenshot compare dialog, moving some Directory path picker widget into a more common area. Moving some "Find the best top level window handle for this widget for dialogs' code out of the main frame module and into Slate Application where it probably belongs.
#rb none
Change 3122678 on 2016/09/13 by Jamie.Dale
Fixing CIS error on Clang
CoreUObject needs to be included before USTRUCT can be used.
#rb none
Change 3122686 on 2016/09/13 by Jamie.Dale
Fixing CIS error on Clang
CoreUObject needs to be included before UCLASS can be used.
#rb none
Change 3122728 on 2016/09/13 by Nick.Darnell
UMG - Exposing a trace channel for the WIC, defaults to Visibility. Improving how the WIC handles the cursor moving off the widget, it now maintains the last hit location rather than 0,0 which would cause things like dragged Sliders to reset to the left. Ideally - the WIC would know the underlying widget has capture and continue to fake collision against an imaginary plane to simulate a continuous surface.
#jira UE-35167
#rb none
Change 3122775 on 2016/09/13 by Nick.Darnell
Automation - Fixing an error with the ScreenshotTools plugin, needed to add an the include for Engine.h to the PCH.
#rb none
Change 3122779 on 2016/09/13 by Nick.Darnell
Widgetnimation - Exposing more of the class to C++.
#rb none
Change 3122793 on 2016/09/13 by Nick.Darnell
Fixing a crash in UWidgetComponent::UpdateRenderTarget updating a null material instance.
#jira UE-35796
#rb none
Change 3122834 on 2016/09/13 by Matt.Kuhlenschmidt
Fixed crash undoing moves after bsp creation
https://jira.ol.epicgames.net/browse/UE-35880
#rb none
Change 3122835 on 2016/09/13 by Nick.Darnell
Reverting changes to WIdgetAnimation
#rb none
Change 3122897 on 2016/09/13 by Matt.Kuhlenschmidt
Fixed non-editor compile error
#rb none
Change 3122988 on 2016/09/13 by Alexis.Matte
Material workflow refactor
#jira UETOOL-774
#rb matt.kuhlenschmidt
Change 3123006 on 2016/09/13 by Jamie.Dale
Fixed dynamic collections not returning anything
#jira UE-35869
#rb James.Hopkin
Change 3123145 on 2016/09/13 by Alexis.Matte
Fix fbx automation test. The test found a regression cause by CL: 3120027. In the case where we dont have a LODGroup we dont want to add LODs before the build.
#jira UE-32268
#rb none
#codereview matt.kuhlenschmidt
Change 3123148 on 2016/09/13 by Matt.Kuhlenschmidt
Fix fortnite compile error
#rb alexis.matte
Change 3123208 on 2016/09/13 by Jamie.Dale
The 'find culprit' dialog now honors the user choice
#rb RichTW
Change 3123545 on 2016/09/13 by Nick.Darnell
Slate - Adjusting the window dialog host finding code to do a better job of searching for slate windows and excluding popups and non-regular windows.
#rb none
Change 3124494 on 2016/09/14 by Jamie.Dale
Added ~ to the list of invalid characters for object/package names
#jira UE-12908
#rb Matt.Kuhlenschmidt
Change 3124513 on 2016/09/14 by Gareth.Martin
Implemented filter to allow painting foliage on other foliage
- Altered foliage filters so it will no longer paint on object types which don't have a filter, e.g. skeletal meshes
#rb Allan.Bentham
#2472
Change 3124523 on 2016/09/14 by Jamie.Dale
PR #2724: Fix ScrollBox right mouse/touch grab scrolling functionality (Contributed by aarmbruster)
#jira UE-34811
#jira UE-32082
#rb none
Change 3124607 on 2016/09/14 by Nick.Darnell
UMG - Adding BoundsScale support to the WidgetComponent's CalcBounds function.
#jira UE-35667
#rb none
Change 3124785 on 2016/09/14 by Gareth.Martin
Made some foliage functions editor-only to fix non-editor build
#rb none
Change 3124795 on 2016/09/14 by Gareth.Martin
Saved/loaded the new foliage filter
#rb Allan.Bentham
#2472
Change 3124915 on 2016/09/14 by Michael.Dupuis
#jira UE-19511
Add support for Add to source control on DefaultEditorPerProjectUserSettings file
Remove CheckoutNotice when not editing a DefaultXXXX.ini file
Edit proper config file either we're modifying settings from a Default file or Local user file
#codereview Matt.Kuhlenschmidt Max.Preussner
#rb Alexis.Matte
Change 3125266 on 2016/09/14 by Jamie.Dale
Fixed ULocalizationTarget::DeleteFiles not deleting cultures, and using SCC wrong
#rb none
Change 3125385 on 2016/09/14 by Matt.Kuhlenschmidt
Fix crash when using SaveAs to save over top of an existing level
#rb none
https://jira.ol.epicgames.net/browse/UE-35919
https://jira.ol.epicgames.net/browse/UE-35921
Change 3125487 on 2016/09/14 by Alexis.Matte
Fix cook content, regression induce by the material workflow refactor
#rb matt.kuhlenschmidt
Change 3126217 on 2016/09/15 by Gareth.Martin
Unset bHasPerInstanceHitProxies on landscape grass components, as they don't have individually editable instances
#rb Allan.Bentham
Change 3126311 on 2016/09/15 by Jamie.Dale
Placement mode fixes
- The display name is now cached correctly on construction, and the FPlaceableItem instance used with SPlacementAssetEntry is now const.
- Ensured that the ID used by FPlaceableItem could never overflow.
- Fixed some types being missing from the "All Classes" list.
- Fixed the escape key not cancelling the search.
#jira UE-35972
#rb James.Hopkin
Change 3126325 on 2016/09/15 by Jamie.Dale
Made sure that UWorld::GetAssetRegistryTags called its Super function so that properties tagged as AssetRegistrySearchable will be added.
#rb Andrew.Rodham
Change 3126403 on 2016/09/15 by Gareth.Martin
Added Find and Contains functions to TBitArray
#rb Steve.Robb
Change 3126405 on 2016/09/15 by Gareth.Martin
Allowed instances of Hierarchical Instanced Mesh Components to be moved around with the transform widget in the blueprint editor
- Just like regular instanced mesh components!
Also fixed not being able to move instances of an instanced mesh component when it is the root component
Also also fixed Hierarchical Instanced Mesh Components not flushing their async tree build on saving (this was causing log spam from PostLoad when dragging instances around as the blueprint would constantly reinstance the component before the async tree build had finished)
#jira UE-29357
#rb Allan.Bentham
Change 3126444 on 2016/09/15 by Jamie.Dale
Fixed the loc dashboard configs not working with SCC
This isn't a great solution, but the whole way the loc dashboard manages its config data is in need of an overhaul.
#rb none
Change 3126446 on 2016/09/15 by Jamie.Dale
Fixed loc dashboard game and engine targets sharing the same expansion settting
#rb none
Change 3126555 on 2016/09/15 by Chris.Wood
Removed WER from Windows crash handling. Crashes saved to log folder and passed to CRC with explicit path.
[UE-34470] - Investigate WER settings and if they can conflict with CRC on Windows
#rb Steve.Robb
Change 3126586 on 2016/09/15 by Gareth.Martin
Fixed missing landscape components when using a LODBias (cloned from 4.13.1)
#jira UE-35873
#rb Jack.Porter
Change 3126610 on 2016/09/15 by Jamie.Dale
Stopped PS4 from always staging all ICU data files
#rb Marcus.Wassmer
Change 3126779 on 2016/09/15 by Michael.Dupuis
#jira UE-32914 Improve the help text to provide usage examples and params
#rb Alexis.Matte
Change 3126849 on 2016/09/15 by Matt.Kuhlenschmidt
Fix font material and outline font material not being animatable in sequencer
#rb frank.fella
Change 3126858 on 2016/09/15 by Matt.Kuhlenschmidt
File not saved
#rb none
Change 3127001 on 2016/09/15 by Matt.Kuhlenschmidt
Fixed reset to default state still not appearing in all cases after changing a property.
#rb none
Change 3127038 on 2016/09/15 by Nick.Darnell
UMG - Improving focus setting for users on widgets. If we're unable to set the focus immediately, possibly because the user is setting focus in the Construct callback before the widget is in the tree, we now update the SlateOperations FReply on LocalPlayer to set focus next frame when it's more likely the widget will become focusable.
#rb none
Change 3127061 on 2016/09/15 by Nick.Darnell
Slate - We now have a reentrancy guard in TPanelChildren to avoid the broad cases where users might attempt to remove children while all children are being removed. Which is an easy case to engineer if you've got widgets spawning children managed by another widget, that all go away at the same time, thus causing the parent to attempt to cleanup children. The end result is a delete while deleting. So now TPanelChildren prevents adds/removes while emptying the list of children.
#jira UE-35726
#rb Matt.Kuchlenschmidt
Change 3127205 on 2016/09/15 by Alex.Delesky
#jira UE-18013 - Users can now add Textures, Materials, or Sprites to a Widget Blueprint directly from the content browser. This also fixes a few issues with adding Widget Blueprints to another Widget BP from the content browser, such as adding a widget to itself or creating a circular dependency.
#rb Nick.Darnell
Change 3127971 on 2016/09/16 by Matt.Kuhlenschmidt
Fix crash in scene outliner if actors become invalid
#rb none
https://jira.ol.epicgames.net/browse/UE-35932
Change 3128011 on 2016/09/16 by Matt.Kuhlenschmidt
Added guards for crashes accessing slate resources for deleted uobjects
#rb nick.darnell
Change 3128067 on 2016/09/16 by Michael.Dupuis
#jira UE-34158 Add an option to auto expand advanced details
#rb Alexis.Matte
Change 3128073 on 2016/09/16 by Michael.Dupuis
#jira UE-1145
Set Save As to Ctrl + Alt + S
Set Save All to Ctrl + Shift + S
Set Save Current to Ctrl + S
#rb Alexis.Matte
Change 3128117 on 2016/09/16 by Jamie.Dale
Updated the pin-type filter combo to filter on both the localized and source type descriptions
#jira UE-36081
#rb none
Change 3128177 on 2016/09/16 by Alexis.Matte
#jira UE-35946 Remove unnecessary GetReadValue call with bad parameter. The read value call is cache so subsequent call was returning the bad cache value.
#rb michael.dupuis
#codereview matt.kuhlenschmidt
Change 3128387 on 2016/09/16 by Gareth.Martin
Fixed location and rotation of arrow widget in the landscape mirror tool when using one of the new "Rotate" modes
#jira UE-36093
#rb none
Change 3128445 on 2016/09/16 by Matt.Kuhlenschmidt
Guard against scene outliner crash. Print out tree when items appear twice.
https://jira.ol.epicgames.net/browse/UE-35935
#rb none
Change 3128454 on 2016/09/16 by Matt.Kuhlenschmidt
Remove category for WindowTitleBarArea. It is very custom for internal use and should not be a top level widget
#rb none
Change 3128482 on 2016/09/16 by Michael.Dupuis
Added new key binding for generic Save, Save As
Added new key binding for Save All for the content browser
#rb Alexis.Matte (approved by MattK)
Change 3128560 on 2016/09/16 by Matt.Kuhlenschmidt
Fix build warning
#codereview nick.darnell
#rb none
Change 3128642 on 2016/09/16 by Alexis.Matte
#jira UE-36047 We now convert the light color correctly when importing and exporting fbx files. UE4 is sRGB and FBX is linear
#rb none
#codereview matt.kuhlenschmidt
Change 3128733 on 2016/09/16 by Nick.Darnell
UMG - Fixing a bad merge, some code was removed causing all BindWidget statements to fail to compile correctly.
#jira UE-36105
#rb none
Change 3128768 on 2016/09/16 by Matt.Kuhlenschmidt
Fix selection outline showing around edges of all internal mesh sections of a component instead of around the entire actor
#rb none
Change 3128779 on 2016/09/16 by Matt.Kuhlenschmidt
Fix offset characters on some small fonts
#rb none
Change 3130057 on 2016/09/19 by Jamie.Dale
Fixing volatility and invalidation issues for text widgets
#jira UE-33988
#rb Nick.Darnell
Change 3130064 on 2016/09/19 by Jamie.Dale
Changed mprof meta-data to allow unicode strings and updated ReadString to deal with them correctly
#rb James.Hopkin
Change 3130233 on 2016/09/19 by Michael.Dupuis
#jira UE-32914 Added missing args that the UI supported
#rb Alexis.Matte
Change 3130265 on 2016/09/19 by Nick.Darnell
Automation - Cleaning up some API items.
#rb none
Change 3130378 on 2016/09/19 by Matt.Kuhlenschmidt
Fix reentrancy saving assets while a prompt for checkout dialog is open
#rb none
Change 3130398 on 2016/09/19 by Jamie.Dale
Fixing UHT error when building
#rb none
Change 3132101 on 2016/09/20 by Nick.Darnell
UMG - Adding a toolbar option in the designer for the 'G' command, similar to 'Game View' in the level editor, it disables all the dashed lines / future editor visuals.
#rb none
Change 3132110 on 2016/09/20 by Nick.Darnell
PR #2792: ShowFlags for WidgetComponents (Contributed by projectgheist)
#jira UE-13770
#rb Nick.Darnell
Change 3132111 on 2016/09/20 by Nick.Darnell
UMG - The retainer now embeds a virtual window into the focus path so that paths are resolved correctly.
#rb none
Change 3132138 on 2016/09/20 by Michael.Dupuis
#jira UE-30945 Added missing PostEditComponentMove after drag is finished
#rb Alexis.Matte
Change 3132147 on 2016/09/20 by Michael.Dupuis
#jira UE-30866 Fixed the filter to work properly
#rb Alexis.Matte
Change 3132190 on 2016/09/20 by Matt.Kuhlenschmidt
Fix static analysis warnings in this file
#rb none
Change 3132231 on 2016/09/20 by Nick.Darnell
Slate - Updating the material blend states to match what is expected of Slate rendering, which differs a lot from the scene renderer with the way it treats alpha. This fixes translucent rendering with the retainer widget, users will need to set their materials to Alpha Composite though for it to behave as expected.
#jira UE-33285
#rb none
Change 3132255 on 2016/09/20 by Alex.Delesky
#jira UE-36048 - TMap and TSet properties are now disallowed from adding more children through the Details panel when they contain the dfault value for a key or element. Reset to Default is also no longer allowed on a Map or Set child when it will result in a second default value existing within the container.
#rb Matt.Kuhlenschmidt
Change 3132587 on 2016/09/20 by Mike.Fricker
MIDI Plugin: Fixed a CIS error in shipping configuration (introduced in CL 3108604)
#rb none
#lockdown matt.kuhlenschmidt
Change 3132623 on 2016/09/20 by Matt.Kuhlenschmidt
Fix crash opening the cooker settings
https://jira.it.epicgames.net/browse/UE-36197
#rb none
#lockdown nick.darnell
Change 3133144 on 2016/09/20 by Nick.Darnell
Build configuration for automation tests.
#rb none
#lockdown matt.kuhlenschmidt
Change 3133206 on 2016/09/20 by Matt.Kuhlenschmidt
Fix default material on odin text
#rb none
#lockdown nick.darnell
Change 3133913 on 2016/09/21 by Nick.Darnell
Back out revision 17 from //UE4/Dev-Editor/Engine/Source/Runtime/UMG/Private/Slate/SRetainerWidget.cpp
#rb none
#jira UE-36231
#lockdown matt.kuhlenschmidt
[CL 3133983 by Matt Kuhlenschmidt in Main branch]
2016-09-21 10:07:18 -04:00
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2015-09-01 07:17:25 -04:00
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ECheckBoxState IsSectionHighlighted(int32 SectionIndex) const;
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void OnSectionHighlightedChanged(ECheckBoxState NewState, int32 SectionIndex);
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ECheckBoxState IsSectionIsolatedEnabled(int32 SectionIndex) const;
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void OnSectionIsolatedChanged(ECheckBoxState NewState, int32 SectionIndex);
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Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3133954)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3077573 on 2016/08/04 by Nick.Darnell
Removing some unused code, adding additional needed modules to editor tests.
#rb none
Change 3077580 on 2016/08/04 by Nick.Darnell
Removing the test plugins, going to be recreating them in EngineTest.
Change 3082659 on 2016/08/09 by Nick.Darnell
Automation - Presets are now stored in json files stored in Config so they can be shared, and human readable. Working on screenshot automation, getting it where it needs to be to permit us to have repeatable tests for comarison. Removing the option to not take full size screenshots, that defeats the purpose of being able to compare them.
#rb none
Change 3082766 on 2016/08/09 by Jamie.Dale
Fixed crashes when dealing with code-points outside the BMP on platforms with UTF-32 FStrings
ICU always deals with its offsets as UTF-16 (as it always uses UTF-16 internally with icu::UnicodeString), so there were a couple of places in code (break iteration, and bidi detection) where we needed to adjust those UTF-16 offsets to UTF-32 offsets in the case where FString is UTF-32.
#jira UE-33971
#rb James.Hopkin
Change 3083067 on 2016/08/09 by Nick.Darnell
Automation - Working on screenshot support, system now allows a lot more customization in terms of how large the shot is.
#rb none
Change 3084475 on 2016/08/10 by Richard.TalbotWatkin
Fixed issue with ModelComponent replication in client/server PIE if BSP is rebuilt. ModelComponent now implements IsNameStableForNetworking and always returns true, as a level's model components will never be rebuilt during a game session. Brush poly normals are now only fixed up in Editor builds.
#jira UE-34391 - No run animation on client that is not focused when running 2 player and dedicated server
#codereview Matt.Kuhlenschmidt
#rb none
Change 3084661 on 2016/08/10 by Matt.Kuhlenschmidt
Added grayscale texture importing support
#rb none
Change 3084774 on 2016/08/10 by Cody.Albert
Adding controller support for ComboBox widget
#jira UE-33826
#rb nick.darnell
Change 3085716 on 2016/08/11 by Nick.Darnell
UMG - Taking the Widget Component and Widget Interaction Components out of experimental. Removed old importing support for upgrading ancient versions of widget components. Removing parbola distortion, as users can now do whatever they want in their custom MID they can override the widget with.
#rb none
Change 3085733 on 2016/08/11 by Nick.Darnell
UMG - Documenting the meta parameters allowed on widgets, like we do for regular UObjects. For binding widgets from blueprints you can now do BindWidget (unchanged), and to simplify binding widgets optionally, you can now just do (BindWidgetOptional), rather than the combination of BindWidget + OptionalWidget=true. Made generating the Design time wrapper call a little more efficent, by optimizing it away by force inlining a noop. Also added some additional checking when we forcefully set focus in UMG, to help people catch cases where they set focus, but didn't make the widget focusable.
#rb none
Change 3085734 on 2016/08/11 by Nick.Darnell
Texture - Making GetDefaultMipMapBias a bit more efficent in the common case.
#rb none
Change 3085736 on 2016/08/11 by Nick.Darnell
Static Lighting - Warning the user when they build lighting, but have bForceNoPrecomputedLighting set to true on the world settings.
#rb none
Change 3085737 on 2016/08/11 by Nick.Darnell
Editor - code organization.
#rb none
Change 3085875 on 2016/08/11 by Nick.Darnell
UMG - You can now use 'G' to toggle game mode on the designer so that you can disable and enable the dashed lines around containers. The option in the settings is now used as the default when you startup a designer.
#rb none
Change 3086209 on 2016/08/11 by Ben.Salem
Make our automated test pass reporting more robust and pipe out to JSON in \saved\automation\logs\AutomationReport-{CL}-{Timestamp}.json format.
#rb adric.worley, william.ewen
Change 3086515 on 2016/08/11 by Nick.Darnell
Editor - Fixing a crash in the curve table customization. If the row doesn't exist, it would crash, we now protect against that case.
#rb Matt.Kuhlenschmidt
Change 3087216 on 2016/08/12 by Jamie.Dale
Fixed an issue where re-scanning a package file may leave old assets in the asset registry
We didn't used to clear out anything associated with the old package before scanning the file, which could result in old assets being left if they'd since been removed from the package.
This also exposes a PackageDeleted function to allow people to manually clear anything associated with a package (if doing some custom asset work).
#rb Andrew.Rodham
Change 3087219 on 2016/08/12 by Jamie.Dale
Updated TextRenderComponent to support multiple font pages
It used to use the correct UV data, but wouldn't set the correct texture page when rendering. It now creates MIDs for all of the texture pages used by the font, and will use these MIDs (which override the font page on the material) when rendering the text (batched on sequential index/vertex buffer data with the same texture page).
#rb Matt.Kuhlenschmidt
Change 3087308 on 2016/08/12 by Alex.Delesky
#jira UE-14727 - Support for editing TSet properties in the editor's Details panel has been added.
#rb Matt.Kuhlenschmidt
Change 3089140 on 2016/08/15 by Jamie.Dale
We now abort a directory watch if we lose access to the directory in question
This prevents an infinite loop in the call to MsgWaitForMultipleObjectsEx if a watched directory is deleted.
#jira UE-30172
#rb Andrew.Rodham
Change 3089148 on 2016/08/15 by Alexis.Matte
Allow fbx export of any actor type.
#rb none
#codereview dmitriy.dyomin
Change 3089211 on 2016/08/15 by Jamie.Dale
Unified access to the parent window for external dialogs
A lot of places used to ad-hoc use the MainFrame window, even when they had access to a widget that may be belong to a different window. This could cause issues where an external dialog could appear behind a modal UE4 window (as it would appear above the MainFrame), and be inaccessible.
You can now use IMainFrameModule::GetBestParentWindowHandleForDialogs to get the best window handle to use for an external dialog. This will either be the parent window for the given widget (if known), or failing that, the MainFrame window.
#rb Andrew.Rodham
Change 3089640 on 2016/08/15 by Jamie.Dale
Wrapped UMaterialExpression::MenuCategories in WITH_EDITORONLY_DATA to avoid gathering it for game-only loc
#rb none
Change 3089661 on 2016/08/15 by Nick.Darnell
Editor - There's a new view option "Show C++ Classes" in the content browser. Lets you hide all those C++ folders most folks probably don't care to see.
#rb none
Change 3089667 on 2016/08/15 by Cody.Albert
Updating RoutePointerUpEvent to call OnDrop for touch events when dragging
#jira UE-34709
#rb nick.darnell
Change 3089694 on 2016/08/15 by Jamie.Dale
Applied a fix to the ExcludeClasses setting in the loc gather
#rb none
Change 3089889 on 2016/08/15 by Nick.Darnell
Automation - Continued work on the screenshot portion of the automation system. Going to start using the adapter information in the screenshots taken, otherwise we can't accurately test a plethora of devices sharing the same OS, with different capabilities.
#rb none
Change 3090256 on 2016/08/16 by Nick.Darnell
Automation - working on screenshots.
#rb none
Change 3090322 on 2016/08/16 by Nick.Darnell
Automation - Adding modified screenshot function.
#rb none
Change 3090335 on 2016/08/16 by Nick.Darnell
Automation - The tests were determined to need to be shared afterall, but at least keeping them as plugins. Moved to Engine plugins.
#rb none
Change 3090881 on 2016/08/16 by Nick.Darnell
Automation - Moving the content over and fixing up some code so that the AutoRimport tests work as expected.
#rb none
Change 3090884 on 2016/08/16 by Nick.Darnell
Plugins - There's now support for generating a Content Only plugin from the new plugin wizard.
#rb none
Change 3090911 on 2016/08/16 by Nick.Darnell
Feature Packs - If there's an error loading a manifest, it's now an error, not a warning.
#rb none
Change 3090913 on 2016/08/16 by Jamie.Dale
Optimization and usability improvements of the MemoryProfiler2 tool
- Optimized the processing of the Callgraph, Histogram, and Short lived allocations views.
- The callgraph view is now using a virtualized tree view mapped to our own internal tree. This allows us to amortize the cost of adding nodes to the TreeView as the user views the nodes in the tree. In my own test, this took callgraph generation from ~45 seconds to ~5 seconds.
- The Histogram view was vastly optimized via the use of a HashSet on the callstack filter, and the batch addition of unsorted callstacks that are sorted once at the end. In my own test, this took histogram generation from ~15 minutes to ~2 seconds.
- The Short lived allocations view was optimized by avoiding redundant sorting, including maintaining a sorted order while inserting items, and instead doing a final sort at the end. The column selection was also optimized by avoiding copying the entire dataset just to resort it. In my own test, this took short lived allocation generation from ~1 minute to ~3 seconds.
- Added a user-configurable list of allocator functions to trim (which now includes FMemory and operator new by default, and produces much cleaner callstacks).
#jira UETOOL-948
#jira UETOOL-949
#rb James.Hopkin
Change 3090962 on 2016/08/16 by Jamie.Dale
Fixed double assignment of filter functions
#rb none
Change 3090989 on 2016/08/16 by Nick.Darnell
Editor - Attempting to fix the build, non-unity issue I suspect.
#rb none
Change 3091754 on 2016/08/17 by Nick.Darnell
FbxAutomationTestBuilder is now a plugin. Users won't see it unless they've enabled the plugin (so primarily internal QA). Reorganized the automation tools and testing menu to be a bit lower in the main menu, and gave them a more test sounding name. Additionally made some modifications to the workspace menu structure to allow generating just a subset of a workplace menu so that I could target where I wanted to insert all of the automation tool menu items, rather than just allowing the general placement of them under developer tools...etc.
#rb none
#codereview Alexis.Matte
Change 3091758 on 2016/08/17 by Nick.Darnell
Slate / Editor - Trying to make the editor less focus greedy. Now when there are notification popups and tabs attempt to grab your attention we now do a few activation ownership checks to ensure that it or a parent window actually owns activation. Not doing this has the nasty side effect of things like notifications and message log errors that popup while playing the game (if the game is in new window PIE), causing the game to be hidden, and focus returned to the editor. Ran into this a lot running the automation tests, the new PIE window that's launched to run tests is immediately hidden as soon as the tests log a warning or error or a notification about high res screenshots happens.
#rb none
#codereview Nick.Atamas,Matt.Kuhlenschmidt
Change 3091829 on 2016/08/17 by Nick.Darnell
Build - Attempting to repair the build.
#rb none
Change 3091920 on 2016/08/17 by Nick.Darnell
Build - Another attempt at fixing the mac build.
#rb none
Change 3093380 on 2016/08/18 by Matt.Kuhlenschmidt
Ignore group actors when checking for references to other actors when deleting. The check for references is designed for gameplay affecting references which groups are not. Having this show up for groups is annoying
#rb none
Change 3094474 on 2016/08/19 by Jamie.Dale
Fixed PS4 error when building with USE_MALLOC_PROFILER, and optimized symbol name resolution for a build with USE_MALLOC_PROFILER enabled
#jira UETOOL-951
#rb James.Hopkin
Change 3094581 on 2016/08/19 by Jamie.Dale
Added missing allocator filter needed by PS4 profiles
#rb none
Change 3094681 on 2016/08/19 by Richard.TalbotWatkin
Fixed issue where painting override vertex colors on a SpeedTree mesh would cause its wind animation to cease. The OverrideVertexColors vertex factory needed to be registered with the SpeedTree renderer.
#jira UE-32762 - Custom VertexPaint on SpeedTrees interferes with wind animation
#rb none
Change 3095163 on 2016/08/19 by Trung.Le
#jira UE-20849: Added tooltips to the inputs of the Material final result node
#rb matt.kuhlenschmidt
Change 3095285 on 2016/08/19 by Trung.Le
#jira UE-20849 In SGraphNodeMaterialResult, renamed ToolTip to ToolTipWidget so we're not hiding class member
#rb none
Change 3095344 on 2016/08/19 by Alexis.Matte
#jira UE-34690 When using the optionnal matrix to change the scene root node, we have to flush the fbx evaluation engine.
Add also a new option to allow the user to automatically convert the fbx scene to unreal unit (centimeter).
#rb none
#codereview matt.kuhlenschmidt
Change 3096162 on 2016/08/22 by Alexis.Matte
#jira UE-34763 Remove offending no-action combo box entry when the json file is readonly. Also clean up other combo box menu.
#rb none
#codereview matt.kuhlenschmidt
Change 3096261 on 2016/08/22 by Alexis.Matte
#jira UE-33121 Make sure re-import all and import all fix all the issue before starting the job. So it get not interrupt during the process.
#rb lina.halper
#codereview lina.halper
Change 3096344 on 2016/08/22 by Jamie.Dale
NSString conversion fix for UTF-32 strings containing characters outside of the BMP
#jira UE-33971
#rb Peter.Sauerbrei, James.Hopkin
Change 3096605 on 2016/08/22 by Alex.Delesky
#jira UE-34787 - Dropdown menus in standalone programs will now correctly display tooltips if they have any.
#rb Matt.Kuhlenschmidt
Change 3096615 on 2016/08/22 by Alex.Delesky
#jira UE-33334 - Scrolling up on the mouse wheel when using the orbit camera should no longer move away from the orbit point when the camera moves too close to the orbit origin.
#rb Matt.Kuhlenschmidt
Change 3096619 on 2016/08/22 by Alex.Delesky
#jira UE-34084 - Structs containing an enum with a value that contains a whitespace character will now serialize correctly when copied from the Details Panel.
#rb Matt.Kuhlenschmidt
Change 3097644 on 2016/08/23 by Matt.Kuhlenschmidt
PR #2729: Fix a typo in the comment (Contributed by adcentury)
#rb none
Change 3097648 on 2016/08/23 by Matt.Kuhlenschmidt
PR #2726: Undef unused macros (Contributed by shrimpy56)
#rb none
Change 3097697 on 2016/08/23 by Matt.Kuhlenschmidt
Guard against crash when details panels rebuild when their customizations have been torn down
https://jira.ol.epicgames.net/browse/UE-35048
#rb none
Change 3097757 on 2016/08/23 by Alex.Delesky
#jira UE-14727 - Support for editing TMap properties in the editor's Details panel has been added. This change also removes the Duplicate option from TSet elements, and disallows entry of duplicates elements into a TSet or duplicate keys into a TMap
#rb Matt.Kuhlenschmidt
Change 3098164 on 2016/08/23 by Alexis.Matte
#jira UE-34686 Fbx importer bImportMeshesInBoneHierarchy is used also by the animation.
#rb none
#codereview matt.kuhlenschmidt
Change 3098502 on 2016/08/23 by Alexis.Matte
#jira UE-30951 Fbx option dialog, we disable the option to bake pivot if transform vertex position is true
#rb none
#codereview matt.kuhlenschmidt
Change 3099986 on 2016/08/24 by Jamie.Dale
Fixing non-editor builds
#rb none
Change 3101138 on 2016/08/25 by Matt.Kuhlenschmidt
Fixed viewport redraw callback not being called when certian property modifications occur in the details panel (reset to default, array size changes, etc)
#rb none
Change 3101280 on 2016/08/25 by Jamie.Dale
Fixed crash when counting memory over internationalization meta-data
- The serialization code only used to handle loading or saving, now it handles loading or not loading.
- The Type of the meta-data wasn't set by all constructors. For safety it has been removed and replaced with a virtual function that the derived types override.
#rb James.Hopkin
Change 3101283 on 2016/08/25 by Jamie.Dale
MProf2 platform and symbol parsing improvements
- Updated ISymbolParser to work with lazy symbol resolution (handled via the UI when looking at full callstacks).
- Added a PS4 symbol parser which handles performing full file/line resolution for symbols.
- Removed all the V3 file format support and legacy platform handling.
- Optimized FStreamInfo.GetNameIndex so it can be used by the lazy symbol fixup.
#rb James.Hopkin
Change 3101586 on 2016/08/25 by Jamie.Dale
Small code cleanup and path normalization
#rb James.Hopkin
Change 3101837 on 2016/08/25 by Alexis.Matte
#jira UE-35101 we now store the sourceanimationname to retrieve the correct animtrack when re-importing animations
#rb none
#codereview matt.kuhlenschmidt
Change 3102537 on 2016/08/26 by Jamie.Dale
Fix for potential crash in FICUCamelCaseBreakIterator
In platforms with UTF-32 strings, the index returned by FICUTextCharacterIterator may not be in the same range as FString, so we need to call InternalIndexToSourceIndex to ensure that it is.
#rb James.Hopkin
Change 3102582 on 2016/08/26 by Matt.Kuhlenschmidt
Log the freetype version when it starts up (for debugging purposes)
#rb none
Change 3102657 on 2016/08/26 by Alexis.Matte
#jira UE-29177 When re-importing a texture we want to notify materials using this texture so they can recompile the shader.
#review-3101585 @uriel.doyon
#rb matt.kuhlenschmidt
Change 3102704 on 2016/08/26 by Jamie.Dale
Added symbol meta-data support to MProf2
You can now define platform specific meta-data using FPlatformStackWalk::GetSymbolMetaData, which is then stored within the generated .mprof file.
PS4 uses this meta-data to say where the original .self file can be found, so that MProf2 can usually automatically load the .self file without having to bother the user.
#rb James.Hopkin
Change 3102878 on 2016/08/26 by Matt.Kuhlenschmidt
Added support for outline fonts
- An outline size (in slate units), optional material and optional fill color can be specified with each font info.
- Outlines do not contribute to measurement directly so the text measuring and shaping methods have been modified to account for outlines
- Fixed a bug where font materials do not work properly if part of the font's rendered glyphs were in a different atlas
#rb jamie.dale
Change 3102879 on 2016/08/26 by Jamie.Dale
Bumped the MProf2 version so we can tell which build of the tool can load v6 mprof files
#rb none
Change 3102960 on 2016/08/26 by Alexis.Matte
build fix
#rb none
Change 3103032 on 2016/08/26 by Jamie.Dale
Fixed SEditableText and SMultiLineEditableText not setting the correct foreground color when painting
#jira UE-34936
#rb Matt.Kuhlenschmidt
Change 3103278 on 2016/08/26 by Jamie.Dale
Fixing Clang warnings
#rb none
Change 3104211 on 2016/08/29 by Ben.Marsh
Add build script for automated tests, and create settings file for Dev-Editor which adds an agent pool for running them.
#rb none
Change 3104290 on 2016/08/29 by Alex.Delesky
Adding additional documentation accessible from the editor for TSet and TMap properties, along with a quick clarification on container properties to let the user know what kind of container they're working with.
#rb Matt.Kuhlenschmidt
Change 3104292 on 2016/08/29 by Alex.Delesky
#jira UE-35039 - Command/Control user keybindings will no longer flip-flop when the editor is opened on Mac.
#rb Matt.Kuhlenschmidt
Change 3104294 on 2016/08/29 by Alex.Delesky
#jira UE-34952 - The user will no longer encounter an ensure when setting the value of Period equal to or less than 0 on the circular throbber widget
#rb Matt.Kuhlenschmidt
Change 3104295 on 2016/08/29 by Matt.Kuhlenschmidt
PR #2682: Remove unused bUseDesktopResolutionForFullscreen (Contributed by stfx)
#rb none
Change 3104296 on 2016/08/29 by Alex.Delesky
#jira UE-35160 - The Auto Distance Error for LOD meshes can now be set to any value larger than zero.
#rb Matt.Kuhlenschmidt
Change 3104348 on 2016/08/29 by Matt.Kuhlenschmidt
Added the ability to clear the preview mesh on a material instance. Previously there was no way to null it out.
#rb none
Change 3104355 on 2016/08/29 by Matt.Kuhlenschmidt
Guard against crash with invalid path to the default physical material. Just create a new one if it doesnt exist and warn about it.
#rb none
#jira UE-31865
Change 3104396 on 2016/08/29 by Ben.Marsh
Fix incrorrect agent names for running automated tests
Change 3104610 on 2016/08/29 by Alex.Delesky
Fix for AutomationTool compile editor from changes introduced today.
#rb None
Change 3104611 on 2016/08/29 by Michael.Dupuis
#jira UETOOL-253
#rb Alexis.Matte
Change 3105826 on 2016/08/30 by Gareth.Martin
Added console variables to discard grass and/or scalable foliage data on load
#jira UE-35086
#rb Benn
Change 3106126 on 2016/08/30 by Matt.Kuhlenschmidt
Eliminated bad code duplication between retainer widgets and element batcher
#rb none
#codereview nick.darnell
Change 3106449 on 2016/08/30 by Michael.Dupuis
#jira UETOOL-229 Added generic command icons used in Edit Menu (including contextual menu)
#rb Alexis.Matte
Change 3106966 on 2016/08/30 by Jamie.Dale
Fixed FApp::IsAuthorizedUser not considering the SessionOwner override
#rb Max.Preussner
Change 3107687 on 2016/08/31 by Michael.Dupuis
Checkout/Make Writable on proper config file
#rb Matt Kuhlenschmidt
Change 3107736 on 2016/08/31 by Matt.Kuhlenschmidt
Fixed mode typos in the lerp instruction
#rb none
Change 3107830 on 2016/08/31 by Matt.Kuhlenschmidt
Logging and guard against UEditorEngine::TeardownPlaySession crash.
#rb none
https://jira.ol.epicgames.net/browse/UE-35325
Change 3107912 on 2016/08/31 by Alex.Delesky
#jira UE-35181 - Normalizing paths when retrieving absolute filenames for source control operations.
#rb Matt.Kuhlenschmidt
Change 3107986 on 2016/08/31 by Matt.Kuhlenschmidt
Removed PropertyTestObject.h out of UnrealEd.h so you dont have to compile the entire editor when changing this one file.
#rb none
Change 3108027 on 2016/08/31 by Chris.Wood
Re-added lost doc comment for analytics event "Engine.AbnormalShutdown".
#rb none - just a comment in a cpp file
#codereview wes.hunt
Change 3108580 on 2016/08/31 by Mike.Fricker
Deleted the "Live Editor" plugins from UE4
- These were undocumented, buggy and never finished, and we have no plans to complete them
- Both the "LiveEditor" and "LiveEditorListenServer" plugins were deleted, along with related icon files
#codereview matt.kuhlenschmidt
#rb matt.kuhlenschmidt
Change 3108604 on 2016/08/31 by Mike.Fricker
Added new "MIDI Device" plugin (disabled by default)
- This is a simple MIDI interface that allows you to receive MIDI events from devices connected to your computer
- Currently only input is supported. In the future we might allow for output, as well.
- In Blueprints, here's how to use it:
- Look for "MIDI Device Manager" in the Blueprint RMB menu
- Call "Find MIDI Devices" to choose your favorite device. Break the "Found MIDI Device" struct to see what's available.
- Then call "Create MIDI Device Controller" for the device you want. Store that in a variable.
- On your MIDI Device Controller, bind your own Event to the "On MIDI Event" event. This will be called every game Tick when there is at least one new MIDI event to receive.
- Process the data passed into the Event to make your project do stuff!
- This plugin makes use of the "PortMidi" third party library (which already existed in UE4 -- it was used by the now-deprecated 'LiveEditor' plugin)
#codereview matt.kuhlenschmidt
#rb none
Change 3108760 on 2016/08/31 by Alexis.Matte
#jira UE-25840 Fbx export collision mesh, we now export collision: box, sphere, capsule and convex mesh. There is an option in the editor preference to enable the export of collisions, default value is false.
#rb none
#codereview matt.kuhlenschmidt
Change 3109006 on 2016/08/31 by Alex.Delesky
#ignore Source Control rename test - initial commit
Change 3109044 on 2016/08/31 by Alex.Delesky
#ignore Testing asset rename from P4 to observe correct behavior.
#rb none
Change 3109048 on 2016/08/31 by Alex.Delesky
#ignore Testing P4 rename to identify correct behavior
#rb none
Change 3110044 on 2016/09/01 by Gareth.Martin
Fixed painting foliage on blocking "query" actors not working
#jira UE-33852
#rb Allan.Bentham
Change 3110133 on 2016/09/01 by Alexis.Matte
Fix crash in function GetForceRecompileTextureIdsHash
#rb none
#codereview jamie.dale
Change 3111848 on 2016/09/02 by Mike.Fricker
MIDI Device plugin: Fixed compilation error on Clang compilers (Mac, Linux)
- Fixed bad enum cast
#rb none
Change 3111995 on 2016/09/02 by Michael.Dupuis
#jira UE-35263
Do not try selecting the actor if the actor is in the blueprint
Properly Refresh the ToopTip & Hyper Link to take into account blueprint recreation process
#rb Alexis Matte
Change 3112280 on 2016/09/02 by Michael.Dupuis
Call MakeWritable if source control fail
#rb Alexis Matte
Change 3112335 on 2016/09/02 by Cody.Albert
Updating cursor hiding logic to not improperly hide cursor when left clicking in ortho mode
#jira UE-35306
#rb none
Change 3112478 on 2016/09/02 by Alexis.Matte
#jira UE-20059 Use a base material to import fbx material.
#rb uriel.doyon
#codereview matt.kuhlenschmidt
#1468 Github pull request number
Change 3113912 on 2016/09/06 by Michael.Dupuis
#jira UE-32288 Fixed Console params display
#rb Alexis Matte
Change 3114026 on 2016/09/06 by Alex.Delesky
#jira UE-35123 - The Details panel in a Texture editor or Simple Asset editor window will no longer disappear when the inspected asset is imported again.
#rb Matt.Kuhlenschmidt
Change 3114032 on 2016/09/06 by Alex.Delesky
PR #2733: Improved the project launcher progress page (Contributed by projectgheist)
#jira UE-34027
#rb Matt.Kuhlenschmidt
Change 3114034 on 2016/09/06 by Alex.Delesky
#jira UE-35265 - Copying a comment node from a Material Function and pasting it inside a Material will no longer render the Material unsaveable
#rb Matt.Kuhlenschmidt
Change 3114071 on 2016/09/06 by Nick.Darnell
[AUTOMATED TEST] Automatic checkin, testing functionality.
Change 3114109 on 2016/09/06 by Nick.Darnell
[AUTOMATED TEST] Automatic checkin, testing functionality.
Change 3114562 on 2016/09/06 by Nick.Darnell
Adding LevelEditor to the FbxAutomationTestBuilder to fix a compiler issue.
#rb none
Change 3114701 on 2016/09/06 by Michael.Dupuis
#jira UE-31988 add const to all usage of TArray<ItemType>* as it was done in SListView
#rb Alexis Matte
Change 3114861 on 2016/09/06 by Matt.Kuhlenschmidt
Prevent non-thread safe slate code from running on the slate loading thread
#rb none
Change 3115698 on 2016/09/07 by Nick.Darnell
Make sure the commands are available - during functional testing that was found to not always be the case.
#rb none
Change 3115719 on 2016/09/07 by Nick.Darnell
Adding an IsRegistered command to commands.
#rb none
Change 3115721 on 2016/09/07 by Nick.Darnell
Adding a new built VirtualReality feature pack, this new one contains the update manifest that will parse correctly.
#rb none
Change 3115722 on 2016/09/07 by Nick.Darnell
IsBindWidgetProperty now returns false if the property passed in is null.
#rb none
Change 3115734 on 2016/09/07 by Alexis.Matte
#jira UE-30166 Support fbx sdk 2017
#rb none
Change 3115737 on 2016/09/07 by Nick.Darnell
Adding an image comparer for screenshots. Removing some content from EngineTest.
#rb none
Change 3115743 on 2016/09/07 by Nick.Darnell
Checkpointing a bunch of progress towards a screenshot comparison workflow that allows us to diff screenshots taken on various platforms and hardware. Disabling many tests that are not passing. Updating a few tests to log better errors, and fixed a few tests with easy bugs in them so they would start passing again. All editor tests currently passing!
#rb none
Change 3115748 on 2016/09/07 by Nick.Darnell
Making the RuntimeTests plugin a Developer module, so that it doesn't get included in shipping builds.
#rb none
Change 3115789 on 2016/09/07 by Jamie.Dale
We now favor Traditional Chinese for Hong Kong and Macau
#rb James.Hopkin
Change 3115799 on 2016/09/07 by Jamie.Dale
Removed validity check on source cultures when remapping, as platforms may use invalid cultures that need to be remapped
#rb James.Hopkin
Change 3115826 on 2016/09/07 by Nick.Darnell
Adding missing files.
#rb none
Change 3115838 on 2016/09/07 by Nick.Darnell
Back out revision 6 from //UE4/Dev-Editor/Engine/Source/Runtime/UMG/Public/Components/WidgetInteractionComponent.h
#rb none
Change 3116007 on 2016/09/07 by Alexis.Matte
build fix
#rb none
Change 3116057 on 2016/09/07 by Jamie.Dale
Fixed widget snapshot messages so they appear in the message debugger
#rb none
Change 3116112 on 2016/09/07 by Nick.Darnell
Removing the FbxAutomationBuilder file that go recreated on a merge from main.
#rb none
Change 3116365 on 2016/09/07 by Michael.Dupuis
#jira UE-20765 Added missing class flag to test (CLASS_CONFIG) and change a bit how the checkout/make writable work.
#codereview Matt.Kuhlenschmidt
#rb Alexis.Matte
Change 3116622 on 2016/09/07 by Alexis.Matte
#jira UE-35608 Use the same naming convention when trying to retrieve uv channel by name.
#rb matt.kuhlenschmidt
Change 3116638 on 2016/09/07 by Jamie.Dale
Ensured that manifests and archives don't try and load data that they can't parse
#rb none
Change 3117397 on 2016/09/08 by Gareth.Martin
Added rotate and blend support to the landscape mirror tool
#jira UE-34829
#rb Jack.Porter
Change 3117459 on 2016/09/08 by Gareth.Martin
Fixed crash saving a hidden landscape level with an offset (cloned from 4.13.1)
#jira UE-35301
#rb Jack.Porter
Change 3117462 on 2016/09/08 by Gareth.Martin
Fixed invisible landscape components and crashes when tessellation is enabled (cloned from 4.13.1)
#jira UE-35494
#rb Benn.Gallagher
Change 3117583 on 2016/09/08 by Nick.Darnell
Continued work on automation support for screenshot comparison, stubbing in a commandlet that can be run after automation tests that would perform the diffing. Need to finish rigging it up so that deltas and results can be dumped out somewhere and consumed by a tool to approve shots.
#rb none
Change 3117595 on 2016/09/08 by Nick.Darnell
Updating the build script for AutomatedTests, going to see if this works!
#rb none
Change 3117808 on 2016/09/08 by Nick.Darnell
Adding header includes for async.
#rb none
Change 3117812 on 2016/09/08 by Matt.Kuhlenschmidt
Partially taken from Pr 2381
Fixed Array Properties to handle duplicates properly and fixed Material Parameter Collection duplicate Guid problem.
#rb none
Change 3117851 on 2016/09/08 by Jamie.Dale
Silenced some redundant P4 errors that could be generated when running a stat update on a file
Some of the options produced errors when working with newly added files. These errors are now downgraded to infos like they are for the main stat command.
#rb Ben.Marsh
#codereview Thomas.Sarkanen
Change 3117853 on 2016/09/08 by Gareth.Martin
Clean up landscape includes and PCH
#rb steve.robb
Change 3117859 on 2016/09/08 by Alex.Delesky
#jira UE-35321 - Minimized windows will no longer act like they are visible when determining what widgets are currently underneath the mouse.
#rb Nick.Darnell
Change 3117997 on 2016/09/08 by Nick.Darnell
Updating the automation tests build script to use Editor-Cmd
#rb none
Change 3118005 on 2016/09/08 by Matt.Kuhlenschmidt
Properly reference graph node on material expressions so they are not GC'd while an expression still uses them
#jira UE-35362
#rb none
Change 3118043 on 2016/09/08 by Alex.Delesky
#jira UE-30649 - Removed unnecessary returns from UWidget API.
PR #2377: fix widget bug. (Contributed by dorgonman)
#rb none
Change 3118045 on 2016/09/08 by Matt.Kuhlenschmidt
Guard against crash saving config during level editor shutdown
#rb none
#jira UE-35605
Change 3118074 on 2016/09/08 by Matt.Kuhlenschmidt
PR #2783: Removed #pragme once from CPP files (Contributed by projectgheist)
#rb none
Change 3118078 on 2016/09/08 by Michael.Dupuis
#jira UE-32065 Removed the -windows that was added as a default option and add it simply if fullscreen is not specified
#rb Alexis.Matte
Change 3118080 on 2016/09/08 by Michael.Dupuis
#jira UE-31131 Do not show a contextual menu if the menu is empty
#rb Alexis.Matte
Change 3118087 on 2016/09/08 by Matt.Kuhlenschmidt
Constify this method
#rb none
Change 3118166 on 2016/09/08 by Nick.Darnell
Trying additional command options for the build machine for automation.
#rb none
Change 3118222 on 2016/09/08 by Matt.Kuhlenschmidt
Fix actor delete during mesh paint not working during undo
#rb none
#jira UE-35684
Change 3118298 on 2016/09/08 by Alexis.Matte
#jira UE-35302 Export all LODs for static mesh when there is no force LOD
#rb uriel.doyon
Change 3118325 on 2016/09/08 by Matt.Kuhlenschmidt
Fixed reset to default not appearing for slate brushes
#rb none
#jira UE-34958
Change 3119321 on 2016/09/09 by Matt.Kuhlenschmidt
Guard against crash with an invalid world trying to be opened from the content browser
#rb none
https://jira.ol.epicgames.net/browse/UE-35712
Change 3119433 on 2016/09/09 by Nick.Darnell
Removing a hack added by Paragon that prevents applications from resizing in real time as the user drags the size of the window around.
#rb Matt.Kuklenschmidt
#jira UE-35789
Change 3119448 on 2016/09/09 by Alex.Delesky
When simulating touch events using the mouse, clicking the mouse will no longer let a drag operation continue. This should also allow the finger that started a drag to continue dragging items until it is released from the surface.
#rb Nick.Darnell
Change 3119522 on 2016/09/09 by Jamie.Dale
Fixed FDetailCategoryImpl::ShouldBeExpanded not honoring bShouldBeInitiallyCollapsed when bRestoreExpansionState was true
#rb Matt.Kuhlenschmidt
Change 3119528 on 2016/09/09 by Jamie.Dale
Some UI re-work to the localization dashboard
This makes a better use of the available space, and will make it easier to make some other planned changes in the future.
#rb James.Hopkin
Change 3119861 on 2016/09/09 by Michael.Dupuis
#jira UE-9284 Added the Play/Stop button on the thumbnail
#rb Alexis.Matte
Change 3120027 on 2016/09/09 by Alexis.Matte
incorporate some fixes from licensee for LOD group re-import workflow
#jira UE-32268
#rb uriel.doyon
#codereview matt.kuhlenschmidt
Change 3120845 on 2016/09/12 by Gareth.Martin
Fixed crash in landscape editor when "Early Z" is enabled (cloned from 4.13.1)
#jira UE-35850
#rb Allan.Bentham
Change 3120980 on 2016/09/12 by Nick.Darnell
Adding a commandlet that is runnable for comparing screenshots. Adding comparing and exporting capability to the screenshot manager.
#rb none
Change 3120992 on 2016/09/12 by Alex.Delesky
#jira UE-35575 - TScriptInterface UProperties now have asset picker support.
#rb Matt.Kuhlenschmidt
Change 3121074 on 2016/09/12 by Michael.Dupuis
#jira UE-30092
Added path length in error message when typing
Added display of current filepath lenght for cooking
#rb Alexis.Matte
Change 3121113 on 2016/09/12 by Nick.Darnell
Adding some placeholder examples to show people how to author tests in EngineTest.
#rb none
Change 3121152 on 2016/09/12 by Gareth.Martin
Added TElementType, TIsContiguousContainer traits
Added GetData(), GetNum() generic functions
#rb Steve.Robb
Change 3121702 on 2016/09/12 by Jamie.Dale
Optimized a loop over a sorted list to instead use a binary search
This speeds up the short-lived allocation view generation.
We also now dump the exception information to the Trace log when in a non-debug build.
#rb James.Hopkin
Change 3121721 on 2016/09/12 by Jamie.Dale
We now set the window mode first when resizing the game viewport to ensure that the work area is correct
Fullscreen windows can affect the available work area size, which can break centering when moving between fullscreen and windowed mode.
#jira UE-32842
#rb Matt.Kuhlenschmidt
Change 3122578 on 2016/09/13 by Jamie.Dale
Small code clean up
Removed a use of the placement new style array addition.
#rb none
Change 3122634 on 2016/09/13 by Jamie.Dale
We now immediately update DefaultConfigCheckOutNeeded when checking out/making writable the config file, rather than wait for the text tick
#jira UE-34865
#rb James.Hopkin
Change 3122656 on 2016/09/13 by Jamie.Dale
Fixed array combo button not focusing its contents, which prevented the menu closing correctly
#jira UE-33667
#rb none
Change 3122661 on 2016/09/13 by Nick.Darnell
Checkpointing additional work on the screenshot compare dialog, moving some Directory path picker widget into a more common area. Moving some "Find the best top level window handle for this widget for dialogs' code out of the main frame module and into Slate Application where it probably belongs.
#rb none
Change 3122678 on 2016/09/13 by Jamie.Dale
Fixing CIS error on Clang
CoreUObject needs to be included before USTRUCT can be used.
#rb none
Change 3122686 on 2016/09/13 by Jamie.Dale
Fixing CIS error on Clang
CoreUObject needs to be included before UCLASS can be used.
#rb none
Change 3122728 on 2016/09/13 by Nick.Darnell
UMG - Exposing a trace channel for the WIC, defaults to Visibility. Improving how the WIC handles the cursor moving off the widget, it now maintains the last hit location rather than 0,0 which would cause things like dragged Sliders to reset to the left. Ideally - the WIC would know the underlying widget has capture and continue to fake collision against an imaginary plane to simulate a continuous surface.
#jira UE-35167
#rb none
Change 3122775 on 2016/09/13 by Nick.Darnell
Automation - Fixing an error with the ScreenshotTools plugin, needed to add an the include for Engine.h to the PCH.
#rb none
Change 3122779 on 2016/09/13 by Nick.Darnell
Widgetnimation - Exposing more of the class to C++.
#rb none
Change 3122793 on 2016/09/13 by Nick.Darnell
Fixing a crash in UWidgetComponent::UpdateRenderTarget updating a null material instance.
#jira UE-35796
#rb none
Change 3122834 on 2016/09/13 by Matt.Kuhlenschmidt
Fixed crash undoing moves after bsp creation
https://jira.ol.epicgames.net/browse/UE-35880
#rb none
Change 3122835 on 2016/09/13 by Nick.Darnell
Reverting changes to WIdgetAnimation
#rb none
Change 3122897 on 2016/09/13 by Matt.Kuhlenschmidt
Fixed non-editor compile error
#rb none
Change 3122988 on 2016/09/13 by Alexis.Matte
Material workflow refactor
#jira UETOOL-774
#rb matt.kuhlenschmidt
Change 3123006 on 2016/09/13 by Jamie.Dale
Fixed dynamic collections not returning anything
#jira UE-35869
#rb James.Hopkin
Change 3123145 on 2016/09/13 by Alexis.Matte
Fix fbx automation test. The test found a regression cause by CL: 3120027. In the case where we dont have a LODGroup we dont want to add LODs before the build.
#jira UE-32268
#rb none
#codereview matt.kuhlenschmidt
Change 3123148 on 2016/09/13 by Matt.Kuhlenschmidt
Fix fortnite compile error
#rb alexis.matte
Change 3123208 on 2016/09/13 by Jamie.Dale
The 'find culprit' dialog now honors the user choice
#rb RichTW
Change 3123545 on 2016/09/13 by Nick.Darnell
Slate - Adjusting the window dialog host finding code to do a better job of searching for slate windows and excluding popups and non-regular windows.
#rb none
Change 3124494 on 2016/09/14 by Jamie.Dale
Added ~ to the list of invalid characters for object/package names
#jira UE-12908
#rb Matt.Kuhlenschmidt
Change 3124513 on 2016/09/14 by Gareth.Martin
Implemented filter to allow painting foliage on other foliage
- Altered foliage filters so it will no longer paint on object types which don't have a filter, e.g. skeletal meshes
#rb Allan.Bentham
#2472
Change 3124523 on 2016/09/14 by Jamie.Dale
PR #2724: Fix ScrollBox right mouse/touch grab scrolling functionality (Contributed by aarmbruster)
#jira UE-34811
#jira UE-32082
#rb none
Change 3124607 on 2016/09/14 by Nick.Darnell
UMG - Adding BoundsScale support to the WidgetComponent's CalcBounds function.
#jira UE-35667
#rb none
Change 3124785 on 2016/09/14 by Gareth.Martin
Made some foliage functions editor-only to fix non-editor build
#rb none
Change 3124795 on 2016/09/14 by Gareth.Martin
Saved/loaded the new foliage filter
#rb Allan.Bentham
#2472
Change 3124915 on 2016/09/14 by Michael.Dupuis
#jira UE-19511
Add support for Add to source control on DefaultEditorPerProjectUserSettings file
Remove CheckoutNotice when not editing a DefaultXXXX.ini file
Edit proper config file either we're modifying settings from a Default file or Local user file
#codereview Matt.Kuhlenschmidt Max.Preussner
#rb Alexis.Matte
Change 3125266 on 2016/09/14 by Jamie.Dale
Fixed ULocalizationTarget::DeleteFiles not deleting cultures, and using SCC wrong
#rb none
Change 3125385 on 2016/09/14 by Matt.Kuhlenschmidt
Fix crash when using SaveAs to save over top of an existing level
#rb none
https://jira.ol.epicgames.net/browse/UE-35919
https://jira.ol.epicgames.net/browse/UE-35921
Change 3125487 on 2016/09/14 by Alexis.Matte
Fix cook content, regression induce by the material workflow refactor
#rb matt.kuhlenschmidt
Change 3126217 on 2016/09/15 by Gareth.Martin
Unset bHasPerInstanceHitProxies on landscape grass components, as they don't have individually editable instances
#rb Allan.Bentham
Change 3126311 on 2016/09/15 by Jamie.Dale
Placement mode fixes
- The display name is now cached correctly on construction, and the FPlaceableItem instance used with SPlacementAssetEntry is now const.
- Ensured that the ID used by FPlaceableItem could never overflow.
- Fixed some types being missing from the "All Classes" list.
- Fixed the escape key not cancelling the search.
#jira UE-35972
#rb James.Hopkin
Change 3126325 on 2016/09/15 by Jamie.Dale
Made sure that UWorld::GetAssetRegistryTags called its Super function so that properties tagged as AssetRegistrySearchable will be added.
#rb Andrew.Rodham
Change 3126403 on 2016/09/15 by Gareth.Martin
Added Find and Contains functions to TBitArray
#rb Steve.Robb
Change 3126405 on 2016/09/15 by Gareth.Martin
Allowed instances of Hierarchical Instanced Mesh Components to be moved around with the transform widget in the blueprint editor
- Just like regular instanced mesh components!
Also fixed not being able to move instances of an instanced mesh component when it is the root component
Also also fixed Hierarchical Instanced Mesh Components not flushing their async tree build on saving (this was causing log spam from PostLoad when dragging instances around as the blueprint would constantly reinstance the component before the async tree build had finished)
#jira UE-29357
#rb Allan.Bentham
Change 3126444 on 2016/09/15 by Jamie.Dale
Fixed the loc dashboard configs not working with SCC
This isn't a great solution, but the whole way the loc dashboard manages its config data is in need of an overhaul.
#rb none
Change 3126446 on 2016/09/15 by Jamie.Dale
Fixed loc dashboard game and engine targets sharing the same expansion settting
#rb none
Change 3126555 on 2016/09/15 by Chris.Wood
Removed WER from Windows crash handling. Crashes saved to log folder and passed to CRC with explicit path.
[UE-34470] - Investigate WER settings and if they can conflict with CRC on Windows
#rb Steve.Robb
Change 3126586 on 2016/09/15 by Gareth.Martin
Fixed missing landscape components when using a LODBias (cloned from 4.13.1)
#jira UE-35873
#rb Jack.Porter
Change 3126610 on 2016/09/15 by Jamie.Dale
Stopped PS4 from always staging all ICU data files
#rb Marcus.Wassmer
Change 3126779 on 2016/09/15 by Michael.Dupuis
#jira UE-32914 Improve the help text to provide usage examples and params
#rb Alexis.Matte
Change 3126849 on 2016/09/15 by Matt.Kuhlenschmidt
Fix font material and outline font material not being animatable in sequencer
#rb frank.fella
Change 3126858 on 2016/09/15 by Matt.Kuhlenschmidt
File not saved
#rb none
Change 3127001 on 2016/09/15 by Matt.Kuhlenschmidt
Fixed reset to default state still not appearing in all cases after changing a property.
#rb none
Change 3127038 on 2016/09/15 by Nick.Darnell
UMG - Improving focus setting for users on widgets. If we're unable to set the focus immediately, possibly because the user is setting focus in the Construct callback before the widget is in the tree, we now update the SlateOperations FReply on LocalPlayer to set focus next frame when it's more likely the widget will become focusable.
#rb none
Change 3127061 on 2016/09/15 by Nick.Darnell
Slate - We now have a reentrancy guard in TPanelChildren to avoid the broad cases where users might attempt to remove children while all children are being removed. Which is an easy case to engineer if you've got widgets spawning children managed by another widget, that all go away at the same time, thus causing the parent to attempt to cleanup children. The end result is a delete while deleting. So now TPanelChildren prevents adds/removes while emptying the list of children.
#jira UE-35726
#rb Matt.Kuchlenschmidt
Change 3127205 on 2016/09/15 by Alex.Delesky
#jira UE-18013 - Users can now add Textures, Materials, or Sprites to a Widget Blueprint directly from the content browser. This also fixes a few issues with adding Widget Blueprints to another Widget BP from the content browser, such as adding a widget to itself or creating a circular dependency.
#rb Nick.Darnell
Change 3127971 on 2016/09/16 by Matt.Kuhlenschmidt
Fix crash in scene outliner if actors become invalid
#rb none
https://jira.ol.epicgames.net/browse/UE-35932
Change 3128011 on 2016/09/16 by Matt.Kuhlenschmidt
Added guards for crashes accessing slate resources for deleted uobjects
#rb nick.darnell
Change 3128067 on 2016/09/16 by Michael.Dupuis
#jira UE-34158 Add an option to auto expand advanced details
#rb Alexis.Matte
Change 3128073 on 2016/09/16 by Michael.Dupuis
#jira UE-1145
Set Save As to Ctrl + Alt + S
Set Save All to Ctrl + Shift + S
Set Save Current to Ctrl + S
#rb Alexis.Matte
Change 3128117 on 2016/09/16 by Jamie.Dale
Updated the pin-type filter combo to filter on both the localized and source type descriptions
#jira UE-36081
#rb none
Change 3128177 on 2016/09/16 by Alexis.Matte
#jira UE-35946 Remove unnecessary GetReadValue call with bad parameter. The read value call is cache so subsequent call was returning the bad cache value.
#rb michael.dupuis
#codereview matt.kuhlenschmidt
Change 3128387 on 2016/09/16 by Gareth.Martin
Fixed location and rotation of arrow widget in the landscape mirror tool when using one of the new "Rotate" modes
#jira UE-36093
#rb none
Change 3128445 on 2016/09/16 by Matt.Kuhlenschmidt
Guard against scene outliner crash. Print out tree when items appear twice.
https://jira.ol.epicgames.net/browse/UE-35935
#rb none
Change 3128454 on 2016/09/16 by Matt.Kuhlenschmidt
Remove category for WindowTitleBarArea. It is very custom for internal use and should not be a top level widget
#rb none
Change 3128482 on 2016/09/16 by Michael.Dupuis
Added new key binding for generic Save, Save As
Added new key binding for Save All for the content browser
#rb Alexis.Matte (approved by MattK)
Change 3128560 on 2016/09/16 by Matt.Kuhlenschmidt
Fix build warning
#codereview nick.darnell
#rb none
Change 3128642 on 2016/09/16 by Alexis.Matte
#jira UE-36047 We now convert the light color correctly when importing and exporting fbx files. UE4 is sRGB and FBX is linear
#rb none
#codereview matt.kuhlenschmidt
Change 3128733 on 2016/09/16 by Nick.Darnell
UMG - Fixing a bad merge, some code was removed causing all BindWidget statements to fail to compile correctly.
#jira UE-36105
#rb none
Change 3128768 on 2016/09/16 by Matt.Kuhlenschmidt
Fix selection outline showing around edges of all internal mesh sections of a component instead of around the entire actor
#rb none
Change 3128779 on 2016/09/16 by Matt.Kuhlenschmidt
Fix offset characters on some small fonts
#rb none
Change 3130057 on 2016/09/19 by Jamie.Dale
Fixing volatility and invalidation issues for text widgets
#jira UE-33988
#rb Nick.Darnell
Change 3130064 on 2016/09/19 by Jamie.Dale
Changed mprof meta-data to allow unicode strings and updated ReadString to deal with them correctly
#rb James.Hopkin
Change 3130233 on 2016/09/19 by Michael.Dupuis
#jira UE-32914 Added missing args that the UI supported
#rb Alexis.Matte
Change 3130265 on 2016/09/19 by Nick.Darnell
Automation - Cleaning up some API items.
#rb none
Change 3130378 on 2016/09/19 by Matt.Kuhlenschmidt
Fix reentrancy saving assets while a prompt for checkout dialog is open
#rb none
Change 3130398 on 2016/09/19 by Jamie.Dale
Fixing UHT error when building
#rb none
Change 3132101 on 2016/09/20 by Nick.Darnell
UMG - Adding a toolbar option in the designer for the 'G' command, similar to 'Game View' in the level editor, it disables all the dashed lines / future editor visuals.
#rb none
Change 3132110 on 2016/09/20 by Nick.Darnell
PR #2792: ShowFlags for WidgetComponents (Contributed by projectgheist)
#jira UE-13770
#rb Nick.Darnell
Change 3132111 on 2016/09/20 by Nick.Darnell
UMG - The retainer now embeds a virtual window into the focus path so that paths are resolved correctly.
#rb none
Change 3132138 on 2016/09/20 by Michael.Dupuis
#jira UE-30945 Added missing PostEditComponentMove after drag is finished
#rb Alexis.Matte
Change 3132147 on 2016/09/20 by Michael.Dupuis
#jira UE-30866 Fixed the filter to work properly
#rb Alexis.Matte
Change 3132190 on 2016/09/20 by Matt.Kuhlenschmidt
Fix static analysis warnings in this file
#rb none
Change 3132231 on 2016/09/20 by Nick.Darnell
Slate - Updating the material blend states to match what is expected of Slate rendering, which differs a lot from the scene renderer with the way it treats alpha. This fixes translucent rendering with the retainer widget, users will need to set their materials to Alpha Composite though for it to behave as expected.
#jira UE-33285
#rb none
Change 3132255 on 2016/09/20 by Alex.Delesky
#jira UE-36048 - TMap and TSet properties are now disallowed from adding more children through the Details panel when they contain the dfault value for a key or element. Reset to Default is also no longer allowed on a Map or Set child when it will result in a second default value existing within the container.
#rb Matt.Kuhlenschmidt
Change 3132587 on 2016/09/20 by Mike.Fricker
MIDI Plugin: Fixed a CIS error in shipping configuration (introduced in CL 3108604)
#rb none
#lockdown matt.kuhlenschmidt
Change 3132623 on 2016/09/20 by Matt.Kuhlenschmidt
Fix crash opening the cooker settings
https://jira.it.epicgames.net/browse/UE-36197
#rb none
#lockdown nick.darnell
Change 3133144 on 2016/09/20 by Nick.Darnell
Build configuration for automation tests.
#rb none
#lockdown matt.kuhlenschmidt
Change 3133206 on 2016/09/20 by Matt.Kuhlenschmidt
Fix default material on odin text
#rb none
#lockdown nick.darnell
Change 3133913 on 2016/09/21 by Nick.Darnell
Back out revision 17 from //UE4/Dev-Editor/Engine/Source/Runtime/UMG/Private/Slate/SRetainerWidget.cpp
#rb none
#jira UE-36231
#lockdown matt.kuhlenschmidt
[CL 3133983 by Matt Kuhlenschmidt in Main branch]
2016-09-21 10:07:18 -04:00
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2019-12-13 11:07:03 -05:00
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void CallPostEditChange(FProperty* PropertyChanged=nullptr);
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Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 3483207)
#lockdown Nick.Penwarden
#rb na
Change 3483207 on 2017/06/09 by Laurent.Delayen
Batch Animation Compression fixes.
- Fixed incorrect 'MemorySavingsFromPrevious' resulting in picking suboptimal compressors.
- Fixed uncompressed size calculation not taking into account scale component.
- Fixed animations with 'bDoNotOverrideCompression' causing crashes because they were not recompressed.
- Animation with 'bDoNotOverrideCompression' that use the automatic compressions are not skipped by the automatic batch compression.
- Added 'CompressCommandletVersion' to DDC key, so we can force recompression on all animations easily.
Repopulated DDC with all animations.
#!codereview martin.wilson
#!rb lina.halper
#!tests loaded editor, ran a quick game.
Change 3483107 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Non-shipping changes -
Added GPU health check if we are waiting for > 2 secs on the rendering thread
Changed param for GPU health checking from aftermath to gpucrashdebugging
#!tests compiled
#!rb arne
#!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... via CL 3483101 via CL 3483103
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3483106 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Non-shipping changes -
Added GPU health check if we are waiting for > 2 secs on the rendering thread
Changed param for GPU health checking from aftermath to gpucrashdebugging
#!tests compiled
#!rb arne
#!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... via CL 3483101 via CL 3483103
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3483105 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Non-shipping changes -
Added GPU health check if we are waiting for > 2 secs on the rendering thread
Changed param for GPU health checking from aftermath to gpucrashdebugging
#!tests compiled
#!rb arne
#!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... via CL 3483101 via CL 3483103
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3483104 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Non-shipping changes -
Added GPU health check if we are waiting for > 2 secs on the rendering thread
Changed param for GPU health checking from aftermath to gpucrashdebugging
#!tests compiled
#!rb arne
#!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... via CL 3483101 via CL 3483103
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3483103 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Non-shipping changes -
Added GPU health check if we are waiting for > 2 secs on the rendering thread
Changed param for GPU health checking from aftermath to gpucrashdebugging
#!tests compiled
#!rb arne
#!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... via CL 3483101
#!ROBOMERGE-BOT: ORION (Release-40.5 -> Main)
Change 3483101 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Non-shipping changes -
Added GPU health check if we are waiting for > 2 secs on the rendering thread
Changed param for GPU health checking from aftermath to gpucrashdebugging
#!tests compiled
#!rb arne
#!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/...
#!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5)
Change 3483100 on 2017/06/09 by Andrew.Grant
Non-shipping changes -
Added GPU health check if we are waiting for > 2 secs on the rendering thread
Changed param for GPU health checking from aftermath to gpucrashdebugging
#!tests compiled
#!rb arne
Change 3482985 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Fixed up the allocated small pool memory stat.
#!rb Andrew.Grant
#!test Paragon startup
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 via CL 3482449
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3482984 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Fixed up the allocated small pool memory stat.
#!rb Andrew.Grant
#!test Paragon startup
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 via CL 3482449
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3482983 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Fixed up the allocated small pool memory stat.
#!rb Andrew.Grant
#!test Paragon startup
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 via CL 3482449
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3482982 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Fixed up the allocated small pool memory stat.
#!rb Andrew.Grant
#!test Paragon startup
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 via CL 3482449
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3482981 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Fixed up the allocated small pool memory stat.
#!rb Andrew.Grant
#!test Paragon startup
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 via CL 3482449
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3482612 on 2017/06/09 by Frank.Fella
Niagara - Fix various wiring issues.
+ Reverting dynamic inputs no longer leaves the graph disconnected.
+ Reverting dynamic inputs no longer leaves the controls in the stack.
+ Adding multiple dynamic inputs to the same module now wires them correctly.
+ Adding dynamic inputs when there is already an override read now wires correctly.
+ Moving modules with dynamic inputs up and down and removing them now works correctly.
#!tests Everything above.
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3482449 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Fixed up the allocated small pool memory stat.
#!rb Andrew.Grant
#!test Paragon startup
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448
#!ROBOMERGE-BOT: ORION (Release-40.5 -> Main)
Change 3482448 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Fixed up the allocated small pool memory stat.
#!rb Andrew.Grant
#!test Paragon startup
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/...
#!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5)
Change 3482444 on 2017/06/09 by Daniel.Lamb
Fixed up the allocated small pool memory stat.
#!rb Andrew.Grant
#!test Paragon startup
#!lockdown Andrew.Grant
Change 3482261 on 2017/06/09 by Shaun.Kime
Made Get/Set nodes available at all times.
Tweaked the right-click menu on parameter map base to allow for particle namespaced custom variables and also limiting based on script context.
#!rb none
#!tests n/a
Change 3482147 on 2017/06/09 by Shaun.Kime
Fixing crash when updating the vertex data and the vertex attributes are no longer part of the data set.
#!rb none
#!tests opened existing files
Change 3482076 on 2017/06/09 by Wyeth.Johnson
Resave to prevent the constant recompiling of DefaultParticle
Change 3481302 on 2017/06/08 by Shaun.Kime
Adding a FunctionCall derived node type that allows you to set any namespaced pin by name and type.
#!rb none
#!tests created emitter with values in spawn and update
#!codereview frank.fella
Change 3480830 on 2017/06/08 by Laurent.Delayen
First batch of recompressed animations.
#!codereview jay.hosfelt, dwayne.martin
#!lockdown Andrew.Bains
Change 3480524 on 2017/06/08 by Laurent.Delayen
Fixed CompressAnimations Commandlet to work with new DDC refactor.
#!codereview martin.wilson
#!rb lina.halper
#!tests Paragon full animation recompression.
Change 3480278 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Additional logging for OR-38938
#!rb Ryan.Gerleve
#!tests compiled
#!ROBOMERGE-SOURCE: CL 3479906 in //Orion/Release-40.4/... via CL 3479909 via CL 3479910
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3480277 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Additional logging for OR-38938
#!rb Ryan.Gerleve
#!tests compiled
#!ROBOMERGE-SOURCE: CL 3479906 in //Orion/Release-40.4/... via CL 3479909 via CL 3479910
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3480276 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Additional logging for OR-38938
#!rb Ryan.Gerleve
#!tests compiled
#!ROBOMERGE-SOURCE: CL 3479906 in //Orion/Release-40.4/... via CL 3479909 via CL 3479910
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3480273 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Additional logging for OR-38938
#!rb Ryan.Gerleve
#!tests compiled
#!ROBOMERGE-SOURCE: CL 3479906 in //Orion/Release-40.4/... via CL 3479909 via CL 3479910
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3480270 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Additional logging for OR-38938
#!rb Ryan.Gerleve
#!tests compiled
#!ROBOMERGE-SOURCE: CL 3479906 in //Orion/Release-40.4/... via CL 3479909 via CL 3479910
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3480090 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locked 40.3 builds to 3472726
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3479202 in //Orion/Release-40.3/... via CL 3479203 via CL 3479204 via CL 3479205
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3480089 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locked 40.3 builds to 3472726
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3479202 in //Orion/Release-40.3/... via CL 3479203 via CL 3479204 via CL 3479205
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3480088 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locked 40.3 builds to 3472726
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3479202 in //Orion/Release-40.3/... via CL 3479203 via CL 3479204 via CL 3479205
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3480087 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locked 40.3 builds to 3472726
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3479202 in //Orion/Release-40.3/... via CL 3479203 via CL 3479204 via CL 3479205
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3480086 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locked 40.3 builds to 3472726
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3479202 in //Orion/Release-40.3/... via CL 3479203 via CL 3479204 via CL 3479205
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3480085 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Added stats to MallocBinned2.
#!rb Andrew.Grant
#!test Paragon PS4
[CODEREVIEW] Gil.Gribb
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3479159 in //Orion/Release-40.4/... via CL 3479160 via CL 3479161
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3480084 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Added stats to MallocBinned2.
#!rb Andrew.Grant
#!test Paragon PS4
[CODEREVIEW] Gil.Gribb
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3479159 in //Orion/Release-40.4/... via CL 3479160 via CL 3479161
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3480083 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Added stats to MallocBinned2.
#!rb Andrew.Grant
#!test Paragon PS4
[CODEREVIEW] Gil.Gribb
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3479159 in //Orion/Release-40.4/... via CL 3479160 via CL 3479161
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3480082 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Added stats to MallocBinned2.
#!rb Andrew.Grant
#!test Paragon PS4
[CODEREVIEW] Gil.Gribb
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3479159 in //Orion/Release-40.4/... via CL 3479160 via CL 3479161
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3480081 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Added stats to MallocBinned2.
#!rb Andrew.Grant
#!test Paragon PS4
[CODEREVIEW] Gil.Gribb
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3479159 in //Orion/Release-40.4/... via CL 3479160 via CL 3479161
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3480073 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: jeff.williams
Removing implicit requirements to display Badges
Badge requirements are not considered while culling nodes from the build graph. This allowed implicit dependencies resolved before culling to invalidate badges afterwards. Only explicitly declared dependencies are now used to validate badges.
#!rb none
#!tests compile, validated export output
#!ROBOMERGE-SOURCE: CL 3479012 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3480072 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: jeff.williams
Removing implicit requirements to display Badges
Badge requirements are not considered while culling nodes from the build graph. This allowed implicit dependencies resolved before culling to invalidate badges afterwards. Only explicitly declared dependencies are now used to validate badges.
#!rb none
#!tests compile, validated export output
#!ROBOMERGE-SOURCE: CL 3479012 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3480071 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: jeff.williams
Removing implicit requirements to display Badges
Badge requirements are not considered while culling nodes from the build graph. This allowed implicit dependencies resolved before culling to invalidate badges afterwards. Only explicitly declared dependencies are now used to validate badges.
#!rb none
#!tests compile, validated export output
#!ROBOMERGE-SOURCE: CL 3479012 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3480070 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: jeff.williams
Removing implicit requirements to display Badges
Badge requirements are not considered while culling nodes from the build graph. This allowed implicit dependencies resolved before culling to invalidate badges afterwards. Only explicitly declared dependencies are now used to validate badges.
#!rb none
#!tests compile, validated export output
#!ROBOMERGE-SOURCE: CL 3479012 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3480069 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: jeff.williams
Removing implicit requirements to display Badges
Badge requirements are not considered while culling nodes from the build graph. This allowed implicit dependencies resolved before culling to invalidate badges afterwards. Only explicitly declared dependencies are now used to validate badges.
#!rb none
#!tests compile, validated export output
#!ROBOMERGE-SOURCE: CL 3479012 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3479910 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Additional logging for OR-38938
#!rb Ryan.Gerleve
#!tests compiled
#!ROBOMERGE-SOURCE: CL 3479906 in //Orion/Release-40.4/... via CL 3479909
#!ROBOMERGE-BOT: ORION (Release-40.5 -> Main)
Change 3479909 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Additional logging for OR-38938
#!rb Ryan.Gerleve
#!tests compiled
#!ROBOMERGE-SOURCE: CL 3479906 in //Orion/Release-40.4/...
#!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5)
Change 3479906 on 2017/06/08 by Andrew.Grant
Additional logging for OR-38938
#!rb Ryan.Gerleve
#!tests compiled
Change 3479800 on 2017/06/08 by Dan.Hertzka
EditCondition UProperty metadata works on UStruct properties as well (including data table row structs)
- Submitting on behalf of Jamie Dale (thanks Jamie!)
#!rb Jamie.Dale
#!tests EditCondition works for both UClass and UStruct properties
Change 3479765 on 2017/06/08 by Simon.Tovey
Allow overriding of collections per component from BP and a functional test map for it.
#!rb none
#!tests test map works
#!codereview Olaf.Piesche, Frank.Fella, Shaun.Kime
Change 3479205 on 2017/06/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locked 40.3 builds to 3472726
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3479202 in //Orion/Release-40.3/... via CL 3479203 via CL 3479204
#!ROBOMERGE-BOT: ORION (Release-40.5 -> Main)
Change 3479204 on 2017/06/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locked 40.3 builds to 3472726
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3479202 in //Orion/Release-40.3/... via CL 3479203
#!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5)
Change 3479203 on 2017/06/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locked 40.3 builds to 3472726
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3479202 in //Orion/Release-40.3/...
#!ROBOMERGE-BOT: ORION (Release-40.3 -> Release-40.4)
Change 3479202 on 2017/06/07 by Andrew.Grant
Locked 40.3 builds to 3472726
#!ROBOMERGE: !40.4
#!tests #!rb none
Change 3479161 on 2017/06/07 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Added stats to MallocBinned2.
#!rb Andrew.Grant
#!test Paragon PS4
[CODEREVIEW] Gil.Gribb
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3479159 in //Orion/Release-40.4/... via CL 3479160
#!ROBOMERGE-BOT: ORION (Release-40.5 -> Main)
Change 3479160 on 2017/06/07 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Added stats to MallocBinned2.
#!rb Andrew.Grant
#!test Paragon PS4
[CODEREVIEW] Gil.Gribb
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3479159 in //Orion/Release-40.4/...
#!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5)
Change 3479159 on 2017/06/07 by Daniel.Lamb
Added stats to MallocBinned2.
#!rb Andrew.Grant
#!test Paragon PS4
#!codereview Gil.Gribb
#!lockdown Andrew.Grant
Change 3479012 on 2017/06/07 by Jeff.Williams
Removing implicit requirements to display Badges
Badge requirements are not considered while culling nodes from the build graph. This allowed implicit dependencies resolved before culling to invalidate badges afterwards. Only explicitly declared dependencies are now used to validate badges.
#!rb none
#!tests compile, validated export output
Change 3478991 on 2017/06/07 by Shaun.Kime
Added auto-compile to emitters. It is an emitter-wide value, toggled by the dropdown next to the compile button.
#!rb none
#!tests made multiple edits to an emitter
Change 3478976 on 2017/06/07 by Max.Chen
Sequencer: Fix burnin when there are warmup frames. The current time used for the burnin is offset from the playback range's start time. When using warmup frames, the start time will include the warmup time so it needs to be factored out when setting the actual current time for the frame.
#!jira UE-45737
#!rb none
#!codereview andrew.rodham
#!tests none
Change 3478426 on 2017/06/07 by David.Ratti
Expose some ability system stuff to blueprints:
-Query for AGE Handle based on GE Query
-Methods for accessing AGE start/end/duration values
Test asset for bill for example
#!rb none
#!tests pie
#!review-3478427 Jon.Lietz, @John.Nielson
Change 3478424 on 2017/06/07 by Laurent.Delayen
Prevent creating invalid 'VBCompactPoseData', resulting in crashes in Animation Modifiers.
(Fix for licensee crash).
#!rb lina.halper
#!codereview martin.wilson
#!tests Ice sync marker automator from Athomas.
Change 3478151 on 2017/06/07 by David.Ratti
spot edigrate GameplayTagQuery customization fix for crash when editing query on bp defaults.
#!rb none
#!tests compile
Change 3477983 on 2017/06/07 by robomerge
#!ROBOMERGE-AUTHOR: alexis.matte
[NULL MERGE]
Fix morph target import
#!jira OR-38471
#!rb none
#!tests none
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3477453 in //Orion/Release-40.4/... via CL 3477925 via CL 3477941
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3477982 on 2017/06/07 by robomerge
#!ROBOMERGE-AUTHOR: alexis.matte
[NULL MERGE]
Fix morph target import
#!jira OR-38471
#!rb none
#!tests none
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3477453 in //Orion/Release-40.4/... via CL 3477925 via CL 3477941
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3477981 on 2017/06/07 by robomerge
#!ROBOMERGE-AUTHOR: alexis.matte
[NULL MERGE]
Fix morph target import
#!jira OR-38471
#!rb none
#!tests none
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3477453 in //Orion/Release-40.4/... via CL 3477925 via CL 3477941
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3477980 on 2017/06/07 by robomerge
#!ROBOMERGE-AUTHOR: alexis.matte
[NULL MERGE]
Fix morph target import
#!jira OR-38471
#!rb none
#!tests none
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3477453 in //Orion/Release-40.4/... via CL 3477925 via CL 3477941
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3477979 on 2017/06/07 by robomerge
#!ROBOMERGE-AUTHOR: alexis.matte
[NULL MERGE]
Fix morph target import
#!jira OR-38471
#!rb none
#!tests none
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3477453 in //Orion/Release-40.4/... via CL 3477925 via CL 3477941
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3477941 on 2017/06/07 by robomerge
#!ROBOMERGE-AUTHOR: alexis.matte
[NULL MERGE]
Fix morph target import
#!jira OR-38471
#!rb none
#!tests none
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3477453 in //Orion/Release-40.4/... via CL 3477925
#!ROBOMERGE-BOT: ORION (Release-40.5 -> Main)
Change 3477925 on 2017/06/07 by robomerge
#!ROBOMERGE-AUTHOR: alexis.matte
Fix morph target import
#!jira OR-38471
#!rb none
#!tests none
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3477453 in //Orion/Release-40.4/...
#!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5)
#!ROBOMERGE[ORION]: !Main
Change 3477774 on 2017/06/07 by Alexis.Matte
implement a dev-editor cl 3470188
Fix the material isolate for cloth or hair
#!jira UE-38985
#!rb none
#!tests none
Change 3477722 on 2017/06/07 by Don.Eubanks
Re-enabling D-Pad navigation support in card shop.
Exposed OnNavigation to UserWidget in the form of NativeOnNavigation, leveraged this new feature to have the classes I care about (HandEntry / CardShopEquipSlot)
Split out BaseButton_Group's "SelectNextButton" process into "GetButton" and "Select Button" so I could use the GetButton when doing navigation.
#!rb matt.schembari
#!tests Compile DebugGameEditor Win64 / Shipping Client PS4
Change 3477610 on 2017/06/07 by Shaun.Kime
Fixing up emitter nodes in system graph when deleted
#!rb none
#!tests added/removed multiple emitters
Change 3477528 on 2017/06/07 by Simon.Tovey
? Fixed up issue with interface function binding from the removal of variable IDs.
? Fixed issue where system parameters were garbage on the first tick of a system.
? Bypassed issue with component lifetime. When destroying systems in some cases the component is pending kill so it's weak ptr returns null.
We need to investigate this further.
#!rb none
#!tests stuff works
#!codereview Olaf.Piesche, Frank.Fella, Shaun.Kime
Change 3477453 on 2017/06/07 by Alexis.Matte
Fix morph target import
#!jira OR-38471
#!rb none
#!tests none
#!ROBOMERGE: !Main
#!lockdown Andrew.Grant
Change 3477182 on 2017/06/07 by Frank.Fella
Niagara - Rename files from class renames in last check-in.
#!tests Compiled.
#!rb none
Change 3477171 on 2017/06/06 by Frank.Fella
Niagara - Can now add dynamic inputs directly in the stack.
#!tests Added dynamic inputs directly from the stack.
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3477115 on 2017/06/06 by Jeff.Williams
Merging //Orion/Main to Release-40.5 (//Orion/Release-40.5) @3477068
#!rb none
#!tests none
Change 3477098 on 2017/06/06 by Jeff.Williams
Initial branch of files from Release-40.4 (//Orion/Release-40.4) to Release-40.5 (//Orion/Release-40.5)
Change 3476585 on 2017/06/06 by Mieszko.Zielinski
EQS touches to hopefully address the elusive EQS NaN in live build #!Orion
#!test golden path
#!rb none
Change 3476342 on 2017/06/06 by Laurent.Delayen
FCSPose<PoseType>::ConvertToLocalPoses Allow root bone to be modified. Minor optimization: Take out root bone check from loop.
#!rb lina.halper
#!tests Ghost PIE
Change 3476336 on 2017/06/06 by Shaun.Kime
First pass at trying to prevent Wyeth's crash in the EmitterInstance destructor.
#!rb none
#!tests tried iterating with multiple changes between emitters/systems
#!codereview simon.tovey, frank.fella, olaf.piesche
Change 3476160 on 2017/06/06 by Shaun.Kime
Removing ID's from FNiagaraVariables. Reworking existing code to properly handle this.
#!rb none
#!codereview simon.tovey, frank.fella, olaf.piesche
#!tests recompiled and ran existing emitters, created system, iterated between system and emitter
Change 3476157 on 2017/06/06 by Shaun.Kime
Fixing code dependency
#!rb none
#!tests n/a
Change 3476155 on 2017/06/06 by Shaun.Kime
Added ability to get Emitter alias from parameter map
#!tests n/a
#!rb none
Change 3476152 on 2017/06/06 by Shaun.Kime
Fixing comment so that system tooltip was meaningful from creation menu
#!rb none
#!tests n/a
Change 3476148 on 2017/06/06 by Shaun.Kime
Removing gamethread checks as we use a parallel for to update emitter instances, causing this to always fail with multiple emitters in a system.
#!rb none
#!codereview simon.tovey, olaf.piesche
#!tests added multiple emitters and didn't crash
Change 3475898 on 2017/06/06 by Mieszko.Zielinski
Manual recreation of CL#!3465092 #!UE4
By LukaszF: "fixed navigation area modifiers created from shape components: sphere and capsule"
#!test golden path
#!rb none
Change 3475817 on 2017/06/06 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Now with correctly unshelved CL - made Aftermath a command line option
#!tests compiled, verified initialziation is command line driven
#!rb none
#!ROBOMERGE-SOURCE: CL 3475810 in //Orion/Release-40.4/... via CL 3475812
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3475816 on 2017/06/06 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Now with correctly unshelved CL - made Aftermath a command line option
#!tests compiled, verified initialziation is command line driven
#!rb none
#!ROBOMERGE-SOURCE: CL 3475810 in //Orion/Release-40.4/... via CL 3475812
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3475815 on 2017/06/06 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Now with correctly unshelved CL - made Aftermath a command line option
#!tests compiled, verified initialziation is command line driven
#!rb none
#!ROBOMERGE-SOURCE: CL 3475810 in //Orion/Release-40.4/... via CL 3475812
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3475814 on 2017/06/06 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Now with correctly unshelved CL - made Aftermath a command line option
#!tests compiled, verified initialziation is command line driven
#!rb none
#!ROBOMERGE-SOURCE: CL 3475810 in //Orion/Release-40.4/... via CL 3475812
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3475813 on 2017/06/06 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Now with correctly unshelved CL - made Aftermath a command line option
#!tests compiled, verified initialziation is command line driven
#!rb none
#!ROBOMERGE-SOURCE: CL 3475810 in //Orion/Release-40.4/... via CL 3475812
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3475812 on 2017/06/06 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Now with correctly unshelved CL - made Aftermath a command line option
#!tests compiled, verified initialziation is command line driven
#!rb none
#!ROBOMERGE-SOURCE: CL 3475810 in //Orion/Release-40.4/...
#!ROBOMERGE-BOT: ORION (Release-40.4 -> Main)
Change 3475810 on 2017/06/06 by Andrew.Grant
Now with correctly unshelved CL - made Aftermath a command line option
#!tests compiled, verified initialziation is command line driven
#!rb none
Change 3475792 on 2017/06/06 by Jon.Lietz
item cooldowns
- added in native ability class (UOrionSourceItemAbility) that will be repsonsible for item keyword cooldowns and cost.
- Moved Application, trigger and activation/deactivation of itemkeywords out of the deck instance and into UOrionSourceItemAbility.
- added in support for cultivate card trait
- added in to the engine FAbilityEndedData that will pass through delegates what ability ended the spec handle and if it was cancelled or not
- added 2 delegates for when abilities end, one inside UAbilitySystemComponent::NotifyAbilityEnded() the other in UGameplayAbility::EndAbility() they bost pass through a const FAbilityEndedData&
#!rb david.ratti
#!tests buy and play cards
Change 3475760 on 2017/06/06 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Made aftermath iniitialization off by default and controlled by the -aftermath command line option
Logs are now warnings if aftermath is requested but can't be initialized
#!tests verified command line test works
#!rb none
@marcus.wassmer, @arne.schober
#!ROBOMERGE-SOURCE: CL 3475753 in //Orion/Release-40.4/... via CL 3475755
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3475759 on 2017/06/06 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Made aftermath iniitialization off by default and controlled by the -aftermath command line option
Logs are now warnings if aftermath is requested but can't be initialized
#!tests verified command line test works
#!rb none
@marcus.wassmer, @arne.schober
#!ROBOMERGE-SOURCE: CL 3475753 in //Orion/Release-40.4/... via CL 3475755
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3475758 on 2017/06/06 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Made aftermath iniitialization off by default and controlled by the -aftermath command line option
Logs are now warnings if aftermath is requested but can't be initialized
#!tests verified command line test works
#!rb none
@marcus.wassmer, @arne.schober
#!ROBOMERGE-SOURCE: CL 3475753 in //Orion/Release-40.4/... via CL 3475755
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3475757 on 2017/06/06 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Made aftermath iniitialization off by default and controlled by the -aftermath command line option
Logs are now warnings if aftermath is requested but can't be initialized
#!tests verified command line test works
#!rb none
@marcus.wassmer, @arne.schober
#!ROBOMERGE-SOURCE: CL 3475753 in //Orion/Release-40.4/... via CL 3475755
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3475756 on 2017/06/06 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Made aftermath iniitialization off by default and controlled by the -aftermath command line option
Logs are now warnings if aftermath is requested but can't be initialized
#!tests verified command line test works
#!rb none
@marcus.wassmer, @arne.schober
#!ROBOMERGE-SOURCE: CL 3475753 in //Orion/Release-40.4/... via CL 3475755
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3475755 on 2017/06/06 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Made aftermath iniitialization off by default and controlled by the -aftermath command line option
Logs are now warnings if aftermath is requested but can't be initialized
#!tests verified command line test works
#!rb none
@marcus.wassmer, @arne.schober
#!ROBOMERGE-SOURCE: CL 3475753 in //Orion/Release-40.4/...
#!ROBOMERGE-BOT: ORION (Release-40.4 -> Main)
Change 3475753 on 2017/06/06 by Andrew.Grant
Made aftermath iniitialization off by default and controlled by the -aftermath command line option
Logs are now warnings if aftermath is requested but can't be initialized
#!tests verified command line test works
#!rb none
#!review-3475754 @marcus.wassmer, @arne.schober
Change 3475491 on 2017/06/06 by Simon.Tovey
Feeding parameter collection values into simulaitons.
? Setup binding from parameter collections to simulation exec contexts. Data is fed in now.
? Modified names of collection parameter such that they're always uniquely associated with a particular collection. In case two sets use the same name for example.
Required some name conversion between the internals and the UI.
? Modified node to not link to params by ID as they will be removed shortly.
? NiagaraWorldManager now ticking to push parameter data from global collections.
? Added BP function library call to grab the global collection instance for a collection and BP getters and setters for instances.
? Components also can override the global instance though this isn't hooked up to anything as yet. I imagine this will be handy for creating override volumes in the world and having components interpolate between those similar to post process volumes.
Minor/unrelated
? Fixed crash on exit. Changed system instance in component to be Unique ptr and always access via component to more direcly control lifetime.
? Crash fix when getting matrices from parameter map. TypeEditorUtilities was null.
? Fixed bug in GetTypeDefaultValue()
? Fixed property tagging on FNiagaraStatScope
#!tests emitters work. Data is fed in.
#!rb none
#!codereview Olaf.Piesche, Shaun.Kime, Frank.Fella
Change 3474483 on 2017/06/05 by Laurent.Delayen
Added new BlendBoneByChannel AnimNode to blend two poses, per bone, per channel. For example blend only translation from Pelvis.
#!rb none
#!test Ghost
#!codereview lina.halper
Change 3474099 on 2017/06/05 by Alexis.Matte
Copy/paste material should copy paste only the material instance
#!rb none
#!test none
Change 3474073 on 2017/06/05 by Daniel.Lamb
Added estimated timing for reatltime updates.
#!rb Trivial
#!test Launch build paragon.
Change 3474066 on 2017/06/05 by Daniel.Lamb
Increased heartbeat frequency for realtime cooking.
#!rb Trivial
#!test Realtime cooking
Change 3473623 on 2017/06/05 by Daniel.Lamb
Using notimeouts on client and server when running realtime cooking, as the client is slowed down making it timeout.
#!rb Trivial
#!test Realtime cook paragon orion_entry.
Change 3473484 on 2017/06/05 by Frank.Fella
Niagara - Preliminary support for dynamic inputs.
#!tests Dynamic inputs are shown in the stack UI and their inputs are editable.
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3473481 on 2017/06/05 by Frank.Fella
Niagara - Highlight the connecting wire when hovering the wire itself or one of it's connected pins.
#!tests The wire highlights.
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3473480 on 2017/06/05 by Frank.Fella
Niagara - Notify the graph that it has changed when adding and connecting pins on a node with dynamic pins.
#!tests The graph is now shown as modified and needing compiling when connecting or adding pins on a node with dynamic pins.
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3473479 on 2017/06/05 by Frank.Fella
Niagara - Fix an issue where module inputs were not getting aliased correctly when there was more than one of the same node when modifying them from the stack.
#!test The inputs now get aliased correctly.
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3472889 on 2017/06/03 by Andrew.Grant
Fixed merge error
#!tests compiled
#!rb none
Change 3472547 on 2017/06/02 by Olaf.Piesche
Use the correct number of instances after sim step; this makes killing particles work properly in GPU sim
#!codereview simon.tovey
#!rb none
#!tests GPUTest emitter and OrbitalMotion test emitter
Change 3472452 on 2017/06/02 by Olaf.Piesche
More GPU spawn fixes; no more garbage particles in buffers after spawning with GPU simulation
Bit more cleanup
#!rb none
#!tests GPUTest emitter
#!codereview simon.tovey
Change 3472284 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - if the specified build has a client but not a server, fallback to using the editor as a server
@Daniel.Lamb
#!tests ran Gauntlet on build with / without server
#!rb -
#!ROBOMERGE-SOURCE: CL 3471727 in //Orion/Release-40.3/... via CL 3472202 via CL 3472213
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3472283 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - if the specified build has a client but not a server, fallback to using the editor as a server
@Daniel.Lamb
#!tests ran Gauntlet on build with / without server
#!rb -
#!ROBOMERGE-SOURCE: CL 3471727 in //Orion/Release-40.3/... via CL 3472202 via CL 3472213
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3472282 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - if the specified build has a client but not a server, fallback to using the editor as a server
@Daniel.Lamb
#!tests ran Gauntlet on build with / without server
#!rb -
#!ROBOMERGE-SOURCE: CL 3471727 in //Orion/Release-40.3/... via CL 3472202 via CL 3472213
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3472278 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - if the specified build has a client but not a server, fallback to using the editor as a server
@Daniel.Lamb
#!tests ran Gauntlet on build with / without server
#!rb -
#!ROBOMERGE-SOURCE: CL 3471727 in //Orion/Release-40.3/... via CL 3472202 via CL 3472213
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3472275 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - if the specified build has a client but not a server, fallback to using the editor as a server
@Daniel.Lamb
#!tests ran Gauntlet on build with / without server
#!rb -
#!ROBOMERGE-SOURCE: CL 3471727 in //Orion/Release-40.3/... via CL 3472202 via CL 3472213
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3472213 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - if the specified build has a client but not a server, fallback to using the editor as a server
@Daniel.Lamb
#!tests ran Gauntlet on build with / without server
#!rb -
#!ROBOMERGE-SOURCE: CL 3471727 in //Orion/Release-40.3/... via CL 3472202
#!ROBOMERGE-BOT: ORION (Release-40.4 -> Main)
Change 3472202 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - if the specified build has a client but not a server, fallback to using the editor as a server
@Daniel.Lamb
#!tests ran Gauntlet on build with / without server
#!rb -
#!ROBOMERGE-SOURCE: CL 3471727 in //Orion/Release-40.3/...
#!ROBOMERGE-BOT: ORION (Release-40.3 -> Release-40.4)
Change 3471976 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: nick.reid
Gauntlet script fixes
#!tests ran locally
#!rb AG
#!ROBOMERGE-SOURCE: CL 3471604 in //Orion/Release-40.4/... via CL 3471809
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3471975 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: nick.reid
Gauntlet script fixes
#!tests ran locally
#!rb AG
#!ROBOMERGE-SOURCE: CL 3471604 in //Orion/Release-40.4/... via CL 3471809
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3471974 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: nick.reid
Gauntlet script fixes
#!tests ran locally
#!rb AG
#!ROBOMERGE-SOURCE: CL 3471604 in //Orion/Release-40.4/... via CL 3471809
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3471973 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: nick.reid
Gauntlet script fixes
#!tests ran locally
#!rb AG
#!ROBOMERGE-SOURCE: CL 3471604 in //Orion/Release-40.4/... via CL 3471809
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3471972 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: nick.reid
Gauntlet script fixes
#!tests ran locally
#!rb AG
#!ROBOMERGE-SOURCE: CL 3471604 in //Orion/Release-40.4/... via CL 3471809
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3471966 on 2017/06/02 by Andrew.Grant
Fixed robomerge integration
#!tests #!rb none
Change 3471845 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: nick.reid
AG - made local builds use editor server
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3471566 in //Orion/Release-40.4/... via CL 3471806
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3471844 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: nick.reid
AG - made local builds use editor server
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3471566 in //Orion/Release-40.4/... via CL 3471806
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3471843 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: nick.reid
AG - made local builds use editor server
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3471566 in //Orion/Release-40.4/... via CL 3471806
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3471842 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: nick.reid
AG - made local builds use editor server
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3471566 in //Orion/Release-40.4/... via CL 3471806
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3471835 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: ben.marsh
Remove setting to copy full crash dumps to \\epicgames.net\root\Projects\Paragon\QA_CrashReports. Don't think anyone is using this.
#!rb none
#!ROBOMERGE-SOURCE: CL 3471379 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3471834 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: ben.marsh
Remove setting to copy full crash dumps to \\epicgames.net\root\Projects\Paragon\QA_CrashReports. Don't think anyone is using this.
#!rb none
#!ROBOMERGE-SOURCE: CL 3471379 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3471833 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: ben.marsh
Remove setting to copy full crash dumps to \\epicgames.net\root\Projects\Paragon\QA_CrashReports. Don't think anyone is using this.
#!rb none
#!ROBOMERGE-SOURCE: CL 3471379 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3471832 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: ben.marsh
Remove setting to copy full crash dumps to \\epicgames.net\root\Projects\Paragon\QA_CrashReports. Don't think anyone is using this.
#!rb none
#!ROBOMERGE-SOURCE: CL 3471379 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3471831 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: ben.marsh
Remove setting to copy full crash dumps to \\epicgames.net\root\Projects\Paragon\QA_CrashReports. Don't think anyone is using this.
#!rb none
#!ROBOMERGE-SOURCE: CL 3471379 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3471809 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: nick.reid
Gauntlet script fixes
#!tests ran locally
#!rb AG
#!ROBOMERGE-SOURCE: CL 3471604 in //Orion/Release-40.4/...
#!ROBOMERGE-BOT: ORION (Release-40.4 -> Main)
Change 3471806 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: nick.reid
AG - made local builds use editor server
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3471566 in //Orion/Release-40.4/...
#!ROBOMERGE-BOT: ORION (Release-40.4 -> Main)
Change 3471727 on 2017/06/02 by Andrew.Grant
Gauntlet - if the specified build has a client but not a server, fallback to using the editor as a server
#!review-3471728 @Daniel.Lamb
#!tests ran Gauntlet on build with / without server
#!rb -
Change 3471689 on 2017/06/02 by Zak.Middleton
#!ue4-orion - Added virtual OnClientCorrectionReceived() to CharacterMovement.
Stubbed implementation for Orion to be replaced/augmented for analytics.
#!codereview Andrew.Grant
#!rb none
#!jira OR-37131
#!tests Multi PIE
Change 3471654 on 2017/06/02 by Andrew.Grant
Merging file cull from //Orion/Main to Dev-Balance (//Orion/Dev-Balance)
#!tests #!rb na
Change 3471627 on 2017/06/02 by Andrew.Grant
Merging file pruning from //Orion/Main to Dev-Cinematics (//Orion/Dev-Cinematics)
#!tests #!rb na
Change 3471604 on 2017/06/02 by Nick.Reid
Gauntlet script fixes
#!tests ran locally
#!rb AG
Change 3471566 on 2017/06/02 by Nick.Reid
AG - made local builds use editor server
#!tests ran locally
#!rb none
Change 3471379 on 2017/06/02 by Ben.Marsh
Remove setting to copy full crash dumps to \\epicgames.net\root\Projects\Paragon\QA_CrashReports. Don't think anyone is using this.
#!rb none
Change 3471304 on 2017/06/02 by andrew.grant
Removing some unused files to free up space across branches
#!tests compiled locally, preflighted standard build
#!rb none
#!ROBOMERGE-SOURCE: CL 3470976 in //Orion/Release-40.2/... via CL 3471002 via CL 3471024 via CL 3471072
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
#!ROBOMERGE-SAYS: Unresolved conflicts. andrew.grant, please merge this change by hand.
//ROBOMERGE_ORION_Dev_General/Engine/Source/ThirdParty/PhysX/Lib/Win32/VS2015/APEX_Clothing_x86.lib
//ROBOMERGE_ORION_Dev_General/Engine/Source/ThirdParty/PhysX/Lib/Win32/VS2015/APEX_ClothingCHECKED_x86.lib
//ROBOMERGE_ORION_Dev_General/Engine/Source/ThirdParty/PhysX/Lib/Win32/VS2015/APEX_ClothingPROFILE_x86.lib
//ROBOMERGE_ORION_Dev_General/Engine/Source/ThirdParty/PhysX/Lib/Win32/VS2015/APEX_Destructible_x86.lib
//ROBOMERGE_ORION_Dev_General/Engine/Source/ThirdParty/PhysX/Lib/Win32/VS2015/APEX_DestructibleCHECKED_x86.lib
//ROBOMERGE_ORION_Dev_General/Engine/Source/ThirdParty/PhysX/Lib/Win32/VS2015/APEX_DestructiblePROFILE_x86.lib
//ROBOMERGE_ORION_Dev_General/Engine/Source/ThirdParty/PhysX...
#!CodeReview: andrew.grant, jason.bestimt, jeff.williams
Change 3471231 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Removing some unused files to free up space across branches
#!tests compiled locally, preflighted standard build
#!rb none
#!ROBOMERGE-SOURCE: CL 3470976 in //Orion/Release-40.2/... via CL 3471002 via CL 3471024 via CL 3471072
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3471205 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Removing some unused files to free up space across branches
#!tests compiled locally, preflighted standard build
#!rb none
#!ROBOMERGE-SOURCE: CL 3470976 in //Orion/Release-40.2/... via CL 3471002 via CL 3471024 via CL 3471072
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3471072 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Removing some unused files to free up space across branches
#!tests compiled locally, preflighted standard build
#!rb none
#!ROBOMERGE-SOURCE: CL 3470976 in //Orion/Release-40.2/... via CL 3471002 via CL 3471024
#!ROBOMERGE-BOT: ORION (Release-40.4 -> Main)
Change 3471024 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Removing some unused files to free up space across branches
#!tests compiled locally, preflighted standard build
#!rb none
#!ROBOMERGE-SOURCE: CL 3470976 in //Orion/Release-40.2/... via CL 3471002
#!ROBOMERGE-BOT: ORION (Release-40.3 -> Release-40.4)
Change 3471002 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Removing some unused files to free up space across branches
#!tests compiled locally, preflighted standard build
#!rb none
#!ROBOMERGE-SOURCE: CL 3470976 in //Orion/Release-40.2/...
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3)
Change 3470976 on 2017/06/01 by Andrew.Grant
Removing some unused files to free up space across branches
#!tests compiled locally, preflighted standard build
#!rb none
Change 3470672 on 2017/06/01 by Daniel.Lamb
Added new commandline argument for gauntlet which allows seperate client commands.
Fixed realtime cooking to pass commandline options correctly to the server and client.
#!rb None
#!test Realtime cooking paragon
Change 3470645 on 2017/06/01 by Olaf.Piesche
GPU sim part 2; cleanup, more bug fixing
#!lockdown Andrew.Bains
#!codereview simon.tovey
#!rb none
#!tests the usual
Change 3470636 on 2017/06/01 by Daniel.Lamb
Improved startup time of editor by reducing number of automatic cook platforms for realtime cooking.
#!rb Trivial
#!test Editor paragon.
Change 3470472 on 2017/06/01 by Shaun.Kime
Checkpointing work on compiling system and emitter graph. Very simple graphs of these types work now. No harm has befallen any of the previously working graphs.
Some constants did change and you will MANUALLY NEED TO UPDATE any graphs referencing them.
// Engine parameters are always read-only, no matter what level you are at.
Engine.DeltaTime
Engine.InverseDeltaTime
Engine.ExecutionCount
Engine.Owner.Position
Engine.Owner.Velocity
Engine.Owner.XAxis
Engine.Owner.YAxis
Engine.Owner.ZAxis
Engine.Owner.LocalToWorld
Engine.Owner.WorldToLocal
Engine.Owner.LocalToWorldTransposed
Engine.Owner.WorldToLocalTransposed
// System parameters are writable in System Spawn/Update scripts and read-only otherwise.
System.Age
// Emitter parameters are writable in System Spawn/Update & Emitter Spawn/Update scripts and read-only otherwise.
Emitter.Age
Emitter.SpawnRate
Emitter.SpawnInterval
Emitter.InterpSpawnStartDt
Emitter.PreviousSpawnRemainder
#!rb none
#!tests all existing graphs
#!code.review frank.fella, simon.tovey, olaf.piesche
Change 3469908 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Bumped script version to grab new publishing tools
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3469901 in //Orion/Release-40.3/... via CL 3469902 via CL 3469903
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3469907 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Bumped script version to grab new publishing tools
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3469901 in //Orion/Release-40.3/... via CL 3469902 via CL 3469903
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3469906 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Bumped script version to grab new publishing tools
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3469901 in //Orion/Release-40.3/... via CL 3469902 via CL 3469903
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3469905 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Bumped script version to grab new publishing tools
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3469901 in //Orion/Release-40.3/... via CL 3469902 via CL 3469903
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3469904 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Bumped script version to grab new publishing tools
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3469901 in //Orion/Release-40.3/... via CL 3469902 via CL 3469903
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3469903 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Bumped script version to grab new publishing tools
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3469901 in //Orion/Release-40.3/... via CL 3469902
#!ROBOMERGE-BOT: ORION (Release-40.4 -> Main)
Change 3469902 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Bumped script version to grab new publishing tools
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3469901 in //Orion/Release-40.3/...
#!ROBOMERGE-BOT: ORION (Release-40.3 -> Release-40.4)
Change 3469901 on 2017/06/01 by Andrew.Grant
Bumped script version to grab new publishing tools
#!tests #!rb none
Change 3469459 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
UBT Merge from BenM:
UBT: Fix single-file compile causing a different UHT manifest to be generated, potentially excluding hidden dependencies.
#!rb none
#!tests single file compile
#!ROBOMERGE-SOURCE: CL 3469454 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3469458 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
UBT Merge from BenM:
UBT: Fix single-file compile causing a different UHT manifest to be generated, potentially excluding hidden dependencies.
#!rb none
#!tests single file compile
#!ROBOMERGE-SOURCE: CL 3469454 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3469457 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
UBT Merge from BenM:
UBT: Fix single-file compile causing a different UHT manifest to be generated, potentially excluding hidden dependencies.
#!rb none
#!tests single file compile
#!ROBOMERGE-SOURCE: CL 3469454 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3469455 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
UBT Merge from BenM:
UBT: Fix single-file compile causing a different UHT manifest to be generated, potentially excluding hidden dependencies.
#!rb none
#!tests single file compile
#!ROBOMERGE-SOURCE: CL 3469454 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3469454 on 2017/06/01 by David.Ratti
UBT Merge from BenM:
UBT: Fix single-file compile causing a different UHT manifest to be generated, potentially excluding hidden dependencies.
#!rb none
#!tests single file compile
Change 3469422 on 2017/06/01 by Nick.Darnell
Cursor - We shouldn't try to map the cursor for "None". Also fixing the ensure to use printf formatting.
#!fyi Matt.Schembari
#!rb none
#!tests ran on PS4
Change 3469368 on 2017/06/01 by Daniel.Lamb
Added support for precooked cook on the fly with realtime updates.
Prefly for short.
#!rb Andrew.Grant
#!review-3468486 @Andrew.Grant, @Ben.Zeigler
#!test Cook paragon, prefly paragon, shared cooked builds paragon
Change 3469261 on 2017/06/01 by Simon.Tovey
Main thrust of this CL is to improve parameter handling for both code complexity and performance.
Also paves the way for simple binding of parameter collections.
- Refactored much execution work into FNiagaraScriptExecutionContext and made them persistent objects. This should be usable for system level scripts too.
- Moved paraemter storage to use FNiagaraParameterStore. Done away with all those arrays and searching to build a final temp buffer for execution.
- Same buffer should work for CPU and GPU.
- Now binding directly between parameter stores to push data down into execution contexts that use it.
- Future CL will extend systems to bind to the parameter collections they use so edits to said collection will automatically propagate down into using emtiters.
- Changed parameter collections slightly so their instances will always have the same layout and have a copy of all the collection's data. Will remove a couple of cases where a rebind would be required at runtime.
MISC
- Moved stats id creation to the script itself as this data was being duplicated for every emitter.
- Moved previous frame parameter data for interpolated spawn to the start of the parameter buffer to better fit in with other changes.
- Various minor bug fixes.
#!rb Shaun.Kime
#!tests Test emitters work. Maybe a few issues with GPU sim which I'll work through with Olaf.
#!codereview Shaun.Kime, Frank.Fella, Olaf.Piesche
Change 3469232 on 2017/06/01 by Ben.Marsh
UBT: Fix single-file compile causing a different UHT manifest to be generated, potentially excluding hidden dependencies.
#!rb none
#!fyi David.Ratti
#!tests single file compile
Change 3468842 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Changed 'ensureAlways' to 'ensure' in EnvQueryInstance.cpp #!UE4
A temp fix for hitches in OR-39101. Looking for a root cause now.
#!rb none
#!test golden path
#!jira OR-39101
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3468105 in //Orion/Release-40.3/... via CL 3468106 via CL 3468107
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3468841 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Changed 'ensureAlways' to 'ensure' in EnvQueryInstance.cpp #!UE4
A temp fix for hitches in OR-39101. Looking for a root cause now.
#!rb none
#!test golden path
#!jira OR-39101
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3468105 in //Orion/Release-40.3/... via CL 3468106 via CL 3468107
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3468840 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Changed 'ensureAlways' to 'ensure' in EnvQueryInstance.cpp #!UE4
A temp fix for hitches in OR-39101. Looking for a root cause now.
#!rb none
#!test golden path
#!jira OR-39101
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3468105 in //Orion/Release-40.3/... via CL 3468106 via CL 3468107
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3468839 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Changed 'ensureAlways' to 'ensure' in EnvQueryInstance.cpp #!UE4
A temp fix for hitches in OR-39101. Looking for a root cause now.
#!rb none
#!test golden path
#!jira OR-39101
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3468105 in //Orion/Release-40.3/... via CL 3468106 via CL 3468107
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3468838 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Changed 'ensureAlways' to 'ensure' in EnvQueryInstance.cpp #!UE4
A temp fix for hitches in OR-39101. Looking for a root cause now.
#!rb none
#!test golden path
#!jira OR-39101
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3468105 in //Orion/Release-40.3/... via CL 3468106 via CL 3468107
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3468797 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locking Release-40.2 to network CL 3464164
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3467826 in //Orion/Release-40.2/... via CL 3467827 via CL 3467828 via CL 3467829
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3468796 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locking Release-40.2 to network CL 3464164
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3467826 in //Orion/Release-40.2/... via CL 3467827 via CL 3467828 via CL 3467829
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3468795 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locking Release-40.2 to network CL 3464164
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3467826 in //Orion/Release-40.2/... via CL 3467827 via CL 3467828 via CL 3467829
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3468794 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locking Release-40.2 to network CL 3464164
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3467826 in //Orion/Release-40.2/... via CL 3467827 via CL 3467828 via CL 3467829
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3468793 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locking Release-40.2 to network CL 3464164
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3467826 in //Orion/Release-40.2/... via CL 3467827 via CL 3467828 via CL 3467829
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3468661 on 2017/05/31 by Andrew.Grant
Merging fix, mostly to get a new CL
#!tests #!rb none
Change 3468321 on 2017/05/31 by Andrew.Grant
Merging //Orion/Dev-General @ 3466840 to Dev-General-Playtest (//Orion/Dev-General-Playtest)
#!tests #!rb none
Change 3468107 on 2017/05/31 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Changed 'ensureAlways' to 'ensure' in EnvQueryInstance.cpp #!UE4
A temp fix for hitches in OR-39101. Looking for a root cause now.
#!rb none
#!test golden path
#!jira OR-39101
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3468105 in //Orion/Release-40.3/... via CL 3468106
#!ROBOMERGE-BOT: ORION (Release-40.4 -> Main)
Change 3468106 on 2017/05/31 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Changed 'ensureAlways' to 'ensure' in EnvQueryInstance.cpp #!UE4
A temp fix for hitches in OR-39101. Looking for a root cause now.
#!rb none
#!test golden path
#!jira OR-39101
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3468105 in //Orion/Release-40.3/...
#!ROBOMERGE-BOT: ORION (Release-40.3 -> Release-40.4)
Change 3468105 on 2017/05/31 by Mieszko.Zielinski
Changed 'ensureAlways' to 'ensure' in EnvQueryInstance.cpp #!UE4
A temp fix for hitches in OR-39101. Looking for a root cause now.
#!rb none
#!test golden path
#!jira OR-39101
#!lockdown Andrew.Grant
Change 3467855 on 2017/05/31 by Andrew.Grant
Removed leftover test-code
#!tests #!rb none
Change 3467840 on 2017/05/31 by Andrew.Grant
"redirected tag still in table" message will only be a warning if the redirected tag is not used as part of other hierarchies.
E.g. Changing Foo to NewFoo will warn if NewFoo is still in the table, and Foo.Bar1 does not exist.
#!review-3467804 @David.Ratti
#!jira OR-39005
#!tests verified warning is skipped
#!rb none
Change 3467829 on 2017/05/31 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locking Release-40.2 to network CL 3464164
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3467826 in //Orion/Release-40.2/... via CL 3467827 via CL 3467828
#!ROBOMERGE-BOT: ORION (Release-40.4 -> Main)
Change 3467828 on 2017/05/31 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locking Release-40.2 to network CL 3464164
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3467826 in //Orion/Release-40.2/... via CL 3467827
#!ROBOMERGE-BOT: ORION (Release-40.3 -> Release-40.4)
Change 3467827 on 2017/05/31 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locking Release-40.2 to network CL 3464164
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3467826 in //Orion/Release-40.2/...
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3)
Change 3467826 on 2017/05/31 by Andrew.Grant
Locking Release-40.2 to network CL 3464164
#!tests #!rb na
#!ROBOMERGE: !40.3
Change 3467610 on 2017/05/31 by David.Ratti
Ability System: add non debug methods for getting direct access to attribute mods.
#!rb none
#!tests golden path
#!review-3467611 @Jon.Lietz
Change 3467358 on 2017/05/31 by Andrew.Grant
Better fix for crash loading maps via content browser from TomS
#!tests compiled, verified can still load astrolabe via content browser
#!rb TomS
Change 3466840 on 2017/05/31 by Andrew.Grant
Better implementation of 3466788 workaround - now append old delegates to any new ones that have been added
#!tests opened several maps
#!rb none
Change 3466811 on 2017/05/30 by Jeff.Williams
Merging //Orion/Main to Release-40.4 (//Orion/Release-40.4)
#!rb none
#!tests none
Change 3466796 on 2017/05/30 by Jeff.Williams
Initial branch of files from Release-40.3 (//Orion/Release-40.3) to Release-40.4 (//Orion/Release-40.4)
Change 3466788 on 2017/05/30 by Andrew.Grant
Work-around for crash that can occur when loading a map that contains skeletal meshes via the content browser
#!tests no longer crash loading astrolable via content browser
#!rb none
Change 3466787 on 2017/05/30 by Andrew.Grant
Back out revision 33 from //Orion/Dev-General/Engine/Source/Runtime/Renderer/Private/RendererScene.cpp
#!tests #!rb none
Change 3466773 on 2017/05/30 by Andrew.Grant
Work-around for crash loading levels from the content browser
#!tests double-clicking Astrolobe no longer crashes
#!rb none
Change 3466192 on 2017/05/30 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed engine hitch delegate to provide source of hitch as well as duration.
Changed OrionGameState_Moba hitch reporting to issue HITCHHUNTER logs for clients as well as servers.
OrionGameState_Moba now checks for an elapsed time > HitchThreshold while ticking. If reported this indicated outside forces are hampering the games ability to run at framerate
#!tests ran solo game
#!rb none
@jason.bestimt, @daniel.lamb
#!ROBOMERGE-SOURCE: CL 3464148 in //Orion/Release-40.1/... via CL 3464150 via CL 3464151 via CL 3464152
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3466191 on 2017/05/30 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed engine hitch delegate to provide source of hitch as well as duration.
Changed OrionGameState_Moba hitch reporting to issue HITCHHUNTER logs for clients as well as servers.
OrionGameState_Moba now checks for an elapsed time > HitchThreshold while ticking. If reported this indicated outside forces are hampering the games ability to run at framerate
#!tests ran solo game
#!rb none
@jason.bestimt, @daniel.lamb
#!ROBOMERGE-SOURCE: CL 3464148 in //Orion/Release-40.1/... via CL 3464150 via CL 3464151 via CL 3464152
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3466190 on 2017/05/30 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed engine hitch delegate to provide source of hitch as well as duration.
Changed OrionGameState_Moba hitch reporting to issue HITCHHUNTER logs for clients as well as servers.
OrionGameState_Moba now checks for an elapsed time > HitchThreshold while ticking. If reported this indicated outside forces are hampering the games ability to run at framerate
#!tests ran solo game
#!rb none
@jason.bestimt, @daniel.lamb
#!ROBOMERGE-SOURCE: CL 3464148 in //Orion/Release-40.1/... via CL 3464150 via CL 3464151 via CL 3464152
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3466189 on 2017/05/30 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed engine hitch delegate to provide source of hitch as well as duration.
Changed OrionGameState_Moba hitch reporting to issue HITCHHUNTER logs for clients as well as servers.
OrionGameState_Moba now checks for an elapsed time > HitchThreshold while ticking. If reported this indicated outside forces are hampering the games ability to run at framerate
#!tests ran solo game
#!rb none
@jason.bestimt, @daniel.lamb
#!ROBOMERGE-SOURCE: CL 3464148 in //Orion/Release-40.1/... via CL 3464150 via CL 3464151 via CL 3464152
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3466188 on 2017/05/30 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed engine hitch delegate to provide source of hitch as well as duration.
Changed OrionGameState_Moba hitch reporting to issue HITCHHUNTER logs for clients as well as servers.
OrionGameState_Moba now checks for an elapsed time > HitchThreshold while ticking. If reported this indicated outside forces are hampering the games ability to run at framerate
#!tests ran solo game
#!rb none
@jason.bestimt, @daniel.lamb
#!ROBOMERGE-SOURCE: CL 3464148 in //Orion/Release-40.1/... via CL 3464150 via CL 3464151 via CL 3464152
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3466187 on 2017/05/30 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added config setting for amount of time to spend per-frame checkpointing actors.
Previously this was unbound (0) on Orion and would take ~60ms every second. In theory that means it needs a timeslice of 0.06ms each frame, but I'm going to be super generous and give it 4ms..
#!tests ran local game and verified timeslice value is set and obeyed
#!rb none
@jason.bestimt, @daniel.lamb, @ryan.gerleve
#!ROBOMERGE-SOURCE: CL 3464140 in //Orion/Release-40.1/... via CL 3464143 via CL 3464145 via CL 3464147
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3466186 on 2017/05/30 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added config setting for amount of time to spend per-frame checkpointing actors.
Previously this was unbound (0) on Orion and would take ~60ms every second. In theory that means it needs a timeslice of 0.06ms each frame, but I'm going to be super generous and give it 4ms..
#!tests ran local game and verified timeslice value is set and obeyed
#!rb none
@jason.bestimt, @daniel.lamb, @ryan.gerleve
#!ROBOMERGE-SOURCE: CL 3464140 in //Orion/Release-40.1/... via CL 3464143 via CL 3464145 via CL 3464147
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3466185 on 2017/05/30 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added config setting for amount of time to spend per-frame checkpointing actors.
Previously this was unbound (0) on Orion and would take ~60ms every second. In theory that means it needs a timeslice of 0.06ms each frame, but I'm going to be super generous and give it 4ms..
#!tests ran local game and verified timeslice value is set and obeyed
#!rb none
@jason.bestimt, @daniel.lamb, @ryan.gerleve
#!ROBOMERGE-SOURCE: CL 3464140 in //Orion/Release-40.1/... via CL 3464143 via CL 3464145 via CL 3464147
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3466184 on 2017/05/30 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added config setting for amount of time to spend per-frame checkpointing actors.
Previously this was unbound (0) on Orion and would take ~60ms every second. In theory that means it needs a timeslice of 0.06ms each frame, but I'm going to be super generous and give it 4ms..
#!tests ran local game and verified timeslice value is set and obeyed
#!rb none
@jason.bestimt, @daniel.lamb, @ryan.gerleve
#!ROBOMERGE-SOURCE: CL 3464140 in //Orion/Release-40.1/... via CL 3464143 via CL 3464145 via CL 3464147
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3466183 on 2017/05/30 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added config setting for amount of time to spend per-frame checkpointing actors.
Previously this was unbound (0) on Orion and would take ~60ms every second. In theory that means it needs a timeslice of 0.06ms each frame, but I'm going to be super generous and give it 4ms..
#!tests ran local game and verified timeslice value is set and obeyed
#!rb none
@jason.bestimt, @daniel.lamb, @ryan.gerleve
#!ROBOMERGE-SOURCE: CL 3464140 in //Orion/Release-40.1/... via CL 3464143 via CL 3464145 via CL 3464147
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3466182 on 2017/05/30 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Removed debounce period from Timeguard reporting. Unlike stat dumphitches these are low overhead so one report is not
going to guarantee another hitch.
#!tests ran solo game locally
#!rb none
@daniel.lamb, @jason.bestimt
#!ROBOMERGE-SOURCE: CL 3464138 in //Orion/Release-40.1/... via CL 3464142 via CL 3464144 via CL 3464146
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3466181 on 2017/05/30 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Removed debounce period from Timeguard reporting. Unlike stat dumphitches these are low overhead so one report is not
going to guarantee another hitch.
#!tests ran solo game locally
#!rb none
@daniel.lamb, @jason.bestimt
#!ROBOMERGE-SOURCE: CL 3464138 in //Orion/Release-40.1/... via CL 3464142 via CL 3464144 via CL 3464146
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3466180 on 2017/05/30 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Removed debounce period from Timeguard reporting. Unlike stat dumphitches these are low overhead so one report is not
going to guarantee another hitch.
#!tests ran solo game locally
#!rb none
@daniel.lamb, @jason.bestimt
#!ROBOMERGE-SOURCE: CL 3464138 in //Orion/Release-40.1/... via CL 3464142 via CL 3464144 via CL 3464146
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3466177 on 2017/05/30 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Removed debounce period from Timeguard reporting. Unlike stat dumphitches these are low overhead so one report is not
going to guarantee another hitch.
#!tests ran solo game locally
#!rb none
@daniel.lamb, @jason.bestimt
#!ROBOMERGE-SOURCE: CL 3464138 in //Orion/Release-40.1/... via CL 3464142 via CL 3464144 via CL 3464146
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3466176 on 2017/05/30 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Removed debounce period from Timeguard reporting. Unlike stat dumphitches these are low overhead so one report is not
going to guarantee another hitch.
#!tests ran solo game locally
#!rb none
@daniel.lamb, @jason.bestimt
#!ROBOMERGE-SOURCE: CL 3464138 in //Orion/Release-40.1/... via CL 3464142 via CL 3464144 via CL 3464146
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3466175 on 2017/05/30 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Moved WorldTick timeguard into world tick for clarity.
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3464134 in //Orion/Release-40.1/... via CL 3464135 via CL 3464136 via CL 3464137
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3466172 on 2017/05/30 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Moved WorldTick timeguard into world tick for clarity.
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3464134 in //Orion/Release-40.1/... via CL 3464135 via CL 3464136 via CL 3464137
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3466171 on 2017/05/30 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Moved WorldTick timeguard into world tick for clarity.
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3464134 in //Orion/Release-40.1/... via CL 3464135 via CL 3464136 via CL 3464137
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3466170 on 2017/05/30 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Moved WorldTick timeguard into world tick for clarity.
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3464134 in //Orion/Release-40.1/... via CL 3464135 via CL 3464136 via CL 3464137
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3466169 on 2017/05/30 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Moved WorldTick timeguard into world tick for clarity.
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3464134 in //Orion/Release-40.1/... via CL 3464135 via CL 3464136 via CL 3464137
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3465947 on 2017/05/30 by Andrew.Grant
Initial branch of files from Dev-General (//Orion/Dev-General) to Dev-General-Playtest (//Orion/Dev-General-Playtest)
Change 3465650 on 2017/05/30 by Mieszko.Zielinski
Plugged in Playbook-declared initial bot behaviors #!Orion
The first behavior is going down to the jungle and placing wards
Also:
Implemented an Orion AITask for graph-pathfinding
#!test golden path
#!rb none
Change 3465622 on 2017/05/30 by Mieszko.Zielinski
Fixed a bug in PathFollowingComponent's path segment switching that could result in wrong behavior or crashes #!UE4
#!rb Lukasz.Furman
#!test golden path
Change 3465382 on 2017/05/30 by Alexis.Matte
Fix two morph target crash
#!rb jeanmichel.dignard
#!test none
#!jira OR-38471
Change 3464152 on 2017/05/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed engine hitch delegate to provide source of hitch as well as duration.
Changed OrionGameState_Moba hitch reporting to issue HITCHHUNTER logs for clients as well as servers.
OrionGameState_Moba now checks for an elapsed time > HitchThreshold while ticking. If reported this indicated outside forces are hampering the games ability to run at framerate
#!tests ran solo game
#!rb none
@jason.bestimt, @daniel.lamb
#!ROBOMERGE-SOURCE: CL 3464148 in //Orion/Release-40.1/... via CL 3464150 via CL 3464151
#!ROBOMERGE-BOT: ORION (Release-40.3 -> Main)
Change 3464151 on 2017/05/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed engine hitch delegate to provide source of hitch as well as duration.
Changed OrionGameState_Moba hitch reporting to issue HITCHHUNTER logs for clients as well as servers.
OrionGameState_Moba now checks for an elapsed time > HitchThreshold while ticking. If reported this indicated outside forces are hampering the games ability to run at framerate
#!tests ran solo game
#!rb none
@jason.bestimt, @daniel.lamb
#!ROBOMERGE-SOURCE: CL 3464148 in //Orion/Release-40.1/... via CL 3464150
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3)
Change 3464150 on 2017/05/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed engine hitch delegate to provide source of hitch as well as duration.
Changed OrionGameState_Moba hitch reporting to issue HITCHHUNTER logs for clients as well as servers.
OrionGameState_Moba now checks for an elapsed time > HitchThreshold while ticking. If reported this indicated outside forces are hampering the games ability to run at framerate
#!tests ran solo game
#!rb none
@jason.bestimt, @daniel.lamb
#!ROBOMERGE-SOURCE: CL 3464148 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3464148 on 2017/05/29 by Andrew.Grant
Changed engine hitch delegate to provide source of hitch as well as duration.
Changed OrionGameState_Moba hitch reporting to issue HITCHHUNTER logs for clients as well as servers.
OrionGameState_Moba now checks for an elapsed time > HitchThreshold while ticking. If reported this indicated outside forces are hampering the games ability to run at framerate
#!tests ran solo game
#!rb none
#!review-3464149 @jason.bestimt, @daniel.lamb
Change 3464147 on 2017/05/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added config setting for amount of time to spend per-frame checkpointing actors.
Previously this was unbound (0) on Orion and would take ~60ms every second. In theory that means it needs a timeslice of 0.06ms each frame, but I'm going to be super generous and give it 4ms..
#!tests ran local game and verified timeslice value is set and obeyed
#!rb none
@jason.bestimt, @daniel.lamb, @ryan.gerleve
#!ROBOMERGE-SOURCE: CL 3464140 in //Orion/Release-40.1/... via CL 3464143 via CL 3464145
#!ROBOMERGE-BOT: ORION (Release-40.3 -> Main)
Change 3464146 on 2017/05/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Removed debounce period from Timeguard reporting. Unlike stat dumphitches these are low overhead so one report is not
going to guarantee another hitch.
#!tests ran solo game locally
#!rb none
@daniel.lamb, @jason.bestimt
#!ROBOMERGE-SOURCE: CL 3464138 in //Orion/Release-40.1/... via CL 3464142 via CL 3464144
#!ROBOMERGE-BOT: ORION (Release-40.3 -> Main)
Change 3464145 on 2017/05/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added config setting for amount of time to spend per-frame checkpointing actors.
Previously this was unbound (0) on Orion and would take ~60ms every second. In theory that means it needs a timeslice of 0.06ms each frame, but I'm going to be super generous and give it 4ms..
#!tests ran local game and verified timeslice value is set and obeyed
#!rb none
@jason.bestimt, @daniel.lamb, @ryan.gerleve
#!ROBOMERGE-SOURCE: CL 3464140 in //Orion/Release-40.1/... via CL 3464143
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3)
Change 3464144 on 2017/05/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Removed debounce period from Timeguard reporting. Unlike stat dumphitches these are low overhead so one report is not
going to guarantee another hitch.
#!tests ran solo game locally
#!rb none
@daniel.lamb, @jason.bestimt
#!ROBOMERGE-SOURCE: CL 3464138 in //Orion/Release-40.1/... via CL 3464142
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3)
Change 3464143 on 2017/05/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added config setting for amount of time to spend per-frame checkpointing actors.
Previously this was unbound (0) on Orion and would take ~60ms every second. In theory that means it needs a timeslice of 0.06ms each frame, but I'm going to be super generous and give it 4ms..
#!tests ran local game and verified timeslice value is set and obeyed
#!rb none
@jason.bestimt, @daniel.lamb, @ryan.gerleve
#!ROBOMERGE-SOURCE: CL 3464140 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3464142 on 2017/05/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Removed debounce period from Timeguard reporting. Unlike stat dumphitches these are low overhead so one report is not
going to guarantee another hitch.
#!tests ran solo game locally
#!rb none
@daniel.lamb, @jason.bestimt
#!ROBOMERGE-SOURCE: CL 3464138 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3464140 on 2017/05/29 by Andrew.Grant
Added config setting for amount of time to spend per-frame checkpointing actors.
Previously this was unbound (0) on Orion and would take ~60ms every second. In theory that means it needs a timeslice of 0.06ms each frame, but I'm going to be super generous and give it 4ms..
#!tests ran local game and verified timeslice value is set and obeyed
#!rb none
#!review-3464141 @jason.bestimt, @daniel.lamb, @ryan.gerleve
Change 3464138 on 2017/05/29 by Andrew.Grant
Removed debounce period from Timeguard reporting. Unlike stat dumphitches these are low overhead so one report is not
going to guarantee another hitch.
#!tests ran solo game locally
#!rb none
#!review-3464139 @daniel.lamb, @jason.bestimt
Change 3464137 on 2017/05/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Moved WorldTick timeguard into world tick for clarity.
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3464134 in //Orion/Release-40.1/... via CL 3464135 via CL 3464136
#!ROBOMERGE-BOT: ORION (Release-40.3 -> Main)
Change 3464136 on 2017/05/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Moved WorldTick timeguard into world tick for clarity.
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3464134 in //Orion/Release-40.1/... via CL 3464135
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3)
Change 3464135 on 2017/05/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Moved WorldTick timeguard into world tick for clarity.
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3464134 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3464134 on 2017/05/29 by Andrew.Grant
Moved WorldTick timeguard into world tick for clarity.
#!tests compiled
#!rb none
Change 3463889 on 2017/05/28 by David.Ratti
refactor GE creation menu code to be less nesty
#!rb none
#!tests compiles on my machine
Change 3462711 on 2017/05/26 by David.Ratti
Ensure unique asset name when creating GEs through GE creation menu (currently disabled until builder issue sorted)
#!rb none
#!tests editor
Change 3462619 on 2017/05/26 by Olaf.Piesche
GPU sim work - WARNING: WORK IN PROGRESS
You can get something on screen, but there's cleanup and bug fixing still left to do. Trying to get this checked in to avoid more merging problems in the near future. GPU dispatch execution works, rendering of sprites no longer creates an explicit vertex buffer and should be quite a bit faster for CPU sim as well.
Still working on getting the sim step moved over entirely to the simulation batcher; currently, this has all sorts of problems with GPU sim, so please be advised that switching an emitter to GPU sim will currently not work with anything that uses data interfaces AND MAY CRASH YOUR MACHINE in rare instances. I'm working on finalizing the remaining steps.
tl;dr: CPU simulation should be unaffected. CPU rendering of sprites should be faster. GPU sim may make the universe implode.
#!tests checked test emitters in CPU mode, ran GPUTest in GPU mode (works with known bugs when spawning)
#!lockdown andrew.bains
#!codereview simon.tovey
#!rb none
Change 3462617 on 2017/05/26 by Matt.Kuhlenschmidt
Exposed new methods of adding a struct on scope to a details panel and have it work properly with customizations.
Refactored the niagrata script panel to use a proper details customization instead of custom widgets
#!rb frank.fella
#!tests niagara
Change 3462568 on 2017/05/26 by Andrew.Grant
Disabling UGameplayEffectCreationMenu::AddMenuExtensions to get a build out.
#!tests #!rb none
Change 3462372 on 2017/05/26 by Andrew.Grant
Disable optimizations around this function to see if it prevents internal compiler errors on build machines.
(Could be due to builders not running VS2015 SP3)
#!tests compiled locally
#!rb none
#!review-3462373 @David.Ratti
Change 3462362 on 2017/05/26 by David.Ratti
Fix for periodic damage GEs not properly pushing a GE context when they tick/execute. Was causing warnings / qualifiers to no work on periodic GEs.
#!rb none
#!tests pie
#!review-3462364 @Jon.Lietz
Change 3462161 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: paul.moore
[MatchMaking]
- Merging MMS changes from DevGeneral to Main for v40.5.
#!tests matchmaking, solo match, PS4 #!rb none
#!lockdown andrew.grant
#!ROBOMERGE-SOURCE: CL 3461655 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3462160 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: paul.moore
[MatchMaking]
- Merging MMS changes from DevGeneral to Main for v40.5.
#!tests matchmaking, solo match, PS4 #!rb none
#!lockdown andrew.grant
#!ROBOMERGE-SOURCE: CL 3461655 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3462159 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: paul.moore
[MatchMaking]
- Merging MMS changes from DevGeneral to Main for v40.5.
#!tests matchmaking, solo match, PS4 #!rb none
#!lockdown andrew.grant
#!ROBOMERGE-SOURCE: CL 3461655 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3462158 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: paul.moore
[MatchMaking]
- Merging MMS changes from DevGeneral to Main for v40.5.
#!tests matchmaking, solo match, PS4 #!rb none
#!lockdown andrew.grant
#!ROBOMERGE-SOURCE: CL 3461655 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3461941 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue where test reports could fail
Minor tweaks to adjust time before hitch warnings occur to be more generous and prevent false positives
Only show loaded mcp items during an object report
#!tests ran soak test
#!rb none
#!ROBOMERGE-SOURCE: CL 3460175 in //Orion/Release-40.1/... via CL 3460176 via CL 3460177 via CL 3460178
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3461940 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue where test reports could fail
Minor tweaks to adjust time before hitch warnings occur to be more generous and prevent false positives
Only show loaded mcp items during an object report
#!tests ran soak test
#!rb none
#!ROBOMERGE-SOURCE: CL 3460175 in //Orion/Release-40.1/... via CL 3460176 via CL 3460177 via CL 3460178
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3461939 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue where test reports could fail
Minor tweaks to adjust time before hitch warnings occur to be more generous and prevent false positives
Only show loaded mcp items during an object report
#!tests ran soak test
#!rb none
#!ROBOMERGE-SOURCE: CL 3460175 in //Orion/Release-40.1/... via CL 3460176 via CL 3460177 via CL 3460178
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3461938 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue where test reports could fail
Minor tweaks to adjust time before hitch warnings occur to be more generous and prevent false positives
Only show loaded mcp items during an object report
#!tests ran soak test
#!rb none
#!ROBOMERGE-SOURCE: CL 3460175 in //Orion/Release-40.1/... via CL 3460176 via CL 3460177 via CL 3460178
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3461937 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue where test reports could fail
Minor tweaks to adjust time before hitch warnings occur to be more generous and prevent false positives
Only show loaded mcp items during an object report
#!tests ran soak test
#!rb none
#!ROBOMERGE-SOURCE: CL 3460175 in //Orion/Release-40.1/... via CL 3460176 via CL 3460177 via CL 3460178
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3461868 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed Physics PreTick timeguard to something that seems more appropriate
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3459699 in //Orion/Release-40.1/... via CL 3459701 via CL 3459702 via CL 3459703
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3461867 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed Physics PreTick timeguard to something that seems more appropriate
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3459699 in //Orion/Release-40.1/... via CL 3459701 via CL 3459702 via CL 3459703
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3461866 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed Physics PreTick timeguard to something that seems more appropriate
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3459699 in //Orion/Release-40.1/... via CL 3459701 via CL 3459702 via CL 3459703
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3461865 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed Physics PreTick timeguard to something that seems more appropriate
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3459699 in //Orion/Release-40.1/... via CL 3459701 via CL 3459702 via CL 3459703
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3461861 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed Physics PreTick timeguard to something that seems more appropriate
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3459699 in //Orion/Release-40.1/... via CL 3459701 via CL 3459702 via CL 3459703
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3461655 on 2017/05/26 by Paul.Moore
[MatchMaking]
- Merging MMS changes from DevGeneral to Main for v40.5.
#!tests matchmaking, solo match, PS4 #!rb none
#!lockdown andrew.grant
Change 3461648 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added TimeGuard's to more points in World Tick
#!tests compiled server, ran locally
#!rb none
@David.Ratti
#!ROBOMERGE-SOURCE: CL 3457691 in //Orion/Release-40.1/... via CL 3457695 via CL 3457696 via CL 3457697
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3461645 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added TimeGuard's to more points in World Tick
#!tests compiled server, ran locally
#!rb none
@David.Ratti
#!ROBOMERGE-SOURCE: CL 3457691 in //Orion/Release-40.1/... via CL 3457695 via CL 3457696 via CL 3457697
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3461644 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added TimeGuard's to more points in World Tick
#!tests compiled server, ran locally
#!rb none
@David.Ratti
#!ROBOMERGE-SOURCE: CL 3457691 in //Orion/Release-40.1/... via CL 3457695 via CL 3457696 via CL 3457697
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3461643 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added TimeGuard's to more points in World Tick
#!tests compiled server, ran locally
#!rb none
@David.Ratti
#!ROBOMERGE-SOURCE: CL 3457691 in //Orion/Release-40.1/... via CL 3457695 via CL 3457696 via CL 3457697
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3461642 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added TimeGuard's to more points in World Tick
#!tests compiled server, ran locally
#!rb none
@David.Ratti
#!ROBOMERGE-SOURCE: CL 3457691 in //Orion/Release-40.1/... via CL 3457695 via CL 3457696 via CL 3457697
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3461598 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Stability improvements to EnvironmentPerfTest
#!tests ran test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3457367 in //Orion/Release-40.1/... via CL 3457369 via CL 3457370 via CL 3457371
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3461597 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Stability improvements to EnvironmentPerfTest
#!tests ran test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3457367 in //Orion/Release-40.1/... via CL 3457369 via CL 3457370 via CL 3457371
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3461596 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Stability improvements to EnvironmentPerfTest
#!tests ran test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3457367 in //Orion/Release-40.1/... via CL 3457369 via CL 3457370 via CL 3457371
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3461595 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Stability improvements to EnvironmentPerfTest
#!tests ran test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3457367 in //Orion/Release-40.1/... via CL 3457369 via CL 3457370 via CL 3457371
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3461594 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Stability improvements to EnvironmentPerfTest
#!tests ran test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3457367 in //Orion/Release-40.1/... via CL 3457369 via CL 3457370 via CL 3457371
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3461566 on 2017/05/26 by Andrew.Grant
Merging blocked robomerge change from //Orion/Main to Dev-UI (//Orion/Dev-UI)
#!tests #!rb none
Change 3461507 on 2017/05/26 by andrew.grant
Merging some files from //Orion/Release-40.3 that were left stranded
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3456847 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
#!ROBOMERGE-SAYS: Unresolved conflicts. andrew.grant, please merge this change by hand.
//ROBOMERGE_ORION_Dev_General/OrionGame/Source/OrionGame/OrionEngine.h
#!CodeReview: andrew.grant, jason.bestimt, jeff.williams
Change 3461500 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging some files from //Orion/Release-40.3 that were left stranded
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3456847 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3461499 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging some files from //Orion/Release-40.3 that were left stranded
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3456847 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3461498 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging some files from //Orion/Release-40.3 that were left stranded
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3456847 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3461495 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Add better way of getting peak memory for test report
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3456821 in //Orion/Release-40.1/... via CL 3456822 via CL 3456823 via CL 3456829
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3461494 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Add better way of getting peak memory for test report
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3456821 in //Orion/Release-40.1/... via CL 3456822 via CL 3456823 via CL 3456829
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3461493 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Add better way of getting peak memory for test report
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3456821 in //Orion/Release-40.1/... via CL 3456822 via CL 3456823 via CL 3456829
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3461492 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Add better way of getting peak memory for test report
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3456821 in //Orion/Release-40.1/... via CL 3456822 via CL 3456823 via CL 3456829
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3461491 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Add better way of getting peak memory for test report
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3456821 in //Orion/Release-40.1/... via CL 3456822 via CL 3456823 via CL 3456829
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3461467 on 2017/05/26 by David.Ratti
GameplayEffectCreationMenu
Data driven way to add heirachial list of common parent GEs that is accessible through content browser's right click menus
Designers can maintain configable list of gameplay effects they want to appear in these menus.
#!rb none
#!tests editor
#!review-3461469 @Billy.Bramer
Change 3461385 on 2017/05/26 by David.Ratti
Change FContentBrowserModule::AssetContextMenuExtenders to use FContentBrowserMenuExtender_SelectedPaths delegate types. This enables extenders to get current path of the content browser.
#!review-3461386 @Jamie.Dale
#!rb none
#!tests editor
Change 3461347 on 2017/05/26 by Andrew.Grant
Restored deprecation mark
#!rb #!tests none
Change 3461343 on 2017/05/26 by Don.Eubanks
Added in some Analog Cursor features from Fortnite.
OrionAnalogCursor now supports an "auto hover" mode, where Navigation events cause the cursor to be teleported to the center of the destination widget. In Orion specifically we support using the left stick to transition out of Auto Hover mode back into regular analog cursor mode.
Not-yet-implemented features:
* Need better resuming when transitioning from stick to d-pad, currently things you hover are not automatically focused, but they should be so that navigation will pick up at the right spot.
* Cursor doesn't properly fully hide on PC in PIE (potentially also in Client), needs more investigation.
Added some better hover coloring / state data in Card Shop / Attribute Row so the d-pad highlighting is more apparent.
#!rb philip.buuck
#!tests Used d-pad to navigate through Card Shop, verified transition to sticks and back. Verified that the feature does not work in the FrontEnd.
Change 3460684 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Unshelved from pending changelist '3456731':
Improved memory test reporting and added support for running against older builds
#!test ran test on old 39.5 build
#!rb none
//ROBOMERGE_ORION_Main/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Orion/Tests/OrionTest.BaselinePerformance.cs
[CODEREVIEW] andrew.grant, jason.bestimt, jeff.williams
#!ROBOMERGE-SOURCE: CL 3456726 in //Orion/Release-40.1/... via CL 3456729 via CL 3456730 via CL 3456756
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3460683 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Unshelved from pending changelist '3456731':
Improved memory test reporting and added support for running against older builds
#!test ran test on old 39.5 build
#!rb none
//ROBOMERGE_ORION_Main/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Orion/Tests/OrionTest.BaselinePerformance.cs
[CODEREVIEW] andrew.grant, jason.bestimt, jeff.williams
#!ROBOMERGE-SOURCE: CL 3456726 in //Orion/Release-40.1/... via CL 3456729 via CL 3456730 via CL 3456756
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3460682 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Unshelved from pending changelist '3456731':
Improved memory test reporting and added support for running against older builds
#!test ran test on old 39.5 build
#!rb none
//ROBOMERGE_ORION_Main/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Orion/Tests/OrionTest.BaselinePerformance.cs
[CODEREVIEW] andrew.grant, jason.bestimt, jeff.williams
#!ROBOMERGE-SOURCE: CL 3456726 in //Orion/Release-40.1/... via CL 3456729 via CL 3456730 via CL 3456756
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3460681 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Unshelved from pending changelist '3456731':
Improved memory test reporting and added support for running against older builds
#!test ran test on old 39.5 build
#!rb none
//ROBOMERGE_ORION_Main/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Orion/Tests/OrionTest.BaselinePerformance.cs
[CODEREVIEW] andrew.grant, jason.bestimt, jeff.williams
#!ROBOMERGE-SOURCE: CL 3456726 in //Orion/Release-40.1/... via CL 3456729 via CL 3456730 via CL 3456756
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3460680 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Unshelved from pending changelist '3456731':
Improved memory test reporting and added support for running against older builds
#!test ran test on old 39.5 build
#!rb none
//ROBOMERGE_ORION_Main/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Orion/Tests/OrionTest.BaselinePerformance.cs
[CODEREVIEW] andrew.grant, jason.bestimt, jeff.williams
#!ROBOMERGE-SOURCE: CL 3456726 in //Orion/Release-40.1/... via CL 3456729 via CL 3456730 via CL 3456756
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3460654 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Version locked v40.1 to 3452376
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3456644 in //Orion/Release-40.1/... via CL 3456645 via CL 3456649 via CL 3456650
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3460653 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Version locked v40.1 to 3452376
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3456644 in //Orion/Release-40.1/... via CL 3456645 via CL 3456649 via CL 3456650
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3460652 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Version locked v40.1 to 3452376
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3456644 in //Orion/Release-40.1/... via CL 3456645 via CL 3456649 via CL 3456650
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3460651 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Version locked v40.1 to 3452376
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3456644 in //Orion/Release-40.1/... via CL 3456645 via CL 3456649 via CL 3456650
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3460650 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Version locked v40.1 to 3452376
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3456644 in //Orion/Release-40.1/... via CL 3456645 via CL 3456649 via CL 3456650
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3460649 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Merge support for flat additive attribute channel from CL 3454524
#!rb none
#!test compile
#!ROBOMERGE-SOURCE: CL 3456500 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3460648 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Merge support for flat additive attribute channel from CL 3454524
#!rb none
#!test compile
#!ROBOMERGE-SOURCE: CL 3456500 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3460647 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Merge support for flat additive attribute channel from CL 3454524
#!rb none
#!test compile
#!ROBOMERGE-SOURCE: CL 3456500 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3460645 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Merge support for flat additive attribute channel from CL 3454524
#!rb none
#!test compile
#!ROBOMERGE-SOURCE: CL 3456500 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3460428 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Include TimeSinceBoot in memreport, and PS4 heap sizes in mem report
#!tests Local memory testing
#!rb none
#!ROBOMERGE-SOURCE: CL 3455640 in //Orion/Release-40.1/... via CL 3455642 via CL 3455697
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3460427 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Include TimeSinceBoot in memreport, and PS4 heap sizes in mem report
#!tests Local memory testing
#!rb none
#!ROBOMERGE-SOURCE: CL 3455640 in //Orion/Release-40.1/... via CL 3455642 via CL 3455697
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3460426 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Include TimeSinceBoot in memreport, and PS4 heap sizes in mem report
#!tests Local memory testing
#!rb none
#!ROBOMERGE-SOURCE: CL 3455640 in //Orion/Release-40.1/... via CL 3455642 via CL 3455697
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3460425 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Include TimeSinceBoot in memreport, and PS4 heap sizes in mem report
#!tests Local memory testing
#!rb none
#!ROBOMERGE-SOURCE: CL 3455640 in //Orion/Release-40.1/... via CL 3455642 via CL 3455697
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3460424 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Include TimeSinceBoot in memreport, and PS4 heap sizes in mem report
#!tests Local memory testing
#!rb none
#!ROBOMERGE-SOURCE: CL 3455640 in //Orion/Release-40.1/... via CL 3455642 via CL 3455697
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3460398 on 2017/05/25 by Andrew.Grant
Fix for non-unity issues
#!tests #!rb none
Change 3460178 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue where test reports could fail
Minor tweaks to adjust time before hitch warnings occur to be more generous and prevent false positives
Only show loaded mcp items during an object report
#!tests ran soak test
#!rb none
#!ROBOMERGE-SOURCE: CL 3460175 in //Orion/Release-40.1/... via CL 3460176 via CL 3460177
#!ROBOMERGE-BOT: ORION (Release-40.3 -> Main)
Change 3460177 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue where test reports could fail
Minor tweaks to adjust time before hitch warnings occur to be more generous and prevent false positives
Only show loaded mcp items during an object report
#!tests ran soak test
#!rb none
#!ROBOMERGE-SOURCE: CL 3460175 in //Orion/Release-40.1/... via CL 3460176
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3)
Change 3460176 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue where test reports could fail
Minor tweaks to adjust time before hitch warnings occur to be more generous and prevent false positives
Only show loaded mcp items during an object report
#!tests ran soak test
#!rb none
#!ROBOMERGE-SOURCE: CL 3460175 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3460175 on 2017/05/25 by Andrew.Grant
Fixed issue where test reports could fail
Minor tweaks to adjust time before hitch warnings occur to be more generous and prevent false positives
Only show loaded mcp items during an object report
#!tests ran soak test
#!rb none
Change 3460120 on 2017/05/25 by Alexis.Matte
Fix Unregistering of SelectLodChanged delegate for staticmesh editor
#!jira UE-45346
#!rb none
#!tests none
Change 3459820 on 2017/05/25 by Shaun.Kime
Compile error fix
#!rb none
#!tests n/a
Change 3459703 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed Physics PreTick timeguard to something that seems more appropriate
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3459699 in //Orion/Release-40.1/... via CL 3459701 via CL 3459702
#!ROBOMERGE-BOT: ORION (Release-40.3 -> Main)
Change 3459702 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed Physics PreTick timeguard to something that seems more appropriate
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3459699 in //Orion/Release-40.1/... via CL 3459701
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3)
Change 3459701 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed Physics PreTick timeguard to something that seems more appropriate
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3459699 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3459699 on 2017/05/25 by Andrew.Grant
Changed Physics PreTick timeguard to something that seems more appropriate
#!tests ran locally
#!rb none
Change 3459190 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Tweaked MemoryReport test
- Always dump a memreport on a state change (very useful for comparing two builds)
- Only dump leak/alloc reports if > 1m into the game (While notimeouts stops the game disconnecting, draft and moba games don't do well if the client is non-responsive).
#!tests ran MemReport test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3452458 in //Orion/Release-40.1/... via CL 3452461 via CL 3452484
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3459189 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Tweaked MemoryReport test
- Always dump a memreport on a state change (very useful for comparing two builds)
- Only dump leak/alloc reports if > 1m into the game (While notimeouts stops the game disconnecting, draft and moba games don't do well if the client is non-responsive).
#!tests ran MemReport test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3452458 in //Orion/Release-40.1/... via CL 3452461 via CL 3452484
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3459188 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Tweaked MemoryReport test
- Always dump a memreport on a state change (very useful for comparing two builds)
- Only dump leak/alloc reports if > 1m into the game (While notimeouts stops the game disconnecting, draft and moba games don't do well if the client is non-responsive).
#!tests ran MemReport test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3452458 in //Orion/Release-40.1/... via CL 3452461 via CL 3452484
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3459187 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Tweaked MemoryReport test
- Always dump a memreport on a state change (very useful for comparing two builds)
- Only dump leak/alloc reports if > 1m into the game (While notimeouts stops the game disconnecting, draft and moba games don't do well if the client is non-responsive).
#!tests ran MemReport test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3452458 in //Orion/Release-40.1/... via CL 3452461 via CL 3452484
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3459186 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Tweaked MemoryReport test
- Always dump a memreport on a state change (very useful for comparing two builds)
- Only dump leak/alloc reports if > 1m into the game (While notimeouts stops the game disconnecting, draft and moba games don't do well if the client is non-responsive).
#!tests ran MemReport test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3452458 in //Orion/Release-40.1/... via CL 3452461 via CL 3452484
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3458973 on 2017/05/25 by Lina.Halper
Slave mesh component not clearing morphtarget
#!rb: Martin.Wilson
#!jira: https://jira.it.epicgames.net/browse/OR-38475
#!tests: PIE with Wukong
Change 3457697 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added TimeGuard's to more points in World Tick
#!tests compiled server, ran locally
#!rb none
@David.Ratti
#!ROBOMERGE-SOURCE: CL 3457691 in //Orion/Release-40.1/... via CL 3457695 via CL 3457696
#!ROBOMERGE-BOT: ORION (Release-40.3 -> Main)
Change 3457696 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added TimeGuard's to more points in World Tick
#!tests compiled server, ran locally
#!rb none
@David.Ratti
#!ROBOMERGE-SOURCE: CL 3457691 in //Orion/Release-40.1/... via CL 3457695
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3)
Change 3457695 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added TimeGuard's to more points in World Tick
#!tests compiled server, ran locally
#!rb none
@David.Ratti
#!ROBOMERGE-SOURCE: CL 3457691 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3457691 on 2017/05/24 by Andrew.Grant
Added TimeGuard's to more points in World Tick
#!tests compiled server, ran locally
#!rb none
#!review-3457692 @David.Ratti
Change 3457371 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Stability improvements to EnvironmentPerfTest
#!tests ran test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3457367 in //Orion/Release-40.1/... via CL 3457369 via CL 3457370
#!ROBOMERGE-BOT: ORION (Release-40.3 -> Main)
Change 3457370 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Stability improvements to EnvironmentPerfTest
#!tests ran test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3457367 in //Orion/Release-40.1/... via CL 3457369
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3)
Change 3457369 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Stability improvements to EnvironmentPerfTest
#!tests ran test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3457367 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3457367 on 2017/05/24 by Andrew.Grant
Stability improvements to EnvironmentPerfTest
#!tests ran test locally
#!rb none
Change 3457310 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed typo in obj command (non-shipping change
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3451906 in //Orion/Release-40.1/... via CL 3451908 via CL 3451912
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3457307 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed typo in obj command (non-shipping change
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3451906 in //Orion/Release-40.1/... via CL 3451908 via CL 3451912
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3457306 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed typo in obj command (non-shipping change
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3451906 in //Orion/Release-40.1/... via CL 3451908 via CL 3451912
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3457305 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed typo in obj command (non-shipping change
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3451906 in //Orion/Release-40.1/... via CL 3451908 via CL 3451912
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3457304 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed typo in obj command (non-shipping change
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3451906 in //Orion/Release-40.1/... via CL 3451908 via CL 3451912
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3457028 on 2017/05/24 by Andrew.Grant
Copying fix for hidden window perf from 4.16 branch
#!tests #!rb none
Change 3456896 on 2017/05/24 by Alexis.Matte
Fix crash when adding LOD in a static mesh
#!jira UE-45346
#!rb none
#!tests none
Change 3456853 on 2017/05/24 by Laurent.Delayen
Fix for crash in FAnimationRuntime::CreateMaskWeights when MaskBoneIndex is not valid.
#!rb none
#!codereview lina.halper
#!tests Medic in Monolith.
Change 3456847 on 2017/05/24 by Andrew.Grant
Merging some files from //Orion/Release-40.3 that were left stranded
#!tests #!rb none
Change 3456829 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Add better way of getting peak memory for test report
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3456821 in //Orion/Release-40.1/... via CL 3456822 via CL 3456823
#!ROBOMERGE-BOT: ORION (Release-40.3 -> Main)
Change 3456823 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Add better way of getting peak memory for test report
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3456821 in //Orion/Release-40.1/... via CL 3456822
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3)
Change 3456822 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Add better way of getting peak memory for test report
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3456821 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3456821 on 2017/05/24 by Andrew.Grant
Add better way of getting peak memory for test report
#!tests ran locally
#!rb none
Change 3456811 on 2017/05/24 by Frank.Fella
Niagara - Fix stack overflow when calling GetParameterMaps for a graph.
#!tests No longer has a stack overflow.
#!rb Shaun.Kime
Change 3456756 on 2017/05/24 by Andrew.Grant
Unshelved from pending changelist '3456731':
Improved memory test reporting and added support for running against older builds
#!test ran test on old 39.5 build
#!rb none
#!ROBOMERGE-SOURCE: CL 3456726 in //Orion/Release-40.1/... via CL 3456729 via CL 3456730
#!ROBOMERGE-BOT: ORION (Release-40.3 -> Main)
#!ROBOMERGE-SAYS: Unresolved conflicts. andrew.grant, please merge this change by hand.
//ROBOMERGE_ORION_Main/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Orion/Tests/OrionTest.BaselinePerformance.cs
#!CodeReview: andrew.grant, jason.bestimt, jeff.williams
Change 3456730 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Improved memory test reporting and added support for running against older builds
#!test ran test on old 39.5 build
#!rb none
#!ROBOMERGE-SOURCE: CL 3456726 in //Orion/Release-40.1/... via CL 3456729
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3)
Change 3456729 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Improved memory test reporting and added support for running against older builds
#!test ran test on old 39.5 build
#!rb none
#!ROBOMERGE-SOURCE: CL 3456726 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3456726 on 2017/05/24 by Andrew.Grant
Improved memory test reporting and added support for running against older builds
#!test ran test on old 39.5 build
#!rb none
Change 3456650 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Version locked v40.1 to 3452376
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3456644 in //Orion/Release-40.1/... via CL 3456645 via CL 3456649
#!ROBOMERGE-BOT: ORION (Release-40.3 -> Main)
Change 3456649 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Version locked v40.1 to 3452376
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3456644 in //Orion/Release-40.1/... via CL 3456645
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3)
Change 3456645 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Version locked v40.1 to 3452376
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3456644 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3456644 on 2017/05/24 by Andrew.Grant
Version locked v40.1 to 3452376
#!tests #!rb none
#!ROBOMERGE: !40.2
Change 3456609 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Allow branch & CL to be passed into Gauntlet for reporting
Pass branch and CL in to Gauntlet for editor tests so logs end up under branch folder
#!tests ran editor tests locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3449827 in //Orion/Release-40.1/... via CL 3449828 via CL 3449829
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3456608 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Allow branch & CL to be passed into Gauntlet for reporting
Pass branch and CL in to Gauntlet for editor tests so logs end up under branch folder
#!tests ran editor tests locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3449827 in //Orion/Release-40.1/... via CL 3449828 via CL 3449829
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3456607 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Allow branch & CL to be passed into Gauntlet for reporting
Pass branch and CL in to Gauntlet for editor tests so logs end up under branch folder
#!tests ran editor tests locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3449827 in //Orion/Release-40.1/... via CL 3449828 via CL 3449829
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3456606 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Allow branch & CL to be passed into Gauntlet for reporting
Pass branch and CL in to Gauntlet for editor tests so logs end up under branch folder
#!tests ran editor tests locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3449827 in //Orion/Release-40.1/... via CL 3449828 via CL 3449829
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3456605 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Allow branch & CL to be passed into Gauntlet for reporting
Pass branch and CL in to Gauntlet for editor tests so logs end up under branch folder
#!tests ran editor tests locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3449827 in //Orion/Release-40.1/... via CL 3449828 via CL 3449829
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3456575 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: dan.hertzka
Properly exposing bSingleSampleShadowFromStationaryLights to BP
[CODEREVIEW] Daniel.Wright
#!rb none
#!tests compile
#!ROBOMERGE-SOURCE: CL 3449606 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3456574 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: dan.hertzka
Properly exposing bSingleSampleShadowFromStationaryLights to BP
[CODEREVIEW] Daniel.Wright
#!rb none
#!tests compile
#!ROBOMERGE-SOURCE: CL 3449606 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3456573 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: dan.hertzka
Properly exposing bSingleSampleShadowFromStationaryLights to BP
[CODEREVIEW] Daniel.Wright
#!rb none
#!tests compile
#!ROBOMERGE-SOURCE: CL 3449606 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3456572 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: dan.hertzka
Properly exposing bSingleSampleShadowFromStationaryLights to BP
[CODEREVIEW] Daniel.Wright
#!rb none
#!tests compile
#!ROBOMERGE-SOURCE: CL 3449606 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3456571 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: dan.hertzka
Properly exposing bSingleSampleShadowFromStationaryLights to BP
[CODEREVIEW] Daniel.Wright
#!rb none
#!tests compile
#!ROBOMERGE-SOURCE: CL 3449606 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3456500 on 2017/05/24 by David.Ratti
Merge support for flat additive attribute channel from CL 3454524
#!rb none
#!test compile
Change 3456463 on 2017/05/24 by Simon.Tovey
Parameter collections phase 3.
Instances and beginnings of improved storage for all parameters.
#!codereview Frank.Fella, Shaun.Kime
#!rb Frank.Fella, Shaun.Kime
#!tests Asset and editor appear to be working. Few rough edges and bugs I'm sure.
Change 3456212 on 2017/05/24 by Jeff.Williams
Merging //Orion/Main to Release-40.3 (//Orion/Release-40.3) @3456007
#!rb none
#!tests none
Change 3456197 on 2017/05/24 by Jeff.Williams
Initial branch of files from Release-40.2 (//Orion/Release-40.2) to Release-40.3 (//Orion/Release-40.3)
Change 3456182 on 2017/05/24 by Andrew.Grant
Merging 3456174 from 40.1 due to Robomerge being down.
Added memory reporting at certain stages of engine lifecycle
Updated BaselinePerformance report to save memory values to new spreadsheet
#!tests ran BaselinePerformance locally
#!rb none
Change 3456174 on 2017/05/24 by Andrew.Grant
Added memory reporting at certain stages of engine lifecycle
Updated BaselinePerformance report to save memory values to new spreadsheet
#!tests ran BaselinePerformance locally
#!rb none
#!review-3456175 @Daniel.Lamb
Change 3456005 on 2017/05/23 by Matt.Schembari
Invisible PS4 Cursor Bug -- we're getting louder
- Added ensures for all the failure cases in GameViewportClient to help capture this.
- Added tracing logs for the different cases that can cause values to change in OrionGameViewportClient.
#!review-3456006 @nick.darnell, @andrew.grant
#!rb none
#!tests PIE and standalone, making sure we don't hit the ensures and that the logs are working
#!QAReview This is to help with bug OR-36760. If anybody hits this OR sees and invisible cursor, capture logs and immediately reach out to me.
Change 3455797 on 2017/05/23 by Frank.Fella
Niagara - Maintain the desired age of an effect instance when paused and resetting directly, or when seeking backwards.
#!tests When resetting or seeking backward on an effect which is paused in the editor, the viewport no longer goes black, and the effect simulates to the correct time.
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3455697 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Include TimeSinceBoot in memreport, and PS4 heap sizes in mem report
#!tests Local memory testing
#!rb none
#!ROBOMERGE-SOURCE: CL 3455640 in //Orion/Release-40.1/... via CL 3455642
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Main)
Change 3455642 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Include TimeSinceBoot in memreport, and PS4 heap sizes in mem report
#!tests Local memory testing
#!rb none
#!ROBOMERGE-SOURCE: CL 3455640 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3455640 on 2017/05/23 by Andrew.Grant
Include TimeSinceBoot in memreport, and PS4 heap sizes in mem report
#!tests Local memory testing
#!rb none
Change 3455634 on 2017/05/23 by Frank.Fella
Niagara - Stack - Usability/style pass
+ Move colors and brushes to the style class.
+ Add a single expander to the bottom of module items which hides/shows the unpinned input/output collections.
+ Adjust padding, background colors, and fonts to increase readability.
+ Change the function call node title to format the name for display.
#!tests The ui is more readable.
#!rb none
Change 3455580 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed Gauntlet file copy to use parallel-for with 2 threads. Takes deploy time down from ~14m to 11m
#!rb none
@Daniel.Lamb
#!tests deployed locally staged and network builds
#!ROBOMERGE-SOURCE: CL 3449370 in //Orion/Release-40.1/... via CL 3449372 via CL 3449474
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3455579 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed Gauntlet file copy to use parallel-for with 2 threads. Takes deploy time down from ~14m to 11m
#!rb none
@Daniel.Lamb
#!tests deployed locally staged and network builds
#!ROBOMERGE-SOURCE: CL 3449370 in //Orion/Release-40.1/... via CL 3449372 via CL 3449474
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3455578 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed Gauntlet file copy to use parallel-for with 2 threads. Takes deploy time down from ~14m to 11m
#!rb none
@Daniel.Lamb
#!tests deployed locally staged and network builds
#!ROBOMERGE-SOURCE: CL 3449370 in //Orion/Release-40.1/... via CL 3449372 via CL 3449474
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3455577 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed Gauntlet file copy to use parallel-for with 2 threads. Takes deploy time down from ~14m to 11m
#!rb none
@Daniel.Lamb
#!tests deployed locally staged and network builds
#!ROBOMERGE-SOURCE: CL 3449370 in //Orion/Release-40.1/... via CL 3449372 via CL 3449474
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3455576 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed Gauntlet file copy to use parallel-for with 2 threads. Takes deploy time down from ~14m to 11m
#!rb none
@Daniel.Lamb
#!tests deployed locally staged and network builds
#!ROBOMERGE-SOURCE: CL 3449370 in //Orion/Release-40.1/... via CL 3449372 via CL 3449474
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3455560 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Fix tag issue. FName comparison on instances FName("A") not consistent between platforms due to static init order. Sorting should be done on the full tag name, which is unique for the gameplay tag system. (Vs the simple tag, which are the "subtags" which are not unique. End result is a bunch of comparisons on FName("A") instances not being the same between platforms).
#!rb none
@Andrew.Grant
#!tests PS4 + Dedicated server (verified tag indices match again)
#!ROBOMERGE-SOURCE: CL 3449051 in //Orion/Release-40.1/... via CL 3449332 via CL 3449348
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3455559 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Fix tag issue. FName comparison on instances FName("A") not consistent between platforms due to static init order. Sorting should be done on the full tag name, which is unique for the gameplay tag system. (Vs the simple tag, which are the "subtags" which are not unique. End result is a bunch of comparisons on FName("A") instances not being the same between platforms).
#!rb none
@Andrew.Grant
#!tests PS4 + Dedicated server (verified tag indices match again)
#!ROBOMERGE-SOURCE: CL 3449051 in //Orion/Release-40.1/... via CL 3449332 via CL 3449348
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3455558 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Fix tag issue. FName comparison on instances FName("A") not consistent between platforms due to static init order. Sorting should be done on the full tag name, which is unique for the gameplay tag system. (Vs the simple tag, which are the "subtags" which are not unique. End result is a bunch of comparisons on FName("A") instances not being the same between platforms).
#!rb none
@Andrew.Grant
#!tests PS4 + Dedicated server (verified tag indices match again)
#!ROBOMERGE-SOURCE: CL 3449051 in //Orion/Release-40.1/... via CL 3449332 via CL 3449348
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3455555 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Fix tag issue. FName comparison on instances FName("A") not consistent between platforms due to static init order. Sorting should be done on the full tag name, which is unique for the gameplay tag system. (Vs the simple tag, which are the "subtags" which are not unique. End result is a bunch of comparisons on FName("A") instances not being the same between platforms).
#!rb none
@Andrew.Grant
#!tests PS4 + Dedicated server (verified tag indices match again)
#!ROBOMERGE-SOURCE: CL 3449051 in //Orion/Release-40.1/... via CL 3449332 via CL 3449348
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3455554 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Fix tag issue. FName comparison on instances FName("A") not consistent between platforms due to static init order. Sorting should be done on the full tag name, which is unique for the gameplay tag system. (Vs the simple tag, which are the "subtags" which are not unique. End result is a bunch of comparisons on FName("A") instances not being the same between platforms).
#!rb none
@Andrew.Grant
#!tests PS4 + Dedicated server (verified tag indices match again)
#!ROBOMERGE-SOURCE: CL 3449051 in //Orion/Release-40.1/... via CL 3449332 via CL 3449348
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3455543 on 2017/05/23 by andrew.grant
Switch obj list forget and obj list remember to use FObjectKey for comparisons
#!rb David.Ratti
#!tests ran forget / remember commands in frontend
#!ROBOMERGE-SOURCE: CL 3448662 in //Orion/Release-40.1/... via CL 3449329 via CL 3449345
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
#!ROBOMERGE-SAYS: Unresolved conflicts. andrew.grant, please merge this change by hand.
//ROBOMERGE_ORION_Dev_General/Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp
#!CodeReview: andrew.grant, jason.bestimt, jeff.williams
Change 3455281 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Switch obj list forget and obj list remember to use FObjectKey for comparisons
#!rb David.Ratti
#!tests ran forget / remember commands in frontend
#!ROBOMERGE-SOURCE: CL 3448662 in //Orion/Release-40.1/... via CL 3449329 via CL 3449345
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3455280 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Switch obj list forget and obj list remember to use FObjectKey for comparisons
#!rb David.Ratti
#!tests ran forget / remember commands in frontend
#!ROBOMERGE-SOURCE: CL 3448662 in //Orion/Release-40.1/... via CL 3449329 via CL 3449345
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3455279 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Switch obj list forget and obj list remember to use FObjectKey for comparisons
#!rb David.Ratti
#!tests ran forget / remember commands in frontend
#!ROBOMERGE-SOURCE: CL 3448662 in //Orion/Release-40.1/... via CL 3449329 via CL 3449345
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3455278 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Switch obj list forget and obj list remember to use FObjectKey for comparisons
#!rb David.Ratti
#!tests ran forget / remember commands in frontend
#!ROBOMERGE-SOURCE: CL 3448662 in //Orion/Release-40.1/... via CL 3449329 via CL 3449345
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3455256 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - display duration stats at the end of a test
#!rb none
#!tests - ran tests
#!ROBOMERGE-SOURCE: CL 3447866 in //Orion/Release-40.1/... via CL 3449323 via CL 3449340
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3455255 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - display duration stats at the end of a test
#!rb none
#!tests - ran tests
#!ROBOMERGE-SOURCE: CL 3447866 in //Orion/Release-40.1/... via CL 3449323 via CL 3449340
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3455254 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - display duration stats at the end of a test
#!rb none
#!tests - ran tests
#!ROBOMERGE-SOURCE: CL 3447866 in //Orion/Release-40.1/... via CL 3449323 via CL 3449340
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3455253 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - display duration stats at the end of a test
#!rb none
#!tests - ran tests
#!ROBOMERGE-SOURCE: CL 3447866 in //Orion/Release-40.1/... via CL 3449323 via CL 3449340
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3455252 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - display duration stats at the end of a test
#!rb none
#!tests - ran tests
#!ROBOMERGE-SOURCE: CL 3447866 in //Orion/Release-40.1/... via CL 3449323 via CL 3449340
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3455246 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
- Added stats about loaded MCP items while reporting memory heartbeat for post-mortem analysis
- Run a Trim() while switching loading mode (may help with OOMs while transitioning from draft -> game)
#!tests ran soak locally
#!rb none
@David.Ratti, @Daniel.Lamb
#!ROBOMERGE-SOURCE: CL 3447863 in //Orion/Release-40.1/... via CL 3449321 via CL 3449338
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3455245 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
- Added stats about loaded MCP items while reporting memory heartbeat for post-mortem analysis
- Run a Trim() while switching loading mode (may help with OOMs while transitioning from draft -> game)
#!tests ran soak locally
#!rb none
@David.Ratti, @Daniel.Lamb
#!ROBOMERGE-SOURCE: CL 3447863 in //Orion/Release-40.1/... via CL 3449321 via CL 3449338
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3455244 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
- Added stats about loaded MCP items while reporting memory heartbeat for post-mortem analysis
- Run a Trim() while switching loading mode (may help with OOMs while transitioning from draft -> game)
#!tests ran soak locally
#!rb none
@David.Ratti, @Daniel.Lamb
#!ROBOMERGE-SOURCE: CL 3447863 in //Orion/Release-40.1/... via CL 3449321 via CL 3449338
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3455243 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
- Added stats about loaded MCP items while reporting memory heartbeat for post-mortem analysis
- Run a Trim() while switching loading mode (may help with OOMs while transitioning from draft -> game)
#!tests ran soak locally
#!rb none
@David.Ratti, @Daniel.Lamb
#!ROBOMERGE-SOURCE: CL 3447863 in //Orion/Release-40.1/... via CL 3449321 via CL 3449338
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3455242 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
- Added stats about loaded MCP items while reporting memory heartbeat for post-mortem analysis
- Run a Trim() while switching loading mode (may help with OOMs while transitioning from draft -> game)
#!tests ran soak locally
#!rb none
@David.Ratti, @Daniel.Lamb
#!ROBOMERGE-SOURCE: CL 3447863 in //Orion/Release-40.1/... via CL 3449321 via CL 3449338
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3455227 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added "obj list forget" to exclude all current objects from future "obj list" reports. This allows all current objects to be excluded when trying to track leaks, object ownership etc.
"obj list remember" resets that list
#!rb none
#!tests verified after "obj list forget" only new objects are reported
@David.Ratti, @Michael.Noland
#!ROBOMERGE-SOURCE: CL 3447574 in //Orion/Release-40.1/... via CL 3449317 via CL 3449335
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3455223 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added "obj list forget" to exclude all current objects from future "obj list" reports. This allows all current objects to be excluded when trying to track leaks, object ownership etc.
"obj list remember" resets that list
#!rb none
#!tests verified after "obj list forget" only new objects are reported
@David.Ratti, @Michael.Noland
#!ROBOMERGE-SOURCE: CL 3447574 in //Orion/Release-40.1/... via CL 3449317 via CL 3449335
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3455222 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added "obj list forget" to exclude all current objects from future "obj list" reports. This allows all current objects to be excluded when trying to track leaks, object ownership etc.
"obj list remember" resets that list
#!rb none
#!tests verified after "obj list forget" only new objects are reported
@David.Ratti, @Michael.Noland
#!ROBOMERGE-SOURCE: CL 3447574 in //Orion/Release-40.1/... via CL 3449317 via CL 3449335
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3455221 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added "obj list forget" to exclude all current objects from future "obj list" reports. This allows all current objects to be excluded when trying to track leaks, object ownership etc.
"obj list remember" resets that list
#!rb none
#!tests verified after "obj list forget" only new objects are reported
@David.Ratti, @Michael.Noland
#!ROBOMERGE-SOURCE: CL 3447574 in //Orion/Release-40.1/... via CL 3449317 via CL 3449335
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3455218 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added "obj list forget" to exclude all current objects from future "obj list" reports. This allows all current objects to be excluded when trying to track leaks, object ownership etc.
"obj list remember" resets that list
#!rb none
#!tests verified after "obj list forget" only new objects are reported
@David.Ratti, @Michael.Noland
#!ROBOMERGE-SOURCE: CL 3447574 in //Orion/Release-40.1/... via CL 3449317 via CL 3449335
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3455141 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: dan.hertzka
Exposing BP write access to UPrimitiveComponent::bSingleSampleShadowFromStationaryLights for Jordan
#!rb none
#!tests compile
[CODEREVIEW] Daniel.Wright
#!ROBOMERGE-SOURCE: CL 3449046 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3455138 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: dan.hertzka
Exposing BP write access to UPrimitiveComponent::bSingleSampleShadowFromStationaryLights for Jordan
#!rb none
#!tests compile
[CODEREVIEW] Daniel.Wright
#!ROBOMERGE-SOURCE: CL 3449046 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3455137 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: dan.hertzka
Exposing BP write access to UPrimitiveComponent::bSingleSampleShadowFromStationaryLights for Jordan
#!rb none
#!tests compile
[CODEREVIEW] Daniel.Wright
#!ROBOMERGE-SOURCE: CL 3449046 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3455136 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: dan.hertzka
Exposing BP write access to UPrimitiveComponent::bSingleSampleShadowFromStationaryLights for Jordan
#!rb none
#!tests compile
[CODEREVIEW] Daniel.Wright
#!ROBOMERGE-SOURCE: CL 3449046 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3455135 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: dan.hertzka
Exposing BP write access to UPrimitiveComponent::bSingleSampleShadowFromStationaryLights for Jordan
#!rb none
#!tests compile
[CODEREVIEW] Daniel.Wright
#!ROBOMERGE-SOURCE: CL 3449046 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3454889 on 2017/05/23 by Laurent.Delayen
Added missing checks from CL #!1885745, to ensure parents are before children in RefSkeleton.
#!rb lina.halper
#!codereview martin.wilson
#!tests Ghost PIE
Change 3454884 on 2017/05/23 by Laurent.Delayen
Minor optimization to FAnimationRuntime::CreateMaskWeights. Since Parents are before Children, use that to speed up Mask Weight creation.
#!rb lina.halper
#!codereview thomas.sarkanen
#!tests Ghost PIE
Change 3454882 on 2017/05/23 by Laurent.Delayen
Minor refactor to AnimNode_LayeredBoneBlend.
#!rb lina.halper
#!tests Ghost PIE
Change 3454876 on 2017/05/23 by Don.Eubanks
Added "Focusable?" column to Widget Reflector, to help provide a jumping off point for tracking down potential issues with Slate focusability. Hopefully this can help cut down on the arduous "WHY ISN'T THIS BEING FOCUSED" investigations that require Debug Editor and breakpoint voodoo.
#!rb dan.hertzka
#!review-3454877 @nick.darnell
#!test Verified that Widget Reflector shows correct data in Focused? category, and that the data is correctly preserved when taking snapshots and saving/loading snapshots from disk across separate editor sessions.
Change 3454865 on 2017/05/23 by Shaun.Kime
Catchall secondary integration from Orion\Dev-General to Dev-Niagara
#!rb none
#!tests ran normal tests
#!lockdown Andrew.Grant
Change 3454822 on 2017/05/23 by Shaun.Kime
Integrating from Orion\Dev-General to Dev-Niagara
#!rb none
#!tests opened all existing niagara assets and made sure that they still ran
#!lockdown Andrew.Grant
Change 3454733 on 2017/05/23 by David.Ratti
Orion: PIP attribute custom calculation classes
Ability system: added FinalCurveLookup property to FCustomCalculationBasedFloat. This allows the output of the custom calc class (and pre/post adds) to be a lookup in a table rather than a raw value. Similiar to the table lookup that attribute based calculations support.
#!rb lietz
#!tests pie
#!review-3454734 @Billy.Bramer, @Fred.Kimberley
Change 3454524 on 2017/05/23 by David.Ratti
Support for generic FlatAdditive attribute channel: this is an extra channel that only allows additive mods on it. For doing things like "Flat Mana regen".
#!rb Lietz
#!tests PIE
#!review-3454525 @Billy.Bramer
Change 3454462 on 2017/05/23 by Daniel.Lamb
Potential fix for asset registry deterministic hash generation.
#!rb Ben.Zeigler
#!test Compile run editor
Change 3454042 on 2017/05/23 by Don.Eubanks
Added accessor for FSlateApplication::NavigationConfig as I need to dynamically swap it in and out for this specific screen.
#!rb phil.buuck
#!review-3454043 @nick.darnell @nick.atamas
#!tests Compiled Win64 / PS4
Change 3454019 on 2017/05/23 by Shaun.Kime
Changed the signature of BuildParameterMapHistory so that we can build parameter maps even when there is no parameter map on the output pin. This was needed for Frank's DynamicInputs.
Modified NiagaraNodeEmitter to allow you to override pins.
#!rb none
#!codereview frank.fella
#!tests checked against all known example assets
Change 3453915 on 2017/05/23 by David.Ratti
remove some logspam that was added to track down linux server issue
#!rb none
#!tests compile
Change 3453846 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Attempting to fix https://jira.it.epicgames.net/browse/OR-38702
Added fallback in case we were not able to successfully CacheData, which could leave us with bad data.
Added checks to make sure we're not getting bad data into core functions.
[CODEREVIEW] lina.halper
#!rb none
#!tests Phase, Ice 2 client network game.
#!ROBOMERGE-SOURCE: CL 3447278 in //Orion/Release-40.2/... via CL 3447281
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3453845 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Attempting to fix https://jira.it.epicgames.net/browse/OR-38702
Added fallback in case we were not able to successfully CacheData, which could leave us with bad data.
Added checks to make sure we're not getting bad data into core functions.
[CODEREVIEW] lina.halper
#!rb none
#!tests Phase, Ice 2 client network game.
#!ROBOMERGE-SOURCE: CL 3447278 in //Orion/Release-40.2/... via CL 3447281
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3453842 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Attempting to fix https://jira.it.epicgames.net/browse/OR-38702
Added fallback in case we were not able to successfully CacheData, which could leave us with bad data.
Added checks to make sure we're not getting bad data into core functions.
[CODEREVIEW] lina.halper
#!rb none
#!tests Phase, Ice 2 client network game.
#!ROBOMERGE-SOURCE: CL 3447278 in //Orion/Release-40.2/... via CL 3447281
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3453841 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Attempting to fix https://jira.it.epicgames.net/browse/OR-38702
Added fallback in case we were not able to successfully CacheData, which could leave us with bad data.
Added checks to make sure we're not getting bad data into core functions.
[CODEREVIEW] lina.halper
#!rb none
#!tests Phase, Ice 2 client network game.
#!ROBOMERGE-SOURCE: CL 3447278 in //Orion/Release-40.2/... via CL 3447281
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3453840 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Attempting to fix https://jira.it.epicgames.net/browse/OR-38702
Added fallback in case we were not able to successfully CacheData, which could leave us with bad data.
Added checks to make sure we're not getting bad data into core functions.
[CODEREVIEW] lina.halper
#!rb none
#!tests Phase, Ice 2 client network game.
#!ROBOMERGE-SOURCE: CL 3447278 in //Orion/Release-40.2/... via CL 3447281
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3453819 on 2017/05/23 by Mieszko.Zielinski
Fixes to BotScriptedBehaviors are being run and how Bot AFK behavior is implemented #!Orion
Switched AFK behavior from overriding the whole BT to using scripted behaviors, which surfaced some bugs that this CL is fixing.
Related to jira OR-38537
Manually resolved conflicts robomerge was complaining about
#!rb none
#!test golden path
#!ROBOMERGE-SOURCE: CL 3447169 in //Orion/Release-40.2/... via CL 3447170
ORION (Main -> Dev-General)
#!CodeReview: jason.bestimt, andrew.grant, jeff.williams
Change 3453150 on 2017/05/22 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Fixes to BotScriptedBehaviors are being run and how Bot AFK behavior is implemented #!Orion
Switched AFK behavior from overriding the whole BT to using scripted behaviors, which surfaced some bugs that this CL is fixing.
Related to jira OR-38537
#!rb none
#!test golden path
#!ROBOMERGE-SOURCE: CL 3447169 in //Orion/Release-40.2/... via CL 3447170
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3453149 on 2017/05/22 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Fixes to BotScriptedBehaviors are being run and how Bot AFK behavior is implemented #!Orion
Switched AFK behavior from overriding the whole BT to using scripted behaviors, which surfaced some bugs that this CL is fixing.
Related to jira OR-38537
#!rb none
#!test golden path
#!ROBOMERGE-SOURCE: CL 3447169 in //Orion/Release-40.2/... via CL 3447170
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3453147 on 2017/05/22 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Fixes to BotScriptedBehaviors are being run and how Bot AFK behavior is implemented #!Orion
Switched AFK behavior from overriding the whole BT to using scripted behaviors, which surfaced some bugs that this CL is fixing.
Related to jira OR-38537
#!rb none
#!test golden path
#!ROBOMERGE-SOURCE: CL 3447169 in //Orion/Release-40.2/... via CL 3447170
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3453144 on 2017/05/22 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Fixes to BotScriptedBehaviors are being run and how Bot AFK behavior is implemented #!Orion
Switched AFK behavior from overriding the whole BT to using scripted behaviors, which surfaced some bugs that this CL is fixing.
Related to jira OR-38537
#!rb none
#!test golden path
#!ROBOMERGE-SOURCE: CL 3447169 in //Orion/Release-40.2/... via CL 3447170
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3452484 on 2017/05/22 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Tweaked MemoryReport test
- Always dump a memreport on a state change (very useful for comparing two builds)
- Only dump leak/alloc reports if > 1m into the game (While notimeouts stops the game disconnecting, draft and moba games don't do well if the client is non-responsive).
#!tests ran MemReport test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3452458 in //Orion/Release-40.1/... via CL 3452461
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Main)
Change 3452461 on 2017/05/22 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Tweaked MemoryReport test
- Always dump a memreport on a state change (very useful for comparing two builds)
- Only dump leak/alloc reports if > 1m into the game (While notimeouts stops the game disconnecting, draft and moba games don't do well if the client is non-responsive).
#!tests ran MemReport test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3452458 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3452458 on 2017/05/22 by Andrew.Grant
Tweaked MemoryReport test
- Always dump a memreport on a state change (very useful for comparing two builds)
- Only dump leak/alloc reports if > 1m into the game (While notimeouts stops the game disconnecting, draft and moba games don't do well if the client is non-responsive).
#!tests ran MemReport test locally
#!rb none
Change 3452042 on 2017/05/22 by Matt.Kuhlenschmidt
Exposing more niagara types to details panel
#!codereview frank.fella
#!rb shaun.kime
#!tests none
Change 3451912 on 2017/05/22 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed typo in obj command (non-shipping change
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3451906 in //Orion/Release-40.1/... via CL 3451908
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Main)
Change 3451908 on 2017/05/22 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed typo in obj command (non-shipping change
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3451906 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3451906 on 2017/05/22 by Andrew.Grant
Fixed typo in obj command (non-shipping change
#!tests #!rb none
Change 3451835 on 2017/05/22 by Philip.Buuck
Potential fix for fonts not loading in cooked, prevent font cache from constantly reloading font.
#!rb none (shelved by Jamie.Dale)
#!tests PIE
#!review-3451837 Matt.Schembari, Dan.Hertzka, Don.Eubanks
Change 3451832 on 2017/05/22 by Daniel.Lamb
Fixed issue with reflection captures not refreshing correctly in resavepackages commandlet.
#!rb Daniel.Wright
#!test Resave packages commandlet with allow commandlet rendering.
Change 3449936 on 2017/05/19 by Andrew.Grant
Removing super-spammy post-merge warning.
#!tests compiled
#!rb none
Change 3449829 on 2017/05/19 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Allow branch & CL to be passed into Gauntlet for reporting
Pass branch and CL in to Gauntlet for editor tests so logs end up under branch folder
#!tests ran editor tests locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3449827 in //Orion/Release-40.1/... via CL 3449828
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Main)
Change 3449828 on 2017/05/19 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Allow branch & CL to be passed into Gauntlet for reporting
Pass branch and CL in to Gauntlet for editor tests so logs end up under branch folder
#!tests ran editor tests locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3449827 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3449827 on 2017/05/19 by Andrew.Grant
Allow branch & CL to be passed into Gauntlet for reporting
Pass branch and CL in to Gauntlet for editor tests so logs end up under branch folder
#!tests ran editor tests locally
#!rb none
Change 3449759 on 2017/05/19 by Andrew.Grant
Merging //UE4/Main @ 3441199 through //UE4/Orion-Staging
#!tests QA pass
#!rb none
Change 3449606 on 2017/05/19 by Dan.Hertzka
Properly exposing bSingleSampleShadowFromStationaryLights to BP
#!codereview Daniel.Wright
#!rb none
#!tests compile
Change 3449518 on 2017/05/19 by Frank.Fella
Niagara - Stack - Fixes
+ StackScriptItemGroup - Fix the code which traverses the graph so that it only returns actual modules instead of every function call. This prevents trying to generate module items for dynamic input function calls.
+ StackEntry - Don't force generating children when initializing the colors.
#!Tests no longer ensures and crashes when opening an emitter with test dynamic inputs.
#!rb none
Change 3449474 on 2017/05/19 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed Gauntlet file copy to use parallel-for with 2 threads. Takes deploy time down from ~14m to 11m
#!rb none
@Daniel.Lamb
#!tests deployed locally staged and network builds
#!ROBOMERGE-SOURCE: CL 3449370 in //Orion/Release-40.1/... via CL 3449372
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Main)
Change 3449372 on 2017/05/19 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed Gauntlet file copy to use parallel-for with 2 threads. Takes deploy time down from ~14m to 11m
#!rb none
@Daniel.Lamb
#!tests deployed locally staged and network builds
#!ROBOMERGE-SOURCE: CL 3449370 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3449370 on 2017/05/19 by Andrew.Grant
Changed Gauntlet file copy to use parallel-for with 2 threads. Takes deploy time down from ~14m to 11m
#!rb none
#!review-3449371 @Daniel.Lamb
#!tests deployed locally staged and network builds
Change 3449348 on 2017/05/19 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Fix tag issue. FName comparison on instances FName("A") not consistent between platforms due to static init order. Sorting should be done on the full tag name, which is unique for the gameplay tag system. (Vs the simple tag, which are the "subtags" which are not unique. End result is a bunch of comparisons on FName("A") instances not being the same between platforms).
#!rb none
@Andrew.Grant
#!tests PS4 + Dedicated server (verified tag indices match again)
#!ROBOMERGE-SOURCE: CL 3449051 in //Orion/Release-40.1/... via CL 3449332
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Main)
Change 3449345 on 2017/05/19 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Switch obj list forget and obj list remember to use FObjectKey for comparisons
#!rb David.Ratti
#!tests ran forget / remember commands in frontend
#!ROBOMERGE-SOURCE: CL 3448662 in //Orion/Release-40.1/... via CL 3449329
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Main)
Change 3449340 on 2017/05/19 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - display duration stats at the end of a test
#!rb none
#!tests - ran tests
#!ROBOMERGE-SOURCE: CL 3447866 in //Orion/Release-40.1/... via CL 3449323
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Main)
Change 3449338 on 2017/05/19 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
- Added stats about loaded MCP items while reporting memory heartbeat for post-mortem analysis
- Run a Trim() while switching loading mode (may help with OOMs while transitioning from draft -> game)
#!tests ran soak locally
#!rb none
@David.Ratti, @Daniel.Lamb
#!ROBOMERGE-SOURCE: CL 3447863 in //Orion/Release-40.1/... via CL 3449321
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Main)
Change 3449335 on 2017/05/19 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added "obj list forget" to exclude all current objects from future "obj list" reports. This allows all current objects to be excluded when trying to track leaks, object ownership etc.
"obj list remember" resets that list
#!rb none
#!tests verified after "obj list forget" only new objects are reported
@David.Ratti, @Michael.Noland
#!ROBOMERGE-SOURCE: CL 3447574 in //Orion/Release-40.1/... via CL 3449317
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Main)
Change 3449332 on 2017/05/19 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Fix tag issue. FName comparison on instances FName("A") not consistent between platforms due to static init order. Sorting should be done on the full tag name, which is unique for the gameplay tag system. (Vs the simple tag, which are the "subtags" which are not unique. End result is a bunch of comparisons on FName("A") instances not being the same between platforms).
#!rb none
@Andrew.Grant
#!tests PS4 + Dedicated server (verified tag indices match again)
#!ROBOMERGE-SOURCE: CL 3449051 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3449329 on 2017/05/19 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Switch obj list forget and obj list remember to use FObjectKey for comparisons
#!rb David.Ratti
#!tests ran forget / remember commands in frontend
#!ROBOMERGE-SOURCE: CL 3448662 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3449323 on 2017/05/19 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - display duration stats at the end of a test
#!rb none
#!tests - ran tests
#!ROBOMERGE-SOURCE: CL 3447866 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3449321 on 2017/05/19 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
- Added stats about loaded MCP items while reporting memory heartbeat for post-mortem analysis
- Run a Trim() while switching loading mode (may help with OOMs while transitioning from draft -> game)
#!tests ran soak locally
#!rb none
@David.Ratti, @Daniel.Lamb
#!ROBOMERGE-SOURCE: CL 3447863 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3449317 on 2017/05/19 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added "obj list forget" to exclude all current objects from future "obj list" reports. This allows all current objects to be excluded when trying to track leaks, object ownership etc.
"obj list remember" resets that list
#!rb none
#!tests verified after "obj list forget" only new objects are reported
@David.Ratti, @Michael.Noland
#!ROBOMERGE-SOURCE: CL 3447574 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3449152 on 2017/05/19 by Andrew.Grant
3440740 from DG
#!tests #!rb none
Change 3449051 on 2017/05/19 by David.Ratti
Fix tag issue. FName comparison on instances FName("A") not consistent between platforms due to static init order. Sorting should be done on the full tag name, which is unique for the gameplay tag system. (Vs the simple tag, which are the "subtags" which are not unique. End result is a bunch of comparisons on FName("A") instances not being the same between platforms).
#!rb none
#!review-3449052 @Andrew.Grant
#!tests PS4 + Dedicated server (verified tag indices match again)
Change 3449046 on 2017/05/19 by Dan.Hertzka
Exposing BP write access to UPrimitiveComponent::bSingleSampleShadowFromStationaryLights for Jordan
#!rb none
#!tests compile
#!codereview Daniel.Wright
Change 3449009 on 2017/05/19 by Shaun.Kime
Now using the Instance.Alive parameter to decide whether or not we kill the particle rather than doing it entirely on the CPU in PostProcessParticles.
Created KillOnCollision and GenerateEventOnDeath modules.
Currently the VM crashes writing to an int32 in the spawn script if you add a KillOnCollision module to the end of BouncableFountain.uasset.
#!rb none
#!tests recompiled all the known emitters
#!code.review olaf.piesche
Change 3448662 on 2017/05/19 by Andrew.Grant
Switch obj list forget and obj list remember to use FObjectKey for comparisons
#!rb David.Ratti
#!tests ran forget / remember commands in frontend
Change 3447866 on 2017/05/18 by Andrew.Grant
Gauntlet - display duration stats at the end of a test
#!rb none
#!tests - ran tests
Change 3447863 on 2017/05/18 by Andrew.Grant
- Added stats about loaded MCP items while reporting memory heartbeat for post-mortem analysis
- Run a Trim() while switching loading mode (may help with OOMs while transitioning from draft -> game)
#!tests ran soak locally
#!rb none
#!review-3447864 @David.Ratti, @Daniel.Lamb
Change 3447574 on 2017/05/18 by Andrew.Grant
Added "obj list forget" to exclude all current objects from future "obj list" reports. This allows all current objects to be excluded when trying to track leaks, object ownership etc.
"obj list remember" resets that list
#!rb none
#!tests verified after "obj list forget" only new objects are reported
#!review-3447575 @David.Ratti, @Michael.Noland
Change 3447281 on 2017/05/18 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Attempting to fix https://jira.it.epicgames.net/browse/OR-38702
Added fallback in case we were not able to successfully CacheData, which could leave us with bad data.
Added checks to make sure we're not getting bad data into core functions.
[CODEREVIEW] lina.halper
#!rb none
#!tests Phase, Ice 2 client network game.
#!ROBOMERGE-SOURCE: CL 3447278 in //Orion/Release-40.2/...
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Main)
Change 3447278 on 2017/05/18 by Laurent.Delayen
Attempting to fix https://jira.it.epicgames.net/browse/OR-38702
Added fallback in case we were not able to successfully CacheData, which could leave us with bad data.
Added checks to make sure we're not getting bad data into core functions.
#!codereview lina.halper
#!rb none
#!tests Phase, Ice 2 client network game.
Change 3447170 on 2017/05/18 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Fixes to BotScriptedBehaviors are being run and how Bot AFK behavior is implemented #!Orion
Switched AFK behavior from overriding the whole BT to using scripted behaviors, which surfaced some bugs that this CL is fixing.
Related to jira OR-38537
#!rb none
#!test golden path
#!ROBOMERGE-SOURCE: CL 3447169 in //Orion/Release-40.2/...
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Main)
Change 3447169 on 2017/05/18 by Mieszko.Zielinski
Fixes to BotScriptedBehaviors are being run and how Bot AFK behavior is implemented #!Orion
Switched AFK behavior from overriding the whole BT to using scripted behaviors, which surfaced some bugs that this CL is fixing.
Related to jira OR-38537
#!rb none
#!test golden path
Change 3447072 on 2017/05/18 by Frank.Fella
Niagara - Spacebar now resets the simulation as long as you don't have the sequencer timeline focused, also starting and stopping the simulation with sequencer no longer resets the system 50% of the time.
#!tests Verified the issues above were fixed.
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3446668 on 2017/05/18 by Shaun.Kime
Removed the previous way of setting module defaults and instead moved to a method where the get node is allowed to specify the defaults all on its own.
Tested adding a default curve to AnimatedDynamicMaterialParameter and it properly animates until the user overrides it, see FunctionalTests/DefaultCurve
#!rb none
#!codereview simon.tovey, frank.fella, olaf.piesche
#!tests re-saved all of our existing modules and reviewed sample emitters.
Change 3446043 on 2017/05/18 by Jurre.deBaare
Issue with hitches when vertex painting
#!fix FStaticMeshComponentRecreateRenderStateContext was incorrectly scoped/used
#!misc add preventive check for invalid vertex buffer
#!codereview Andrew.Grant
#!rb none
#!tests painted pointed out meshes by PatJ in Astrolabe
Change 3444712 on 2017/05/17 by Frank.Fella
Niagara - Stack - Add module outputs
#!tests Module stack items now have a read-only section for their outputs
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3444672 on 2017/05/17 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Fixed FRootMotionSource_JumpForce not maintaining velocity on the last tick. TimeFractions were not correctly adjusted when going over Duration, resulting in reduced velocity applied, sometimes really close to zero.
Fixes Wukong double jump sometimes looking like it's hitting a wall.
[CODEREVIEW] frank.gigliotti
#!rb none
#!tests wukong double jump
#!ROBOMERGE-SOURCE: CL 3444666 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3444671 on 2017/05/17 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Fixed FRootMotionSource_JumpForce not maintaining velocity on the last tick. TimeFractions were not correctly adjusted when going over Duration, resulting in reduced velocity applied, sometimes really close to zero.
Fixes Wukong double jump sometimes looking like it's hitting a wall.
[CODEREVIEW] frank.gigliotti
#!rb none
#!tests wukong double jump
#!ROBOMERGE-SOURCE: CL 3444666 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3444670 on 2017/05/17 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Fixed FRootMotionSource_JumpForce not maintaining velocity on the last tick. TimeFractions were not correctly adjusted when going over Duration, resulting in reduced velocity applied, sometimes really close to zero.
Fixes Wukong double jump sometimes looking like it's hitting a wall.
[CODEREVIEW] frank.gigliotti
#!rb none
#!tests wukong double jump
#!ROBOMERGE-SOURCE: CL 3444666 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3444669 on 2017/05/17 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Fixed FRootMotionSource_JumpForce not maintaining velocity on the last tick. TimeFractions were not correctly adjusted when going over Duration, resulting in reduced velocity applied, sometimes really close to zero.
Fixes Wukong double jump sometimes looking like it's hitting a wall.
[CODEREVIEW] frank.gigliotti
#!rb none
#!tests wukong double jump
#!ROBOMERGE-SOURCE: CL 3444666 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3444668 on 2017/05/17 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Fixed FRootMotionSource_JumpForce not maintaining velocity on the last tick. TimeFractions were not correctly adjusted when going over Duration, resulting in reduced velocity applied, sometimes really close to zero.
Fixes Wukong double jump sometimes looking like it's hitting a wall.
[CODEREVIEW] frank.gigliotti
#!rb none
#!tests wukong double jump
#!ROBOMERGE-SOURCE: CL 3444666 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3444666 on 2017/05/17 by Laurent.Delayen
Fixed FRootMotionSource_JumpForce not maintaining velocity on the last tick. TimeFractions were not correctly adjusted when going over Duration, resulting in reduced velocity applied, sometimes really close to zero.
Fixes Wukong double jump sometimes looking like it's hitting a wall.
#!codereview frank.gigliotti
#!rb none
#!tests wukong double jump
Change 3444525 on 2017/05/17 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for OR-38662 (Invalid Table warning)
#!rb David.Ratti
#!tests verified warning is gone
#!ROBOMERGE-SOURCE: CL 3443023 in //Orion/Release-40.1/... via CL 3443024 via CL 3443025
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3444524 on 2017/05/17 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for OR-38662 (Invalid Table warning)
#!rb David.Ratti
#!tests verified warning is gone
#!ROBOMERGE-SOURCE: CL 3443023 in //Orion/Release-40.1/... via CL 3443024 via CL 3443025
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3444523 on 2017/05/17 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for OR-38662 (Invalid Table warning)
#!rb David.Ratti
#!tests verified warning is gone
#!ROBOMERGE-SOURCE: CL 3443023 in //Orion/Release-40.1/... via CL 3443024 via CL 3443025
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3444522 on 2017/05/17 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for OR-38662 (Invalid Table warning)
#!rb David.Ratti
#!tests verified warning is gone
#!ROBOMERGE-SOURCE: CL 3443023 in //Orion/Release-40.1/... via CL 3443024 via CL 3443025
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3444521 on 2017/05/17 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for OR-38662 (Invalid Table warning)
#!rb David.Ratti
#!tests verified warning is gone
#!ROBOMERGE-SOURCE: CL 3443023 in //Orion/Release-40.1/... via CL 3443024 via CL 3443025
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3443073 on 2017/05/17 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Added different methods for scaling chain in AnimNode_ScaleChainLength. Based on chain length, or distance between end points. Also exposed Alpha to Display Debug.
#!rb none
#!tests wukong RMB
#!ROBOMERGE-SOURCE: CL 3441628 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3443072 on 2017/05/17 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Added different methods for scaling chain in AnimNode_ScaleChainLength. Based on chain length, or distance between end points. Also exposed Alpha to Display Debug.
#!rb none
#!tests wukong RMB
#!ROBOMERGE-SOURCE: CL 3441628 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3443071 on 2017/05/17 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Added different methods for scaling chain in AnimNode_ScaleChainLength. Based on chain length, or distance between end points. Also exposed Alpha to Display Debug.
#!rb none
#!tests wukong RMB
#!ROBOMERGE-SOURCE: CL 3441628 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3443070 on 2017/05/17 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Added different methods for scaling chain in AnimNode_ScaleChainLength. Based on chain length, or distance between end points. Also exposed Alpha to Display Debug.
#!rb none
#!tests wukong RMB
#!ROBOMERGE-SOURCE: CL 3441628 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3443068 on 2017/05/17 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Added different methods for scaling chain in AnimNode_ScaleChainLength. Based on chain length, or distance between end points. Also exposed Alpha to Display Debug.
#!rb none
#!tests wukong RMB
#!ROBOMERGE-SOURCE: CL 3441628 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3443025 on 2017/05/17 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for OR-38662 (Invalid Table warning)
#!rb David.Ratti
#!tests verified warning is gone
#!ROBOMERGE-SOURCE: CL 3443023 in //Orion/Release-40.1/... via CL 3443024
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Main)
Change 3443024 on 2017/05/17 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for OR-38662 (Invalid Table warning)
#!rb David.Ratti
#!tests verified warning is gone
#!ROBOMERGE-SOURCE: CL 3443023 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3443023 on 2017/05/17 by Andrew.Grant
Fix for OR-38662 (Invalid Table warning)
#!rb David.Ratti
#!tests verified warning is gone
Change 3442508 on 2017/05/16 by Jeff.Williams
Merging //Orion/Main to Release-40.2 (//Orion/Release-40.2) @3442434
#!rb none
#!tests none
Change 3442172 on 2017/05/16 by Jeff.Williams
Initial branch of files from Release-40.1 (//Orion/Release-40.1) to Release-40.2 (//Orion/Release-40.2)
Change 3441928 on 2017/05/16 by Alexis.Matte
rephrase fbx re-import preview skeleton warning
#!rb none
#!tests none
Change 3441882 on 2017/05/16 by Andrew.Grant
Integrating UE-44837 from Dev-Editor
#!tests #!rb none
Change 3441848 on 2017/05/16 by Jeff.Williams
Initial branch of files from Dev-UI (//Orion/Dev-UI) to Dev-UI-Playtest (//Orion/Dev-UI-Playtest)
Change 3441628 on 2017/05/16 by Laurent.Delayen
Added different methods for scaling chain in AnimNode_ScaleChainLength. Based on chain length, or distance between end points. Also exposed Alpha to Display Debug.
#!rb none
#!tests wukong RMB
Change 3441486 on 2017/05/16 by Simon.Tovey
Fixed spelling error
#!rb none
#!tests none
Change 3441425 on 2017/05/16 by Simon.Tovey
Second phase of parameter collections.
Graph node linking to collection and compiling into a script.
#!codereview Shaun.Kime, Olaf.Piesche, Frank.Fella
#!tests basics work
#!rb none
Change 3441422 on 2017/05/16 by Simon.Tovey
First step of NiagaraParameterCollections
Asset and editor.
Currently not used anywhere.
#!tests Basics work.
#!rb Shaun.Kime
#!codereview Shaun.Kime, Frank.Fella, Olaf.Piesche
Change 3441246 on 2017/05/16 by Alexis.Matte
Remove the alternate color feature in the Detail panel
#!rb matt.kuhlenschmidt
#!tests none
Change 3440999 on 2017/05/16 by Andrew.Grant
Address editor perf by disabling code that was creating temp widget rows.
#!tests compiled
#!rb MattK
#!review-3441000 @alexis.matte
Change 3440874 on 2017/05/16 by Shaun.Kime
Added ability to create emitter stacks as well as display the event stack in the stack list. We will need to auto-collapse and do some more work to make this manageable in the long run. Added tooltips to each section to help make it clear what it does.
#!rb none
#!tests n/a
#!codereview simon.tovey, frank.fella, olaf.piesce
Change 3440771 on 2017/05/16 by Benn.Gallagher
Fix for subinstance ensures during re-register operation. We were incorrectly stopping reinitialization after unregister.
#!rb Martin.Wilson
#!tests Wukong test level for ensure in PIE + -game
Change 3440740 on 2017/05/16 by David.Ratti
Fix crash editing tag queries in blueprint defaults
#!rb none
#!tests editor
Change 3440308 on 2017/05/15 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Fixed AimOffset's Alpha not getting properly updated during tick. Also added Alpha to display debug.
#!rb none
#!tests wukong
#!ROBOMERGE-SOURCE: CL 3440110 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3440307 on 2017/05/15 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Fixed AimOffset's Alpha not getting properly updated during tick. Also added Alpha to display debug.
#!rb none
#!tests wukong
#!ROBOMERGE-SOURCE: CL 3440110 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3440306 on 2017/05/15 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Fixed AimOffset's Alpha not getting properly updated during tick. Also added Alpha to display debug.
#!rb none
#!tests wukong
#!ROBOMERGE-SOURCE: CL 3440110 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3440305 on 2017/05/15 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Fixed AimOffset's Alpha not getting properly updated during tick. Also added Alpha to display debug.
#!rb none
#!tests wukong
#!ROBOMERGE-SOURCE: CL 3440110 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3440304 on 2017/05/15 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Fixed AimOffset's Alpha not getting properly updated during tick. Also added Alpha to display debug.
#!rb none
#!tests wukong
#!ROBOMERGE-SOURCE: CL 3440110 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3440255 on 2017/05/15 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging 3439766 from //Orion/Dev-UI to Main (fix for tags perf?)
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3439864 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3440254 on 2017/05/15 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging 3439766 from //Orion/Dev-UI to Main (fix for tags perf?)
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3439864 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3440253 on 2017/05/15 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging 3439766 from //Orion/Dev-UI to Main (fix for tags perf?)
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3439864 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3440110 on 2017/05/15 by Laurent.Delayen
Fixed AimOffset's Alpha not getting properly updated during tick. Also added Alpha to display debug.
#!rb none
#!tests wukong
Change 3439885 on 2017/05/15 by Andrew.Grant
Merging //Orion/Main to Dev-General (//Orion/Dev-General)
#!tests #!rb none
Change 3439864 on 2017/05/15 by Andrew.Grant
Merging 3439766 from //Orion/Dev-UI to Main (fix for tags perf?)
#!tests #!rb none
Change 3439767 on 2017/05/15 by Andrew.Grant
Defaulting Aftermath to off
#!tests #!rb none
Change 3439766 on 2017/05/15 by Jon.Lietz
fixing issue where the OnLastChanceToAddNativeTags() static function was returning a copy of the delegate letting who ever wanted to bind to it only bind to a copy that fell out of scope. fixing it so the function returns a ref to the delegate.
#!rb none
#!tests native tags are added and loaded
#!codereivew david.ratti
Change 3439471 on 2017/05/15 by Shaun.Kime
Added the ability for each script to specify what other script types can use it, its description, and category. These are all available from the asset registry, making it possible to filter addition of modules in the stack. Necessitated changing this UI to look closer to the graph-based UI for adding modules.
Changed Spawn and Update scripts to Particle Spawn Script and Particle Update Script. Redirects have been put in place for enum values. Additional enum values were added for emitter and system spawn/update.
Updated all known modules to have this info now.
#!rb none
#!codereview frank.fella, simon.tovey, olaf.piesche
#!tests opened several existing emitters and made sure that they recompiled successfully
Change 3439217 on 2017/05/15 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locked v40 builds to net-cl 3435991
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3439208 in //Orion/Release-40/... via CL 3439209 via CL 3439210
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3439216 on 2017/05/15 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locked v40 builds to net-cl 3435991
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3439208 in //Orion/Release-40/... via CL 3439209 via CL 3439210
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3439215 on 2017/05/15 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locked v40 builds to net-cl 3435991
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3439208 in //Orion/Release-40/... via CL 3439209 via CL 3439210
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3439212 on 2017/05/15 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locked v40 builds to net-cl 3435991
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3439208 in //Orion/Release-40/... via CL 3439209 via CL 3439210
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3439211 on 2017/05/15 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locked v40 builds to net-cl 3435991
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3439208 in //Orion/Release-40/... via CL 3439209 via CL 3439210
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3439210 on 2017/05/15 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locked v40 builds to net-cl 3435991
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3439208 in //Orion/Release-40/... via CL 3439209
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Main)
Change 3439209 on 2017/05/15 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locked v40 builds to net-cl 3435991
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3439208 in //Orion/Release-40/...
#!ROBOMERGE-BOT: ORION (Release-40 -> Release-40.1)
Change 3439208 on 2017/05/15 by Andrew.Grant
Locked v40 builds to net-cl 3435991
#!tests #!rb none
#!ROBOMERGE: !40.1
Change 3438941 on 2017/05/15 by Alexis.Matte
Import Preview windows
Meshes editor UI refactor
Fbx import options Reset to default
#!jira UE-42755
#!jira UE-44149
#!jira UE-44463
#!jira UE-38985
#!rb matt.kuhlenschmidt
#!tests run fbx automation tests
Change 3437669 on 2017/05/12 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Made warning an info
#!rb none
#!tests compiled
#!ROBOMERGE-SOURCE: CL 3437612 in //Orion/Release-40/... via CL 3437613 via CL 3437614
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3437668 on 2017/05/12 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Made warning an info
#!rb none
#!tests compiled
#!ROBOMERGE-SOURCE: CL 3437612 in //Orion/Release-40/... via CL 3437613 via CL 3437614
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3437667 on 2017/05/12 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Made warning an info
#!rb none
#!tests compiled
#!ROBOMERGE-SOURCE: CL 3437612 in //Orion/Release-40/... via CL 3437613 via CL 3437614
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3437666 on 2017/05/12 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Made warning an info
#!rb none
#!tests compiled
#!ROBOMERGE-SOURCE: CL 3437612 in //Orion/Release-40/... via CL 3437613 via CL 3437614
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3437665 on 2017/05/12 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Made warning an info
#!rb none
#!tests compiled
#!ROBOMERGE-SOURCE: CL 3437612 in //Orion/Release-40/... via CL 3437613 via CL 3437614
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3437614 on 2017/05/12 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Made warning an info
#!rb none
#!tests compiled
#!ROBOMERGE-SOURCE: CL 3437612 in //Orion/Release-40/... via CL 3437613
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Main)
Change 3437613 on 2017/05/12 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Made warning an info
#!rb none
#!tests compiled
#!ROBOMERGE-SOURCE: CL 3437612 in //Orion/Release-40/...
#!ROBOMERGE-BOT: ORION (Release-40 -> Release-40.1)
Change 3437612 on 2017/05/12 by Andrew.Grant
Made warning an info
#!rb none
#!tests compiled
[CL 3489016 by Andrew Grant in Main branch]
2017-06-14 08:40:01 -04:00
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void UpdateLODCategoryVisibility();
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2014-03-14 14:13:41 -04:00
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IStaticMeshEditor& StaticMeshEditor;
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int32 LODIndex;
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Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 3483207)
#lockdown Nick.Penwarden
#rb na
Change 3483207 on 2017/06/09 by Laurent.Delayen
Batch Animation Compression fixes.
- Fixed incorrect 'MemorySavingsFromPrevious' resulting in picking suboptimal compressors.
- Fixed uncompressed size calculation not taking into account scale component.
- Fixed animations with 'bDoNotOverrideCompression' causing crashes because they were not recompressed.
- Animation with 'bDoNotOverrideCompression' that use the automatic compressions are not skipped by the automatic batch compression.
- Added 'CompressCommandletVersion' to DDC key, so we can force recompression on all animations easily.
Repopulated DDC with all animations.
#!codereview martin.wilson
#!rb lina.halper
#!tests loaded editor, ran a quick game.
Change 3483107 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Non-shipping changes -
Added GPU health check if we are waiting for > 2 secs on the rendering thread
Changed param for GPU health checking from aftermath to gpucrashdebugging
#!tests compiled
#!rb arne
#!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... via CL 3483101 via CL 3483103
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3483106 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Non-shipping changes -
Added GPU health check if we are waiting for > 2 secs on the rendering thread
Changed param for GPU health checking from aftermath to gpucrashdebugging
#!tests compiled
#!rb arne
#!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... via CL 3483101 via CL 3483103
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3483105 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Non-shipping changes -
Added GPU health check if we are waiting for > 2 secs on the rendering thread
Changed param for GPU health checking from aftermath to gpucrashdebugging
#!tests compiled
#!rb arne
#!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... via CL 3483101 via CL 3483103
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3483104 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Non-shipping changes -
Added GPU health check if we are waiting for > 2 secs on the rendering thread
Changed param for GPU health checking from aftermath to gpucrashdebugging
#!tests compiled
#!rb arne
#!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... via CL 3483101 via CL 3483103
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3483103 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Non-shipping changes -
Added GPU health check if we are waiting for > 2 secs on the rendering thread
Changed param for GPU health checking from aftermath to gpucrashdebugging
#!tests compiled
#!rb arne
#!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... via CL 3483101
#!ROBOMERGE-BOT: ORION (Release-40.5 -> Main)
Change 3483101 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Non-shipping changes -
Added GPU health check if we are waiting for > 2 secs on the rendering thread
Changed param for GPU health checking from aftermath to gpucrashdebugging
#!tests compiled
#!rb arne
#!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/...
#!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5)
Change 3483100 on 2017/06/09 by Andrew.Grant
Non-shipping changes -
Added GPU health check if we are waiting for > 2 secs on the rendering thread
Changed param for GPU health checking from aftermath to gpucrashdebugging
#!tests compiled
#!rb arne
Change 3482985 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Fixed up the allocated small pool memory stat.
#!rb Andrew.Grant
#!test Paragon startup
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 via CL 3482449
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3482984 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Fixed up the allocated small pool memory stat.
#!rb Andrew.Grant
#!test Paragon startup
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 via CL 3482449
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3482983 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Fixed up the allocated small pool memory stat.
#!rb Andrew.Grant
#!test Paragon startup
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 via CL 3482449
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3482982 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Fixed up the allocated small pool memory stat.
#!rb Andrew.Grant
#!test Paragon startup
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 via CL 3482449
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3482981 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Fixed up the allocated small pool memory stat.
#!rb Andrew.Grant
#!test Paragon startup
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 via CL 3482449
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3482612 on 2017/06/09 by Frank.Fella
Niagara - Fix various wiring issues.
+ Reverting dynamic inputs no longer leaves the graph disconnected.
+ Reverting dynamic inputs no longer leaves the controls in the stack.
+ Adding multiple dynamic inputs to the same module now wires them correctly.
+ Adding dynamic inputs when there is already an override read now wires correctly.
+ Moving modules with dynamic inputs up and down and removing them now works correctly.
#!tests Everything above.
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3482449 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Fixed up the allocated small pool memory stat.
#!rb Andrew.Grant
#!test Paragon startup
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448
#!ROBOMERGE-BOT: ORION (Release-40.5 -> Main)
Change 3482448 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Fixed up the allocated small pool memory stat.
#!rb Andrew.Grant
#!test Paragon startup
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/...
#!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5)
Change 3482444 on 2017/06/09 by Daniel.Lamb
Fixed up the allocated small pool memory stat.
#!rb Andrew.Grant
#!test Paragon startup
#!lockdown Andrew.Grant
Change 3482261 on 2017/06/09 by Shaun.Kime
Made Get/Set nodes available at all times.
Tweaked the right-click menu on parameter map base to allow for particle namespaced custom variables and also limiting based on script context.
#!rb none
#!tests n/a
Change 3482147 on 2017/06/09 by Shaun.Kime
Fixing crash when updating the vertex data and the vertex attributes are no longer part of the data set.
#!rb none
#!tests opened existing files
Change 3482076 on 2017/06/09 by Wyeth.Johnson
Resave to prevent the constant recompiling of DefaultParticle
Change 3481302 on 2017/06/08 by Shaun.Kime
Adding a FunctionCall derived node type that allows you to set any namespaced pin by name and type.
#!rb none
#!tests created emitter with values in spawn and update
#!codereview frank.fella
Change 3480830 on 2017/06/08 by Laurent.Delayen
First batch of recompressed animations.
#!codereview jay.hosfelt, dwayne.martin
#!lockdown Andrew.Bains
Change 3480524 on 2017/06/08 by Laurent.Delayen
Fixed CompressAnimations Commandlet to work with new DDC refactor.
#!codereview martin.wilson
#!rb lina.halper
#!tests Paragon full animation recompression.
Change 3480278 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Additional logging for OR-38938
#!rb Ryan.Gerleve
#!tests compiled
#!ROBOMERGE-SOURCE: CL 3479906 in //Orion/Release-40.4/... via CL 3479909 via CL 3479910
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3480277 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Additional logging for OR-38938
#!rb Ryan.Gerleve
#!tests compiled
#!ROBOMERGE-SOURCE: CL 3479906 in //Orion/Release-40.4/... via CL 3479909 via CL 3479910
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3480276 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Additional logging for OR-38938
#!rb Ryan.Gerleve
#!tests compiled
#!ROBOMERGE-SOURCE: CL 3479906 in //Orion/Release-40.4/... via CL 3479909 via CL 3479910
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3480273 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Additional logging for OR-38938
#!rb Ryan.Gerleve
#!tests compiled
#!ROBOMERGE-SOURCE: CL 3479906 in //Orion/Release-40.4/... via CL 3479909 via CL 3479910
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3480270 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Additional logging for OR-38938
#!rb Ryan.Gerleve
#!tests compiled
#!ROBOMERGE-SOURCE: CL 3479906 in //Orion/Release-40.4/... via CL 3479909 via CL 3479910
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3480090 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locked 40.3 builds to 3472726
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3479202 in //Orion/Release-40.3/... via CL 3479203 via CL 3479204 via CL 3479205
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3480089 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locked 40.3 builds to 3472726
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3479202 in //Orion/Release-40.3/... via CL 3479203 via CL 3479204 via CL 3479205
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3480088 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locked 40.3 builds to 3472726
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3479202 in //Orion/Release-40.3/... via CL 3479203 via CL 3479204 via CL 3479205
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3480087 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locked 40.3 builds to 3472726
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3479202 in //Orion/Release-40.3/... via CL 3479203 via CL 3479204 via CL 3479205
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3480086 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locked 40.3 builds to 3472726
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3479202 in //Orion/Release-40.3/... via CL 3479203 via CL 3479204 via CL 3479205
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3480085 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Added stats to MallocBinned2.
#!rb Andrew.Grant
#!test Paragon PS4
[CODEREVIEW] Gil.Gribb
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3479159 in //Orion/Release-40.4/... via CL 3479160 via CL 3479161
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3480084 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Added stats to MallocBinned2.
#!rb Andrew.Grant
#!test Paragon PS4
[CODEREVIEW] Gil.Gribb
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3479159 in //Orion/Release-40.4/... via CL 3479160 via CL 3479161
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3480083 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Added stats to MallocBinned2.
#!rb Andrew.Grant
#!test Paragon PS4
[CODEREVIEW] Gil.Gribb
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3479159 in //Orion/Release-40.4/... via CL 3479160 via CL 3479161
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3480082 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Added stats to MallocBinned2.
#!rb Andrew.Grant
#!test Paragon PS4
[CODEREVIEW] Gil.Gribb
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3479159 in //Orion/Release-40.4/... via CL 3479160 via CL 3479161
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3480081 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Added stats to MallocBinned2.
#!rb Andrew.Grant
#!test Paragon PS4
[CODEREVIEW] Gil.Gribb
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3479159 in //Orion/Release-40.4/... via CL 3479160 via CL 3479161
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3480073 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: jeff.williams
Removing implicit requirements to display Badges
Badge requirements are not considered while culling nodes from the build graph. This allowed implicit dependencies resolved before culling to invalidate badges afterwards. Only explicitly declared dependencies are now used to validate badges.
#!rb none
#!tests compile, validated export output
#!ROBOMERGE-SOURCE: CL 3479012 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3480072 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: jeff.williams
Removing implicit requirements to display Badges
Badge requirements are not considered while culling nodes from the build graph. This allowed implicit dependencies resolved before culling to invalidate badges afterwards. Only explicitly declared dependencies are now used to validate badges.
#!rb none
#!tests compile, validated export output
#!ROBOMERGE-SOURCE: CL 3479012 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3480071 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: jeff.williams
Removing implicit requirements to display Badges
Badge requirements are not considered while culling nodes from the build graph. This allowed implicit dependencies resolved before culling to invalidate badges afterwards. Only explicitly declared dependencies are now used to validate badges.
#!rb none
#!tests compile, validated export output
#!ROBOMERGE-SOURCE: CL 3479012 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3480070 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: jeff.williams
Removing implicit requirements to display Badges
Badge requirements are not considered while culling nodes from the build graph. This allowed implicit dependencies resolved before culling to invalidate badges afterwards. Only explicitly declared dependencies are now used to validate badges.
#!rb none
#!tests compile, validated export output
#!ROBOMERGE-SOURCE: CL 3479012 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3480069 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: jeff.williams
Removing implicit requirements to display Badges
Badge requirements are not considered while culling nodes from the build graph. This allowed implicit dependencies resolved before culling to invalidate badges afterwards. Only explicitly declared dependencies are now used to validate badges.
#!rb none
#!tests compile, validated export output
#!ROBOMERGE-SOURCE: CL 3479012 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3479910 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Additional logging for OR-38938
#!rb Ryan.Gerleve
#!tests compiled
#!ROBOMERGE-SOURCE: CL 3479906 in //Orion/Release-40.4/... via CL 3479909
#!ROBOMERGE-BOT: ORION (Release-40.5 -> Main)
Change 3479909 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Additional logging for OR-38938
#!rb Ryan.Gerleve
#!tests compiled
#!ROBOMERGE-SOURCE: CL 3479906 in //Orion/Release-40.4/...
#!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5)
Change 3479906 on 2017/06/08 by Andrew.Grant
Additional logging for OR-38938
#!rb Ryan.Gerleve
#!tests compiled
Change 3479800 on 2017/06/08 by Dan.Hertzka
EditCondition UProperty metadata works on UStruct properties as well (including data table row structs)
- Submitting on behalf of Jamie Dale (thanks Jamie!)
#!rb Jamie.Dale
#!tests EditCondition works for both UClass and UStruct properties
Change 3479765 on 2017/06/08 by Simon.Tovey
Allow overriding of collections per component from BP and a functional test map for it.
#!rb none
#!tests test map works
#!codereview Olaf.Piesche, Frank.Fella, Shaun.Kime
Change 3479205 on 2017/06/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locked 40.3 builds to 3472726
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3479202 in //Orion/Release-40.3/... via CL 3479203 via CL 3479204
#!ROBOMERGE-BOT: ORION (Release-40.5 -> Main)
Change 3479204 on 2017/06/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locked 40.3 builds to 3472726
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3479202 in //Orion/Release-40.3/... via CL 3479203
#!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5)
Change 3479203 on 2017/06/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locked 40.3 builds to 3472726
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3479202 in //Orion/Release-40.3/...
#!ROBOMERGE-BOT: ORION (Release-40.3 -> Release-40.4)
Change 3479202 on 2017/06/07 by Andrew.Grant
Locked 40.3 builds to 3472726
#!ROBOMERGE: !40.4
#!tests #!rb none
Change 3479161 on 2017/06/07 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Added stats to MallocBinned2.
#!rb Andrew.Grant
#!test Paragon PS4
[CODEREVIEW] Gil.Gribb
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3479159 in //Orion/Release-40.4/... via CL 3479160
#!ROBOMERGE-BOT: ORION (Release-40.5 -> Main)
Change 3479160 on 2017/06/07 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Added stats to MallocBinned2.
#!rb Andrew.Grant
#!test Paragon PS4
[CODEREVIEW] Gil.Gribb
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3479159 in //Orion/Release-40.4/...
#!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5)
Change 3479159 on 2017/06/07 by Daniel.Lamb
Added stats to MallocBinned2.
#!rb Andrew.Grant
#!test Paragon PS4
#!codereview Gil.Gribb
#!lockdown Andrew.Grant
Change 3479012 on 2017/06/07 by Jeff.Williams
Removing implicit requirements to display Badges
Badge requirements are not considered while culling nodes from the build graph. This allowed implicit dependencies resolved before culling to invalidate badges afterwards. Only explicitly declared dependencies are now used to validate badges.
#!rb none
#!tests compile, validated export output
Change 3478991 on 2017/06/07 by Shaun.Kime
Added auto-compile to emitters. It is an emitter-wide value, toggled by the dropdown next to the compile button.
#!rb none
#!tests made multiple edits to an emitter
Change 3478976 on 2017/06/07 by Max.Chen
Sequencer: Fix burnin when there are warmup frames. The current time used for the burnin is offset from the playback range's start time. When using warmup frames, the start time will include the warmup time so it needs to be factored out when setting the actual current time for the frame.
#!jira UE-45737
#!rb none
#!codereview andrew.rodham
#!tests none
Change 3478426 on 2017/06/07 by David.Ratti
Expose some ability system stuff to blueprints:
-Query for AGE Handle based on GE Query
-Methods for accessing AGE start/end/duration values
Test asset for bill for example
#!rb none
#!tests pie
#!review-3478427 Jon.Lietz, @John.Nielson
Change 3478424 on 2017/06/07 by Laurent.Delayen
Prevent creating invalid 'VBCompactPoseData', resulting in crashes in Animation Modifiers.
(Fix for licensee crash).
#!rb lina.halper
#!codereview martin.wilson
#!tests Ice sync marker automator from Athomas.
Change 3478151 on 2017/06/07 by David.Ratti
spot edigrate GameplayTagQuery customization fix for crash when editing query on bp defaults.
#!rb none
#!tests compile
Change 3477983 on 2017/06/07 by robomerge
#!ROBOMERGE-AUTHOR: alexis.matte
[NULL MERGE]
Fix morph target import
#!jira OR-38471
#!rb none
#!tests none
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3477453 in //Orion/Release-40.4/... via CL 3477925 via CL 3477941
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3477982 on 2017/06/07 by robomerge
#!ROBOMERGE-AUTHOR: alexis.matte
[NULL MERGE]
Fix morph target import
#!jira OR-38471
#!rb none
#!tests none
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3477453 in //Orion/Release-40.4/... via CL 3477925 via CL 3477941
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3477981 on 2017/06/07 by robomerge
#!ROBOMERGE-AUTHOR: alexis.matte
[NULL MERGE]
Fix morph target import
#!jira OR-38471
#!rb none
#!tests none
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3477453 in //Orion/Release-40.4/... via CL 3477925 via CL 3477941
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3477980 on 2017/06/07 by robomerge
#!ROBOMERGE-AUTHOR: alexis.matte
[NULL MERGE]
Fix morph target import
#!jira OR-38471
#!rb none
#!tests none
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3477453 in //Orion/Release-40.4/... via CL 3477925 via CL 3477941
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3477979 on 2017/06/07 by robomerge
#!ROBOMERGE-AUTHOR: alexis.matte
[NULL MERGE]
Fix morph target import
#!jira OR-38471
#!rb none
#!tests none
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3477453 in //Orion/Release-40.4/... via CL 3477925 via CL 3477941
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3477941 on 2017/06/07 by robomerge
#!ROBOMERGE-AUTHOR: alexis.matte
[NULL MERGE]
Fix morph target import
#!jira OR-38471
#!rb none
#!tests none
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3477453 in //Orion/Release-40.4/... via CL 3477925
#!ROBOMERGE-BOT: ORION (Release-40.5 -> Main)
Change 3477925 on 2017/06/07 by robomerge
#!ROBOMERGE-AUTHOR: alexis.matte
Fix morph target import
#!jira OR-38471
#!rb none
#!tests none
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3477453 in //Orion/Release-40.4/...
#!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5)
#!ROBOMERGE[ORION]: !Main
Change 3477774 on 2017/06/07 by Alexis.Matte
implement a dev-editor cl 3470188
Fix the material isolate for cloth or hair
#!jira UE-38985
#!rb none
#!tests none
Change 3477722 on 2017/06/07 by Don.Eubanks
Re-enabling D-Pad navigation support in card shop.
Exposed OnNavigation to UserWidget in the form of NativeOnNavigation, leveraged this new feature to have the classes I care about (HandEntry / CardShopEquipSlot)
Split out BaseButton_Group's "SelectNextButton" process into "GetButton" and "Select Button" so I could use the GetButton when doing navigation.
#!rb matt.schembari
#!tests Compile DebugGameEditor Win64 / Shipping Client PS4
Change 3477610 on 2017/06/07 by Shaun.Kime
Fixing up emitter nodes in system graph when deleted
#!rb none
#!tests added/removed multiple emitters
Change 3477528 on 2017/06/07 by Simon.Tovey
? Fixed up issue with interface function binding from the removal of variable IDs.
? Fixed issue where system parameters were garbage on the first tick of a system.
? Bypassed issue with component lifetime. When destroying systems in some cases the component is pending kill so it's weak ptr returns null.
We need to investigate this further.
#!rb none
#!tests stuff works
#!codereview Olaf.Piesche, Frank.Fella, Shaun.Kime
Change 3477453 on 2017/06/07 by Alexis.Matte
Fix morph target import
#!jira OR-38471
#!rb none
#!tests none
#!ROBOMERGE: !Main
#!lockdown Andrew.Grant
Change 3477182 on 2017/06/07 by Frank.Fella
Niagara - Rename files from class renames in last check-in.
#!tests Compiled.
#!rb none
Change 3477171 on 2017/06/06 by Frank.Fella
Niagara - Can now add dynamic inputs directly in the stack.
#!tests Added dynamic inputs directly from the stack.
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3477115 on 2017/06/06 by Jeff.Williams
Merging //Orion/Main to Release-40.5 (//Orion/Release-40.5) @3477068
#!rb none
#!tests none
Change 3477098 on 2017/06/06 by Jeff.Williams
Initial branch of files from Release-40.4 (//Orion/Release-40.4) to Release-40.5 (//Orion/Release-40.5)
Change 3476585 on 2017/06/06 by Mieszko.Zielinski
EQS touches to hopefully address the elusive EQS NaN in live build #!Orion
#!test golden path
#!rb none
Change 3476342 on 2017/06/06 by Laurent.Delayen
FCSPose<PoseType>::ConvertToLocalPoses Allow root bone to be modified. Minor optimization: Take out root bone check from loop.
#!rb lina.halper
#!tests Ghost PIE
Change 3476336 on 2017/06/06 by Shaun.Kime
First pass at trying to prevent Wyeth's crash in the EmitterInstance destructor.
#!rb none
#!tests tried iterating with multiple changes between emitters/systems
#!codereview simon.tovey, frank.fella, olaf.piesche
Change 3476160 on 2017/06/06 by Shaun.Kime
Removing ID's from FNiagaraVariables. Reworking existing code to properly handle this.
#!rb none
#!codereview simon.tovey, frank.fella, olaf.piesche
#!tests recompiled and ran existing emitters, created system, iterated between system and emitter
Change 3476157 on 2017/06/06 by Shaun.Kime
Fixing code dependency
#!rb none
#!tests n/a
Change 3476155 on 2017/06/06 by Shaun.Kime
Added ability to get Emitter alias from parameter map
#!tests n/a
#!rb none
Change 3476152 on 2017/06/06 by Shaun.Kime
Fixing comment so that system tooltip was meaningful from creation menu
#!rb none
#!tests n/a
Change 3476148 on 2017/06/06 by Shaun.Kime
Removing gamethread checks as we use a parallel for to update emitter instances, causing this to always fail with multiple emitters in a system.
#!rb none
#!codereview simon.tovey, olaf.piesche
#!tests added multiple emitters and didn't crash
Change 3475898 on 2017/06/06 by Mieszko.Zielinski
Manual recreation of CL#!3465092 #!UE4
By LukaszF: "fixed navigation area modifiers created from shape components: sphere and capsule"
#!test golden path
#!rb none
Change 3475817 on 2017/06/06 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Now with correctly unshelved CL - made Aftermath a command line option
#!tests compiled, verified initialziation is command line driven
#!rb none
#!ROBOMERGE-SOURCE: CL 3475810 in //Orion/Release-40.4/... via CL 3475812
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3475816 on 2017/06/06 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Now with correctly unshelved CL - made Aftermath a command line option
#!tests compiled, verified initialziation is command line driven
#!rb none
#!ROBOMERGE-SOURCE: CL 3475810 in //Orion/Release-40.4/... via CL 3475812
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3475815 on 2017/06/06 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Now with correctly unshelved CL - made Aftermath a command line option
#!tests compiled, verified initialziation is command line driven
#!rb none
#!ROBOMERGE-SOURCE: CL 3475810 in //Orion/Release-40.4/... via CL 3475812
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3475814 on 2017/06/06 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Now with correctly unshelved CL - made Aftermath a command line option
#!tests compiled, verified initialziation is command line driven
#!rb none
#!ROBOMERGE-SOURCE: CL 3475810 in //Orion/Release-40.4/... via CL 3475812
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3475813 on 2017/06/06 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Now with correctly unshelved CL - made Aftermath a command line option
#!tests compiled, verified initialziation is command line driven
#!rb none
#!ROBOMERGE-SOURCE: CL 3475810 in //Orion/Release-40.4/... via CL 3475812
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3475812 on 2017/06/06 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Now with correctly unshelved CL - made Aftermath a command line option
#!tests compiled, verified initialziation is command line driven
#!rb none
#!ROBOMERGE-SOURCE: CL 3475810 in //Orion/Release-40.4/...
#!ROBOMERGE-BOT: ORION (Release-40.4 -> Main)
Change 3475810 on 2017/06/06 by Andrew.Grant
Now with correctly unshelved CL - made Aftermath a command line option
#!tests compiled, verified initialziation is command line driven
#!rb none
Change 3475792 on 2017/06/06 by Jon.Lietz
item cooldowns
- added in native ability class (UOrionSourceItemAbility) that will be repsonsible for item keyword cooldowns and cost.
- Moved Application, trigger and activation/deactivation of itemkeywords out of the deck instance and into UOrionSourceItemAbility.
- added in support for cultivate card trait
- added in to the engine FAbilityEndedData that will pass through delegates what ability ended the spec handle and if it was cancelled or not
- added 2 delegates for when abilities end, one inside UAbilitySystemComponent::NotifyAbilityEnded() the other in UGameplayAbility::EndAbility() they bost pass through a const FAbilityEndedData&
#!rb david.ratti
#!tests buy and play cards
Change 3475760 on 2017/06/06 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Made aftermath iniitialization off by default and controlled by the -aftermath command line option
Logs are now warnings if aftermath is requested but can't be initialized
#!tests verified command line test works
#!rb none
@marcus.wassmer, @arne.schober
#!ROBOMERGE-SOURCE: CL 3475753 in //Orion/Release-40.4/... via CL 3475755
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3475759 on 2017/06/06 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Made aftermath iniitialization off by default and controlled by the -aftermath command line option
Logs are now warnings if aftermath is requested but can't be initialized
#!tests verified command line test works
#!rb none
@marcus.wassmer, @arne.schober
#!ROBOMERGE-SOURCE: CL 3475753 in //Orion/Release-40.4/... via CL 3475755
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3475758 on 2017/06/06 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Made aftermath iniitialization off by default and controlled by the -aftermath command line option
Logs are now warnings if aftermath is requested but can't be initialized
#!tests verified command line test works
#!rb none
@marcus.wassmer, @arne.schober
#!ROBOMERGE-SOURCE: CL 3475753 in //Orion/Release-40.4/... via CL 3475755
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3475757 on 2017/06/06 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Made aftermath iniitialization off by default and controlled by the -aftermath command line option
Logs are now warnings if aftermath is requested but can't be initialized
#!tests verified command line test works
#!rb none
@marcus.wassmer, @arne.schober
#!ROBOMERGE-SOURCE: CL 3475753 in //Orion/Release-40.4/... via CL 3475755
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3475756 on 2017/06/06 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Made aftermath iniitialization off by default and controlled by the -aftermath command line option
Logs are now warnings if aftermath is requested but can't be initialized
#!tests verified command line test works
#!rb none
@marcus.wassmer, @arne.schober
#!ROBOMERGE-SOURCE: CL 3475753 in //Orion/Release-40.4/... via CL 3475755
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3475755 on 2017/06/06 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Made aftermath iniitialization off by default and controlled by the -aftermath command line option
Logs are now warnings if aftermath is requested but can't be initialized
#!tests verified command line test works
#!rb none
@marcus.wassmer, @arne.schober
#!ROBOMERGE-SOURCE: CL 3475753 in //Orion/Release-40.4/...
#!ROBOMERGE-BOT: ORION (Release-40.4 -> Main)
Change 3475753 on 2017/06/06 by Andrew.Grant
Made aftermath iniitialization off by default and controlled by the -aftermath command line option
Logs are now warnings if aftermath is requested but can't be initialized
#!tests verified command line test works
#!rb none
#!review-3475754 @marcus.wassmer, @arne.schober
Change 3475491 on 2017/06/06 by Simon.Tovey
Feeding parameter collection values into simulaitons.
? Setup binding from parameter collections to simulation exec contexts. Data is fed in now.
? Modified names of collection parameter such that they're always uniquely associated with a particular collection. In case two sets use the same name for example.
Required some name conversion between the internals and the UI.
? Modified node to not link to params by ID as they will be removed shortly.
? NiagaraWorldManager now ticking to push parameter data from global collections.
? Added BP function library call to grab the global collection instance for a collection and BP getters and setters for instances.
? Components also can override the global instance though this isn't hooked up to anything as yet. I imagine this will be handy for creating override volumes in the world and having components interpolate between those similar to post process volumes.
Minor/unrelated
? Fixed crash on exit. Changed system instance in component to be Unique ptr and always access via component to more direcly control lifetime.
? Crash fix when getting matrices from parameter map. TypeEditorUtilities was null.
? Fixed bug in GetTypeDefaultValue()
? Fixed property tagging on FNiagaraStatScope
#!tests emitters work. Data is fed in.
#!rb none
#!codereview Olaf.Piesche, Shaun.Kime, Frank.Fella
Change 3474483 on 2017/06/05 by Laurent.Delayen
Added new BlendBoneByChannel AnimNode to blend two poses, per bone, per channel. For example blend only translation from Pelvis.
#!rb none
#!test Ghost
#!codereview lina.halper
Change 3474099 on 2017/06/05 by Alexis.Matte
Copy/paste material should copy paste only the material instance
#!rb none
#!test none
Change 3474073 on 2017/06/05 by Daniel.Lamb
Added estimated timing for reatltime updates.
#!rb Trivial
#!test Launch build paragon.
Change 3474066 on 2017/06/05 by Daniel.Lamb
Increased heartbeat frequency for realtime cooking.
#!rb Trivial
#!test Realtime cooking
Change 3473623 on 2017/06/05 by Daniel.Lamb
Using notimeouts on client and server when running realtime cooking, as the client is slowed down making it timeout.
#!rb Trivial
#!test Realtime cook paragon orion_entry.
Change 3473484 on 2017/06/05 by Frank.Fella
Niagara - Preliminary support for dynamic inputs.
#!tests Dynamic inputs are shown in the stack UI and their inputs are editable.
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3473481 on 2017/06/05 by Frank.Fella
Niagara - Highlight the connecting wire when hovering the wire itself or one of it's connected pins.
#!tests The wire highlights.
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3473480 on 2017/06/05 by Frank.Fella
Niagara - Notify the graph that it has changed when adding and connecting pins on a node with dynamic pins.
#!tests The graph is now shown as modified and needing compiling when connecting or adding pins on a node with dynamic pins.
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3473479 on 2017/06/05 by Frank.Fella
Niagara - Fix an issue where module inputs were not getting aliased correctly when there was more than one of the same node when modifying them from the stack.
#!test The inputs now get aliased correctly.
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3472889 on 2017/06/03 by Andrew.Grant
Fixed merge error
#!tests compiled
#!rb none
Change 3472547 on 2017/06/02 by Olaf.Piesche
Use the correct number of instances after sim step; this makes killing particles work properly in GPU sim
#!codereview simon.tovey
#!rb none
#!tests GPUTest emitter and OrbitalMotion test emitter
Change 3472452 on 2017/06/02 by Olaf.Piesche
More GPU spawn fixes; no more garbage particles in buffers after spawning with GPU simulation
Bit more cleanup
#!rb none
#!tests GPUTest emitter
#!codereview simon.tovey
Change 3472284 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - if the specified build has a client but not a server, fallback to using the editor as a server
@Daniel.Lamb
#!tests ran Gauntlet on build with / without server
#!rb -
#!ROBOMERGE-SOURCE: CL 3471727 in //Orion/Release-40.3/... via CL 3472202 via CL 3472213
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3472283 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - if the specified build has a client but not a server, fallback to using the editor as a server
@Daniel.Lamb
#!tests ran Gauntlet on build with / without server
#!rb -
#!ROBOMERGE-SOURCE: CL 3471727 in //Orion/Release-40.3/... via CL 3472202 via CL 3472213
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3472282 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - if the specified build has a client but not a server, fallback to using the editor as a server
@Daniel.Lamb
#!tests ran Gauntlet on build with / without server
#!rb -
#!ROBOMERGE-SOURCE: CL 3471727 in //Orion/Release-40.3/... via CL 3472202 via CL 3472213
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3472278 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - if the specified build has a client but not a server, fallback to using the editor as a server
@Daniel.Lamb
#!tests ran Gauntlet on build with / without server
#!rb -
#!ROBOMERGE-SOURCE: CL 3471727 in //Orion/Release-40.3/... via CL 3472202 via CL 3472213
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3472275 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - if the specified build has a client but not a server, fallback to using the editor as a server
@Daniel.Lamb
#!tests ran Gauntlet on build with / without server
#!rb -
#!ROBOMERGE-SOURCE: CL 3471727 in //Orion/Release-40.3/... via CL 3472202 via CL 3472213
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3472213 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - if the specified build has a client but not a server, fallback to using the editor as a server
@Daniel.Lamb
#!tests ran Gauntlet on build with / without server
#!rb -
#!ROBOMERGE-SOURCE: CL 3471727 in //Orion/Release-40.3/... via CL 3472202
#!ROBOMERGE-BOT: ORION (Release-40.4 -> Main)
Change 3472202 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - if the specified build has a client but not a server, fallback to using the editor as a server
@Daniel.Lamb
#!tests ran Gauntlet on build with / without server
#!rb -
#!ROBOMERGE-SOURCE: CL 3471727 in //Orion/Release-40.3/...
#!ROBOMERGE-BOT: ORION (Release-40.3 -> Release-40.4)
Change 3471976 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: nick.reid
Gauntlet script fixes
#!tests ran locally
#!rb AG
#!ROBOMERGE-SOURCE: CL 3471604 in //Orion/Release-40.4/... via CL 3471809
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3471975 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: nick.reid
Gauntlet script fixes
#!tests ran locally
#!rb AG
#!ROBOMERGE-SOURCE: CL 3471604 in //Orion/Release-40.4/... via CL 3471809
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3471974 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: nick.reid
Gauntlet script fixes
#!tests ran locally
#!rb AG
#!ROBOMERGE-SOURCE: CL 3471604 in //Orion/Release-40.4/... via CL 3471809
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3471973 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: nick.reid
Gauntlet script fixes
#!tests ran locally
#!rb AG
#!ROBOMERGE-SOURCE: CL 3471604 in //Orion/Release-40.4/... via CL 3471809
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3471972 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: nick.reid
Gauntlet script fixes
#!tests ran locally
#!rb AG
#!ROBOMERGE-SOURCE: CL 3471604 in //Orion/Release-40.4/... via CL 3471809
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3471966 on 2017/06/02 by Andrew.Grant
Fixed robomerge integration
#!tests #!rb none
Change 3471845 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: nick.reid
AG - made local builds use editor server
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3471566 in //Orion/Release-40.4/... via CL 3471806
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3471844 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: nick.reid
AG - made local builds use editor server
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3471566 in //Orion/Release-40.4/... via CL 3471806
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3471843 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: nick.reid
AG - made local builds use editor server
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3471566 in //Orion/Release-40.4/... via CL 3471806
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3471842 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: nick.reid
AG - made local builds use editor server
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3471566 in //Orion/Release-40.4/... via CL 3471806
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3471835 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: ben.marsh
Remove setting to copy full crash dumps to \\epicgames.net\root\Projects\Paragon\QA_CrashReports. Don't think anyone is using this.
#!rb none
#!ROBOMERGE-SOURCE: CL 3471379 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3471834 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: ben.marsh
Remove setting to copy full crash dumps to \\epicgames.net\root\Projects\Paragon\QA_CrashReports. Don't think anyone is using this.
#!rb none
#!ROBOMERGE-SOURCE: CL 3471379 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3471833 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: ben.marsh
Remove setting to copy full crash dumps to \\epicgames.net\root\Projects\Paragon\QA_CrashReports. Don't think anyone is using this.
#!rb none
#!ROBOMERGE-SOURCE: CL 3471379 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3471832 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: ben.marsh
Remove setting to copy full crash dumps to \\epicgames.net\root\Projects\Paragon\QA_CrashReports. Don't think anyone is using this.
#!rb none
#!ROBOMERGE-SOURCE: CL 3471379 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3471831 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: ben.marsh
Remove setting to copy full crash dumps to \\epicgames.net\root\Projects\Paragon\QA_CrashReports. Don't think anyone is using this.
#!rb none
#!ROBOMERGE-SOURCE: CL 3471379 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3471809 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: nick.reid
Gauntlet script fixes
#!tests ran locally
#!rb AG
#!ROBOMERGE-SOURCE: CL 3471604 in //Orion/Release-40.4/...
#!ROBOMERGE-BOT: ORION (Release-40.4 -> Main)
Change 3471806 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: nick.reid
AG - made local builds use editor server
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3471566 in //Orion/Release-40.4/...
#!ROBOMERGE-BOT: ORION (Release-40.4 -> Main)
Change 3471727 on 2017/06/02 by Andrew.Grant
Gauntlet - if the specified build has a client but not a server, fallback to using the editor as a server
#!review-3471728 @Daniel.Lamb
#!tests ran Gauntlet on build with / without server
#!rb -
Change 3471689 on 2017/06/02 by Zak.Middleton
#!ue4-orion - Added virtual OnClientCorrectionReceived() to CharacterMovement.
Stubbed implementation for Orion to be replaced/augmented for analytics.
#!codereview Andrew.Grant
#!rb none
#!jira OR-37131
#!tests Multi PIE
Change 3471654 on 2017/06/02 by Andrew.Grant
Merging file cull from //Orion/Main to Dev-Balance (//Orion/Dev-Balance)
#!tests #!rb na
Change 3471627 on 2017/06/02 by Andrew.Grant
Merging file pruning from //Orion/Main to Dev-Cinematics (//Orion/Dev-Cinematics)
#!tests #!rb na
Change 3471604 on 2017/06/02 by Nick.Reid
Gauntlet script fixes
#!tests ran locally
#!rb AG
Change 3471566 on 2017/06/02 by Nick.Reid
AG - made local builds use editor server
#!tests ran locally
#!rb none
Change 3471379 on 2017/06/02 by Ben.Marsh
Remove setting to copy full crash dumps to \\epicgames.net\root\Projects\Paragon\QA_CrashReports. Don't think anyone is using this.
#!rb none
Change 3471304 on 2017/06/02 by andrew.grant
Removing some unused files to free up space across branches
#!tests compiled locally, preflighted standard build
#!rb none
#!ROBOMERGE-SOURCE: CL 3470976 in //Orion/Release-40.2/... via CL 3471002 via CL 3471024 via CL 3471072
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
#!ROBOMERGE-SAYS: Unresolved conflicts. andrew.grant, please merge this change by hand.
//ROBOMERGE_ORION_Dev_General/Engine/Source/ThirdParty/PhysX/Lib/Win32/VS2015/APEX_Clothing_x86.lib
//ROBOMERGE_ORION_Dev_General/Engine/Source/ThirdParty/PhysX/Lib/Win32/VS2015/APEX_ClothingCHECKED_x86.lib
//ROBOMERGE_ORION_Dev_General/Engine/Source/ThirdParty/PhysX/Lib/Win32/VS2015/APEX_ClothingPROFILE_x86.lib
//ROBOMERGE_ORION_Dev_General/Engine/Source/ThirdParty/PhysX/Lib/Win32/VS2015/APEX_Destructible_x86.lib
//ROBOMERGE_ORION_Dev_General/Engine/Source/ThirdParty/PhysX/Lib/Win32/VS2015/APEX_DestructibleCHECKED_x86.lib
//ROBOMERGE_ORION_Dev_General/Engine/Source/ThirdParty/PhysX/Lib/Win32/VS2015/APEX_DestructiblePROFILE_x86.lib
//ROBOMERGE_ORION_Dev_General/Engine/Source/ThirdParty/PhysX...
#!CodeReview: andrew.grant, jason.bestimt, jeff.williams
Change 3471231 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Removing some unused files to free up space across branches
#!tests compiled locally, preflighted standard build
#!rb none
#!ROBOMERGE-SOURCE: CL 3470976 in //Orion/Release-40.2/... via CL 3471002 via CL 3471024 via CL 3471072
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3471205 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Removing some unused files to free up space across branches
#!tests compiled locally, preflighted standard build
#!rb none
#!ROBOMERGE-SOURCE: CL 3470976 in //Orion/Release-40.2/... via CL 3471002 via CL 3471024 via CL 3471072
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3471072 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Removing some unused files to free up space across branches
#!tests compiled locally, preflighted standard build
#!rb none
#!ROBOMERGE-SOURCE: CL 3470976 in //Orion/Release-40.2/... via CL 3471002 via CL 3471024
#!ROBOMERGE-BOT: ORION (Release-40.4 -> Main)
Change 3471024 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Removing some unused files to free up space across branches
#!tests compiled locally, preflighted standard build
#!rb none
#!ROBOMERGE-SOURCE: CL 3470976 in //Orion/Release-40.2/... via CL 3471002
#!ROBOMERGE-BOT: ORION (Release-40.3 -> Release-40.4)
Change 3471002 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Removing some unused files to free up space across branches
#!tests compiled locally, preflighted standard build
#!rb none
#!ROBOMERGE-SOURCE: CL 3470976 in //Orion/Release-40.2/...
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3)
Change 3470976 on 2017/06/01 by Andrew.Grant
Removing some unused files to free up space across branches
#!tests compiled locally, preflighted standard build
#!rb none
Change 3470672 on 2017/06/01 by Daniel.Lamb
Added new commandline argument for gauntlet which allows seperate client commands.
Fixed realtime cooking to pass commandline options correctly to the server and client.
#!rb None
#!test Realtime cooking paragon
Change 3470645 on 2017/06/01 by Olaf.Piesche
GPU sim part 2; cleanup, more bug fixing
#!lockdown Andrew.Bains
#!codereview simon.tovey
#!rb none
#!tests the usual
Change 3470636 on 2017/06/01 by Daniel.Lamb
Improved startup time of editor by reducing number of automatic cook platforms for realtime cooking.
#!rb Trivial
#!test Editor paragon.
Change 3470472 on 2017/06/01 by Shaun.Kime
Checkpointing work on compiling system and emitter graph. Very simple graphs of these types work now. No harm has befallen any of the previously working graphs.
Some constants did change and you will MANUALLY NEED TO UPDATE any graphs referencing them.
// Engine parameters are always read-only, no matter what level you are at.
Engine.DeltaTime
Engine.InverseDeltaTime
Engine.ExecutionCount
Engine.Owner.Position
Engine.Owner.Velocity
Engine.Owner.XAxis
Engine.Owner.YAxis
Engine.Owner.ZAxis
Engine.Owner.LocalToWorld
Engine.Owner.WorldToLocal
Engine.Owner.LocalToWorldTransposed
Engine.Owner.WorldToLocalTransposed
// System parameters are writable in System Spawn/Update scripts and read-only otherwise.
System.Age
// Emitter parameters are writable in System Spawn/Update & Emitter Spawn/Update scripts and read-only otherwise.
Emitter.Age
Emitter.SpawnRate
Emitter.SpawnInterval
Emitter.InterpSpawnStartDt
Emitter.PreviousSpawnRemainder
#!rb none
#!tests all existing graphs
#!code.review frank.fella, simon.tovey, olaf.piesche
Change 3469908 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Bumped script version to grab new publishing tools
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3469901 in //Orion/Release-40.3/... via CL 3469902 via CL 3469903
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3469907 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Bumped script version to grab new publishing tools
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3469901 in //Orion/Release-40.3/... via CL 3469902 via CL 3469903
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3469906 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Bumped script version to grab new publishing tools
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3469901 in //Orion/Release-40.3/... via CL 3469902 via CL 3469903
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3469905 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Bumped script version to grab new publishing tools
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3469901 in //Orion/Release-40.3/... via CL 3469902 via CL 3469903
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3469904 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Bumped script version to grab new publishing tools
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3469901 in //Orion/Release-40.3/... via CL 3469902 via CL 3469903
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3469903 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Bumped script version to grab new publishing tools
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3469901 in //Orion/Release-40.3/... via CL 3469902
#!ROBOMERGE-BOT: ORION (Release-40.4 -> Main)
Change 3469902 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Bumped script version to grab new publishing tools
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3469901 in //Orion/Release-40.3/...
#!ROBOMERGE-BOT: ORION (Release-40.3 -> Release-40.4)
Change 3469901 on 2017/06/01 by Andrew.Grant
Bumped script version to grab new publishing tools
#!tests #!rb none
Change 3469459 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
UBT Merge from BenM:
UBT: Fix single-file compile causing a different UHT manifest to be generated, potentially excluding hidden dependencies.
#!rb none
#!tests single file compile
#!ROBOMERGE-SOURCE: CL 3469454 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3469458 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
UBT Merge from BenM:
UBT: Fix single-file compile causing a different UHT manifest to be generated, potentially excluding hidden dependencies.
#!rb none
#!tests single file compile
#!ROBOMERGE-SOURCE: CL 3469454 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3469457 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
UBT Merge from BenM:
UBT: Fix single-file compile causing a different UHT manifest to be generated, potentially excluding hidden dependencies.
#!rb none
#!tests single file compile
#!ROBOMERGE-SOURCE: CL 3469454 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3469455 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
UBT Merge from BenM:
UBT: Fix single-file compile causing a different UHT manifest to be generated, potentially excluding hidden dependencies.
#!rb none
#!tests single file compile
#!ROBOMERGE-SOURCE: CL 3469454 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3469454 on 2017/06/01 by David.Ratti
UBT Merge from BenM:
UBT: Fix single-file compile causing a different UHT manifest to be generated, potentially excluding hidden dependencies.
#!rb none
#!tests single file compile
Change 3469422 on 2017/06/01 by Nick.Darnell
Cursor - We shouldn't try to map the cursor for "None". Also fixing the ensure to use printf formatting.
#!fyi Matt.Schembari
#!rb none
#!tests ran on PS4
Change 3469368 on 2017/06/01 by Daniel.Lamb
Added support for precooked cook on the fly with realtime updates.
Prefly for short.
#!rb Andrew.Grant
#!review-3468486 @Andrew.Grant, @Ben.Zeigler
#!test Cook paragon, prefly paragon, shared cooked builds paragon
Change 3469261 on 2017/06/01 by Simon.Tovey
Main thrust of this CL is to improve parameter handling for both code complexity and performance.
Also paves the way for simple binding of parameter collections.
- Refactored much execution work into FNiagaraScriptExecutionContext and made them persistent objects. This should be usable for system level scripts too.
- Moved paraemter storage to use FNiagaraParameterStore. Done away with all those arrays and searching to build a final temp buffer for execution.
- Same buffer should work for CPU and GPU.
- Now binding directly between parameter stores to push data down into execution contexts that use it.
- Future CL will extend systems to bind to the parameter collections they use so edits to said collection will automatically propagate down into using emtiters.
- Changed parameter collections slightly so their instances will always have the same layout and have a copy of all the collection's data. Will remove a couple of cases where a rebind would be required at runtime.
MISC
- Moved stats id creation to the script itself as this data was being duplicated for every emitter.
- Moved previous frame parameter data for interpolated spawn to the start of the parameter buffer to better fit in with other changes.
- Various minor bug fixes.
#!rb Shaun.Kime
#!tests Test emitters work. Maybe a few issues with GPU sim which I'll work through with Olaf.
#!codereview Shaun.Kime, Frank.Fella, Olaf.Piesche
Change 3469232 on 2017/06/01 by Ben.Marsh
UBT: Fix single-file compile causing a different UHT manifest to be generated, potentially excluding hidden dependencies.
#!rb none
#!fyi David.Ratti
#!tests single file compile
Change 3468842 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Changed 'ensureAlways' to 'ensure' in EnvQueryInstance.cpp #!UE4
A temp fix for hitches in OR-39101. Looking for a root cause now.
#!rb none
#!test golden path
#!jira OR-39101
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3468105 in //Orion/Release-40.3/... via CL 3468106 via CL 3468107
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3468841 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Changed 'ensureAlways' to 'ensure' in EnvQueryInstance.cpp #!UE4
A temp fix for hitches in OR-39101. Looking for a root cause now.
#!rb none
#!test golden path
#!jira OR-39101
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3468105 in //Orion/Release-40.3/... via CL 3468106 via CL 3468107
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3468840 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Changed 'ensureAlways' to 'ensure' in EnvQueryInstance.cpp #!UE4
A temp fix for hitches in OR-39101. Looking for a root cause now.
#!rb none
#!test golden path
#!jira OR-39101
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3468105 in //Orion/Release-40.3/... via CL 3468106 via CL 3468107
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3468839 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Changed 'ensureAlways' to 'ensure' in EnvQueryInstance.cpp #!UE4
A temp fix for hitches in OR-39101. Looking for a root cause now.
#!rb none
#!test golden path
#!jira OR-39101
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3468105 in //Orion/Release-40.3/... via CL 3468106 via CL 3468107
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3468838 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Changed 'ensureAlways' to 'ensure' in EnvQueryInstance.cpp #!UE4
A temp fix for hitches in OR-39101. Looking for a root cause now.
#!rb none
#!test golden path
#!jira OR-39101
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3468105 in //Orion/Release-40.3/... via CL 3468106 via CL 3468107
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3468797 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locking Release-40.2 to network CL 3464164
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3467826 in //Orion/Release-40.2/... via CL 3467827 via CL 3467828 via CL 3467829
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3468796 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locking Release-40.2 to network CL 3464164
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3467826 in //Orion/Release-40.2/... via CL 3467827 via CL 3467828 via CL 3467829
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3468795 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locking Release-40.2 to network CL 3464164
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3467826 in //Orion/Release-40.2/... via CL 3467827 via CL 3467828 via CL 3467829
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3468794 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locking Release-40.2 to network CL 3464164
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3467826 in //Orion/Release-40.2/... via CL 3467827 via CL 3467828 via CL 3467829
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3468793 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locking Release-40.2 to network CL 3464164
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3467826 in //Orion/Release-40.2/... via CL 3467827 via CL 3467828 via CL 3467829
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3468661 on 2017/05/31 by Andrew.Grant
Merging fix, mostly to get a new CL
#!tests #!rb none
Change 3468321 on 2017/05/31 by Andrew.Grant
Merging //Orion/Dev-General @ 3466840 to Dev-General-Playtest (//Orion/Dev-General-Playtest)
#!tests #!rb none
Change 3468107 on 2017/05/31 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Changed 'ensureAlways' to 'ensure' in EnvQueryInstance.cpp #!UE4
A temp fix for hitches in OR-39101. Looking for a root cause now.
#!rb none
#!test golden path
#!jira OR-39101
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3468105 in //Orion/Release-40.3/... via CL 3468106
#!ROBOMERGE-BOT: ORION (Release-40.4 -> Main)
Change 3468106 on 2017/05/31 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Changed 'ensureAlways' to 'ensure' in EnvQueryInstance.cpp #!UE4
A temp fix for hitches in OR-39101. Looking for a root cause now.
#!rb none
#!test golden path
#!jira OR-39101
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3468105 in //Orion/Release-40.3/...
#!ROBOMERGE-BOT: ORION (Release-40.3 -> Release-40.4)
Change 3468105 on 2017/05/31 by Mieszko.Zielinski
Changed 'ensureAlways' to 'ensure' in EnvQueryInstance.cpp #!UE4
A temp fix for hitches in OR-39101. Looking for a root cause now.
#!rb none
#!test golden path
#!jira OR-39101
#!lockdown Andrew.Grant
Change 3467855 on 2017/05/31 by Andrew.Grant
Removed leftover test-code
#!tests #!rb none
Change 3467840 on 2017/05/31 by Andrew.Grant
"redirected tag still in table" message will only be a warning if the redirected tag is not used as part of other hierarchies.
E.g. Changing Foo to NewFoo will warn if NewFoo is still in the table, and Foo.Bar1 does not exist.
#!review-3467804 @David.Ratti
#!jira OR-39005
#!tests verified warning is skipped
#!rb none
Change 3467829 on 2017/05/31 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locking Release-40.2 to network CL 3464164
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3467826 in //Orion/Release-40.2/... via CL 3467827 via CL 3467828
#!ROBOMERGE-BOT: ORION (Release-40.4 -> Main)
Change 3467828 on 2017/05/31 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locking Release-40.2 to network CL 3464164
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3467826 in //Orion/Release-40.2/... via CL 3467827
#!ROBOMERGE-BOT: ORION (Release-40.3 -> Release-40.4)
Change 3467827 on 2017/05/31 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locking Release-40.2 to network CL 3464164
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3467826 in //Orion/Release-40.2/...
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3)
Change 3467826 on 2017/05/31 by Andrew.Grant
Locking Release-40.2 to network CL 3464164
#!tests #!rb na
#!ROBOMERGE: !40.3
Change 3467610 on 2017/05/31 by David.Ratti
Ability System: add non debug methods for getting direct access to attribute mods.
#!rb none
#!tests golden path
#!review-3467611 @Jon.Lietz
Change 3467358 on 2017/05/31 by Andrew.Grant
Better fix for crash loading maps via content browser from TomS
#!tests compiled, verified can still load astrolabe via content browser
#!rb TomS
Change 3466840 on 2017/05/31 by Andrew.Grant
Better implementation of 3466788 workaround - now append old delegates to any new ones that have been added
#!tests opened several maps
#!rb none
Change 3466811 on 2017/05/30 by Jeff.Williams
Merging //Orion/Main to Release-40.4 (//Orion/Release-40.4)
#!rb none
#!tests none
Change 3466796 on 2017/05/30 by Jeff.Williams
Initial branch of files from Release-40.3 (//Orion/Release-40.3) to Release-40.4 (//Orion/Release-40.4)
Change 3466788 on 2017/05/30 by Andrew.Grant
Work-around for crash that can occur when loading a map that contains skeletal meshes via the content browser
#!tests no longer crash loading astrolable via content browser
#!rb none
Change 3466787 on 2017/05/30 by Andrew.Grant
Back out revision 33 from //Orion/Dev-General/Engine/Source/Runtime/Renderer/Private/RendererScene.cpp
#!tests #!rb none
Change 3466773 on 2017/05/30 by Andrew.Grant
Work-around for crash loading levels from the content browser
#!tests double-clicking Astrolobe no longer crashes
#!rb none
Change 3466192 on 2017/05/30 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed engine hitch delegate to provide source of hitch as well as duration.
Changed OrionGameState_Moba hitch reporting to issue HITCHHUNTER logs for clients as well as servers.
OrionGameState_Moba now checks for an elapsed time > HitchThreshold while ticking. If reported this indicated outside forces are hampering the games ability to run at framerate
#!tests ran solo game
#!rb none
@jason.bestimt, @daniel.lamb
#!ROBOMERGE-SOURCE: CL 3464148 in //Orion/Release-40.1/... via CL 3464150 via CL 3464151 via CL 3464152
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3466191 on 2017/05/30 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed engine hitch delegate to provide source of hitch as well as duration.
Changed OrionGameState_Moba hitch reporting to issue HITCHHUNTER logs for clients as well as servers.
OrionGameState_Moba now checks for an elapsed time > HitchThreshold while ticking. If reported this indicated outside forces are hampering the games ability to run at framerate
#!tests ran solo game
#!rb none
@jason.bestimt, @daniel.lamb
#!ROBOMERGE-SOURCE: CL 3464148 in //Orion/Release-40.1/... via CL 3464150 via CL 3464151 via CL 3464152
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3466190 on 2017/05/30 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed engine hitch delegate to provide source of hitch as well as duration.
Changed OrionGameState_Moba hitch reporting to issue HITCHHUNTER logs for clients as well as servers.
OrionGameState_Moba now checks for an elapsed time > HitchThreshold while ticking. If reported this indicated outside forces are hampering the games ability to run at framerate
#!tests ran solo game
#!rb none
@jason.bestimt, @daniel.lamb
#!ROBOMERGE-SOURCE: CL 3464148 in //Orion/Release-40.1/... via CL 3464150 via CL 3464151 via CL 3464152
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3466189 on 2017/05/30 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed engine hitch delegate to provide source of hitch as well as duration.
Changed OrionGameState_Moba hitch reporting to issue HITCHHUNTER logs for clients as well as servers.
OrionGameState_Moba now checks for an elapsed time > HitchThreshold while ticking. If reported this indicated outside forces are hampering the games ability to run at framerate
#!tests ran solo game
#!rb none
@jason.bestimt, @daniel.lamb
#!ROBOMERGE-SOURCE: CL 3464148 in //Orion/Release-40.1/... via CL 3464150 via CL 3464151 via CL 3464152
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3466188 on 2017/05/30 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed engine hitch delegate to provide source of hitch as well as duration.
Changed OrionGameState_Moba hitch reporting to issue HITCHHUNTER logs for clients as well as servers.
OrionGameState_Moba now checks for an elapsed time > HitchThreshold while ticking. If reported this indicated outside forces are hampering the games ability to run at framerate
#!tests ran solo game
#!rb none
@jason.bestimt, @daniel.lamb
#!ROBOMERGE-SOURCE: CL 3464148 in //Orion/Release-40.1/... via CL 3464150 via CL 3464151 via CL 3464152
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3466187 on 2017/05/30 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added config setting for amount of time to spend per-frame checkpointing actors.
Previously this was unbound (0) on Orion and would take ~60ms every second. In theory that means it needs a timeslice of 0.06ms each frame, but I'm going to be super generous and give it 4ms..
#!tests ran local game and verified timeslice value is set and obeyed
#!rb none
@jason.bestimt, @daniel.lamb, @ryan.gerleve
#!ROBOMERGE-SOURCE: CL 3464140 in //Orion/Release-40.1/... via CL 3464143 via CL 3464145 via CL 3464147
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3466186 on 2017/05/30 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added config setting for amount of time to spend per-frame checkpointing actors.
Previously this was unbound (0) on Orion and would take ~60ms every second. In theory that means it needs a timeslice of 0.06ms each frame, but I'm going to be super generous and give it 4ms..
#!tests ran local game and verified timeslice value is set and obeyed
#!rb none
@jason.bestimt, @daniel.lamb, @ryan.gerleve
#!ROBOMERGE-SOURCE: CL 3464140 in //Orion/Release-40.1/... via CL 3464143 via CL 3464145 via CL 3464147
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3466185 on 2017/05/30 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added config setting for amount of time to spend per-frame checkpointing actors.
Previously this was unbound (0) on Orion and would take ~60ms every second. In theory that means it needs a timeslice of 0.06ms each frame, but I'm going to be super generous and give it 4ms..
#!tests ran local game and verified timeslice value is set and obeyed
#!rb none
@jason.bestimt, @daniel.lamb, @ryan.gerleve
#!ROBOMERGE-SOURCE: CL 3464140 in //Orion/Release-40.1/... via CL 3464143 via CL 3464145 via CL 3464147
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3466184 on 2017/05/30 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added config setting for amount of time to spend per-frame checkpointing actors.
Previously this was unbound (0) on Orion and would take ~60ms every second. In theory that means it needs a timeslice of 0.06ms each frame, but I'm going to be super generous and give it 4ms..
#!tests ran local game and verified timeslice value is set and obeyed
#!rb none
@jason.bestimt, @daniel.lamb, @ryan.gerleve
#!ROBOMERGE-SOURCE: CL 3464140 in //Orion/Release-40.1/... via CL 3464143 via CL 3464145 via CL 3464147
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3466183 on 2017/05/30 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added config setting for amount of time to spend per-frame checkpointing actors.
Previously this was unbound (0) on Orion and would take ~60ms every second. In theory that means it needs a timeslice of 0.06ms each frame, but I'm going to be super generous and give it 4ms..
#!tests ran local game and verified timeslice value is set and obeyed
#!rb none
@jason.bestimt, @daniel.lamb, @ryan.gerleve
#!ROBOMERGE-SOURCE: CL 3464140 in //Orion/Release-40.1/... via CL 3464143 via CL 3464145 via CL 3464147
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3466182 on 2017/05/30 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Removed debounce period from Timeguard reporting. Unlike stat dumphitches these are low overhead so one report is not
going to guarantee another hitch.
#!tests ran solo game locally
#!rb none
@daniel.lamb, @jason.bestimt
#!ROBOMERGE-SOURCE: CL 3464138 in //Orion/Release-40.1/... via CL 3464142 via CL 3464144 via CL 3464146
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3466181 on 2017/05/30 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Removed debounce period from Timeguard reporting. Unlike stat dumphitches these are low overhead so one report is not
going to guarantee another hitch.
#!tests ran solo game locally
#!rb none
@daniel.lamb, @jason.bestimt
#!ROBOMERGE-SOURCE: CL 3464138 in //Orion/Release-40.1/... via CL 3464142 via CL 3464144 via CL 3464146
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3466180 on 2017/05/30 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Removed debounce period from Timeguard reporting. Unlike stat dumphitches these are low overhead so one report is not
going to guarantee another hitch.
#!tests ran solo game locally
#!rb none
@daniel.lamb, @jason.bestimt
#!ROBOMERGE-SOURCE: CL 3464138 in //Orion/Release-40.1/... via CL 3464142 via CL 3464144 via CL 3464146
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3466177 on 2017/05/30 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Removed debounce period from Timeguard reporting. Unlike stat dumphitches these are low overhead so one report is not
going to guarantee another hitch.
#!tests ran solo game locally
#!rb none
@daniel.lamb, @jason.bestimt
#!ROBOMERGE-SOURCE: CL 3464138 in //Orion/Release-40.1/... via CL 3464142 via CL 3464144 via CL 3464146
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3466176 on 2017/05/30 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Removed debounce period from Timeguard reporting. Unlike stat dumphitches these are low overhead so one report is not
going to guarantee another hitch.
#!tests ran solo game locally
#!rb none
@daniel.lamb, @jason.bestimt
#!ROBOMERGE-SOURCE: CL 3464138 in //Orion/Release-40.1/... via CL 3464142 via CL 3464144 via CL 3464146
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3466175 on 2017/05/30 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Moved WorldTick timeguard into world tick for clarity.
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3464134 in //Orion/Release-40.1/... via CL 3464135 via CL 3464136 via CL 3464137
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3466172 on 2017/05/30 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Moved WorldTick timeguard into world tick for clarity.
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3464134 in //Orion/Release-40.1/... via CL 3464135 via CL 3464136 via CL 3464137
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3466171 on 2017/05/30 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Moved WorldTick timeguard into world tick for clarity.
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3464134 in //Orion/Release-40.1/... via CL 3464135 via CL 3464136 via CL 3464137
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3466170 on 2017/05/30 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Moved WorldTick timeguard into world tick for clarity.
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3464134 in //Orion/Release-40.1/... via CL 3464135 via CL 3464136 via CL 3464137
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3466169 on 2017/05/30 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Moved WorldTick timeguard into world tick for clarity.
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3464134 in //Orion/Release-40.1/... via CL 3464135 via CL 3464136 via CL 3464137
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3465947 on 2017/05/30 by Andrew.Grant
Initial branch of files from Dev-General (//Orion/Dev-General) to Dev-General-Playtest (//Orion/Dev-General-Playtest)
Change 3465650 on 2017/05/30 by Mieszko.Zielinski
Plugged in Playbook-declared initial bot behaviors #!Orion
The first behavior is going down to the jungle and placing wards
Also:
Implemented an Orion AITask for graph-pathfinding
#!test golden path
#!rb none
Change 3465622 on 2017/05/30 by Mieszko.Zielinski
Fixed a bug in PathFollowingComponent's path segment switching that could result in wrong behavior or crashes #!UE4
#!rb Lukasz.Furman
#!test golden path
Change 3465382 on 2017/05/30 by Alexis.Matte
Fix two morph target crash
#!rb jeanmichel.dignard
#!test none
#!jira OR-38471
Change 3464152 on 2017/05/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed engine hitch delegate to provide source of hitch as well as duration.
Changed OrionGameState_Moba hitch reporting to issue HITCHHUNTER logs for clients as well as servers.
OrionGameState_Moba now checks for an elapsed time > HitchThreshold while ticking. If reported this indicated outside forces are hampering the games ability to run at framerate
#!tests ran solo game
#!rb none
@jason.bestimt, @daniel.lamb
#!ROBOMERGE-SOURCE: CL 3464148 in //Orion/Release-40.1/... via CL 3464150 via CL 3464151
#!ROBOMERGE-BOT: ORION (Release-40.3 -> Main)
Change 3464151 on 2017/05/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed engine hitch delegate to provide source of hitch as well as duration.
Changed OrionGameState_Moba hitch reporting to issue HITCHHUNTER logs for clients as well as servers.
OrionGameState_Moba now checks for an elapsed time > HitchThreshold while ticking. If reported this indicated outside forces are hampering the games ability to run at framerate
#!tests ran solo game
#!rb none
@jason.bestimt, @daniel.lamb
#!ROBOMERGE-SOURCE: CL 3464148 in //Orion/Release-40.1/... via CL 3464150
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3)
Change 3464150 on 2017/05/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed engine hitch delegate to provide source of hitch as well as duration.
Changed OrionGameState_Moba hitch reporting to issue HITCHHUNTER logs for clients as well as servers.
OrionGameState_Moba now checks for an elapsed time > HitchThreshold while ticking. If reported this indicated outside forces are hampering the games ability to run at framerate
#!tests ran solo game
#!rb none
@jason.bestimt, @daniel.lamb
#!ROBOMERGE-SOURCE: CL 3464148 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3464148 on 2017/05/29 by Andrew.Grant
Changed engine hitch delegate to provide source of hitch as well as duration.
Changed OrionGameState_Moba hitch reporting to issue HITCHHUNTER logs for clients as well as servers.
OrionGameState_Moba now checks for an elapsed time > HitchThreshold while ticking. If reported this indicated outside forces are hampering the games ability to run at framerate
#!tests ran solo game
#!rb none
#!review-3464149 @jason.bestimt, @daniel.lamb
Change 3464147 on 2017/05/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added config setting for amount of time to spend per-frame checkpointing actors.
Previously this was unbound (0) on Orion and would take ~60ms every second. In theory that means it needs a timeslice of 0.06ms each frame, but I'm going to be super generous and give it 4ms..
#!tests ran local game and verified timeslice value is set and obeyed
#!rb none
@jason.bestimt, @daniel.lamb, @ryan.gerleve
#!ROBOMERGE-SOURCE: CL 3464140 in //Orion/Release-40.1/... via CL 3464143 via CL 3464145
#!ROBOMERGE-BOT: ORION (Release-40.3 -> Main)
Change 3464146 on 2017/05/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Removed debounce period from Timeguard reporting. Unlike stat dumphitches these are low overhead so one report is not
going to guarantee another hitch.
#!tests ran solo game locally
#!rb none
@daniel.lamb, @jason.bestimt
#!ROBOMERGE-SOURCE: CL 3464138 in //Orion/Release-40.1/... via CL 3464142 via CL 3464144
#!ROBOMERGE-BOT: ORION (Release-40.3 -> Main)
Change 3464145 on 2017/05/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added config setting for amount of time to spend per-frame checkpointing actors.
Previously this was unbound (0) on Orion and would take ~60ms every second. In theory that means it needs a timeslice of 0.06ms each frame, but I'm going to be super generous and give it 4ms..
#!tests ran local game and verified timeslice value is set and obeyed
#!rb none
@jason.bestimt, @daniel.lamb, @ryan.gerleve
#!ROBOMERGE-SOURCE: CL 3464140 in //Orion/Release-40.1/... via CL 3464143
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3)
Change 3464144 on 2017/05/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Removed debounce period from Timeguard reporting. Unlike stat dumphitches these are low overhead so one report is not
going to guarantee another hitch.
#!tests ran solo game locally
#!rb none
@daniel.lamb, @jason.bestimt
#!ROBOMERGE-SOURCE: CL 3464138 in //Orion/Release-40.1/... via CL 3464142
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3)
Change 3464143 on 2017/05/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added config setting for amount of time to spend per-frame checkpointing actors.
Previously this was unbound (0) on Orion and would take ~60ms every second. In theory that means it needs a timeslice of 0.06ms each frame, but I'm going to be super generous and give it 4ms..
#!tests ran local game and verified timeslice value is set and obeyed
#!rb none
@jason.bestimt, @daniel.lamb, @ryan.gerleve
#!ROBOMERGE-SOURCE: CL 3464140 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3464142 on 2017/05/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Removed debounce period from Timeguard reporting. Unlike stat dumphitches these are low overhead so one report is not
going to guarantee another hitch.
#!tests ran solo game locally
#!rb none
@daniel.lamb, @jason.bestimt
#!ROBOMERGE-SOURCE: CL 3464138 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3464140 on 2017/05/29 by Andrew.Grant
Added config setting for amount of time to spend per-frame checkpointing actors.
Previously this was unbound (0) on Orion and would take ~60ms every second. In theory that means it needs a timeslice of 0.06ms each frame, but I'm going to be super generous and give it 4ms..
#!tests ran local game and verified timeslice value is set and obeyed
#!rb none
#!review-3464141 @jason.bestimt, @daniel.lamb, @ryan.gerleve
Change 3464138 on 2017/05/29 by Andrew.Grant
Removed debounce period from Timeguard reporting. Unlike stat dumphitches these are low overhead so one report is not
going to guarantee another hitch.
#!tests ran solo game locally
#!rb none
#!review-3464139 @daniel.lamb, @jason.bestimt
Change 3464137 on 2017/05/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Moved WorldTick timeguard into world tick for clarity.
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3464134 in //Orion/Release-40.1/... via CL 3464135 via CL 3464136
#!ROBOMERGE-BOT: ORION (Release-40.3 -> Main)
Change 3464136 on 2017/05/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Moved WorldTick timeguard into world tick for clarity.
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3464134 in //Orion/Release-40.1/... via CL 3464135
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3)
Change 3464135 on 2017/05/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Moved WorldTick timeguard into world tick for clarity.
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3464134 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3464134 on 2017/05/29 by Andrew.Grant
Moved WorldTick timeguard into world tick for clarity.
#!tests compiled
#!rb none
Change 3463889 on 2017/05/28 by David.Ratti
refactor GE creation menu code to be less nesty
#!rb none
#!tests compiles on my machine
Change 3462711 on 2017/05/26 by David.Ratti
Ensure unique asset name when creating GEs through GE creation menu (currently disabled until builder issue sorted)
#!rb none
#!tests editor
Change 3462619 on 2017/05/26 by Olaf.Piesche
GPU sim work - WARNING: WORK IN PROGRESS
You can get something on screen, but there's cleanup and bug fixing still left to do. Trying to get this checked in to avoid more merging problems in the near future. GPU dispatch execution works, rendering of sprites no longer creates an explicit vertex buffer and should be quite a bit faster for CPU sim as well.
Still working on getting the sim step moved over entirely to the simulation batcher; currently, this has all sorts of problems with GPU sim, so please be advised that switching an emitter to GPU sim will currently not work with anything that uses data interfaces AND MAY CRASH YOUR MACHINE in rare instances. I'm working on finalizing the remaining steps.
tl;dr: CPU simulation should be unaffected. CPU rendering of sprites should be faster. GPU sim may make the universe implode.
#!tests checked test emitters in CPU mode, ran GPUTest in GPU mode (works with known bugs when spawning)
#!lockdown andrew.bains
#!codereview simon.tovey
#!rb none
Change 3462617 on 2017/05/26 by Matt.Kuhlenschmidt
Exposed new methods of adding a struct on scope to a details panel and have it work properly with customizations.
Refactored the niagrata script panel to use a proper details customization instead of custom widgets
#!rb frank.fella
#!tests niagara
Change 3462568 on 2017/05/26 by Andrew.Grant
Disabling UGameplayEffectCreationMenu::AddMenuExtensions to get a build out.
#!tests #!rb none
Change 3462372 on 2017/05/26 by Andrew.Grant
Disable optimizations around this function to see if it prevents internal compiler errors on build machines.
(Could be due to builders not running VS2015 SP3)
#!tests compiled locally
#!rb none
#!review-3462373 @David.Ratti
Change 3462362 on 2017/05/26 by David.Ratti
Fix for periodic damage GEs not properly pushing a GE context when they tick/execute. Was causing warnings / qualifiers to no work on periodic GEs.
#!rb none
#!tests pie
#!review-3462364 @Jon.Lietz
Change 3462161 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: paul.moore
[MatchMaking]
- Merging MMS changes from DevGeneral to Main for v40.5.
#!tests matchmaking, solo match, PS4 #!rb none
#!lockdown andrew.grant
#!ROBOMERGE-SOURCE: CL 3461655 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3462160 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: paul.moore
[MatchMaking]
- Merging MMS changes from DevGeneral to Main for v40.5.
#!tests matchmaking, solo match, PS4 #!rb none
#!lockdown andrew.grant
#!ROBOMERGE-SOURCE: CL 3461655 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3462159 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: paul.moore
[MatchMaking]
- Merging MMS changes from DevGeneral to Main for v40.5.
#!tests matchmaking, solo match, PS4 #!rb none
#!lockdown andrew.grant
#!ROBOMERGE-SOURCE: CL 3461655 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3462158 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: paul.moore
[MatchMaking]
- Merging MMS changes from DevGeneral to Main for v40.5.
#!tests matchmaking, solo match, PS4 #!rb none
#!lockdown andrew.grant
#!ROBOMERGE-SOURCE: CL 3461655 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3461941 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue where test reports could fail
Minor tweaks to adjust time before hitch warnings occur to be more generous and prevent false positives
Only show loaded mcp items during an object report
#!tests ran soak test
#!rb none
#!ROBOMERGE-SOURCE: CL 3460175 in //Orion/Release-40.1/... via CL 3460176 via CL 3460177 via CL 3460178
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3461940 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue where test reports could fail
Minor tweaks to adjust time before hitch warnings occur to be more generous and prevent false positives
Only show loaded mcp items during an object report
#!tests ran soak test
#!rb none
#!ROBOMERGE-SOURCE: CL 3460175 in //Orion/Release-40.1/... via CL 3460176 via CL 3460177 via CL 3460178
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3461939 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue where test reports could fail
Minor tweaks to adjust time before hitch warnings occur to be more generous and prevent false positives
Only show loaded mcp items during an object report
#!tests ran soak test
#!rb none
#!ROBOMERGE-SOURCE: CL 3460175 in //Orion/Release-40.1/... via CL 3460176 via CL 3460177 via CL 3460178
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3461938 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue where test reports could fail
Minor tweaks to adjust time before hitch warnings occur to be more generous and prevent false positives
Only show loaded mcp items during an object report
#!tests ran soak test
#!rb none
#!ROBOMERGE-SOURCE: CL 3460175 in //Orion/Release-40.1/... via CL 3460176 via CL 3460177 via CL 3460178
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3461937 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue where test reports could fail
Minor tweaks to adjust time before hitch warnings occur to be more generous and prevent false positives
Only show loaded mcp items during an object report
#!tests ran soak test
#!rb none
#!ROBOMERGE-SOURCE: CL 3460175 in //Orion/Release-40.1/... via CL 3460176 via CL 3460177 via CL 3460178
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3461868 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed Physics PreTick timeguard to something that seems more appropriate
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3459699 in //Orion/Release-40.1/... via CL 3459701 via CL 3459702 via CL 3459703
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3461867 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed Physics PreTick timeguard to something that seems more appropriate
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3459699 in //Orion/Release-40.1/... via CL 3459701 via CL 3459702 via CL 3459703
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3461866 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed Physics PreTick timeguard to something that seems more appropriate
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3459699 in //Orion/Release-40.1/... via CL 3459701 via CL 3459702 via CL 3459703
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3461865 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed Physics PreTick timeguard to something that seems more appropriate
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3459699 in //Orion/Release-40.1/... via CL 3459701 via CL 3459702 via CL 3459703
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3461861 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed Physics PreTick timeguard to something that seems more appropriate
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3459699 in //Orion/Release-40.1/... via CL 3459701 via CL 3459702 via CL 3459703
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3461655 on 2017/05/26 by Paul.Moore
[MatchMaking]
- Merging MMS changes from DevGeneral to Main for v40.5.
#!tests matchmaking, solo match, PS4 #!rb none
#!lockdown andrew.grant
Change 3461648 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added TimeGuard's to more points in World Tick
#!tests compiled server, ran locally
#!rb none
@David.Ratti
#!ROBOMERGE-SOURCE: CL 3457691 in //Orion/Release-40.1/... via CL 3457695 via CL 3457696 via CL 3457697
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3461645 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added TimeGuard's to more points in World Tick
#!tests compiled server, ran locally
#!rb none
@David.Ratti
#!ROBOMERGE-SOURCE: CL 3457691 in //Orion/Release-40.1/... via CL 3457695 via CL 3457696 via CL 3457697
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3461644 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added TimeGuard's to more points in World Tick
#!tests compiled server, ran locally
#!rb none
@David.Ratti
#!ROBOMERGE-SOURCE: CL 3457691 in //Orion/Release-40.1/... via CL 3457695 via CL 3457696 via CL 3457697
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3461643 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added TimeGuard's to more points in World Tick
#!tests compiled server, ran locally
#!rb none
@David.Ratti
#!ROBOMERGE-SOURCE: CL 3457691 in //Orion/Release-40.1/... via CL 3457695 via CL 3457696 via CL 3457697
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3461642 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added TimeGuard's to more points in World Tick
#!tests compiled server, ran locally
#!rb none
@David.Ratti
#!ROBOMERGE-SOURCE: CL 3457691 in //Orion/Release-40.1/... via CL 3457695 via CL 3457696 via CL 3457697
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3461598 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Stability improvements to EnvironmentPerfTest
#!tests ran test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3457367 in //Orion/Release-40.1/... via CL 3457369 via CL 3457370 via CL 3457371
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3461597 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Stability improvements to EnvironmentPerfTest
#!tests ran test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3457367 in //Orion/Release-40.1/... via CL 3457369 via CL 3457370 via CL 3457371
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3461596 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Stability improvements to EnvironmentPerfTest
#!tests ran test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3457367 in //Orion/Release-40.1/... via CL 3457369 via CL 3457370 via CL 3457371
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3461595 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Stability improvements to EnvironmentPerfTest
#!tests ran test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3457367 in //Orion/Release-40.1/... via CL 3457369 via CL 3457370 via CL 3457371
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3461594 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Stability improvements to EnvironmentPerfTest
#!tests ran test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3457367 in //Orion/Release-40.1/... via CL 3457369 via CL 3457370 via CL 3457371
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3461566 on 2017/05/26 by Andrew.Grant
Merging blocked robomerge change from //Orion/Main to Dev-UI (//Orion/Dev-UI)
#!tests #!rb none
Change 3461507 on 2017/05/26 by andrew.grant
Merging some files from //Orion/Release-40.3 that were left stranded
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3456847 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
#!ROBOMERGE-SAYS: Unresolved conflicts. andrew.grant, please merge this change by hand.
//ROBOMERGE_ORION_Dev_General/OrionGame/Source/OrionGame/OrionEngine.h
#!CodeReview: andrew.grant, jason.bestimt, jeff.williams
Change 3461500 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging some files from //Orion/Release-40.3 that were left stranded
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3456847 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3461499 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging some files from //Orion/Release-40.3 that were left stranded
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3456847 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3461498 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging some files from //Orion/Release-40.3 that were left stranded
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3456847 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3461495 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Add better way of getting peak memory for test report
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3456821 in //Orion/Release-40.1/... via CL 3456822 via CL 3456823 via CL 3456829
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3461494 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Add better way of getting peak memory for test report
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3456821 in //Orion/Release-40.1/... via CL 3456822 via CL 3456823 via CL 3456829
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3461493 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Add better way of getting peak memory for test report
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3456821 in //Orion/Release-40.1/... via CL 3456822 via CL 3456823 via CL 3456829
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3461492 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Add better way of getting peak memory for test report
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3456821 in //Orion/Release-40.1/... via CL 3456822 via CL 3456823 via CL 3456829
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3461491 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Add better way of getting peak memory for test report
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3456821 in //Orion/Release-40.1/... via CL 3456822 via CL 3456823 via CL 3456829
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3461467 on 2017/05/26 by David.Ratti
GameplayEffectCreationMenu
Data driven way to add heirachial list of common parent GEs that is accessible through content browser's right click menus
Designers can maintain configable list of gameplay effects they want to appear in these menus.
#!rb none
#!tests editor
#!review-3461469 @Billy.Bramer
Change 3461385 on 2017/05/26 by David.Ratti
Change FContentBrowserModule::AssetContextMenuExtenders to use FContentBrowserMenuExtender_SelectedPaths delegate types. This enables extenders to get current path of the content browser.
#!review-3461386 @Jamie.Dale
#!rb none
#!tests editor
Change 3461347 on 2017/05/26 by Andrew.Grant
Restored deprecation mark
#!rb #!tests none
Change 3461343 on 2017/05/26 by Don.Eubanks
Added in some Analog Cursor features from Fortnite.
OrionAnalogCursor now supports an "auto hover" mode, where Navigation events cause the cursor to be teleported to the center of the destination widget. In Orion specifically we support using the left stick to transition out of Auto Hover mode back into regular analog cursor mode.
Not-yet-implemented features:
* Need better resuming when transitioning from stick to d-pad, currently things you hover are not automatically focused, but they should be so that navigation will pick up at the right spot.
* Cursor doesn't properly fully hide on PC in PIE (potentially also in Client), needs more investigation.
Added some better hover coloring / state data in Card Shop / Attribute Row so the d-pad highlighting is more apparent.
#!rb philip.buuck
#!tests Used d-pad to navigate through Card Shop, verified transition to sticks and back. Verified that the feature does not work in the FrontEnd.
Change 3460684 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Unshelved from pending changelist '3456731':
Improved memory test reporting and added support for running against older builds
#!test ran test on old 39.5 build
#!rb none
//ROBOMERGE_ORION_Main/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Orion/Tests/OrionTest.BaselinePerformance.cs
[CODEREVIEW] andrew.grant, jason.bestimt, jeff.williams
#!ROBOMERGE-SOURCE: CL 3456726 in //Orion/Release-40.1/... via CL 3456729 via CL 3456730 via CL 3456756
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3460683 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Unshelved from pending changelist '3456731':
Improved memory test reporting and added support for running against older builds
#!test ran test on old 39.5 build
#!rb none
//ROBOMERGE_ORION_Main/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Orion/Tests/OrionTest.BaselinePerformance.cs
[CODEREVIEW] andrew.grant, jason.bestimt, jeff.williams
#!ROBOMERGE-SOURCE: CL 3456726 in //Orion/Release-40.1/... via CL 3456729 via CL 3456730 via CL 3456756
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3460682 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Unshelved from pending changelist '3456731':
Improved memory test reporting and added support for running against older builds
#!test ran test on old 39.5 build
#!rb none
//ROBOMERGE_ORION_Main/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Orion/Tests/OrionTest.BaselinePerformance.cs
[CODEREVIEW] andrew.grant, jason.bestimt, jeff.williams
#!ROBOMERGE-SOURCE: CL 3456726 in //Orion/Release-40.1/... via CL 3456729 via CL 3456730 via CL 3456756
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3460681 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Unshelved from pending changelist '3456731':
Improved memory test reporting and added support for running against older builds
#!test ran test on old 39.5 build
#!rb none
//ROBOMERGE_ORION_Main/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Orion/Tests/OrionTest.BaselinePerformance.cs
[CODEREVIEW] andrew.grant, jason.bestimt, jeff.williams
#!ROBOMERGE-SOURCE: CL 3456726 in //Orion/Release-40.1/... via CL 3456729 via CL 3456730 via CL 3456756
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3460680 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Unshelved from pending changelist '3456731':
Improved memory test reporting and added support for running against older builds
#!test ran test on old 39.5 build
#!rb none
//ROBOMERGE_ORION_Main/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Orion/Tests/OrionTest.BaselinePerformance.cs
[CODEREVIEW] andrew.grant, jason.bestimt, jeff.williams
#!ROBOMERGE-SOURCE: CL 3456726 in //Orion/Release-40.1/... via CL 3456729 via CL 3456730 via CL 3456756
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3460654 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Version locked v40.1 to 3452376
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3456644 in //Orion/Release-40.1/... via CL 3456645 via CL 3456649 via CL 3456650
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3460653 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Version locked v40.1 to 3452376
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3456644 in //Orion/Release-40.1/... via CL 3456645 via CL 3456649 via CL 3456650
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3460652 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Version locked v40.1 to 3452376
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3456644 in //Orion/Release-40.1/... via CL 3456645 via CL 3456649 via CL 3456650
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3460651 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Version locked v40.1 to 3452376
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3456644 in //Orion/Release-40.1/... via CL 3456645 via CL 3456649 via CL 3456650
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3460650 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Version locked v40.1 to 3452376
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3456644 in //Orion/Release-40.1/... via CL 3456645 via CL 3456649 via CL 3456650
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3460649 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Merge support for flat additive attribute channel from CL 3454524
#!rb none
#!test compile
#!ROBOMERGE-SOURCE: CL 3456500 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3460648 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Merge support for flat additive attribute channel from CL 3454524
#!rb none
#!test compile
#!ROBOMERGE-SOURCE: CL 3456500 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3460647 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Merge support for flat additive attribute channel from CL 3454524
#!rb none
#!test compile
#!ROBOMERGE-SOURCE: CL 3456500 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3460645 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Merge support for flat additive attribute channel from CL 3454524
#!rb none
#!test compile
#!ROBOMERGE-SOURCE: CL 3456500 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3460428 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Include TimeSinceBoot in memreport, and PS4 heap sizes in mem report
#!tests Local memory testing
#!rb none
#!ROBOMERGE-SOURCE: CL 3455640 in //Orion/Release-40.1/... via CL 3455642 via CL 3455697
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3460427 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Include TimeSinceBoot in memreport, and PS4 heap sizes in mem report
#!tests Local memory testing
#!rb none
#!ROBOMERGE-SOURCE: CL 3455640 in //Orion/Release-40.1/... via CL 3455642 via CL 3455697
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3460426 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Include TimeSinceBoot in memreport, and PS4 heap sizes in mem report
#!tests Local memory testing
#!rb none
#!ROBOMERGE-SOURCE: CL 3455640 in //Orion/Release-40.1/... via CL 3455642 via CL 3455697
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3460425 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Include TimeSinceBoot in memreport, and PS4 heap sizes in mem report
#!tests Local memory testing
#!rb none
#!ROBOMERGE-SOURCE: CL 3455640 in //Orion/Release-40.1/... via CL 3455642 via CL 3455697
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3460424 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Include TimeSinceBoot in memreport, and PS4 heap sizes in mem report
#!tests Local memory testing
#!rb none
#!ROBOMERGE-SOURCE: CL 3455640 in //Orion/Release-40.1/... via CL 3455642 via CL 3455697
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3460398 on 2017/05/25 by Andrew.Grant
Fix for non-unity issues
#!tests #!rb none
Change 3460178 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue where test reports could fail
Minor tweaks to adjust time before hitch warnings occur to be more generous and prevent false positives
Only show loaded mcp items during an object report
#!tests ran soak test
#!rb none
#!ROBOMERGE-SOURCE: CL 3460175 in //Orion/Release-40.1/... via CL 3460176 via CL 3460177
#!ROBOMERGE-BOT: ORION (Release-40.3 -> Main)
Change 3460177 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue where test reports could fail
Minor tweaks to adjust time before hitch warnings occur to be more generous and prevent false positives
Only show loaded mcp items during an object report
#!tests ran soak test
#!rb none
#!ROBOMERGE-SOURCE: CL 3460175 in //Orion/Release-40.1/... via CL 3460176
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3)
Change 3460176 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue where test reports could fail
Minor tweaks to adjust time before hitch warnings occur to be more generous and prevent false positives
Only show loaded mcp items during an object report
#!tests ran soak test
#!rb none
#!ROBOMERGE-SOURCE: CL 3460175 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3460175 on 2017/05/25 by Andrew.Grant
Fixed issue where test reports could fail
Minor tweaks to adjust time before hitch warnings occur to be more generous and prevent false positives
Only show loaded mcp items during an object report
#!tests ran soak test
#!rb none
Change 3460120 on 2017/05/25 by Alexis.Matte
Fix Unregistering of SelectLodChanged delegate for staticmesh editor
#!jira UE-45346
#!rb none
#!tests none
Change 3459820 on 2017/05/25 by Shaun.Kime
Compile error fix
#!rb none
#!tests n/a
Change 3459703 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed Physics PreTick timeguard to something that seems more appropriate
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3459699 in //Orion/Release-40.1/... via CL 3459701 via CL 3459702
#!ROBOMERGE-BOT: ORION (Release-40.3 -> Main)
Change 3459702 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed Physics PreTick timeguard to something that seems more appropriate
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3459699 in //Orion/Release-40.1/... via CL 3459701
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3)
Change 3459701 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed Physics PreTick timeguard to something that seems more appropriate
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3459699 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3459699 on 2017/05/25 by Andrew.Grant
Changed Physics PreTick timeguard to something that seems more appropriate
#!tests ran locally
#!rb none
Change 3459190 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Tweaked MemoryReport test
- Always dump a memreport on a state change (very useful for comparing two builds)
- Only dump leak/alloc reports if > 1m into the game (While notimeouts stops the game disconnecting, draft and moba games don't do well if the client is non-responsive).
#!tests ran MemReport test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3452458 in //Orion/Release-40.1/... via CL 3452461 via CL 3452484
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3459189 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Tweaked MemoryReport test
- Always dump a memreport on a state change (very useful for comparing two builds)
- Only dump leak/alloc reports if > 1m into the game (While notimeouts stops the game disconnecting, draft and moba games don't do well if the client is non-responsive).
#!tests ran MemReport test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3452458 in //Orion/Release-40.1/... via CL 3452461 via CL 3452484
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3459188 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Tweaked MemoryReport test
- Always dump a memreport on a state change (very useful for comparing two builds)
- Only dump leak/alloc reports if > 1m into the game (While notimeouts stops the game disconnecting, draft and moba games don't do well if the client is non-responsive).
#!tests ran MemReport test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3452458 in //Orion/Release-40.1/... via CL 3452461 via CL 3452484
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3459187 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Tweaked MemoryReport test
- Always dump a memreport on a state change (very useful for comparing two builds)
- Only dump leak/alloc reports if > 1m into the game (While notimeouts stops the game disconnecting, draft and moba games don't do well if the client is non-responsive).
#!tests ran MemReport test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3452458 in //Orion/Release-40.1/... via CL 3452461 via CL 3452484
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3459186 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Tweaked MemoryReport test
- Always dump a memreport on a state change (very useful for comparing two builds)
- Only dump leak/alloc reports if > 1m into the game (While notimeouts stops the game disconnecting, draft and moba games don't do well if the client is non-responsive).
#!tests ran MemReport test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3452458 in //Orion/Release-40.1/... via CL 3452461 via CL 3452484
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3458973 on 2017/05/25 by Lina.Halper
Slave mesh component not clearing morphtarget
#!rb: Martin.Wilson
#!jira: https://jira.it.epicgames.net/browse/OR-38475
#!tests: PIE with Wukong
Change 3457697 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added TimeGuard's to more points in World Tick
#!tests compiled server, ran locally
#!rb none
@David.Ratti
#!ROBOMERGE-SOURCE: CL 3457691 in //Orion/Release-40.1/... via CL 3457695 via CL 3457696
#!ROBOMERGE-BOT: ORION (Release-40.3 -> Main)
Change 3457696 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added TimeGuard's to more points in World Tick
#!tests compiled server, ran locally
#!rb none
@David.Ratti
#!ROBOMERGE-SOURCE: CL 3457691 in //Orion/Release-40.1/... via CL 3457695
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3)
Change 3457695 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added TimeGuard's to more points in World Tick
#!tests compiled server, ran locally
#!rb none
@David.Ratti
#!ROBOMERGE-SOURCE: CL 3457691 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3457691 on 2017/05/24 by Andrew.Grant
Added TimeGuard's to more points in World Tick
#!tests compiled server, ran locally
#!rb none
#!review-3457692 @David.Ratti
Change 3457371 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Stability improvements to EnvironmentPerfTest
#!tests ran test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3457367 in //Orion/Release-40.1/... via CL 3457369 via CL 3457370
#!ROBOMERGE-BOT: ORION (Release-40.3 -> Main)
Change 3457370 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Stability improvements to EnvironmentPerfTest
#!tests ran test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3457367 in //Orion/Release-40.1/... via CL 3457369
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3)
Change 3457369 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Stability improvements to EnvironmentPerfTest
#!tests ran test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3457367 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3457367 on 2017/05/24 by Andrew.Grant
Stability improvements to EnvironmentPerfTest
#!tests ran test locally
#!rb none
Change 3457310 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed typo in obj command (non-shipping change
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3451906 in //Orion/Release-40.1/... via CL 3451908 via CL 3451912
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3457307 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed typo in obj command (non-shipping change
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3451906 in //Orion/Release-40.1/... via CL 3451908 via CL 3451912
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3457306 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed typo in obj command (non-shipping change
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3451906 in //Orion/Release-40.1/... via CL 3451908 via CL 3451912
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3457305 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed typo in obj command (non-shipping change
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3451906 in //Orion/Release-40.1/... via CL 3451908 via CL 3451912
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3457304 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed typo in obj command (non-shipping change
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3451906 in //Orion/Release-40.1/... via CL 3451908 via CL 3451912
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3457028 on 2017/05/24 by Andrew.Grant
Copying fix for hidden window perf from 4.16 branch
#!tests #!rb none
Change 3456896 on 2017/05/24 by Alexis.Matte
Fix crash when adding LOD in a static mesh
#!jira UE-45346
#!rb none
#!tests none
Change 3456853 on 2017/05/24 by Laurent.Delayen
Fix for crash in FAnimationRuntime::CreateMaskWeights when MaskBoneIndex is not valid.
#!rb none
#!codereview lina.halper
#!tests Medic in Monolith.
Change 3456847 on 2017/05/24 by Andrew.Grant
Merging some files from //Orion/Release-40.3 that were left stranded
#!tests #!rb none
Change 3456829 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Add better way of getting peak memory for test report
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3456821 in //Orion/Release-40.1/... via CL 3456822 via CL 3456823
#!ROBOMERGE-BOT: ORION (Release-40.3 -> Main)
Change 3456823 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Add better way of getting peak memory for test report
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3456821 in //Orion/Release-40.1/... via CL 3456822
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3)
Change 3456822 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Add better way of getting peak memory for test report
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3456821 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3456821 on 2017/05/24 by Andrew.Grant
Add better way of getting peak memory for test report
#!tests ran locally
#!rb none
Change 3456811 on 2017/05/24 by Frank.Fella
Niagara - Fix stack overflow when calling GetParameterMaps for a graph.
#!tests No longer has a stack overflow.
#!rb Shaun.Kime
Change 3456756 on 2017/05/24 by Andrew.Grant
Unshelved from pending changelist '3456731':
Improved memory test reporting and added support for running against older builds
#!test ran test on old 39.5 build
#!rb none
#!ROBOMERGE-SOURCE: CL 3456726 in //Orion/Release-40.1/... via CL 3456729 via CL 3456730
#!ROBOMERGE-BOT: ORION (Release-40.3 -> Main)
#!ROBOMERGE-SAYS: Unresolved conflicts. andrew.grant, please merge this change by hand.
//ROBOMERGE_ORION_Main/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Orion/Tests/OrionTest.BaselinePerformance.cs
#!CodeReview: andrew.grant, jason.bestimt, jeff.williams
Change 3456730 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Improved memory test reporting and added support for running against older builds
#!test ran test on old 39.5 build
#!rb none
#!ROBOMERGE-SOURCE: CL 3456726 in //Orion/Release-40.1/... via CL 3456729
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3)
Change 3456729 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Improved memory test reporting and added support for running against older builds
#!test ran test on old 39.5 build
#!rb none
#!ROBOMERGE-SOURCE: CL 3456726 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3456726 on 2017/05/24 by Andrew.Grant
Improved memory test reporting and added support for running against older builds
#!test ran test on old 39.5 build
#!rb none
Change 3456650 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Version locked v40.1 to 3452376
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3456644 in //Orion/Release-40.1/... via CL 3456645 via CL 3456649
#!ROBOMERGE-BOT: ORION (Release-40.3 -> Main)
Change 3456649 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Version locked v40.1 to 3452376
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3456644 in //Orion/Release-40.1/... via CL 3456645
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3)
Change 3456645 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Version locked v40.1 to 3452376
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3456644 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3456644 on 2017/05/24 by Andrew.Grant
Version locked v40.1 to 3452376
#!tests #!rb none
#!ROBOMERGE: !40.2
Change 3456609 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Allow branch & CL to be passed into Gauntlet for reporting
Pass branch and CL in to Gauntlet for editor tests so logs end up under branch folder
#!tests ran editor tests locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3449827 in //Orion/Release-40.1/... via CL 3449828 via CL 3449829
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3456608 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Allow branch & CL to be passed into Gauntlet for reporting
Pass branch and CL in to Gauntlet for editor tests so logs end up under branch folder
#!tests ran editor tests locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3449827 in //Orion/Release-40.1/... via CL 3449828 via CL 3449829
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3456607 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Allow branch & CL to be passed into Gauntlet for reporting
Pass branch and CL in to Gauntlet for editor tests so logs end up under branch folder
#!tests ran editor tests locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3449827 in //Orion/Release-40.1/... via CL 3449828 via CL 3449829
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3456606 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Allow branch & CL to be passed into Gauntlet for reporting
Pass branch and CL in to Gauntlet for editor tests so logs end up under branch folder
#!tests ran editor tests locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3449827 in //Orion/Release-40.1/... via CL 3449828 via CL 3449829
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3456605 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Allow branch & CL to be passed into Gauntlet for reporting
Pass branch and CL in to Gauntlet for editor tests so logs end up under branch folder
#!tests ran editor tests locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3449827 in //Orion/Release-40.1/... via CL 3449828 via CL 3449829
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3456575 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: dan.hertzka
Properly exposing bSingleSampleShadowFromStationaryLights to BP
[CODEREVIEW] Daniel.Wright
#!rb none
#!tests compile
#!ROBOMERGE-SOURCE: CL 3449606 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3456574 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: dan.hertzka
Properly exposing bSingleSampleShadowFromStationaryLights to BP
[CODEREVIEW] Daniel.Wright
#!rb none
#!tests compile
#!ROBOMERGE-SOURCE: CL 3449606 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3456573 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: dan.hertzka
Properly exposing bSingleSampleShadowFromStationaryLights to BP
[CODEREVIEW] Daniel.Wright
#!rb none
#!tests compile
#!ROBOMERGE-SOURCE: CL 3449606 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3456572 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: dan.hertzka
Properly exposing bSingleSampleShadowFromStationaryLights to BP
[CODEREVIEW] Daniel.Wright
#!rb none
#!tests compile
#!ROBOMERGE-SOURCE: CL 3449606 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3456571 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: dan.hertzka
Properly exposing bSingleSampleShadowFromStationaryLights to BP
[CODEREVIEW] Daniel.Wright
#!rb none
#!tests compile
#!ROBOMERGE-SOURCE: CL 3449606 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3456500 on 2017/05/24 by David.Ratti
Merge support for flat additive attribute channel from CL 3454524
#!rb none
#!test compile
Change 3456463 on 2017/05/24 by Simon.Tovey
Parameter collections phase 3.
Instances and beginnings of improved storage for all parameters.
#!codereview Frank.Fella, Shaun.Kime
#!rb Frank.Fella, Shaun.Kime
#!tests Asset and editor appear to be working. Few rough edges and bugs I'm sure.
Change 3456212 on 2017/05/24 by Jeff.Williams
Merging //Orion/Main to Release-40.3 (//Orion/Release-40.3) @3456007
#!rb none
#!tests none
Change 3456197 on 2017/05/24 by Jeff.Williams
Initial branch of files from Release-40.2 (//Orion/Release-40.2) to Release-40.3 (//Orion/Release-40.3)
Change 3456182 on 2017/05/24 by Andrew.Grant
Merging 3456174 from 40.1 due to Robomerge being down.
Added memory reporting at certain stages of engine lifecycle
Updated BaselinePerformance report to save memory values to new spreadsheet
#!tests ran BaselinePerformance locally
#!rb none
Change 3456174 on 2017/05/24 by Andrew.Grant
Added memory reporting at certain stages of engine lifecycle
Updated BaselinePerformance report to save memory values to new spreadsheet
#!tests ran BaselinePerformance locally
#!rb none
#!review-3456175 @Daniel.Lamb
Change 3456005 on 2017/05/23 by Matt.Schembari
Invisible PS4 Cursor Bug -- we're getting louder
- Added ensures for all the failure cases in GameViewportClient to help capture this.
- Added tracing logs for the different cases that can cause values to change in OrionGameViewportClient.
#!review-3456006 @nick.darnell, @andrew.grant
#!rb none
#!tests PIE and standalone, making sure we don't hit the ensures and that the logs are working
#!QAReview This is to help with bug OR-36760. If anybody hits this OR sees and invisible cursor, capture logs and immediately reach out to me.
Change 3455797 on 2017/05/23 by Frank.Fella
Niagara - Maintain the desired age of an effect instance when paused and resetting directly, or when seeking backwards.
#!tests When resetting or seeking backward on an effect which is paused in the editor, the viewport no longer goes black, and the effect simulates to the correct time.
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3455697 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Include TimeSinceBoot in memreport, and PS4 heap sizes in mem report
#!tests Local memory testing
#!rb none
#!ROBOMERGE-SOURCE: CL 3455640 in //Orion/Release-40.1/... via CL 3455642
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Main)
Change 3455642 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Include TimeSinceBoot in memreport, and PS4 heap sizes in mem report
#!tests Local memory testing
#!rb none
#!ROBOMERGE-SOURCE: CL 3455640 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3455640 on 2017/05/23 by Andrew.Grant
Include TimeSinceBoot in memreport, and PS4 heap sizes in mem report
#!tests Local memory testing
#!rb none
Change 3455634 on 2017/05/23 by Frank.Fella
Niagara - Stack - Usability/style pass
+ Move colors and brushes to the style class.
+ Add a single expander to the bottom of module items which hides/shows the unpinned input/output collections.
+ Adjust padding, background colors, and fonts to increase readability.
+ Change the function call node title to format the name for display.
#!tests The ui is more readable.
#!rb none
Change 3455580 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed Gauntlet file copy to use parallel-for with 2 threads. Takes deploy time down from ~14m to 11m
#!rb none
@Daniel.Lamb
#!tests deployed locally staged and network builds
#!ROBOMERGE-SOURCE: CL 3449370 in //Orion/Release-40.1/... via CL 3449372 via CL 3449474
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3455579 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed Gauntlet file copy to use parallel-for with 2 threads. Takes deploy time down from ~14m to 11m
#!rb none
@Daniel.Lamb
#!tests deployed locally staged and network builds
#!ROBOMERGE-SOURCE: CL 3449370 in //Orion/Release-40.1/... via CL 3449372 via CL 3449474
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3455578 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed Gauntlet file copy to use parallel-for with 2 threads. Takes deploy time down from ~14m to 11m
#!rb none
@Daniel.Lamb
#!tests deployed locally staged and network builds
#!ROBOMERGE-SOURCE: CL 3449370 in //Orion/Release-40.1/... via CL 3449372 via CL 3449474
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3455577 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed Gauntlet file copy to use parallel-for with 2 threads. Takes deploy time down from ~14m to 11m
#!rb none
@Daniel.Lamb
#!tests deployed locally staged and network builds
#!ROBOMERGE-SOURCE: CL 3449370 in //Orion/Release-40.1/... via CL 3449372 via CL 3449474
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3455576 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed Gauntlet file copy to use parallel-for with 2 threads. Takes deploy time down from ~14m to 11m
#!rb none
@Daniel.Lamb
#!tests deployed locally staged and network builds
#!ROBOMERGE-SOURCE: CL 3449370 in //Orion/Release-40.1/... via CL 3449372 via CL 3449474
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3455560 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Fix tag issue. FName comparison on instances FName("A") not consistent between platforms due to static init order. Sorting should be done on the full tag name, which is unique for the gameplay tag system. (Vs the simple tag, which are the "subtags" which are not unique. End result is a bunch of comparisons on FName("A") instances not being the same between platforms).
#!rb none
@Andrew.Grant
#!tests PS4 + Dedicated server (verified tag indices match again)
#!ROBOMERGE-SOURCE: CL 3449051 in //Orion/Release-40.1/... via CL 3449332 via CL 3449348
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3455559 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Fix tag issue. FName comparison on instances FName("A") not consistent between platforms due to static init order. Sorting should be done on the full tag name, which is unique for the gameplay tag system. (Vs the simple tag, which are the "subtags" which are not unique. End result is a bunch of comparisons on FName("A") instances not being the same between platforms).
#!rb none
@Andrew.Grant
#!tests PS4 + Dedicated server (verified tag indices match again)
#!ROBOMERGE-SOURCE: CL 3449051 in //Orion/Release-40.1/... via CL 3449332 via CL 3449348
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3455558 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Fix tag issue. FName comparison on instances FName("A") not consistent between platforms due to static init order. Sorting should be done on the full tag name, which is unique for the gameplay tag system. (Vs the simple tag, which are the "subtags" which are not unique. End result is a bunch of comparisons on FName("A") instances not being the same between platforms).
#!rb none
@Andrew.Grant
#!tests PS4 + Dedicated server (verified tag indices match again)
#!ROBOMERGE-SOURCE: CL 3449051 in //Orion/Release-40.1/... via CL 3449332 via CL 3449348
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3455555 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Fix tag issue. FName comparison on instances FName("A") not consistent between platforms due to static init order. Sorting should be done on the full tag name, which is unique for the gameplay tag system. (Vs the simple tag, which are the "subtags" which are not unique. End result is a bunch of comparisons on FName("A") instances not being the same between platforms).
#!rb none
@Andrew.Grant
#!tests PS4 + Dedicated server (verified tag indices match again)
#!ROBOMERGE-SOURCE: CL 3449051 in //Orion/Release-40.1/... via CL 3449332 via CL 3449348
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3455554 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Fix tag issue. FName comparison on instances FName("A") not consistent between platforms due to static init order. Sorting should be done on the full tag name, which is unique for the gameplay tag system. (Vs the simple tag, which are the "subtags" which are not unique. End result is a bunch of comparisons on FName("A") instances not being the same between platforms).
#!rb none
@Andrew.Grant
#!tests PS4 + Dedicated server (verified tag indices match again)
#!ROBOMERGE-SOURCE: CL 3449051 in //Orion/Release-40.1/... via CL 3449332 via CL 3449348
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3455543 on 2017/05/23 by andrew.grant
Switch obj list forget and obj list remember to use FObjectKey for comparisons
#!rb David.Ratti
#!tests ran forget / remember commands in frontend
#!ROBOMERGE-SOURCE: CL 3448662 in //Orion/Release-40.1/... via CL 3449329 via CL 3449345
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
#!ROBOMERGE-SAYS: Unresolved conflicts. andrew.grant, please merge this change by hand.
//ROBOMERGE_ORION_Dev_General/Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp
#!CodeReview: andrew.grant, jason.bestimt, jeff.williams
Change 3455281 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Switch obj list forget and obj list remember to use FObjectKey for comparisons
#!rb David.Ratti
#!tests ran forget / remember commands in frontend
#!ROBOMERGE-SOURCE: CL 3448662 in //Orion/Release-40.1/... via CL 3449329 via CL 3449345
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3455280 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Switch obj list forget and obj list remember to use FObjectKey for comparisons
#!rb David.Ratti
#!tests ran forget / remember commands in frontend
#!ROBOMERGE-SOURCE: CL 3448662 in //Orion/Release-40.1/... via CL 3449329 via CL 3449345
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3455279 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Switch obj list forget and obj list remember to use FObjectKey for comparisons
#!rb David.Ratti
#!tests ran forget / remember commands in frontend
#!ROBOMERGE-SOURCE: CL 3448662 in //Orion/Release-40.1/... via CL 3449329 via CL 3449345
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3455278 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Switch obj list forget and obj list remember to use FObjectKey for comparisons
#!rb David.Ratti
#!tests ran forget / remember commands in frontend
#!ROBOMERGE-SOURCE: CL 3448662 in //Orion/Release-40.1/... via CL 3449329 via CL 3449345
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3455256 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - display duration stats at the end of a test
#!rb none
#!tests - ran tests
#!ROBOMERGE-SOURCE: CL 3447866 in //Orion/Release-40.1/... via CL 3449323 via CL 3449340
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3455255 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - display duration stats at the end of a test
#!rb none
#!tests - ran tests
#!ROBOMERGE-SOURCE: CL 3447866 in //Orion/Release-40.1/... via CL 3449323 via CL 3449340
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3455254 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - display duration stats at the end of a test
#!rb none
#!tests - ran tests
#!ROBOMERGE-SOURCE: CL 3447866 in //Orion/Release-40.1/... via CL 3449323 via CL 3449340
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3455253 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - display duration stats at the end of a test
#!rb none
#!tests - ran tests
#!ROBOMERGE-SOURCE: CL 3447866 in //Orion/Release-40.1/... via CL 3449323 via CL 3449340
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3455252 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - display duration stats at the end of a test
#!rb none
#!tests - ran tests
#!ROBOMERGE-SOURCE: CL 3447866 in //Orion/Release-40.1/... via CL 3449323 via CL 3449340
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3455246 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
- Added stats about loaded MCP items while reporting memory heartbeat for post-mortem analysis
- Run a Trim() while switching loading mode (may help with OOMs while transitioning from draft -> game)
#!tests ran soak locally
#!rb none
@David.Ratti, @Daniel.Lamb
#!ROBOMERGE-SOURCE: CL 3447863 in //Orion/Release-40.1/... via CL 3449321 via CL 3449338
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3455245 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
- Added stats about loaded MCP items while reporting memory heartbeat for post-mortem analysis
- Run a Trim() while switching loading mode (may help with OOMs while transitioning from draft -> game)
#!tests ran soak locally
#!rb none
@David.Ratti, @Daniel.Lamb
#!ROBOMERGE-SOURCE: CL 3447863 in //Orion/Release-40.1/... via CL 3449321 via CL 3449338
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3455244 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
- Added stats about loaded MCP items while reporting memory heartbeat for post-mortem analysis
- Run a Trim() while switching loading mode (may help with OOMs while transitioning from draft -> game)
#!tests ran soak locally
#!rb none
@David.Ratti, @Daniel.Lamb
#!ROBOMERGE-SOURCE: CL 3447863 in //Orion/Release-40.1/... via CL 3449321 via CL 3449338
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3455243 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
- Added stats about loaded MCP items while reporting memory heartbeat for post-mortem analysis
- Run a Trim() while switching loading mode (may help with OOMs while transitioning from draft -> game)
#!tests ran soak locally
#!rb none
@David.Ratti, @Daniel.Lamb
#!ROBOMERGE-SOURCE: CL 3447863 in //Orion/Release-40.1/... via CL 3449321 via CL 3449338
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3455242 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
- Added stats about loaded MCP items while reporting memory heartbeat for post-mortem analysis
- Run a Trim() while switching loading mode (may help with OOMs while transitioning from draft -> game)
#!tests ran soak locally
#!rb none
@David.Ratti, @Daniel.Lamb
#!ROBOMERGE-SOURCE: CL 3447863 in //Orion/Release-40.1/... via CL 3449321 via CL 3449338
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3455227 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added "obj list forget" to exclude all current objects from future "obj list" reports. This allows all current objects to be excluded when trying to track leaks, object ownership etc.
"obj list remember" resets that list
#!rb none
#!tests verified after "obj list forget" only new objects are reported
@David.Ratti, @Michael.Noland
#!ROBOMERGE-SOURCE: CL 3447574 in //Orion/Release-40.1/... via CL 3449317 via CL 3449335
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3455223 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added "obj list forget" to exclude all current objects from future "obj list" reports. This allows all current objects to be excluded when trying to track leaks, object ownership etc.
"obj list remember" resets that list
#!rb none
#!tests verified after "obj list forget" only new objects are reported
@David.Ratti, @Michael.Noland
#!ROBOMERGE-SOURCE: CL 3447574 in //Orion/Release-40.1/... via CL 3449317 via CL 3449335
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3455222 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added "obj list forget" to exclude all current objects from future "obj list" reports. This allows all current objects to be excluded when trying to track leaks, object ownership etc.
"obj list remember" resets that list
#!rb none
#!tests verified after "obj list forget" only new objects are reported
@David.Ratti, @Michael.Noland
#!ROBOMERGE-SOURCE: CL 3447574 in //Orion/Release-40.1/... via CL 3449317 via CL 3449335
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3455221 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added "obj list forget" to exclude all current objects from future "obj list" reports. This allows all current objects to be excluded when trying to track leaks, object ownership etc.
"obj list remember" resets that list
#!rb none
#!tests verified after "obj list forget" only new objects are reported
@David.Ratti, @Michael.Noland
#!ROBOMERGE-SOURCE: CL 3447574 in //Orion/Release-40.1/... via CL 3449317 via CL 3449335
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3455218 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added "obj list forget" to exclude all current objects from future "obj list" reports. This allows all current objects to be excluded when trying to track leaks, object ownership etc.
"obj list remember" resets that list
#!rb none
#!tests verified after "obj list forget" only new objects are reported
@David.Ratti, @Michael.Noland
#!ROBOMERGE-SOURCE: CL 3447574 in //Orion/Release-40.1/... via CL 3449317 via CL 3449335
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3455141 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: dan.hertzka
Exposing BP write access to UPrimitiveComponent::bSingleSampleShadowFromStationaryLights for Jordan
#!rb none
#!tests compile
[CODEREVIEW] Daniel.Wright
#!ROBOMERGE-SOURCE: CL 3449046 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3455138 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: dan.hertzka
Exposing BP write access to UPrimitiveComponent::bSingleSampleShadowFromStationaryLights for Jordan
#!rb none
#!tests compile
[CODEREVIEW] Daniel.Wright
#!ROBOMERGE-SOURCE: CL 3449046 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3455137 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: dan.hertzka
Exposing BP write access to UPrimitiveComponent::bSingleSampleShadowFromStationaryLights for Jordan
#!rb none
#!tests compile
[CODEREVIEW] Daniel.Wright
#!ROBOMERGE-SOURCE: CL 3449046 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3455136 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: dan.hertzka
Exposing BP write access to UPrimitiveComponent::bSingleSampleShadowFromStationaryLights for Jordan
#!rb none
#!tests compile
[CODEREVIEW] Daniel.Wright
#!ROBOMERGE-SOURCE: CL 3449046 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3455135 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: dan.hertzka
Exposing BP write access to UPrimitiveComponent::bSingleSampleShadowFromStationaryLights for Jordan
#!rb none
#!tests compile
[CODEREVIEW] Daniel.Wright
#!ROBOMERGE-SOURCE: CL 3449046 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3454889 on 2017/05/23 by Laurent.Delayen
Added missing checks from CL #!1885745, to ensure parents are before children in RefSkeleton.
#!rb lina.halper
#!codereview martin.wilson
#!tests Ghost PIE
Change 3454884 on 2017/05/23 by Laurent.Delayen
Minor optimization to FAnimationRuntime::CreateMaskWeights. Since Parents are before Children, use that to speed up Mask Weight creation.
#!rb lina.halper
#!codereview thomas.sarkanen
#!tests Ghost PIE
Change 3454882 on 2017/05/23 by Laurent.Delayen
Minor refactor to AnimNode_LayeredBoneBlend.
#!rb lina.halper
#!tests Ghost PIE
Change 3454876 on 2017/05/23 by Don.Eubanks
Added "Focusable?" column to Widget Reflector, to help provide a jumping off point for tracking down potential issues with Slate focusability. Hopefully this can help cut down on the arduous "WHY ISN'T THIS BEING FOCUSED" investigations that require Debug Editor and breakpoint voodoo.
#!rb dan.hertzka
#!review-3454877 @nick.darnell
#!test Verified that Widget Reflector shows correct data in Focused? category, and that the data is correctly preserved when taking snapshots and saving/loading snapshots from disk across separate editor sessions.
Change 3454865 on 2017/05/23 by Shaun.Kime
Catchall secondary integration from Orion\Dev-General to Dev-Niagara
#!rb none
#!tests ran normal tests
#!lockdown Andrew.Grant
Change 3454822 on 2017/05/23 by Shaun.Kime
Integrating from Orion\Dev-General to Dev-Niagara
#!rb none
#!tests opened all existing niagara assets and made sure that they still ran
#!lockdown Andrew.Grant
Change 3454733 on 2017/05/23 by David.Ratti
Orion: PIP attribute custom calculation classes
Ability system: added FinalCurveLookup property to FCustomCalculationBasedFloat. This allows the output of the custom calc class (and pre/post adds) to be a lookup in a table rather than a raw value. Similiar to the table lookup that attribute based calculations support.
#!rb lietz
#!tests pie
#!review-3454734 @Billy.Bramer, @Fred.Kimberley
Change 3454524 on 2017/05/23 by David.Ratti
Support for generic FlatAdditive attribute channel: this is an extra channel that only allows additive mods on it. For doing things like "Flat Mana regen".
#!rb Lietz
#!tests PIE
#!review-3454525 @Billy.Bramer
Change 3454462 on 2017/05/23 by Daniel.Lamb
Potential fix for asset registry deterministic hash generation.
#!rb Ben.Zeigler
#!test Compile run editor
Change 3454042 on 2017/05/23 by Don.Eubanks
Added accessor for FSlateApplication::NavigationConfig as I need to dynamically swap it in and out for this specific screen.
#!rb phil.buuck
#!review-3454043 @nick.darnell @nick.atamas
#!tests Compiled Win64 / PS4
Change 3454019 on 2017/05/23 by Shaun.Kime
Changed the signature of BuildParameterMapHistory so that we can build parameter maps even when there is no parameter map on the output pin. This was needed for Frank's DynamicInputs.
Modified NiagaraNodeEmitter to allow you to override pins.
#!rb none
#!codereview frank.fella
#!tests checked against all known example assets
Change 3453915 on 2017/05/23 by David.Ratti
remove some logspam that was added to track down linux server issue
#!rb none
#!tests compile
Change 3453846 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Attempting to fix https://jira.it.epicgames.net/browse/OR-38702
Added fallback in case we were not able to successfully CacheData, which could leave us with bad data.
Added checks to make sure we're not getting bad data into core functions.
[CODEREVIEW] lina.halper
#!rb none
#!tests Phase, Ice 2 client network game.
#!ROBOMERGE-SOURCE: CL 3447278 in //Orion/Release-40.2/... via CL 3447281
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3453845 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Attempting to fix https://jira.it.epicgames.net/browse/OR-38702
Added fallback in case we were not able to successfully CacheData, which could leave us with bad data.
Added checks to make sure we're not getting bad data into core functions.
[CODEREVIEW] lina.halper
#!rb none
#!tests Phase, Ice 2 client network game.
#!ROBOMERGE-SOURCE: CL 3447278 in //Orion/Release-40.2/... via CL 3447281
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3453842 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Attempting to fix https://jira.it.epicgames.net/browse/OR-38702
Added fallback in case we were not able to successfully CacheData, which could leave us with bad data.
Added checks to make sure we're not getting bad data into core functions.
[CODEREVIEW] lina.halper
#!rb none
#!tests Phase, Ice 2 client network game.
#!ROBOMERGE-SOURCE: CL 3447278 in //Orion/Release-40.2/... via CL 3447281
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3453841 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Attempting to fix https://jira.it.epicgames.net/browse/OR-38702
Added fallback in case we were not able to successfully CacheData, which could leave us with bad data.
Added checks to make sure we're not getting bad data into core functions.
[CODEREVIEW] lina.halper
#!rb none
#!tests Phase, Ice 2 client network game.
#!ROBOMERGE-SOURCE: CL 3447278 in //Orion/Release-40.2/... via CL 3447281
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3453840 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Attempting to fix https://jira.it.epicgames.net/browse/OR-38702
Added fallback in case we were not able to successfully CacheData, which could leave us with bad data.
Added checks to make sure we're not getting bad data into core functions.
[CODEREVIEW] lina.halper
#!rb none
#!tests Phase, Ice 2 client network game.
#!ROBOMERGE-SOURCE: CL 3447278 in //Orion/Release-40.2/... via CL 3447281
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3453819 on 2017/05/23 by Mieszko.Zielinski
Fixes to BotScriptedBehaviors are being run and how Bot AFK behavior is implemented #!Orion
Switched AFK behavior from overriding the whole BT to using scripted behaviors, which surfaced some bugs that this CL is fixing.
Related to jira OR-38537
Manually resolved conflicts robomerge was complaining about
#!rb none
#!test golden path
#!ROBOMERGE-SOURCE: CL 3447169 in //Orion/Release-40.2/... via CL 3447170
ORION (Main -> Dev-General)
#!CodeReview: jason.bestimt, andrew.grant, jeff.williams
Change 3453150 on 2017/05/22 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Fixes to BotScriptedBehaviors are being run and how Bot AFK behavior is implemented #!Orion
Switched AFK behavior from overriding the whole BT to using scripted behaviors, which surfaced some bugs that this CL is fixing.
Related to jira OR-38537
#!rb none
#!test golden path
#!ROBOMERGE-SOURCE: CL 3447169 in //Orion/Release-40.2/... via CL 3447170
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3453149 on 2017/05/22 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Fixes to BotScriptedBehaviors are being run and how Bot AFK behavior is implemented #!Orion
Switched AFK behavior from overriding the whole BT to using scripted behaviors, which surfaced some bugs that this CL is fixing.
Related to jira OR-38537
#!rb none
#!test golden path
#!ROBOMERGE-SOURCE: CL 3447169 in //Orion/Release-40.2/... via CL 3447170
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3453147 on 2017/05/22 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Fixes to BotScriptedBehaviors are being run and how Bot AFK behavior is implemented #!Orion
Switched AFK behavior from overriding the whole BT to using scripted behaviors, which surfaced some bugs that this CL is fixing.
Related to jira OR-38537
#!rb none
#!test golden path
#!ROBOMERGE-SOURCE: CL 3447169 in //Orion/Release-40.2/... via CL 3447170
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3453144 on 2017/05/22 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Fixes to BotScriptedBehaviors are being run and how Bot AFK behavior is implemented #!Orion
Switched AFK behavior from overriding the whole BT to using scripted behaviors, which surfaced some bugs that this CL is fixing.
Related to jira OR-38537
#!rb none
#!test golden path
#!ROBOMERGE-SOURCE: CL 3447169 in //Orion/Release-40.2/... via CL 3447170
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3452484 on 2017/05/22 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Tweaked MemoryReport test
- Always dump a memreport on a state change (very useful for comparing two builds)
- Only dump leak/alloc reports if > 1m into the game (While notimeouts stops the game disconnecting, draft and moba games don't do well if the client is non-responsive).
#!tests ran MemReport test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3452458 in //Orion/Release-40.1/... via CL 3452461
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Main)
Change 3452461 on 2017/05/22 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Tweaked MemoryReport test
- Always dump a memreport on a state change (very useful for comparing two builds)
- Only dump leak/alloc reports if > 1m into the game (While notimeouts stops the game disconnecting, draft and moba games don't do well if the client is non-responsive).
#!tests ran MemReport test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3452458 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3452458 on 2017/05/22 by Andrew.Grant
Tweaked MemoryReport test
- Always dump a memreport on a state change (very useful for comparing two builds)
- Only dump leak/alloc reports if > 1m into the game (While notimeouts stops the game disconnecting, draft and moba games don't do well if the client is non-responsive).
#!tests ran MemReport test locally
#!rb none
Change 3452042 on 2017/05/22 by Matt.Kuhlenschmidt
Exposing more niagara types to details panel
#!codereview frank.fella
#!rb shaun.kime
#!tests none
Change 3451912 on 2017/05/22 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed typo in obj command (non-shipping change
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3451906 in //Orion/Release-40.1/... via CL 3451908
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Main)
Change 3451908 on 2017/05/22 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed typo in obj command (non-shipping change
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3451906 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3451906 on 2017/05/22 by Andrew.Grant
Fixed typo in obj command (non-shipping change
#!tests #!rb none
Change 3451835 on 2017/05/22 by Philip.Buuck
Potential fix for fonts not loading in cooked, prevent font cache from constantly reloading font.
#!rb none (shelved by Jamie.Dale)
#!tests PIE
#!review-3451837 Matt.Schembari, Dan.Hertzka, Don.Eubanks
Change 3451832 on 2017/05/22 by Daniel.Lamb
Fixed issue with reflection captures not refreshing correctly in resavepackages commandlet.
#!rb Daniel.Wright
#!test Resave packages commandlet with allow commandlet rendering.
Change 3449936 on 2017/05/19 by Andrew.Grant
Removing super-spammy post-merge warning.
#!tests compiled
#!rb none
Change 3449829 on 2017/05/19 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Allow branch & CL to be passed into Gauntlet for reporting
Pass branch and CL in to Gauntlet for editor tests so logs end up under branch folder
#!tests ran editor tests locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3449827 in //Orion/Release-40.1/... via CL 3449828
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Main)
Change 3449828 on 2017/05/19 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Allow branch & CL to be passed into Gauntlet for reporting
Pass branch and CL in to Gauntlet for editor tests so logs end up under branch folder
#!tests ran editor tests locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3449827 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3449827 on 2017/05/19 by Andrew.Grant
Allow branch & CL to be passed into Gauntlet for reporting
Pass branch and CL in to Gauntlet for editor tests so logs end up under branch folder
#!tests ran editor tests locally
#!rb none
Change 3449759 on 2017/05/19 by Andrew.Grant
Merging //UE4/Main @ 3441199 through //UE4/Orion-Staging
#!tests QA pass
#!rb none
Change 3449606 on 2017/05/19 by Dan.Hertzka
Properly exposing bSingleSampleShadowFromStationaryLights to BP
#!codereview Daniel.Wright
#!rb none
#!tests compile
Change 3449518 on 2017/05/19 by Frank.Fella
Niagara - Stack - Fixes
+ StackScriptItemGroup - Fix the code which traverses the graph so that it only returns actual modules instead of every function call. This prevents trying to generate module items for dynamic input function calls.
+ StackEntry - Don't force generating children when initializing the colors.
#!Tests no longer ensures and crashes when opening an emitter with test dynamic inputs.
#!rb none
Change 3449474 on 2017/05/19 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed Gauntlet file copy to use parallel-for with 2 threads. Takes deploy time down from ~14m to 11m
#!rb none
@Daniel.Lamb
#!tests deployed locally staged and network builds
#!ROBOMERGE-SOURCE: CL 3449370 in //Orion/Release-40.1/... via CL 3449372
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Main)
Change 3449372 on 2017/05/19 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed Gauntlet file copy to use parallel-for with 2 threads. Takes deploy time down from ~14m to 11m
#!rb none
@Daniel.Lamb
#!tests deployed locally staged and network builds
#!ROBOMERGE-SOURCE: CL 3449370 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3449370 on 2017/05/19 by Andrew.Grant
Changed Gauntlet file copy to use parallel-for with 2 threads. Takes deploy time down from ~14m to 11m
#!rb none
#!review-3449371 @Daniel.Lamb
#!tests deployed locally staged and network builds
Change 3449348 on 2017/05/19 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Fix tag issue. FName comparison on instances FName("A") not consistent between platforms due to static init order. Sorting should be done on the full tag name, which is unique for the gameplay tag system. (Vs the simple tag, which are the "subtags" which are not unique. End result is a bunch of comparisons on FName("A") instances not being the same between platforms).
#!rb none
@Andrew.Grant
#!tests PS4 + Dedicated server (verified tag indices match again)
#!ROBOMERGE-SOURCE: CL 3449051 in //Orion/Release-40.1/... via CL 3449332
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Main)
Change 3449345 on 2017/05/19 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Switch obj list forget and obj list remember to use FObjectKey for comparisons
#!rb David.Ratti
#!tests ran forget / remember commands in frontend
#!ROBOMERGE-SOURCE: CL 3448662 in //Orion/Release-40.1/... via CL 3449329
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Main)
Change 3449340 on 2017/05/19 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - display duration stats at the end of a test
#!rb none
#!tests - ran tests
#!ROBOMERGE-SOURCE: CL 3447866 in //Orion/Release-40.1/... via CL 3449323
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Main)
Change 3449338 on 2017/05/19 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
- Added stats about loaded MCP items while reporting memory heartbeat for post-mortem analysis
- Run a Trim() while switching loading mode (may help with OOMs while transitioning from draft -> game)
#!tests ran soak locally
#!rb none
@David.Ratti, @Daniel.Lamb
#!ROBOMERGE-SOURCE: CL 3447863 in //Orion/Release-40.1/... via CL 3449321
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Main)
Change 3449335 on 2017/05/19 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added "obj list forget" to exclude all current objects from future "obj list" reports. This allows all current objects to be excluded when trying to track leaks, object ownership etc.
"obj list remember" resets that list
#!rb none
#!tests verified after "obj list forget" only new objects are reported
@David.Ratti, @Michael.Noland
#!ROBOMERGE-SOURCE: CL 3447574 in //Orion/Release-40.1/... via CL 3449317
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Main)
Change 3449332 on 2017/05/19 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Fix tag issue. FName comparison on instances FName("A") not consistent between platforms due to static init order. Sorting should be done on the full tag name, which is unique for the gameplay tag system. (Vs the simple tag, which are the "subtags" which are not unique. End result is a bunch of comparisons on FName("A") instances not being the same between platforms).
#!rb none
@Andrew.Grant
#!tests PS4 + Dedicated server (verified tag indices match again)
#!ROBOMERGE-SOURCE: CL 3449051 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3449329 on 2017/05/19 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Switch obj list forget and obj list remember to use FObjectKey for comparisons
#!rb David.Ratti
#!tests ran forget / remember commands in frontend
#!ROBOMERGE-SOURCE: CL 3448662 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3449323 on 2017/05/19 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - display duration stats at the end of a test
#!rb none
#!tests - ran tests
#!ROBOMERGE-SOURCE: CL 3447866 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3449321 on 2017/05/19 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
- Added stats about loaded MCP items while reporting memory heartbeat for post-mortem analysis
- Run a Trim() while switching loading mode (may help with OOMs while transitioning from draft -> game)
#!tests ran soak locally
#!rb none
@David.Ratti, @Daniel.Lamb
#!ROBOMERGE-SOURCE: CL 3447863 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3449317 on 2017/05/19 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added "obj list forget" to exclude all current objects from future "obj list" reports. This allows all current objects to be excluded when trying to track leaks, object ownership etc.
"obj list remember" resets that list
#!rb none
#!tests verified after "obj list forget" only new objects are reported
@David.Ratti, @Michael.Noland
#!ROBOMERGE-SOURCE: CL 3447574 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3449152 on 2017/05/19 by Andrew.Grant
3440740 from DG
#!tests #!rb none
Change 3449051 on 2017/05/19 by David.Ratti
Fix tag issue. FName comparison on instances FName("A") not consistent between platforms due to static init order. Sorting should be done on the full tag name, which is unique for the gameplay tag system. (Vs the simple tag, which are the "subtags" which are not unique. End result is a bunch of comparisons on FName("A") instances not being the same between platforms).
#!rb none
#!review-3449052 @Andrew.Grant
#!tests PS4 + Dedicated server (verified tag indices match again)
Change 3449046 on 2017/05/19 by Dan.Hertzka
Exposing BP write access to UPrimitiveComponent::bSingleSampleShadowFromStationaryLights for Jordan
#!rb none
#!tests compile
#!codereview Daniel.Wright
Change 3449009 on 2017/05/19 by Shaun.Kime
Now using the Instance.Alive parameter to decide whether or not we kill the particle rather than doing it entirely on the CPU in PostProcessParticles.
Created KillOnCollision and GenerateEventOnDeath modules.
Currently the VM crashes writing to an int32 in the spawn script if you add a KillOnCollision module to the end of BouncableFountain.uasset.
#!rb none
#!tests recompiled all the known emitters
#!code.review olaf.piesche
Change 3448662 on 2017/05/19 by Andrew.Grant
Switch obj list forget and obj list remember to use FObjectKey for comparisons
#!rb David.Ratti
#!tests ran forget / remember commands in frontend
Change 3447866 on 2017/05/18 by Andrew.Grant
Gauntlet - display duration stats at the end of a test
#!rb none
#!tests - ran tests
Change 3447863 on 2017/05/18 by Andrew.Grant
- Added stats about loaded MCP items while reporting memory heartbeat for post-mortem analysis
- Run a Trim() while switching loading mode (may help with OOMs while transitioning from draft -> game)
#!tests ran soak locally
#!rb none
#!review-3447864 @David.Ratti, @Daniel.Lamb
Change 3447574 on 2017/05/18 by Andrew.Grant
Added "obj list forget" to exclude all current objects from future "obj list" reports. This allows all current objects to be excluded when trying to track leaks, object ownership etc.
"obj list remember" resets that list
#!rb none
#!tests verified after "obj list forget" only new objects are reported
#!review-3447575 @David.Ratti, @Michael.Noland
Change 3447281 on 2017/05/18 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Attempting to fix https://jira.it.epicgames.net/browse/OR-38702
Added fallback in case we were not able to successfully CacheData, which could leave us with bad data.
Added checks to make sure we're not getting bad data into core functions.
[CODEREVIEW] lina.halper
#!rb none
#!tests Phase, Ice 2 client network game.
#!ROBOMERGE-SOURCE: CL 3447278 in //Orion/Release-40.2/...
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Main)
Change 3447278 on 2017/05/18 by Laurent.Delayen
Attempting to fix https://jira.it.epicgames.net/browse/OR-38702
Added fallback in case we were not able to successfully CacheData, which could leave us with bad data.
Added checks to make sure we're not getting bad data into core functions.
#!codereview lina.halper
#!rb none
#!tests Phase, Ice 2 client network game.
Change 3447170 on 2017/05/18 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Fixes to BotScriptedBehaviors are being run and how Bot AFK behavior is implemented #!Orion
Switched AFK behavior from overriding the whole BT to using scripted behaviors, which surfaced some bugs that this CL is fixing.
Related to jira OR-38537
#!rb none
#!test golden path
#!ROBOMERGE-SOURCE: CL 3447169 in //Orion/Release-40.2/...
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Main)
Change 3447169 on 2017/05/18 by Mieszko.Zielinski
Fixes to BotScriptedBehaviors are being run and how Bot AFK behavior is implemented #!Orion
Switched AFK behavior from overriding the whole BT to using scripted behaviors, which surfaced some bugs that this CL is fixing.
Related to jira OR-38537
#!rb none
#!test golden path
Change 3447072 on 2017/05/18 by Frank.Fella
Niagara - Spacebar now resets the simulation as long as you don't have the sequencer timeline focused, also starting and stopping the simulation with sequencer no longer resets the system 50% of the time.
#!tests Verified the issues above were fixed.
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3446668 on 2017/05/18 by Shaun.Kime
Removed the previous way of setting module defaults and instead moved to a method where the get node is allowed to specify the defaults all on its own.
Tested adding a default curve to AnimatedDynamicMaterialParameter and it properly animates until the user overrides it, see FunctionalTests/DefaultCurve
#!rb none
#!codereview simon.tovey, frank.fella, olaf.piesche
#!tests re-saved all of our existing modules and reviewed sample emitters.
Change 3446043 on 2017/05/18 by Jurre.deBaare
Issue with hitches when vertex painting
#!fix FStaticMeshComponentRecreateRenderStateContext was incorrectly scoped/used
#!misc add preventive check for invalid vertex buffer
#!codereview Andrew.Grant
#!rb none
#!tests painted pointed out meshes by PatJ in Astrolabe
Change 3444712 on 2017/05/17 by Frank.Fella
Niagara - Stack - Add module outputs
#!tests Module stack items now have a read-only section for their outputs
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3444672 on 2017/05/17 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Fixed FRootMotionSource_JumpForce not maintaining velocity on the last tick. TimeFractions were not correctly adjusted when going over Duration, resulting in reduced velocity applied, sometimes really close to zero.
Fixes Wukong double jump sometimes looking like it's hitting a wall.
[CODEREVIEW] frank.gigliotti
#!rb none
#!tests wukong double jump
#!ROBOMERGE-SOURCE: CL 3444666 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3444671 on 2017/05/17 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Fixed FRootMotionSource_JumpForce not maintaining velocity on the last tick. TimeFractions were not correctly adjusted when going over Duration, resulting in reduced velocity applied, sometimes really close to zero.
Fixes Wukong double jump sometimes looking like it's hitting a wall.
[CODEREVIEW] frank.gigliotti
#!rb none
#!tests wukong double jump
#!ROBOMERGE-SOURCE: CL 3444666 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3444670 on 2017/05/17 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Fixed FRootMotionSource_JumpForce not maintaining velocity on the last tick. TimeFractions were not correctly adjusted when going over Duration, resulting in reduced velocity applied, sometimes really close to zero.
Fixes Wukong double jump sometimes looking like it's hitting a wall.
[CODEREVIEW] frank.gigliotti
#!rb none
#!tests wukong double jump
#!ROBOMERGE-SOURCE: CL 3444666 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3444669 on 2017/05/17 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Fixed FRootMotionSource_JumpForce not maintaining velocity on the last tick. TimeFractions were not correctly adjusted when going over Duration, resulting in reduced velocity applied, sometimes really close to zero.
Fixes Wukong double jump sometimes looking like it's hitting a wall.
[CODEREVIEW] frank.gigliotti
#!rb none
#!tests wukong double jump
#!ROBOMERGE-SOURCE: CL 3444666 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3444668 on 2017/05/17 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Fixed FRootMotionSource_JumpForce not maintaining velocity on the last tick. TimeFractions were not correctly adjusted when going over Duration, resulting in reduced velocity applied, sometimes really close to zero.
Fixes Wukong double jump sometimes looking like it's hitting a wall.
[CODEREVIEW] frank.gigliotti
#!rb none
#!tests wukong double jump
#!ROBOMERGE-SOURCE: CL 3444666 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3444666 on 2017/05/17 by Laurent.Delayen
Fixed FRootMotionSource_JumpForce not maintaining velocity on the last tick. TimeFractions were not correctly adjusted when going over Duration, resulting in reduced velocity applied, sometimes really close to zero.
Fixes Wukong double jump sometimes looking like it's hitting a wall.
#!codereview frank.gigliotti
#!rb none
#!tests wukong double jump
Change 3444525 on 2017/05/17 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for OR-38662 (Invalid Table warning)
#!rb David.Ratti
#!tests verified warning is gone
#!ROBOMERGE-SOURCE: CL 3443023 in //Orion/Release-40.1/... via CL 3443024 via CL 3443025
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3444524 on 2017/05/17 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for OR-38662 (Invalid Table warning)
#!rb David.Ratti
#!tests verified warning is gone
#!ROBOMERGE-SOURCE: CL 3443023 in //Orion/Release-40.1/... via CL 3443024 via CL 3443025
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3444523 on 2017/05/17 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for OR-38662 (Invalid Table warning)
#!rb David.Ratti
#!tests verified warning is gone
#!ROBOMERGE-SOURCE: CL 3443023 in //Orion/Release-40.1/... via CL 3443024 via CL 3443025
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3444522 on 2017/05/17 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for OR-38662 (Invalid Table warning)
#!rb David.Ratti
#!tests verified warning is gone
#!ROBOMERGE-SOURCE: CL 3443023 in //Orion/Release-40.1/... via CL 3443024 via CL 3443025
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3444521 on 2017/05/17 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for OR-38662 (Invalid Table warning)
#!rb David.Ratti
#!tests verified warning is gone
#!ROBOMERGE-SOURCE: CL 3443023 in //Orion/Release-40.1/... via CL 3443024 via CL 3443025
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3443073 on 2017/05/17 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Added different methods for scaling chain in AnimNode_ScaleChainLength. Based on chain length, or distance between end points. Also exposed Alpha to Display Debug.
#!rb none
#!tests wukong RMB
#!ROBOMERGE-SOURCE: CL 3441628 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3443072 on 2017/05/17 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Added different methods for scaling chain in AnimNode_ScaleChainLength. Based on chain length, or distance between end points. Also exposed Alpha to Display Debug.
#!rb none
#!tests wukong RMB
#!ROBOMERGE-SOURCE: CL 3441628 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3443071 on 2017/05/17 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Added different methods for scaling chain in AnimNode_ScaleChainLength. Based on chain length, or distance between end points. Also exposed Alpha to Display Debug.
#!rb none
#!tests wukong RMB
#!ROBOMERGE-SOURCE: CL 3441628 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3443070 on 2017/05/17 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Added different methods for scaling chain in AnimNode_ScaleChainLength. Based on chain length, or distance between end points. Also exposed Alpha to Display Debug.
#!rb none
#!tests wukong RMB
#!ROBOMERGE-SOURCE: CL 3441628 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3443068 on 2017/05/17 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Added different methods for scaling chain in AnimNode_ScaleChainLength. Based on chain length, or distance between end points. Also exposed Alpha to Display Debug.
#!rb none
#!tests wukong RMB
#!ROBOMERGE-SOURCE: CL 3441628 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3443025 on 2017/05/17 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for OR-38662 (Invalid Table warning)
#!rb David.Ratti
#!tests verified warning is gone
#!ROBOMERGE-SOURCE: CL 3443023 in //Orion/Release-40.1/... via CL 3443024
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Main)
Change 3443024 on 2017/05/17 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for OR-38662 (Invalid Table warning)
#!rb David.Ratti
#!tests verified warning is gone
#!ROBOMERGE-SOURCE: CL 3443023 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3443023 on 2017/05/17 by Andrew.Grant
Fix for OR-38662 (Invalid Table warning)
#!rb David.Ratti
#!tests verified warning is gone
Change 3442508 on 2017/05/16 by Jeff.Williams
Merging //Orion/Main to Release-40.2 (//Orion/Release-40.2) @3442434
#!rb none
#!tests none
Change 3442172 on 2017/05/16 by Jeff.Williams
Initial branch of files from Release-40.1 (//Orion/Release-40.1) to Release-40.2 (//Orion/Release-40.2)
Change 3441928 on 2017/05/16 by Alexis.Matte
rephrase fbx re-import preview skeleton warning
#!rb none
#!tests none
Change 3441882 on 2017/05/16 by Andrew.Grant
Integrating UE-44837 from Dev-Editor
#!tests #!rb none
Change 3441848 on 2017/05/16 by Jeff.Williams
Initial branch of files from Dev-UI (//Orion/Dev-UI) to Dev-UI-Playtest (//Orion/Dev-UI-Playtest)
Change 3441628 on 2017/05/16 by Laurent.Delayen
Added different methods for scaling chain in AnimNode_ScaleChainLength. Based on chain length, or distance between end points. Also exposed Alpha to Display Debug.
#!rb none
#!tests wukong RMB
Change 3441486 on 2017/05/16 by Simon.Tovey
Fixed spelling error
#!rb none
#!tests none
Change 3441425 on 2017/05/16 by Simon.Tovey
Second phase of parameter collections.
Graph node linking to collection and compiling into a script.
#!codereview Shaun.Kime, Olaf.Piesche, Frank.Fella
#!tests basics work
#!rb none
Change 3441422 on 2017/05/16 by Simon.Tovey
First step of NiagaraParameterCollections
Asset and editor.
Currently not used anywhere.
#!tests Basics work.
#!rb Shaun.Kime
#!codereview Shaun.Kime, Frank.Fella, Olaf.Piesche
Change 3441246 on 2017/05/16 by Alexis.Matte
Remove the alternate color feature in the Detail panel
#!rb matt.kuhlenschmidt
#!tests none
Change 3440999 on 2017/05/16 by Andrew.Grant
Address editor perf by disabling code that was creating temp widget rows.
#!tests compiled
#!rb MattK
#!review-3441000 @alexis.matte
Change 3440874 on 2017/05/16 by Shaun.Kime
Added ability to create emitter stacks as well as display the event stack in the stack list. We will need to auto-collapse and do some more work to make this manageable in the long run. Added tooltips to each section to help make it clear what it does.
#!rb none
#!tests n/a
#!codereview simon.tovey, frank.fella, olaf.piesce
Change 3440771 on 2017/05/16 by Benn.Gallagher
Fix for subinstance ensures during re-register operation. We were incorrectly stopping reinitialization after unregister.
#!rb Martin.Wilson
#!tests Wukong test level for ensure in PIE + -game
Change 3440740 on 2017/05/16 by David.Ratti
Fix crash editing tag queries in blueprint defaults
#!rb none
#!tests editor
Change 3440308 on 2017/05/15 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Fixed AimOffset's Alpha not getting properly updated during tick. Also added Alpha to display debug.
#!rb none
#!tests wukong
#!ROBOMERGE-SOURCE: CL 3440110 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3440307 on 2017/05/15 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Fixed AimOffset's Alpha not getting properly updated during tick. Also added Alpha to display debug.
#!rb none
#!tests wukong
#!ROBOMERGE-SOURCE: CL 3440110 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3440306 on 2017/05/15 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Fixed AimOffset's Alpha not getting properly updated during tick. Also added Alpha to display debug.
#!rb none
#!tests wukong
#!ROBOMERGE-SOURCE: CL 3440110 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3440305 on 2017/05/15 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Fixed AimOffset's Alpha not getting properly updated during tick. Also added Alpha to display debug.
#!rb none
#!tests wukong
#!ROBOMERGE-SOURCE: CL 3440110 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3440304 on 2017/05/15 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Fixed AimOffset's Alpha not getting properly updated during tick. Also added Alpha to display debug.
#!rb none
#!tests wukong
#!ROBOMERGE-SOURCE: CL 3440110 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3440255 on 2017/05/15 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging 3439766 from //Orion/Dev-UI to Main (fix for tags perf?)
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3439864 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3440254 on 2017/05/15 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging 3439766 from //Orion/Dev-UI to Main (fix for tags perf?)
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3439864 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3440253 on 2017/05/15 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging 3439766 from //Orion/Dev-UI to Main (fix for tags perf?)
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3439864 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3440110 on 2017/05/15 by Laurent.Delayen
Fixed AimOffset's Alpha not getting properly updated during tick. Also added Alpha to display debug.
#!rb none
#!tests wukong
Change 3439885 on 2017/05/15 by Andrew.Grant
Merging //Orion/Main to Dev-General (//Orion/Dev-General)
#!tests #!rb none
Change 3439864 on 2017/05/15 by Andrew.Grant
Merging 3439766 from //Orion/Dev-UI to Main (fix for tags perf?)
#!tests #!rb none
Change 3439767 on 2017/05/15 by Andrew.Grant
Defaulting Aftermath to off
#!tests #!rb none
Change 3439766 on 2017/05/15 by Jon.Lietz
fixing issue where the OnLastChanceToAddNativeTags() static function was returning a copy of the delegate letting who ever wanted to bind to it only bind to a copy that fell out of scope. fixing it so the function returns a ref to the delegate.
#!rb none
#!tests native tags are added and loaded
#!codereivew david.ratti
Change 3439471 on 2017/05/15 by Shaun.Kime
Added the ability for each script to specify what other script types can use it, its description, and category. These are all available from the asset registry, making it possible to filter addition of modules in the stack. Necessitated changing this UI to look closer to the graph-based UI for adding modules.
Changed Spawn and Update scripts to Particle Spawn Script and Particle Update Script. Redirects have been put in place for enum values. Additional enum values were added for emitter and system spawn/update.
Updated all known modules to have this info now.
#!rb none
#!codereview frank.fella, simon.tovey, olaf.piesche
#!tests opened several existing emitters and made sure that they recompiled successfully
Change 3439217 on 2017/05/15 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locked v40 builds to net-cl 3435991
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3439208 in //Orion/Release-40/... via CL 3439209 via CL 3439210
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3439216 on 2017/05/15 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locked v40 builds to net-cl 3435991
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3439208 in //Orion/Release-40/... via CL 3439209 via CL 3439210
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3439215 on 2017/05/15 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locked v40 builds to net-cl 3435991
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3439208 in //Orion/Release-40/... via CL 3439209 via CL 3439210
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3439212 on 2017/05/15 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locked v40 builds to net-cl 3435991
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3439208 in //Orion/Release-40/... via CL 3439209 via CL 3439210
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3439211 on 2017/05/15 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locked v40 builds to net-cl 3435991
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3439208 in //Orion/Release-40/... via CL 3439209 via CL 3439210
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3439210 on 2017/05/15 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locked v40 builds to net-cl 3435991
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3439208 in //Orion/Release-40/... via CL 3439209
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Main)
Change 3439209 on 2017/05/15 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locked v40 builds to net-cl 3435991
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3439208 in //Orion/Release-40/...
#!ROBOMERGE-BOT: ORION (Release-40 -> Release-40.1)
Change 3439208 on 2017/05/15 by Andrew.Grant
Locked v40 builds to net-cl 3435991
#!tests #!rb none
#!ROBOMERGE: !40.1
Change 3438941 on 2017/05/15 by Alexis.Matte
Import Preview windows
Meshes editor UI refactor
Fbx import options Reset to default
#!jira UE-42755
#!jira UE-44149
#!jira UE-44463
#!jira UE-38985
#!rb matt.kuhlenschmidt
#!tests run fbx automation tests
Change 3437669 on 2017/05/12 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Made warning an info
#!rb none
#!tests compiled
#!ROBOMERGE-SOURCE: CL 3437612 in //Orion/Release-40/... via CL 3437613 via CL 3437614
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3437668 on 2017/05/12 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Made warning an info
#!rb none
#!tests compiled
#!ROBOMERGE-SOURCE: CL 3437612 in //Orion/Release-40/... via CL 3437613 via CL 3437614
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3437667 on 2017/05/12 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Made warning an info
#!rb none
#!tests compiled
#!ROBOMERGE-SOURCE: CL 3437612 in //Orion/Release-40/... via CL 3437613 via CL 3437614
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3437666 on 2017/05/12 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Made warning an info
#!rb none
#!tests compiled
#!ROBOMERGE-SOURCE: CL 3437612 in //Orion/Release-40/... via CL 3437613 via CL 3437614
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3437665 on 2017/05/12 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Made warning an info
#!rb none
#!tests compiled
#!ROBOMERGE-SOURCE: CL 3437612 in //Orion/Release-40/... via CL 3437613 via CL 3437614
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3437614 on 2017/05/12 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Made warning an info
#!rb none
#!tests compiled
#!ROBOMERGE-SOURCE: CL 3437612 in //Orion/Release-40/... via CL 3437613
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Main)
Change 3437613 on 2017/05/12 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Made warning an info
#!rb none
#!tests compiled
#!ROBOMERGE-SOURCE: CL 3437612 in //Orion/Release-40/...
#!ROBOMERGE-BOT: ORION (Release-40 -> Release-40.1)
Change 3437612 on 2017/05/12 by Andrew.Grant
Made warning an info
#!rb none
#!tests compiled
[CL 3489016 by Andrew Grant in Main branch]
2017-06-14 08:40:01 -04:00
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TArray<class IDetailCategoryBuilder*> *LodCategoriesPtr;
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2014-03-14 14:13:41 -04:00
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Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3133954)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3077573 on 2016/08/04 by Nick.Darnell
Removing some unused code, adding additional needed modules to editor tests.
#rb none
Change 3077580 on 2016/08/04 by Nick.Darnell
Removing the test plugins, going to be recreating them in EngineTest.
Change 3082659 on 2016/08/09 by Nick.Darnell
Automation - Presets are now stored in json files stored in Config so they can be shared, and human readable. Working on screenshot automation, getting it where it needs to be to permit us to have repeatable tests for comarison. Removing the option to not take full size screenshots, that defeats the purpose of being able to compare them.
#rb none
Change 3082766 on 2016/08/09 by Jamie.Dale
Fixed crashes when dealing with code-points outside the BMP on platforms with UTF-32 FStrings
ICU always deals with its offsets as UTF-16 (as it always uses UTF-16 internally with icu::UnicodeString), so there were a couple of places in code (break iteration, and bidi detection) where we needed to adjust those UTF-16 offsets to UTF-32 offsets in the case where FString is UTF-32.
#jira UE-33971
#rb James.Hopkin
Change 3083067 on 2016/08/09 by Nick.Darnell
Automation - Working on screenshot support, system now allows a lot more customization in terms of how large the shot is.
#rb none
Change 3084475 on 2016/08/10 by Richard.TalbotWatkin
Fixed issue with ModelComponent replication in client/server PIE if BSP is rebuilt. ModelComponent now implements IsNameStableForNetworking and always returns true, as a level's model components will never be rebuilt during a game session. Brush poly normals are now only fixed up in Editor builds.
#jira UE-34391 - No run animation on client that is not focused when running 2 player and dedicated server
#codereview Matt.Kuhlenschmidt
#rb none
Change 3084661 on 2016/08/10 by Matt.Kuhlenschmidt
Added grayscale texture importing support
#rb none
Change 3084774 on 2016/08/10 by Cody.Albert
Adding controller support for ComboBox widget
#jira UE-33826
#rb nick.darnell
Change 3085716 on 2016/08/11 by Nick.Darnell
UMG - Taking the Widget Component and Widget Interaction Components out of experimental. Removed old importing support for upgrading ancient versions of widget components. Removing parbola distortion, as users can now do whatever they want in their custom MID they can override the widget with.
#rb none
Change 3085733 on 2016/08/11 by Nick.Darnell
UMG - Documenting the meta parameters allowed on widgets, like we do for regular UObjects. For binding widgets from blueprints you can now do BindWidget (unchanged), and to simplify binding widgets optionally, you can now just do (BindWidgetOptional), rather than the combination of BindWidget + OptionalWidget=true. Made generating the Design time wrapper call a little more efficent, by optimizing it away by force inlining a noop. Also added some additional checking when we forcefully set focus in UMG, to help people catch cases where they set focus, but didn't make the widget focusable.
#rb none
Change 3085734 on 2016/08/11 by Nick.Darnell
Texture - Making GetDefaultMipMapBias a bit more efficent in the common case.
#rb none
Change 3085736 on 2016/08/11 by Nick.Darnell
Static Lighting - Warning the user when they build lighting, but have bForceNoPrecomputedLighting set to true on the world settings.
#rb none
Change 3085737 on 2016/08/11 by Nick.Darnell
Editor - code organization.
#rb none
Change 3085875 on 2016/08/11 by Nick.Darnell
UMG - You can now use 'G' to toggle game mode on the designer so that you can disable and enable the dashed lines around containers. The option in the settings is now used as the default when you startup a designer.
#rb none
Change 3086209 on 2016/08/11 by Ben.Salem
Make our automated test pass reporting more robust and pipe out to JSON in \saved\automation\logs\AutomationReport-{CL}-{Timestamp}.json format.
#rb adric.worley, william.ewen
Change 3086515 on 2016/08/11 by Nick.Darnell
Editor - Fixing a crash in the curve table customization. If the row doesn't exist, it would crash, we now protect against that case.
#rb Matt.Kuhlenschmidt
Change 3087216 on 2016/08/12 by Jamie.Dale
Fixed an issue where re-scanning a package file may leave old assets in the asset registry
We didn't used to clear out anything associated with the old package before scanning the file, which could result in old assets being left if they'd since been removed from the package.
This also exposes a PackageDeleted function to allow people to manually clear anything associated with a package (if doing some custom asset work).
#rb Andrew.Rodham
Change 3087219 on 2016/08/12 by Jamie.Dale
Updated TextRenderComponent to support multiple font pages
It used to use the correct UV data, but wouldn't set the correct texture page when rendering. It now creates MIDs for all of the texture pages used by the font, and will use these MIDs (which override the font page on the material) when rendering the text (batched on sequential index/vertex buffer data with the same texture page).
#rb Matt.Kuhlenschmidt
Change 3087308 on 2016/08/12 by Alex.Delesky
#jira UE-14727 - Support for editing TSet properties in the editor's Details panel has been added.
#rb Matt.Kuhlenschmidt
Change 3089140 on 2016/08/15 by Jamie.Dale
We now abort a directory watch if we lose access to the directory in question
This prevents an infinite loop in the call to MsgWaitForMultipleObjectsEx if a watched directory is deleted.
#jira UE-30172
#rb Andrew.Rodham
Change 3089148 on 2016/08/15 by Alexis.Matte
Allow fbx export of any actor type.
#rb none
#codereview dmitriy.dyomin
Change 3089211 on 2016/08/15 by Jamie.Dale
Unified access to the parent window for external dialogs
A lot of places used to ad-hoc use the MainFrame window, even when they had access to a widget that may be belong to a different window. This could cause issues where an external dialog could appear behind a modal UE4 window (as it would appear above the MainFrame), and be inaccessible.
You can now use IMainFrameModule::GetBestParentWindowHandleForDialogs to get the best window handle to use for an external dialog. This will either be the parent window for the given widget (if known), or failing that, the MainFrame window.
#rb Andrew.Rodham
Change 3089640 on 2016/08/15 by Jamie.Dale
Wrapped UMaterialExpression::MenuCategories in WITH_EDITORONLY_DATA to avoid gathering it for game-only loc
#rb none
Change 3089661 on 2016/08/15 by Nick.Darnell
Editor - There's a new view option "Show C++ Classes" in the content browser. Lets you hide all those C++ folders most folks probably don't care to see.
#rb none
Change 3089667 on 2016/08/15 by Cody.Albert
Updating RoutePointerUpEvent to call OnDrop for touch events when dragging
#jira UE-34709
#rb nick.darnell
Change 3089694 on 2016/08/15 by Jamie.Dale
Applied a fix to the ExcludeClasses setting in the loc gather
#rb none
Change 3089889 on 2016/08/15 by Nick.Darnell
Automation - Continued work on the screenshot portion of the automation system. Going to start using the adapter information in the screenshots taken, otherwise we can't accurately test a plethora of devices sharing the same OS, with different capabilities.
#rb none
Change 3090256 on 2016/08/16 by Nick.Darnell
Automation - working on screenshots.
#rb none
Change 3090322 on 2016/08/16 by Nick.Darnell
Automation - Adding modified screenshot function.
#rb none
Change 3090335 on 2016/08/16 by Nick.Darnell
Automation - The tests were determined to need to be shared afterall, but at least keeping them as plugins. Moved to Engine plugins.
#rb none
Change 3090881 on 2016/08/16 by Nick.Darnell
Automation - Moving the content over and fixing up some code so that the AutoRimport tests work as expected.
#rb none
Change 3090884 on 2016/08/16 by Nick.Darnell
Plugins - There's now support for generating a Content Only plugin from the new plugin wizard.
#rb none
Change 3090911 on 2016/08/16 by Nick.Darnell
Feature Packs - If there's an error loading a manifest, it's now an error, not a warning.
#rb none
Change 3090913 on 2016/08/16 by Jamie.Dale
Optimization and usability improvements of the MemoryProfiler2 tool
- Optimized the processing of the Callgraph, Histogram, and Short lived allocations views.
- The callgraph view is now using a virtualized tree view mapped to our own internal tree. This allows us to amortize the cost of adding nodes to the TreeView as the user views the nodes in the tree. In my own test, this took callgraph generation from ~45 seconds to ~5 seconds.
- The Histogram view was vastly optimized via the use of a HashSet on the callstack filter, and the batch addition of unsorted callstacks that are sorted once at the end. In my own test, this took histogram generation from ~15 minutes to ~2 seconds.
- The Short lived allocations view was optimized by avoiding redundant sorting, including maintaining a sorted order while inserting items, and instead doing a final sort at the end. The column selection was also optimized by avoiding copying the entire dataset just to resort it. In my own test, this took short lived allocation generation from ~1 minute to ~3 seconds.
- Added a user-configurable list of allocator functions to trim (which now includes FMemory and operator new by default, and produces much cleaner callstacks).
#jira UETOOL-948
#jira UETOOL-949
#rb James.Hopkin
Change 3090962 on 2016/08/16 by Jamie.Dale
Fixed double assignment of filter functions
#rb none
Change 3090989 on 2016/08/16 by Nick.Darnell
Editor - Attempting to fix the build, non-unity issue I suspect.
#rb none
Change 3091754 on 2016/08/17 by Nick.Darnell
FbxAutomationTestBuilder is now a plugin. Users won't see it unless they've enabled the plugin (so primarily internal QA). Reorganized the automation tools and testing menu to be a bit lower in the main menu, and gave them a more test sounding name. Additionally made some modifications to the workspace menu structure to allow generating just a subset of a workplace menu so that I could target where I wanted to insert all of the automation tool menu items, rather than just allowing the general placement of them under developer tools...etc.
#rb none
#codereview Alexis.Matte
Change 3091758 on 2016/08/17 by Nick.Darnell
Slate / Editor - Trying to make the editor less focus greedy. Now when there are notification popups and tabs attempt to grab your attention we now do a few activation ownership checks to ensure that it or a parent window actually owns activation. Not doing this has the nasty side effect of things like notifications and message log errors that popup while playing the game (if the game is in new window PIE), causing the game to be hidden, and focus returned to the editor. Ran into this a lot running the automation tests, the new PIE window that's launched to run tests is immediately hidden as soon as the tests log a warning or error or a notification about high res screenshots happens.
#rb none
#codereview Nick.Atamas,Matt.Kuhlenschmidt
Change 3091829 on 2016/08/17 by Nick.Darnell
Build - Attempting to repair the build.
#rb none
Change 3091920 on 2016/08/17 by Nick.Darnell
Build - Another attempt at fixing the mac build.
#rb none
Change 3093380 on 2016/08/18 by Matt.Kuhlenschmidt
Ignore group actors when checking for references to other actors when deleting. The check for references is designed for gameplay affecting references which groups are not. Having this show up for groups is annoying
#rb none
Change 3094474 on 2016/08/19 by Jamie.Dale
Fixed PS4 error when building with USE_MALLOC_PROFILER, and optimized symbol name resolution for a build with USE_MALLOC_PROFILER enabled
#jira UETOOL-951
#rb James.Hopkin
Change 3094581 on 2016/08/19 by Jamie.Dale
Added missing allocator filter needed by PS4 profiles
#rb none
Change 3094681 on 2016/08/19 by Richard.TalbotWatkin
Fixed issue where painting override vertex colors on a SpeedTree mesh would cause its wind animation to cease. The OverrideVertexColors vertex factory needed to be registered with the SpeedTree renderer.
#jira UE-32762 - Custom VertexPaint on SpeedTrees interferes with wind animation
#rb none
Change 3095163 on 2016/08/19 by Trung.Le
#jira UE-20849: Added tooltips to the inputs of the Material final result node
#rb matt.kuhlenschmidt
Change 3095285 on 2016/08/19 by Trung.Le
#jira UE-20849 In SGraphNodeMaterialResult, renamed ToolTip to ToolTipWidget so we're not hiding class member
#rb none
Change 3095344 on 2016/08/19 by Alexis.Matte
#jira UE-34690 When using the optionnal matrix to change the scene root node, we have to flush the fbx evaluation engine.
Add also a new option to allow the user to automatically convert the fbx scene to unreal unit (centimeter).
#rb none
#codereview matt.kuhlenschmidt
Change 3096162 on 2016/08/22 by Alexis.Matte
#jira UE-34763 Remove offending no-action combo box entry when the json file is readonly. Also clean up other combo box menu.
#rb none
#codereview matt.kuhlenschmidt
Change 3096261 on 2016/08/22 by Alexis.Matte
#jira UE-33121 Make sure re-import all and import all fix all the issue before starting the job. So it get not interrupt during the process.
#rb lina.halper
#codereview lina.halper
Change 3096344 on 2016/08/22 by Jamie.Dale
NSString conversion fix for UTF-32 strings containing characters outside of the BMP
#jira UE-33971
#rb Peter.Sauerbrei, James.Hopkin
Change 3096605 on 2016/08/22 by Alex.Delesky
#jira UE-34787 - Dropdown menus in standalone programs will now correctly display tooltips if they have any.
#rb Matt.Kuhlenschmidt
Change 3096615 on 2016/08/22 by Alex.Delesky
#jira UE-33334 - Scrolling up on the mouse wheel when using the orbit camera should no longer move away from the orbit point when the camera moves too close to the orbit origin.
#rb Matt.Kuhlenschmidt
Change 3096619 on 2016/08/22 by Alex.Delesky
#jira UE-34084 - Structs containing an enum with a value that contains a whitespace character will now serialize correctly when copied from the Details Panel.
#rb Matt.Kuhlenschmidt
Change 3097644 on 2016/08/23 by Matt.Kuhlenschmidt
PR #2729: Fix a typo in the comment (Contributed by adcentury)
#rb none
Change 3097648 on 2016/08/23 by Matt.Kuhlenschmidt
PR #2726: Undef unused macros (Contributed by shrimpy56)
#rb none
Change 3097697 on 2016/08/23 by Matt.Kuhlenschmidt
Guard against crash when details panels rebuild when their customizations have been torn down
https://jira.ol.epicgames.net/browse/UE-35048
#rb none
Change 3097757 on 2016/08/23 by Alex.Delesky
#jira UE-14727 - Support for editing TMap properties in the editor's Details panel has been added. This change also removes the Duplicate option from TSet elements, and disallows entry of duplicates elements into a TSet or duplicate keys into a TMap
#rb Matt.Kuhlenschmidt
Change 3098164 on 2016/08/23 by Alexis.Matte
#jira UE-34686 Fbx importer bImportMeshesInBoneHierarchy is used also by the animation.
#rb none
#codereview matt.kuhlenschmidt
Change 3098502 on 2016/08/23 by Alexis.Matte
#jira UE-30951 Fbx option dialog, we disable the option to bake pivot if transform vertex position is true
#rb none
#codereview matt.kuhlenschmidt
Change 3099986 on 2016/08/24 by Jamie.Dale
Fixing non-editor builds
#rb none
Change 3101138 on 2016/08/25 by Matt.Kuhlenschmidt
Fixed viewport redraw callback not being called when certian property modifications occur in the details panel (reset to default, array size changes, etc)
#rb none
Change 3101280 on 2016/08/25 by Jamie.Dale
Fixed crash when counting memory over internationalization meta-data
- The serialization code only used to handle loading or saving, now it handles loading or not loading.
- The Type of the meta-data wasn't set by all constructors. For safety it has been removed and replaced with a virtual function that the derived types override.
#rb James.Hopkin
Change 3101283 on 2016/08/25 by Jamie.Dale
MProf2 platform and symbol parsing improvements
- Updated ISymbolParser to work with lazy symbol resolution (handled via the UI when looking at full callstacks).
- Added a PS4 symbol parser which handles performing full file/line resolution for symbols.
- Removed all the V3 file format support and legacy platform handling.
- Optimized FStreamInfo.GetNameIndex so it can be used by the lazy symbol fixup.
#rb James.Hopkin
Change 3101586 on 2016/08/25 by Jamie.Dale
Small code cleanup and path normalization
#rb James.Hopkin
Change 3101837 on 2016/08/25 by Alexis.Matte
#jira UE-35101 we now store the sourceanimationname to retrieve the correct animtrack when re-importing animations
#rb none
#codereview matt.kuhlenschmidt
Change 3102537 on 2016/08/26 by Jamie.Dale
Fix for potential crash in FICUCamelCaseBreakIterator
In platforms with UTF-32 strings, the index returned by FICUTextCharacterIterator may not be in the same range as FString, so we need to call InternalIndexToSourceIndex to ensure that it is.
#rb James.Hopkin
Change 3102582 on 2016/08/26 by Matt.Kuhlenschmidt
Log the freetype version when it starts up (for debugging purposes)
#rb none
Change 3102657 on 2016/08/26 by Alexis.Matte
#jira UE-29177 When re-importing a texture we want to notify materials using this texture so they can recompile the shader.
#review-3101585 @uriel.doyon
#rb matt.kuhlenschmidt
Change 3102704 on 2016/08/26 by Jamie.Dale
Added symbol meta-data support to MProf2
You can now define platform specific meta-data using FPlatformStackWalk::GetSymbolMetaData, which is then stored within the generated .mprof file.
PS4 uses this meta-data to say where the original .self file can be found, so that MProf2 can usually automatically load the .self file without having to bother the user.
#rb James.Hopkin
Change 3102878 on 2016/08/26 by Matt.Kuhlenschmidt
Added support for outline fonts
- An outline size (in slate units), optional material and optional fill color can be specified with each font info.
- Outlines do not contribute to measurement directly so the text measuring and shaping methods have been modified to account for outlines
- Fixed a bug where font materials do not work properly if part of the font's rendered glyphs were in a different atlas
#rb jamie.dale
Change 3102879 on 2016/08/26 by Jamie.Dale
Bumped the MProf2 version so we can tell which build of the tool can load v6 mprof files
#rb none
Change 3102960 on 2016/08/26 by Alexis.Matte
build fix
#rb none
Change 3103032 on 2016/08/26 by Jamie.Dale
Fixed SEditableText and SMultiLineEditableText not setting the correct foreground color when painting
#jira UE-34936
#rb Matt.Kuhlenschmidt
Change 3103278 on 2016/08/26 by Jamie.Dale
Fixing Clang warnings
#rb none
Change 3104211 on 2016/08/29 by Ben.Marsh
Add build script for automated tests, and create settings file for Dev-Editor which adds an agent pool for running them.
#rb none
Change 3104290 on 2016/08/29 by Alex.Delesky
Adding additional documentation accessible from the editor for TSet and TMap properties, along with a quick clarification on container properties to let the user know what kind of container they're working with.
#rb Matt.Kuhlenschmidt
Change 3104292 on 2016/08/29 by Alex.Delesky
#jira UE-35039 - Command/Control user keybindings will no longer flip-flop when the editor is opened on Mac.
#rb Matt.Kuhlenschmidt
Change 3104294 on 2016/08/29 by Alex.Delesky
#jira UE-34952 - The user will no longer encounter an ensure when setting the value of Period equal to or less than 0 on the circular throbber widget
#rb Matt.Kuhlenschmidt
Change 3104295 on 2016/08/29 by Matt.Kuhlenschmidt
PR #2682: Remove unused bUseDesktopResolutionForFullscreen (Contributed by stfx)
#rb none
Change 3104296 on 2016/08/29 by Alex.Delesky
#jira UE-35160 - The Auto Distance Error for LOD meshes can now be set to any value larger than zero.
#rb Matt.Kuhlenschmidt
Change 3104348 on 2016/08/29 by Matt.Kuhlenschmidt
Added the ability to clear the preview mesh on a material instance. Previously there was no way to null it out.
#rb none
Change 3104355 on 2016/08/29 by Matt.Kuhlenschmidt
Guard against crash with invalid path to the default physical material. Just create a new one if it doesnt exist and warn about it.
#rb none
#jira UE-31865
Change 3104396 on 2016/08/29 by Ben.Marsh
Fix incrorrect agent names for running automated tests
Change 3104610 on 2016/08/29 by Alex.Delesky
Fix for AutomationTool compile editor from changes introduced today.
#rb None
Change 3104611 on 2016/08/29 by Michael.Dupuis
#jira UETOOL-253
#rb Alexis.Matte
Change 3105826 on 2016/08/30 by Gareth.Martin
Added console variables to discard grass and/or scalable foliage data on load
#jira UE-35086
#rb Benn
Change 3106126 on 2016/08/30 by Matt.Kuhlenschmidt
Eliminated bad code duplication between retainer widgets and element batcher
#rb none
#codereview nick.darnell
Change 3106449 on 2016/08/30 by Michael.Dupuis
#jira UETOOL-229 Added generic command icons used in Edit Menu (including contextual menu)
#rb Alexis.Matte
Change 3106966 on 2016/08/30 by Jamie.Dale
Fixed FApp::IsAuthorizedUser not considering the SessionOwner override
#rb Max.Preussner
Change 3107687 on 2016/08/31 by Michael.Dupuis
Checkout/Make Writable on proper config file
#rb Matt Kuhlenschmidt
Change 3107736 on 2016/08/31 by Matt.Kuhlenschmidt
Fixed mode typos in the lerp instruction
#rb none
Change 3107830 on 2016/08/31 by Matt.Kuhlenschmidt
Logging and guard against UEditorEngine::TeardownPlaySession crash.
#rb none
https://jira.ol.epicgames.net/browse/UE-35325
Change 3107912 on 2016/08/31 by Alex.Delesky
#jira UE-35181 - Normalizing paths when retrieving absolute filenames for source control operations.
#rb Matt.Kuhlenschmidt
Change 3107986 on 2016/08/31 by Matt.Kuhlenschmidt
Removed PropertyTestObject.h out of UnrealEd.h so you dont have to compile the entire editor when changing this one file.
#rb none
Change 3108027 on 2016/08/31 by Chris.Wood
Re-added lost doc comment for analytics event "Engine.AbnormalShutdown".
#rb none - just a comment in a cpp file
#codereview wes.hunt
Change 3108580 on 2016/08/31 by Mike.Fricker
Deleted the "Live Editor" plugins from UE4
- These were undocumented, buggy and never finished, and we have no plans to complete them
- Both the "LiveEditor" and "LiveEditorListenServer" plugins were deleted, along with related icon files
#codereview matt.kuhlenschmidt
#rb matt.kuhlenschmidt
Change 3108604 on 2016/08/31 by Mike.Fricker
Added new "MIDI Device" plugin (disabled by default)
- This is a simple MIDI interface that allows you to receive MIDI events from devices connected to your computer
- Currently only input is supported. In the future we might allow for output, as well.
- In Blueprints, here's how to use it:
- Look for "MIDI Device Manager" in the Blueprint RMB menu
- Call "Find MIDI Devices" to choose your favorite device. Break the "Found MIDI Device" struct to see what's available.
- Then call "Create MIDI Device Controller" for the device you want. Store that in a variable.
- On your MIDI Device Controller, bind your own Event to the "On MIDI Event" event. This will be called every game Tick when there is at least one new MIDI event to receive.
- Process the data passed into the Event to make your project do stuff!
- This plugin makes use of the "PortMidi" third party library (which already existed in UE4 -- it was used by the now-deprecated 'LiveEditor' plugin)
#codereview matt.kuhlenschmidt
#rb none
Change 3108760 on 2016/08/31 by Alexis.Matte
#jira UE-25840 Fbx export collision mesh, we now export collision: box, sphere, capsule and convex mesh. There is an option in the editor preference to enable the export of collisions, default value is false.
#rb none
#codereview matt.kuhlenschmidt
Change 3109006 on 2016/08/31 by Alex.Delesky
#ignore Source Control rename test - initial commit
Change 3109044 on 2016/08/31 by Alex.Delesky
#ignore Testing asset rename from P4 to observe correct behavior.
#rb none
Change 3109048 on 2016/08/31 by Alex.Delesky
#ignore Testing P4 rename to identify correct behavior
#rb none
Change 3110044 on 2016/09/01 by Gareth.Martin
Fixed painting foliage on blocking "query" actors not working
#jira UE-33852
#rb Allan.Bentham
Change 3110133 on 2016/09/01 by Alexis.Matte
Fix crash in function GetForceRecompileTextureIdsHash
#rb none
#codereview jamie.dale
Change 3111848 on 2016/09/02 by Mike.Fricker
MIDI Device plugin: Fixed compilation error on Clang compilers (Mac, Linux)
- Fixed bad enum cast
#rb none
Change 3111995 on 2016/09/02 by Michael.Dupuis
#jira UE-35263
Do not try selecting the actor if the actor is in the blueprint
Properly Refresh the ToopTip & Hyper Link to take into account blueprint recreation process
#rb Alexis Matte
Change 3112280 on 2016/09/02 by Michael.Dupuis
Call MakeWritable if source control fail
#rb Alexis Matte
Change 3112335 on 2016/09/02 by Cody.Albert
Updating cursor hiding logic to not improperly hide cursor when left clicking in ortho mode
#jira UE-35306
#rb none
Change 3112478 on 2016/09/02 by Alexis.Matte
#jira UE-20059 Use a base material to import fbx material.
#rb uriel.doyon
#codereview matt.kuhlenschmidt
#1468 Github pull request number
Change 3113912 on 2016/09/06 by Michael.Dupuis
#jira UE-32288 Fixed Console params display
#rb Alexis Matte
Change 3114026 on 2016/09/06 by Alex.Delesky
#jira UE-35123 - The Details panel in a Texture editor or Simple Asset editor window will no longer disappear when the inspected asset is imported again.
#rb Matt.Kuhlenschmidt
Change 3114032 on 2016/09/06 by Alex.Delesky
PR #2733: Improved the project launcher progress page (Contributed by projectgheist)
#jira UE-34027
#rb Matt.Kuhlenschmidt
Change 3114034 on 2016/09/06 by Alex.Delesky
#jira UE-35265 - Copying a comment node from a Material Function and pasting it inside a Material will no longer render the Material unsaveable
#rb Matt.Kuhlenschmidt
Change 3114071 on 2016/09/06 by Nick.Darnell
[AUTOMATED TEST] Automatic checkin, testing functionality.
Change 3114109 on 2016/09/06 by Nick.Darnell
[AUTOMATED TEST] Automatic checkin, testing functionality.
Change 3114562 on 2016/09/06 by Nick.Darnell
Adding LevelEditor to the FbxAutomationTestBuilder to fix a compiler issue.
#rb none
Change 3114701 on 2016/09/06 by Michael.Dupuis
#jira UE-31988 add const to all usage of TArray<ItemType>* as it was done in SListView
#rb Alexis Matte
Change 3114861 on 2016/09/06 by Matt.Kuhlenschmidt
Prevent non-thread safe slate code from running on the slate loading thread
#rb none
Change 3115698 on 2016/09/07 by Nick.Darnell
Make sure the commands are available - during functional testing that was found to not always be the case.
#rb none
Change 3115719 on 2016/09/07 by Nick.Darnell
Adding an IsRegistered command to commands.
#rb none
Change 3115721 on 2016/09/07 by Nick.Darnell
Adding a new built VirtualReality feature pack, this new one contains the update manifest that will parse correctly.
#rb none
Change 3115722 on 2016/09/07 by Nick.Darnell
IsBindWidgetProperty now returns false if the property passed in is null.
#rb none
Change 3115734 on 2016/09/07 by Alexis.Matte
#jira UE-30166 Support fbx sdk 2017
#rb none
Change 3115737 on 2016/09/07 by Nick.Darnell
Adding an image comparer for screenshots. Removing some content from EngineTest.
#rb none
Change 3115743 on 2016/09/07 by Nick.Darnell
Checkpointing a bunch of progress towards a screenshot comparison workflow that allows us to diff screenshots taken on various platforms and hardware. Disabling many tests that are not passing. Updating a few tests to log better errors, and fixed a few tests with easy bugs in them so they would start passing again. All editor tests currently passing!
#rb none
Change 3115748 on 2016/09/07 by Nick.Darnell
Making the RuntimeTests plugin a Developer module, so that it doesn't get included in shipping builds.
#rb none
Change 3115789 on 2016/09/07 by Jamie.Dale
We now favor Traditional Chinese for Hong Kong and Macau
#rb James.Hopkin
Change 3115799 on 2016/09/07 by Jamie.Dale
Removed validity check on source cultures when remapping, as platforms may use invalid cultures that need to be remapped
#rb James.Hopkin
Change 3115826 on 2016/09/07 by Nick.Darnell
Adding missing files.
#rb none
Change 3115838 on 2016/09/07 by Nick.Darnell
Back out revision 6 from //UE4/Dev-Editor/Engine/Source/Runtime/UMG/Public/Components/WidgetInteractionComponent.h
#rb none
Change 3116007 on 2016/09/07 by Alexis.Matte
build fix
#rb none
Change 3116057 on 2016/09/07 by Jamie.Dale
Fixed widget snapshot messages so they appear in the message debugger
#rb none
Change 3116112 on 2016/09/07 by Nick.Darnell
Removing the FbxAutomationBuilder file that go recreated on a merge from main.
#rb none
Change 3116365 on 2016/09/07 by Michael.Dupuis
#jira UE-20765 Added missing class flag to test (CLASS_CONFIG) and change a bit how the checkout/make writable work.
#codereview Matt.Kuhlenschmidt
#rb Alexis.Matte
Change 3116622 on 2016/09/07 by Alexis.Matte
#jira UE-35608 Use the same naming convention when trying to retrieve uv channel by name.
#rb matt.kuhlenschmidt
Change 3116638 on 2016/09/07 by Jamie.Dale
Ensured that manifests and archives don't try and load data that they can't parse
#rb none
Change 3117397 on 2016/09/08 by Gareth.Martin
Added rotate and blend support to the landscape mirror tool
#jira UE-34829
#rb Jack.Porter
Change 3117459 on 2016/09/08 by Gareth.Martin
Fixed crash saving a hidden landscape level with an offset (cloned from 4.13.1)
#jira UE-35301
#rb Jack.Porter
Change 3117462 on 2016/09/08 by Gareth.Martin
Fixed invisible landscape components and crashes when tessellation is enabled (cloned from 4.13.1)
#jira UE-35494
#rb Benn.Gallagher
Change 3117583 on 2016/09/08 by Nick.Darnell
Continued work on automation support for screenshot comparison, stubbing in a commandlet that can be run after automation tests that would perform the diffing. Need to finish rigging it up so that deltas and results can be dumped out somewhere and consumed by a tool to approve shots.
#rb none
Change 3117595 on 2016/09/08 by Nick.Darnell
Updating the build script for AutomatedTests, going to see if this works!
#rb none
Change 3117808 on 2016/09/08 by Nick.Darnell
Adding header includes for async.
#rb none
Change 3117812 on 2016/09/08 by Matt.Kuhlenschmidt
Partially taken from Pr 2381
Fixed Array Properties to handle duplicates properly and fixed Material Parameter Collection duplicate Guid problem.
#rb none
Change 3117851 on 2016/09/08 by Jamie.Dale
Silenced some redundant P4 errors that could be generated when running a stat update on a file
Some of the options produced errors when working with newly added files. These errors are now downgraded to infos like they are for the main stat command.
#rb Ben.Marsh
#codereview Thomas.Sarkanen
Change 3117853 on 2016/09/08 by Gareth.Martin
Clean up landscape includes and PCH
#rb steve.robb
Change 3117859 on 2016/09/08 by Alex.Delesky
#jira UE-35321 - Minimized windows will no longer act like they are visible when determining what widgets are currently underneath the mouse.
#rb Nick.Darnell
Change 3117997 on 2016/09/08 by Nick.Darnell
Updating the automation tests build script to use Editor-Cmd
#rb none
Change 3118005 on 2016/09/08 by Matt.Kuhlenschmidt
Properly reference graph node on material expressions so they are not GC'd while an expression still uses them
#jira UE-35362
#rb none
Change 3118043 on 2016/09/08 by Alex.Delesky
#jira UE-30649 - Removed unnecessary returns from UWidget API.
PR #2377: fix widget bug. (Contributed by dorgonman)
#rb none
Change 3118045 on 2016/09/08 by Matt.Kuhlenschmidt
Guard against crash saving config during level editor shutdown
#rb none
#jira UE-35605
Change 3118074 on 2016/09/08 by Matt.Kuhlenschmidt
PR #2783: Removed #pragme once from CPP files (Contributed by projectgheist)
#rb none
Change 3118078 on 2016/09/08 by Michael.Dupuis
#jira UE-32065 Removed the -windows that was added as a default option and add it simply if fullscreen is not specified
#rb Alexis.Matte
Change 3118080 on 2016/09/08 by Michael.Dupuis
#jira UE-31131 Do not show a contextual menu if the menu is empty
#rb Alexis.Matte
Change 3118087 on 2016/09/08 by Matt.Kuhlenschmidt
Constify this method
#rb none
Change 3118166 on 2016/09/08 by Nick.Darnell
Trying additional command options for the build machine for automation.
#rb none
Change 3118222 on 2016/09/08 by Matt.Kuhlenschmidt
Fix actor delete during mesh paint not working during undo
#rb none
#jira UE-35684
Change 3118298 on 2016/09/08 by Alexis.Matte
#jira UE-35302 Export all LODs for static mesh when there is no force LOD
#rb uriel.doyon
Change 3118325 on 2016/09/08 by Matt.Kuhlenschmidt
Fixed reset to default not appearing for slate brushes
#rb none
#jira UE-34958
Change 3119321 on 2016/09/09 by Matt.Kuhlenschmidt
Guard against crash with an invalid world trying to be opened from the content browser
#rb none
https://jira.ol.epicgames.net/browse/UE-35712
Change 3119433 on 2016/09/09 by Nick.Darnell
Removing a hack added by Paragon that prevents applications from resizing in real time as the user drags the size of the window around.
#rb Matt.Kuklenschmidt
#jira UE-35789
Change 3119448 on 2016/09/09 by Alex.Delesky
When simulating touch events using the mouse, clicking the mouse will no longer let a drag operation continue. This should also allow the finger that started a drag to continue dragging items until it is released from the surface.
#rb Nick.Darnell
Change 3119522 on 2016/09/09 by Jamie.Dale
Fixed FDetailCategoryImpl::ShouldBeExpanded not honoring bShouldBeInitiallyCollapsed when bRestoreExpansionState was true
#rb Matt.Kuhlenschmidt
Change 3119528 on 2016/09/09 by Jamie.Dale
Some UI re-work to the localization dashboard
This makes a better use of the available space, and will make it easier to make some other planned changes in the future.
#rb James.Hopkin
Change 3119861 on 2016/09/09 by Michael.Dupuis
#jira UE-9284 Added the Play/Stop button on the thumbnail
#rb Alexis.Matte
Change 3120027 on 2016/09/09 by Alexis.Matte
incorporate some fixes from licensee for LOD group re-import workflow
#jira UE-32268
#rb uriel.doyon
#codereview matt.kuhlenschmidt
Change 3120845 on 2016/09/12 by Gareth.Martin
Fixed crash in landscape editor when "Early Z" is enabled (cloned from 4.13.1)
#jira UE-35850
#rb Allan.Bentham
Change 3120980 on 2016/09/12 by Nick.Darnell
Adding a commandlet that is runnable for comparing screenshots. Adding comparing and exporting capability to the screenshot manager.
#rb none
Change 3120992 on 2016/09/12 by Alex.Delesky
#jira UE-35575 - TScriptInterface UProperties now have asset picker support.
#rb Matt.Kuhlenschmidt
Change 3121074 on 2016/09/12 by Michael.Dupuis
#jira UE-30092
Added path length in error message when typing
Added display of current filepath lenght for cooking
#rb Alexis.Matte
Change 3121113 on 2016/09/12 by Nick.Darnell
Adding some placeholder examples to show people how to author tests in EngineTest.
#rb none
Change 3121152 on 2016/09/12 by Gareth.Martin
Added TElementType, TIsContiguousContainer traits
Added GetData(), GetNum() generic functions
#rb Steve.Robb
Change 3121702 on 2016/09/12 by Jamie.Dale
Optimized a loop over a sorted list to instead use a binary search
This speeds up the short-lived allocation view generation.
We also now dump the exception information to the Trace log when in a non-debug build.
#rb James.Hopkin
Change 3121721 on 2016/09/12 by Jamie.Dale
We now set the window mode first when resizing the game viewport to ensure that the work area is correct
Fullscreen windows can affect the available work area size, which can break centering when moving between fullscreen and windowed mode.
#jira UE-32842
#rb Matt.Kuhlenschmidt
Change 3122578 on 2016/09/13 by Jamie.Dale
Small code clean up
Removed a use of the placement new style array addition.
#rb none
Change 3122634 on 2016/09/13 by Jamie.Dale
We now immediately update DefaultConfigCheckOutNeeded when checking out/making writable the config file, rather than wait for the text tick
#jira UE-34865
#rb James.Hopkin
Change 3122656 on 2016/09/13 by Jamie.Dale
Fixed array combo button not focusing its contents, which prevented the menu closing correctly
#jira UE-33667
#rb none
Change 3122661 on 2016/09/13 by Nick.Darnell
Checkpointing additional work on the screenshot compare dialog, moving some Directory path picker widget into a more common area. Moving some "Find the best top level window handle for this widget for dialogs' code out of the main frame module and into Slate Application where it probably belongs.
#rb none
Change 3122678 on 2016/09/13 by Jamie.Dale
Fixing CIS error on Clang
CoreUObject needs to be included before USTRUCT can be used.
#rb none
Change 3122686 on 2016/09/13 by Jamie.Dale
Fixing CIS error on Clang
CoreUObject needs to be included before UCLASS can be used.
#rb none
Change 3122728 on 2016/09/13 by Nick.Darnell
UMG - Exposing a trace channel for the WIC, defaults to Visibility. Improving how the WIC handles the cursor moving off the widget, it now maintains the last hit location rather than 0,0 which would cause things like dragged Sliders to reset to the left. Ideally - the WIC would know the underlying widget has capture and continue to fake collision against an imaginary plane to simulate a continuous surface.
#jira UE-35167
#rb none
Change 3122775 on 2016/09/13 by Nick.Darnell
Automation - Fixing an error with the ScreenshotTools plugin, needed to add an the include for Engine.h to the PCH.
#rb none
Change 3122779 on 2016/09/13 by Nick.Darnell
Widgetnimation - Exposing more of the class to C++.
#rb none
Change 3122793 on 2016/09/13 by Nick.Darnell
Fixing a crash in UWidgetComponent::UpdateRenderTarget updating a null material instance.
#jira UE-35796
#rb none
Change 3122834 on 2016/09/13 by Matt.Kuhlenschmidt
Fixed crash undoing moves after bsp creation
https://jira.ol.epicgames.net/browse/UE-35880
#rb none
Change 3122835 on 2016/09/13 by Nick.Darnell
Reverting changes to WIdgetAnimation
#rb none
Change 3122897 on 2016/09/13 by Matt.Kuhlenschmidt
Fixed non-editor compile error
#rb none
Change 3122988 on 2016/09/13 by Alexis.Matte
Material workflow refactor
#jira UETOOL-774
#rb matt.kuhlenschmidt
Change 3123006 on 2016/09/13 by Jamie.Dale
Fixed dynamic collections not returning anything
#jira UE-35869
#rb James.Hopkin
Change 3123145 on 2016/09/13 by Alexis.Matte
Fix fbx automation test. The test found a regression cause by CL: 3120027. In the case where we dont have a LODGroup we dont want to add LODs before the build.
#jira UE-32268
#rb none
#codereview matt.kuhlenschmidt
Change 3123148 on 2016/09/13 by Matt.Kuhlenschmidt
Fix fortnite compile error
#rb alexis.matte
Change 3123208 on 2016/09/13 by Jamie.Dale
The 'find culprit' dialog now honors the user choice
#rb RichTW
Change 3123545 on 2016/09/13 by Nick.Darnell
Slate - Adjusting the window dialog host finding code to do a better job of searching for slate windows and excluding popups and non-regular windows.
#rb none
Change 3124494 on 2016/09/14 by Jamie.Dale
Added ~ to the list of invalid characters for object/package names
#jira UE-12908
#rb Matt.Kuhlenschmidt
Change 3124513 on 2016/09/14 by Gareth.Martin
Implemented filter to allow painting foliage on other foliage
- Altered foliage filters so it will no longer paint on object types which don't have a filter, e.g. skeletal meshes
#rb Allan.Bentham
#2472
Change 3124523 on 2016/09/14 by Jamie.Dale
PR #2724: Fix ScrollBox right mouse/touch grab scrolling functionality (Contributed by aarmbruster)
#jira UE-34811
#jira UE-32082
#rb none
Change 3124607 on 2016/09/14 by Nick.Darnell
UMG - Adding BoundsScale support to the WidgetComponent's CalcBounds function.
#jira UE-35667
#rb none
Change 3124785 on 2016/09/14 by Gareth.Martin
Made some foliage functions editor-only to fix non-editor build
#rb none
Change 3124795 on 2016/09/14 by Gareth.Martin
Saved/loaded the new foliage filter
#rb Allan.Bentham
#2472
Change 3124915 on 2016/09/14 by Michael.Dupuis
#jira UE-19511
Add support for Add to source control on DefaultEditorPerProjectUserSettings file
Remove CheckoutNotice when not editing a DefaultXXXX.ini file
Edit proper config file either we're modifying settings from a Default file or Local user file
#codereview Matt.Kuhlenschmidt Max.Preussner
#rb Alexis.Matte
Change 3125266 on 2016/09/14 by Jamie.Dale
Fixed ULocalizationTarget::DeleteFiles not deleting cultures, and using SCC wrong
#rb none
Change 3125385 on 2016/09/14 by Matt.Kuhlenschmidt
Fix crash when using SaveAs to save over top of an existing level
#rb none
https://jira.ol.epicgames.net/browse/UE-35919
https://jira.ol.epicgames.net/browse/UE-35921
Change 3125487 on 2016/09/14 by Alexis.Matte
Fix cook content, regression induce by the material workflow refactor
#rb matt.kuhlenschmidt
Change 3126217 on 2016/09/15 by Gareth.Martin
Unset bHasPerInstanceHitProxies on landscape grass components, as they don't have individually editable instances
#rb Allan.Bentham
Change 3126311 on 2016/09/15 by Jamie.Dale
Placement mode fixes
- The display name is now cached correctly on construction, and the FPlaceableItem instance used with SPlacementAssetEntry is now const.
- Ensured that the ID used by FPlaceableItem could never overflow.
- Fixed some types being missing from the "All Classes" list.
- Fixed the escape key not cancelling the search.
#jira UE-35972
#rb James.Hopkin
Change 3126325 on 2016/09/15 by Jamie.Dale
Made sure that UWorld::GetAssetRegistryTags called its Super function so that properties tagged as AssetRegistrySearchable will be added.
#rb Andrew.Rodham
Change 3126403 on 2016/09/15 by Gareth.Martin
Added Find and Contains functions to TBitArray
#rb Steve.Robb
Change 3126405 on 2016/09/15 by Gareth.Martin
Allowed instances of Hierarchical Instanced Mesh Components to be moved around with the transform widget in the blueprint editor
- Just like regular instanced mesh components!
Also fixed not being able to move instances of an instanced mesh component when it is the root component
Also also fixed Hierarchical Instanced Mesh Components not flushing their async tree build on saving (this was causing log spam from PostLoad when dragging instances around as the blueprint would constantly reinstance the component before the async tree build had finished)
#jira UE-29357
#rb Allan.Bentham
Change 3126444 on 2016/09/15 by Jamie.Dale
Fixed the loc dashboard configs not working with SCC
This isn't a great solution, but the whole way the loc dashboard manages its config data is in need of an overhaul.
#rb none
Change 3126446 on 2016/09/15 by Jamie.Dale
Fixed loc dashboard game and engine targets sharing the same expansion settting
#rb none
Change 3126555 on 2016/09/15 by Chris.Wood
Removed WER from Windows crash handling. Crashes saved to log folder and passed to CRC with explicit path.
[UE-34470] - Investigate WER settings and if they can conflict with CRC on Windows
#rb Steve.Robb
Change 3126586 on 2016/09/15 by Gareth.Martin
Fixed missing landscape components when using a LODBias (cloned from 4.13.1)
#jira UE-35873
#rb Jack.Porter
Change 3126610 on 2016/09/15 by Jamie.Dale
Stopped PS4 from always staging all ICU data files
#rb Marcus.Wassmer
Change 3126779 on 2016/09/15 by Michael.Dupuis
#jira UE-32914 Improve the help text to provide usage examples and params
#rb Alexis.Matte
Change 3126849 on 2016/09/15 by Matt.Kuhlenschmidt
Fix font material and outline font material not being animatable in sequencer
#rb frank.fella
Change 3126858 on 2016/09/15 by Matt.Kuhlenschmidt
File not saved
#rb none
Change 3127001 on 2016/09/15 by Matt.Kuhlenschmidt
Fixed reset to default state still not appearing in all cases after changing a property.
#rb none
Change 3127038 on 2016/09/15 by Nick.Darnell
UMG - Improving focus setting for users on widgets. If we're unable to set the focus immediately, possibly because the user is setting focus in the Construct callback before the widget is in the tree, we now update the SlateOperations FReply on LocalPlayer to set focus next frame when it's more likely the widget will become focusable.
#rb none
Change 3127061 on 2016/09/15 by Nick.Darnell
Slate - We now have a reentrancy guard in TPanelChildren to avoid the broad cases where users might attempt to remove children while all children are being removed. Which is an easy case to engineer if you've got widgets spawning children managed by another widget, that all go away at the same time, thus causing the parent to attempt to cleanup children. The end result is a delete while deleting. So now TPanelChildren prevents adds/removes while emptying the list of children.
#jira UE-35726
#rb Matt.Kuchlenschmidt
Change 3127205 on 2016/09/15 by Alex.Delesky
#jira UE-18013 - Users can now add Textures, Materials, or Sprites to a Widget Blueprint directly from the content browser. This also fixes a few issues with adding Widget Blueprints to another Widget BP from the content browser, such as adding a widget to itself or creating a circular dependency.
#rb Nick.Darnell
Change 3127971 on 2016/09/16 by Matt.Kuhlenschmidt
Fix crash in scene outliner if actors become invalid
#rb none
https://jira.ol.epicgames.net/browse/UE-35932
Change 3128011 on 2016/09/16 by Matt.Kuhlenschmidt
Added guards for crashes accessing slate resources for deleted uobjects
#rb nick.darnell
Change 3128067 on 2016/09/16 by Michael.Dupuis
#jira UE-34158 Add an option to auto expand advanced details
#rb Alexis.Matte
Change 3128073 on 2016/09/16 by Michael.Dupuis
#jira UE-1145
Set Save As to Ctrl + Alt + S
Set Save All to Ctrl + Shift + S
Set Save Current to Ctrl + S
#rb Alexis.Matte
Change 3128117 on 2016/09/16 by Jamie.Dale
Updated the pin-type filter combo to filter on both the localized and source type descriptions
#jira UE-36081
#rb none
Change 3128177 on 2016/09/16 by Alexis.Matte
#jira UE-35946 Remove unnecessary GetReadValue call with bad parameter. The read value call is cache so subsequent call was returning the bad cache value.
#rb michael.dupuis
#codereview matt.kuhlenschmidt
Change 3128387 on 2016/09/16 by Gareth.Martin
Fixed location and rotation of arrow widget in the landscape mirror tool when using one of the new "Rotate" modes
#jira UE-36093
#rb none
Change 3128445 on 2016/09/16 by Matt.Kuhlenschmidt
Guard against scene outliner crash. Print out tree when items appear twice.
https://jira.ol.epicgames.net/browse/UE-35935
#rb none
Change 3128454 on 2016/09/16 by Matt.Kuhlenschmidt
Remove category for WindowTitleBarArea. It is very custom for internal use and should not be a top level widget
#rb none
Change 3128482 on 2016/09/16 by Michael.Dupuis
Added new key binding for generic Save, Save As
Added new key binding for Save All for the content browser
#rb Alexis.Matte (approved by MattK)
Change 3128560 on 2016/09/16 by Matt.Kuhlenschmidt
Fix build warning
#codereview nick.darnell
#rb none
Change 3128642 on 2016/09/16 by Alexis.Matte
#jira UE-36047 We now convert the light color correctly when importing and exporting fbx files. UE4 is sRGB and FBX is linear
#rb none
#codereview matt.kuhlenschmidt
Change 3128733 on 2016/09/16 by Nick.Darnell
UMG - Fixing a bad merge, some code was removed causing all BindWidget statements to fail to compile correctly.
#jira UE-36105
#rb none
Change 3128768 on 2016/09/16 by Matt.Kuhlenschmidt
Fix selection outline showing around edges of all internal mesh sections of a component instead of around the entire actor
#rb none
Change 3128779 on 2016/09/16 by Matt.Kuhlenschmidt
Fix offset characters on some small fonts
#rb none
Change 3130057 on 2016/09/19 by Jamie.Dale
Fixing volatility and invalidation issues for text widgets
#jira UE-33988
#rb Nick.Darnell
Change 3130064 on 2016/09/19 by Jamie.Dale
Changed mprof meta-data to allow unicode strings and updated ReadString to deal with them correctly
#rb James.Hopkin
Change 3130233 on 2016/09/19 by Michael.Dupuis
#jira UE-32914 Added missing args that the UI supported
#rb Alexis.Matte
Change 3130265 on 2016/09/19 by Nick.Darnell
Automation - Cleaning up some API items.
#rb none
Change 3130378 on 2016/09/19 by Matt.Kuhlenschmidt
Fix reentrancy saving assets while a prompt for checkout dialog is open
#rb none
Change 3130398 on 2016/09/19 by Jamie.Dale
Fixing UHT error when building
#rb none
Change 3132101 on 2016/09/20 by Nick.Darnell
UMG - Adding a toolbar option in the designer for the 'G' command, similar to 'Game View' in the level editor, it disables all the dashed lines / future editor visuals.
#rb none
Change 3132110 on 2016/09/20 by Nick.Darnell
PR #2792: ShowFlags for WidgetComponents (Contributed by projectgheist)
#jira UE-13770
#rb Nick.Darnell
Change 3132111 on 2016/09/20 by Nick.Darnell
UMG - The retainer now embeds a virtual window into the focus path so that paths are resolved correctly.
#rb none
Change 3132138 on 2016/09/20 by Michael.Dupuis
#jira UE-30945 Added missing PostEditComponentMove after drag is finished
#rb Alexis.Matte
Change 3132147 on 2016/09/20 by Michael.Dupuis
#jira UE-30866 Fixed the filter to work properly
#rb Alexis.Matte
Change 3132190 on 2016/09/20 by Matt.Kuhlenschmidt
Fix static analysis warnings in this file
#rb none
Change 3132231 on 2016/09/20 by Nick.Darnell
Slate - Updating the material blend states to match what is expected of Slate rendering, which differs a lot from the scene renderer with the way it treats alpha. This fixes translucent rendering with the retainer widget, users will need to set their materials to Alpha Composite though for it to behave as expected.
#jira UE-33285
#rb none
Change 3132255 on 2016/09/20 by Alex.Delesky
#jira UE-36048 - TMap and TSet properties are now disallowed from adding more children through the Details panel when they contain the dfault value for a key or element. Reset to Default is also no longer allowed on a Map or Set child when it will result in a second default value existing within the container.
#rb Matt.Kuhlenschmidt
Change 3132587 on 2016/09/20 by Mike.Fricker
MIDI Plugin: Fixed a CIS error in shipping configuration (introduced in CL 3108604)
#rb none
#lockdown matt.kuhlenschmidt
Change 3132623 on 2016/09/20 by Matt.Kuhlenschmidt
Fix crash opening the cooker settings
https://jira.it.epicgames.net/browse/UE-36197
#rb none
#lockdown nick.darnell
Change 3133144 on 2016/09/20 by Nick.Darnell
Build configuration for automation tests.
#rb none
#lockdown matt.kuhlenschmidt
Change 3133206 on 2016/09/20 by Matt.Kuhlenschmidt
Fix default material on odin text
#rb none
#lockdown nick.darnell
Change 3133913 on 2016/09/21 by Nick.Darnell
Back out revision 17 from //UE4/Dev-Editor/Engine/Source/Runtime/UMG/Private/Slate/SRetainerWidget.cpp
#rb none
#jira UE-36231
#lockdown matt.kuhlenschmidt
[CL 3133983 by Matt Kuhlenschmidt in Main branch]
2016-09-21 10:07:18 -04:00
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struct FSectionLocalizer
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{
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FSectionLocalizer(int32 InLODIndex, int32 InSectionIndex)
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: LODIndex(InLODIndex)
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, SectionIndex(InSectionIndex)
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{}
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bool operator==(const FSectionLocalizer& Other) const
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{
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return (LODIndex == Other.LODIndex && SectionIndex == Other.SectionIndex);
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}
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bool operator!=(const FSectionLocalizer& Other) const
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{
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return !((*this) == Other);
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}
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int32 LODIndex;
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int32 SectionIndex;
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};
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class FMeshMaterialsLayout : public TSharedFromThis<FMeshMaterialsLayout>
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{
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public:
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FMeshMaterialsLayout(IStaticMeshEditor& InStaticMeshEditor)
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: StaticMeshEditor(InStaticMeshEditor)
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2018-09-25 10:11:35 -04:00
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{
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bDeleteWarningConsumed = false;
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}
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Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3133954)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3077573 on 2016/08/04 by Nick.Darnell
Removing some unused code, adding additional needed modules to editor tests.
#rb none
Change 3077580 on 2016/08/04 by Nick.Darnell
Removing the test plugins, going to be recreating them in EngineTest.
Change 3082659 on 2016/08/09 by Nick.Darnell
Automation - Presets are now stored in json files stored in Config so they can be shared, and human readable. Working on screenshot automation, getting it where it needs to be to permit us to have repeatable tests for comarison. Removing the option to not take full size screenshots, that defeats the purpose of being able to compare them.
#rb none
Change 3082766 on 2016/08/09 by Jamie.Dale
Fixed crashes when dealing with code-points outside the BMP on platforms with UTF-32 FStrings
ICU always deals with its offsets as UTF-16 (as it always uses UTF-16 internally with icu::UnicodeString), so there were a couple of places in code (break iteration, and bidi detection) where we needed to adjust those UTF-16 offsets to UTF-32 offsets in the case where FString is UTF-32.
#jira UE-33971
#rb James.Hopkin
Change 3083067 on 2016/08/09 by Nick.Darnell
Automation - Working on screenshot support, system now allows a lot more customization in terms of how large the shot is.
#rb none
Change 3084475 on 2016/08/10 by Richard.TalbotWatkin
Fixed issue with ModelComponent replication in client/server PIE if BSP is rebuilt. ModelComponent now implements IsNameStableForNetworking and always returns true, as a level's model components will never be rebuilt during a game session. Brush poly normals are now only fixed up in Editor builds.
#jira UE-34391 - No run animation on client that is not focused when running 2 player and dedicated server
#codereview Matt.Kuhlenschmidt
#rb none
Change 3084661 on 2016/08/10 by Matt.Kuhlenschmidt
Added grayscale texture importing support
#rb none
Change 3084774 on 2016/08/10 by Cody.Albert
Adding controller support for ComboBox widget
#jira UE-33826
#rb nick.darnell
Change 3085716 on 2016/08/11 by Nick.Darnell
UMG - Taking the Widget Component and Widget Interaction Components out of experimental. Removed old importing support for upgrading ancient versions of widget components. Removing parbola distortion, as users can now do whatever they want in their custom MID they can override the widget with.
#rb none
Change 3085733 on 2016/08/11 by Nick.Darnell
UMG - Documenting the meta parameters allowed on widgets, like we do for regular UObjects. For binding widgets from blueprints you can now do BindWidget (unchanged), and to simplify binding widgets optionally, you can now just do (BindWidgetOptional), rather than the combination of BindWidget + OptionalWidget=true. Made generating the Design time wrapper call a little more efficent, by optimizing it away by force inlining a noop. Also added some additional checking when we forcefully set focus in UMG, to help people catch cases where they set focus, but didn't make the widget focusable.
#rb none
Change 3085734 on 2016/08/11 by Nick.Darnell
Texture - Making GetDefaultMipMapBias a bit more efficent in the common case.
#rb none
Change 3085736 on 2016/08/11 by Nick.Darnell
Static Lighting - Warning the user when they build lighting, but have bForceNoPrecomputedLighting set to true on the world settings.
#rb none
Change 3085737 on 2016/08/11 by Nick.Darnell
Editor - code organization.
#rb none
Change 3085875 on 2016/08/11 by Nick.Darnell
UMG - You can now use 'G' to toggle game mode on the designer so that you can disable and enable the dashed lines around containers. The option in the settings is now used as the default when you startup a designer.
#rb none
Change 3086209 on 2016/08/11 by Ben.Salem
Make our automated test pass reporting more robust and pipe out to JSON in \saved\automation\logs\AutomationReport-{CL}-{Timestamp}.json format.
#rb adric.worley, william.ewen
Change 3086515 on 2016/08/11 by Nick.Darnell
Editor - Fixing a crash in the curve table customization. If the row doesn't exist, it would crash, we now protect against that case.
#rb Matt.Kuhlenschmidt
Change 3087216 on 2016/08/12 by Jamie.Dale
Fixed an issue where re-scanning a package file may leave old assets in the asset registry
We didn't used to clear out anything associated with the old package before scanning the file, which could result in old assets being left if they'd since been removed from the package.
This also exposes a PackageDeleted function to allow people to manually clear anything associated with a package (if doing some custom asset work).
#rb Andrew.Rodham
Change 3087219 on 2016/08/12 by Jamie.Dale
Updated TextRenderComponent to support multiple font pages
It used to use the correct UV data, but wouldn't set the correct texture page when rendering. It now creates MIDs for all of the texture pages used by the font, and will use these MIDs (which override the font page on the material) when rendering the text (batched on sequential index/vertex buffer data with the same texture page).
#rb Matt.Kuhlenschmidt
Change 3087308 on 2016/08/12 by Alex.Delesky
#jira UE-14727 - Support for editing TSet properties in the editor's Details panel has been added.
#rb Matt.Kuhlenschmidt
Change 3089140 on 2016/08/15 by Jamie.Dale
We now abort a directory watch if we lose access to the directory in question
This prevents an infinite loop in the call to MsgWaitForMultipleObjectsEx if a watched directory is deleted.
#jira UE-30172
#rb Andrew.Rodham
Change 3089148 on 2016/08/15 by Alexis.Matte
Allow fbx export of any actor type.
#rb none
#codereview dmitriy.dyomin
Change 3089211 on 2016/08/15 by Jamie.Dale
Unified access to the parent window for external dialogs
A lot of places used to ad-hoc use the MainFrame window, even when they had access to a widget that may be belong to a different window. This could cause issues where an external dialog could appear behind a modal UE4 window (as it would appear above the MainFrame), and be inaccessible.
You can now use IMainFrameModule::GetBestParentWindowHandleForDialogs to get the best window handle to use for an external dialog. This will either be the parent window for the given widget (if known), or failing that, the MainFrame window.
#rb Andrew.Rodham
Change 3089640 on 2016/08/15 by Jamie.Dale
Wrapped UMaterialExpression::MenuCategories in WITH_EDITORONLY_DATA to avoid gathering it for game-only loc
#rb none
Change 3089661 on 2016/08/15 by Nick.Darnell
Editor - There's a new view option "Show C++ Classes" in the content browser. Lets you hide all those C++ folders most folks probably don't care to see.
#rb none
Change 3089667 on 2016/08/15 by Cody.Albert
Updating RoutePointerUpEvent to call OnDrop for touch events when dragging
#jira UE-34709
#rb nick.darnell
Change 3089694 on 2016/08/15 by Jamie.Dale
Applied a fix to the ExcludeClasses setting in the loc gather
#rb none
Change 3089889 on 2016/08/15 by Nick.Darnell
Automation - Continued work on the screenshot portion of the automation system. Going to start using the adapter information in the screenshots taken, otherwise we can't accurately test a plethora of devices sharing the same OS, with different capabilities.
#rb none
Change 3090256 on 2016/08/16 by Nick.Darnell
Automation - working on screenshots.
#rb none
Change 3090322 on 2016/08/16 by Nick.Darnell
Automation - Adding modified screenshot function.
#rb none
Change 3090335 on 2016/08/16 by Nick.Darnell
Automation - The tests were determined to need to be shared afterall, but at least keeping them as plugins. Moved to Engine plugins.
#rb none
Change 3090881 on 2016/08/16 by Nick.Darnell
Automation - Moving the content over and fixing up some code so that the AutoRimport tests work as expected.
#rb none
Change 3090884 on 2016/08/16 by Nick.Darnell
Plugins - There's now support for generating a Content Only plugin from the new plugin wizard.
#rb none
Change 3090911 on 2016/08/16 by Nick.Darnell
Feature Packs - If there's an error loading a manifest, it's now an error, not a warning.
#rb none
Change 3090913 on 2016/08/16 by Jamie.Dale
Optimization and usability improvements of the MemoryProfiler2 tool
- Optimized the processing of the Callgraph, Histogram, and Short lived allocations views.
- The callgraph view is now using a virtualized tree view mapped to our own internal tree. This allows us to amortize the cost of adding nodes to the TreeView as the user views the nodes in the tree. In my own test, this took callgraph generation from ~45 seconds to ~5 seconds.
- The Histogram view was vastly optimized via the use of a HashSet on the callstack filter, and the batch addition of unsorted callstacks that are sorted once at the end. In my own test, this took histogram generation from ~15 minutes to ~2 seconds.
- The Short lived allocations view was optimized by avoiding redundant sorting, including maintaining a sorted order while inserting items, and instead doing a final sort at the end. The column selection was also optimized by avoiding copying the entire dataset just to resort it. In my own test, this took short lived allocation generation from ~1 minute to ~3 seconds.
- Added a user-configurable list of allocator functions to trim (which now includes FMemory and operator new by default, and produces much cleaner callstacks).
#jira UETOOL-948
#jira UETOOL-949
#rb James.Hopkin
Change 3090962 on 2016/08/16 by Jamie.Dale
Fixed double assignment of filter functions
#rb none
Change 3090989 on 2016/08/16 by Nick.Darnell
Editor - Attempting to fix the build, non-unity issue I suspect.
#rb none
Change 3091754 on 2016/08/17 by Nick.Darnell
FbxAutomationTestBuilder is now a plugin. Users won't see it unless they've enabled the plugin (so primarily internal QA). Reorganized the automation tools and testing menu to be a bit lower in the main menu, and gave them a more test sounding name. Additionally made some modifications to the workspace menu structure to allow generating just a subset of a workplace menu so that I could target where I wanted to insert all of the automation tool menu items, rather than just allowing the general placement of them under developer tools...etc.
#rb none
#codereview Alexis.Matte
Change 3091758 on 2016/08/17 by Nick.Darnell
Slate / Editor - Trying to make the editor less focus greedy. Now when there are notification popups and tabs attempt to grab your attention we now do a few activation ownership checks to ensure that it or a parent window actually owns activation. Not doing this has the nasty side effect of things like notifications and message log errors that popup while playing the game (if the game is in new window PIE), causing the game to be hidden, and focus returned to the editor. Ran into this a lot running the automation tests, the new PIE window that's launched to run tests is immediately hidden as soon as the tests log a warning or error or a notification about high res screenshots happens.
#rb none
#codereview Nick.Atamas,Matt.Kuhlenschmidt
Change 3091829 on 2016/08/17 by Nick.Darnell
Build - Attempting to repair the build.
#rb none
Change 3091920 on 2016/08/17 by Nick.Darnell
Build - Another attempt at fixing the mac build.
#rb none
Change 3093380 on 2016/08/18 by Matt.Kuhlenschmidt
Ignore group actors when checking for references to other actors when deleting. The check for references is designed for gameplay affecting references which groups are not. Having this show up for groups is annoying
#rb none
Change 3094474 on 2016/08/19 by Jamie.Dale
Fixed PS4 error when building with USE_MALLOC_PROFILER, and optimized symbol name resolution for a build with USE_MALLOC_PROFILER enabled
#jira UETOOL-951
#rb James.Hopkin
Change 3094581 on 2016/08/19 by Jamie.Dale
Added missing allocator filter needed by PS4 profiles
#rb none
Change 3094681 on 2016/08/19 by Richard.TalbotWatkin
Fixed issue where painting override vertex colors on a SpeedTree mesh would cause its wind animation to cease. The OverrideVertexColors vertex factory needed to be registered with the SpeedTree renderer.
#jira UE-32762 - Custom VertexPaint on SpeedTrees interferes with wind animation
#rb none
Change 3095163 on 2016/08/19 by Trung.Le
#jira UE-20849: Added tooltips to the inputs of the Material final result node
#rb matt.kuhlenschmidt
Change 3095285 on 2016/08/19 by Trung.Le
#jira UE-20849 In SGraphNodeMaterialResult, renamed ToolTip to ToolTipWidget so we're not hiding class member
#rb none
Change 3095344 on 2016/08/19 by Alexis.Matte
#jira UE-34690 When using the optionnal matrix to change the scene root node, we have to flush the fbx evaluation engine.
Add also a new option to allow the user to automatically convert the fbx scene to unreal unit (centimeter).
#rb none
#codereview matt.kuhlenschmidt
Change 3096162 on 2016/08/22 by Alexis.Matte
#jira UE-34763 Remove offending no-action combo box entry when the json file is readonly. Also clean up other combo box menu.
#rb none
#codereview matt.kuhlenschmidt
Change 3096261 on 2016/08/22 by Alexis.Matte
#jira UE-33121 Make sure re-import all and import all fix all the issue before starting the job. So it get not interrupt during the process.
#rb lina.halper
#codereview lina.halper
Change 3096344 on 2016/08/22 by Jamie.Dale
NSString conversion fix for UTF-32 strings containing characters outside of the BMP
#jira UE-33971
#rb Peter.Sauerbrei, James.Hopkin
Change 3096605 on 2016/08/22 by Alex.Delesky
#jira UE-34787 - Dropdown menus in standalone programs will now correctly display tooltips if they have any.
#rb Matt.Kuhlenschmidt
Change 3096615 on 2016/08/22 by Alex.Delesky
#jira UE-33334 - Scrolling up on the mouse wheel when using the orbit camera should no longer move away from the orbit point when the camera moves too close to the orbit origin.
#rb Matt.Kuhlenschmidt
Change 3096619 on 2016/08/22 by Alex.Delesky
#jira UE-34084 - Structs containing an enum with a value that contains a whitespace character will now serialize correctly when copied from the Details Panel.
#rb Matt.Kuhlenschmidt
Change 3097644 on 2016/08/23 by Matt.Kuhlenschmidt
PR #2729: Fix a typo in the comment (Contributed by adcentury)
#rb none
Change 3097648 on 2016/08/23 by Matt.Kuhlenschmidt
PR #2726: Undef unused macros (Contributed by shrimpy56)
#rb none
Change 3097697 on 2016/08/23 by Matt.Kuhlenschmidt
Guard against crash when details panels rebuild when their customizations have been torn down
https://jira.ol.epicgames.net/browse/UE-35048
#rb none
Change 3097757 on 2016/08/23 by Alex.Delesky
#jira UE-14727 - Support for editing TMap properties in the editor's Details panel has been added. This change also removes the Duplicate option from TSet elements, and disallows entry of duplicates elements into a TSet or duplicate keys into a TMap
#rb Matt.Kuhlenschmidt
Change 3098164 on 2016/08/23 by Alexis.Matte
#jira UE-34686 Fbx importer bImportMeshesInBoneHierarchy is used also by the animation.
#rb none
#codereview matt.kuhlenschmidt
Change 3098502 on 2016/08/23 by Alexis.Matte
#jira UE-30951 Fbx option dialog, we disable the option to bake pivot if transform vertex position is true
#rb none
#codereview matt.kuhlenschmidt
Change 3099986 on 2016/08/24 by Jamie.Dale
Fixing non-editor builds
#rb none
Change 3101138 on 2016/08/25 by Matt.Kuhlenschmidt
Fixed viewport redraw callback not being called when certian property modifications occur in the details panel (reset to default, array size changes, etc)
#rb none
Change 3101280 on 2016/08/25 by Jamie.Dale
Fixed crash when counting memory over internationalization meta-data
- The serialization code only used to handle loading or saving, now it handles loading or not loading.
- The Type of the meta-data wasn't set by all constructors. For safety it has been removed and replaced with a virtual function that the derived types override.
#rb James.Hopkin
Change 3101283 on 2016/08/25 by Jamie.Dale
MProf2 platform and symbol parsing improvements
- Updated ISymbolParser to work with lazy symbol resolution (handled via the UI when looking at full callstacks).
- Added a PS4 symbol parser which handles performing full file/line resolution for symbols.
- Removed all the V3 file format support and legacy platform handling.
- Optimized FStreamInfo.GetNameIndex so it can be used by the lazy symbol fixup.
#rb James.Hopkin
Change 3101586 on 2016/08/25 by Jamie.Dale
Small code cleanup and path normalization
#rb James.Hopkin
Change 3101837 on 2016/08/25 by Alexis.Matte
#jira UE-35101 we now store the sourceanimationname to retrieve the correct animtrack when re-importing animations
#rb none
#codereview matt.kuhlenschmidt
Change 3102537 on 2016/08/26 by Jamie.Dale
Fix for potential crash in FICUCamelCaseBreakIterator
In platforms with UTF-32 strings, the index returned by FICUTextCharacterIterator may not be in the same range as FString, so we need to call InternalIndexToSourceIndex to ensure that it is.
#rb James.Hopkin
Change 3102582 on 2016/08/26 by Matt.Kuhlenschmidt
Log the freetype version when it starts up (for debugging purposes)
#rb none
Change 3102657 on 2016/08/26 by Alexis.Matte
#jira UE-29177 When re-importing a texture we want to notify materials using this texture so they can recompile the shader.
#review-3101585 @uriel.doyon
#rb matt.kuhlenschmidt
Change 3102704 on 2016/08/26 by Jamie.Dale
Added symbol meta-data support to MProf2
You can now define platform specific meta-data using FPlatformStackWalk::GetSymbolMetaData, which is then stored within the generated .mprof file.
PS4 uses this meta-data to say where the original .self file can be found, so that MProf2 can usually automatically load the .self file without having to bother the user.
#rb James.Hopkin
Change 3102878 on 2016/08/26 by Matt.Kuhlenschmidt
Added support for outline fonts
- An outline size (in slate units), optional material and optional fill color can be specified with each font info.
- Outlines do not contribute to measurement directly so the text measuring and shaping methods have been modified to account for outlines
- Fixed a bug where font materials do not work properly if part of the font's rendered glyphs were in a different atlas
#rb jamie.dale
Change 3102879 on 2016/08/26 by Jamie.Dale
Bumped the MProf2 version so we can tell which build of the tool can load v6 mprof files
#rb none
Change 3102960 on 2016/08/26 by Alexis.Matte
build fix
#rb none
Change 3103032 on 2016/08/26 by Jamie.Dale
Fixed SEditableText and SMultiLineEditableText not setting the correct foreground color when painting
#jira UE-34936
#rb Matt.Kuhlenschmidt
Change 3103278 on 2016/08/26 by Jamie.Dale
Fixing Clang warnings
#rb none
Change 3104211 on 2016/08/29 by Ben.Marsh
Add build script for automated tests, and create settings file for Dev-Editor which adds an agent pool for running them.
#rb none
Change 3104290 on 2016/08/29 by Alex.Delesky
Adding additional documentation accessible from the editor for TSet and TMap properties, along with a quick clarification on container properties to let the user know what kind of container they're working with.
#rb Matt.Kuhlenschmidt
Change 3104292 on 2016/08/29 by Alex.Delesky
#jira UE-35039 - Command/Control user keybindings will no longer flip-flop when the editor is opened on Mac.
#rb Matt.Kuhlenschmidt
Change 3104294 on 2016/08/29 by Alex.Delesky
#jira UE-34952 - The user will no longer encounter an ensure when setting the value of Period equal to or less than 0 on the circular throbber widget
#rb Matt.Kuhlenschmidt
Change 3104295 on 2016/08/29 by Matt.Kuhlenschmidt
PR #2682: Remove unused bUseDesktopResolutionForFullscreen (Contributed by stfx)
#rb none
Change 3104296 on 2016/08/29 by Alex.Delesky
#jira UE-35160 - The Auto Distance Error for LOD meshes can now be set to any value larger than zero.
#rb Matt.Kuhlenschmidt
Change 3104348 on 2016/08/29 by Matt.Kuhlenschmidt
Added the ability to clear the preview mesh on a material instance. Previously there was no way to null it out.
#rb none
Change 3104355 on 2016/08/29 by Matt.Kuhlenschmidt
Guard against crash with invalid path to the default physical material. Just create a new one if it doesnt exist and warn about it.
#rb none
#jira UE-31865
Change 3104396 on 2016/08/29 by Ben.Marsh
Fix incrorrect agent names for running automated tests
Change 3104610 on 2016/08/29 by Alex.Delesky
Fix for AutomationTool compile editor from changes introduced today.
#rb None
Change 3104611 on 2016/08/29 by Michael.Dupuis
#jira UETOOL-253
#rb Alexis.Matte
Change 3105826 on 2016/08/30 by Gareth.Martin
Added console variables to discard grass and/or scalable foliage data on load
#jira UE-35086
#rb Benn
Change 3106126 on 2016/08/30 by Matt.Kuhlenschmidt
Eliminated bad code duplication between retainer widgets and element batcher
#rb none
#codereview nick.darnell
Change 3106449 on 2016/08/30 by Michael.Dupuis
#jira UETOOL-229 Added generic command icons used in Edit Menu (including contextual menu)
#rb Alexis.Matte
Change 3106966 on 2016/08/30 by Jamie.Dale
Fixed FApp::IsAuthorizedUser not considering the SessionOwner override
#rb Max.Preussner
Change 3107687 on 2016/08/31 by Michael.Dupuis
Checkout/Make Writable on proper config file
#rb Matt Kuhlenschmidt
Change 3107736 on 2016/08/31 by Matt.Kuhlenschmidt
Fixed mode typos in the lerp instruction
#rb none
Change 3107830 on 2016/08/31 by Matt.Kuhlenschmidt
Logging and guard against UEditorEngine::TeardownPlaySession crash.
#rb none
https://jira.ol.epicgames.net/browse/UE-35325
Change 3107912 on 2016/08/31 by Alex.Delesky
#jira UE-35181 - Normalizing paths when retrieving absolute filenames for source control operations.
#rb Matt.Kuhlenschmidt
Change 3107986 on 2016/08/31 by Matt.Kuhlenschmidt
Removed PropertyTestObject.h out of UnrealEd.h so you dont have to compile the entire editor when changing this one file.
#rb none
Change 3108027 on 2016/08/31 by Chris.Wood
Re-added lost doc comment for analytics event "Engine.AbnormalShutdown".
#rb none - just a comment in a cpp file
#codereview wes.hunt
Change 3108580 on 2016/08/31 by Mike.Fricker
Deleted the "Live Editor" plugins from UE4
- These were undocumented, buggy and never finished, and we have no plans to complete them
- Both the "LiveEditor" and "LiveEditorListenServer" plugins were deleted, along with related icon files
#codereview matt.kuhlenschmidt
#rb matt.kuhlenschmidt
Change 3108604 on 2016/08/31 by Mike.Fricker
Added new "MIDI Device" plugin (disabled by default)
- This is a simple MIDI interface that allows you to receive MIDI events from devices connected to your computer
- Currently only input is supported. In the future we might allow for output, as well.
- In Blueprints, here's how to use it:
- Look for "MIDI Device Manager" in the Blueprint RMB menu
- Call "Find MIDI Devices" to choose your favorite device. Break the "Found MIDI Device" struct to see what's available.
- Then call "Create MIDI Device Controller" for the device you want. Store that in a variable.
- On your MIDI Device Controller, bind your own Event to the "On MIDI Event" event. This will be called every game Tick when there is at least one new MIDI event to receive.
- Process the data passed into the Event to make your project do stuff!
- This plugin makes use of the "PortMidi" third party library (which already existed in UE4 -- it was used by the now-deprecated 'LiveEditor' plugin)
#codereview matt.kuhlenschmidt
#rb none
Change 3108760 on 2016/08/31 by Alexis.Matte
#jira UE-25840 Fbx export collision mesh, we now export collision: box, sphere, capsule and convex mesh. There is an option in the editor preference to enable the export of collisions, default value is false.
#rb none
#codereview matt.kuhlenschmidt
Change 3109006 on 2016/08/31 by Alex.Delesky
#ignore Source Control rename test - initial commit
Change 3109044 on 2016/08/31 by Alex.Delesky
#ignore Testing asset rename from P4 to observe correct behavior.
#rb none
Change 3109048 on 2016/08/31 by Alex.Delesky
#ignore Testing P4 rename to identify correct behavior
#rb none
Change 3110044 on 2016/09/01 by Gareth.Martin
Fixed painting foliage on blocking "query" actors not working
#jira UE-33852
#rb Allan.Bentham
Change 3110133 on 2016/09/01 by Alexis.Matte
Fix crash in function GetForceRecompileTextureIdsHash
#rb none
#codereview jamie.dale
Change 3111848 on 2016/09/02 by Mike.Fricker
MIDI Device plugin: Fixed compilation error on Clang compilers (Mac, Linux)
- Fixed bad enum cast
#rb none
Change 3111995 on 2016/09/02 by Michael.Dupuis
#jira UE-35263
Do not try selecting the actor if the actor is in the blueprint
Properly Refresh the ToopTip & Hyper Link to take into account blueprint recreation process
#rb Alexis Matte
Change 3112280 on 2016/09/02 by Michael.Dupuis
Call MakeWritable if source control fail
#rb Alexis Matte
Change 3112335 on 2016/09/02 by Cody.Albert
Updating cursor hiding logic to not improperly hide cursor when left clicking in ortho mode
#jira UE-35306
#rb none
Change 3112478 on 2016/09/02 by Alexis.Matte
#jira UE-20059 Use a base material to import fbx material.
#rb uriel.doyon
#codereview matt.kuhlenschmidt
#1468 Github pull request number
Change 3113912 on 2016/09/06 by Michael.Dupuis
#jira UE-32288 Fixed Console params display
#rb Alexis Matte
Change 3114026 on 2016/09/06 by Alex.Delesky
#jira UE-35123 - The Details panel in a Texture editor or Simple Asset editor window will no longer disappear when the inspected asset is imported again.
#rb Matt.Kuhlenschmidt
Change 3114032 on 2016/09/06 by Alex.Delesky
PR #2733: Improved the project launcher progress page (Contributed by projectgheist)
#jira UE-34027
#rb Matt.Kuhlenschmidt
Change 3114034 on 2016/09/06 by Alex.Delesky
#jira UE-35265 - Copying a comment node from a Material Function and pasting it inside a Material will no longer render the Material unsaveable
#rb Matt.Kuhlenschmidt
Change 3114071 on 2016/09/06 by Nick.Darnell
[AUTOMATED TEST] Automatic checkin, testing functionality.
Change 3114109 on 2016/09/06 by Nick.Darnell
[AUTOMATED TEST] Automatic checkin, testing functionality.
Change 3114562 on 2016/09/06 by Nick.Darnell
Adding LevelEditor to the FbxAutomationTestBuilder to fix a compiler issue.
#rb none
Change 3114701 on 2016/09/06 by Michael.Dupuis
#jira UE-31988 add const to all usage of TArray<ItemType>* as it was done in SListView
#rb Alexis Matte
Change 3114861 on 2016/09/06 by Matt.Kuhlenschmidt
Prevent non-thread safe slate code from running on the slate loading thread
#rb none
Change 3115698 on 2016/09/07 by Nick.Darnell
Make sure the commands are available - during functional testing that was found to not always be the case.
#rb none
Change 3115719 on 2016/09/07 by Nick.Darnell
Adding an IsRegistered command to commands.
#rb none
Change 3115721 on 2016/09/07 by Nick.Darnell
Adding a new built VirtualReality feature pack, this new one contains the update manifest that will parse correctly.
#rb none
Change 3115722 on 2016/09/07 by Nick.Darnell
IsBindWidgetProperty now returns false if the property passed in is null.
#rb none
Change 3115734 on 2016/09/07 by Alexis.Matte
#jira UE-30166 Support fbx sdk 2017
#rb none
Change 3115737 on 2016/09/07 by Nick.Darnell
Adding an image comparer for screenshots. Removing some content from EngineTest.
#rb none
Change 3115743 on 2016/09/07 by Nick.Darnell
Checkpointing a bunch of progress towards a screenshot comparison workflow that allows us to diff screenshots taken on various platforms and hardware. Disabling many tests that are not passing. Updating a few tests to log better errors, and fixed a few tests with easy bugs in them so they would start passing again. All editor tests currently passing!
#rb none
Change 3115748 on 2016/09/07 by Nick.Darnell
Making the RuntimeTests plugin a Developer module, so that it doesn't get included in shipping builds.
#rb none
Change 3115789 on 2016/09/07 by Jamie.Dale
We now favor Traditional Chinese for Hong Kong and Macau
#rb James.Hopkin
Change 3115799 on 2016/09/07 by Jamie.Dale
Removed validity check on source cultures when remapping, as platforms may use invalid cultures that need to be remapped
#rb James.Hopkin
Change 3115826 on 2016/09/07 by Nick.Darnell
Adding missing files.
#rb none
Change 3115838 on 2016/09/07 by Nick.Darnell
Back out revision 6 from //UE4/Dev-Editor/Engine/Source/Runtime/UMG/Public/Components/WidgetInteractionComponent.h
#rb none
Change 3116007 on 2016/09/07 by Alexis.Matte
build fix
#rb none
Change 3116057 on 2016/09/07 by Jamie.Dale
Fixed widget snapshot messages so they appear in the message debugger
#rb none
Change 3116112 on 2016/09/07 by Nick.Darnell
Removing the FbxAutomationBuilder file that go recreated on a merge from main.
#rb none
Change 3116365 on 2016/09/07 by Michael.Dupuis
#jira UE-20765 Added missing class flag to test (CLASS_CONFIG) and change a bit how the checkout/make writable work.
#codereview Matt.Kuhlenschmidt
#rb Alexis.Matte
Change 3116622 on 2016/09/07 by Alexis.Matte
#jira UE-35608 Use the same naming convention when trying to retrieve uv channel by name.
#rb matt.kuhlenschmidt
Change 3116638 on 2016/09/07 by Jamie.Dale
Ensured that manifests and archives don't try and load data that they can't parse
#rb none
Change 3117397 on 2016/09/08 by Gareth.Martin
Added rotate and blend support to the landscape mirror tool
#jira UE-34829
#rb Jack.Porter
Change 3117459 on 2016/09/08 by Gareth.Martin
Fixed crash saving a hidden landscape level with an offset (cloned from 4.13.1)
#jira UE-35301
#rb Jack.Porter
Change 3117462 on 2016/09/08 by Gareth.Martin
Fixed invisible landscape components and crashes when tessellation is enabled (cloned from 4.13.1)
#jira UE-35494
#rb Benn.Gallagher
Change 3117583 on 2016/09/08 by Nick.Darnell
Continued work on automation support for screenshot comparison, stubbing in a commandlet that can be run after automation tests that would perform the diffing. Need to finish rigging it up so that deltas and results can be dumped out somewhere and consumed by a tool to approve shots.
#rb none
Change 3117595 on 2016/09/08 by Nick.Darnell
Updating the build script for AutomatedTests, going to see if this works!
#rb none
Change 3117808 on 2016/09/08 by Nick.Darnell
Adding header includes for async.
#rb none
Change 3117812 on 2016/09/08 by Matt.Kuhlenschmidt
Partially taken from Pr 2381
Fixed Array Properties to handle duplicates properly and fixed Material Parameter Collection duplicate Guid problem.
#rb none
Change 3117851 on 2016/09/08 by Jamie.Dale
Silenced some redundant P4 errors that could be generated when running a stat update on a file
Some of the options produced errors when working with newly added files. These errors are now downgraded to infos like they are for the main stat command.
#rb Ben.Marsh
#codereview Thomas.Sarkanen
Change 3117853 on 2016/09/08 by Gareth.Martin
Clean up landscape includes and PCH
#rb steve.robb
Change 3117859 on 2016/09/08 by Alex.Delesky
#jira UE-35321 - Minimized windows will no longer act like they are visible when determining what widgets are currently underneath the mouse.
#rb Nick.Darnell
Change 3117997 on 2016/09/08 by Nick.Darnell
Updating the automation tests build script to use Editor-Cmd
#rb none
Change 3118005 on 2016/09/08 by Matt.Kuhlenschmidt
Properly reference graph node on material expressions so they are not GC'd while an expression still uses them
#jira UE-35362
#rb none
Change 3118043 on 2016/09/08 by Alex.Delesky
#jira UE-30649 - Removed unnecessary returns from UWidget API.
PR #2377: fix widget bug. (Contributed by dorgonman)
#rb none
Change 3118045 on 2016/09/08 by Matt.Kuhlenschmidt
Guard against crash saving config during level editor shutdown
#rb none
#jira UE-35605
Change 3118074 on 2016/09/08 by Matt.Kuhlenschmidt
PR #2783: Removed #pragme once from CPP files (Contributed by projectgheist)
#rb none
Change 3118078 on 2016/09/08 by Michael.Dupuis
#jira UE-32065 Removed the -windows that was added as a default option and add it simply if fullscreen is not specified
#rb Alexis.Matte
Change 3118080 on 2016/09/08 by Michael.Dupuis
#jira UE-31131 Do not show a contextual menu if the menu is empty
#rb Alexis.Matte
Change 3118087 on 2016/09/08 by Matt.Kuhlenschmidt
Constify this method
#rb none
Change 3118166 on 2016/09/08 by Nick.Darnell
Trying additional command options for the build machine for automation.
#rb none
Change 3118222 on 2016/09/08 by Matt.Kuhlenschmidt
Fix actor delete during mesh paint not working during undo
#rb none
#jira UE-35684
Change 3118298 on 2016/09/08 by Alexis.Matte
#jira UE-35302 Export all LODs for static mesh when there is no force LOD
#rb uriel.doyon
Change 3118325 on 2016/09/08 by Matt.Kuhlenschmidt
Fixed reset to default not appearing for slate brushes
#rb none
#jira UE-34958
Change 3119321 on 2016/09/09 by Matt.Kuhlenschmidt
Guard against crash with an invalid world trying to be opened from the content browser
#rb none
https://jira.ol.epicgames.net/browse/UE-35712
Change 3119433 on 2016/09/09 by Nick.Darnell
Removing a hack added by Paragon that prevents applications from resizing in real time as the user drags the size of the window around.
#rb Matt.Kuklenschmidt
#jira UE-35789
Change 3119448 on 2016/09/09 by Alex.Delesky
When simulating touch events using the mouse, clicking the mouse will no longer let a drag operation continue. This should also allow the finger that started a drag to continue dragging items until it is released from the surface.
#rb Nick.Darnell
Change 3119522 on 2016/09/09 by Jamie.Dale
Fixed FDetailCategoryImpl::ShouldBeExpanded not honoring bShouldBeInitiallyCollapsed when bRestoreExpansionState was true
#rb Matt.Kuhlenschmidt
Change 3119528 on 2016/09/09 by Jamie.Dale
Some UI re-work to the localization dashboard
This makes a better use of the available space, and will make it easier to make some other planned changes in the future.
#rb James.Hopkin
Change 3119861 on 2016/09/09 by Michael.Dupuis
#jira UE-9284 Added the Play/Stop button on the thumbnail
#rb Alexis.Matte
Change 3120027 on 2016/09/09 by Alexis.Matte
incorporate some fixes from licensee for LOD group re-import workflow
#jira UE-32268
#rb uriel.doyon
#codereview matt.kuhlenschmidt
Change 3120845 on 2016/09/12 by Gareth.Martin
Fixed crash in landscape editor when "Early Z" is enabled (cloned from 4.13.1)
#jira UE-35850
#rb Allan.Bentham
Change 3120980 on 2016/09/12 by Nick.Darnell
Adding a commandlet that is runnable for comparing screenshots. Adding comparing and exporting capability to the screenshot manager.
#rb none
Change 3120992 on 2016/09/12 by Alex.Delesky
#jira UE-35575 - TScriptInterface UProperties now have asset picker support.
#rb Matt.Kuhlenschmidt
Change 3121074 on 2016/09/12 by Michael.Dupuis
#jira UE-30092
Added path length in error message when typing
Added display of current filepath lenght for cooking
#rb Alexis.Matte
Change 3121113 on 2016/09/12 by Nick.Darnell
Adding some placeholder examples to show people how to author tests in EngineTest.
#rb none
Change 3121152 on 2016/09/12 by Gareth.Martin
Added TElementType, TIsContiguousContainer traits
Added GetData(), GetNum() generic functions
#rb Steve.Robb
Change 3121702 on 2016/09/12 by Jamie.Dale
Optimized a loop over a sorted list to instead use a binary search
This speeds up the short-lived allocation view generation.
We also now dump the exception information to the Trace log when in a non-debug build.
#rb James.Hopkin
Change 3121721 on 2016/09/12 by Jamie.Dale
We now set the window mode first when resizing the game viewport to ensure that the work area is correct
Fullscreen windows can affect the available work area size, which can break centering when moving between fullscreen and windowed mode.
#jira UE-32842
#rb Matt.Kuhlenschmidt
Change 3122578 on 2016/09/13 by Jamie.Dale
Small code clean up
Removed a use of the placement new style array addition.
#rb none
Change 3122634 on 2016/09/13 by Jamie.Dale
We now immediately update DefaultConfigCheckOutNeeded when checking out/making writable the config file, rather than wait for the text tick
#jira UE-34865
#rb James.Hopkin
Change 3122656 on 2016/09/13 by Jamie.Dale
Fixed array combo button not focusing its contents, which prevented the menu closing correctly
#jira UE-33667
#rb none
Change 3122661 on 2016/09/13 by Nick.Darnell
Checkpointing additional work on the screenshot compare dialog, moving some Directory path picker widget into a more common area. Moving some "Find the best top level window handle for this widget for dialogs' code out of the main frame module and into Slate Application where it probably belongs.
#rb none
Change 3122678 on 2016/09/13 by Jamie.Dale
Fixing CIS error on Clang
CoreUObject needs to be included before USTRUCT can be used.
#rb none
Change 3122686 on 2016/09/13 by Jamie.Dale
Fixing CIS error on Clang
CoreUObject needs to be included before UCLASS can be used.
#rb none
Change 3122728 on 2016/09/13 by Nick.Darnell
UMG - Exposing a trace channel for the WIC, defaults to Visibility. Improving how the WIC handles the cursor moving off the widget, it now maintains the last hit location rather than 0,0 which would cause things like dragged Sliders to reset to the left. Ideally - the WIC would know the underlying widget has capture and continue to fake collision against an imaginary plane to simulate a continuous surface.
#jira UE-35167
#rb none
Change 3122775 on 2016/09/13 by Nick.Darnell
Automation - Fixing an error with the ScreenshotTools plugin, needed to add an the include for Engine.h to the PCH.
#rb none
Change 3122779 on 2016/09/13 by Nick.Darnell
Widgetnimation - Exposing more of the class to C++.
#rb none
Change 3122793 on 2016/09/13 by Nick.Darnell
Fixing a crash in UWidgetComponent::UpdateRenderTarget updating a null material instance.
#jira UE-35796
#rb none
Change 3122834 on 2016/09/13 by Matt.Kuhlenschmidt
Fixed crash undoing moves after bsp creation
https://jira.ol.epicgames.net/browse/UE-35880
#rb none
Change 3122835 on 2016/09/13 by Nick.Darnell
Reverting changes to WIdgetAnimation
#rb none
Change 3122897 on 2016/09/13 by Matt.Kuhlenschmidt
Fixed non-editor compile error
#rb none
Change 3122988 on 2016/09/13 by Alexis.Matte
Material workflow refactor
#jira UETOOL-774
#rb matt.kuhlenschmidt
Change 3123006 on 2016/09/13 by Jamie.Dale
Fixed dynamic collections not returning anything
#jira UE-35869
#rb James.Hopkin
Change 3123145 on 2016/09/13 by Alexis.Matte
Fix fbx automation test. The test found a regression cause by CL: 3120027. In the case where we dont have a LODGroup we dont want to add LODs before the build.
#jira UE-32268
#rb none
#codereview matt.kuhlenschmidt
Change 3123148 on 2016/09/13 by Matt.Kuhlenschmidt
Fix fortnite compile error
#rb alexis.matte
Change 3123208 on 2016/09/13 by Jamie.Dale
The 'find culprit' dialog now honors the user choice
#rb RichTW
Change 3123545 on 2016/09/13 by Nick.Darnell
Slate - Adjusting the window dialog host finding code to do a better job of searching for slate windows and excluding popups and non-regular windows.
#rb none
Change 3124494 on 2016/09/14 by Jamie.Dale
Added ~ to the list of invalid characters for object/package names
#jira UE-12908
#rb Matt.Kuhlenschmidt
Change 3124513 on 2016/09/14 by Gareth.Martin
Implemented filter to allow painting foliage on other foliage
- Altered foliage filters so it will no longer paint on object types which don't have a filter, e.g. skeletal meshes
#rb Allan.Bentham
#2472
Change 3124523 on 2016/09/14 by Jamie.Dale
PR #2724: Fix ScrollBox right mouse/touch grab scrolling functionality (Contributed by aarmbruster)
#jira UE-34811
#jira UE-32082
#rb none
Change 3124607 on 2016/09/14 by Nick.Darnell
UMG - Adding BoundsScale support to the WidgetComponent's CalcBounds function.
#jira UE-35667
#rb none
Change 3124785 on 2016/09/14 by Gareth.Martin
Made some foliage functions editor-only to fix non-editor build
#rb none
Change 3124795 on 2016/09/14 by Gareth.Martin
Saved/loaded the new foliage filter
#rb Allan.Bentham
#2472
Change 3124915 on 2016/09/14 by Michael.Dupuis
#jira UE-19511
Add support for Add to source control on DefaultEditorPerProjectUserSettings file
Remove CheckoutNotice when not editing a DefaultXXXX.ini file
Edit proper config file either we're modifying settings from a Default file or Local user file
#codereview Matt.Kuhlenschmidt Max.Preussner
#rb Alexis.Matte
Change 3125266 on 2016/09/14 by Jamie.Dale
Fixed ULocalizationTarget::DeleteFiles not deleting cultures, and using SCC wrong
#rb none
Change 3125385 on 2016/09/14 by Matt.Kuhlenschmidt
Fix crash when using SaveAs to save over top of an existing level
#rb none
https://jira.ol.epicgames.net/browse/UE-35919
https://jira.ol.epicgames.net/browse/UE-35921
Change 3125487 on 2016/09/14 by Alexis.Matte
Fix cook content, regression induce by the material workflow refactor
#rb matt.kuhlenschmidt
Change 3126217 on 2016/09/15 by Gareth.Martin
Unset bHasPerInstanceHitProxies on landscape grass components, as they don't have individually editable instances
#rb Allan.Bentham
Change 3126311 on 2016/09/15 by Jamie.Dale
Placement mode fixes
- The display name is now cached correctly on construction, and the FPlaceableItem instance used with SPlacementAssetEntry is now const.
- Ensured that the ID used by FPlaceableItem could never overflow.
- Fixed some types being missing from the "All Classes" list.
- Fixed the escape key not cancelling the search.
#jira UE-35972
#rb James.Hopkin
Change 3126325 on 2016/09/15 by Jamie.Dale
Made sure that UWorld::GetAssetRegistryTags called its Super function so that properties tagged as AssetRegistrySearchable will be added.
#rb Andrew.Rodham
Change 3126403 on 2016/09/15 by Gareth.Martin
Added Find and Contains functions to TBitArray
#rb Steve.Robb
Change 3126405 on 2016/09/15 by Gareth.Martin
Allowed instances of Hierarchical Instanced Mesh Components to be moved around with the transform widget in the blueprint editor
- Just like regular instanced mesh components!
Also fixed not being able to move instances of an instanced mesh component when it is the root component
Also also fixed Hierarchical Instanced Mesh Components not flushing their async tree build on saving (this was causing log spam from PostLoad when dragging instances around as the blueprint would constantly reinstance the component before the async tree build had finished)
#jira UE-29357
#rb Allan.Bentham
Change 3126444 on 2016/09/15 by Jamie.Dale
Fixed the loc dashboard configs not working with SCC
This isn't a great solution, but the whole way the loc dashboard manages its config data is in need of an overhaul.
#rb none
Change 3126446 on 2016/09/15 by Jamie.Dale
Fixed loc dashboard game and engine targets sharing the same expansion settting
#rb none
Change 3126555 on 2016/09/15 by Chris.Wood
Removed WER from Windows crash handling. Crashes saved to log folder and passed to CRC with explicit path.
[UE-34470] - Investigate WER settings and if they can conflict with CRC on Windows
#rb Steve.Robb
Change 3126586 on 2016/09/15 by Gareth.Martin
Fixed missing landscape components when using a LODBias (cloned from 4.13.1)
#jira UE-35873
#rb Jack.Porter
Change 3126610 on 2016/09/15 by Jamie.Dale
Stopped PS4 from always staging all ICU data files
#rb Marcus.Wassmer
Change 3126779 on 2016/09/15 by Michael.Dupuis
#jira UE-32914 Improve the help text to provide usage examples and params
#rb Alexis.Matte
Change 3126849 on 2016/09/15 by Matt.Kuhlenschmidt
Fix font material and outline font material not being animatable in sequencer
#rb frank.fella
Change 3126858 on 2016/09/15 by Matt.Kuhlenschmidt
File not saved
#rb none
Change 3127001 on 2016/09/15 by Matt.Kuhlenschmidt
Fixed reset to default state still not appearing in all cases after changing a property.
#rb none
Change 3127038 on 2016/09/15 by Nick.Darnell
UMG - Improving focus setting for users on widgets. If we're unable to set the focus immediately, possibly because the user is setting focus in the Construct callback before the widget is in the tree, we now update the SlateOperations FReply on LocalPlayer to set focus next frame when it's more likely the widget will become focusable.
#rb none
Change 3127061 on 2016/09/15 by Nick.Darnell
Slate - We now have a reentrancy guard in TPanelChildren to avoid the broad cases where users might attempt to remove children while all children are being removed. Which is an easy case to engineer if you've got widgets spawning children managed by another widget, that all go away at the same time, thus causing the parent to attempt to cleanup children. The end result is a delete while deleting. So now TPanelChildren prevents adds/removes while emptying the list of children.
#jira UE-35726
#rb Matt.Kuchlenschmidt
Change 3127205 on 2016/09/15 by Alex.Delesky
#jira UE-18013 - Users can now add Textures, Materials, or Sprites to a Widget Blueprint directly from the content browser. This also fixes a few issues with adding Widget Blueprints to another Widget BP from the content browser, such as adding a widget to itself or creating a circular dependency.
#rb Nick.Darnell
Change 3127971 on 2016/09/16 by Matt.Kuhlenschmidt
Fix crash in scene outliner if actors become invalid
#rb none
https://jira.ol.epicgames.net/browse/UE-35932
Change 3128011 on 2016/09/16 by Matt.Kuhlenschmidt
Added guards for crashes accessing slate resources for deleted uobjects
#rb nick.darnell
Change 3128067 on 2016/09/16 by Michael.Dupuis
#jira UE-34158 Add an option to auto expand advanced details
#rb Alexis.Matte
Change 3128073 on 2016/09/16 by Michael.Dupuis
#jira UE-1145
Set Save As to Ctrl + Alt + S
Set Save All to Ctrl + Shift + S
Set Save Current to Ctrl + S
#rb Alexis.Matte
Change 3128117 on 2016/09/16 by Jamie.Dale
Updated the pin-type filter combo to filter on both the localized and source type descriptions
#jira UE-36081
#rb none
Change 3128177 on 2016/09/16 by Alexis.Matte
#jira UE-35946 Remove unnecessary GetReadValue call with bad parameter. The read value call is cache so subsequent call was returning the bad cache value.
#rb michael.dupuis
#codereview matt.kuhlenschmidt
Change 3128387 on 2016/09/16 by Gareth.Martin
Fixed location and rotation of arrow widget in the landscape mirror tool when using one of the new "Rotate" modes
#jira UE-36093
#rb none
Change 3128445 on 2016/09/16 by Matt.Kuhlenschmidt
Guard against scene outliner crash. Print out tree when items appear twice.
https://jira.ol.epicgames.net/browse/UE-35935
#rb none
Change 3128454 on 2016/09/16 by Matt.Kuhlenschmidt
Remove category for WindowTitleBarArea. It is very custom for internal use and should not be a top level widget
#rb none
Change 3128482 on 2016/09/16 by Michael.Dupuis
Added new key binding for generic Save, Save As
Added new key binding for Save All for the content browser
#rb Alexis.Matte (approved by MattK)
Change 3128560 on 2016/09/16 by Matt.Kuhlenschmidt
Fix build warning
#codereview nick.darnell
#rb none
Change 3128642 on 2016/09/16 by Alexis.Matte
#jira UE-36047 We now convert the light color correctly when importing and exporting fbx files. UE4 is sRGB and FBX is linear
#rb none
#codereview matt.kuhlenschmidt
Change 3128733 on 2016/09/16 by Nick.Darnell
UMG - Fixing a bad merge, some code was removed causing all BindWidget statements to fail to compile correctly.
#jira UE-36105
#rb none
Change 3128768 on 2016/09/16 by Matt.Kuhlenschmidt
Fix selection outline showing around edges of all internal mesh sections of a component instead of around the entire actor
#rb none
Change 3128779 on 2016/09/16 by Matt.Kuhlenschmidt
Fix offset characters on some small fonts
#rb none
Change 3130057 on 2016/09/19 by Jamie.Dale
Fixing volatility and invalidation issues for text widgets
#jira UE-33988
#rb Nick.Darnell
Change 3130064 on 2016/09/19 by Jamie.Dale
Changed mprof meta-data to allow unicode strings and updated ReadString to deal with them correctly
#rb James.Hopkin
Change 3130233 on 2016/09/19 by Michael.Dupuis
#jira UE-32914 Added missing args that the UI supported
#rb Alexis.Matte
Change 3130265 on 2016/09/19 by Nick.Darnell
Automation - Cleaning up some API items.
#rb none
Change 3130378 on 2016/09/19 by Matt.Kuhlenschmidt
Fix reentrancy saving assets while a prompt for checkout dialog is open
#rb none
Change 3130398 on 2016/09/19 by Jamie.Dale
Fixing UHT error when building
#rb none
Change 3132101 on 2016/09/20 by Nick.Darnell
UMG - Adding a toolbar option in the designer for the 'G' command, similar to 'Game View' in the level editor, it disables all the dashed lines / future editor visuals.
#rb none
Change 3132110 on 2016/09/20 by Nick.Darnell
PR #2792: ShowFlags for WidgetComponents (Contributed by projectgheist)
#jira UE-13770
#rb Nick.Darnell
Change 3132111 on 2016/09/20 by Nick.Darnell
UMG - The retainer now embeds a virtual window into the focus path so that paths are resolved correctly.
#rb none
Change 3132138 on 2016/09/20 by Michael.Dupuis
#jira UE-30945 Added missing PostEditComponentMove after drag is finished
#rb Alexis.Matte
Change 3132147 on 2016/09/20 by Michael.Dupuis
#jira UE-30866 Fixed the filter to work properly
#rb Alexis.Matte
Change 3132190 on 2016/09/20 by Matt.Kuhlenschmidt
Fix static analysis warnings in this file
#rb none
Change 3132231 on 2016/09/20 by Nick.Darnell
Slate - Updating the material blend states to match what is expected of Slate rendering, which differs a lot from the scene renderer with the way it treats alpha. This fixes translucent rendering with the retainer widget, users will need to set their materials to Alpha Composite though for it to behave as expected.
#jira UE-33285
#rb none
Change 3132255 on 2016/09/20 by Alex.Delesky
#jira UE-36048 - TMap and TSet properties are now disallowed from adding more children through the Details panel when they contain the dfault value for a key or element. Reset to Default is also no longer allowed on a Map or Set child when it will result in a second default value existing within the container.
#rb Matt.Kuhlenschmidt
Change 3132587 on 2016/09/20 by Mike.Fricker
MIDI Plugin: Fixed a CIS error in shipping configuration (introduced in CL 3108604)
#rb none
#lockdown matt.kuhlenschmidt
Change 3132623 on 2016/09/20 by Matt.Kuhlenschmidt
Fix crash opening the cooker settings
https://jira.it.epicgames.net/browse/UE-36197
#rb none
#lockdown nick.darnell
Change 3133144 on 2016/09/20 by Nick.Darnell
Build configuration for automation tests.
#rb none
#lockdown matt.kuhlenschmidt
Change 3133206 on 2016/09/20 by Matt.Kuhlenschmidt
Fix default material on odin text
#rb none
#lockdown nick.darnell
Change 3133913 on 2016/09/21 by Nick.Darnell
Back out revision 17 from //UE4/Dev-Editor/Engine/Source/Runtime/UMG/Private/Slate/SRetainerWidget.cpp
#rb none
#jira UE-36231
#lockdown matt.kuhlenschmidt
[CL 3133983 by Matt Kuhlenschmidt in Main branch]
2016-09-21 10:07:18 -04:00
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virtual ~FMeshMaterialsLayout();
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void AddToCategory(IDetailCategoryBuilder& CategoryBuilder, const TArray<FAssetData>& AssetDataArray);
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Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3133954)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3077573 on 2016/08/04 by Nick.Darnell
Removing some unused code, adding additional needed modules to editor tests.
#rb none
Change 3077580 on 2016/08/04 by Nick.Darnell
Removing the test plugins, going to be recreating them in EngineTest.
Change 3082659 on 2016/08/09 by Nick.Darnell
Automation - Presets are now stored in json files stored in Config so they can be shared, and human readable. Working on screenshot automation, getting it where it needs to be to permit us to have repeatable tests for comarison. Removing the option to not take full size screenshots, that defeats the purpose of being able to compare them.
#rb none
Change 3082766 on 2016/08/09 by Jamie.Dale
Fixed crashes when dealing with code-points outside the BMP on platforms with UTF-32 FStrings
ICU always deals with its offsets as UTF-16 (as it always uses UTF-16 internally with icu::UnicodeString), so there were a couple of places in code (break iteration, and bidi detection) where we needed to adjust those UTF-16 offsets to UTF-32 offsets in the case where FString is UTF-32.
#jira UE-33971
#rb James.Hopkin
Change 3083067 on 2016/08/09 by Nick.Darnell
Automation - Working on screenshot support, system now allows a lot more customization in terms of how large the shot is.
#rb none
Change 3084475 on 2016/08/10 by Richard.TalbotWatkin
Fixed issue with ModelComponent replication in client/server PIE if BSP is rebuilt. ModelComponent now implements IsNameStableForNetworking and always returns true, as a level's model components will never be rebuilt during a game session. Brush poly normals are now only fixed up in Editor builds.
#jira UE-34391 - No run animation on client that is not focused when running 2 player and dedicated server
#codereview Matt.Kuhlenschmidt
#rb none
Change 3084661 on 2016/08/10 by Matt.Kuhlenschmidt
Added grayscale texture importing support
#rb none
Change 3084774 on 2016/08/10 by Cody.Albert
Adding controller support for ComboBox widget
#jira UE-33826
#rb nick.darnell
Change 3085716 on 2016/08/11 by Nick.Darnell
UMG - Taking the Widget Component and Widget Interaction Components out of experimental. Removed old importing support for upgrading ancient versions of widget components. Removing parbola distortion, as users can now do whatever they want in their custom MID they can override the widget with.
#rb none
Change 3085733 on 2016/08/11 by Nick.Darnell
UMG - Documenting the meta parameters allowed on widgets, like we do for regular UObjects. For binding widgets from blueprints you can now do BindWidget (unchanged), and to simplify binding widgets optionally, you can now just do (BindWidgetOptional), rather than the combination of BindWidget + OptionalWidget=true. Made generating the Design time wrapper call a little more efficent, by optimizing it away by force inlining a noop. Also added some additional checking when we forcefully set focus in UMG, to help people catch cases where they set focus, but didn't make the widget focusable.
#rb none
Change 3085734 on 2016/08/11 by Nick.Darnell
Texture - Making GetDefaultMipMapBias a bit more efficent in the common case.
#rb none
Change 3085736 on 2016/08/11 by Nick.Darnell
Static Lighting - Warning the user when they build lighting, but have bForceNoPrecomputedLighting set to true on the world settings.
#rb none
Change 3085737 on 2016/08/11 by Nick.Darnell
Editor - code organization.
#rb none
Change 3085875 on 2016/08/11 by Nick.Darnell
UMG - You can now use 'G' to toggle game mode on the designer so that you can disable and enable the dashed lines around containers. The option in the settings is now used as the default when you startup a designer.
#rb none
Change 3086209 on 2016/08/11 by Ben.Salem
Make our automated test pass reporting more robust and pipe out to JSON in \saved\automation\logs\AutomationReport-{CL}-{Timestamp}.json format.
#rb adric.worley, william.ewen
Change 3086515 on 2016/08/11 by Nick.Darnell
Editor - Fixing a crash in the curve table customization. If the row doesn't exist, it would crash, we now protect against that case.
#rb Matt.Kuhlenschmidt
Change 3087216 on 2016/08/12 by Jamie.Dale
Fixed an issue where re-scanning a package file may leave old assets in the asset registry
We didn't used to clear out anything associated with the old package before scanning the file, which could result in old assets being left if they'd since been removed from the package.
This also exposes a PackageDeleted function to allow people to manually clear anything associated with a package (if doing some custom asset work).
#rb Andrew.Rodham
Change 3087219 on 2016/08/12 by Jamie.Dale
Updated TextRenderComponent to support multiple font pages
It used to use the correct UV data, but wouldn't set the correct texture page when rendering. It now creates MIDs for all of the texture pages used by the font, and will use these MIDs (which override the font page on the material) when rendering the text (batched on sequential index/vertex buffer data with the same texture page).
#rb Matt.Kuhlenschmidt
Change 3087308 on 2016/08/12 by Alex.Delesky
#jira UE-14727 - Support for editing TSet properties in the editor's Details panel has been added.
#rb Matt.Kuhlenschmidt
Change 3089140 on 2016/08/15 by Jamie.Dale
We now abort a directory watch if we lose access to the directory in question
This prevents an infinite loop in the call to MsgWaitForMultipleObjectsEx if a watched directory is deleted.
#jira UE-30172
#rb Andrew.Rodham
Change 3089148 on 2016/08/15 by Alexis.Matte
Allow fbx export of any actor type.
#rb none
#codereview dmitriy.dyomin
Change 3089211 on 2016/08/15 by Jamie.Dale
Unified access to the parent window for external dialogs
A lot of places used to ad-hoc use the MainFrame window, even when they had access to a widget that may be belong to a different window. This could cause issues where an external dialog could appear behind a modal UE4 window (as it would appear above the MainFrame), and be inaccessible.
You can now use IMainFrameModule::GetBestParentWindowHandleForDialogs to get the best window handle to use for an external dialog. This will either be the parent window for the given widget (if known), or failing that, the MainFrame window.
#rb Andrew.Rodham
Change 3089640 on 2016/08/15 by Jamie.Dale
Wrapped UMaterialExpression::MenuCategories in WITH_EDITORONLY_DATA to avoid gathering it for game-only loc
#rb none
Change 3089661 on 2016/08/15 by Nick.Darnell
Editor - There's a new view option "Show C++ Classes" in the content browser. Lets you hide all those C++ folders most folks probably don't care to see.
#rb none
Change 3089667 on 2016/08/15 by Cody.Albert
Updating RoutePointerUpEvent to call OnDrop for touch events when dragging
#jira UE-34709
#rb nick.darnell
Change 3089694 on 2016/08/15 by Jamie.Dale
Applied a fix to the ExcludeClasses setting in the loc gather
#rb none
Change 3089889 on 2016/08/15 by Nick.Darnell
Automation - Continued work on the screenshot portion of the automation system. Going to start using the adapter information in the screenshots taken, otherwise we can't accurately test a plethora of devices sharing the same OS, with different capabilities.
#rb none
Change 3090256 on 2016/08/16 by Nick.Darnell
Automation - working on screenshots.
#rb none
Change 3090322 on 2016/08/16 by Nick.Darnell
Automation - Adding modified screenshot function.
#rb none
Change 3090335 on 2016/08/16 by Nick.Darnell
Automation - The tests were determined to need to be shared afterall, but at least keeping them as plugins. Moved to Engine plugins.
#rb none
Change 3090881 on 2016/08/16 by Nick.Darnell
Automation - Moving the content over and fixing up some code so that the AutoRimport tests work as expected.
#rb none
Change 3090884 on 2016/08/16 by Nick.Darnell
Plugins - There's now support for generating a Content Only plugin from the new plugin wizard.
#rb none
Change 3090911 on 2016/08/16 by Nick.Darnell
Feature Packs - If there's an error loading a manifest, it's now an error, not a warning.
#rb none
Change 3090913 on 2016/08/16 by Jamie.Dale
Optimization and usability improvements of the MemoryProfiler2 tool
- Optimized the processing of the Callgraph, Histogram, and Short lived allocations views.
- The callgraph view is now using a virtualized tree view mapped to our own internal tree. This allows us to amortize the cost of adding nodes to the TreeView as the user views the nodes in the tree. In my own test, this took callgraph generation from ~45 seconds to ~5 seconds.
- The Histogram view was vastly optimized via the use of a HashSet on the callstack filter, and the batch addition of unsorted callstacks that are sorted once at the end. In my own test, this took histogram generation from ~15 minutes to ~2 seconds.
- The Short lived allocations view was optimized by avoiding redundant sorting, including maintaining a sorted order while inserting items, and instead doing a final sort at the end. The column selection was also optimized by avoiding copying the entire dataset just to resort it. In my own test, this took short lived allocation generation from ~1 minute to ~3 seconds.
- Added a user-configurable list of allocator functions to trim (which now includes FMemory and operator new by default, and produces much cleaner callstacks).
#jira UETOOL-948
#jira UETOOL-949
#rb James.Hopkin
Change 3090962 on 2016/08/16 by Jamie.Dale
Fixed double assignment of filter functions
#rb none
Change 3090989 on 2016/08/16 by Nick.Darnell
Editor - Attempting to fix the build, non-unity issue I suspect.
#rb none
Change 3091754 on 2016/08/17 by Nick.Darnell
FbxAutomationTestBuilder is now a plugin. Users won't see it unless they've enabled the plugin (so primarily internal QA). Reorganized the automation tools and testing menu to be a bit lower in the main menu, and gave them a more test sounding name. Additionally made some modifications to the workspace menu structure to allow generating just a subset of a workplace menu so that I could target where I wanted to insert all of the automation tool menu items, rather than just allowing the general placement of them under developer tools...etc.
#rb none
#codereview Alexis.Matte
Change 3091758 on 2016/08/17 by Nick.Darnell
Slate / Editor - Trying to make the editor less focus greedy. Now when there are notification popups and tabs attempt to grab your attention we now do a few activation ownership checks to ensure that it or a parent window actually owns activation. Not doing this has the nasty side effect of things like notifications and message log errors that popup while playing the game (if the game is in new window PIE), causing the game to be hidden, and focus returned to the editor. Ran into this a lot running the automation tests, the new PIE window that's launched to run tests is immediately hidden as soon as the tests log a warning or error or a notification about high res screenshots happens.
#rb none
#codereview Nick.Atamas,Matt.Kuhlenschmidt
Change 3091829 on 2016/08/17 by Nick.Darnell
Build - Attempting to repair the build.
#rb none
Change 3091920 on 2016/08/17 by Nick.Darnell
Build - Another attempt at fixing the mac build.
#rb none
Change 3093380 on 2016/08/18 by Matt.Kuhlenschmidt
Ignore group actors when checking for references to other actors when deleting. The check for references is designed for gameplay affecting references which groups are not. Having this show up for groups is annoying
#rb none
Change 3094474 on 2016/08/19 by Jamie.Dale
Fixed PS4 error when building with USE_MALLOC_PROFILER, and optimized symbol name resolution for a build with USE_MALLOC_PROFILER enabled
#jira UETOOL-951
#rb James.Hopkin
Change 3094581 on 2016/08/19 by Jamie.Dale
Added missing allocator filter needed by PS4 profiles
#rb none
Change 3094681 on 2016/08/19 by Richard.TalbotWatkin
Fixed issue where painting override vertex colors on a SpeedTree mesh would cause its wind animation to cease. The OverrideVertexColors vertex factory needed to be registered with the SpeedTree renderer.
#jira UE-32762 - Custom VertexPaint on SpeedTrees interferes with wind animation
#rb none
Change 3095163 on 2016/08/19 by Trung.Le
#jira UE-20849: Added tooltips to the inputs of the Material final result node
#rb matt.kuhlenschmidt
Change 3095285 on 2016/08/19 by Trung.Le
#jira UE-20849 In SGraphNodeMaterialResult, renamed ToolTip to ToolTipWidget so we're not hiding class member
#rb none
Change 3095344 on 2016/08/19 by Alexis.Matte
#jira UE-34690 When using the optionnal matrix to change the scene root node, we have to flush the fbx evaluation engine.
Add also a new option to allow the user to automatically convert the fbx scene to unreal unit (centimeter).
#rb none
#codereview matt.kuhlenschmidt
Change 3096162 on 2016/08/22 by Alexis.Matte
#jira UE-34763 Remove offending no-action combo box entry when the json file is readonly. Also clean up other combo box menu.
#rb none
#codereview matt.kuhlenschmidt
Change 3096261 on 2016/08/22 by Alexis.Matte
#jira UE-33121 Make sure re-import all and import all fix all the issue before starting the job. So it get not interrupt during the process.
#rb lina.halper
#codereview lina.halper
Change 3096344 on 2016/08/22 by Jamie.Dale
NSString conversion fix for UTF-32 strings containing characters outside of the BMP
#jira UE-33971
#rb Peter.Sauerbrei, James.Hopkin
Change 3096605 on 2016/08/22 by Alex.Delesky
#jira UE-34787 - Dropdown menus in standalone programs will now correctly display tooltips if they have any.
#rb Matt.Kuhlenschmidt
Change 3096615 on 2016/08/22 by Alex.Delesky
#jira UE-33334 - Scrolling up on the mouse wheel when using the orbit camera should no longer move away from the orbit point when the camera moves too close to the orbit origin.
#rb Matt.Kuhlenschmidt
Change 3096619 on 2016/08/22 by Alex.Delesky
#jira UE-34084 - Structs containing an enum with a value that contains a whitespace character will now serialize correctly when copied from the Details Panel.
#rb Matt.Kuhlenschmidt
Change 3097644 on 2016/08/23 by Matt.Kuhlenschmidt
PR #2729: Fix a typo in the comment (Contributed by adcentury)
#rb none
Change 3097648 on 2016/08/23 by Matt.Kuhlenschmidt
PR #2726: Undef unused macros (Contributed by shrimpy56)
#rb none
Change 3097697 on 2016/08/23 by Matt.Kuhlenschmidt
Guard against crash when details panels rebuild when their customizations have been torn down
https://jira.ol.epicgames.net/browse/UE-35048
#rb none
Change 3097757 on 2016/08/23 by Alex.Delesky
#jira UE-14727 - Support for editing TMap properties in the editor's Details panel has been added. This change also removes the Duplicate option from TSet elements, and disallows entry of duplicates elements into a TSet or duplicate keys into a TMap
#rb Matt.Kuhlenschmidt
Change 3098164 on 2016/08/23 by Alexis.Matte
#jira UE-34686 Fbx importer bImportMeshesInBoneHierarchy is used also by the animation.
#rb none
#codereview matt.kuhlenschmidt
Change 3098502 on 2016/08/23 by Alexis.Matte
#jira UE-30951 Fbx option dialog, we disable the option to bake pivot if transform vertex position is true
#rb none
#codereview matt.kuhlenschmidt
Change 3099986 on 2016/08/24 by Jamie.Dale
Fixing non-editor builds
#rb none
Change 3101138 on 2016/08/25 by Matt.Kuhlenschmidt
Fixed viewport redraw callback not being called when certian property modifications occur in the details panel (reset to default, array size changes, etc)
#rb none
Change 3101280 on 2016/08/25 by Jamie.Dale
Fixed crash when counting memory over internationalization meta-data
- The serialization code only used to handle loading or saving, now it handles loading or not loading.
- The Type of the meta-data wasn't set by all constructors. For safety it has been removed and replaced with a virtual function that the derived types override.
#rb James.Hopkin
Change 3101283 on 2016/08/25 by Jamie.Dale
MProf2 platform and symbol parsing improvements
- Updated ISymbolParser to work with lazy symbol resolution (handled via the UI when looking at full callstacks).
- Added a PS4 symbol parser which handles performing full file/line resolution for symbols.
- Removed all the V3 file format support and legacy platform handling.
- Optimized FStreamInfo.GetNameIndex so it can be used by the lazy symbol fixup.
#rb James.Hopkin
Change 3101586 on 2016/08/25 by Jamie.Dale
Small code cleanup and path normalization
#rb James.Hopkin
Change 3101837 on 2016/08/25 by Alexis.Matte
#jira UE-35101 we now store the sourceanimationname to retrieve the correct animtrack when re-importing animations
#rb none
#codereview matt.kuhlenschmidt
Change 3102537 on 2016/08/26 by Jamie.Dale
Fix for potential crash in FICUCamelCaseBreakIterator
In platforms with UTF-32 strings, the index returned by FICUTextCharacterIterator may not be in the same range as FString, so we need to call InternalIndexToSourceIndex to ensure that it is.
#rb James.Hopkin
Change 3102582 on 2016/08/26 by Matt.Kuhlenschmidt
Log the freetype version when it starts up (for debugging purposes)
#rb none
Change 3102657 on 2016/08/26 by Alexis.Matte
#jira UE-29177 When re-importing a texture we want to notify materials using this texture so they can recompile the shader.
#review-3101585 @uriel.doyon
#rb matt.kuhlenschmidt
Change 3102704 on 2016/08/26 by Jamie.Dale
Added symbol meta-data support to MProf2
You can now define platform specific meta-data using FPlatformStackWalk::GetSymbolMetaData, which is then stored within the generated .mprof file.
PS4 uses this meta-data to say where the original .self file can be found, so that MProf2 can usually automatically load the .self file without having to bother the user.
#rb James.Hopkin
Change 3102878 on 2016/08/26 by Matt.Kuhlenschmidt
Added support for outline fonts
- An outline size (in slate units), optional material and optional fill color can be specified with each font info.
- Outlines do not contribute to measurement directly so the text measuring and shaping methods have been modified to account for outlines
- Fixed a bug where font materials do not work properly if part of the font's rendered glyphs were in a different atlas
#rb jamie.dale
Change 3102879 on 2016/08/26 by Jamie.Dale
Bumped the MProf2 version so we can tell which build of the tool can load v6 mprof files
#rb none
Change 3102960 on 2016/08/26 by Alexis.Matte
build fix
#rb none
Change 3103032 on 2016/08/26 by Jamie.Dale
Fixed SEditableText and SMultiLineEditableText not setting the correct foreground color when painting
#jira UE-34936
#rb Matt.Kuhlenschmidt
Change 3103278 on 2016/08/26 by Jamie.Dale
Fixing Clang warnings
#rb none
Change 3104211 on 2016/08/29 by Ben.Marsh
Add build script for automated tests, and create settings file for Dev-Editor which adds an agent pool for running them.
#rb none
Change 3104290 on 2016/08/29 by Alex.Delesky
Adding additional documentation accessible from the editor for TSet and TMap properties, along with a quick clarification on container properties to let the user know what kind of container they're working with.
#rb Matt.Kuhlenschmidt
Change 3104292 on 2016/08/29 by Alex.Delesky
#jira UE-35039 - Command/Control user keybindings will no longer flip-flop when the editor is opened on Mac.
#rb Matt.Kuhlenschmidt
Change 3104294 on 2016/08/29 by Alex.Delesky
#jira UE-34952 - The user will no longer encounter an ensure when setting the value of Period equal to or less than 0 on the circular throbber widget
#rb Matt.Kuhlenschmidt
Change 3104295 on 2016/08/29 by Matt.Kuhlenschmidt
PR #2682: Remove unused bUseDesktopResolutionForFullscreen (Contributed by stfx)
#rb none
Change 3104296 on 2016/08/29 by Alex.Delesky
#jira UE-35160 - The Auto Distance Error for LOD meshes can now be set to any value larger than zero.
#rb Matt.Kuhlenschmidt
Change 3104348 on 2016/08/29 by Matt.Kuhlenschmidt
Added the ability to clear the preview mesh on a material instance. Previously there was no way to null it out.
#rb none
Change 3104355 on 2016/08/29 by Matt.Kuhlenschmidt
Guard against crash with invalid path to the default physical material. Just create a new one if it doesnt exist and warn about it.
#rb none
#jira UE-31865
Change 3104396 on 2016/08/29 by Ben.Marsh
Fix incrorrect agent names for running automated tests
Change 3104610 on 2016/08/29 by Alex.Delesky
Fix for AutomationTool compile editor from changes introduced today.
#rb None
Change 3104611 on 2016/08/29 by Michael.Dupuis
#jira UETOOL-253
#rb Alexis.Matte
Change 3105826 on 2016/08/30 by Gareth.Martin
Added console variables to discard grass and/or scalable foliage data on load
#jira UE-35086
#rb Benn
Change 3106126 on 2016/08/30 by Matt.Kuhlenschmidt
Eliminated bad code duplication between retainer widgets and element batcher
#rb none
#codereview nick.darnell
Change 3106449 on 2016/08/30 by Michael.Dupuis
#jira UETOOL-229 Added generic command icons used in Edit Menu (including contextual menu)
#rb Alexis.Matte
Change 3106966 on 2016/08/30 by Jamie.Dale
Fixed FApp::IsAuthorizedUser not considering the SessionOwner override
#rb Max.Preussner
Change 3107687 on 2016/08/31 by Michael.Dupuis
Checkout/Make Writable on proper config file
#rb Matt Kuhlenschmidt
Change 3107736 on 2016/08/31 by Matt.Kuhlenschmidt
Fixed mode typos in the lerp instruction
#rb none
Change 3107830 on 2016/08/31 by Matt.Kuhlenschmidt
Logging and guard against UEditorEngine::TeardownPlaySession crash.
#rb none
https://jira.ol.epicgames.net/browse/UE-35325
Change 3107912 on 2016/08/31 by Alex.Delesky
#jira UE-35181 - Normalizing paths when retrieving absolute filenames for source control operations.
#rb Matt.Kuhlenschmidt
Change 3107986 on 2016/08/31 by Matt.Kuhlenschmidt
Removed PropertyTestObject.h out of UnrealEd.h so you dont have to compile the entire editor when changing this one file.
#rb none
Change 3108027 on 2016/08/31 by Chris.Wood
Re-added lost doc comment for analytics event "Engine.AbnormalShutdown".
#rb none - just a comment in a cpp file
#codereview wes.hunt
Change 3108580 on 2016/08/31 by Mike.Fricker
Deleted the "Live Editor" plugins from UE4
- These were undocumented, buggy and never finished, and we have no plans to complete them
- Both the "LiveEditor" and "LiveEditorListenServer" plugins were deleted, along with related icon files
#codereview matt.kuhlenschmidt
#rb matt.kuhlenschmidt
Change 3108604 on 2016/08/31 by Mike.Fricker
Added new "MIDI Device" plugin (disabled by default)
- This is a simple MIDI interface that allows you to receive MIDI events from devices connected to your computer
- Currently only input is supported. In the future we might allow for output, as well.
- In Blueprints, here's how to use it:
- Look for "MIDI Device Manager" in the Blueprint RMB menu
- Call "Find MIDI Devices" to choose your favorite device. Break the "Found MIDI Device" struct to see what's available.
- Then call "Create MIDI Device Controller" for the device you want. Store that in a variable.
- On your MIDI Device Controller, bind your own Event to the "On MIDI Event" event. This will be called every game Tick when there is at least one new MIDI event to receive.
- Process the data passed into the Event to make your project do stuff!
- This plugin makes use of the "PortMidi" third party library (which already existed in UE4 -- it was used by the now-deprecated 'LiveEditor' plugin)
#codereview matt.kuhlenschmidt
#rb none
Change 3108760 on 2016/08/31 by Alexis.Matte
#jira UE-25840 Fbx export collision mesh, we now export collision: box, sphere, capsule and convex mesh. There is an option in the editor preference to enable the export of collisions, default value is false.
#rb none
#codereview matt.kuhlenschmidt
Change 3109006 on 2016/08/31 by Alex.Delesky
#ignore Source Control rename test - initial commit
Change 3109044 on 2016/08/31 by Alex.Delesky
#ignore Testing asset rename from P4 to observe correct behavior.
#rb none
Change 3109048 on 2016/08/31 by Alex.Delesky
#ignore Testing P4 rename to identify correct behavior
#rb none
Change 3110044 on 2016/09/01 by Gareth.Martin
Fixed painting foliage on blocking "query" actors not working
#jira UE-33852
#rb Allan.Bentham
Change 3110133 on 2016/09/01 by Alexis.Matte
Fix crash in function GetForceRecompileTextureIdsHash
#rb none
#codereview jamie.dale
Change 3111848 on 2016/09/02 by Mike.Fricker
MIDI Device plugin: Fixed compilation error on Clang compilers (Mac, Linux)
- Fixed bad enum cast
#rb none
Change 3111995 on 2016/09/02 by Michael.Dupuis
#jira UE-35263
Do not try selecting the actor if the actor is in the blueprint
Properly Refresh the ToopTip & Hyper Link to take into account blueprint recreation process
#rb Alexis Matte
Change 3112280 on 2016/09/02 by Michael.Dupuis
Call MakeWritable if source control fail
#rb Alexis Matte
Change 3112335 on 2016/09/02 by Cody.Albert
Updating cursor hiding logic to not improperly hide cursor when left clicking in ortho mode
#jira UE-35306
#rb none
Change 3112478 on 2016/09/02 by Alexis.Matte
#jira UE-20059 Use a base material to import fbx material.
#rb uriel.doyon
#codereview matt.kuhlenschmidt
#1468 Github pull request number
Change 3113912 on 2016/09/06 by Michael.Dupuis
#jira UE-32288 Fixed Console params display
#rb Alexis Matte
Change 3114026 on 2016/09/06 by Alex.Delesky
#jira UE-35123 - The Details panel in a Texture editor or Simple Asset editor window will no longer disappear when the inspected asset is imported again.
#rb Matt.Kuhlenschmidt
Change 3114032 on 2016/09/06 by Alex.Delesky
PR #2733: Improved the project launcher progress page (Contributed by projectgheist)
#jira UE-34027
#rb Matt.Kuhlenschmidt
Change 3114034 on 2016/09/06 by Alex.Delesky
#jira UE-35265 - Copying a comment node from a Material Function and pasting it inside a Material will no longer render the Material unsaveable
#rb Matt.Kuhlenschmidt
Change 3114071 on 2016/09/06 by Nick.Darnell
[AUTOMATED TEST] Automatic checkin, testing functionality.
Change 3114109 on 2016/09/06 by Nick.Darnell
[AUTOMATED TEST] Automatic checkin, testing functionality.
Change 3114562 on 2016/09/06 by Nick.Darnell
Adding LevelEditor to the FbxAutomationTestBuilder to fix a compiler issue.
#rb none
Change 3114701 on 2016/09/06 by Michael.Dupuis
#jira UE-31988 add const to all usage of TArray<ItemType>* as it was done in SListView
#rb Alexis Matte
Change 3114861 on 2016/09/06 by Matt.Kuhlenschmidt
Prevent non-thread safe slate code from running on the slate loading thread
#rb none
Change 3115698 on 2016/09/07 by Nick.Darnell
Make sure the commands are available - during functional testing that was found to not always be the case.
#rb none
Change 3115719 on 2016/09/07 by Nick.Darnell
Adding an IsRegistered command to commands.
#rb none
Change 3115721 on 2016/09/07 by Nick.Darnell
Adding a new built VirtualReality feature pack, this new one contains the update manifest that will parse correctly.
#rb none
Change 3115722 on 2016/09/07 by Nick.Darnell
IsBindWidgetProperty now returns false if the property passed in is null.
#rb none
Change 3115734 on 2016/09/07 by Alexis.Matte
#jira UE-30166 Support fbx sdk 2017
#rb none
Change 3115737 on 2016/09/07 by Nick.Darnell
Adding an image comparer for screenshots. Removing some content from EngineTest.
#rb none
Change 3115743 on 2016/09/07 by Nick.Darnell
Checkpointing a bunch of progress towards a screenshot comparison workflow that allows us to diff screenshots taken on various platforms and hardware. Disabling many tests that are not passing. Updating a few tests to log better errors, and fixed a few tests with easy bugs in them so they would start passing again. All editor tests currently passing!
#rb none
Change 3115748 on 2016/09/07 by Nick.Darnell
Making the RuntimeTests plugin a Developer module, so that it doesn't get included in shipping builds.
#rb none
Change 3115789 on 2016/09/07 by Jamie.Dale
We now favor Traditional Chinese for Hong Kong and Macau
#rb James.Hopkin
Change 3115799 on 2016/09/07 by Jamie.Dale
Removed validity check on source cultures when remapping, as platforms may use invalid cultures that need to be remapped
#rb James.Hopkin
Change 3115826 on 2016/09/07 by Nick.Darnell
Adding missing files.
#rb none
Change 3115838 on 2016/09/07 by Nick.Darnell
Back out revision 6 from //UE4/Dev-Editor/Engine/Source/Runtime/UMG/Public/Components/WidgetInteractionComponent.h
#rb none
Change 3116007 on 2016/09/07 by Alexis.Matte
build fix
#rb none
Change 3116057 on 2016/09/07 by Jamie.Dale
Fixed widget snapshot messages so they appear in the message debugger
#rb none
Change 3116112 on 2016/09/07 by Nick.Darnell
Removing the FbxAutomationBuilder file that go recreated on a merge from main.
#rb none
Change 3116365 on 2016/09/07 by Michael.Dupuis
#jira UE-20765 Added missing class flag to test (CLASS_CONFIG) and change a bit how the checkout/make writable work.
#codereview Matt.Kuhlenschmidt
#rb Alexis.Matte
Change 3116622 on 2016/09/07 by Alexis.Matte
#jira UE-35608 Use the same naming convention when trying to retrieve uv channel by name.
#rb matt.kuhlenschmidt
Change 3116638 on 2016/09/07 by Jamie.Dale
Ensured that manifests and archives don't try and load data that they can't parse
#rb none
Change 3117397 on 2016/09/08 by Gareth.Martin
Added rotate and blend support to the landscape mirror tool
#jira UE-34829
#rb Jack.Porter
Change 3117459 on 2016/09/08 by Gareth.Martin
Fixed crash saving a hidden landscape level with an offset (cloned from 4.13.1)
#jira UE-35301
#rb Jack.Porter
Change 3117462 on 2016/09/08 by Gareth.Martin
Fixed invisible landscape components and crashes when tessellation is enabled (cloned from 4.13.1)
#jira UE-35494
#rb Benn.Gallagher
Change 3117583 on 2016/09/08 by Nick.Darnell
Continued work on automation support for screenshot comparison, stubbing in a commandlet that can be run after automation tests that would perform the diffing. Need to finish rigging it up so that deltas and results can be dumped out somewhere and consumed by a tool to approve shots.
#rb none
Change 3117595 on 2016/09/08 by Nick.Darnell
Updating the build script for AutomatedTests, going to see if this works!
#rb none
Change 3117808 on 2016/09/08 by Nick.Darnell
Adding header includes for async.
#rb none
Change 3117812 on 2016/09/08 by Matt.Kuhlenschmidt
Partially taken from Pr 2381
Fixed Array Properties to handle duplicates properly and fixed Material Parameter Collection duplicate Guid problem.
#rb none
Change 3117851 on 2016/09/08 by Jamie.Dale
Silenced some redundant P4 errors that could be generated when running a stat update on a file
Some of the options produced errors when working with newly added files. These errors are now downgraded to infos like they are for the main stat command.
#rb Ben.Marsh
#codereview Thomas.Sarkanen
Change 3117853 on 2016/09/08 by Gareth.Martin
Clean up landscape includes and PCH
#rb steve.robb
Change 3117859 on 2016/09/08 by Alex.Delesky
#jira UE-35321 - Minimized windows will no longer act like they are visible when determining what widgets are currently underneath the mouse.
#rb Nick.Darnell
Change 3117997 on 2016/09/08 by Nick.Darnell
Updating the automation tests build script to use Editor-Cmd
#rb none
Change 3118005 on 2016/09/08 by Matt.Kuhlenschmidt
Properly reference graph node on material expressions so they are not GC'd while an expression still uses them
#jira UE-35362
#rb none
Change 3118043 on 2016/09/08 by Alex.Delesky
#jira UE-30649 - Removed unnecessary returns from UWidget API.
PR #2377: fix widget bug. (Contributed by dorgonman)
#rb none
Change 3118045 on 2016/09/08 by Matt.Kuhlenschmidt
Guard against crash saving config during level editor shutdown
#rb none
#jira UE-35605
Change 3118074 on 2016/09/08 by Matt.Kuhlenschmidt
PR #2783: Removed #pragme once from CPP files (Contributed by projectgheist)
#rb none
Change 3118078 on 2016/09/08 by Michael.Dupuis
#jira UE-32065 Removed the -windows that was added as a default option and add it simply if fullscreen is not specified
#rb Alexis.Matte
Change 3118080 on 2016/09/08 by Michael.Dupuis
#jira UE-31131 Do not show a contextual menu if the menu is empty
#rb Alexis.Matte
Change 3118087 on 2016/09/08 by Matt.Kuhlenschmidt
Constify this method
#rb none
Change 3118166 on 2016/09/08 by Nick.Darnell
Trying additional command options for the build machine for automation.
#rb none
Change 3118222 on 2016/09/08 by Matt.Kuhlenschmidt
Fix actor delete during mesh paint not working during undo
#rb none
#jira UE-35684
Change 3118298 on 2016/09/08 by Alexis.Matte
#jira UE-35302 Export all LODs for static mesh when there is no force LOD
#rb uriel.doyon
Change 3118325 on 2016/09/08 by Matt.Kuhlenschmidt
Fixed reset to default not appearing for slate brushes
#rb none
#jira UE-34958
Change 3119321 on 2016/09/09 by Matt.Kuhlenschmidt
Guard against crash with an invalid world trying to be opened from the content browser
#rb none
https://jira.ol.epicgames.net/browse/UE-35712
Change 3119433 on 2016/09/09 by Nick.Darnell
Removing a hack added by Paragon that prevents applications from resizing in real time as the user drags the size of the window around.
#rb Matt.Kuklenschmidt
#jira UE-35789
Change 3119448 on 2016/09/09 by Alex.Delesky
When simulating touch events using the mouse, clicking the mouse will no longer let a drag operation continue. This should also allow the finger that started a drag to continue dragging items until it is released from the surface.
#rb Nick.Darnell
Change 3119522 on 2016/09/09 by Jamie.Dale
Fixed FDetailCategoryImpl::ShouldBeExpanded not honoring bShouldBeInitiallyCollapsed when bRestoreExpansionState was true
#rb Matt.Kuhlenschmidt
Change 3119528 on 2016/09/09 by Jamie.Dale
Some UI re-work to the localization dashboard
This makes a better use of the available space, and will make it easier to make some other planned changes in the future.
#rb James.Hopkin
Change 3119861 on 2016/09/09 by Michael.Dupuis
#jira UE-9284 Added the Play/Stop button on the thumbnail
#rb Alexis.Matte
Change 3120027 on 2016/09/09 by Alexis.Matte
incorporate some fixes from licensee for LOD group re-import workflow
#jira UE-32268
#rb uriel.doyon
#codereview matt.kuhlenschmidt
Change 3120845 on 2016/09/12 by Gareth.Martin
Fixed crash in landscape editor when "Early Z" is enabled (cloned from 4.13.1)
#jira UE-35850
#rb Allan.Bentham
Change 3120980 on 2016/09/12 by Nick.Darnell
Adding a commandlet that is runnable for comparing screenshots. Adding comparing and exporting capability to the screenshot manager.
#rb none
Change 3120992 on 2016/09/12 by Alex.Delesky
#jira UE-35575 - TScriptInterface UProperties now have asset picker support.
#rb Matt.Kuhlenschmidt
Change 3121074 on 2016/09/12 by Michael.Dupuis
#jira UE-30092
Added path length in error message when typing
Added display of current filepath lenght for cooking
#rb Alexis.Matte
Change 3121113 on 2016/09/12 by Nick.Darnell
Adding some placeholder examples to show people how to author tests in EngineTest.
#rb none
Change 3121152 on 2016/09/12 by Gareth.Martin
Added TElementType, TIsContiguousContainer traits
Added GetData(), GetNum() generic functions
#rb Steve.Robb
Change 3121702 on 2016/09/12 by Jamie.Dale
Optimized a loop over a sorted list to instead use a binary search
This speeds up the short-lived allocation view generation.
We also now dump the exception information to the Trace log when in a non-debug build.
#rb James.Hopkin
Change 3121721 on 2016/09/12 by Jamie.Dale
We now set the window mode first when resizing the game viewport to ensure that the work area is correct
Fullscreen windows can affect the available work area size, which can break centering when moving between fullscreen and windowed mode.
#jira UE-32842
#rb Matt.Kuhlenschmidt
Change 3122578 on 2016/09/13 by Jamie.Dale
Small code clean up
Removed a use of the placement new style array addition.
#rb none
Change 3122634 on 2016/09/13 by Jamie.Dale
We now immediately update DefaultConfigCheckOutNeeded when checking out/making writable the config file, rather than wait for the text tick
#jira UE-34865
#rb James.Hopkin
Change 3122656 on 2016/09/13 by Jamie.Dale
Fixed array combo button not focusing its contents, which prevented the menu closing correctly
#jira UE-33667
#rb none
Change 3122661 on 2016/09/13 by Nick.Darnell
Checkpointing additional work on the screenshot compare dialog, moving some Directory path picker widget into a more common area. Moving some "Find the best top level window handle for this widget for dialogs' code out of the main frame module and into Slate Application where it probably belongs.
#rb none
Change 3122678 on 2016/09/13 by Jamie.Dale
Fixing CIS error on Clang
CoreUObject needs to be included before USTRUCT can be used.
#rb none
Change 3122686 on 2016/09/13 by Jamie.Dale
Fixing CIS error on Clang
CoreUObject needs to be included before UCLASS can be used.
#rb none
Change 3122728 on 2016/09/13 by Nick.Darnell
UMG - Exposing a trace channel for the WIC, defaults to Visibility. Improving how the WIC handles the cursor moving off the widget, it now maintains the last hit location rather than 0,0 which would cause things like dragged Sliders to reset to the left. Ideally - the WIC would know the underlying widget has capture and continue to fake collision against an imaginary plane to simulate a continuous surface.
#jira UE-35167
#rb none
Change 3122775 on 2016/09/13 by Nick.Darnell
Automation - Fixing an error with the ScreenshotTools plugin, needed to add an the include for Engine.h to the PCH.
#rb none
Change 3122779 on 2016/09/13 by Nick.Darnell
Widgetnimation - Exposing more of the class to C++.
#rb none
Change 3122793 on 2016/09/13 by Nick.Darnell
Fixing a crash in UWidgetComponent::UpdateRenderTarget updating a null material instance.
#jira UE-35796
#rb none
Change 3122834 on 2016/09/13 by Matt.Kuhlenschmidt
Fixed crash undoing moves after bsp creation
https://jira.ol.epicgames.net/browse/UE-35880
#rb none
Change 3122835 on 2016/09/13 by Nick.Darnell
Reverting changes to WIdgetAnimation
#rb none
Change 3122897 on 2016/09/13 by Matt.Kuhlenschmidt
Fixed non-editor compile error
#rb none
Change 3122988 on 2016/09/13 by Alexis.Matte
Material workflow refactor
#jira UETOOL-774
#rb matt.kuhlenschmidt
Change 3123006 on 2016/09/13 by Jamie.Dale
Fixed dynamic collections not returning anything
#jira UE-35869
#rb James.Hopkin
Change 3123145 on 2016/09/13 by Alexis.Matte
Fix fbx automation test. The test found a regression cause by CL: 3120027. In the case where we dont have a LODGroup we dont want to add LODs before the build.
#jira UE-32268
#rb none
#codereview matt.kuhlenschmidt
Change 3123148 on 2016/09/13 by Matt.Kuhlenschmidt
Fix fortnite compile error
#rb alexis.matte
Change 3123208 on 2016/09/13 by Jamie.Dale
The 'find culprit' dialog now honors the user choice
#rb RichTW
Change 3123545 on 2016/09/13 by Nick.Darnell
Slate - Adjusting the window dialog host finding code to do a better job of searching for slate windows and excluding popups and non-regular windows.
#rb none
Change 3124494 on 2016/09/14 by Jamie.Dale
Added ~ to the list of invalid characters for object/package names
#jira UE-12908
#rb Matt.Kuhlenschmidt
Change 3124513 on 2016/09/14 by Gareth.Martin
Implemented filter to allow painting foliage on other foliage
- Altered foliage filters so it will no longer paint on object types which don't have a filter, e.g. skeletal meshes
#rb Allan.Bentham
#2472
Change 3124523 on 2016/09/14 by Jamie.Dale
PR #2724: Fix ScrollBox right mouse/touch grab scrolling functionality (Contributed by aarmbruster)
#jira UE-34811
#jira UE-32082
#rb none
Change 3124607 on 2016/09/14 by Nick.Darnell
UMG - Adding BoundsScale support to the WidgetComponent's CalcBounds function.
#jira UE-35667
#rb none
Change 3124785 on 2016/09/14 by Gareth.Martin
Made some foliage functions editor-only to fix non-editor build
#rb none
Change 3124795 on 2016/09/14 by Gareth.Martin
Saved/loaded the new foliage filter
#rb Allan.Bentham
#2472
Change 3124915 on 2016/09/14 by Michael.Dupuis
#jira UE-19511
Add support for Add to source control on DefaultEditorPerProjectUserSettings file
Remove CheckoutNotice when not editing a DefaultXXXX.ini file
Edit proper config file either we're modifying settings from a Default file or Local user file
#codereview Matt.Kuhlenschmidt Max.Preussner
#rb Alexis.Matte
Change 3125266 on 2016/09/14 by Jamie.Dale
Fixed ULocalizationTarget::DeleteFiles not deleting cultures, and using SCC wrong
#rb none
Change 3125385 on 2016/09/14 by Matt.Kuhlenschmidt
Fix crash when using SaveAs to save over top of an existing level
#rb none
https://jira.ol.epicgames.net/browse/UE-35919
https://jira.ol.epicgames.net/browse/UE-35921
Change 3125487 on 2016/09/14 by Alexis.Matte
Fix cook content, regression induce by the material workflow refactor
#rb matt.kuhlenschmidt
Change 3126217 on 2016/09/15 by Gareth.Martin
Unset bHasPerInstanceHitProxies on landscape grass components, as they don't have individually editable instances
#rb Allan.Bentham
Change 3126311 on 2016/09/15 by Jamie.Dale
Placement mode fixes
- The display name is now cached correctly on construction, and the FPlaceableItem instance used with SPlacementAssetEntry is now const.
- Ensured that the ID used by FPlaceableItem could never overflow.
- Fixed some types being missing from the "All Classes" list.
- Fixed the escape key not cancelling the search.
#jira UE-35972
#rb James.Hopkin
Change 3126325 on 2016/09/15 by Jamie.Dale
Made sure that UWorld::GetAssetRegistryTags called its Super function so that properties tagged as AssetRegistrySearchable will be added.
#rb Andrew.Rodham
Change 3126403 on 2016/09/15 by Gareth.Martin
Added Find and Contains functions to TBitArray
#rb Steve.Robb
Change 3126405 on 2016/09/15 by Gareth.Martin
Allowed instances of Hierarchical Instanced Mesh Components to be moved around with the transform widget in the blueprint editor
- Just like regular instanced mesh components!
Also fixed not being able to move instances of an instanced mesh component when it is the root component
Also also fixed Hierarchical Instanced Mesh Components not flushing their async tree build on saving (this was causing log spam from PostLoad when dragging instances around as the blueprint would constantly reinstance the component before the async tree build had finished)
#jira UE-29357
#rb Allan.Bentham
Change 3126444 on 2016/09/15 by Jamie.Dale
Fixed the loc dashboard configs not working with SCC
This isn't a great solution, but the whole way the loc dashboard manages its config data is in need of an overhaul.
#rb none
Change 3126446 on 2016/09/15 by Jamie.Dale
Fixed loc dashboard game and engine targets sharing the same expansion settting
#rb none
Change 3126555 on 2016/09/15 by Chris.Wood
Removed WER from Windows crash handling. Crashes saved to log folder and passed to CRC with explicit path.
[UE-34470] - Investigate WER settings and if they can conflict with CRC on Windows
#rb Steve.Robb
Change 3126586 on 2016/09/15 by Gareth.Martin
Fixed missing landscape components when using a LODBias (cloned from 4.13.1)
#jira UE-35873
#rb Jack.Porter
Change 3126610 on 2016/09/15 by Jamie.Dale
Stopped PS4 from always staging all ICU data files
#rb Marcus.Wassmer
Change 3126779 on 2016/09/15 by Michael.Dupuis
#jira UE-32914 Improve the help text to provide usage examples and params
#rb Alexis.Matte
Change 3126849 on 2016/09/15 by Matt.Kuhlenschmidt
Fix font material and outline font material not being animatable in sequencer
#rb frank.fella
Change 3126858 on 2016/09/15 by Matt.Kuhlenschmidt
File not saved
#rb none
Change 3127001 on 2016/09/15 by Matt.Kuhlenschmidt
Fixed reset to default state still not appearing in all cases after changing a property.
#rb none
Change 3127038 on 2016/09/15 by Nick.Darnell
UMG - Improving focus setting for users on widgets. If we're unable to set the focus immediately, possibly because the user is setting focus in the Construct callback before the widget is in the tree, we now update the SlateOperations FReply on LocalPlayer to set focus next frame when it's more likely the widget will become focusable.
#rb none
Change 3127061 on 2016/09/15 by Nick.Darnell
Slate - We now have a reentrancy guard in TPanelChildren to avoid the broad cases where users might attempt to remove children while all children are being removed. Which is an easy case to engineer if you've got widgets spawning children managed by another widget, that all go away at the same time, thus causing the parent to attempt to cleanup children. The end result is a delete while deleting. So now TPanelChildren prevents adds/removes while emptying the list of children.
#jira UE-35726
#rb Matt.Kuchlenschmidt
Change 3127205 on 2016/09/15 by Alex.Delesky
#jira UE-18013 - Users can now add Textures, Materials, or Sprites to a Widget Blueprint directly from the content browser. This also fixes a few issues with adding Widget Blueprints to another Widget BP from the content browser, such as adding a widget to itself or creating a circular dependency.
#rb Nick.Darnell
Change 3127971 on 2016/09/16 by Matt.Kuhlenschmidt
Fix crash in scene outliner if actors become invalid
#rb none
https://jira.ol.epicgames.net/browse/UE-35932
Change 3128011 on 2016/09/16 by Matt.Kuhlenschmidt
Added guards for crashes accessing slate resources for deleted uobjects
#rb nick.darnell
Change 3128067 on 2016/09/16 by Michael.Dupuis
#jira UE-34158 Add an option to auto expand advanced details
#rb Alexis.Matte
Change 3128073 on 2016/09/16 by Michael.Dupuis
#jira UE-1145
Set Save As to Ctrl + Alt + S
Set Save All to Ctrl + Shift + S
Set Save Current to Ctrl + S
#rb Alexis.Matte
Change 3128117 on 2016/09/16 by Jamie.Dale
Updated the pin-type filter combo to filter on both the localized and source type descriptions
#jira UE-36081
#rb none
Change 3128177 on 2016/09/16 by Alexis.Matte
#jira UE-35946 Remove unnecessary GetReadValue call with bad parameter. The read value call is cache so subsequent call was returning the bad cache value.
#rb michael.dupuis
#codereview matt.kuhlenschmidt
Change 3128387 on 2016/09/16 by Gareth.Martin
Fixed location and rotation of arrow widget in the landscape mirror tool when using one of the new "Rotate" modes
#jira UE-36093
#rb none
Change 3128445 on 2016/09/16 by Matt.Kuhlenschmidt
Guard against scene outliner crash. Print out tree when items appear twice.
https://jira.ol.epicgames.net/browse/UE-35935
#rb none
Change 3128454 on 2016/09/16 by Matt.Kuhlenschmidt
Remove category for WindowTitleBarArea. It is very custom for internal use and should not be a top level widget
#rb none
Change 3128482 on 2016/09/16 by Michael.Dupuis
Added new key binding for generic Save, Save As
Added new key binding for Save All for the content browser
#rb Alexis.Matte (approved by MattK)
Change 3128560 on 2016/09/16 by Matt.Kuhlenschmidt
Fix build warning
#codereview nick.darnell
#rb none
Change 3128642 on 2016/09/16 by Alexis.Matte
#jira UE-36047 We now convert the light color correctly when importing and exporting fbx files. UE4 is sRGB and FBX is linear
#rb none
#codereview matt.kuhlenschmidt
Change 3128733 on 2016/09/16 by Nick.Darnell
UMG - Fixing a bad merge, some code was removed causing all BindWidget statements to fail to compile correctly.
#jira UE-36105
#rb none
Change 3128768 on 2016/09/16 by Matt.Kuhlenschmidt
Fix selection outline showing around edges of all internal mesh sections of a component instead of around the entire actor
#rb none
Change 3128779 on 2016/09/16 by Matt.Kuhlenschmidt
Fix offset characters on some small fonts
#rb none
Change 3130057 on 2016/09/19 by Jamie.Dale
Fixing volatility and invalidation issues for text widgets
#jira UE-33988
#rb Nick.Darnell
Change 3130064 on 2016/09/19 by Jamie.Dale
Changed mprof meta-data to allow unicode strings and updated ReadString to deal with them correctly
#rb James.Hopkin
Change 3130233 on 2016/09/19 by Michael.Dupuis
#jira UE-32914 Added missing args that the UI supported
#rb Alexis.Matte
Change 3130265 on 2016/09/19 by Nick.Darnell
Automation - Cleaning up some API items.
#rb none
Change 3130378 on 2016/09/19 by Matt.Kuhlenschmidt
Fix reentrancy saving assets while a prompt for checkout dialog is open
#rb none
Change 3130398 on 2016/09/19 by Jamie.Dale
Fixing UHT error when building
#rb none
Change 3132101 on 2016/09/20 by Nick.Darnell
UMG - Adding a toolbar option in the designer for the 'G' command, similar to 'Game View' in the level editor, it disables all the dashed lines / future editor visuals.
#rb none
Change 3132110 on 2016/09/20 by Nick.Darnell
PR #2792: ShowFlags for WidgetComponents (Contributed by projectgheist)
#jira UE-13770
#rb Nick.Darnell
Change 3132111 on 2016/09/20 by Nick.Darnell
UMG - The retainer now embeds a virtual window into the focus path so that paths are resolved correctly.
#rb none
Change 3132138 on 2016/09/20 by Michael.Dupuis
#jira UE-30945 Added missing PostEditComponentMove after drag is finished
#rb Alexis.Matte
Change 3132147 on 2016/09/20 by Michael.Dupuis
#jira UE-30866 Fixed the filter to work properly
#rb Alexis.Matte
Change 3132190 on 2016/09/20 by Matt.Kuhlenschmidt
Fix static analysis warnings in this file
#rb none
Change 3132231 on 2016/09/20 by Nick.Darnell
Slate - Updating the material blend states to match what is expected of Slate rendering, which differs a lot from the scene renderer with the way it treats alpha. This fixes translucent rendering with the retainer widget, users will need to set their materials to Alpha Composite though for it to behave as expected.
#jira UE-33285
#rb none
Change 3132255 on 2016/09/20 by Alex.Delesky
#jira UE-36048 - TMap and TSet properties are now disallowed from adding more children through the Details panel when they contain the dfault value for a key or element. Reset to Default is also no longer allowed on a Map or Set child when it will result in a second default value existing within the container.
#rb Matt.Kuhlenschmidt
Change 3132587 on 2016/09/20 by Mike.Fricker
MIDI Plugin: Fixed a CIS error in shipping configuration (introduced in CL 3108604)
#rb none
#lockdown matt.kuhlenschmidt
Change 3132623 on 2016/09/20 by Matt.Kuhlenschmidt
Fix crash opening the cooker settings
https://jira.it.epicgames.net/browse/UE-36197
#rb none
#lockdown nick.darnell
Change 3133144 on 2016/09/20 by Nick.Darnell
Build configuration for automation tests.
#rb none
#lockdown matt.kuhlenschmidt
Change 3133206 on 2016/09/20 by Matt.Kuhlenschmidt
Fix default material on odin text
#rb none
#lockdown nick.darnell
Change 3133913 on 2016/09/21 by Nick.Darnell
Back out revision 17 from //UE4/Dev-Editor/Engine/Source/Runtime/UMG/Private/Slate/SRetainerWidget.cpp
#rb none
#jira UE-36231
#lockdown matt.kuhlenschmidt
[CL 3133983 by Matt Kuhlenschmidt in Main branch]
2016-09-21 10:07:18 -04:00
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private:
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UStaticMesh& GetStaticMesh() const;
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FReply AddMaterialSlot();
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FText GetMaterialArrayText() const;
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void GetMaterials(class IMaterialListBuilder& ListBuilder);
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void OnMaterialChanged(UMaterialInterface* NewMaterial, UMaterialInterface* PrevMaterial, int32 SlotIndex, bool bReplaceAll);
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TSharedRef<SWidget> OnGenerateWidgetsForMaterial(UMaterialInterface* Material, int32 SlotIndex);
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Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3341527)
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3280282 on 2017/01/31 by Matt.Kuhlenschmidt
GitHub 3171 : fix 'memoreport -full' causes ensure condition fail on particle object
Change 3281111 on 2017/02/01 by Michael.Dupuis
#jira UE-36318 : was'nt notifying that we changed the current level in the case where you add/create new level in the Level window
Change 3281225 on 2017/02/01 by Jamie.Dale
Several improvements to culture switching and LocRes files
- LocRes files now de-duplicate translations when they're generated, which can result in smaller LocRes files.
- The localization compilation step now produces a LocNat file, which contains meta-data specifying the native culture during compile, and where the native LocRes file can be found.
- Changing cultures now loads the native localization data prior to loading the non-native translations to ensure that translations are always applied to a consistent base.
- The "leet" culture (available when localization testing is enabled) is now always applied against the native translation, and correctly restores non-translated text when switching away from the "leet" culture.
- "-culture=leet" now works correctly on the command line ("-leet" also works).
- LoadLocalizationResourcesForCulture is no longer called multiple times during initialization of the text localization manager.
- General clean-up of localization code to favor using LocKeyFuncs with maps and sets, rather than rolling their own key funcs.
Change 3281291 on 2017/02/01 by Alexis.Matte
Make sure the sections material slot assignation is persist correctly for staticmesh and for skeletal mesh
#jira UE-39639
Change 3281718 on 2017/02/01 by Michael.Dupuis
#jira UE-34186: invert processing order of special character, to take into account that key name could be considered a special character and would cause the assumption done to no longer be valid
Change 3281861 on 2017/02/01 by Alexis.Matte
Fix import of morph target when there is no animation
#jira UE-41383
Change 3282791 on 2017/02/02 by Chris.Wood
Split crash analytics methods to fix comment parsing issues.
[UE-32787] - Document Crash Report Client analytics events in code
Change 3283316 on 2017/02/02 by Alexis.Matte
Make sure we do not import more then the maximum allowed node
#jira UE-41405
Change 3283349 on 2017/02/02 by Jamie.Dale
Updated Portal to stage its .locnat files
Change 3283927 on 2017/02/02 by Matt.Kuhlenschmidt
Fix component/actor selection becoming out of sync after undo/redo
#jira UE-41416
Change 3284061 on 2017/02/02 by Alexis.Matte
Fix the scene importer front x axis import
#jira UE-41318
Change 3284280 on 2017/02/02 by Alex.Delesky
#jira UE-41060 - Placing blocking volumes in the level via the Content Menu's "Place Actor" command will now place a blocking volume in the level and not generate an empty warning in the output log
Change 3285053 on 2017/02/03 by Michael.Dupuis
#jira UE-33777: Handle the global landscape editor ui command list so specified shortcut will be treated
Change 3285444 on 2017/02/03 by Jamie.Dale
Updated FastDecimalFormat to support the correct 0-9 numerals for the current locale
These are typically still Latin, but Middle Eastern languages have some variants.
This addresses an inconsistency between FText formatting of numbers and dates (since numbers always used Latin, but dates used the culture correct numerals).
Change 3287422 on 2017/02/06 by Michael.Dupuis
#jira UE-36580: Improved the whole word algo to take into consideration localisation
Change 3287455 on 2017/02/06 by Alexis.Matte
When swaping the mesh point by the mesh component, we noe clean up the override material instead of empty it.
#jira UE-41397
Change 3287745 on 2017/02/06 by Alexis.Matte
Merge from orion dev-general cl:3286668
Fix a crash when importing a LOD containing different material with less sections
Change 3287996 on 2017/02/06 by Michael.Dupuis
#jira UE-37290: fixed naming to be "move to level" instead of "move level"
Change 3288090 on 2017/02/06 by Jamie.Dale
Fixing missing include breaking the FText natvis
Change 3288105 on 2017/02/06 by Jamie.Dale
FTextStringHelper::ReadFromString_ComplexText now only looks at the start of the buffer when matching the complex text macros
Change 3288150 on 2017/02/06 by Jamie.Dale
Fixing display names for tutorial categories so that they can be localized
They were already FText, but the config wasn't defining them in a localizable way.
#jira UE-37926
Change 3288469 on 2017/02/06 by Alex.Delesky
#jira UE-35464 - Enables the editor to parse SubRip Subtitles files to create subtitle assets.
This also introduces the Subtitles module.
Change 3288540 on 2017/02/06 by Alex.Delesky
Backing out changelist 3288469 due to build issue with module includes
#jira none
Change 3289074 on 2017/02/06 by Alex.Delesky
Back out changelist 3288540 - reintroducing Subtitles module to parse SubRip Subtitles files
#jira UE-35464
Change 3289753 on 2017/02/07 by Michael.Dupuis
#jira UE-34599: Take into consideration UMaterialExpressionMaterialFunctionCall when getting the GUID
Change 3290097 on 2017/02/07 by Nick.Darnell
Automation - The automation framework no longer buckets errors, warnings and log statements into a seperate set of buckets. There is now only one log, and all entries go into it to provide some context when things fail. Continued working on the styling of the reports.
Change 3290182 on 2017/02/07 by Michael.Trepka
Added missing initialization for SWindow::bIsMirrorWindow
Change 3290472 on 2017/02/07 by Michael.Dupuis
#jira UE-37358: Add reference list in the dialog for all delete type
Change 3290513 on 2017/02/07 by Michael.Dupuis
#jira UE-37958: was testing the trailing number 0 twice and never testing the 1
Change 3290543 on 2017/02/07 by Michael.Dupuis
#jira UE-35931: Refresh detail panel on selection lost
Change 3290581 on 2017/02/07 by Michael.Dupuis
Fixed possible crash if we have no level blueprint specified (was crashing during the delete of an actor)
Change 3290721 on 2017/02/07 by Michael.Dupuis
#jira UE-40360: Pass the custom spawning struct which contain the level override into to the spawn function
Change 3291958 on 2017/02/08 by Alexis.Matte
Back out revision 26 from //UE4/Dev-Editor/Engine/Source/Developer/AssetTools/Private/AssetTools.cpp
Change 3292017 on 2017/02/08 by Alexis.Matte
Add some fbx automation tests to validate material re-import
Change 3292030 on 2017/02/08 by Michael.Dupuis
#jira UE-37958: was testing the trailing number 0 twice and never testing the 1
Change 3293062 on 2017/02/08 by Jamie.Dale
Reduced the number of allocations that happen when rebuilding text
This change removes the wasteful FTextHistory::ToText function and replaces it with two more specialized functions; FTextHistory::BuildLocalizedDisplayString and FTextHistory::BuildInvariantDisplayString.
These new functions return an FString (for the display string), rather than an FText (which was simply mined for its display string). Simply avoiding going via an FText saves at least two allocations per-rebuild.
Changes:
- Removed FTextHistory::ToText and replaced it with FTextHistory::BuildLocalizedDisplayString and FTextHistory::BuildInvariantDisplayString.
- Moved the localization aware chronological and transformation implementations into FTextChronoFormatter and FTextTransformer. These return an FString which avoids an FText allocation during rebuild, and is simply passed into an FText during normal FText usage.
- Moved FText::AsDate, FText::AsDateTime, FText::AsTime, FText::ToUpper, and FText::ToLower into Text.cpp, and these now use FTextChronoFormatter and FTextTransformer from the common text implementation.
- Moved FText::AsTimespan into Text.cpp. This had no dependency on ICU, so this is now the common text implementation.
- Added FTextFormatter::FormatStr variants. FTextFormatter::Format calls these FTextFormatter::FormatStr versions internally, and they're also used during text rebuilding (saving not only an FText allocation, but also a container copy).
- Removed FText::CreateNumericalText and FText::CreateChronologicalText as they were mostly superfluous.
- General update from using MakeShareable to MakeShared (saving 1 allocation).
- General clean-up of L10N/I18N class friendship.
#jira UE-41533
Change 3293292 on 2017/02/08 by Alex.Delesky
Performing some cleanup in the Subtitles module, and creating a SubtitlesEditor module for the subtitles asset factories since it causes issue in client builds.
Change 3293477 on 2017/02/08 by Jamie.Dale
Fixed TProperty::InitializeValueInternal and TProperty::DestroyValueInternal mismatch when dealing with fixed size arrays
#jira UE-41007
Change 3293571 on 2017/02/08 by Matt.Kuhlenschmidt
Fix lots of outline data being added to the font cache due to wrongly hashing outline material and color data.
Change 3293572 on 2017/02/08 by Matt.Kuhlenschmidt
Fix details panel categories in the static mesh editor
Change 3294216 on 2017/02/09 by Michael.Dupuis
#jira UE-40609: manually position the window based on it'S max possible size
#3128 GitHub
Change 3294430 on 2017/02/09 by Jamie.Dale
Kerning-only text shaping no longer draws characters to get their metrics
It now goes via the low-level FT caches like HarfBuzz does.
Change 3294588 on 2017/02/09 by Alexis.Matte
If we remove a LODGroup from baseengine.ini, the fbx importer UI will now be able to recover in case the last fbx import was done with the just removed LODGroup
Change 3294847 on 2017/02/09 by Matt.Kuhlenschmidt
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
Change 3295093 on 2017/02/09 by Arciel.Rekman
Linux: fix Setup.sh not working in paths with space (UE-41819).
Change 3295205 on 2017/02/09 by Matt.Kuhlenschmidt
Fix material UV's no longer working om 9 slice elements
Change 3295816 on 2017/02/09 by Arciel.Rekman
Linux: fix starting programs from a path with space.
Change 3296129 on 2017/02/09 by Arciel.Rekman
Linux i686: changes necessary to compile BlankProgram.
- Added new architecture to UBT.
- Fixed system headers.
- Added third party libs for i686:
- jemalloc
- elftoolchain
- zlib
- SDL2
- libc++
Change 3296564 on 2017/02/10 by Jamie.Dale
Cleaned up PO comment preservation
Change 3296694 on 2017/02/10 by Jamie.Dale
AllocateNameEntry now takes TCharType* rather than void* and cast
Change 3296744 on 2017/02/10 by Jamie.Dale
Moved the PO DOM from UnrealEd to Internationalization
Change 3297250 on 2017/02/10 by Jamie.Dale
Split the PO import/export pipeline out of the commandlet
Change 3297420 on 2017/02/10 by Alexis.Matte
Add Isolate and highlight feature for the material panel in the staticmesh and the skeletal editor.
#jira UE-38985
Change 3297594 on 2017/02/10 by Alexis.Matte
When importing from fbx a static mesh with find material anywhere, the next LODs import by the user will create new material entries instead of using the existing one.
Change 3297752 on 2017/02/10 by Arciel.Rekman
i686 support: more third party libs.
- libcurl
- OpenSSL
- libpng
- libvorbis
- libogg
- libopus
Change 3297754 on 2017/02/10 by Arciel.Rekman
i686 support: PhysX
Change 3297922 on 2017/02/10 by Alexis.Matte
When importing a new LOD to a staticmesh, the data source file is not anymore wipe or change to the last fbx import filename.
Change 3298330 on 2017/02/10 by Arciel.Rekman
i686: missing libcurl.
Change 3298620 on 2017/02/11 by Jamie.Dale
FLocTextHelper improvements
- It can now support non-standard target layouts (where the native and foreign cultures are in different locations - see FLocTextTargetPaths).
- The XForeignArchive functions are now more strict, and *only* accept foreign cultures (use the XArchive functions instead if you're using both native and foreign cultures as parameters).
Change 3299293 on 2017/02/13 by Matt.Kuhlenschmidt
PR #3241: UE-41870: Add quotes when passing through the directory path (Contributed by projectgheist)
Change 3299299 on 2017/02/13 by Matt.Kuhlenschmidt
PR #3224: Git plugin: fix git autodetection and add error message (Contributed by SRombauts)
Change 3299391 on 2017/02/13 by Matt.Kuhlenschmidt
Fix material instances being marked dirty when opening
#jira UE-41721, UE-41719
Change 3299441 on 2017/02/13 by Nick.Darnell
PR #3243: Fix bug that UWidget::GetOwningPlayer doesn't return (Contributed by yeonseok-yi)
Change 3299567 on 2017/02/13 by Nick.Darnell
Slate - The Checkbox no longer just passes visibility down to the internal widgets it creates, that prevents future changes to effect it if it starts collapsed.
#jira UE-41904
Change 3299870 on 2017/02/13 by Jamie.Dale
Added cycle counters for font rendering/shaping
Change 3300116 on 2017/02/13 by Michael.Dupuis
#jira UE-41866: Update cache when performing an undo
Change 3300178 on 2017/02/13 by Alexis.Matte
Fix a crash when re-importing a LOD with more sections then the base LOD
Change 3300191 on 2017/02/13 by Alexis.Matte
Make sure we do not loose castshadow and recomputetangents section flags when we re-import a skeletal mesh.
Change 3300351 on 2017/02/13 by Alexis.Matte
Remove the clean up of unused material for the staticmesh editor. Unused material can be delete manually in the UI
#jira UE-39639
Change 3302138 on 2017/02/14 by Nick.Darnell
Automation - Adding support for -DeveloperReportOutputPath and -DeveloperReportUrl to permit local runs of the automation tool to generate reports on the report server, and launch the browser window to view them.
Change 3302139 on 2017/02/14 by Nick.Darnell
UMG - Additional fixes to the way we migrate changes from the preview to the serialized version of the widget tree. This fixes several issues with edit-inline objects on UWidgets.
Change 3302281 on 2017/02/14 by Nick.Darnell
Slate - Bringing over changes to the invalidation panel from one of the game streams. This fixes issues with animations in volatile widgets, as well as some issues with cache relative offset, and offers a method for enabling a different caching method to preserve batching through a commandline, but at the cost of not being able to use GPU buffers, possibly a better option on mobile in some cases.
Change 3302415 on 2017/02/14 by Nick.Darnell
Disabling the open asset editor test.
Change 3302976 on 2017/02/14 by Nick.Darnell
Automation - Updating one of the tests to open 70 different known asset types, and ensure that they open without dirtying the package. AutomationTestSettings are now defaultengine, not sure why they setup to be user specific previously. Most of these settings need to be removed, or split off into the modules that own them, rather than being in Engine. TODO.
Change 3303724 on 2017/02/15 by Matt.Kuhlenschmidt
Removed hard coded list of thumbnails, preventing objects with valid thumbnails from showing up. Thumbnails are now shown by default. Use meta=(DisplayThumbnail=false) to remove
#jira UE-41958
Change 3303729 on 2017/02/15 by Matt.Kuhlenschmidt
PR #3253: UE-34539: (Bugfix) Allow binary files in git stored via git-fat, git-lfs, etc to be diffed (take 2) (Contributed by rpav)
Change 3303733 on 2017/02/15 by Matt.Kuhlenschmidt
PR #3248: Fix for TAssetSubClassOf properties reset on undo. (Contributed by StefanoProsperi)
Change 3303823 on 2017/02/15 by Nick.Darnell
Automation - Continued improvements on screenshots. Added some fixes to turn off the tonemapper when visualizing buffers. Fixed several screenshots due to this change. Adding lightboxes to the reports. Adding some styling to make things sweeter.
Change 3303937 on 2017/02/15 by Matt.Kuhlenschmidt
Fix build error
Change 3303982 on 2017/02/15 by Nick.Darnell
Automation - Making the opening of the image no longer threaded, not really helpful for the IO operation and just makes it harder to follow.
Change 3304058 on 2017/02/15 by Matt.Kuhlenschmidt
Fix build attempt #2 (not reproducible locally)
Change 3304393 on 2017/02/15 by Matt.Barnes
Submitting test content for UEQATC-3548
Change 3304517 on 2017/02/15 by Nick.Darnell
Slate - Making some fixes to the automatic disabling of the pixel snapping code with render transforms. Sometimes it gets confused, we may want to move to a seperate transform stack for layout and render, and make sure the element drawer has access to both.
Change 3304560 on 2017/02/15 by Nick.Darnell
UMG - SA fix.
Change 3304890 on 2017/02/15 by Matt.Kuhlenschmidt
PR #3220: UE-41243: Force resolution in standalone if large than primary workin. (Contributed by projectgheist)
Change 3305360 on 2017/02/15 by Arciel.Rekman
Linux: fix crash on exit (UE-41907).
- It is not safe to dereference UAnimGraphNode_PoseDriver::StaticClass during the final shutdown sequence since the instance has already been destroyed in StaticExit().
Change 3306023 on 2017/02/16 by Nick.Darnell
Paper2D - Adding a method to create SlateBrushes from PaperSprites the same way we can for materials and textures in blueprints.
Change 3306030 on 2017/02/16 by Nick.Darnell
Slate - Making some additional fixes to invalidation panels from a game branch. Adding a RoundToVector function to FVector2D, fixing the 3 places we defined a RoundToInt (which wasn't a great name since the convention wasn't meant to be used that way).
Change 3306031 on 2017/02/16 by Nick.Darnell
Slate - Retainer widgets no longer tick using PreTick on SlateApplication, they now paint during their normal paint.
Change 3306046 on 2017/02/16 by Nick.Darnell
UMG - Adding CanEditChange to WidgetComponent to gray out the CylinderArcAngle property unless you select the right geometry mode.
Change 3308887 on 2017/02/17 by Matt.Kuhlenschmidt
Fix crash if blurs are rotated
#jira UE-42037
Change 3309114 on 2017/02/17 by Jamie.Dale
Unifying non-shaped text to use the same atlas cache as shaped text
Change 3310044 on 2017/02/17 by Matt.Kuhlenschmidt
Outline color on text elements is now inherited properly
#jira UE-40691
Change 3310268 on 2017/02/17 by Matt.Kuhlenschmidt
Guard against rendering MIDs with potentially no parent in slate.
#jira UE-42047
Change 3311531 on 2017/02/20 by Michael.Dupuis
#jira UETOOL-1100:
Add the possibility to have dynamic min/max slider value
Synchonize all Color vector together when changing the min/max slider value
Change 3311534 on 2017/02/20 by Michael.Dupuis
incremental build fix
Change 3311535 on 2017/02/20 by Michael.Dupuis
incremental build fix take 2...
Change 3311743 on 2017/02/20 by Michael.Dupuis
buildfix lunix incremental
Change 3312496 on 2017/02/20 by Arciel.Rekman
Linux: fix PhysX crash in i686.
- Changed layout to one that works.
Change 3313127 on 2017/02/20 by Jamie.Dale
Fixed crash when performing a non-async cooked package save
It isn't safe to call TotalSize on the BulkArchive when it's not a FBufferArchive (as used during async save) once the archive has been closed.
Change 3313990 on 2017/02/21 by Nick.Darnell
Automation - Added a summary area at the top of the report.
Change 3314034 on 2017/02/21 by Jamie.Dale
Fixed crash when deleting a streamed font
Change 3314942 on 2017/02/21 by Nick.Darnell
Automation - More templating styling work.
Change 3315080 on 2017/02/21 by Nick.Darnell
Automation - Providing a way for users to remove explict events from the event log when automated tests run. Needed for other systems linked into the automation system like google mock.
Change 3315452 on 2017/02/21 by Nick.Darnell
Json - Adding support for Map and Set properties to the JsonObjectConverter. Can now save out map and sets. No support for loading them yet.
Change 3315614 on 2017/02/21 by Nick.Darnell
Json - Adding support for loading sets and map json data.
Change 3315924 on 2017/02/21 by Arciel.Rekman
Vulkan: edigrating various Linux fixes by Josh.
- This is to make Linux Vulkan work in Dev-Editor easier (for the contractor and myself).
Original descriptions:
CL 3313445
- Various Vulkan fixes:
- Compiles in Linux
- Many cubemap bugs squashed
- Changed the scratch reflection cubemap clear to SetRenderTargestsAndClear, instead of SetRenderTarget() / Clear()
- Added compute fences
CL 3314152
- Fixed compile error on Mac, but I am pretty sure we can just remote VulkanRHI from Mac building entirely, but needs to be tested.
Change 3316741 on 2017/02/22 by Jamie.Dale
Ensure that enums used by BP nodes have been PostLoaded so they have the correct display names
#jira UE-42253
Change 3316800 on 2017/02/22 by Matt.Kuhlenschmidt
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
Change 3317058 on 2017/02/22 by Alexis.Matte
Fix the scene importer to support correctly the obj file format
#jira UE-35606
Change 3318039 on 2017/02/22 by Arciel.Rekman
i686 support: added missing libwebsockets.
Change 3318095 on 2017/02/22 by Arciel.Rekman
i686 support: Oodle.
Change 3319002 on 2017/02/23 by Michael.Dupuis
#jira UE-41794 : Do not exit the landscape mode when doing undo from the creation of the landscape
Change 3319012 on 2017/02/23 by Alexis.Matte
PR #3066: Improve asset import by permitted relative paths and easing editing of mapped mount points. (Contributed by paulevans)
#jira UE-40039
Change 3319035 on 2017/02/23 by Nick.Darnell
UMG - Adding a note about the font sizes in UE4 in Slate, using 96 dpi.
#jira UE-42170
Change 3319040 on 2017/02/23 by Matt.Kuhlenschmidt
PR #3278: Git plugin: fix revision number for blueprint diff menu (Contributed by SRombauts)
#jira UE-42129
Change 3319072 on 2017/02/23 by Michael.Dupuis
#jira UETOOL-1101: Add support for DetailGroup reset to default
Right now it's only enable for the color grading
Change 3319077 on 2017/02/23 by Nick.Darnell
Automation - Moving away from most of the templating being done in C++. Moving to dust.js to just do it in the browser window. The json report file is now the actual source of the information we use to template the resulting report html. Maaay have to move to doing the templating server side in the future to stream it to the client better, but avoiding that so we don't have to ship a server. Disabling several places we were taking editor screenshots, none of that code was actually comparing screenshots, it was a hold-over from earlier days.
PhysX - Fixing a problem with Physx FillInlinePxShapeArray. Deprecating it, adding FillInlinePxShapeArray_AssumesLocked, and locking places we were assuming it was already locked in the landscape component.
Change 3319088 on 2017/02/23 by Nick.Darnell
PR #3245: UE-41707: Re-order includes correctly (Contributed by projectgheist)
#jira UE-41914
Change 3319104 on 2017/02/23 by Michael.Dupuis
fix incremental build
Change 3319146 on 2017/02/23 by Matt.Kuhlenschmidt
PR #3292: Git plugin: fix update status on directories broken since UE4.12 (Contributed by SRombauts)
#jira UE-42272
Change 3319252 on 2017/02/23 by Michael.Dupuis
fix warning with missing #undef LOCTEXT_NAMESPACE
Change 3319298 on 2017/02/23 by Alex.Delesky
Removing the Subtitles and SubtitlesEditor modules (it'll eventually be brought back as the Overlay and OverlayEditor modules)
Change 3319388 on 2017/02/23 by Alexis.Matte
Fbx Importer now find collision model under fbx LOD Group
#jira UE-42141
Change 3319528 on 2017/02/23 by Michael.Dupuis
Fixed Undo/Redo to be consistent with other vector modifcation behavior
Change 3319583 on 2017/02/23 by Alexis.Matte
Fix the sample rate to use the least common multiplier of all keys
#jira UE-42012
Change 3319705 on 2017/02/23 by Nick.Darnell
Static Analysis - Fixing sonobjectconverter.cpp(460) : warning C6011: Dereferencing NULL pointer 'ArrayProperty'.
Change 3319711 on 2017/02/23 by Nick.Darnell
Editor - Adding some checks to make sure the struct we're accessing is still a valid handle.
#jira UE-42262
Change 3319736 on 2017/02/23 by Alex.Delesky
Adding Subtitles and SubtitlesEditor to the JunkManifest file.
Change 3319919 on 2017/02/23 by Nick.Darnell
Automation - Fixing an issue with moving a location that doesn't exist.
Change 3319932 on 2017/02/23 by Alexis.Matte
Fbx importer, do not apply more then one time the transform option to the scene node.
#jira UE-42277
Change 3320105 on 2017/02/23 by Nick.Darnell
Editor - Adding some additional checks to the margin customization.
#jira UE-42262
Change 3321577 on 2017/02/24 by Jamie.Dale
Moving Internationalization module from Runtime to Developer
Change 3321625 on 2017/02/24 by Jamie.Dale
Moving InternationalizationSettings module from Developer to Editor
Change 3321642 on 2017/02/24 by Jamie.Dale
Moving SCulturePicker from the Localization module to the InternationalizationSettings module
Change 3321734 on 2017/02/24 by Alexis.Matte
PR #2979: Fix extra root bone for Blender exported FBX. (Contributed by manmohanbishnoi)
We fix the extra root only when the file creator is from blender and the root node is named armature. We cannot simply remove all dummy node, since this is use by the rigid mesh workflow.
#jira UE-39050
Change 3321912 on 2017/02/24 by Jamie.Dale
Split LocalizationCommandletExecution out of the Localization module to remove some editor dependencies
Change 3322274 on 2017/02/24 by Jamie.Dale
Moving Localization module from Editor to Developer, and merging the Internationalization module into it
Removed hard-dependency between Engine and Localization/Internationalization via an interface.
Change 3322774 on 2017/02/25 by Jamie.Dale
Unifying LocRes and LocNat file format between generation and loading
This lets the code in Core be shared by Localization, and allows some code that was proxying via archives (due to the code being logically identical, but different C++ types) to use these new types directly.
#tests Built Debug, Shipping, and Editor. Verified that LocNat and LocRes generation and loading worked as before.
Change 3322795 on 2017/02/25 by Jamie.Dale
Fixing mismatch between SOURCE_CONTROL_WITH_SLATE and its .Build.cs file
The define was set to disable Slate for Linux program targets only, but the .Build.cs disabled Slate for all Linux targets.
Since the define was touched most recently (CL# 2534983), I updated the .Build.cs file to match its logic, and moved the definition of the define to the .Build.cs file so that they stay in sync with one another.
Change 3322853 on 2017/02/25 by Jamie.Dale
Moved the conflict and word count reporting to FLocTextHelper
Change 3323089 on 2017/02/26 by Jamie.Dale
Added functions to get the target name and path from FLocTextHelper
Change 3323391 on 2017/02/27 by Ben.Cosh
This fixes an issue with blueprint config variables having their value destroyed by CDO serialization
#Jira UE-40586 Blueprint variable defaults set from config files value are overwritten by CDO serialization
#Proj Engine, CoreUObject
Change 3323406 on 2017/02/27 by Ben.Cosh
Fixed a problem that caused UK2Node::ExpandSplitPin to destroy pins it didn't own in when expanding a collapsed graph during compilation.
#jira UE-41211 - Crash when splitting a UDS pin on a collapsed graph
#Proj BlueprintGraph
Change 3323572 on 2017/02/27 by Nick.Darnell
Automation - Continued itteration on the style of the automation reports, now with attentional info, like where the log came from.
Automation - Fixing a bug in the functional actor tests, navigating to the actors sometimes opened other objects in the package, now it only opens the map. Also improved the way we focus the actor so that the level editor is also brought to the foreground.
Automation - Fixing a bug in how the automation system was registering for capturing logging. It was swapping out GWarn for its own version, but GWarn isn't called for anything that isn't an error or warning, meaning that none of the Display/Logging or analytics capture attempts were actually working. Suddenly a flood of informations started being captured during tests. For now - only going to capture 'Display' logs instead of 'Log' level.
Automation - Successful comparisons now print more information so that the automation logs do a better job of tracking the flow of the test.
Automation - The screenshot comparison test now prints more information even during successful comparisons.
Editor - The message log no longer emits a SetSelection, just because the selection is updated the categoriry view model. This was causing things like the automation tool, which sets the selection every time (which may itself be an issue) to completely rebuild the message log every time a new automation message was emited. The message log now checks if the selection would actually change the viewstate before it does it.
Domino Test - Adding an arrow to visualize the state of the up vector the test is looking for; playing with idea for test visualizers that may help with debugging in the future.
Change 3323580 on 2017/02/27 by Michael.Trepka
Fixed some Xcode 8.3 compile errors
Change 3323634 on 2017/02/27 by Nick.Darnell
Build - Fix incremental build.
Change 3323740 on 2017/02/27 by Jamie.Dale
Adding #error if the SOURCE_CONTROL_WITH_SLATE define is missing
Change 3323865 on 2017/02/27 by Nick.Darnell
Automation - Disabling the screenshot from the small editor icons test, until the editor screenshot method starts comparing things, and the screenshots we take are better / more scoped.
Change 3324228 on 2017/02/27 by Jamie.Dale
Can no longer name assets or folders with a leading underscore
#jira UE-40541
Change 3324429 on 2017/02/27 by Jamie.Dale
Removing FLocTextTargetPaths
It was added to support something that I'm now going to do a different way.
Change 3324473 on 2017/02/27 by Jamie.Dale
Moved the GatherText SCC utils into the Localization module
Change 3324481 on 2017/02/27 by Jamie.Dale
Moving the localized asset utils out of GatherText base
Change 3324485 on 2017/02/27 by Jamie.Dale
Cleaning up some includes now that the localization SCC is no longer in GatherText
Change 3324910 on 2017/02/28 by Nick.Darnell
Slate - Moving the SlateRotatedRect into its own file, and removing FSlateRotatedClipRectType, since there's no longer a difference and we only use FSlateRotatedRect.
Change 3325329 on 2017/02/28 by Michael.Dupuis
#jira UE-42083: Removed various Modify(true) that would force user to save the levels even if they did'nt really modified them
Replace TMap<TLazyObjectPtr,...> as it would dirty the level at every Find performed
Change 3325410 on 2017/02/28 by Michael.Dupuis
missing include for incremental build
Change 3325415 on 2017/02/28 by Nick.Darnell
UMG - Adding some setters and getters for RedrawTime to the WidgetComponent.
Change 3325418 on 2017/02/28 by Nick.Darnell
Automation - Fixing the warnings on startup about smoke tests taking longer than 2s. Had to add an option to disable capturing the callstack when running smokes, it adds a bit too much overhead during startup.
Change 3325698 on 2017/02/28 by Alexis.Matte
Put back the code to isolate material versus section in the skeletal mesh. The code was override by a temporary hack done in paragon branch
Change 3325790 on 2017/02/28 by Michael.Trepka
Copy of CL 3319588
Fixed address sanitizer support in MacToolChain (Apple changed the name of the env variable Xcode uses to enable it) and added support for thread sanitizer
Change 3326118 on 2017/02/28 by Alexis.Matte
Add LOD settings LOD distances to fbx import dialog option. The option are not supported yet by the scene importer
#jira UE-41291
Change 3326183 on 2017/02/28 by Alexis.Matte
PR #3298: Import SpecularFactor for Roughness and Shininess for Metallic textures (Contributed by VladimirPobedinskiy)
#jira UE-42301
Change 3326196 on 2017/02/28 by Jamie.Dale
Force the correct package localization ID when duplicating a BP for nativization
Change 3327037 on 2017/03/01 by Michael.Dupuis
fixed fortnite mac non editor build
Change 3327483 on 2017/03/01 by Jamie.Dale
Renaming LocNat to LocMeta
Change 3327486 on 2017/03/01 by Jamie.Dale
Renaming LocNat to LocMeta
Change 3327541 on 2017/03/01 by Michael.Trepka
Removed Mac OpenGL RHI files and disabled building of OpenGL RHI on Mac
Change 3328000 on 2017/03/01 by Nick.Darnell
Automation - Noisy rendering features are now disabled by default when taking screenshots.
Change 3328323 on 2017/03/01 by Michael.Trepka
Copy of CL 3307526
Fixed mouse position issues in fullscreen mode on Mac
Change 3328410 on 2017/03/01 by Alexis.Matte
Remove unwanted option when importing skeletal mesh
Make the FBX tests uptodate with the new ImportUI options
#jira UE-41291
Change 3329586 on 2017/03/02 by Jamie.Dale
Adding missing includes when running with bUseMallocProfiler enabled
Change 3329999 on 2017/03/02 by Nick.Darnell
UMG - Removing a deprecated 4.8 function to get the label on UWidget.
Change 3330004 on 2017/03/02 by Nick.Darnell
UMG - Adding TargetPlatform to the dependencies of UMGEditor module.
Change 3330021 on 2017/03/02 by Nick.Darnell
UMG - Adding TargetPlatform to the private include path of the UMG module.
Change 3330041 on 2017/03/02 by Nick.Darnell
Engine - Adding a comment to the PreLoadMap call so people know what the string being passed in is.
Change 3330048 on 2017/03/02 by Nick.Darnell
Editor - Don't allow querying the cursor in the editor viewport while saving packages. Depending upon the code that gets triggered, it may cause packages to load, or things to be initialized while saving is occuring.
Change 3330602 on 2017/03/02 by mason.seay
Map for Functional Screenshot Test Bug
Change 3330632 on 2017/03/02 by Alexis.Matte
Fix fbx crash when there is only one UVChannel but using the naming convention to place it further then the first index
Change 3330862 on 2017/03/02 by Jamie.Dale
Adding FPaths::SetExtension
This is like FPaths::ChangeExtension, but also applies the extension if the file doesn't have one.
Change 3331491 on 2017/03/03 by Nick.Darnell
Automation - Fixing a threading issue in the SAsyncImage, it was accessing potentially bogus memory if the Widget had been deleted before the task ran.
Change 3331498 on 2017/03/03 by Nick.Darnell
Build - Fixing a build warning.
Change 3331807 on 2017/03/03 by Nick.Darnell
Automation - Making the Disable Noisy Rendering Features more robust, disabling a few more markers. Adding a better way of rolling back the changes.
Change 3331999 on 2017/03/03 by Michael.Trepka
Fixed a memory leak on texture creation with BulkData in OpenGLTexture.cpp
Change 3332481 on 2017/03/03 by Arciel.Rekman
Fix building lighting in commandlet (UE-42551).
- Process task graph while running as commandlet.
- Also, if for any reason - like the lack of -messaging - local swarm interface fails to initialize or takes too much time to send the message, bail out.
Change 3332606 on 2017/03/04 by Jamie.Dale
Fixing crash reporting loc word counts when the report is starting empty
Change 3332614 on 2017/03/04 by Jamie.Dale
Fixed text namespaces being treated as case-insensitive when export to JSON manifests and archives
Change 3332619 on 2017/03/04 by Jamie.Dale
Fixing CIS error
Change 3333000 on 2017/03/06 by Matt.Kuhlenschmidt
PR #3295: Non-editable FStringAssetReference using VisibleAnywhere (Contributed by projectgheist)
#jira UE-42284
Change 3333039 on 2017/03/06 by Alexis.Matte
Make custom ui for FbxSceneImportData object
#jira UE-37896
Change 3333047 on 2017/03/06 by Nick.Darnell
UMG - Removing an extra assignment in WidgetSwitcher.
Change 3333056 on 2017/03/06 by Alexis.Matte
Build fix
Change 3333073 on 2017/03/06 by Matt.Kuhlenschmidt
Added more logging for when window creation fails due to too many windows.
#jira UE-42478
Change 3333081 on 2017/03/06 by Matt.Kuhlenschmidt
PR #3327: Git Plugin: fix RunDumpToFile() to check git ReturnCode (Contributed by SRombauts)
#jira UE-42535
Change 3333103 on 2017/03/06 by Matt.Kuhlenschmidt
PR #3336: UE-42407: using GetWindowMode instead of switching on IsFullscreenViewport (Contributed by stefanzimecki)
#jira UE-42407, UE-42565
Change 3333142 on 2017/03/06 by Jamie.Dale
Added a way to view/copy a list references (including those that aren't loaded) to the reference viewer
Change 3333443 on 2017/03/06 by Matt.Kuhlenschmidt
Eliminate the usage of SWebBrowser to show viewport controls in level viewports. There is an non-trivial startup cost initializing CEF and is not worth paying that cost on editor startup for one tiny control. The button now opens a web page on click.
#jira UE-42461
PR #3314: Drop UE4Editor -> CEF dependency to 2x speedup Linux UE4Editor startup (Contributed by slonopotamus)
Change 3333914 on 2017/03/06 by Matt.Kuhlenschmidt
Remove double middle mouse click to change to perspective view
#jira UE-42444
Change 3333936 on 2017/03/06 by Matt.Kuhlenschmidt
Fixed excessive fname initialization in these files
Change 3334063 on 2017/03/06 by Alexis.Matte
fix build linux
Change 3334166 on 2017/03/06 by Jamie.Dale
Adding Data Table export/import support for TMap and TSet
#jira UE-42415
Change 3334459 on 2017/03/06 by Alexis.Matte
PR #3334: Respect bForceFrontXAxis option when exporting to FBX (Contributed by rajkosto)
#jira UE-42563
Change 3335132 on 2017/03/07 by Jamie.Dale
Fixing typo
Change 3335140 on 2017/03/07 by Jamie.Dale
Fixing CSV import warnings in GameplayEffects test
Change 3335164 on 2017/03/07 by Alexis.Matte
Avoid selecting skeletal mesh section in the level when high light them in persona editor
#jira UE-20151
Change 3335186 on 2017/03/07 by Jamie.Dale
Fixed CSV parser missing empty cells at the end of the string
Change 3335218 on 2017/03/07 by Arciel.Rekman
SDL2: delete unused project/build files.
Change 3335222 on 2017/03/07 by Arciel.Rekman
SDL2: delete more unused project/build files.
Change 3335230 on 2017/03/07 by Matt.Kuhlenschmidt
Additional fixes for blur and blur slot not propagating padding to each other
#jira UE-42553
Change 3335896 on 2017/03/07 by Jamie.Dale
ToolTips and Engine were double gathering the same meta-data
#jira UE-36480
Change 3336009 on 2017/03/07 by Matt.Kuhlenschmidt
Fix details panels becoming unusable if "Show only Modified Properties" is enabled and there are no modified properties
Change 3336247 on 2017/03/07 by Jamie.Dale
Selection height is now the max of the line height and text height to account for negative line scaling
#jira UE-40673
Change 3336253 on 2017/03/07 by Jamie.Dale
Added a setting to control whether we should use the font metrics or the bounding box when laying out a font
#jira UE-41074
Change 3336303 on 2017/03/07 by Arciel.Rekman
Refactor of OS memory allocation functions.
- Bring PageSize/OSAllocationGranularity in line with the established definitions.
- PageSize is a hardware mapping granularity that is also used for PageProtect() and any other functions that involve setting virtual memory properties.
- OSAllocationGranularity is a virtual address allocation granularity that on some platforms may be applied on top of that (notably VirtualAlloc in Windows only returns addresses that are 16 page aligned).
- BinnedPageSize and BinnedAllocationGranularity are the values expected by Binned and Binned2 for size and the alignment of OS allocations.
- Disable the logic in CachedOSPageAllocator that allowed buffers larger than the requested size to be returned.
- This caused wrong allocation size to be passed in BinnedFreeToOS() from Binned2.
- Make Binned2 work on Linux
- Addresses returned from BinnedAllocFromOS() need to be BinnedPageSize (minimum 64KB) aligned for Binned2 to work. This results in the need to artificially align mmap()'d addresses, at some performance cost.
- The same function can be used on other systems with mmap()/munmap() (Mac, Android, iOS)
- Switch Linux to Binned2 by default.
- Add ability to sanity-check OS memory allocations.
- Debug and Development build will store a descriptor to check that values passed to BinnedFreeToOS() are the same (mmap-based allocation only).
Change 3337098 on 2017/03/08 by Michael.Dupuis
#jira UE-42589: Added a guard if the mesh component is not attached, this can happen when moving a component out of the screen
Change 3337183 on 2017/03/08 by Matt.Kuhlenschmidt
Hide the preview toolbar button, it is not being used
Change 3337801 on 2017/03/08 by Michael.Trepka
Fixed some module dependencies to make sure we don't build OpenGLDrv on Mac
Change 3338373 on 2017/03/08 by Joe.Graf
Fixed external plugin cooking and deployment by remapping plugin directories upon cook & deployment
Tested directory structures:
D:\SomePluginDir
D:\UE4\AnotherPluginDir
D:\UE4\Engine\Plugins
D:\UE4\MyProject\Plugins
Change 3338482 on 2017/03/08 by Alexis.Matte
Remove "BlueprinReadOnly" flag on "WITH_EDITORONLY_DATA" class variable
Change 3338679 on 2017/03/08 by Matt.Kuhlenschmidt
Fixed arrow keys not working to navigate between elements in the details panel
Change 3339086 on 2017/03/09 by Dmitriy.Dyomin
Added: Mobile friendly slate settings
Change 3339366 on 2017/03/09 by Nick.Darnell
Build - Attempting to fix build.
#jira UE-42675
Change 3339506 on 2017/03/09 by Jamie.Dale
Fixing Linux Server build error
#jira UE-42675
Change 3340450 on 2017/03/09 by Cody.Albert
Ensure that the hittest grid is valid before trying to find a focusable widget
Change 3340492 on 2017/03/09 by Arciel.Rekman
Fix IOS compile error (UE-42695).
Change 3340565 on 2017/03/09 by Arciel.Rekman
Fix another compile error (UE-42695).
Change 3341527 on 2017/03/10 by Alexis.Matte
Fix crash when dragging a re-import scene and there is new asset created
#jira UE-42766
[CL 3341914 by Nick Darnell in Main branch]
2017-03-10 15:37:02 -05:00
|
|
|
TSharedRef<SWidget> OnGenerateNameWidgetsForMaterial(UMaterialInterface* Material, int32 SlotIndex);
|
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3133954)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3077573 on 2016/08/04 by Nick.Darnell
Removing some unused code, adding additional needed modules to editor tests.
#rb none
Change 3077580 on 2016/08/04 by Nick.Darnell
Removing the test plugins, going to be recreating them in EngineTest.
Change 3082659 on 2016/08/09 by Nick.Darnell
Automation - Presets are now stored in json files stored in Config so they can be shared, and human readable. Working on screenshot automation, getting it where it needs to be to permit us to have repeatable tests for comarison. Removing the option to not take full size screenshots, that defeats the purpose of being able to compare them.
#rb none
Change 3082766 on 2016/08/09 by Jamie.Dale
Fixed crashes when dealing with code-points outside the BMP on platforms with UTF-32 FStrings
ICU always deals with its offsets as UTF-16 (as it always uses UTF-16 internally with icu::UnicodeString), so there were a couple of places in code (break iteration, and bidi detection) where we needed to adjust those UTF-16 offsets to UTF-32 offsets in the case where FString is UTF-32.
#jira UE-33971
#rb James.Hopkin
Change 3083067 on 2016/08/09 by Nick.Darnell
Automation - Working on screenshot support, system now allows a lot more customization in terms of how large the shot is.
#rb none
Change 3084475 on 2016/08/10 by Richard.TalbotWatkin
Fixed issue with ModelComponent replication in client/server PIE if BSP is rebuilt. ModelComponent now implements IsNameStableForNetworking and always returns true, as a level's model components will never be rebuilt during a game session. Brush poly normals are now only fixed up in Editor builds.
#jira UE-34391 - No run animation on client that is not focused when running 2 player and dedicated server
#codereview Matt.Kuhlenschmidt
#rb none
Change 3084661 on 2016/08/10 by Matt.Kuhlenschmidt
Added grayscale texture importing support
#rb none
Change 3084774 on 2016/08/10 by Cody.Albert
Adding controller support for ComboBox widget
#jira UE-33826
#rb nick.darnell
Change 3085716 on 2016/08/11 by Nick.Darnell
UMG - Taking the Widget Component and Widget Interaction Components out of experimental. Removed old importing support for upgrading ancient versions of widget components. Removing parbola distortion, as users can now do whatever they want in their custom MID they can override the widget with.
#rb none
Change 3085733 on 2016/08/11 by Nick.Darnell
UMG - Documenting the meta parameters allowed on widgets, like we do for regular UObjects. For binding widgets from blueprints you can now do BindWidget (unchanged), and to simplify binding widgets optionally, you can now just do (BindWidgetOptional), rather than the combination of BindWidget + OptionalWidget=true. Made generating the Design time wrapper call a little more efficent, by optimizing it away by force inlining a noop. Also added some additional checking when we forcefully set focus in UMG, to help people catch cases where they set focus, but didn't make the widget focusable.
#rb none
Change 3085734 on 2016/08/11 by Nick.Darnell
Texture - Making GetDefaultMipMapBias a bit more efficent in the common case.
#rb none
Change 3085736 on 2016/08/11 by Nick.Darnell
Static Lighting - Warning the user when they build lighting, but have bForceNoPrecomputedLighting set to true on the world settings.
#rb none
Change 3085737 on 2016/08/11 by Nick.Darnell
Editor - code organization.
#rb none
Change 3085875 on 2016/08/11 by Nick.Darnell
UMG - You can now use 'G' to toggle game mode on the designer so that you can disable and enable the dashed lines around containers. The option in the settings is now used as the default when you startup a designer.
#rb none
Change 3086209 on 2016/08/11 by Ben.Salem
Make our automated test pass reporting more robust and pipe out to JSON in \saved\automation\logs\AutomationReport-{CL}-{Timestamp}.json format.
#rb adric.worley, william.ewen
Change 3086515 on 2016/08/11 by Nick.Darnell
Editor - Fixing a crash in the curve table customization. If the row doesn't exist, it would crash, we now protect against that case.
#rb Matt.Kuhlenschmidt
Change 3087216 on 2016/08/12 by Jamie.Dale
Fixed an issue where re-scanning a package file may leave old assets in the asset registry
We didn't used to clear out anything associated with the old package before scanning the file, which could result in old assets being left if they'd since been removed from the package.
This also exposes a PackageDeleted function to allow people to manually clear anything associated with a package (if doing some custom asset work).
#rb Andrew.Rodham
Change 3087219 on 2016/08/12 by Jamie.Dale
Updated TextRenderComponent to support multiple font pages
It used to use the correct UV data, but wouldn't set the correct texture page when rendering. It now creates MIDs for all of the texture pages used by the font, and will use these MIDs (which override the font page on the material) when rendering the text (batched on sequential index/vertex buffer data with the same texture page).
#rb Matt.Kuhlenschmidt
Change 3087308 on 2016/08/12 by Alex.Delesky
#jira UE-14727 - Support for editing TSet properties in the editor's Details panel has been added.
#rb Matt.Kuhlenschmidt
Change 3089140 on 2016/08/15 by Jamie.Dale
We now abort a directory watch if we lose access to the directory in question
This prevents an infinite loop in the call to MsgWaitForMultipleObjectsEx if a watched directory is deleted.
#jira UE-30172
#rb Andrew.Rodham
Change 3089148 on 2016/08/15 by Alexis.Matte
Allow fbx export of any actor type.
#rb none
#codereview dmitriy.dyomin
Change 3089211 on 2016/08/15 by Jamie.Dale
Unified access to the parent window for external dialogs
A lot of places used to ad-hoc use the MainFrame window, even when they had access to a widget that may be belong to a different window. This could cause issues where an external dialog could appear behind a modal UE4 window (as it would appear above the MainFrame), and be inaccessible.
You can now use IMainFrameModule::GetBestParentWindowHandleForDialogs to get the best window handle to use for an external dialog. This will either be the parent window for the given widget (if known), or failing that, the MainFrame window.
#rb Andrew.Rodham
Change 3089640 on 2016/08/15 by Jamie.Dale
Wrapped UMaterialExpression::MenuCategories in WITH_EDITORONLY_DATA to avoid gathering it for game-only loc
#rb none
Change 3089661 on 2016/08/15 by Nick.Darnell
Editor - There's a new view option "Show C++ Classes" in the content browser. Lets you hide all those C++ folders most folks probably don't care to see.
#rb none
Change 3089667 on 2016/08/15 by Cody.Albert
Updating RoutePointerUpEvent to call OnDrop for touch events when dragging
#jira UE-34709
#rb nick.darnell
Change 3089694 on 2016/08/15 by Jamie.Dale
Applied a fix to the ExcludeClasses setting in the loc gather
#rb none
Change 3089889 on 2016/08/15 by Nick.Darnell
Automation - Continued work on the screenshot portion of the automation system. Going to start using the adapter information in the screenshots taken, otherwise we can't accurately test a plethora of devices sharing the same OS, with different capabilities.
#rb none
Change 3090256 on 2016/08/16 by Nick.Darnell
Automation - working on screenshots.
#rb none
Change 3090322 on 2016/08/16 by Nick.Darnell
Automation - Adding modified screenshot function.
#rb none
Change 3090335 on 2016/08/16 by Nick.Darnell
Automation - The tests were determined to need to be shared afterall, but at least keeping them as plugins. Moved to Engine plugins.
#rb none
Change 3090881 on 2016/08/16 by Nick.Darnell
Automation - Moving the content over and fixing up some code so that the AutoRimport tests work as expected.
#rb none
Change 3090884 on 2016/08/16 by Nick.Darnell
Plugins - There's now support for generating a Content Only plugin from the new plugin wizard.
#rb none
Change 3090911 on 2016/08/16 by Nick.Darnell
Feature Packs - If there's an error loading a manifest, it's now an error, not a warning.
#rb none
Change 3090913 on 2016/08/16 by Jamie.Dale
Optimization and usability improvements of the MemoryProfiler2 tool
- Optimized the processing of the Callgraph, Histogram, and Short lived allocations views.
- The callgraph view is now using a virtualized tree view mapped to our own internal tree. This allows us to amortize the cost of adding nodes to the TreeView as the user views the nodes in the tree. In my own test, this took callgraph generation from ~45 seconds to ~5 seconds.
- The Histogram view was vastly optimized via the use of a HashSet on the callstack filter, and the batch addition of unsorted callstacks that are sorted once at the end. In my own test, this took histogram generation from ~15 minutes to ~2 seconds.
- The Short lived allocations view was optimized by avoiding redundant sorting, including maintaining a sorted order while inserting items, and instead doing a final sort at the end. The column selection was also optimized by avoiding copying the entire dataset just to resort it. In my own test, this took short lived allocation generation from ~1 minute to ~3 seconds.
- Added a user-configurable list of allocator functions to trim (which now includes FMemory and operator new by default, and produces much cleaner callstacks).
#jira UETOOL-948
#jira UETOOL-949
#rb James.Hopkin
Change 3090962 on 2016/08/16 by Jamie.Dale
Fixed double assignment of filter functions
#rb none
Change 3090989 on 2016/08/16 by Nick.Darnell
Editor - Attempting to fix the build, non-unity issue I suspect.
#rb none
Change 3091754 on 2016/08/17 by Nick.Darnell
FbxAutomationTestBuilder is now a plugin. Users won't see it unless they've enabled the plugin (so primarily internal QA). Reorganized the automation tools and testing menu to be a bit lower in the main menu, and gave them a more test sounding name. Additionally made some modifications to the workspace menu structure to allow generating just a subset of a workplace menu so that I could target where I wanted to insert all of the automation tool menu items, rather than just allowing the general placement of them under developer tools...etc.
#rb none
#codereview Alexis.Matte
Change 3091758 on 2016/08/17 by Nick.Darnell
Slate / Editor - Trying to make the editor less focus greedy. Now when there are notification popups and tabs attempt to grab your attention we now do a few activation ownership checks to ensure that it or a parent window actually owns activation. Not doing this has the nasty side effect of things like notifications and message log errors that popup while playing the game (if the game is in new window PIE), causing the game to be hidden, and focus returned to the editor. Ran into this a lot running the automation tests, the new PIE window that's launched to run tests is immediately hidden as soon as the tests log a warning or error or a notification about high res screenshots happens.
#rb none
#codereview Nick.Atamas,Matt.Kuhlenschmidt
Change 3091829 on 2016/08/17 by Nick.Darnell
Build - Attempting to repair the build.
#rb none
Change 3091920 on 2016/08/17 by Nick.Darnell
Build - Another attempt at fixing the mac build.
#rb none
Change 3093380 on 2016/08/18 by Matt.Kuhlenschmidt
Ignore group actors when checking for references to other actors when deleting. The check for references is designed for gameplay affecting references which groups are not. Having this show up for groups is annoying
#rb none
Change 3094474 on 2016/08/19 by Jamie.Dale
Fixed PS4 error when building with USE_MALLOC_PROFILER, and optimized symbol name resolution for a build with USE_MALLOC_PROFILER enabled
#jira UETOOL-951
#rb James.Hopkin
Change 3094581 on 2016/08/19 by Jamie.Dale
Added missing allocator filter needed by PS4 profiles
#rb none
Change 3094681 on 2016/08/19 by Richard.TalbotWatkin
Fixed issue where painting override vertex colors on a SpeedTree mesh would cause its wind animation to cease. The OverrideVertexColors vertex factory needed to be registered with the SpeedTree renderer.
#jira UE-32762 - Custom VertexPaint on SpeedTrees interferes with wind animation
#rb none
Change 3095163 on 2016/08/19 by Trung.Le
#jira UE-20849: Added tooltips to the inputs of the Material final result node
#rb matt.kuhlenschmidt
Change 3095285 on 2016/08/19 by Trung.Le
#jira UE-20849 In SGraphNodeMaterialResult, renamed ToolTip to ToolTipWidget so we're not hiding class member
#rb none
Change 3095344 on 2016/08/19 by Alexis.Matte
#jira UE-34690 When using the optionnal matrix to change the scene root node, we have to flush the fbx evaluation engine.
Add also a new option to allow the user to automatically convert the fbx scene to unreal unit (centimeter).
#rb none
#codereview matt.kuhlenschmidt
Change 3096162 on 2016/08/22 by Alexis.Matte
#jira UE-34763 Remove offending no-action combo box entry when the json file is readonly. Also clean up other combo box menu.
#rb none
#codereview matt.kuhlenschmidt
Change 3096261 on 2016/08/22 by Alexis.Matte
#jira UE-33121 Make sure re-import all and import all fix all the issue before starting the job. So it get not interrupt during the process.
#rb lina.halper
#codereview lina.halper
Change 3096344 on 2016/08/22 by Jamie.Dale
NSString conversion fix for UTF-32 strings containing characters outside of the BMP
#jira UE-33971
#rb Peter.Sauerbrei, James.Hopkin
Change 3096605 on 2016/08/22 by Alex.Delesky
#jira UE-34787 - Dropdown menus in standalone programs will now correctly display tooltips if they have any.
#rb Matt.Kuhlenschmidt
Change 3096615 on 2016/08/22 by Alex.Delesky
#jira UE-33334 - Scrolling up on the mouse wheel when using the orbit camera should no longer move away from the orbit point when the camera moves too close to the orbit origin.
#rb Matt.Kuhlenschmidt
Change 3096619 on 2016/08/22 by Alex.Delesky
#jira UE-34084 - Structs containing an enum with a value that contains a whitespace character will now serialize correctly when copied from the Details Panel.
#rb Matt.Kuhlenschmidt
Change 3097644 on 2016/08/23 by Matt.Kuhlenschmidt
PR #2729: Fix a typo in the comment (Contributed by adcentury)
#rb none
Change 3097648 on 2016/08/23 by Matt.Kuhlenschmidt
PR #2726: Undef unused macros (Contributed by shrimpy56)
#rb none
Change 3097697 on 2016/08/23 by Matt.Kuhlenschmidt
Guard against crash when details panels rebuild when their customizations have been torn down
https://jira.ol.epicgames.net/browse/UE-35048
#rb none
Change 3097757 on 2016/08/23 by Alex.Delesky
#jira UE-14727 - Support for editing TMap properties in the editor's Details panel has been added. This change also removes the Duplicate option from TSet elements, and disallows entry of duplicates elements into a TSet or duplicate keys into a TMap
#rb Matt.Kuhlenschmidt
Change 3098164 on 2016/08/23 by Alexis.Matte
#jira UE-34686 Fbx importer bImportMeshesInBoneHierarchy is used also by the animation.
#rb none
#codereview matt.kuhlenschmidt
Change 3098502 on 2016/08/23 by Alexis.Matte
#jira UE-30951 Fbx option dialog, we disable the option to bake pivot if transform vertex position is true
#rb none
#codereview matt.kuhlenschmidt
Change 3099986 on 2016/08/24 by Jamie.Dale
Fixing non-editor builds
#rb none
Change 3101138 on 2016/08/25 by Matt.Kuhlenschmidt
Fixed viewport redraw callback not being called when certian property modifications occur in the details panel (reset to default, array size changes, etc)
#rb none
Change 3101280 on 2016/08/25 by Jamie.Dale
Fixed crash when counting memory over internationalization meta-data
- The serialization code only used to handle loading or saving, now it handles loading or not loading.
- The Type of the meta-data wasn't set by all constructors. For safety it has been removed and replaced with a virtual function that the derived types override.
#rb James.Hopkin
Change 3101283 on 2016/08/25 by Jamie.Dale
MProf2 platform and symbol parsing improvements
- Updated ISymbolParser to work with lazy symbol resolution (handled via the UI when looking at full callstacks).
- Added a PS4 symbol parser which handles performing full file/line resolution for symbols.
- Removed all the V3 file format support and legacy platform handling.
- Optimized FStreamInfo.GetNameIndex so it can be used by the lazy symbol fixup.
#rb James.Hopkin
Change 3101586 on 2016/08/25 by Jamie.Dale
Small code cleanup and path normalization
#rb James.Hopkin
Change 3101837 on 2016/08/25 by Alexis.Matte
#jira UE-35101 we now store the sourceanimationname to retrieve the correct animtrack when re-importing animations
#rb none
#codereview matt.kuhlenschmidt
Change 3102537 on 2016/08/26 by Jamie.Dale
Fix for potential crash in FICUCamelCaseBreakIterator
In platforms with UTF-32 strings, the index returned by FICUTextCharacterIterator may not be in the same range as FString, so we need to call InternalIndexToSourceIndex to ensure that it is.
#rb James.Hopkin
Change 3102582 on 2016/08/26 by Matt.Kuhlenschmidt
Log the freetype version when it starts up (for debugging purposes)
#rb none
Change 3102657 on 2016/08/26 by Alexis.Matte
#jira UE-29177 When re-importing a texture we want to notify materials using this texture so they can recompile the shader.
#review-3101585 @uriel.doyon
#rb matt.kuhlenschmidt
Change 3102704 on 2016/08/26 by Jamie.Dale
Added symbol meta-data support to MProf2
You can now define platform specific meta-data using FPlatformStackWalk::GetSymbolMetaData, which is then stored within the generated .mprof file.
PS4 uses this meta-data to say where the original .self file can be found, so that MProf2 can usually automatically load the .self file without having to bother the user.
#rb James.Hopkin
Change 3102878 on 2016/08/26 by Matt.Kuhlenschmidt
Added support for outline fonts
- An outline size (in slate units), optional material and optional fill color can be specified with each font info.
- Outlines do not contribute to measurement directly so the text measuring and shaping methods have been modified to account for outlines
- Fixed a bug where font materials do not work properly if part of the font's rendered glyphs were in a different atlas
#rb jamie.dale
Change 3102879 on 2016/08/26 by Jamie.Dale
Bumped the MProf2 version so we can tell which build of the tool can load v6 mprof files
#rb none
Change 3102960 on 2016/08/26 by Alexis.Matte
build fix
#rb none
Change 3103032 on 2016/08/26 by Jamie.Dale
Fixed SEditableText and SMultiLineEditableText not setting the correct foreground color when painting
#jira UE-34936
#rb Matt.Kuhlenschmidt
Change 3103278 on 2016/08/26 by Jamie.Dale
Fixing Clang warnings
#rb none
Change 3104211 on 2016/08/29 by Ben.Marsh
Add build script for automated tests, and create settings file for Dev-Editor which adds an agent pool for running them.
#rb none
Change 3104290 on 2016/08/29 by Alex.Delesky
Adding additional documentation accessible from the editor for TSet and TMap properties, along with a quick clarification on container properties to let the user know what kind of container they're working with.
#rb Matt.Kuhlenschmidt
Change 3104292 on 2016/08/29 by Alex.Delesky
#jira UE-35039 - Command/Control user keybindings will no longer flip-flop when the editor is opened on Mac.
#rb Matt.Kuhlenschmidt
Change 3104294 on 2016/08/29 by Alex.Delesky
#jira UE-34952 - The user will no longer encounter an ensure when setting the value of Period equal to or less than 0 on the circular throbber widget
#rb Matt.Kuhlenschmidt
Change 3104295 on 2016/08/29 by Matt.Kuhlenschmidt
PR #2682: Remove unused bUseDesktopResolutionForFullscreen (Contributed by stfx)
#rb none
Change 3104296 on 2016/08/29 by Alex.Delesky
#jira UE-35160 - The Auto Distance Error for LOD meshes can now be set to any value larger than zero.
#rb Matt.Kuhlenschmidt
Change 3104348 on 2016/08/29 by Matt.Kuhlenschmidt
Added the ability to clear the preview mesh on a material instance. Previously there was no way to null it out.
#rb none
Change 3104355 on 2016/08/29 by Matt.Kuhlenschmidt
Guard against crash with invalid path to the default physical material. Just create a new one if it doesnt exist and warn about it.
#rb none
#jira UE-31865
Change 3104396 on 2016/08/29 by Ben.Marsh
Fix incrorrect agent names for running automated tests
Change 3104610 on 2016/08/29 by Alex.Delesky
Fix for AutomationTool compile editor from changes introduced today.
#rb None
Change 3104611 on 2016/08/29 by Michael.Dupuis
#jira UETOOL-253
#rb Alexis.Matte
Change 3105826 on 2016/08/30 by Gareth.Martin
Added console variables to discard grass and/or scalable foliage data on load
#jira UE-35086
#rb Benn
Change 3106126 on 2016/08/30 by Matt.Kuhlenschmidt
Eliminated bad code duplication between retainer widgets and element batcher
#rb none
#codereview nick.darnell
Change 3106449 on 2016/08/30 by Michael.Dupuis
#jira UETOOL-229 Added generic command icons used in Edit Menu (including contextual menu)
#rb Alexis.Matte
Change 3106966 on 2016/08/30 by Jamie.Dale
Fixed FApp::IsAuthorizedUser not considering the SessionOwner override
#rb Max.Preussner
Change 3107687 on 2016/08/31 by Michael.Dupuis
Checkout/Make Writable on proper config file
#rb Matt Kuhlenschmidt
Change 3107736 on 2016/08/31 by Matt.Kuhlenschmidt
Fixed mode typos in the lerp instruction
#rb none
Change 3107830 on 2016/08/31 by Matt.Kuhlenschmidt
Logging and guard against UEditorEngine::TeardownPlaySession crash.
#rb none
https://jira.ol.epicgames.net/browse/UE-35325
Change 3107912 on 2016/08/31 by Alex.Delesky
#jira UE-35181 - Normalizing paths when retrieving absolute filenames for source control operations.
#rb Matt.Kuhlenschmidt
Change 3107986 on 2016/08/31 by Matt.Kuhlenschmidt
Removed PropertyTestObject.h out of UnrealEd.h so you dont have to compile the entire editor when changing this one file.
#rb none
Change 3108027 on 2016/08/31 by Chris.Wood
Re-added lost doc comment for analytics event "Engine.AbnormalShutdown".
#rb none - just a comment in a cpp file
#codereview wes.hunt
Change 3108580 on 2016/08/31 by Mike.Fricker
Deleted the "Live Editor" plugins from UE4
- These were undocumented, buggy and never finished, and we have no plans to complete them
- Both the "LiveEditor" and "LiveEditorListenServer" plugins were deleted, along with related icon files
#codereview matt.kuhlenschmidt
#rb matt.kuhlenschmidt
Change 3108604 on 2016/08/31 by Mike.Fricker
Added new "MIDI Device" plugin (disabled by default)
- This is a simple MIDI interface that allows you to receive MIDI events from devices connected to your computer
- Currently only input is supported. In the future we might allow for output, as well.
- In Blueprints, here's how to use it:
- Look for "MIDI Device Manager" in the Blueprint RMB menu
- Call "Find MIDI Devices" to choose your favorite device. Break the "Found MIDI Device" struct to see what's available.
- Then call "Create MIDI Device Controller" for the device you want. Store that in a variable.
- On your MIDI Device Controller, bind your own Event to the "On MIDI Event" event. This will be called every game Tick when there is at least one new MIDI event to receive.
- Process the data passed into the Event to make your project do stuff!
- This plugin makes use of the "PortMidi" third party library (which already existed in UE4 -- it was used by the now-deprecated 'LiveEditor' plugin)
#codereview matt.kuhlenschmidt
#rb none
Change 3108760 on 2016/08/31 by Alexis.Matte
#jira UE-25840 Fbx export collision mesh, we now export collision: box, sphere, capsule and convex mesh. There is an option in the editor preference to enable the export of collisions, default value is false.
#rb none
#codereview matt.kuhlenschmidt
Change 3109006 on 2016/08/31 by Alex.Delesky
#ignore Source Control rename test - initial commit
Change 3109044 on 2016/08/31 by Alex.Delesky
#ignore Testing asset rename from P4 to observe correct behavior.
#rb none
Change 3109048 on 2016/08/31 by Alex.Delesky
#ignore Testing P4 rename to identify correct behavior
#rb none
Change 3110044 on 2016/09/01 by Gareth.Martin
Fixed painting foliage on blocking "query" actors not working
#jira UE-33852
#rb Allan.Bentham
Change 3110133 on 2016/09/01 by Alexis.Matte
Fix crash in function GetForceRecompileTextureIdsHash
#rb none
#codereview jamie.dale
Change 3111848 on 2016/09/02 by Mike.Fricker
MIDI Device plugin: Fixed compilation error on Clang compilers (Mac, Linux)
- Fixed bad enum cast
#rb none
Change 3111995 on 2016/09/02 by Michael.Dupuis
#jira UE-35263
Do not try selecting the actor if the actor is in the blueprint
Properly Refresh the ToopTip & Hyper Link to take into account blueprint recreation process
#rb Alexis Matte
Change 3112280 on 2016/09/02 by Michael.Dupuis
Call MakeWritable if source control fail
#rb Alexis Matte
Change 3112335 on 2016/09/02 by Cody.Albert
Updating cursor hiding logic to not improperly hide cursor when left clicking in ortho mode
#jira UE-35306
#rb none
Change 3112478 on 2016/09/02 by Alexis.Matte
#jira UE-20059 Use a base material to import fbx material.
#rb uriel.doyon
#codereview matt.kuhlenschmidt
#1468 Github pull request number
Change 3113912 on 2016/09/06 by Michael.Dupuis
#jira UE-32288 Fixed Console params display
#rb Alexis Matte
Change 3114026 on 2016/09/06 by Alex.Delesky
#jira UE-35123 - The Details panel in a Texture editor or Simple Asset editor window will no longer disappear when the inspected asset is imported again.
#rb Matt.Kuhlenschmidt
Change 3114032 on 2016/09/06 by Alex.Delesky
PR #2733: Improved the project launcher progress page (Contributed by projectgheist)
#jira UE-34027
#rb Matt.Kuhlenschmidt
Change 3114034 on 2016/09/06 by Alex.Delesky
#jira UE-35265 - Copying a comment node from a Material Function and pasting it inside a Material will no longer render the Material unsaveable
#rb Matt.Kuhlenschmidt
Change 3114071 on 2016/09/06 by Nick.Darnell
[AUTOMATED TEST] Automatic checkin, testing functionality.
Change 3114109 on 2016/09/06 by Nick.Darnell
[AUTOMATED TEST] Automatic checkin, testing functionality.
Change 3114562 on 2016/09/06 by Nick.Darnell
Adding LevelEditor to the FbxAutomationTestBuilder to fix a compiler issue.
#rb none
Change 3114701 on 2016/09/06 by Michael.Dupuis
#jira UE-31988 add const to all usage of TArray<ItemType>* as it was done in SListView
#rb Alexis Matte
Change 3114861 on 2016/09/06 by Matt.Kuhlenschmidt
Prevent non-thread safe slate code from running on the slate loading thread
#rb none
Change 3115698 on 2016/09/07 by Nick.Darnell
Make sure the commands are available - during functional testing that was found to not always be the case.
#rb none
Change 3115719 on 2016/09/07 by Nick.Darnell
Adding an IsRegistered command to commands.
#rb none
Change 3115721 on 2016/09/07 by Nick.Darnell
Adding a new built VirtualReality feature pack, this new one contains the update manifest that will parse correctly.
#rb none
Change 3115722 on 2016/09/07 by Nick.Darnell
IsBindWidgetProperty now returns false if the property passed in is null.
#rb none
Change 3115734 on 2016/09/07 by Alexis.Matte
#jira UE-30166 Support fbx sdk 2017
#rb none
Change 3115737 on 2016/09/07 by Nick.Darnell
Adding an image comparer for screenshots. Removing some content from EngineTest.
#rb none
Change 3115743 on 2016/09/07 by Nick.Darnell
Checkpointing a bunch of progress towards a screenshot comparison workflow that allows us to diff screenshots taken on various platforms and hardware. Disabling many tests that are not passing. Updating a few tests to log better errors, and fixed a few tests with easy bugs in them so they would start passing again. All editor tests currently passing!
#rb none
Change 3115748 on 2016/09/07 by Nick.Darnell
Making the RuntimeTests plugin a Developer module, so that it doesn't get included in shipping builds.
#rb none
Change 3115789 on 2016/09/07 by Jamie.Dale
We now favor Traditional Chinese for Hong Kong and Macau
#rb James.Hopkin
Change 3115799 on 2016/09/07 by Jamie.Dale
Removed validity check on source cultures when remapping, as platforms may use invalid cultures that need to be remapped
#rb James.Hopkin
Change 3115826 on 2016/09/07 by Nick.Darnell
Adding missing files.
#rb none
Change 3115838 on 2016/09/07 by Nick.Darnell
Back out revision 6 from //UE4/Dev-Editor/Engine/Source/Runtime/UMG/Public/Components/WidgetInteractionComponent.h
#rb none
Change 3116007 on 2016/09/07 by Alexis.Matte
build fix
#rb none
Change 3116057 on 2016/09/07 by Jamie.Dale
Fixed widget snapshot messages so they appear in the message debugger
#rb none
Change 3116112 on 2016/09/07 by Nick.Darnell
Removing the FbxAutomationBuilder file that go recreated on a merge from main.
#rb none
Change 3116365 on 2016/09/07 by Michael.Dupuis
#jira UE-20765 Added missing class flag to test (CLASS_CONFIG) and change a bit how the checkout/make writable work.
#codereview Matt.Kuhlenschmidt
#rb Alexis.Matte
Change 3116622 on 2016/09/07 by Alexis.Matte
#jira UE-35608 Use the same naming convention when trying to retrieve uv channel by name.
#rb matt.kuhlenschmidt
Change 3116638 on 2016/09/07 by Jamie.Dale
Ensured that manifests and archives don't try and load data that they can't parse
#rb none
Change 3117397 on 2016/09/08 by Gareth.Martin
Added rotate and blend support to the landscape mirror tool
#jira UE-34829
#rb Jack.Porter
Change 3117459 on 2016/09/08 by Gareth.Martin
Fixed crash saving a hidden landscape level with an offset (cloned from 4.13.1)
#jira UE-35301
#rb Jack.Porter
Change 3117462 on 2016/09/08 by Gareth.Martin
Fixed invisible landscape components and crashes when tessellation is enabled (cloned from 4.13.1)
#jira UE-35494
#rb Benn.Gallagher
Change 3117583 on 2016/09/08 by Nick.Darnell
Continued work on automation support for screenshot comparison, stubbing in a commandlet that can be run after automation tests that would perform the diffing. Need to finish rigging it up so that deltas and results can be dumped out somewhere and consumed by a tool to approve shots.
#rb none
Change 3117595 on 2016/09/08 by Nick.Darnell
Updating the build script for AutomatedTests, going to see if this works!
#rb none
Change 3117808 on 2016/09/08 by Nick.Darnell
Adding header includes for async.
#rb none
Change 3117812 on 2016/09/08 by Matt.Kuhlenschmidt
Partially taken from Pr 2381
Fixed Array Properties to handle duplicates properly and fixed Material Parameter Collection duplicate Guid problem.
#rb none
Change 3117851 on 2016/09/08 by Jamie.Dale
Silenced some redundant P4 errors that could be generated when running a stat update on a file
Some of the options produced errors when working with newly added files. These errors are now downgraded to infos like they are for the main stat command.
#rb Ben.Marsh
#codereview Thomas.Sarkanen
Change 3117853 on 2016/09/08 by Gareth.Martin
Clean up landscape includes and PCH
#rb steve.robb
Change 3117859 on 2016/09/08 by Alex.Delesky
#jira UE-35321 - Minimized windows will no longer act like they are visible when determining what widgets are currently underneath the mouse.
#rb Nick.Darnell
Change 3117997 on 2016/09/08 by Nick.Darnell
Updating the automation tests build script to use Editor-Cmd
#rb none
Change 3118005 on 2016/09/08 by Matt.Kuhlenschmidt
Properly reference graph node on material expressions so they are not GC'd while an expression still uses them
#jira UE-35362
#rb none
Change 3118043 on 2016/09/08 by Alex.Delesky
#jira UE-30649 - Removed unnecessary returns from UWidget API.
PR #2377: fix widget bug. (Contributed by dorgonman)
#rb none
Change 3118045 on 2016/09/08 by Matt.Kuhlenschmidt
Guard against crash saving config during level editor shutdown
#rb none
#jira UE-35605
Change 3118074 on 2016/09/08 by Matt.Kuhlenschmidt
PR #2783: Removed #pragme once from CPP files (Contributed by projectgheist)
#rb none
Change 3118078 on 2016/09/08 by Michael.Dupuis
#jira UE-32065 Removed the -windows that was added as a default option and add it simply if fullscreen is not specified
#rb Alexis.Matte
Change 3118080 on 2016/09/08 by Michael.Dupuis
#jira UE-31131 Do not show a contextual menu if the menu is empty
#rb Alexis.Matte
Change 3118087 on 2016/09/08 by Matt.Kuhlenschmidt
Constify this method
#rb none
Change 3118166 on 2016/09/08 by Nick.Darnell
Trying additional command options for the build machine for automation.
#rb none
Change 3118222 on 2016/09/08 by Matt.Kuhlenschmidt
Fix actor delete during mesh paint not working during undo
#rb none
#jira UE-35684
Change 3118298 on 2016/09/08 by Alexis.Matte
#jira UE-35302 Export all LODs for static mesh when there is no force LOD
#rb uriel.doyon
Change 3118325 on 2016/09/08 by Matt.Kuhlenschmidt
Fixed reset to default not appearing for slate brushes
#rb none
#jira UE-34958
Change 3119321 on 2016/09/09 by Matt.Kuhlenschmidt
Guard against crash with an invalid world trying to be opened from the content browser
#rb none
https://jira.ol.epicgames.net/browse/UE-35712
Change 3119433 on 2016/09/09 by Nick.Darnell
Removing a hack added by Paragon that prevents applications from resizing in real time as the user drags the size of the window around.
#rb Matt.Kuklenschmidt
#jira UE-35789
Change 3119448 on 2016/09/09 by Alex.Delesky
When simulating touch events using the mouse, clicking the mouse will no longer let a drag operation continue. This should also allow the finger that started a drag to continue dragging items until it is released from the surface.
#rb Nick.Darnell
Change 3119522 on 2016/09/09 by Jamie.Dale
Fixed FDetailCategoryImpl::ShouldBeExpanded not honoring bShouldBeInitiallyCollapsed when bRestoreExpansionState was true
#rb Matt.Kuhlenschmidt
Change 3119528 on 2016/09/09 by Jamie.Dale
Some UI re-work to the localization dashboard
This makes a better use of the available space, and will make it easier to make some other planned changes in the future.
#rb James.Hopkin
Change 3119861 on 2016/09/09 by Michael.Dupuis
#jira UE-9284 Added the Play/Stop button on the thumbnail
#rb Alexis.Matte
Change 3120027 on 2016/09/09 by Alexis.Matte
incorporate some fixes from licensee for LOD group re-import workflow
#jira UE-32268
#rb uriel.doyon
#codereview matt.kuhlenschmidt
Change 3120845 on 2016/09/12 by Gareth.Martin
Fixed crash in landscape editor when "Early Z" is enabled (cloned from 4.13.1)
#jira UE-35850
#rb Allan.Bentham
Change 3120980 on 2016/09/12 by Nick.Darnell
Adding a commandlet that is runnable for comparing screenshots. Adding comparing and exporting capability to the screenshot manager.
#rb none
Change 3120992 on 2016/09/12 by Alex.Delesky
#jira UE-35575 - TScriptInterface UProperties now have asset picker support.
#rb Matt.Kuhlenschmidt
Change 3121074 on 2016/09/12 by Michael.Dupuis
#jira UE-30092
Added path length in error message when typing
Added display of current filepath lenght for cooking
#rb Alexis.Matte
Change 3121113 on 2016/09/12 by Nick.Darnell
Adding some placeholder examples to show people how to author tests in EngineTest.
#rb none
Change 3121152 on 2016/09/12 by Gareth.Martin
Added TElementType, TIsContiguousContainer traits
Added GetData(), GetNum() generic functions
#rb Steve.Robb
Change 3121702 on 2016/09/12 by Jamie.Dale
Optimized a loop over a sorted list to instead use a binary search
This speeds up the short-lived allocation view generation.
We also now dump the exception information to the Trace log when in a non-debug build.
#rb James.Hopkin
Change 3121721 on 2016/09/12 by Jamie.Dale
We now set the window mode first when resizing the game viewport to ensure that the work area is correct
Fullscreen windows can affect the available work area size, which can break centering when moving between fullscreen and windowed mode.
#jira UE-32842
#rb Matt.Kuhlenschmidt
Change 3122578 on 2016/09/13 by Jamie.Dale
Small code clean up
Removed a use of the placement new style array addition.
#rb none
Change 3122634 on 2016/09/13 by Jamie.Dale
We now immediately update DefaultConfigCheckOutNeeded when checking out/making writable the config file, rather than wait for the text tick
#jira UE-34865
#rb James.Hopkin
Change 3122656 on 2016/09/13 by Jamie.Dale
Fixed array combo button not focusing its contents, which prevented the menu closing correctly
#jira UE-33667
#rb none
Change 3122661 on 2016/09/13 by Nick.Darnell
Checkpointing additional work on the screenshot compare dialog, moving some Directory path picker widget into a more common area. Moving some "Find the best top level window handle for this widget for dialogs' code out of the main frame module and into Slate Application where it probably belongs.
#rb none
Change 3122678 on 2016/09/13 by Jamie.Dale
Fixing CIS error on Clang
CoreUObject needs to be included before USTRUCT can be used.
#rb none
Change 3122686 on 2016/09/13 by Jamie.Dale
Fixing CIS error on Clang
CoreUObject needs to be included before UCLASS can be used.
#rb none
Change 3122728 on 2016/09/13 by Nick.Darnell
UMG - Exposing a trace channel for the WIC, defaults to Visibility. Improving how the WIC handles the cursor moving off the widget, it now maintains the last hit location rather than 0,0 which would cause things like dragged Sliders to reset to the left. Ideally - the WIC would know the underlying widget has capture and continue to fake collision against an imaginary plane to simulate a continuous surface.
#jira UE-35167
#rb none
Change 3122775 on 2016/09/13 by Nick.Darnell
Automation - Fixing an error with the ScreenshotTools plugin, needed to add an the include for Engine.h to the PCH.
#rb none
Change 3122779 on 2016/09/13 by Nick.Darnell
Widgetnimation - Exposing more of the class to C++.
#rb none
Change 3122793 on 2016/09/13 by Nick.Darnell
Fixing a crash in UWidgetComponent::UpdateRenderTarget updating a null material instance.
#jira UE-35796
#rb none
Change 3122834 on 2016/09/13 by Matt.Kuhlenschmidt
Fixed crash undoing moves after bsp creation
https://jira.ol.epicgames.net/browse/UE-35880
#rb none
Change 3122835 on 2016/09/13 by Nick.Darnell
Reverting changes to WIdgetAnimation
#rb none
Change 3122897 on 2016/09/13 by Matt.Kuhlenschmidt
Fixed non-editor compile error
#rb none
Change 3122988 on 2016/09/13 by Alexis.Matte
Material workflow refactor
#jira UETOOL-774
#rb matt.kuhlenschmidt
Change 3123006 on 2016/09/13 by Jamie.Dale
Fixed dynamic collections not returning anything
#jira UE-35869
#rb James.Hopkin
Change 3123145 on 2016/09/13 by Alexis.Matte
Fix fbx automation test. The test found a regression cause by CL: 3120027. In the case where we dont have a LODGroup we dont want to add LODs before the build.
#jira UE-32268
#rb none
#codereview matt.kuhlenschmidt
Change 3123148 on 2016/09/13 by Matt.Kuhlenschmidt
Fix fortnite compile error
#rb alexis.matte
Change 3123208 on 2016/09/13 by Jamie.Dale
The 'find culprit' dialog now honors the user choice
#rb RichTW
Change 3123545 on 2016/09/13 by Nick.Darnell
Slate - Adjusting the window dialog host finding code to do a better job of searching for slate windows and excluding popups and non-regular windows.
#rb none
Change 3124494 on 2016/09/14 by Jamie.Dale
Added ~ to the list of invalid characters for object/package names
#jira UE-12908
#rb Matt.Kuhlenschmidt
Change 3124513 on 2016/09/14 by Gareth.Martin
Implemented filter to allow painting foliage on other foliage
- Altered foliage filters so it will no longer paint on object types which don't have a filter, e.g. skeletal meshes
#rb Allan.Bentham
#2472
Change 3124523 on 2016/09/14 by Jamie.Dale
PR #2724: Fix ScrollBox right mouse/touch grab scrolling functionality (Contributed by aarmbruster)
#jira UE-34811
#jira UE-32082
#rb none
Change 3124607 on 2016/09/14 by Nick.Darnell
UMG - Adding BoundsScale support to the WidgetComponent's CalcBounds function.
#jira UE-35667
#rb none
Change 3124785 on 2016/09/14 by Gareth.Martin
Made some foliage functions editor-only to fix non-editor build
#rb none
Change 3124795 on 2016/09/14 by Gareth.Martin
Saved/loaded the new foliage filter
#rb Allan.Bentham
#2472
Change 3124915 on 2016/09/14 by Michael.Dupuis
#jira UE-19511
Add support for Add to source control on DefaultEditorPerProjectUserSettings file
Remove CheckoutNotice when not editing a DefaultXXXX.ini file
Edit proper config file either we're modifying settings from a Default file or Local user file
#codereview Matt.Kuhlenschmidt Max.Preussner
#rb Alexis.Matte
Change 3125266 on 2016/09/14 by Jamie.Dale
Fixed ULocalizationTarget::DeleteFiles not deleting cultures, and using SCC wrong
#rb none
Change 3125385 on 2016/09/14 by Matt.Kuhlenschmidt
Fix crash when using SaveAs to save over top of an existing level
#rb none
https://jira.ol.epicgames.net/browse/UE-35919
https://jira.ol.epicgames.net/browse/UE-35921
Change 3125487 on 2016/09/14 by Alexis.Matte
Fix cook content, regression induce by the material workflow refactor
#rb matt.kuhlenschmidt
Change 3126217 on 2016/09/15 by Gareth.Martin
Unset bHasPerInstanceHitProxies on landscape grass components, as they don't have individually editable instances
#rb Allan.Bentham
Change 3126311 on 2016/09/15 by Jamie.Dale
Placement mode fixes
- The display name is now cached correctly on construction, and the FPlaceableItem instance used with SPlacementAssetEntry is now const.
- Ensured that the ID used by FPlaceableItem could never overflow.
- Fixed some types being missing from the "All Classes" list.
- Fixed the escape key not cancelling the search.
#jira UE-35972
#rb James.Hopkin
Change 3126325 on 2016/09/15 by Jamie.Dale
Made sure that UWorld::GetAssetRegistryTags called its Super function so that properties tagged as AssetRegistrySearchable will be added.
#rb Andrew.Rodham
Change 3126403 on 2016/09/15 by Gareth.Martin
Added Find and Contains functions to TBitArray
#rb Steve.Robb
Change 3126405 on 2016/09/15 by Gareth.Martin
Allowed instances of Hierarchical Instanced Mesh Components to be moved around with the transform widget in the blueprint editor
- Just like regular instanced mesh components!
Also fixed not being able to move instances of an instanced mesh component when it is the root component
Also also fixed Hierarchical Instanced Mesh Components not flushing their async tree build on saving (this was causing log spam from PostLoad when dragging instances around as the blueprint would constantly reinstance the component before the async tree build had finished)
#jira UE-29357
#rb Allan.Bentham
Change 3126444 on 2016/09/15 by Jamie.Dale
Fixed the loc dashboard configs not working with SCC
This isn't a great solution, but the whole way the loc dashboard manages its config data is in need of an overhaul.
#rb none
Change 3126446 on 2016/09/15 by Jamie.Dale
Fixed loc dashboard game and engine targets sharing the same expansion settting
#rb none
Change 3126555 on 2016/09/15 by Chris.Wood
Removed WER from Windows crash handling. Crashes saved to log folder and passed to CRC with explicit path.
[UE-34470] - Investigate WER settings and if they can conflict with CRC on Windows
#rb Steve.Robb
Change 3126586 on 2016/09/15 by Gareth.Martin
Fixed missing landscape components when using a LODBias (cloned from 4.13.1)
#jira UE-35873
#rb Jack.Porter
Change 3126610 on 2016/09/15 by Jamie.Dale
Stopped PS4 from always staging all ICU data files
#rb Marcus.Wassmer
Change 3126779 on 2016/09/15 by Michael.Dupuis
#jira UE-32914 Improve the help text to provide usage examples and params
#rb Alexis.Matte
Change 3126849 on 2016/09/15 by Matt.Kuhlenschmidt
Fix font material and outline font material not being animatable in sequencer
#rb frank.fella
Change 3126858 on 2016/09/15 by Matt.Kuhlenschmidt
File not saved
#rb none
Change 3127001 on 2016/09/15 by Matt.Kuhlenschmidt
Fixed reset to default state still not appearing in all cases after changing a property.
#rb none
Change 3127038 on 2016/09/15 by Nick.Darnell
UMG - Improving focus setting for users on widgets. If we're unable to set the focus immediately, possibly because the user is setting focus in the Construct callback before the widget is in the tree, we now update the SlateOperations FReply on LocalPlayer to set focus next frame when it's more likely the widget will become focusable.
#rb none
Change 3127061 on 2016/09/15 by Nick.Darnell
Slate - We now have a reentrancy guard in TPanelChildren to avoid the broad cases where users might attempt to remove children while all children are being removed. Which is an easy case to engineer if you've got widgets spawning children managed by another widget, that all go away at the same time, thus causing the parent to attempt to cleanup children. The end result is a delete while deleting. So now TPanelChildren prevents adds/removes while emptying the list of children.
#jira UE-35726
#rb Matt.Kuchlenschmidt
Change 3127205 on 2016/09/15 by Alex.Delesky
#jira UE-18013 - Users can now add Textures, Materials, or Sprites to a Widget Blueprint directly from the content browser. This also fixes a few issues with adding Widget Blueprints to another Widget BP from the content browser, such as adding a widget to itself or creating a circular dependency.
#rb Nick.Darnell
Change 3127971 on 2016/09/16 by Matt.Kuhlenschmidt
Fix crash in scene outliner if actors become invalid
#rb none
https://jira.ol.epicgames.net/browse/UE-35932
Change 3128011 on 2016/09/16 by Matt.Kuhlenschmidt
Added guards for crashes accessing slate resources for deleted uobjects
#rb nick.darnell
Change 3128067 on 2016/09/16 by Michael.Dupuis
#jira UE-34158 Add an option to auto expand advanced details
#rb Alexis.Matte
Change 3128073 on 2016/09/16 by Michael.Dupuis
#jira UE-1145
Set Save As to Ctrl + Alt + S
Set Save All to Ctrl + Shift + S
Set Save Current to Ctrl + S
#rb Alexis.Matte
Change 3128117 on 2016/09/16 by Jamie.Dale
Updated the pin-type filter combo to filter on both the localized and source type descriptions
#jira UE-36081
#rb none
Change 3128177 on 2016/09/16 by Alexis.Matte
#jira UE-35946 Remove unnecessary GetReadValue call with bad parameter. The read value call is cache so subsequent call was returning the bad cache value.
#rb michael.dupuis
#codereview matt.kuhlenschmidt
Change 3128387 on 2016/09/16 by Gareth.Martin
Fixed location and rotation of arrow widget in the landscape mirror tool when using one of the new "Rotate" modes
#jira UE-36093
#rb none
Change 3128445 on 2016/09/16 by Matt.Kuhlenschmidt
Guard against scene outliner crash. Print out tree when items appear twice.
https://jira.ol.epicgames.net/browse/UE-35935
#rb none
Change 3128454 on 2016/09/16 by Matt.Kuhlenschmidt
Remove category for WindowTitleBarArea. It is very custom for internal use and should not be a top level widget
#rb none
Change 3128482 on 2016/09/16 by Michael.Dupuis
Added new key binding for generic Save, Save As
Added new key binding for Save All for the content browser
#rb Alexis.Matte (approved by MattK)
Change 3128560 on 2016/09/16 by Matt.Kuhlenschmidt
Fix build warning
#codereview nick.darnell
#rb none
Change 3128642 on 2016/09/16 by Alexis.Matte
#jira UE-36047 We now convert the light color correctly when importing and exporting fbx files. UE4 is sRGB and FBX is linear
#rb none
#codereview matt.kuhlenschmidt
Change 3128733 on 2016/09/16 by Nick.Darnell
UMG - Fixing a bad merge, some code was removed causing all BindWidget statements to fail to compile correctly.
#jira UE-36105
#rb none
Change 3128768 on 2016/09/16 by Matt.Kuhlenschmidt
Fix selection outline showing around edges of all internal mesh sections of a component instead of around the entire actor
#rb none
Change 3128779 on 2016/09/16 by Matt.Kuhlenschmidt
Fix offset characters on some small fonts
#rb none
Change 3130057 on 2016/09/19 by Jamie.Dale
Fixing volatility and invalidation issues for text widgets
#jira UE-33988
#rb Nick.Darnell
Change 3130064 on 2016/09/19 by Jamie.Dale
Changed mprof meta-data to allow unicode strings and updated ReadString to deal with them correctly
#rb James.Hopkin
Change 3130233 on 2016/09/19 by Michael.Dupuis
#jira UE-32914 Added missing args that the UI supported
#rb Alexis.Matte
Change 3130265 on 2016/09/19 by Nick.Darnell
Automation - Cleaning up some API items.
#rb none
Change 3130378 on 2016/09/19 by Matt.Kuhlenschmidt
Fix reentrancy saving assets while a prompt for checkout dialog is open
#rb none
Change 3130398 on 2016/09/19 by Jamie.Dale
Fixing UHT error when building
#rb none
Change 3132101 on 2016/09/20 by Nick.Darnell
UMG - Adding a toolbar option in the designer for the 'G' command, similar to 'Game View' in the level editor, it disables all the dashed lines / future editor visuals.
#rb none
Change 3132110 on 2016/09/20 by Nick.Darnell
PR #2792: ShowFlags for WidgetComponents (Contributed by projectgheist)
#jira UE-13770
#rb Nick.Darnell
Change 3132111 on 2016/09/20 by Nick.Darnell
UMG - The retainer now embeds a virtual window into the focus path so that paths are resolved correctly.
#rb none
Change 3132138 on 2016/09/20 by Michael.Dupuis
#jira UE-30945 Added missing PostEditComponentMove after drag is finished
#rb Alexis.Matte
Change 3132147 on 2016/09/20 by Michael.Dupuis
#jira UE-30866 Fixed the filter to work properly
#rb Alexis.Matte
Change 3132190 on 2016/09/20 by Matt.Kuhlenschmidt
Fix static analysis warnings in this file
#rb none
Change 3132231 on 2016/09/20 by Nick.Darnell
Slate - Updating the material blend states to match what is expected of Slate rendering, which differs a lot from the scene renderer with the way it treats alpha. This fixes translucent rendering with the retainer widget, users will need to set their materials to Alpha Composite though for it to behave as expected.
#jira UE-33285
#rb none
Change 3132255 on 2016/09/20 by Alex.Delesky
#jira UE-36048 - TMap and TSet properties are now disallowed from adding more children through the Details panel when they contain the dfault value for a key or element. Reset to Default is also no longer allowed on a Map or Set child when it will result in a second default value existing within the container.
#rb Matt.Kuhlenschmidt
Change 3132587 on 2016/09/20 by Mike.Fricker
MIDI Plugin: Fixed a CIS error in shipping configuration (introduced in CL 3108604)
#rb none
#lockdown matt.kuhlenschmidt
Change 3132623 on 2016/09/20 by Matt.Kuhlenschmidt
Fix crash opening the cooker settings
https://jira.it.epicgames.net/browse/UE-36197
#rb none
#lockdown nick.darnell
Change 3133144 on 2016/09/20 by Nick.Darnell
Build configuration for automation tests.
#rb none
#lockdown matt.kuhlenschmidt
Change 3133206 on 2016/09/20 by Matt.Kuhlenschmidt
Fix default material on odin text
#rb none
#lockdown nick.darnell
Change 3133913 on 2016/09/21 by Nick.Darnell
Back out revision 17 from //UE4/Dev-Editor/Engine/Source/Runtime/UMG/Private/Slate/SRetainerWidget.cpp
#rb none
#jira UE-36231
#lockdown matt.kuhlenschmidt
[CL 3133983 by Matt Kuhlenschmidt in Main branch]
2016-09-21 10:07:18 -04:00
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void OnResetMaterialToDefaultClicked(UMaterialInterface* Material, int32 SlotIndex);
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Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3341527)
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3280282 on 2017/01/31 by Matt.Kuhlenschmidt
GitHub 3171 : fix 'memoreport -full' causes ensure condition fail on particle object
Change 3281111 on 2017/02/01 by Michael.Dupuis
#jira UE-36318 : was'nt notifying that we changed the current level in the case where you add/create new level in the Level window
Change 3281225 on 2017/02/01 by Jamie.Dale
Several improvements to culture switching and LocRes files
- LocRes files now de-duplicate translations when they're generated, which can result in smaller LocRes files.
- The localization compilation step now produces a LocNat file, which contains meta-data specifying the native culture during compile, and where the native LocRes file can be found.
- Changing cultures now loads the native localization data prior to loading the non-native translations to ensure that translations are always applied to a consistent base.
- The "leet" culture (available when localization testing is enabled) is now always applied against the native translation, and correctly restores non-translated text when switching away from the "leet" culture.
- "-culture=leet" now works correctly on the command line ("-leet" also works).
- LoadLocalizationResourcesForCulture is no longer called multiple times during initialization of the text localization manager.
- General clean-up of localization code to favor using LocKeyFuncs with maps and sets, rather than rolling their own key funcs.
Change 3281291 on 2017/02/01 by Alexis.Matte
Make sure the sections material slot assignation is persist correctly for staticmesh and for skeletal mesh
#jira UE-39639
Change 3281718 on 2017/02/01 by Michael.Dupuis
#jira UE-34186: invert processing order of special character, to take into account that key name could be considered a special character and would cause the assumption done to no longer be valid
Change 3281861 on 2017/02/01 by Alexis.Matte
Fix import of morph target when there is no animation
#jira UE-41383
Change 3282791 on 2017/02/02 by Chris.Wood
Split crash analytics methods to fix comment parsing issues.
[UE-32787] - Document Crash Report Client analytics events in code
Change 3283316 on 2017/02/02 by Alexis.Matte
Make sure we do not import more then the maximum allowed node
#jira UE-41405
Change 3283349 on 2017/02/02 by Jamie.Dale
Updated Portal to stage its .locnat files
Change 3283927 on 2017/02/02 by Matt.Kuhlenschmidt
Fix component/actor selection becoming out of sync after undo/redo
#jira UE-41416
Change 3284061 on 2017/02/02 by Alexis.Matte
Fix the scene importer front x axis import
#jira UE-41318
Change 3284280 on 2017/02/02 by Alex.Delesky
#jira UE-41060 - Placing blocking volumes in the level via the Content Menu's "Place Actor" command will now place a blocking volume in the level and not generate an empty warning in the output log
Change 3285053 on 2017/02/03 by Michael.Dupuis
#jira UE-33777: Handle the global landscape editor ui command list so specified shortcut will be treated
Change 3285444 on 2017/02/03 by Jamie.Dale
Updated FastDecimalFormat to support the correct 0-9 numerals for the current locale
These are typically still Latin, but Middle Eastern languages have some variants.
This addresses an inconsistency between FText formatting of numbers and dates (since numbers always used Latin, but dates used the culture correct numerals).
Change 3287422 on 2017/02/06 by Michael.Dupuis
#jira UE-36580: Improved the whole word algo to take into consideration localisation
Change 3287455 on 2017/02/06 by Alexis.Matte
When swaping the mesh point by the mesh component, we noe clean up the override material instead of empty it.
#jira UE-41397
Change 3287745 on 2017/02/06 by Alexis.Matte
Merge from orion dev-general cl:3286668
Fix a crash when importing a LOD containing different material with less sections
Change 3287996 on 2017/02/06 by Michael.Dupuis
#jira UE-37290: fixed naming to be "move to level" instead of "move level"
Change 3288090 on 2017/02/06 by Jamie.Dale
Fixing missing include breaking the FText natvis
Change 3288105 on 2017/02/06 by Jamie.Dale
FTextStringHelper::ReadFromString_ComplexText now only looks at the start of the buffer when matching the complex text macros
Change 3288150 on 2017/02/06 by Jamie.Dale
Fixing display names for tutorial categories so that they can be localized
They were already FText, but the config wasn't defining them in a localizable way.
#jira UE-37926
Change 3288469 on 2017/02/06 by Alex.Delesky
#jira UE-35464 - Enables the editor to parse SubRip Subtitles files to create subtitle assets.
This also introduces the Subtitles module.
Change 3288540 on 2017/02/06 by Alex.Delesky
Backing out changelist 3288469 due to build issue with module includes
#jira none
Change 3289074 on 2017/02/06 by Alex.Delesky
Back out changelist 3288540 - reintroducing Subtitles module to parse SubRip Subtitles files
#jira UE-35464
Change 3289753 on 2017/02/07 by Michael.Dupuis
#jira UE-34599: Take into consideration UMaterialExpressionMaterialFunctionCall when getting the GUID
Change 3290097 on 2017/02/07 by Nick.Darnell
Automation - The automation framework no longer buckets errors, warnings and log statements into a seperate set of buckets. There is now only one log, and all entries go into it to provide some context when things fail. Continued working on the styling of the reports.
Change 3290182 on 2017/02/07 by Michael.Trepka
Added missing initialization for SWindow::bIsMirrorWindow
Change 3290472 on 2017/02/07 by Michael.Dupuis
#jira UE-37358: Add reference list in the dialog for all delete type
Change 3290513 on 2017/02/07 by Michael.Dupuis
#jira UE-37958: was testing the trailing number 0 twice and never testing the 1
Change 3290543 on 2017/02/07 by Michael.Dupuis
#jira UE-35931: Refresh detail panel on selection lost
Change 3290581 on 2017/02/07 by Michael.Dupuis
Fixed possible crash if we have no level blueprint specified (was crashing during the delete of an actor)
Change 3290721 on 2017/02/07 by Michael.Dupuis
#jira UE-40360: Pass the custom spawning struct which contain the level override into to the spawn function
Change 3291958 on 2017/02/08 by Alexis.Matte
Back out revision 26 from //UE4/Dev-Editor/Engine/Source/Developer/AssetTools/Private/AssetTools.cpp
Change 3292017 on 2017/02/08 by Alexis.Matte
Add some fbx automation tests to validate material re-import
Change 3292030 on 2017/02/08 by Michael.Dupuis
#jira UE-37958: was testing the trailing number 0 twice and never testing the 1
Change 3293062 on 2017/02/08 by Jamie.Dale
Reduced the number of allocations that happen when rebuilding text
This change removes the wasteful FTextHistory::ToText function and replaces it with two more specialized functions; FTextHistory::BuildLocalizedDisplayString and FTextHistory::BuildInvariantDisplayString.
These new functions return an FString (for the display string), rather than an FText (which was simply mined for its display string). Simply avoiding going via an FText saves at least two allocations per-rebuild.
Changes:
- Removed FTextHistory::ToText and replaced it with FTextHistory::BuildLocalizedDisplayString and FTextHistory::BuildInvariantDisplayString.
- Moved the localization aware chronological and transformation implementations into FTextChronoFormatter and FTextTransformer. These return an FString which avoids an FText allocation during rebuild, and is simply passed into an FText during normal FText usage.
- Moved FText::AsDate, FText::AsDateTime, FText::AsTime, FText::ToUpper, and FText::ToLower into Text.cpp, and these now use FTextChronoFormatter and FTextTransformer from the common text implementation.
- Moved FText::AsTimespan into Text.cpp. This had no dependency on ICU, so this is now the common text implementation.
- Added FTextFormatter::FormatStr variants. FTextFormatter::Format calls these FTextFormatter::FormatStr versions internally, and they're also used during text rebuilding (saving not only an FText allocation, but also a container copy).
- Removed FText::CreateNumericalText and FText::CreateChronologicalText as they were mostly superfluous.
- General update from using MakeShareable to MakeShared (saving 1 allocation).
- General clean-up of L10N/I18N class friendship.
#jira UE-41533
Change 3293292 on 2017/02/08 by Alex.Delesky
Performing some cleanup in the Subtitles module, and creating a SubtitlesEditor module for the subtitles asset factories since it causes issue in client builds.
Change 3293477 on 2017/02/08 by Jamie.Dale
Fixed TProperty::InitializeValueInternal and TProperty::DestroyValueInternal mismatch when dealing with fixed size arrays
#jira UE-41007
Change 3293571 on 2017/02/08 by Matt.Kuhlenschmidt
Fix lots of outline data being added to the font cache due to wrongly hashing outline material and color data.
Change 3293572 on 2017/02/08 by Matt.Kuhlenschmidt
Fix details panel categories in the static mesh editor
Change 3294216 on 2017/02/09 by Michael.Dupuis
#jira UE-40609: manually position the window based on it'S max possible size
#3128 GitHub
Change 3294430 on 2017/02/09 by Jamie.Dale
Kerning-only text shaping no longer draws characters to get their metrics
It now goes via the low-level FT caches like HarfBuzz does.
Change 3294588 on 2017/02/09 by Alexis.Matte
If we remove a LODGroup from baseengine.ini, the fbx importer UI will now be able to recover in case the last fbx import was done with the just removed LODGroup
Change 3294847 on 2017/02/09 by Matt.Kuhlenschmidt
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
Change 3295093 on 2017/02/09 by Arciel.Rekman
Linux: fix Setup.sh not working in paths with space (UE-41819).
Change 3295205 on 2017/02/09 by Matt.Kuhlenschmidt
Fix material UV's no longer working om 9 slice elements
Change 3295816 on 2017/02/09 by Arciel.Rekman
Linux: fix starting programs from a path with space.
Change 3296129 on 2017/02/09 by Arciel.Rekman
Linux i686: changes necessary to compile BlankProgram.
- Added new architecture to UBT.
- Fixed system headers.
- Added third party libs for i686:
- jemalloc
- elftoolchain
- zlib
- SDL2
- libc++
Change 3296564 on 2017/02/10 by Jamie.Dale
Cleaned up PO comment preservation
Change 3296694 on 2017/02/10 by Jamie.Dale
AllocateNameEntry now takes TCharType* rather than void* and cast
Change 3296744 on 2017/02/10 by Jamie.Dale
Moved the PO DOM from UnrealEd to Internationalization
Change 3297250 on 2017/02/10 by Jamie.Dale
Split the PO import/export pipeline out of the commandlet
Change 3297420 on 2017/02/10 by Alexis.Matte
Add Isolate and highlight feature for the material panel in the staticmesh and the skeletal editor.
#jira UE-38985
Change 3297594 on 2017/02/10 by Alexis.Matte
When importing from fbx a static mesh with find material anywhere, the next LODs import by the user will create new material entries instead of using the existing one.
Change 3297752 on 2017/02/10 by Arciel.Rekman
i686 support: more third party libs.
- libcurl
- OpenSSL
- libpng
- libvorbis
- libogg
- libopus
Change 3297754 on 2017/02/10 by Arciel.Rekman
i686 support: PhysX
Change 3297922 on 2017/02/10 by Alexis.Matte
When importing a new LOD to a staticmesh, the data source file is not anymore wipe or change to the last fbx import filename.
Change 3298330 on 2017/02/10 by Arciel.Rekman
i686: missing libcurl.
Change 3298620 on 2017/02/11 by Jamie.Dale
FLocTextHelper improvements
- It can now support non-standard target layouts (where the native and foreign cultures are in different locations - see FLocTextTargetPaths).
- The XForeignArchive functions are now more strict, and *only* accept foreign cultures (use the XArchive functions instead if you're using both native and foreign cultures as parameters).
Change 3299293 on 2017/02/13 by Matt.Kuhlenschmidt
PR #3241: UE-41870: Add quotes when passing through the directory path (Contributed by projectgheist)
Change 3299299 on 2017/02/13 by Matt.Kuhlenschmidt
PR #3224: Git plugin: fix git autodetection and add error message (Contributed by SRombauts)
Change 3299391 on 2017/02/13 by Matt.Kuhlenschmidt
Fix material instances being marked dirty when opening
#jira UE-41721, UE-41719
Change 3299441 on 2017/02/13 by Nick.Darnell
PR #3243: Fix bug that UWidget::GetOwningPlayer doesn't return (Contributed by yeonseok-yi)
Change 3299567 on 2017/02/13 by Nick.Darnell
Slate - The Checkbox no longer just passes visibility down to the internal widgets it creates, that prevents future changes to effect it if it starts collapsed.
#jira UE-41904
Change 3299870 on 2017/02/13 by Jamie.Dale
Added cycle counters for font rendering/shaping
Change 3300116 on 2017/02/13 by Michael.Dupuis
#jira UE-41866: Update cache when performing an undo
Change 3300178 on 2017/02/13 by Alexis.Matte
Fix a crash when re-importing a LOD with more sections then the base LOD
Change 3300191 on 2017/02/13 by Alexis.Matte
Make sure we do not loose castshadow and recomputetangents section flags when we re-import a skeletal mesh.
Change 3300351 on 2017/02/13 by Alexis.Matte
Remove the clean up of unused material for the staticmesh editor. Unused material can be delete manually in the UI
#jira UE-39639
Change 3302138 on 2017/02/14 by Nick.Darnell
Automation - Adding support for -DeveloperReportOutputPath and -DeveloperReportUrl to permit local runs of the automation tool to generate reports on the report server, and launch the browser window to view them.
Change 3302139 on 2017/02/14 by Nick.Darnell
UMG - Additional fixes to the way we migrate changes from the preview to the serialized version of the widget tree. This fixes several issues with edit-inline objects on UWidgets.
Change 3302281 on 2017/02/14 by Nick.Darnell
Slate - Bringing over changes to the invalidation panel from one of the game streams. This fixes issues with animations in volatile widgets, as well as some issues with cache relative offset, and offers a method for enabling a different caching method to preserve batching through a commandline, but at the cost of not being able to use GPU buffers, possibly a better option on mobile in some cases.
Change 3302415 on 2017/02/14 by Nick.Darnell
Disabling the open asset editor test.
Change 3302976 on 2017/02/14 by Nick.Darnell
Automation - Updating one of the tests to open 70 different known asset types, and ensure that they open without dirtying the package. AutomationTestSettings are now defaultengine, not sure why they setup to be user specific previously. Most of these settings need to be removed, or split off into the modules that own them, rather than being in Engine. TODO.
Change 3303724 on 2017/02/15 by Matt.Kuhlenschmidt
Removed hard coded list of thumbnails, preventing objects with valid thumbnails from showing up. Thumbnails are now shown by default. Use meta=(DisplayThumbnail=false) to remove
#jira UE-41958
Change 3303729 on 2017/02/15 by Matt.Kuhlenschmidt
PR #3253: UE-34539: (Bugfix) Allow binary files in git stored via git-fat, git-lfs, etc to be diffed (take 2) (Contributed by rpav)
Change 3303733 on 2017/02/15 by Matt.Kuhlenschmidt
PR #3248: Fix for TAssetSubClassOf properties reset on undo. (Contributed by StefanoProsperi)
Change 3303823 on 2017/02/15 by Nick.Darnell
Automation - Continued improvements on screenshots. Added some fixes to turn off the tonemapper when visualizing buffers. Fixed several screenshots due to this change. Adding lightboxes to the reports. Adding some styling to make things sweeter.
Change 3303937 on 2017/02/15 by Matt.Kuhlenschmidt
Fix build error
Change 3303982 on 2017/02/15 by Nick.Darnell
Automation - Making the opening of the image no longer threaded, not really helpful for the IO operation and just makes it harder to follow.
Change 3304058 on 2017/02/15 by Matt.Kuhlenschmidt
Fix build attempt #2 (not reproducible locally)
Change 3304393 on 2017/02/15 by Matt.Barnes
Submitting test content for UEQATC-3548
Change 3304517 on 2017/02/15 by Nick.Darnell
Slate - Making some fixes to the automatic disabling of the pixel snapping code with render transforms. Sometimes it gets confused, we may want to move to a seperate transform stack for layout and render, and make sure the element drawer has access to both.
Change 3304560 on 2017/02/15 by Nick.Darnell
UMG - SA fix.
Change 3304890 on 2017/02/15 by Matt.Kuhlenschmidt
PR #3220: UE-41243: Force resolution in standalone if large than primary workin. (Contributed by projectgheist)
Change 3305360 on 2017/02/15 by Arciel.Rekman
Linux: fix crash on exit (UE-41907).
- It is not safe to dereference UAnimGraphNode_PoseDriver::StaticClass during the final shutdown sequence since the instance has already been destroyed in StaticExit().
Change 3306023 on 2017/02/16 by Nick.Darnell
Paper2D - Adding a method to create SlateBrushes from PaperSprites the same way we can for materials and textures in blueprints.
Change 3306030 on 2017/02/16 by Nick.Darnell
Slate - Making some additional fixes to invalidation panels from a game branch. Adding a RoundToVector function to FVector2D, fixing the 3 places we defined a RoundToInt (which wasn't a great name since the convention wasn't meant to be used that way).
Change 3306031 on 2017/02/16 by Nick.Darnell
Slate - Retainer widgets no longer tick using PreTick on SlateApplication, they now paint during their normal paint.
Change 3306046 on 2017/02/16 by Nick.Darnell
UMG - Adding CanEditChange to WidgetComponent to gray out the CylinderArcAngle property unless you select the right geometry mode.
Change 3308887 on 2017/02/17 by Matt.Kuhlenschmidt
Fix crash if blurs are rotated
#jira UE-42037
Change 3309114 on 2017/02/17 by Jamie.Dale
Unifying non-shaped text to use the same atlas cache as shaped text
Change 3310044 on 2017/02/17 by Matt.Kuhlenschmidt
Outline color on text elements is now inherited properly
#jira UE-40691
Change 3310268 on 2017/02/17 by Matt.Kuhlenschmidt
Guard against rendering MIDs with potentially no parent in slate.
#jira UE-42047
Change 3311531 on 2017/02/20 by Michael.Dupuis
#jira UETOOL-1100:
Add the possibility to have dynamic min/max slider value
Synchonize all Color vector together when changing the min/max slider value
Change 3311534 on 2017/02/20 by Michael.Dupuis
incremental build fix
Change 3311535 on 2017/02/20 by Michael.Dupuis
incremental build fix take 2...
Change 3311743 on 2017/02/20 by Michael.Dupuis
buildfix lunix incremental
Change 3312496 on 2017/02/20 by Arciel.Rekman
Linux: fix PhysX crash in i686.
- Changed layout to one that works.
Change 3313127 on 2017/02/20 by Jamie.Dale
Fixed crash when performing a non-async cooked package save
It isn't safe to call TotalSize on the BulkArchive when it's not a FBufferArchive (as used during async save) once the archive has been closed.
Change 3313990 on 2017/02/21 by Nick.Darnell
Automation - Added a summary area at the top of the report.
Change 3314034 on 2017/02/21 by Jamie.Dale
Fixed crash when deleting a streamed font
Change 3314942 on 2017/02/21 by Nick.Darnell
Automation - More templating styling work.
Change 3315080 on 2017/02/21 by Nick.Darnell
Automation - Providing a way for users to remove explict events from the event log when automated tests run. Needed for other systems linked into the automation system like google mock.
Change 3315452 on 2017/02/21 by Nick.Darnell
Json - Adding support for Map and Set properties to the JsonObjectConverter. Can now save out map and sets. No support for loading them yet.
Change 3315614 on 2017/02/21 by Nick.Darnell
Json - Adding support for loading sets and map json data.
Change 3315924 on 2017/02/21 by Arciel.Rekman
Vulkan: edigrating various Linux fixes by Josh.
- This is to make Linux Vulkan work in Dev-Editor easier (for the contractor and myself).
Original descriptions:
CL 3313445
- Various Vulkan fixes:
- Compiles in Linux
- Many cubemap bugs squashed
- Changed the scratch reflection cubemap clear to SetRenderTargestsAndClear, instead of SetRenderTarget() / Clear()
- Added compute fences
CL 3314152
- Fixed compile error on Mac, but I am pretty sure we can just remote VulkanRHI from Mac building entirely, but needs to be tested.
Change 3316741 on 2017/02/22 by Jamie.Dale
Ensure that enums used by BP nodes have been PostLoaded so they have the correct display names
#jira UE-42253
Change 3316800 on 2017/02/22 by Matt.Kuhlenschmidt
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
Change 3317058 on 2017/02/22 by Alexis.Matte
Fix the scene importer to support correctly the obj file format
#jira UE-35606
Change 3318039 on 2017/02/22 by Arciel.Rekman
i686 support: added missing libwebsockets.
Change 3318095 on 2017/02/22 by Arciel.Rekman
i686 support: Oodle.
Change 3319002 on 2017/02/23 by Michael.Dupuis
#jira UE-41794 : Do not exit the landscape mode when doing undo from the creation of the landscape
Change 3319012 on 2017/02/23 by Alexis.Matte
PR #3066: Improve asset import by permitted relative paths and easing editing of mapped mount points. (Contributed by paulevans)
#jira UE-40039
Change 3319035 on 2017/02/23 by Nick.Darnell
UMG - Adding a note about the font sizes in UE4 in Slate, using 96 dpi.
#jira UE-42170
Change 3319040 on 2017/02/23 by Matt.Kuhlenschmidt
PR #3278: Git plugin: fix revision number for blueprint diff menu (Contributed by SRombauts)
#jira UE-42129
Change 3319072 on 2017/02/23 by Michael.Dupuis
#jira UETOOL-1101: Add support for DetailGroup reset to default
Right now it's only enable for the color grading
Change 3319077 on 2017/02/23 by Nick.Darnell
Automation - Moving away from most of the templating being done in C++. Moving to dust.js to just do it in the browser window. The json report file is now the actual source of the information we use to template the resulting report html. Maaay have to move to doing the templating server side in the future to stream it to the client better, but avoiding that so we don't have to ship a server. Disabling several places we were taking editor screenshots, none of that code was actually comparing screenshots, it was a hold-over from earlier days.
PhysX - Fixing a problem with Physx FillInlinePxShapeArray. Deprecating it, adding FillInlinePxShapeArray_AssumesLocked, and locking places we were assuming it was already locked in the landscape component.
Change 3319088 on 2017/02/23 by Nick.Darnell
PR #3245: UE-41707: Re-order includes correctly (Contributed by projectgheist)
#jira UE-41914
Change 3319104 on 2017/02/23 by Michael.Dupuis
fix incremental build
Change 3319146 on 2017/02/23 by Matt.Kuhlenschmidt
PR #3292: Git plugin: fix update status on directories broken since UE4.12 (Contributed by SRombauts)
#jira UE-42272
Change 3319252 on 2017/02/23 by Michael.Dupuis
fix warning with missing #undef LOCTEXT_NAMESPACE
Change 3319298 on 2017/02/23 by Alex.Delesky
Removing the Subtitles and SubtitlesEditor modules (it'll eventually be brought back as the Overlay and OverlayEditor modules)
Change 3319388 on 2017/02/23 by Alexis.Matte
Fbx Importer now find collision model under fbx LOD Group
#jira UE-42141
Change 3319528 on 2017/02/23 by Michael.Dupuis
Fixed Undo/Redo to be consistent with other vector modifcation behavior
Change 3319583 on 2017/02/23 by Alexis.Matte
Fix the sample rate to use the least common multiplier of all keys
#jira UE-42012
Change 3319705 on 2017/02/23 by Nick.Darnell
Static Analysis - Fixing sonobjectconverter.cpp(460) : warning C6011: Dereferencing NULL pointer 'ArrayProperty'.
Change 3319711 on 2017/02/23 by Nick.Darnell
Editor - Adding some checks to make sure the struct we're accessing is still a valid handle.
#jira UE-42262
Change 3319736 on 2017/02/23 by Alex.Delesky
Adding Subtitles and SubtitlesEditor to the JunkManifest file.
Change 3319919 on 2017/02/23 by Nick.Darnell
Automation - Fixing an issue with moving a location that doesn't exist.
Change 3319932 on 2017/02/23 by Alexis.Matte
Fbx importer, do not apply more then one time the transform option to the scene node.
#jira UE-42277
Change 3320105 on 2017/02/23 by Nick.Darnell
Editor - Adding some additional checks to the margin customization.
#jira UE-42262
Change 3321577 on 2017/02/24 by Jamie.Dale
Moving Internationalization module from Runtime to Developer
Change 3321625 on 2017/02/24 by Jamie.Dale
Moving InternationalizationSettings module from Developer to Editor
Change 3321642 on 2017/02/24 by Jamie.Dale
Moving SCulturePicker from the Localization module to the InternationalizationSettings module
Change 3321734 on 2017/02/24 by Alexis.Matte
PR #2979: Fix extra root bone for Blender exported FBX. (Contributed by manmohanbishnoi)
We fix the extra root only when the file creator is from blender and the root node is named armature. We cannot simply remove all dummy node, since this is use by the rigid mesh workflow.
#jira UE-39050
Change 3321912 on 2017/02/24 by Jamie.Dale
Split LocalizationCommandletExecution out of the Localization module to remove some editor dependencies
Change 3322274 on 2017/02/24 by Jamie.Dale
Moving Localization module from Editor to Developer, and merging the Internationalization module into it
Removed hard-dependency between Engine and Localization/Internationalization via an interface.
Change 3322774 on 2017/02/25 by Jamie.Dale
Unifying LocRes and LocNat file format between generation and loading
This lets the code in Core be shared by Localization, and allows some code that was proxying via archives (due to the code being logically identical, but different C++ types) to use these new types directly.
#tests Built Debug, Shipping, and Editor. Verified that LocNat and LocRes generation and loading worked as before.
Change 3322795 on 2017/02/25 by Jamie.Dale
Fixing mismatch between SOURCE_CONTROL_WITH_SLATE and its .Build.cs file
The define was set to disable Slate for Linux program targets only, but the .Build.cs disabled Slate for all Linux targets.
Since the define was touched most recently (CL# 2534983), I updated the .Build.cs file to match its logic, and moved the definition of the define to the .Build.cs file so that they stay in sync with one another.
Change 3322853 on 2017/02/25 by Jamie.Dale
Moved the conflict and word count reporting to FLocTextHelper
Change 3323089 on 2017/02/26 by Jamie.Dale
Added functions to get the target name and path from FLocTextHelper
Change 3323391 on 2017/02/27 by Ben.Cosh
This fixes an issue with blueprint config variables having their value destroyed by CDO serialization
#Jira UE-40586 Blueprint variable defaults set from config files value are overwritten by CDO serialization
#Proj Engine, CoreUObject
Change 3323406 on 2017/02/27 by Ben.Cosh
Fixed a problem that caused UK2Node::ExpandSplitPin to destroy pins it didn't own in when expanding a collapsed graph during compilation.
#jira UE-41211 - Crash when splitting a UDS pin on a collapsed graph
#Proj BlueprintGraph
Change 3323572 on 2017/02/27 by Nick.Darnell
Automation - Continued itteration on the style of the automation reports, now with attentional info, like where the log came from.
Automation - Fixing a bug in the functional actor tests, navigating to the actors sometimes opened other objects in the package, now it only opens the map. Also improved the way we focus the actor so that the level editor is also brought to the foreground.
Automation - Fixing a bug in how the automation system was registering for capturing logging. It was swapping out GWarn for its own version, but GWarn isn't called for anything that isn't an error or warning, meaning that none of the Display/Logging or analytics capture attempts were actually working. Suddenly a flood of informations started being captured during tests. For now - only going to capture 'Display' logs instead of 'Log' level.
Automation - Successful comparisons now print more information so that the automation logs do a better job of tracking the flow of the test.
Automation - The screenshot comparison test now prints more information even during successful comparisons.
Editor - The message log no longer emits a SetSelection, just because the selection is updated the categoriry view model. This was causing things like the automation tool, which sets the selection every time (which may itself be an issue) to completely rebuild the message log every time a new automation message was emited. The message log now checks if the selection would actually change the viewstate before it does it.
Domino Test - Adding an arrow to visualize the state of the up vector the test is looking for; playing with idea for test visualizers that may help with debugging in the future.
Change 3323580 on 2017/02/27 by Michael.Trepka
Fixed some Xcode 8.3 compile errors
Change 3323634 on 2017/02/27 by Nick.Darnell
Build - Fix incremental build.
Change 3323740 on 2017/02/27 by Jamie.Dale
Adding #error if the SOURCE_CONTROL_WITH_SLATE define is missing
Change 3323865 on 2017/02/27 by Nick.Darnell
Automation - Disabling the screenshot from the small editor icons test, until the editor screenshot method starts comparing things, and the screenshots we take are better / more scoped.
Change 3324228 on 2017/02/27 by Jamie.Dale
Can no longer name assets or folders with a leading underscore
#jira UE-40541
Change 3324429 on 2017/02/27 by Jamie.Dale
Removing FLocTextTargetPaths
It was added to support something that I'm now going to do a different way.
Change 3324473 on 2017/02/27 by Jamie.Dale
Moved the GatherText SCC utils into the Localization module
Change 3324481 on 2017/02/27 by Jamie.Dale
Moving the localized asset utils out of GatherText base
Change 3324485 on 2017/02/27 by Jamie.Dale
Cleaning up some includes now that the localization SCC is no longer in GatherText
Change 3324910 on 2017/02/28 by Nick.Darnell
Slate - Moving the SlateRotatedRect into its own file, and removing FSlateRotatedClipRectType, since there's no longer a difference and we only use FSlateRotatedRect.
Change 3325329 on 2017/02/28 by Michael.Dupuis
#jira UE-42083: Removed various Modify(true) that would force user to save the levels even if they did'nt really modified them
Replace TMap<TLazyObjectPtr,...> as it would dirty the level at every Find performed
Change 3325410 on 2017/02/28 by Michael.Dupuis
missing include for incremental build
Change 3325415 on 2017/02/28 by Nick.Darnell
UMG - Adding some setters and getters for RedrawTime to the WidgetComponent.
Change 3325418 on 2017/02/28 by Nick.Darnell
Automation - Fixing the warnings on startup about smoke tests taking longer than 2s. Had to add an option to disable capturing the callstack when running smokes, it adds a bit too much overhead during startup.
Change 3325698 on 2017/02/28 by Alexis.Matte
Put back the code to isolate material versus section in the skeletal mesh. The code was override by a temporary hack done in paragon branch
Change 3325790 on 2017/02/28 by Michael.Trepka
Copy of CL 3319588
Fixed address sanitizer support in MacToolChain (Apple changed the name of the env variable Xcode uses to enable it) and added support for thread sanitizer
Change 3326118 on 2017/02/28 by Alexis.Matte
Add LOD settings LOD distances to fbx import dialog option. The option are not supported yet by the scene importer
#jira UE-41291
Change 3326183 on 2017/02/28 by Alexis.Matte
PR #3298: Import SpecularFactor for Roughness and Shininess for Metallic textures (Contributed by VladimirPobedinskiy)
#jira UE-42301
Change 3326196 on 2017/02/28 by Jamie.Dale
Force the correct package localization ID when duplicating a BP for nativization
Change 3327037 on 2017/03/01 by Michael.Dupuis
fixed fortnite mac non editor build
Change 3327483 on 2017/03/01 by Jamie.Dale
Renaming LocNat to LocMeta
Change 3327486 on 2017/03/01 by Jamie.Dale
Renaming LocNat to LocMeta
Change 3327541 on 2017/03/01 by Michael.Trepka
Removed Mac OpenGL RHI files and disabled building of OpenGL RHI on Mac
Change 3328000 on 2017/03/01 by Nick.Darnell
Automation - Noisy rendering features are now disabled by default when taking screenshots.
Change 3328323 on 2017/03/01 by Michael.Trepka
Copy of CL 3307526
Fixed mouse position issues in fullscreen mode on Mac
Change 3328410 on 2017/03/01 by Alexis.Matte
Remove unwanted option when importing skeletal mesh
Make the FBX tests uptodate with the new ImportUI options
#jira UE-41291
Change 3329586 on 2017/03/02 by Jamie.Dale
Adding missing includes when running with bUseMallocProfiler enabled
Change 3329999 on 2017/03/02 by Nick.Darnell
UMG - Removing a deprecated 4.8 function to get the label on UWidget.
Change 3330004 on 2017/03/02 by Nick.Darnell
UMG - Adding TargetPlatform to the dependencies of UMGEditor module.
Change 3330021 on 2017/03/02 by Nick.Darnell
UMG - Adding TargetPlatform to the private include path of the UMG module.
Change 3330041 on 2017/03/02 by Nick.Darnell
Engine - Adding a comment to the PreLoadMap call so people know what the string being passed in is.
Change 3330048 on 2017/03/02 by Nick.Darnell
Editor - Don't allow querying the cursor in the editor viewport while saving packages. Depending upon the code that gets triggered, it may cause packages to load, or things to be initialized while saving is occuring.
Change 3330602 on 2017/03/02 by mason.seay
Map for Functional Screenshot Test Bug
Change 3330632 on 2017/03/02 by Alexis.Matte
Fix fbx crash when there is only one UVChannel but using the naming convention to place it further then the first index
Change 3330862 on 2017/03/02 by Jamie.Dale
Adding FPaths::SetExtension
This is like FPaths::ChangeExtension, but also applies the extension if the file doesn't have one.
Change 3331491 on 2017/03/03 by Nick.Darnell
Automation - Fixing a threading issue in the SAsyncImage, it was accessing potentially bogus memory if the Widget had been deleted before the task ran.
Change 3331498 on 2017/03/03 by Nick.Darnell
Build - Fixing a build warning.
Change 3331807 on 2017/03/03 by Nick.Darnell
Automation - Making the Disable Noisy Rendering Features more robust, disabling a few more markers. Adding a better way of rolling back the changes.
Change 3331999 on 2017/03/03 by Michael.Trepka
Fixed a memory leak on texture creation with BulkData in OpenGLTexture.cpp
Change 3332481 on 2017/03/03 by Arciel.Rekman
Fix building lighting in commandlet (UE-42551).
- Process task graph while running as commandlet.
- Also, if for any reason - like the lack of -messaging - local swarm interface fails to initialize or takes too much time to send the message, bail out.
Change 3332606 on 2017/03/04 by Jamie.Dale
Fixing crash reporting loc word counts when the report is starting empty
Change 3332614 on 2017/03/04 by Jamie.Dale
Fixed text namespaces being treated as case-insensitive when export to JSON manifests and archives
Change 3332619 on 2017/03/04 by Jamie.Dale
Fixing CIS error
Change 3333000 on 2017/03/06 by Matt.Kuhlenschmidt
PR #3295: Non-editable FStringAssetReference using VisibleAnywhere (Contributed by projectgheist)
#jira UE-42284
Change 3333039 on 2017/03/06 by Alexis.Matte
Make custom ui for FbxSceneImportData object
#jira UE-37896
Change 3333047 on 2017/03/06 by Nick.Darnell
UMG - Removing an extra assignment in WidgetSwitcher.
Change 3333056 on 2017/03/06 by Alexis.Matte
Build fix
Change 3333073 on 2017/03/06 by Matt.Kuhlenschmidt
Added more logging for when window creation fails due to too many windows.
#jira UE-42478
Change 3333081 on 2017/03/06 by Matt.Kuhlenschmidt
PR #3327: Git Plugin: fix RunDumpToFile() to check git ReturnCode (Contributed by SRombauts)
#jira UE-42535
Change 3333103 on 2017/03/06 by Matt.Kuhlenschmidt
PR #3336: UE-42407: using GetWindowMode instead of switching on IsFullscreenViewport (Contributed by stefanzimecki)
#jira UE-42407, UE-42565
Change 3333142 on 2017/03/06 by Jamie.Dale
Added a way to view/copy a list references (including those that aren't loaded) to the reference viewer
Change 3333443 on 2017/03/06 by Matt.Kuhlenschmidt
Eliminate the usage of SWebBrowser to show viewport controls in level viewports. There is an non-trivial startup cost initializing CEF and is not worth paying that cost on editor startup for one tiny control. The button now opens a web page on click.
#jira UE-42461
PR #3314: Drop UE4Editor -> CEF dependency to 2x speedup Linux UE4Editor startup (Contributed by slonopotamus)
Change 3333914 on 2017/03/06 by Matt.Kuhlenschmidt
Remove double middle mouse click to change to perspective view
#jira UE-42444
Change 3333936 on 2017/03/06 by Matt.Kuhlenschmidt
Fixed excessive fname initialization in these files
Change 3334063 on 2017/03/06 by Alexis.Matte
fix build linux
Change 3334166 on 2017/03/06 by Jamie.Dale
Adding Data Table export/import support for TMap and TSet
#jira UE-42415
Change 3334459 on 2017/03/06 by Alexis.Matte
PR #3334: Respect bForceFrontXAxis option when exporting to FBX (Contributed by rajkosto)
#jira UE-42563
Change 3335132 on 2017/03/07 by Jamie.Dale
Fixing typo
Change 3335140 on 2017/03/07 by Jamie.Dale
Fixing CSV import warnings in GameplayEffects test
Change 3335164 on 2017/03/07 by Alexis.Matte
Avoid selecting skeletal mesh section in the level when high light them in persona editor
#jira UE-20151
Change 3335186 on 2017/03/07 by Jamie.Dale
Fixed CSV parser missing empty cells at the end of the string
Change 3335218 on 2017/03/07 by Arciel.Rekman
SDL2: delete unused project/build files.
Change 3335222 on 2017/03/07 by Arciel.Rekman
SDL2: delete more unused project/build files.
Change 3335230 on 2017/03/07 by Matt.Kuhlenschmidt
Additional fixes for blur and blur slot not propagating padding to each other
#jira UE-42553
Change 3335896 on 2017/03/07 by Jamie.Dale
ToolTips and Engine were double gathering the same meta-data
#jira UE-36480
Change 3336009 on 2017/03/07 by Matt.Kuhlenschmidt
Fix details panels becoming unusable if "Show only Modified Properties" is enabled and there are no modified properties
Change 3336247 on 2017/03/07 by Jamie.Dale
Selection height is now the max of the line height and text height to account for negative line scaling
#jira UE-40673
Change 3336253 on 2017/03/07 by Jamie.Dale
Added a setting to control whether we should use the font metrics or the bounding box when laying out a font
#jira UE-41074
Change 3336303 on 2017/03/07 by Arciel.Rekman
Refactor of OS memory allocation functions.
- Bring PageSize/OSAllocationGranularity in line with the established definitions.
- PageSize is a hardware mapping granularity that is also used for PageProtect() and any other functions that involve setting virtual memory properties.
- OSAllocationGranularity is a virtual address allocation granularity that on some platforms may be applied on top of that (notably VirtualAlloc in Windows only returns addresses that are 16 page aligned).
- BinnedPageSize and BinnedAllocationGranularity are the values expected by Binned and Binned2 for size and the alignment of OS allocations.
- Disable the logic in CachedOSPageAllocator that allowed buffers larger than the requested size to be returned.
- This caused wrong allocation size to be passed in BinnedFreeToOS() from Binned2.
- Make Binned2 work on Linux
- Addresses returned from BinnedAllocFromOS() need to be BinnedPageSize (minimum 64KB) aligned for Binned2 to work. This results in the need to artificially align mmap()'d addresses, at some performance cost.
- The same function can be used on other systems with mmap()/munmap() (Mac, Android, iOS)
- Switch Linux to Binned2 by default.
- Add ability to sanity-check OS memory allocations.
- Debug and Development build will store a descriptor to check that values passed to BinnedFreeToOS() are the same (mmap-based allocation only).
Change 3337098 on 2017/03/08 by Michael.Dupuis
#jira UE-42589: Added a guard if the mesh component is not attached, this can happen when moving a component out of the screen
Change 3337183 on 2017/03/08 by Matt.Kuhlenschmidt
Hide the preview toolbar button, it is not being used
Change 3337801 on 2017/03/08 by Michael.Trepka
Fixed some module dependencies to make sure we don't build OpenGLDrv on Mac
Change 3338373 on 2017/03/08 by Joe.Graf
Fixed external plugin cooking and deployment by remapping plugin directories upon cook & deployment
Tested directory structures:
D:\SomePluginDir
D:\UE4\AnotherPluginDir
D:\UE4\Engine\Plugins
D:\UE4\MyProject\Plugins
Change 3338482 on 2017/03/08 by Alexis.Matte
Remove "BlueprinReadOnly" flag on "WITH_EDITORONLY_DATA" class variable
Change 3338679 on 2017/03/08 by Matt.Kuhlenschmidt
Fixed arrow keys not working to navigate between elements in the details panel
Change 3339086 on 2017/03/09 by Dmitriy.Dyomin
Added: Mobile friendly slate settings
Change 3339366 on 2017/03/09 by Nick.Darnell
Build - Attempting to fix build.
#jira UE-42675
Change 3339506 on 2017/03/09 by Jamie.Dale
Fixing Linux Server build error
#jira UE-42675
Change 3340450 on 2017/03/09 by Cody.Albert
Ensure that the hittest grid is valid before trying to find a focusable widget
Change 3340492 on 2017/03/09 by Arciel.Rekman
Fix IOS compile error (UE-42695).
Change 3340565 on 2017/03/09 by Arciel.Rekman
Fix another compile error (UE-42695).
Change 3341527 on 2017/03/10 by Alexis.Matte
Fix crash when dragging a re-import scene and there is new asset created
#jira UE-42766
[CL 3341914 by Nick Darnell in Main branch]
2017-03-10 15:37:02 -05:00
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ECheckBoxState IsMaterialHighlighted(int32 SlotIndex) const;
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void OnMaterialHighlightedChanged(ECheckBoxState NewState, int32 SlotIndex);
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ECheckBoxState IsMaterialIsolatedEnabled(int32 SlotIndex) const;
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void OnMaterialIsolatedChanged(ECheckBoxState NewState, int32 SlotIndex);
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Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3133954)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3077573 on 2016/08/04 by Nick.Darnell
Removing some unused code, adding additional needed modules to editor tests.
#rb none
Change 3077580 on 2016/08/04 by Nick.Darnell
Removing the test plugins, going to be recreating them in EngineTest.
Change 3082659 on 2016/08/09 by Nick.Darnell
Automation - Presets are now stored in json files stored in Config so they can be shared, and human readable. Working on screenshot automation, getting it where it needs to be to permit us to have repeatable tests for comarison. Removing the option to not take full size screenshots, that defeats the purpose of being able to compare them.
#rb none
Change 3082766 on 2016/08/09 by Jamie.Dale
Fixed crashes when dealing with code-points outside the BMP on platforms with UTF-32 FStrings
ICU always deals with its offsets as UTF-16 (as it always uses UTF-16 internally with icu::UnicodeString), so there were a couple of places in code (break iteration, and bidi detection) where we needed to adjust those UTF-16 offsets to UTF-32 offsets in the case where FString is UTF-32.
#jira UE-33971
#rb James.Hopkin
Change 3083067 on 2016/08/09 by Nick.Darnell
Automation - Working on screenshot support, system now allows a lot more customization in terms of how large the shot is.
#rb none
Change 3084475 on 2016/08/10 by Richard.TalbotWatkin
Fixed issue with ModelComponent replication in client/server PIE if BSP is rebuilt. ModelComponent now implements IsNameStableForNetworking and always returns true, as a level's model components will never be rebuilt during a game session. Brush poly normals are now only fixed up in Editor builds.
#jira UE-34391 - No run animation on client that is not focused when running 2 player and dedicated server
#codereview Matt.Kuhlenschmidt
#rb none
Change 3084661 on 2016/08/10 by Matt.Kuhlenschmidt
Added grayscale texture importing support
#rb none
Change 3084774 on 2016/08/10 by Cody.Albert
Adding controller support for ComboBox widget
#jira UE-33826
#rb nick.darnell
Change 3085716 on 2016/08/11 by Nick.Darnell
UMG - Taking the Widget Component and Widget Interaction Components out of experimental. Removed old importing support for upgrading ancient versions of widget components. Removing parbola distortion, as users can now do whatever they want in their custom MID they can override the widget with.
#rb none
Change 3085733 on 2016/08/11 by Nick.Darnell
UMG - Documenting the meta parameters allowed on widgets, like we do for regular UObjects. For binding widgets from blueprints you can now do BindWidget (unchanged), and to simplify binding widgets optionally, you can now just do (BindWidgetOptional), rather than the combination of BindWidget + OptionalWidget=true. Made generating the Design time wrapper call a little more efficent, by optimizing it away by force inlining a noop. Also added some additional checking when we forcefully set focus in UMG, to help people catch cases where they set focus, but didn't make the widget focusable.
#rb none
Change 3085734 on 2016/08/11 by Nick.Darnell
Texture - Making GetDefaultMipMapBias a bit more efficent in the common case.
#rb none
Change 3085736 on 2016/08/11 by Nick.Darnell
Static Lighting - Warning the user when they build lighting, but have bForceNoPrecomputedLighting set to true on the world settings.
#rb none
Change 3085737 on 2016/08/11 by Nick.Darnell
Editor - code organization.
#rb none
Change 3085875 on 2016/08/11 by Nick.Darnell
UMG - You can now use 'G' to toggle game mode on the designer so that you can disable and enable the dashed lines around containers. The option in the settings is now used as the default when you startup a designer.
#rb none
Change 3086209 on 2016/08/11 by Ben.Salem
Make our automated test pass reporting more robust and pipe out to JSON in \saved\automation\logs\AutomationReport-{CL}-{Timestamp}.json format.
#rb adric.worley, william.ewen
Change 3086515 on 2016/08/11 by Nick.Darnell
Editor - Fixing a crash in the curve table customization. If the row doesn't exist, it would crash, we now protect against that case.
#rb Matt.Kuhlenschmidt
Change 3087216 on 2016/08/12 by Jamie.Dale
Fixed an issue where re-scanning a package file may leave old assets in the asset registry
We didn't used to clear out anything associated with the old package before scanning the file, which could result in old assets being left if they'd since been removed from the package.
This also exposes a PackageDeleted function to allow people to manually clear anything associated with a package (if doing some custom asset work).
#rb Andrew.Rodham
Change 3087219 on 2016/08/12 by Jamie.Dale
Updated TextRenderComponent to support multiple font pages
It used to use the correct UV data, but wouldn't set the correct texture page when rendering. It now creates MIDs for all of the texture pages used by the font, and will use these MIDs (which override the font page on the material) when rendering the text (batched on sequential index/vertex buffer data with the same texture page).
#rb Matt.Kuhlenschmidt
Change 3087308 on 2016/08/12 by Alex.Delesky
#jira UE-14727 - Support for editing TSet properties in the editor's Details panel has been added.
#rb Matt.Kuhlenschmidt
Change 3089140 on 2016/08/15 by Jamie.Dale
We now abort a directory watch if we lose access to the directory in question
This prevents an infinite loop in the call to MsgWaitForMultipleObjectsEx if a watched directory is deleted.
#jira UE-30172
#rb Andrew.Rodham
Change 3089148 on 2016/08/15 by Alexis.Matte
Allow fbx export of any actor type.
#rb none
#codereview dmitriy.dyomin
Change 3089211 on 2016/08/15 by Jamie.Dale
Unified access to the parent window for external dialogs
A lot of places used to ad-hoc use the MainFrame window, even when they had access to a widget that may be belong to a different window. This could cause issues where an external dialog could appear behind a modal UE4 window (as it would appear above the MainFrame), and be inaccessible.
You can now use IMainFrameModule::GetBestParentWindowHandleForDialogs to get the best window handle to use for an external dialog. This will either be the parent window for the given widget (if known), or failing that, the MainFrame window.
#rb Andrew.Rodham
Change 3089640 on 2016/08/15 by Jamie.Dale
Wrapped UMaterialExpression::MenuCategories in WITH_EDITORONLY_DATA to avoid gathering it for game-only loc
#rb none
Change 3089661 on 2016/08/15 by Nick.Darnell
Editor - There's a new view option "Show C++ Classes" in the content browser. Lets you hide all those C++ folders most folks probably don't care to see.
#rb none
Change 3089667 on 2016/08/15 by Cody.Albert
Updating RoutePointerUpEvent to call OnDrop for touch events when dragging
#jira UE-34709
#rb nick.darnell
Change 3089694 on 2016/08/15 by Jamie.Dale
Applied a fix to the ExcludeClasses setting in the loc gather
#rb none
Change 3089889 on 2016/08/15 by Nick.Darnell
Automation - Continued work on the screenshot portion of the automation system. Going to start using the adapter information in the screenshots taken, otherwise we can't accurately test a plethora of devices sharing the same OS, with different capabilities.
#rb none
Change 3090256 on 2016/08/16 by Nick.Darnell
Automation - working on screenshots.
#rb none
Change 3090322 on 2016/08/16 by Nick.Darnell
Automation - Adding modified screenshot function.
#rb none
Change 3090335 on 2016/08/16 by Nick.Darnell
Automation - The tests were determined to need to be shared afterall, but at least keeping them as plugins. Moved to Engine plugins.
#rb none
Change 3090881 on 2016/08/16 by Nick.Darnell
Automation - Moving the content over and fixing up some code so that the AutoRimport tests work as expected.
#rb none
Change 3090884 on 2016/08/16 by Nick.Darnell
Plugins - There's now support for generating a Content Only plugin from the new plugin wizard.
#rb none
Change 3090911 on 2016/08/16 by Nick.Darnell
Feature Packs - If there's an error loading a manifest, it's now an error, not a warning.
#rb none
Change 3090913 on 2016/08/16 by Jamie.Dale
Optimization and usability improvements of the MemoryProfiler2 tool
- Optimized the processing of the Callgraph, Histogram, and Short lived allocations views.
- The callgraph view is now using a virtualized tree view mapped to our own internal tree. This allows us to amortize the cost of adding nodes to the TreeView as the user views the nodes in the tree. In my own test, this took callgraph generation from ~45 seconds to ~5 seconds.
- The Histogram view was vastly optimized via the use of a HashSet on the callstack filter, and the batch addition of unsorted callstacks that are sorted once at the end. In my own test, this took histogram generation from ~15 minutes to ~2 seconds.
- The Short lived allocations view was optimized by avoiding redundant sorting, including maintaining a sorted order while inserting items, and instead doing a final sort at the end. The column selection was also optimized by avoiding copying the entire dataset just to resort it. In my own test, this took short lived allocation generation from ~1 minute to ~3 seconds.
- Added a user-configurable list of allocator functions to trim (which now includes FMemory and operator new by default, and produces much cleaner callstacks).
#jira UETOOL-948
#jira UETOOL-949
#rb James.Hopkin
Change 3090962 on 2016/08/16 by Jamie.Dale
Fixed double assignment of filter functions
#rb none
Change 3090989 on 2016/08/16 by Nick.Darnell
Editor - Attempting to fix the build, non-unity issue I suspect.
#rb none
Change 3091754 on 2016/08/17 by Nick.Darnell
FbxAutomationTestBuilder is now a plugin. Users won't see it unless they've enabled the plugin (so primarily internal QA). Reorganized the automation tools and testing menu to be a bit lower in the main menu, and gave them a more test sounding name. Additionally made some modifications to the workspace menu structure to allow generating just a subset of a workplace menu so that I could target where I wanted to insert all of the automation tool menu items, rather than just allowing the general placement of them under developer tools...etc.
#rb none
#codereview Alexis.Matte
Change 3091758 on 2016/08/17 by Nick.Darnell
Slate / Editor - Trying to make the editor less focus greedy. Now when there are notification popups and tabs attempt to grab your attention we now do a few activation ownership checks to ensure that it or a parent window actually owns activation. Not doing this has the nasty side effect of things like notifications and message log errors that popup while playing the game (if the game is in new window PIE), causing the game to be hidden, and focus returned to the editor. Ran into this a lot running the automation tests, the new PIE window that's launched to run tests is immediately hidden as soon as the tests log a warning or error or a notification about high res screenshots happens.
#rb none
#codereview Nick.Atamas,Matt.Kuhlenschmidt
Change 3091829 on 2016/08/17 by Nick.Darnell
Build - Attempting to repair the build.
#rb none
Change 3091920 on 2016/08/17 by Nick.Darnell
Build - Another attempt at fixing the mac build.
#rb none
Change 3093380 on 2016/08/18 by Matt.Kuhlenschmidt
Ignore group actors when checking for references to other actors when deleting. The check for references is designed for gameplay affecting references which groups are not. Having this show up for groups is annoying
#rb none
Change 3094474 on 2016/08/19 by Jamie.Dale
Fixed PS4 error when building with USE_MALLOC_PROFILER, and optimized symbol name resolution for a build with USE_MALLOC_PROFILER enabled
#jira UETOOL-951
#rb James.Hopkin
Change 3094581 on 2016/08/19 by Jamie.Dale
Added missing allocator filter needed by PS4 profiles
#rb none
Change 3094681 on 2016/08/19 by Richard.TalbotWatkin
Fixed issue where painting override vertex colors on a SpeedTree mesh would cause its wind animation to cease. The OverrideVertexColors vertex factory needed to be registered with the SpeedTree renderer.
#jira UE-32762 - Custom VertexPaint on SpeedTrees interferes with wind animation
#rb none
Change 3095163 on 2016/08/19 by Trung.Le
#jira UE-20849: Added tooltips to the inputs of the Material final result node
#rb matt.kuhlenschmidt
Change 3095285 on 2016/08/19 by Trung.Le
#jira UE-20849 In SGraphNodeMaterialResult, renamed ToolTip to ToolTipWidget so we're not hiding class member
#rb none
Change 3095344 on 2016/08/19 by Alexis.Matte
#jira UE-34690 When using the optionnal matrix to change the scene root node, we have to flush the fbx evaluation engine.
Add also a new option to allow the user to automatically convert the fbx scene to unreal unit (centimeter).
#rb none
#codereview matt.kuhlenschmidt
Change 3096162 on 2016/08/22 by Alexis.Matte
#jira UE-34763 Remove offending no-action combo box entry when the json file is readonly. Also clean up other combo box menu.
#rb none
#codereview matt.kuhlenschmidt
Change 3096261 on 2016/08/22 by Alexis.Matte
#jira UE-33121 Make sure re-import all and import all fix all the issue before starting the job. So it get not interrupt during the process.
#rb lina.halper
#codereview lina.halper
Change 3096344 on 2016/08/22 by Jamie.Dale
NSString conversion fix for UTF-32 strings containing characters outside of the BMP
#jira UE-33971
#rb Peter.Sauerbrei, James.Hopkin
Change 3096605 on 2016/08/22 by Alex.Delesky
#jira UE-34787 - Dropdown menus in standalone programs will now correctly display tooltips if they have any.
#rb Matt.Kuhlenschmidt
Change 3096615 on 2016/08/22 by Alex.Delesky
#jira UE-33334 - Scrolling up on the mouse wheel when using the orbit camera should no longer move away from the orbit point when the camera moves too close to the orbit origin.
#rb Matt.Kuhlenschmidt
Change 3096619 on 2016/08/22 by Alex.Delesky
#jira UE-34084 - Structs containing an enum with a value that contains a whitespace character will now serialize correctly when copied from the Details Panel.
#rb Matt.Kuhlenschmidt
Change 3097644 on 2016/08/23 by Matt.Kuhlenschmidt
PR #2729: Fix a typo in the comment (Contributed by adcentury)
#rb none
Change 3097648 on 2016/08/23 by Matt.Kuhlenschmidt
PR #2726: Undef unused macros (Contributed by shrimpy56)
#rb none
Change 3097697 on 2016/08/23 by Matt.Kuhlenschmidt
Guard against crash when details panels rebuild when their customizations have been torn down
https://jira.ol.epicgames.net/browse/UE-35048
#rb none
Change 3097757 on 2016/08/23 by Alex.Delesky
#jira UE-14727 - Support for editing TMap properties in the editor's Details panel has been added. This change also removes the Duplicate option from TSet elements, and disallows entry of duplicates elements into a TSet or duplicate keys into a TMap
#rb Matt.Kuhlenschmidt
Change 3098164 on 2016/08/23 by Alexis.Matte
#jira UE-34686 Fbx importer bImportMeshesInBoneHierarchy is used also by the animation.
#rb none
#codereview matt.kuhlenschmidt
Change 3098502 on 2016/08/23 by Alexis.Matte
#jira UE-30951 Fbx option dialog, we disable the option to bake pivot if transform vertex position is true
#rb none
#codereview matt.kuhlenschmidt
Change 3099986 on 2016/08/24 by Jamie.Dale
Fixing non-editor builds
#rb none
Change 3101138 on 2016/08/25 by Matt.Kuhlenschmidt
Fixed viewport redraw callback not being called when certian property modifications occur in the details panel (reset to default, array size changes, etc)
#rb none
Change 3101280 on 2016/08/25 by Jamie.Dale
Fixed crash when counting memory over internationalization meta-data
- The serialization code only used to handle loading or saving, now it handles loading or not loading.
- The Type of the meta-data wasn't set by all constructors. For safety it has been removed and replaced with a virtual function that the derived types override.
#rb James.Hopkin
Change 3101283 on 2016/08/25 by Jamie.Dale
MProf2 platform and symbol parsing improvements
- Updated ISymbolParser to work with lazy symbol resolution (handled via the UI when looking at full callstacks).
- Added a PS4 symbol parser which handles performing full file/line resolution for symbols.
- Removed all the V3 file format support and legacy platform handling.
- Optimized FStreamInfo.GetNameIndex so it can be used by the lazy symbol fixup.
#rb James.Hopkin
Change 3101586 on 2016/08/25 by Jamie.Dale
Small code cleanup and path normalization
#rb James.Hopkin
Change 3101837 on 2016/08/25 by Alexis.Matte
#jira UE-35101 we now store the sourceanimationname to retrieve the correct animtrack when re-importing animations
#rb none
#codereview matt.kuhlenschmidt
Change 3102537 on 2016/08/26 by Jamie.Dale
Fix for potential crash in FICUCamelCaseBreakIterator
In platforms with UTF-32 strings, the index returned by FICUTextCharacterIterator may not be in the same range as FString, so we need to call InternalIndexToSourceIndex to ensure that it is.
#rb James.Hopkin
Change 3102582 on 2016/08/26 by Matt.Kuhlenschmidt
Log the freetype version when it starts up (for debugging purposes)
#rb none
Change 3102657 on 2016/08/26 by Alexis.Matte
#jira UE-29177 When re-importing a texture we want to notify materials using this texture so they can recompile the shader.
#review-3101585 @uriel.doyon
#rb matt.kuhlenschmidt
Change 3102704 on 2016/08/26 by Jamie.Dale
Added symbol meta-data support to MProf2
You can now define platform specific meta-data using FPlatformStackWalk::GetSymbolMetaData, which is then stored within the generated .mprof file.
PS4 uses this meta-data to say where the original .self file can be found, so that MProf2 can usually automatically load the .self file without having to bother the user.
#rb James.Hopkin
Change 3102878 on 2016/08/26 by Matt.Kuhlenschmidt
Added support for outline fonts
- An outline size (in slate units), optional material and optional fill color can be specified with each font info.
- Outlines do not contribute to measurement directly so the text measuring and shaping methods have been modified to account for outlines
- Fixed a bug where font materials do not work properly if part of the font's rendered glyphs were in a different atlas
#rb jamie.dale
Change 3102879 on 2016/08/26 by Jamie.Dale
Bumped the MProf2 version so we can tell which build of the tool can load v6 mprof files
#rb none
Change 3102960 on 2016/08/26 by Alexis.Matte
build fix
#rb none
Change 3103032 on 2016/08/26 by Jamie.Dale
Fixed SEditableText and SMultiLineEditableText not setting the correct foreground color when painting
#jira UE-34936
#rb Matt.Kuhlenschmidt
Change 3103278 on 2016/08/26 by Jamie.Dale
Fixing Clang warnings
#rb none
Change 3104211 on 2016/08/29 by Ben.Marsh
Add build script for automated tests, and create settings file for Dev-Editor which adds an agent pool for running them.
#rb none
Change 3104290 on 2016/08/29 by Alex.Delesky
Adding additional documentation accessible from the editor for TSet and TMap properties, along with a quick clarification on container properties to let the user know what kind of container they're working with.
#rb Matt.Kuhlenschmidt
Change 3104292 on 2016/08/29 by Alex.Delesky
#jira UE-35039 - Command/Control user keybindings will no longer flip-flop when the editor is opened on Mac.
#rb Matt.Kuhlenschmidt
Change 3104294 on 2016/08/29 by Alex.Delesky
#jira UE-34952 - The user will no longer encounter an ensure when setting the value of Period equal to or less than 0 on the circular throbber widget
#rb Matt.Kuhlenschmidt
Change 3104295 on 2016/08/29 by Matt.Kuhlenschmidt
PR #2682: Remove unused bUseDesktopResolutionForFullscreen (Contributed by stfx)
#rb none
Change 3104296 on 2016/08/29 by Alex.Delesky
#jira UE-35160 - The Auto Distance Error for LOD meshes can now be set to any value larger than zero.
#rb Matt.Kuhlenschmidt
Change 3104348 on 2016/08/29 by Matt.Kuhlenschmidt
Added the ability to clear the preview mesh on a material instance. Previously there was no way to null it out.
#rb none
Change 3104355 on 2016/08/29 by Matt.Kuhlenschmidt
Guard against crash with invalid path to the default physical material. Just create a new one if it doesnt exist and warn about it.
#rb none
#jira UE-31865
Change 3104396 on 2016/08/29 by Ben.Marsh
Fix incrorrect agent names for running automated tests
Change 3104610 on 2016/08/29 by Alex.Delesky
Fix for AutomationTool compile editor from changes introduced today.
#rb None
Change 3104611 on 2016/08/29 by Michael.Dupuis
#jira UETOOL-253
#rb Alexis.Matte
Change 3105826 on 2016/08/30 by Gareth.Martin
Added console variables to discard grass and/or scalable foliage data on load
#jira UE-35086
#rb Benn
Change 3106126 on 2016/08/30 by Matt.Kuhlenschmidt
Eliminated bad code duplication between retainer widgets and element batcher
#rb none
#codereview nick.darnell
Change 3106449 on 2016/08/30 by Michael.Dupuis
#jira UETOOL-229 Added generic command icons used in Edit Menu (including contextual menu)
#rb Alexis.Matte
Change 3106966 on 2016/08/30 by Jamie.Dale
Fixed FApp::IsAuthorizedUser not considering the SessionOwner override
#rb Max.Preussner
Change 3107687 on 2016/08/31 by Michael.Dupuis
Checkout/Make Writable on proper config file
#rb Matt Kuhlenschmidt
Change 3107736 on 2016/08/31 by Matt.Kuhlenschmidt
Fixed mode typos in the lerp instruction
#rb none
Change 3107830 on 2016/08/31 by Matt.Kuhlenschmidt
Logging and guard against UEditorEngine::TeardownPlaySession crash.
#rb none
https://jira.ol.epicgames.net/browse/UE-35325
Change 3107912 on 2016/08/31 by Alex.Delesky
#jira UE-35181 - Normalizing paths when retrieving absolute filenames for source control operations.
#rb Matt.Kuhlenschmidt
Change 3107986 on 2016/08/31 by Matt.Kuhlenschmidt
Removed PropertyTestObject.h out of UnrealEd.h so you dont have to compile the entire editor when changing this one file.
#rb none
Change 3108027 on 2016/08/31 by Chris.Wood
Re-added lost doc comment for analytics event "Engine.AbnormalShutdown".
#rb none - just a comment in a cpp file
#codereview wes.hunt
Change 3108580 on 2016/08/31 by Mike.Fricker
Deleted the "Live Editor" plugins from UE4
- These were undocumented, buggy and never finished, and we have no plans to complete them
- Both the "LiveEditor" and "LiveEditorListenServer" plugins were deleted, along with related icon files
#codereview matt.kuhlenschmidt
#rb matt.kuhlenschmidt
Change 3108604 on 2016/08/31 by Mike.Fricker
Added new "MIDI Device" plugin (disabled by default)
- This is a simple MIDI interface that allows you to receive MIDI events from devices connected to your computer
- Currently only input is supported. In the future we might allow for output, as well.
- In Blueprints, here's how to use it:
- Look for "MIDI Device Manager" in the Blueprint RMB menu
- Call "Find MIDI Devices" to choose your favorite device. Break the "Found MIDI Device" struct to see what's available.
- Then call "Create MIDI Device Controller" for the device you want. Store that in a variable.
- On your MIDI Device Controller, bind your own Event to the "On MIDI Event" event. This will be called every game Tick when there is at least one new MIDI event to receive.
- Process the data passed into the Event to make your project do stuff!
- This plugin makes use of the "PortMidi" third party library (which already existed in UE4 -- it was used by the now-deprecated 'LiveEditor' plugin)
#codereview matt.kuhlenschmidt
#rb none
Change 3108760 on 2016/08/31 by Alexis.Matte
#jira UE-25840 Fbx export collision mesh, we now export collision: box, sphere, capsule and convex mesh. There is an option in the editor preference to enable the export of collisions, default value is false.
#rb none
#codereview matt.kuhlenschmidt
Change 3109006 on 2016/08/31 by Alex.Delesky
#ignore Source Control rename test - initial commit
Change 3109044 on 2016/08/31 by Alex.Delesky
#ignore Testing asset rename from P4 to observe correct behavior.
#rb none
Change 3109048 on 2016/08/31 by Alex.Delesky
#ignore Testing P4 rename to identify correct behavior
#rb none
Change 3110044 on 2016/09/01 by Gareth.Martin
Fixed painting foliage on blocking "query" actors not working
#jira UE-33852
#rb Allan.Bentham
Change 3110133 on 2016/09/01 by Alexis.Matte
Fix crash in function GetForceRecompileTextureIdsHash
#rb none
#codereview jamie.dale
Change 3111848 on 2016/09/02 by Mike.Fricker
MIDI Device plugin: Fixed compilation error on Clang compilers (Mac, Linux)
- Fixed bad enum cast
#rb none
Change 3111995 on 2016/09/02 by Michael.Dupuis
#jira UE-35263
Do not try selecting the actor if the actor is in the blueprint
Properly Refresh the ToopTip & Hyper Link to take into account blueprint recreation process
#rb Alexis Matte
Change 3112280 on 2016/09/02 by Michael.Dupuis
Call MakeWritable if source control fail
#rb Alexis Matte
Change 3112335 on 2016/09/02 by Cody.Albert
Updating cursor hiding logic to not improperly hide cursor when left clicking in ortho mode
#jira UE-35306
#rb none
Change 3112478 on 2016/09/02 by Alexis.Matte
#jira UE-20059 Use a base material to import fbx material.
#rb uriel.doyon
#codereview matt.kuhlenschmidt
#1468 Github pull request number
Change 3113912 on 2016/09/06 by Michael.Dupuis
#jira UE-32288 Fixed Console params display
#rb Alexis Matte
Change 3114026 on 2016/09/06 by Alex.Delesky
#jira UE-35123 - The Details panel in a Texture editor or Simple Asset editor window will no longer disappear when the inspected asset is imported again.
#rb Matt.Kuhlenschmidt
Change 3114032 on 2016/09/06 by Alex.Delesky
PR #2733: Improved the project launcher progress page (Contributed by projectgheist)
#jira UE-34027
#rb Matt.Kuhlenschmidt
Change 3114034 on 2016/09/06 by Alex.Delesky
#jira UE-35265 - Copying a comment node from a Material Function and pasting it inside a Material will no longer render the Material unsaveable
#rb Matt.Kuhlenschmidt
Change 3114071 on 2016/09/06 by Nick.Darnell
[AUTOMATED TEST] Automatic checkin, testing functionality.
Change 3114109 on 2016/09/06 by Nick.Darnell
[AUTOMATED TEST] Automatic checkin, testing functionality.
Change 3114562 on 2016/09/06 by Nick.Darnell
Adding LevelEditor to the FbxAutomationTestBuilder to fix a compiler issue.
#rb none
Change 3114701 on 2016/09/06 by Michael.Dupuis
#jira UE-31988 add const to all usage of TArray<ItemType>* as it was done in SListView
#rb Alexis Matte
Change 3114861 on 2016/09/06 by Matt.Kuhlenschmidt
Prevent non-thread safe slate code from running on the slate loading thread
#rb none
Change 3115698 on 2016/09/07 by Nick.Darnell
Make sure the commands are available - during functional testing that was found to not always be the case.
#rb none
Change 3115719 on 2016/09/07 by Nick.Darnell
Adding an IsRegistered command to commands.
#rb none
Change 3115721 on 2016/09/07 by Nick.Darnell
Adding a new built VirtualReality feature pack, this new one contains the update manifest that will parse correctly.
#rb none
Change 3115722 on 2016/09/07 by Nick.Darnell
IsBindWidgetProperty now returns false if the property passed in is null.
#rb none
Change 3115734 on 2016/09/07 by Alexis.Matte
#jira UE-30166 Support fbx sdk 2017
#rb none
Change 3115737 on 2016/09/07 by Nick.Darnell
Adding an image comparer for screenshots. Removing some content from EngineTest.
#rb none
Change 3115743 on 2016/09/07 by Nick.Darnell
Checkpointing a bunch of progress towards a screenshot comparison workflow that allows us to diff screenshots taken on various platforms and hardware. Disabling many tests that are not passing. Updating a few tests to log better errors, and fixed a few tests with easy bugs in them so they would start passing again. All editor tests currently passing!
#rb none
Change 3115748 on 2016/09/07 by Nick.Darnell
Making the RuntimeTests plugin a Developer module, so that it doesn't get included in shipping builds.
#rb none
Change 3115789 on 2016/09/07 by Jamie.Dale
We now favor Traditional Chinese for Hong Kong and Macau
#rb James.Hopkin
Change 3115799 on 2016/09/07 by Jamie.Dale
Removed validity check on source cultures when remapping, as platforms may use invalid cultures that need to be remapped
#rb James.Hopkin
Change 3115826 on 2016/09/07 by Nick.Darnell
Adding missing files.
#rb none
Change 3115838 on 2016/09/07 by Nick.Darnell
Back out revision 6 from //UE4/Dev-Editor/Engine/Source/Runtime/UMG/Public/Components/WidgetInteractionComponent.h
#rb none
Change 3116007 on 2016/09/07 by Alexis.Matte
build fix
#rb none
Change 3116057 on 2016/09/07 by Jamie.Dale
Fixed widget snapshot messages so they appear in the message debugger
#rb none
Change 3116112 on 2016/09/07 by Nick.Darnell
Removing the FbxAutomationBuilder file that go recreated on a merge from main.
#rb none
Change 3116365 on 2016/09/07 by Michael.Dupuis
#jira UE-20765 Added missing class flag to test (CLASS_CONFIG) and change a bit how the checkout/make writable work.
#codereview Matt.Kuhlenschmidt
#rb Alexis.Matte
Change 3116622 on 2016/09/07 by Alexis.Matte
#jira UE-35608 Use the same naming convention when trying to retrieve uv channel by name.
#rb matt.kuhlenschmidt
Change 3116638 on 2016/09/07 by Jamie.Dale
Ensured that manifests and archives don't try and load data that they can't parse
#rb none
Change 3117397 on 2016/09/08 by Gareth.Martin
Added rotate and blend support to the landscape mirror tool
#jira UE-34829
#rb Jack.Porter
Change 3117459 on 2016/09/08 by Gareth.Martin
Fixed crash saving a hidden landscape level with an offset (cloned from 4.13.1)
#jira UE-35301
#rb Jack.Porter
Change 3117462 on 2016/09/08 by Gareth.Martin
Fixed invisible landscape components and crashes when tessellation is enabled (cloned from 4.13.1)
#jira UE-35494
#rb Benn.Gallagher
Change 3117583 on 2016/09/08 by Nick.Darnell
Continued work on automation support for screenshot comparison, stubbing in a commandlet that can be run after automation tests that would perform the diffing. Need to finish rigging it up so that deltas and results can be dumped out somewhere and consumed by a tool to approve shots.
#rb none
Change 3117595 on 2016/09/08 by Nick.Darnell
Updating the build script for AutomatedTests, going to see if this works!
#rb none
Change 3117808 on 2016/09/08 by Nick.Darnell
Adding header includes for async.
#rb none
Change 3117812 on 2016/09/08 by Matt.Kuhlenschmidt
Partially taken from Pr 2381
Fixed Array Properties to handle duplicates properly and fixed Material Parameter Collection duplicate Guid problem.
#rb none
Change 3117851 on 2016/09/08 by Jamie.Dale
Silenced some redundant P4 errors that could be generated when running a stat update on a file
Some of the options produced errors when working with newly added files. These errors are now downgraded to infos like they are for the main stat command.
#rb Ben.Marsh
#codereview Thomas.Sarkanen
Change 3117853 on 2016/09/08 by Gareth.Martin
Clean up landscape includes and PCH
#rb steve.robb
Change 3117859 on 2016/09/08 by Alex.Delesky
#jira UE-35321 - Minimized windows will no longer act like they are visible when determining what widgets are currently underneath the mouse.
#rb Nick.Darnell
Change 3117997 on 2016/09/08 by Nick.Darnell
Updating the automation tests build script to use Editor-Cmd
#rb none
Change 3118005 on 2016/09/08 by Matt.Kuhlenschmidt
Properly reference graph node on material expressions so they are not GC'd while an expression still uses them
#jira UE-35362
#rb none
Change 3118043 on 2016/09/08 by Alex.Delesky
#jira UE-30649 - Removed unnecessary returns from UWidget API.
PR #2377: fix widget bug. (Contributed by dorgonman)
#rb none
Change 3118045 on 2016/09/08 by Matt.Kuhlenschmidt
Guard against crash saving config during level editor shutdown
#rb none
#jira UE-35605
Change 3118074 on 2016/09/08 by Matt.Kuhlenschmidt
PR #2783: Removed #pragme once from CPP files (Contributed by projectgheist)
#rb none
Change 3118078 on 2016/09/08 by Michael.Dupuis
#jira UE-32065 Removed the -windows that was added as a default option and add it simply if fullscreen is not specified
#rb Alexis.Matte
Change 3118080 on 2016/09/08 by Michael.Dupuis
#jira UE-31131 Do not show a contextual menu if the menu is empty
#rb Alexis.Matte
Change 3118087 on 2016/09/08 by Matt.Kuhlenschmidt
Constify this method
#rb none
Change 3118166 on 2016/09/08 by Nick.Darnell
Trying additional command options for the build machine for automation.
#rb none
Change 3118222 on 2016/09/08 by Matt.Kuhlenschmidt
Fix actor delete during mesh paint not working during undo
#rb none
#jira UE-35684
Change 3118298 on 2016/09/08 by Alexis.Matte
#jira UE-35302 Export all LODs for static mesh when there is no force LOD
#rb uriel.doyon
Change 3118325 on 2016/09/08 by Matt.Kuhlenschmidt
Fixed reset to default not appearing for slate brushes
#rb none
#jira UE-34958
Change 3119321 on 2016/09/09 by Matt.Kuhlenschmidt
Guard against crash with an invalid world trying to be opened from the content browser
#rb none
https://jira.ol.epicgames.net/browse/UE-35712
Change 3119433 on 2016/09/09 by Nick.Darnell
Removing a hack added by Paragon that prevents applications from resizing in real time as the user drags the size of the window around.
#rb Matt.Kuklenschmidt
#jira UE-35789
Change 3119448 on 2016/09/09 by Alex.Delesky
When simulating touch events using the mouse, clicking the mouse will no longer let a drag operation continue. This should also allow the finger that started a drag to continue dragging items until it is released from the surface.
#rb Nick.Darnell
Change 3119522 on 2016/09/09 by Jamie.Dale
Fixed FDetailCategoryImpl::ShouldBeExpanded not honoring bShouldBeInitiallyCollapsed when bRestoreExpansionState was true
#rb Matt.Kuhlenschmidt
Change 3119528 on 2016/09/09 by Jamie.Dale
Some UI re-work to the localization dashboard
This makes a better use of the available space, and will make it easier to make some other planned changes in the future.
#rb James.Hopkin
Change 3119861 on 2016/09/09 by Michael.Dupuis
#jira UE-9284 Added the Play/Stop button on the thumbnail
#rb Alexis.Matte
Change 3120027 on 2016/09/09 by Alexis.Matte
incorporate some fixes from licensee for LOD group re-import workflow
#jira UE-32268
#rb uriel.doyon
#codereview matt.kuhlenschmidt
Change 3120845 on 2016/09/12 by Gareth.Martin
Fixed crash in landscape editor when "Early Z" is enabled (cloned from 4.13.1)
#jira UE-35850
#rb Allan.Bentham
Change 3120980 on 2016/09/12 by Nick.Darnell
Adding a commandlet that is runnable for comparing screenshots. Adding comparing and exporting capability to the screenshot manager.
#rb none
Change 3120992 on 2016/09/12 by Alex.Delesky
#jira UE-35575 - TScriptInterface UProperties now have asset picker support.
#rb Matt.Kuhlenschmidt
Change 3121074 on 2016/09/12 by Michael.Dupuis
#jira UE-30092
Added path length in error message when typing
Added display of current filepath lenght for cooking
#rb Alexis.Matte
Change 3121113 on 2016/09/12 by Nick.Darnell
Adding some placeholder examples to show people how to author tests in EngineTest.
#rb none
Change 3121152 on 2016/09/12 by Gareth.Martin
Added TElementType, TIsContiguousContainer traits
Added GetData(), GetNum() generic functions
#rb Steve.Robb
Change 3121702 on 2016/09/12 by Jamie.Dale
Optimized a loop over a sorted list to instead use a binary search
This speeds up the short-lived allocation view generation.
We also now dump the exception information to the Trace log when in a non-debug build.
#rb James.Hopkin
Change 3121721 on 2016/09/12 by Jamie.Dale
We now set the window mode first when resizing the game viewport to ensure that the work area is correct
Fullscreen windows can affect the available work area size, which can break centering when moving between fullscreen and windowed mode.
#jira UE-32842
#rb Matt.Kuhlenschmidt
Change 3122578 on 2016/09/13 by Jamie.Dale
Small code clean up
Removed a use of the placement new style array addition.
#rb none
Change 3122634 on 2016/09/13 by Jamie.Dale
We now immediately update DefaultConfigCheckOutNeeded when checking out/making writable the config file, rather than wait for the text tick
#jira UE-34865
#rb James.Hopkin
Change 3122656 on 2016/09/13 by Jamie.Dale
Fixed array combo button not focusing its contents, which prevented the menu closing correctly
#jira UE-33667
#rb none
Change 3122661 on 2016/09/13 by Nick.Darnell
Checkpointing additional work on the screenshot compare dialog, moving some Directory path picker widget into a more common area. Moving some "Find the best top level window handle for this widget for dialogs' code out of the main frame module and into Slate Application where it probably belongs.
#rb none
Change 3122678 on 2016/09/13 by Jamie.Dale
Fixing CIS error on Clang
CoreUObject needs to be included before USTRUCT can be used.
#rb none
Change 3122686 on 2016/09/13 by Jamie.Dale
Fixing CIS error on Clang
CoreUObject needs to be included before UCLASS can be used.
#rb none
Change 3122728 on 2016/09/13 by Nick.Darnell
UMG - Exposing a trace channel for the WIC, defaults to Visibility. Improving how the WIC handles the cursor moving off the widget, it now maintains the last hit location rather than 0,0 which would cause things like dragged Sliders to reset to the left. Ideally - the WIC would know the underlying widget has capture and continue to fake collision against an imaginary plane to simulate a continuous surface.
#jira UE-35167
#rb none
Change 3122775 on 2016/09/13 by Nick.Darnell
Automation - Fixing an error with the ScreenshotTools plugin, needed to add an the include for Engine.h to the PCH.
#rb none
Change 3122779 on 2016/09/13 by Nick.Darnell
Widgetnimation - Exposing more of the class to C++.
#rb none
Change 3122793 on 2016/09/13 by Nick.Darnell
Fixing a crash in UWidgetComponent::UpdateRenderTarget updating a null material instance.
#jira UE-35796
#rb none
Change 3122834 on 2016/09/13 by Matt.Kuhlenschmidt
Fixed crash undoing moves after bsp creation
https://jira.ol.epicgames.net/browse/UE-35880
#rb none
Change 3122835 on 2016/09/13 by Nick.Darnell
Reverting changes to WIdgetAnimation
#rb none
Change 3122897 on 2016/09/13 by Matt.Kuhlenschmidt
Fixed non-editor compile error
#rb none
Change 3122988 on 2016/09/13 by Alexis.Matte
Material workflow refactor
#jira UETOOL-774
#rb matt.kuhlenschmidt
Change 3123006 on 2016/09/13 by Jamie.Dale
Fixed dynamic collections not returning anything
#jira UE-35869
#rb James.Hopkin
Change 3123145 on 2016/09/13 by Alexis.Matte
Fix fbx automation test. The test found a regression cause by CL: 3120027. In the case where we dont have a LODGroup we dont want to add LODs before the build.
#jira UE-32268
#rb none
#codereview matt.kuhlenschmidt
Change 3123148 on 2016/09/13 by Matt.Kuhlenschmidt
Fix fortnite compile error
#rb alexis.matte
Change 3123208 on 2016/09/13 by Jamie.Dale
The 'find culprit' dialog now honors the user choice
#rb RichTW
Change 3123545 on 2016/09/13 by Nick.Darnell
Slate - Adjusting the window dialog host finding code to do a better job of searching for slate windows and excluding popups and non-regular windows.
#rb none
Change 3124494 on 2016/09/14 by Jamie.Dale
Added ~ to the list of invalid characters for object/package names
#jira UE-12908
#rb Matt.Kuhlenschmidt
Change 3124513 on 2016/09/14 by Gareth.Martin
Implemented filter to allow painting foliage on other foliage
- Altered foliage filters so it will no longer paint on object types which don't have a filter, e.g. skeletal meshes
#rb Allan.Bentham
#2472
Change 3124523 on 2016/09/14 by Jamie.Dale
PR #2724: Fix ScrollBox right mouse/touch grab scrolling functionality (Contributed by aarmbruster)
#jira UE-34811
#jira UE-32082
#rb none
Change 3124607 on 2016/09/14 by Nick.Darnell
UMG - Adding BoundsScale support to the WidgetComponent's CalcBounds function.
#jira UE-35667
#rb none
Change 3124785 on 2016/09/14 by Gareth.Martin
Made some foliage functions editor-only to fix non-editor build
#rb none
Change 3124795 on 2016/09/14 by Gareth.Martin
Saved/loaded the new foliage filter
#rb Allan.Bentham
#2472
Change 3124915 on 2016/09/14 by Michael.Dupuis
#jira UE-19511
Add support for Add to source control on DefaultEditorPerProjectUserSettings file
Remove CheckoutNotice when not editing a DefaultXXXX.ini file
Edit proper config file either we're modifying settings from a Default file or Local user file
#codereview Matt.Kuhlenschmidt Max.Preussner
#rb Alexis.Matte
Change 3125266 on 2016/09/14 by Jamie.Dale
Fixed ULocalizationTarget::DeleteFiles not deleting cultures, and using SCC wrong
#rb none
Change 3125385 on 2016/09/14 by Matt.Kuhlenschmidt
Fix crash when using SaveAs to save over top of an existing level
#rb none
https://jira.ol.epicgames.net/browse/UE-35919
https://jira.ol.epicgames.net/browse/UE-35921
Change 3125487 on 2016/09/14 by Alexis.Matte
Fix cook content, regression induce by the material workflow refactor
#rb matt.kuhlenschmidt
Change 3126217 on 2016/09/15 by Gareth.Martin
Unset bHasPerInstanceHitProxies on landscape grass components, as they don't have individually editable instances
#rb Allan.Bentham
Change 3126311 on 2016/09/15 by Jamie.Dale
Placement mode fixes
- The display name is now cached correctly on construction, and the FPlaceableItem instance used with SPlacementAssetEntry is now const.
- Ensured that the ID used by FPlaceableItem could never overflow.
- Fixed some types being missing from the "All Classes" list.
- Fixed the escape key not cancelling the search.
#jira UE-35972
#rb James.Hopkin
Change 3126325 on 2016/09/15 by Jamie.Dale
Made sure that UWorld::GetAssetRegistryTags called its Super function so that properties tagged as AssetRegistrySearchable will be added.
#rb Andrew.Rodham
Change 3126403 on 2016/09/15 by Gareth.Martin
Added Find and Contains functions to TBitArray
#rb Steve.Robb
Change 3126405 on 2016/09/15 by Gareth.Martin
Allowed instances of Hierarchical Instanced Mesh Components to be moved around with the transform widget in the blueprint editor
- Just like regular instanced mesh components!
Also fixed not being able to move instances of an instanced mesh component when it is the root component
Also also fixed Hierarchical Instanced Mesh Components not flushing their async tree build on saving (this was causing log spam from PostLoad when dragging instances around as the blueprint would constantly reinstance the component before the async tree build had finished)
#jira UE-29357
#rb Allan.Bentham
Change 3126444 on 2016/09/15 by Jamie.Dale
Fixed the loc dashboard configs not working with SCC
This isn't a great solution, but the whole way the loc dashboard manages its config data is in need of an overhaul.
#rb none
Change 3126446 on 2016/09/15 by Jamie.Dale
Fixed loc dashboard game and engine targets sharing the same expansion settting
#rb none
Change 3126555 on 2016/09/15 by Chris.Wood
Removed WER from Windows crash handling. Crashes saved to log folder and passed to CRC with explicit path.
[UE-34470] - Investigate WER settings and if they can conflict with CRC on Windows
#rb Steve.Robb
Change 3126586 on 2016/09/15 by Gareth.Martin
Fixed missing landscape components when using a LODBias (cloned from 4.13.1)
#jira UE-35873
#rb Jack.Porter
Change 3126610 on 2016/09/15 by Jamie.Dale
Stopped PS4 from always staging all ICU data files
#rb Marcus.Wassmer
Change 3126779 on 2016/09/15 by Michael.Dupuis
#jira UE-32914 Improve the help text to provide usage examples and params
#rb Alexis.Matte
Change 3126849 on 2016/09/15 by Matt.Kuhlenschmidt
Fix font material and outline font material not being animatable in sequencer
#rb frank.fella
Change 3126858 on 2016/09/15 by Matt.Kuhlenschmidt
File not saved
#rb none
Change 3127001 on 2016/09/15 by Matt.Kuhlenschmidt
Fixed reset to default state still not appearing in all cases after changing a property.
#rb none
Change 3127038 on 2016/09/15 by Nick.Darnell
UMG - Improving focus setting for users on widgets. If we're unable to set the focus immediately, possibly because the user is setting focus in the Construct callback before the widget is in the tree, we now update the SlateOperations FReply on LocalPlayer to set focus next frame when it's more likely the widget will become focusable.
#rb none
Change 3127061 on 2016/09/15 by Nick.Darnell
Slate - We now have a reentrancy guard in TPanelChildren to avoid the broad cases where users might attempt to remove children while all children are being removed. Which is an easy case to engineer if you've got widgets spawning children managed by another widget, that all go away at the same time, thus causing the parent to attempt to cleanup children. The end result is a delete while deleting. So now TPanelChildren prevents adds/removes while emptying the list of children.
#jira UE-35726
#rb Matt.Kuchlenschmidt
Change 3127205 on 2016/09/15 by Alex.Delesky
#jira UE-18013 - Users can now add Textures, Materials, or Sprites to a Widget Blueprint directly from the content browser. This also fixes a few issues with adding Widget Blueprints to another Widget BP from the content browser, such as adding a widget to itself or creating a circular dependency.
#rb Nick.Darnell
Change 3127971 on 2016/09/16 by Matt.Kuhlenschmidt
Fix crash in scene outliner if actors become invalid
#rb none
https://jira.ol.epicgames.net/browse/UE-35932
Change 3128011 on 2016/09/16 by Matt.Kuhlenschmidt
Added guards for crashes accessing slate resources for deleted uobjects
#rb nick.darnell
Change 3128067 on 2016/09/16 by Michael.Dupuis
#jira UE-34158 Add an option to auto expand advanced details
#rb Alexis.Matte
Change 3128073 on 2016/09/16 by Michael.Dupuis
#jira UE-1145
Set Save As to Ctrl + Alt + S
Set Save All to Ctrl + Shift + S
Set Save Current to Ctrl + S
#rb Alexis.Matte
Change 3128117 on 2016/09/16 by Jamie.Dale
Updated the pin-type filter combo to filter on both the localized and source type descriptions
#jira UE-36081
#rb none
Change 3128177 on 2016/09/16 by Alexis.Matte
#jira UE-35946 Remove unnecessary GetReadValue call with bad parameter. The read value call is cache so subsequent call was returning the bad cache value.
#rb michael.dupuis
#codereview matt.kuhlenschmidt
Change 3128387 on 2016/09/16 by Gareth.Martin
Fixed location and rotation of arrow widget in the landscape mirror tool when using one of the new "Rotate" modes
#jira UE-36093
#rb none
Change 3128445 on 2016/09/16 by Matt.Kuhlenschmidt
Guard against scene outliner crash. Print out tree when items appear twice.
https://jira.ol.epicgames.net/browse/UE-35935
#rb none
Change 3128454 on 2016/09/16 by Matt.Kuhlenschmidt
Remove category for WindowTitleBarArea. It is very custom for internal use and should not be a top level widget
#rb none
Change 3128482 on 2016/09/16 by Michael.Dupuis
Added new key binding for generic Save, Save As
Added new key binding for Save All for the content browser
#rb Alexis.Matte (approved by MattK)
Change 3128560 on 2016/09/16 by Matt.Kuhlenschmidt
Fix build warning
#codereview nick.darnell
#rb none
Change 3128642 on 2016/09/16 by Alexis.Matte
#jira UE-36047 We now convert the light color correctly when importing and exporting fbx files. UE4 is sRGB and FBX is linear
#rb none
#codereview matt.kuhlenschmidt
Change 3128733 on 2016/09/16 by Nick.Darnell
UMG - Fixing a bad merge, some code was removed causing all BindWidget statements to fail to compile correctly.
#jira UE-36105
#rb none
Change 3128768 on 2016/09/16 by Matt.Kuhlenschmidt
Fix selection outline showing around edges of all internal mesh sections of a component instead of around the entire actor
#rb none
Change 3128779 on 2016/09/16 by Matt.Kuhlenschmidt
Fix offset characters on some small fonts
#rb none
Change 3130057 on 2016/09/19 by Jamie.Dale
Fixing volatility and invalidation issues for text widgets
#jira UE-33988
#rb Nick.Darnell
Change 3130064 on 2016/09/19 by Jamie.Dale
Changed mprof meta-data to allow unicode strings and updated ReadString to deal with them correctly
#rb James.Hopkin
Change 3130233 on 2016/09/19 by Michael.Dupuis
#jira UE-32914 Added missing args that the UI supported
#rb Alexis.Matte
Change 3130265 on 2016/09/19 by Nick.Darnell
Automation - Cleaning up some API items.
#rb none
Change 3130378 on 2016/09/19 by Matt.Kuhlenschmidt
Fix reentrancy saving assets while a prompt for checkout dialog is open
#rb none
Change 3130398 on 2016/09/19 by Jamie.Dale
Fixing UHT error when building
#rb none
Change 3132101 on 2016/09/20 by Nick.Darnell
UMG - Adding a toolbar option in the designer for the 'G' command, similar to 'Game View' in the level editor, it disables all the dashed lines / future editor visuals.
#rb none
Change 3132110 on 2016/09/20 by Nick.Darnell
PR #2792: ShowFlags for WidgetComponents (Contributed by projectgheist)
#jira UE-13770
#rb Nick.Darnell
Change 3132111 on 2016/09/20 by Nick.Darnell
UMG - The retainer now embeds a virtual window into the focus path so that paths are resolved correctly.
#rb none
Change 3132138 on 2016/09/20 by Michael.Dupuis
#jira UE-30945 Added missing PostEditComponentMove after drag is finished
#rb Alexis.Matte
Change 3132147 on 2016/09/20 by Michael.Dupuis
#jira UE-30866 Fixed the filter to work properly
#rb Alexis.Matte
Change 3132190 on 2016/09/20 by Matt.Kuhlenschmidt
Fix static analysis warnings in this file
#rb none
Change 3132231 on 2016/09/20 by Nick.Darnell
Slate - Updating the material blend states to match what is expected of Slate rendering, which differs a lot from the scene renderer with the way it treats alpha. This fixes translucent rendering with the retainer widget, users will need to set their materials to Alpha Composite though for it to behave as expected.
#jira UE-33285
#rb none
Change 3132255 on 2016/09/20 by Alex.Delesky
#jira UE-36048 - TMap and TSet properties are now disallowed from adding more children through the Details panel when they contain the dfault value for a key or element. Reset to Default is also no longer allowed on a Map or Set child when it will result in a second default value existing within the container.
#rb Matt.Kuhlenschmidt
Change 3132587 on 2016/09/20 by Mike.Fricker
MIDI Plugin: Fixed a CIS error in shipping configuration (introduced in CL 3108604)
#rb none
#lockdown matt.kuhlenschmidt
Change 3132623 on 2016/09/20 by Matt.Kuhlenschmidt
Fix crash opening the cooker settings
https://jira.it.epicgames.net/browse/UE-36197
#rb none
#lockdown nick.darnell
Change 3133144 on 2016/09/20 by Nick.Darnell
Build configuration for automation tests.
#rb none
#lockdown matt.kuhlenschmidt
Change 3133206 on 2016/09/20 by Matt.Kuhlenschmidt
Fix default material on odin text
#rb none
#lockdown nick.darnell
Change 3133913 on 2016/09/21 by Nick.Darnell
Back out revision 17 from //UE4/Dev-Editor/Engine/Source/Runtime/UMG/Private/Slate/SRetainerWidget.cpp
#rb none
#jira UE-36231
#lockdown matt.kuhlenschmidt
[CL 3133983 by Matt Kuhlenschmidt in Main branch]
2016-09-21 10:07:18 -04:00
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FText GetOriginalImportMaterialNameText(int32 MaterialIndex) const;
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FText GetMaterialNameText(int32 MaterialIndex) const;
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void OnMaterialNameCommitted(const FText& InValue, ETextCommit::Type CommitType, int32 MaterialIndex);
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bool CanDeleteMaterialSlot(int32 MaterialIndex) const;
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Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3152045)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3106449 on 2016/08/30 by Michael.Dupuis
#jira UETOOL-229 Added generic command icons used in Edit Menu (including contextual menu)
Change 3133997 on 2016/09/21 by Alex.Delesky
#jira UE-34079 - FSceneView parameter for FBatchedElements::Draw is no longer an optional parameter.
Change 3134132 on 2016/09/21 by Jamie.Dale
Added the "unattended" flag when running the localzation commandlets via UAT
Change 3134147 on 2016/09/21 by Frank.Fella
Core - Add multitouch support to windows.
Change 3134349 on 2016/09/21 by Michael.Dupuis
#jira UE-36151 Update the title bar to display the branch also
Change 3134355 on 2016/09/21 by Michael.Dupuis
#jira UE-36041 When initially creating a projet and trying to add everything to source control, also add the uproject file
Change 3134447 on 2016/09/21 by Alexis.Matte
#jira UE-36064
The SpriteComponent is now properly reused when duplicating a light.
Change 3134451 on 2016/09/21 by Alexis.Matte
#jira UE-22782
Make sure when we re-import we dont try to match the mesh name if the option bCombineToSingle is true
Change 3134457 on 2016/09/21 by Jamie.Dale
FInternationalization::Leetify now deals with escape sequences correctly.
This also changes it to mark all leetified text with the start and end marker, and the unit tests have been updated accordingly.
Change 3134685 on 2016/09/21 by Matt.Kuhlenschmidt
Cleaned up some of the UI for the new material slot workflow (part 1)
Change 3134743 on 2016/09/21 by Matt.Kuhlenschmidt
Fix crash clicking OK to the import mesh dialog in persona when a path is not selected. The OK button is now disabled until a valid path is selected
Change 3134760 on 2016/09/21 by Matt.Kuhlenschmidt
Guard against cascade crash if cascade was shutdown but there is an old cascade particle system component in the undo buffer that attempts to refresh cascade
Change 3134837 on 2016/09/21 by Matt.Kuhlenschmidt
Fix static analysis warnings in this file
Change 3134939 on 2016/09/21 by Nick.Darnell
Automation - Moving the functional testing hooks for the editor into a plugin, the goal is to make it so you don't have to see all the extra stuff automation adds to the editor until the game project needs it. Refactoring the way automation messages are serialized, no longer relying on a comma delimited string to serialize automation data. Improving the filter for automation window so it lets you put in a path, and find it that way. Fixing RunTests from the commandline so that it properly finds the tests, instead of jumping out of the loop as soon as it finds any one match.
Change 3134941 on 2016/09/21 by Nick.Darnell
Automation - Functional tests now support warnings as errors on a per test basis. Continued itteration on screenshot comparison.
Change 3135051 on 2016/09/21 by Matt.Kuhlenschmidt
Fixed size of material slots in persona details panel
Change 3135076 on 2016/09/21 by Nick.Darnell
Automation - Adding a missing file.
Change 3135584 on 2016/09/22 by Gareth.Martin
Removed unused ULandscapeInfo::BeginDestroy
Slight cleanup to FLandscapeEditDataInterface::DeleteLayer
Change 3135585 on 2016/09/22 by Gareth.Martin
New Count algo
Const'd Copy/Accumulate/Transform
Change 3135599 on 2016/09/22 by Gareth.Martin
Resolve crash if a Landscape Layer Info object is force deleted while it is in use :(
#jira UE-35709
Change 3135724 on 2016/09/22 by Michael.Dupuis
#jira UE-32662 Remove old migration code that was causing this side effect
Change 3135726 on 2016/09/22 by Nick.Darnell
Slate - Removing the SLATE_PRE_MULTIPLY macro.
Change 3135730 on 2016/09/22 by Nick.Darnell
UMG - Exposing the 2D hit location that the WidgetInteractionComponent hit on the WidgetComponent.
Change 3135738 on 2016/09/22 by Matt.Kuhlenschmidt
Ensure any handles to the backbuffer are released before the backbuffer is resized
https://jira.it.epicgames.net/browse/UE-30488
Change 3135810 on 2016/09/22 by Ben.Marsh
Build: Compile tools before running automated tests.
Change 3135993 on 2016/09/22 by Matt.Kuhlenschmidt
Ensure you can unpause after toggling play/pause with a keyboard shortcut. We were processing the keybinding on key down AND up which caused the unpause to instantly pause again
https://jira.it.epicgames.net/browse/UE-36276
Change 3136257 on 2016/09/22 by Matt.Kuhlenschmidt
Fixed assign of materials to components not working if you multi-select multiple components of a blueprint and assign the material. The construction script was running before all the material had been set on all components.
Change 3136318 on 2016/09/22 by Alex.Delesky
#jira UE-7405 - Forcing the mouse cursor to show and then clicking inside the viewport will no longer cause the mouse to lose focus
Change 3136494 on 2016/09/22 by Matt.Kuhlenschmidt
Fix crash restarting a mission in Odin
Change 3136741 on 2016/09/22 by Cody.Albert
Fixed SButton and SWidget to not multiply color and opacity, since that's already being done by SCompoundWidget
#jira UE-36322
Change 3137711 on 2016/09/23 by Matt.Kuhlenschmidt
Added guard against slate rendering with deleted materials. In this will now be caught with a looged with the deleted material name.
Change 3137713 on 2016/09/23 by Matt.Kuhlenschmidt
Removed the pooled draw elements stuff which is not used
Change 3137791 on 2016/09/23 by Nick.Darnell
MediaPlayer - Removing .png from one of the style files, as that's not required. Was causing warnings to be logged on load.
Change 3137793 on 2016/09/23 by Nick.Darnell
Localization - Adjusting some log statements to say with instead of w/
Change 3137796 on 2016/09/23 by Nick.Darnell
Slate - Adding missing and replacing corrupted style files in the editor.
Change 3137864 on 2016/09/23 by Matt.Kuhlenschmidt
Fixed "actors are referenced are you sure you want to delete" dialog appearing when you are copying a lot of actors to another level
Change 3137876 on 2016/09/23 by Jamie.Dale
Added allocation tagging to MProf2
This hooks into the existing FScopeCycleCounterUObject used by the stats system to track object tags (object, package, and class) when an allocation is made. Tags should be in the format "Category:Tag", and the "Tag" part may include "/" to create levels in the tag hierarchy (as shown in the MProf2 tool).
#jira UETOOL-950
Change 3137982 on 2016/09/23 by Gareth.Martin
Added Invoke() support to CopyIf
Change 3137983 on 2016/09/23 by Gareth.Martin
Added ULandscapeInfo::ForAllLandscapeProxies to clean up a lot of horrible code
- Removed some dependencies on ALandscape and ALandscapeStreamingProxy in the process :)
Also made FLandscapeEditorLayerSettings's constructor explicit to clean up some other horrible code
Change 3138053 on 2016/09/23 by Matt.Kuhlenschmidt
Fixed Child Actor Template properties not visible after changing Child Actor Class
Change 3138079 on 2016/09/23 by Jamie.Dale
Fixing some Clang warnings
Change 3138087 on 2016/09/23 by Jamie.Dale
Added GetResourceSizeEx and GetResourceSizeBytes, and deprecated GetResourceSize
GetResourceSizeEx populates a struct which reports not only how much memory is allocated, but also which arenas the memory was allocated from. GetResourceSizeBytes just wraps a call to GetResourceSizeEx and returns the total size from all arenas (this has the same behavior as the now deprecated GetResourceSize).
Classes that used to override GetResourceSize should instead override GetResourceSizeEx and report their allocations as appropriate.
#jira UETOOL-952
Change 3138127 on 2016/09/23 by Gareth.Martin
Fixed crash when merging levels containing landscape
#jira UE-36267
Change 3138821 on 2016/09/23 by Stephan.Jiang
Fixes "Select all input node" doesn't work properly on output node.
#jira UE-36335
Change 3138915 on 2016/09/23 by Stephan.Jiang
Disable "select all linked nodes" for output nodes in material editor
Change 3139341 on 2016/09/25 by Nick.Darnell
Automation - Moving the Blueprint Compiler Tests into the RuntimeTests plugin, and making the context client only since that's the only valid place to runt these tests.
Change 3139342 on 2016/09/25 by Nick.Darnell
Landscape - Fixing some compiler errors on mac.
Change 3139345 on 2016/09/25 by Nick.Darnell
Automation - Spelling and cleanup.
Change 3139346 on 2016/09/25 by Nick.Darnell
Engine - Changing a check to an ensure, there's no reason to crash if this happens.
Change 3139347 on 2016/09/25 by Nick.Darnell
Automation - Making EFunctionalTestResult a BlueprintType
Change 3139348 on 2016/09/25 by Nick.Darnell
Automation - Adding another test map.
Change 3139676 on 2016/09/26 by Michael.Dupuis
#jira UE-32335 If we are a config object simply permit the transaction for undo/redo
Change 3139702 on 2016/09/26 by Nick.Darnell
UMG - Making GetLocalHitLocation on UWidgetComponent virtual.
Change 3139760 on 2016/09/26 by Alexis.Matte
Make sure we remove override materials from the list when the mesh point by the component has less materials.
#jira UE-28845
Change 3139761 on 2016/09/26 by Alex.Delesky
Added additional validation code to FPropertyNode to now properly validate TMap value and key nodes.
#jira none
Change 3139843 on 2016/09/26 by Alex.Delesky
#jira UE-36066 - Clearing all options from a ComboBox String when selecting an option will now also clear out the selected text correctly.
Change 3139880 on 2016/09/26 by Frank.Fella
QAGame - Update multitouch test with less crashy assets?
Change 3139908 on 2016/09/26 by Matt.Kuhlenschmidt
Fix selections having the potential to be out of sync after undo/redo
Change 3139928 on 2016/09/26 by Nick.Darnell
Automation - tweaking the test maps some more.
Change 3140646 on 2016/09/26 by Matt.Kuhlenschmidt
Fix false positive with the test for vaild materials being rendered by slate.
Change 3140912 on 2016/09/26 by Frank.Fella
Core - Fix multitouch ifdef which was preventing it from actually being enabled.Also update test level blueprint so that it's actually testable.
Change 3141218 on 2016/09/27 by Matt.Kuhlenschmidt
PR #2798: BP open anim interferes with mouse movement (Contributed by projectgheist)
Change 3141223 on 2016/09/27 by Jamie.Dale
Updated UTextProperty::Identical to no longer compare display strings all the time
It was supposed to compare the identity at runtime as the display string can change at runtime. This was preventing FText properties from being used in TSet/TMap as the hash needs to be consistent.
#jira UE-36456
Change 3141242 on 2016/09/27 by Richard.TalbotWatkin
Fixed various issues where making changes to components in the Blueprint Editor could cause a crash if there is an active component in the component visualizer.
#jira UE-36402 - Editor crash when adding a spline component after having deleted another spline component
Duplicated CL 3139370 from //UE4/Release-4.13
Duplicated CL 3139878 from //UE4/Release-4.13
Change 3141323 on 2016/09/27 by Michael.Dupuis
#jira UE-35081 Enable bDisplayEngineVersionInBadge by default
Change 3141798 on 2016/09/27 by tim.gautier
Added UMG_DisplayWidget
Change 3143038 on 2016/09/28 by Jamie.Dale
Added extra context to FTableRowBase::OnPostDataImport
It now takes the owning data table and the row name as parameters. This allows is to do more useful fix-up that depends on the context of where it's used (such as stabilized text keys).
Change 3143039 on 2016/09/28 by Jamie.Dale
Optimized UTextProperty::Identical to use a pointer comparison rather than read out the identity
Only texts which have the same display string pointer can have the same identity, so this is a much faster check.
Change 3143098 on 2016/09/28 by Gareth.Martin
Fixed crash when loading duplicated landscape levels
#jira UE-34890
Change 3143300 on 2016/09/28 by Gareth.Martin
Fixed crash when duplicating a level containing a landscape through the content browser
#jira UE-34890
Change 3143389 on 2016/09/28 by Jamie.Dale
LastResort is no longer staged in shipping builds
You can now use the Content/SlateDebug folder to store any Slate resources that shouldn't be used in a shipping build (either for the Engine or for a game).
This also removes the old bUsesSlateEditorStyle hack as everything should have migrated away from that now.
Change 3143565 on 2016/09/28 by Matt.Kuhlenschmidt
Fixed this file
Change 3143717 on 2016/09/28 by Michael.Dupuis
Fixed lowercase
Change 3143798 on 2016/09/28 by Matt.Kuhlenschmidt
Fixed StreamingPauseRendering code to not attempt to tick the scene viewport on the slate loading thread while where are blocked on level streaming. The viewport is rendered once and the render target is passed to slate instead of the entire viewport
Change 3143820 on 2016/09/28 by Alexis.Matte
Use the PersonaToolikit to get the mesh
Change 3143833 on 2016/09/28 by Matt.Kuhlenschmidt
Added guard for UE-36499
Change 3144144 on 2016/09/28 by Matt.Kuhlenschmidt
Fix constructor init order
Change 3144821 on 2016/09/29 by Jamie.Dale
Fixed feedback loop in FSlateEditableTextLayout::ComputeDesiredSize
If the wrapping width is less than the scrollbar width, the scrollbar could constantly re-appear and then disappear.
Change 3144867 on 2016/09/29 by Matt.Kuhlenschmidt
Added a commandlet to allow command line importing of any asset type the engine supports.
- Intermediate checkin
Change 3144875 on 2016/09/29 by Nick.Darnell
Automation - Adding CornellBox example map, fixing some additional tests, removing the Movement Test.
Change 3144975 on 2016/09/29 by Matt.Kuhlenschmidt
Disable auto-applying of scalability settings
The user will still be asked if the settings should be applied but if they do nothing the notification will just go away without setting stuff.
Change 3145274 on 2016/09/29 by Jamie.Dale
New asset menu no longer has a scrollbar on most displays
Change 3146004 on 2016/09/29 by Matt.Barnes
Adding two FBX test files to help facilitate QA coverage on the new material/section workflow.
Change 3146377 on 2016/09/30 by Gareth.Martin
Fixed landscape rendering errors after using the "change component size" tool
- also affected initial import of a landscape+weightmaps
#jira UE-34518
Change 3146455 on 2016/09/30 by Jamie.Dale
Fixing more menus that had scrollbars due to only being able to use half the vertical resolution
Change 3146466 on 2016/09/30 by Gareth.Martin
Fixed not being able to erase foliage attached to BSP
#jira UE-36297
Change 3146471 on 2016/09/30 by Jamie.Dale
Can no longer localize sequences via the Content Browser
Change 3146569 on 2016/09/30 by Jamie.Dale
Fixed UGatherTextFromSourceCommandlet::ParseSourceText being able to underflow while parsing
Change 3147116 on 2016/09/30 by Michael.Dupuis
#jira UE-33068 Update selection once after the bulk operation so the AssetContextMenu will have a proper selection, but only perform this if we're not in UserSearchingMode (which mean AssetPicker)
Change 3148091 on 2016/10/01 by Matt.Barnes
Adding a map and relevant assets to facilitate testing around the new material blueprint nodes - GetMaterialSlotNames, GetMaterialIndex, and SetMaterialByName, respectively
Change 3148714 on 2016/10/03 by Nick.Darnell
PR #2770: [Git plugin] Fix bug where history and merging do not work if the user has format.pretty settings in their gitconfig (Contributed by SRombauts)
#jira UE-35568
Change 3148793 on 2016/10/03 by Nick.Darnell
Automation - TPS for SM_Cornellbox
Change 3148801 on 2016/10/03 by Nick.Darnell
PR #2820: [WidgetBlueprintLibrary] Throwing Essential-Functionality-Understanding PIE Errors when Player Controller ptr not supplied (Contributed by EverNewJoy)
#jira UE-36711
Change 3148805 on 2016/10/03 by Nick.Darnell
PR #2822: Add missing base includes and forward declarations for UProgressBar and UTextBlock (Contributed by error454)
#jira UE-36715
Change 3148813 on 2016/10/03 by Nick.Darnell
UMG - The retainer now contains the SVirtualWindow directly in the hierarchy. This should now make it possible to reliably focus elements inside the retainer widget.
Change 3148855 on 2016/10/03 by Gareth.Martin
Fixed performance regression when importing landscape heightmaps
#jira UE-36659
Change 3149482 on 2016/10/03 by Cody.Albert
Added link to Support landing page to Help menu
#jira UE-36603
Change 3149520 on 2016/10/03 by tim.gautier
Edited UMG_Behavior - Collapsed now has a toggleable state to demonstrate functionality.
Change 3149945 on 2016/10/04 by Gareth.Martin
Fixed invisible landscape components when using tessellation on landscape material
#jira UE-35494
Change 3149951 on 2016/10/04 by Gareth.Martin
Reduced material update log spam when creating and editing landscapes
- Some will remain, landscape fundementally manipulates a lot of material instances
#jira UE-34440
Change 3150143 on 2016/10/04 by Matt.Kuhlenschmidt
Fix not crashing when trying to clear objects which have a specific class filter in the property settings
https://jira.it.epicgames.net/browse/UE-36692
Change 3150614 on 2016/10/04 by Nick.Darnell
Git - Disabling some logging in non-debug builds of the git source control plugin.
Change 3151647 on 2016/10/05 by Matt.Kuhlenschmidt
Fix loc warnings in these files (duplicate loc keys)
Change 3151679 on 2016/10/05 by Nick.Darnell
Editor - Fixing the build, removing the VREditor module from the dynamically loaded list.
Change 3151722 on 2016/10/05 by Gareth.Martin
Fix breakage to LandscapeEdModeSplineTools.cpp caused by Dev-VREditor from main integration
Change 3151816 on 2016/10/05 by Gareth.Martin
Fixed more breakage to Landscape caused by Dev-VREditor from main integration
[CL 3152072 by Matt Kuhlenschmidt in Main branch]
2016-10-05 13:23:01 -04:00
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void OnDeleteMaterialSlot(int32 MaterialIndex);
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Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3133954)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3077573 on 2016/08/04 by Nick.Darnell
Removing some unused code, adding additional needed modules to editor tests.
#rb none
Change 3077580 on 2016/08/04 by Nick.Darnell
Removing the test plugins, going to be recreating them in EngineTest.
Change 3082659 on 2016/08/09 by Nick.Darnell
Automation - Presets are now stored in json files stored in Config so they can be shared, and human readable. Working on screenshot automation, getting it where it needs to be to permit us to have repeatable tests for comarison. Removing the option to not take full size screenshots, that defeats the purpose of being able to compare them.
#rb none
Change 3082766 on 2016/08/09 by Jamie.Dale
Fixed crashes when dealing with code-points outside the BMP on platforms with UTF-32 FStrings
ICU always deals with its offsets as UTF-16 (as it always uses UTF-16 internally with icu::UnicodeString), so there were a couple of places in code (break iteration, and bidi detection) where we needed to adjust those UTF-16 offsets to UTF-32 offsets in the case where FString is UTF-32.
#jira UE-33971
#rb James.Hopkin
Change 3083067 on 2016/08/09 by Nick.Darnell
Automation - Working on screenshot support, system now allows a lot more customization in terms of how large the shot is.
#rb none
Change 3084475 on 2016/08/10 by Richard.TalbotWatkin
Fixed issue with ModelComponent replication in client/server PIE if BSP is rebuilt. ModelComponent now implements IsNameStableForNetworking and always returns true, as a level's model components will never be rebuilt during a game session. Brush poly normals are now only fixed up in Editor builds.
#jira UE-34391 - No run animation on client that is not focused when running 2 player and dedicated server
#codereview Matt.Kuhlenschmidt
#rb none
Change 3084661 on 2016/08/10 by Matt.Kuhlenschmidt
Added grayscale texture importing support
#rb none
Change 3084774 on 2016/08/10 by Cody.Albert
Adding controller support for ComboBox widget
#jira UE-33826
#rb nick.darnell
Change 3085716 on 2016/08/11 by Nick.Darnell
UMG - Taking the Widget Component and Widget Interaction Components out of experimental. Removed old importing support for upgrading ancient versions of widget components. Removing parbola distortion, as users can now do whatever they want in their custom MID they can override the widget with.
#rb none
Change 3085733 on 2016/08/11 by Nick.Darnell
UMG - Documenting the meta parameters allowed on widgets, like we do for regular UObjects. For binding widgets from blueprints you can now do BindWidget (unchanged), and to simplify binding widgets optionally, you can now just do (BindWidgetOptional), rather than the combination of BindWidget + OptionalWidget=true. Made generating the Design time wrapper call a little more efficent, by optimizing it away by force inlining a noop. Also added some additional checking when we forcefully set focus in UMG, to help people catch cases where they set focus, but didn't make the widget focusable.
#rb none
Change 3085734 on 2016/08/11 by Nick.Darnell
Texture - Making GetDefaultMipMapBias a bit more efficent in the common case.
#rb none
Change 3085736 on 2016/08/11 by Nick.Darnell
Static Lighting - Warning the user when they build lighting, but have bForceNoPrecomputedLighting set to true on the world settings.
#rb none
Change 3085737 on 2016/08/11 by Nick.Darnell
Editor - code organization.
#rb none
Change 3085875 on 2016/08/11 by Nick.Darnell
UMG - You can now use 'G' to toggle game mode on the designer so that you can disable and enable the dashed lines around containers. The option in the settings is now used as the default when you startup a designer.
#rb none
Change 3086209 on 2016/08/11 by Ben.Salem
Make our automated test pass reporting more robust and pipe out to JSON in \saved\automation\logs\AutomationReport-{CL}-{Timestamp}.json format.
#rb adric.worley, william.ewen
Change 3086515 on 2016/08/11 by Nick.Darnell
Editor - Fixing a crash in the curve table customization. If the row doesn't exist, it would crash, we now protect against that case.
#rb Matt.Kuhlenschmidt
Change 3087216 on 2016/08/12 by Jamie.Dale
Fixed an issue where re-scanning a package file may leave old assets in the asset registry
We didn't used to clear out anything associated with the old package before scanning the file, which could result in old assets being left if they'd since been removed from the package.
This also exposes a PackageDeleted function to allow people to manually clear anything associated with a package (if doing some custom asset work).
#rb Andrew.Rodham
Change 3087219 on 2016/08/12 by Jamie.Dale
Updated TextRenderComponent to support multiple font pages
It used to use the correct UV data, but wouldn't set the correct texture page when rendering. It now creates MIDs for all of the texture pages used by the font, and will use these MIDs (which override the font page on the material) when rendering the text (batched on sequential index/vertex buffer data with the same texture page).
#rb Matt.Kuhlenschmidt
Change 3087308 on 2016/08/12 by Alex.Delesky
#jira UE-14727 - Support for editing TSet properties in the editor's Details panel has been added.
#rb Matt.Kuhlenschmidt
Change 3089140 on 2016/08/15 by Jamie.Dale
We now abort a directory watch if we lose access to the directory in question
This prevents an infinite loop in the call to MsgWaitForMultipleObjectsEx if a watched directory is deleted.
#jira UE-30172
#rb Andrew.Rodham
Change 3089148 on 2016/08/15 by Alexis.Matte
Allow fbx export of any actor type.
#rb none
#codereview dmitriy.dyomin
Change 3089211 on 2016/08/15 by Jamie.Dale
Unified access to the parent window for external dialogs
A lot of places used to ad-hoc use the MainFrame window, even when they had access to a widget that may be belong to a different window. This could cause issues where an external dialog could appear behind a modal UE4 window (as it would appear above the MainFrame), and be inaccessible.
You can now use IMainFrameModule::GetBestParentWindowHandleForDialogs to get the best window handle to use for an external dialog. This will either be the parent window for the given widget (if known), or failing that, the MainFrame window.
#rb Andrew.Rodham
Change 3089640 on 2016/08/15 by Jamie.Dale
Wrapped UMaterialExpression::MenuCategories in WITH_EDITORONLY_DATA to avoid gathering it for game-only loc
#rb none
Change 3089661 on 2016/08/15 by Nick.Darnell
Editor - There's a new view option "Show C++ Classes" in the content browser. Lets you hide all those C++ folders most folks probably don't care to see.
#rb none
Change 3089667 on 2016/08/15 by Cody.Albert
Updating RoutePointerUpEvent to call OnDrop for touch events when dragging
#jira UE-34709
#rb nick.darnell
Change 3089694 on 2016/08/15 by Jamie.Dale
Applied a fix to the ExcludeClasses setting in the loc gather
#rb none
Change 3089889 on 2016/08/15 by Nick.Darnell
Automation - Continued work on the screenshot portion of the automation system. Going to start using the adapter information in the screenshots taken, otherwise we can't accurately test a plethora of devices sharing the same OS, with different capabilities.
#rb none
Change 3090256 on 2016/08/16 by Nick.Darnell
Automation - working on screenshots.
#rb none
Change 3090322 on 2016/08/16 by Nick.Darnell
Automation - Adding modified screenshot function.
#rb none
Change 3090335 on 2016/08/16 by Nick.Darnell
Automation - The tests were determined to need to be shared afterall, but at least keeping them as plugins. Moved to Engine plugins.
#rb none
Change 3090881 on 2016/08/16 by Nick.Darnell
Automation - Moving the content over and fixing up some code so that the AutoRimport tests work as expected.
#rb none
Change 3090884 on 2016/08/16 by Nick.Darnell
Plugins - There's now support for generating a Content Only plugin from the new plugin wizard.
#rb none
Change 3090911 on 2016/08/16 by Nick.Darnell
Feature Packs - If there's an error loading a manifest, it's now an error, not a warning.
#rb none
Change 3090913 on 2016/08/16 by Jamie.Dale
Optimization and usability improvements of the MemoryProfiler2 tool
- Optimized the processing of the Callgraph, Histogram, and Short lived allocations views.
- The callgraph view is now using a virtualized tree view mapped to our own internal tree. This allows us to amortize the cost of adding nodes to the TreeView as the user views the nodes in the tree. In my own test, this took callgraph generation from ~45 seconds to ~5 seconds.
- The Histogram view was vastly optimized via the use of a HashSet on the callstack filter, and the batch addition of unsorted callstacks that are sorted once at the end. In my own test, this took histogram generation from ~15 minutes to ~2 seconds.
- The Short lived allocations view was optimized by avoiding redundant sorting, including maintaining a sorted order while inserting items, and instead doing a final sort at the end. The column selection was also optimized by avoiding copying the entire dataset just to resort it. In my own test, this took short lived allocation generation from ~1 minute to ~3 seconds.
- Added a user-configurable list of allocator functions to trim (which now includes FMemory and operator new by default, and produces much cleaner callstacks).
#jira UETOOL-948
#jira UETOOL-949
#rb James.Hopkin
Change 3090962 on 2016/08/16 by Jamie.Dale
Fixed double assignment of filter functions
#rb none
Change 3090989 on 2016/08/16 by Nick.Darnell
Editor - Attempting to fix the build, non-unity issue I suspect.
#rb none
Change 3091754 on 2016/08/17 by Nick.Darnell
FbxAutomationTestBuilder is now a plugin. Users won't see it unless they've enabled the plugin (so primarily internal QA). Reorganized the automation tools and testing menu to be a bit lower in the main menu, and gave them a more test sounding name. Additionally made some modifications to the workspace menu structure to allow generating just a subset of a workplace menu so that I could target where I wanted to insert all of the automation tool menu items, rather than just allowing the general placement of them under developer tools...etc.
#rb none
#codereview Alexis.Matte
Change 3091758 on 2016/08/17 by Nick.Darnell
Slate / Editor - Trying to make the editor less focus greedy. Now when there are notification popups and tabs attempt to grab your attention we now do a few activation ownership checks to ensure that it or a parent window actually owns activation. Not doing this has the nasty side effect of things like notifications and message log errors that popup while playing the game (if the game is in new window PIE), causing the game to be hidden, and focus returned to the editor. Ran into this a lot running the automation tests, the new PIE window that's launched to run tests is immediately hidden as soon as the tests log a warning or error or a notification about high res screenshots happens.
#rb none
#codereview Nick.Atamas,Matt.Kuhlenschmidt
Change 3091829 on 2016/08/17 by Nick.Darnell
Build - Attempting to repair the build.
#rb none
Change 3091920 on 2016/08/17 by Nick.Darnell
Build - Another attempt at fixing the mac build.
#rb none
Change 3093380 on 2016/08/18 by Matt.Kuhlenschmidt
Ignore group actors when checking for references to other actors when deleting. The check for references is designed for gameplay affecting references which groups are not. Having this show up for groups is annoying
#rb none
Change 3094474 on 2016/08/19 by Jamie.Dale
Fixed PS4 error when building with USE_MALLOC_PROFILER, and optimized symbol name resolution for a build with USE_MALLOC_PROFILER enabled
#jira UETOOL-951
#rb James.Hopkin
Change 3094581 on 2016/08/19 by Jamie.Dale
Added missing allocator filter needed by PS4 profiles
#rb none
Change 3094681 on 2016/08/19 by Richard.TalbotWatkin
Fixed issue where painting override vertex colors on a SpeedTree mesh would cause its wind animation to cease. The OverrideVertexColors vertex factory needed to be registered with the SpeedTree renderer.
#jira UE-32762 - Custom VertexPaint on SpeedTrees interferes with wind animation
#rb none
Change 3095163 on 2016/08/19 by Trung.Le
#jira UE-20849: Added tooltips to the inputs of the Material final result node
#rb matt.kuhlenschmidt
Change 3095285 on 2016/08/19 by Trung.Le
#jira UE-20849 In SGraphNodeMaterialResult, renamed ToolTip to ToolTipWidget so we're not hiding class member
#rb none
Change 3095344 on 2016/08/19 by Alexis.Matte
#jira UE-34690 When using the optionnal matrix to change the scene root node, we have to flush the fbx evaluation engine.
Add also a new option to allow the user to automatically convert the fbx scene to unreal unit (centimeter).
#rb none
#codereview matt.kuhlenschmidt
Change 3096162 on 2016/08/22 by Alexis.Matte
#jira UE-34763 Remove offending no-action combo box entry when the json file is readonly. Also clean up other combo box menu.
#rb none
#codereview matt.kuhlenschmidt
Change 3096261 on 2016/08/22 by Alexis.Matte
#jira UE-33121 Make sure re-import all and import all fix all the issue before starting the job. So it get not interrupt during the process.
#rb lina.halper
#codereview lina.halper
Change 3096344 on 2016/08/22 by Jamie.Dale
NSString conversion fix for UTF-32 strings containing characters outside of the BMP
#jira UE-33971
#rb Peter.Sauerbrei, James.Hopkin
Change 3096605 on 2016/08/22 by Alex.Delesky
#jira UE-34787 - Dropdown menus in standalone programs will now correctly display tooltips if they have any.
#rb Matt.Kuhlenschmidt
Change 3096615 on 2016/08/22 by Alex.Delesky
#jira UE-33334 - Scrolling up on the mouse wheel when using the orbit camera should no longer move away from the orbit point when the camera moves too close to the orbit origin.
#rb Matt.Kuhlenschmidt
Change 3096619 on 2016/08/22 by Alex.Delesky
#jira UE-34084 - Structs containing an enum with a value that contains a whitespace character will now serialize correctly when copied from the Details Panel.
#rb Matt.Kuhlenschmidt
Change 3097644 on 2016/08/23 by Matt.Kuhlenschmidt
PR #2729: Fix a typo in the comment (Contributed by adcentury)
#rb none
Change 3097648 on 2016/08/23 by Matt.Kuhlenschmidt
PR #2726: Undef unused macros (Contributed by shrimpy56)
#rb none
Change 3097697 on 2016/08/23 by Matt.Kuhlenschmidt
Guard against crash when details panels rebuild when their customizations have been torn down
https://jira.ol.epicgames.net/browse/UE-35048
#rb none
Change 3097757 on 2016/08/23 by Alex.Delesky
#jira UE-14727 - Support for editing TMap properties in the editor's Details panel has been added. This change also removes the Duplicate option from TSet elements, and disallows entry of duplicates elements into a TSet or duplicate keys into a TMap
#rb Matt.Kuhlenschmidt
Change 3098164 on 2016/08/23 by Alexis.Matte
#jira UE-34686 Fbx importer bImportMeshesInBoneHierarchy is used also by the animation.
#rb none
#codereview matt.kuhlenschmidt
Change 3098502 on 2016/08/23 by Alexis.Matte
#jira UE-30951 Fbx option dialog, we disable the option to bake pivot if transform vertex position is true
#rb none
#codereview matt.kuhlenschmidt
Change 3099986 on 2016/08/24 by Jamie.Dale
Fixing non-editor builds
#rb none
Change 3101138 on 2016/08/25 by Matt.Kuhlenschmidt
Fixed viewport redraw callback not being called when certian property modifications occur in the details panel (reset to default, array size changes, etc)
#rb none
Change 3101280 on 2016/08/25 by Jamie.Dale
Fixed crash when counting memory over internationalization meta-data
- The serialization code only used to handle loading or saving, now it handles loading or not loading.
- The Type of the meta-data wasn't set by all constructors. For safety it has been removed and replaced with a virtual function that the derived types override.
#rb James.Hopkin
Change 3101283 on 2016/08/25 by Jamie.Dale
MProf2 platform and symbol parsing improvements
- Updated ISymbolParser to work with lazy symbol resolution (handled via the UI when looking at full callstacks).
- Added a PS4 symbol parser which handles performing full file/line resolution for symbols.
- Removed all the V3 file format support and legacy platform handling.
- Optimized FStreamInfo.GetNameIndex so it can be used by the lazy symbol fixup.
#rb James.Hopkin
Change 3101586 on 2016/08/25 by Jamie.Dale
Small code cleanup and path normalization
#rb James.Hopkin
Change 3101837 on 2016/08/25 by Alexis.Matte
#jira UE-35101 we now store the sourceanimationname to retrieve the correct animtrack when re-importing animations
#rb none
#codereview matt.kuhlenschmidt
Change 3102537 on 2016/08/26 by Jamie.Dale
Fix for potential crash in FICUCamelCaseBreakIterator
In platforms with UTF-32 strings, the index returned by FICUTextCharacterIterator may not be in the same range as FString, so we need to call InternalIndexToSourceIndex to ensure that it is.
#rb James.Hopkin
Change 3102582 on 2016/08/26 by Matt.Kuhlenschmidt
Log the freetype version when it starts up (for debugging purposes)
#rb none
Change 3102657 on 2016/08/26 by Alexis.Matte
#jira UE-29177 When re-importing a texture we want to notify materials using this texture so they can recompile the shader.
#review-3101585 @uriel.doyon
#rb matt.kuhlenschmidt
Change 3102704 on 2016/08/26 by Jamie.Dale
Added symbol meta-data support to MProf2
You can now define platform specific meta-data using FPlatformStackWalk::GetSymbolMetaData, which is then stored within the generated .mprof file.
PS4 uses this meta-data to say where the original .self file can be found, so that MProf2 can usually automatically load the .self file without having to bother the user.
#rb James.Hopkin
Change 3102878 on 2016/08/26 by Matt.Kuhlenschmidt
Added support for outline fonts
- An outline size (in slate units), optional material and optional fill color can be specified with each font info.
- Outlines do not contribute to measurement directly so the text measuring and shaping methods have been modified to account for outlines
- Fixed a bug where font materials do not work properly if part of the font's rendered glyphs were in a different atlas
#rb jamie.dale
Change 3102879 on 2016/08/26 by Jamie.Dale
Bumped the MProf2 version so we can tell which build of the tool can load v6 mprof files
#rb none
Change 3102960 on 2016/08/26 by Alexis.Matte
build fix
#rb none
Change 3103032 on 2016/08/26 by Jamie.Dale
Fixed SEditableText and SMultiLineEditableText not setting the correct foreground color when painting
#jira UE-34936
#rb Matt.Kuhlenschmidt
Change 3103278 on 2016/08/26 by Jamie.Dale
Fixing Clang warnings
#rb none
Change 3104211 on 2016/08/29 by Ben.Marsh
Add build script for automated tests, and create settings file for Dev-Editor which adds an agent pool for running them.
#rb none
Change 3104290 on 2016/08/29 by Alex.Delesky
Adding additional documentation accessible from the editor for TSet and TMap properties, along with a quick clarification on container properties to let the user know what kind of container they're working with.
#rb Matt.Kuhlenschmidt
Change 3104292 on 2016/08/29 by Alex.Delesky
#jira UE-35039 - Command/Control user keybindings will no longer flip-flop when the editor is opened on Mac.
#rb Matt.Kuhlenschmidt
Change 3104294 on 2016/08/29 by Alex.Delesky
#jira UE-34952 - The user will no longer encounter an ensure when setting the value of Period equal to or less than 0 on the circular throbber widget
#rb Matt.Kuhlenschmidt
Change 3104295 on 2016/08/29 by Matt.Kuhlenschmidt
PR #2682: Remove unused bUseDesktopResolutionForFullscreen (Contributed by stfx)
#rb none
Change 3104296 on 2016/08/29 by Alex.Delesky
#jira UE-35160 - The Auto Distance Error for LOD meshes can now be set to any value larger than zero.
#rb Matt.Kuhlenschmidt
Change 3104348 on 2016/08/29 by Matt.Kuhlenschmidt
Added the ability to clear the preview mesh on a material instance. Previously there was no way to null it out.
#rb none
Change 3104355 on 2016/08/29 by Matt.Kuhlenschmidt
Guard against crash with invalid path to the default physical material. Just create a new one if it doesnt exist and warn about it.
#rb none
#jira UE-31865
Change 3104396 on 2016/08/29 by Ben.Marsh
Fix incrorrect agent names for running automated tests
Change 3104610 on 2016/08/29 by Alex.Delesky
Fix for AutomationTool compile editor from changes introduced today.
#rb None
Change 3104611 on 2016/08/29 by Michael.Dupuis
#jira UETOOL-253
#rb Alexis.Matte
Change 3105826 on 2016/08/30 by Gareth.Martin
Added console variables to discard grass and/or scalable foliage data on load
#jira UE-35086
#rb Benn
Change 3106126 on 2016/08/30 by Matt.Kuhlenschmidt
Eliminated bad code duplication between retainer widgets and element batcher
#rb none
#codereview nick.darnell
Change 3106449 on 2016/08/30 by Michael.Dupuis
#jira UETOOL-229 Added generic command icons used in Edit Menu (including contextual menu)
#rb Alexis.Matte
Change 3106966 on 2016/08/30 by Jamie.Dale
Fixed FApp::IsAuthorizedUser not considering the SessionOwner override
#rb Max.Preussner
Change 3107687 on 2016/08/31 by Michael.Dupuis
Checkout/Make Writable on proper config file
#rb Matt Kuhlenschmidt
Change 3107736 on 2016/08/31 by Matt.Kuhlenschmidt
Fixed mode typos in the lerp instruction
#rb none
Change 3107830 on 2016/08/31 by Matt.Kuhlenschmidt
Logging and guard against UEditorEngine::TeardownPlaySession crash.
#rb none
https://jira.ol.epicgames.net/browse/UE-35325
Change 3107912 on 2016/08/31 by Alex.Delesky
#jira UE-35181 - Normalizing paths when retrieving absolute filenames for source control operations.
#rb Matt.Kuhlenschmidt
Change 3107986 on 2016/08/31 by Matt.Kuhlenschmidt
Removed PropertyTestObject.h out of UnrealEd.h so you dont have to compile the entire editor when changing this one file.
#rb none
Change 3108027 on 2016/08/31 by Chris.Wood
Re-added lost doc comment for analytics event "Engine.AbnormalShutdown".
#rb none - just a comment in a cpp file
#codereview wes.hunt
Change 3108580 on 2016/08/31 by Mike.Fricker
Deleted the "Live Editor" plugins from UE4
- These were undocumented, buggy and never finished, and we have no plans to complete them
- Both the "LiveEditor" and "LiveEditorListenServer" plugins were deleted, along with related icon files
#codereview matt.kuhlenschmidt
#rb matt.kuhlenschmidt
Change 3108604 on 2016/08/31 by Mike.Fricker
Added new "MIDI Device" plugin (disabled by default)
- This is a simple MIDI interface that allows you to receive MIDI events from devices connected to your computer
- Currently only input is supported. In the future we might allow for output, as well.
- In Blueprints, here's how to use it:
- Look for "MIDI Device Manager" in the Blueprint RMB menu
- Call "Find MIDI Devices" to choose your favorite device. Break the "Found MIDI Device" struct to see what's available.
- Then call "Create MIDI Device Controller" for the device you want. Store that in a variable.
- On your MIDI Device Controller, bind your own Event to the "On MIDI Event" event. This will be called every game Tick when there is at least one new MIDI event to receive.
- Process the data passed into the Event to make your project do stuff!
- This plugin makes use of the "PortMidi" third party library (which already existed in UE4 -- it was used by the now-deprecated 'LiveEditor' plugin)
#codereview matt.kuhlenschmidt
#rb none
Change 3108760 on 2016/08/31 by Alexis.Matte
#jira UE-25840 Fbx export collision mesh, we now export collision: box, sphere, capsule and convex mesh. There is an option in the editor preference to enable the export of collisions, default value is false.
#rb none
#codereview matt.kuhlenschmidt
Change 3109006 on 2016/08/31 by Alex.Delesky
#ignore Source Control rename test - initial commit
Change 3109044 on 2016/08/31 by Alex.Delesky
#ignore Testing asset rename from P4 to observe correct behavior.
#rb none
Change 3109048 on 2016/08/31 by Alex.Delesky
#ignore Testing P4 rename to identify correct behavior
#rb none
Change 3110044 on 2016/09/01 by Gareth.Martin
Fixed painting foliage on blocking "query" actors not working
#jira UE-33852
#rb Allan.Bentham
Change 3110133 on 2016/09/01 by Alexis.Matte
Fix crash in function GetForceRecompileTextureIdsHash
#rb none
#codereview jamie.dale
Change 3111848 on 2016/09/02 by Mike.Fricker
MIDI Device plugin: Fixed compilation error on Clang compilers (Mac, Linux)
- Fixed bad enum cast
#rb none
Change 3111995 on 2016/09/02 by Michael.Dupuis
#jira UE-35263
Do not try selecting the actor if the actor is in the blueprint
Properly Refresh the ToopTip & Hyper Link to take into account blueprint recreation process
#rb Alexis Matte
Change 3112280 on 2016/09/02 by Michael.Dupuis
Call MakeWritable if source control fail
#rb Alexis Matte
Change 3112335 on 2016/09/02 by Cody.Albert
Updating cursor hiding logic to not improperly hide cursor when left clicking in ortho mode
#jira UE-35306
#rb none
Change 3112478 on 2016/09/02 by Alexis.Matte
#jira UE-20059 Use a base material to import fbx material.
#rb uriel.doyon
#codereview matt.kuhlenschmidt
#1468 Github pull request number
Change 3113912 on 2016/09/06 by Michael.Dupuis
#jira UE-32288 Fixed Console params display
#rb Alexis Matte
Change 3114026 on 2016/09/06 by Alex.Delesky
#jira UE-35123 - The Details panel in a Texture editor or Simple Asset editor window will no longer disappear when the inspected asset is imported again.
#rb Matt.Kuhlenschmidt
Change 3114032 on 2016/09/06 by Alex.Delesky
PR #2733: Improved the project launcher progress page (Contributed by projectgheist)
#jira UE-34027
#rb Matt.Kuhlenschmidt
Change 3114034 on 2016/09/06 by Alex.Delesky
#jira UE-35265 - Copying a comment node from a Material Function and pasting it inside a Material will no longer render the Material unsaveable
#rb Matt.Kuhlenschmidt
Change 3114071 on 2016/09/06 by Nick.Darnell
[AUTOMATED TEST] Automatic checkin, testing functionality.
Change 3114109 on 2016/09/06 by Nick.Darnell
[AUTOMATED TEST] Automatic checkin, testing functionality.
Change 3114562 on 2016/09/06 by Nick.Darnell
Adding LevelEditor to the FbxAutomationTestBuilder to fix a compiler issue.
#rb none
Change 3114701 on 2016/09/06 by Michael.Dupuis
#jira UE-31988 add const to all usage of TArray<ItemType>* as it was done in SListView
#rb Alexis Matte
Change 3114861 on 2016/09/06 by Matt.Kuhlenschmidt
Prevent non-thread safe slate code from running on the slate loading thread
#rb none
Change 3115698 on 2016/09/07 by Nick.Darnell
Make sure the commands are available - during functional testing that was found to not always be the case.
#rb none
Change 3115719 on 2016/09/07 by Nick.Darnell
Adding an IsRegistered command to commands.
#rb none
Change 3115721 on 2016/09/07 by Nick.Darnell
Adding a new built VirtualReality feature pack, this new one contains the update manifest that will parse correctly.
#rb none
Change 3115722 on 2016/09/07 by Nick.Darnell
IsBindWidgetProperty now returns false if the property passed in is null.
#rb none
Change 3115734 on 2016/09/07 by Alexis.Matte
#jira UE-30166 Support fbx sdk 2017
#rb none
Change 3115737 on 2016/09/07 by Nick.Darnell
Adding an image comparer for screenshots. Removing some content from EngineTest.
#rb none
Change 3115743 on 2016/09/07 by Nick.Darnell
Checkpointing a bunch of progress towards a screenshot comparison workflow that allows us to diff screenshots taken on various platforms and hardware. Disabling many tests that are not passing. Updating a few tests to log better errors, and fixed a few tests with easy bugs in them so they would start passing again. All editor tests currently passing!
#rb none
Change 3115748 on 2016/09/07 by Nick.Darnell
Making the RuntimeTests plugin a Developer module, so that it doesn't get included in shipping builds.
#rb none
Change 3115789 on 2016/09/07 by Jamie.Dale
We now favor Traditional Chinese for Hong Kong and Macau
#rb James.Hopkin
Change 3115799 on 2016/09/07 by Jamie.Dale
Removed validity check on source cultures when remapping, as platforms may use invalid cultures that need to be remapped
#rb James.Hopkin
Change 3115826 on 2016/09/07 by Nick.Darnell
Adding missing files.
#rb none
Change 3115838 on 2016/09/07 by Nick.Darnell
Back out revision 6 from //UE4/Dev-Editor/Engine/Source/Runtime/UMG/Public/Components/WidgetInteractionComponent.h
#rb none
Change 3116007 on 2016/09/07 by Alexis.Matte
build fix
#rb none
Change 3116057 on 2016/09/07 by Jamie.Dale
Fixed widget snapshot messages so they appear in the message debugger
#rb none
Change 3116112 on 2016/09/07 by Nick.Darnell
Removing the FbxAutomationBuilder file that go recreated on a merge from main.
#rb none
Change 3116365 on 2016/09/07 by Michael.Dupuis
#jira UE-20765 Added missing class flag to test (CLASS_CONFIG) and change a bit how the checkout/make writable work.
#codereview Matt.Kuhlenschmidt
#rb Alexis.Matte
Change 3116622 on 2016/09/07 by Alexis.Matte
#jira UE-35608 Use the same naming convention when trying to retrieve uv channel by name.
#rb matt.kuhlenschmidt
Change 3116638 on 2016/09/07 by Jamie.Dale
Ensured that manifests and archives don't try and load data that they can't parse
#rb none
Change 3117397 on 2016/09/08 by Gareth.Martin
Added rotate and blend support to the landscape mirror tool
#jira UE-34829
#rb Jack.Porter
Change 3117459 on 2016/09/08 by Gareth.Martin
Fixed crash saving a hidden landscape level with an offset (cloned from 4.13.1)
#jira UE-35301
#rb Jack.Porter
Change 3117462 on 2016/09/08 by Gareth.Martin
Fixed invisible landscape components and crashes when tessellation is enabled (cloned from 4.13.1)
#jira UE-35494
#rb Benn.Gallagher
Change 3117583 on 2016/09/08 by Nick.Darnell
Continued work on automation support for screenshot comparison, stubbing in a commandlet that can be run after automation tests that would perform the diffing. Need to finish rigging it up so that deltas and results can be dumped out somewhere and consumed by a tool to approve shots.
#rb none
Change 3117595 on 2016/09/08 by Nick.Darnell
Updating the build script for AutomatedTests, going to see if this works!
#rb none
Change 3117808 on 2016/09/08 by Nick.Darnell
Adding header includes for async.
#rb none
Change 3117812 on 2016/09/08 by Matt.Kuhlenschmidt
Partially taken from Pr 2381
Fixed Array Properties to handle duplicates properly and fixed Material Parameter Collection duplicate Guid problem.
#rb none
Change 3117851 on 2016/09/08 by Jamie.Dale
Silenced some redundant P4 errors that could be generated when running a stat update on a file
Some of the options produced errors when working with newly added files. These errors are now downgraded to infos like they are for the main stat command.
#rb Ben.Marsh
#codereview Thomas.Sarkanen
Change 3117853 on 2016/09/08 by Gareth.Martin
Clean up landscape includes and PCH
#rb steve.robb
Change 3117859 on 2016/09/08 by Alex.Delesky
#jira UE-35321 - Minimized windows will no longer act like they are visible when determining what widgets are currently underneath the mouse.
#rb Nick.Darnell
Change 3117997 on 2016/09/08 by Nick.Darnell
Updating the automation tests build script to use Editor-Cmd
#rb none
Change 3118005 on 2016/09/08 by Matt.Kuhlenschmidt
Properly reference graph node on material expressions so they are not GC'd while an expression still uses them
#jira UE-35362
#rb none
Change 3118043 on 2016/09/08 by Alex.Delesky
#jira UE-30649 - Removed unnecessary returns from UWidget API.
PR #2377: fix widget bug. (Contributed by dorgonman)
#rb none
Change 3118045 on 2016/09/08 by Matt.Kuhlenschmidt
Guard against crash saving config during level editor shutdown
#rb none
#jira UE-35605
Change 3118074 on 2016/09/08 by Matt.Kuhlenschmidt
PR #2783: Removed #pragme once from CPP files (Contributed by projectgheist)
#rb none
Change 3118078 on 2016/09/08 by Michael.Dupuis
#jira UE-32065 Removed the -windows that was added as a default option and add it simply if fullscreen is not specified
#rb Alexis.Matte
Change 3118080 on 2016/09/08 by Michael.Dupuis
#jira UE-31131 Do not show a contextual menu if the menu is empty
#rb Alexis.Matte
Change 3118087 on 2016/09/08 by Matt.Kuhlenschmidt
Constify this method
#rb none
Change 3118166 on 2016/09/08 by Nick.Darnell
Trying additional command options for the build machine for automation.
#rb none
Change 3118222 on 2016/09/08 by Matt.Kuhlenschmidt
Fix actor delete during mesh paint not working during undo
#rb none
#jira UE-35684
Change 3118298 on 2016/09/08 by Alexis.Matte
#jira UE-35302 Export all LODs for static mesh when there is no force LOD
#rb uriel.doyon
Change 3118325 on 2016/09/08 by Matt.Kuhlenschmidt
Fixed reset to default not appearing for slate brushes
#rb none
#jira UE-34958
Change 3119321 on 2016/09/09 by Matt.Kuhlenschmidt
Guard against crash with an invalid world trying to be opened from the content browser
#rb none
https://jira.ol.epicgames.net/browse/UE-35712
Change 3119433 on 2016/09/09 by Nick.Darnell
Removing a hack added by Paragon that prevents applications from resizing in real time as the user drags the size of the window around.
#rb Matt.Kuklenschmidt
#jira UE-35789
Change 3119448 on 2016/09/09 by Alex.Delesky
When simulating touch events using the mouse, clicking the mouse will no longer let a drag operation continue. This should also allow the finger that started a drag to continue dragging items until it is released from the surface.
#rb Nick.Darnell
Change 3119522 on 2016/09/09 by Jamie.Dale
Fixed FDetailCategoryImpl::ShouldBeExpanded not honoring bShouldBeInitiallyCollapsed when bRestoreExpansionState was true
#rb Matt.Kuhlenschmidt
Change 3119528 on 2016/09/09 by Jamie.Dale
Some UI re-work to the localization dashboard
This makes a better use of the available space, and will make it easier to make some other planned changes in the future.
#rb James.Hopkin
Change 3119861 on 2016/09/09 by Michael.Dupuis
#jira UE-9284 Added the Play/Stop button on the thumbnail
#rb Alexis.Matte
Change 3120027 on 2016/09/09 by Alexis.Matte
incorporate some fixes from licensee for LOD group re-import workflow
#jira UE-32268
#rb uriel.doyon
#codereview matt.kuhlenschmidt
Change 3120845 on 2016/09/12 by Gareth.Martin
Fixed crash in landscape editor when "Early Z" is enabled (cloned from 4.13.1)
#jira UE-35850
#rb Allan.Bentham
Change 3120980 on 2016/09/12 by Nick.Darnell
Adding a commandlet that is runnable for comparing screenshots. Adding comparing and exporting capability to the screenshot manager.
#rb none
Change 3120992 on 2016/09/12 by Alex.Delesky
#jira UE-35575 - TScriptInterface UProperties now have asset picker support.
#rb Matt.Kuhlenschmidt
Change 3121074 on 2016/09/12 by Michael.Dupuis
#jira UE-30092
Added path length in error message when typing
Added display of current filepath lenght for cooking
#rb Alexis.Matte
Change 3121113 on 2016/09/12 by Nick.Darnell
Adding some placeholder examples to show people how to author tests in EngineTest.
#rb none
Change 3121152 on 2016/09/12 by Gareth.Martin
Added TElementType, TIsContiguousContainer traits
Added GetData(), GetNum() generic functions
#rb Steve.Robb
Change 3121702 on 2016/09/12 by Jamie.Dale
Optimized a loop over a sorted list to instead use a binary search
This speeds up the short-lived allocation view generation.
We also now dump the exception information to the Trace log when in a non-debug build.
#rb James.Hopkin
Change 3121721 on 2016/09/12 by Jamie.Dale
We now set the window mode first when resizing the game viewport to ensure that the work area is correct
Fullscreen windows can affect the available work area size, which can break centering when moving between fullscreen and windowed mode.
#jira UE-32842
#rb Matt.Kuhlenschmidt
Change 3122578 on 2016/09/13 by Jamie.Dale
Small code clean up
Removed a use of the placement new style array addition.
#rb none
Change 3122634 on 2016/09/13 by Jamie.Dale
We now immediately update DefaultConfigCheckOutNeeded when checking out/making writable the config file, rather than wait for the text tick
#jira UE-34865
#rb James.Hopkin
Change 3122656 on 2016/09/13 by Jamie.Dale
Fixed array combo button not focusing its contents, which prevented the menu closing correctly
#jira UE-33667
#rb none
Change 3122661 on 2016/09/13 by Nick.Darnell
Checkpointing additional work on the screenshot compare dialog, moving some Directory path picker widget into a more common area. Moving some "Find the best top level window handle for this widget for dialogs' code out of the main frame module and into Slate Application where it probably belongs.
#rb none
Change 3122678 on 2016/09/13 by Jamie.Dale
Fixing CIS error on Clang
CoreUObject needs to be included before USTRUCT can be used.
#rb none
Change 3122686 on 2016/09/13 by Jamie.Dale
Fixing CIS error on Clang
CoreUObject needs to be included before UCLASS can be used.
#rb none
Change 3122728 on 2016/09/13 by Nick.Darnell
UMG - Exposing a trace channel for the WIC, defaults to Visibility. Improving how the WIC handles the cursor moving off the widget, it now maintains the last hit location rather than 0,0 which would cause things like dragged Sliders to reset to the left. Ideally - the WIC would know the underlying widget has capture and continue to fake collision against an imaginary plane to simulate a continuous surface.
#jira UE-35167
#rb none
Change 3122775 on 2016/09/13 by Nick.Darnell
Automation - Fixing an error with the ScreenshotTools plugin, needed to add an the include for Engine.h to the PCH.
#rb none
Change 3122779 on 2016/09/13 by Nick.Darnell
Widgetnimation - Exposing more of the class to C++.
#rb none
Change 3122793 on 2016/09/13 by Nick.Darnell
Fixing a crash in UWidgetComponent::UpdateRenderTarget updating a null material instance.
#jira UE-35796
#rb none
Change 3122834 on 2016/09/13 by Matt.Kuhlenschmidt
Fixed crash undoing moves after bsp creation
https://jira.ol.epicgames.net/browse/UE-35880
#rb none
Change 3122835 on 2016/09/13 by Nick.Darnell
Reverting changes to WIdgetAnimation
#rb none
Change 3122897 on 2016/09/13 by Matt.Kuhlenschmidt
Fixed non-editor compile error
#rb none
Change 3122988 on 2016/09/13 by Alexis.Matte
Material workflow refactor
#jira UETOOL-774
#rb matt.kuhlenschmidt
Change 3123006 on 2016/09/13 by Jamie.Dale
Fixed dynamic collections not returning anything
#jira UE-35869
#rb James.Hopkin
Change 3123145 on 2016/09/13 by Alexis.Matte
Fix fbx automation test. The test found a regression cause by CL: 3120027. In the case where we dont have a LODGroup we dont want to add LODs before the build.
#jira UE-32268
#rb none
#codereview matt.kuhlenschmidt
Change 3123148 on 2016/09/13 by Matt.Kuhlenschmidt
Fix fortnite compile error
#rb alexis.matte
Change 3123208 on 2016/09/13 by Jamie.Dale
The 'find culprit' dialog now honors the user choice
#rb RichTW
Change 3123545 on 2016/09/13 by Nick.Darnell
Slate - Adjusting the window dialog host finding code to do a better job of searching for slate windows and excluding popups and non-regular windows.
#rb none
Change 3124494 on 2016/09/14 by Jamie.Dale
Added ~ to the list of invalid characters for object/package names
#jira UE-12908
#rb Matt.Kuhlenschmidt
Change 3124513 on 2016/09/14 by Gareth.Martin
Implemented filter to allow painting foliage on other foliage
- Altered foliage filters so it will no longer paint on object types which don't have a filter, e.g. skeletal meshes
#rb Allan.Bentham
#2472
Change 3124523 on 2016/09/14 by Jamie.Dale
PR #2724: Fix ScrollBox right mouse/touch grab scrolling functionality (Contributed by aarmbruster)
#jira UE-34811
#jira UE-32082
#rb none
Change 3124607 on 2016/09/14 by Nick.Darnell
UMG - Adding BoundsScale support to the WidgetComponent's CalcBounds function.
#jira UE-35667
#rb none
Change 3124785 on 2016/09/14 by Gareth.Martin
Made some foliage functions editor-only to fix non-editor build
#rb none
Change 3124795 on 2016/09/14 by Gareth.Martin
Saved/loaded the new foliage filter
#rb Allan.Bentham
#2472
Change 3124915 on 2016/09/14 by Michael.Dupuis
#jira UE-19511
Add support for Add to source control on DefaultEditorPerProjectUserSettings file
Remove CheckoutNotice when not editing a DefaultXXXX.ini file
Edit proper config file either we're modifying settings from a Default file or Local user file
#codereview Matt.Kuhlenschmidt Max.Preussner
#rb Alexis.Matte
Change 3125266 on 2016/09/14 by Jamie.Dale
Fixed ULocalizationTarget::DeleteFiles not deleting cultures, and using SCC wrong
#rb none
Change 3125385 on 2016/09/14 by Matt.Kuhlenschmidt
Fix crash when using SaveAs to save over top of an existing level
#rb none
https://jira.ol.epicgames.net/browse/UE-35919
https://jira.ol.epicgames.net/browse/UE-35921
Change 3125487 on 2016/09/14 by Alexis.Matte
Fix cook content, regression induce by the material workflow refactor
#rb matt.kuhlenschmidt
Change 3126217 on 2016/09/15 by Gareth.Martin
Unset bHasPerInstanceHitProxies on landscape grass components, as they don't have individually editable instances
#rb Allan.Bentham
Change 3126311 on 2016/09/15 by Jamie.Dale
Placement mode fixes
- The display name is now cached correctly on construction, and the FPlaceableItem instance used with SPlacementAssetEntry is now const.
- Ensured that the ID used by FPlaceableItem could never overflow.
- Fixed some types being missing from the "All Classes" list.
- Fixed the escape key not cancelling the search.
#jira UE-35972
#rb James.Hopkin
Change 3126325 on 2016/09/15 by Jamie.Dale
Made sure that UWorld::GetAssetRegistryTags called its Super function so that properties tagged as AssetRegistrySearchable will be added.
#rb Andrew.Rodham
Change 3126403 on 2016/09/15 by Gareth.Martin
Added Find and Contains functions to TBitArray
#rb Steve.Robb
Change 3126405 on 2016/09/15 by Gareth.Martin
Allowed instances of Hierarchical Instanced Mesh Components to be moved around with the transform widget in the blueprint editor
- Just like regular instanced mesh components!
Also fixed not being able to move instances of an instanced mesh component when it is the root component
Also also fixed Hierarchical Instanced Mesh Components not flushing their async tree build on saving (this was causing log spam from PostLoad when dragging instances around as the blueprint would constantly reinstance the component before the async tree build had finished)
#jira UE-29357
#rb Allan.Bentham
Change 3126444 on 2016/09/15 by Jamie.Dale
Fixed the loc dashboard configs not working with SCC
This isn't a great solution, but the whole way the loc dashboard manages its config data is in need of an overhaul.
#rb none
Change 3126446 on 2016/09/15 by Jamie.Dale
Fixed loc dashboard game and engine targets sharing the same expansion settting
#rb none
Change 3126555 on 2016/09/15 by Chris.Wood
Removed WER from Windows crash handling. Crashes saved to log folder and passed to CRC with explicit path.
[UE-34470] - Investigate WER settings and if they can conflict with CRC on Windows
#rb Steve.Robb
Change 3126586 on 2016/09/15 by Gareth.Martin
Fixed missing landscape components when using a LODBias (cloned from 4.13.1)
#jira UE-35873
#rb Jack.Porter
Change 3126610 on 2016/09/15 by Jamie.Dale
Stopped PS4 from always staging all ICU data files
#rb Marcus.Wassmer
Change 3126779 on 2016/09/15 by Michael.Dupuis
#jira UE-32914 Improve the help text to provide usage examples and params
#rb Alexis.Matte
Change 3126849 on 2016/09/15 by Matt.Kuhlenschmidt
Fix font material and outline font material not being animatable in sequencer
#rb frank.fella
Change 3126858 on 2016/09/15 by Matt.Kuhlenschmidt
File not saved
#rb none
Change 3127001 on 2016/09/15 by Matt.Kuhlenschmidt
Fixed reset to default state still not appearing in all cases after changing a property.
#rb none
Change 3127038 on 2016/09/15 by Nick.Darnell
UMG - Improving focus setting for users on widgets. If we're unable to set the focus immediately, possibly because the user is setting focus in the Construct callback before the widget is in the tree, we now update the SlateOperations FReply on LocalPlayer to set focus next frame when it's more likely the widget will become focusable.
#rb none
Change 3127061 on 2016/09/15 by Nick.Darnell
Slate - We now have a reentrancy guard in TPanelChildren to avoid the broad cases where users might attempt to remove children while all children are being removed. Which is an easy case to engineer if you've got widgets spawning children managed by another widget, that all go away at the same time, thus causing the parent to attempt to cleanup children. The end result is a delete while deleting. So now TPanelChildren prevents adds/removes while emptying the list of children.
#jira UE-35726
#rb Matt.Kuchlenschmidt
Change 3127205 on 2016/09/15 by Alex.Delesky
#jira UE-18013 - Users can now add Textures, Materials, or Sprites to a Widget Blueprint directly from the content browser. This also fixes a few issues with adding Widget Blueprints to another Widget BP from the content browser, such as adding a widget to itself or creating a circular dependency.
#rb Nick.Darnell
Change 3127971 on 2016/09/16 by Matt.Kuhlenschmidt
Fix crash in scene outliner if actors become invalid
#rb none
https://jira.ol.epicgames.net/browse/UE-35932
Change 3128011 on 2016/09/16 by Matt.Kuhlenschmidt
Added guards for crashes accessing slate resources for deleted uobjects
#rb nick.darnell
Change 3128067 on 2016/09/16 by Michael.Dupuis
#jira UE-34158 Add an option to auto expand advanced details
#rb Alexis.Matte
Change 3128073 on 2016/09/16 by Michael.Dupuis
#jira UE-1145
Set Save As to Ctrl + Alt + S
Set Save All to Ctrl + Shift + S
Set Save Current to Ctrl + S
#rb Alexis.Matte
Change 3128117 on 2016/09/16 by Jamie.Dale
Updated the pin-type filter combo to filter on both the localized and source type descriptions
#jira UE-36081
#rb none
Change 3128177 on 2016/09/16 by Alexis.Matte
#jira UE-35946 Remove unnecessary GetReadValue call with bad parameter. The read value call is cache so subsequent call was returning the bad cache value.
#rb michael.dupuis
#codereview matt.kuhlenschmidt
Change 3128387 on 2016/09/16 by Gareth.Martin
Fixed location and rotation of arrow widget in the landscape mirror tool when using one of the new "Rotate" modes
#jira UE-36093
#rb none
Change 3128445 on 2016/09/16 by Matt.Kuhlenschmidt
Guard against scene outliner crash. Print out tree when items appear twice.
https://jira.ol.epicgames.net/browse/UE-35935
#rb none
Change 3128454 on 2016/09/16 by Matt.Kuhlenschmidt
Remove category for WindowTitleBarArea. It is very custom for internal use and should not be a top level widget
#rb none
Change 3128482 on 2016/09/16 by Michael.Dupuis
Added new key binding for generic Save, Save As
Added new key binding for Save All for the content browser
#rb Alexis.Matte (approved by MattK)
Change 3128560 on 2016/09/16 by Matt.Kuhlenschmidt
Fix build warning
#codereview nick.darnell
#rb none
Change 3128642 on 2016/09/16 by Alexis.Matte
#jira UE-36047 We now convert the light color correctly when importing and exporting fbx files. UE4 is sRGB and FBX is linear
#rb none
#codereview matt.kuhlenschmidt
Change 3128733 on 2016/09/16 by Nick.Darnell
UMG - Fixing a bad merge, some code was removed causing all BindWidget statements to fail to compile correctly.
#jira UE-36105
#rb none
Change 3128768 on 2016/09/16 by Matt.Kuhlenschmidt
Fix selection outline showing around edges of all internal mesh sections of a component instead of around the entire actor
#rb none
Change 3128779 on 2016/09/16 by Matt.Kuhlenschmidt
Fix offset characters on some small fonts
#rb none
Change 3130057 on 2016/09/19 by Jamie.Dale
Fixing volatility and invalidation issues for text widgets
#jira UE-33988
#rb Nick.Darnell
Change 3130064 on 2016/09/19 by Jamie.Dale
Changed mprof meta-data to allow unicode strings and updated ReadString to deal with them correctly
#rb James.Hopkin
Change 3130233 on 2016/09/19 by Michael.Dupuis
#jira UE-32914 Added missing args that the UI supported
#rb Alexis.Matte
Change 3130265 on 2016/09/19 by Nick.Darnell
Automation - Cleaning up some API items.
#rb none
Change 3130378 on 2016/09/19 by Matt.Kuhlenschmidt
Fix reentrancy saving assets while a prompt for checkout dialog is open
#rb none
Change 3130398 on 2016/09/19 by Jamie.Dale
Fixing UHT error when building
#rb none
Change 3132101 on 2016/09/20 by Nick.Darnell
UMG - Adding a toolbar option in the designer for the 'G' command, similar to 'Game View' in the level editor, it disables all the dashed lines / future editor visuals.
#rb none
Change 3132110 on 2016/09/20 by Nick.Darnell
PR #2792: ShowFlags for WidgetComponents (Contributed by projectgheist)
#jira UE-13770
#rb Nick.Darnell
Change 3132111 on 2016/09/20 by Nick.Darnell
UMG - The retainer now embeds a virtual window into the focus path so that paths are resolved correctly.
#rb none
Change 3132138 on 2016/09/20 by Michael.Dupuis
#jira UE-30945 Added missing PostEditComponentMove after drag is finished
#rb Alexis.Matte
Change 3132147 on 2016/09/20 by Michael.Dupuis
#jira UE-30866 Fixed the filter to work properly
#rb Alexis.Matte
Change 3132190 on 2016/09/20 by Matt.Kuhlenschmidt
Fix static analysis warnings in this file
#rb none
Change 3132231 on 2016/09/20 by Nick.Darnell
Slate - Updating the material blend states to match what is expected of Slate rendering, which differs a lot from the scene renderer with the way it treats alpha. This fixes translucent rendering with the retainer widget, users will need to set their materials to Alpha Composite though for it to behave as expected.
#jira UE-33285
#rb none
Change 3132255 on 2016/09/20 by Alex.Delesky
#jira UE-36048 - TMap and TSet properties are now disallowed from adding more children through the Details panel when they contain the dfault value for a key or element. Reset to Default is also no longer allowed on a Map or Set child when it will result in a second default value existing within the container.
#rb Matt.Kuhlenschmidt
Change 3132587 on 2016/09/20 by Mike.Fricker
MIDI Plugin: Fixed a CIS error in shipping configuration (introduced in CL 3108604)
#rb none
#lockdown matt.kuhlenschmidt
Change 3132623 on 2016/09/20 by Matt.Kuhlenschmidt
Fix crash opening the cooker settings
https://jira.it.epicgames.net/browse/UE-36197
#rb none
#lockdown nick.darnell
Change 3133144 on 2016/09/20 by Nick.Darnell
Build configuration for automation tests.
#rb none
#lockdown matt.kuhlenschmidt
Change 3133206 on 2016/09/20 by Matt.Kuhlenschmidt
Fix default material on odin text
#rb none
#lockdown nick.darnell
Change 3133913 on 2016/09/21 by Nick.Darnell
Back out revision 17 from //UE4/Dev-Editor/Engine/Source/Runtime/UMG/Private/Slate/SRetainerWidget.cpp
#rb none
#jira UE-36231
#lockdown matt.kuhlenschmidt
[CL 3133983 by Matt Kuhlenschmidt in Main branch]
2016-09-21 10:07:18 -04:00
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TSharedRef<SWidget> OnGetMaterialSlotUsedByMenuContent(int32 MaterialIndex);
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FText GetFirstMaterialSlotUsedBySection(int32 MaterialIndex) const;
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/* If the material list is dirty this function will return true */
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bool OnMaterialListDirty();
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ECheckBoxState IsShadowCastingEnabled(int32 SlotIndex) const;
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void OnShadowCastingChanged(ECheckBoxState NewState, int32 SlotIndex);
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Copying //UE4/Dev-Rendering to //UE4/Dev-Main (Source: //UE4/Dev-Rendering @ 3154632)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3122543 on 2016/09/13 by Ben.Woodhouse
Override HasOcclusion for Widget3DComponentProxy to detect if the material is has depth testing enabled.
#jira UE-35878
Change 3122544 on 2016/09/13 by Ben.Woodhouse
Shadow stencil optimisation with cvar (enabled by default)
Avoids redundant clearing the stencil buffer for per-object and pre shadows by zeroing the stencil during testing, following discussion on UDN.
This means we don't benefit from Hi Stencil on GCN for the shadow projection draw calls, but it's still faster in all the cases I could find, including for the player character where the bounding box is quite large. (Note: early stencil still works fine, according to PIX)
Shadow projection GPU time profiling :
Test map with 35 characters, stationary directional light
- 4ms-2ms on XB1
- 2.5ms to 0.9ms on PC (r9-390X)
- 3ms-2ms on PS4
Paragon PS4 (roughly 20% reduced - from ~0.39ms)
Change 3122687 on 2016/09/13 by Rolando.Caloca
DR - vk - Fix ES31 crash
Change 3122691 on 2016/09/13 by Rolando.Caloca
DR - vk - Fixes for SDK 1.0.26.0
Change 3122778 on 2016/09/13 by Rolando.Caloca
DR - vk - Fix number of layers on barrier
Change 3122921 on 2016/09/13 by Rolando.Caloca
DR - vk - Fix ES3.1
Change 3122925 on 2016/09/13 by Ben.Woodhouse
Fix sky lighting issue with skin and re-enable non-checkerboard lighting by default (fallout from lightaccumulator refactor)
#jira UE-35904
Change 3123016 on 2016/09/13 by Chris.Bunner
Fixed adaptive tessellation, broken by CL 3089208 refactor.
#jira UE-35341
Change 3123079 on 2016/09/13 by Rolando.Caloca
DR - vk - Force StoreOp store instead of DontCare everywhere (temporarily)
Change 3123503 on 2016/09/13 by David.Hill
#jira UE-25623
converted a check() to checkf() to include better diagnostic information.
Change 3123617 on 2016/09/13 by Guillaume.Abadie
Fixes artifact when the camera direction is almost parallel to a wide plane with SSR.
#jira UE-35128
Change 3123743 on 2016/09/13 by Brian.Karis
Separate mesh reduction interfaces for static and skeletal.
Zero bad tangents from input mesh.
Change 3125378 on 2016/09/14 by Arne.Schober
DR - [UE-34481] - Extract all the State which is necessary to execute the DebugTextDrawingDelegate from the SceneProxy into its own Helpers to be drawn to the canvas later on. The issue was that the SceneProxys are only owned by the RT after their creation and the GT should avoid reading from or writing state to them.
Change 3125527 on 2016/09/14 by Arne.Schober
DR - [UE-34481] - Fix UT build and mac
Change 3125741 on 2016/09/14 by Rolando.Caloca
DR - Extra debug mode for tracking down SCW crashes (r.DumpSCWQueuedJobs=1)
Change 3125763 on 2016/09/14 by Rolando.Caloca
DR - vk - Added new Renderpass cache
- Fix buffer barrier warning
Change 3125769 on 2016/09/14 by Rolando.Caloca
DR - Renamed cvar to r.DumpSCWQueuedJobs
Change 3125771 on 2016/09/14 by Rolando.Caloca
DR - Added support for SV_ClipDistance on GL3 & 4
Change 3125792 on 2016/09/14 by Arne.Schober
DR - [UE-34481] - Fix Odin and PS4
Change 3125880 on 2016/09/14 by Arne.Schober
DR - [UE-34481] - Fix Fortnite
Change 3125968 on 2016/09/14 by Brian.Karis
Removed comment
Change 3126315 on 2016/09/15 by Ben.Woodhouse
GPU profiler robustness
- Change stat gathering update to handle multiple views and non-scenerenderer stats (such Slate) properly
- Simplify gathering logic
- Fix race condition where we could read back queries before they're submitted on the RHI thread.
- Fix for movie player stat gathering - disable gathering outside of the main engine tick
#jira UE-35975
Change 3126792 on 2016/09/15 by Rolando.Caloca
DR - vk - Release render pass cache
Change 3126804 on 2016/09/15 by Rolando.Caloca
DR - vk - Fix UpdateTexture2D()
#jira UE-34151
Change 3126884 on 2016/09/15 by Rolando.Caloca
DR - vk - Compile fix
Change 3126953 on 2016/09/15 by Rolando.Caloca
DR - Enable GPU capture when running OpenGL under RenderDoc
- Will also set the memory mode to non coherent so not to kill performance on RenderDoc
Change 3126966 on 2016/09/15 by Rolando.Caloca
DR - Allow cooking for Vulkan SM4 to help with packaging
Change 3127082 on 2016/09/15 by Guillaume.Abadie
Wraps up contact shadows for release fixing different artifacts and handling correctly their screen space length.
#jira UE-35367, UE-33602, UE-33603, UE-33604
#review-3125887 @brian.karis
Change 3127130 on 2016/09/15 by Mark.Satterthwaite
Add overloads to as* functions in hlslcc - HLSL allows you to call these on variables of the same type, in which case it simply returns the existing value but we had only defined the float<->u/int conversions, so hlslcc added implicit casts that broke such cases (i.e. asuint(uint) -> floatBitsToUint(float(uint))). This change defines the missing overloads as returns with regular casts.
#jira FORT-25869
#jira UE-34263
Change 3127475 on 2016/09/15 by Rolando.Caloca
DR - vk - Debug dump
Change 3128131 on 2016/09/16 by Ben.Woodhouse
(Integrated from //UE4/Private-Partner-NREAL/...)
Alpha output support for postprocess materials (optional via a parameter)
Needed for end of frame compositing. Could be used to pass intermediate data from one blendable postprocess to another (e.g edge detection)
Change 3128135 on 2016/09/16 by Ben.Woodhouse
GPU profiler (PS4) - remove bubbles between commandlist submissions from query times
Use r.ps4.AdjustRenderQueryTimestamps cvar to enable/disable (defaults to on)
Also fixes some potential precision issues with unit GPU timing
Change 3128247 on 2016/09/16 by Rolando.Caloca
DR - vk - Cache framebuffers
Change 3128593 on 2016/09/16 by Rolando.Caloca
DR - vk - Fix for crash loading map
#jira UE-36072
Change 3128759 on 2016/09/16 by Mark.Satterthwaite
Back out changelist 3127130 - its causing a build failure in FPostProcessVelocityScatterVS because hlslcc is picking the wrong as_* overload.
Change 3130236 on 2016/09/19 by Chris.Bunner
Exposed full SceneCaptureComponent classes instead of select methods.
#jira UE-35996
Change 3130388 on 2016/09/19 by Rolando.Caloca
DR - Avoid crash when adding dynamic primitives
#jira UE-35327
Change 3130393 on 2016/09/19 by Marc.Olano
Improve vector noise tooltips & documentation
Change 3130547 on 2016/09/19 by Ben.Woodhouse
Fix for ensure fail when initializing point light shadowmaps.
This came about because cubemap rendertargets always have Extents of (Resolution, 0). The Y component was implicitly used to determine if it was a cubemap, which is odd... The fix was to make the definition explicit via a flag and initialize both the X and Y parameters.
I suspect the ensure started happening recently due to a more recent change, but fixing the underlying logic seems like the correct fix.
#jira UE-35837
Change 3130578 on 2016/09/19 by Daniel.Wright
Workaround OpenGL/NVidia bug with non-power-of-2 textures by disabling CSM atlassing if we're using OpenGL
Change 3130682 on 2016/09/19 by Rolando.Caloca
DR - Better fix for UE-35327
#jira UE-35327
Change 3130767 on 2016/09/19 by Uriel.Doyon
Better handling of color array in VisualizeComplexity code to prevent assert.
#jira UE-29332
Change 3130965 on 2016/09/19 by Arne.Schober
DR - [UE-35679] - the crash was caused by the Resource of the UTexture being Null. And one of the Kismet Nodes calling a function on that resource. The solution was to disable that call from Kismet when only cooking.
Change 3130967 on 2016/09/19 by Chris.Bunner
Hid redundant texture sampler properties from texture object parameter.
Hid redundant texture property input on texture parameter nodes.
Fixed copy-paste error in expression texture parameter docs.
#jira UE-32724
Change 3131118 on 2016/09/19 by Mark.Satterthwaite
Second attempt - this time with the correct input types. Add overloads to as* functions in hlslcc - HLSL allows you to call these on variables of the same type, in which case it simply returns the existing value but we had only defined the float<->u/int conversions, so hlslcc added implicit casts that broke such cases (i.e. asuint(uint) -> floatBitsToUint(float(uint))). This change defines the missing overloads as returns with regular casts.
#jira FORT-25869
#jira UE-34263
Change 3131153 on 2016/09/19 by Rolando.Caloca
DR - Fix recompute normals when triangles have a LHS tangent basis
Integrate from 3028634
- Also make meshes that don't have morphs be able to run through the recompute normals path
#jira UE-35472
Change 3131228 on 2016/09/19 by Mark.Satterthwaite
Duplicate CL #3114668: Always disable asynchronous shader compilation for the global shader map on Metal as some of them are needed very early.
#jira UE-35240
Change 3131246 on 2016/09/19 by Rolando.Caloca
DR - Shrink gpu skinning permutations
Change 3131261 on 2016/09/19 by Mark.Satterthwaite
Fix Metal validation failures due to particle rendering not binding buffers to all buffer inputs declared in the shader.
ContentExamples Effects no longer aborts complaining that the particle system didn't bind a required buffer.
Change 3131265 on 2016/09/19 by Mark.Satterthwaite
Fix FMetalDynamicRHI::RHIReadSurfaceData for shared textures on iOS.
Change 3131271 on 2016/09/19 by Mark.Satterthwaite
Use private memory for the Metal stencil SRV workaround needed on El Capitan.
Change 3131273 on 2016/09/19 by Mark.Satterthwaite
Disable the lazy-encoder construction in Metal for AMD - there is a situation that causes the lazy construction to perform a clear that isn't wanted and so far this hasn't been tracked down and fixed. Until then, this will render correctly.
Change 3131280 on 2016/09/19 by Mark.Satterthwaite
For GLSL interpolation mode flags must come before storage mode flags and you can't redeclare the system variable gl_Layer to use a differing interpolation mode.
Change 3131283 on 2016/09/19 by Mark.Satterthwaite
Change the ShaderCache to not cache resource bindings in the draw states for shader platforms that don't care - reduces the number of draw states considered significantly without reducing effectiveness. We can support ShaderCache with Metal SM5 but not the RHI thread enabled so change when we enable it and make sure we load the binary shader cache.
Change 3131402 on 2016/09/19 by Rolando.Caloca
DR - Disambiguate callstack
#jira UE-34415
Change 3131469 on 2016/09/19 by Rolando.Caloca
DR - vk - Check if we can allocate descriptors off a pool
Change 3131482 on 2016/09/19 by Rolando.Caloca
DR - vk - Remove unused var
Change 3131506 on 2016/09/19 by Mark.Satterthwaite
With permission from Josh.A & Michael.T, deprecate Mac OpenGL support. For now this just means visibly warning users with message boxes - but in a future release OpenGL support will be removed from macOS.
Change 3131536 on 2016/09/19 by Rolando.Caloca
DR - vk - Compile fix
Change 3131564 on 2016/09/19 by Rolando.Caloca
DR - vk - Submit Hint
- Disable framebuffer recycling as its causing a hang
Change 3131625 on 2016/09/19 by Mark.Satterthwaite
Inside MetalRHI add an optional cache for disposed texture objects so we may reuse them - controlled by CVAR rhi.Metal.TextureCacheMode which must be set prior to running as it can't be changed at runtime. Settings: 0 = off, 1 (default) = will attempt to reuse private memory texture objects within the frame they are released otherwise they are disposed of as before. Setting 2 extends the caching to all textures - though Managed/Shared textures cannot be reused until after the frame in which they were released has been processed on the GPU. In this mode id<MTLTexture> objects are never returned to the OS so in order to conserve VRAM calls to setPurgeableState are made to allow the driver to reclaim unusued memory if required.
Change 3131630 on 2016/09/19 by Mark.Satterthwaite
More statistics in Metal added to track down where performance was going in a particular project but which may be more generally useful.
Change 3131955 on 2016/09/20 by Gil.Gribb
Merging //UE4/Dev-Main@3129758 to Dev-Rendering (//UE4/Dev-Rendering)
Change 3131978 on 2016/09/20 by Gil.Gribb
CIS fix
Change 3132584 on 2016/09/20 by Ben.Woodhouse
Add some additional checks to help track down a rare crash with terrain rendering and shader recompiling
#jira UE-35937
Change 3132696 on 2016/09/20 by Mark.Satterthwaite
Use set*Bytes to handle uploading buffers < 4Kb when available - this is faster than lots of small Metal buffers and reduces the amount of GPU heap fragmentation. Where the API feature isn't available or hasn't been tested yet we'll use another ring-buffer inside the MetalCommandEncoder to emulate it.
Change 3132772 on 2016/09/20 by Mark.Satterthwaite
Rework Metal's handling of RHISetStreamSource calls that override the stride of vertex declarations to be much more efficient.
Change 3132870 on 2016/09/20 by Ben.Woodhouse
Fix mac compile error
Change 3133049 on 2016/09/20 by Brian.Karis
Changed light source shapes in reflection captures to use alpha
Change 3133057 on 2016/09/20 by Brian.Karis
Alphaed out on spot light cone as well.
Change 3133263 on 2016/09/20 by Rolando.Caloca
DR - vk - Debug names for objects
Change 3133292 on 2016/09/20 by Rolando.Caloca
DR - vk - Fix SRGB upload/formats
Change 3133395 on 2016/09/20 by Rolando.Caloca
DR - vk - SM5 fixes
Change 3134026 on 2016/09/21 by Gil.Gribb
Merging //UE4/Dev-Main@3133983 to Dev-Rendering (//UE4/Dev-Rendering)
Change 3134663 on 2016/09/21 by Chris.Bunner
Merging Dev-MaterialLayers to Dev-Rendering, CL 3134208. Initial material attribute extensibility changes.
#jira UE-34347
Change 3134730 on 2016/09/21 by Arne.Schober
DR - [UE-34481] - Fix minor brokenness found by Gil
Change 3134792 on 2016/09/21 by Chris.Bunner
Fixed compile errors for non-editor builds.
Change 3135214 on 2016/09/21 by Rolando.Caloca
DR - vk - Fix visualize texture
- Dump memory when OOM (to track leaks)
Change 3135225 on 2016/09/21 by Rolando.Caloca
DR - vk - Ensure on exit if mem leak
- Update fences if running wait for idle
Change 3135672 on 2016/09/22 by Gil.Gribb
Merging //UE4/Dev-Main@3135568 to Dev-Rendering (//UE4/Dev-Rendering)
Change 3135793 on 2016/09/22 by Rolando.Caloca
DR - vk - Set dynamic state after binding pipeline or on a fresh cmd buffer
Change 3135816 on 2016/09/22 by Rolando.Caloca
DR - Add names for d3d on renderdoc
Change 3135894 on 2016/09/22 by Chris.Bunner
Fixed initialization order warning.
Change 3136024 on 2016/09/22 by Rolando.Caloca
DR - vk - Fix stencil faces
Change 3136042 on 2016/09/22 by Marcus.Wassmer
Fix compile error
Change 3136046 on 2016/09/22 by Chris.Bunner
Renamed material for PostTonemapHDRColor visualization to reflect actual usage.
Change 3136308 on 2016/09/22 by Uriel.Doyon
Changed how the component relative rotation is computed, in order to have more consistency after blueprint rescript.
#jira UE-36094
Change 3136798 on 2016/09/22 by Chris.Bunner
Gather object references from stereo view state in USceneCaptureComponent. This matches behavior of other classes such as ULocalPlayer.
Change 3137092 on 2016/09/22 by Rolando.Caloca
DR - vk - Rename pipeline to gfx pipeline
Change 3137263 on 2016/09/22 by Mark.Satterthwaite
Duplicate CL #3135157:
Fix one cause of Metal crashes loading into a zone - the PlanarReflection shader code needs to always set the IsStereoParameter so that the shader can perform the if-test without causing an invalid GPU access.
#jira FORT-30061
Change 3137265 on 2016/09/22 by Mark.Satterthwaite
Duplicate CL #3135169:
Correct Metal texture creation for AVF media framework - we can't provide a render-targetable version of the texture without blitting. The native texture we get is a GPU copy that can be made CPU accessible (i.e. it is not tiled).
Change 3137266 on 2016/09/22 by Mark.Satterthwaite
Duplicate CL #3135237:
Metal validation layer fix: under Metal if there are no reads from the vertex stage-in buffers we should use the Empty vertex declaration, not the filter declaration, otherwise we have to bind a redundant vertex stream buffer to silence the validation layer.
Change 3137268 on 2016/09/22 by Mark.Satterthwaite
Duplicate CL #3136033:
To fix the Fortnite login screen force Nvidia Macs to use the set*Bytes API for small buffer updates even on El Capitan. We can't do this globally as Intel didn't implement these functions until macOS Sierra.
Fix GPU selection code in MetalRHI to confirm everything is working.
#jira FORT-30385
Change 3137269 on 2016/09/22 by Mark.Satterthwaite
Duplicate CL #3137164:
Add stats to track exactly how many command buffers are allocated and committed each frame to work out why Fortnite on AMD is hanging, which turns out to be because each texture update/reallocation ends up in its own command-buffer. This needs to be rethought to pack these into fewer command buffers with the same synchronisation requirements to minimise command-buffer splits but for now we'll just make the default sufficiently large that we shouldn't see the hang until the work is done. Also ensure that command-buffer failure is always fatal - there is no way to recover or continue if a command-buffer fails.
#jira FORT-30377
Change 3137606 on 2016/09/23 by Gil.Gribb
Merging //UE4/Dev-Main@3137560 to Dev-Rendering (//UE4/Dev-Rendering)
Change 3137936 on 2016/09/23 by Rolando.Caloca
DR - Split RHICmdList clear into color & ds in prep for changes
Change 3138346 on 2016/09/23 by Rolando.Caloca
DR - vk - Some renaming and splitting classes in prep for compute
Change 3138628 on 2016/09/23 by Rolando.Caloca
DR - vk - Fix mem leak on framebuffers
Change 3138721 on 2016/09/23 by Daniel.Wright
Better comment for r.DefaultFeature.AntiAliasing
Change 3138722 on 2016/09/23 by Daniel.Wright
Fixed assert from decals with MSAA due to binding the Scene Depth Texture instead of surface
Change 3138723 on 2016/09/23 by Daniel.Wright
Corrected GC doc
Change 3138892 on 2016/09/23 by Daniel.Wright
Fixed instanced static meshes being unbuilt after a lighting build if you ever cancelled a previous lighting build
Change 3138905 on 2016/09/23 by Daniel.Wright
"Optimizations" -> "Optimization Viewmodes"
Change 3138939 on 2016/09/23 by Daniel.Wright
Disabled the stationary light overlap viewmode with forward shading
Change 3139710 on 2016/09/26 by Rolando.Caloca
DR - Rename and added texture RHIClearDepthStencil -> RHIClearDepthStencilTexture
Change 3139820 on 2016/09/26 by Rolando.Caloca
DR - Remove prefix from shader frequency strings
Change 3139828 on 2016/09/26 by Marcus.Wassmer
Add SetShaderValue() specialization for bools on AsyncCompute commandlists to match the Gfx specialization.
Change 3139840 on 2016/09/26 by Benjamin.Hyder
Adding VectorNoise Examples to TM-Noise map
Change 3139862 on 2016/09/26 by Rolando.Caloca
DR - Better log to track down crash
#jira UE-36271
Change 3140142 on 2016/09/26 by Rolando.Caloca
DR - Fix clang warning
Change 3140145 on 2016/09/26 by Rolando.Caloca
DR - Rename RHIClearColor(MRT) to RHIClearColorTextures and pass textures as parameters
Change 3140360 on 2016/09/26 by Daniel.Wright
Lighting Scenarios and lightmaps moved to separate package
* Levels can be marked as lighting scenarios (eg Day, Night). Lighting is built separately for each lighting scenario with actors / lights in all other scenario levels hidden. Only one lighting scenario level should be visible at a time in game, and its lightmaps will be applied to the world.
* Most outputs of the lighting build now go into a separate _BuiltData package. This improves level Save and AutoSave times as the separate package will only be dirtied after lighting rebuilds.
* If a lighting scenario is present, all lightmaps are placed inside it's _BuiltData package. This means that only the currently loaded lighting scenario's lightmaps will be loaded (Day or Night, but not both). This also means that lightmaps for a streaming level will not be streamed with it.
* For backwards compatibility, existing lightmaps are moved to a new _BuiltData package on load.
* Reflection captures and precomputed visibility were not moved to the separate package. Reflection captures are force updated on load of a lighting scenario level, which can increase load times.
Change 3140361 on 2016/09/26 by Daniel.Wright
Lighting Scenarios UI
Change 3140582 on 2016/09/26 by Mark.Satterthwaite
Duplicate CL #3140166
Fix the video playback in Fortnite - bind our shader resource texture as the render-target texture as for some reason the playback code expects it there, even though we could never provide one.
#jira FORT-30551
Change 3140584 on 2016/09/26 by Mark.Satterthwaite
Duplicate CL #3140131:
Fix crash under the validation layer & Nvidia's El Capitan (10.11) drivers when distance field particle collisions are used without any scene distance fields available - bind the black volume texture when that is the case to avoid bad access on the GPU.
#jira FORT-30622
Change 3140586 on 2016/09/26 by Mark.Satterthwaite
Duplicate CL #3140450:
Fix launching the game on Intel GPUs by disabling Tiled Reflections on Intel for macOS Sierra like we did for El Capitan as there's currently a driver bug to means it doesn't work properly.
#jira FORT-30649
Change 3140594 on 2016/09/26 by Zabir.Hoque
Fix benchmark shaders register bindings. TEXCOORD0 was bound to register 1 in VS and then register 0 in PS. DX12 treats this a PSO creation failuer unlike DX11 this was an error.
Change 3140601 on 2016/09/26 by Marcus.Wassmer
New 'Cinematic' Scalability level. Remove unused 'new' motionblur CVAR
Change 3140602 on 2016/09/26 by Zabir.Hoque
CreateTexture3D on XB1 DX11 was leaking ESRAM by reserving it but not allocating to it.
#Tests: Fix was tested by licensee (GearBox).
Change 3140622 on 2016/09/26 by Rolando.Caloca
DR - vk - More prep for sm5
Change 3140765 on 2016/09/26 by Rolando.Caloca
DR - Fix ensure from bad clear depth surface
Change 3141251 on 2016/09/27 by Rolando.Caloca
DR - vk - Rename & cleanup
Change 3141394 on 2016/09/27 by Rolando.Caloca
DR - vk - Compute pipeline state
Change 3141463 on 2016/09/27 by Mark.Satterthwaite
Fix the include order to avoid compile errors on Mac.
Change 3141529 on 2016/09/27 by Gil.Gribb
Merging //UE4/Dev-Main@3139632 to Dev-Rendering (//UE4/Dev-Rendering)
Change 3141830 on 2016/09/27 by zachary.wilson
Adding testing content for lighting scenarios to collaborate with Ben
Change 3141941 on 2016/09/27 by Olaf.Piesche
Speculative fix for UE-34815; have yet to repro this but there's really only so many things it could be. I currently don't see how the sim resources could go away after queueing, so I'm replacing the check with an ensure and null checking the resource pointer.
Change 3142035 on 2016/09/27 by Olaf.Piesche
Fix compiler error from silly leftover bit of code.
Change 3142065 on 2016/09/27 by Benjamin.Hyder
Updating Lighting Scenario map
Change 3142262 on 2016/09/27 by Mark.Satterthwaite
Change Apple RHI initialisation to select the first compatible shader platform to decide which RHI to initialise. Internally in MetalRHI we must gracefully fallback to a lower feature-level when this initial selection is not available on the current device/OS, in which case we need to validate that the selected shader platform was actually packaged. The order of initialisation is different per-platform:
On Mac: Order of initialisation is the order listed in TargetedRHIs .ini specifications.
On iOS/tvOS: Order is explicit: Metal MRT > Metal ES 3.1 > OpenGL ES 2
#jira UE-35749
Change 3142292 on 2016/09/27 by Rolando.Caloca
DR - hlslcc - Fix for warning X3206: implicit truncation of vector type causing error
#jira UE-31438
Change 3142397 on 2016/09/27 by Mark.Satterthwaite
Update hlslcc for Mac including RCO's changes in CL #3142292.
#jira UE-31438
Change 3142438 on 2016/09/27 by Daniel.Wright
UMapBuildDataRegistry's created for legacy lightmap data are placed in the map package, which avoids problems with cooking
Change 3142452 on 2016/09/27 by Rolando.Caloca
DR - Proper support for int defines
Change 3142519 on 2016/09/27 by Arne.Schober
DR - [UE-33438] - Added a Project Setting to enable Skincache Shader Permuations. The Default value for the Skincache mode was changed to enabled. The reasoning behind this was that it will be auto disabled when Skincache Shaders are disabled, and runtime toggle is a debuging feature that mainly programmers are dealing with. The Recompute Tangents option in the Skinned Mesh is now automatically grayed out when no Skincache Shader Permuations are available.
Change 3142537 on 2016/09/27 by Daniel.Wright
Fixed r.ScreenPercentage with MSAA - a scissor rect was being setup during the resolve and not reset
Change 3142691 on 2016/09/27 by Daniel.Wright
Disabled renaming of legacy ULightmap2D's to the separate package since UMapBuildDataRegistry is no longer put in a separate package for legacy content
Change 3142711 on 2016/09/27 by Daniel.Wright
GComponentsWithLegacyLightmaps entries get handled by USceneComponent::AddReferencedObjects, fixes a crash when you open a map directly from the content browser
Change 3142712 on 2016/09/27 by Daniel.Wright
Separate category for ParticleCutout properties
Change 3142762 on 2016/09/27 by Uriel.Doyon
Added per static mesh and per skeletal mesh UV density data. The data is now saved and available in cooked builds.
The density are computed by the engine but can be overridden by the user in the material tabs.
Texture streaming intermediate component data is now per material instead of per lod-section.
New ViewModeParam in FSceneViewFamily allowing context specific param per viewmode.
This is currently used to show which UV channel and which texture index is being
shown in the texture streaming accuracy viewmodes.
This replaces r.Streaming.AnalysisIndex
Renamed texture streaming viewmodes:
MeshTexCoordSizeAccuracy -> MeshUVDensityAccuracy
MaterialTexCoordScalesAccuracy -> MaterialTextureScaleAccuracy
MaterialTexCoordScalesAnalysis -> OutputMaterialTextureScales
Improved UV density computation and viewmode.
LightmapUVDensity is now computed separately from UVChannel Density.
Fixed texture streaming for instanced static mesh component and derived types.
Change 3143464 on 2016/09/28 by Daniel.Wright
Removed 'experimental' from forward shading setting
Change 3143508 on 2016/09/28 by Chris.Bunner
Added component type handling to FoldedMath and Length material expressions.
#jira UE-36304
Change 3143557 on 2016/09/28 by Rolando.Caloca
DR - Back out changelist 3142292
Change 3143563 on 2016/09/28 by Rolando.Caloca
DR - vk - Force hlslcc re-link
Change 3143648 on 2016/09/28 by Daniel.Wright
Moved GetMeshMapBuildData to UStaticMeshComponent since FStaticMeshComponentLODInfo::OwningComponent can't be initialized reliably in the case of SpawnActor off of a blueprint default that has LODData entries already.
Change 3143661 on 2016/09/28 by Chris.Bunner
Warning fix.
Change 3143723 on 2016/09/28 by Daniel.Wright
DumpUnbuiltLightIteractions after lighting build for debugging
Change 3143822 on 2016/09/28 by Arne.Schober
DR - Refactoring of the ViewMatrices. Moved the Derived Matrices into the FViewMatrix struct. Made all members private do emphasize the static constness of that struct after creation. Renamed the heavy weight members on this struct to Compute*. Methods that modify The ViewMatrices have been renamed to Hack* to discurage their use in the future until a better solution for those problems is found. The ViewMatrix modification is especially misleading because it only changes the State of the ViewMatrices to read their Position from the Material Editior as if coming from the Lightsource (mainly for manual bilboards) as well as doing someting similar to generate CPU bilboards for shadows.
Change 3143860 on 2016/09/28 by Benjamin.Hyder
Updating TM-Noise map to include 3d noise examples
Change 3143939 on 2016/09/28 by Rolando.Caloca
DR - vk - Better debugging of submissions
- Added r.Vulkan.IgnoreCPUReads to help track down hangs on some ihvs
Change 3144006 on 2016/09/28 by Brian.Karis
Fixed PixelError not being set correctly with LOD groups.
Removed unneeded Simplygon references.
Mesh reduction module can now be chosen by name with r.MeshReductionModule
Change 3144026 on 2016/09/28 by Benjamin.Hyder
Updating QA-Effects map to correct numbering issue
Change 3144098 on 2016/09/28 by Arne.Schober
DR - ViewMatrices Refactoring - Fix UT
Change 3144158 on 2016/09/28 by Rolando.Caloca
DR - Undo splitting RHI command context
Change 3144952 on 2016/09/29 by Rolando.Caloca
DR - vk - Missing swapchain flag
Change 3145064 on 2016/09/29 by Olaf.Piesche
#jira UE-36091
Pulling range update for vector distributions even when UDist is not dirty; some content has a lookup table and a clean dist, but the range values have not been baked; always pulling them should be safe and not significantly costly.
Change 3145354 on 2016/09/29 by Benjamin.Hyder
Updating Tm-ContactShadows
Change 3145485 on 2016/09/29 by Daniel.Wright
Made SeamlessTravelLoadCallback handle legacy lightmaps
Change 3145527 on 2016/09/29 by Daniel.Wright
Don't clear legacy lightmap annotations on each map - fixes lighting unbuilt when doing seamless travel
Change 3145530 on 2016/09/29 by Simon.Tovey
UE-36188 - Editor crash when updating hierarchical instance static mesh component
Dirtied render state rather than unsafe update of bounds.
Change 3145608 on 2016/09/29 by Gil.Gribb
Attempt to fix a random compiler error under win32
Change 3145749 on 2016/09/29 by Uriel.Doyon
Fix for static analysis warning
Change 3146091 on 2016/09/29 by Zabir.Hoque
RHI Interface changes to support PSO based APIs
Change 3146092 on 2016/09/29 by Zabir.Hoque
D3D12 RHI support for PSO based APIs.
Change 3146590 on 2016/09/30 by Gil.Gribb
Merging //UE4/Dev-Main@3146520 to Dev-Rendering (//UE4/Dev-Rendering)
Change 3146731 on 2016/09/30 by Rolando.Caloca
DR - Fix merge conflicts
Change 3146778 on 2016/09/30 by Rolando.Caloca
DR - More integration compile fixes
Change 3146790 on 2016/09/30 by Rolando.Caloca
DR - Integration fix
Change 3146849 on 2016/09/30 by Rolando.Caloca
DR - Final integration fix
Change 3146899 on 2016/09/30 by Daniel.Wright
Static analysis fix for dereferencing World
Change 3147020 on 2016/09/30 by Rolando.Caloca
DR - vk - Fix depth issue on AMD cards
- Added VULKAN_KEEP_CREATE_INFO to help debugging creation
- Added num color attachments to pipeline key
Change 3147034 on 2016/09/30 by Rolando.Caloca
DR - Fix Kite crash where shader pipelines were optimizing non-tessellation pipelines
#jira UE-36277
#jira UE-36500
Change 3147080 on 2016/09/30 by Rolando.Caloca
DR - vk - Disable debug info by default
Change 3147082 on 2016/09/30 by Chris.Bunner
Allow tessellation to be used with DrawTile calls by swapping fixed mesh to triangle list.
#jira UE-36491
Change 3147388 on 2016/09/30 by Chris.Bunner
Blacklisted Nvidia driver 372.70 as it has known stability issues skewing our top crashes list. Also updated recommended version numbers.
#jira UE-35288
Change 3147394 on 2016/09/30 by Chris.Bunner
Additional logging for rare error.
#jira UE-35812
Change 3147459 on 2016/09/30 by Rolando.Caloca
DR - vk - Some more srgb formats
Change 3147537 on 2016/09/30 by Rolando.Caloca
DR - vk - Standarize srgb flag like D3D11
- Minor FVulkanShader cleanup
Change 3147620 on 2016/09/30 by Olaf.Piesche
#jira UE=34486
particle component tick function task can be invalid during pause; add check
Change 3148028 on 2016/10/01 by Daniel.Wright
Renamed RenderingSettings.cpp to match header
Change 3148059 on 2016/10/01 by Daniel.Wright
Disabled reparenting in the profiler which is disorienting
Change 3148067 on 2016/10/01 by Daniel.Wright
Support for ReflectionEnvironment and light type show flags with ForwardShading
Change 3148069 on 2016/10/01 by Daniel.Wright
Added CapsuleIndirectShadowMinVisibility to SkinnedMeshComponent, so artists have control over indirect capsule shadow darkness without changing cvars
Change 3148072 on 2016/10/01 by Daniel.Wright
Added a rendering setting to disable the new lightmap mixing behavior, where smooth surfaces don't have any mixing. r.ReflectionEnvironmentLightmapMixBasedOnRoughness
Change 3148073 on 2016/10/01 by Daniel.Wright
r.VertexFoggingForOpaque only affects forward shading - manual copy of Ben's fix from Orion stream
Change 3148074 on 2016/10/01 by Daniel.Wright
Enabled planar reflection receiving on the material used for the preview of a APlanarReflection
Change 3148084 on 2016/10/01 by Daniel.Wright
Fixed reflections on Surface TranslucencyVolume in deferred
Change 3148085 on 2016/10/01 by Daniel.Wright
Fixed planar reflection composite being done too many times in stereo deferred
Change 3148086 on 2016/10/01 by Daniel.Wright
Clamp IndirectLightingQuality to 1 in preview builds - keeps preview useful even with IndirectLightingQuality jacked up to 10.
Change 3148107 on 2016/10/01 by Daniel.Wright
CIS fix
Change 3148113 on 2016/10/01 by Daniel.Wright
Translucency lighting modes for forward shading
* Per-vertex modes use GetSimpleDynamicLighting since they can't support specular anyway
Change 3148306 on 2016/10/02 by Rolando.Caloca
DR - vk - Fix for some NV drivers on Win10
Change 3148307 on 2016/10/02 by Rolando.Caloca
DR - vk - Compute pipeline
Change 3148358 on 2016/10/02 by Rolando.Caloca
DR - vk - Consolidate and renumber enum for binding types
Change 3148396 on 2016/10/03 by Rolando.Caloca
DR - vk - Warning fix
Change 3148697 on 2016/10/03 by Benjamin.Hyder
Submitting M_Chromebal after enabling planar reflectionsl
Change 3148799 on 2016/10/03 by Rolando.Caloca
DR - vk - static analysis fix
Change 3148934 on 2016/10/03 by Chris.Bunner
Added pre-skinned local position material graph node, vertex shader only.
Change 3148994 on 2016/10/03 by Chris.Bunner
Added missing header file.
Change 3149085 on 2016/10/03 by Daniel.Wright
Support for ReflectionEnvironment show flag in base pass reflections without any shader overhead
Change 3149095 on 2016/10/03 by Rolando.Caloca
DR - vk - Disable new render passes
Change 3149125 on 2016/10/03 by Rolando.Caloca
DR - vk - Fix for multiple memory types
Change 3149181 on 2016/10/03 by Rolando.Caloca
DR - Better message when missing pipelines
Change 3149215 on 2016/10/03 by Rolando.Caloca
DR - RHIClearColor -> RHIClearColorTexture
#tests Orion Editor run match on Agora_P
Change 3149288 on 2016/10/03 by Chris.Bunner
Added PreTonemapHDRColor for buffer visualization and target output.
#jira UE-36333
Change 3149402 on 2016/10/03 by Daniel.Wright
Light attenuation buffer is now multisampled, fixes preshadows with MSAA (depth testing failed during stencil pass) but adds a resolve (.12ms at VR res)
Change 3149403 on 2016/10/03 by Daniel.Wright
Forward lighting supports lighting channels
Change 3149574 on 2016/10/03 by Marcus.Wassmer
PR #2817: Ansel/Photography system (Contributed by adamnv)
Modified to become a plugin
Change 3149615 on 2016/10/03 by Rolando.Caloca
DR - vk - Fix PF_G16R16 which fixes reflections
Change 3149639 on 2016/10/03 by Olaf.Piesche
Adding more ensures to catch NaNs occasionally appearing in particle locations early
Change 3149745 on 2016/10/03 by Uriel.Doyon
Moved UVDensity computation in the staticmesh DDC.
Change 3149749 on 2016/10/03 by Daniel.Wright
Fixed lightmaps on BSP, which was fallout from Lighting Scenarios backwards compatibility
Change 3149755 on 2016/10/03 by Benjamin.Hyder
Checking in built lighting for QA-postprocessing
Change 3149758 on 2016/10/03 by Benjamin.Hyder
re-submitting built lighting for QA-PostProcessing
Change 3149940 on 2016/10/04 by Gil.Gribb
Merging //UE4/Dev-Main@3149754 to Dev-Rendering (//UE4/Dev-Rendering)
Change 3150098 on 2016/10/04 by Marcus.Wassmer
Fix some clang and win32 errors
Change 3150323 on 2016/10/04 by Rolando.Caloca
DR - vk - Static analysis fix
Change 3150456 on 2016/10/04 by Daniel.Wright
Revert temp logs
Change 3150731 on 2016/10/04 by Daniel.Wright
Static lights now add a dummy map build data entry for their ULightComponent::IsPrecomputedLightingValid
Change 3150795 on 2016/10/04 by Marcus.Wassmer
Fix RHIClearUAV and Drawindirect bugs on PS4.
Also fix PS4 compile error from bad merge.
Change 3151065 on 2016/10/04 by Ben.Marsh
Merging //UE4/Dev-Main to Dev-Rendering (//UE4/Dev-Rendering)
Change 3151134 on 2016/10/04 by Brian.Karis
Fixed corrupt mesh generation from quadric simplifier due to uninitialized color array.
Change 3151201 on 2016/10/04 by Marcus.Wassmer
Nvidia approved icon for ansel plugin.
Change 3151240 on 2016/10/04 by Marcus.Wassmer
Fix string concat build error.
Change 3151258 on 2016/10/04 by Ben.Marsh
Fix compile error.
Change 3151290 on 2016/10/04 by Marcus.Wassmer
Bumping static mesh DDC key to hopefully fix distancefield crashes after brian's quadric simplifier fix.
Change 3152104 on 2016/10/05 by Chris.Bunner
Workaround for legacy BreakMA material node invalid component masks.
#jira UE-36832
Change 3152130 on 2016/10/05 by Ben.Woodhouse
Fix issue with skylight SH and fast semantics on DX11. We need to clear the cube scratch textures before writing to them to avoid issues when reading them back for mip downsampling
#jira UE-35890
Change 3152240 on 2016/10/05 by Rolando.Caloca
DR - Fix for missing gizmo colors
#jira UE-36515
Change 3152338 on 2016/10/05 by Daniel.Wright
Hopeful fix for FDistanceFieldVolumeTexture assert in the cooker
Change 3152833 on 2016/10/05 by Brian.Karis
Improved precision of quadrics. Fixes bad triangles on large meshes
Change 3153376 on 2016/10/06 by Rolando.Caloca
DR - Fix for SM4 missing pipelines fallout
Change 3153650 on 2016/10/06 by Gil.Gribb
Merging //UE4/Dev-Main@3153068 to Dev-Rendering (//UE4/Dev-Rendering)
Change 3153656 on 2016/10/06 by Uriel.Doyon
Fixed main integration compilation issues.
Some of the Mesh UVDensity UI is temporary disabled.
Change 3153725 on 2016/10/06 by Uriel.Doyon
Fixed crash when source data is missing for lightmaps
#jira UE-36157
Change 3153998 on 2016/10/06 by Gil.Gribb
Merging //UE4/Dev-Main to Dev-Rendering@3153705 (//UE4/Dev-Rendering)
Change 3154056 on 2016/10/06 by Marcus.Wassmer
Fix compile errors from merge. Also restore some light scencario code
Change 3154176 on 2016/10/06 by Marcus.Wassmer
Fix deprecation warning
Change 3154252 on 2016/10/06 by Marcus.Wassmer
Fix more deprecation warnings
Change 3154632 on 2016/10/07 by Chris.Bunner
Fix for incorrect re-entrant detection with a function called twice in a row. The function input Preview expression is overridden when the function is called to link it into the caller graph, but it was restored too late for chained calls to the same function.
#jira UE-37002
[CL 3154728 by Gil Gribb in Main branch]
2016-10-07 10:20:36 -04:00
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EVisibility GetOverrideUVDensityVisibililty() const;
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ECheckBoxState IsUVDensityOverridden(int32 SlotIndex) const;
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void OnOverrideUVDensityChanged(ECheckBoxState NewState, int32 SlotIndex);
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EVisibility GetUVDensityVisibility(int32 SlotIndex, int32 UVChannelIndex) const;
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TOptional<float> GetUVDensityValue(int32 SlotIndex, int32 UVChannelIndex) const;
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void SetUVDensityValue(float InDensity, ETextCommit::Type CommitType, int32 SlotIndex, int32 UVChannelIndex);
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SVerticalBox::FSlot& GetUVDensitySlot(int32 SlotIndex, int32 UVChannelIndex) const;
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2019-12-13 11:07:03 -05:00
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void CallPostEditChange(FProperty* PropertyChanged = nullptr);
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Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3133954)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3077573 on 2016/08/04 by Nick.Darnell
Removing some unused code, adding additional needed modules to editor tests.
#rb none
Change 3077580 on 2016/08/04 by Nick.Darnell
Removing the test plugins, going to be recreating them in EngineTest.
Change 3082659 on 2016/08/09 by Nick.Darnell
Automation - Presets are now stored in json files stored in Config so they can be shared, and human readable. Working on screenshot automation, getting it where it needs to be to permit us to have repeatable tests for comarison. Removing the option to not take full size screenshots, that defeats the purpose of being able to compare them.
#rb none
Change 3082766 on 2016/08/09 by Jamie.Dale
Fixed crashes when dealing with code-points outside the BMP on platforms with UTF-32 FStrings
ICU always deals with its offsets as UTF-16 (as it always uses UTF-16 internally with icu::UnicodeString), so there were a couple of places in code (break iteration, and bidi detection) where we needed to adjust those UTF-16 offsets to UTF-32 offsets in the case where FString is UTF-32.
#jira UE-33971
#rb James.Hopkin
Change 3083067 on 2016/08/09 by Nick.Darnell
Automation - Working on screenshot support, system now allows a lot more customization in terms of how large the shot is.
#rb none
Change 3084475 on 2016/08/10 by Richard.TalbotWatkin
Fixed issue with ModelComponent replication in client/server PIE if BSP is rebuilt. ModelComponent now implements IsNameStableForNetworking and always returns true, as a level's model components will never be rebuilt during a game session. Brush poly normals are now only fixed up in Editor builds.
#jira UE-34391 - No run animation on client that is not focused when running 2 player and dedicated server
#codereview Matt.Kuhlenschmidt
#rb none
Change 3084661 on 2016/08/10 by Matt.Kuhlenschmidt
Added grayscale texture importing support
#rb none
Change 3084774 on 2016/08/10 by Cody.Albert
Adding controller support for ComboBox widget
#jira UE-33826
#rb nick.darnell
Change 3085716 on 2016/08/11 by Nick.Darnell
UMG - Taking the Widget Component and Widget Interaction Components out of experimental. Removed old importing support for upgrading ancient versions of widget components. Removing parbola distortion, as users can now do whatever they want in their custom MID they can override the widget with.
#rb none
Change 3085733 on 2016/08/11 by Nick.Darnell
UMG - Documenting the meta parameters allowed on widgets, like we do for regular UObjects. For binding widgets from blueprints you can now do BindWidget (unchanged), and to simplify binding widgets optionally, you can now just do (BindWidgetOptional), rather than the combination of BindWidget + OptionalWidget=true. Made generating the Design time wrapper call a little more efficent, by optimizing it away by force inlining a noop. Also added some additional checking when we forcefully set focus in UMG, to help people catch cases where they set focus, but didn't make the widget focusable.
#rb none
Change 3085734 on 2016/08/11 by Nick.Darnell
Texture - Making GetDefaultMipMapBias a bit more efficent in the common case.
#rb none
Change 3085736 on 2016/08/11 by Nick.Darnell
Static Lighting - Warning the user when they build lighting, but have bForceNoPrecomputedLighting set to true on the world settings.
#rb none
Change 3085737 on 2016/08/11 by Nick.Darnell
Editor - code organization.
#rb none
Change 3085875 on 2016/08/11 by Nick.Darnell
UMG - You can now use 'G' to toggle game mode on the designer so that you can disable and enable the dashed lines around containers. The option in the settings is now used as the default when you startup a designer.
#rb none
Change 3086209 on 2016/08/11 by Ben.Salem
Make our automated test pass reporting more robust and pipe out to JSON in \saved\automation\logs\AutomationReport-{CL}-{Timestamp}.json format.
#rb adric.worley, william.ewen
Change 3086515 on 2016/08/11 by Nick.Darnell
Editor - Fixing a crash in the curve table customization. If the row doesn't exist, it would crash, we now protect against that case.
#rb Matt.Kuhlenschmidt
Change 3087216 on 2016/08/12 by Jamie.Dale
Fixed an issue where re-scanning a package file may leave old assets in the asset registry
We didn't used to clear out anything associated with the old package before scanning the file, which could result in old assets being left if they'd since been removed from the package.
This also exposes a PackageDeleted function to allow people to manually clear anything associated with a package (if doing some custom asset work).
#rb Andrew.Rodham
Change 3087219 on 2016/08/12 by Jamie.Dale
Updated TextRenderComponent to support multiple font pages
It used to use the correct UV data, but wouldn't set the correct texture page when rendering. It now creates MIDs for all of the texture pages used by the font, and will use these MIDs (which override the font page on the material) when rendering the text (batched on sequential index/vertex buffer data with the same texture page).
#rb Matt.Kuhlenschmidt
Change 3087308 on 2016/08/12 by Alex.Delesky
#jira UE-14727 - Support for editing TSet properties in the editor's Details panel has been added.
#rb Matt.Kuhlenschmidt
Change 3089140 on 2016/08/15 by Jamie.Dale
We now abort a directory watch if we lose access to the directory in question
This prevents an infinite loop in the call to MsgWaitForMultipleObjectsEx if a watched directory is deleted.
#jira UE-30172
#rb Andrew.Rodham
Change 3089148 on 2016/08/15 by Alexis.Matte
Allow fbx export of any actor type.
#rb none
#codereview dmitriy.dyomin
Change 3089211 on 2016/08/15 by Jamie.Dale
Unified access to the parent window for external dialogs
A lot of places used to ad-hoc use the MainFrame window, even when they had access to a widget that may be belong to a different window. This could cause issues where an external dialog could appear behind a modal UE4 window (as it would appear above the MainFrame), and be inaccessible.
You can now use IMainFrameModule::GetBestParentWindowHandleForDialogs to get the best window handle to use for an external dialog. This will either be the parent window for the given widget (if known), or failing that, the MainFrame window.
#rb Andrew.Rodham
Change 3089640 on 2016/08/15 by Jamie.Dale
Wrapped UMaterialExpression::MenuCategories in WITH_EDITORONLY_DATA to avoid gathering it for game-only loc
#rb none
Change 3089661 on 2016/08/15 by Nick.Darnell
Editor - There's a new view option "Show C++ Classes" in the content browser. Lets you hide all those C++ folders most folks probably don't care to see.
#rb none
Change 3089667 on 2016/08/15 by Cody.Albert
Updating RoutePointerUpEvent to call OnDrop for touch events when dragging
#jira UE-34709
#rb nick.darnell
Change 3089694 on 2016/08/15 by Jamie.Dale
Applied a fix to the ExcludeClasses setting in the loc gather
#rb none
Change 3089889 on 2016/08/15 by Nick.Darnell
Automation - Continued work on the screenshot portion of the automation system. Going to start using the adapter information in the screenshots taken, otherwise we can't accurately test a plethora of devices sharing the same OS, with different capabilities.
#rb none
Change 3090256 on 2016/08/16 by Nick.Darnell
Automation - working on screenshots.
#rb none
Change 3090322 on 2016/08/16 by Nick.Darnell
Automation - Adding modified screenshot function.
#rb none
Change 3090335 on 2016/08/16 by Nick.Darnell
Automation - The tests were determined to need to be shared afterall, but at least keeping them as plugins. Moved to Engine plugins.
#rb none
Change 3090881 on 2016/08/16 by Nick.Darnell
Automation - Moving the content over and fixing up some code so that the AutoRimport tests work as expected.
#rb none
Change 3090884 on 2016/08/16 by Nick.Darnell
Plugins - There's now support for generating a Content Only plugin from the new plugin wizard.
#rb none
Change 3090911 on 2016/08/16 by Nick.Darnell
Feature Packs - If there's an error loading a manifest, it's now an error, not a warning.
#rb none
Change 3090913 on 2016/08/16 by Jamie.Dale
Optimization and usability improvements of the MemoryProfiler2 tool
- Optimized the processing of the Callgraph, Histogram, and Short lived allocations views.
- The callgraph view is now using a virtualized tree view mapped to our own internal tree. This allows us to amortize the cost of adding nodes to the TreeView as the user views the nodes in the tree. In my own test, this took callgraph generation from ~45 seconds to ~5 seconds.
- The Histogram view was vastly optimized via the use of a HashSet on the callstack filter, and the batch addition of unsorted callstacks that are sorted once at the end. In my own test, this took histogram generation from ~15 minutes to ~2 seconds.
- The Short lived allocations view was optimized by avoiding redundant sorting, including maintaining a sorted order while inserting items, and instead doing a final sort at the end. The column selection was also optimized by avoiding copying the entire dataset just to resort it. In my own test, this took short lived allocation generation from ~1 minute to ~3 seconds.
- Added a user-configurable list of allocator functions to trim (which now includes FMemory and operator new by default, and produces much cleaner callstacks).
#jira UETOOL-948
#jira UETOOL-949
#rb James.Hopkin
Change 3090962 on 2016/08/16 by Jamie.Dale
Fixed double assignment of filter functions
#rb none
Change 3090989 on 2016/08/16 by Nick.Darnell
Editor - Attempting to fix the build, non-unity issue I suspect.
#rb none
Change 3091754 on 2016/08/17 by Nick.Darnell
FbxAutomationTestBuilder is now a plugin. Users won't see it unless they've enabled the plugin (so primarily internal QA). Reorganized the automation tools and testing menu to be a bit lower in the main menu, and gave them a more test sounding name. Additionally made some modifications to the workspace menu structure to allow generating just a subset of a workplace menu so that I could target where I wanted to insert all of the automation tool menu items, rather than just allowing the general placement of them under developer tools...etc.
#rb none
#codereview Alexis.Matte
Change 3091758 on 2016/08/17 by Nick.Darnell
Slate / Editor - Trying to make the editor less focus greedy. Now when there are notification popups and tabs attempt to grab your attention we now do a few activation ownership checks to ensure that it or a parent window actually owns activation. Not doing this has the nasty side effect of things like notifications and message log errors that popup while playing the game (if the game is in new window PIE), causing the game to be hidden, and focus returned to the editor. Ran into this a lot running the automation tests, the new PIE window that's launched to run tests is immediately hidden as soon as the tests log a warning or error or a notification about high res screenshots happens.
#rb none
#codereview Nick.Atamas,Matt.Kuhlenschmidt
Change 3091829 on 2016/08/17 by Nick.Darnell
Build - Attempting to repair the build.
#rb none
Change 3091920 on 2016/08/17 by Nick.Darnell
Build - Another attempt at fixing the mac build.
#rb none
Change 3093380 on 2016/08/18 by Matt.Kuhlenschmidt
Ignore group actors when checking for references to other actors when deleting. The check for references is designed for gameplay affecting references which groups are not. Having this show up for groups is annoying
#rb none
Change 3094474 on 2016/08/19 by Jamie.Dale
Fixed PS4 error when building with USE_MALLOC_PROFILER, and optimized symbol name resolution for a build with USE_MALLOC_PROFILER enabled
#jira UETOOL-951
#rb James.Hopkin
Change 3094581 on 2016/08/19 by Jamie.Dale
Added missing allocator filter needed by PS4 profiles
#rb none
Change 3094681 on 2016/08/19 by Richard.TalbotWatkin
Fixed issue where painting override vertex colors on a SpeedTree mesh would cause its wind animation to cease. The OverrideVertexColors vertex factory needed to be registered with the SpeedTree renderer.
#jira UE-32762 - Custom VertexPaint on SpeedTrees interferes with wind animation
#rb none
Change 3095163 on 2016/08/19 by Trung.Le
#jira UE-20849: Added tooltips to the inputs of the Material final result node
#rb matt.kuhlenschmidt
Change 3095285 on 2016/08/19 by Trung.Le
#jira UE-20849 In SGraphNodeMaterialResult, renamed ToolTip to ToolTipWidget so we're not hiding class member
#rb none
Change 3095344 on 2016/08/19 by Alexis.Matte
#jira UE-34690 When using the optionnal matrix to change the scene root node, we have to flush the fbx evaluation engine.
Add also a new option to allow the user to automatically convert the fbx scene to unreal unit (centimeter).
#rb none
#codereview matt.kuhlenschmidt
Change 3096162 on 2016/08/22 by Alexis.Matte
#jira UE-34763 Remove offending no-action combo box entry when the json file is readonly. Also clean up other combo box menu.
#rb none
#codereview matt.kuhlenschmidt
Change 3096261 on 2016/08/22 by Alexis.Matte
#jira UE-33121 Make sure re-import all and import all fix all the issue before starting the job. So it get not interrupt during the process.
#rb lina.halper
#codereview lina.halper
Change 3096344 on 2016/08/22 by Jamie.Dale
NSString conversion fix for UTF-32 strings containing characters outside of the BMP
#jira UE-33971
#rb Peter.Sauerbrei, James.Hopkin
Change 3096605 on 2016/08/22 by Alex.Delesky
#jira UE-34787 - Dropdown menus in standalone programs will now correctly display tooltips if they have any.
#rb Matt.Kuhlenschmidt
Change 3096615 on 2016/08/22 by Alex.Delesky
#jira UE-33334 - Scrolling up on the mouse wheel when using the orbit camera should no longer move away from the orbit point when the camera moves too close to the orbit origin.
#rb Matt.Kuhlenschmidt
Change 3096619 on 2016/08/22 by Alex.Delesky
#jira UE-34084 - Structs containing an enum with a value that contains a whitespace character will now serialize correctly when copied from the Details Panel.
#rb Matt.Kuhlenschmidt
Change 3097644 on 2016/08/23 by Matt.Kuhlenschmidt
PR #2729: Fix a typo in the comment (Contributed by adcentury)
#rb none
Change 3097648 on 2016/08/23 by Matt.Kuhlenschmidt
PR #2726: Undef unused macros (Contributed by shrimpy56)
#rb none
Change 3097697 on 2016/08/23 by Matt.Kuhlenschmidt
Guard against crash when details panels rebuild when their customizations have been torn down
https://jira.ol.epicgames.net/browse/UE-35048
#rb none
Change 3097757 on 2016/08/23 by Alex.Delesky
#jira UE-14727 - Support for editing TMap properties in the editor's Details panel has been added. This change also removes the Duplicate option from TSet elements, and disallows entry of duplicates elements into a TSet or duplicate keys into a TMap
#rb Matt.Kuhlenschmidt
Change 3098164 on 2016/08/23 by Alexis.Matte
#jira UE-34686 Fbx importer bImportMeshesInBoneHierarchy is used also by the animation.
#rb none
#codereview matt.kuhlenschmidt
Change 3098502 on 2016/08/23 by Alexis.Matte
#jira UE-30951 Fbx option dialog, we disable the option to bake pivot if transform vertex position is true
#rb none
#codereview matt.kuhlenschmidt
Change 3099986 on 2016/08/24 by Jamie.Dale
Fixing non-editor builds
#rb none
Change 3101138 on 2016/08/25 by Matt.Kuhlenschmidt
Fixed viewport redraw callback not being called when certian property modifications occur in the details panel (reset to default, array size changes, etc)
#rb none
Change 3101280 on 2016/08/25 by Jamie.Dale
Fixed crash when counting memory over internationalization meta-data
- The serialization code only used to handle loading or saving, now it handles loading or not loading.
- The Type of the meta-data wasn't set by all constructors. For safety it has been removed and replaced with a virtual function that the derived types override.
#rb James.Hopkin
Change 3101283 on 2016/08/25 by Jamie.Dale
MProf2 platform and symbol parsing improvements
- Updated ISymbolParser to work with lazy symbol resolution (handled via the UI when looking at full callstacks).
- Added a PS4 symbol parser which handles performing full file/line resolution for symbols.
- Removed all the V3 file format support and legacy platform handling.
- Optimized FStreamInfo.GetNameIndex so it can be used by the lazy symbol fixup.
#rb James.Hopkin
Change 3101586 on 2016/08/25 by Jamie.Dale
Small code cleanup and path normalization
#rb James.Hopkin
Change 3101837 on 2016/08/25 by Alexis.Matte
#jira UE-35101 we now store the sourceanimationname to retrieve the correct animtrack when re-importing animations
#rb none
#codereview matt.kuhlenschmidt
Change 3102537 on 2016/08/26 by Jamie.Dale
Fix for potential crash in FICUCamelCaseBreakIterator
In platforms with UTF-32 strings, the index returned by FICUTextCharacterIterator may not be in the same range as FString, so we need to call InternalIndexToSourceIndex to ensure that it is.
#rb James.Hopkin
Change 3102582 on 2016/08/26 by Matt.Kuhlenschmidt
Log the freetype version when it starts up (for debugging purposes)
#rb none
Change 3102657 on 2016/08/26 by Alexis.Matte
#jira UE-29177 When re-importing a texture we want to notify materials using this texture so they can recompile the shader.
#review-3101585 @uriel.doyon
#rb matt.kuhlenschmidt
Change 3102704 on 2016/08/26 by Jamie.Dale
Added symbol meta-data support to MProf2
You can now define platform specific meta-data using FPlatformStackWalk::GetSymbolMetaData, which is then stored within the generated .mprof file.
PS4 uses this meta-data to say where the original .self file can be found, so that MProf2 can usually automatically load the .self file without having to bother the user.
#rb James.Hopkin
Change 3102878 on 2016/08/26 by Matt.Kuhlenschmidt
Added support for outline fonts
- An outline size (in slate units), optional material and optional fill color can be specified with each font info.
- Outlines do not contribute to measurement directly so the text measuring and shaping methods have been modified to account for outlines
- Fixed a bug where font materials do not work properly if part of the font's rendered glyphs were in a different atlas
#rb jamie.dale
Change 3102879 on 2016/08/26 by Jamie.Dale
Bumped the MProf2 version so we can tell which build of the tool can load v6 mprof files
#rb none
Change 3102960 on 2016/08/26 by Alexis.Matte
build fix
#rb none
Change 3103032 on 2016/08/26 by Jamie.Dale
Fixed SEditableText and SMultiLineEditableText not setting the correct foreground color when painting
#jira UE-34936
#rb Matt.Kuhlenschmidt
Change 3103278 on 2016/08/26 by Jamie.Dale
Fixing Clang warnings
#rb none
Change 3104211 on 2016/08/29 by Ben.Marsh
Add build script for automated tests, and create settings file for Dev-Editor which adds an agent pool for running them.
#rb none
Change 3104290 on 2016/08/29 by Alex.Delesky
Adding additional documentation accessible from the editor for TSet and TMap properties, along with a quick clarification on container properties to let the user know what kind of container they're working with.
#rb Matt.Kuhlenschmidt
Change 3104292 on 2016/08/29 by Alex.Delesky
#jira UE-35039 - Command/Control user keybindings will no longer flip-flop when the editor is opened on Mac.
#rb Matt.Kuhlenschmidt
Change 3104294 on 2016/08/29 by Alex.Delesky
#jira UE-34952 - The user will no longer encounter an ensure when setting the value of Period equal to or less than 0 on the circular throbber widget
#rb Matt.Kuhlenschmidt
Change 3104295 on 2016/08/29 by Matt.Kuhlenschmidt
PR #2682: Remove unused bUseDesktopResolutionForFullscreen (Contributed by stfx)
#rb none
Change 3104296 on 2016/08/29 by Alex.Delesky
#jira UE-35160 - The Auto Distance Error for LOD meshes can now be set to any value larger than zero.
#rb Matt.Kuhlenschmidt
Change 3104348 on 2016/08/29 by Matt.Kuhlenschmidt
Added the ability to clear the preview mesh on a material instance. Previously there was no way to null it out.
#rb none
Change 3104355 on 2016/08/29 by Matt.Kuhlenschmidt
Guard against crash with invalid path to the default physical material. Just create a new one if it doesnt exist and warn about it.
#rb none
#jira UE-31865
Change 3104396 on 2016/08/29 by Ben.Marsh
Fix incrorrect agent names for running automated tests
Change 3104610 on 2016/08/29 by Alex.Delesky
Fix for AutomationTool compile editor from changes introduced today.
#rb None
Change 3104611 on 2016/08/29 by Michael.Dupuis
#jira UETOOL-253
#rb Alexis.Matte
Change 3105826 on 2016/08/30 by Gareth.Martin
Added console variables to discard grass and/or scalable foliage data on load
#jira UE-35086
#rb Benn
Change 3106126 on 2016/08/30 by Matt.Kuhlenschmidt
Eliminated bad code duplication between retainer widgets and element batcher
#rb none
#codereview nick.darnell
Change 3106449 on 2016/08/30 by Michael.Dupuis
#jira UETOOL-229 Added generic command icons used in Edit Menu (including contextual menu)
#rb Alexis.Matte
Change 3106966 on 2016/08/30 by Jamie.Dale
Fixed FApp::IsAuthorizedUser not considering the SessionOwner override
#rb Max.Preussner
Change 3107687 on 2016/08/31 by Michael.Dupuis
Checkout/Make Writable on proper config file
#rb Matt Kuhlenschmidt
Change 3107736 on 2016/08/31 by Matt.Kuhlenschmidt
Fixed mode typos in the lerp instruction
#rb none
Change 3107830 on 2016/08/31 by Matt.Kuhlenschmidt
Logging and guard against UEditorEngine::TeardownPlaySession crash.
#rb none
https://jira.ol.epicgames.net/browse/UE-35325
Change 3107912 on 2016/08/31 by Alex.Delesky
#jira UE-35181 - Normalizing paths when retrieving absolute filenames for source control operations.
#rb Matt.Kuhlenschmidt
Change 3107986 on 2016/08/31 by Matt.Kuhlenschmidt
Removed PropertyTestObject.h out of UnrealEd.h so you dont have to compile the entire editor when changing this one file.
#rb none
Change 3108027 on 2016/08/31 by Chris.Wood
Re-added lost doc comment for analytics event "Engine.AbnormalShutdown".
#rb none - just a comment in a cpp file
#codereview wes.hunt
Change 3108580 on 2016/08/31 by Mike.Fricker
Deleted the "Live Editor" plugins from UE4
- These were undocumented, buggy and never finished, and we have no plans to complete them
- Both the "LiveEditor" and "LiveEditorListenServer" plugins were deleted, along with related icon files
#codereview matt.kuhlenschmidt
#rb matt.kuhlenschmidt
Change 3108604 on 2016/08/31 by Mike.Fricker
Added new "MIDI Device" plugin (disabled by default)
- This is a simple MIDI interface that allows you to receive MIDI events from devices connected to your computer
- Currently only input is supported. In the future we might allow for output, as well.
- In Blueprints, here's how to use it:
- Look for "MIDI Device Manager" in the Blueprint RMB menu
- Call "Find MIDI Devices" to choose your favorite device. Break the "Found MIDI Device" struct to see what's available.
- Then call "Create MIDI Device Controller" for the device you want. Store that in a variable.
- On your MIDI Device Controller, bind your own Event to the "On MIDI Event" event. This will be called every game Tick when there is at least one new MIDI event to receive.
- Process the data passed into the Event to make your project do stuff!
- This plugin makes use of the "PortMidi" third party library (which already existed in UE4 -- it was used by the now-deprecated 'LiveEditor' plugin)
#codereview matt.kuhlenschmidt
#rb none
Change 3108760 on 2016/08/31 by Alexis.Matte
#jira UE-25840 Fbx export collision mesh, we now export collision: box, sphere, capsule and convex mesh. There is an option in the editor preference to enable the export of collisions, default value is false.
#rb none
#codereview matt.kuhlenschmidt
Change 3109006 on 2016/08/31 by Alex.Delesky
#ignore Source Control rename test - initial commit
Change 3109044 on 2016/08/31 by Alex.Delesky
#ignore Testing asset rename from P4 to observe correct behavior.
#rb none
Change 3109048 on 2016/08/31 by Alex.Delesky
#ignore Testing P4 rename to identify correct behavior
#rb none
Change 3110044 on 2016/09/01 by Gareth.Martin
Fixed painting foliage on blocking "query" actors not working
#jira UE-33852
#rb Allan.Bentham
Change 3110133 on 2016/09/01 by Alexis.Matte
Fix crash in function GetForceRecompileTextureIdsHash
#rb none
#codereview jamie.dale
Change 3111848 on 2016/09/02 by Mike.Fricker
MIDI Device plugin: Fixed compilation error on Clang compilers (Mac, Linux)
- Fixed bad enum cast
#rb none
Change 3111995 on 2016/09/02 by Michael.Dupuis
#jira UE-35263
Do not try selecting the actor if the actor is in the blueprint
Properly Refresh the ToopTip & Hyper Link to take into account blueprint recreation process
#rb Alexis Matte
Change 3112280 on 2016/09/02 by Michael.Dupuis
Call MakeWritable if source control fail
#rb Alexis Matte
Change 3112335 on 2016/09/02 by Cody.Albert
Updating cursor hiding logic to not improperly hide cursor when left clicking in ortho mode
#jira UE-35306
#rb none
Change 3112478 on 2016/09/02 by Alexis.Matte
#jira UE-20059 Use a base material to import fbx material.
#rb uriel.doyon
#codereview matt.kuhlenschmidt
#1468 Github pull request number
Change 3113912 on 2016/09/06 by Michael.Dupuis
#jira UE-32288 Fixed Console params display
#rb Alexis Matte
Change 3114026 on 2016/09/06 by Alex.Delesky
#jira UE-35123 - The Details panel in a Texture editor or Simple Asset editor window will no longer disappear when the inspected asset is imported again.
#rb Matt.Kuhlenschmidt
Change 3114032 on 2016/09/06 by Alex.Delesky
PR #2733: Improved the project launcher progress page (Contributed by projectgheist)
#jira UE-34027
#rb Matt.Kuhlenschmidt
Change 3114034 on 2016/09/06 by Alex.Delesky
#jira UE-35265 - Copying a comment node from a Material Function and pasting it inside a Material will no longer render the Material unsaveable
#rb Matt.Kuhlenschmidt
Change 3114071 on 2016/09/06 by Nick.Darnell
[AUTOMATED TEST] Automatic checkin, testing functionality.
Change 3114109 on 2016/09/06 by Nick.Darnell
[AUTOMATED TEST] Automatic checkin, testing functionality.
Change 3114562 on 2016/09/06 by Nick.Darnell
Adding LevelEditor to the FbxAutomationTestBuilder to fix a compiler issue.
#rb none
Change 3114701 on 2016/09/06 by Michael.Dupuis
#jira UE-31988 add const to all usage of TArray<ItemType>* as it was done in SListView
#rb Alexis Matte
Change 3114861 on 2016/09/06 by Matt.Kuhlenschmidt
Prevent non-thread safe slate code from running on the slate loading thread
#rb none
Change 3115698 on 2016/09/07 by Nick.Darnell
Make sure the commands are available - during functional testing that was found to not always be the case.
#rb none
Change 3115719 on 2016/09/07 by Nick.Darnell
Adding an IsRegistered command to commands.
#rb none
Change 3115721 on 2016/09/07 by Nick.Darnell
Adding a new built VirtualReality feature pack, this new one contains the update manifest that will parse correctly.
#rb none
Change 3115722 on 2016/09/07 by Nick.Darnell
IsBindWidgetProperty now returns false if the property passed in is null.
#rb none
Change 3115734 on 2016/09/07 by Alexis.Matte
#jira UE-30166 Support fbx sdk 2017
#rb none
Change 3115737 on 2016/09/07 by Nick.Darnell
Adding an image comparer for screenshots. Removing some content from EngineTest.
#rb none
Change 3115743 on 2016/09/07 by Nick.Darnell
Checkpointing a bunch of progress towards a screenshot comparison workflow that allows us to diff screenshots taken on various platforms and hardware. Disabling many tests that are not passing. Updating a few tests to log better errors, and fixed a few tests with easy bugs in them so they would start passing again. All editor tests currently passing!
#rb none
Change 3115748 on 2016/09/07 by Nick.Darnell
Making the RuntimeTests plugin a Developer module, so that it doesn't get included in shipping builds.
#rb none
Change 3115789 on 2016/09/07 by Jamie.Dale
We now favor Traditional Chinese for Hong Kong and Macau
#rb James.Hopkin
Change 3115799 on 2016/09/07 by Jamie.Dale
Removed validity check on source cultures when remapping, as platforms may use invalid cultures that need to be remapped
#rb James.Hopkin
Change 3115826 on 2016/09/07 by Nick.Darnell
Adding missing files.
#rb none
Change 3115838 on 2016/09/07 by Nick.Darnell
Back out revision 6 from //UE4/Dev-Editor/Engine/Source/Runtime/UMG/Public/Components/WidgetInteractionComponent.h
#rb none
Change 3116007 on 2016/09/07 by Alexis.Matte
build fix
#rb none
Change 3116057 on 2016/09/07 by Jamie.Dale
Fixed widget snapshot messages so they appear in the message debugger
#rb none
Change 3116112 on 2016/09/07 by Nick.Darnell
Removing the FbxAutomationBuilder file that go recreated on a merge from main.
#rb none
Change 3116365 on 2016/09/07 by Michael.Dupuis
#jira UE-20765 Added missing class flag to test (CLASS_CONFIG) and change a bit how the checkout/make writable work.
#codereview Matt.Kuhlenschmidt
#rb Alexis.Matte
Change 3116622 on 2016/09/07 by Alexis.Matte
#jira UE-35608 Use the same naming convention when trying to retrieve uv channel by name.
#rb matt.kuhlenschmidt
Change 3116638 on 2016/09/07 by Jamie.Dale
Ensured that manifests and archives don't try and load data that they can't parse
#rb none
Change 3117397 on 2016/09/08 by Gareth.Martin
Added rotate and blend support to the landscape mirror tool
#jira UE-34829
#rb Jack.Porter
Change 3117459 on 2016/09/08 by Gareth.Martin
Fixed crash saving a hidden landscape level with an offset (cloned from 4.13.1)
#jira UE-35301
#rb Jack.Porter
Change 3117462 on 2016/09/08 by Gareth.Martin
Fixed invisible landscape components and crashes when tessellation is enabled (cloned from 4.13.1)
#jira UE-35494
#rb Benn.Gallagher
Change 3117583 on 2016/09/08 by Nick.Darnell
Continued work on automation support for screenshot comparison, stubbing in a commandlet that can be run after automation tests that would perform the diffing. Need to finish rigging it up so that deltas and results can be dumped out somewhere and consumed by a tool to approve shots.
#rb none
Change 3117595 on 2016/09/08 by Nick.Darnell
Updating the build script for AutomatedTests, going to see if this works!
#rb none
Change 3117808 on 2016/09/08 by Nick.Darnell
Adding header includes for async.
#rb none
Change 3117812 on 2016/09/08 by Matt.Kuhlenschmidt
Partially taken from Pr 2381
Fixed Array Properties to handle duplicates properly and fixed Material Parameter Collection duplicate Guid problem.
#rb none
Change 3117851 on 2016/09/08 by Jamie.Dale
Silenced some redundant P4 errors that could be generated when running a stat update on a file
Some of the options produced errors when working with newly added files. These errors are now downgraded to infos like they are for the main stat command.
#rb Ben.Marsh
#codereview Thomas.Sarkanen
Change 3117853 on 2016/09/08 by Gareth.Martin
Clean up landscape includes and PCH
#rb steve.robb
Change 3117859 on 2016/09/08 by Alex.Delesky
#jira UE-35321 - Minimized windows will no longer act like they are visible when determining what widgets are currently underneath the mouse.
#rb Nick.Darnell
Change 3117997 on 2016/09/08 by Nick.Darnell
Updating the automation tests build script to use Editor-Cmd
#rb none
Change 3118005 on 2016/09/08 by Matt.Kuhlenschmidt
Properly reference graph node on material expressions so they are not GC'd while an expression still uses them
#jira UE-35362
#rb none
Change 3118043 on 2016/09/08 by Alex.Delesky
#jira UE-30649 - Removed unnecessary returns from UWidget API.
PR #2377: fix widget bug. (Contributed by dorgonman)
#rb none
Change 3118045 on 2016/09/08 by Matt.Kuhlenschmidt
Guard against crash saving config during level editor shutdown
#rb none
#jira UE-35605
Change 3118074 on 2016/09/08 by Matt.Kuhlenschmidt
PR #2783: Removed #pragme once from CPP files (Contributed by projectgheist)
#rb none
Change 3118078 on 2016/09/08 by Michael.Dupuis
#jira UE-32065 Removed the -windows that was added as a default option and add it simply if fullscreen is not specified
#rb Alexis.Matte
Change 3118080 on 2016/09/08 by Michael.Dupuis
#jira UE-31131 Do not show a contextual menu if the menu is empty
#rb Alexis.Matte
Change 3118087 on 2016/09/08 by Matt.Kuhlenschmidt
Constify this method
#rb none
Change 3118166 on 2016/09/08 by Nick.Darnell
Trying additional command options for the build machine for automation.
#rb none
Change 3118222 on 2016/09/08 by Matt.Kuhlenschmidt
Fix actor delete during mesh paint not working during undo
#rb none
#jira UE-35684
Change 3118298 on 2016/09/08 by Alexis.Matte
#jira UE-35302 Export all LODs for static mesh when there is no force LOD
#rb uriel.doyon
Change 3118325 on 2016/09/08 by Matt.Kuhlenschmidt
Fixed reset to default not appearing for slate brushes
#rb none
#jira UE-34958
Change 3119321 on 2016/09/09 by Matt.Kuhlenschmidt
Guard against crash with an invalid world trying to be opened from the content browser
#rb none
https://jira.ol.epicgames.net/browse/UE-35712
Change 3119433 on 2016/09/09 by Nick.Darnell
Removing a hack added by Paragon that prevents applications from resizing in real time as the user drags the size of the window around.
#rb Matt.Kuklenschmidt
#jira UE-35789
Change 3119448 on 2016/09/09 by Alex.Delesky
When simulating touch events using the mouse, clicking the mouse will no longer let a drag operation continue. This should also allow the finger that started a drag to continue dragging items until it is released from the surface.
#rb Nick.Darnell
Change 3119522 on 2016/09/09 by Jamie.Dale
Fixed FDetailCategoryImpl::ShouldBeExpanded not honoring bShouldBeInitiallyCollapsed when bRestoreExpansionState was true
#rb Matt.Kuhlenschmidt
Change 3119528 on 2016/09/09 by Jamie.Dale
Some UI re-work to the localization dashboard
This makes a better use of the available space, and will make it easier to make some other planned changes in the future.
#rb James.Hopkin
Change 3119861 on 2016/09/09 by Michael.Dupuis
#jira UE-9284 Added the Play/Stop button on the thumbnail
#rb Alexis.Matte
Change 3120027 on 2016/09/09 by Alexis.Matte
incorporate some fixes from licensee for LOD group re-import workflow
#jira UE-32268
#rb uriel.doyon
#codereview matt.kuhlenschmidt
Change 3120845 on 2016/09/12 by Gareth.Martin
Fixed crash in landscape editor when "Early Z" is enabled (cloned from 4.13.1)
#jira UE-35850
#rb Allan.Bentham
Change 3120980 on 2016/09/12 by Nick.Darnell
Adding a commandlet that is runnable for comparing screenshots. Adding comparing and exporting capability to the screenshot manager.
#rb none
Change 3120992 on 2016/09/12 by Alex.Delesky
#jira UE-35575 - TScriptInterface UProperties now have asset picker support.
#rb Matt.Kuhlenschmidt
Change 3121074 on 2016/09/12 by Michael.Dupuis
#jira UE-30092
Added path length in error message when typing
Added display of current filepath lenght for cooking
#rb Alexis.Matte
Change 3121113 on 2016/09/12 by Nick.Darnell
Adding some placeholder examples to show people how to author tests in EngineTest.
#rb none
Change 3121152 on 2016/09/12 by Gareth.Martin
Added TElementType, TIsContiguousContainer traits
Added GetData(), GetNum() generic functions
#rb Steve.Robb
Change 3121702 on 2016/09/12 by Jamie.Dale
Optimized a loop over a sorted list to instead use a binary search
This speeds up the short-lived allocation view generation.
We also now dump the exception information to the Trace log when in a non-debug build.
#rb James.Hopkin
Change 3121721 on 2016/09/12 by Jamie.Dale
We now set the window mode first when resizing the game viewport to ensure that the work area is correct
Fullscreen windows can affect the available work area size, which can break centering when moving between fullscreen and windowed mode.
#jira UE-32842
#rb Matt.Kuhlenschmidt
Change 3122578 on 2016/09/13 by Jamie.Dale
Small code clean up
Removed a use of the placement new style array addition.
#rb none
Change 3122634 on 2016/09/13 by Jamie.Dale
We now immediately update DefaultConfigCheckOutNeeded when checking out/making writable the config file, rather than wait for the text tick
#jira UE-34865
#rb James.Hopkin
Change 3122656 on 2016/09/13 by Jamie.Dale
Fixed array combo button not focusing its contents, which prevented the menu closing correctly
#jira UE-33667
#rb none
Change 3122661 on 2016/09/13 by Nick.Darnell
Checkpointing additional work on the screenshot compare dialog, moving some Directory path picker widget into a more common area. Moving some "Find the best top level window handle for this widget for dialogs' code out of the main frame module and into Slate Application where it probably belongs.
#rb none
Change 3122678 on 2016/09/13 by Jamie.Dale
Fixing CIS error on Clang
CoreUObject needs to be included before USTRUCT can be used.
#rb none
Change 3122686 on 2016/09/13 by Jamie.Dale
Fixing CIS error on Clang
CoreUObject needs to be included before UCLASS can be used.
#rb none
Change 3122728 on 2016/09/13 by Nick.Darnell
UMG - Exposing a trace channel for the WIC, defaults to Visibility. Improving how the WIC handles the cursor moving off the widget, it now maintains the last hit location rather than 0,0 which would cause things like dragged Sliders to reset to the left. Ideally - the WIC would know the underlying widget has capture and continue to fake collision against an imaginary plane to simulate a continuous surface.
#jira UE-35167
#rb none
Change 3122775 on 2016/09/13 by Nick.Darnell
Automation - Fixing an error with the ScreenshotTools plugin, needed to add an the include for Engine.h to the PCH.
#rb none
Change 3122779 on 2016/09/13 by Nick.Darnell
Widgetnimation - Exposing more of the class to C++.
#rb none
Change 3122793 on 2016/09/13 by Nick.Darnell
Fixing a crash in UWidgetComponent::UpdateRenderTarget updating a null material instance.
#jira UE-35796
#rb none
Change 3122834 on 2016/09/13 by Matt.Kuhlenschmidt
Fixed crash undoing moves after bsp creation
https://jira.ol.epicgames.net/browse/UE-35880
#rb none
Change 3122835 on 2016/09/13 by Nick.Darnell
Reverting changes to WIdgetAnimation
#rb none
Change 3122897 on 2016/09/13 by Matt.Kuhlenschmidt
Fixed non-editor compile error
#rb none
Change 3122988 on 2016/09/13 by Alexis.Matte
Material workflow refactor
#jira UETOOL-774
#rb matt.kuhlenschmidt
Change 3123006 on 2016/09/13 by Jamie.Dale
Fixed dynamic collections not returning anything
#jira UE-35869
#rb James.Hopkin
Change 3123145 on 2016/09/13 by Alexis.Matte
Fix fbx automation test. The test found a regression cause by CL: 3120027. In the case where we dont have a LODGroup we dont want to add LODs before the build.
#jira UE-32268
#rb none
#codereview matt.kuhlenschmidt
Change 3123148 on 2016/09/13 by Matt.Kuhlenschmidt
Fix fortnite compile error
#rb alexis.matte
Change 3123208 on 2016/09/13 by Jamie.Dale
The 'find culprit' dialog now honors the user choice
#rb RichTW
Change 3123545 on 2016/09/13 by Nick.Darnell
Slate - Adjusting the window dialog host finding code to do a better job of searching for slate windows and excluding popups and non-regular windows.
#rb none
Change 3124494 on 2016/09/14 by Jamie.Dale
Added ~ to the list of invalid characters for object/package names
#jira UE-12908
#rb Matt.Kuhlenschmidt
Change 3124513 on 2016/09/14 by Gareth.Martin
Implemented filter to allow painting foliage on other foliage
- Altered foliage filters so it will no longer paint on object types which don't have a filter, e.g. skeletal meshes
#rb Allan.Bentham
#2472
Change 3124523 on 2016/09/14 by Jamie.Dale
PR #2724: Fix ScrollBox right mouse/touch grab scrolling functionality (Contributed by aarmbruster)
#jira UE-34811
#jira UE-32082
#rb none
Change 3124607 on 2016/09/14 by Nick.Darnell
UMG - Adding BoundsScale support to the WidgetComponent's CalcBounds function.
#jira UE-35667
#rb none
Change 3124785 on 2016/09/14 by Gareth.Martin
Made some foliage functions editor-only to fix non-editor build
#rb none
Change 3124795 on 2016/09/14 by Gareth.Martin
Saved/loaded the new foliage filter
#rb Allan.Bentham
#2472
Change 3124915 on 2016/09/14 by Michael.Dupuis
#jira UE-19511
Add support for Add to source control on DefaultEditorPerProjectUserSettings file
Remove CheckoutNotice when not editing a DefaultXXXX.ini file
Edit proper config file either we're modifying settings from a Default file or Local user file
#codereview Matt.Kuhlenschmidt Max.Preussner
#rb Alexis.Matte
Change 3125266 on 2016/09/14 by Jamie.Dale
Fixed ULocalizationTarget::DeleteFiles not deleting cultures, and using SCC wrong
#rb none
Change 3125385 on 2016/09/14 by Matt.Kuhlenschmidt
Fix crash when using SaveAs to save over top of an existing level
#rb none
https://jira.ol.epicgames.net/browse/UE-35919
https://jira.ol.epicgames.net/browse/UE-35921
Change 3125487 on 2016/09/14 by Alexis.Matte
Fix cook content, regression induce by the material workflow refactor
#rb matt.kuhlenschmidt
Change 3126217 on 2016/09/15 by Gareth.Martin
Unset bHasPerInstanceHitProxies on landscape grass components, as they don't have individually editable instances
#rb Allan.Bentham
Change 3126311 on 2016/09/15 by Jamie.Dale
Placement mode fixes
- The display name is now cached correctly on construction, and the FPlaceableItem instance used with SPlacementAssetEntry is now const.
- Ensured that the ID used by FPlaceableItem could never overflow.
- Fixed some types being missing from the "All Classes" list.
- Fixed the escape key not cancelling the search.
#jira UE-35972
#rb James.Hopkin
Change 3126325 on 2016/09/15 by Jamie.Dale
Made sure that UWorld::GetAssetRegistryTags called its Super function so that properties tagged as AssetRegistrySearchable will be added.
#rb Andrew.Rodham
Change 3126403 on 2016/09/15 by Gareth.Martin
Added Find and Contains functions to TBitArray
#rb Steve.Robb
Change 3126405 on 2016/09/15 by Gareth.Martin
Allowed instances of Hierarchical Instanced Mesh Components to be moved around with the transform widget in the blueprint editor
- Just like regular instanced mesh components!
Also fixed not being able to move instances of an instanced mesh component when it is the root component
Also also fixed Hierarchical Instanced Mesh Components not flushing their async tree build on saving (this was causing log spam from PostLoad when dragging instances around as the blueprint would constantly reinstance the component before the async tree build had finished)
#jira UE-29357
#rb Allan.Bentham
Change 3126444 on 2016/09/15 by Jamie.Dale
Fixed the loc dashboard configs not working with SCC
This isn't a great solution, but the whole way the loc dashboard manages its config data is in need of an overhaul.
#rb none
Change 3126446 on 2016/09/15 by Jamie.Dale
Fixed loc dashboard game and engine targets sharing the same expansion settting
#rb none
Change 3126555 on 2016/09/15 by Chris.Wood
Removed WER from Windows crash handling. Crashes saved to log folder and passed to CRC with explicit path.
[UE-34470] - Investigate WER settings and if they can conflict with CRC on Windows
#rb Steve.Robb
Change 3126586 on 2016/09/15 by Gareth.Martin
Fixed missing landscape components when using a LODBias (cloned from 4.13.1)
#jira UE-35873
#rb Jack.Porter
Change 3126610 on 2016/09/15 by Jamie.Dale
Stopped PS4 from always staging all ICU data files
#rb Marcus.Wassmer
Change 3126779 on 2016/09/15 by Michael.Dupuis
#jira UE-32914 Improve the help text to provide usage examples and params
#rb Alexis.Matte
Change 3126849 on 2016/09/15 by Matt.Kuhlenschmidt
Fix font material and outline font material not being animatable in sequencer
#rb frank.fella
Change 3126858 on 2016/09/15 by Matt.Kuhlenschmidt
File not saved
#rb none
Change 3127001 on 2016/09/15 by Matt.Kuhlenschmidt
Fixed reset to default state still not appearing in all cases after changing a property.
#rb none
Change 3127038 on 2016/09/15 by Nick.Darnell
UMG - Improving focus setting for users on widgets. If we're unable to set the focus immediately, possibly because the user is setting focus in the Construct callback before the widget is in the tree, we now update the SlateOperations FReply on LocalPlayer to set focus next frame when it's more likely the widget will become focusable.
#rb none
Change 3127061 on 2016/09/15 by Nick.Darnell
Slate - We now have a reentrancy guard in TPanelChildren to avoid the broad cases where users might attempt to remove children while all children are being removed. Which is an easy case to engineer if you've got widgets spawning children managed by another widget, that all go away at the same time, thus causing the parent to attempt to cleanup children. The end result is a delete while deleting. So now TPanelChildren prevents adds/removes while emptying the list of children.
#jira UE-35726
#rb Matt.Kuchlenschmidt
Change 3127205 on 2016/09/15 by Alex.Delesky
#jira UE-18013 - Users can now add Textures, Materials, or Sprites to a Widget Blueprint directly from the content browser. This also fixes a few issues with adding Widget Blueprints to another Widget BP from the content browser, such as adding a widget to itself or creating a circular dependency.
#rb Nick.Darnell
Change 3127971 on 2016/09/16 by Matt.Kuhlenschmidt
Fix crash in scene outliner if actors become invalid
#rb none
https://jira.ol.epicgames.net/browse/UE-35932
Change 3128011 on 2016/09/16 by Matt.Kuhlenschmidt
Added guards for crashes accessing slate resources for deleted uobjects
#rb nick.darnell
Change 3128067 on 2016/09/16 by Michael.Dupuis
#jira UE-34158 Add an option to auto expand advanced details
#rb Alexis.Matte
Change 3128073 on 2016/09/16 by Michael.Dupuis
#jira UE-1145
Set Save As to Ctrl + Alt + S
Set Save All to Ctrl + Shift + S
Set Save Current to Ctrl + S
#rb Alexis.Matte
Change 3128117 on 2016/09/16 by Jamie.Dale
Updated the pin-type filter combo to filter on both the localized and source type descriptions
#jira UE-36081
#rb none
Change 3128177 on 2016/09/16 by Alexis.Matte
#jira UE-35946 Remove unnecessary GetReadValue call with bad parameter. The read value call is cache so subsequent call was returning the bad cache value.
#rb michael.dupuis
#codereview matt.kuhlenschmidt
Change 3128387 on 2016/09/16 by Gareth.Martin
Fixed location and rotation of arrow widget in the landscape mirror tool when using one of the new "Rotate" modes
#jira UE-36093
#rb none
Change 3128445 on 2016/09/16 by Matt.Kuhlenschmidt
Guard against scene outliner crash. Print out tree when items appear twice.
https://jira.ol.epicgames.net/browse/UE-35935
#rb none
Change 3128454 on 2016/09/16 by Matt.Kuhlenschmidt
Remove category for WindowTitleBarArea. It is very custom for internal use and should not be a top level widget
#rb none
Change 3128482 on 2016/09/16 by Michael.Dupuis
Added new key binding for generic Save, Save As
Added new key binding for Save All for the content browser
#rb Alexis.Matte (approved by MattK)
Change 3128560 on 2016/09/16 by Matt.Kuhlenschmidt
Fix build warning
#codereview nick.darnell
#rb none
Change 3128642 on 2016/09/16 by Alexis.Matte
#jira UE-36047 We now convert the light color correctly when importing and exporting fbx files. UE4 is sRGB and FBX is linear
#rb none
#codereview matt.kuhlenschmidt
Change 3128733 on 2016/09/16 by Nick.Darnell
UMG - Fixing a bad merge, some code was removed causing all BindWidget statements to fail to compile correctly.
#jira UE-36105
#rb none
Change 3128768 on 2016/09/16 by Matt.Kuhlenschmidt
Fix selection outline showing around edges of all internal mesh sections of a component instead of around the entire actor
#rb none
Change 3128779 on 2016/09/16 by Matt.Kuhlenschmidt
Fix offset characters on some small fonts
#rb none
Change 3130057 on 2016/09/19 by Jamie.Dale
Fixing volatility and invalidation issues for text widgets
#jira UE-33988
#rb Nick.Darnell
Change 3130064 on 2016/09/19 by Jamie.Dale
Changed mprof meta-data to allow unicode strings and updated ReadString to deal with them correctly
#rb James.Hopkin
Change 3130233 on 2016/09/19 by Michael.Dupuis
#jira UE-32914 Added missing args that the UI supported
#rb Alexis.Matte
Change 3130265 on 2016/09/19 by Nick.Darnell
Automation - Cleaning up some API items.
#rb none
Change 3130378 on 2016/09/19 by Matt.Kuhlenschmidt
Fix reentrancy saving assets while a prompt for checkout dialog is open
#rb none
Change 3130398 on 2016/09/19 by Jamie.Dale
Fixing UHT error when building
#rb none
Change 3132101 on 2016/09/20 by Nick.Darnell
UMG - Adding a toolbar option in the designer for the 'G' command, similar to 'Game View' in the level editor, it disables all the dashed lines / future editor visuals.
#rb none
Change 3132110 on 2016/09/20 by Nick.Darnell
PR #2792: ShowFlags for WidgetComponents (Contributed by projectgheist)
#jira UE-13770
#rb Nick.Darnell
Change 3132111 on 2016/09/20 by Nick.Darnell
UMG - The retainer now embeds a virtual window into the focus path so that paths are resolved correctly.
#rb none
Change 3132138 on 2016/09/20 by Michael.Dupuis
#jira UE-30945 Added missing PostEditComponentMove after drag is finished
#rb Alexis.Matte
Change 3132147 on 2016/09/20 by Michael.Dupuis
#jira UE-30866 Fixed the filter to work properly
#rb Alexis.Matte
Change 3132190 on 2016/09/20 by Matt.Kuhlenschmidt
Fix static analysis warnings in this file
#rb none
Change 3132231 on 2016/09/20 by Nick.Darnell
Slate - Updating the material blend states to match what is expected of Slate rendering, which differs a lot from the scene renderer with the way it treats alpha. This fixes translucent rendering with the retainer widget, users will need to set their materials to Alpha Composite though for it to behave as expected.
#jira UE-33285
#rb none
Change 3132255 on 2016/09/20 by Alex.Delesky
#jira UE-36048 - TMap and TSet properties are now disallowed from adding more children through the Details panel when they contain the dfault value for a key or element. Reset to Default is also no longer allowed on a Map or Set child when it will result in a second default value existing within the container.
#rb Matt.Kuhlenschmidt
Change 3132587 on 2016/09/20 by Mike.Fricker
MIDI Plugin: Fixed a CIS error in shipping configuration (introduced in CL 3108604)
#rb none
#lockdown matt.kuhlenschmidt
Change 3132623 on 2016/09/20 by Matt.Kuhlenschmidt
Fix crash opening the cooker settings
https://jira.it.epicgames.net/browse/UE-36197
#rb none
#lockdown nick.darnell
Change 3133144 on 2016/09/20 by Nick.Darnell
Build configuration for automation tests.
#rb none
#lockdown matt.kuhlenschmidt
Change 3133206 on 2016/09/20 by Matt.Kuhlenschmidt
Fix default material on odin text
#rb none
#lockdown nick.darnell
Change 3133913 on 2016/09/21 by Nick.Darnell
Back out revision 17 from //UE4/Dev-Editor/Engine/Source/Runtime/UMG/Private/Slate/SRetainerWidget.cpp
#rb none
#jira UE-36231
#lockdown matt.kuhlenschmidt
[CL 3133983 by Matt Kuhlenschmidt in Main branch]
2016-09-21 10:07:18 -04:00
|
|
|
|
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3228984)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3168749 on 2016/10/20 by Richard.TalbotWatkin
Fixed bug in csgRebuild where dynamic brushes from the whole world are rebuilt instead of just those from the current level. csgRebuild is supposed to act only on the current level's geometry.
#jira UE-37376 - csgRebuild builds dynamic brushes from the whole world, instead of just the current level
Change 3169740 on 2016/10/20 by Nick.Darnell
Automation - Removing old screenshots, working on new naming convention.
Change 3169796 on 2016/10/20 by Nick.Darnell
Automation - Adding new screenshots.
Change 3169800 on 2016/10/20 by Nick.Darnell
Automation - Working on improvements to screenshot comparions, now using the Unique device id instead of adapter name. Working on better metadata based matching for which screenshot to use, stubbing in support for adding alternative versions of screenshots.
Change 3169901 on 2016/10/20 by Nick.Darnell
Automation - More fixes / refinements to the way we add alternatives and replace old versions of screenshots.
Change 3169926 on 2016/10/20 by Cody.Albert
Added extension point for level editor viewport's Show and Camera menus
Change 3170053 on 2016/10/20 by Cody.Albert
Back out changelist 3169926
Change 3170067 on 2016/10/20 by Cody.Albert
Added extension point for level editor viewport's Show and Camera menus
Change 3170382 on 2016/10/21 by Michael.Dupuis
#jira UE-36585 Added Copy/Paste to Material list/item, section list/item to StaticMeshEditor and Persona Editor
Change 3170520 on 2016/10/21 by Alex.Delesky
#jira UE-36510 - You can now toggle if combo boxes can receive keyboard focus from the Widget Blueprint
Change 3170522 on 2016/10/21 by Alex.Delesky
#jira UE-33031 - Buttons will no longer remained in a hovered state on mobile devices if the user drags their finger into a button, and then lifts their finger without dragging it outside of the button.
Change 3170524 on 2016/10/21 by Alex.Delesky
#jira UE-25591 - Static Mesh LODs can now be removed from the editor without a mesh reduction tool like Simplygon configured for use in the editor.
Change 3170530 on 2016/10/21 by Alex.Delesky
Moved the HasKey method from UMapProperty to FScriptMapHelper, and moved the HasElement property from USetProperty to FScriptSetHelper
#jira none
Change 3170768 on 2016/10/21 by Cody.Albert
Back out changelist 3170067
Change 3170795 on 2016/10/21 by Nick.Darnell
JsonObjectConverter - By default UStructToJsonAttributes now skips transient properties.
Change 3170797 on 2016/10/21 by Nick.Darnell
Automation - Fixing several warnings dealing with fbx testing.
Change 3170921 on 2016/10/21 by Nick.Darnell
Automation - Fixing more warnings with FBX tests.
Change 3171109 on 2016/10/21 by Cody.Albert
Added extension point for level editor viewport Show menu
Change 3171812 on 2016/10/24 by Jamie.Dale
Back out changelist 3163044
This broke wrapping for Japanese and Chinese.
Change 3171842 on 2016/10/24 by Michael.Dupuis
#jira UE-36400
Name each Parameter uniquely either from copy/paste of any creation menu
Changed the default value for Scalar and Vector Parameter to 1 and 1,1,1,1
Added a Promote To Parameter when clicking on an Input pin that will generate proper node type based on type pin type
When editing a color property update the material expression preview
Change 3171958 on 2016/10/24 by Alex.Delesky
#jira UE-37444 - The Primitive Stats browser (and other statistics browsers) can now sort columns based on singular objects or object types as well as texture dimensions.
Change 3171969 on 2016/10/24 by Nick.Darnell
Slate - Adding some code to prevent crashes if bogus user indexes are passed into SlateApplications GetUser functions.
Change 3171970 on 2016/10/24 by Matt.Kuhlenschmidt
PR #2885: Fixed Stretched Landscape Editor Icons (Contributed by teessider)
Change 3172035 on 2016/10/24 by Alex.Delesky
Fix to build warning for 3171970
#jira none
Change 3172078 on 2016/10/24 by Michael.Dupuis
#jira UE-37626 Fetch property node from property handle if there is no property editor
Change 3172143 on 2016/10/24 by Jamie.Dale
Line-break iterators will now avoid breaking words in Hangul
The default behavior for wrapping Hangul is to use Western-style wrapping (where words are kept as-is) rather than East Asian-style (where words are broken by syllables). This behavior can be controlled by the Localization.HangulTextWrappingMethod CVar in-case you were dependant on the old behavior, but since modern Hangul uses spaces, the per-word wrapping is preferred by native speakers.
Change 3172418 on 2016/10/24 by Michael.Dupuis
Fixed Static Analysis error
Change 3173389 on 2016/10/25 by Michael.Dupuis
#jira UE-9284 Make the UI appear only on hover and change icons size
Change 3173918 on 2016/10/25 by Alex.Delesky
#jira UE-37753 - WidgetBlueprints saved without a root widget (e.g., by deleting the starting Canvas panel) will no longer set a Canvas panel as the root widget. New WidgetBlueprints will still contain a Canvas Panel when created.
Change 3173966 on 2016/10/25 by Alex.Delesky
#jira UE-20891 - SpinBox now receives MouseMove events while simulating touch events using the mouse.
Change 3174847 on 2016/10/26 by Alex.Delesky
#jira UE-36371 - Windowed Fullscreen will now expand to fit the entirety of the current window and will not be displaced when the Windows taskbar is docked on the top or left sides of the screen.
Change 3174916 on 2016/10/26 by Alexis.Matte
When re-importing fbx file, always log to the message log.
#jira UE-37639
Change 3174940 on 2016/10/26 by Alex.Delesky
Back out changelist 3174847 at request of platforms team. Was fixed on Main.
Change 3174995 on 2016/10/26 by Matt.Kuhlenschmidt
Import commandlet fixes
- Fixed crash when source control could not be contacted
- Fixed assets not importing correctly if they depended on other assets in a previous import group within the automated import
Change 3175217 on 2016/10/26 by Alexis.Matte
The FBX reimport animation code now return false if there was an error when importing
#jira UE-37755
Change 3175728 on 2016/10/26 by Alexis.Matte
Log a message when importing a skeletal mesh with more bone influence then the maximum supported
#2875
#jira UE-37613
Change 3177997 on 2016/10/28 by Nick.Darnell
Editor - Prevent re-entrant calls when EndPlayMap is called.
Change 3178429 on 2016/10/28 by Nick.Darnell
Engine - Bumping BaseEngine.ini to IOS_8, MinimumiOSVersion, as that is now the minimum allowed to fix an error on startup. Tweaking the location of where some importing files go when they're imported.
Change 3179774 on 2016/10/31 by Matt.Kuhlenschmidt
Guard against bad render targets in Slate RHI
#jira UE-37905
Change 3179900 on 2016/10/31 by Matt.Kuhlenschmidt
Added logging to track https://jira.it.epicgames.net/browse/UE-37900
#jira UE-37900
Change 3179920 on 2016/10/31 by Alex.Delesky
Removing LODs from skeletal meshes is now a transacted action and can be undone. Related to UE-25591.
#jira none
Change 3179921 on 2016/10/31 by Alex.Delesky
#jira UE-37725 - Adding safeguard against a potential crash in FTextureEditorViewportClient caused by a texture not having a valid texture resource
Change 3180119 on 2016/10/31 by Alexis.Matte
fbx importer avoid asset creation name clash
#jira UE-35100
Change 3181905 on 2016/11/01 by Alexis.Matte
Paint tool now allow users to paint on any vertex if they need it.
#jira UE-8372
Change 3182355 on 2016/11/01 by Alexis.Matte
We now support FBX LODs export for the asset exporter from the content browser.
#jira UE-35302
Change 3183286 on 2016/11/02 by Alexis.Matte
Make sure static mesh build settings are set properly when we re-import with different options. Specifically the normals, tangents and tangent space are dependent on the import options.
#jira UE-37520
Change 3183567 on 2016/11/02 by Shaun.Kime
#jira UE-38019
The Content Browser's View Options originally included both Engine and GameProject plugins only when clicking Show Plugin Content. Since there are quite a few Engine plugins, this produces quite a bit of content in the Folders panel. Most of the Engine plugins have classes or content that isn't really meant to be user-facing, so the experience of hunting for a game plugin-in's content is poor.
The new behavior is that GameProject plugins are controlled by the "View Plugin Content" option. In order to see the Engine plugins you'll need both Engine Content and Plugin Content checkboxes enabled. By default, the editor should enable the "View Plugin Content" checkbox since it should be limited to just the content in the game's Plugins folder.
Change 3184002 on 2016/11/02 by Jamie.Dale
Fixed crash during TSF IME shutdown
#jira UE-38073
Change 3185126 on 2016/11/03 by Shaun.Kime
Some of the plugin templates define Editor specific plugins. If created and a Standalone build is run, the application will attempt to link in editor libraries in game mode and will run into issues when you hit any key. The fix is to specify an Editor module description for these plugins.
Additionally, there appears to be a mismatch in pathing types when dealing with plugin path and GameDir. Plugin path is absolute and GameDir is relative by default. We check to see if the gameDir is a subset of the plugin path, but this fails due to the mismatch. The fix is to force both to be absolute (enforcing normalization of both paths as well).
#jira UE-38065
#jira UE-37645
Change 3185278 on 2016/11/03 by Nick.Darnell
UMG - Fixing some issues with HDPI mode in the widget designer.
Change 3185355 on 2016/11/03 by Nick.Darnell
UMG - Widget Component's Draw At Desired size now should also work correctly if it's in screenspace.
Change 3185510 on 2016/11/03 by Nick.Darnell
UMG - Restoring the ability of the Widget Component to directly recieve hardware input. The Widget Interaction Component is great for just about every interaction use case - the one it's not is when you actually want the 3D widgets to take focus, and to be able to be typed directly into by the user. The kind of situation where you might want to use them as a 3D menu, in a non-VR environment. By default - Widget Components will not behave in this manner, but you can now use the option bReceiveHardwareInput to enable the ability for Widget Components to function more like a widget in the screenspace of the viewport.
Slate - The scene viewport now correctly takes scale into account when drawing the 'software cursor', this fixes an issue with HDPI mode, and the cursor not being restored to the same location after moving a gizmo.
Change 3185514 on 2016/11/03 by Nick.Darnell
UMG - Fixing some HDPI mode problems with widget position calculation when projecting world to viewport / screen, absolute spaces.
Change 3185652 on 2016/11/03 by Nick.Darnell
Slate - Exposing a cached version of the widget geometry that comes in during Tick. Also performed a bit of optimization work on the class to make some space for the geometry object we now cache, by compacting the pointer event delegates we were storing.
Change 3185952 on 2016/11/03 by Nick.Darnell
UMG - Fixing another build error relating to local widget geometry.
Change 3185953 on 2016/11/03 by Nick.Darnell
UMG - Fixing a mac compiler warning.
Change 3186886 on 2016/11/04 by Matt.Kuhlenschmidt
Fixed collapse all hiding everything in the settings editors
#jira UE-38151
Change 3187014 on 2016/11/04 by Matt.Kuhlenschmidt
Fixed new assets opening in a minimized window not restoring that window.
Change 3187026 on 2016/11/04 by Shaun.Kime
UUnrealEdEngine::edactDeleteSelected calls out to FBlueprintEditorUtils::FindActorsThatReferenceActor. This checks the entire world for each actor to be deleted. When you have tens of thousands of actors in the world and are deleting tens of thousands of actors, this can take minutes. This change amortizes the cost of finding the actor references once for the world and for each actor to be deleted, we query the cached list of references. This brings the deletion time down to seconds.
#jira UE-38094
Change 3187073 on 2016/11/04 by Nick.Darnell
Automation - Changing the code that writes out json to force no BOM as is the json standard.
Change 3187113 on 2016/11/04 by Jamie.Dale
Removed double look-up in UTextProperty::SerializeItem
Change 3187114 on 2016/11/04 by Jamie.Dale
Feedback context now uses culture correct percentage formatting
Change 3187273 on 2016/11/04 by Alexis.Matte
Fbx importer for static mesh, make sure that we order the materials array to follow the section order.
Add also some fbx automation test
#jira UE-38242
Change 3187276 on 2016/11/04 by Matt.Kuhlenschmidt
Fix crash when an actor picker shows up in the struct editor. Structs do not have root property nodes
#jira UE-38268
Change 3187463 on 2016/11/04 by Nick.Darnell
Automation - Updating the blessed screenshots, and fixing the BOM issues with the json.
Change 3188638 on 2016/11/07 by Shaun.Kime
Making the UI for adding/removing parameters in custom blueprint functions behave similarly to the struct creation dialog in the content browser. There are no longer "New" buttons at the bottom of the panel and the parameter moving controls have been moved onto the main parameter row instead of being nested inside the collapse panel. A tooltip will now let you know the full parameter name and type when you hover over the editable name field. Made the move up/down icons more legible by increasing contrast between the arrow and the light grey background.
#jira UE-38240
Change 3189056 on 2016/11/07 by Nick.Darnell
Core/Editor - UObject::IsAsset() now returns false if the outermost package is RF_Transient. Also updating the creation of the transient package to be RF_Transient. This makes it so transient packages created by UMG or some other editor for things like previewing a streamed in level instance, no longer show up in the content browser.
Change 3189147 on 2016/11/07 by Jamie.Dale
Fixed potential race-condition where a UFont object could be GC'd while the loading screen was using the font cache
This queues up the pending removal until it's safe to execute it (by a thread that fully owns Slate rendering).
#jira UE-38309
Change 3189344 on 2016/11/07 by Matt.Kuhlenschmidt
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
Change 3189380 on 2016/11/07 by Matt.Kuhlenschmidt
Guard against null object when creating details panel
Change 3190017 on 2016/11/08 by Alexis.Matte
FrontX support for scene importer
#jira UETOOL-1061
Change 3190058 on 2016/11/08 by Matt.Kuhlenschmidt
Fixed misaligned button in the new blueprint class dialog
Change 3190086 on 2016/11/08 by Nick.Darnell
UMG - Fixing the calculation for widget componets screen position if the camera aspect is constrained.
Change 3190159 on 2016/11/08 by Nick.Darnell
UMG - We no longer also take the platform DPI scale into account when applying UMG's UI scale. Since UMG already provides a DPI scaling system, compounding it with the native OSes produces undesirable results, since the DPI scale curve does not take into account some unknown platform scale set by a user.
Change 3190161 on 2016/11/08 by Nick.Darnell
UMG - UWidget is now Blueprintable. Improving some doc.
Change 3190545 on 2016/11/08 by Alexis.Matte
Support scaling when exporting skeleton (bind pose) to FBX
#jira UE-36120
Change 3191614 on 2016/11/09 by Simon.Tourangeau
Fix cooking crash after fbx import of a scene without meshes
#jira UE-38264
Change 3191659 on 2016/11/09 by Simon.Tourangeau
Cleanup Persona LOD section button layout
#jira UE-38339
Change 3191882 on 2016/11/09 by Jamie.Dale
Changed FBlackboardKeySelector::AddObjectFilter to use MakeUniqueObjectName so it generates more stable names, rather than relying on a static counter.
Also updated FBlackboardKeySelector::AddClassFilter, FBlackboardKeySelector::AddEnumFilter, and FBlackboardKeySelector::AddNativeEnumFilter to use MakeUniqueObjectName to ensure they don't conflict.
Change 3192092 on 2016/11/09 by Jamie.Dale
Deleting some test assets that were accidentally checked in, some of which no longer load
Change 3192281 on 2016/11/09 by Alex.Delesky
#jira UE-31866 - Widget Blueprints will no longer experience compile issues when dragging widgets between the hierarchy views of different Widget Blueprints.
Change 3192365 on 2016/11/09 by Shaun.Kime
Adding support for MaterialParameterCollections to Slate UI objects. For reasons of Blueprint controls amongst other things, MPC's are owned by individual UWorlds and transferred over to their respective Scenes. Since we want the latest values from those in-UWorld representations, Slate needs to know about the Scene on the render thread to properly map the materials to their MPC inputs. This involved keeping Scene arrays synchronized between the game logic thread and render thread, and adding a Scene index field to each batched draw element in Slate. SceneViewports are now responsible for registering their associated Scenes with the SlateRenderer. Since RetainerBoxes also draw their content as well, they too need to register their Scenes.
#jira UE-19022
Change 3192494 on 2016/11/09 by Alex.Delesky
#jira UE-37829 - Dynamically changing an option in the style for an Editable Text Box or Multiline Editable Text Box will now update it correctly.
Change 3193183 on 2016/11/10 by Alexis.Matte
When doing FBX scene re-import, the new staticmesh asset was not mark as dirty. So the system was not saving the new asset.
#jira UE-38450
Change 3193419 on 2016/11/10 by Alex.Delesky
Fixing UnrealTournament build error in SUTChatEditBox
#jira none
Change 3193456 on 2016/11/10 by Alex.Delesky
Fix to build warning C6011 in SWidgetHierarchyItem
#jira none
Change 3193704 on 2016/11/10 by Simon.Tourangeau
Create Cinematic Camera when importing camera from fbx
#jira UE-37764
Change 3194593 on 2016/11/11 by Nick.Darnell
Slate - Fixing the window reshaping logic to avoid work if we don't need to do it, rather than external calls attempting to do the check (poorly). This appears to fix the problem with popup menus being slightly off in size, creating scrollbars. This also prevents constant reshaping of windows, due to people performing the wrong checks over and over, because they were comparing against non-truncated or rounded values against truncated/rounded values.
Change 3194595 on 2016/11/11 by Nick.Darnell
Slate - Simplifying the Menu Anchor popup code for new Windows, and correcting it so that it does not take non-DPI scale into account when calculating the size of the window. Otherwise, popup menus on say, the blueprint editor change size depending upon the scale of the area.
Change 3194830 on 2016/11/11 by Richard.TalbotWatkin
Optimized pasting brushes, so geometry is not constantly rebuilt for every brush that's added. This improves performance by a couple of orders of magnitude!
#jira UE-38524 - Moving many brushes to another level is very slow
Change 3194859 on 2016/11/11 by Alexis.Matte
Fix fbx skeletal mesh cleanup material crash
#jira UE-38525
Change 3195199 on 2016/11/11 by Nick.Darnell
UMG - Updating the bindable widget searching code in sequencer to use the WidgetTree traversing code, instead of something custom. This fixes the issue where it wasn't finding widgets inside of named slots.
#jira UE-38536
Change 3196579 on 2016/11/14 by Matt.Kuhlenschmidt
Guard against rendering crashes when a mesh with no lod resources is opened.
#jira UE-38520
Change 3196614 on 2016/11/14 by Nick.Darnell
Slate - The ignore incoming scale option for the scale box should now behave as expected in more cases. It required modifying the GetRelativeLayoutScale function to also pass down the prepass scale, otherwise it can't extract out the incoming scale ahead of time before text is measured ahead of time.
Change 3196624 on 2016/11/14 by Matt.Kuhlenschmidt
PR #2927: UE-38473: Shadow outline color uses shadow color (Contributed by projectgheist)
Change 3196770 on 2016/11/14 by Matt.Kuhlenschmidt
Ensure instead of crash when updating the selection pivot if a component's actor is not selected (this is non fatal)
#jira UE-38544
Change 3196863 on 2016/11/14 by Nick.Darnell
Slate - Allowing font outline settings to be specified in native code when constructing a SlateFontInfo via a ctor.
Change 3196900 on 2016/11/14 by Nick.Darnell
Slate - Upgrading some cases that were using the older version of GetRelativeLayoutScale.
Change 3196947 on 2016/11/14 by Matt.Kuhlenschmidt
Guard against crashes in the details panel when an OS message causes the tree to refresh when a previous event has invalidate the contents of the details panel.
#jira UE-36499, UE-38497
Change 3197028 on 2016/11/14 by Alexis.Matte
Shift Drag is not moving the camera when the user is dragging the 3 axis in same time.
#jira UE-38382
Change 3197167 on 2016/11/14 by Matt.Kuhlenschmidt
Removed pivot updating code per frame for now. It changes on selection so I cant see a reason why it is needed every frame
Change 3197227 on 2016/11/14 by Nick.Darnell
UMG/Blueprint - Exposing a way to set the default schema a blueprint editor derivation uses. Updating all widget blueprints to finally use the WidgetGraphSchema.
Change 3197239 on 2016/11/14 by Nick.Darnell
UMG - Improving the ReceiveHardwareInput option to limit exposure of widgets to hit testing that did not register for it.
Change 3197538 on 2016/11/14 by Nick.Darnell
UMG - Making some progress on converting the schema over on load, now appear to correctly be loading it in time to be able to perform node conversions to convert older nodes to newer nodes. Required changing the UBlueprint interface to have a virtual for upgrading nodes, that could be overriden in WidgetBlueprint to make sure the schemas have all been updated, as Serialize is too early, and PostLoad is too late.
Change 3198211 on 2016/11/15 by Matt.Kuhlenschmidt
Guard against reimport factories being deleted while in use
#jira UE-37577
Change 3198589 on 2016/11/15 by Alex.Delesky
#jira UE-38527 - Curves editors will no longer crash when trying to scale to fit after resetting the curve to its default values. This also fixes an issue where selecting a key before resetting the curve to default would sometimes cause the timestamp to display for a now-invalid key.
Change 3198783 on 2016/11/15 by Nick.Darnell
The Widget Component's Allow Hardware Input should now correctly convert coordinates coming from a viewport scaled up by the OS DPI scaling code.
Change 3198933 on 2016/11/15 by Jamie.Dale
Changing the package localization ID used by a package now marks the package as dirty
Change 3198942 on 2016/11/15 by Jamie.Dale
Clearing the package localization ID used by a package now marks the package as dirty
Change 3200241 on 2016/11/16 by Shaun.Kime
Now allowing users to customize the Class Browser/Picker to filter out developer folders as well as hide internal use classes via INI settings. A ViewOptions button has been added to allow users to choose whether or not these filters are enabled.
By default, internal only classes will be hidden and you will be limited to your own developer folder.
Example change to DefaultEngine.ini or BaseEngine.ini to hide some classes as internal use
[/Script/ClassViewer.ClassViewerProjectSettings]
+InternalOnlyPaths=(Path="/Engine/VREditor")
+InternalOnlyClasses=/Script/VREditor.VREditorBaseUserWidget
The InternalOnlyPaths example will hide any classes in the VREditor folder or subfolders.
The InternalOnlyClasses example will hide any classes that derive from VREditorBaseUserWidget.
Both can be edited by the project settings UI so no manual INI tweaking is required. Please go to Project Settings->Class Viewer->Class Visibility Management
#jira UE-38313
Change 3200621 on 2016/11/16 by Matt.Kuhlenschmidt
Adding missing change needed post merge from main
Change 3200968 on 2016/11/16 by Jamie.Dale
Fixed localization gather including texts that were instanced or otherwise unchanged
- It now uses the archetype when exporting to diff against the default property value, and will only gather text that has changed from the default.
- UMG widgets that are instanced from another UMG asset now only gather overridden values, and skip all child instances.
Change 3201033 on 2016/11/16 by Cody.Albert
Fixed source control to properly notify when files need to be checked out if a blueprint node is dragged
Change 3201829 on 2016/11/17 by Shaun.Kime
Fixing issue where GEngine is null in early game loading, potentially causing a crash.
Change 3201832 on 2016/11/17 by Matt.Kuhlenschmidt
Fix build warning
Change 3201835 on 2016/11/17 by Nick.Darnell
Slate - Making it so explictly focusing a slate user that does not yet exist, creates the slate user so that the state is properly maintained in prepartion for that user's arrival / input.
Change 3201947 on 2016/11/17 by Matt.Kuhlenschmidt
Fix streaming pause rendering starting a movie if a movie was already playing
Change 3202089 on 2016/11/17 by Nick.Darnell
Editor - When replacing references, code that was added in 2729702, was allowing redirectors to be created that then might be abandoned and not renamed later if there was a collision on object name. There's no problem if two objects have the same name, as long as they have different paths (except for classes). So now the code records object paths in a seperate set, and avoids reprocessing / and creating multiple redirectors for the same objects, instead of just using object name.
Change 3202139 on 2016/11/17 by Jamie.Dale
Fix for adjusting text spacing when lines are removed from TextLayouts
Change 3202398 on 2016/11/17 by Cody.Albert
Updated UMG Sequencer to properly fire events once per loop
Change 3202591 on 2016/11/17 by Shaun.Kime
Fixing coding standards violations.
Change 3202744 on 2016/11/17 by Shaun.Kime
StaticMeshComponent's OverriddenLightMapRes current displays the value it was set to, even when the bOverrideLightMapRes is false. The behavior within UStaticMeshComponent::GetLightMapResolution is to use the LightMapResolution on the StaticMesh member instead when bOverrideLightMapRes is false. The UI was adjusted to reflect the more accurate behavior.
#jira UE-38315
Change 3203009 on 2016/11/17 by Alex.Delesky
Backing out changelist 3170522 per request
#jira UE-33031
Change 3204077 on 2016/11/18 by Nick.Darnell
Automation - Updating several bits of the screenshot automation piece to work a bit better, show names if we have them, and show preview dialogs for images.
Change 3204086 on 2016/11/18 by Jamie.Dale
Added FGCObjectScopeGuard and TStrongObjectPtr as a convenient way to keep a UObject alive without having to add it to the root-set
Both use FGCObject internally to reference the object and keep it alive.
FGCObjectScopeGuard is designed to be lean and used as a guard for an existing pointer, whereas TStrongObjectPtr is more "full-fat" and designed to be a replacement for a raw-pointer.
You should prefer FGCObjectScopeGuard where possible. Also note that TStrongObjectPtr isn't supported by UHT/UPROPERTY as you should just use a raw-pointer in that case (it would do the same thing).
Change 3204189 on 2016/11/18 by Alex.Delesky
Removing content from dev folder
Change 3204205 on 2016/11/18 by Jamie.Dale
Fix for being unable to delete folders that still have sub-folders in the Content Browser
#jira UE-38752
Change 3204270 on 2016/11/18 by Simon.Tourangeau
Fix StaticMesh socket reimports
- socket transforms are now updated correctly on reimport
- deleted socket from source will be removed on reimport
- fix SocketManager refresh after import
#jira UE-38195
Change 3204283 on 2016/11/18 by Alex.Delesky
#jira UE-38314 - Undoing a change in the Preview Scene Viewer in Static Mesh Editor will now properly update changes within the scene itself.
Change 3205757 on 2016/11/21 by Jamie.Dale
PR #2923: Slate: Fixed bug where NumCharactersInGlyph was set incorrectly for TAB characters (Contributed by pluranium)
Change 3205759 on 2016/11/21 by Matt.Kuhlenschmidt
PR #2958: Handle legacy Windows exe icon location (Contributed by projectgheist)
Change 3205816 on 2016/11/21 by Matt.Kuhlenschmidt
PR #2956: Add plane to basicshapes (Contributed by tommybear)
Change 3205831 on 2016/11/21 by Jamie.Dale
Speculative fix for UE-38492
This guards against null objects being passed to FAssetDeleteModel, as well as objects that become null due to the GC that happens in FAssetDeleteModel.
#jira UE-38492
Change 3205869 on 2016/11/21 by Alex.Delesky
#jira UE-38227 - Trying to transform a component on a blueprint while a spline mesh actor has the transform gizmo active in the editor will no longer modify the spline mesh actor
Change 3205873 on 2016/11/21 by Alex.Delesky
#jira UE-38379 - When editing a row in the data table, clicking on a different row before committing changes will now switch to that row. This also fixes the issue of data tables constantly regenerating cell widgets on data changes.
Should also address the issue mentioned in #jira UE-32965
Change 3205954 on 2016/11/21 by Shaun.Kime
Reverting changes from 3202744 that allowed override properties to show up as real properties in the list. There are several detail panel customizations that don't deal with this properly and rather than force everyone to upgrade, we'll just modify the static mesh detail customization to do the work.
#jira UE-38315
Change 3205965 on 2016/11/21 by Alex.Delesky
#jira UE-38749, UE-38755 - Space and Enter should now fire button OnClicked events when a button is focused
PR #2942
Change 3207157 on 2016/11/22 by Chris.Wood
Added UnrealWatchdog tool, run by the Editor, to improve abnormal shutdown tracking.
[UE-32952] - Watchdog - Show CRC when reporting abnormal shutdowns in internal builds
Change 3207344 on 2016/11/22 by Matthew.Griffin
Added UnrealWatchdog to the Binary Release
Change 3207396 on 2016/11/22 by Ben.Marsh
Add UnrealWatchdog to UGS precompiled binaries for Odin and Orion.
Change 3207418 on 2016/11/22 by Matt.Kuhlenschmidt
Redid blur changes from Paragon Dev-General
Blur widget updates
- Renamed to SBackgroundBlur/UBackgroundBlur
- Split SBackgroundBlur out into its own file
- Added bApplyAlphaToBlur - when true, the strength of the blur is modulated by the widget alpha
- Updated BlurRadius to be TOptional, so we auto-calculate radius when it isn't set
- Added a UBackgroundBlurSlot, but left it unattached so it can be done in dev-editor (and update based on the engine version)
- Updated OrionBlurWidget to export dll symbols and set up default low quality fallback image
Change 3207443 on 2016/11/22 by Chris.Wood
Fix CIS error on Mac from my change CL 3207157
Change 3207702 on 2016/11/22 by Matt.Kuhlenschmidt
Added missing files
Change 3207958 on 2016/11/22 by Matt.Kuhlenschmidt
Guard against crash clearing scenes from the slate RHI renderer during movie loading code.
Change 3207962 on 2016/11/22 by Matt.Kuhlenschmidt
Added a guard against the rendering thread timing out while on a breakpoint by checking if the debugger is present before performing the timeout check
Change 3208194 on 2016/11/22 by Matt.Kuhlenschmidt
Actually call correct method of checking for a debugger
Change 3209139 on 2016/11/23 by Cody.Albert
Adding support for "Show Only Modified Properties" filter to DetailWidgetRow
Change 3209206 on 2016/11/23 by Jamie.Dale
Moving folders now removes the old folder from disk if it's empty
This had already been done for deleting folders, but moving them was missed.
#jira UE-11796
Change 3209281 on 2016/11/23 by Jamie.Dale
PR #2932: Fix crash while updating cursor highlight (Contributed by nakosung)
Change 3210383 on 2016/11/25 by Chris.Wood
Documented Crash Report Client analytics events
[UE-32787] - Document Crash Report Client analytics events in code
Change 3210385 on 2016/11/25 by Alexis.Matte
Make sure the combine mesh option of the staticmesh import is stored in staticmeshimportdata so the re-import know if it must re-import in combined or not
#jira UE-38925
Change 3210983 on 2016/11/28 by Matt.Kuhlenschmidt
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
Change 3211001 on 2016/11/28 by Matt.Kuhlenschmidt
Fix build errors
Change 3211009 on 2016/11/28 by Matt.Kuhlenschmidt
PR #2960: Git plugin: multiline initial commit message and other connect screen cleanup (Contributed by SRombauts)
Change 3211017 on 2016/11/28 by Matt.Kuhlenschmidt
Fix ATSC texture compression quality tooltip
#jira UE-38996
Change 3211045 on 2016/11/28 by Matt.Kuhlenschmidt
Fix compile errors
Change 3211081 on 2016/11/28 by Matt.Kuhlenschmidt
Fix post process anim blueprints on skeletal meshes not being clearable
#jira UE-39017
Change 3211094 on 2016/11/28 by Matt.Kuhlenschmidt
Added more logging for jira UE-39000
#jira UE-39000
Change 3211284 on 2016/11/28 by Matt.Kuhlenschmidt
Redid fix for UE-35822 in dev-editor
Change 3211544 on 2016/11/28 by Matt.Kuhlenschmidt
Fix deprecation warning
Change 3211769 on 2016/11/28 by Matt.Kuhlenschmidt
Disable motion blur in editor views by default
#jira 38424
Change 3211776 on 2016/11/28 by Matt.Kuhlenschmidt
Fix PS4 compile errors
Change 3211949 on 2016/11/28 by Matt.Kuhlenschmidt
Details panels changes
- Added the ability to create groups within groups in details panel customizations
- Added the ability for struct customizations to add categories to the parent
Change 3211954 on 2016/11/28 by Matt.Kuhlenschmidt
Reorganized the post process settings so they appear as categories in the parent and so that they have better categories to make it clear what all the settings do.
Change 3213158 on 2016/11/29 by Jamie.Dale
Updated User Defined Enum display names to use real FText instances so they can have stable keys
This avoids the issue where the FText display names were cached from an FString, resulting in them having a different identity each time they were re-cached, which lead to localization and deterministic cooking issues.
User Defined Enums no longer use meta-data to store their display names, and instead use a TMap in UUserDefinedEnum to map the raw enum entry name to its friendly display name. In addition to this, the enum editor has been updated to use STextPropertyEditableTextBox, which will keep the keys used by the display names stable where possible (allowing for delta-localization and historic tracking).
#jira UE-26274
Change 3213172 on 2016/11/29 by Jamie.Dale
Adding experimental support for content hot-reloading
The underlying support for this is in CoreUObject (see ReloadPackage and ReloadPackages in UObjectGlobals.h/.cpp), with editor specific support being added via PackageTools::ReloadPackages, and also hooks registered with FCoreUObjectDelegates::OnPackageReloaded (eg, UEditorEngine::HandlePackageReloaded).
The basic workflow for package reloading is as follows:
1) The current package is renamed, and the RF_NewerVersionExists flag is added to it and all its sub-objects.
2) The new package is loaded. Should this fail the old package is renamed back, and the RF_NewerVersionExists flag is removed.
3) We generate a mapping between objects in the old package and objects in the new package (see UObject::BuildSubobjectMapping).
4) We enumerate every object in memory, and fix-up any serialized or ARO object pointers referencing something from the old package, to reference the equivalent object from the new package (or null if no object could be found).
5) We run a GC, and verify that the old package was purged (printing any lingering references if it wasn't).
For efficiency reasons package reloading may be run in batches (the editor uses batches of 500), as this allows package reloading to happen faster (as the reference fix-up and GC only happens once per-batch) at the cost of consuming more memory.
In-editor there is an experimental setting to enable content hot-reloading. When this is enabled the SCC operations in the Content Browser will use content hot-reloading, rather than attempt to unload the reload the package as separate operations (which often fails). In order to allow the external SCC program to overwrite the files on disk, the linkers are detached from any packages that will be replaced prior to invoking the internal SCC operation.
Change 3213428 on 2016/11/29 by Jamie.Dale
Implemented clamping on FTextInputMethodContext::SetSelectionRange to fix an issue where composition could provide an invalid range if the text was changed while composing
#jira UE-37746
Change 3213442 on 2016/11/29 by Jamie.Dale
Workaround for a bug in TSF based MS IMEs on Windows 8+
They omit calling GetSelection and instead expect QueryInsert to return the current selection range. This also seems to fix an issue where composition no longer worked once some text had been deleted.
#jira UE-37309
Change 3213603 on 2016/11/29 by Cody.Albert
Changed PanelWidget::RemoveChildAt to not release slate resources if the child is a UserWidget
#jira UE-39106
Change 3213633 on 2016/11/29 by Matt.Kuhlenschmidt
Attempt to fix includetool cis warning
Change 3215159 on 2016/11/30 by Jamie.Dale
Fixing MakeShared forward declaration
Change 3215220 on 2016/11/30 by Alex.Delesky
#jira UE-38698 - Deleting a widget from the Widget Blueprint Hierarchy (or adding a new widget to the hierarchy directly) will no longer cause the scroll bar to return to the top of the hierarchy view.
Change 3215390 on 2016/11/30 by Jamie.Dale
Maps now end a hot-reload batch
Change 3215394 on 2016/11/30 by Matt.Kuhlenschmidt
Updating guard to track down worlds that have no package as an outer
#jira UE-35712
Change 3215500 on 2016/11/30 by Alexis.Matte
Color grading widget customization
#jira UETOOL-1070
Change 3215519 on 2016/11/30 by Jamie.Dale
Fixed crash caused by using TextNamespaceUtil::EnsurePackageNamespace in 'game' mode
Change 3215556 on 2016/11/30 by Cody.Albert
Fixed issue where check-out toast would not disappear
#jira UE-39146
Change 3215585 on 2016/11/30 by Jamie.Dale
Adding an explicit ESPMode to MakeShared to try and placate Android
Change 3215737 on 2016/11/30 by Alexis.Matte
Fix build warning
Change 3215748 on 2016/11/30 by Matt.Kuhlenschmidt
Guard against crashes due to duplicate items in the scene outliner if actors somehow end up attached to themselves
#jira UE-35935
Change 3215758 on 2016/11/30 by Ben.Marsh
Add a 'Custom...' build type for Dev-Editor.
Change 3216183 on 2016/11/30 by Alexis.Matte
Fix win32 build error
Change 3216362 on 2016/11/30 by Matt.Kuhlenschmidt
Fix mac build error.
Change 3216828 on 2016/12/01 by Jamie.Dale
Fixing MakeShared on Android
#jira UE-39204
Change 3216839 on 2016/12/01 by Matt.Kuhlenschmidt
PR #2997: Spelling fix for Actor.h's description of bEnableAutoLODGeneration. (Contributed by hgamiel)
Change 3216842 on 2016/12/01 by Matt.Kuhlenschmidt
Remove the ensure when pushing absolute transforms onto a canvas matrix stack. We can handle this properly now by just adding the transform to the stack if the stack is empty
#jira UE-36496
Change 3216874 on 2016/12/01 by Matt.Kuhlenschmidt
Fix a number of keybindings problems
- Removed editor keybindings from project settings. It should not have been in there (already in editor settings)
- Removed duplicate registration of editor keybindings from editor settings
- Fixed memory leak regenerating keybinding widgets when ending PIE world.
- Cleaned up styling a bit to make keybindings widgets clearer.
#jira UE-39211, UE-38718
Change 3216881 on 2016/12/01 by Shaun.Kime
Added support for reroute nodes to the material editor. These nodes should function identically to their counterparts in Blueprints. A new UMaterialExpression, UMaterialExpressionReroute has been added. It inserts no HLSL code, and instead just moves along its input to find the real UMaterialExpression that it is ultimately bound to.
Since the material system serializes its data as UMaterialExpressions, a more generalized approach across graph types isn't available as only the visual UI layer is shared between blueprints and material graphs.
Also modified the material palette and popup material expression menu to allow for c++ based material name and description customization. If we choose to expand this, it would make the C++ material nodes more discoverable and understandable.
Manually pulled in CL 3200823 and 3208490 to get bugfixes around material attribute usage.
Adding an reroute node should function identically to Blueprints (ie double-click on connection to add or Utility\Add Reroute Node from palette). You should be able to add as many reroute nodes as you want in a chain. A reroute node that only has a connected output and not an input should behave as if there were no reroute node present (i.e. triggering constants on Add). It should be possible to use reroute nodes between any two supported node types if they are connectable in isolation. Where possible, we should show the same type mismatch errors that you'd see if connecting nodes directly (ie dragging a boolean constant into a reroute node connected to an Add should result in a Float/Bool mismatch). A reroute node is purely visual, it should have no impact on the final instruction count.
In the event that an incomplete reroute input was completed by dragging to an invalid type, I tried to guarantee that the compiler would generate the appropriate errors. This can happen because we only know the inputs to a given node in code. If a reroute node doesn't have an input, it does not know what type it should be. However, the compiler should still detect these bad cases and error out.
#jira UE-6882
Change 3216968 on 2016/12/01 by Jamie.Dale
Syncing via source control now unloads (rather than reloads) packages that have been deleted from disk
Change 3216970 on 2016/12/01 by Jamie.Dale
Reverting files now uses hot-reloading (if enabled)
Change 3217233 on 2016/12/01 by Jamie.Dale
You can now choose to reload dirty packages via content hot-reloading
This will revert any in-memory changes to the asset, which may be useful when you want to roll it back to its initial state without restarting the editor.
Change 3217244 on 2016/12/01 by Matt.Kuhlenschmidt
WindowsMoviePlayer: Initialize the movie player texture on first frame regardless of whether or not the decoder has a sample ready. This prevents a white texture from showing up for a frame.
Change 3217466 on 2016/12/01 by Jamie.Dale
Fixed a bug where FTextFormatData::ConditionalCompile_NoLock would always compile the text even if it was up-to-date
Change 3217572 on 2016/12/01 by Jamie.Dale
Using FText::Format with an invalid argument no longer strips any associated argument modifier data from the resultant formatted text
Change 3217688 on 2016/12/01 by Jamie.Dale
Fixed crash reloading the active world package when it was dirty
#jira UE-39250
Change 3217978 on 2016/12/01 by Matt.Kuhlenschmidt
Fixed crash where the slate renderer holds into scenes during maps are loaded causing access to deleted data after the load is complete. We clean up cached scenes each frame but if slate doesnt tick the scenes are not cleaned up. This change moves the CleanupScenes code to a location that is called each tick and during map loads
#jira UE-39243
Change 3218834 on 2016/12/02 by Alexis.Matte
move some scene conversion import fbx options to staticmesh, skeletalmesh and animation import data so the re-import will have acces to those import options
#jira UE-38672
Change 3218838 on 2016/12/02 by Matt.Kuhlenschmidt
Fixed editing static mesh settings manually in the details panel not visually refreshing the collision primitives
#jira UE-39246
Change 3218864 on 2016/12/02 by Matt.Kuhlenschmidt
Fixed basic cube shape having a convex hull instead of a box for collision
Change 3218900 on 2016/12/02 by Matt.Kuhlenschmidt
Move static mesh collision properties to the collision category
Change 3219143 on 2016/12/02 by Michael.Dupuis
#jira UE-39124 We can now place single mesh at a time
#jira UE-39125 We can paint on the current level of the level containing the mesh we're painting on
Change the way GetRandomVectorInBrush generate the Start/end position to use the BrushNormal instead of the BrushDirection
Change 3219199 on 2016/12/02 by Matt.Kuhlenschmidt
Fixed a crash when changing Physical Surface Name and reassigning it on a physical material that uses it
#jira UE-37452
Change 3219358 on 2016/12/02 by Alexis.Matte
Fix fbx automation tests
Change 3219362 on 2016/12/02 by Alexis.Matte
Support for MAX multisub material
#jira UE-38467
#jira UE-38471
Change 3219774 on 2016/12/02 by Jamie.Dale
PR #2888: Add a setting to allow the Sources Panel to expand by default (Contributed by BhaaLseN)
Change 3219793 on 2016/12/02 by Jamie.Dale
SWindow now restores focus back to the widget that last had focus when it was deactivated
#jira UE-38965
Change 3221272 on 2016/12/05 by Matt.Kuhlenschmidt
UI background blur tweaks
- Adjust the downsample amount for lower kernel sizes
- Flush post process memory used by the blur when switching levels
Change 3221273 on 2016/12/05 by Matt.Kuhlenschmidt
Added guards against accesing scene caching methods of the slate resource manager on the rendering thread
Change 3221392 on 2016/12/05 by Matt.Kuhlenschmidt
Added basic support for playing safe movies very early in the engine startup sequence. A movie is considered safe to play very early if it is just a movie file and not some complex slate based UI loading screen
no platform actually supports this yet as none of the movie streamer modules are loaded early enough and many platforms cant render this early
Set PLATFORM_SUPPORTS_EARLY_MOVIE_PLAYBACK to 1 for your platform if it supports early loading
Change 3221831 on 2016/12/05 by Jamie.Dale
Fixed UNumericProperty::ReadEnumAsUint8 not considering enum redirects when resolving the name
Change 3221986 on 2016/12/05 by Jamie.Dale
Added an "Inline" font loading method
This can be used in a cooked build to store the font data within the Font Face asset itself (rather than a separate .ufont file) in order to guarantee a hitch free load, at the cost of potentially using more memory up-front.
The existing "PreLoad" loading method has been renamed to "LazyLoad" to better reflect what it actually does.
This also fixes a bug where FFontData::Serialize could try and use the referenced Font Face asset before it had been fully loaded.
Change 3222065 on 2016/12/05 by Jamie.Dale
Added log warning to detect hitches when lazily loading fonts
Change 3222225 on 2016/12/05 by Jamie.Dale
Fixing style-set typo
#jira UE-39333
Change 3223169 on 2016/12/06 by Matt.Kuhlenschmidt
Fix autosaving prompting to check out built data if the built data asset was dirty during autosave
#jira UE-39295
Change 3223184 on 2016/12/06 by Alexis.Matte
Support LOD group and combine mesh
#jira UE-1088
Change 3223212 on 2016/12/06 by Alex.Delesky
#jira UE-39260 - TMap and TSet struct values should now be editable when editing a component's properties.
Change 3223215 on 2016/12/06 by Alex.Delesky
#jira UE-38594 - The Widget Interaction Component will now default to tick while paused. Widget Components now contain a flag that will either allow or disallow interacting with them while the game is paused, which defaults to false.
Change 3223249 on 2016/12/06 by Matt.Kuhlenschmidt
Added back in missing code that was lost in a merge
Change 3223271 on 2016/12/06 by Alex.Delesky
#jira UE-38786 - The Color Picker will no longer stretch across the screen when exceptionally long strings are either entered or pasted inside one of the spin boxes. This also fixes an issue with editable text fields not validating string input on paste and will now prevent invalid data from being pasted inside a editable text block (e.g., pasting the string "I am a float" inside a spin box).
Change 3223275 on 2016/12/06 by Matt.Kuhlenschmidt
Fixed a race condition in WEX where the loading screen would render an external UI window that was referencing deleted materials
Change 3223276 on 2016/12/06 by Alexis.Matte
Staticmesh socket fbx import.
#jira UE-38284
Change 3223363 on 2016/12/06 by Alexis.Matte
Reimport must ask for missing file when re-importing a old asset that has no source files
#jira UE-39356
Change 3223423 on 2016/12/06 by Chris.Wood
Added option to place canvas panel children in same layer using explicit ZOrder setting.
[UETOOL-935] - Figure out a solution for canvas panel batching
Change 3223551 on 2016/12/06 by Alexis.Matte
UI mesh paint optimization, the slider now do not destroy the paint geometry adapter if the painted LOD has not change
#jira UE-39383
Change 3223844 on 2016/12/06 by Matt.Kuhlenschmidt
Back out change to change the defaults on vector and scalar expressions because this affects existing expressions that have not overridden the default
Change 3223880 on 2016/12/06 by Matt.Kuhlenschmidt
Update doc links for maps and sets
Change 3224746 on 2016/12/07 by Michael.Dupuis
#jira UE-39409 : Was'nt calling EndFoliageBrushTrace causing the transaction to never finish causing both jiras
#jira UE-39410 : Was'nt calling EndFoliageBrushTrace causing the transaction to never finish causing both jiras
Change 3224826 on 2016/12/07 by Michael.Dupuis
#jira UE-39095 : If a tool is active we simply consider inputs as handled to prevent this kind of behavior
Change 3224827 on 2016/12/07 by Simon.Tourangeau
Improve search for material match on fbx mesh import
- Add option to specify material search locations on mesh import
- On Import it will now perform a first match material search in the following order (suppose we are importing into /Game/Content/Assets/Meshes/MyMesh)
- Using Local as a search location will provide same behavior as before (search non recursively in /Game/Content/Assets/Meshes)
- If option is UnderParent or more, search recursively in destination folder (search recursively in /Game/Content/Assets/Meshes)
- If option is UnderParent or more, then recursively from parent folder (search recursively in /Game/Content/Assets)
- If option is UnderRoot or more, search recursively from root folder (search recursively in /Game)
- If option is AllAssets, search in every asset folder (Search recursively everywhere)
#jira UE-39020
Change 3224989 on 2016/12/07 by Chris.Wood
Fixed black callstack text in CrashReportClient.
[UE-38987] - CrashReportClient Callstack text is rendering Black
Change 3225142 on 2016/12/07 by Jamie.Dale
Added collapsing methods when exporting text for translation
You can now choose how to collapse your text for translation from three export modes:
- ELocalizedTextCollapseMode::IdenticalTextIdAndSource - Collapse texts with the same text identity (namespace + key) and source text (default 4.15+ behavior).
- ELocalizedTextCollapseMode::IdenticalPackageIdTextIdAndSource - Collapse texts with the same package ID, text identity (namespace + key), and source text (4.14 behavior).
- ELocalizedTextCollapseMode::IdenticalNamespaceAndSource - Collapse texts with the same namespace and source text (legacy pre-4.14 behavior).
The new default allows you to re-use the same text identity in different packages without having to translate the same text multiple times, and you can also now opt to get back to the legacy pre-4.14 behavior of collapsing all identical texts within the same namespace (in case you were reliant on that behavior).
You can change this setting via the Localization Dashboard, or add it to your gather configs as "LocalizedTextCollapseMode" (this needs to go into any configs that deal with exporting or importing PO files - the default if nothing is specified is "ELocalizedTextCollapseMode::IdenticalTextIdAndSource").
Change 3225509 on 2016/12/07 by Simon.Tourangeau
Static analysis fix, false positive
Change 3225859 on 2016/12/07 by Matt.Kuhlenschmidt
Fix broken physical surface details customization
- Scrolling now works properly
- Edit boxes dont change size while editing
- properly checks out or makes file writable once an edit has been made
#jira UE-39279
Change 3226840 on 2016/12/08 by Jamie.Dale
Fixing a bug in FText formatting where it would ignore the rebuild and Rebuild as Source arguments for the format string itself
#jira OPP-6485
Change 3226940 on 2016/12/08 by Alexis.Matte
Avoid changing the W value when playing with the color grading wheel.
#jira UE-39473
Change 3227814 on 2016/12/08 by Matt.Kuhlenschmidt
Temp disable lazy load font warnings to prevent infinite recursion crashes at startup
Change 3228010 on 2016/12/08 by Matt.Kuhlenschmidt
Fix for iOS compiling
Change 3228597 on 2016/12/09 by Jamie.Dale
Removed hard dependency between UFont and UFontFace during struct serialization as it doesn't work with the EDL
#jira UE-39529
Change 3228607 on 2016/12/09 by Jamie.Dale
Fixed infinite recursion caused by logging while the output log font was still being loaded
#jira UE-39523
Change 3228770 on 2016/12/09 by Jamie.Dale
Fixed UUserDefinedEnum::GetEnumText
it was using GetNameByIndex (which includes C++ scoping), rather than GetEnumName (which doesn't). This was causing all name look-ups to fail.
#jira UE-39531
Change 3228785 on 2016/12/09 by Matt.Kuhlenschmidt
Fix static analysis warning
[CL 3229477 by Matt Kuhlenschmidt in Main branch]
2016-12-09 15:05:28 -05:00
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void OnCopyMaterialList();
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bool OnCanCopyMaterialList() const;
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void OnPasteMaterialList();
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void OnCopyMaterialItem(int32 CurrentSlot);
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bool OnCanCopyMaterialItem(int32 CurrentSlot) const;
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void OnPasteMaterialItem(int32 CurrentSlot);
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Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3133954)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3077573 on 2016/08/04 by Nick.Darnell
Removing some unused code, adding additional needed modules to editor tests.
#rb none
Change 3077580 on 2016/08/04 by Nick.Darnell
Removing the test plugins, going to be recreating them in EngineTest.
Change 3082659 on 2016/08/09 by Nick.Darnell
Automation - Presets are now stored in json files stored in Config so they can be shared, and human readable. Working on screenshot automation, getting it where it needs to be to permit us to have repeatable tests for comarison. Removing the option to not take full size screenshots, that defeats the purpose of being able to compare them.
#rb none
Change 3082766 on 2016/08/09 by Jamie.Dale
Fixed crashes when dealing with code-points outside the BMP on platforms with UTF-32 FStrings
ICU always deals with its offsets as UTF-16 (as it always uses UTF-16 internally with icu::UnicodeString), so there were a couple of places in code (break iteration, and bidi detection) where we needed to adjust those UTF-16 offsets to UTF-32 offsets in the case where FString is UTF-32.
#jira UE-33971
#rb James.Hopkin
Change 3083067 on 2016/08/09 by Nick.Darnell
Automation - Working on screenshot support, system now allows a lot more customization in terms of how large the shot is.
#rb none
Change 3084475 on 2016/08/10 by Richard.TalbotWatkin
Fixed issue with ModelComponent replication in client/server PIE if BSP is rebuilt. ModelComponent now implements IsNameStableForNetworking and always returns true, as a level's model components will never be rebuilt during a game session. Brush poly normals are now only fixed up in Editor builds.
#jira UE-34391 - No run animation on client that is not focused when running 2 player and dedicated server
#codereview Matt.Kuhlenschmidt
#rb none
Change 3084661 on 2016/08/10 by Matt.Kuhlenschmidt
Added grayscale texture importing support
#rb none
Change 3084774 on 2016/08/10 by Cody.Albert
Adding controller support for ComboBox widget
#jira UE-33826
#rb nick.darnell
Change 3085716 on 2016/08/11 by Nick.Darnell
UMG - Taking the Widget Component and Widget Interaction Components out of experimental. Removed old importing support for upgrading ancient versions of widget components. Removing parbola distortion, as users can now do whatever they want in their custom MID they can override the widget with.
#rb none
Change 3085733 on 2016/08/11 by Nick.Darnell
UMG - Documenting the meta parameters allowed on widgets, like we do for regular UObjects. For binding widgets from blueprints you can now do BindWidget (unchanged), and to simplify binding widgets optionally, you can now just do (BindWidgetOptional), rather than the combination of BindWidget + OptionalWidget=true. Made generating the Design time wrapper call a little more efficent, by optimizing it away by force inlining a noop. Also added some additional checking when we forcefully set focus in UMG, to help people catch cases where they set focus, but didn't make the widget focusable.
#rb none
Change 3085734 on 2016/08/11 by Nick.Darnell
Texture - Making GetDefaultMipMapBias a bit more efficent in the common case.
#rb none
Change 3085736 on 2016/08/11 by Nick.Darnell
Static Lighting - Warning the user when they build lighting, but have bForceNoPrecomputedLighting set to true on the world settings.
#rb none
Change 3085737 on 2016/08/11 by Nick.Darnell
Editor - code organization.
#rb none
Change 3085875 on 2016/08/11 by Nick.Darnell
UMG - You can now use 'G' to toggle game mode on the designer so that you can disable and enable the dashed lines around containers. The option in the settings is now used as the default when you startup a designer.
#rb none
Change 3086209 on 2016/08/11 by Ben.Salem
Make our automated test pass reporting more robust and pipe out to JSON in \saved\automation\logs\AutomationReport-{CL}-{Timestamp}.json format.
#rb adric.worley, william.ewen
Change 3086515 on 2016/08/11 by Nick.Darnell
Editor - Fixing a crash in the curve table customization. If the row doesn't exist, it would crash, we now protect against that case.
#rb Matt.Kuhlenschmidt
Change 3087216 on 2016/08/12 by Jamie.Dale
Fixed an issue where re-scanning a package file may leave old assets in the asset registry
We didn't used to clear out anything associated with the old package before scanning the file, which could result in old assets being left if they'd since been removed from the package.
This also exposes a PackageDeleted function to allow people to manually clear anything associated with a package (if doing some custom asset work).
#rb Andrew.Rodham
Change 3087219 on 2016/08/12 by Jamie.Dale
Updated TextRenderComponent to support multiple font pages
It used to use the correct UV data, but wouldn't set the correct texture page when rendering. It now creates MIDs for all of the texture pages used by the font, and will use these MIDs (which override the font page on the material) when rendering the text (batched on sequential index/vertex buffer data with the same texture page).
#rb Matt.Kuhlenschmidt
Change 3087308 on 2016/08/12 by Alex.Delesky
#jira UE-14727 - Support for editing TSet properties in the editor's Details panel has been added.
#rb Matt.Kuhlenschmidt
Change 3089140 on 2016/08/15 by Jamie.Dale
We now abort a directory watch if we lose access to the directory in question
This prevents an infinite loop in the call to MsgWaitForMultipleObjectsEx if a watched directory is deleted.
#jira UE-30172
#rb Andrew.Rodham
Change 3089148 on 2016/08/15 by Alexis.Matte
Allow fbx export of any actor type.
#rb none
#codereview dmitriy.dyomin
Change 3089211 on 2016/08/15 by Jamie.Dale
Unified access to the parent window for external dialogs
A lot of places used to ad-hoc use the MainFrame window, even when they had access to a widget that may be belong to a different window. This could cause issues where an external dialog could appear behind a modal UE4 window (as it would appear above the MainFrame), and be inaccessible.
You can now use IMainFrameModule::GetBestParentWindowHandleForDialogs to get the best window handle to use for an external dialog. This will either be the parent window for the given widget (if known), or failing that, the MainFrame window.
#rb Andrew.Rodham
Change 3089640 on 2016/08/15 by Jamie.Dale
Wrapped UMaterialExpression::MenuCategories in WITH_EDITORONLY_DATA to avoid gathering it for game-only loc
#rb none
Change 3089661 on 2016/08/15 by Nick.Darnell
Editor - There's a new view option "Show C++ Classes" in the content browser. Lets you hide all those C++ folders most folks probably don't care to see.
#rb none
Change 3089667 on 2016/08/15 by Cody.Albert
Updating RoutePointerUpEvent to call OnDrop for touch events when dragging
#jira UE-34709
#rb nick.darnell
Change 3089694 on 2016/08/15 by Jamie.Dale
Applied a fix to the ExcludeClasses setting in the loc gather
#rb none
Change 3089889 on 2016/08/15 by Nick.Darnell
Automation - Continued work on the screenshot portion of the automation system. Going to start using the adapter information in the screenshots taken, otherwise we can't accurately test a plethora of devices sharing the same OS, with different capabilities.
#rb none
Change 3090256 on 2016/08/16 by Nick.Darnell
Automation - working on screenshots.
#rb none
Change 3090322 on 2016/08/16 by Nick.Darnell
Automation - Adding modified screenshot function.
#rb none
Change 3090335 on 2016/08/16 by Nick.Darnell
Automation - The tests were determined to need to be shared afterall, but at least keeping them as plugins. Moved to Engine plugins.
#rb none
Change 3090881 on 2016/08/16 by Nick.Darnell
Automation - Moving the content over and fixing up some code so that the AutoRimport tests work as expected.
#rb none
Change 3090884 on 2016/08/16 by Nick.Darnell
Plugins - There's now support for generating a Content Only plugin from the new plugin wizard.
#rb none
Change 3090911 on 2016/08/16 by Nick.Darnell
Feature Packs - If there's an error loading a manifest, it's now an error, not a warning.
#rb none
Change 3090913 on 2016/08/16 by Jamie.Dale
Optimization and usability improvements of the MemoryProfiler2 tool
- Optimized the processing of the Callgraph, Histogram, and Short lived allocations views.
- The callgraph view is now using a virtualized tree view mapped to our own internal tree. This allows us to amortize the cost of adding nodes to the TreeView as the user views the nodes in the tree. In my own test, this took callgraph generation from ~45 seconds to ~5 seconds.
- The Histogram view was vastly optimized via the use of a HashSet on the callstack filter, and the batch addition of unsorted callstacks that are sorted once at the end. In my own test, this took histogram generation from ~15 minutes to ~2 seconds.
- The Short lived allocations view was optimized by avoiding redundant sorting, including maintaining a sorted order while inserting items, and instead doing a final sort at the end. The column selection was also optimized by avoiding copying the entire dataset just to resort it. In my own test, this took short lived allocation generation from ~1 minute to ~3 seconds.
- Added a user-configurable list of allocator functions to trim (which now includes FMemory and operator new by default, and produces much cleaner callstacks).
#jira UETOOL-948
#jira UETOOL-949
#rb James.Hopkin
Change 3090962 on 2016/08/16 by Jamie.Dale
Fixed double assignment of filter functions
#rb none
Change 3090989 on 2016/08/16 by Nick.Darnell
Editor - Attempting to fix the build, non-unity issue I suspect.
#rb none
Change 3091754 on 2016/08/17 by Nick.Darnell
FbxAutomationTestBuilder is now a plugin. Users won't see it unless they've enabled the plugin (so primarily internal QA). Reorganized the automation tools and testing menu to be a bit lower in the main menu, and gave them a more test sounding name. Additionally made some modifications to the workspace menu structure to allow generating just a subset of a workplace menu so that I could target where I wanted to insert all of the automation tool menu items, rather than just allowing the general placement of them under developer tools...etc.
#rb none
#codereview Alexis.Matte
Change 3091758 on 2016/08/17 by Nick.Darnell
Slate / Editor - Trying to make the editor less focus greedy. Now when there are notification popups and tabs attempt to grab your attention we now do a few activation ownership checks to ensure that it or a parent window actually owns activation. Not doing this has the nasty side effect of things like notifications and message log errors that popup while playing the game (if the game is in new window PIE), causing the game to be hidden, and focus returned to the editor. Ran into this a lot running the automation tests, the new PIE window that's launched to run tests is immediately hidden as soon as the tests log a warning or error or a notification about high res screenshots happens.
#rb none
#codereview Nick.Atamas,Matt.Kuhlenschmidt
Change 3091829 on 2016/08/17 by Nick.Darnell
Build - Attempting to repair the build.
#rb none
Change 3091920 on 2016/08/17 by Nick.Darnell
Build - Another attempt at fixing the mac build.
#rb none
Change 3093380 on 2016/08/18 by Matt.Kuhlenschmidt
Ignore group actors when checking for references to other actors when deleting. The check for references is designed for gameplay affecting references which groups are not. Having this show up for groups is annoying
#rb none
Change 3094474 on 2016/08/19 by Jamie.Dale
Fixed PS4 error when building with USE_MALLOC_PROFILER, and optimized symbol name resolution for a build with USE_MALLOC_PROFILER enabled
#jira UETOOL-951
#rb James.Hopkin
Change 3094581 on 2016/08/19 by Jamie.Dale
Added missing allocator filter needed by PS4 profiles
#rb none
Change 3094681 on 2016/08/19 by Richard.TalbotWatkin
Fixed issue where painting override vertex colors on a SpeedTree mesh would cause its wind animation to cease. The OverrideVertexColors vertex factory needed to be registered with the SpeedTree renderer.
#jira UE-32762 - Custom VertexPaint on SpeedTrees interferes with wind animation
#rb none
Change 3095163 on 2016/08/19 by Trung.Le
#jira UE-20849: Added tooltips to the inputs of the Material final result node
#rb matt.kuhlenschmidt
Change 3095285 on 2016/08/19 by Trung.Le
#jira UE-20849 In SGraphNodeMaterialResult, renamed ToolTip to ToolTipWidget so we're not hiding class member
#rb none
Change 3095344 on 2016/08/19 by Alexis.Matte
#jira UE-34690 When using the optionnal matrix to change the scene root node, we have to flush the fbx evaluation engine.
Add also a new option to allow the user to automatically convert the fbx scene to unreal unit (centimeter).
#rb none
#codereview matt.kuhlenschmidt
Change 3096162 on 2016/08/22 by Alexis.Matte
#jira UE-34763 Remove offending no-action combo box entry when the json file is readonly. Also clean up other combo box menu.
#rb none
#codereview matt.kuhlenschmidt
Change 3096261 on 2016/08/22 by Alexis.Matte
#jira UE-33121 Make sure re-import all and import all fix all the issue before starting the job. So it get not interrupt during the process.
#rb lina.halper
#codereview lina.halper
Change 3096344 on 2016/08/22 by Jamie.Dale
NSString conversion fix for UTF-32 strings containing characters outside of the BMP
#jira UE-33971
#rb Peter.Sauerbrei, James.Hopkin
Change 3096605 on 2016/08/22 by Alex.Delesky
#jira UE-34787 - Dropdown menus in standalone programs will now correctly display tooltips if they have any.
#rb Matt.Kuhlenschmidt
Change 3096615 on 2016/08/22 by Alex.Delesky
#jira UE-33334 - Scrolling up on the mouse wheel when using the orbit camera should no longer move away from the orbit point when the camera moves too close to the orbit origin.
#rb Matt.Kuhlenschmidt
Change 3096619 on 2016/08/22 by Alex.Delesky
#jira UE-34084 - Structs containing an enum with a value that contains a whitespace character will now serialize correctly when copied from the Details Panel.
#rb Matt.Kuhlenschmidt
Change 3097644 on 2016/08/23 by Matt.Kuhlenschmidt
PR #2729: Fix a typo in the comment (Contributed by adcentury)
#rb none
Change 3097648 on 2016/08/23 by Matt.Kuhlenschmidt
PR #2726: Undef unused macros (Contributed by shrimpy56)
#rb none
Change 3097697 on 2016/08/23 by Matt.Kuhlenschmidt
Guard against crash when details panels rebuild when their customizations have been torn down
https://jira.ol.epicgames.net/browse/UE-35048
#rb none
Change 3097757 on 2016/08/23 by Alex.Delesky
#jira UE-14727 - Support for editing TMap properties in the editor's Details panel has been added. This change also removes the Duplicate option from TSet elements, and disallows entry of duplicates elements into a TSet or duplicate keys into a TMap
#rb Matt.Kuhlenschmidt
Change 3098164 on 2016/08/23 by Alexis.Matte
#jira UE-34686 Fbx importer bImportMeshesInBoneHierarchy is used also by the animation.
#rb none
#codereview matt.kuhlenschmidt
Change 3098502 on 2016/08/23 by Alexis.Matte
#jira UE-30951 Fbx option dialog, we disable the option to bake pivot if transform vertex position is true
#rb none
#codereview matt.kuhlenschmidt
Change 3099986 on 2016/08/24 by Jamie.Dale
Fixing non-editor builds
#rb none
Change 3101138 on 2016/08/25 by Matt.Kuhlenschmidt
Fixed viewport redraw callback not being called when certian property modifications occur in the details panel (reset to default, array size changes, etc)
#rb none
Change 3101280 on 2016/08/25 by Jamie.Dale
Fixed crash when counting memory over internationalization meta-data
- The serialization code only used to handle loading or saving, now it handles loading or not loading.
- The Type of the meta-data wasn't set by all constructors. For safety it has been removed and replaced with a virtual function that the derived types override.
#rb James.Hopkin
Change 3101283 on 2016/08/25 by Jamie.Dale
MProf2 platform and symbol parsing improvements
- Updated ISymbolParser to work with lazy symbol resolution (handled via the UI when looking at full callstacks).
- Added a PS4 symbol parser which handles performing full file/line resolution for symbols.
- Removed all the V3 file format support and legacy platform handling.
- Optimized FStreamInfo.GetNameIndex so it can be used by the lazy symbol fixup.
#rb James.Hopkin
Change 3101586 on 2016/08/25 by Jamie.Dale
Small code cleanup and path normalization
#rb James.Hopkin
Change 3101837 on 2016/08/25 by Alexis.Matte
#jira UE-35101 we now store the sourceanimationname to retrieve the correct animtrack when re-importing animations
#rb none
#codereview matt.kuhlenschmidt
Change 3102537 on 2016/08/26 by Jamie.Dale
Fix for potential crash in FICUCamelCaseBreakIterator
In platforms with UTF-32 strings, the index returned by FICUTextCharacterIterator may not be in the same range as FString, so we need to call InternalIndexToSourceIndex to ensure that it is.
#rb James.Hopkin
Change 3102582 on 2016/08/26 by Matt.Kuhlenschmidt
Log the freetype version when it starts up (for debugging purposes)
#rb none
Change 3102657 on 2016/08/26 by Alexis.Matte
#jira UE-29177 When re-importing a texture we want to notify materials using this texture so they can recompile the shader.
#review-3101585 @uriel.doyon
#rb matt.kuhlenschmidt
Change 3102704 on 2016/08/26 by Jamie.Dale
Added symbol meta-data support to MProf2
You can now define platform specific meta-data using FPlatformStackWalk::GetSymbolMetaData, which is then stored within the generated .mprof file.
PS4 uses this meta-data to say where the original .self file can be found, so that MProf2 can usually automatically load the .self file without having to bother the user.
#rb James.Hopkin
Change 3102878 on 2016/08/26 by Matt.Kuhlenschmidt
Added support for outline fonts
- An outline size (in slate units), optional material and optional fill color can be specified with each font info.
- Outlines do not contribute to measurement directly so the text measuring and shaping methods have been modified to account for outlines
- Fixed a bug where font materials do not work properly if part of the font's rendered glyphs were in a different atlas
#rb jamie.dale
Change 3102879 on 2016/08/26 by Jamie.Dale
Bumped the MProf2 version so we can tell which build of the tool can load v6 mprof files
#rb none
Change 3102960 on 2016/08/26 by Alexis.Matte
build fix
#rb none
Change 3103032 on 2016/08/26 by Jamie.Dale
Fixed SEditableText and SMultiLineEditableText not setting the correct foreground color when painting
#jira UE-34936
#rb Matt.Kuhlenschmidt
Change 3103278 on 2016/08/26 by Jamie.Dale
Fixing Clang warnings
#rb none
Change 3104211 on 2016/08/29 by Ben.Marsh
Add build script for automated tests, and create settings file for Dev-Editor which adds an agent pool for running them.
#rb none
Change 3104290 on 2016/08/29 by Alex.Delesky
Adding additional documentation accessible from the editor for TSet and TMap properties, along with a quick clarification on container properties to let the user know what kind of container they're working with.
#rb Matt.Kuhlenschmidt
Change 3104292 on 2016/08/29 by Alex.Delesky
#jira UE-35039 - Command/Control user keybindings will no longer flip-flop when the editor is opened on Mac.
#rb Matt.Kuhlenschmidt
Change 3104294 on 2016/08/29 by Alex.Delesky
#jira UE-34952 - The user will no longer encounter an ensure when setting the value of Period equal to or less than 0 on the circular throbber widget
#rb Matt.Kuhlenschmidt
Change 3104295 on 2016/08/29 by Matt.Kuhlenschmidt
PR #2682: Remove unused bUseDesktopResolutionForFullscreen (Contributed by stfx)
#rb none
Change 3104296 on 2016/08/29 by Alex.Delesky
#jira UE-35160 - The Auto Distance Error for LOD meshes can now be set to any value larger than zero.
#rb Matt.Kuhlenschmidt
Change 3104348 on 2016/08/29 by Matt.Kuhlenschmidt
Added the ability to clear the preview mesh on a material instance. Previously there was no way to null it out.
#rb none
Change 3104355 on 2016/08/29 by Matt.Kuhlenschmidt
Guard against crash with invalid path to the default physical material. Just create a new one if it doesnt exist and warn about it.
#rb none
#jira UE-31865
Change 3104396 on 2016/08/29 by Ben.Marsh
Fix incrorrect agent names for running automated tests
Change 3104610 on 2016/08/29 by Alex.Delesky
Fix for AutomationTool compile editor from changes introduced today.
#rb None
Change 3104611 on 2016/08/29 by Michael.Dupuis
#jira UETOOL-253
#rb Alexis.Matte
Change 3105826 on 2016/08/30 by Gareth.Martin
Added console variables to discard grass and/or scalable foliage data on load
#jira UE-35086
#rb Benn
Change 3106126 on 2016/08/30 by Matt.Kuhlenschmidt
Eliminated bad code duplication between retainer widgets and element batcher
#rb none
#codereview nick.darnell
Change 3106449 on 2016/08/30 by Michael.Dupuis
#jira UETOOL-229 Added generic command icons used in Edit Menu (including contextual menu)
#rb Alexis.Matte
Change 3106966 on 2016/08/30 by Jamie.Dale
Fixed FApp::IsAuthorizedUser not considering the SessionOwner override
#rb Max.Preussner
Change 3107687 on 2016/08/31 by Michael.Dupuis
Checkout/Make Writable on proper config file
#rb Matt Kuhlenschmidt
Change 3107736 on 2016/08/31 by Matt.Kuhlenschmidt
Fixed mode typos in the lerp instruction
#rb none
Change 3107830 on 2016/08/31 by Matt.Kuhlenschmidt
Logging and guard against UEditorEngine::TeardownPlaySession crash.
#rb none
https://jira.ol.epicgames.net/browse/UE-35325
Change 3107912 on 2016/08/31 by Alex.Delesky
#jira UE-35181 - Normalizing paths when retrieving absolute filenames for source control operations.
#rb Matt.Kuhlenschmidt
Change 3107986 on 2016/08/31 by Matt.Kuhlenschmidt
Removed PropertyTestObject.h out of UnrealEd.h so you dont have to compile the entire editor when changing this one file.
#rb none
Change 3108027 on 2016/08/31 by Chris.Wood
Re-added lost doc comment for analytics event "Engine.AbnormalShutdown".
#rb none - just a comment in a cpp file
#codereview wes.hunt
Change 3108580 on 2016/08/31 by Mike.Fricker
Deleted the "Live Editor" plugins from UE4
- These were undocumented, buggy and never finished, and we have no plans to complete them
- Both the "LiveEditor" and "LiveEditorListenServer" plugins were deleted, along with related icon files
#codereview matt.kuhlenschmidt
#rb matt.kuhlenschmidt
Change 3108604 on 2016/08/31 by Mike.Fricker
Added new "MIDI Device" plugin (disabled by default)
- This is a simple MIDI interface that allows you to receive MIDI events from devices connected to your computer
- Currently only input is supported. In the future we might allow for output, as well.
- In Blueprints, here's how to use it:
- Look for "MIDI Device Manager" in the Blueprint RMB menu
- Call "Find MIDI Devices" to choose your favorite device. Break the "Found MIDI Device" struct to see what's available.
- Then call "Create MIDI Device Controller" for the device you want. Store that in a variable.
- On your MIDI Device Controller, bind your own Event to the "On MIDI Event" event. This will be called every game Tick when there is at least one new MIDI event to receive.
- Process the data passed into the Event to make your project do stuff!
- This plugin makes use of the "PortMidi" third party library (which already existed in UE4 -- it was used by the now-deprecated 'LiveEditor' plugin)
#codereview matt.kuhlenschmidt
#rb none
Change 3108760 on 2016/08/31 by Alexis.Matte
#jira UE-25840 Fbx export collision mesh, we now export collision: box, sphere, capsule and convex mesh. There is an option in the editor preference to enable the export of collisions, default value is false.
#rb none
#codereview matt.kuhlenschmidt
Change 3109006 on 2016/08/31 by Alex.Delesky
#ignore Source Control rename test - initial commit
Change 3109044 on 2016/08/31 by Alex.Delesky
#ignore Testing asset rename from P4 to observe correct behavior.
#rb none
Change 3109048 on 2016/08/31 by Alex.Delesky
#ignore Testing P4 rename to identify correct behavior
#rb none
Change 3110044 on 2016/09/01 by Gareth.Martin
Fixed painting foliage on blocking "query" actors not working
#jira UE-33852
#rb Allan.Bentham
Change 3110133 on 2016/09/01 by Alexis.Matte
Fix crash in function GetForceRecompileTextureIdsHash
#rb none
#codereview jamie.dale
Change 3111848 on 2016/09/02 by Mike.Fricker
MIDI Device plugin: Fixed compilation error on Clang compilers (Mac, Linux)
- Fixed bad enum cast
#rb none
Change 3111995 on 2016/09/02 by Michael.Dupuis
#jira UE-35263
Do not try selecting the actor if the actor is in the blueprint
Properly Refresh the ToopTip & Hyper Link to take into account blueprint recreation process
#rb Alexis Matte
Change 3112280 on 2016/09/02 by Michael.Dupuis
Call MakeWritable if source control fail
#rb Alexis Matte
Change 3112335 on 2016/09/02 by Cody.Albert
Updating cursor hiding logic to not improperly hide cursor when left clicking in ortho mode
#jira UE-35306
#rb none
Change 3112478 on 2016/09/02 by Alexis.Matte
#jira UE-20059 Use a base material to import fbx material.
#rb uriel.doyon
#codereview matt.kuhlenschmidt
#1468 Github pull request number
Change 3113912 on 2016/09/06 by Michael.Dupuis
#jira UE-32288 Fixed Console params display
#rb Alexis Matte
Change 3114026 on 2016/09/06 by Alex.Delesky
#jira UE-35123 - The Details panel in a Texture editor or Simple Asset editor window will no longer disappear when the inspected asset is imported again.
#rb Matt.Kuhlenschmidt
Change 3114032 on 2016/09/06 by Alex.Delesky
PR #2733: Improved the project launcher progress page (Contributed by projectgheist)
#jira UE-34027
#rb Matt.Kuhlenschmidt
Change 3114034 on 2016/09/06 by Alex.Delesky
#jira UE-35265 - Copying a comment node from a Material Function and pasting it inside a Material will no longer render the Material unsaveable
#rb Matt.Kuhlenschmidt
Change 3114071 on 2016/09/06 by Nick.Darnell
[AUTOMATED TEST] Automatic checkin, testing functionality.
Change 3114109 on 2016/09/06 by Nick.Darnell
[AUTOMATED TEST] Automatic checkin, testing functionality.
Change 3114562 on 2016/09/06 by Nick.Darnell
Adding LevelEditor to the FbxAutomationTestBuilder to fix a compiler issue.
#rb none
Change 3114701 on 2016/09/06 by Michael.Dupuis
#jira UE-31988 add const to all usage of TArray<ItemType>* as it was done in SListView
#rb Alexis Matte
Change 3114861 on 2016/09/06 by Matt.Kuhlenschmidt
Prevent non-thread safe slate code from running on the slate loading thread
#rb none
Change 3115698 on 2016/09/07 by Nick.Darnell
Make sure the commands are available - during functional testing that was found to not always be the case.
#rb none
Change 3115719 on 2016/09/07 by Nick.Darnell
Adding an IsRegistered command to commands.
#rb none
Change 3115721 on 2016/09/07 by Nick.Darnell
Adding a new built VirtualReality feature pack, this new one contains the update manifest that will parse correctly.
#rb none
Change 3115722 on 2016/09/07 by Nick.Darnell
IsBindWidgetProperty now returns false if the property passed in is null.
#rb none
Change 3115734 on 2016/09/07 by Alexis.Matte
#jira UE-30166 Support fbx sdk 2017
#rb none
Change 3115737 on 2016/09/07 by Nick.Darnell
Adding an image comparer for screenshots. Removing some content from EngineTest.
#rb none
Change 3115743 on 2016/09/07 by Nick.Darnell
Checkpointing a bunch of progress towards a screenshot comparison workflow that allows us to diff screenshots taken on various platforms and hardware. Disabling many tests that are not passing. Updating a few tests to log better errors, and fixed a few tests with easy bugs in them so they would start passing again. All editor tests currently passing!
#rb none
Change 3115748 on 2016/09/07 by Nick.Darnell
Making the RuntimeTests plugin a Developer module, so that it doesn't get included in shipping builds.
#rb none
Change 3115789 on 2016/09/07 by Jamie.Dale
We now favor Traditional Chinese for Hong Kong and Macau
#rb James.Hopkin
Change 3115799 on 2016/09/07 by Jamie.Dale
Removed validity check on source cultures when remapping, as platforms may use invalid cultures that need to be remapped
#rb James.Hopkin
Change 3115826 on 2016/09/07 by Nick.Darnell
Adding missing files.
#rb none
Change 3115838 on 2016/09/07 by Nick.Darnell
Back out revision 6 from //UE4/Dev-Editor/Engine/Source/Runtime/UMG/Public/Components/WidgetInteractionComponent.h
#rb none
Change 3116007 on 2016/09/07 by Alexis.Matte
build fix
#rb none
Change 3116057 on 2016/09/07 by Jamie.Dale
Fixed widget snapshot messages so they appear in the message debugger
#rb none
Change 3116112 on 2016/09/07 by Nick.Darnell
Removing the FbxAutomationBuilder file that go recreated on a merge from main.
#rb none
Change 3116365 on 2016/09/07 by Michael.Dupuis
#jira UE-20765 Added missing class flag to test (CLASS_CONFIG) and change a bit how the checkout/make writable work.
#codereview Matt.Kuhlenschmidt
#rb Alexis.Matte
Change 3116622 on 2016/09/07 by Alexis.Matte
#jira UE-35608 Use the same naming convention when trying to retrieve uv channel by name.
#rb matt.kuhlenschmidt
Change 3116638 on 2016/09/07 by Jamie.Dale
Ensured that manifests and archives don't try and load data that they can't parse
#rb none
Change 3117397 on 2016/09/08 by Gareth.Martin
Added rotate and blend support to the landscape mirror tool
#jira UE-34829
#rb Jack.Porter
Change 3117459 on 2016/09/08 by Gareth.Martin
Fixed crash saving a hidden landscape level with an offset (cloned from 4.13.1)
#jira UE-35301
#rb Jack.Porter
Change 3117462 on 2016/09/08 by Gareth.Martin
Fixed invisible landscape components and crashes when tessellation is enabled (cloned from 4.13.1)
#jira UE-35494
#rb Benn.Gallagher
Change 3117583 on 2016/09/08 by Nick.Darnell
Continued work on automation support for screenshot comparison, stubbing in a commandlet that can be run after automation tests that would perform the diffing. Need to finish rigging it up so that deltas and results can be dumped out somewhere and consumed by a tool to approve shots.
#rb none
Change 3117595 on 2016/09/08 by Nick.Darnell
Updating the build script for AutomatedTests, going to see if this works!
#rb none
Change 3117808 on 2016/09/08 by Nick.Darnell
Adding header includes for async.
#rb none
Change 3117812 on 2016/09/08 by Matt.Kuhlenschmidt
Partially taken from Pr 2381
Fixed Array Properties to handle duplicates properly and fixed Material Parameter Collection duplicate Guid problem.
#rb none
Change 3117851 on 2016/09/08 by Jamie.Dale
Silenced some redundant P4 errors that could be generated when running a stat update on a file
Some of the options produced errors when working with newly added files. These errors are now downgraded to infos like they are for the main stat command.
#rb Ben.Marsh
#codereview Thomas.Sarkanen
Change 3117853 on 2016/09/08 by Gareth.Martin
Clean up landscape includes and PCH
#rb steve.robb
Change 3117859 on 2016/09/08 by Alex.Delesky
#jira UE-35321 - Minimized windows will no longer act like they are visible when determining what widgets are currently underneath the mouse.
#rb Nick.Darnell
Change 3117997 on 2016/09/08 by Nick.Darnell
Updating the automation tests build script to use Editor-Cmd
#rb none
Change 3118005 on 2016/09/08 by Matt.Kuhlenschmidt
Properly reference graph node on material expressions so they are not GC'd while an expression still uses them
#jira UE-35362
#rb none
Change 3118043 on 2016/09/08 by Alex.Delesky
#jira UE-30649 - Removed unnecessary returns from UWidget API.
PR #2377: fix widget bug. (Contributed by dorgonman)
#rb none
Change 3118045 on 2016/09/08 by Matt.Kuhlenschmidt
Guard against crash saving config during level editor shutdown
#rb none
#jira UE-35605
Change 3118074 on 2016/09/08 by Matt.Kuhlenschmidt
PR #2783: Removed #pragme once from CPP files (Contributed by projectgheist)
#rb none
Change 3118078 on 2016/09/08 by Michael.Dupuis
#jira UE-32065 Removed the -windows that was added as a default option and add it simply if fullscreen is not specified
#rb Alexis.Matte
Change 3118080 on 2016/09/08 by Michael.Dupuis
#jira UE-31131 Do not show a contextual menu if the menu is empty
#rb Alexis.Matte
Change 3118087 on 2016/09/08 by Matt.Kuhlenschmidt
Constify this method
#rb none
Change 3118166 on 2016/09/08 by Nick.Darnell
Trying additional command options for the build machine for automation.
#rb none
Change 3118222 on 2016/09/08 by Matt.Kuhlenschmidt
Fix actor delete during mesh paint not working during undo
#rb none
#jira UE-35684
Change 3118298 on 2016/09/08 by Alexis.Matte
#jira UE-35302 Export all LODs for static mesh when there is no force LOD
#rb uriel.doyon
Change 3118325 on 2016/09/08 by Matt.Kuhlenschmidt
Fixed reset to default not appearing for slate brushes
#rb none
#jira UE-34958
Change 3119321 on 2016/09/09 by Matt.Kuhlenschmidt
Guard against crash with an invalid world trying to be opened from the content browser
#rb none
https://jira.ol.epicgames.net/browse/UE-35712
Change 3119433 on 2016/09/09 by Nick.Darnell
Removing a hack added by Paragon that prevents applications from resizing in real time as the user drags the size of the window around.
#rb Matt.Kuklenschmidt
#jira UE-35789
Change 3119448 on 2016/09/09 by Alex.Delesky
When simulating touch events using the mouse, clicking the mouse will no longer let a drag operation continue. This should also allow the finger that started a drag to continue dragging items until it is released from the surface.
#rb Nick.Darnell
Change 3119522 on 2016/09/09 by Jamie.Dale
Fixed FDetailCategoryImpl::ShouldBeExpanded not honoring bShouldBeInitiallyCollapsed when bRestoreExpansionState was true
#rb Matt.Kuhlenschmidt
Change 3119528 on 2016/09/09 by Jamie.Dale
Some UI re-work to the localization dashboard
This makes a better use of the available space, and will make it easier to make some other planned changes in the future.
#rb James.Hopkin
Change 3119861 on 2016/09/09 by Michael.Dupuis
#jira UE-9284 Added the Play/Stop button on the thumbnail
#rb Alexis.Matte
Change 3120027 on 2016/09/09 by Alexis.Matte
incorporate some fixes from licensee for LOD group re-import workflow
#jira UE-32268
#rb uriel.doyon
#codereview matt.kuhlenschmidt
Change 3120845 on 2016/09/12 by Gareth.Martin
Fixed crash in landscape editor when "Early Z" is enabled (cloned from 4.13.1)
#jira UE-35850
#rb Allan.Bentham
Change 3120980 on 2016/09/12 by Nick.Darnell
Adding a commandlet that is runnable for comparing screenshots. Adding comparing and exporting capability to the screenshot manager.
#rb none
Change 3120992 on 2016/09/12 by Alex.Delesky
#jira UE-35575 - TScriptInterface UProperties now have asset picker support.
#rb Matt.Kuhlenschmidt
Change 3121074 on 2016/09/12 by Michael.Dupuis
#jira UE-30092
Added path length in error message when typing
Added display of current filepath lenght for cooking
#rb Alexis.Matte
Change 3121113 on 2016/09/12 by Nick.Darnell
Adding some placeholder examples to show people how to author tests in EngineTest.
#rb none
Change 3121152 on 2016/09/12 by Gareth.Martin
Added TElementType, TIsContiguousContainer traits
Added GetData(), GetNum() generic functions
#rb Steve.Robb
Change 3121702 on 2016/09/12 by Jamie.Dale
Optimized a loop over a sorted list to instead use a binary search
This speeds up the short-lived allocation view generation.
We also now dump the exception information to the Trace log when in a non-debug build.
#rb James.Hopkin
Change 3121721 on 2016/09/12 by Jamie.Dale
We now set the window mode first when resizing the game viewport to ensure that the work area is correct
Fullscreen windows can affect the available work area size, which can break centering when moving between fullscreen and windowed mode.
#jira UE-32842
#rb Matt.Kuhlenschmidt
Change 3122578 on 2016/09/13 by Jamie.Dale
Small code clean up
Removed a use of the placement new style array addition.
#rb none
Change 3122634 on 2016/09/13 by Jamie.Dale
We now immediately update DefaultConfigCheckOutNeeded when checking out/making writable the config file, rather than wait for the text tick
#jira UE-34865
#rb James.Hopkin
Change 3122656 on 2016/09/13 by Jamie.Dale
Fixed array combo button not focusing its contents, which prevented the menu closing correctly
#jira UE-33667
#rb none
Change 3122661 on 2016/09/13 by Nick.Darnell
Checkpointing additional work on the screenshot compare dialog, moving some Directory path picker widget into a more common area. Moving some "Find the best top level window handle for this widget for dialogs' code out of the main frame module and into Slate Application where it probably belongs.
#rb none
Change 3122678 on 2016/09/13 by Jamie.Dale
Fixing CIS error on Clang
CoreUObject needs to be included before USTRUCT can be used.
#rb none
Change 3122686 on 2016/09/13 by Jamie.Dale
Fixing CIS error on Clang
CoreUObject needs to be included before UCLASS can be used.
#rb none
Change 3122728 on 2016/09/13 by Nick.Darnell
UMG - Exposing a trace channel for the WIC, defaults to Visibility. Improving how the WIC handles the cursor moving off the widget, it now maintains the last hit location rather than 0,0 which would cause things like dragged Sliders to reset to the left. Ideally - the WIC would know the underlying widget has capture and continue to fake collision against an imaginary plane to simulate a continuous surface.
#jira UE-35167
#rb none
Change 3122775 on 2016/09/13 by Nick.Darnell
Automation - Fixing an error with the ScreenshotTools plugin, needed to add an the include for Engine.h to the PCH.
#rb none
Change 3122779 on 2016/09/13 by Nick.Darnell
Widgetnimation - Exposing more of the class to C++.
#rb none
Change 3122793 on 2016/09/13 by Nick.Darnell
Fixing a crash in UWidgetComponent::UpdateRenderTarget updating a null material instance.
#jira UE-35796
#rb none
Change 3122834 on 2016/09/13 by Matt.Kuhlenschmidt
Fixed crash undoing moves after bsp creation
https://jira.ol.epicgames.net/browse/UE-35880
#rb none
Change 3122835 on 2016/09/13 by Nick.Darnell
Reverting changes to WIdgetAnimation
#rb none
Change 3122897 on 2016/09/13 by Matt.Kuhlenschmidt
Fixed non-editor compile error
#rb none
Change 3122988 on 2016/09/13 by Alexis.Matte
Material workflow refactor
#jira UETOOL-774
#rb matt.kuhlenschmidt
Change 3123006 on 2016/09/13 by Jamie.Dale
Fixed dynamic collections not returning anything
#jira UE-35869
#rb James.Hopkin
Change 3123145 on 2016/09/13 by Alexis.Matte
Fix fbx automation test. The test found a regression cause by CL: 3120027. In the case where we dont have a LODGroup we dont want to add LODs before the build.
#jira UE-32268
#rb none
#codereview matt.kuhlenschmidt
Change 3123148 on 2016/09/13 by Matt.Kuhlenschmidt
Fix fortnite compile error
#rb alexis.matte
Change 3123208 on 2016/09/13 by Jamie.Dale
The 'find culprit' dialog now honors the user choice
#rb RichTW
Change 3123545 on 2016/09/13 by Nick.Darnell
Slate - Adjusting the window dialog host finding code to do a better job of searching for slate windows and excluding popups and non-regular windows.
#rb none
Change 3124494 on 2016/09/14 by Jamie.Dale
Added ~ to the list of invalid characters for object/package names
#jira UE-12908
#rb Matt.Kuhlenschmidt
Change 3124513 on 2016/09/14 by Gareth.Martin
Implemented filter to allow painting foliage on other foliage
- Altered foliage filters so it will no longer paint on object types which don't have a filter, e.g. skeletal meshes
#rb Allan.Bentham
#2472
Change 3124523 on 2016/09/14 by Jamie.Dale
PR #2724: Fix ScrollBox right mouse/touch grab scrolling functionality (Contributed by aarmbruster)
#jira UE-34811
#jira UE-32082
#rb none
Change 3124607 on 2016/09/14 by Nick.Darnell
UMG - Adding BoundsScale support to the WidgetComponent's CalcBounds function.
#jira UE-35667
#rb none
Change 3124785 on 2016/09/14 by Gareth.Martin
Made some foliage functions editor-only to fix non-editor build
#rb none
Change 3124795 on 2016/09/14 by Gareth.Martin
Saved/loaded the new foliage filter
#rb Allan.Bentham
#2472
Change 3124915 on 2016/09/14 by Michael.Dupuis
#jira UE-19511
Add support for Add to source control on DefaultEditorPerProjectUserSettings file
Remove CheckoutNotice when not editing a DefaultXXXX.ini file
Edit proper config file either we're modifying settings from a Default file or Local user file
#codereview Matt.Kuhlenschmidt Max.Preussner
#rb Alexis.Matte
Change 3125266 on 2016/09/14 by Jamie.Dale
Fixed ULocalizationTarget::DeleteFiles not deleting cultures, and using SCC wrong
#rb none
Change 3125385 on 2016/09/14 by Matt.Kuhlenschmidt
Fix crash when using SaveAs to save over top of an existing level
#rb none
https://jira.ol.epicgames.net/browse/UE-35919
https://jira.ol.epicgames.net/browse/UE-35921
Change 3125487 on 2016/09/14 by Alexis.Matte
Fix cook content, regression induce by the material workflow refactor
#rb matt.kuhlenschmidt
Change 3126217 on 2016/09/15 by Gareth.Martin
Unset bHasPerInstanceHitProxies on landscape grass components, as they don't have individually editable instances
#rb Allan.Bentham
Change 3126311 on 2016/09/15 by Jamie.Dale
Placement mode fixes
- The display name is now cached correctly on construction, and the FPlaceableItem instance used with SPlacementAssetEntry is now const.
- Ensured that the ID used by FPlaceableItem could never overflow.
- Fixed some types being missing from the "All Classes" list.
- Fixed the escape key not cancelling the search.
#jira UE-35972
#rb James.Hopkin
Change 3126325 on 2016/09/15 by Jamie.Dale
Made sure that UWorld::GetAssetRegistryTags called its Super function so that properties tagged as AssetRegistrySearchable will be added.
#rb Andrew.Rodham
Change 3126403 on 2016/09/15 by Gareth.Martin
Added Find and Contains functions to TBitArray
#rb Steve.Robb
Change 3126405 on 2016/09/15 by Gareth.Martin
Allowed instances of Hierarchical Instanced Mesh Components to be moved around with the transform widget in the blueprint editor
- Just like regular instanced mesh components!
Also fixed not being able to move instances of an instanced mesh component when it is the root component
Also also fixed Hierarchical Instanced Mesh Components not flushing their async tree build on saving (this was causing log spam from PostLoad when dragging instances around as the blueprint would constantly reinstance the component before the async tree build had finished)
#jira UE-29357
#rb Allan.Bentham
Change 3126444 on 2016/09/15 by Jamie.Dale
Fixed the loc dashboard configs not working with SCC
This isn't a great solution, but the whole way the loc dashboard manages its config data is in need of an overhaul.
#rb none
Change 3126446 on 2016/09/15 by Jamie.Dale
Fixed loc dashboard game and engine targets sharing the same expansion settting
#rb none
Change 3126555 on 2016/09/15 by Chris.Wood
Removed WER from Windows crash handling. Crashes saved to log folder and passed to CRC with explicit path.
[UE-34470] - Investigate WER settings and if they can conflict with CRC on Windows
#rb Steve.Robb
Change 3126586 on 2016/09/15 by Gareth.Martin
Fixed missing landscape components when using a LODBias (cloned from 4.13.1)
#jira UE-35873
#rb Jack.Porter
Change 3126610 on 2016/09/15 by Jamie.Dale
Stopped PS4 from always staging all ICU data files
#rb Marcus.Wassmer
Change 3126779 on 2016/09/15 by Michael.Dupuis
#jira UE-32914 Improve the help text to provide usage examples and params
#rb Alexis.Matte
Change 3126849 on 2016/09/15 by Matt.Kuhlenschmidt
Fix font material and outline font material not being animatable in sequencer
#rb frank.fella
Change 3126858 on 2016/09/15 by Matt.Kuhlenschmidt
File not saved
#rb none
Change 3127001 on 2016/09/15 by Matt.Kuhlenschmidt
Fixed reset to default state still not appearing in all cases after changing a property.
#rb none
Change 3127038 on 2016/09/15 by Nick.Darnell
UMG - Improving focus setting for users on widgets. If we're unable to set the focus immediately, possibly because the user is setting focus in the Construct callback before the widget is in the tree, we now update the SlateOperations FReply on LocalPlayer to set focus next frame when it's more likely the widget will become focusable.
#rb none
Change 3127061 on 2016/09/15 by Nick.Darnell
Slate - We now have a reentrancy guard in TPanelChildren to avoid the broad cases where users might attempt to remove children while all children are being removed. Which is an easy case to engineer if you've got widgets spawning children managed by another widget, that all go away at the same time, thus causing the parent to attempt to cleanup children. The end result is a delete while deleting. So now TPanelChildren prevents adds/removes while emptying the list of children.
#jira UE-35726
#rb Matt.Kuchlenschmidt
Change 3127205 on 2016/09/15 by Alex.Delesky
#jira UE-18013 - Users can now add Textures, Materials, or Sprites to a Widget Blueprint directly from the content browser. This also fixes a few issues with adding Widget Blueprints to another Widget BP from the content browser, such as adding a widget to itself or creating a circular dependency.
#rb Nick.Darnell
Change 3127971 on 2016/09/16 by Matt.Kuhlenschmidt
Fix crash in scene outliner if actors become invalid
#rb none
https://jira.ol.epicgames.net/browse/UE-35932
Change 3128011 on 2016/09/16 by Matt.Kuhlenschmidt
Added guards for crashes accessing slate resources for deleted uobjects
#rb nick.darnell
Change 3128067 on 2016/09/16 by Michael.Dupuis
#jira UE-34158 Add an option to auto expand advanced details
#rb Alexis.Matte
Change 3128073 on 2016/09/16 by Michael.Dupuis
#jira UE-1145
Set Save As to Ctrl + Alt + S
Set Save All to Ctrl + Shift + S
Set Save Current to Ctrl + S
#rb Alexis.Matte
Change 3128117 on 2016/09/16 by Jamie.Dale
Updated the pin-type filter combo to filter on both the localized and source type descriptions
#jira UE-36081
#rb none
Change 3128177 on 2016/09/16 by Alexis.Matte
#jira UE-35946 Remove unnecessary GetReadValue call with bad parameter. The read value call is cache so subsequent call was returning the bad cache value.
#rb michael.dupuis
#codereview matt.kuhlenschmidt
Change 3128387 on 2016/09/16 by Gareth.Martin
Fixed location and rotation of arrow widget in the landscape mirror tool when using one of the new "Rotate" modes
#jira UE-36093
#rb none
Change 3128445 on 2016/09/16 by Matt.Kuhlenschmidt
Guard against scene outliner crash. Print out tree when items appear twice.
https://jira.ol.epicgames.net/browse/UE-35935
#rb none
Change 3128454 on 2016/09/16 by Matt.Kuhlenschmidt
Remove category for WindowTitleBarArea. It is very custom for internal use and should not be a top level widget
#rb none
Change 3128482 on 2016/09/16 by Michael.Dupuis
Added new key binding for generic Save, Save As
Added new key binding for Save All for the content browser
#rb Alexis.Matte (approved by MattK)
Change 3128560 on 2016/09/16 by Matt.Kuhlenschmidt
Fix build warning
#codereview nick.darnell
#rb none
Change 3128642 on 2016/09/16 by Alexis.Matte
#jira UE-36047 We now convert the light color correctly when importing and exporting fbx files. UE4 is sRGB and FBX is linear
#rb none
#codereview matt.kuhlenschmidt
Change 3128733 on 2016/09/16 by Nick.Darnell
UMG - Fixing a bad merge, some code was removed causing all BindWidget statements to fail to compile correctly.
#jira UE-36105
#rb none
Change 3128768 on 2016/09/16 by Matt.Kuhlenschmidt
Fix selection outline showing around edges of all internal mesh sections of a component instead of around the entire actor
#rb none
Change 3128779 on 2016/09/16 by Matt.Kuhlenschmidt
Fix offset characters on some small fonts
#rb none
Change 3130057 on 2016/09/19 by Jamie.Dale
Fixing volatility and invalidation issues for text widgets
#jira UE-33988
#rb Nick.Darnell
Change 3130064 on 2016/09/19 by Jamie.Dale
Changed mprof meta-data to allow unicode strings and updated ReadString to deal with them correctly
#rb James.Hopkin
Change 3130233 on 2016/09/19 by Michael.Dupuis
#jira UE-32914 Added missing args that the UI supported
#rb Alexis.Matte
Change 3130265 on 2016/09/19 by Nick.Darnell
Automation - Cleaning up some API items.
#rb none
Change 3130378 on 2016/09/19 by Matt.Kuhlenschmidt
Fix reentrancy saving assets while a prompt for checkout dialog is open
#rb none
Change 3130398 on 2016/09/19 by Jamie.Dale
Fixing UHT error when building
#rb none
Change 3132101 on 2016/09/20 by Nick.Darnell
UMG - Adding a toolbar option in the designer for the 'G' command, similar to 'Game View' in the level editor, it disables all the dashed lines / future editor visuals.
#rb none
Change 3132110 on 2016/09/20 by Nick.Darnell
PR #2792: ShowFlags for WidgetComponents (Contributed by projectgheist)
#jira UE-13770
#rb Nick.Darnell
Change 3132111 on 2016/09/20 by Nick.Darnell
UMG - The retainer now embeds a virtual window into the focus path so that paths are resolved correctly.
#rb none
Change 3132138 on 2016/09/20 by Michael.Dupuis
#jira UE-30945 Added missing PostEditComponentMove after drag is finished
#rb Alexis.Matte
Change 3132147 on 2016/09/20 by Michael.Dupuis
#jira UE-30866 Fixed the filter to work properly
#rb Alexis.Matte
Change 3132190 on 2016/09/20 by Matt.Kuhlenschmidt
Fix static analysis warnings in this file
#rb none
Change 3132231 on 2016/09/20 by Nick.Darnell
Slate - Updating the material blend states to match what is expected of Slate rendering, which differs a lot from the scene renderer with the way it treats alpha. This fixes translucent rendering with the retainer widget, users will need to set their materials to Alpha Composite though for it to behave as expected.
#jira UE-33285
#rb none
Change 3132255 on 2016/09/20 by Alex.Delesky
#jira UE-36048 - TMap and TSet properties are now disallowed from adding more children through the Details panel when they contain the dfault value for a key or element. Reset to Default is also no longer allowed on a Map or Set child when it will result in a second default value existing within the container.
#rb Matt.Kuhlenschmidt
Change 3132587 on 2016/09/20 by Mike.Fricker
MIDI Plugin: Fixed a CIS error in shipping configuration (introduced in CL 3108604)
#rb none
#lockdown matt.kuhlenschmidt
Change 3132623 on 2016/09/20 by Matt.Kuhlenschmidt
Fix crash opening the cooker settings
https://jira.it.epicgames.net/browse/UE-36197
#rb none
#lockdown nick.darnell
Change 3133144 on 2016/09/20 by Nick.Darnell
Build configuration for automation tests.
#rb none
#lockdown matt.kuhlenschmidt
Change 3133206 on 2016/09/20 by Matt.Kuhlenschmidt
Fix default material on odin text
#rb none
#lockdown nick.darnell
Change 3133913 on 2016/09/21 by Nick.Darnell
Back out revision 17 from //UE4/Dev-Editor/Engine/Source/Runtime/UMG/Private/Slate/SRetainerWidget.cpp
#rb none
#jira UE-36231
#lockdown matt.kuhlenschmidt
[CL 3133983 by Matt Kuhlenschmidt in Main branch]
2016-09-21 10:07:18 -04:00
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IStaticMeshEditor& StaticMeshEditor;
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/* This is to know if material are used by any LODs sections. */
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TMap<int32, TArray<FSectionLocalizer>> MaterialUsedMap;
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2018-09-25 10:11:35 -04:00
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/*
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* This prevent showing the delete material slot warning dialog more then once per editor session
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*/
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bool bDeleteWarningConsumed;
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Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3133954)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3077573 on 2016/08/04 by Nick.Darnell
Removing some unused code, adding additional needed modules to editor tests.
#rb none
Change 3077580 on 2016/08/04 by Nick.Darnell
Removing the test plugins, going to be recreating them in EngineTest.
Change 3082659 on 2016/08/09 by Nick.Darnell
Automation - Presets are now stored in json files stored in Config so they can be shared, and human readable. Working on screenshot automation, getting it where it needs to be to permit us to have repeatable tests for comarison. Removing the option to not take full size screenshots, that defeats the purpose of being able to compare them.
#rb none
Change 3082766 on 2016/08/09 by Jamie.Dale
Fixed crashes when dealing with code-points outside the BMP on platforms with UTF-32 FStrings
ICU always deals with its offsets as UTF-16 (as it always uses UTF-16 internally with icu::UnicodeString), so there were a couple of places in code (break iteration, and bidi detection) where we needed to adjust those UTF-16 offsets to UTF-32 offsets in the case where FString is UTF-32.
#jira UE-33971
#rb James.Hopkin
Change 3083067 on 2016/08/09 by Nick.Darnell
Automation - Working on screenshot support, system now allows a lot more customization in terms of how large the shot is.
#rb none
Change 3084475 on 2016/08/10 by Richard.TalbotWatkin
Fixed issue with ModelComponent replication in client/server PIE if BSP is rebuilt. ModelComponent now implements IsNameStableForNetworking and always returns true, as a level's model components will never be rebuilt during a game session. Brush poly normals are now only fixed up in Editor builds.
#jira UE-34391 - No run animation on client that is not focused when running 2 player and dedicated server
#codereview Matt.Kuhlenschmidt
#rb none
Change 3084661 on 2016/08/10 by Matt.Kuhlenschmidt
Added grayscale texture importing support
#rb none
Change 3084774 on 2016/08/10 by Cody.Albert
Adding controller support for ComboBox widget
#jira UE-33826
#rb nick.darnell
Change 3085716 on 2016/08/11 by Nick.Darnell
UMG - Taking the Widget Component and Widget Interaction Components out of experimental. Removed old importing support for upgrading ancient versions of widget components. Removing parbola distortion, as users can now do whatever they want in their custom MID they can override the widget with.
#rb none
Change 3085733 on 2016/08/11 by Nick.Darnell
UMG - Documenting the meta parameters allowed on widgets, like we do for regular UObjects. For binding widgets from blueprints you can now do BindWidget (unchanged), and to simplify binding widgets optionally, you can now just do (BindWidgetOptional), rather than the combination of BindWidget + OptionalWidget=true. Made generating the Design time wrapper call a little more efficent, by optimizing it away by force inlining a noop. Also added some additional checking when we forcefully set focus in UMG, to help people catch cases where they set focus, but didn't make the widget focusable.
#rb none
Change 3085734 on 2016/08/11 by Nick.Darnell
Texture - Making GetDefaultMipMapBias a bit more efficent in the common case.
#rb none
Change 3085736 on 2016/08/11 by Nick.Darnell
Static Lighting - Warning the user when they build lighting, but have bForceNoPrecomputedLighting set to true on the world settings.
#rb none
Change 3085737 on 2016/08/11 by Nick.Darnell
Editor - code organization.
#rb none
Change 3085875 on 2016/08/11 by Nick.Darnell
UMG - You can now use 'G' to toggle game mode on the designer so that you can disable and enable the dashed lines around containers. The option in the settings is now used as the default when you startup a designer.
#rb none
Change 3086209 on 2016/08/11 by Ben.Salem
Make our automated test pass reporting more robust and pipe out to JSON in \saved\automation\logs\AutomationReport-{CL}-{Timestamp}.json format.
#rb adric.worley, william.ewen
Change 3086515 on 2016/08/11 by Nick.Darnell
Editor - Fixing a crash in the curve table customization. If the row doesn't exist, it would crash, we now protect against that case.
#rb Matt.Kuhlenschmidt
Change 3087216 on 2016/08/12 by Jamie.Dale
Fixed an issue where re-scanning a package file may leave old assets in the asset registry
We didn't used to clear out anything associated with the old package before scanning the file, which could result in old assets being left if they'd since been removed from the package.
This also exposes a PackageDeleted function to allow people to manually clear anything associated with a package (if doing some custom asset work).
#rb Andrew.Rodham
Change 3087219 on 2016/08/12 by Jamie.Dale
Updated TextRenderComponent to support multiple font pages
It used to use the correct UV data, but wouldn't set the correct texture page when rendering. It now creates MIDs for all of the texture pages used by the font, and will use these MIDs (which override the font page on the material) when rendering the text (batched on sequential index/vertex buffer data with the same texture page).
#rb Matt.Kuhlenschmidt
Change 3087308 on 2016/08/12 by Alex.Delesky
#jira UE-14727 - Support for editing TSet properties in the editor's Details panel has been added.
#rb Matt.Kuhlenschmidt
Change 3089140 on 2016/08/15 by Jamie.Dale
We now abort a directory watch if we lose access to the directory in question
This prevents an infinite loop in the call to MsgWaitForMultipleObjectsEx if a watched directory is deleted.
#jira UE-30172
#rb Andrew.Rodham
Change 3089148 on 2016/08/15 by Alexis.Matte
Allow fbx export of any actor type.
#rb none
#codereview dmitriy.dyomin
Change 3089211 on 2016/08/15 by Jamie.Dale
Unified access to the parent window for external dialogs
A lot of places used to ad-hoc use the MainFrame window, even when they had access to a widget that may be belong to a different window. This could cause issues where an external dialog could appear behind a modal UE4 window (as it would appear above the MainFrame), and be inaccessible.
You can now use IMainFrameModule::GetBestParentWindowHandleForDialogs to get the best window handle to use for an external dialog. This will either be the parent window for the given widget (if known), or failing that, the MainFrame window.
#rb Andrew.Rodham
Change 3089640 on 2016/08/15 by Jamie.Dale
Wrapped UMaterialExpression::MenuCategories in WITH_EDITORONLY_DATA to avoid gathering it for game-only loc
#rb none
Change 3089661 on 2016/08/15 by Nick.Darnell
Editor - There's a new view option "Show C++ Classes" in the content browser. Lets you hide all those C++ folders most folks probably don't care to see.
#rb none
Change 3089667 on 2016/08/15 by Cody.Albert
Updating RoutePointerUpEvent to call OnDrop for touch events when dragging
#jira UE-34709
#rb nick.darnell
Change 3089694 on 2016/08/15 by Jamie.Dale
Applied a fix to the ExcludeClasses setting in the loc gather
#rb none
Change 3089889 on 2016/08/15 by Nick.Darnell
Automation - Continued work on the screenshot portion of the automation system. Going to start using the adapter information in the screenshots taken, otherwise we can't accurately test a plethora of devices sharing the same OS, with different capabilities.
#rb none
Change 3090256 on 2016/08/16 by Nick.Darnell
Automation - working on screenshots.
#rb none
Change 3090322 on 2016/08/16 by Nick.Darnell
Automation - Adding modified screenshot function.
#rb none
Change 3090335 on 2016/08/16 by Nick.Darnell
Automation - The tests were determined to need to be shared afterall, but at least keeping them as plugins. Moved to Engine plugins.
#rb none
Change 3090881 on 2016/08/16 by Nick.Darnell
Automation - Moving the content over and fixing up some code so that the AutoRimport tests work as expected.
#rb none
Change 3090884 on 2016/08/16 by Nick.Darnell
Plugins - There's now support for generating a Content Only plugin from the new plugin wizard.
#rb none
Change 3090911 on 2016/08/16 by Nick.Darnell
Feature Packs - If there's an error loading a manifest, it's now an error, not a warning.
#rb none
Change 3090913 on 2016/08/16 by Jamie.Dale
Optimization and usability improvements of the MemoryProfiler2 tool
- Optimized the processing of the Callgraph, Histogram, and Short lived allocations views.
- The callgraph view is now using a virtualized tree view mapped to our own internal tree. This allows us to amortize the cost of adding nodes to the TreeView as the user views the nodes in the tree. In my own test, this took callgraph generation from ~45 seconds to ~5 seconds.
- The Histogram view was vastly optimized via the use of a HashSet on the callstack filter, and the batch addition of unsorted callstacks that are sorted once at the end. In my own test, this took histogram generation from ~15 minutes to ~2 seconds.
- The Short lived allocations view was optimized by avoiding redundant sorting, including maintaining a sorted order while inserting items, and instead doing a final sort at the end. The column selection was also optimized by avoiding copying the entire dataset just to resort it. In my own test, this took short lived allocation generation from ~1 minute to ~3 seconds.
- Added a user-configurable list of allocator functions to trim (which now includes FMemory and operator new by default, and produces much cleaner callstacks).
#jira UETOOL-948
#jira UETOOL-949
#rb James.Hopkin
Change 3090962 on 2016/08/16 by Jamie.Dale
Fixed double assignment of filter functions
#rb none
Change 3090989 on 2016/08/16 by Nick.Darnell
Editor - Attempting to fix the build, non-unity issue I suspect.
#rb none
Change 3091754 on 2016/08/17 by Nick.Darnell
FbxAutomationTestBuilder is now a plugin. Users won't see it unless they've enabled the plugin (so primarily internal QA). Reorganized the automation tools and testing menu to be a bit lower in the main menu, and gave them a more test sounding name. Additionally made some modifications to the workspace menu structure to allow generating just a subset of a workplace menu so that I could target where I wanted to insert all of the automation tool menu items, rather than just allowing the general placement of them under developer tools...etc.
#rb none
#codereview Alexis.Matte
Change 3091758 on 2016/08/17 by Nick.Darnell
Slate / Editor - Trying to make the editor less focus greedy. Now when there are notification popups and tabs attempt to grab your attention we now do a few activation ownership checks to ensure that it or a parent window actually owns activation. Not doing this has the nasty side effect of things like notifications and message log errors that popup while playing the game (if the game is in new window PIE), causing the game to be hidden, and focus returned to the editor. Ran into this a lot running the automation tests, the new PIE window that's launched to run tests is immediately hidden as soon as the tests log a warning or error or a notification about high res screenshots happens.
#rb none
#codereview Nick.Atamas,Matt.Kuhlenschmidt
Change 3091829 on 2016/08/17 by Nick.Darnell
Build - Attempting to repair the build.
#rb none
Change 3091920 on 2016/08/17 by Nick.Darnell
Build - Another attempt at fixing the mac build.
#rb none
Change 3093380 on 2016/08/18 by Matt.Kuhlenschmidt
Ignore group actors when checking for references to other actors when deleting. The check for references is designed for gameplay affecting references which groups are not. Having this show up for groups is annoying
#rb none
Change 3094474 on 2016/08/19 by Jamie.Dale
Fixed PS4 error when building with USE_MALLOC_PROFILER, and optimized symbol name resolution for a build with USE_MALLOC_PROFILER enabled
#jira UETOOL-951
#rb James.Hopkin
Change 3094581 on 2016/08/19 by Jamie.Dale
Added missing allocator filter needed by PS4 profiles
#rb none
Change 3094681 on 2016/08/19 by Richard.TalbotWatkin
Fixed issue where painting override vertex colors on a SpeedTree mesh would cause its wind animation to cease. The OverrideVertexColors vertex factory needed to be registered with the SpeedTree renderer.
#jira UE-32762 - Custom VertexPaint on SpeedTrees interferes with wind animation
#rb none
Change 3095163 on 2016/08/19 by Trung.Le
#jira UE-20849: Added tooltips to the inputs of the Material final result node
#rb matt.kuhlenschmidt
Change 3095285 on 2016/08/19 by Trung.Le
#jira UE-20849 In SGraphNodeMaterialResult, renamed ToolTip to ToolTipWidget so we're not hiding class member
#rb none
Change 3095344 on 2016/08/19 by Alexis.Matte
#jira UE-34690 When using the optionnal matrix to change the scene root node, we have to flush the fbx evaluation engine.
Add also a new option to allow the user to automatically convert the fbx scene to unreal unit (centimeter).
#rb none
#codereview matt.kuhlenschmidt
Change 3096162 on 2016/08/22 by Alexis.Matte
#jira UE-34763 Remove offending no-action combo box entry when the json file is readonly. Also clean up other combo box menu.
#rb none
#codereview matt.kuhlenschmidt
Change 3096261 on 2016/08/22 by Alexis.Matte
#jira UE-33121 Make sure re-import all and import all fix all the issue before starting the job. So it get not interrupt during the process.
#rb lina.halper
#codereview lina.halper
Change 3096344 on 2016/08/22 by Jamie.Dale
NSString conversion fix for UTF-32 strings containing characters outside of the BMP
#jira UE-33971
#rb Peter.Sauerbrei, James.Hopkin
Change 3096605 on 2016/08/22 by Alex.Delesky
#jira UE-34787 - Dropdown menus in standalone programs will now correctly display tooltips if they have any.
#rb Matt.Kuhlenschmidt
Change 3096615 on 2016/08/22 by Alex.Delesky
#jira UE-33334 - Scrolling up on the mouse wheel when using the orbit camera should no longer move away from the orbit point when the camera moves too close to the orbit origin.
#rb Matt.Kuhlenschmidt
Change 3096619 on 2016/08/22 by Alex.Delesky
#jira UE-34084 - Structs containing an enum with a value that contains a whitespace character will now serialize correctly when copied from the Details Panel.
#rb Matt.Kuhlenschmidt
Change 3097644 on 2016/08/23 by Matt.Kuhlenschmidt
PR #2729: Fix a typo in the comment (Contributed by adcentury)
#rb none
Change 3097648 on 2016/08/23 by Matt.Kuhlenschmidt
PR #2726: Undef unused macros (Contributed by shrimpy56)
#rb none
Change 3097697 on 2016/08/23 by Matt.Kuhlenschmidt
Guard against crash when details panels rebuild when their customizations have been torn down
https://jira.ol.epicgames.net/browse/UE-35048
#rb none
Change 3097757 on 2016/08/23 by Alex.Delesky
#jira UE-14727 - Support for editing TMap properties in the editor's Details panel has been added. This change also removes the Duplicate option from TSet elements, and disallows entry of duplicates elements into a TSet or duplicate keys into a TMap
#rb Matt.Kuhlenschmidt
Change 3098164 on 2016/08/23 by Alexis.Matte
#jira UE-34686 Fbx importer bImportMeshesInBoneHierarchy is used also by the animation.
#rb none
#codereview matt.kuhlenschmidt
Change 3098502 on 2016/08/23 by Alexis.Matte
#jira UE-30951 Fbx option dialog, we disable the option to bake pivot if transform vertex position is true
#rb none
#codereview matt.kuhlenschmidt
Change 3099986 on 2016/08/24 by Jamie.Dale
Fixing non-editor builds
#rb none
Change 3101138 on 2016/08/25 by Matt.Kuhlenschmidt
Fixed viewport redraw callback not being called when certian property modifications occur in the details panel (reset to default, array size changes, etc)
#rb none
Change 3101280 on 2016/08/25 by Jamie.Dale
Fixed crash when counting memory over internationalization meta-data
- The serialization code only used to handle loading or saving, now it handles loading or not loading.
- The Type of the meta-data wasn't set by all constructors. For safety it has been removed and replaced with a virtual function that the derived types override.
#rb James.Hopkin
Change 3101283 on 2016/08/25 by Jamie.Dale
MProf2 platform and symbol parsing improvements
- Updated ISymbolParser to work with lazy symbol resolution (handled via the UI when looking at full callstacks).
- Added a PS4 symbol parser which handles performing full file/line resolution for symbols.
- Removed all the V3 file format support and legacy platform handling.
- Optimized FStreamInfo.GetNameIndex so it can be used by the lazy symbol fixup.
#rb James.Hopkin
Change 3101586 on 2016/08/25 by Jamie.Dale
Small code cleanup and path normalization
#rb James.Hopkin
Change 3101837 on 2016/08/25 by Alexis.Matte
#jira UE-35101 we now store the sourceanimationname to retrieve the correct animtrack when re-importing animations
#rb none
#codereview matt.kuhlenschmidt
Change 3102537 on 2016/08/26 by Jamie.Dale
Fix for potential crash in FICUCamelCaseBreakIterator
In platforms with UTF-32 strings, the index returned by FICUTextCharacterIterator may not be in the same range as FString, so we need to call InternalIndexToSourceIndex to ensure that it is.
#rb James.Hopkin
Change 3102582 on 2016/08/26 by Matt.Kuhlenschmidt
Log the freetype version when it starts up (for debugging purposes)
#rb none
Change 3102657 on 2016/08/26 by Alexis.Matte
#jira UE-29177 When re-importing a texture we want to notify materials using this texture so they can recompile the shader.
#review-3101585 @uriel.doyon
#rb matt.kuhlenschmidt
Change 3102704 on 2016/08/26 by Jamie.Dale
Added symbol meta-data support to MProf2
You can now define platform specific meta-data using FPlatformStackWalk::GetSymbolMetaData, which is then stored within the generated .mprof file.
PS4 uses this meta-data to say where the original .self file can be found, so that MProf2 can usually automatically load the .self file without having to bother the user.
#rb James.Hopkin
Change 3102878 on 2016/08/26 by Matt.Kuhlenschmidt
Added support for outline fonts
- An outline size (in slate units), optional material and optional fill color can be specified with each font info.
- Outlines do not contribute to measurement directly so the text measuring and shaping methods have been modified to account for outlines
- Fixed a bug where font materials do not work properly if part of the font's rendered glyphs were in a different atlas
#rb jamie.dale
Change 3102879 on 2016/08/26 by Jamie.Dale
Bumped the MProf2 version so we can tell which build of the tool can load v6 mprof files
#rb none
Change 3102960 on 2016/08/26 by Alexis.Matte
build fix
#rb none
Change 3103032 on 2016/08/26 by Jamie.Dale
Fixed SEditableText and SMultiLineEditableText not setting the correct foreground color when painting
#jira UE-34936
#rb Matt.Kuhlenschmidt
Change 3103278 on 2016/08/26 by Jamie.Dale
Fixing Clang warnings
#rb none
Change 3104211 on 2016/08/29 by Ben.Marsh
Add build script for automated tests, and create settings file for Dev-Editor which adds an agent pool for running them.
#rb none
Change 3104290 on 2016/08/29 by Alex.Delesky
Adding additional documentation accessible from the editor for TSet and TMap properties, along with a quick clarification on container properties to let the user know what kind of container they're working with.
#rb Matt.Kuhlenschmidt
Change 3104292 on 2016/08/29 by Alex.Delesky
#jira UE-35039 - Command/Control user keybindings will no longer flip-flop when the editor is opened on Mac.
#rb Matt.Kuhlenschmidt
Change 3104294 on 2016/08/29 by Alex.Delesky
#jira UE-34952 - The user will no longer encounter an ensure when setting the value of Period equal to or less than 0 on the circular throbber widget
#rb Matt.Kuhlenschmidt
Change 3104295 on 2016/08/29 by Matt.Kuhlenschmidt
PR #2682: Remove unused bUseDesktopResolutionForFullscreen (Contributed by stfx)
#rb none
Change 3104296 on 2016/08/29 by Alex.Delesky
#jira UE-35160 - The Auto Distance Error for LOD meshes can now be set to any value larger than zero.
#rb Matt.Kuhlenschmidt
Change 3104348 on 2016/08/29 by Matt.Kuhlenschmidt
Added the ability to clear the preview mesh on a material instance. Previously there was no way to null it out.
#rb none
Change 3104355 on 2016/08/29 by Matt.Kuhlenschmidt
Guard against crash with invalid path to the default physical material. Just create a new one if it doesnt exist and warn about it.
#rb none
#jira UE-31865
Change 3104396 on 2016/08/29 by Ben.Marsh
Fix incrorrect agent names for running automated tests
Change 3104610 on 2016/08/29 by Alex.Delesky
Fix for AutomationTool compile editor from changes introduced today.
#rb None
Change 3104611 on 2016/08/29 by Michael.Dupuis
#jira UETOOL-253
#rb Alexis.Matte
Change 3105826 on 2016/08/30 by Gareth.Martin
Added console variables to discard grass and/or scalable foliage data on load
#jira UE-35086
#rb Benn
Change 3106126 on 2016/08/30 by Matt.Kuhlenschmidt
Eliminated bad code duplication between retainer widgets and element batcher
#rb none
#codereview nick.darnell
Change 3106449 on 2016/08/30 by Michael.Dupuis
#jira UETOOL-229 Added generic command icons used in Edit Menu (including contextual menu)
#rb Alexis.Matte
Change 3106966 on 2016/08/30 by Jamie.Dale
Fixed FApp::IsAuthorizedUser not considering the SessionOwner override
#rb Max.Preussner
Change 3107687 on 2016/08/31 by Michael.Dupuis
Checkout/Make Writable on proper config file
#rb Matt Kuhlenschmidt
Change 3107736 on 2016/08/31 by Matt.Kuhlenschmidt
Fixed mode typos in the lerp instruction
#rb none
Change 3107830 on 2016/08/31 by Matt.Kuhlenschmidt
Logging and guard against UEditorEngine::TeardownPlaySession crash.
#rb none
https://jira.ol.epicgames.net/browse/UE-35325
Change 3107912 on 2016/08/31 by Alex.Delesky
#jira UE-35181 - Normalizing paths when retrieving absolute filenames for source control operations.
#rb Matt.Kuhlenschmidt
Change 3107986 on 2016/08/31 by Matt.Kuhlenschmidt
Removed PropertyTestObject.h out of UnrealEd.h so you dont have to compile the entire editor when changing this one file.
#rb none
Change 3108027 on 2016/08/31 by Chris.Wood
Re-added lost doc comment for analytics event "Engine.AbnormalShutdown".
#rb none - just a comment in a cpp file
#codereview wes.hunt
Change 3108580 on 2016/08/31 by Mike.Fricker
Deleted the "Live Editor" plugins from UE4
- These were undocumented, buggy and never finished, and we have no plans to complete them
- Both the "LiveEditor" and "LiveEditorListenServer" plugins were deleted, along with related icon files
#codereview matt.kuhlenschmidt
#rb matt.kuhlenschmidt
Change 3108604 on 2016/08/31 by Mike.Fricker
Added new "MIDI Device" plugin (disabled by default)
- This is a simple MIDI interface that allows you to receive MIDI events from devices connected to your computer
- Currently only input is supported. In the future we might allow for output, as well.
- In Blueprints, here's how to use it:
- Look for "MIDI Device Manager" in the Blueprint RMB menu
- Call "Find MIDI Devices" to choose your favorite device. Break the "Found MIDI Device" struct to see what's available.
- Then call "Create MIDI Device Controller" for the device you want. Store that in a variable.
- On your MIDI Device Controller, bind your own Event to the "On MIDI Event" event. This will be called every game Tick when there is at least one new MIDI event to receive.
- Process the data passed into the Event to make your project do stuff!
- This plugin makes use of the "PortMidi" third party library (which already existed in UE4 -- it was used by the now-deprecated 'LiveEditor' plugin)
#codereview matt.kuhlenschmidt
#rb none
Change 3108760 on 2016/08/31 by Alexis.Matte
#jira UE-25840 Fbx export collision mesh, we now export collision: box, sphere, capsule and convex mesh. There is an option in the editor preference to enable the export of collisions, default value is false.
#rb none
#codereview matt.kuhlenschmidt
Change 3109006 on 2016/08/31 by Alex.Delesky
#ignore Source Control rename test - initial commit
Change 3109044 on 2016/08/31 by Alex.Delesky
#ignore Testing asset rename from P4 to observe correct behavior.
#rb none
Change 3109048 on 2016/08/31 by Alex.Delesky
#ignore Testing P4 rename to identify correct behavior
#rb none
Change 3110044 on 2016/09/01 by Gareth.Martin
Fixed painting foliage on blocking "query" actors not working
#jira UE-33852
#rb Allan.Bentham
Change 3110133 on 2016/09/01 by Alexis.Matte
Fix crash in function GetForceRecompileTextureIdsHash
#rb none
#codereview jamie.dale
Change 3111848 on 2016/09/02 by Mike.Fricker
MIDI Device plugin: Fixed compilation error on Clang compilers (Mac, Linux)
- Fixed bad enum cast
#rb none
Change 3111995 on 2016/09/02 by Michael.Dupuis
#jira UE-35263
Do not try selecting the actor if the actor is in the blueprint
Properly Refresh the ToopTip & Hyper Link to take into account blueprint recreation process
#rb Alexis Matte
Change 3112280 on 2016/09/02 by Michael.Dupuis
Call MakeWritable if source control fail
#rb Alexis Matte
Change 3112335 on 2016/09/02 by Cody.Albert
Updating cursor hiding logic to not improperly hide cursor when left clicking in ortho mode
#jira UE-35306
#rb none
Change 3112478 on 2016/09/02 by Alexis.Matte
#jira UE-20059 Use a base material to import fbx material.
#rb uriel.doyon
#codereview matt.kuhlenschmidt
#1468 Github pull request number
Change 3113912 on 2016/09/06 by Michael.Dupuis
#jira UE-32288 Fixed Console params display
#rb Alexis Matte
Change 3114026 on 2016/09/06 by Alex.Delesky
#jira UE-35123 - The Details panel in a Texture editor or Simple Asset editor window will no longer disappear when the inspected asset is imported again.
#rb Matt.Kuhlenschmidt
Change 3114032 on 2016/09/06 by Alex.Delesky
PR #2733: Improved the project launcher progress page (Contributed by projectgheist)
#jira UE-34027
#rb Matt.Kuhlenschmidt
Change 3114034 on 2016/09/06 by Alex.Delesky
#jira UE-35265 - Copying a comment node from a Material Function and pasting it inside a Material will no longer render the Material unsaveable
#rb Matt.Kuhlenschmidt
Change 3114071 on 2016/09/06 by Nick.Darnell
[AUTOMATED TEST] Automatic checkin, testing functionality.
Change 3114109 on 2016/09/06 by Nick.Darnell
[AUTOMATED TEST] Automatic checkin, testing functionality.
Change 3114562 on 2016/09/06 by Nick.Darnell
Adding LevelEditor to the FbxAutomationTestBuilder to fix a compiler issue.
#rb none
Change 3114701 on 2016/09/06 by Michael.Dupuis
#jira UE-31988 add const to all usage of TArray<ItemType>* as it was done in SListView
#rb Alexis Matte
Change 3114861 on 2016/09/06 by Matt.Kuhlenschmidt
Prevent non-thread safe slate code from running on the slate loading thread
#rb none
Change 3115698 on 2016/09/07 by Nick.Darnell
Make sure the commands are available - during functional testing that was found to not always be the case.
#rb none
Change 3115719 on 2016/09/07 by Nick.Darnell
Adding an IsRegistered command to commands.
#rb none
Change 3115721 on 2016/09/07 by Nick.Darnell
Adding a new built VirtualReality feature pack, this new one contains the update manifest that will parse correctly.
#rb none
Change 3115722 on 2016/09/07 by Nick.Darnell
IsBindWidgetProperty now returns false if the property passed in is null.
#rb none
Change 3115734 on 2016/09/07 by Alexis.Matte
#jira UE-30166 Support fbx sdk 2017
#rb none
Change 3115737 on 2016/09/07 by Nick.Darnell
Adding an image comparer for screenshots. Removing some content from EngineTest.
#rb none
Change 3115743 on 2016/09/07 by Nick.Darnell
Checkpointing a bunch of progress towards a screenshot comparison workflow that allows us to diff screenshots taken on various platforms and hardware. Disabling many tests that are not passing. Updating a few tests to log better errors, and fixed a few tests with easy bugs in them so they would start passing again. All editor tests currently passing!
#rb none
Change 3115748 on 2016/09/07 by Nick.Darnell
Making the RuntimeTests plugin a Developer module, so that it doesn't get included in shipping builds.
#rb none
Change 3115789 on 2016/09/07 by Jamie.Dale
We now favor Traditional Chinese for Hong Kong and Macau
#rb James.Hopkin
Change 3115799 on 2016/09/07 by Jamie.Dale
Removed validity check on source cultures when remapping, as platforms may use invalid cultures that need to be remapped
#rb James.Hopkin
Change 3115826 on 2016/09/07 by Nick.Darnell
Adding missing files.
#rb none
Change 3115838 on 2016/09/07 by Nick.Darnell
Back out revision 6 from //UE4/Dev-Editor/Engine/Source/Runtime/UMG/Public/Components/WidgetInteractionComponent.h
#rb none
Change 3116007 on 2016/09/07 by Alexis.Matte
build fix
#rb none
Change 3116057 on 2016/09/07 by Jamie.Dale
Fixed widget snapshot messages so they appear in the message debugger
#rb none
Change 3116112 on 2016/09/07 by Nick.Darnell
Removing the FbxAutomationBuilder file that go recreated on a merge from main.
#rb none
Change 3116365 on 2016/09/07 by Michael.Dupuis
#jira UE-20765 Added missing class flag to test (CLASS_CONFIG) and change a bit how the checkout/make writable work.
#codereview Matt.Kuhlenschmidt
#rb Alexis.Matte
Change 3116622 on 2016/09/07 by Alexis.Matte
#jira UE-35608 Use the same naming convention when trying to retrieve uv channel by name.
#rb matt.kuhlenschmidt
Change 3116638 on 2016/09/07 by Jamie.Dale
Ensured that manifests and archives don't try and load data that they can't parse
#rb none
Change 3117397 on 2016/09/08 by Gareth.Martin
Added rotate and blend support to the landscape mirror tool
#jira UE-34829
#rb Jack.Porter
Change 3117459 on 2016/09/08 by Gareth.Martin
Fixed crash saving a hidden landscape level with an offset (cloned from 4.13.1)
#jira UE-35301
#rb Jack.Porter
Change 3117462 on 2016/09/08 by Gareth.Martin
Fixed invisible landscape components and crashes when tessellation is enabled (cloned from 4.13.1)
#jira UE-35494
#rb Benn.Gallagher
Change 3117583 on 2016/09/08 by Nick.Darnell
Continued work on automation support for screenshot comparison, stubbing in a commandlet that can be run after automation tests that would perform the diffing. Need to finish rigging it up so that deltas and results can be dumped out somewhere and consumed by a tool to approve shots.
#rb none
Change 3117595 on 2016/09/08 by Nick.Darnell
Updating the build script for AutomatedTests, going to see if this works!
#rb none
Change 3117808 on 2016/09/08 by Nick.Darnell
Adding header includes for async.
#rb none
Change 3117812 on 2016/09/08 by Matt.Kuhlenschmidt
Partially taken from Pr 2381
Fixed Array Properties to handle duplicates properly and fixed Material Parameter Collection duplicate Guid problem.
#rb none
Change 3117851 on 2016/09/08 by Jamie.Dale
Silenced some redundant P4 errors that could be generated when running a stat update on a file
Some of the options produced errors when working with newly added files. These errors are now downgraded to infos like they are for the main stat command.
#rb Ben.Marsh
#codereview Thomas.Sarkanen
Change 3117853 on 2016/09/08 by Gareth.Martin
Clean up landscape includes and PCH
#rb steve.robb
Change 3117859 on 2016/09/08 by Alex.Delesky
#jira UE-35321 - Minimized windows will no longer act like they are visible when determining what widgets are currently underneath the mouse.
#rb Nick.Darnell
Change 3117997 on 2016/09/08 by Nick.Darnell
Updating the automation tests build script to use Editor-Cmd
#rb none
Change 3118005 on 2016/09/08 by Matt.Kuhlenschmidt
Properly reference graph node on material expressions so they are not GC'd while an expression still uses them
#jira UE-35362
#rb none
Change 3118043 on 2016/09/08 by Alex.Delesky
#jira UE-30649 - Removed unnecessary returns from UWidget API.
PR #2377: fix widget bug. (Contributed by dorgonman)
#rb none
Change 3118045 on 2016/09/08 by Matt.Kuhlenschmidt
Guard against crash saving config during level editor shutdown
#rb none
#jira UE-35605
Change 3118074 on 2016/09/08 by Matt.Kuhlenschmidt
PR #2783: Removed #pragme once from CPP files (Contributed by projectgheist)
#rb none
Change 3118078 on 2016/09/08 by Michael.Dupuis
#jira UE-32065 Removed the -windows that was added as a default option and add it simply if fullscreen is not specified
#rb Alexis.Matte
Change 3118080 on 2016/09/08 by Michael.Dupuis
#jira UE-31131 Do not show a contextual menu if the menu is empty
#rb Alexis.Matte
Change 3118087 on 2016/09/08 by Matt.Kuhlenschmidt
Constify this method
#rb none
Change 3118166 on 2016/09/08 by Nick.Darnell
Trying additional command options for the build machine for automation.
#rb none
Change 3118222 on 2016/09/08 by Matt.Kuhlenschmidt
Fix actor delete during mesh paint not working during undo
#rb none
#jira UE-35684
Change 3118298 on 2016/09/08 by Alexis.Matte
#jira UE-35302 Export all LODs for static mesh when there is no force LOD
#rb uriel.doyon
Change 3118325 on 2016/09/08 by Matt.Kuhlenschmidt
Fixed reset to default not appearing for slate brushes
#rb none
#jira UE-34958
Change 3119321 on 2016/09/09 by Matt.Kuhlenschmidt
Guard against crash with an invalid world trying to be opened from the content browser
#rb none
https://jira.ol.epicgames.net/browse/UE-35712
Change 3119433 on 2016/09/09 by Nick.Darnell
Removing a hack added by Paragon that prevents applications from resizing in real time as the user drags the size of the window around.
#rb Matt.Kuklenschmidt
#jira UE-35789
Change 3119448 on 2016/09/09 by Alex.Delesky
When simulating touch events using the mouse, clicking the mouse will no longer let a drag operation continue. This should also allow the finger that started a drag to continue dragging items until it is released from the surface.
#rb Nick.Darnell
Change 3119522 on 2016/09/09 by Jamie.Dale
Fixed FDetailCategoryImpl::ShouldBeExpanded not honoring bShouldBeInitiallyCollapsed when bRestoreExpansionState was true
#rb Matt.Kuhlenschmidt
Change 3119528 on 2016/09/09 by Jamie.Dale
Some UI re-work to the localization dashboard
This makes a better use of the available space, and will make it easier to make some other planned changes in the future.
#rb James.Hopkin
Change 3119861 on 2016/09/09 by Michael.Dupuis
#jira UE-9284 Added the Play/Stop button on the thumbnail
#rb Alexis.Matte
Change 3120027 on 2016/09/09 by Alexis.Matte
incorporate some fixes from licensee for LOD group re-import workflow
#jira UE-32268
#rb uriel.doyon
#codereview matt.kuhlenschmidt
Change 3120845 on 2016/09/12 by Gareth.Martin
Fixed crash in landscape editor when "Early Z" is enabled (cloned from 4.13.1)
#jira UE-35850
#rb Allan.Bentham
Change 3120980 on 2016/09/12 by Nick.Darnell
Adding a commandlet that is runnable for comparing screenshots. Adding comparing and exporting capability to the screenshot manager.
#rb none
Change 3120992 on 2016/09/12 by Alex.Delesky
#jira UE-35575 - TScriptInterface UProperties now have asset picker support.
#rb Matt.Kuhlenschmidt
Change 3121074 on 2016/09/12 by Michael.Dupuis
#jira UE-30092
Added path length in error message when typing
Added display of current filepath lenght for cooking
#rb Alexis.Matte
Change 3121113 on 2016/09/12 by Nick.Darnell
Adding some placeholder examples to show people how to author tests in EngineTest.
#rb none
Change 3121152 on 2016/09/12 by Gareth.Martin
Added TElementType, TIsContiguousContainer traits
Added GetData(), GetNum() generic functions
#rb Steve.Robb
Change 3121702 on 2016/09/12 by Jamie.Dale
Optimized a loop over a sorted list to instead use a binary search
This speeds up the short-lived allocation view generation.
We also now dump the exception information to the Trace log when in a non-debug build.
#rb James.Hopkin
Change 3121721 on 2016/09/12 by Jamie.Dale
We now set the window mode first when resizing the game viewport to ensure that the work area is correct
Fullscreen windows can affect the available work area size, which can break centering when moving between fullscreen and windowed mode.
#jira UE-32842
#rb Matt.Kuhlenschmidt
Change 3122578 on 2016/09/13 by Jamie.Dale
Small code clean up
Removed a use of the placement new style array addition.
#rb none
Change 3122634 on 2016/09/13 by Jamie.Dale
We now immediately update DefaultConfigCheckOutNeeded when checking out/making writable the config file, rather than wait for the text tick
#jira UE-34865
#rb James.Hopkin
Change 3122656 on 2016/09/13 by Jamie.Dale
Fixed array combo button not focusing its contents, which prevented the menu closing correctly
#jira UE-33667
#rb none
Change 3122661 on 2016/09/13 by Nick.Darnell
Checkpointing additional work on the screenshot compare dialog, moving some Directory path picker widget into a more common area. Moving some "Find the best top level window handle for this widget for dialogs' code out of the main frame module and into Slate Application where it probably belongs.
#rb none
Change 3122678 on 2016/09/13 by Jamie.Dale
Fixing CIS error on Clang
CoreUObject needs to be included before USTRUCT can be used.
#rb none
Change 3122686 on 2016/09/13 by Jamie.Dale
Fixing CIS error on Clang
CoreUObject needs to be included before UCLASS can be used.
#rb none
Change 3122728 on 2016/09/13 by Nick.Darnell
UMG - Exposing a trace channel for the WIC, defaults to Visibility. Improving how the WIC handles the cursor moving off the widget, it now maintains the last hit location rather than 0,0 which would cause things like dragged Sliders to reset to the left. Ideally - the WIC would know the underlying widget has capture and continue to fake collision against an imaginary plane to simulate a continuous surface.
#jira UE-35167
#rb none
Change 3122775 on 2016/09/13 by Nick.Darnell
Automation - Fixing an error with the ScreenshotTools plugin, needed to add an the include for Engine.h to the PCH.
#rb none
Change 3122779 on 2016/09/13 by Nick.Darnell
Widgetnimation - Exposing more of the class to C++.
#rb none
Change 3122793 on 2016/09/13 by Nick.Darnell
Fixing a crash in UWidgetComponent::UpdateRenderTarget updating a null material instance.
#jira UE-35796
#rb none
Change 3122834 on 2016/09/13 by Matt.Kuhlenschmidt
Fixed crash undoing moves after bsp creation
https://jira.ol.epicgames.net/browse/UE-35880
#rb none
Change 3122835 on 2016/09/13 by Nick.Darnell
Reverting changes to WIdgetAnimation
#rb none
Change 3122897 on 2016/09/13 by Matt.Kuhlenschmidt
Fixed non-editor compile error
#rb none
Change 3122988 on 2016/09/13 by Alexis.Matte
Material workflow refactor
#jira UETOOL-774
#rb matt.kuhlenschmidt
Change 3123006 on 2016/09/13 by Jamie.Dale
Fixed dynamic collections not returning anything
#jira UE-35869
#rb James.Hopkin
Change 3123145 on 2016/09/13 by Alexis.Matte
Fix fbx automation test. The test found a regression cause by CL: 3120027. In the case where we dont have a LODGroup we dont want to add LODs before the build.
#jira UE-32268
#rb none
#codereview matt.kuhlenschmidt
Change 3123148 on 2016/09/13 by Matt.Kuhlenschmidt
Fix fortnite compile error
#rb alexis.matte
Change 3123208 on 2016/09/13 by Jamie.Dale
The 'find culprit' dialog now honors the user choice
#rb RichTW
Change 3123545 on 2016/09/13 by Nick.Darnell
Slate - Adjusting the window dialog host finding code to do a better job of searching for slate windows and excluding popups and non-regular windows.
#rb none
Change 3124494 on 2016/09/14 by Jamie.Dale
Added ~ to the list of invalid characters for object/package names
#jira UE-12908
#rb Matt.Kuhlenschmidt
Change 3124513 on 2016/09/14 by Gareth.Martin
Implemented filter to allow painting foliage on other foliage
- Altered foliage filters so it will no longer paint on object types which don't have a filter, e.g. skeletal meshes
#rb Allan.Bentham
#2472
Change 3124523 on 2016/09/14 by Jamie.Dale
PR #2724: Fix ScrollBox right mouse/touch grab scrolling functionality (Contributed by aarmbruster)
#jira UE-34811
#jira UE-32082
#rb none
Change 3124607 on 2016/09/14 by Nick.Darnell
UMG - Adding BoundsScale support to the WidgetComponent's CalcBounds function.
#jira UE-35667
#rb none
Change 3124785 on 2016/09/14 by Gareth.Martin
Made some foliage functions editor-only to fix non-editor build
#rb none
Change 3124795 on 2016/09/14 by Gareth.Martin
Saved/loaded the new foliage filter
#rb Allan.Bentham
#2472
Change 3124915 on 2016/09/14 by Michael.Dupuis
#jira UE-19511
Add support for Add to source control on DefaultEditorPerProjectUserSettings file
Remove CheckoutNotice when not editing a DefaultXXXX.ini file
Edit proper config file either we're modifying settings from a Default file or Local user file
#codereview Matt.Kuhlenschmidt Max.Preussner
#rb Alexis.Matte
Change 3125266 on 2016/09/14 by Jamie.Dale
Fixed ULocalizationTarget::DeleteFiles not deleting cultures, and using SCC wrong
#rb none
Change 3125385 on 2016/09/14 by Matt.Kuhlenschmidt
Fix crash when using SaveAs to save over top of an existing level
#rb none
https://jira.ol.epicgames.net/browse/UE-35919
https://jira.ol.epicgames.net/browse/UE-35921
Change 3125487 on 2016/09/14 by Alexis.Matte
Fix cook content, regression induce by the material workflow refactor
#rb matt.kuhlenschmidt
Change 3126217 on 2016/09/15 by Gareth.Martin
Unset bHasPerInstanceHitProxies on landscape grass components, as they don't have individually editable instances
#rb Allan.Bentham
Change 3126311 on 2016/09/15 by Jamie.Dale
Placement mode fixes
- The display name is now cached correctly on construction, and the FPlaceableItem instance used with SPlacementAssetEntry is now const.
- Ensured that the ID used by FPlaceableItem could never overflow.
- Fixed some types being missing from the "All Classes" list.
- Fixed the escape key not cancelling the search.
#jira UE-35972
#rb James.Hopkin
Change 3126325 on 2016/09/15 by Jamie.Dale
Made sure that UWorld::GetAssetRegistryTags called its Super function so that properties tagged as AssetRegistrySearchable will be added.
#rb Andrew.Rodham
Change 3126403 on 2016/09/15 by Gareth.Martin
Added Find and Contains functions to TBitArray
#rb Steve.Robb
Change 3126405 on 2016/09/15 by Gareth.Martin
Allowed instances of Hierarchical Instanced Mesh Components to be moved around with the transform widget in the blueprint editor
- Just like regular instanced mesh components!
Also fixed not being able to move instances of an instanced mesh component when it is the root component
Also also fixed Hierarchical Instanced Mesh Components not flushing their async tree build on saving (this was causing log spam from PostLoad when dragging instances around as the blueprint would constantly reinstance the component before the async tree build had finished)
#jira UE-29357
#rb Allan.Bentham
Change 3126444 on 2016/09/15 by Jamie.Dale
Fixed the loc dashboard configs not working with SCC
This isn't a great solution, but the whole way the loc dashboard manages its config data is in need of an overhaul.
#rb none
Change 3126446 on 2016/09/15 by Jamie.Dale
Fixed loc dashboard game and engine targets sharing the same expansion settting
#rb none
Change 3126555 on 2016/09/15 by Chris.Wood
Removed WER from Windows crash handling. Crashes saved to log folder and passed to CRC with explicit path.
[UE-34470] - Investigate WER settings and if they can conflict with CRC on Windows
#rb Steve.Robb
Change 3126586 on 2016/09/15 by Gareth.Martin
Fixed missing landscape components when using a LODBias (cloned from 4.13.1)
#jira UE-35873
#rb Jack.Porter
Change 3126610 on 2016/09/15 by Jamie.Dale
Stopped PS4 from always staging all ICU data files
#rb Marcus.Wassmer
Change 3126779 on 2016/09/15 by Michael.Dupuis
#jira UE-32914 Improve the help text to provide usage examples and params
#rb Alexis.Matte
Change 3126849 on 2016/09/15 by Matt.Kuhlenschmidt
Fix font material and outline font material not being animatable in sequencer
#rb frank.fella
Change 3126858 on 2016/09/15 by Matt.Kuhlenschmidt
File not saved
#rb none
Change 3127001 on 2016/09/15 by Matt.Kuhlenschmidt
Fixed reset to default state still not appearing in all cases after changing a property.
#rb none
Change 3127038 on 2016/09/15 by Nick.Darnell
UMG - Improving focus setting for users on widgets. If we're unable to set the focus immediately, possibly because the user is setting focus in the Construct callback before the widget is in the tree, we now update the SlateOperations FReply on LocalPlayer to set focus next frame when it's more likely the widget will become focusable.
#rb none
Change 3127061 on 2016/09/15 by Nick.Darnell
Slate - We now have a reentrancy guard in TPanelChildren to avoid the broad cases where users might attempt to remove children while all children are being removed. Which is an easy case to engineer if you've got widgets spawning children managed by another widget, that all go away at the same time, thus causing the parent to attempt to cleanup children. The end result is a delete while deleting. So now TPanelChildren prevents adds/removes while emptying the list of children.
#jira UE-35726
#rb Matt.Kuchlenschmidt
Change 3127205 on 2016/09/15 by Alex.Delesky
#jira UE-18013 - Users can now add Textures, Materials, or Sprites to a Widget Blueprint directly from the content browser. This also fixes a few issues with adding Widget Blueprints to another Widget BP from the content browser, such as adding a widget to itself or creating a circular dependency.
#rb Nick.Darnell
Change 3127971 on 2016/09/16 by Matt.Kuhlenschmidt
Fix crash in scene outliner if actors become invalid
#rb none
https://jira.ol.epicgames.net/browse/UE-35932
Change 3128011 on 2016/09/16 by Matt.Kuhlenschmidt
Added guards for crashes accessing slate resources for deleted uobjects
#rb nick.darnell
Change 3128067 on 2016/09/16 by Michael.Dupuis
#jira UE-34158 Add an option to auto expand advanced details
#rb Alexis.Matte
Change 3128073 on 2016/09/16 by Michael.Dupuis
#jira UE-1145
Set Save As to Ctrl + Alt + S
Set Save All to Ctrl + Shift + S
Set Save Current to Ctrl + S
#rb Alexis.Matte
Change 3128117 on 2016/09/16 by Jamie.Dale
Updated the pin-type filter combo to filter on both the localized and source type descriptions
#jira UE-36081
#rb none
Change 3128177 on 2016/09/16 by Alexis.Matte
#jira UE-35946 Remove unnecessary GetReadValue call with bad parameter. The read value call is cache so subsequent call was returning the bad cache value.
#rb michael.dupuis
#codereview matt.kuhlenschmidt
Change 3128387 on 2016/09/16 by Gareth.Martin
Fixed location and rotation of arrow widget in the landscape mirror tool when using one of the new "Rotate" modes
#jira UE-36093
#rb none
Change 3128445 on 2016/09/16 by Matt.Kuhlenschmidt
Guard against scene outliner crash. Print out tree when items appear twice.
https://jira.ol.epicgames.net/browse/UE-35935
#rb none
Change 3128454 on 2016/09/16 by Matt.Kuhlenschmidt
Remove category for WindowTitleBarArea. It is very custom for internal use and should not be a top level widget
#rb none
Change 3128482 on 2016/09/16 by Michael.Dupuis
Added new key binding for generic Save, Save As
Added new key binding for Save All for the content browser
#rb Alexis.Matte (approved by MattK)
Change 3128560 on 2016/09/16 by Matt.Kuhlenschmidt
Fix build warning
#codereview nick.darnell
#rb none
Change 3128642 on 2016/09/16 by Alexis.Matte
#jira UE-36047 We now convert the light color correctly when importing and exporting fbx files. UE4 is sRGB and FBX is linear
#rb none
#codereview matt.kuhlenschmidt
Change 3128733 on 2016/09/16 by Nick.Darnell
UMG - Fixing a bad merge, some code was removed causing all BindWidget statements to fail to compile correctly.
#jira UE-36105
#rb none
Change 3128768 on 2016/09/16 by Matt.Kuhlenschmidt
Fix selection outline showing around edges of all internal mesh sections of a component instead of around the entire actor
#rb none
Change 3128779 on 2016/09/16 by Matt.Kuhlenschmidt
Fix offset characters on some small fonts
#rb none
Change 3130057 on 2016/09/19 by Jamie.Dale
Fixing volatility and invalidation issues for text widgets
#jira UE-33988
#rb Nick.Darnell
Change 3130064 on 2016/09/19 by Jamie.Dale
Changed mprof meta-data to allow unicode strings and updated ReadString to deal with them correctly
#rb James.Hopkin
Change 3130233 on 2016/09/19 by Michael.Dupuis
#jira UE-32914 Added missing args that the UI supported
#rb Alexis.Matte
Change 3130265 on 2016/09/19 by Nick.Darnell
Automation - Cleaning up some API items.
#rb none
Change 3130378 on 2016/09/19 by Matt.Kuhlenschmidt
Fix reentrancy saving assets while a prompt for checkout dialog is open
#rb none
Change 3130398 on 2016/09/19 by Jamie.Dale
Fixing UHT error when building
#rb none
Change 3132101 on 2016/09/20 by Nick.Darnell
UMG - Adding a toolbar option in the designer for the 'G' command, similar to 'Game View' in the level editor, it disables all the dashed lines / future editor visuals.
#rb none
Change 3132110 on 2016/09/20 by Nick.Darnell
PR #2792: ShowFlags for WidgetComponents (Contributed by projectgheist)
#jira UE-13770
#rb Nick.Darnell
Change 3132111 on 2016/09/20 by Nick.Darnell
UMG - The retainer now embeds a virtual window into the focus path so that paths are resolved correctly.
#rb none
Change 3132138 on 2016/09/20 by Michael.Dupuis
#jira UE-30945 Added missing PostEditComponentMove after drag is finished
#rb Alexis.Matte
Change 3132147 on 2016/09/20 by Michael.Dupuis
#jira UE-30866 Fixed the filter to work properly
#rb Alexis.Matte
Change 3132190 on 2016/09/20 by Matt.Kuhlenschmidt
Fix static analysis warnings in this file
#rb none
Change 3132231 on 2016/09/20 by Nick.Darnell
Slate - Updating the material blend states to match what is expected of Slate rendering, which differs a lot from the scene renderer with the way it treats alpha. This fixes translucent rendering with the retainer widget, users will need to set their materials to Alpha Composite though for it to behave as expected.
#jira UE-33285
#rb none
Change 3132255 on 2016/09/20 by Alex.Delesky
#jira UE-36048 - TMap and TSet properties are now disallowed from adding more children through the Details panel when they contain the dfault value for a key or element. Reset to Default is also no longer allowed on a Map or Set child when it will result in a second default value existing within the container.
#rb Matt.Kuhlenschmidt
Change 3132587 on 2016/09/20 by Mike.Fricker
MIDI Plugin: Fixed a CIS error in shipping configuration (introduced in CL 3108604)
#rb none
#lockdown matt.kuhlenschmidt
Change 3132623 on 2016/09/20 by Matt.Kuhlenschmidt
Fix crash opening the cooker settings
https://jira.it.epicgames.net/browse/UE-36197
#rb none
#lockdown nick.darnell
Change 3133144 on 2016/09/20 by Nick.Darnell
Build configuration for automation tests.
#rb none
#lockdown matt.kuhlenschmidt
Change 3133206 on 2016/09/20 by Matt.Kuhlenschmidt
Fix default material on odin text
#rb none
#lockdown nick.darnell
Change 3133913 on 2016/09/21 by Nick.Darnell
Back out revision 17 from //UE4/Dev-Editor/Engine/Source/Runtime/UMG/Private/Slate/SRetainerWidget.cpp
#rb none
#jira UE-36231
#lockdown matt.kuhlenschmidt
[CL 3133983 by Matt Kuhlenschmidt in Main branch]
2016-09-21 10:07:18 -04:00
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};
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2014-03-14 14:13:41 -04:00
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/**
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* Window for adding and removing LOD.
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*/
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class FLevelOfDetailSettingsLayout : public TSharedFromThis<FLevelOfDetailSettingsLayout>
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{
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public:
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FLevelOfDetailSettingsLayout( FStaticMeshEditor& StaticMeshEditor );
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virtual ~FLevelOfDetailSettingsLayout();
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void AddToDetailsPanel( IDetailLayoutBuilder& DetailBuilder );
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/** Returns true if settings have been changed and an Apply is needed to update the asset. */
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bool IsApplyNeeded() const;
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/** Apply current LOD settings to the mesh. */
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void ApplyChanges();
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2021-04-13 14:54:07 -04:00
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/** Returns true if the LOD's static mesh has Nanite enabled */
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bool IsNaniteEnabled() const;
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2014-03-14 14:13:41 -04:00
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private:
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/** Creates the UI for Current LOD panel */
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void AddLODLevelCategories( class IDetailLayoutBuilder& DetailBuilder );
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/** Callbacks. */
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FReply OnApply();
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void OnLODCountChanged(int32 NewValue);
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void OnLODCountCommitted(int32 InValue, ETextCommit::Type CommitInfo);
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int32 GetLODCount() const;
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2014-05-07 05:33:26 -04:00
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Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3807299)
#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 3528776 by Yannick.Lange
Allow thumbnails to be captured from a viewport always.
#jira UE-45392
Change 3564359 by Yannick.Lange
Back out part of changelist 3528776: Revert allowing thumbnails to be captured from a viewport to fix UE-47827 & UE-47785.
#jira UE-47785, UE-47827
Change 3740671 by Matt.Kuhlenschmidt
Make the font editor canvas respect dpi scale
Change 3740810 by Josh.Engebretson
PR #4138: Log GenerateProjectFiles to file when using UVS (Contributed by projectgheist)
#jira UE-51358
Change 3740939 by Cody.Albert
Fixing some #ifdefs that should be #ifs
Change 3741089 by Alexis.Matte
Make sure bImportBoneTracks is set to true when importing into level
#jira UE-51999
Change 3741101 by Alexis.Matte
Fix the import material search
#jira UE-51857
Change 3741690 by Jamie.Dale
Guard against an invalid index in SLocalizationCommandletExecutor::Tick
#jira UE-52067
Change 3741710 by Jamie.Dale
Made a static variable also const
Change 3741724 by Michael.Dupuis
Added missing shader cache
Change 3742037 by Lauren.Ridge
Details panels can now "own" a color picker so a different details panel refreshing doesn't close it. Also fixed refreshing state of the graph after changing texture or color parameter values
Change 3742250 by Matt.Kuhlenschmidt
PR #4185: Output Log Filter tooltip shows %s instead of category. (Contributed by LordNed)
Change 3742308 by Lauren.Ridge
Adding axis input to the material editor's viewport client
Change 3742380 by Matt.Kuhlenschmidt
USD importer improvements
- USD now stores source file information for reimports
- Fixed bug where no geometry would be imported if an exporter had set a time code even without animated data
- Prevent a crash if a mesh doesnt have enough valid data to be imported
Change 3742536 by Matt.Kuhlenschmidt
Remove usd wrapper test project
Change 3743564 by Alexis.Matte
Fix skeletal mesh screen size auto set value when importing a LOD
#test none
#jira UE-52100
Change 3743582 by Lauren.Ridge
Fixing non-desktop compiles
Change 3743598 by Lauren.Ridge
Fixing shadowed variable by renaming the global color picker weak ptr variable.
Change 3743636 by Lauren.Ridge
Creating a new parameter immediately allows naming
Change 3743855 by Michael.Dupuis
Added missing shader from cache
Change 3744277 by Lauren.Ridge
Don't show empty Global group if it only contained the material layer param.
Change 3744330 by Lauren.Ridge
Clarifying "no parameter" text
Change 3744529 by Lauren.Ridge
Making Save to Child and Save To Sibling buttons work for material layer params, show on material layer param panel
Change 3744668 by Chris.Bunner
Added shared layer input collection asset, a list of float/texture redirectors that allow setting globally in a material graph then retrieving within layer/blend graphs.
Added output for number of unique shaders generated by a particular material instance.
Show instruction counts when working on a material layer.
Relaxed restrictions on material layers, base MA input is now optional.
#jira UETOOL-1271, UETOOL-1278, UETOOL-1279
Change 3744669 by Chris.Bunner
Added automated test for material layers, layer/blend instances and shared inputs.
Change 3744754 by Laz.Matech
Adding localization data to QAGame for the Realtime Preview localization test.
#jira none
Change 3744860 by Michael.Dupuis
#jira UE-52049 : Do not update random stream in most case, only when adding new instances, or filling from built data
Change 3744965 by Chris.Bunner
Rebuilt lighting in automated test map and updated reflection capture screenshot.
Change 3746015 by Michael.Dupuis
#jira UE-52090: Added missing shader for forward rendering
Change 3746038 by Michael.Dupuis
#jira UE-51494: Make sure index is valid for this instance as instances from template and instance could mismatch due to in level changes
Change 3746076 by Michael.Dupuis
Removed unused code
Change 3746998 by Tim.Gautier
QAGame: - Renamed UMG_RealtimePreview > UMG_InEditorPreview
- Moved UMG_InEditorPreview into UMG > Localization, setting up for future Localization tests
Change 3747206 by Arciel.Rekman
Linux: make UI scale more coarse to prevent unnecessary scaling (UE-52086).
- Monitors whose physical dimensions fall in range of 80-110 DPI should still have scale=1.0.
(Edigrating CL 3740942 from Release-4.18 to Dev-Editor)
Change 3747211 by Arciel.Rekman
Make failure to launch SCW more apparent to the user (UE-47263).
- Fixes frequent crash on Linux.
(Merging 3747070 from Release-4.18 to Dev-Editor)
Change 3747726 by Tim.Gautier
QAGame: Resubmitting updated Loc files
Change 3747872 by Tim.Gautier
QAGame: Resubmitting compiled Loc assets
Change 3748118 by Lauren.Ridge
Adding help text to the material layers preview tab
Change 3748398 by Lauren.Ridge
Fixing tooltips for the material layer read-only preview
Change 3748565 by Arciel.Rekman
Linux: fix RHIs settings being wrong when removed via project properties (UE-51203).
- This was a deeper issue with config system than just Linux RHIs.
- This is a better fix than one submitted to 4.18 branch in CL 3747086.
Change 3749441 by Matt.Kuhlenschmidt
PR #4201: Fix a typo in a comment. (Contributed by dneelyep)
Change 3749442 by Matt.Kuhlenschmidt
PR #4195: Incorrect specifier used for FText::Format (Contributed by projectgheist)
Change 3749496 by Matt.Kuhlenschmidt
Fix static analysis
Change 3749805 by Lauren.Ridge
Fixing reset to default on MaterialLayerParam in base material
Change 3749838 by Lauren.Ridge
Also correctly resetting names and layer states
Change 3750442 by Mieszko.Zielinski
Added a safety check which addresses the crash #UE4
Note that this is a temp fix. A proper fix is making sure ConvexShapeIndices doesn't contain any duplicates and will be inplemented in Dev-Framework.
#jira UE-52123
Change 3752266 by Arciel.Rekman
OpenGL: remove PLATFORM_WINDOWS exceptions.
- Discrepancy in behavior between Windows and Linux OpenGL is unhelpful for bug reproducibility.
- VAB bug should have been fixed long ago (on both platforms).
Change 3752929 by Arciel.Rekman
Linux: avoid crashing on unknown drivers.
- See https://answers.unrealengine.com/questions/724100/crashes-on-startup-after-first-run.html
- Checks in IsDeviceIntel() and such fail if the drivers were not detected.
Change 3753254 by Michael.Dupuis
Added missing shader for shader cache
Change 3753426 by Michael.Dupuis
#jira UE-5751: Added the possibility to change material instance exposed params at runtime using a MID for texture, vector and scalar for 1 component or all components
Change 3753440 by Alexis.Matte
Fix fbx scene importer morph target import crash
#jira UE-52255
Change 3753457 by Michael.Dupuis
build fix
Change 3753700 by Chris.Bunner
Make GetSharedInput preview fallback always available in editor as this should handle previews, thumbnails and other editor-only cases.
Refactor to remove duplicate code in material translator.
Material layer expressions are required for client load, fixes cooked builds using layer instances in the base material layer stack.
Change 3754760 by Chris.Bunner
Tidying up EngineTest/ShaderModels map.
Change 3754765 by Arciel.Rekman
Avoid placing tooltip windows under the cursor (UE-12288).
- Fixes inability to use some corners of the screen on Linux (the tooltips there aren't click-through).
Change 3754788 by Matt.Kuhlenschmidt
Fix details panel crash after compiling blueprints that have edit conditon properties
Change 3754933 by Christina.TempelaarL
Fixed typo in heightLerp (transistion->transition).
#jira UE-46736
Change 3754946 by Cody.Albert
Update loading movie code to properly calculate delta time when throttled at 60fps
Change 3755059 by Jamie.Dale
Fixed game preview language not updating in realtime while PIE was enabled
#jira UE-52209
Change 3755130 by Jamie.Dale
Fixed game preview language not updating from native when switching between preview languages
#jira UE-52348
Change 3755664 by Michael.Dupuis
Fixed compile warning
Change 3755714 by Yannick.Lange
Always allow capturing thumbnails from viewport.
This also hides the thumbnail editing UI when a thumbnail was captured from a viewport.
Change 3755944 by Alexis.Matte
Fix crash when importing morph target with "built in" tangent option
#jira UE-52319
Change 3756109 by Christina.TempelaarL
fixed FBX importer Import Textures tooltip, UMaterial -> Material in tooltip text
#jira UE-48389
Change 3756169 by Jamie.Dale
Added plural form pattern to SContentBrowser::GetPathText
Change 3756493 by Laz.Matech
Updating Localization content to further test InEditor Preview Language in UMG
#jira none
Change 3758336 by Alexis.Matte
Fix a crash when importing morph target there was a unsync between some buffer depending on the import options
#jira UE-52319
Change 3758947 by Jamie.Dale
Fixed cursor position regression in search boxes
This was caused by a call to SetText that was added in CL# 3627864
This caused the text to update as it was changed, which made the cursor jump to the end of the text and made it impossible to type in the middle of a search term.
This was done as a bound FText value had been passed to the InitalText of SSearchBox, which made the text resolution behave strangely. InitalText should always be a value, and SSearchBox now resolves any bindings during its constructor.
#jira UE-48874
Change 3759000 by Laz.Matech
Submitting the .PO file for CL 3756493
#jira none
Change 3759480 by Matt.Kuhlenschmidt
Safe guard against brush details crash
#jira UE-52278
Change 3759665 by Matt.Kuhlenschmidt
PR #4214: UE-52249: Use valid PreviewShadowsIndicatorMaterialName (Contributed by projectgheist)
Change 3761211 by Matt.Kuhlenschmidt
Remove the restriction that a level must be writable to be locked/unlocked.
Fixed duplicate icons being used by the level browser
Change 3761304 by Chris.Bunner
MaterialAttributeLayers graph node BaseMA input is no longer required.
Note: Requires "Use Preview Value" set to true on inputs.
Change 3761307 by Chris.Bunner
New material layers and blends will have "Use Preview Value" set to true by default to avoid the need for connected inputs - Missed file on previous commit.
Change 3761357 by Chris.Bunner
Renamed material shared input enum.
Change 3761419 by Chris.Bunner
Updating material layers automated test assets after recent changes.
Reverted some naming changes so existing screenshot tests can be reused.
Change 3762058 by tim.gautier
QAGame: Adding Material Layer assets for testing (Content/Materials/LayerFunction)
Change 3763328 by Matt.Kuhlenschmidt
Fix Slate warning at editor startup
Change 3763354 by Alexis.Matte
Fix skeletal mesh material assign when reducing a LOD that was import from a file using simplygon reduction
#jira UE-52505
Change 3763501 by Matt.Kuhlenschmidt
Prevent shared asset thumbnail pools from having their resources forcefully released when they are in use. ReleaseResources is now private and only called on destruction of the pool
Change 3763574 by Matt.Kuhlenschmidt
Fix slate material box brushes not being keyed off image size
#jira UE-40219
Change 3763678 by Jamie.Dale
Disable realtime level editor viewport if running under remote desktop
This makes the main editor window much more responsive by default under remote desktop
Change 3763679 by Jamie.Dale
Added asset caching metrics for the loc gather
Change 3763693 by Matt.Kuhlenschmidt
Changed the code that activates the actor details tab when selection changes to a flash. There are simply too many things that change the selection and steal focus away from a tab being used
#jira UE-51754
Change 3763826 by Michael.Dupuis
Fixed Fortnite cooking crash
Change 3763864 by Harrison.Moore
Adding New Default 'LayerBlend' assets
Change 3764028 by Christina.TempelaarL
#jira UE-47695 Auto LOD bug
Moved the sections dropdown to the LOD Picker category and modified Custom cb behavior, based on suggestions from charlie.
Change 3764031 by Christina.TempelaarL
#jira UE-47695 Auto LOD in StaticMeshViewer
moved LOD combo widget to LOD picker category and hide custom checkboxes until custom checked.
Change 3764076 by tim.gautier
QAGame: Submitting UMG_Multitouch_test for initial Multitouch testing
Change 3764263 by Matt.Kuhlenschmidt
Fix the floor mesh thumbnail
Change 3764284 by Chris.Bunner
Removing some asserts for cases that can validly fail and are already handled.
Change 3764372 by Matt.Kuhlenschmidt
PR #4196: Show edit icons in editor (Contributed by projectgheist)
Change 3764388 by Chris.Bunner
Fixing logic for material, function and instance updating active materials and instances and their editors.
Change 3764674 by Harrison.Moore
test materials added, Blend updates
Change 3764681 by Harrison.Moore
Adding HMtest map
Change 3766238 by Chris.Bunner
Material layer callers need to let their internal material function calls update their inputs/outputs.
Change 3766556 by Jamie.Dale
Fixed crashes that could happen if some of the data table panels were closed
We now always create the underlying widgets, even if they're currently hidden from view
#jira UE-52552
Change 3767753 by Chris.Bunner
When rebuilding a material function instance editor we must re-create and re-apply the proxies as the expressions have likely changed. Take care to maintain local parameter changes as these have not been saved yet.
Change 3768719 by Michael.Dupuis
#jira UE-52521: Prevent possible crash if a segment have no point or invalid point
Change 3769157 by Jamie.Dale
Fixed incorrect text selection if selecting via double click beyond the bounds of the line
It would previously select the second to last word, rather than the last word
#jira UE-51609
Change 3769159 by Harrison.Moore
Belica Test update, New layer blends updated with texture type fix.
Change 3769205 by Jamie.Dale
Fixed Windows file save dialog not appending the correct extension when there were multiple options available
#jira UE-52180
Change 3769220 by Harrison.Moore
Layer blend tweaks
Change 3769292 by Jamie.Dale
Removing redundant code
Applying the correct package ID, only to then strip it off again is rather pointless
Change 3769479 by Arciel.Rekman
UBT: Use response files for compiler when compiling for Linux.
- Some command lines are too long when cross-compiling on Windows.
Change 3769920 by Arciel.Rekman
Linux: convert yet another initialization crash to a user-friendly message (UE-52457).
#jira UE-52457
Change 3771055 by Alexis.Matte
Make sure we set the Used by morph target material flag to material use by the morphtarget instead of all skinned mesh component
Use the morph vertex factory only for section that has active morph target
#jira UE-51483
Change 3771135 by Michael.Dupuis
Fixed fortnite cooking
Change 3773054 by Yannick.Lange
Avoid loading viewport interaction assets when starting the editor.
Change 3774184 by Arciel.Rekman
Linux: disabled some gdb visualizers until the issue is fixed.
- CL 3773942 by CengizT.
Change 3774303 by Matt.Kuhlenschmidt
Pull requests to fix various typos
Change 3774305 by Matt.Kuhlenschmidt
PR #4237: Visual Studio Repeatedly Opens (UE-51608) (Contributed by LordNed)
#jira UE-51608
Change 3774701 by Arciel.Rekman
OpenGL: fix ARB callback errors when hitting Build Lighting.
- Merged from 4.18 shelf.
Change 3775812 by Matt.Kuhlenschmidt
Fix One-off crash undo-ing while working with Material Params / Material Functions
#jira UE-52680
Change 3775849 by Matt.Kuhlenschmidt
More info for UE-52610
Change 3775850 by Matt.Kuhlenschmidt
Guard against mesh paint crashes
#jira UE-52618
Change 3775904 by Matt.Kuhlenschmidt
Added logging to track down window shutdown issues
Change 3775913 by Matt.Kuhlenschmidt
Pull requests for typos
#jira UE-52751, UE-52748
Change 3776676 by Jamie.Dale
Fixed being able to insert tabs into spin boxes with units
#jira UE-52776
Change 3777006 by Michael.Trepka
Process Mac windowDidBecomeMain and windowDidResignMain notifications immediately instead of deferring them. This solves issues with Slate code that closes and immediately opens new menu windows. Previously closing a window would schedule menu parent's activation event that could be processed after another menu's creation, making it immediately disappear.
#jira UE-52145
Change 3777170 by Arciel.Rekman
Linux: use Xft.dpi (most desktop environments expose their scale through that) as a DPI value (UE-52086, UE-52766).
- Change by Brandon.Schaefer.
- Limitation: no per-monitor DPI.
(Edigrating CL 3776509 //UE4/Release-4.18/... to //UE4/Dev-Editor/...)
Change 3777292 by Arciel.Rekman
Linux: fix symbol collision causing problems with AMD drivers (UE-51843).
- We cannot have elf_end() hidden, because libcuda.so calls elf_end from libnvidia-fatbinaryloader.so and this breaks linking monolithic binaries ("hidden symbol referenced in DSO").
- We cannot have elf_end() visible, because of a name collision with a different libelf used by AMD drivers.
- The only possible workaround is to have elf_end() renamed.
(Edigrating CL 3777242 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...)
Change 3777686 by Joe.Conley
Blueprint editor variable type tooltips: fix case mismatch that was preventing type name to be displayed properly in soft object/class reference tooltips.
Change 3778180 by Jamie.Dale
Avoid a crash if a regex pattern or matcher outlive ICU during shutdown
#jira UE-52770
Change 3778182 by Jamie.Dale
Avoid a crash if a break iterator outlives ICU during shutdown
Change 3778368 by Jamie.Dale
Added missing pragma once
Change 3778560 by Matt.Kuhlenschmidt
Prevent non-shared DDC notification from triggering for epic internal builds
Change 3778709 by Lauren.Ridge
Copying 4.18.2 array reordering propagating to children fix (originally 3778547)
Change 3779205 by Lauren.Ridge
Duplicating 3776649 to fix a crash on compile due to partial GC of a widget.
#jira UE-52260
Change 3779217 by Brandon.Schaefer
GitHub #3678 Fix Setup.sh handling of special characters in PNG path
#jira UE-46103
Change 3779341 by Brandon.Schaefer
GitHub #3012 Use elemtry OS versions to set the ubuntu versions for depencies
#jira UE-39364
Change 3780274 by Joe.Conley
DataTables: Add documentation tooltips showing type information to header columns
Change 3780840 by Alexis.Matte
Do a re-import when user re-import LOD 0
Prevent importing more then MAX_SKELETAL_MESH_LODS
#jira UE-52373
Change 3781067 by Arciel.Rekman
Linux: fix OSSSteam cross-compilation (and CIS).
- Broken by previous change that put compile-time arguments into response file and bulk-replaced \ with /, which affected things like Definitions.Add("STEAM_SDK_VER_PATH=TEXT(\"Steam" + SteamVersion + "\")");
Change 3781110 by Christina.TempelaarL
#jira UE-47695 moved Static Mesh Editor LOD menu from tools to viewport tool bar
Change 3781531 by Christina.TempelaarL
#jira UE-47695 added LOD menu to Static Mesh Editor viewport
Change 3781663 by Alexis.Matte
Fix for cancel export fbx when previewing animation sequence export
#jira UE-49743
Change 3782007 by Jamie.Dale
Improved the ability to lockdown available game languages
In addition to the previous "DisabledCultures" array, you can now add an array of "EnabledCultures" (using the same per-build config filters) to explicitly list the cultures that are allowed to be used in your build (if the list is empty, then everything is allowed unless otherwise disabled).
This also stops the game from attempting to fallback to the native language if the native language has been disabled (we will fallback to the first available language instead).
Change 3782122 by Jordan.Walker
test assets for material layers
Change 3782131 by Joe.Graf
Added support for IOS and TVOS targets when generating CMake files on Mac
Change 3782218 by Christina.TempelaarL
fixing include paths and capitalization causing build errors.
Change 3783171 by Michael.Dupuis
Added the possibility to override default LOD rules for visible primitive and whole scene shadow casting primitive
Added the possibility to store Custom data per view for the frame duration
Change 3783172 by Michael.Dupuis
#jira UE-35097 : Refactored landscape rendering logic to improve general performance while using new custom data and custom lod feature
Exposed many new settings to control component using sub sections rendering, tessellated component, shadow should be include into tessellation, tessellation falloff based on camera location
Changed how LOD distribution is done to be in screen size instead of distance.
Give the possibility to have a different distribution for LOD0 vs the other one.
Change 3783174 by Michael.Dupuis
missing file to landscape refactor
Change 3783315 by Lauren.Ridge
Changing a parameter in the Material Parameter Panel now dirties the material correctly.
Changing a layer parameter in the Material Instance Editor now refreshes the details panel as well.
Change 3783374 by Chris.Bunner
Adding MaterialSharedInputCollection to hidden list when MaterialLayers disabled.
Change 3783617 by Chris.Bunner
Added a Channel Mask material expression parameter. Wraps up a vector parameter and dot product with a single channel selection interface, internally a regular vector parameter.
Fixed GetSharedInput failing to return the preview texture in the Function Instance editor.
Change 3783676 by Lauren.Ridge
Adding access to a material function instance's parent in the Material Instance Editor
Change 3783751 by Michael.Trepka
PR #4248: Fixed C++ std in generated Xcode project to match rest of engine (C++14) (Contributed by Bo98)
Change 3783971 by Brandon.Schaefer
Rename/Move all deploy/Deploy folder/files into AlembicDeploy. Due to case sensitivity on linux, need to maintain the correct case.
#jira UE-37631
Change 3783992 by Michael.Dupuis
#jira UE-35097: Remove tessellation on editor tools
Fixed a case where tessellation multiplier at 0 would cause the component to not be visible
Fixed minor tessellation falloff calculation error
Change 3784502 by Chris.Bunner
Restored missing bool setter.
Coding standards fix.
Change 3784614 by Arciel.Rekman
Linux: better error message when running out of inotify watches (UE-50459).
#jira UE-50459
Change 3784620 by Chris.Bunner
Updated LayerBlend_TextureMask to use new ChannelMask parameter.
Change 3784725 by Lauren.Ridge
Fixing groups not sorting correctly
Change 3785645 by Chris.Bunner
Non-editor compile fix.
Change 3785666 by Arciel.Rekman
Linux: restore ability to use Wayland instead of X11.
- SDL libs recompiled and Wayland version is set to lower one to be compatible with the compositor shipped on Ubuntu 16.04 LTS
- Change by Anthony.Bills.
Change 3785708 by Arciel.Rekman
Linux: implement voice capture using SDL (non-server only) (UE-51298).
- Based on pull request #4131 by mkirzinger.
Change 3785878 by Arciel.Rekman
UBT: add VSCode to default generators on Linux.
Change 3786058 by Arciel.Rekman
Do not add dependencies on other RHIs for servers (UE-48894).
- Pull request #3944 contributed by pfoote.
#jira UE-48894
Change 3786845 by Arciel.Rekman
Code changes to make gcc support easier (UE-51978).
- Contributed by a licensee (pull request #4181 by tomwardio "Collection of fixes to allow UE4 to be compiled by GCC on Linux").
Change 3786871 by Matt.Kuhlenschmidt
Fix static analysis
Change 3786883 by Matt.Kuhlenschmidt
Fix HTML5
Change 3786923 by Matt.Kuhlenschmidt
Fix engine layer blend asset referencing game content. This is not allowed
#jira UE-52888
Change 3786927 by Brandon.Schaefer
Linux: Alembic support
#jira: UE-37631
Change 3786994 by Arciel.Rekman
Remove support for /-prefixed switches (UE-47429).
- They collide with absolute file paths on Mac/Linux and a source of inconsistencies between platforms.
#jira UE-47429
Change 3787032 by Michael.Trepka
Initial support for building and running Niagara on Mac
Change 3787035 by Brandon.Schaefer
GitHub #4166 Undef GL entrypoint macros after use
#jira UE-51663
Change 3787144 by Lauren.Ridge
Fixing material parameter group association resetting after undo
#jira UE-52514
Change 3787839 by Jordan.Walker
updated engine level layer blends to not include game content
switched them to use Chris B's new mask selection node
Change 3787967 by Lauren.Ridge
Fix for broken layer groups, related crash
Change 3787991 by Lauren.Ridge
Fixing thumbnails for material function instances, resolving not being able to delete new function instances
#jira UE-52967
Change 3788226 by Michael.Trepka
Fixed a deadlock when closing Mac CrashReportClient which resulted from changes in CL 3777006
#jira UE-53002
Change 3788557 by Brandon.Schaefer
Fix shadow compiler warnings around our includes
Change 3789700 by Lauren.Ridge
Experimental setting for turning on Material Layers - off by default.
Change 3789703 by Jamie.Dale
Harden the LocMeta and LocRes loading to prevent loading files that are too new
Change 3789706 by Jamie.Dale
Added localization ID to the package summary
This will allow the localization gatherer to query it without having to load the entire package
Change 3789708 by Jamie.Dale
Added a way to display and reset the package localization ID via the Content Browser
Change 3789709 by Jamie.Dale
Added warning for duplicate package localization IDs when gathering asset localization
Change 3789713 by Jamie.Dale
Special case zero-width space in the text shaper to avoid fonts rendering the fallback glyph
Change 3789736 by Christina.TempelaarL
Fixed recently-introduced StaticMeshEditor bug - changing LOD dropdown menu selection was not changing LOD sections category.
Change 3789853 by Chris.Bunner
Material instances should return overridden values when the caller is requesting the default, not leaving the request to fall through to the base material.
#jira UE-52796
Change 3790185 by Brandon.Schaefer
Add better error handling when using new SDK for linux on windows.
#jira UE-50527
Change 3790195 by Jamie.Dale
Fixed line-ending inconsistency when retrieving rich-text
We were using LINE_TERMINATOR when getting the offsets, but \n when getting the text
Change 3790473 by Chris.Bunner
When finding expression by GUID, only return FunctionCall result if expression was found. Fixes cases where searched-for expression is after a FunctionCall in the expressions list.
#jira UE-52729
Change 3790650 by Arciel.Rekman
UBT: Linux: print build details first before refusing to build.
- Tweak to the previous feature that we forgot.
Change 3790681 by Arciel.Rekman
UBT: Linux: tweaks to wording (SDK -> toolchain).
Change 3791459 by Brandon.Schaefer
Linux: libcurl rebuild for version 7.57
#jira OGS-870
Change 3791533 by Arciel.Rekman
Better error messaging when UMB is unusable (UE-50658).
- Should be replaced by a better fix, but merging this workaround in case the better fix will not be done in time for 4.19.
(Edigrating CL 3789387, 3789787 from Release-4.18 to Dev-Editor)
Change 3791885 by Matt.Kuhlenschmidt
Fix static analysis
#jira UE-53097
Change 3791910 by Brandon.Schaefer
Fix for not using proper libraries on x86_64 for libcurl
#jira OGS-870
Change 3792017 by Jamie.Dale
Fixed a conflict between the path settings and favorite settings
Change 3792022 by Jamie.Dale
Fixed a crash that could happen when performing ARO on the property chains of a struct
#jira UE-52999
Change 3792025 by Jamie.Dale
Changed package summary localization ID to be versioned by the object version to avoid changing data in unversioned cooked assets
Change 3792066 by Michael.Dupuis
#jira UE-5751: Fixed possible crash when using dynamic matrial instance
Added missing shaders for landscape when using tessellation
Change 3792718 by Arciel.Rekman
OpenGL: bringing back Windows workarounds to unblock copy-up (UE-52534).
#jira UE-52534
Change 3793018 by Mike.Erwin
new glTF importer plugin
Import StaticMesh, Material, and Texture assets from the Khronos glTF 2.0 format. Text (.gltf) and binary (.glb) files are supported.
Limitations:
- There is no options UI. All assets from the file are imported.
- The glTF format can describe animation and whole scenes, but the initial version of this plugin does not attempt either.
- Data encoded as Base64 data URI is not supported. This is uncommon but is part of the glTF spec.
#jira: UE-50695
Change 3793626 by Matt.Kuhlenschmidt
Logging for HTML5 issue
Change 3794034 by Matt.Kuhlenschmidt
Fix CIS
Change 3794271 by Michael.Dupuis
#jira UE-53133: Fxed shadow calculation when using non whole scene shadow
Change 3794273 by Chris.Bunner
Function call material nodes should be created with no outputs by default.
#jira UE-53127, UE-53128, UE-52616
Change 3794334 by Lina.Halper
- Fix animation reinitializing when just setting new animation with single node
- Deprecated GetScalarParameterDefault and replace that with GetScalarParameterDefaultValue
#jira: UE-52796
Change 3794338 by Michael.Dupuis
Fixed lod visual popping when texture mip used for landscape is not ready
Change 3794350 by Mike.Erwin
Fix glTF importer header includes.
Build was failing on Linux.
Change 3794357 by Michael.Dupuis
#jira UE-53166: buildfix: removed phase 2 landscape optim leftover...
Change 3794549 by Michael.Dupuis
#jira UE-53166 : fixed compile error
Change 3794755 by Matt.Kuhlenschmidt
Fix automation warning
Change 3794910 by Lina.Halper
Change material default value to be red to keep the behavior same.
- Previous code was getting default value of parent, which was wrong, but now since we're grabbing correct value, it's not doing what it meant to do. Changed content to keep same value as parent as default.
Change 3795296 by Mike.Erwin
glTF: fix Linux build errors
A variable was being shadowed.
The other errors are due to an obscure corner of the C++ spec which clang enforces.
https://stackoverflow.com/questions/21900237/do-i-really-need-to-implement-user-provided-constructor-for-const-objects
#jira UE-53204
Change 3797313 by Chris.Bunner
Re-built lighting in Rendering/ShaderModels automated test map and updated failing screenshots.
#jira UE-53198
Change 3803962 by Jamie.Dale
Fixed struct instances not comparing against the correct default values when gathering for localization
Change 3804771 by Michael.Dupuis
Back out changelist 3783171
Change 3804772 by Michael.Dupuis
Back out changelist 3783172
Change 3805258 by Michael.Dupuis
Added missing shader cache for landscape
Change 3806105 by Matt.Kuhlenschmidt
Disable harware benchmarking during automation tests, commandlets, and on the build machine
Change 3806438 by Michael.Dupuis
#jira UE-53228: Fixed rendering path of new landscape optim when using GDoInitViewsLightingAfterPrepass(used in Orion)
Change 3806577 by Matt.Kuhlenschmidt
Change plugin uploading to crash reporter to only do so in editor builds
Change 3806588 by Michael.Dupuis
Remove temp test version in landscape version
Change 3806900 by Jamie.Dale
Fixed 'inconsistent DLL linkage' error when using older versions of Python 2.7
#jira UE-53353
Change 3807125 by Jamie.Dale
Fixed UBT warning after Dev-Core merge
Change 3807299 by tim.gautier
QAGame: Checking in test asset M_LandscapeMaterial_Foliage, quicker repro for UE-53442
[CL 3807911 by Matt Kuhlenschmidt in Main branch]
2017-12-14 10:07:13 -05:00
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void OnSelectedLODChanged(int32 NewLodIndex);
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2018-02-22 11:25:06 -05:00
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void OnMinLODChanged(int32 NewValue, FName Platform);
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void OnMinLODCommitted(int32 InValue, ETextCommit::Type CommitInfo, FName Platform);
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int32 GetMinLOD(FName Platform) const;
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2022-02-25 15:46:30 -05:00
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FPerPlatformInt GetMinLOD() const;
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2018-02-22 11:25:06 -05:00
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TSharedRef<SWidget> GetMinLODWidget(FName PlatformGroupName) const;
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bool AddMinLODPlatformOverride(FName PlatformGroupName);
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bool RemoveMinLODPlatformOverride(FName PlatformGroupName);
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TArray<FName> GetMinLODPlatformOverrideNames() const;
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2015-03-02 13:07:20 -05:00
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2021-05-25 02:43:26 -04:00
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void OnMinQualityLevelLODChanged(int32 NewValue, FName QualityLevel);
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void OnMinQualityLevelLODCommitted(int32 InValue, ETextCommit::Type CommitInfo, FName QualityLevel);
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int32 GetMinQualityLevelLOD(FName QualityLevel) const;
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TSharedRef<SWidget> GetMinQualityLevelLODWidget(FName QualityLevelName) const;
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bool AddMinLODQualityLevelOverride(FName QualityLevelName);
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bool RemoveMinLODQualityLevelOverride(FName QualityLevelName);
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TArray<FName> GetMinQualityLevelLODOverrideNames() const;
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2022-02-25 15:46:30 -05:00
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FReply ResetToDefault();
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2021-05-25 02:43:26 -04:00
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2022-01-04 00:07:26 -05:00
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void OnNoRefStreamingLODBiasChanged(int32 NewValue, FName QualityLevel);
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void OnNoRefStreamingLODBiasCommitted(int32 InValue, ETextCommit::Type CommitInfo, FName QualityLevel);
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int32 GetNoRefStreamingLODBias(FName QualityLevel) const;
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TSharedRef<SWidget> GetNoRefStreamingLODBiasWidget(FName QualityLevelName) const;
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bool AddNoRefStreamingLODBiasOverride(FName QualityLevelName);
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bool RemoveNoRefStreamingLODBiasOverride(FName QualityLevelName);
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TArray<FName> GetNoRefStreamingLODBiasOverrideNames() const;
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2019-02-06 09:46:41 -05:00
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void OnNumStreamedLODsChanged(int32 NewValue, FName Platform);
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void OnNumStreamedLODsCommitted(int32 InValue, ETextCommit::Type CommitInfo, FName Platform);
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int32 GetNumStreamedLODs(FName Platform) const;
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TSharedRef<SWidget> GetNumStreamedLODsWidget(FName PlatformGroupName) const;
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bool AddNumStreamedLODsPlatformOverride(FName PlatformGroupName);
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bool RemoveNumStreamedLODsPlatformOverride(FName PlatformGroupName);
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TArray<FName> GetNumStreamedLODsPlatformOverrideNames() const;
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Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3228984)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3168749 on 2016/10/20 by Richard.TalbotWatkin
Fixed bug in csgRebuild where dynamic brushes from the whole world are rebuilt instead of just those from the current level. csgRebuild is supposed to act only on the current level's geometry.
#jira UE-37376 - csgRebuild builds dynamic brushes from the whole world, instead of just the current level
Change 3169740 on 2016/10/20 by Nick.Darnell
Automation - Removing old screenshots, working on new naming convention.
Change 3169796 on 2016/10/20 by Nick.Darnell
Automation - Adding new screenshots.
Change 3169800 on 2016/10/20 by Nick.Darnell
Automation - Working on improvements to screenshot comparions, now using the Unique device id instead of adapter name. Working on better metadata based matching for which screenshot to use, stubbing in support for adding alternative versions of screenshots.
Change 3169901 on 2016/10/20 by Nick.Darnell
Automation - More fixes / refinements to the way we add alternatives and replace old versions of screenshots.
Change 3169926 on 2016/10/20 by Cody.Albert
Added extension point for level editor viewport's Show and Camera menus
Change 3170053 on 2016/10/20 by Cody.Albert
Back out changelist 3169926
Change 3170067 on 2016/10/20 by Cody.Albert
Added extension point for level editor viewport's Show and Camera menus
Change 3170382 on 2016/10/21 by Michael.Dupuis
#jira UE-36585 Added Copy/Paste to Material list/item, section list/item to StaticMeshEditor and Persona Editor
Change 3170520 on 2016/10/21 by Alex.Delesky
#jira UE-36510 - You can now toggle if combo boxes can receive keyboard focus from the Widget Blueprint
Change 3170522 on 2016/10/21 by Alex.Delesky
#jira UE-33031 - Buttons will no longer remained in a hovered state on mobile devices if the user drags their finger into a button, and then lifts their finger without dragging it outside of the button.
Change 3170524 on 2016/10/21 by Alex.Delesky
#jira UE-25591 - Static Mesh LODs can now be removed from the editor without a mesh reduction tool like Simplygon configured for use in the editor.
Change 3170530 on 2016/10/21 by Alex.Delesky
Moved the HasKey method from UMapProperty to FScriptMapHelper, and moved the HasElement property from USetProperty to FScriptSetHelper
#jira none
Change 3170768 on 2016/10/21 by Cody.Albert
Back out changelist 3170067
Change 3170795 on 2016/10/21 by Nick.Darnell
JsonObjectConverter - By default UStructToJsonAttributes now skips transient properties.
Change 3170797 on 2016/10/21 by Nick.Darnell
Automation - Fixing several warnings dealing with fbx testing.
Change 3170921 on 2016/10/21 by Nick.Darnell
Automation - Fixing more warnings with FBX tests.
Change 3171109 on 2016/10/21 by Cody.Albert
Added extension point for level editor viewport Show menu
Change 3171812 on 2016/10/24 by Jamie.Dale
Back out changelist 3163044
This broke wrapping for Japanese and Chinese.
Change 3171842 on 2016/10/24 by Michael.Dupuis
#jira UE-36400
Name each Parameter uniquely either from copy/paste of any creation menu
Changed the default value for Scalar and Vector Parameter to 1 and 1,1,1,1
Added a Promote To Parameter when clicking on an Input pin that will generate proper node type based on type pin type
When editing a color property update the material expression preview
Change 3171958 on 2016/10/24 by Alex.Delesky
#jira UE-37444 - The Primitive Stats browser (and other statistics browsers) can now sort columns based on singular objects or object types as well as texture dimensions.
Change 3171969 on 2016/10/24 by Nick.Darnell
Slate - Adding some code to prevent crashes if bogus user indexes are passed into SlateApplications GetUser functions.
Change 3171970 on 2016/10/24 by Matt.Kuhlenschmidt
PR #2885: Fixed Stretched Landscape Editor Icons (Contributed by teessider)
Change 3172035 on 2016/10/24 by Alex.Delesky
Fix to build warning for 3171970
#jira none
Change 3172078 on 2016/10/24 by Michael.Dupuis
#jira UE-37626 Fetch property node from property handle if there is no property editor
Change 3172143 on 2016/10/24 by Jamie.Dale
Line-break iterators will now avoid breaking words in Hangul
The default behavior for wrapping Hangul is to use Western-style wrapping (where words are kept as-is) rather than East Asian-style (where words are broken by syllables). This behavior can be controlled by the Localization.HangulTextWrappingMethod CVar in-case you were dependant on the old behavior, but since modern Hangul uses spaces, the per-word wrapping is preferred by native speakers.
Change 3172418 on 2016/10/24 by Michael.Dupuis
Fixed Static Analysis error
Change 3173389 on 2016/10/25 by Michael.Dupuis
#jira UE-9284 Make the UI appear only on hover and change icons size
Change 3173918 on 2016/10/25 by Alex.Delesky
#jira UE-37753 - WidgetBlueprints saved without a root widget (e.g., by deleting the starting Canvas panel) will no longer set a Canvas panel as the root widget. New WidgetBlueprints will still contain a Canvas Panel when created.
Change 3173966 on 2016/10/25 by Alex.Delesky
#jira UE-20891 - SpinBox now receives MouseMove events while simulating touch events using the mouse.
Change 3174847 on 2016/10/26 by Alex.Delesky
#jira UE-36371 - Windowed Fullscreen will now expand to fit the entirety of the current window and will not be displaced when the Windows taskbar is docked on the top or left sides of the screen.
Change 3174916 on 2016/10/26 by Alexis.Matte
When re-importing fbx file, always log to the message log.
#jira UE-37639
Change 3174940 on 2016/10/26 by Alex.Delesky
Back out changelist 3174847 at request of platforms team. Was fixed on Main.
Change 3174995 on 2016/10/26 by Matt.Kuhlenschmidt
Import commandlet fixes
- Fixed crash when source control could not be contacted
- Fixed assets not importing correctly if they depended on other assets in a previous import group within the automated import
Change 3175217 on 2016/10/26 by Alexis.Matte
The FBX reimport animation code now return false if there was an error when importing
#jira UE-37755
Change 3175728 on 2016/10/26 by Alexis.Matte
Log a message when importing a skeletal mesh with more bone influence then the maximum supported
#2875
#jira UE-37613
Change 3177997 on 2016/10/28 by Nick.Darnell
Editor - Prevent re-entrant calls when EndPlayMap is called.
Change 3178429 on 2016/10/28 by Nick.Darnell
Engine - Bumping BaseEngine.ini to IOS_8, MinimumiOSVersion, as that is now the minimum allowed to fix an error on startup. Tweaking the location of where some importing files go when they're imported.
Change 3179774 on 2016/10/31 by Matt.Kuhlenschmidt
Guard against bad render targets in Slate RHI
#jira UE-37905
Change 3179900 on 2016/10/31 by Matt.Kuhlenschmidt
Added logging to track https://jira.it.epicgames.net/browse/UE-37900
#jira UE-37900
Change 3179920 on 2016/10/31 by Alex.Delesky
Removing LODs from skeletal meshes is now a transacted action and can be undone. Related to UE-25591.
#jira none
Change 3179921 on 2016/10/31 by Alex.Delesky
#jira UE-37725 - Adding safeguard against a potential crash in FTextureEditorViewportClient caused by a texture not having a valid texture resource
Change 3180119 on 2016/10/31 by Alexis.Matte
fbx importer avoid asset creation name clash
#jira UE-35100
Change 3181905 on 2016/11/01 by Alexis.Matte
Paint tool now allow users to paint on any vertex if they need it.
#jira UE-8372
Change 3182355 on 2016/11/01 by Alexis.Matte
We now support FBX LODs export for the asset exporter from the content browser.
#jira UE-35302
Change 3183286 on 2016/11/02 by Alexis.Matte
Make sure static mesh build settings are set properly when we re-import with different options. Specifically the normals, tangents and tangent space are dependent on the import options.
#jira UE-37520
Change 3183567 on 2016/11/02 by Shaun.Kime
#jira UE-38019
The Content Browser's View Options originally included both Engine and GameProject plugins only when clicking Show Plugin Content. Since there are quite a few Engine plugins, this produces quite a bit of content in the Folders panel. Most of the Engine plugins have classes or content that isn't really meant to be user-facing, so the experience of hunting for a game plugin-in's content is poor.
The new behavior is that GameProject plugins are controlled by the "View Plugin Content" option. In order to see the Engine plugins you'll need both Engine Content and Plugin Content checkboxes enabled. By default, the editor should enable the "View Plugin Content" checkbox since it should be limited to just the content in the game's Plugins folder.
Change 3184002 on 2016/11/02 by Jamie.Dale
Fixed crash during TSF IME shutdown
#jira UE-38073
Change 3185126 on 2016/11/03 by Shaun.Kime
Some of the plugin templates define Editor specific plugins. If created and a Standalone build is run, the application will attempt to link in editor libraries in game mode and will run into issues when you hit any key. The fix is to specify an Editor module description for these plugins.
Additionally, there appears to be a mismatch in pathing types when dealing with plugin path and GameDir. Plugin path is absolute and GameDir is relative by default. We check to see if the gameDir is a subset of the plugin path, but this fails due to the mismatch. The fix is to force both to be absolute (enforcing normalization of both paths as well).
#jira UE-38065
#jira UE-37645
Change 3185278 on 2016/11/03 by Nick.Darnell
UMG - Fixing some issues with HDPI mode in the widget designer.
Change 3185355 on 2016/11/03 by Nick.Darnell
UMG - Widget Component's Draw At Desired size now should also work correctly if it's in screenspace.
Change 3185510 on 2016/11/03 by Nick.Darnell
UMG - Restoring the ability of the Widget Component to directly recieve hardware input. The Widget Interaction Component is great for just about every interaction use case - the one it's not is when you actually want the 3D widgets to take focus, and to be able to be typed directly into by the user. The kind of situation where you might want to use them as a 3D menu, in a non-VR environment. By default - Widget Components will not behave in this manner, but you can now use the option bReceiveHardwareInput to enable the ability for Widget Components to function more like a widget in the screenspace of the viewport.
Slate - The scene viewport now correctly takes scale into account when drawing the 'software cursor', this fixes an issue with HDPI mode, and the cursor not being restored to the same location after moving a gizmo.
Change 3185514 on 2016/11/03 by Nick.Darnell
UMG - Fixing some HDPI mode problems with widget position calculation when projecting world to viewport / screen, absolute spaces.
Change 3185652 on 2016/11/03 by Nick.Darnell
Slate - Exposing a cached version of the widget geometry that comes in during Tick. Also performed a bit of optimization work on the class to make some space for the geometry object we now cache, by compacting the pointer event delegates we were storing.
Change 3185952 on 2016/11/03 by Nick.Darnell
UMG - Fixing another build error relating to local widget geometry.
Change 3185953 on 2016/11/03 by Nick.Darnell
UMG - Fixing a mac compiler warning.
Change 3186886 on 2016/11/04 by Matt.Kuhlenschmidt
Fixed collapse all hiding everything in the settings editors
#jira UE-38151
Change 3187014 on 2016/11/04 by Matt.Kuhlenschmidt
Fixed new assets opening in a minimized window not restoring that window.
Change 3187026 on 2016/11/04 by Shaun.Kime
UUnrealEdEngine::edactDeleteSelected calls out to FBlueprintEditorUtils::FindActorsThatReferenceActor. This checks the entire world for each actor to be deleted. When you have tens of thousands of actors in the world and are deleting tens of thousands of actors, this can take minutes. This change amortizes the cost of finding the actor references once for the world and for each actor to be deleted, we query the cached list of references. This brings the deletion time down to seconds.
#jira UE-38094
Change 3187073 on 2016/11/04 by Nick.Darnell
Automation - Changing the code that writes out json to force no BOM as is the json standard.
Change 3187113 on 2016/11/04 by Jamie.Dale
Removed double look-up in UTextProperty::SerializeItem
Change 3187114 on 2016/11/04 by Jamie.Dale
Feedback context now uses culture correct percentage formatting
Change 3187273 on 2016/11/04 by Alexis.Matte
Fbx importer for static mesh, make sure that we order the materials array to follow the section order.
Add also some fbx automation test
#jira UE-38242
Change 3187276 on 2016/11/04 by Matt.Kuhlenschmidt
Fix crash when an actor picker shows up in the struct editor. Structs do not have root property nodes
#jira UE-38268
Change 3187463 on 2016/11/04 by Nick.Darnell
Automation - Updating the blessed screenshots, and fixing the BOM issues with the json.
Change 3188638 on 2016/11/07 by Shaun.Kime
Making the UI for adding/removing parameters in custom blueprint functions behave similarly to the struct creation dialog in the content browser. There are no longer "New" buttons at the bottom of the panel and the parameter moving controls have been moved onto the main parameter row instead of being nested inside the collapse panel. A tooltip will now let you know the full parameter name and type when you hover over the editable name field. Made the move up/down icons more legible by increasing contrast between the arrow and the light grey background.
#jira UE-38240
Change 3189056 on 2016/11/07 by Nick.Darnell
Core/Editor - UObject::IsAsset() now returns false if the outermost package is RF_Transient. Also updating the creation of the transient package to be RF_Transient. This makes it so transient packages created by UMG or some other editor for things like previewing a streamed in level instance, no longer show up in the content browser.
Change 3189147 on 2016/11/07 by Jamie.Dale
Fixed potential race-condition where a UFont object could be GC'd while the loading screen was using the font cache
This queues up the pending removal until it's safe to execute it (by a thread that fully owns Slate rendering).
#jira UE-38309
Change 3189344 on 2016/11/07 by Matt.Kuhlenschmidt
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
Change 3189380 on 2016/11/07 by Matt.Kuhlenschmidt
Guard against null object when creating details panel
Change 3190017 on 2016/11/08 by Alexis.Matte
FrontX support for scene importer
#jira UETOOL-1061
Change 3190058 on 2016/11/08 by Matt.Kuhlenschmidt
Fixed misaligned button in the new blueprint class dialog
Change 3190086 on 2016/11/08 by Nick.Darnell
UMG - Fixing the calculation for widget componets screen position if the camera aspect is constrained.
Change 3190159 on 2016/11/08 by Nick.Darnell
UMG - We no longer also take the platform DPI scale into account when applying UMG's UI scale. Since UMG already provides a DPI scaling system, compounding it with the native OSes produces undesirable results, since the DPI scale curve does not take into account some unknown platform scale set by a user.
Change 3190161 on 2016/11/08 by Nick.Darnell
UMG - UWidget is now Blueprintable. Improving some doc.
Change 3190545 on 2016/11/08 by Alexis.Matte
Support scaling when exporting skeleton (bind pose) to FBX
#jira UE-36120
Change 3191614 on 2016/11/09 by Simon.Tourangeau
Fix cooking crash after fbx import of a scene without meshes
#jira UE-38264
Change 3191659 on 2016/11/09 by Simon.Tourangeau
Cleanup Persona LOD section button layout
#jira UE-38339
Change 3191882 on 2016/11/09 by Jamie.Dale
Changed FBlackboardKeySelector::AddObjectFilter to use MakeUniqueObjectName so it generates more stable names, rather than relying on a static counter.
Also updated FBlackboardKeySelector::AddClassFilter, FBlackboardKeySelector::AddEnumFilter, and FBlackboardKeySelector::AddNativeEnumFilter to use MakeUniqueObjectName to ensure they don't conflict.
Change 3192092 on 2016/11/09 by Jamie.Dale
Deleting some test assets that were accidentally checked in, some of which no longer load
Change 3192281 on 2016/11/09 by Alex.Delesky
#jira UE-31866 - Widget Blueprints will no longer experience compile issues when dragging widgets between the hierarchy views of different Widget Blueprints.
Change 3192365 on 2016/11/09 by Shaun.Kime
Adding support for MaterialParameterCollections to Slate UI objects. For reasons of Blueprint controls amongst other things, MPC's are owned by individual UWorlds and transferred over to their respective Scenes. Since we want the latest values from those in-UWorld representations, Slate needs to know about the Scene on the render thread to properly map the materials to their MPC inputs. This involved keeping Scene arrays synchronized between the game logic thread and render thread, and adding a Scene index field to each batched draw element in Slate. SceneViewports are now responsible for registering their associated Scenes with the SlateRenderer. Since RetainerBoxes also draw their content as well, they too need to register their Scenes.
#jira UE-19022
Change 3192494 on 2016/11/09 by Alex.Delesky
#jira UE-37829 - Dynamically changing an option in the style for an Editable Text Box or Multiline Editable Text Box will now update it correctly.
Change 3193183 on 2016/11/10 by Alexis.Matte
When doing FBX scene re-import, the new staticmesh asset was not mark as dirty. So the system was not saving the new asset.
#jira UE-38450
Change 3193419 on 2016/11/10 by Alex.Delesky
Fixing UnrealTournament build error in SUTChatEditBox
#jira none
Change 3193456 on 2016/11/10 by Alex.Delesky
Fix to build warning C6011 in SWidgetHierarchyItem
#jira none
Change 3193704 on 2016/11/10 by Simon.Tourangeau
Create Cinematic Camera when importing camera from fbx
#jira UE-37764
Change 3194593 on 2016/11/11 by Nick.Darnell
Slate - Fixing the window reshaping logic to avoid work if we don't need to do it, rather than external calls attempting to do the check (poorly). This appears to fix the problem with popup menus being slightly off in size, creating scrollbars. This also prevents constant reshaping of windows, due to people performing the wrong checks over and over, because they were comparing against non-truncated or rounded values against truncated/rounded values.
Change 3194595 on 2016/11/11 by Nick.Darnell
Slate - Simplifying the Menu Anchor popup code for new Windows, and correcting it so that it does not take non-DPI scale into account when calculating the size of the window. Otherwise, popup menus on say, the blueprint editor change size depending upon the scale of the area.
Change 3194830 on 2016/11/11 by Richard.TalbotWatkin
Optimized pasting brushes, so geometry is not constantly rebuilt for every brush that's added. This improves performance by a couple of orders of magnitude!
#jira UE-38524 - Moving many brushes to another level is very slow
Change 3194859 on 2016/11/11 by Alexis.Matte
Fix fbx skeletal mesh cleanup material crash
#jira UE-38525
Change 3195199 on 2016/11/11 by Nick.Darnell
UMG - Updating the bindable widget searching code in sequencer to use the WidgetTree traversing code, instead of something custom. This fixes the issue where it wasn't finding widgets inside of named slots.
#jira UE-38536
Change 3196579 on 2016/11/14 by Matt.Kuhlenschmidt
Guard against rendering crashes when a mesh with no lod resources is opened.
#jira UE-38520
Change 3196614 on 2016/11/14 by Nick.Darnell
Slate - The ignore incoming scale option for the scale box should now behave as expected in more cases. It required modifying the GetRelativeLayoutScale function to also pass down the prepass scale, otherwise it can't extract out the incoming scale ahead of time before text is measured ahead of time.
Change 3196624 on 2016/11/14 by Matt.Kuhlenschmidt
PR #2927: UE-38473: Shadow outline color uses shadow color (Contributed by projectgheist)
Change 3196770 on 2016/11/14 by Matt.Kuhlenschmidt
Ensure instead of crash when updating the selection pivot if a component's actor is not selected (this is non fatal)
#jira UE-38544
Change 3196863 on 2016/11/14 by Nick.Darnell
Slate - Allowing font outline settings to be specified in native code when constructing a SlateFontInfo via a ctor.
Change 3196900 on 2016/11/14 by Nick.Darnell
Slate - Upgrading some cases that were using the older version of GetRelativeLayoutScale.
Change 3196947 on 2016/11/14 by Matt.Kuhlenschmidt
Guard against crashes in the details panel when an OS message causes the tree to refresh when a previous event has invalidate the contents of the details panel.
#jira UE-36499, UE-38497
Change 3197028 on 2016/11/14 by Alexis.Matte
Shift Drag is not moving the camera when the user is dragging the 3 axis in same time.
#jira UE-38382
Change 3197167 on 2016/11/14 by Matt.Kuhlenschmidt
Removed pivot updating code per frame for now. It changes on selection so I cant see a reason why it is needed every frame
Change 3197227 on 2016/11/14 by Nick.Darnell
UMG/Blueprint - Exposing a way to set the default schema a blueprint editor derivation uses. Updating all widget blueprints to finally use the WidgetGraphSchema.
Change 3197239 on 2016/11/14 by Nick.Darnell
UMG - Improving the ReceiveHardwareInput option to limit exposure of widgets to hit testing that did not register for it.
Change 3197538 on 2016/11/14 by Nick.Darnell
UMG - Making some progress on converting the schema over on load, now appear to correctly be loading it in time to be able to perform node conversions to convert older nodes to newer nodes. Required changing the UBlueprint interface to have a virtual for upgrading nodes, that could be overriden in WidgetBlueprint to make sure the schemas have all been updated, as Serialize is too early, and PostLoad is too late.
Change 3198211 on 2016/11/15 by Matt.Kuhlenschmidt
Guard against reimport factories being deleted while in use
#jira UE-37577
Change 3198589 on 2016/11/15 by Alex.Delesky
#jira UE-38527 - Curves editors will no longer crash when trying to scale to fit after resetting the curve to its default values. This also fixes an issue where selecting a key before resetting the curve to default would sometimes cause the timestamp to display for a now-invalid key.
Change 3198783 on 2016/11/15 by Nick.Darnell
The Widget Component's Allow Hardware Input should now correctly convert coordinates coming from a viewport scaled up by the OS DPI scaling code.
Change 3198933 on 2016/11/15 by Jamie.Dale
Changing the package localization ID used by a package now marks the package as dirty
Change 3198942 on 2016/11/15 by Jamie.Dale
Clearing the package localization ID used by a package now marks the package as dirty
Change 3200241 on 2016/11/16 by Shaun.Kime
Now allowing users to customize the Class Browser/Picker to filter out developer folders as well as hide internal use classes via INI settings. A ViewOptions button has been added to allow users to choose whether or not these filters are enabled.
By default, internal only classes will be hidden and you will be limited to your own developer folder.
Example change to DefaultEngine.ini or BaseEngine.ini to hide some classes as internal use
[/Script/ClassViewer.ClassViewerProjectSettings]
+InternalOnlyPaths=(Path="/Engine/VREditor")
+InternalOnlyClasses=/Script/VREditor.VREditorBaseUserWidget
The InternalOnlyPaths example will hide any classes in the VREditor folder or subfolders.
The InternalOnlyClasses example will hide any classes that derive from VREditorBaseUserWidget.
Both can be edited by the project settings UI so no manual INI tweaking is required. Please go to Project Settings->Class Viewer->Class Visibility Management
#jira UE-38313
Change 3200621 on 2016/11/16 by Matt.Kuhlenschmidt
Adding missing change needed post merge from main
Change 3200968 on 2016/11/16 by Jamie.Dale
Fixed localization gather including texts that were instanced or otherwise unchanged
- It now uses the archetype when exporting to diff against the default property value, and will only gather text that has changed from the default.
- UMG widgets that are instanced from another UMG asset now only gather overridden values, and skip all child instances.
Change 3201033 on 2016/11/16 by Cody.Albert
Fixed source control to properly notify when files need to be checked out if a blueprint node is dragged
Change 3201829 on 2016/11/17 by Shaun.Kime
Fixing issue where GEngine is null in early game loading, potentially causing a crash.
Change 3201832 on 2016/11/17 by Matt.Kuhlenschmidt
Fix build warning
Change 3201835 on 2016/11/17 by Nick.Darnell
Slate - Making it so explictly focusing a slate user that does not yet exist, creates the slate user so that the state is properly maintained in prepartion for that user's arrival / input.
Change 3201947 on 2016/11/17 by Matt.Kuhlenschmidt
Fix streaming pause rendering starting a movie if a movie was already playing
Change 3202089 on 2016/11/17 by Nick.Darnell
Editor - When replacing references, code that was added in 2729702, was allowing redirectors to be created that then might be abandoned and not renamed later if there was a collision on object name. There's no problem if two objects have the same name, as long as they have different paths (except for classes). So now the code records object paths in a seperate set, and avoids reprocessing / and creating multiple redirectors for the same objects, instead of just using object name.
Change 3202139 on 2016/11/17 by Jamie.Dale
Fix for adjusting text spacing when lines are removed from TextLayouts
Change 3202398 on 2016/11/17 by Cody.Albert
Updated UMG Sequencer to properly fire events once per loop
Change 3202591 on 2016/11/17 by Shaun.Kime
Fixing coding standards violations.
Change 3202744 on 2016/11/17 by Shaun.Kime
StaticMeshComponent's OverriddenLightMapRes current displays the value it was set to, even when the bOverrideLightMapRes is false. The behavior within UStaticMeshComponent::GetLightMapResolution is to use the LightMapResolution on the StaticMesh member instead when bOverrideLightMapRes is false. The UI was adjusted to reflect the more accurate behavior.
#jira UE-38315
Change 3203009 on 2016/11/17 by Alex.Delesky
Backing out changelist 3170522 per request
#jira UE-33031
Change 3204077 on 2016/11/18 by Nick.Darnell
Automation - Updating several bits of the screenshot automation piece to work a bit better, show names if we have them, and show preview dialogs for images.
Change 3204086 on 2016/11/18 by Jamie.Dale
Added FGCObjectScopeGuard and TStrongObjectPtr as a convenient way to keep a UObject alive without having to add it to the root-set
Both use FGCObject internally to reference the object and keep it alive.
FGCObjectScopeGuard is designed to be lean and used as a guard for an existing pointer, whereas TStrongObjectPtr is more "full-fat" and designed to be a replacement for a raw-pointer.
You should prefer FGCObjectScopeGuard where possible. Also note that TStrongObjectPtr isn't supported by UHT/UPROPERTY as you should just use a raw-pointer in that case (it would do the same thing).
Change 3204189 on 2016/11/18 by Alex.Delesky
Removing content from dev folder
Change 3204205 on 2016/11/18 by Jamie.Dale
Fix for being unable to delete folders that still have sub-folders in the Content Browser
#jira UE-38752
Change 3204270 on 2016/11/18 by Simon.Tourangeau
Fix StaticMesh socket reimports
- socket transforms are now updated correctly on reimport
- deleted socket from source will be removed on reimport
- fix SocketManager refresh after import
#jira UE-38195
Change 3204283 on 2016/11/18 by Alex.Delesky
#jira UE-38314 - Undoing a change in the Preview Scene Viewer in Static Mesh Editor will now properly update changes within the scene itself.
Change 3205757 on 2016/11/21 by Jamie.Dale
PR #2923: Slate: Fixed bug where NumCharactersInGlyph was set incorrectly for TAB characters (Contributed by pluranium)
Change 3205759 on 2016/11/21 by Matt.Kuhlenschmidt
PR #2958: Handle legacy Windows exe icon location (Contributed by projectgheist)
Change 3205816 on 2016/11/21 by Matt.Kuhlenschmidt
PR #2956: Add plane to basicshapes (Contributed by tommybear)
Change 3205831 on 2016/11/21 by Jamie.Dale
Speculative fix for UE-38492
This guards against null objects being passed to FAssetDeleteModel, as well as objects that become null due to the GC that happens in FAssetDeleteModel.
#jira UE-38492
Change 3205869 on 2016/11/21 by Alex.Delesky
#jira UE-38227 - Trying to transform a component on a blueprint while a spline mesh actor has the transform gizmo active in the editor will no longer modify the spline mesh actor
Change 3205873 on 2016/11/21 by Alex.Delesky
#jira UE-38379 - When editing a row in the data table, clicking on a different row before committing changes will now switch to that row. This also fixes the issue of data tables constantly regenerating cell widgets on data changes.
Should also address the issue mentioned in #jira UE-32965
Change 3205954 on 2016/11/21 by Shaun.Kime
Reverting changes from 3202744 that allowed override properties to show up as real properties in the list. There are several detail panel customizations that don't deal with this properly and rather than force everyone to upgrade, we'll just modify the static mesh detail customization to do the work.
#jira UE-38315
Change 3205965 on 2016/11/21 by Alex.Delesky
#jira UE-38749, UE-38755 - Space and Enter should now fire button OnClicked events when a button is focused
PR #2942
Change 3207157 on 2016/11/22 by Chris.Wood
Added UnrealWatchdog tool, run by the Editor, to improve abnormal shutdown tracking.
[UE-32952] - Watchdog - Show CRC when reporting abnormal shutdowns in internal builds
Change 3207344 on 2016/11/22 by Matthew.Griffin
Added UnrealWatchdog to the Binary Release
Change 3207396 on 2016/11/22 by Ben.Marsh
Add UnrealWatchdog to UGS precompiled binaries for Odin and Orion.
Change 3207418 on 2016/11/22 by Matt.Kuhlenschmidt
Redid blur changes from Paragon Dev-General
Blur widget updates
- Renamed to SBackgroundBlur/UBackgroundBlur
- Split SBackgroundBlur out into its own file
- Added bApplyAlphaToBlur - when true, the strength of the blur is modulated by the widget alpha
- Updated BlurRadius to be TOptional, so we auto-calculate radius when it isn't set
- Added a UBackgroundBlurSlot, but left it unattached so it can be done in dev-editor (and update based on the engine version)
- Updated OrionBlurWidget to export dll symbols and set up default low quality fallback image
Change 3207443 on 2016/11/22 by Chris.Wood
Fix CIS error on Mac from my change CL 3207157
Change 3207702 on 2016/11/22 by Matt.Kuhlenschmidt
Added missing files
Change 3207958 on 2016/11/22 by Matt.Kuhlenschmidt
Guard against crash clearing scenes from the slate RHI renderer during movie loading code.
Change 3207962 on 2016/11/22 by Matt.Kuhlenschmidt
Added a guard against the rendering thread timing out while on a breakpoint by checking if the debugger is present before performing the timeout check
Change 3208194 on 2016/11/22 by Matt.Kuhlenschmidt
Actually call correct method of checking for a debugger
Change 3209139 on 2016/11/23 by Cody.Albert
Adding support for "Show Only Modified Properties" filter to DetailWidgetRow
Change 3209206 on 2016/11/23 by Jamie.Dale
Moving folders now removes the old folder from disk if it's empty
This had already been done for deleting folders, but moving them was missed.
#jira UE-11796
Change 3209281 on 2016/11/23 by Jamie.Dale
PR #2932: Fix crash while updating cursor highlight (Contributed by nakosung)
Change 3210383 on 2016/11/25 by Chris.Wood
Documented Crash Report Client analytics events
[UE-32787] - Document Crash Report Client analytics events in code
Change 3210385 on 2016/11/25 by Alexis.Matte
Make sure the combine mesh option of the staticmesh import is stored in staticmeshimportdata so the re-import know if it must re-import in combined or not
#jira UE-38925
Change 3210983 on 2016/11/28 by Matt.Kuhlenschmidt
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
Change 3211001 on 2016/11/28 by Matt.Kuhlenschmidt
Fix build errors
Change 3211009 on 2016/11/28 by Matt.Kuhlenschmidt
PR #2960: Git plugin: multiline initial commit message and other connect screen cleanup (Contributed by SRombauts)
Change 3211017 on 2016/11/28 by Matt.Kuhlenschmidt
Fix ATSC texture compression quality tooltip
#jira UE-38996
Change 3211045 on 2016/11/28 by Matt.Kuhlenschmidt
Fix compile errors
Change 3211081 on 2016/11/28 by Matt.Kuhlenschmidt
Fix post process anim blueprints on skeletal meshes not being clearable
#jira UE-39017
Change 3211094 on 2016/11/28 by Matt.Kuhlenschmidt
Added more logging for jira UE-39000
#jira UE-39000
Change 3211284 on 2016/11/28 by Matt.Kuhlenschmidt
Redid fix for UE-35822 in dev-editor
Change 3211544 on 2016/11/28 by Matt.Kuhlenschmidt
Fix deprecation warning
Change 3211769 on 2016/11/28 by Matt.Kuhlenschmidt
Disable motion blur in editor views by default
#jira 38424
Change 3211776 on 2016/11/28 by Matt.Kuhlenschmidt
Fix PS4 compile errors
Change 3211949 on 2016/11/28 by Matt.Kuhlenschmidt
Details panels changes
- Added the ability to create groups within groups in details panel customizations
- Added the ability for struct customizations to add categories to the parent
Change 3211954 on 2016/11/28 by Matt.Kuhlenschmidt
Reorganized the post process settings so they appear as categories in the parent and so that they have better categories to make it clear what all the settings do.
Change 3213158 on 2016/11/29 by Jamie.Dale
Updated User Defined Enum display names to use real FText instances so they can have stable keys
This avoids the issue where the FText display names were cached from an FString, resulting in them having a different identity each time they were re-cached, which lead to localization and deterministic cooking issues.
User Defined Enums no longer use meta-data to store their display names, and instead use a TMap in UUserDefinedEnum to map the raw enum entry name to its friendly display name. In addition to this, the enum editor has been updated to use STextPropertyEditableTextBox, which will keep the keys used by the display names stable where possible (allowing for delta-localization and historic tracking).
#jira UE-26274
Change 3213172 on 2016/11/29 by Jamie.Dale
Adding experimental support for content hot-reloading
The underlying support for this is in CoreUObject (see ReloadPackage and ReloadPackages in UObjectGlobals.h/.cpp), with editor specific support being added via PackageTools::ReloadPackages, and also hooks registered with FCoreUObjectDelegates::OnPackageReloaded (eg, UEditorEngine::HandlePackageReloaded).
The basic workflow for package reloading is as follows:
1) The current package is renamed, and the RF_NewerVersionExists flag is added to it and all its sub-objects.
2) The new package is loaded. Should this fail the old package is renamed back, and the RF_NewerVersionExists flag is removed.
3) We generate a mapping between objects in the old package and objects in the new package (see UObject::BuildSubobjectMapping).
4) We enumerate every object in memory, and fix-up any serialized or ARO object pointers referencing something from the old package, to reference the equivalent object from the new package (or null if no object could be found).
5) We run a GC, and verify that the old package was purged (printing any lingering references if it wasn't).
For efficiency reasons package reloading may be run in batches (the editor uses batches of 500), as this allows package reloading to happen faster (as the reference fix-up and GC only happens once per-batch) at the cost of consuming more memory.
In-editor there is an experimental setting to enable content hot-reloading. When this is enabled the SCC operations in the Content Browser will use content hot-reloading, rather than attempt to unload the reload the package as separate operations (which often fails). In order to allow the external SCC program to overwrite the files on disk, the linkers are detached from any packages that will be replaced prior to invoking the internal SCC operation.
Change 3213428 on 2016/11/29 by Jamie.Dale
Implemented clamping on FTextInputMethodContext::SetSelectionRange to fix an issue where composition could provide an invalid range if the text was changed while composing
#jira UE-37746
Change 3213442 on 2016/11/29 by Jamie.Dale
Workaround for a bug in TSF based MS IMEs on Windows 8+
They omit calling GetSelection and instead expect QueryInsert to return the current selection range. This also seems to fix an issue where composition no longer worked once some text had been deleted.
#jira UE-37309
Change 3213603 on 2016/11/29 by Cody.Albert
Changed PanelWidget::RemoveChildAt to not release slate resources if the child is a UserWidget
#jira UE-39106
Change 3213633 on 2016/11/29 by Matt.Kuhlenschmidt
Attempt to fix includetool cis warning
Change 3215159 on 2016/11/30 by Jamie.Dale
Fixing MakeShared forward declaration
Change 3215220 on 2016/11/30 by Alex.Delesky
#jira UE-38698 - Deleting a widget from the Widget Blueprint Hierarchy (or adding a new widget to the hierarchy directly) will no longer cause the scroll bar to return to the top of the hierarchy view.
Change 3215390 on 2016/11/30 by Jamie.Dale
Maps now end a hot-reload batch
Change 3215394 on 2016/11/30 by Matt.Kuhlenschmidt
Updating guard to track down worlds that have no package as an outer
#jira UE-35712
Change 3215500 on 2016/11/30 by Alexis.Matte
Color grading widget customization
#jira UETOOL-1070
Change 3215519 on 2016/11/30 by Jamie.Dale
Fixed crash caused by using TextNamespaceUtil::EnsurePackageNamespace in 'game' mode
Change 3215556 on 2016/11/30 by Cody.Albert
Fixed issue where check-out toast would not disappear
#jira UE-39146
Change 3215585 on 2016/11/30 by Jamie.Dale
Adding an explicit ESPMode to MakeShared to try and placate Android
Change 3215737 on 2016/11/30 by Alexis.Matte
Fix build warning
Change 3215748 on 2016/11/30 by Matt.Kuhlenschmidt
Guard against crashes due to duplicate items in the scene outliner if actors somehow end up attached to themselves
#jira UE-35935
Change 3215758 on 2016/11/30 by Ben.Marsh
Add a 'Custom...' build type for Dev-Editor.
Change 3216183 on 2016/11/30 by Alexis.Matte
Fix win32 build error
Change 3216362 on 2016/11/30 by Matt.Kuhlenschmidt
Fix mac build error.
Change 3216828 on 2016/12/01 by Jamie.Dale
Fixing MakeShared on Android
#jira UE-39204
Change 3216839 on 2016/12/01 by Matt.Kuhlenschmidt
PR #2997: Spelling fix for Actor.h's description of bEnableAutoLODGeneration. (Contributed by hgamiel)
Change 3216842 on 2016/12/01 by Matt.Kuhlenschmidt
Remove the ensure when pushing absolute transforms onto a canvas matrix stack. We can handle this properly now by just adding the transform to the stack if the stack is empty
#jira UE-36496
Change 3216874 on 2016/12/01 by Matt.Kuhlenschmidt
Fix a number of keybindings problems
- Removed editor keybindings from project settings. It should not have been in there (already in editor settings)
- Removed duplicate registration of editor keybindings from editor settings
- Fixed memory leak regenerating keybinding widgets when ending PIE world.
- Cleaned up styling a bit to make keybindings widgets clearer.
#jira UE-39211, UE-38718
Change 3216881 on 2016/12/01 by Shaun.Kime
Added support for reroute nodes to the material editor. These nodes should function identically to their counterparts in Blueprints. A new UMaterialExpression, UMaterialExpressionReroute has been added. It inserts no HLSL code, and instead just moves along its input to find the real UMaterialExpression that it is ultimately bound to.
Since the material system serializes its data as UMaterialExpressions, a more generalized approach across graph types isn't available as only the visual UI layer is shared between blueprints and material graphs.
Also modified the material palette and popup material expression menu to allow for c++ based material name and description customization. If we choose to expand this, it would make the C++ material nodes more discoverable and understandable.
Manually pulled in CL 3200823 and 3208490 to get bugfixes around material attribute usage.
Adding an reroute node should function identically to Blueprints (ie double-click on connection to add or Utility\Add Reroute Node from palette). You should be able to add as many reroute nodes as you want in a chain. A reroute node that only has a connected output and not an input should behave as if there were no reroute node present (i.e. triggering constants on Add). It should be possible to use reroute nodes between any two supported node types if they are connectable in isolation. Where possible, we should show the same type mismatch errors that you'd see if connecting nodes directly (ie dragging a boolean constant into a reroute node connected to an Add should result in a Float/Bool mismatch). A reroute node is purely visual, it should have no impact on the final instruction count.
In the event that an incomplete reroute input was completed by dragging to an invalid type, I tried to guarantee that the compiler would generate the appropriate errors. This can happen because we only know the inputs to a given node in code. If a reroute node doesn't have an input, it does not know what type it should be. However, the compiler should still detect these bad cases and error out.
#jira UE-6882
Change 3216968 on 2016/12/01 by Jamie.Dale
Syncing via source control now unloads (rather than reloads) packages that have been deleted from disk
Change 3216970 on 2016/12/01 by Jamie.Dale
Reverting files now uses hot-reloading (if enabled)
Change 3217233 on 2016/12/01 by Jamie.Dale
You can now choose to reload dirty packages via content hot-reloading
This will revert any in-memory changes to the asset, which may be useful when you want to roll it back to its initial state without restarting the editor.
Change 3217244 on 2016/12/01 by Matt.Kuhlenschmidt
WindowsMoviePlayer: Initialize the movie player texture on first frame regardless of whether or not the decoder has a sample ready. This prevents a white texture from showing up for a frame.
Change 3217466 on 2016/12/01 by Jamie.Dale
Fixed a bug where FTextFormatData::ConditionalCompile_NoLock would always compile the text even if it was up-to-date
Change 3217572 on 2016/12/01 by Jamie.Dale
Using FText::Format with an invalid argument no longer strips any associated argument modifier data from the resultant formatted text
Change 3217688 on 2016/12/01 by Jamie.Dale
Fixed crash reloading the active world package when it was dirty
#jira UE-39250
Change 3217978 on 2016/12/01 by Matt.Kuhlenschmidt
Fixed crash where the slate renderer holds into scenes during maps are loaded causing access to deleted data after the load is complete. We clean up cached scenes each frame but if slate doesnt tick the scenes are not cleaned up. This change moves the CleanupScenes code to a location that is called each tick and during map loads
#jira UE-39243
Change 3218834 on 2016/12/02 by Alexis.Matte
move some scene conversion import fbx options to staticmesh, skeletalmesh and animation import data so the re-import will have acces to those import options
#jira UE-38672
Change 3218838 on 2016/12/02 by Matt.Kuhlenschmidt
Fixed editing static mesh settings manually in the details panel not visually refreshing the collision primitives
#jira UE-39246
Change 3218864 on 2016/12/02 by Matt.Kuhlenschmidt
Fixed basic cube shape having a convex hull instead of a box for collision
Change 3218900 on 2016/12/02 by Matt.Kuhlenschmidt
Move static mesh collision properties to the collision category
Change 3219143 on 2016/12/02 by Michael.Dupuis
#jira UE-39124 We can now place single mesh at a time
#jira UE-39125 We can paint on the current level of the level containing the mesh we're painting on
Change the way GetRandomVectorInBrush generate the Start/end position to use the BrushNormal instead of the BrushDirection
Change 3219199 on 2016/12/02 by Matt.Kuhlenschmidt
Fixed a crash when changing Physical Surface Name and reassigning it on a physical material that uses it
#jira UE-37452
Change 3219358 on 2016/12/02 by Alexis.Matte
Fix fbx automation tests
Change 3219362 on 2016/12/02 by Alexis.Matte
Support for MAX multisub material
#jira UE-38467
#jira UE-38471
Change 3219774 on 2016/12/02 by Jamie.Dale
PR #2888: Add a setting to allow the Sources Panel to expand by default (Contributed by BhaaLseN)
Change 3219793 on 2016/12/02 by Jamie.Dale
SWindow now restores focus back to the widget that last had focus when it was deactivated
#jira UE-38965
Change 3221272 on 2016/12/05 by Matt.Kuhlenschmidt
UI background blur tweaks
- Adjust the downsample amount for lower kernel sizes
- Flush post process memory used by the blur when switching levels
Change 3221273 on 2016/12/05 by Matt.Kuhlenschmidt
Added guards against accesing scene caching methods of the slate resource manager on the rendering thread
Change 3221392 on 2016/12/05 by Matt.Kuhlenschmidt
Added basic support for playing safe movies very early in the engine startup sequence. A movie is considered safe to play very early if it is just a movie file and not some complex slate based UI loading screen
no platform actually supports this yet as none of the movie streamer modules are loaded early enough and many platforms cant render this early
Set PLATFORM_SUPPORTS_EARLY_MOVIE_PLAYBACK to 1 for your platform if it supports early loading
Change 3221831 on 2016/12/05 by Jamie.Dale
Fixed UNumericProperty::ReadEnumAsUint8 not considering enum redirects when resolving the name
Change 3221986 on 2016/12/05 by Jamie.Dale
Added an "Inline" font loading method
This can be used in a cooked build to store the font data within the Font Face asset itself (rather than a separate .ufont file) in order to guarantee a hitch free load, at the cost of potentially using more memory up-front.
The existing "PreLoad" loading method has been renamed to "LazyLoad" to better reflect what it actually does.
This also fixes a bug where FFontData::Serialize could try and use the referenced Font Face asset before it had been fully loaded.
Change 3222065 on 2016/12/05 by Jamie.Dale
Added log warning to detect hitches when lazily loading fonts
Change 3222225 on 2016/12/05 by Jamie.Dale
Fixing style-set typo
#jira UE-39333
Change 3223169 on 2016/12/06 by Matt.Kuhlenschmidt
Fix autosaving prompting to check out built data if the built data asset was dirty during autosave
#jira UE-39295
Change 3223184 on 2016/12/06 by Alexis.Matte
Support LOD group and combine mesh
#jira UE-1088
Change 3223212 on 2016/12/06 by Alex.Delesky
#jira UE-39260 - TMap and TSet struct values should now be editable when editing a component's properties.
Change 3223215 on 2016/12/06 by Alex.Delesky
#jira UE-38594 - The Widget Interaction Component will now default to tick while paused. Widget Components now contain a flag that will either allow or disallow interacting with them while the game is paused, which defaults to false.
Change 3223249 on 2016/12/06 by Matt.Kuhlenschmidt
Added back in missing code that was lost in a merge
Change 3223271 on 2016/12/06 by Alex.Delesky
#jira UE-38786 - The Color Picker will no longer stretch across the screen when exceptionally long strings are either entered or pasted inside one of the spin boxes. This also fixes an issue with editable text fields not validating string input on paste and will now prevent invalid data from being pasted inside a editable text block (e.g., pasting the string "I am a float" inside a spin box).
Change 3223275 on 2016/12/06 by Matt.Kuhlenschmidt
Fixed a race condition in WEX where the loading screen would render an external UI window that was referencing deleted materials
Change 3223276 on 2016/12/06 by Alexis.Matte
Staticmesh socket fbx import.
#jira UE-38284
Change 3223363 on 2016/12/06 by Alexis.Matte
Reimport must ask for missing file when re-importing a old asset that has no source files
#jira UE-39356
Change 3223423 on 2016/12/06 by Chris.Wood
Added option to place canvas panel children in same layer using explicit ZOrder setting.
[UETOOL-935] - Figure out a solution for canvas panel batching
Change 3223551 on 2016/12/06 by Alexis.Matte
UI mesh paint optimization, the slider now do not destroy the paint geometry adapter if the painted LOD has not change
#jira UE-39383
Change 3223844 on 2016/12/06 by Matt.Kuhlenschmidt
Back out change to change the defaults on vector and scalar expressions because this affects existing expressions that have not overridden the default
Change 3223880 on 2016/12/06 by Matt.Kuhlenschmidt
Update doc links for maps and sets
Change 3224746 on 2016/12/07 by Michael.Dupuis
#jira UE-39409 : Was'nt calling EndFoliageBrushTrace causing the transaction to never finish causing both jiras
#jira UE-39410 : Was'nt calling EndFoliageBrushTrace causing the transaction to never finish causing both jiras
Change 3224826 on 2016/12/07 by Michael.Dupuis
#jira UE-39095 : If a tool is active we simply consider inputs as handled to prevent this kind of behavior
Change 3224827 on 2016/12/07 by Simon.Tourangeau
Improve search for material match on fbx mesh import
- Add option to specify material search locations on mesh import
- On Import it will now perform a first match material search in the following order (suppose we are importing into /Game/Content/Assets/Meshes/MyMesh)
- Using Local as a search location will provide same behavior as before (search non recursively in /Game/Content/Assets/Meshes)
- If option is UnderParent or more, search recursively in destination folder (search recursively in /Game/Content/Assets/Meshes)
- If option is UnderParent or more, then recursively from parent folder (search recursively in /Game/Content/Assets)
- If option is UnderRoot or more, search recursively from root folder (search recursively in /Game)
- If option is AllAssets, search in every asset folder (Search recursively everywhere)
#jira UE-39020
Change 3224989 on 2016/12/07 by Chris.Wood
Fixed black callstack text in CrashReportClient.
[UE-38987] - CrashReportClient Callstack text is rendering Black
Change 3225142 on 2016/12/07 by Jamie.Dale
Added collapsing methods when exporting text for translation
You can now choose how to collapse your text for translation from three export modes:
- ELocalizedTextCollapseMode::IdenticalTextIdAndSource - Collapse texts with the same text identity (namespace + key) and source text (default 4.15+ behavior).
- ELocalizedTextCollapseMode::IdenticalPackageIdTextIdAndSource - Collapse texts with the same package ID, text identity (namespace + key), and source text (4.14 behavior).
- ELocalizedTextCollapseMode::IdenticalNamespaceAndSource - Collapse texts with the same namespace and source text (legacy pre-4.14 behavior).
The new default allows you to re-use the same text identity in different packages without having to translate the same text multiple times, and you can also now opt to get back to the legacy pre-4.14 behavior of collapsing all identical texts within the same namespace (in case you were reliant on that behavior).
You can change this setting via the Localization Dashboard, or add it to your gather configs as "LocalizedTextCollapseMode" (this needs to go into any configs that deal with exporting or importing PO files - the default if nothing is specified is "ELocalizedTextCollapseMode::IdenticalTextIdAndSource").
Change 3225509 on 2016/12/07 by Simon.Tourangeau
Static analysis fix, false positive
Change 3225859 on 2016/12/07 by Matt.Kuhlenschmidt
Fix broken physical surface details customization
- Scrolling now works properly
- Edit boxes dont change size while editing
- properly checks out or makes file writable once an edit has been made
#jira UE-39279
Change 3226840 on 2016/12/08 by Jamie.Dale
Fixing a bug in FText formatting where it would ignore the rebuild and Rebuild as Source arguments for the format string itself
#jira OPP-6485
Change 3226940 on 2016/12/08 by Alexis.Matte
Avoid changing the W value when playing with the color grading wheel.
#jira UE-39473
Change 3227814 on 2016/12/08 by Matt.Kuhlenschmidt
Temp disable lazy load font warnings to prevent infinite recursion crashes at startup
Change 3228010 on 2016/12/08 by Matt.Kuhlenschmidt
Fix for iOS compiling
Change 3228597 on 2016/12/09 by Jamie.Dale
Removed hard dependency between UFont and UFontFace during struct serialization as it doesn't work with the EDL
#jira UE-39529
Change 3228607 on 2016/12/09 by Jamie.Dale
Fixed infinite recursion caused by logging while the output log font was still being loaded
#jira UE-39523
Change 3228770 on 2016/12/09 by Jamie.Dale
Fixed UUserDefinedEnum::GetEnumText
it was using GetNameByIndex (which includes C++ scoping), rather than GetEnumName (which doesn't). This was causing all name look-ups to fail.
#jira UE-39531
Change 3228785 on 2016/12/09 by Matt.Kuhlenschmidt
Fix static analysis warning
[CL 3229477 by Matt Kuhlenschmidt in Main branch]
2016-12-09 15:05:28 -05:00
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bool CanRemoveLOD(int32 LODIndex) const;
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FReply OnRemoveLOD(int32 LODIndex);
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2018-02-22 11:25:06 -05:00
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float GetLODScreenSize(FName PlatformGroupName, int32 LODIndex)const;
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2014-05-07 05:33:26 -04:00
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FText GetLODScreenSizeTitle(int32 LODIndex) const;
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bool CanChangeLODScreenSize() const;
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2018-02-22 11:25:06 -05:00
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TSharedRef<SWidget> GetLODScreenSizeWidget(FName PlatformGroupName, int32 LODIndex) const;
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TArray<FName> GetLODScreenSizePlatformOverrideNames(int32 LODIndex) const;
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bool AddLODScreenSizePlatformOverride(FName PlatformGroupName, int32 LODIndex);
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bool RemoveLODScreenSizePlatformOverride(FName PlatformGroupName, int32 LODIndex);
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void OnLODScreenSizeChanged(float NewValue, FName PlatformGroupName, int32 LODIndex);
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void OnLODScreenSizeCommitted(float NewValue, ETextCommit::Type CommitType, FName PlatformGroupName, int32 LODIndex);
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float GetScreenSizeWidgetWidth(int32 LODIndex) const;
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2014-05-07 05:33:26 -04:00
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2018-05-23 21:04:31 -04:00
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FString GetSourceImportFilename(int32 LODIndex) const;
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void SetSourceImportFilename(const FString& SourceFileName, int32 LODIndex) const;
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2014-03-14 14:13:41 -04:00
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void OnBuildSettingsExpanded(bool bIsExpanded, int32 LODIndex);
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void OnReductionSettingsExpanded(bool bIsExpanded, int32 LODIndex);
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void OnSectionSettingsExpanded(bool bIsExpanded, int32 LODIndex);
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void OnLODGroupChanged(TSharedPtr<FString> NewValue, ESelectInfo::Type SelectInfo);
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bool IsAutoLODEnabled() const;
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2014-12-10 14:24:09 -05:00
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ECheckBoxState IsAutoLODChecked() const;
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void OnAutoLODChanged(ECheckBoxState NewState);
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void OnImportLOD(TSharedPtr<FString> NewValue, ESelectInfo::Type SelectInfo);
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void UpdateLODNames();
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FText GetLODCountTooltip() const;
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2015-03-02 13:07:20 -05:00
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FText GetMinLODTooltip() const;
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FText GetNoRefStreamingLODBiasTooltip() const;
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2019-02-06 09:46:41 -05:00
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FText GetNumStreamedLODsTooltip() const;
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2014-03-14 14:13:41 -04:00
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Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3621452)
#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 3567301 by Arciel.Rekman
Linux: fix for importing failure when clicking shortcuts (UE-47932).
- Slate dialog would return incorrect relative paths (not matching CWD) if Engine or Project shortcuts were used.
#jira UE-47932
Change 3567687 by Arciel.Rekman
Minor fixes to gdb pretty printers by icculus.
Change 3568024 by Arciel.Rekman
Made SDL_SetWindowInputFocus() wait until window is viewable (UE-33369).
- Pull request #2608 contributed by Ereski.
- Updated x86_64 lib only (anticipating more changes to SDL).
#coderview Cengiz.Terzibas, Ryan.Gordon
Change 3568173 by Max.Chen
Movie Scene Capture: Delay on shot boundaries by setting the sequencer play rate to 0.
This allows particles, TAA, and other effects to settle on the shot cuts.
#jira UE-44598
Change 3568174 by Max.Chen
Sequencer: Added option to rerun construction scripts on bound actors in the sequence every frame.
#jira UE-31193
Change 3568331 by Matt.Kuhlenschmidt
PR #3850: Add extensible source navigation service (Contributed by mhutch)
Change 3568350 by Matt.Kuhlenschmidt
PR #3851: Add argument to pass params to standalone play session (Contributed by mhutch)
Change 3568387 by Matt.Kuhlenschmidt
PR #3852: Add FEditorDelegates::BeginLocalPlay event (Contributed by mhutch)
Change 3568541 by Arciel.Rekman
Merged Icculus' patch for copy-paste (UE-40071).
- Alas does not seem to fix inability to copy/paste between Output log and kate.
- Updated x86_64 lib only (anticipating more changes).
Change 3568547 by Arciel.Rekman
Fix OpenGL queries reused after deletion.
Change 3568790 by Matt.Kuhlenschmidt
PR #3857: Loading screen widgets not scaled correctly (Contributed by projectgheist)
Change 3568900 by Alexis.Matte
Fix the fbx re-import factory handler to say failed in case there was no geometry to import.
#jira UE-47506
Change 3568902 by Alexis.Matte
Reduce memory footprint when importing large FBX scene PR #3834
#jira UE-47833
Change 3569061 by Arciel.Rekman
Linux: remove unnecessary symbols for MSVC visualizers.
- Reported by ASan as collision because they exist in each DSO.
Change 3569782 by Cody.Albert
Updated ImportAssets Commandlet help text to properly reflect supported features.
Change 3569843 by Arciel.Rekman
SDL: add logic to select headless EGL device.
- SDL will try to guess which device is GPU using CUDA device id (can also be hinted explicitly).
- Also fixes the problem of engine not starting on some drivers that don't support the necessary EGL extensions.
Change 3570234 by Max.Chen
Sequencer: Import FBX settings. Added settings to toggle force front x axis and whether to create cameras that don't already exist in the level.
#jira UE-46754
Change 3570578 by Arciel.Rekman
Linux: make FAnsiMalloc compatible with malloc()/free().
- Prerequisite for ASan. Also helps fringe cases when we have to use FAnsiMalloc.
Change 3571015 by Alexis.Matte
Issue warning when we found zero normal, tangent or binormal
#jira UE-46419
Change 3571376 by Jamie.Dale
Force a unique package localization ID when loading packages for diffing
Change 3571412 by Jamie.Dale
Removed unused setting
Change 3571487 by Alexis.Matte
fix speed tree import cancel workflow
#jira UE-47482
Change 3571614 by Jamie.Dale
Games now use the native culture of any of the game targets as the fallback (rather than always using English)
This replaces the previously removed redundant setting from CL# 3571412
Change 3572649 by Jamie.Dale
SavePackageHelper now always honors KeepObjectFlags
Change 3572730 by Matt.Kuhlenschmidt
Guard against crash in the details panel when there is a message in the queue and something scrolls into view when the list has been invalidated
#jira UE-48037
Change 3572773 by Matt.Kuhlenschmidt
Guard against high res screenshot crashing if the requested image size doesnt match the image data size
#jira UE-47765
Change 3572813 by Michael.Trepka
Workaround for a mysterious issue in Xcode 9 beta 3 and 4 which makes it generate -Wnullability-inferred-on-nested-type warnings/errors in MetalDebugCommandEncoder.h even though we tell Clang to ignore them in MacPlatformCompilerPreSetup.h
Change 3573043 by Arciel.Rekman
FAnsiMalloc: fix compile issue (UE-48066).
#jira UE-48066
Change 3573236 by Arciel.Rekman
Linux: add UnrealLightmass to the installed build.
- Was also requested by a licensee on UDN.
Change 3573705 by Arciel.Rekman
SDL: update UE4 fork to the latest trunk (UETOOL-1242).
- Revision 11184 form 2017-08-04: http://hg.libsdl.org/SDL/rev/04063928c4a8
- Change by icculus (Ryan Gordon).
- Rebuilt x86_64 library only for now.
Change 3573741 by Arciel.Rekman
Fix crash when capturing a movie (UE-48093).
#jira UE-48093
Change 3574389 by Max.Chen
Sequencer: Array bounds check.
#jira UE-48095
Change 3574399 by Max.Chen
Sequencer: Fix crash in removing delegate
#jira UE-47461
Change 3574415 by Max.Chen
Sequencer: Put level visibility tracks in the SpawnObjects evaluation group to ensure levels are streamed before any possessable bindings are resolved
Change 3574416 by Max.Chen
Prevent slow task feedback from performing slow operations (flushing rendering commands, checking if shaders are initialized) when there are no modal dialogs open
Change 3574726 by Matt.Kuhlenschmidt
Focus the details view when actor selection changes if it is not focused
Change 3574922 by Michael.Trepka
Copy of CL 3574653 by Richard.Wallis
XCode Beta 4 Compile fixes. "Inferring '_Nonnull' for pointer type within array is deprecated "
Change 3576525 by Nick.Darnell
Editor - Data table rows names sort correctly in the property customization.
Blueprint - Fixing some crashes due to holding onto raw pointers instead of TWeakObjectPtrs.
UMG - SetWidgetClass now reinstances the widget if you change it at runtime.
Editor - Deleting actors that are still referenced now at least logs to the console what still references it.
Change 3576714 by Nick.Darnell
Editor - Build fix.
Change 3576770 by Jamie.Dale
Removed some dead code
It seems to be left over from the first attempt at stable localization keys
Change 3578433 by Matt.Kuhlenschmidt
Fix content browser settings being per project and having created a "Global" category for one setting
Change 3578556 by Max.Chen
Editor: Fix toolbar shared ref which was keeping the viewport toolbar around when switching between default and cinematic viewports.
#jira UE-48125
Change 3578561 by Matt.Kuhlenschmidt
Fix USD importing not respecting DestinationPath for automated import
Change 3580124 by Matt.Kuhlenschmidt
Fix bogus warning message when a property has an editcondition that is not marked edit aynwhere. This has always been supported and is the correct way to make an editcondition
Change 3581936 by Jamie.Dale
Restoring defaults for UContentBrowserSettings
Change 3582039 by Matt.Kuhlenschmidt
High DPI mode changes
- Editor viewport screen percentage is now adjusted automatically to account for DPI scaling. By default the scene will be rendered at a lower resolution based on screen percentage calculated based on 100/DPIScale. Users can override this automatic calcuation in the performance options if desired.
- DPI awareness is only set on windows in the editor now (still disabled by default)
- Fixed hit proxy calculation not working properly with screen percentage
- Developers can now register a delegate with SlateApplication to tell when a window's DPI changes
Change 3582049 by Matt.Kuhlenschmidt
Fix color picker not properly converting FColor properties back to gamma space
Change 3582054 by Matt.Kuhlenschmidt
Fix mac menus updating during unsafe times such as modal windows and slow tasks
#jira UE-47874
Change 3582084 by Jamie.Dale
Make sure to update the rendering resources for the active world if reloading its map build data
This prevents a crash in the renderer due to it holding onto stale data
Change 3582257 by Matt.Kuhlenschmidt
Fix widget component spawning widgets on cook
#jira UE-48201
Change 3582655 by Matt.Kuhlenschmidt
Fix DPI scale not being accounted for when entering immersive.
Change 3582706 by Matt.Kuhlenschmidt
Fix automation tests
Change 3582728 by Matt.Kuhlenschmidt
Turn on high dpi by default for windows editor
Change 3582732 by Matt.Kuhlenschmidt
Turn on high DPI by default for mac editor
Change 3583112 by Max.Chen
Sequencer: Add OnPlayReverse() event for when playback is in reverse
Change 3584130 by Matt.Kuhlenschmidt
PR #3897: Git plugin: fix action icon in history window (Contributed by SRombauts)
Change 3584237 by Matt.Kuhlenschmidt
Added the beginnings of a way to extend the usd importer with a custom resolver class that optionally handles prim identification and mesh and actor spawning.
Added a test resolver that handles prims based on usd "kind" metadata.
Change 3584535 by Matt.Kuhlenschmidt
Fix LOD identification in USD files
Change 3587703 by Matt.Kuhlenschmidt
Fix tooltip
Change 3587901 by Matt.Kuhlenschmidt
Fixed USD importing not finding and importing LODs properly
Change 3588380 by Matt.Kuhlenschmidt
Fix ctrl+w not duplicating on mac
#jira UE-46573
Change 3590435 by Jamie.Dale
Added support for in-editor previews of localized game text
This is configured by the "Preview Game Culture" setting, and will automatically be active when PIE is running (the preview language is also passed to any standalone games that are launched via the editor). This preview can also be used in the UMG editor to preview widgets in different languages.
While a preview is running, all editable FText fields are locked-down (read-only) to prevent accidentally clobbering source data with translation data. You can also use this new lock-down feature to prevent any localization changes in your project (set "LockLocalization" to "True" under the "Internationalization" section of either your DefaultGame or DefaultEngine INI).
In order to allow the game translations to be used in the editor, we now map the translation to any package localization ID variants when the LocRes data is loaded (or when looking up a specific piece of text). This is needed as the LocRes files only ever contain the "clean" versions of the IDs (without the package localization ID the editor uses), and also means that we no longer need to gather the "editor-only" variants of the text within assets.
Change 3592131 by Matt.Kuhlenschmidt
Log for newly converted actors being pending kill
#jira UE-47464
Change 3592200 by Matt.Kuhlenschmidt
Made the class viewer menu function properly on mac. Since it as a nomad tab it wasnt properly inserting itself into the top level menu on mac nor should it since it could be docked anywhere. The filters menu is now consistent with other filters menus
Change 3592227 by Matt.Kuhlenschmidt
Fix drag drop of actors being offset with high dpi monitors.
Change 3592719 by Bradut.Palas
#jira UE-45632 - dual key bindings feature
My approach was transforming the ActiveChord and DefaultChord into arrays and accessing them through an enum class called EMultipleKeyBindingIndex. A lot of connecting code, function prototypes, and data structures had to be changed to accomodate this. Most menus and tooltip texts are generated using the first valid active shortcut.
Change 3592793 by Bradut.Palas
Fix compile warnings for InputBindingManager (there were actually hidden bugs among them)
Change 3593128 by Matt.Kuhlenschmidt
Force low quality mode for background blurs by default on android
Change 3593579 by Michael.Dupuis
#jira UE-47223 :
If we have no world simply return null when GetLandscapeInfo is called
Handle the cases in PostEditChange to handle null returned from GetLandscapeInfo
Change 3593580 by Michael.Dupuis
Added missing shaders while generating thumbnails
Change 3593582 by Michael.Dupuis
#jira UE-47492 : Make sure LayerInfo is valid before accessing data
Change 3593584 by Michael.Dupuis
#jira UE-47253: Do not recreate the scene info in simulation mode
Change 3593585 by Michael.Dupuis
#jira UE-48484: no longer mark the package dirty while generating the GrassMap if they were not existing
Change 3593586 by Michael.Dupuis
#jira UE-48483 : hide the Rendering property group so user can't by mistake change the actor visibility
Change 3593593 by Michael.Dupuis
#jira UE-48327: Added guard to prevent crash when using CVarFoliageDiscardDataOnLoad and having invalid foliage in your map
Change 3593597 by Michael.Dupuis
#jira UE-48309: Do not build the tree if the static mesh is not even loaded yet
#jira UE-48340: Properly support the Random stream and partial buffer update
#jira UE-48228: Instance from blueprint are now visible in standalone game
#jira UE-45854: Crash probably linked to post load called on not loaded static mesh
#jira UE-48035: Properly init the per instance render data when creating a new component
Only update instance in non archetype or CDO.
Change 3594060 by Matt.Kuhlenschmidt
Fix high DPI mode being set for non-editor. Also prevent possible crashes due to dll handle for high DPI method being freed before called
Change 3594355 by Matt.Kuhlenschmidt
Change API help link to point to a website since offline CHM based docs are no longer used
#jira UE-48230
Change 3595358 by Matt.Kuhlenschmidt
Fixed bad initial window position and sizes for editor windows
By default SWindow.ClientSize will assume unscaled window size and will scale it based on DPI as needed. AdjustInitialSizeAndPositionForDPIScale argument can be used to disable this if needed
Fixed a dock tabs and the main frame not taking into account dpi scale when saving their layout. Now we always save window size at 1.0 scale and auto scale it based on DPI of the monitor it opens on.
#jira UE-48446
Change 3595590 by Matt.Kuhlenschmidt
Fix missing includes
Change 3595792 by Matt.Kuhlenschmidt
Fix style warnings
Change 3596418 by Bradut.Palas
fixing initial issue with dual keybinds (removed ensure macro to speedup first use of alternate key)
Change 3598679 by Max.Chen
PR #3872: Fix small typo in ImagePlate Plugin (Contributed by TheCodez)
#jira UE-48141
Change 3598720 by Max.Chen
Cine Camera: Add toggle to disable constraining the roll when look at tracking is enabled. This allows the user to animate the roll while tracking an object.
#jira UE-48316
Change 3600236 by Alexis.Matte
Create a LOD Custom Mode in the meshes editor UI. This allow user to compare details values between LODs
#jira UE-46822
Change 3600260 by Alexis.Matte
Make sure temporary rename do not create redirector
#jira UE-48364
Change 3600671 by Lauren.Ridge
PR #3913: Fixed 3D preview issue in the material editor (Contributed by YuchenMei)
#jira UE-48539
#jira UE-48180
#jira UE-48182
Change 3600812 by Jamie.Dale
We now defer the registration of IME contexts until an editable text first gains focus
Certain IMEs can have very high per-context costs, so this avoids that cost until we know that we definitely need to use the context
#jira UE-48100
Change 3601839 by Matt.Kuhlenschmidt
Fix USD import crash with "facevarying" normals
Change 3602434 by Jamie.Dale
Removing dead code
These flags were never being tested or used in any meaningul way
Change 3602611 by Jamie.Dale
Ensure PackageToReload is non-null
#jira UE-46655
Change 3602648 by Jamie.Dale
Fixed custom columns with the same name as fixed columns causing infinite duplications in the content browser
#jira UE-47392
Change 3602651 by Lauren.Ridge
Fix for parameter tooltips not being found
#jira UE-47417
Change 3604172 by Bradut.Palas
#jira UE-48449
#jira UE-48380
#jira UE-48381
#jira UE-48423
I moved the IsFilenameValidForSaving() function from FEditorFileUtils to FFileHelper so that it is accessible from CollectionManager.cpp in order to validate collection names as file names and no longer trigger any of the bugs.
Change 3604210 by Bradut.Palas
#jira UE-48718
Regression issue appeared from fixing a crash when using console command "open"
Reworked by only refusing to open local URLs in case of client mode and multiprocess being active simultaneously.
Change 3604258 by Jamie.Dale
IME contexts can now flag themselves as dead to avoid latent IME callbacks trying to access a deleted widget
#jira UE-46815
#jira UE-47295
Change 3604312 by Matt.Kuhlenschmidt
PR #3931: Fixing a few obvious copy & paste errors. (Contributed by DaveC79)
Change 3604352 by Matt.Kuhlenschmidt
Fix crash accessing potentially invalid parent layout from a detail category
#jira UE-48729
Change 3604402 by Lauren.Ridge
Epic Friday - array drag and drop
Change 3605228 by Cody.Albert
TSets and TMaps should now properly rehash if a key is modified in the details panel.
Change 3605275 by Alexis.Matte
Merge actor do not keep the material slot name
#jira UE-43246
Change 3605715 by Max.Chen
Sequencer: Fix cinematic mode getting activated on BeginPlay() instead of OnStartedPlaying().
#jira UE-48770
Change 3606411 by Max.Chen
Sequencer: Fix a few player state issues. When paused, calling stop now tears down properly (spawnables are removed, etc). When a level sequence is deleted, tears down properly as well.
#jira UE-42008
Change 3606440 by Max.Chen
Sequencer: Update spawanble name when the spawnable actor name is changed.
#jira UE-47815
Change 3606899 by Lauren.Ridge
Disabling enum-based arrays from reordering
Change 3606958 by Lauren.Ridge
Visual polish on array handles
Change 3607733 by Max.Chen
Sequencer: Check null in camera cut
Change 3607849 by Max.Chen
Sequencer: Clip transport controls.
#jira UE-48812
Change 3608181 by Max.Chen
#jira UE-48813 Correctly set GPlayInEditorID when initializing the PIE gameinstance, which does the initial tick. This fixes autoplay sequences
Copy from Dev-Framework
Change 3608361 by christopher.biancard
QAGame: Submitting test content for Array Element Reorder testing
Change 3608512 by Alexis.Matte
Add fbx exporter option dialog, support export all and cancel all functionality when doing bulk export.
#jira UE-48058
Change 3608629 by Max.Chen
Camera Rig: Fix crane and rail not being packaged properly.
#jira UE-48829
Change 3609217 by Matt.Kuhlenschmidt
Added a lock around access to slate active timers to protect it against race conditions when accessed on the slate movie thread and the game thread
Change 3609722 by Alexis.Matte
Make sure a warning is log when we cannot export an animation sequence.
#jira UE-48390
Change 3609774 by Alexis.Matte
Fix the merge actor build LOD scale again, a previous merge erase the fix
#jira UE-48156
Change 3609891 by christopher.biancard
QAGame: Minor additions for test coverage on Array Element Reorder
Change 3610171 by Lauren.Ridge
Fixes for reordering metadata, creating actual swap function out of three element functions
#jira UE-48823
Change 3610407 by Lauren.Ridge
Fixing highlighting and behavior to place dragged row in the spot you release (not below)
Change 3610472 by Lauren.Ridge
Moving final location logic
Change 3610797 by Lauren.Ridge
Disabling dragging handles during PIE
Change 3611089 by Lauren.Ridge
Disabling handles when overall tree is disabled
Change 3612479 by Lauren.Ridge
Fix for asset contex menu warning
#jira UE-46667
Change 3612791 by Michael.Dupuis
#jira UE-48914 : Add the possibility to specify if we need CPU access to the instance buffer depending on the usage.
Grass should always have CPU access.
Change 3612802 by Michael.Dupuis
missing file from checkin 3612791
Change 3612805 by Max.Chen
Sequencer: Fix crash with null GEditor
Copy from Release-4.17
#jira UE-48443
Change 3612806 by Max.Chen
Sequencer: Fix crash when capturing a movie with options enabling separate process and close editor.
Copy from Release-4.17
#jira UE-48487
Change 3612807 by Max.Chen
Sequencer: Fix crash upgrading the time range of a null track.
Copy from Release-4.17
#jira UE-48490
Change 3612808 by Max.Chen
Sequencer: Fixed dragging skeletal animations causing them to revert back to t-pose
Copy from Release-4.17
#jira UE-48367
Change 3612849 by Arciel.Rekman
Fix tesselation in packaged Linux projects (UE-24301).
- Change by Cengiz.Terzibas.
#jira UE-24301
Change 3613022 by Nick.Darnell
Editor - Fixing a crash on load with a null CoordIndex json node.
Change 3613030 by Matt.Kuhlenschmidt
PR #3932: UE-48693: if instead of while statement (Contributed by projectgheist)
#jira UE-48747
Change 3613047 by Matt.Kuhlenschmidt
PR #3933: Git plugin: add "branch source" in history window (Contributed by SRombauts)
Change 3613050 by Matt.Kuhlenschmidt
PR #3942: Sort Data Table Structures Alphabetically (Contributed by Nick-Pearson)
Change 3613062 by Matt.Kuhlenschmidt
PR #3939: Fix a typo in RecordQualityLevelsAnalytics(). (Contributed by samhocevar)
Change 3613241 by Nick.Darnell
Editor - Fixing the content browser's view settings to be project agnostic, and they will start saving again.
Change 3613329 by Lauren.Ridge
Moving favorite levels to a standard submenu so they also work on Mac
Change 3613344 by Nick.Darnell
Editor - Fixing the achorgrid show up as white in HDPI mode, seems because we were upsampling the image, the blend was between dark and a transparent white, so that caused everything to turn white in HDPI mode.
#jira UE-48921
Change 3613380 by Matt.Kuhlenschmidt
Fix FBX window being off the screen in high DPI
#jira UE-48872
Change 3614598 by Matt.Kuhlenschmidt
Fixed Sequencer Keyframes appearing out of place on High DPI Monitors
#jira UE-48915
Change 3614625 by Matt.Kuhlenschmidt
Fixed not being able to click on BSP correctly in high dpi
#jira UE-48947
Change 3614672 by Matt.Kuhlenschmidt
Fix combo box windows being larger than necessary on high dpi monitors
#jira UE-48908
Change 3614699 by Matt.Kuhlenschmidt
Fix typo
#jira UE-48941
Change 3615011 by Matt.Kuhlenschmidt
Fix color picker calculation appearing offscreen for high dpi
Change 3615013 by Michael.Dupuis
#jira UE-48897: Properly rebuild the tree when reapplying instance to the component
Change 3615014 by Colin.Benoit
Sequencer Recorder test content
Change 3615048 by Colin.Benoit
Sequencer Recorder: more test content
Change 3615118 by Lauren.Ridge
Updating realtime state of viewports to also change when settings toggled
#jira UE-48884
Change 3615127 by Lauren.Ridge
Remove delegate binding on viewport destruction
Change 3615180 by Bradut.Palas
#jira UE-48167 profiler crash
Don't duplicate the graph data when rebuilding because that completely voids the OneToOneMapping mechanism, resulting in the crash. Looking up objects in the mapping would always return null because the mapping contains the old addresses, before the rebuild.
One option would have been to completely rebuild the mapping according to the duplicate graph, which would be dubious because the duplicate method isn't specifically designed so that the result would replace the source.
But it looks like duplicating the data is not needed, it's safe to rebuild in-place, RebuildForFilter() doesn't do anything illegal with the objects. This is also the only purpose and the only reference of the function.
Change 3615232 by Lauren.Ridge
Adding input handling to the material editor viewport client
#jira UE-48909
Change 3615703 by Jamie.Dale
Fixed crash when fixing up references after a package rename failed
#jira UE-48856
Change 3615752 by Matt.Kuhlenschmidt
More generic fix for color picker and other windows that use CalculatePopupWindowPostion not accounting for DPI scale
Change 3615907 by Jamie.Dale
Fixed some crashes caused by CL# 3600812
Change 3616031 by Matt.Kuhlenschmidt
Added guard against invalid blueprints (ones without a generated class) being trying to be opened in the property matrix and failing
#jira UE-48986
Change 3616151 by Arciel.Rekman
Fixing adding array elements in config.
- "+Blah=Foo" will do Blah.AddUnique(Foo)
- ".Blah=Foo" will do Blah.Add(Foo)
- See JoshA re: why (also see: https://udn.unrealengine.com/questions/388157/incorrect-behavior-in-configcacheinicpp.html?childToView=389307)
Change 3616439 by Andrew.Porter
QAGame: Updating level visibility content in sequencer smoke map
Change 3616441 by Matt.Kuhlenschmidt
Fix more sequencer track offsetting with DPI scale
#jira UE-48981
Change 3617263 by Max.Chen
Sequencer: Fix crash in level visibility teardown. Null playback context.
#jira UE-49012
Change 3617316 by Max.Chen
Sequencer: Fixed a regression where the frame rate isn't getting initialized for a movie scene.
Change 3617648 by Matt.Kuhlenschmidt
Adding some windows specific logging around setting or failing to set process dpi awareness
Change 3617665 by Matt.Kuhlenschmidt
Guard against layers module not being loaded in keybinding automation test
Change 3617731 by Arciel.Rekman
Fix crashes on AMD Mesa drivers (UE-48374).
- Do not expose unnecessary symbols from libelf.a to avoid symbol collision with system library used by drivers.
Change 3617923 by Bradut.Palas
#jira UE-47072
Editor was crashing because deleted actor was not cleaned properly from asset editors. Changed IAssetEditorInstance to offer a function for deleting an object from the editor.
Change 3618088 by Matt.Kuhlenschmidt
Guard against crash with potentially invalid worlds in preview scenes
#jira UE-48997
Change 3618373 by Matt.Kuhlenschmidt
Force worldsettings to be hidden in editor so that it is not considered for selection
#jira UE-48996
Change 3618464 by Max.Chen
Sequencer: Fix regression where spawnables don't play because they're defined as temporary editor actors.
#jira UE-48923
Change 3619789 by Matt.Kuhlenschmidt
Fix DPI scale warnings in any kind of headless editor mode
Change 3619802 by Jamie.Dale
Fixed deprecation warning in malloc profiler
Change 3619841 by Matt.Kuhlenschmidt
Fix missing icons in the package project menu
#jira UE-48674
Change 3619991 by Lauren.Ridge
Fix typo in transaction message
#jira UE-48993
Change 3620086 by Lauren.Ridge
Moving realtime viewport logic to refresh instead of construct so it is always triggered upon opening a new material editor
#jira UE-48884
Change 3620616 by Matt.Kuhlenschmidt
Fix up file
Change 3621002 by Matt.Kuhlenschmidt
Back out change to apply scaling rules in loading screens since blueprint based DPI scaling rule classes will not have been created yet
#jira UE-49125
Change 3621049 by Arciel.Rekman
Fix a build error.
- Also make sure that we don't print confusing message when no messagebox can be shown
(this code changed during the merge).
Change 3621064 by Arciel.Rekman
Deleted too much in the previous changelist.
Change 3621369 by Matt.Kuhlenschmidt
Fix keybindings automation test failing due to multiple entries in the active choords array pointing to the same thing
#jira UE-49131
[CL 3621569 by Matt Kuhlenschmidt in Main branch]
2017-08-31 21:51:42 -04:00
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FText GetLODCustomModeNameContent(int32 LODIndex) const;
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ECheckBoxState IsLODCustomModeCheck(int32 LODIndex) const;
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void SetLODCustomModeCheck(ECheckBoxState NewState, int32 LODIndex);
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bool IsLODCustomModeEnable(int32 LODIndex) const;
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Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3807299)
#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 3528776 by Yannick.Lange
Allow thumbnails to be captured from a viewport always.
#jira UE-45392
Change 3564359 by Yannick.Lange
Back out part of changelist 3528776: Revert allowing thumbnails to be captured from a viewport to fix UE-47827 & UE-47785.
#jira UE-47785, UE-47827
Change 3740671 by Matt.Kuhlenschmidt
Make the font editor canvas respect dpi scale
Change 3740810 by Josh.Engebretson
PR #4138: Log GenerateProjectFiles to file when using UVS (Contributed by projectgheist)
#jira UE-51358
Change 3740939 by Cody.Albert
Fixing some #ifdefs that should be #ifs
Change 3741089 by Alexis.Matte
Make sure bImportBoneTracks is set to true when importing into level
#jira UE-51999
Change 3741101 by Alexis.Matte
Fix the import material search
#jira UE-51857
Change 3741690 by Jamie.Dale
Guard against an invalid index in SLocalizationCommandletExecutor::Tick
#jira UE-52067
Change 3741710 by Jamie.Dale
Made a static variable also const
Change 3741724 by Michael.Dupuis
Added missing shader cache
Change 3742037 by Lauren.Ridge
Details panels can now "own" a color picker so a different details panel refreshing doesn't close it. Also fixed refreshing state of the graph after changing texture or color parameter values
Change 3742250 by Matt.Kuhlenschmidt
PR #4185: Output Log Filter tooltip shows %s instead of category. (Contributed by LordNed)
Change 3742308 by Lauren.Ridge
Adding axis input to the material editor's viewport client
Change 3742380 by Matt.Kuhlenschmidt
USD importer improvements
- USD now stores source file information for reimports
- Fixed bug where no geometry would be imported if an exporter had set a time code even without animated data
- Prevent a crash if a mesh doesnt have enough valid data to be imported
Change 3742536 by Matt.Kuhlenschmidt
Remove usd wrapper test project
Change 3743564 by Alexis.Matte
Fix skeletal mesh screen size auto set value when importing a LOD
#test none
#jira UE-52100
Change 3743582 by Lauren.Ridge
Fixing non-desktop compiles
Change 3743598 by Lauren.Ridge
Fixing shadowed variable by renaming the global color picker weak ptr variable.
Change 3743636 by Lauren.Ridge
Creating a new parameter immediately allows naming
Change 3743855 by Michael.Dupuis
Added missing shader from cache
Change 3744277 by Lauren.Ridge
Don't show empty Global group if it only contained the material layer param.
Change 3744330 by Lauren.Ridge
Clarifying "no parameter" text
Change 3744529 by Lauren.Ridge
Making Save to Child and Save To Sibling buttons work for material layer params, show on material layer param panel
Change 3744668 by Chris.Bunner
Added shared layer input collection asset, a list of float/texture redirectors that allow setting globally in a material graph then retrieving within layer/blend graphs.
Added output for number of unique shaders generated by a particular material instance.
Show instruction counts when working on a material layer.
Relaxed restrictions on material layers, base MA input is now optional.
#jira UETOOL-1271, UETOOL-1278, UETOOL-1279
Change 3744669 by Chris.Bunner
Added automated test for material layers, layer/blend instances and shared inputs.
Change 3744754 by Laz.Matech
Adding localization data to QAGame for the Realtime Preview localization test.
#jira none
Change 3744860 by Michael.Dupuis
#jira UE-52049 : Do not update random stream in most case, only when adding new instances, or filling from built data
Change 3744965 by Chris.Bunner
Rebuilt lighting in automated test map and updated reflection capture screenshot.
Change 3746015 by Michael.Dupuis
#jira UE-52090: Added missing shader for forward rendering
Change 3746038 by Michael.Dupuis
#jira UE-51494: Make sure index is valid for this instance as instances from template and instance could mismatch due to in level changes
Change 3746076 by Michael.Dupuis
Removed unused code
Change 3746998 by Tim.Gautier
QAGame: - Renamed UMG_RealtimePreview > UMG_InEditorPreview
- Moved UMG_InEditorPreview into UMG > Localization, setting up for future Localization tests
Change 3747206 by Arciel.Rekman
Linux: make UI scale more coarse to prevent unnecessary scaling (UE-52086).
- Monitors whose physical dimensions fall in range of 80-110 DPI should still have scale=1.0.
(Edigrating CL 3740942 from Release-4.18 to Dev-Editor)
Change 3747211 by Arciel.Rekman
Make failure to launch SCW more apparent to the user (UE-47263).
- Fixes frequent crash on Linux.
(Merging 3747070 from Release-4.18 to Dev-Editor)
Change 3747726 by Tim.Gautier
QAGame: Resubmitting updated Loc files
Change 3747872 by Tim.Gautier
QAGame: Resubmitting compiled Loc assets
Change 3748118 by Lauren.Ridge
Adding help text to the material layers preview tab
Change 3748398 by Lauren.Ridge
Fixing tooltips for the material layer read-only preview
Change 3748565 by Arciel.Rekman
Linux: fix RHIs settings being wrong when removed via project properties (UE-51203).
- This was a deeper issue with config system than just Linux RHIs.
- This is a better fix than one submitted to 4.18 branch in CL 3747086.
Change 3749441 by Matt.Kuhlenschmidt
PR #4201: Fix a typo in a comment. (Contributed by dneelyep)
Change 3749442 by Matt.Kuhlenschmidt
PR #4195: Incorrect specifier used for FText::Format (Contributed by projectgheist)
Change 3749496 by Matt.Kuhlenschmidt
Fix static analysis
Change 3749805 by Lauren.Ridge
Fixing reset to default on MaterialLayerParam in base material
Change 3749838 by Lauren.Ridge
Also correctly resetting names and layer states
Change 3750442 by Mieszko.Zielinski
Added a safety check which addresses the crash #UE4
Note that this is a temp fix. A proper fix is making sure ConvexShapeIndices doesn't contain any duplicates and will be inplemented in Dev-Framework.
#jira UE-52123
Change 3752266 by Arciel.Rekman
OpenGL: remove PLATFORM_WINDOWS exceptions.
- Discrepancy in behavior between Windows and Linux OpenGL is unhelpful for bug reproducibility.
- VAB bug should have been fixed long ago (on both platforms).
Change 3752929 by Arciel.Rekman
Linux: avoid crashing on unknown drivers.
- See https://answers.unrealengine.com/questions/724100/crashes-on-startup-after-first-run.html
- Checks in IsDeviceIntel() and such fail if the drivers were not detected.
Change 3753254 by Michael.Dupuis
Added missing shader for shader cache
Change 3753426 by Michael.Dupuis
#jira UE-5751: Added the possibility to change material instance exposed params at runtime using a MID for texture, vector and scalar for 1 component or all components
Change 3753440 by Alexis.Matte
Fix fbx scene importer morph target import crash
#jira UE-52255
Change 3753457 by Michael.Dupuis
build fix
Change 3753700 by Chris.Bunner
Make GetSharedInput preview fallback always available in editor as this should handle previews, thumbnails and other editor-only cases.
Refactor to remove duplicate code in material translator.
Material layer expressions are required for client load, fixes cooked builds using layer instances in the base material layer stack.
Change 3754760 by Chris.Bunner
Tidying up EngineTest/ShaderModels map.
Change 3754765 by Arciel.Rekman
Avoid placing tooltip windows under the cursor (UE-12288).
- Fixes inability to use some corners of the screen on Linux (the tooltips there aren't click-through).
Change 3754788 by Matt.Kuhlenschmidt
Fix details panel crash after compiling blueprints that have edit conditon properties
Change 3754933 by Christina.TempelaarL
Fixed typo in heightLerp (transistion->transition).
#jira UE-46736
Change 3754946 by Cody.Albert
Update loading movie code to properly calculate delta time when throttled at 60fps
Change 3755059 by Jamie.Dale
Fixed game preview language not updating in realtime while PIE was enabled
#jira UE-52209
Change 3755130 by Jamie.Dale
Fixed game preview language not updating from native when switching between preview languages
#jira UE-52348
Change 3755664 by Michael.Dupuis
Fixed compile warning
Change 3755714 by Yannick.Lange
Always allow capturing thumbnails from viewport.
This also hides the thumbnail editing UI when a thumbnail was captured from a viewport.
Change 3755944 by Alexis.Matte
Fix crash when importing morph target with "built in" tangent option
#jira UE-52319
Change 3756109 by Christina.TempelaarL
fixed FBX importer Import Textures tooltip, UMaterial -> Material in tooltip text
#jira UE-48389
Change 3756169 by Jamie.Dale
Added plural form pattern to SContentBrowser::GetPathText
Change 3756493 by Laz.Matech
Updating Localization content to further test InEditor Preview Language in UMG
#jira none
Change 3758336 by Alexis.Matte
Fix a crash when importing morph target there was a unsync between some buffer depending on the import options
#jira UE-52319
Change 3758947 by Jamie.Dale
Fixed cursor position regression in search boxes
This was caused by a call to SetText that was added in CL# 3627864
This caused the text to update as it was changed, which made the cursor jump to the end of the text and made it impossible to type in the middle of a search term.
This was done as a bound FText value had been passed to the InitalText of SSearchBox, which made the text resolution behave strangely. InitalText should always be a value, and SSearchBox now resolves any bindings during its constructor.
#jira UE-48874
Change 3759000 by Laz.Matech
Submitting the .PO file for CL 3756493
#jira none
Change 3759480 by Matt.Kuhlenschmidt
Safe guard against brush details crash
#jira UE-52278
Change 3759665 by Matt.Kuhlenschmidt
PR #4214: UE-52249: Use valid PreviewShadowsIndicatorMaterialName (Contributed by projectgheist)
Change 3761211 by Matt.Kuhlenschmidt
Remove the restriction that a level must be writable to be locked/unlocked.
Fixed duplicate icons being used by the level browser
Change 3761304 by Chris.Bunner
MaterialAttributeLayers graph node BaseMA input is no longer required.
Note: Requires "Use Preview Value" set to true on inputs.
Change 3761307 by Chris.Bunner
New material layers and blends will have "Use Preview Value" set to true by default to avoid the need for connected inputs - Missed file on previous commit.
Change 3761357 by Chris.Bunner
Renamed material shared input enum.
Change 3761419 by Chris.Bunner
Updating material layers automated test assets after recent changes.
Reverted some naming changes so existing screenshot tests can be reused.
Change 3762058 by tim.gautier
QAGame: Adding Material Layer assets for testing (Content/Materials/LayerFunction)
Change 3763328 by Matt.Kuhlenschmidt
Fix Slate warning at editor startup
Change 3763354 by Alexis.Matte
Fix skeletal mesh material assign when reducing a LOD that was import from a file using simplygon reduction
#jira UE-52505
Change 3763501 by Matt.Kuhlenschmidt
Prevent shared asset thumbnail pools from having their resources forcefully released when they are in use. ReleaseResources is now private and only called on destruction of the pool
Change 3763574 by Matt.Kuhlenschmidt
Fix slate material box brushes not being keyed off image size
#jira UE-40219
Change 3763678 by Jamie.Dale
Disable realtime level editor viewport if running under remote desktop
This makes the main editor window much more responsive by default under remote desktop
Change 3763679 by Jamie.Dale
Added asset caching metrics for the loc gather
Change 3763693 by Matt.Kuhlenschmidt
Changed the code that activates the actor details tab when selection changes to a flash. There are simply too many things that change the selection and steal focus away from a tab being used
#jira UE-51754
Change 3763826 by Michael.Dupuis
Fixed Fortnite cooking crash
Change 3763864 by Harrison.Moore
Adding New Default 'LayerBlend' assets
Change 3764028 by Christina.TempelaarL
#jira UE-47695 Auto LOD bug
Moved the sections dropdown to the LOD Picker category and modified Custom cb behavior, based on suggestions from charlie.
Change 3764031 by Christina.TempelaarL
#jira UE-47695 Auto LOD in StaticMeshViewer
moved LOD combo widget to LOD picker category and hide custom checkboxes until custom checked.
Change 3764076 by tim.gautier
QAGame: Submitting UMG_Multitouch_test for initial Multitouch testing
Change 3764263 by Matt.Kuhlenschmidt
Fix the floor mesh thumbnail
Change 3764284 by Chris.Bunner
Removing some asserts for cases that can validly fail and are already handled.
Change 3764372 by Matt.Kuhlenschmidt
PR #4196: Show edit icons in editor (Contributed by projectgheist)
Change 3764388 by Chris.Bunner
Fixing logic for material, function and instance updating active materials and instances and their editors.
Change 3764674 by Harrison.Moore
test materials added, Blend updates
Change 3764681 by Harrison.Moore
Adding HMtest map
Change 3766238 by Chris.Bunner
Material layer callers need to let their internal material function calls update their inputs/outputs.
Change 3766556 by Jamie.Dale
Fixed crashes that could happen if some of the data table panels were closed
We now always create the underlying widgets, even if they're currently hidden from view
#jira UE-52552
Change 3767753 by Chris.Bunner
When rebuilding a material function instance editor we must re-create and re-apply the proxies as the expressions have likely changed. Take care to maintain local parameter changes as these have not been saved yet.
Change 3768719 by Michael.Dupuis
#jira UE-52521: Prevent possible crash if a segment have no point or invalid point
Change 3769157 by Jamie.Dale
Fixed incorrect text selection if selecting via double click beyond the bounds of the line
It would previously select the second to last word, rather than the last word
#jira UE-51609
Change 3769159 by Harrison.Moore
Belica Test update, New layer blends updated with texture type fix.
Change 3769205 by Jamie.Dale
Fixed Windows file save dialog not appending the correct extension when there were multiple options available
#jira UE-52180
Change 3769220 by Harrison.Moore
Layer blend tweaks
Change 3769292 by Jamie.Dale
Removing redundant code
Applying the correct package ID, only to then strip it off again is rather pointless
Change 3769479 by Arciel.Rekman
UBT: Use response files for compiler when compiling for Linux.
- Some command lines are too long when cross-compiling on Windows.
Change 3769920 by Arciel.Rekman
Linux: convert yet another initialization crash to a user-friendly message (UE-52457).
#jira UE-52457
Change 3771055 by Alexis.Matte
Make sure we set the Used by morph target material flag to material use by the morphtarget instead of all skinned mesh component
Use the morph vertex factory only for section that has active morph target
#jira UE-51483
Change 3771135 by Michael.Dupuis
Fixed fortnite cooking
Change 3773054 by Yannick.Lange
Avoid loading viewport interaction assets when starting the editor.
Change 3774184 by Arciel.Rekman
Linux: disabled some gdb visualizers until the issue is fixed.
- CL 3773942 by CengizT.
Change 3774303 by Matt.Kuhlenschmidt
Pull requests to fix various typos
Change 3774305 by Matt.Kuhlenschmidt
PR #4237: Visual Studio Repeatedly Opens (UE-51608) (Contributed by LordNed)
#jira UE-51608
Change 3774701 by Arciel.Rekman
OpenGL: fix ARB callback errors when hitting Build Lighting.
- Merged from 4.18 shelf.
Change 3775812 by Matt.Kuhlenschmidt
Fix One-off crash undo-ing while working with Material Params / Material Functions
#jira UE-52680
Change 3775849 by Matt.Kuhlenschmidt
More info for UE-52610
Change 3775850 by Matt.Kuhlenschmidt
Guard against mesh paint crashes
#jira UE-52618
Change 3775904 by Matt.Kuhlenschmidt
Added logging to track down window shutdown issues
Change 3775913 by Matt.Kuhlenschmidt
Pull requests for typos
#jira UE-52751, UE-52748
Change 3776676 by Jamie.Dale
Fixed being able to insert tabs into spin boxes with units
#jira UE-52776
Change 3777006 by Michael.Trepka
Process Mac windowDidBecomeMain and windowDidResignMain notifications immediately instead of deferring them. This solves issues with Slate code that closes and immediately opens new menu windows. Previously closing a window would schedule menu parent's activation event that could be processed after another menu's creation, making it immediately disappear.
#jira UE-52145
Change 3777170 by Arciel.Rekman
Linux: use Xft.dpi (most desktop environments expose their scale through that) as a DPI value (UE-52086, UE-52766).
- Change by Brandon.Schaefer.
- Limitation: no per-monitor DPI.
(Edigrating CL 3776509 //UE4/Release-4.18/... to //UE4/Dev-Editor/...)
Change 3777292 by Arciel.Rekman
Linux: fix symbol collision causing problems with AMD drivers (UE-51843).
- We cannot have elf_end() hidden, because libcuda.so calls elf_end from libnvidia-fatbinaryloader.so and this breaks linking monolithic binaries ("hidden symbol referenced in DSO").
- We cannot have elf_end() visible, because of a name collision with a different libelf used by AMD drivers.
- The only possible workaround is to have elf_end() renamed.
(Edigrating CL 3777242 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...)
Change 3777686 by Joe.Conley
Blueprint editor variable type tooltips: fix case mismatch that was preventing type name to be displayed properly in soft object/class reference tooltips.
Change 3778180 by Jamie.Dale
Avoid a crash if a regex pattern or matcher outlive ICU during shutdown
#jira UE-52770
Change 3778182 by Jamie.Dale
Avoid a crash if a break iterator outlives ICU during shutdown
Change 3778368 by Jamie.Dale
Added missing pragma once
Change 3778560 by Matt.Kuhlenschmidt
Prevent non-shared DDC notification from triggering for epic internal builds
Change 3778709 by Lauren.Ridge
Copying 4.18.2 array reordering propagating to children fix (originally 3778547)
Change 3779205 by Lauren.Ridge
Duplicating 3776649 to fix a crash on compile due to partial GC of a widget.
#jira UE-52260
Change 3779217 by Brandon.Schaefer
GitHub #3678 Fix Setup.sh handling of special characters in PNG path
#jira UE-46103
Change 3779341 by Brandon.Schaefer
GitHub #3012 Use elemtry OS versions to set the ubuntu versions for depencies
#jira UE-39364
Change 3780274 by Joe.Conley
DataTables: Add documentation tooltips showing type information to header columns
Change 3780840 by Alexis.Matte
Do a re-import when user re-import LOD 0
Prevent importing more then MAX_SKELETAL_MESH_LODS
#jira UE-52373
Change 3781067 by Arciel.Rekman
Linux: fix OSSSteam cross-compilation (and CIS).
- Broken by previous change that put compile-time arguments into response file and bulk-replaced \ with /, which affected things like Definitions.Add("STEAM_SDK_VER_PATH=TEXT(\"Steam" + SteamVersion + "\")");
Change 3781110 by Christina.TempelaarL
#jira UE-47695 moved Static Mesh Editor LOD menu from tools to viewport tool bar
Change 3781531 by Christina.TempelaarL
#jira UE-47695 added LOD menu to Static Mesh Editor viewport
Change 3781663 by Alexis.Matte
Fix for cancel export fbx when previewing animation sequence export
#jira UE-49743
Change 3782007 by Jamie.Dale
Improved the ability to lockdown available game languages
In addition to the previous "DisabledCultures" array, you can now add an array of "EnabledCultures" (using the same per-build config filters) to explicitly list the cultures that are allowed to be used in your build (if the list is empty, then everything is allowed unless otherwise disabled).
This also stops the game from attempting to fallback to the native language if the native language has been disabled (we will fallback to the first available language instead).
Change 3782122 by Jordan.Walker
test assets for material layers
Change 3782131 by Joe.Graf
Added support for IOS and TVOS targets when generating CMake files on Mac
Change 3782218 by Christina.TempelaarL
fixing include paths and capitalization causing build errors.
Change 3783171 by Michael.Dupuis
Added the possibility to override default LOD rules for visible primitive and whole scene shadow casting primitive
Added the possibility to store Custom data per view for the frame duration
Change 3783172 by Michael.Dupuis
#jira UE-35097 : Refactored landscape rendering logic to improve general performance while using new custom data and custom lod feature
Exposed many new settings to control component using sub sections rendering, tessellated component, shadow should be include into tessellation, tessellation falloff based on camera location
Changed how LOD distribution is done to be in screen size instead of distance.
Give the possibility to have a different distribution for LOD0 vs the other one.
Change 3783174 by Michael.Dupuis
missing file to landscape refactor
Change 3783315 by Lauren.Ridge
Changing a parameter in the Material Parameter Panel now dirties the material correctly.
Changing a layer parameter in the Material Instance Editor now refreshes the details panel as well.
Change 3783374 by Chris.Bunner
Adding MaterialSharedInputCollection to hidden list when MaterialLayers disabled.
Change 3783617 by Chris.Bunner
Added a Channel Mask material expression parameter. Wraps up a vector parameter and dot product with a single channel selection interface, internally a regular vector parameter.
Fixed GetSharedInput failing to return the preview texture in the Function Instance editor.
Change 3783676 by Lauren.Ridge
Adding access to a material function instance's parent in the Material Instance Editor
Change 3783751 by Michael.Trepka
PR #4248: Fixed C++ std in generated Xcode project to match rest of engine (C++14) (Contributed by Bo98)
Change 3783971 by Brandon.Schaefer
Rename/Move all deploy/Deploy folder/files into AlembicDeploy. Due to case sensitivity on linux, need to maintain the correct case.
#jira UE-37631
Change 3783992 by Michael.Dupuis
#jira UE-35097: Remove tessellation on editor tools
Fixed a case where tessellation multiplier at 0 would cause the component to not be visible
Fixed minor tessellation falloff calculation error
Change 3784502 by Chris.Bunner
Restored missing bool setter.
Coding standards fix.
Change 3784614 by Arciel.Rekman
Linux: better error message when running out of inotify watches (UE-50459).
#jira UE-50459
Change 3784620 by Chris.Bunner
Updated LayerBlend_TextureMask to use new ChannelMask parameter.
Change 3784725 by Lauren.Ridge
Fixing groups not sorting correctly
Change 3785645 by Chris.Bunner
Non-editor compile fix.
Change 3785666 by Arciel.Rekman
Linux: restore ability to use Wayland instead of X11.
- SDL libs recompiled and Wayland version is set to lower one to be compatible with the compositor shipped on Ubuntu 16.04 LTS
- Change by Anthony.Bills.
Change 3785708 by Arciel.Rekman
Linux: implement voice capture using SDL (non-server only) (UE-51298).
- Based on pull request #4131 by mkirzinger.
Change 3785878 by Arciel.Rekman
UBT: add VSCode to default generators on Linux.
Change 3786058 by Arciel.Rekman
Do not add dependencies on other RHIs for servers (UE-48894).
- Pull request #3944 contributed by pfoote.
#jira UE-48894
Change 3786845 by Arciel.Rekman
Code changes to make gcc support easier (UE-51978).
- Contributed by a licensee (pull request #4181 by tomwardio "Collection of fixes to allow UE4 to be compiled by GCC on Linux").
Change 3786871 by Matt.Kuhlenschmidt
Fix static analysis
Change 3786883 by Matt.Kuhlenschmidt
Fix HTML5
Change 3786923 by Matt.Kuhlenschmidt
Fix engine layer blend asset referencing game content. This is not allowed
#jira UE-52888
Change 3786927 by Brandon.Schaefer
Linux: Alembic support
#jira: UE-37631
Change 3786994 by Arciel.Rekman
Remove support for /-prefixed switches (UE-47429).
- They collide with absolute file paths on Mac/Linux and a source of inconsistencies between platforms.
#jira UE-47429
Change 3787032 by Michael.Trepka
Initial support for building and running Niagara on Mac
Change 3787035 by Brandon.Schaefer
GitHub #4166 Undef GL entrypoint macros after use
#jira UE-51663
Change 3787144 by Lauren.Ridge
Fixing material parameter group association resetting after undo
#jira UE-52514
Change 3787839 by Jordan.Walker
updated engine level layer blends to not include game content
switched them to use Chris B's new mask selection node
Change 3787967 by Lauren.Ridge
Fix for broken layer groups, related crash
Change 3787991 by Lauren.Ridge
Fixing thumbnails for material function instances, resolving not being able to delete new function instances
#jira UE-52967
Change 3788226 by Michael.Trepka
Fixed a deadlock when closing Mac CrashReportClient which resulted from changes in CL 3777006
#jira UE-53002
Change 3788557 by Brandon.Schaefer
Fix shadow compiler warnings around our includes
Change 3789700 by Lauren.Ridge
Experimental setting for turning on Material Layers - off by default.
Change 3789703 by Jamie.Dale
Harden the LocMeta and LocRes loading to prevent loading files that are too new
Change 3789706 by Jamie.Dale
Added localization ID to the package summary
This will allow the localization gatherer to query it without having to load the entire package
Change 3789708 by Jamie.Dale
Added a way to display and reset the package localization ID via the Content Browser
Change 3789709 by Jamie.Dale
Added warning for duplicate package localization IDs when gathering asset localization
Change 3789713 by Jamie.Dale
Special case zero-width space in the text shaper to avoid fonts rendering the fallback glyph
Change 3789736 by Christina.TempelaarL
Fixed recently-introduced StaticMeshEditor bug - changing LOD dropdown menu selection was not changing LOD sections category.
Change 3789853 by Chris.Bunner
Material instances should return overridden values when the caller is requesting the default, not leaving the request to fall through to the base material.
#jira UE-52796
Change 3790185 by Brandon.Schaefer
Add better error handling when using new SDK for linux on windows.
#jira UE-50527
Change 3790195 by Jamie.Dale
Fixed line-ending inconsistency when retrieving rich-text
We were using LINE_TERMINATOR when getting the offsets, but \n when getting the text
Change 3790473 by Chris.Bunner
When finding expression by GUID, only return FunctionCall result if expression was found. Fixes cases where searched-for expression is after a FunctionCall in the expressions list.
#jira UE-52729
Change 3790650 by Arciel.Rekman
UBT: Linux: print build details first before refusing to build.
- Tweak to the previous feature that we forgot.
Change 3790681 by Arciel.Rekman
UBT: Linux: tweaks to wording (SDK -> toolchain).
Change 3791459 by Brandon.Schaefer
Linux: libcurl rebuild for version 7.57
#jira OGS-870
Change 3791533 by Arciel.Rekman
Better error messaging when UMB is unusable (UE-50658).
- Should be replaced by a better fix, but merging this workaround in case the better fix will not be done in time for 4.19.
(Edigrating CL 3789387, 3789787 from Release-4.18 to Dev-Editor)
Change 3791885 by Matt.Kuhlenschmidt
Fix static analysis
#jira UE-53097
Change 3791910 by Brandon.Schaefer
Fix for not using proper libraries on x86_64 for libcurl
#jira OGS-870
Change 3792017 by Jamie.Dale
Fixed a conflict between the path settings and favorite settings
Change 3792022 by Jamie.Dale
Fixed a crash that could happen when performing ARO on the property chains of a struct
#jira UE-52999
Change 3792025 by Jamie.Dale
Changed package summary localization ID to be versioned by the object version to avoid changing data in unversioned cooked assets
Change 3792066 by Michael.Dupuis
#jira UE-5751: Fixed possible crash when using dynamic matrial instance
Added missing shaders for landscape when using tessellation
Change 3792718 by Arciel.Rekman
OpenGL: bringing back Windows workarounds to unblock copy-up (UE-52534).
#jira UE-52534
Change 3793018 by Mike.Erwin
new glTF importer plugin
Import StaticMesh, Material, and Texture assets from the Khronos glTF 2.0 format. Text (.gltf) and binary (.glb) files are supported.
Limitations:
- There is no options UI. All assets from the file are imported.
- The glTF format can describe animation and whole scenes, but the initial version of this plugin does not attempt either.
- Data encoded as Base64 data URI is not supported. This is uncommon but is part of the glTF spec.
#jira: UE-50695
Change 3793626 by Matt.Kuhlenschmidt
Logging for HTML5 issue
Change 3794034 by Matt.Kuhlenschmidt
Fix CIS
Change 3794271 by Michael.Dupuis
#jira UE-53133: Fxed shadow calculation when using non whole scene shadow
Change 3794273 by Chris.Bunner
Function call material nodes should be created with no outputs by default.
#jira UE-53127, UE-53128, UE-52616
Change 3794334 by Lina.Halper
- Fix animation reinitializing when just setting new animation with single node
- Deprecated GetScalarParameterDefault and replace that with GetScalarParameterDefaultValue
#jira: UE-52796
Change 3794338 by Michael.Dupuis
Fixed lod visual popping when texture mip used for landscape is not ready
Change 3794350 by Mike.Erwin
Fix glTF importer header includes.
Build was failing on Linux.
Change 3794357 by Michael.Dupuis
#jira UE-53166: buildfix: removed phase 2 landscape optim leftover...
Change 3794549 by Michael.Dupuis
#jira UE-53166 : fixed compile error
Change 3794755 by Matt.Kuhlenschmidt
Fix automation warning
Change 3794910 by Lina.Halper
Change material default value to be red to keep the behavior same.
- Previous code was getting default value of parent, which was wrong, but now since we're grabbing correct value, it's not doing what it meant to do. Changed content to keep same value as parent as default.
Change 3795296 by Mike.Erwin
glTF: fix Linux build errors
A variable was being shadowed.
The other errors are due to an obscure corner of the C++ spec which clang enforces.
https://stackoverflow.com/questions/21900237/do-i-really-need-to-implement-user-provided-constructor-for-const-objects
#jira UE-53204
Change 3797313 by Chris.Bunner
Re-built lighting in Rendering/ShaderModels automated test map and updated failing screenshots.
#jira UE-53198
Change 3803962 by Jamie.Dale
Fixed struct instances not comparing against the correct default values when gathering for localization
Change 3804771 by Michael.Dupuis
Back out changelist 3783171
Change 3804772 by Michael.Dupuis
Back out changelist 3783172
Change 3805258 by Michael.Dupuis
Added missing shader cache for landscape
Change 3806105 by Matt.Kuhlenschmidt
Disable harware benchmarking during automation tests, commandlets, and on the build machine
Change 3806438 by Michael.Dupuis
#jira UE-53228: Fixed rendering path of new landscape optim when using GDoInitViewsLightingAfterPrepass(used in Orion)
Change 3806577 by Matt.Kuhlenschmidt
Change plugin uploading to crash reporter to only do so in editor builds
Change 3806588 by Michael.Dupuis
Remove temp test version in landscape version
Change 3806900 by Jamie.Dale
Fixed 'inconsistent DLL linkage' error when using older versions of Python 2.7
#jira UE-53353
Change 3807125 by Jamie.Dale
Fixed UBT warning after Dev-Core merge
Change 3807299 by tim.gautier
QAGame: Checking in test asset M_LandscapeMaterial_Foliage, quicker repro for UE-53442
[CL 3807911 by Matt Kuhlenschmidt in Main branch]
2017-12-14 10:07:13 -05:00
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TSharedRef<SWidget> OnGenerateLodComboBoxForLodPicker();
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EVisibility LodComboBoxVisibilityForLodPicker() const;
|
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bool IsLodComboBoxEnabledForLodPicker() const;
|
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TSharedRef<SWidget> OnGenerateLodMenuForLodPicker();
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FText GetCurrentLodName() const;
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FText GetCurrentLodTooltip() const;
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Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3621452)
#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 3567301 by Arciel.Rekman
Linux: fix for importing failure when clicking shortcuts (UE-47932).
- Slate dialog would return incorrect relative paths (not matching CWD) if Engine or Project shortcuts were used.
#jira UE-47932
Change 3567687 by Arciel.Rekman
Minor fixes to gdb pretty printers by icculus.
Change 3568024 by Arciel.Rekman
Made SDL_SetWindowInputFocus() wait until window is viewable (UE-33369).
- Pull request #2608 contributed by Ereski.
- Updated x86_64 lib only (anticipating more changes to SDL).
#coderview Cengiz.Terzibas, Ryan.Gordon
Change 3568173 by Max.Chen
Movie Scene Capture: Delay on shot boundaries by setting the sequencer play rate to 0.
This allows particles, TAA, and other effects to settle on the shot cuts.
#jira UE-44598
Change 3568174 by Max.Chen
Sequencer: Added option to rerun construction scripts on bound actors in the sequence every frame.
#jira UE-31193
Change 3568331 by Matt.Kuhlenschmidt
PR #3850: Add extensible source navigation service (Contributed by mhutch)
Change 3568350 by Matt.Kuhlenschmidt
PR #3851: Add argument to pass params to standalone play session (Contributed by mhutch)
Change 3568387 by Matt.Kuhlenschmidt
PR #3852: Add FEditorDelegates::BeginLocalPlay event (Contributed by mhutch)
Change 3568541 by Arciel.Rekman
Merged Icculus' patch for copy-paste (UE-40071).
- Alas does not seem to fix inability to copy/paste between Output log and kate.
- Updated x86_64 lib only (anticipating more changes).
Change 3568547 by Arciel.Rekman
Fix OpenGL queries reused after deletion.
Change 3568790 by Matt.Kuhlenschmidt
PR #3857: Loading screen widgets not scaled correctly (Contributed by projectgheist)
Change 3568900 by Alexis.Matte
Fix the fbx re-import factory handler to say failed in case there was no geometry to import.
#jira UE-47506
Change 3568902 by Alexis.Matte
Reduce memory footprint when importing large FBX scene PR #3834
#jira UE-47833
Change 3569061 by Arciel.Rekman
Linux: remove unnecessary symbols for MSVC visualizers.
- Reported by ASan as collision because they exist in each DSO.
Change 3569782 by Cody.Albert
Updated ImportAssets Commandlet help text to properly reflect supported features.
Change 3569843 by Arciel.Rekman
SDL: add logic to select headless EGL device.
- SDL will try to guess which device is GPU using CUDA device id (can also be hinted explicitly).
- Also fixes the problem of engine not starting on some drivers that don't support the necessary EGL extensions.
Change 3570234 by Max.Chen
Sequencer: Import FBX settings. Added settings to toggle force front x axis and whether to create cameras that don't already exist in the level.
#jira UE-46754
Change 3570578 by Arciel.Rekman
Linux: make FAnsiMalloc compatible with malloc()/free().
- Prerequisite for ASan. Also helps fringe cases when we have to use FAnsiMalloc.
Change 3571015 by Alexis.Matte
Issue warning when we found zero normal, tangent or binormal
#jira UE-46419
Change 3571376 by Jamie.Dale
Force a unique package localization ID when loading packages for diffing
Change 3571412 by Jamie.Dale
Removed unused setting
Change 3571487 by Alexis.Matte
fix speed tree import cancel workflow
#jira UE-47482
Change 3571614 by Jamie.Dale
Games now use the native culture of any of the game targets as the fallback (rather than always using English)
This replaces the previously removed redundant setting from CL# 3571412
Change 3572649 by Jamie.Dale
SavePackageHelper now always honors KeepObjectFlags
Change 3572730 by Matt.Kuhlenschmidt
Guard against crash in the details panel when there is a message in the queue and something scrolls into view when the list has been invalidated
#jira UE-48037
Change 3572773 by Matt.Kuhlenschmidt
Guard against high res screenshot crashing if the requested image size doesnt match the image data size
#jira UE-47765
Change 3572813 by Michael.Trepka
Workaround for a mysterious issue in Xcode 9 beta 3 and 4 which makes it generate -Wnullability-inferred-on-nested-type warnings/errors in MetalDebugCommandEncoder.h even though we tell Clang to ignore them in MacPlatformCompilerPreSetup.h
Change 3573043 by Arciel.Rekman
FAnsiMalloc: fix compile issue (UE-48066).
#jira UE-48066
Change 3573236 by Arciel.Rekman
Linux: add UnrealLightmass to the installed build.
- Was also requested by a licensee on UDN.
Change 3573705 by Arciel.Rekman
SDL: update UE4 fork to the latest trunk (UETOOL-1242).
- Revision 11184 form 2017-08-04: http://hg.libsdl.org/SDL/rev/04063928c4a8
- Change by icculus (Ryan Gordon).
- Rebuilt x86_64 library only for now.
Change 3573741 by Arciel.Rekman
Fix crash when capturing a movie (UE-48093).
#jira UE-48093
Change 3574389 by Max.Chen
Sequencer: Array bounds check.
#jira UE-48095
Change 3574399 by Max.Chen
Sequencer: Fix crash in removing delegate
#jira UE-47461
Change 3574415 by Max.Chen
Sequencer: Put level visibility tracks in the SpawnObjects evaluation group to ensure levels are streamed before any possessable bindings are resolved
Change 3574416 by Max.Chen
Prevent slow task feedback from performing slow operations (flushing rendering commands, checking if shaders are initialized) when there are no modal dialogs open
Change 3574726 by Matt.Kuhlenschmidt
Focus the details view when actor selection changes if it is not focused
Change 3574922 by Michael.Trepka
Copy of CL 3574653 by Richard.Wallis
XCode Beta 4 Compile fixes. "Inferring '_Nonnull' for pointer type within array is deprecated "
Change 3576525 by Nick.Darnell
Editor - Data table rows names sort correctly in the property customization.
Blueprint - Fixing some crashes due to holding onto raw pointers instead of TWeakObjectPtrs.
UMG - SetWidgetClass now reinstances the widget if you change it at runtime.
Editor - Deleting actors that are still referenced now at least logs to the console what still references it.
Change 3576714 by Nick.Darnell
Editor - Build fix.
Change 3576770 by Jamie.Dale
Removed some dead code
It seems to be left over from the first attempt at stable localization keys
Change 3578433 by Matt.Kuhlenschmidt
Fix content browser settings being per project and having created a "Global" category for one setting
Change 3578556 by Max.Chen
Editor: Fix toolbar shared ref which was keeping the viewport toolbar around when switching between default and cinematic viewports.
#jira UE-48125
Change 3578561 by Matt.Kuhlenschmidt
Fix USD importing not respecting DestinationPath for automated import
Change 3580124 by Matt.Kuhlenschmidt
Fix bogus warning message when a property has an editcondition that is not marked edit aynwhere. This has always been supported and is the correct way to make an editcondition
Change 3581936 by Jamie.Dale
Restoring defaults for UContentBrowserSettings
Change 3582039 by Matt.Kuhlenschmidt
High DPI mode changes
- Editor viewport screen percentage is now adjusted automatically to account for DPI scaling. By default the scene will be rendered at a lower resolution based on screen percentage calculated based on 100/DPIScale. Users can override this automatic calcuation in the performance options if desired.
- DPI awareness is only set on windows in the editor now (still disabled by default)
- Fixed hit proxy calculation not working properly with screen percentage
- Developers can now register a delegate with SlateApplication to tell when a window's DPI changes
Change 3582049 by Matt.Kuhlenschmidt
Fix color picker not properly converting FColor properties back to gamma space
Change 3582054 by Matt.Kuhlenschmidt
Fix mac menus updating during unsafe times such as modal windows and slow tasks
#jira UE-47874
Change 3582084 by Jamie.Dale
Make sure to update the rendering resources for the active world if reloading its map build data
This prevents a crash in the renderer due to it holding onto stale data
Change 3582257 by Matt.Kuhlenschmidt
Fix widget component spawning widgets on cook
#jira UE-48201
Change 3582655 by Matt.Kuhlenschmidt
Fix DPI scale not being accounted for when entering immersive.
Change 3582706 by Matt.Kuhlenschmidt
Fix automation tests
Change 3582728 by Matt.Kuhlenschmidt
Turn on high dpi by default for windows editor
Change 3582732 by Matt.Kuhlenschmidt
Turn on high DPI by default for mac editor
Change 3583112 by Max.Chen
Sequencer: Add OnPlayReverse() event for when playback is in reverse
Change 3584130 by Matt.Kuhlenschmidt
PR #3897: Git plugin: fix action icon in history window (Contributed by SRombauts)
Change 3584237 by Matt.Kuhlenschmidt
Added the beginnings of a way to extend the usd importer with a custom resolver class that optionally handles prim identification and mesh and actor spawning.
Added a test resolver that handles prims based on usd "kind" metadata.
Change 3584535 by Matt.Kuhlenschmidt
Fix LOD identification in USD files
Change 3587703 by Matt.Kuhlenschmidt
Fix tooltip
Change 3587901 by Matt.Kuhlenschmidt
Fixed USD importing not finding and importing LODs properly
Change 3588380 by Matt.Kuhlenschmidt
Fix ctrl+w not duplicating on mac
#jira UE-46573
Change 3590435 by Jamie.Dale
Added support for in-editor previews of localized game text
This is configured by the "Preview Game Culture" setting, and will automatically be active when PIE is running (the preview language is also passed to any standalone games that are launched via the editor). This preview can also be used in the UMG editor to preview widgets in different languages.
While a preview is running, all editable FText fields are locked-down (read-only) to prevent accidentally clobbering source data with translation data. You can also use this new lock-down feature to prevent any localization changes in your project (set "LockLocalization" to "True" under the "Internationalization" section of either your DefaultGame or DefaultEngine INI).
In order to allow the game translations to be used in the editor, we now map the translation to any package localization ID variants when the LocRes data is loaded (or when looking up a specific piece of text). This is needed as the LocRes files only ever contain the "clean" versions of the IDs (without the package localization ID the editor uses), and also means that we no longer need to gather the "editor-only" variants of the text within assets.
Change 3592131 by Matt.Kuhlenschmidt
Log for newly converted actors being pending kill
#jira UE-47464
Change 3592200 by Matt.Kuhlenschmidt
Made the class viewer menu function properly on mac. Since it as a nomad tab it wasnt properly inserting itself into the top level menu on mac nor should it since it could be docked anywhere. The filters menu is now consistent with other filters menus
Change 3592227 by Matt.Kuhlenschmidt
Fix drag drop of actors being offset with high dpi monitors.
Change 3592719 by Bradut.Palas
#jira UE-45632 - dual key bindings feature
My approach was transforming the ActiveChord and DefaultChord into arrays and accessing them through an enum class called EMultipleKeyBindingIndex. A lot of connecting code, function prototypes, and data structures had to be changed to accomodate this. Most menus and tooltip texts are generated using the first valid active shortcut.
Change 3592793 by Bradut.Palas
Fix compile warnings for InputBindingManager (there were actually hidden bugs among them)
Change 3593128 by Matt.Kuhlenschmidt
Force low quality mode for background blurs by default on android
Change 3593579 by Michael.Dupuis
#jira UE-47223 :
If we have no world simply return null when GetLandscapeInfo is called
Handle the cases in PostEditChange to handle null returned from GetLandscapeInfo
Change 3593580 by Michael.Dupuis
Added missing shaders while generating thumbnails
Change 3593582 by Michael.Dupuis
#jira UE-47492 : Make sure LayerInfo is valid before accessing data
Change 3593584 by Michael.Dupuis
#jira UE-47253: Do not recreate the scene info in simulation mode
Change 3593585 by Michael.Dupuis
#jira UE-48484: no longer mark the package dirty while generating the GrassMap if they were not existing
Change 3593586 by Michael.Dupuis
#jira UE-48483 : hide the Rendering property group so user can't by mistake change the actor visibility
Change 3593593 by Michael.Dupuis
#jira UE-48327: Added guard to prevent crash when using CVarFoliageDiscardDataOnLoad and having invalid foliage in your map
Change 3593597 by Michael.Dupuis
#jira UE-48309: Do not build the tree if the static mesh is not even loaded yet
#jira UE-48340: Properly support the Random stream and partial buffer update
#jira UE-48228: Instance from blueprint are now visible in standalone game
#jira UE-45854: Crash probably linked to post load called on not loaded static mesh
#jira UE-48035: Properly init the per instance render data when creating a new component
Only update instance in non archetype or CDO.
Change 3594060 by Matt.Kuhlenschmidt
Fix high DPI mode being set for non-editor. Also prevent possible crashes due to dll handle for high DPI method being freed before called
Change 3594355 by Matt.Kuhlenschmidt
Change API help link to point to a website since offline CHM based docs are no longer used
#jira UE-48230
Change 3595358 by Matt.Kuhlenschmidt
Fixed bad initial window position and sizes for editor windows
By default SWindow.ClientSize will assume unscaled window size and will scale it based on DPI as needed. AdjustInitialSizeAndPositionForDPIScale argument can be used to disable this if needed
Fixed a dock tabs and the main frame not taking into account dpi scale when saving their layout. Now we always save window size at 1.0 scale and auto scale it based on DPI of the monitor it opens on.
#jira UE-48446
Change 3595590 by Matt.Kuhlenschmidt
Fix missing includes
Change 3595792 by Matt.Kuhlenschmidt
Fix style warnings
Change 3596418 by Bradut.Palas
fixing initial issue with dual keybinds (removed ensure macro to speedup first use of alternate key)
Change 3598679 by Max.Chen
PR #3872: Fix small typo in ImagePlate Plugin (Contributed by TheCodez)
#jira UE-48141
Change 3598720 by Max.Chen
Cine Camera: Add toggle to disable constraining the roll when look at tracking is enabled. This allows the user to animate the roll while tracking an object.
#jira UE-48316
Change 3600236 by Alexis.Matte
Create a LOD Custom Mode in the meshes editor UI. This allow user to compare details values between LODs
#jira UE-46822
Change 3600260 by Alexis.Matte
Make sure temporary rename do not create redirector
#jira UE-48364
Change 3600671 by Lauren.Ridge
PR #3913: Fixed 3D preview issue in the material editor (Contributed by YuchenMei)
#jira UE-48539
#jira UE-48180
#jira UE-48182
Change 3600812 by Jamie.Dale
We now defer the registration of IME contexts until an editable text first gains focus
Certain IMEs can have very high per-context costs, so this avoids that cost until we know that we definitely need to use the context
#jira UE-48100
Change 3601839 by Matt.Kuhlenschmidt
Fix USD import crash with "facevarying" normals
Change 3602434 by Jamie.Dale
Removing dead code
These flags were never being tested or used in any meaningul way
Change 3602611 by Jamie.Dale
Ensure PackageToReload is non-null
#jira UE-46655
Change 3602648 by Jamie.Dale
Fixed custom columns with the same name as fixed columns causing infinite duplications in the content browser
#jira UE-47392
Change 3602651 by Lauren.Ridge
Fix for parameter tooltips not being found
#jira UE-47417
Change 3604172 by Bradut.Palas
#jira UE-48449
#jira UE-48380
#jira UE-48381
#jira UE-48423
I moved the IsFilenameValidForSaving() function from FEditorFileUtils to FFileHelper so that it is accessible from CollectionManager.cpp in order to validate collection names as file names and no longer trigger any of the bugs.
Change 3604210 by Bradut.Palas
#jira UE-48718
Regression issue appeared from fixing a crash when using console command "open"
Reworked by only refusing to open local URLs in case of client mode and multiprocess being active simultaneously.
Change 3604258 by Jamie.Dale
IME contexts can now flag themselves as dead to avoid latent IME callbacks trying to access a deleted widget
#jira UE-46815
#jira UE-47295
Change 3604312 by Matt.Kuhlenschmidt
PR #3931: Fixing a few obvious copy & paste errors. (Contributed by DaveC79)
Change 3604352 by Matt.Kuhlenschmidt
Fix crash accessing potentially invalid parent layout from a detail category
#jira UE-48729
Change 3604402 by Lauren.Ridge
Epic Friday - array drag and drop
Change 3605228 by Cody.Albert
TSets and TMaps should now properly rehash if a key is modified in the details panel.
Change 3605275 by Alexis.Matte
Merge actor do not keep the material slot name
#jira UE-43246
Change 3605715 by Max.Chen
Sequencer: Fix cinematic mode getting activated on BeginPlay() instead of OnStartedPlaying().
#jira UE-48770
Change 3606411 by Max.Chen
Sequencer: Fix a few player state issues. When paused, calling stop now tears down properly (spawnables are removed, etc). When a level sequence is deleted, tears down properly as well.
#jira UE-42008
Change 3606440 by Max.Chen
Sequencer: Update spawanble name when the spawnable actor name is changed.
#jira UE-47815
Change 3606899 by Lauren.Ridge
Disabling enum-based arrays from reordering
Change 3606958 by Lauren.Ridge
Visual polish on array handles
Change 3607733 by Max.Chen
Sequencer: Check null in camera cut
Change 3607849 by Max.Chen
Sequencer: Clip transport controls.
#jira UE-48812
Change 3608181 by Max.Chen
#jira UE-48813 Correctly set GPlayInEditorID when initializing the PIE gameinstance, which does the initial tick. This fixes autoplay sequences
Copy from Dev-Framework
Change 3608361 by christopher.biancard
QAGame: Submitting test content for Array Element Reorder testing
Change 3608512 by Alexis.Matte
Add fbx exporter option dialog, support export all and cancel all functionality when doing bulk export.
#jira UE-48058
Change 3608629 by Max.Chen
Camera Rig: Fix crane and rail not being packaged properly.
#jira UE-48829
Change 3609217 by Matt.Kuhlenschmidt
Added a lock around access to slate active timers to protect it against race conditions when accessed on the slate movie thread and the game thread
Change 3609722 by Alexis.Matte
Make sure a warning is log when we cannot export an animation sequence.
#jira UE-48390
Change 3609774 by Alexis.Matte
Fix the merge actor build LOD scale again, a previous merge erase the fix
#jira UE-48156
Change 3609891 by christopher.biancard
QAGame: Minor additions for test coverage on Array Element Reorder
Change 3610171 by Lauren.Ridge
Fixes for reordering metadata, creating actual swap function out of three element functions
#jira UE-48823
Change 3610407 by Lauren.Ridge
Fixing highlighting and behavior to place dragged row in the spot you release (not below)
Change 3610472 by Lauren.Ridge
Moving final location logic
Change 3610797 by Lauren.Ridge
Disabling dragging handles during PIE
Change 3611089 by Lauren.Ridge
Disabling handles when overall tree is disabled
Change 3612479 by Lauren.Ridge
Fix for asset contex menu warning
#jira UE-46667
Change 3612791 by Michael.Dupuis
#jira UE-48914 : Add the possibility to specify if we need CPU access to the instance buffer depending on the usage.
Grass should always have CPU access.
Change 3612802 by Michael.Dupuis
missing file from checkin 3612791
Change 3612805 by Max.Chen
Sequencer: Fix crash with null GEditor
Copy from Release-4.17
#jira UE-48443
Change 3612806 by Max.Chen
Sequencer: Fix crash when capturing a movie with options enabling separate process and close editor.
Copy from Release-4.17
#jira UE-48487
Change 3612807 by Max.Chen
Sequencer: Fix crash upgrading the time range of a null track.
Copy from Release-4.17
#jira UE-48490
Change 3612808 by Max.Chen
Sequencer: Fixed dragging skeletal animations causing them to revert back to t-pose
Copy from Release-4.17
#jira UE-48367
Change 3612849 by Arciel.Rekman
Fix tesselation in packaged Linux projects (UE-24301).
- Change by Cengiz.Terzibas.
#jira UE-24301
Change 3613022 by Nick.Darnell
Editor - Fixing a crash on load with a null CoordIndex json node.
Change 3613030 by Matt.Kuhlenschmidt
PR #3932: UE-48693: if instead of while statement (Contributed by projectgheist)
#jira UE-48747
Change 3613047 by Matt.Kuhlenschmidt
PR #3933: Git plugin: add "branch source" in history window (Contributed by SRombauts)
Change 3613050 by Matt.Kuhlenschmidt
PR #3942: Sort Data Table Structures Alphabetically (Contributed by Nick-Pearson)
Change 3613062 by Matt.Kuhlenschmidt
PR #3939: Fix a typo in RecordQualityLevelsAnalytics(). (Contributed by samhocevar)
Change 3613241 by Nick.Darnell
Editor - Fixing the content browser's view settings to be project agnostic, and they will start saving again.
Change 3613329 by Lauren.Ridge
Moving favorite levels to a standard submenu so they also work on Mac
Change 3613344 by Nick.Darnell
Editor - Fixing the achorgrid show up as white in HDPI mode, seems because we were upsampling the image, the blend was between dark and a transparent white, so that caused everything to turn white in HDPI mode.
#jira UE-48921
Change 3613380 by Matt.Kuhlenschmidt
Fix FBX window being off the screen in high DPI
#jira UE-48872
Change 3614598 by Matt.Kuhlenschmidt
Fixed Sequencer Keyframes appearing out of place on High DPI Monitors
#jira UE-48915
Change 3614625 by Matt.Kuhlenschmidt
Fixed not being able to click on BSP correctly in high dpi
#jira UE-48947
Change 3614672 by Matt.Kuhlenschmidt
Fix combo box windows being larger than necessary on high dpi monitors
#jira UE-48908
Change 3614699 by Matt.Kuhlenschmidt
Fix typo
#jira UE-48941
Change 3615011 by Matt.Kuhlenschmidt
Fix color picker calculation appearing offscreen for high dpi
Change 3615013 by Michael.Dupuis
#jira UE-48897: Properly rebuild the tree when reapplying instance to the component
Change 3615014 by Colin.Benoit
Sequencer Recorder test content
Change 3615048 by Colin.Benoit
Sequencer Recorder: more test content
Change 3615118 by Lauren.Ridge
Updating realtime state of viewports to also change when settings toggled
#jira UE-48884
Change 3615127 by Lauren.Ridge
Remove delegate binding on viewport destruction
Change 3615180 by Bradut.Palas
#jira UE-48167 profiler crash
Don't duplicate the graph data when rebuilding because that completely voids the OneToOneMapping mechanism, resulting in the crash. Looking up objects in the mapping would always return null because the mapping contains the old addresses, before the rebuild.
One option would have been to completely rebuild the mapping according to the duplicate graph, which would be dubious because the duplicate method isn't specifically designed so that the result would replace the source.
But it looks like duplicating the data is not needed, it's safe to rebuild in-place, RebuildForFilter() doesn't do anything illegal with the objects. This is also the only purpose and the only reference of the function.
Change 3615232 by Lauren.Ridge
Adding input handling to the material editor viewport client
#jira UE-48909
Change 3615703 by Jamie.Dale
Fixed crash when fixing up references after a package rename failed
#jira UE-48856
Change 3615752 by Matt.Kuhlenschmidt
More generic fix for color picker and other windows that use CalculatePopupWindowPostion not accounting for DPI scale
Change 3615907 by Jamie.Dale
Fixed some crashes caused by CL# 3600812
Change 3616031 by Matt.Kuhlenschmidt
Added guard against invalid blueprints (ones without a generated class) being trying to be opened in the property matrix and failing
#jira UE-48986
Change 3616151 by Arciel.Rekman
Fixing adding array elements in config.
- "+Blah=Foo" will do Blah.AddUnique(Foo)
- ".Blah=Foo" will do Blah.Add(Foo)
- See JoshA re: why (also see: https://udn.unrealengine.com/questions/388157/incorrect-behavior-in-configcacheinicpp.html?childToView=389307)
Change 3616439 by Andrew.Porter
QAGame: Updating level visibility content in sequencer smoke map
Change 3616441 by Matt.Kuhlenschmidt
Fix more sequencer track offsetting with DPI scale
#jira UE-48981
Change 3617263 by Max.Chen
Sequencer: Fix crash in level visibility teardown. Null playback context.
#jira UE-49012
Change 3617316 by Max.Chen
Sequencer: Fixed a regression where the frame rate isn't getting initialized for a movie scene.
Change 3617648 by Matt.Kuhlenschmidt
Adding some windows specific logging around setting or failing to set process dpi awareness
Change 3617665 by Matt.Kuhlenschmidt
Guard against layers module not being loaded in keybinding automation test
Change 3617731 by Arciel.Rekman
Fix crashes on AMD Mesa drivers (UE-48374).
- Do not expose unnecessary symbols from libelf.a to avoid symbol collision with system library used by drivers.
Change 3617923 by Bradut.Palas
#jira UE-47072
Editor was crashing because deleted actor was not cleaned properly from asset editors. Changed IAssetEditorInstance to offer a function for deleting an object from the editor.
Change 3618088 by Matt.Kuhlenschmidt
Guard against crash with potentially invalid worlds in preview scenes
#jira UE-48997
Change 3618373 by Matt.Kuhlenschmidt
Force worldsettings to be hidden in editor so that it is not considered for selection
#jira UE-48996
Change 3618464 by Max.Chen
Sequencer: Fix regression where spawnables don't play because they're defined as temporary editor actors.
#jira UE-48923
Change 3619789 by Matt.Kuhlenschmidt
Fix DPI scale warnings in any kind of headless editor mode
Change 3619802 by Jamie.Dale
Fixed deprecation warning in malloc profiler
Change 3619841 by Matt.Kuhlenschmidt
Fix missing icons in the package project menu
#jira UE-48674
Change 3619991 by Lauren.Ridge
Fix typo in transaction message
#jira UE-48993
Change 3620086 by Lauren.Ridge
Moving realtime viewport logic to refresh instead of construct so it is always triggered upon opening a new material editor
#jira UE-48884
Change 3620616 by Matt.Kuhlenschmidt
Fix up file
Change 3621002 by Matt.Kuhlenschmidt
Back out change to apply scaling rules in loading screens since blueprint based DPI scaling rule classes will not have been created yet
#jira UE-49125
Change 3621049 by Arciel.Rekman
Fix a build error.
- Also make sure that we don't print confusing message when no messagebox can be shown
(this code changed during the merge).
Change 3621064 by Arciel.Rekman
Deleted too much in the previous changelist.
Change 3621369 by Matt.Kuhlenschmidt
Fix keybindings automation test failing due to multiple entries in the active choords array pointing to the same thing
#jira UE-49131
[CL 3621569 by Matt Kuhlenschmidt in Main branch]
2017-08-31 21:51:42 -04:00
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2014-03-14 14:13:41 -04:00
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private:
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/** The Static Mesh Editor this tool is associated with. */
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FStaticMeshEditor& StaticMeshEditor;
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/** LOD group options. */
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TArray<FName> LODGroupNames;
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TArray<TSharedPtr<FString> > LODGroupOptions;
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/** LOD import options */
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TArray<TSharedPtr<FString> > LODNames;
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/** Simplification options for each LOD level (in the LOD Chain tool). */
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TSharedPtr<FMeshReductionSettingsLayout> ReductionSettingsWidgets[MAX_STATIC_MESH_LODS];
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TSharedPtr<FMeshBuildSettingsLayout> BuildSettingsWidgets[MAX_STATIC_MESH_LODS];
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TSharedPtr<FMeshSectionSettingsLayout> SectionSettingsWidgets[MAX_STATIC_MESH_LODS];
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Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3133954)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3077573 on 2016/08/04 by Nick.Darnell
Removing some unused code, adding additional needed modules to editor tests.
#rb none
Change 3077580 on 2016/08/04 by Nick.Darnell
Removing the test plugins, going to be recreating them in EngineTest.
Change 3082659 on 2016/08/09 by Nick.Darnell
Automation - Presets are now stored in json files stored in Config so they can be shared, and human readable. Working on screenshot automation, getting it where it needs to be to permit us to have repeatable tests for comarison. Removing the option to not take full size screenshots, that defeats the purpose of being able to compare them.
#rb none
Change 3082766 on 2016/08/09 by Jamie.Dale
Fixed crashes when dealing with code-points outside the BMP on platforms with UTF-32 FStrings
ICU always deals with its offsets as UTF-16 (as it always uses UTF-16 internally with icu::UnicodeString), so there were a couple of places in code (break iteration, and bidi detection) where we needed to adjust those UTF-16 offsets to UTF-32 offsets in the case where FString is UTF-32.
#jira UE-33971
#rb James.Hopkin
Change 3083067 on 2016/08/09 by Nick.Darnell
Automation - Working on screenshot support, system now allows a lot more customization in terms of how large the shot is.
#rb none
Change 3084475 on 2016/08/10 by Richard.TalbotWatkin
Fixed issue with ModelComponent replication in client/server PIE if BSP is rebuilt. ModelComponent now implements IsNameStableForNetworking and always returns true, as a level's model components will never be rebuilt during a game session. Brush poly normals are now only fixed up in Editor builds.
#jira UE-34391 - No run animation on client that is not focused when running 2 player and dedicated server
#codereview Matt.Kuhlenschmidt
#rb none
Change 3084661 on 2016/08/10 by Matt.Kuhlenschmidt
Added grayscale texture importing support
#rb none
Change 3084774 on 2016/08/10 by Cody.Albert
Adding controller support for ComboBox widget
#jira UE-33826
#rb nick.darnell
Change 3085716 on 2016/08/11 by Nick.Darnell
UMG - Taking the Widget Component and Widget Interaction Components out of experimental. Removed old importing support for upgrading ancient versions of widget components. Removing parbola distortion, as users can now do whatever they want in their custom MID they can override the widget with.
#rb none
Change 3085733 on 2016/08/11 by Nick.Darnell
UMG - Documenting the meta parameters allowed on widgets, like we do for regular UObjects. For binding widgets from blueprints you can now do BindWidget (unchanged), and to simplify binding widgets optionally, you can now just do (BindWidgetOptional), rather than the combination of BindWidget + OptionalWidget=true. Made generating the Design time wrapper call a little more efficent, by optimizing it away by force inlining a noop. Also added some additional checking when we forcefully set focus in UMG, to help people catch cases where they set focus, but didn't make the widget focusable.
#rb none
Change 3085734 on 2016/08/11 by Nick.Darnell
Texture - Making GetDefaultMipMapBias a bit more efficent in the common case.
#rb none
Change 3085736 on 2016/08/11 by Nick.Darnell
Static Lighting - Warning the user when they build lighting, but have bForceNoPrecomputedLighting set to true on the world settings.
#rb none
Change 3085737 on 2016/08/11 by Nick.Darnell
Editor - code organization.
#rb none
Change 3085875 on 2016/08/11 by Nick.Darnell
UMG - You can now use 'G' to toggle game mode on the designer so that you can disable and enable the dashed lines around containers. The option in the settings is now used as the default when you startup a designer.
#rb none
Change 3086209 on 2016/08/11 by Ben.Salem
Make our automated test pass reporting more robust and pipe out to JSON in \saved\automation\logs\AutomationReport-{CL}-{Timestamp}.json format.
#rb adric.worley, william.ewen
Change 3086515 on 2016/08/11 by Nick.Darnell
Editor - Fixing a crash in the curve table customization. If the row doesn't exist, it would crash, we now protect against that case.
#rb Matt.Kuhlenschmidt
Change 3087216 on 2016/08/12 by Jamie.Dale
Fixed an issue where re-scanning a package file may leave old assets in the asset registry
We didn't used to clear out anything associated with the old package before scanning the file, which could result in old assets being left if they'd since been removed from the package.
This also exposes a PackageDeleted function to allow people to manually clear anything associated with a package (if doing some custom asset work).
#rb Andrew.Rodham
Change 3087219 on 2016/08/12 by Jamie.Dale
Updated TextRenderComponent to support multiple font pages
It used to use the correct UV data, but wouldn't set the correct texture page when rendering. It now creates MIDs for all of the texture pages used by the font, and will use these MIDs (which override the font page on the material) when rendering the text (batched on sequential index/vertex buffer data with the same texture page).
#rb Matt.Kuhlenschmidt
Change 3087308 on 2016/08/12 by Alex.Delesky
#jira UE-14727 - Support for editing TSet properties in the editor's Details panel has been added.
#rb Matt.Kuhlenschmidt
Change 3089140 on 2016/08/15 by Jamie.Dale
We now abort a directory watch if we lose access to the directory in question
This prevents an infinite loop in the call to MsgWaitForMultipleObjectsEx if a watched directory is deleted.
#jira UE-30172
#rb Andrew.Rodham
Change 3089148 on 2016/08/15 by Alexis.Matte
Allow fbx export of any actor type.
#rb none
#codereview dmitriy.dyomin
Change 3089211 on 2016/08/15 by Jamie.Dale
Unified access to the parent window for external dialogs
A lot of places used to ad-hoc use the MainFrame window, even when they had access to a widget that may be belong to a different window. This could cause issues where an external dialog could appear behind a modal UE4 window (as it would appear above the MainFrame), and be inaccessible.
You can now use IMainFrameModule::GetBestParentWindowHandleForDialogs to get the best window handle to use for an external dialog. This will either be the parent window for the given widget (if known), or failing that, the MainFrame window.
#rb Andrew.Rodham
Change 3089640 on 2016/08/15 by Jamie.Dale
Wrapped UMaterialExpression::MenuCategories in WITH_EDITORONLY_DATA to avoid gathering it for game-only loc
#rb none
Change 3089661 on 2016/08/15 by Nick.Darnell
Editor - There's a new view option "Show C++ Classes" in the content browser. Lets you hide all those C++ folders most folks probably don't care to see.
#rb none
Change 3089667 on 2016/08/15 by Cody.Albert
Updating RoutePointerUpEvent to call OnDrop for touch events when dragging
#jira UE-34709
#rb nick.darnell
Change 3089694 on 2016/08/15 by Jamie.Dale
Applied a fix to the ExcludeClasses setting in the loc gather
#rb none
Change 3089889 on 2016/08/15 by Nick.Darnell
Automation - Continued work on the screenshot portion of the automation system. Going to start using the adapter information in the screenshots taken, otherwise we can't accurately test a plethora of devices sharing the same OS, with different capabilities.
#rb none
Change 3090256 on 2016/08/16 by Nick.Darnell
Automation - working on screenshots.
#rb none
Change 3090322 on 2016/08/16 by Nick.Darnell
Automation - Adding modified screenshot function.
#rb none
Change 3090335 on 2016/08/16 by Nick.Darnell
Automation - The tests were determined to need to be shared afterall, but at least keeping them as plugins. Moved to Engine plugins.
#rb none
Change 3090881 on 2016/08/16 by Nick.Darnell
Automation - Moving the content over and fixing up some code so that the AutoRimport tests work as expected.
#rb none
Change 3090884 on 2016/08/16 by Nick.Darnell
Plugins - There's now support for generating a Content Only plugin from the new plugin wizard.
#rb none
Change 3090911 on 2016/08/16 by Nick.Darnell
Feature Packs - If there's an error loading a manifest, it's now an error, not a warning.
#rb none
Change 3090913 on 2016/08/16 by Jamie.Dale
Optimization and usability improvements of the MemoryProfiler2 tool
- Optimized the processing of the Callgraph, Histogram, and Short lived allocations views.
- The callgraph view is now using a virtualized tree view mapped to our own internal tree. This allows us to amortize the cost of adding nodes to the TreeView as the user views the nodes in the tree. In my own test, this took callgraph generation from ~45 seconds to ~5 seconds.
- The Histogram view was vastly optimized via the use of a HashSet on the callstack filter, and the batch addition of unsorted callstacks that are sorted once at the end. In my own test, this took histogram generation from ~15 minutes to ~2 seconds.
- The Short lived allocations view was optimized by avoiding redundant sorting, including maintaining a sorted order while inserting items, and instead doing a final sort at the end. The column selection was also optimized by avoiding copying the entire dataset just to resort it. In my own test, this took short lived allocation generation from ~1 minute to ~3 seconds.
- Added a user-configurable list of allocator functions to trim (which now includes FMemory and operator new by default, and produces much cleaner callstacks).
#jira UETOOL-948
#jira UETOOL-949
#rb James.Hopkin
Change 3090962 on 2016/08/16 by Jamie.Dale
Fixed double assignment of filter functions
#rb none
Change 3090989 on 2016/08/16 by Nick.Darnell
Editor - Attempting to fix the build, non-unity issue I suspect.
#rb none
Change 3091754 on 2016/08/17 by Nick.Darnell
FbxAutomationTestBuilder is now a plugin. Users won't see it unless they've enabled the plugin (so primarily internal QA). Reorganized the automation tools and testing menu to be a bit lower in the main menu, and gave them a more test sounding name. Additionally made some modifications to the workspace menu structure to allow generating just a subset of a workplace menu so that I could target where I wanted to insert all of the automation tool menu items, rather than just allowing the general placement of them under developer tools...etc.
#rb none
#codereview Alexis.Matte
Change 3091758 on 2016/08/17 by Nick.Darnell
Slate / Editor - Trying to make the editor less focus greedy. Now when there are notification popups and tabs attempt to grab your attention we now do a few activation ownership checks to ensure that it or a parent window actually owns activation. Not doing this has the nasty side effect of things like notifications and message log errors that popup while playing the game (if the game is in new window PIE), causing the game to be hidden, and focus returned to the editor. Ran into this a lot running the automation tests, the new PIE window that's launched to run tests is immediately hidden as soon as the tests log a warning or error or a notification about high res screenshots happens.
#rb none
#codereview Nick.Atamas,Matt.Kuhlenschmidt
Change 3091829 on 2016/08/17 by Nick.Darnell
Build - Attempting to repair the build.
#rb none
Change 3091920 on 2016/08/17 by Nick.Darnell
Build - Another attempt at fixing the mac build.
#rb none
Change 3093380 on 2016/08/18 by Matt.Kuhlenschmidt
Ignore group actors when checking for references to other actors when deleting. The check for references is designed for gameplay affecting references which groups are not. Having this show up for groups is annoying
#rb none
Change 3094474 on 2016/08/19 by Jamie.Dale
Fixed PS4 error when building with USE_MALLOC_PROFILER, and optimized symbol name resolution for a build with USE_MALLOC_PROFILER enabled
#jira UETOOL-951
#rb James.Hopkin
Change 3094581 on 2016/08/19 by Jamie.Dale
Added missing allocator filter needed by PS4 profiles
#rb none
Change 3094681 on 2016/08/19 by Richard.TalbotWatkin
Fixed issue where painting override vertex colors on a SpeedTree mesh would cause its wind animation to cease. The OverrideVertexColors vertex factory needed to be registered with the SpeedTree renderer.
#jira UE-32762 - Custom VertexPaint on SpeedTrees interferes with wind animation
#rb none
Change 3095163 on 2016/08/19 by Trung.Le
#jira UE-20849: Added tooltips to the inputs of the Material final result node
#rb matt.kuhlenschmidt
Change 3095285 on 2016/08/19 by Trung.Le
#jira UE-20849 In SGraphNodeMaterialResult, renamed ToolTip to ToolTipWidget so we're not hiding class member
#rb none
Change 3095344 on 2016/08/19 by Alexis.Matte
#jira UE-34690 When using the optionnal matrix to change the scene root node, we have to flush the fbx evaluation engine.
Add also a new option to allow the user to automatically convert the fbx scene to unreal unit (centimeter).
#rb none
#codereview matt.kuhlenschmidt
Change 3096162 on 2016/08/22 by Alexis.Matte
#jira UE-34763 Remove offending no-action combo box entry when the json file is readonly. Also clean up other combo box menu.
#rb none
#codereview matt.kuhlenschmidt
Change 3096261 on 2016/08/22 by Alexis.Matte
#jira UE-33121 Make sure re-import all and import all fix all the issue before starting the job. So it get not interrupt during the process.
#rb lina.halper
#codereview lina.halper
Change 3096344 on 2016/08/22 by Jamie.Dale
NSString conversion fix for UTF-32 strings containing characters outside of the BMP
#jira UE-33971
#rb Peter.Sauerbrei, James.Hopkin
Change 3096605 on 2016/08/22 by Alex.Delesky
#jira UE-34787 - Dropdown menus in standalone programs will now correctly display tooltips if they have any.
#rb Matt.Kuhlenschmidt
Change 3096615 on 2016/08/22 by Alex.Delesky
#jira UE-33334 - Scrolling up on the mouse wheel when using the orbit camera should no longer move away from the orbit point when the camera moves too close to the orbit origin.
#rb Matt.Kuhlenschmidt
Change 3096619 on 2016/08/22 by Alex.Delesky
#jira UE-34084 - Structs containing an enum with a value that contains a whitespace character will now serialize correctly when copied from the Details Panel.
#rb Matt.Kuhlenschmidt
Change 3097644 on 2016/08/23 by Matt.Kuhlenschmidt
PR #2729: Fix a typo in the comment (Contributed by adcentury)
#rb none
Change 3097648 on 2016/08/23 by Matt.Kuhlenschmidt
PR #2726: Undef unused macros (Contributed by shrimpy56)
#rb none
Change 3097697 on 2016/08/23 by Matt.Kuhlenschmidt
Guard against crash when details panels rebuild when their customizations have been torn down
https://jira.ol.epicgames.net/browse/UE-35048
#rb none
Change 3097757 on 2016/08/23 by Alex.Delesky
#jira UE-14727 - Support for editing TMap properties in the editor's Details panel has been added. This change also removes the Duplicate option from TSet elements, and disallows entry of duplicates elements into a TSet or duplicate keys into a TMap
#rb Matt.Kuhlenschmidt
Change 3098164 on 2016/08/23 by Alexis.Matte
#jira UE-34686 Fbx importer bImportMeshesInBoneHierarchy is used also by the animation.
#rb none
#codereview matt.kuhlenschmidt
Change 3098502 on 2016/08/23 by Alexis.Matte
#jira UE-30951 Fbx option dialog, we disable the option to bake pivot if transform vertex position is true
#rb none
#codereview matt.kuhlenschmidt
Change 3099986 on 2016/08/24 by Jamie.Dale
Fixing non-editor builds
#rb none
Change 3101138 on 2016/08/25 by Matt.Kuhlenschmidt
Fixed viewport redraw callback not being called when certian property modifications occur in the details panel (reset to default, array size changes, etc)
#rb none
Change 3101280 on 2016/08/25 by Jamie.Dale
Fixed crash when counting memory over internationalization meta-data
- The serialization code only used to handle loading or saving, now it handles loading or not loading.
- The Type of the meta-data wasn't set by all constructors. For safety it has been removed and replaced with a virtual function that the derived types override.
#rb James.Hopkin
Change 3101283 on 2016/08/25 by Jamie.Dale
MProf2 platform and symbol parsing improvements
- Updated ISymbolParser to work with lazy symbol resolution (handled via the UI when looking at full callstacks).
- Added a PS4 symbol parser which handles performing full file/line resolution for symbols.
- Removed all the V3 file format support and legacy platform handling.
- Optimized FStreamInfo.GetNameIndex so it can be used by the lazy symbol fixup.
#rb James.Hopkin
Change 3101586 on 2016/08/25 by Jamie.Dale
Small code cleanup and path normalization
#rb James.Hopkin
Change 3101837 on 2016/08/25 by Alexis.Matte
#jira UE-35101 we now store the sourceanimationname to retrieve the correct animtrack when re-importing animations
#rb none
#codereview matt.kuhlenschmidt
Change 3102537 on 2016/08/26 by Jamie.Dale
Fix for potential crash in FICUCamelCaseBreakIterator
In platforms with UTF-32 strings, the index returned by FICUTextCharacterIterator may not be in the same range as FString, so we need to call InternalIndexToSourceIndex to ensure that it is.
#rb James.Hopkin
Change 3102582 on 2016/08/26 by Matt.Kuhlenschmidt
Log the freetype version when it starts up (for debugging purposes)
#rb none
Change 3102657 on 2016/08/26 by Alexis.Matte
#jira UE-29177 When re-importing a texture we want to notify materials using this texture so they can recompile the shader.
#review-3101585 @uriel.doyon
#rb matt.kuhlenschmidt
Change 3102704 on 2016/08/26 by Jamie.Dale
Added symbol meta-data support to MProf2
You can now define platform specific meta-data using FPlatformStackWalk::GetSymbolMetaData, which is then stored within the generated .mprof file.
PS4 uses this meta-data to say where the original .self file can be found, so that MProf2 can usually automatically load the .self file without having to bother the user.
#rb James.Hopkin
Change 3102878 on 2016/08/26 by Matt.Kuhlenschmidt
Added support for outline fonts
- An outline size (in slate units), optional material and optional fill color can be specified with each font info.
- Outlines do not contribute to measurement directly so the text measuring and shaping methods have been modified to account for outlines
- Fixed a bug where font materials do not work properly if part of the font's rendered glyphs were in a different atlas
#rb jamie.dale
Change 3102879 on 2016/08/26 by Jamie.Dale
Bumped the MProf2 version so we can tell which build of the tool can load v6 mprof files
#rb none
Change 3102960 on 2016/08/26 by Alexis.Matte
build fix
#rb none
Change 3103032 on 2016/08/26 by Jamie.Dale
Fixed SEditableText and SMultiLineEditableText not setting the correct foreground color when painting
#jira UE-34936
#rb Matt.Kuhlenschmidt
Change 3103278 on 2016/08/26 by Jamie.Dale
Fixing Clang warnings
#rb none
Change 3104211 on 2016/08/29 by Ben.Marsh
Add build script for automated tests, and create settings file for Dev-Editor which adds an agent pool for running them.
#rb none
Change 3104290 on 2016/08/29 by Alex.Delesky
Adding additional documentation accessible from the editor for TSet and TMap properties, along with a quick clarification on container properties to let the user know what kind of container they're working with.
#rb Matt.Kuhlenschmidt
Change 3104292 on 2016/08/29 by Alex.Delesky
#jira UE-35039 - Command/Control user keybindings will no longer flip-flop when the editor is opened on Mac.
#rb Matt.Kuhlenschmidt
Change 3104294 on 2016/08/29 by Alex.Delesky
#jira UE-34952 - The user will no longer encounter an ensure when setting the value of Period equal to or less than 0 on the circular throbber widget
#rb Matt.Kuhlenschmidt
Change 3104295 on 2016/08/29 by Matt.Kuhlenschmidt
PR #2682: Remove unused bUseDesktopResolutionForFullscreen (Contributed by stfx)
#rb none
Change 3104296 on 2016/08/29 by Alex.Delesky
#jira UE-35160 - The Auto Distance Error for LOD meshes can now be set to any value larger than zero.
#rb Matt.Kuhlenschmidt
Change 3104348 on 2016/08/29 by Matt.Kuhlenschmidt
Added the ability to clear the preview mesh on a material instance. Previously there was no way to null it out.
#rb none
Change 3104355 on 2016/08/29 by Matt.Kuhlenschmidt
Guard against crash with invalid path to the default physical material. Just create a new one if it doesnt exist and warn about it.
#rb none
#jira UE-31865
Change 3104396 on 2016/08/29 by Ben.Marsh
Fix incrorrect agent names for running automated tests
Change 3104610 on 2016/08/29 by Alex.Delesky
Fix for AutomationTool compile editor from changes introduced today.
#rb None
Change 3104611 on 2016/08/29 by Michael.Dupuis
#jira UETOOL-253
#rb Alexis.Matte
Change 3105826 on 2016/08/30 by Gareth.Martin
Added console variables to discard grass and/or scalable foliage data on load
#jira UE-35086
#rb Benn
Change 3106126 on 2016/08/30 by Matt.Kuhlenschmidt
Eliminated bad code duplication between retainer widgets and element batcher
#rb none
#codereview nick.darnell
Change 3106449 on 2016/08/30 by Michael.Dupuis
#jira UETOOL-229 Added generic command icons used in Edit Menu (including contextual menu)
#rb Alexis.Matte
Change 3106966 on 2016/08/30 by Jamie.Dale
Fixed FApp::IsAuthorizedUser not considering the SessionOwner override
#rb Max.Preussner
Change 3107687 on 2016/08/31 by Michael.Dupuis
Checkout/Make Writable on proper config file
#rb Matt Kuhlenschmidt
Change 3107736 on 2016/08/31 by Matt.Kuhlenschmidt
Fixed mode typos in the lerp instruction
#rb none
Change 3107830 on 2016/08/31 by Matt.Kuhlenschmidt
Logging and guard against UEditorEngine::TeardownPlaySession crash.
#rb none
https://jira.ol.epicgames.net/browse/UE-35325
Change 3107912 on 2016/08/31 by Alex.Delesky
#jira UE-35181 - Normalizing paths when retrieving absolute filenames for source control operations.
#rb Matt.Kuhlenschmidt
Change 3107986 on 2016/08/31 by Matt.Kuhlenschmidt
Removed PropertyTestObject.h out of UnrealEd.h so you dont have to compile the entire editor when changing this one file.
#rb none
Change 3108027 on 2016/08/31 by Chris.Wood
Re-added lost doc comment for analytics event "Engine.AbnormalShutdown".
#rb none - just a comment in a cpp file
#codereview wes.hunt
Change 3108580 on 2016/08/31 by Mike.Fricker
Deleted the "Live Editor" plugins from UE4
- These were undocumented, buggy and never finished, and we have no plans to complete them
- Both the "LiveEditor" and "LiveEditorListenServer" plugins were deleted, along with related icon files
#codereview matt.kuhlenschmidt
#rb matt.kuhlenschmidt
Change 3108604 on 2016/08/31 by Mike.Fricker
Added new "MIDI Device" plugin (disabled by default)
- This is a simple MIDI interface that allows you to receive MIDI events from devices connected to your computer
- Currently only input is supported. In the future we might allow for output, as well.
- In Blueprints, here's how to use it:
- Look for "MIDI Device Manager" in the Blueprint RMB menu
- Call "Find MIDI Devices" to choose your favorite device. Break the "Found MIDI Device" struct to see what's available.
- Then call "Create MIDI Device Controller" for the device you want. Store that in a variable.
- On your MIDI Device Controller, bind your own Event to the "On MIDI Event" event. This will be called every game Tick when there is at least one new MIDI event to receive.
- Process the data passed into the Event to make your project do stuff!
- This plugin makes use of the "PortMidi" third party library (which already existed in UE4 -- it was used by the now-deprecated 'LiveEditor' plugin)
#codereview matt.kuhlenschmidt
#rb none
Change 3108760 on 2016/08/31 by Alexis.Matte
#jira UE-25840 Fbx export collision mesh, we now export collision: box, sphere, capsule and convex mesh. There is an option in the editor preference to enable the export of collisions, default value is false.
#rb none
#codereview matt.kuhlenschmidt
Change 3109006 on 2016/08/31 by Alex.Delesky
#ignore Source Control rename test - initial commit
Change 3109044 on 2016/08/31 by Alex.Delesky
#ignore Testing asset rename from P4 to observe correct behavior.
#rb none
Change 3109048 on 2016/08/31 by Alex.Delesky
#ignore Testing P4 rename to identify correct behavior
#rb none
Change 3110044 on 2016/09/01 by Gareth.Martin
Fixed painting foliage on blocking "query" actors not working
#jira UE-33852
#rb Allan.Bentham
Change 3110133 on 2016/09/01 by Alexis.Matte
Fix crash in function GetForceRecompileTextureIdsHash
#rb none
#codereview jamie.dale
Change 3111848 on 2016/09/02 by Mike.Fricker
MIDI Device plugin: Fixed compilation error on Clang compilers (Mac, Linux)
- Fixed bad enum cast
#rb none
Change 3111995 on 2016/09/02 by Michael.Dupuis
#jira UE-35263
Do not try selecting the actor if the actor is in the blueprint
Properly Refresh the ToopTip & Hyper Link to take into account blueprint recreation process
#rb Alexis Matte
Change 3112280 on 2016/09/02 by Michael.Dupuis
Call MakeWritable if source control fail
#rb Alexis Matte
Change 3112335 on 2016/09/02 by Cody.Albert
Updating cursor hiding logic to not improperly hide cursor when left clicking in ortho mode
#jira UE-35306
#rb none
Change 3112478 on 2016/09/02 by Alexis.Matte
#jira UE-20059 Use a base material to import fbx material.
#rb uriel.doyon
#codereview matt.kuhlenschmidt
#1468 Github pull request number
Change 3113912 on 2016/09/06 by Michael.Dupuis
#jira UE-32288 Fixed Console params display
#rb Alexis Matte
Change 3114026 on 2016/09/06 by Alex.Delesky
#jira UE-35123 - The Details panel in a Texture editor or Simple Asset editor window will no longer disappear when the inspected asset is imported again.
#rb Matt.Kuhlenschmidt
Change 3114032 on 2016/09/06 by Alex.Delesky
PR #2733: Improved the project launcher progress page (Contributed by projectgheist)
#jira UE-34027
#rb Matt.Kuhlenschmidt
Change 3114034 on 2016/09/06 by Alex.Delesky
#jira UE-35265 - Copying a comment node from a Material Function and pasting it inside a Material will no longer render the Material unsaveable
#rb Matt.Kuhlenschmidt
Change 3114071 on 2016/09/06 by Nick.Darnell
[AUTOMATED TEST] Automatic checkin, testing functionality.
Change 3114109 on 2016/09/06 by Nick.Darnell
[AUTOMATED TEST] Automatic checkin, testing functionality.
Change 3114562 on 2016/09/06 by Nick.Darnell
Adding LevelEditor to the FbxAutomationTestBuilder to fix a compiler issue.
#rb none
Change 3114701 on 2016/09/06 by Michael.Dupuis
#jira UE-31988 add const to all usage of TArray<ItemType>* as it was done in SListView
#rb Alexis Matte
Change 3114861 on 2016/09/06 by Matt.Kuhlenschmidt
Prevent non-thread safe slate code from running on the slate loading thread
#rb none
Change 3115698 on 2016/09/07 by Nick.Darnell
Make sure the commands are available - during functional testing that was found to not always be the case.
#rb none
Change 3115719 on 2016/09/07 by Nick.Darnell
Adding an IsRegistered command to commands.
#rb none
Change 3115721 on 2016/09/07 by Nick.Darnell
Adding a new built VirtualReality feature pack, this new one contains the update manifest that will parse correctly.
#rb none
Change 3115722 on 2016/09/07 by Nick.Darnell
IsBindWidgetProperty now returns false if the property passed in is null.
#rb none
Change 3115734 on 2016/09/07 by Alexis.Matte
#jira UE-30166 Support fbx sdk 2017
#rb none
Change 3115737 on 2016/09/07 by Nick.Darnell
Adding an image comparer for screenshots. Removing some content from EngineTest.
#rb none
Change 3115743 on 2016/09/07 by Nick.Darnell
Checkpointing a bunch of progress towards a screenshot comparison workflow that allows us to diff screenshots taken on various platforms and hardware. Disabling many tests that are not passing. Updating a few tests to log better errors, and fixed a few tests with easy bugs in them so they would start passing again. All editor tests currently passing!
#rb none
Change 3115748 on 2016/09/07 by Nick.Darnell
Making the RuntimeTests plugin a Developer module, so that it doesn't get included in shipping builds.
#rb none
Change 3115789 on 2016/09/07 by Jamie.Dale
We now favor Traditional Chinese for Hong Kong and Macau
#rb James.Hopkin
Change 3115799 on 2016/09/07 by Jamie.Dale
Removed validity check on source cultures when remapping, as platforms may use invalid cultures that need to be remapped
#rb James.Hopkin
Change 3115826 on 2016/09/07 by Nick.Darnell
Adding missing files.
#rb none
Change 3115838 on 2016/09/07 by Nick.Darnell
Back out revision 6 from //UE4/Dev-Editor/Engine/Source/Runtime/UMG/Public/Components/WidgetInteractionComponent.h
#rb none
Change 3116007 on 2016/09/07 by Alexis.Matte
build fix
#rb none
Change 3116057 on 2016/09/07 by Jamie.Dale
Fixed widget snapshot messages so they appear in the message debugger
#rb none
Change 3116112 on 2016/09/07 by Nick.Darnell
Removing the FbxAutomationBuilder file that go recreated on a merge from main.
#rb none
Change 3116365 on 2016/09/07 by Michael.Dupuis
#jira UE-20765 Added missing class flag to test (CLASS_CONFIG) and change a bit how the checkout/make writable work.
#codereview Matt.Kuhlenschmidt
#rb Alexis.Matte
Change 3116622 on 2016/09/07 by Alexis.Matte
#jira UE-35608 Use the same naming convention when trying to retrieve uv channel by name.
#rb matt.kuhlenschmidt
Change 3116638 on 2016/09/07 by Jamie.Dale
Ensured that manifests and archives don't try and load data that they can't parse
#rb none
Change 3117397 on 2016/09/08 by Gareth.Martin
Added rotate and blend support to the landscape mirror tool
#jira UE-34829
#rb Jack.Porter
Change 3117459 on 2016/09/08 by Gareth.Martin
Fixed crash saving a hidden landscape level with an offset (cloned from 4.13.1)
#jira UE-35301
#rb Jack.Porter
Change 3117462 on 2016/09/08 by Gareth.Martin
Fixed invisible landscape components and crashes when tessellation is enabled (cloned from 4.13.1)
#jira UE-35494
#rb Benn.Gallagher
Change 3117583 on 2016/09/08 by Nick.Darnell
Continued work on automation support for screenshot comparison, stubbing in a commandlet that can be run after automation tests that would perform the diffing. Need to finish rigging it up so that deltas and results can be dumped out somewhere and consumed by a tool to approve shots.
#rb none
Change 3117595 on 2016/09/08 by Nick.Darnell
Updating the build script for AutomatedTests, going to see if this works!
#rb none
Change 3117808 on 2016/09/08 by Nick.Darnell
Adding header includes for async.
#rb none
Change 3117812 on 2016/09/08 by Matt.Kuhlenschmidt
Partially taken from Pr 2381
Fixed Array Properties to handle duplicates properly and fixed Material Parameter Collection duplicate Guid problem.
#rb none
Change 3117851 on 2016/09/08 by Jamie.Dale
Silenced some redundant P4 errors that could be generated when running a stat update on a file
Some of the options produced errors when working with newly added files. These errors are now downgraded to infos like they are for the main stat command.
#rb Ben.Marsh
#codereview Thomas.Sarkanen
Change 3117853 on 2016/09/08 by Gareth.Martin
Clean up landscape includes and PCH
#rb steve.robb
Change 3117859 on 2016/09/08 by Alex.Delesky
#jira UE-35321 - Minimized windows will no longer act like they are visible when determining what widgets are currently underneath the mouse.
#rb Nick.Darnell
Change 3117997 on 2016/09/08 by Nick.Darnell
Updating the automation tests build script to use Editor-Cmd
#rb none
Change 3118005 on 2016/09/08 by Matt.Kuhlenschmidt
Properly reference graph node on material expressions so they are not GC'd while an expression still uses them
#jira UE-35362
#rb none
Change 3118043 on 2016/09/08 by Alex.Delesky
#jira UE-30649 - Removed unnecessary returns from UWidget API.
PR #2377: fix widget bug. (Contributed by dorgonman)
#rb none
Change 3118045 on 2016/09/08 by Matt.Kuhlenschmidt
Guard against crash saving config during level editor shutdown
#rb none
#jira UE-35605
Change 3118074 on 2016/09/08 by Matt.Kuhlenschmidt
PR #2783: Removed #pragme once from CPP files (Contributed by projectgheist)
#rb none
Change 3118078 on 2016/09/08 by Michael.Dupuis
#jira UE-32065 Removed the -windows that was added as a default option and add it simply if fullscreen is not specified
#rb Alexis.Matte
Change 3118080 on 2016/09/08 by Michael.Dupuis
#jira UE-31131 Do not show a contextual menu if the menu is empty
#rb Alexis.Matte
Change 3118087 on 2016/09/08 by Matt.Kuhlenschmidt
Constify this method
#rb none
Change 3118166 on 2016/09/08 by Nick.Darnell
Trying additional command options for the build machine for automation.
#rb none
Change 3118222 on 2016/09/08 by Matt.Kuhlenschmidt
Fix actor delete during mesh paint not working during undo
#rb none
#jira UE-35684
Change 3118298 on 2016/09/08 by Alexis.Matte
#jira UE-35302 Export all LODs for static mesh when there is no force LOD
#rb uriel.doyon
Change 3118325 on 2016/09/08 by Matt.Kuhlenschmidt
Fixed reset to default not appearing for slate brushes
#rb none
#jira UE-34958
Change 3119321 on 2016/09/09 by Matt.Kuhlenschmidt
Guard against crash with an invalid world trying to be opened from the content browser
#rb none
https://jira.ol.epicgames.net/browse/UE-35712
Change 3119433 on 2016/09/09 by Nick.Darnell
Removing a hack added by Paragon that prevents applications from resizing in real time as the user drags the size of the window around.
#rb Matt.Kuklenschmidt
#jira UE-35789
Change 3119448 on 2016/09/09 by Alex.Delesky
When simulating touch events using the mouse, clicking the mouse will no longer let a drag operation continue. This should also allow the finger that started a drag to continue dragging items until it is released from the surface.
#rb Nick.Darnell
Change 3119522 on 2016/09/09 by Jamie.Dale
Fixed FDetailCategoryImpl::ShouldBeExpanded not honoring bShouldBeInitiallyCollapsed when bRestoreExpansionState was true
#rb Matt.Kuhlenschmidt
Change 3119528 on 2016/09/09 by Jamie.Dale
Some UI re-work to the localization dashboard
This makes a better use of the available space, and will make it easier to make some other planned changes in the future.
#rb James.Hopkin
Change 3119861 on 2016/09/09 by Michael.Dupuis
#jira UE-9284 Added the Play/Stop button on the thumbnail
#rb Alexis.Matte
Change 3120027 on 2016/09/09 by Alexis.Matte
incorporate some fixes from licensee for LOD group re-import workflow
#jira UE-32268
#rb uriel.doyon
#codereview matt.kuhlenschmidt
Change 3120845 on 2016/09/12 by Gareth.Martin
Fixed crash in landscape editor when "Early Z" is enabled (cloned from 4.13.1)
#jira UE-35850
#rb Allan.Bentham
Change 3120980 on 2016/09/12 by Nick.Darnell
Adding a commandlet that is runnable for comparing screenshots. Adding comparing and exporting capability to the screenshot manager.
#rb none
Change 3120992 on 2016/09/12 by Alex.Delesky
#jira UE-35575 - TScriptInterface UProperties now have asset picker support.
#rb Matt.Kuhlenschmidt
Change 3121074 on 2016/09/12 by Michael.Dupuis
#jira UE-30092
Added path length in error message when typing
Added display of current filepath lenght for cooking
#rb Alexis.Matte
Change 3121113 on 2016/09/12 by Nick.Darnell
Adding some placeholder examples to show people how to author tests in EngineTest.
#rb none
Change 3121152 on 2016/09/12 by Gareth.Martin
Added TElementType, TIsContiguousContainer traits
Added GetData(), GetNum() generic functions
#rb Steve.Robb
Change 3121702 on 2016/09/12 by Jamie.Dale
Optimized a loop over a sorted list to instead use a binary search
This speeds up the short-lived allocation view generation.
We also now dump the exception information to the Trace log when in a non-debug build.
#rb James.Hopkin
Change 3121721 on 2016/09/12 by Jamie.Dale
We now set the window mode first when resizing the game viewport to ensure that the work area is correct
Fullscreen windows can affect the available work area size, which can break centering when moving between fullscreen and windowed mode.
#jira UE-32842
#rb Matt.Kuhlenschmidt
Change 3122578 on 2016/09/13 by Jamie.Dale
Small code clean up
Removed a use of the placement new style array addition.
#rb none
Change 3122634 on 2016/09/13 by Jamie.Dale
We now immediately update DefaultConfigCheckOutNeeded when checking out/making writable the config file, rather than wait for the text tick
#jira UE-34865
#rb James.Hopkin
Change 3122656 on 2016/09/13 by Jamie.Dale
Fixed array combo button not focusing its contents, which prevented the menu closing correctly
#jira UE-33667
#rb none
Change 3122661 on 2016/09/13 by Nick.Darnell
Checkpointing additional work on the screenshot compare dialog, moving some Directory path picker widget into a more common area. Moving some "Find the best top level window handle for this widget for dialogs' code out of the main frame module and into Slate Application where it probably belongs.
#rb none
Change 3122678 on 2016/09/13 by Jamie.Dale
Fixing CIS error on Clang
CoreUObject needs to be included before USTRUCT can be used.
#rb none
Change 3122686 on 2016/09/13 by Jamie.Dale
Fixing CIS error on Clang
CoreUObject needs to be included before UCLASS can be used.
#rb none
Change 3122728 on 2016/09/13 by Nick.Darnell
UMG - Exposing a trace channel for the WIC, defaults to Visibility. Improving how the WIC handles the cursor moving off the widget, it now maintains the last hit location rather than 0,0 which would cause things like dragged Sliders to reset to the left. Ideally - the WIC would know the underlying widget has capture and continue to fake collision against an imaginary plane to simulate a continuous surface.
#jira UE-35167
#rb none
Change 3122775 on 2016/09/13 by Nick.Darnell
Automation - Fixing an error with the ScreenshotTools plugin, needed to add an the include for Engine.h to the PCH.
#rb none
Change 3122779 on 2016/09/13 by Nick.Darnell
Widgetnimation - Exposing more of the class to C++.
#rb none
Change 3122793 on 2016/09/13 by Nick.Darnell
Fixing a crash in UWidgetComponent::UpdateRenderTarget updating a null material instance.
#jira UE-35796
#rb none
Change 3122834 on 2016/09/13 by Matt.Kuhlenschmidt
Fixed crash undoing moves after bsp creation
https://jira.ol.epicgames.net/browse/UE-35880
#rb none
Change 3122835 on 2016/09/13 by Nick.Darnell
Reverting changes to WIdgetAnimation
#rb none
Change 3122897 on 2016/09/13 by Matt.Kuhlenschmidt
Fixed non-editor compile error
#rb none
Change 3122988 on 2016/09/13 by Alexis.Matte
Material workflow refactor
#jira UETOOL-774
#rb matt.kuhlenschmidt
Change 3123006 on 2016/09/13 by Jamie.Dale
Fixed dynamic collections not returning anything
#jira UE-35869
#rb James.Hopkin
Change 3123145 on 2016/09/13 by Alexis.Matte
Fix fbx automation test. The test found a regression cause by CL: 3120027. In the case where we dont have a LODGroup we dont want to add LODs before the build.
#jira UE-32268
#rb none
#codereview matt.kuhlenschmidt
Change 3123148 on 2016/09/13 by Matt.Kuhlenschmidt
Fix fortnite compile error
#rb alexis.matte
Change 3123208 on 2016/09/13 by Jamie.Dale
The 'find culprit' dialog now honors the user choice
#rb RichTW
Change 3123545 on 2016/09/13 by Nick.Darnell
Slate - Adjusting the window dialog host finding code to do a better job of searching for slate windows and excluding popups and non-regular windows.
#rb none
Change 3124494 on 2016/09/14 by Jamie.Dale
Added ~ to the list of invalid characters for object/package names
#jira UE-12908
#rb Matt.Kuhlenschmidt
Change 3124513 on 2016/09/14 by Gareth.Martin
Implemented filter to allow painting foliage on other foliage
- Altered foliage filters so it will no longer paint on object types which don't have a filter, e.g. skeletal meshes
#rb Allan.Bentham
#2472
Change 3124523 on 2016/09/14 by Jamie.Dale
PR #2724: Fix ScrollBox right mouse/touch grab scrolling functionality (Contributed by aarmbruster)
#jira UE-34811
#jira UE-32082
#rb none
Change 3124607 on 2016/09/14 by Nick.Darnell
UMG - Adding BoundsScale support to the WidgetComponent's CalcBounds function.
#jira UE-35667
#rb none
Change 3124785 on 2016/09/14 by Gareth.Martin
Made some foliage functions editor-only to fix non-editor build
#rb none
Change 3124795 on 2016/09/14 by Gareth.Martin
Saved/loaded the new foliage filter
#rb Allan.Bentham
#2472
Change 3124915 on 2016/09/14 by Michael.Dupuis
#jira UE-19511
Add support for Add to source control on DefaultEditorPerProjectUserSettings file
Remove CheckoutNotice when not editing a DefaultXXXX.ini file
Edit proper config file either we're modifying settings from a Default file or Local user file
#codereview Matt.Kuhlenschmidt Max.Preussner
#rb Alexis.Matte
Change 3125266 on 2016/09/14 by Jamie.Dale
Fixed ULocalizationTarget::DeleteFiles not deleting cultures, and using SCC wrong
#rb none
Change 3125385 on 2016/09/14 by Matt.Kuhlenschmidt
Fix crash when using SaveAs to save over top of an existing level
#rb none
https://jira.ol.epicgames.net/browse/UE-35919
https://jira.ol.epicgames.net/browse/UE-35921
Change 3125487 on 2016/09/14 by Alexis.Matte
Fix cook content, regression induce by the material workflow refactor
#rb matt.kuhlenschmidt
Change 3126217 on 2016/09/15 by Gareth.Martin
Unset bHasPerInstanceHitProxies on landscape grass components, as they don't have individually editable instances
#rb Allan.Bentham
Change 3126311 on 2016/09/15 by Jamie.Dale
Placement mode fixes
- The display name is now cached correctly on construction, and the FPlaceableItem instance used with SPlacementAssetEntry is now const.
- Ensured that the ID used by FPlaceableItem could never overflow.
- Fixed some types being missing from the "All Classes" list.
- Fixed the escape key not cancelling the search.
#jira UE-35972
#rb James.Hopkin
Change 3126325 on 2016/09/15 by Jamie.Dale
Made sure that UWorld::GetAssetRegistryTags called its Super function so that properties tagged as AssetRegistrySearchable will be added.
#rb Andrew.Rodham
Change 3126403 on 2016/09/15 by Gareth.Martin
Added Find and Contains functions to TBitArray
#rb Steve.Robb
Change 3126405 on 2016/09/15 by Gareth.Martin
Allowed instances of Hierarchical Instanced Mesh Components to be moved around with the transform widget in the blueprint editor
- Just like regular instanced mesh components!
Also fixed not being able to move instances of an instanced mesh component when it is the root component
Also also fixed Hierarchical Instanced Mesh Components not flushing their async tree build on saving (this was causing log spam from PostLoad when dragging instances around as the blueprint would constantly reinstance the component before the async tree build had finished)
#jira UE-29357
#rb Allan.Bentham
Change 3126444 on 2016/09/15 by Jamie.Dale
Fixed the loc dashboard configs not working with SCC
This isn't a great solution, but the whole way the loc dashboard manages its config data is in need of an overhaul.
#rb none
Change 3126446 on 2016/09/15 by Jamie.Dale
Fixed loc dashboard game and engine targets sharing the same expansion settting
#rb none
Change 3126555 on 2016/09/15 by Chris.Wood
Removed WER from Windows crash handling. Crashes saved to log folder and passed to CRC with explicit path.
[UE-34470] - Investigate WER settings and if they can conflict with CRC on Windows
#rb Steve.Robb
Change 3126586 on 2016/09/15 by Gareth.Martin
Fixed missing landscape components when using a LODBias (cloned from 4.13.1)
#jira UE-35873
#rb Jack.Porter
Change 3126610 on 2016/09/15 by Jamie.Dale
Stopped PS4 from always staging all ICU data files
#rb Marcus.Wassmer
Change 3126779 on 2016/09/15 by Michael.Dupuis
#jira UE-32914 Improve the help text to provide usage examples and params
#rb Alexis.Matte
Change 3126849 on 2016/09/15 by Matt.Kuhlenschmidt
Fix font material and outline font material not being animatable in sequencer
#rb frank.fella
Change 3126858 on 2016/09/15 by Matt.Kuhlenschmidt
File not saved
#rb none
Change 3127001 on 2016/09/15 by Matt.Kuhlenschmidt
Fixed reset to default state still not appearing in all cases after changing a property.
#rb none
Change 3127038 on 2016/09/15 by Nick.Darnell
UMG - Improving focus setting for users on widgets. If we're unable to set the focus immediately, possibly because the user is setting focus in the Construct callback before the widget is in the tree, we now update the SlateOperations FReply on LocalPlayer to set focus next frame when it's more likely the widget will become focusable.
#rb none
Change 3127061 on 2016/09/15 by Nick.Darnell
Slate - We now have a reentrancy guard in TPanelChildren to avoid the broad cases where users might attempt to remove children while all children are being removed. Which is an easy case to engineer if you've got widgets spawning children managed by another widget, that all go away at the same time, thus causing the parent to attempt to cleanup children. The end result is a delete while deleting. So now TPanelChildren prevents adds/removes while emptying the list of children.
#jira UE-35726
#rb Matt.Kuchlenschmidt
Change 3127205 on 2016/09/15 by Alex.Delesky
#jira UE-18013 - Users can now add Textures, Materials, or Sprites to a Widget Blueprint directly from the content browser. This also fixes a few issues with adding Widget Blueprints to another Widget BP from the content browser, such as adding a widget to itself or creating a circular dependency.
#rb Nick.Darnell
Change 3127971 on 2016/09/16 by Matt.Kuhlenschmidt
Fix crash in scene outliner if actors become invalid
#rb none
https://jira.ol.epicgames.net/browse/UE-35932
Change 3128011 on 2016/09/16 by Matt.Kuhlenschmidt
Added guards for crashes accessing slate resources for deleted uobjects
#rb nick.darnell
Change 3128067 on 2016/09/16 by Michael.Dupuis
#jira UE-34158 Add an option to auto expand advanced details
#rb Alexis.Matte
Change 3128073 on 2016/09/16 by Michael.Dupuis
#jira UE-1145
Set Save As to Ctrl + Alt + S
Set Save All to Ctrl + Shift + S
Set Save Current to Ctrl + S
#rb Alexis.Matte
Change 3128117 on 2016/09/16 by Jamie.Dale
Updated the pin-type filter combo to filter on both the localized and source type descriptions
#jira UE-36081
#rb none
Change 3128177 on 2016/09/16 by Alexis.Matte
#jira UE-35946 Remove unnecessary GetReadValue call with bad parameter. The read value call is cache so subsequent call was returning the bad cache value.
#rb michael.dupuis
#codereview matt.kuhlenschmidt
Change 3128387 on 2016/09/16 by Gareth.Martin
Fixed location and rotation of arrow widget in the landscape mirror tool when using one of the new "Rotate" modes
#jira UE-36093
#rb none
Change 3128445 on 2016/09/16 by Matt.Kuhlenschmidt
Guard against scene outliner crash. Print out tree when items appear twice.
https://jira.ol.epicgames.net/browse/UE-35935
#rb none
Change 3128454 on 2016/09/16 by Matt.Kuhlenschmidt
Remove category for WindowTitleBarArea. It is very custom for internal use and should not be a top level widget
#rb none
Change 3128482 on 2016/09/16 by Michael.Dupuis
Added new key binding for generic Save, Save As
Added new key binding for Save All for the content browser
#rb Alexis.Matte (approved by MattK)
Change 3128560 on 2016/09/16 by Matt.Kuhlenschmidt
Fix build warning
#codereview nick.darnell
#rb none
Change 3128642 on 2016/09/16 by Alexis.Matte
#jira UE-36047 We now convert the light color correctly when importing and exporting fbx files. UE4 is sRGB and FBX is linear
#rb none
#codereview matt.kuhlenschmidt
Change 3128733 on 2016/09/16 by Nick.Darnell
UMG - Fixing a bad merge, some code was removed causing all BindWidget statements to fail to compile correctly.
#jira UE-36105
#rb none
Change 3128768 on 2016/09/16 by Matt.Kuhlenschmidt
Fix selection outline showing around edges of all internal mesh sections of a component instead of around the entire actor
#rb none
Change 3128779 on 2016/09/16 by Matt.Kuhlenschmidt
Fix offset characters on some small fonts
#rb none
Change 3130057 on 2016/09/19 by Jamie.Dale
Fixing volatility and invalidation issues for text widgets
#jira UE-33988
#rb Nick.Darnell
Change 3130064 on 2016/09/19 by Jamie.Dale
Changed mprof meta-data to allow unicode strings and updated ReadString to deal with them correctly
#rb James.Hopkin
Change 3130233 on 2016/09/19 by Michael.Dupuis
#jira UE-32914 Added missing args that the UI supported
#rb Alexis.Matte
Change 3130265 on 2016/09/19 by Nick.Darnell
Automation - Cleaning up some API items.
#rb none
Change 3130378 on 2016/09/19 by Matt.Kuhlenschmidt
Fix reentrancy saving assets while a prompt for checkout dialog is open
#rb none
Change 3130398 on 2016/09/19 by Jamie.Dale
Fixing UHT error when building
#rb none
Change 3132101 on 2016/09/20 by Nick.Darnell
UMG - Adding a toolbar option in the designer for the 'G' command, similar to 'Game View' in the level editor, it disables all the dashed lines / future editor visuals.
#rb none
Change 3132110 on 2016/09/20 by Nick.Darnell
PR #2792: ShowFlags for WidgetComponents (Contributed by projectgheist)
#jira UE-13770
#rb Nick.Darnell
Change 3132111 on 2016/09/20 by Nick.Darnell
UMG - The retainer now embeds a virtual window into the focus path so that paths are resolved correctly.
#rb none
Change 3132138 on 2016/09/20 by Michael.Dupuis
#jira UE-30945 Added missing PostEditComponentMove after drag is finished
#rb Alexis.Matte
Change 3132147 on 2016/09/20 by Michael.Dupuis
#jira UE-30866 Fixed the filter to work properly
#rb Alexis.Matte
Change 3132190 on 2016/09/20 by Matt.Kuhlenschmidt
Fix static analysis warnings in this file
#rb none
Change 3132231 on 2016/09/20 by Nick.Darnell
Slate - Updating the material blend states to match what is expected of Slate rendering, which differs a lot from the scene renderer with the way it treats alpha. This fixes translucent rendering with the retainer widget, users will need to set their materials to Alpha Composite though for it to behave as expected.
#jira UE-33285
#rb none
Change 3132255 on 2016/09/20 by Alex.Delesky
#jira UE-36048 - TMap and TSet properties are now disallowed from adding more children through the Details panel when they contain the dfault value for a key or element. Reset to Default is also no longer allowed on a Map or Set child when it will result in a second default value existing within the container.
#rb Matt.Kuhlenschmidt
Change 3132587 on 2016/09/20 by Mike.Fricker
MIDI Plugin: Fixed a CIS error in shipping configuration (introduced in CL 3108604)
#rb none
#lockdown matt.kuhlenschmidt
Change 3132623 on 2016/09/20 by Matt.Kuhlenschmidt
Fix crash opening the cooker settings
https://jira.it.epicgames.net/browse/UE-36197
#rb none
#lockdown nick.darnell
Change 3133144 on 2016/09/20 by Nick.Darnell
Build configuration for automation tests.
#rb none
#lockdown matt.kuhlenschmidt
Change 3133206 on 2016/09/20 by Matt.Kuhlenschmidt
Fix default material on odin text
#rb none
#lockdown nick.darnell
Change 3133913 on 2016/09/21 by Nick.Darnell
Back out revision 17 from //UE4/Dev-Editor/Engine/Source/Runtime/UMG/Private/Slate/SRetainerWidget.cpp
#rb none
#jira UE-36231
#lockdown matt.kuhlenschmidt
[CL 3133983 by Matt Kuhlenschmidt in Main branch]
2016-09-21 10:07:18 -04:00
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TSharedPtr<FMeshMaterialsLayout> MaterialsLayoutWidget;
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2015-07-20 12:37:44 -04:00
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/** ComboBox widget for the LOD Group property */
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TSharedPtr<STextComboBox> LODGroupComboBox;
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2014-05-07 05:33:26 -04:00
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/** The display factors at which LODs swap */
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2018-02-22 11:25:06 -05:00
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FPerPlatformFloat LODScreenSizes[MAX_STATIC_MESH_LODS];
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2014-03-14 14:13:41 -04:00
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/** Helper value that corresponds to the 'Number of LODs' spinbox.*/
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int32 LODCount;
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/** Whether certain parts of the UI are expanded so changes persist across
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recreating the UI. */
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bool bBuildSettingsExpanded[MAX_STATIC_MESH_LODS];
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bool bReductionSettingsExpanded[MAX_STATIC_MESH_LODS];
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bool bSectionSettingsExpanded[MAX_STATIC_MESH_LODS];
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Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 3483207)
#lockdown Nick.Penwarden
#rb na
Change 3483207 on 2017/06/09 by Laurent.Delayen
Batch Animation Compression fixes.
- Fixed incorrect 'MemorySavingsFromPrevious' resulting in picking suboptimal compressors.
- Fixed uncompressed size calculation not taking into account scale component.
- Fixed animations with 'bDoNotOverrideCompression' causing crashes because they were not recompressed.
- Animation with 'bDoNotOverrideCompression' that use the automatic compressions are not skipped by the automatic batch compression.
- Added 'CompressCommandletVersion' to DDC key, so we can force recompression on all animations easily.
Repopulated DDC with all animations.
#!codereview martin.wilson
#!rb lina.halper
#!tests loaded editor, ran a quick game.
Change 3483107 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Non-shipping changes -
Added GPU health check if we are waiting for > 2 secs on the rendering thread
Changed param for GPU health checking from aftermath to gpucrashdebugging
#!tests compiled
#!rb arne
#!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... via CL 3483101 via CL 3483103
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3483106 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Non-shipping changes -
Added GPU health check if we are waiting for > 2 secs on the rendering thread
Changed param for GPU health checking from aftermath to gpucrashdebugging
#!tests compiled
#!rb arne
#!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... via CL 3483101 via CL 3483103
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3483105 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Non-shipping changes -
Added GPU health check if we are waiting for > 2 secs on the rendering thread
Changed param for GPU health checking from aftermath to gpucrashdebugging
#!tests compiled
#!rb arne
#!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... via CL 3483101 via CL 3483103
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3483104 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Non-shipping changes -
Added GPU health check if we are waiting for > 2 secs on the rendering thread
Changed param for GPU health checking from aftermath to gpucrashdebugging
#!tests compiled
#!rb arne
#!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... via CL 3483101 via CL 3483103
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3483103 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Non-shipping changes -
Added GPU health check if we are waiting for > 2 secs on the rendering thread
Changed param for GPU health checking from aftermath to gpucrashdebugging
#!tests compiled
#!rb arne
#!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... via CL 3483101
#!ROBOMERGE-BOT: ORION (Release-40.5 -> Main)
Change 3483101 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Non-shipping changes -
Added GPU health check if we are waiting for > 2 secs on the rendering thread
Changed param for GPU health checking from aftermath to gpucrashdebugging
#!tests compiled
#!rb arne
#!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/...
#!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5)
Change 3483100 on 2017/06/09 by Andrew.Grant
Non-shipping changes -
Added GPU health check if we are waiting for > 2 secs on the rendering thread
Changed param for GPU health checking from aftermath to gpucrashdebugging
#!tests compiled
#!rb arne
Change 3482985 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Fixed up the allocated small pool memory stat.
#!rb Andrew.Grant
#!test Paragon startup
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 via CL 3482449
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3482984 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Fixed up the allocated small pool memory stat.
#!rb Andrew.Grant
#!test Paragon startup
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 via CL 3482449
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3482983 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Fixed up the allocated small pool memory stat.
#!rb Andrew.Grant
#!test Paragon startup
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 via CL 3482449
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3482982 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Fixed up the allocated small pool memory stat.
#!rb Andrew.Grant
#!test Paragon startup
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 via CL 3482449
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3482981 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Fixed up the allocated small pool memory stat.
#!rb Andrew.Grant
#!test Paragon startup
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 via CL 3482449
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3482612 on 2017/06/09 by Frank.Fella
Niagara - Fix various wiring issues.
+ Reverting dynamic inputs no longer leaves the graph disconnected.
+ Reverting dynamic inputs no longer leaves the controls in the stack.
+ Adding multiple dynamic inputs to the same module now wires them correctly.
+ Adding dynamic inputs when there is already an override read now wires correctly.
+ Moving modules with dynamic inputs up and down and removing them now works correctly.
#!tests Everything above.
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3482449 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Fixed up the allocated small pool memory stat.
#!rb Andrew.Grant
#!test Paragon startup
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448
#!ROBOMERGE-BOT: ORION (Release-40.5 -> Main)
Change 3482448 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Fixed up the allocated small pool memory stat.
#!rb Andrew.Grant
#!test Paragon startup
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/...
#!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5)
Change 3482444 on 2017/06/09 by Daniel.Lamb
Fixed up the allocated small pool memory stat.
#!rb Andrew.Grant
#!test Paragon startup
#!lockdown Andrew.Grant
Change 3482261 on 2017/06/09 by Shaun.Kime
Made Get/Set nodes available at all times.
Tweaked the right-click menu on parameter map base to allow for particle namespaced custom variables and also limiting based on script context.
#!rb none
#!tests n/a
Change 3482147 on 2017/06/09 by Shaun.Kime
Fixing crash when updating the vertex data and the vertex attributes are no longer part of the data set.
#!rb none
#!tests opened existing files
Change 3482076 on 2017/06/09 by Wyeth.Johnson
Resave to prevent the constant recompiling of DefaultParticle
Change 3481302 on 2017/06/08 by Shaun.Kime
Adding a FunctionCall derived node type that allows you to set any namespaced pin by name and type.
#!rb none
#!tests created emitter with values in spawn and update
#!codereview frank.fella
Change 3480830 on 2017/06/08 by Laurent.Delayen
First batch of recompressed animations.
#!codereview jay.hosfelt, dwayne.martin
#!lockdown Andrew.Bains
Change 3480524 on 2017/06/08 by Laurent.Delayen
Fixed CompressAnimations Commandlet to work with new DDC refactor.
#!codereview martin.wilson
#!rb lina.halper
#!tests Paragon full animation recompression.
Change 3480278 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Additional logging for OR-38938
#!rb Ryan.Gerleve
#!tests compiled
#!ROBOMERGE-SOURCE: CL 3479906 in //Orion/Release-40.4/... via CL 3479909 via CL 3479910
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3480277 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Additional logging for OR-38938
#!rb Ryan.Gerleve
#!tests compiled
#!ROBOMERGE-SOURCE: CL 3479906 in //Orion/Release-40.4/... via CL 3479909 via CL 3479910
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3480276 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Additional logging for OR-38938
#!rb Ryan.Gerleve
#!tests compiled
#!ROBOMERGE-SOURCE: CL 3479906 in //Orion/Release-40.4/... via CL 3479909 via CL 3479910
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3480273 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Additional logging for OR-38938
#!rb Ryan.Gerleve
#!tests compiled
#!ROBOMERGE-SOURCE: CL 3479906 in //Orion/Release-40.4/... via CL 3479909 via CL 3479910
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3480270 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Additional logging for OR-38938
#!rb Ryan.Gerleve
#!tests compiled
#!ROBOMERGE-SOURCE: CL 3479906 in //Orion/Release-40.4/... via CL 3479909 via CL 3479910
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3480090 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locked 40.3 builds to 3472726
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3479202 in //Orion/Release-40.3/... via CL 3479203 via CL 3479204 via CL 3479205
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3480089 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locked 40.3 builds to 3472726
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3479202 in //Orion/Release-40.3/... via CL 3479203 via CL 3479204 via CL 3479205
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3480088 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locked 40.3 builds to 3472726
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3479202 in //Orion/Release-40.3/... via CL 3479203 via CL 3479204 via CL 3479205
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3480087 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locked 40.3 builds to 3472726
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3479202 in //Orion/Release-40.3/... via CL 3479203 via CL 3479204 via CL 3479205
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3480086 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locked 40.3 builds to 3472726
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3479202 in //Orion/Release-40.3/... via CL 3479203 via CL 3479204 via CL 3479205
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3480085 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Added stats to MallocBinned2.
#!rb Andrew.Grant
#!test Paragon PS4
[CODEREVIEW] Gil.Gribb
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3479159 in //Orion/Release-40.4/... via CL 3479160 via CL 3479161
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3480084 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Added stats to MallocBinned2.
#!rb Andrew.Grant
#!test Paragon PS4
[CODEREVIEW] Gil.Gribb
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3479159 in //Orion/Release-40.4/... via CL 3479160 via CL 3479161
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3480083 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Added stats to MallocBinned2.
#!rb Andrew.Grant
#!test Paragon PS4
[CODEREVIEW] Gil.Gribb
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3479159 in //Orion/Release-40.4/... via CL 3479160 via CL 3479161
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3480082 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Added stats to MallocBinned2.
#!rb Andrew.Grant
#!test Paragon PS4
[CODEREVIEW] Gil.Gribb
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3479159 in //Orion/Release-40.4/... via CL 3479160 via CL 3479161
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3480081 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Added stats to MallocBinned2.
#!rb Andrew.Grant
#!test Paragon PS4
[CODEREVIEW] Gil.Gribb
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3479159 in //Orion/Release-40.4/... via CL 3479160 via CL 3479161
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3480073 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: jeff.williams
Removing implicit requirements to display Badges
Badge requirements are not considered while culling nodes from the build graph. This allowed implicit dependencies resolved before culling to invalidate badges afterwards. Only explicitly declared dependencies are now used to validate badges.
#!rb none
#!tests compile, validated export output
#!ROBOMERGE-SOURCE: CL 3479012 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3480072 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: jeff.williams
Removing implicit requirements to display Badges
Badge requirements are not considered while culling nodes from the build graph. This allowed implicit dependencies resolved before culling to invalidate badges afterwards. Only explicitly declared dependencies are now used to validate badges.
#!rb none
#!tests compile, validated export output
#!ROBOMERGE-SOURCE: CL 3479012 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3480071 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: jeff.williams
Removing implicit requirements to display Badges
Badge requirements are not considered while culling nodes from the build graph. This allowed implicit dependencies resolved before culling to invalidate badges afterwards. Only explicitly declared dependencies are now used to validate badges.
#!rb none
#!tests compile, validated export output
#!ROBOMERGE-SOURCE: CL 3479012 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3480070 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: jeff.williams
Removing implicit requirements to display Badges
Badge requirements are not considered while culling nodes from the build graph. This allowed implicit dependencies resolved before culling to invalidate badges afterwards. Only explicitly declared dependencies are now used to validate badges.
#!rb none
#!tests compile, validated export output
#!ROBOMERGE-SOURCE: CL 3479012 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3480069 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: jeff.williams
Removing implicit requirements to display Badges
Badge requirements are not considered while culling nodes from the build graph. This allowed implicit dependencies resolved before culling to invalidate badges afterwards. Only explicitly declared dependencies are now used to validate badges.
#!rb none
#!tests compile, validated export output
#!ROBOMERGE-SOURCE: CL 3479012 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3479910 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Additional logging for OR-38938
#!rb Ryan.Gerleve
#!tests compiled
#!ROBOMERGE-SOURCE: CL 3479906 in //Orion/Release-40.4/... via CL 3479909
#!ROBOMERGE-BOT: ORION (Release-40.5 -> Main)
Change 3479909 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Additional logging for OR-38938
#!rb Ryan.Gerleve
#!tests compiled
#!ROBOMERGE-SOURCE: CL 3479906 in //Orion/Release-40.4/...
#!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5)
Change 3479906 on 2017/06/08 by Andrew.Grant
Additional logging for OR-38938
#!rb Ryan.Gerleve
#!tests compiled
Change 3479800 on 2017/06/08 by Dan.Hertzka
EditCondition UProperty metadata works on UStruct properties as well (including data table row structs)
- Submitting on behalf of Jamie Dale (thanks Jamie!)
#!rb Jamie.Dale
#!tests EditCondition works for both UClass and UStruct properties
Change 3479765 on 2017/06/08 by Simon.Tovey
Allow overriding of collections per component from BP and a functional test map for it.
#!rb none
#!tests test map works
#!codereview Olaf.Piesche, Frank.Fella, Shaun.Kime
Change 3479205 on 2017/06/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locked 40.3 builds to 3472726
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3479202 in //Orion/Release-40.3/... via CL 3479203 via CL 3479204
#!ROBOMERGE-BOT: ORION (Release-40.5 -> Main)
Change 3479204 on 2017/06/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locked 40.3 builds to 3472726
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3479202 in //Orion/Release-40.3/... via CL 3479203
#!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5)
Change 3479203 on 2017/06/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locked 40.3 builds to 3472726
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3479202 in //Orion/Release-40.3/...
#!ROBOMERGE-BOT: ORION (Release-40.3 -> Release-40.4)
Change 3479202 on 2017/06/07 by Andrew.Grant
Locked 40.3 builds to 3472726
#!ROBOMERGE: !40.4
#!tests #!rb none
Change 3479161 on 2017/06/07 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Added stats to MallocBinned2.
#!rb Andrew.Grant
#!test Paragon PS4
[CODEREVIEW] Gil.Gribb
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3479159 in //Orion/Release-40.4/... via CL 3479160
#!ROBOMERGE-BOT: ORION (Release-40.5 -> Main)
Change 3479160 on 2017/06/07 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Added stats to MallocBinned2.
#!rb Andrew.Grant
#!test Paragon PS4
[CODEREVIEW] Gil.Gribb
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3479159 in //Orion/Release-40.4/...
#!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5)
Change 3479159 on 2017/06/07 by Daniel.Lamb
Added stats to MallocBinned2.
#!rb Andrew.Grant
#!test Paragon PS4
#!codereview Gil.Gribb
#!lockdown Andrew.Grant
Change 3479012 on 2017/06/07 by Jeff.Williams
Removing implicit requirements to display Badges
Badge requirements are not considered while culling nodes from the build graph. This allowed implicit dependencies resolved before culling to invalidate badges afterwards. Only explicitly declared dependencies are now used to validate badges.
#!rb none
#!tests compile, validated export output
Change 3478991 on 2017/06/07 by Shaun.Kime
Added auto-compile to emitters. It is an emitter-wide value, toggled by the dropdown next to the compile button.
#!rb none
#!tests made multiple edits to an emitter
Change 3478976 on 2017/06/07 by Max.Chen
Sequencer: Fix burnin when there are warmup frames. The current time used for the burnin is offset from the playback range's start time. When using warmup frames, the start time will include the warmup time so it needs to be factored out when setting the actual current time for the frame.
#!jira UE-45737
#!rb none
#!codereview andrew.rodham
#!tests none
Change 3478426 on 2017/06/07 by David.Ratti
Expose some ability system stuff to blueprints:
-Query for AGE Handle based on GE Query
-Methods for accessing AGE start/end/duration values
Test asset for bill for example
#!rb none
#!tests pie
#!review-3478427 Jon.Lietz, @John.Nielson
Change 3478424 on 2017/06/07 by Laurent.Delayen
Prevent creating invalid 'VBCompactPoseData', resulting in crashes in Animation Modifiers.
(Fix for licensee crash).
#!rb lina.halper
#!codereview martin.wilson
#!tests Ice sync marker automator from Athomas.
Change 3478151 on 2017/06/07 by David.Ratti
spot edigrate GameplayTagQuery customization fix for crash when editing query on bp defaults.
#!rb none
#!tests compile
Change 3477983 on 2017/06/07 by robomerge
#!ROBOMERGE-AUTHOR: alexis.matte
[NULL MERGE]
Fix morph target import
#!jira OR-38471
#!rb none
#!tests none
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3477453 in //Orion/Release-40.4/... via CL 3477925 via CL 3477941
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3477982 on 2017/06/07 by robomerge
#!ROBOMERGE-AUTHOR: alexis.matte
[NULL MERGE]
Fix morph target import
#!jira OR-38471
#!rb none
#!tests none
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3477453 in //Orion/Release-40.4/... via CL 3477925 via CL 3477941
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3477981 on 2017/06/07 by robomerge
#!ROBOMERGE-AUTHOR: alexis.matte
[NULL MERGE]
Fix morph target import
#!jira OR-38471
#!rb none
#!tests none
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3477453 in //Orion/Release-40.4/... via CL 3477925 via CL 3477941
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3477980 on 2017/06/07 by robomerge
#!ROBOMERGE-AUTHOR: alexis.matte
[NULL MERGE]
Fix morph target import
#!jira OR-38471
#!rb none
#!tests none
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3477453 in //Orion/Release-40.4/... via CL 3477925 via CL 3477941
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3477979 on 2017/06/07 by robomerge
#!ROBOMERGE-AUTHOR: alexis.matte
[NULL MERGE]
Fix morph target import
#!jira OR-38471
#!rb none
#!tests none
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3477453 in //Orion/Release-40.4/... via CL 3477925 via CL 3477941
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3477941 on 2017/06/07 by robomerge
#!ROBOMERGE-AUTHOR: alexis.matte
[NULL MERGE]
Fix morph target import
#!jira OR-38471
#!rb none
#!tests none
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3477453 in //Orion/Release-40.4/... via CL 3477925
#!ROBOMERGE-BOT: ORION (Release-40.5 -> Main)
Change 3477925 on 2017/06/07 by robomerge
#!ROBOMERGE-AUTHOR: alexis.matte
Fix morph target import
#!jira OR-38471
#!rb none
#!tests none
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3477453 in //Orion/Release-40.4/...
#!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5)
#!ROBOMERGE[ORION]: !Main
Change 3477774 on 2017/06/07 by Alexis.Matte
implement a dev-editor cl 3470188
Fix the material isolate for cloth or hair
#!jira UE-38985
#!rb none
#!tests none
Change 3477722 on 2017/06/07 by Don.Eubanks
Re-enabling D-Pad navigation support in card shop.
Exposed OnNavigation to UserWidget in the form of NativeOnNavigation, leveraged this new feature to have the classes I care about (HandEntry / CardShopEquipSlot)
Split out BaseButton_Group's "SelectNextButton" process into "GetButton" and "Select Button" so I could use the GetButton when doing navigation.
#!rb matt.schembari
#!tests Compile DebugGameEditor Win64 / Shipping Client PS4
Change 3477610 on 2017/06/07 by Shaun.Kime
Fixing up emitter nodes in system graph when deleted
#!rb none
#!tests added/removed multiple emitters
Change 3477528 on 2017/06/07 by Simon.Tovey
? Fixed up issue with interface function binding from the removal of variable IDs.
? Fixed issue where system parameters were garbage on the first tick of a system.
? Bypassed issue with component lifetime. When destroying systems in some cases the component is pending kill so it's weak ptr returns null.
We need to investigate this further.
#!rb none
#!tests stuff works
#!codereview Olaf.Piesche, Frank.Fella, Shaun.Kime
Change 3477453 on 2017/06/07 by Alexis.Matte
Fix morph target import
#!jira OR-38471
#!rb none
#!tests none
#!ROBOMERGE: !Main
#!lockdown Andrew.Grant
Change 3477182 on 2017/06/07 by Frank.Fella
Niagara - Rename files from class renames in last check-in.
#!tests Compiled.
#!rb none
Change 3477171 on 2017/06/06 by Frank.Fella
Niagara - Can now add dynamic inputs directly in the stack.
#!tests Added dynamic inputs directly from the stack.
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3477115 on 2017/06/06 by Jeff.Williams
Merging //Orion/Main to Release-40.5 (//Orion/Release-40.5) @3477068
#!rb none
#!tests none
Change 3477098 on 2017/06/06 by Jeff.Williams
Initial branch of files from Release-40.4 (//Orion/Release-40.4) to Release-40.5 (//Orion/Release-40.5)
Change 3476585 on 2017/06/06 by Mieszko.Zielinski
EQS touches to hopefully address the elusive EQS NaN in live build #!Orion
#!test golden path
#!rb none
Change 3476342 on 2017/06/06 by Laurent.Delayen
FCSPose<PoseType>::ConvertToLocalPoses Allow root bone to be modified. Minor optimization: Take out root bone check from loop.
#!rb lina.halper
#!tests Ghost PIE
Change 3476336 on 2017/06/06 by Shaun.Kime
First pass at trying to prevent Wyeth's crash in the EmitterInstance destructor.
#!rb none
#!tests tried iterating with multiple changes between emitters/systems
#!codereview simon.tovey, frank.fella, olaf.piesche
Change 3476160 on 2017/06/06 by Shaun.Kime
Removing ID's from FNiagaraVariables. Reworking existing code to properly handle this.
#!rb none
#!codereview simon.tovey, frank.fella, olaf.piesche
#!tests recompiled and ran existing emitters, created system, iterated between system and emitter
Change 3476157 on 2017/06/06 by Shaun.Kime
Fixing code dependency
#!rb none
#!tests n/a
Change 3476155 on 2017/06/06 by Shaun.Kime
Added ability to get Emitter alias from parameter map
#!tests n/a
#!rb none
Change 3476152 on 2017/06/06 by Shaun.Kime
Fixing comment so that system tooltip was meaningful from creation menu
#!rb none
#!tests n/a
Change 3476148 on 2017/06/06 by Shaun.Kime
Removing gamethread checks as we use a parallel for to update emitter instances, causing this to always fail with multiple emitters in a system.
#!rb none
#!codereview simon.tovey, olaf.piesche
#!tests added multiple emitters and didn't crash
Change 3475898 on 2017/06/06 by Mieszko.Zielinski
Manual recreation of CL#!3465092 #!UE4
By LukaszF: "fixed navigation area modifiers created from shape components: sphere and capsule"
#!test golden path
#!rb none
Change 3475817 on 2017/06/06 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Now with correctly unshelved CL - made Aftermath a command line option
#!tests compiled, verified initialziation is command line driven
#!rb none
#!ROBOMERGE-SOURCE: CL 3475810 in //Orion/Release-40.4/... via CL 3475812
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3475816 on 2017/06/06 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Now with correctly unshelved CL - made Aftermath a command line option
#!tests compiled, verified initialziation is command line driven
#!rb none
#!ROBOMERGE-SOURCE: CL 3475810 in //Orion/Release-40.4/... via CL 3475812
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3475815 on 2017/06/06 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Now with correctly unshelved CL - made Aftermath a command line option
#!tests compiled, verified initialziation is command line driven
#!rb none
#!ROBOMERGE-SOURCE: CL 3475810 in //Orion/Release-40.4/... via CL 3475812
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3475814 on 2017/06/06 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Now with correctly unshelved CL - made Aftermath a command line option
#!tests compiled, verified initialziation is command line driven
#!rb none
#!ROBOMERGE-SOURCE: CL 3475810 in //Orion/Release-40.4/... via CL 3475812
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3475813 on 2017/06/06 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Now with correctly unshelved CL - made Aftermath a command line option
#!tests compiled, verified initialziation is command line driven
#!rb none
#!ROBOMERGE-SOURCE: CL 3475810 in //Orion/Release-40.4/... via CL 3475812
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3475812 on 2017/06/06 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Now with correctly unshelved CL - made Aftermath a command line option
#!tests compiled, verified initialziation is command line driven
#!rb none
#!ROBOMERGE-SOURCE: CL 3475810 in //Orion/Release-40.4/...
#!ROBOMERGE-BOT: ORION (Release-40.4 -> Main)
Change 3475810 on 2017/06/06 by Andrew.Grant
Now with correctly unshelved CL - made Aftermath a command line option
#!tests compiled, verified initialziation is command line driven
#!rb none
Change 3475792 on 2017/06/06 by Jon.Lietz
item cooldowns
- added in native ability class (UOrionSourceItemAbility) that will be repsonsible for item keyword cooldowns and cost.
- Moved Application, trigger and activation/deactivation of itemkeywords out of the deck instance and into UOrionSourceItemAbility.
- added in support for cultivate card trait
- added in to the engine FAbilityEndedData that will pass through delegates what ability ended the spec handle and if it was cancelled or not
- added 2 delegates for when abilities end, one inside UAbilitySystemComponent::NotifyAbilityEnded() the other in UGameplayAbility::EndAbility() they bost pass through a const FAbilityEndedData&
#!rb david.ratti
#!tests buy and play cards
Change 3475760 on 2017/06/06 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Made aftermath iniitialization off by default and controlled by the -aftermath command line option
Logs are now warnings if aftermath is requested but can't be initialized
#!tests verified command line test works
#!rb none
@marcus.wassmer, @arne.schober
#!ROBOMERGE-SOURCE: CL 3475753 in //Orion/Release-40.4/... via CL 3475755
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3475759 on 2017/06/06 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Made aftermath iniitialization off by default and controlled by the -aftermath command line option
Logs are now warnings if aftermath is requested but can't be initialized
#!tests verified command line test works
#!rb none
@marcus.wassmer, @arne.schober
#!ROBOMERGE-SOURCE: CL 3475753 in //Orion/Release-40.4/... via CL 3475755
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3475758 on 2017/06/06 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Made aftermath iniitialization off by default and controlled by the -aftermath command line option
Logs are now warnings if aftermath is requested but can't be initialized
#!tests verified command line test works
#!rb none
@marcus.wassmer, @arne.schober
#!ROBOMERGE-SOURCE: CL 3475753 in //Orion/Release-40.4/... via CL 3475755
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3475757 on 2017/06/06 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Made aftermath iniitialization off by default and controlled by the -aftermath command line option
Logs are now warnings if aftermath is requested but can't be initialized
#!tests verified command line test works
#!rb none
@marcus.wassmer, @arne.schober
#!ROBOMERGE-SOURCE: CL 3475753 in //Orion/Release-40.4/... via CL 3475755
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3475756 on 2017/06/06 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Made aftermath iniitialization off by default and controlled by the -aftermath command line option
Logs are now warnings if aftermath is requested but can't be initialized
#!tests verified command line test works
#!rb none
@marcus.wassmer, @arne.schober
#!ROBOMERGE-SOURCE: CL 3475753 in //Orion/Release-40.4/... via CL 3475755
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3475755 on 2017/06/06 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Made aftermath iniitialization off by default and controlled by the -aftermath command line option
Logs are now warnings if aftermath is requested but can't be initialized
#!tests verified command line test works
#!rb none
@marcus.wassmer, @arne.schober
#!ROBOMERGE-SOURCE: CL 3475753 in //Orion/Release-40.4/...
#!ROBOMERGE-BOT: ORION (Release-40.4 -> Main)
Change 3475753 on 2017/06/06 by Andrew.Grant
Made aftermath iniitialization off by default and controlled by the -aftermath command line option
Logs are now warnings if aftermath is requested but can't be initialized
#!tests verified command line test works
#!rb none
#!review-3475754 @marcus.wassmer, @arne.schober
Change 3475491 on 2017/06/06 by Simon.Tovey
Feeding parameter collection values into simulaitons.
? Setup binding from parameter collections to simulation exec contexts. Data is fed in now.
? Modified names of collection parameter such that they're always uniquely associated with a particular collection. In case two sets use the same name for example.
Required some name conversion between the internals and the UI.
? Modified node to not link to params by ID as they will be removed shortly.
? NiagaraWorldManager now ticking to push parameter data from global collections.
? Added BP function library call to grab the global collection instance for a collection and BP getters and setters for instances.
? Components also can override the global instance though this isn't hooked up to anything as yet. I imagine this will be handy for creating override volumes in the world and having components interpolate between those similar to post process volumes.
Minor/unrelated
? Fixed crash on exit. Changed system instance in component to be Unique ptr and always access via component to more direcly control lifetime.
? Crash fix when getting matrices from parameter map. TypeEditorUtilities was null.
? Fixed bug in GetTypeDefaultValue()
? Fixed property tagging on FNiagaraStatScope
#!tests emitters work. Data is fed in.
#!rb none
#!codereview Olaf.Piesche, Shaun.Kime, Frank.Fella
Change 3474483 on 2017/06/05 by Laurent.Delayen
Added new BlendBoneByChannel AnimNode to blend two poses, per bone, per channel. For example blend only translation from Pelvis.
#!rb none
#!test Ghost
#!codereview lina.halper
Change 3474099 on 2017/06/05 by Alexis.Matte
Copy/paste material should copy paste only the material instance
#!rb none
#!test none
Change 3474073 on 2017/06/05 by Daniel.Lamb
Added estimated timing for reatltime updates.
#!rb Trivial
#!test Launch build paragon.
Change 3474066 on 2017/06/05 by Daniel.Lamb
Increased heartbeat frequency for realtime cooking.
#!rb Trivial
#!test Realtime cooking
Change 3473623 on 2017/06/05 by Daniel.Lamb
Using notimeouts on client and server when running realtime cooking, as the client is slowed down making it timeout.
#!rb Trivial
#!test Realtime cook paragon orion_entry.
Change 3473484 on 2017/06/05 by Frank.Fella
Niagara - Preliminary support for dynamic inputs.
#!tests Dynamic inputs are shown in the stack UI and their inputs are editable.
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3473481 on 2017/06/05 by Frank.Fella
Niagara - Highlight the connecting wire when hovering the wire itself or one of it's connected pins.
#!tests The wire highlights.
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3473480 on 2017/06/05 by Frank.Fella
Niagara - Notify the graph that it has changed when adding and connecting pins on a node with dynamic pins.
#!tests The graph is now shown as modified and needing compiling when connecting or adding pins on a node with dynamic pins.
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3473479 on 2017/06/05 by Frank.Fella
Niagara - Fix an issue where module inputs were not getting aliased correctly when there was more than one of the same node when modifying them from the stack.
#!test The inputs now get aliased correctly.
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3472889 on 2017/06/03 by Andrew.Grant
Fixed merge error
#!tests compiled
#!rb none
Change 3472547 on 2017/06/02 by Olaf.Piesche
Use the correct number of instances after sim step; this makes killing particles work properly in GPU sim
#!codereview simon.tovey
#!rb none
#!tests GPUTest emitter and OrbitalMotion test emitter
Change 3472452 on 2017/06/02 by Olaf.Piesche
More GPU spawn fixes; no more garbage particles in buffers after spawning with GPU simulation
Bit more cleanup
#!rb none
#!tests GPUTest emitter
#!codereview simon.tovey
Change 3472284 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - if the specified build has a client but not a server, fallback to using the editor as a server
@Daniel.Lamb
#!tests ran Gauntlet on build with / without server
#!rb -
#!ROBOMERGE-SOURCE: CL 3471727 in //Orion/Release-40.3/... via CL 3472202 via CL 3472213
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3472283 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - if the specified build has a client but not a server, fallback to using the editor as a server
@Daniel.Lamb
#!tests ran Gauntlet on build with / without server
#!rb -
#!ROBOMERGE-SOURCE: CL 3471727 in //Orion/Release-40.3/... via CL 3472202 via CL 3472213
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3472282 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - if the specified build has a client but not a server, fallback to using the editor as a server
@Daniel.Lamb
#!tests ran Gauntlet on build with / without server
#!rb -
#!ROBOMERGE-SOURCE: CL 3471727 in //Orion/Release-40.3/... via CL 3472202 via CL 3472213
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3472278 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - if the specified build has a client but not a server, fallback to using the editor as a server
@Daniel.Lamb
#!tests ran Gauntlet on build with / without server
#!rb -
#!ROBOMERGE-SOURCE: CL 3471727 in //Orion/Release-40.3/... via CL 3472202 via CL 3472213
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3472275 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - if the specified build has a client but not a server, fallback to using the editor as a server
@Daniel.Lamb
#!tests ran Gauntlet on build with / without server
#!rb -
#!ROBOMERGE-SOURCE: CL 3471727 in //Orion/Release-40.3/... via CL 3472202 via CL 3472213
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3472213 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - if the specified build has a client but not a server, fallback to using the editor as a server
@Daniel.Lamb
#!tests ran Gauntlet on build with / without server
#!rb -
#!ROBOMERGE-SOURCE: CL 3471727 in //Orion/Release-40.3/... via CL 3472202
#!ROBOMERGE-BOT: ORION (Release-40.4 -> Main)
Change 3472202 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - if the specified build has a client but not a server, fallback to using the editor as a server
@Daniel.Lamb
#!tests ran Gauntlet on build with / without server
#!rb -
#!ROBOMERGE-SOURCE: CL 3471727 in //Orion/Release-40.3/...
#!ROBOMERGE-BOT: ORION (Release-40.3 -> Release-40.4)
Change 3471976 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: nick.reid
Gauntlet script fixes
#!tests ran locally
#!rb AG
#!ROBOMERGE-SOURCE: CL 3471604 in //Orion/Release-40.4/... via CL 3471809
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3471975 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: nick.reid
Gauntlet script fixes
#!tests ran locally
#!rb AG
#!ROBOMERGE-SOURCE: CL 3471604 in //Orion/Release-40.4/... via CL 3471809
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3471974 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: nick.reid
Gauntlet script fixes
#!tests ran locally
#!rb AG
#!ROBOMERGE-SOURCE: CL 3471604 in //Orion/Release-40.4/... via CL 3471809
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3471973 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: nick.reid
Gauntlet script fixes
#!tests ran locally
#!rb AG
#!ROBOMERGE-SOURCE: CL 3471604 in //Orion/Release-40.4/... via CL 3471809
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3471972 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: nick.reid
Gauntlet script fixes
#!tests ran locally
#!rb AG
#!ROBOMERGE-SOURCE: CL 3471604 in //Orion/Release-40.4/... via CL 3471809
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3471966 on 2017/06/02 by Andrew.Grant
Fixed robomerge integration
#!tests #!rb none
Change 3471845 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: nick.reid
AG - made local builds use editor server
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3471566 in //Orion/Release-40.4/... via CL 3471806
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3471844 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: nick.reid
AG - made local builds use editor server
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3471566 in //Orion/Release-40.4/... via CL 3471806
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3471843 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: nick.reid
AG - made local builds use editor server
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3471566 in //Orion/Release-40.4/... via CL 3471806
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3471842 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: nick.reid
AG - made local builds use editor server
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3471566 in //Orion/Release-40.4/... via CL 3471806
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3471835 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: ben.marsh
Remove setting to copy full crash dumps to \\epicgames.net\root\Projects\Paragon\QA_CrashReports. Don't think anyone is using this.
#!rb none
#!ROBOMERGE-SOURCE: CL 3471379 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3471834 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: ben.marsh
Remove setting to copy full crash dumps to \\epicgames.net\root\Projects\Paragon\QA_CrashReports. Don't think anyone is using this.
#!rb none
#!ROBOMERGE-SOURCE: CL 3471379 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3471833 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: ben.marsh
Remove setting to copy full crash dumps to \\epicgames.net\root\Projects\Paragon\QA_CrashReports. Don't think anyone is using this.
#!rb none
#!ROBOMERGE-SOURCE: CL 3471379 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3471832 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: ben.marsh
Remove setting to copy full crash dumps to \\epicgames.net\root\Projects\Paragon\QA_CrashReports. Don't think anyone is using this.
#!rb none
#!ROBOMERGE-SOURCE: CL 3471379 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3471831 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: ben.marsh
Remove setting to copy full crash dumps to \\epicgames.net\root\Projects\Paragon\QA_CrashReports. Don't think anyone is using this.
#!rb none
#!ROBOMERGE-SOURCE: CL 3471379 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3471809 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: nick.reid
Gauntlet script fixes
#!tests ran locally
#!rb AG
#!ROBOMERGE-SOURCE: CL 3471604 in //Orion/Release-40.4/...
#!ROBOMERGE-BOT: ORION (Release-40.4 -> Main)
Change 3471806 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: nick.reid
AG - made local builds use editor server
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3471566 in //Orion/Release-40.4/...
#!ROBOMERGE-BOT: ORION (Release-40.4 -> Main)
Change 3471727 on 2017/06/02 by Andrew.Grant
Gauntlet - if the specified build has a client but not a server, fallback to using the editor as a server
#!review-3471728 @Daniel.Lamb
#!tests ran Gauntlet on build with / without server
#!rb -
Change 3471689 on 2017/06/02 by Zak.Middleton
#!ue4-orion - Added virtual OnClientCorrectionReceived() to CharacterMovement.
Stubbed implementation for Orion to be replaced/augmented for analytics.
#!codereview Andrew.Grant
#!rb none
#!jira OR-37131
#!tests Multi PIE
Change 3471654 on 2017/06/02 by Andrew.Grant
Merging file cull from //Orion/Main to Dev-Balance (//Orion/Dev-Balance)
#!tests #!rb na
Change 3471627 on 2017/06/02 by Andrew.Grant
Merging file pruning from //Orion/Main to Dev-Cinematics (//Orion/Dev-Cinematics)
#!tests #!rb na
Change 3471604 on 2017/06/02 by Nick.Reid
Gauntlet script fixes
#!tests ran locally
#!rb AG
Change 3471566 on 2017/06/02 by Nick.Reid
AG - made local builds use editor server
#!tests ran locally
#!rb none
Change 3471379 on 2017/06/02 by Ben.Marsh
Remove setting to copy full crash dumps to \\epicgames.net\root\Projects\Paragon\QA_CrashReports. Don't think anyone is using this.
#!rb none
Change 3471304 on 2017/06/02 by andrew.grant
Removing some unused files to free up space across branches
#!tests compiled locally, preflighted standard build
#!rb none
#!ROBOMERGE-SOURCE: CL 3470976 in //Orion/Release-40.2/... via CL 3471002 via CL 3471024 via CL 3471072
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
#!ROBOMERGE-SAYS: Unresolved conflicts. andrew.grant, please merge this change by hand.
//ROBOMERGE_ORION_Dev_General/Engine/Source/ThirdParty/PhysX/Lib/Win32/VS2015/APEX_Clothing_x86.lib
//ROBOMERGE_ORION_Dev_General/Engine/Source/ThirdParty/PhysX/Lib/Win32/VS2015/APEX_ClothingCHECKED_x86.lib
//ROBOMERGE_ORION_Dev_General/Engine/Source/ThirdParty/PhysX/Lib/Win32/VS2015/APEX_ClothingPROFILE_x86.lib
//ROBOMERGE_ORION_Dev_General/Engine/Source/ThirdParty/PhysX/Lib/Win32/VS2015/APEX_Destructible_x86.lib
//ROBOMERGE_ORION_Dev_General/Engine/Source/ThirdParty/PhysX/Lib/Win32/VS2015/APEX_DestructibleCHECKED_x86.lib
//ROBOMERGE_ORION_Dev_General/Engine/Source/ThirdParty/PhysX/Lib/Win32/VS2015/APEX_DestructiblePROFILE_x86.lib
//ROBOMERGE_ORION_Dev_General/Engine/Source/ThirdParty/PhysX...
#!CodeReview: andrew.grant, jason.bestimt, jeff.williams
Change 3471231 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Removing some unused files to free up space across branches
#!tests compiled locally, preflighted standard build
#!rb none
#!ROBOMERGE-SOURCE: CL 3470976 in //Orion/Release-40.2/... via CL 3471002 via CL 3471024 via CL 3471072
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3471205 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Removing some unused files to free up space across branches
#!tests compiled locally, preflighted standard build
#!rb none
#!ROBOMERGE-SOURCE: CL 3470976 in //Orion/Release-40.2/... via CL 3471002 via CL 3471024 via CL 3471072
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3471072 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Removing some unused files to free up space across branches
#!tests compiled locally, preflighted standard build
#!rb none
#!ROBOMERGE-SOURCE: CL 3470976 in //Orion/Release-40.2/... via CL 3471002 via CL 3471024
#!ROBOMERGE-BOT: ORION (Release-40.4 -> Main)
Change 3471024 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Removing some unused files to free up space across branches
#!tests compiled locally, preflighted standard build
#!rb none
#!ROBOMERGE-SOURCE: CL 3470976 in //Orion/Release-40.2/... via CL 3471002
#!ROBOMERGE-BOT: ORION (Release-40.3 -> Release-40.4)
Change 3471002 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Removing some unused files to free up space across branches
#!tests compiled locally, preflighted standard build
#!rb none
#!ROBOMERGE-SOURCE: CL 3470976 in //Orion/Release-40.2/...
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3)
Change 3470976 on 2017/06/01 by Andrew.Grant
Removing some unused files to free up space across branches
#!tests compiled locally, preflighted standard build
#!rb none
Change 3470672 on 2017/06/01 by Daniel.Lamb
Added new commandline argument for gauntlet which allows seperate client commands.
Fixed realtime cooking to pass commandline options correctly to the server and client.
#!rb None
#!test Realtime cooking paragon
Change 3470645 on 2017/06/01 by Olaf.Piesche
GPU sim part 2; cleanup, more bug fixing
#!lockdown Andrew.Bains
#!codereview simon.tovey
#!rb none
#!tests the usual
Change 3470636 on 2017/06/01 by Daniel.Lamb
Improved startup time of editor by reducing number of automatic cook platforms for realtime cooking.
#!rb Trivial
#!test Editor paragon.
Change 3470472 on 2017/06/01 by Shaun.Kime
Checkpointing work on compiling system and emitter graph. Very simple graphs of these types work now. No harm has befallen any of the previously working graphs.
Some constants did change and you will MANUALLY NEED TO UPDATE any graphs referencing them.
// Engine parameters are always read-only, no matter what level you are at.
Engine.DeltaTime
Engine.InverseDeltaTime
Engine.ExecutionCount
Engine.Owner.Position
Engine.Owner.Velocity
Engine.Owner.XAxis
Engine.Owner.YAxis
Engine.Owner.ZAxis
Engine.Owner.LocalToWorld
Engine.Owner.WorldToLocal
Engine.Owner.LocalToWorldTransposed
Engine.Owner.WorldToLocalTransposed
// System parameters are writable in System Spawn/Update scripts and read-only otherwise.
System.Age
// Emitter parameters are writable in System Spawn/Update & Emitter Spawn/Update scripts and read-only otherwise.
Emitter.Age
Emitter.SpawnRate
Emitter.SpawnInterval
Emitter.InterpSpawnStartDt
Emitter.PreviousSpawnRemainder
#!rb none
#!tests all existing graphs
#!code.review frank.fella, simon.tovey, olaf.piesche
Change 3469908 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Bumped script version to grab new publishing tools
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3469901 in //Orion/Release-40.3/... via CL 3469902 via CL 3469903
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3469907 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Bumped script version to grab new publishing tools
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3469901 in //Orion/Release-40.3/... via CL 3469902 via CL 3469903
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3469906 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Bumped script version to grab new publishing tools
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3469901 in //Orion/Release-40.3/... via CL 3469902 via CL 3469903
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3469905 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Bumped script version to grab new publishing tools
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3469901 in //Orion/Release-40.3/... via CL 3469902 via CL 3469903
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3469904 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Bumped script version to grab new publishing tools
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3469901 in //Orion/Release-40.3/... via CL 3469902 via CL 3469903
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3469903 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Bumped script version to grab new publishing tools
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3469901 in //Orion/Release-40.3/... via CL 3469902
#!ROBOMERGE-BOT: ORION (Release-40.4 -> Main)
Change 3469902 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Bumped script version to grab new publishing tools
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3469901 in //Orion/Release-40.3/...
#!ROBOMERGE-BOT: ORION (Release-40.3 -> Release-40.4)
Change 3469901 on 2017/06/01 by Andrew.Grant
Bumped script version to grab new publishing tools
#!tests #!rb none
Change 3469459 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
UBT Merge from BenM:
UBT: Fix single-file compile causing a different UHT manifest to be generated, potentially excluding hidden dependencies.
#!rb none
#!tests single file compile
#!ROBOMERGE-SOURCE: CL 3469454 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3469458 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
UBT Merge from BenM:
UBT: Fix single-file compile causing a different UHT manifest to be generated, potentially excluding hidden dependencies.
#!rb none
#!tests single file compile
#!ROBOMERGE-SOURCE: CL 3469454 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3469457 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
UBT Merge from BenM:
UBT: Fix single-file compile causing a different UHT manifest to be generated, potentially excluding hidden dependencies.
#!rb none
#!tests single file compile
#!ROBOMERGE-SOURCE: CL 3469454 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3469455 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
UBT Merge from BenM:
UBT: Fix single-file compile causing a different UHT manifest to be generated, potentially excluding hidden dependencies.
#!rb none
#!tests single file compile
#!ROBOMERGE-SOURCE: CL 3469454 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3469454 on 2017/06/01 by David.Ratti
UBT Merge from BenM:
UBT: Fix single-file compile causing a different UHT manifest to be generated, potentially excluding hidden dependencies.
#!rb none
#!tests single file compile
Change 3469422 on 2017/06/01 by Nick.Darnell
Cursor - We shouldn't try to map the cursor for "None". Also fixing the ensure to use printf formatting.
#!fyi Matt.Schembari
#!rb none
#!tests ran on PS4
Change 3469368 on 2017/06/01 by Daniel.Lamb
Added support for precooked cook on the fly with realtime updates.
Prefly for short.
#!rb Andrew.Grant
#!review-3468486 @Andrew.Grant, @Ben.Zeigler
#!test Cook paragon, prefly paragon, shared cooked builds paragon
Change 3469261 on 2017/06/01 by Simon.Tovey
Main thrust of this CL is to improve parameter handling for both code complexity and performance.
Also paves the way for simple binding of parameter collections.
- Refactored much execution work into FNiagaraScriptExecutionContext and made them persistent objects. This should be usable for system level scripts too.
- Moved paraemter storage to use FNiagaraParameterStore. Done away with all those arrays and searching to build a final temp buffer for execution.
- Same buffer should work for CPU and GPU.
- Now binding directly between parameter stores to push data down into execution contexts that use it.
- Future CL will extend systems to bind to the parameter collections they use so edits to said collection will automatically propagate down into using emtiters.
- Changed parameter collections slightly so their instances will always have the same layout and have a copy of all the collection's data. Will remove a couple of cases where a rebind would be required at runtime.
MISC
- Moved stats id creation to the script itself as this data was being duplicated for every emitter.
- Moved previous frame parameter data for interpolated spawn to the start of the parameter buffer to better fit in with other changes.
- Various minor bug fixes.
#!rb Shaun.Kime
#!tests Test emitters work. Maybe a few issues with GPU sim which I'll work through with Olaf.
#!codereview Shaun.Kime, Frank.Fella, Olaf.Piesche
Change 3469232 on 2017/06/01 by Ben.Marsh
UBT: Fix single-file compile causing a different UHT manifest to be generated, potentially excluding hidden dependencies.
#!rb none
#!fyi David.Ratti
#!tests single file compile
Change 3468842 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Changed 'ensureAlways' to 'ensure' in EnvQueryInstance.cpp #!UE4
A temp fix for hitches in OR-39101. Looking for a root cause now.
#!rb none
#!test golden path
#!jira OR-39101
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3468105 in //Orion/Release-40.3/... via CL 3468106 via CL 3468107
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3468841 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Changed 'ensureAlways' to 'ensure' in EnvQueryInstance.cpp #!UE4
A temp fix for hitches in OR-39101. Looking for a root cause now.
#!rb none
#!test golden path
#!jira OR-39101
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3468105 in //Orion/Release-40.3/... via CL 3468106 via CL 3468107
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3468840 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Changed 'ensureAlways' to 'ensure' in EnvQueryInstance.cpp #!UE4
A temp fix for hitches in OR-39101. Looking for a root cause now.
#!rb none
#!test golden path
#!jira OR-39101
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3468105 in //Orion/Release-40.3/... via CL 3468106 via CL 3468107
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3468839 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Changed 'ensureAlways' to 'ensure' in EnvQueryInstance.cpp #!UE4
A temp fix for hitches in OR-39101. Looking for a root cause now.
#!rb none
#!test golden path
#!jira OR-39101
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3468105 in //Orion/Release-40.3/... via CL 3468106 via CL 3468107
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3468838 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Changed 'ensureAlways' to 'ensure' in EnvQueryInstance.cpp #!UE4
A temp fix for hitches in OR-39101. Looking for a root cause now.
#!rb none
#!test golden path
#!jira OR-39101
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3468105 in //Orion/Release-40.3/... via CL 3468106 via CL 3468107
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3468797 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locking Release-40.2 to network CL 3464164
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3467826 in //Orion/Release-40.2/... via CL 3467827 via CL 3467828 via CL 3467829
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3468796 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locking Release-40.2 to network CL 3464164
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3467826 in //Orion/Release-40.2/... via CL 3467827 via CL 3467828 via CL 3467829
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3468795 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locking Release-40.2 to network CL 3464164
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3467826 in //Orion/Release-40.2/... via CL 3467827 via CL 3467828 via CL 3467829
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3468794 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locking Release-40.2 to network CL 3464164
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3467826 in //Orion/Release-40.2/... via CL 3467827 via CL 3467828 via CL 3467829
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3468793 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locking Release-40.2 to network CL 3464164
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3467826 in //Orion/Release-40.2/... via CL 3467827 via CL 3467828 via CL 3467829
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3468661 on 2017/05/31 by Andrew.Grant
Merging fix, mostly to get a new CL
#!tests #!rb none
Change 3468321 on 2017/05/31 by Andrew.Grant
Merging //Orion/Dev-General @ 3466840 to Dev-General-Playtest (//Orion/Dev-General-Playtest)
#!tests #!rb none
Change 3468107 on 2017/05/31 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Changed 'ensureAlways' to 'ensure' in EnvQueryInstance.cpp #!UE4
A temp fix for hitches in OR-39101. Looking for a root cause now.
#!rb none
#!test golden path
#!jira OR-39101
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3468105 in //Orion/Release-40.3/... via CL 3468106
#!ROBOMERGE-BOT: ORION (Release-40.4 -> Main)
Change 3468106 on 2017/05/31 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Changed 'ensureAlways' to 'ensure' in EnvQueryInstance.cpp #!UE4
A temp fix for hitches in OR-39101. Looking for a root cause now.
#!rb none
#!test golden path
#!jira OR-39101
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3468105 in //Orion/Release-40.3/...
#!ROBOMERGE-BOT: ORION (Release-40.3 -> Release-40.4)
Change 3468105 on 2017/05/31 by Mieszko.Zielinski
Changed 'ensureAlways' to 'ensure' in EnvQueryInstance.cpp #!UE4
A temp fix for hitches in OR-39101. Looking for a root cause now.
#!rb none
#!test golden path
#!jira OR-39101
#!lockdown Andrew.Grant
Change 3467855 on 2017/05/31 by Andrew.Grant
Removed leftover test-code
#!tests #!rb none
Change 3467840 on 2017/05/31 by Andrew.Grant
"redirected tag still in table" message will only be a warning if the redirected tag is not used as part of other hierarchies.
E.g. Changing Foo to NewFoo will warn if NewFoo is still in the table, and Foo.Bar1 does not exist.
#!review-3467804 @David.Ratti
#!jira OR-39005
#!tests verified warning is skipped
#!rb none
Change 3467829 on 2017/05/31 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locking Release-40.2 to network CL 3464164
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3467826 in //Orion/Release-40.2/... via CL 3467827 via CL 3467828
#!ROBOMERGE-BOT: ORION (Release-40.4 -> Main)
Change 3467828 on 2017/05/31 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locking Release-40.2 to network CL 3464164
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3467826 in //Orion/Release-40.2/... via CL 3467827
#!ROBOMERGE-BOT: ORION (Release-40.3 -> Release-40.4)
Change 3467827 on 2017/05/31 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locking Release-40.2 to network CL 3464164
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3467826 in //Orion/Release-40.2/...
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3)
Change 3467826 on 2017/05/31 by Andrew.Grant
Locking Release-40.2 to network CL 3464164
#!tests #!rb na
#!ROBOMERGE: !40.3
Change 3467610 on 2017/05/31 by David.Ratti
Ability System: add non debug methods for getting direct access to attribute mods.
#!rb none
#!tests golden path
#!review-3467611 @Jon.Lietz
Change 3467358 on 2017/05/31 by Andrew.Grant
Better fix for crash loading maps via content browser from TomS
#!tests compiled, verified can still load astrolabe via content browser
#!rb TomS
Change 3466840 on 2017/05/31 by Andrew.Grant
Better implementation of 3466788 workaround - now append old delegates to any new ones that have been added
#!tests opened several maps
#!rb none
Change 3466811 on 2017/05/30 by Jeff.Williams
Merging //Orion/Main to Release-40.4 (//Orion/Release-40.4)
#!rb none
#!tests none
Change 3466796 on 2017/05/30 by Jeff.Williams
Initial branch of files from Release-40.3 (//Orion/Release-40.3) to Release-40.4 (//Orion/Release-40.4)
Change 3466788 on 2017/05/30 by Andrew.Grant
Work-around for crash that can occur when loading a map that contains skeletal meshes via the content browser
#!tests no longer crash loading astrolable via content browser
#!rb none
Change 3466787 on 2017/05/30 by Andrew.Grant
Back out revision 33 from //Orion/Dev-General/Engine/Source/Runtime/Renderer/Private/RendererScene.cpp
#!tests #!rb none
Change 3466773 on 2017/05/30 by Andrew.Grant
Work-around for crash loading levels from the content browser
#!tests double-clicking Astrolobe no longer crashes
#!rb none
Change 3466192 on 2017/05/30 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed engine hitch delegate to provide source of hitch as well as duration.
Changed OrionGameState_Moba hitch reporting to issue HITCHHUNTER logs for clients as well as servers.
OrionGameState_Moba now checks for an elapsed time > HitchThreshold while ticking. If reported this indicated outside forces are hampering the games ability to run at framerate
#!tests ran solo game
#!rb none
@jason.bestimt, @daniel.lamb
#!ROBOMERGE-SOURCE: CL 3464148 in //Orion/Release-40.1/... via CL 3464150 via CL 3464151 via CL 3464152
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3466191 on 2017/05/30 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed engine hitch delegate to provide source of hitch as well as duration.
Changed OrionGameState_Moba hitch reporting to issue HITCHHUNTER logs for clients as well as servers.
OrionGameState_Moba now checks for an elapsed time > HitchThreshold while ticking. If reported this indicated outside forces are hampering the games ability to run at framerate
#!tests ran solo game
#!rb none
@jason.bestimt, @daniel.lamb
#!ROBOMERGE-SOURCE: CL 3464148 in //Orion/Release-40.1/... via CL 3464150 via CL 3464151 via CL 3464152
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3466190 on 2017/05/30 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed engine hitch delegate to provide source of hitch as well as duration.
Changed OrionGameState_Moba hitch reporting to issue HITCHHUNTER logs for clients as well as servers.
OrionGameState_Moba now checks for an elapsed time > HitchThreshold while ticking. If reported this indicated outside forces are hampering the games ability to run at framerate
#!tests ran solo game
#!rb none
@jason.bestimt, @daniel.lamb
#!ROBOMERGE-SOURCE: CL 3464148 in //Orion/Release-40.1/... via CL 3464150 via CL 3464151 via CL 3464152
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3466189 on 2017/05/30 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed engine hitch delegate to provide source of hitch as well as duration.
Changed OrionGameState_Moba hitch reporting to issue HITCHHUNTER logs for clients as well as servers.
OrionGameState_Moba now checks for an elapsed time > HitchThreshold while ticking. If reported this indicated outside forces are hampering the games ability to run at framerate
#!tests ran solo game
#!rb none
@jason.bestimt, @daniel.lamb
#!ROBOMERGE-SOURCE: CL 3464148 in //Orion/Release-40.1/... via CL 3464150 via CL 3464151 via CL 3464152
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3466188 on 2017/05/30 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed engine hitch delegate to provide source of hitch as well as duration.
Changed OrionGameState_Moba hitch reporting to issue HITCHHUNTER logs for clients as well as servers.
OrionGameState_Moba now checks for an elapsed time > HitchThreshold while ticking. If reported this indicated outside forces are hampering the games ability to run at framerate
#!tests ran solo game
#!rb none
@jason.bestimt, @daniel.lamb
#!ROBOMERGE-SOURCE: CL 3464148 in //Orion/Release-40.1/... via CL 3464150 via CL 3464151 via CL 3464152
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3466187 on 2017/05/30 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added config setting for amount of time to spend per-frame checkpointing actors.
Previously this was unbound (0) on Orion and would take ~60ms every second. In theory that means it needs a timeslice of 0.06ms each frame, but I'm going to be super generous and give it 4ms..
#!tests ran local game and verified timeslice value is set and obeyed
#!rb none
@jason.bestimt, @daniel.lamb, @ryan.gerleve
#!ROBOMERGE-SOURCE: CL 3464140 in //Orion/Release-40.1/... via CL 3464143 via CL 3464145 via CL 3464147
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3466186 on 2017/05/30 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added config setting for amount of time to spend per-frame checkpointing actors.
Previously this was unbound (0) on Orion and would take ~60ms every second. In theory that means it needs a timeslice of 0.06ms each frame, but I'm going to be super generous and give it 4ms..
#!tests ran local game and verified timeslice value is set and obeyed
#!rb none
@jason.bestimt, @daniel.lamb, @ryan.gerleve
#!ROBOMERGE-SOURCE: CL 3464140 in //Orion/Release-40.1/... via CL 3464143 via CL 3464145 via CL 3464147
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3466185 on 2017/05/30 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added config setting for amount of time to spend per-frame checkpointing actors.
Previously this was unbound (0) on Orion and would take ~60ms every second. In theory that means it needs a timeslice of 0.06ms each frame, but I'm going to be super generous and give it 4ms..
#!tests ran local game and verified timeslice value is set and obeyed
#!rb none
@jason.bestimt, @daniel.lamb, @ryan.gerleve
#!ROBOMERGE-SOURCE: CL 3464140 in //Orion/Release-40.1/... via CL 3464143 via CL 3464145 via CL 3464147
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3466184 on 2017/05/30 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added config setting for amount of time to spend per-frame checkpointing actors.
Previously this was unbound (0) on Orion and would take ~60ms every second. In theory that means it needs a timeslice of 0.06ms each frame, but I'm going to be super generous and give it 4ms..
#!tests ran local game and verified timeslice value is set and obeyed
#!rb none
@jason.bestimt, @daniel.lamb, @ryan.gerleve
#!ROBOMERGE-SOURCE: CL 3464140 in //Orion/Release-40.1/... via CL 3464143 via CL 3464145 via CL 3464147
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3466183 on 2017/05/30 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added config setting for amount of time to spend per-frame checkpointing actors.
Previously this was unbound (0) on Orion and would take ~60ms every second. In theory that means it needs a timeslice of 0.06ms each frame, but I'm going to be super generous and give it 4ms..
#!tests ran local game and verified timeslice value is set and obeyed
#!rb none
@jason.bestimt, @daniel.lamb, @ryan.gerleve
#!ROBOMERGE-SOURCE: CL 3464140 in //Orion/Release-40.1/... via CL 3464143 via CL 3464145 via CL 3464147
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3466182 on 2017/05/30 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Removed debounce period from Timeguard reporting. Unlike stat dumphitches these are low overhead so one report is not
going to guarantee another hitch.
#!tests ran solo game locally
#!rb none
@daniel.lamb, @jason.bestimt
#!ROBOMERGE-SOURCE: CL 3464138 in //Orion/Release-40.1/... via CL 3464142 via CL 3464144 via CL 3464146
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3466181 on 2017/05/30 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Removed debounce period from Timeguard reporting. Unlike stat dumphitches these are low overhead so one report is not
going to guarantee another hitch.
#!tests ran solo game locally
#!rb none
@daniel.lamb, @jason.bestimt
#!ROBOMERGE-SOURCE: CL 3464138 in //Orion/Release-40.1/... via CL 3464142 via CL 3464144 via CL 3464146
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3466180 on 2017/05/30 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Removed debounce period from Timeguard reporting. Unlike stat dumphitches these are low overhead so one report is not
going to guarantee another hitch.
#!tests ran solo game locally
#!rb none
@daniel.lamb, @jason.bestimt
#!ROBOMERGE-SOURCE: CL 3464138 in //Orion/Release-40.1/... via CL 3464142 via CL 3464144 via CL 3464146
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3466177 on 2017/05/30 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Removed debounce period from Timeguard reporting. Unlike stat dumphitches these are low overhead so one report is not
going to guarantee another hitch.
#!tests ran solo game locally
#!rb none
@daniel.lamb, @jason.bestimt
#!ROBOMERGE-SOURCE: CL 3464138 in //Orion/Release-40.1/... via CL 3464142 via CL 3464144 via CL 3464146
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3466176 on 2017/05/30 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Removed debounce period from Timeguard reporting. Unlike stat dumphitches these are low overhead so one report is not
going to guarantee another hitch.
#!tests ran solo game locally
#!rb none
@daniel.lamb, @jason.bestimt
#!ROBOMERGE-SOURCE: CL 3464138 in //Orion/Release-40.1/... via CL 3464142 via CL 3464144 via CL 3464146
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3466175 on 2017/05/30 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Moved WorldTick timeguard into world tick for clarity.
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3464134 in //Orion/Release-40.1/... via CL 3464135 via CL 3464136 via CL 3464137
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3466172 on 2017/05/30 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Moved WorldTick timeguard into world tick for clarity.
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3464134 in //Orion/Release-40.1/... via CL 3464135 via CL 3464136 via CL 3464137
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3466171 on 2017/05/30 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Moved WorldTick timeguard into world tick for clarity.
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3464134 in //Orion/Release-40.1/... via CL 3464135 via CL 3464136 via CL 3464137
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3466170 on 2017/05/30 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Moved WorldTick timeguard into world tick for clarity.
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3464134 in //Orion/Release-40.1/... via CL 3464135 via CL 3464136 via CL 3464137
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3466169 on 2017/05/30 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Moved WorldTick timeguard into world tick for clarity.
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3464134 in //Orion/Release-40.1/... via CL 3464135 via CL 3464136 via CL 3464137
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3465947 on 2017/05/30 by Andrew.Grant
Initial branch of files from Dev-General (//Orion/Dev-General) to Dev-General-Playtest (//Orion/Dev-General-Playtest)
Change 3465650 on 2017/05/30 by Mieszko.Zielinski
Plugged in Playbook-declared initial bot behaviors #!Orion
The first behavior is going down to the jungle and placing wards
Also:
Implemented an Orion AITask for graph-pathfinding
#!test golden path
#!rb none
Change 3465622 on 2017/05/30 by Mieszko.Zielinski
Fixed a bug in PathFollowingComponent's path segment switching that could result in wrong behavior or crashes #!UE4
#!rb Lukasz.Furman
#!test golden path
Change 3465382 on 2017/05/30 by Alexis.Matte
Fix two morph target crash
#!rb jeanmichel.dignard
#!test none
#!jira OR-38471
Change 3464152 on 2017/05/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed engine hitch delegate to provide source of hitch as well as duration.
Changed OrionGameState_Moba hitch reporting to issue HITCHHUNTER logs for clients as well as servers.
OrionGameState_Moba now checks for an elapsed time > HitchThreshold while ticking. If reported this indicated outside forces are hampering the games ability to run at framerate
#!tests ran solo game
#!rb none
@jason.bestimt, @daniel.lamb
#!ROBOMERGE-SOURCE: CL 3464148 in //Orion/Release-40.1/... via CL 3464150 via CL 3464151
#!ROBOMERGE-BOT: ORION (Release-40.3 -> Main)
Change 3464151 on 2017/05/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed engine hitch delegate to provide source of hitch as well as duration.
Changed OrionGameState_Moba hitch reporting to issue HITCHHUNTER logs for clients as well as servers.
OrionGameState_Moba now checks for an elapsed time > HitchThreshold while ticking. If reported this indicated outside forces are hampering the games ability to run at framerate
#!tests ran solo game
#!rb none
@jason.bestimt, @daniel.lamb
#!ROBOMERGE-SOURCE: CL 3464148 in //Orion/Release-40.1/... via CL 3464150
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3)
Change 3464150 on 2017/05/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed engine hitch delegate to provide source of hitch as well as duration.
Changed OrionGameState_Moba hitch reporting to issue HITCHHUNTER logs for clients as well as servers.
OrionGameState_Moba now checks for an elapsed time > HitchThreshold while ticking. If reported this indicated outside forces are hampering the games ability to run at framerate
#!tests ran solo game
#!rb none
@jason.bestimt, @daniel.lamb
#!ROBOMERGE-SOURCE: CL 3464148 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3464148 on 2017/05/29 by Andrew.Grant
Changed engine hitch delegate to provide source of hitch as well as duration.
Changed OrionGameState_Moba hitch reporting to issue HITCHHUNTER logs for clients as well as servers.
OrionGameState_Moba now checks for an elapsed time > HitchThreshold while ticking. If reported this indicated outside forces are hampering the games ability to run at framerate
#!tests ran solo game
#!rb none
#!review-3464149 @jason.bestimt, @daniel.lamb
Change 3464147 on 2017/05/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added config setting for amount of time to spend per-frame checkpointing actors.
Previously this was unbound (0) on Orion and would take ~60ms every second. In theory that means it needs a timeslice of 0.06ms each frame, but I'm going to be super generous and give it 4ms..
#!tests ran local game and verified timeslice value is set and obeyed
#!rb none
@jason.bestimt, @daniel.lamb, @ryan.gerleve
#!ROBOMERGE-SOURCE: CL 3464140 in //Orion/Release-40.1/... via CL 3464143 via CL 3464145
#!ROBOMERGE-BOT: ORION (Release-40.3 -> Main)
Change 3464146 on 2017/05/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Removed debounce period from Timeguard reporting. Unlike stat dumphitches these are low overhead so one report is not
going to guarantee another hitch.
#!tests ran solo game locally
#!rb none
@daniel.lamb, @jason.bestimt
#!ROBOMERGE-SOURCE: CL 3464138 in //Orion/Release-40.1/... via CL 3464142 via CL 3464144
#!ROBOMERGE-BOT: ORION (Release-40.3 -> Main)
Change 3464145 on 2017/05/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added config setting for amount of time to spend per-frame checkpointing actors.
Previously this was unbound (0) on Orion and would take ~60ms every second. In theory that means it needs a timeslice of 0.06ms each frame, but I'm going to be super generous and give it 4ms..
#!tests ran local game and verified timeslice value is set and obeyed
#!rb none
@jason.bestimt, @daniel.lamb, @ryan.gerleve
#!ROBOMERGE-SOURCE: CL 3464140 in //Orion/Release-40.1/... via CL 3464143
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3)
Change 3464144 on 2017/05/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Removed debounce period from Timeguard reporting. Unlike stat dumphitches these are low overhead so one report is not
going to guarantee another hitch.
#!tests ran solo game locally
#!rb none
@daniel.lamb, @jason.bestimt
#!ROBOMERGE-SOURCE: CL 3464138 in //Orion/Release-40.1/... via CL 3464142
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3)
Change 3464143 on 2017/05/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added config setting for amount of time to spend per-frame checkpointing actors.
Previously this was unbound (0) on Orion and would take ~60ms every second. In theory that means it needs a timeslice of 0.06ms each frame, but I'm going to be super generous and give it 4ms..
#!tests ran local game and verified timeslice value is set and obeyed
#!rb none
@jason.bestimt, @daniel.lamb, @ryan.gerleve
#!ROBOMERGE-SOURCE: CL 3464140 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3464142 on 2017/05/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Removed debounce period from Timeguard reporting. Unlike stat dumphitches these are low overhead so one report is not
going to guarantee another hitch.
#!tests ran solo game locally
#!rb none
@daniel.lamb, @jason.bestimt
#!ROBOMERGE-SOURCE: CL 3464138 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3464140 on 2017/05/29 by Andrew.Grant
Added config setting for amount of time to spend per-frame checkpointing actors.
Previously this was unbound (0) on Orion and would take ~60ms every second. In theory that means it needs a timeslice of 0.06ms each frame, but I'm going to be super generous and give it 4ms..
#!tests ran local game and verified timeslice value is set and obeyed
#!rb none
#!review-3464141 @jason.bestimt, @daniel.lamb, @ryan.gerleve
Change 3464138 on 2017/05/29 by Andrew.Grant
Removed debounce period from Timeguard reporting. Unlike stat dumphitches these are low overhead so one report is not
going to guarantee another hitch.
#!tests ran solo game locally
#!rb none
#!review-3464139 @daniel.lamb, @jason.bestimt
Change 3464137 on 2017/05/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Moved WorldTick timeguard into world tick for clarity.
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3464134 in //Orion/Release-40.1/... via CL 3464135 via CL 3464136
#!ROBOMERGE-BOT: ORION (Release-40.3 -> Main)
Change 3464136 on 2017/05/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Moved WorldTick timeguard into world tick for clarity.
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3464134 in //Orion/Release-40.1/... via CL 3464135
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3)
Change 3464135 on 2017/05/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Moved WorldTick timeguard into world tick for clarity.
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3464134 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3464134 on 2017/05/29 by Andrew.Grant
Moved WorldTick timeguard into world tick for clarity.
#!tests compiled
#!rb none
Change 3463889 on 2017/05/28 by David.Ratti
refactor GE creation menu code to be less nesty
#!rb none
#!tests compiles on my machine
Change 3462711 on 2017/05/26 by David.Ratti
Ensure unique asset name when creating GEs through GE creation menu (currently disabled until builder issue sorted)
#!rb none
#!tests editor
Change 3462619 on 2017/05/26 by Olaf.Piesche
GPU sim work - WARNING: WORK IN PROGRESS
You can get something on screen, but there's cleanup and bug fixing still left to do. Trying to get this checked in to avoid more merging problems in the near future. GPU dispatch execution works, rendering of sprites no longer creates an explicit vertex buffer and should be quite a bit faster for CPU sim as well.
Still working on getting the sim step moved over entirely to the simulation batcher; currently, this has all sorts of problems with GPU sim, so please be advised that switching an emitter to GPU sim will currently not work with anything that uses data interfaces AND MAY CRASH YOUR MACHINE in rare instances. I'm working on finalizing the remaining steps.
tl;dr: CPU simulation should be unaffected. CPU rendering of sprites should be faster. GPU sim may make the universe implode.
#!tests checked test emitters in CPU mode, ran GPUTest in GPU mode (works with known bugs when spawning)
#!lockdown andrew.bains
#!codereview simon.tovey
#!rb none
Change 3462617 on 2017/05/26 by Matt.Kuhlenschmidt
Exposed new methods of adding a struct on scope to a details panel and have it work properly with customizations.
Refactored the niagrata script panel to use a proper details customization instead of custom widgets
#!rb frank.fella
#!tests niagara
Change 3462568 on 2017/05/26 by Andrew.Grant
Disabling UGameplayEffectCreationMenu::AddMenuExtensions to get a build out.
#!tests #!rb none
Change 3462372 on 2017/05/26 by Andrew.Grant
Disable optimizations around this function to see if it prevents internal compiler errors on build machines.
(Could be due to builders not running VS2015 SP3)
#!tests compiled locally
#!rb none
#!review-3462373 @David.Ratti
Change 3462362 on 2017/05/26 by David.Ratti
Fix for periodic damage GEs not properly pushing a GE context when they tick/execute. Was causing warnings / qualifiers to no work on periodic GEs.
#!rb none
#!tests pie
#!review-3462364 @Jon.Lietz
Change 3462161 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: paul.moore
[MatchMaking]
- Merging MMS changes from DevGeneral to Main for v40.5.
#!tests matchmaking, solo match, PS4 #!rb none
#!lockdown andrew.grant
#!ROBOMERGE-SOURCE: CL 3461655 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3462160 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: paul.moore
[MatchMaking]
- Merging MMS changes from DevGeneral to Main for v40.5.
#!tests matchmaking, solo match, PS4 #!rb none
#!lockdown andrew.grant
#!ROBOMERGE-SOURCE: CL 3461655 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3462159 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: paul.moore
[MatchMaking]
- Merging MMS changes from DevGeneral to Main for v40.5.
#!tests matchmaking, solo match, PS4 #!rb none
#!lockdown andrew.grant
#!ROBOMERGE-SOURCE: CL 3461655 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3462158 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: paul.moore
[MatchMaking]
- Merging MMS changes from DevGeneral to Main for v40.5.
#!tests matchmaking, solo match, PS4 #!rb none
#!lockdown andrew.grant
#!ROBOMERGE-SOURCE: CL 3461655 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3461941 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue where test reports could fail
Minor tweaks to adjust time before hitch warnings occur to be more generous and prevent false positives
Only show loaded mcp items during an object report
#!tests ran soak test
#!rb none
#!ROBOMERGE-SOURCE: CL 3460175 in //Orion/Release-40.1/... via CL 3460176 via CL 3460177 via CL 3460178
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3461940 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue where test reports could fail
Minor tweaks to adjust time before hitch warnings occur to be more generous and prevent false positives
Only show loaded mcp items during an object report
#!tests ran soak test
#!rb none
#!ROBOMERGE-SOURCE: CL 3460175 in //Orion/Release-40.1/... via CL 3460176 via CL 3460177 via CL 3460178
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3461939 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue where test reports could fail
Minor tweaks to adjust time before hitch warnings occur to be more generous and prevent false positives
Only show loaded mcp items during an object report
#!tests ran soak test
#!rb none
#!ROBOMERGE-SOURCE: CL 3460175 in //Orion/Release-40.1/... via CL 3460176 via CL 3460177 via CL 3460178
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3461938 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue where test reports could fail
Minor tweaks to adjust time before hitch warnings occur to be more generous and prevent false positives
Only show loaded mcp items during an object report
#!tests ran soak test
#!rb none
#!ROBOMERGE-SOURCE: CL 3460175 in //Orion/Release-40.1/... via CL 3460176 via CL 3460177 via CL 3460178
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3461937 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue where test reports could fail
Minor tweaks to adjust time before hitch warnings occur to be more generous and prevent false positives
Only show loaded mcp items during an object report
#!tests ran soak test
#!rb none
#!ROBOMERGE-SOURCE: CL 3460175 in //Orion/Release-40.1/... via CL 3460176 via CL 3460177 via CL 3460178
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3461868 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed Physics PreTick timeguard to something that seems more appropriate
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3459699 in //Orion/Release-40.1/... via CL 3459701 via CL 3459702 via CL 3459703
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3461867 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed Physics PreTick timeguard to something that seems more appropriate
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3459699 in //Orion/Release-40.1/... via CL 3459701 via CL 3459702 via CL 3459703
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3461866 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed Physics PreTick timeguard to something that seems more appropriate
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3459699 in //Orion/Release-40.1/... via CL 3459701 via CL 3459702 via CL 3459703
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3461865 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed Physics PreTick timeguard to something that seems more appropriate
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3459699 in //Orion/Release-40.1/... via CL 3459701 via CL 3459702 via CL 3459703
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3461861 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed Physics PreTick timeguard to something that seems more appropriate
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3459699 in //Orion/Release-40.1/... via CL 3459701 via CL 3459702 via CL 3459703
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3461655 on 2017/05/26 by Paul.Moore
[MatchMaking]
- Merging MMS changes from DevGeneral to Main for v40.5.
#!tests matchmaking, solo match, PS4 #!rb none
#!lockdown andrew.grant
Change 3461648 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added TimeGuard's to more points in World Tick
#!tests compiled server, ran locally
#!rb none
@David.Ratti
#!ROBOMERGE-SOURCE: CL 3457691 in //Orion/Release-40.1/... via CL 3457695 via CL 3457696 via CL 3457697
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3461645 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added TimeGuard's to more points in World Tick
#!tests compiled server, ran locally
#!rb none
@David.Ratti
#!ROBOMERGE-SOURCE: CL 3457691 in //Orion/Release-40.1/... via CL 3457695 via CL 3457696 via CL 3457697
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3461644 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added TimeGuard's to more points in World Tick
#!tests compiled server, ran locally
#!rb none
@David.Ratti
#!ROBOMERGE-SOURCE: CL 3457691 in //Orion/Release-40.1/... via CL 3457695 via CL 3457696 via CL 3457697
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3461643 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added TimeGuard's to more points in World Tick
#!tests compiled server, ran locally
#!rb none
@David.Ratti
#!ROBOMERGE-SOURCE: CL 3457691 in //Orion/Release-40.1/... via CL 3457695 via CL 3457696 via CL 3457697
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3461642 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added TimeGuard's to more points in World Tick
#!tests compiled server, ran locally
#!rb none
@David.Ratti
#!ROBOMERGE-SOURCE: CL 3457691 in //Orion/Release-40.1/... via CL 3457695 via CL 3457696 via CL 3457697
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3461598 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Stability improvements to EnvironmentPerfTest
#!tests ran test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3457367 in //Orion/Release-40.1/... via CL 3457369 via CL 3457370 via CL 3457371
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3461597 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Stability improvements to EnvironmentPerfTest
#!tests ran test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3457367 in //Orion/Release-40.1/... via CL 3457369 via CL 3457370 via CL 3457371
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3461596 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Stability improvements to EnvironmentPerfTest
#!tests ran test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3457367 in //Orion/Release-40.1/... via CL 3457369 via CL 3457370 via CL 3457371
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3461595 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Stability improvements to EnvironmentPerfTest
#!tests ran test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3457367 in //Orion/Release-40.1/... via CL 3457369 via CL 3457370 via CL 3457371
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3461594 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Stability improvements to EnvironmentPerfTest
#!tests ran test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3457367 in //Orion/Release-40.1/... via CL 3457369 via CL 3457370 via CL 3457371
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3461566 on 2017/05/26 by Andrew.Grant
Merging blocked robomerge change from //Orion/Main to Dev-UI (//Orion/Dev-UI)
#!tests #!rb none
Change 3461507 on 2017/05/26 by andrew.grant
Merging some files from //Orion/Release-40.3 that were left stranded
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3456847 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
#!ROBOMERGE-SAYS: Unresolved conflicts. andrew.grant, please merge this change by hand.
//ROBOMERGE_ORION_Dev_General/OrionGame/Source/OrionGame/OrionEngine.h
#!CodeReview: andrew.grant, jason.bestimt, jeff.williams
Change 3461500 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging some files from //Orion/Release-40.3 that were left stranded
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3456847 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3461499 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging some files from //Orion/Release-40.3 that were left stranded
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3456847 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3461498 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging some files from //Orion/Release-40.3 that were left stranded
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3456847 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3461495 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Add better way of getting peak memory for test report
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3456821 in //Orion/Release-40.1/... via CL 3456822 via CL 3456823 via CL 3456829
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3461494 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Add better way of getting peak memory for test report
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3456821 in //Orion/Release-40.1/... via CL 3456822 via CL 3456823 via CL 3456829
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3461493 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Add better way of getting peak memory for test report
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3456821 in //Orion/Release-40.1/... via CL 3456822 via CL 3456823 via CL 3456829
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3461492 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Add better way of getting peak memory for test report
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3456821 in //Orion/Release-40.1/... via CL 3456822 via CL 3456823 via CL 3456829
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3461491 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Add better way of getting peak memory for test report
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3456821 in //Orion/Release-40.1/... via CL 3456822 via CL 3456823 via CL 3456829
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3461467 on 2017/05/26 by David.Ratti
GameplayEffectCreationMenu
Data driven way to add heirachial list of common parent GEs that is accessible through content browser's right click menus
Designers can maintain configable list of gameplay effects they want to appear in these menus.
#!rb none
#!tests editor
#!review-3461469 @Billy.Bramer
Change 3461385 on 2017/05/26 by David.Ratti
Change FContentBrowserModule::AssetContextMenuExtenders to use FContentBrowserMenuExtender_SelectedPaths delegate types. This enables extenders to get current path of the content browser.
#!review-3461386 @Jamie.Dale
#!rb none
#!tests editor
Change 3461347 on 2017/05/26 by Andrew.Grant
Restored deprecation mark
#!rb #!tests none
Change 3461343 on 2017/05/26 by Don.Eubanks
Added in some Analog Cursor features from Fortnite.
OrionAnalogCursor now supports an "auto hover" mode, where Navigation events cause the cursor to be teleported to the center of the destination widget. In Orion specifically we support using the left stick to transition out of Auto Hover mode back into regular analog cursor mode.
Not-yet-implemented features:
* Need better resuming when transitioning from stick to d-pad, currently things you hover are not automatically focused, but they should be so that navigation will pick up at the right spot.
* Cursor doesn't properly fully hide on PC in PIE (potentially also in Client), needs more investigation.
Added some better hover coloring / state data in Card Shop / Attribute Row so the d-pad highlighting is more apparent.
#!rb philip.buuck
#!tests Used d-pad to navigate through Card Shop, verified transition to sticks and back. Verified that the feature does not work in the FrontEnd.
Change 3460684 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Unshelved from pending changelist '3456731':
Improved memory test reporting and added support for running against older builds
#!test ran test on old 39.5 build
#!rb none
//ROBOMERGE_ORION_Main/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Orion/Tests/OrionTest.BaselinePerformance.cs
[CODEREVIEW] andrew.grant, jason.bestimt, jeff.williams
#!ROBOMERGE-SOURCE: CL 3456726 in //Orion/Release-40.1/... via CL 3456729 via CL 3456730 via CL 3456756
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3460683 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Unshelved from pending changelist '3456731':
Improved memory test reporting and added support for running against older builds
#!test ran test on old 39.5 build
#!rb none
//ROBOMERGE_ORION_Main/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Orion/Tests/OrionTest.BaselinePerformance.cs
[CODEREVIEW] andrew.grant, jason.bestimt, jeff.williams
#!ROBOMERGE-SOURCE: CL 3456726 in //Orion/Release-40.1/... via CL 3456729 via CL 3456730 via CL 3456756
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3460682 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Unshelved from pending changelist '3456731':
Improved memory test reporting and added support for running against older builds
#!test ran test on old 39.5 build
#!rb none
//ROBOMERGE_ORION_Main/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Orion/Tests/OrionTest.BaselinePerformance.cs
[CODEREVIEW] andrew.grant, jason.bestimt, jeff.williams
#!ROBOMERGE-SOURCE: CL 3456726 in //Orion/Release-40.1/... via CL 3456729 via CL 3456730 via CL 3456756
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3460681 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Unshelved from pending changelist '3456731':
Improved memory test reporting and added support for running against older builds
#!test ran test on old 39.5 build
#!rb none
//ROBOMERGE_ORION_Main/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Orion/Tests/OrionTest.BaselinePerformance.cs
[CODEREVIEW] andrew.grant, jason.bestimt, jeff.williams
#!ROBOMERGE-SOURCE: CL 3456726 in //Orion/Release-40.1/... via CL 3456729 via CL 3456730 via CL 3456756
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3460680 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Unshelved from pending changelist '3456731':
Improved memory test reporting and added support for running against older builds
#!test ran test on old 39.5 build
#!rb none
//ROBOMERGE_ORION_Main/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Orion/Tests/OrionTest.BaselinePerformance.cs
[CODEREVIEW] andrew.grant, jason.bestimt, jeff.williams
#!ROBOMERGE-SOURCE: CL 3456726 in //Orion/Release-40.1/... via CL 3456729 via CL 3456730 via CL 3456756
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3460654 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Version locked v40.1 to 3452376
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3456644 in //Orion/Release-40.1/... via CL 3456645 via CL 3456649 via CL 3456650
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3460653 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Version locked v40.1 to 3452376
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3456644 in //Orion/Release-40.1/... via CL 3456645 via CL 3456649 via CL 3456650
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3460652 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Version locked v40.1 to 3452376
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3456644 in //Orion/Release-40.1/... via CL 3456645 via CL 3456649 via CL 3456650
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3460651 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Version locked v40.1 to 3452376
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3456644 in //Orion/Release-40.1/... via CL 3456645 via CL 3456649 via CL 3456650
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3460650 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Version locked v40.1 to 3452376
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3456644 in //Orion/Release-40.1/... via CL 3456645 via CL 3456649 via CL 3456650
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3460649 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Merge support for flat additive attribute channel from CL 3454524
#!rb none
#!test compile
#!ROBOMERGE-SOURCE: CL 3456500 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3460648 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Merge support for flat additive attribute channel from CL 3454524
#!rb none
#!test compile
#!ROBOMERGE-SOURCE: CL 3456500 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3460647 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Merge support for flat additive attribute channel from CL 3454524
#!rb none
#!test compile
#!ROBOMERGE-SOURCE: CL 3456500 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3460645 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Merge support for flat additive attribute channel from CL 3454524
#!rb none
#!test compile
#!ROBOMERGE-SOURCE: CL 3456500 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3460428 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Include TimeSinceBoot in memreport, and PS4 heap sizes in mem report
#!tests Local memory testing
#!rb none
#!ROBOMERGE-SOURCE: CL 3455640 in //Orion/Release-40.1/... via CL 3455642 via CL 3455697
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3460427 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Include TimeSinceBoot in memreport, and PS4 heap sizes in mem report
#!tests Local memory testing
#!rb none
#!ROBOMERGE-SOURCE: CL 3455640 in //Orion/Release-40.1/... via CL 3455642 via CL 3455697
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3460426 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Include TimeSinceBoot in memreport, and PS4 heap sizes in mem report
#!tests Local memory testing
#!rb none
#!ROBOMERGE-SOURCE: CL 3455640 in //Orion/Release-40.1/... via CL 3455642 via CL 3455697
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3460425 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Include TimeSinceBoot in memreport, and PS4 heap sizes in mem report
#!tests Local memory testing
#!rb none
#!ROBOMERGE-SOURCE: CL 3455640 in //Orion/Release-40.1/... via CL 3455642 via CL 3455697
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3460424 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Include TimeSinceBoot in memreport, and PS4 heap sizes in mem report
#!tests Local memory testing
#!rb none
#!ROBOMERGE-SOURCE: CL 3455640 in //Orion/Release-40.1/... via CL 3455642 via CL 3455697
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3460398 on 2017/05/25 by Andrew.Grant
Fix for non-unity issues
#!tests #!rb none
Change 3460178 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue where test reports could fail
Minor tweaks to adjust time before hitch warnings occur to be more generous and prevent false positives
Only show loaded mcp items during an object report
#!tests ran soak test
#!rb none
#!ROBOMERGE-SOURCE: CL 3460175 in //Orion/Release-40.1/... via CL 3460176 via CL 3460177
#!ROBOMERGE-BOT: ORION (Release-40.3 -> Main)
Change 3460177 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue where test reports could fail
Minor tweaks to adjust time before hitch warnings occur to be more generous and prevent false positives
Only show loaded mcp items during an object report
#!tests ran soak test
#!rb none
#!ROBOMERGE-SOURCE: CL 3460175 in //Orion/Release-40.1/... via CL 3460176
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3)
Change 3460176 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue where test reports could fail
Minor tweaks to adjust time before hitch warnings occur to be more generous and prevent false positives
Only show loaded mcp items during an object report
#!tests ran soak test
#!rb none
#!ROBOMERGE-SOURCE: CL 3460175 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3460175 on 2017/05/25 by Andrew.Grant
Fixed issue where test reports could fail
Minor tweaks to adjust time before hitch warnings occur to be more generous and prevent false positives
Only show loaded mcp items during an object report
#!tests ran soak test
#!rb none
Change 3460120 on 2017/05/25 by Alexis.Matte
Fix Unregistering of SelectLodChanged delegate for staticmesh editor
#!jira UE-45346
#!rb none
#!tests none
Change 3459820 on 2017/05/25 by Shaun.Kime
Compile error fix
#!rb none
#!tests n/a
Change 3459703 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed Physics PreTick timeguard to something that seems more appropriate
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3459699 in //Orion/Release-40.1/... via CL 3459701 via CL 3459702
#!ROBOMERGE-BOT: ORION (Release-40.3 -> Main)
Change 3459702 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed Physics PreTick timeguard to something that seems more appropriate
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3459699 in //Orion/Release-40.1/... via CL 3459701
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3)
Change 3459701 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed Physics PreTick timeguard to something that seems more appropriate
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3459699 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3459699 on 2017/05/25 by Andrew.Grant
Changed Physics PreTick timeguard to something that seems more appropriate
#!tests ran locally
#!rb none
Change 3459190 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Tweaked MemoryReport test
- Always dump a memreport on a state change (very useful for comparing two builds)
- Only dump leak/alloc reports if > 1m into the game (While notimeouts stops the game disconnecting, draft and moba games don't do well if the client is non-responsive).
#!tests ran MemReport test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3452458 in //Orion/Release-40.1/... via CL 3452461 via CL 3452484
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3459189 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Tweaked MemoryReport test
- Always dump a memreport on a state change (very useful for comparing two builds)
- Only dump leak/alloc reports if > 1m into the game (While notimeouts stops the game disconnecting, draft and moba games don't do well if the client is non-responsive).
#!tests ran MemReport test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3452458 in //Orion/Release-40.1/... via CL 3452461 via CL 3452484
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3459188 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Tweaked MemoryReport test
- Always dump a memreport on a state change (very useful for comparing two builds)
- Only dump leak/alloc reports if > 1m into the game (While notimeouts stops the game disconnecting, draft and moba games don't do well if the client is non-responsive).
#!tests ran MemReport test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3452458 in //Orion/Release-40.1/... via CL 3452461 via CL 3452484
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3459187 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Tweaked MemoryReport test
- Always dump a memreport on a state change (very useful for comparing two builds)
- Only dump leak/alloc reports if > 1m into the game (While notimeouts stops the game disconnecting, draft and moba games don't do well if the client is non-responsive).
#!tests ran MemReport test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3452458 in //Orion/Release-40.1/... via CL 3452461 via CL 3452484
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3459186 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Tweaked MemoryReport test
- Always dump a memreport on a state change (very useful for comparing two builds)
- Only dump leak/alloc reports if > 1m into the game (While notimeouts stops the game disconnecting, draft and moba games don't do well if the client is non-responsive).
#!tests ran MemReport test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3452458 in //Orion/Release-40.1/... via CL 3452461 via CL 3452484
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3458973 on 2017/05/25 by Lina.Halper
Slave mesh component not clearing morphtarget
#!rb: Martin.Wilson
#!jira: https://jira.it.epicgames.net/browse/OR-38475
#!tests: PIE with Wukong
Change 3457697 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added TimeGuard's to more points in World Tick
#!tests compiled server, ran locally
#!rb none
@David.Ratti
#!ROBOMERGE-SOURCE: CL 3457691 in //Orion/Release-40.1/... via CL 3457695 via CL 3457696
#!ROBOMERGE-BOT: ORION (Release-40.3 -> Main)
Change 3457696 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added TimeGuard's to more points in World Tick
#!tests compiled server, ran locally
#!rb none
@David.Ratti
#!ROBOMERGE-SOURCE: CL 3457691 in //Orion/Release-40.1/... via CL 3457695
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3)
Change 3457695 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added TimeGuard's to more points in World Tick
#!tests compiled server, ran locally
#!rb none
@David.Ratti
#!ROBOMERGE-SOURCE: CL 3457691 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3457691 on 2017/05/24 by Andrew.Grant
Added TimeGuard's to more points in World Tick
#!tests compiled server, ran locally
#!rb none
#!review-3457692 @David.Ratti
Change 3457371 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Stability improvements to EnvironmentPerfTest
#!tests ran test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3457367 in //Orion/Release-40.1/... via CL 3457369 via CL 3457370
#!ROBOMERGE-BOT: ORION (Release-40.3 -> Main)
Change 3457370 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Stability improvements to EnvironmentPerfTest
#!tests ran test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3457367 in //Orion/Release-40.1/... via CL 3457369
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3)
Change 3457369 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Stability improvements to EnvironmentPerfTest
#!tests ran test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3457367 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3457367 on 2017/05/24 by Andrew.Grant
Stability improvements to EnvironmentPerfTest
#!tests ran test locally
#!rb none
Change 3457310 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed typo in obj command (non-shipping change
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3451906 in //Orion/Release-40.1/... via CL 3451908 via CL 3451912
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3457307 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed typo in obj command (non-shipping change
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3451906 in //Orion/Release-40.1/... via CL 3451908 via CL 3451912
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3457306 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed typo in obj command (non-shipping change
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3451906 in //Orion/Release-40.1/... via CL 3451908 via CL 3451912
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3457305 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed typo in obj command (non-shipping change
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3451906 in //Orion/Release-40.1/... via CL 3451908 via CL 3451912
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3457304 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed typo in obj command (non-shipping change
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3451906 in //Orion/Release-40.1/... via CL 3451908 via CL 3451912
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3457028 on 2017/05/24 by Andrew.Grant
Copying fix for hidden window perf from 4.16 branch
#!tests #!rb none
Change 3456896 on 2017/05/24 by Alexis.Matte
Fix crash when adding LOD in a static mesh
#!jira UE-45346
#!rb none
#!tests none
Change 3456853 on 2017/05/24 by Laurent.Delayen
Fix for crash in FAnimationRuntime::CreateMaskWeights when MaskBoneIndex is not valid.
#!rb none
#!codereview lina.halper
#!tests Medic in Monolith.
Change 3456847 on 2017/05/24 by Andrew.Grant
Merging some files from //Orion/Release-40.3 that were left stranded
#!tests #!rb none
Change 3456829 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Add better way of getting peak memory for test report
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3456821 in //Orion/Release-40.1/... via CL 3456822 via CL 3456823
#!ROBOMERGE-BOT: ORION (Release-40.3 -> Main)
Change 3456823 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Add better way of getting peak memory for test report
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3456821 in //Orion/Release-40.1/... via CL 3456822
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3)
Change 3456822 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Add better way of getting peak memory for test report
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3456821 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3456821 on 2017/05/24 by Andrew.Grant
Add better way of getting peak memory for test report
#!tests ran locally
#!rb none
Change 3456811 on 2017/05/24 by Frank.Fella
Niagara - Fix stack overflow when calling GetParameterMaps for a graph.
#!tests No longer has a stack overflow.
#!rb Shaun.Kime
Change 3456756 on 2017/05/24 by Andrew.Grant
Unshelved from pending changelist '3456731':
Improved memory test reporting and added support for running against older builds
#!test ran test on old 39.5 build
#!rb none
#!ROBOMERGE-SOURCE: CL 3456726 in //Orion/Release-40.1/... via CL 3456729 via CL 3456730
#!ROBOMERGE-BOT: ORION (Release-40.3 -> Main)
#!ROBOMERGE-SAYS: Unresolved conflicts. andrew.grant, please merge this change by hand.
//ROBOMERGE_ORION_Main/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Orion/Tests/OrionTest.BaselinePerformance.cs
#!CodeReview: andrew.grant, jason.bestimt, jeff.williams
Change 3456730 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Improved memory test reporting and added support for running against older builds
#!test ran test on old 39.5 build
#!rb none
#!ROBOMERGE-SOURCE: CL 3456726 in //Orion/Release-40.1/... via CL 3456729
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3)
Change 3456729 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Improved memory test reporting and added support for running against older builds
#!test ran test on old 39.5 build
#!rb none
#!ROBOMERGE-SOURCE: CL 3456726 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3456726 on 2017/05/24 by Andrew.Grant
Improved memory test reporting and added support for running against older builds
#!test ran test on old 39.5 build
#!rb none
Change 3456650 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Version locked v40.1 to 3452376
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3456644 in //Orion/Release-40.1/... via CL 3456645 via CL 3456649
#!ROBOMERGE-BOT: ORION (Release-40.3 -> Main)
Change 3456649 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Version locked v40.1 to 3452376
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3456644 in //Orion/Release-40.1/... via CL 3456645
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3)
Change 3456645 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Version locked v40.1 to 3452376
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3456644 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3456644 on 2017/05/24 by Andrew.Grant
Version locked v40.1 to 3452376
#!tests #!rb none
#!ROBOMERGE: !40.2
Change 3456609 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Allow branch & CL to be passed into Gauntlet for reporting
Pass branch and CL in to Gauntlet for editor tests so logs end up under branch folder
#!tests ran editor tests locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3449827 in //Orion/Release-40.1/... via CL 3449828 via CL 3449829
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3456608 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Allow branch & CL to be passed into Gauntlet for reporting
Pass branch and CL in to Gauntlet for editor tests so logs end up under branch folder
#!tests ran editor tests locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3449827 in //Orion/Release-40.1/... via CL 3449828 via CL 3449829
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3456607 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Allow branch & CL to be passed into Gauntlet for reporting
Pass branch and CL in to Gauntlet for editor tests so logs end up under branch folder
#!tests ran editor tests locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3449827 in //Orion/Release-40.1/... via CL 3449828 via CL 3449829
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3456606 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Allow branch & CL to be passed into Gauntlet for reporting
Pass branch and CL in to Gauntlet for editor tests so logs end up under branch folder
#!tests ran editor tests locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3449827 in //Orion/Release-40.1/... via CL 3449828 via CL 3449829
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3456605 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Allow branch & CL to be passed into Gauntlet for reporting
Pass branch and CL in to Gauntlet for editor tests so logs end up under branch folder
#!tests ran editor tests locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3449827 in //Orion/Release-40.1/... via CL 3449828 via CL 3449829
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3456575 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: dan.hertzka
Properly exposing bSingleSampleShadowFromStationaryLights to BP
[CODEREVIEW] Daniel.Wright
#!rb none
#!tests compile
#!ROBOMERGE-SOURCE: CL 3449606 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3456574 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: dan.hertzka
Properly exposing bSingleSampleShadowFromStationaryLights to BP
[CODEREVIEW] Daniel.Wright
#!rb none
#!tests compile
#!ROBOMERGE-SOURCE: CL 3449606 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3456573 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: dan.hertzka
Properly exposing bSingleSampleShadowFromStationaryLights to BP
[CODEREVIEW] Daniel.Wright
#!rb none
#!tests compile
#!ROBOMERGE-SOURCE: CL 3449606 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3456572 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: dan.hertzka
Properly exposing bSingleSampleShadowFromStationaryLights to BP
[CODEREVIEW] Daniel.Wright
#!rb none
#!tests compile
#!ROBOMERGE-SOURCE: CL 3449606 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3456571 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: dan.hertzka
Properly exposing bSingleSampleShadowFromStationaryLights to BP
[CODEREVIEW] Daniel.Wright
#!rb none
#!tests compile
#!ROBOMERGE-SOURCE: CL 3449606 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3456500 on 2017/05/24 by David.Ratti
Merge support for flat additive attribute channel from CL 3454524
#!rb none
#!test compile
Change 3456463 on 2017/05/24 by Simon.Tovey
Parameter collections phase 3.
Instances and beginnings of improved storage for all parameters.
#!codereview Frank.Fella, Shaun.Kime
#!rb Frank.Fella, Shaun.Kime
#!tests Asset and editor appear to be working. Few rough edges and bugs I'm sure.
Change 3456212 on 2017/05/24 by Jeff.Williams
Merging //Orion/Main to Release-40.3 (//Orion/Release-40.3) @3456007
#!rb none
#!tests none
Change 3456197 on 2017/05/24 by Jeff.Williams
Initial branch of files from Release-40.2 (//Orion/Release-40.2) to Release-40.3 (//Orion/Release-40.3)
Change 3456182 on 2017/05/24 by Andrew.Grant
Merging 3456174 from 40.1 due to Robomerge being down.
Added memory reporting at certain stages of engine lifecycle
Updated BaselinePerformance report to save memory values to new spreadsheet
#!tests ran BaselinePerformance locally
#!rb none
Change 3456174 on 2017/05/24 by Andrew.Grant
Added memory reporting at certain stages of engine lifecycle
Updated BaselinePerformance report to save memory values to new spreadsheet
#!tests ran BaselinePerformance locally
#!rb none
#!review-3456175 @Daniel.Lamb
Change 3456005 on 2017/05/23 by Matt.Schembari
Invisible PS4 Cursor Bug -- we're getting louder
- Added ensures for all the failure cases in GameViewportClient to help capture this.
- Added tracing logs for the different cases that can cause values to change in OrionGameViewportClient.
#!review-3456006 @nick.darnell, @andrew.grant
#!rb none
#!tests PIE and standalone, making sure we don't hit the ensures and that the logs are working
#!QAReview This is to help with bug OR-36760. If anybody hits this OR sees and invisible cursor, capture logs and immediately reach out to me.
Change 3455797 on 2017/05/23 by Frank.Fella
Niagara - Maintain the desired age of an effect instance when paused and resetting directly, or when seeking backwards.
#!tests When resetting or seeking backward on an effect which is paused in the editor, the viewport no longer goes black, and the effect simulates to the correct time.
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3455697 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Include TimeSinceBoot in memreport, and PS4 heap sizes in mem report
#!tests Local memory testing
#!rb none
#!ROBOMERGE-SOURCE: CL 3455640 in //Orion/Release-40.1/... via CL 3455642
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Main)
Change 3455642 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Include TimeSinceBoot in memreport, and PS4 heap sizes in mem report
#!tests Local memory testing
#!rb none
#!ROBOMERGE-SOURCE: CL 3455640 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3455640 on 2017/05/23 by Andrew.Grant
Include TimeSinceBoot in memreport, and PS4 heap sizes in mem report
#!tests Local memory testing
#!rb none
Change 3455634 on 2017/05/23 by Frank.Fella
Niagara - Stack - Usability/style pass
+ Move colors and brushes to the style class.
+ Add a single expander to the bottom of module items which hides/shows the unpinned input/output collections.
+ Adjust padding, background colors, and fonts to increase readability.
+ Change the function call node title to format the name for display.
#!tests The ui is more readable.
#!rb none
Change 3455580 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed Gauntlet file copy to use parallel-for with 2 threads. Takes deploy time down from ~14m to 11m
#!rb none
@Daniel.Lamb
#!tests deployed locally staged and network builds
#!ROBOMERGE-SOURCE: CL 3449370 in //Orion/Release-40.1/... via CL 3449372 via CL 3449474
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3455579 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed Gauntlet file copy to use parallel-for with 2 threads. Takes deploy time down from ~14m to 11m
#!rb none
@Daniel.Lamb
#!tests deployed locally staged and network builds
#!ROBOMERGE-SOURCE: CL 3449370 in //Orion/Release-40.1/... via CL 3449372 via CL 3449474
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3455578 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed Gauntlet file copy to use parallel-for with 2 threads. Takes deploy time down from ~14m to 11m
#!rb none
@Daniel.Lamb
#!tests deployed locally staged and network builds
#!ROBOMERGE-SOURCE: CL 3449370 in //Orion/Release-40.1/... via CL 3449372 via CL 3449474
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3455577 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed Gauntlet file copy to use parallel-for with 2 threads. Takes deploy time down from ~14m to 11m
#!rb none
@Daniel.Lamb
#!tests deployed locally staged and network builds
#!ROBOMERGE-SOURCE: CL 3449370 in //Orion/Release-40.1/... via CL 3449372 via CL 3449474
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3455576 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed Gauntlet file copy to use parallel-for with 2 threads. Takes deploy time down from ~14m to 11m
#!rb none
@Daniel.Lamb
#!tests deployed locally staged and network builds
#!ROBOMERGE-SOURCE: CL 3449370 in //Orion/Release-40.1/... via CL 3449372 via CL 3449474
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3455560 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Fix tag issue. FName comparison on instances FName("A") not consistent between platforms due to static init order. Sorting should be done on the full tag name, which is unique for the gameplay tag system. (Vs the simple tag, which are the "subtags" which are not unique. End result is a bunch of comparisons on FName("A") instances not being the same between platforms).
#!rb none
@Andrew.Grant
#!tests PS4 + Dedicated server (verified tag indices match again)
#!ROBOMERGE-SOURCE: CL 3449051 in //Orion/Release-40.1/... via CL 3449332 via CL 3449348
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3455559 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Fix tag issue. FName comparison on instances FName("A") not consistent between platforms due to static init order. Sorting should be done on the full tag name, which is unique for the gameplay tag system. (Vs the simple tag, which are the "subtags" which are not unique. End result is a bunch of comparisons on FName("A") instances not being the same between platforms).
#!rb none
@Andrew.Grant
#!tests PS4 + Dedicated server (verified tag indices match again)
#!ROBOMERGE-SOURCE: CL 3449051 in //Orion/Release-40.1/... via CL 3449332 via CL 3449348
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3455558 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Fix tag issue. FName comparison on instances FName("A") not consistent between platforms due to static init order. Sorting should be done on the full tag name, which is unique for the gameplay tag system. (Vs the simple tag, which are the "subtags" which are not unique. End result is a bunch of comparisons on FName("A") instances not being the same between platforms).
#!rb none
@Andrew.Grant
#!tests PS4 + Dedicated server (verified tag indices match again)
#!ROBOMERGE-SOURCE: CL 3449051 in //Orion/Release-40.1/... via CL 3449332 via CL 3449348
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3455555 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Fix tag issue. FName comparison on instances FName("A") not consistent between platforms due to static init order. Sorting should be done on the full tag name, which is unique for the gameplay tag system. (Vs the simple tag, which are the "subtags" which are not unique. End result is a bunch of comparisons on FName("A") instances not being the same between platforms).
#!rb none
@Andrew.Grant
#!tests PS4 + Dedicated server (verified tag indices match again)
#!ROBOMERGE-SOURCE: CL 3449051 in //Orion/Release-40.1/... via CL 3449332 via CL 3449348
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3455554 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Fix tag issue. FName comparison on instances FName("A") not consistent between platforms due to static init order. Sorting should be done on the full tag name, which is unique for the gameplay tag system. (Vs the simple tag, which are the "subtags" which are not unique. End result is a bunch of comparisons on FName("A") instances not being the same between platforms).
#!rb none
@Andrew.Grant
#!tests PS4 + Dedicated server (verified tag indices match again)
#!ROBOMERGE-SOURCE: CL 3449051 in //Orion/Release-40.1/... via CL 3449332 via CL 3449348
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3455543 on 2017/05/23 by andrew.grant
Switch obj list forget and obj list remember to use FObjectKey for comparisons
#!rb David.Ratti
#!tests ran forget / remember commands in frontend
#!ROBOMERGE-SOURCE: CL 3448662 in //Orion/Release-40.1/... via CL 3449329 via CL 3449345
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
#!ROBOMERGE-SAYS: Unresolved conflicts. andrew.grant, please merge this change by hand.
//ROBOMERGE_ORION_Dev_General/Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp
#!CodeReview: andrew.grant, jason.bestimt, jeff.williams
Change 3455281 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Switch obj list forget and obj list remember to use FObjectKey for comparisons
#!rb David.Ratti
#!tests ran forget / remember commands in frontend
#!ROBOMERGE-SOURCE: CL 3448662 in //Orion/Release-40.1/... via CL 3449329 via CL 3449345
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3455280 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Switch obj list forget and obj list remember to use FObjectKey for comparisons
#!rb David.Ratti
#!tests ran forget / remember commands in frontend
#!ROBOMERGE-SOURCE: CL 3448662 in //Orion/Release-40.1/... via CL 3449329 via CL 3449345
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3455279 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Switch obj list forget and obj list remember to use FObjectKey for comparisons
#!rb David.Ratti
#!tests ran forget / remember commands in frontend
#!ROBOMERGE-SOURCE: CL 3448662 in //Orion/Release-40.1/... via CL 3449329 via CL 3449345
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3455278 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Switch obj list forget and obj list remember to use FObjectKey for comparisons
#!rb David.Ratti
#!tests ran forget / remember commands in frontend
#!ROBOMERGE-SOURCE: CL 3448662 in //Orion/Release-40.1/... via CL 3449329 via CL 3449345
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3455256 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - display duration stats at the end of a test
#!rb none
#!tests - ran tests
#!ROBOMERGE-SOURCE: CL 3447866 in //Orion/Release-40.1/... via CL 3449323 via CL 3449340
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3455255 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - display duration stats at the end of a test
#!rb none
#!tests - ran tests
#!ROBOMERGE-SOURCE: CL 3447866 in //Orion/Release-40.1/... via CL 3449323 via CL 3449340
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3455254 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - display duration stats at the end of a test
#!rb none
#!tests - ran tests
#!ROBOMERGE-SOURCE: CL 3447866 in //Orion/Release-40.1/... via CL 3449323 via CL 3449340
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3455253 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - display duration stats at the end of a test
#!rb none
#!tests - ran tests
#!ROBOMERGE-SOURCE: CL 3447866 in //Orion/Release-40.1/... via CL 3449323 via CL 3449340
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3455252 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - display duration stats at the end of a test
#!rb none
#!tests - ran tests
#!ROBOMERGE-SOURCE: CL 3447866 in //Orion/Release-40.1/... via CL 3449323 via CL 3449340
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3455246 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
- Added stats about loaded MCP items while reporting memory heartbeat for post-mortem analysis
- Run a Trim() while switching loading mode (may help with OOMs while transitioning from draft -> game)
#!tests ran soak locally
#!rb none
@David.Ratti, @Daniel.Lamb
#!ROBOMERGE-SOURCE: CL 3447863 in //Orion/Release-40.1/... via CL 3449321 via CL 3449338
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3455245 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
- Added stats about loaded MCP items while reporting memory heartbeat for post-mortem analysis
- Run a Trim() while switching loading mode (may help with OOMs while transitioning from draft -> game)
#!tests ran soak locally
#!rb none
@David.Ratti, @Daniel.Lamb
#!ROBOMERGE-SOURCE: CL 3447863 in //Orion/Release-40.1/... via CL 3449321 via CL 3449338
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3455244 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
- Added stats about loaded MCP items while reporting memory heartbeat for post-mortem analysis
- Run a Trim() while switching loading mode (may help with OOMs while transitioning from draft -> game)
#!tests ran soak locally
#!rb none
@David.Ratti, @Daniel.Lamb
#!ROBOMERGE-SOURCE: CL 3447863 in //Orion/Release-40.1/... via CL 3449321 via CL 3449338
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3455243 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
- Added stats about loaded MCP items while reporting memory heartbeat for post-mortem analysis
- Run a Trim() while switching loading mode (may help with OOMs while transitioning from draft -> game)
#!tests ran soak locally
#!rb none
@David.Ratti, @Daniel.Lamb
#!ROBOMERGE-SOURCE: CL 3447863 in //Orion/Release-40.1/... via CL 3449321 via CL 3449338
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3455242 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
- Added stats about loaded MCP items while reporting memory heartbeat for post-mortem analysis
- Run a Trim() while switching loading mode (may help with OOMs while transitioning from draft -> game)
#!tests ran soak locally
#!rb none
@David.Ratti, @Daniel.Lamb
#!ROBOMERGE-SOURCE: CL 3447863 in //Orion/Release-40.1/... via CL 3449321 via CL 3449338
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3455227 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added "obj list forget" to exclude all current objects from future "obj list" reports. This allows all current objects to be excluded when trying to track leaks, object ownership etc.
"obj list remember" resets that list
#!rb none
#!tests verified after "obj list forget" only new objects are reported
@David.Ratti, @Michael.Noland
#!ROBOMERGE-SOURCE: CL 3447574 in //Orion/Release-40.1/... via CL 3449317 via CL 3449335
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3455223 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added "obj list forget" to exclude all current objects from future "obj list" reports. This allows all current objects to be excluded when trying to track leaks, object ownership etc.
"obj list remember" resets that list
#!rb none
#!tests verified after "obj list forget" only new objects are reported
@David.Ratti, @Michael.Noland
#!ROBOMERGE-SOURCE: CL 3447574 in //Orion/Release-40.1/... via CL 3449317 via CL 3449335
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3455222 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added "obj list forget" to exclude all current objects from future "obj list" reports. This allows all current objects to be excluded when trying to track leaks, object ownership etc.
"obj list remember" resets that list
#!rb none
#!tests verified after "obj list forget" only new objects are reported
@David.Ratti, @Michael.Noland
#!ROBOMERGE-SOURCE: CL 3447574 in //Orion/Release-40.1/... via CL 3449317 via CL 3449335
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3455221 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added "obj list forget" to exclude all current objects from future "obj list" reports. This allows all current objects to be excluded when trying to track leaks, object ownership etc.
"obj list remember" resets that list
#!rb none
#!tests verified after "obj list forget" only new objects are reported
@David.Ratti, @Michael.Noland
#!ROBOMERGE-SOURCE: CL 3447574 in //Orion/Release-40.1/... via CL 3449317 via CL 3449335
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3455218 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added "obj list forget" to exclude all current objects from future "obj list" reports. This allows all current objects to be excluded when trying to track leaks, object ownership etc.
"obj list remember" resets that list
#!rb none
#!tests verified after "obj list forget" only new objects are reported
@David.Ratti, @Michael.Noland
#!ROBOMERGE-SOURCE: CL 3447574 in //Orion/Release-40.1/... via CL 3449317 via CL 3449335
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3455141 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: dan.hertzka
Exposing BP write access to UPrimitiveComponent::bSingleSampleShadowFromStationaryLights for Jordan
#!rb none
#!tests compile
[CODEREVIEW] Daniel.Wright
#!ROBOMERGE-SOURCE: CL 3449046 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3455138 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: dan.hertzka
Exposing BP write access to UPrimitiveComponent::bSingleSampleShadowFromStationaryLights for Jordan
#!rb none
#!tests compile
[CODEREVIEW] Daniel.Wright
#!ROBOMERGE-SOURCE: CL 3449046 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3455137 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: dan.hertzka
Exposing BP write access to UPrimitiveComponent::bSingleSampleShadowFromStationaryLights for Jordan
#!rb none
#!tests compile
[CODEREVIEW] Daniel.Wright
#!ROBOMERGE-SOURCE: CL 3449046 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3455136 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: dan.hertzka
Exposing BP write access to UPrimitiveComponent::bSingleSampleShadowFromStationaryLights for Jordan
#!rb none
#!tests compile
[CODEREVIEW] Daniel.Wright
#!ROBOMERGE-SOURCE: CL 3449046 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3455135 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: dan.hertzka
Exposing BP write access to UPrimitiveComponent::bSingleSampleShadowFromStationaryLights for Jordan
#!rb none
#!tests compile
[CODEREVIEW] Daniel.Wright
#!ROBOMERGE-SOURCE: CL 3449046 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3454889 on 2017/05/23 by Laurent.Delayen
Added missing checks from CL #!1885745, to ensure parents are before children in RefSkeleton.
#!rb lina.halper
#!codereview martin.wilson
#!tests Ghost PIE
Change 3454884 on 2017/05/23 by Laurent.Delayen
Minor optimization to FAnimationRuntime::CreateMaskWeights. Since Parents are before Children, use that to speed up Mask Weight creation.
#!rb lina.halper
#!codereview thomas.sarkanen
#!tests Ghost PIE
Change 3454882 on 2017/05/23 by Laurent.Delayen
Minor refactor to AnimNode_LayeredBoneBlend.
#!rb lina.halper
#!tests Ghost PIE
Change 3454876 on 2017/05/23 by Don.Eubanks
Added "Focusable?" column to Widget Reflector, to help provide a jumping off point for tracking down potential issues with Slate focusability. Hopefully this can help cut down on the arduous "WHY ISN'T THIS BEING FOCUSED" investigations that require Debug Editor and breakpoint voodoo.
#!rb dan.hertzka
#!review-3454877 @nick.darnell
#!test Verified that Widget Reflector shows correct data in Focused? category, and that the data is correctly preserved when taking snapshots and saving/loading snapshots from disk across separate editor sessions.
Change 3454865 on 2017/05/23 by Shaun.Kime
Catchall secondary integration from Orion\Dev-General to Dev-Niagara
#!rb none
#!tests ran normal tests
#!lockdown Andrew.Grant
Change 3454822 on 2017/05/23 by Shaun.Kime
Integrating from Orion\Dev-General to Dev-Niagara
#!rb none
#!tests opened all existing niagara assets and made sure that they still ran
#!lockdown Andrew.Grant
Change 3454733 on 2017/05/23 by David.Ratti
Orion: PIP attribute custom calculation classes
Ability system: added FinalCurveLookup property to FCustomCalculationBasedFloat. This allows the output of the custom calc class (and pre/post adds) to be a lookup in a table rather than a raw value. Similiar to the table lookup that attribute based calculations support.
#!rb lietz
#!tests pie
#!review-3454734 @Billy.Bramer, @Fred.Kimberley
Change 3454524 on 2017/05/23 by David.Ratti
Support for generic FlatAdditive attribute channel: this is an extra channel that only allows additive mods on it. For doing things like "Flat Mana regen".
#!rb Lietz
#!tests PIE
#!review-3454525 @Billy.Bramer
Change 3454462 on 2017/05/23 by Daniel.Lamb
Potential fix for asset registry deterministic hash generation.
#!rb Ben.Zeigler
#!test Compile run editor
Change 3454042 on 2017/05/23 by Don.Eubanks
Added accessor for FSlateApplication::NavigationConfig as I need to dynamically swap it in and out for this specific screen.
#!rb phil.buuck
#!review-3454043 @nick.darnell @nick.atamas
#!tests Compiled Win64 / PS4
Change 3454019 on 2017/05/23 by Shaun.Kime
Changed the signature of BuildParameterMapHistory so that we can build parameter maps even when there is no parameter map on the output pin. This was needed for Frank's DynamicInputs.
Modified NiagaraNodeEmitter to allow you to override pins.
#!rb none
#!codereview frank.fella
#!tests checked against all known example assets
Change 3453915 on 2017/05/23 by David.Ratti
remove some logspam that was added to track down linux server issue
#!rb none
#!tests compile
Change 3453846 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Attempting to fix https://jira.it.epicgames.net/browse/OR-38702
Added fallback in case we were not able to successfully CacheData, which could leave us with bad data.
Added checks to make sure we're not getting bad data into core functions.
[CODEREVIEW] lina.halper
#!rb none
#!tests Phase, Ice 2 client network game.
#!ROBOMERGE-SOURCE: CL 3447278 in //Orion/Release-40.2/... via CL 3447281
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3453845 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Attempting to fix https://jira.it.epicgames.net/browse/OR-38702
Added fallback in case we were not able to successfully CacheData, which could leave us with bad data.
Added checks to make sure we're not getting bad data into core functions.
[CODEREVIEW] lina.halper
#!rb none
#!tests Phase, Ice 2 client network game.
#!ROBOMERGE-SOURCE: CL 3447278 in //Orion/Release-40.2/... via CL 3447281
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3453842 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Attempting to fix https://jira.it.epicgames.net/browse/OR-38702
Added fallback in case we were not able to successfully CacheData, which could leave us with bad data.
Added checks to make sure we're not getting bad data into core functions.
[CODEREVIEW] lina.halper
#!rb none
#!tests Phase, Ice 2 client network game.
#!ROBOMERGE-SOURCE: CL 3447278 in //Orion/Release-40.2/... via CL 3447281
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3453841 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Attempting to fix https://jira.it.epicgames.net/browse/OR-38702
Added fallback in case we were not able to successfully CacheData, which could leave us with bad data.
Added checks to make sure we're not getting bad data into core functions.
[CODEREVIEW] lina.halper
#!rb none
#!tests Phase, Ice 2 client network game.
#!ROBOMERGE-SOURCE: CL 3447278 in //Orion/Release-40.2/... via CL 3447281
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3453840 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Attempting to fix https://jira.it.epicgames.net/browse/OR-38702
Added fallback in case we were not able to successfully CacheData, which could leave us with bad data.
Added checks to make sure we're not getting bad data into core functions.
[CODEREVIEW] lina.halper
#!rb none
#!tests Phase, Ice 2 client network game.
#!ROBOMERGE-SOURCE: CL 3447278 in //Orion/Release-40.2/... via CL 3447281
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3453819 on 2017/05/23 by Mieszko.Zielinski
Fixes to BotScriptedBehaviors are being run and how Bot AFK behavior is implemented #!Orion
Switched AFK behavior from overriding the whole BT to using scripted behaviors, which surfaced some bugs that this CL is fixing.
Related to jira OR-38537
Manually resolved conflicts robomerge was complaining about
#!rb none
#!test golden path
#!ROBOMERGE-SOURCE: CL 3447169 in //Orion/Release-40.2/... via CL 3447170
ORION (Main -> Dev-General)
#!CodeReview: jason.bestimt, andrew.grant, jeff.williams
Change 3453150 on 2017/05/22 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Fixes to BotScriptedBehaviors are being run and how Bot AFK behavior is implemented #!Orion
Switched AFK behavior from overriding the whole BT to using scripted behaviors, which surfaced some bugs that this CL is fixing.
Related to jira OR-38537
#!rb none
#!test golden path
#!ROBOMERGE-SOURCE: CL 3447169 in //Orion/Release-40.2/... via CL 3447170
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3453149 on 2017/05/22 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Fixes to BotScriptedBehaviors are being run and how Bot AFK behavior is implemented #!Orion
Switched AFK behavior from overriding the whole BT to using scripted behaviors, which surfaced some bugs that this CL is fixing.
Related to jira OR-38537
#!rb none
#!test golden path
#!ROBOMERGE-SOURCE: CL 3447169 in //Orion/Release-40.2/... via CL 3447170
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3453147 on 2017/05/22 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Fixes to BotScriptedBehaviors are being run and how Bot AFK behavior is implemented #!Orion
Switched AFK behavior from overriding the whole BT to using scripted behaviors, which surfaced some bugs that this CL is fixing.
Related to jira OR-38537
#!rb none
#!test golden path
#!ROBOMERGE-SOURCE: CL 3447169 in //Orion/Release-40.2/... via CL 3447170
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3453144 on 2017/05/22 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Fixes to BotScriptedBehaviors are being run and how Bot AFK behavior is implemented #!Orion
Switched AFK behavior from overriding the whole BT to using scripted behaviors, which surfaced some bugs that this CL is fixing.
Related to jira OR-38537
#!rb none
#!test golden path
#!ROBOMERGE-SOURCE: CL 3447169 in //Orion/Release-40.2/... via CL 3447170
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3452484 on 2017/05/22 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Tweaked MemoryReport test
- Always dump a memreport on a state change (very useful for comparing two builds)
- Only dump leak/alloc reports if > 1m into the game (While notimeouts stops the game disconnecting, draft and moba games don't do well if the client is non-responsive).
#!tests ran MemReport test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3452458 in //Orion/Release-40.1/... via CL 3452461
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Main)
Change 3452461 on 2017/05/22 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Tweaked MemoryReport test
- Always dump a memreport on a state change (very useful for comparing two builds)
- Only dump leak/alloc reports if > 1m into the game (While notimeouts stops the game disconnecting, draft and moba games don't do well if the client is non-responsive).
#!tests ran MemReport test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3452458 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3452458 on 2017/05/22 by Andrew.Grant
Tweaked MemoryReport test
- Always dump a memreport on a state change (very useful for comparing two builds)
- Only dump leak/alloc reports if > 1m into the game (While notimeouts stops the game disconnecting, draft and moba games don't do well if the client is non-responsive).
#!tests ran MemReport test locally
#!rb none
Change 3452042 on 2017/05/22 by Matt.Kuhlenschmidt
Exposing more niagara types to details panel
#!codereview frank.fella
#!rb shaun.kime
#!tests none
Change 3451912 on 2017/05/22 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed typo in obj command (non-shipping change
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3451906 in //Orion/Release-40.1/... via CL 3451908
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Main)
Change 3451908 on 2017/05/22 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed typo in obj command (non-shipping change
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3451906 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3451906 on 2017/05/22 by Andrew.Grant
Fixed typo in obj command (non-shipping change
#!tests #!rb none
Change 3451835 on 2017/05/22 by Philip.Buuck
Potential fix for fonts not loading in cooked, prevent font cache from constantly reloading font.
#!rb none (shelved by Jamie.Dale)
#!tests PIE
#!review-3451837 Matt.Schembari, Dan.Hertzka, Don.Eubanks
Change 3451832 on 2017/05/22 by Daniel.Lamb
Fixed issue with reflection captures not refreshing correctly in resavepackages commandlet.
#!rb Daniel.Wright
#!test Resave packages commandlet with allow commandlet rendering.
Change 3449936 on 2017/05/19 by Andrew.Grant
Removing super-spammy post-merge warning.
#!tests compiled
#!rb none
Change 3449829 on 2017/05/19 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Allow branch & CL to be passed into Gauntlet for reporting
Pass branch and CL in to Gauntlet for editor tests so logs end up under branch folder
#!tests ran editor tests locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3449827 in //Orion/Release-40.1/... via CL 3449828
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Main)
Change 3449828 on 2017/05/19 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Allow branch & CL to be passed into Gauntlet for reporting
Pass branch and CL in to Gauntlet for editor tests so logs end up under branch folder
#!tests ran editor tests locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3449827 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3449827 on 2017/05/19 by Andrew.Grant
Allow branch & CL to be passed into Gauntlet for reporting
Pass branch and CL in to Gauntlet for editor tests so logs end up under branch folder
#!tests ran editor tests locally
#!rb none
Change 3449759 on 2017/05/19 by Andrew.Grant
Merging //UE4/Main @ 3441199 through //UE4/Orion-Staging
#!tests QA pass
#!rb none
Change 3449606 on 2017/05/19 by Dan.Hertzka
Properly exposing bSingleSampleShadowFromStationaryLights to BP
#!codereview Daniel.Wright
#!rb none
#!tests compile
Change 3449518 on 2017/05/19 by Frank.Fella
Niagara - Stack - Fixes
+ StackScriptItemGroup - Fix the code which traverses the graph so that it only returns actual modules instead of every function call. This prevents trying to generate module items for dynamic input function calls.
+ StackEntry - Don't force generating children when initializing the colors.
#!Tests no longer ensures and crashes when opening an emitter with test dynamic inputs.
#!rb none
Change 3449474 on 2017/05/19 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed Gauntlet file copy to use parallel-for with 2 threads. Takes deploy time down from ~14m to 11m
#!rb none
@Daniel.Lamb
#!tests deployed locally staged and network builds
#!ROBOMERGE-SOURCE: CL 3449370 in //Orion/Release-40.1/... via CL 3449372
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Main)
Change 3449372 on 2017/05/19 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed Gauntlet file copy to use parallel-for with 2 threads. Takes deploy time down from ~14m to 11m
#!rb none
@Daniel.Lamb
#!tests deployed locally staged and network builds
#!ROBOMERGE-SOURCE: CL 3449370 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3449370 on 2017/05/19 by Andrew.Grant
Changed Gauntlet file copy to use parallel-for with 2 threads. Takes deploy time down from ~14m to 11m
#!rb none
#!review-3449371 @Daniel.Lamb
#!tests deployed locally staged and network builds
Change 3449348 on 2017/05/19 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Fix tag issue. FName comparison on instances FName("A") not consistent between platforms due to static init order. Sorting should be done on the full tag name, which is unique for the gameplay tag system. (Vs the simple tag, which are the "subtags" which are not unique. End result is a bunch of comparisons on FName("A") instances not being the same between platforms).
#!rb none
@Andrew.Grant
#!tests PS4 + Dedicated server (verified tag indices match again)
#!ROBOMERGE-SOURCE: CL 3449051 in //Orion/Release-40.1/... via CL 3449332
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Main)
Change 3449345 on 2017/05/19 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Switch obj list forget and obj list remember to use FObjectKey for comparisons
#!rb David.Ratti
#!tests ran forget / remember commands in frontend
#!ROBOMERGE-SOURCE: CL 3448662 in //Orion/Release-40.1/... via CL 3449329
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Main)
Change 3449340 on 2017/05/19 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - display duration stats at the end of a test
#!rb none
#!tests - ran tests
#!ROBOMERGE-SOURCE: CL 3447866 in //Orion/Release-40.1/... via CL 3449323
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Main)
Change 3449338 on 2017/05/19 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
- Added stats about loaded MCP items while reporting memory heartbeat for post-mortem analysis
- Run a Trim() while switching loading mode (may help with OOMs while transitioning from draft -> game)
#!tests ran soak locally
#!rb none
@David.Ratti, @Daniel.Lamb
#!ROBOMERGE-SOURCE: CL 3447863 in //Orion/Release-40.1/... via CL 3449321
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Main)
Change 3449335 on 2017/05/19 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added "obj list forget" to exclude all current objects from future "obj list" reports. This allows all current objects to be excluded when trying to track leaks, object ownership etc.
"obj list remember" resets that list
#!rb none
#!tests verified after "obj list forget" only new objects are reported
@David.Ratti, @Michael.Noland
#!ROBOMERGE-SOURCE: CL 3447574 in //Orion/Release-40.1/... via CL 3449317
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Main)
Change 3449332 on 2017/05/19 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Fix tag issue. FName comparison on instances FName("A") not consistent between platforms due to static init order. Sorting should be done on the full tag name, which is unique for the gameplay tag system. (Vs the simple tag, which are the "subtags" which are not unique. End result is a bunch of comparisons on FName("A") instances not being the same between platforms).
#!rb none
@Andrew.Grant
#!tests PS4 + Dedicated server (verified tag indices match again)
#!ROBOMERGE-SOURCE: CL 3449051 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3449329 on 2017/05/19 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Switch obj list forget and obj list remember to use FObjectKey for comparisons
#!rb David.Ratti
#!tests ran forget / remember commands in frontend
#!ROBOMERGE-SOURCE: CL 3448662 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3449323 on 2017/05/19 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - display duration stats at the end of a test
#!rb none
#!tests - ran tests
#!ROBOMERGE-SOURCE: CL 3447866 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3449321 on 2017/05/19 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
- Added stats about loaded MCP items while reporting memory heartbeat for post-mortem analysis
- Run a Trim() while switching loading mode (may help with OOMs while transitioning from draft -> game)
#!tests ran soak locally
#!rb none
@David.Ratti, @Daniel.Lamb
#!ROBOMERGE-SOURCE: CL 3447863 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3449317 on 2017/05/19 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added "obj list forget" to exclude all current objects from future "obj list" reports. This allows all current objects to be excluded when trying to track leaks, object ownership etc.
"obj list remember" resets that list
#!rb none
#!tests verified after "obj list forget" only new objects are reported
@David.Ratti, @Michael.Noland
#!ROBOMERGE-SOURCE: CL 3447574 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3449152 on 2017/05/19 by Andrew.Grant
3440740 from DG
#!tests #!rb none
Change 3449051 on 2017/05/19 by David.Ratti
Fix tag issue. FName comparison on instances FName("A") not consistent between platforms due to static init order. Sorting should be done on the full tag name, which is unique for the gameplay tag system. (Vs the simple tag, which are the "subtags" which are not unique. End result is a bunch of comparisons on FName("A") instances not being the same between platforms).
#!rb none
#!review-3449052 @Andrew.Grant
#!tests PS4 + Dedicated server (verified tag indices match again)
Change 3449046 on 2017/05/19 by Dan.Hertzka
Exposing BP write access to UPrimitiveComponent::bSingleSampleShadowFromStationaryLights for Jordan
#!rb none
#!tests compile
#!codereview Daniel.Wright
Change 3449009 on 2017/05/19 by Shaun.Kime
Now using the Instance.Alive parameter to decide whether or not we kill the particle rather than doing it entirely on the CPU in PostProcessParticles.
Created KillOnCollision and GenerateEventOnDeath modules.
Currently the VM crashes writing to an int32 in the spawn script if you add a KillOnCollision module to the end of BouncableFountain.uasset.
#!rb none
#!tests recompiled all the known emitters
#!code.review olaf.piesche
Change 3448662 on 2017/05/19 by Andrew.Grant
Switch obj list forget and obj list remember to use FObjectKey for comparisons
#!rb David.Ratti
#!tests ran forget / remember commands in frontend
Change 3447866 on 2017/05/18 by Andrew.Grant
Gauntlet - display duration stats at the end of a test
#!rb none
#!tests - ran tests
Change 3447863 on 2017/05/18 by Andrew.Grant
- Added stats about loaded MCP items while reporting memory heartbeat for post-mortem analysis
- Run a Trim() while switching loading mode (may help with OOMs while transitioning from draft -> game)
#!tests ran soak locally
#!rb none
#!review-3447864 @David.Ratti, @Daniel.Lamb
Change 3447574 on 2017/05/18 by Andrew.Grant
Added "obj list forget" to exclude all current objects from future "obj list" reports. This allows all current objects to be excluded when trying to track leaks, object ownership etc.
"obj list remember" resets that list
#!rb none
#!tests verified after "obj list forget" only new objects are reported
#!review-3447575 @David.Ratti, @Michael.Noland
Change 3447281 on 2017/05/18 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Attempting to fix https://jira.it.epicgames.net/browse/OR-38702
Added fallback in case we were not able to successfully CacheData, which could leave us with bad data.
Added checks to make sure we're not getting bad data into core functions.
[CODEREVIEW] lina.halper
#!rb none
#!tests Phase, Ice 2 client network game.
#!ROBOMERGE-SOURCE: CL 3447278 in //Orion/Release-40.2/...
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Main)
Change 3447278 on 2017/05/18 by Laurent.Delayen
Attempting to fix https://jira.it.epicgames.net/browse/OR-38702
Added fallback in case we were not able to successfully CacheData, which could leave us with bad data.
Added checks to make sure we're not getting bad data into core functions.
#!codereview lina.halper
#!rb none
#!tests Phase, Ice 2 client network game.
Change 3447170 on 2017/05/18 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Fixes to BotScriptedBehaviors are being run and how Bot AFK behavior is implemented #!Orion
Switched AFK behavior from overriding the whole BT to using scripted behaviors, which surfaced some bugs that this CL is fixing.
Related to jira OR-38537
#!rb none
#!test golden path
#!ROBOMERGE-SOURCE: CL 3447169 in //Orion/Release-40.2/...
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Main)
Change 3447169 on 2017/05/18 by Mieszko.Zielinski
Fixes to BotScriptedBehaviors are being run and how Bot AFK behavior is implemented #!Orion
Switched AFK behavior from overriding the whole BT to using scripted behaviors, which surfaced some bugs that this CL is fixing.
Related to jira OR-38537
#!rb none
#!test golden path
Change 3447072 on 2017/05/18 by Frank.Fella
Niagara - Spacebar now resets the simulation as long as you don't have the sequencer timeline focused, also starting and stopping the simulation with sequencer no longer resets the system 50% of the time.
#!tests Verified the issues above were fixed.
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3446668 on 2017/05/18 by Shaun.Kime
Removed the previous way of setting module defaults and instead moved to a method where the get node is allowed to specify the defaults all on its own.
Tested adding a default curve to AnimatedDynamicMaterialParameter and it properly animates until the user overrides it, see FunctionalTests/DefaultCurve
#!rb none
#!codereview simon.tovey, frank.fella, olaf.piesche
#!tests re-saved all of our existing modules and reviewed sample emitters.
Change 3446043 on 2017/05/18 by Jurre.deBaare
Issue with hitches when vertex painting
#!fix FStaticMeshComponentRecreateRenderStateContext was incorrectly scoped/used
#!misc add preventive check for invalid vertex buffer
#!codereview Andrew.Grant
#!rb none
#!tests painted pointed out meshes by PatJ in Astrolabe
Change 3444712 on 2017/05/17 by Frank.Fella
Niagara - Stack - Add module outputs
#!tests Module stack items now have a read-only section for their outputs
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3444672 on 2017/05/17 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Fixed FRootMotionSource_JumpForce not maintaining velocity on the last tick. TimeFractions were not correctly adjusted when going over Duration, resulting in reduced velocity applied, sometimes really close to zero.
Fixes Wukong double jump sometimes looking like it's hitting a wall.
[CODEREVIEW] frank.gigliotti
#!rb none
#!tests wukong double jump
#!ROBOMERGE-SOURCE: CL 3444666 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3444671 on 2017/05/17 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Fixed FRootMotionSource_JumpForce not maintaining velocity on the last tick. TimeFractions were not correctly adjusted when going over Duration, resulting in reduced velocity applied, sometimes really close to zero.
Fixes Wukong double jump sometimes looking like it's hitting a wall.
[CODEREVIEW] frank.gigliotti
#!rb none
#!tests wukong double jump
#!ROBOMERGE-SOURCE: CL 3444666 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3444670 on 2017/05/17 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Fixed FRootMotionSource_JumpForce not maintaining velocity on the last tick. TimeFractions were not correctly adjusted when going over Duration, resulting in reduced velocity applied, sometimes really close to zero.
Fixes Wukong double jump sometimes looking like it's hitting a wall.
[CODEREVIEW] frank.gigliotti
#!rb none
#!tests wukong double jump
#!ROBOMERGE-SOURCE: CL 3444666 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3444669 on 2017/05/17 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Fixed FRootMotionSource_JumpForce not maintaining velocity on the last tick. TimeFractions were not correctly adjusted when going over Duration, resulting in reduced velocity applied, sometimes really close to zero.
Fixes Wukong double jump sometimes looking like it's hitting a wall.
[CODEREVIEW] frank.gigliotti
#!rb none
#!tests wukong double jump
#!ROBOMERGE-SOURCE: CL 3444666 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3444668 on 2017/05/17 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Fixed FRootMotionSource_JumpForce not maintaining velocity on the last tick. TimeFractions were not correctly adjusted when going over Duration, resulting in reduced velocity applied, sometimes really close to zero.
Fixes Wukong double jump sometimes looking like it's hitting a wall.
[CODEREVIEW] frank.gigliotti
#!rb none
#!tests wukong double jump
#!ROBOMERGE-SOURCE: CL 3444666 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3444666 on 2017/05/17 by Laurent.Delayen
Fixed FRootMotionSource_JumpForce not maintaining velocity on the last tick. TimeFractions were not correctly adjusted when going over Duration, resulting in reduced velocity applied, sometimes really close to zero.
Fixes Wukong double jump sometimes looking like it's hitting a wall.
#!codereview frank.gigliotti
#!rb none
#!tests wukong double jump
Change 3444525 on 2017/05/17 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for OR-38662 (Invalid Table warning)
#!rb David.Ratti
#!tests verified warning is gone
#!ROBOMERGE-SOURCE: CL 3443023 in //Orion/Release-40.1/... via CL 3443024 via CL 3443025
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3444524 on 2017/05/17 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for OR-38662 (Invalid Table warning)
#!rb David.Ratti
#!tests verified warning is gone
#!ROBOMERGE-SOURCE: CL 3443023 in //Orion/Release-40.1/... via CL 3443024 via CL 3443025
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3444523 on 2017/05/17 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for OR-38662 (Invalid Table warning)
#!rb David.Ratti
#!tests verified warning is gone
#!ROBOMERGE-SOURCE: CL 3443023 in //Orion/Release-40.1/... via CL 3443024 via CL 3443025
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3444522 on 2017/05/17 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for OR-38662 (Invalid Table warning)
#!rb David.Ratti
#!tests verified warning is gone
#!ROBOMERGE-SOURCE: CL 3443023 in //Orion/Release-40.1/... via CL 3443024 via CL 3443025
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3444521 on 2017/05/17 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for OR-38662 (Invalid Table warning)
#!rb David.Ratti
#!tests verified warning is gone
#!ROBOMERGE-SOURCE: CL 3443023 in //Orion/Release-40.1/... via CL 3443024 via CL 3443025
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3443073 on 2017/05/17 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Added different methods for scaling chain in AnimNode_ScaleChainLength. Based on chain length, or distance between end points. Also exposed Alpha to Display Debug.
#!rb none
#!tests wukong RMB
#!ROBOMERGE-SOURCE: CL 3441628 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3443072 on 2017/05/17 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Added different methods for scaling chain in AnimNode_ScaleChainLength. Based on chain length, or distance between end points. Also exposed Alpha to Display Debug.
#!rb none
#!tests wukong RMB
#!ROBOMERGE-SOURCE: CL 3441628 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3443071 on 2017/05/17 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Added different methods for scaling chain in AnimNode_ScaleChainLength. Based on chain length, or distance between end points. Also exposed Alpha to Display Debug.
#!rb none
#!tests wukong RMB
#!ROBOMERGE-SOURCE: CL 3441628 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3443070 on 2017/05/17 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Added different methods for scaling chain in AnimNode_ScaleChainLength. Based on chain length, or distance between end points. Also exposed Alpha to Display Debug.
#!rb none
#!tests wukong RMB
#!ROBOMERGE-SOURCE: CL 3441628 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3443068 on 2017/05/17 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Added different methods for scaling chain in AnimNode_ScaleChainLength. Based on chain length, or distance between end points. Also exposed Alpha to Display Debug.
#!rb none
#!tests wukong RMB
#!ROBOMERGE-SOURCE: CL 3441628 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3443025 on 2017/05/17 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for OR-38662 (Invalid Table warning)
#!rb David.Ratti
#!tests verified warning is gone
#!ROBOMERGE-SOURCE: CL 3443023 in //Orion/Release-40.1/... via CL 3443024
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Main)
Change 3443024 on 2017/05/17 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for OR-38662 (Invalid Table warning)
#!rb David.Ratti
#!tests verified warning is gone
#!ROBOMERGE-SOURCE: CL 3443023 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3443023 on 2017/05/17 by Andrew.Grant
Fix for OR-38662 (Invalid Table warning)
#!rb David.Ratti
#!tests verified warning is gone
Change 3442508 on 2017/05/16 by Jeff.Williams
Merging //Orion/Main to Release-40.2 (//Orion/Release-40.2) @3442434
#!rb none
#!tests none
Change 3442172 on 2017/05/16 by Jeff.Williams
Initial branch of files from Release-40.1 (//Orion/Release-40.1) to Release-40.2 (//Orion/Release-40.2)
Change 3441928 on 2017/05/16 by Alexis.Matte
rephrase fbx re-import preview skeleton warning
#!rb none
#!tests none
Change 3441882 on 2017/05/16 by Andrew.Grant
Integrating UE-44837 from Dev-Editor
#!tests #!rb none
Change 3441848 on 2017/05/16 by Jeff.Williams
Initial branch of files from Dev-UI (//Orion/Dev-UI) to Dev-UI-Playtest (//Orion/Dev-UI-Playtest)
Change 3441628 on 2017/05/16 by Laurent.Delayen
Added different methods for scaling chain in AnimNode_ScaleChainLength. Based on chain length, or distance between end points. Also exposed Alpha to Display Debug.
#!rb none
#!tests wukong RMB
Change 3441486 on 2017/05/16 by Simon.Tovey
Fixed spelling error
#!rb none
#!tests none
Change 3441425 on 2017/05/16 by Simon.Tovey
Second phase of parameter collections.
Graph node linking to collection and compiling into a script.
#!codereview Shaun.Kime, Olaf.Piesche, Frank.Fella
#!tests basics work
#!rb none
Change 3441422 on 2017/05/16 by Simon.Tovey
First step of NiagaraParameterCollections
Asset and editor.
Currently not used anywhere.
#!tests Basics work.
#!rb Shaun.Kime
#!codereview Shaun.Kime, Frank.Fella, Olaf.Piesche
Change 3441246 on 2017/05/16 by Alexis.Matte
Remove the alternate color feature in the Detail panel
#!rb matt.kuhlenschmidt
#!tests none
Change 3440999 on 2017/05/16 by Andrew.Grant
Address editor perf by disabling code that was creating temp widget rows.
#!tests compiled
#!rb MattK
#!review-3441000 @alexis.matte
Change 3440874 on 2017/05/16 by Shaun.Kime
Added ability to create emitter stacks as well as display the event stack in the stack list. We will need to auto-collapse and do some more work to make this manageable in the long run. Added tooltips to each section to help make it clear what it does.
#!rb none
#!tests n/a
#!codereview simon.tovey, frank.fella, olaf.piesce
Change 3440771 on 2017/05/16 by Benn.Gallagher
Fix for subinstance ensures during re-register operation. We were incorrectly stopping reinitialization after unregister.
#!rb Martin.Wilson
#!tests Wukong test level for ensure in PIE + -game
Change 3440740 on 2017/05/16 by David.Ratti
Fix crash editing tag queries in blueprint defaults
#!rb none
#!tests editor
Change 3440308 on 2017/05/15 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Fixed AimOffset's Alpha not getting properly updated during tick. Also added Alpha to display debug.
#!rb none
#!tests wukong
#!ROBOMERGE-SOURCE: CL 3440110 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3440307 on 2017/05/15 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Fixed AimOffset's Alpha not getting properly updated during tick. Also added Alpha to display debug.
#!rb none
#!tests wukong
#!ROBOMERGE-SOURCE: CL 3440110 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3440306 on 2017/05/15 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Fixed AimOffset's Alpha not getting properly updated during tick. Also added Alpha to display debug.
#!rb none
#!tests wukong
#!ROBOMERGE-SOURCE: CL 3440110 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3440305 on 2017/05/15 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Fixed AimOffset's Alpha not getting properly updated during tick. Also added Alpha to display debug.
#!rb none
#!tests wukong
#!ROBOMERGE-SOURCE: CL 3440110 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3440304 on 2017/05/15 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Fixed AimOffset's Alpha not getting properly updated during tick. Also added Alpha to display debug.
#!rb none
#!tests wukong
#!ROBOMERGE-SOURCE: CL 3440110 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3440255 on 2017/05/15 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging 3439766 from //Orion/Dev-UI to Main (fix for tags perf?)
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3439864 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3440254 on 2017/05/15 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging 3439766 from //Orion/Dev-UI to Main (fix for tags perf?)
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3439864 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3440253 on 2017/05/15 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging 3439766 from //Orion/Dev-UI to Main (fix for tags perf?)
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3439864 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3440110 on 2017/05/15 by Laurent.Delayen
Fixed AimOffset's Alpha not getting properly updated during tick. Also added Alpha to display debug.
#!rb none
#!tests wukong
Change 3439885 on 2017/05/15 by Andrew.Grant
Merging //Orion/Main to Dev-General (//Orion/Dev-General)
#!tests #!rb none
Change 3439864 on 2017/05/15 by Andrew.Grant
Merging 3439766 from //Orion/Dev-UI to Main (fix for tags perf?)
#!tests #!rb none
Change 3439767 on 2017/05/15 by Andrew.Grant
Defaulting Aftermath to off
#!tests #!rb none
Change 3439766 on 2017/05/15 by Jon.Lietz
fixing issue where the OnLastChanceToAddNativeTags() static function was returning a copy of the delegate letting who ever wanted to bind to it only bind to a copy that fell out of scope. fixing it so the function returns a ref to the delegate.
#!rb none
#!tests native tags are added and loaded
#!codereivew david.ratti
Change 3439471 on 2017/05/15 by Shaun.Kime
Added the ability for each script to specify what other script types can use it, its description, and category. These are all available from the asset registry, making it possible to filter addition of modules in the stack. Necessitated changing this UI to look closer to the graph-based UI for adding modules.
Changed Spawn and Update scripts to Particle Spawn Script and Particle Update Script. Redirects have been put in place for enum values. Additional enum values were added for emitter and system spawn/update.
Updated all known modules to have this info now.
#!rb none
#!codereview frank.fella, simon.tovey, olaf.piesche
#!tests opened several existing emitters and made sure that they recompiled successfully
Change 3439217 on 2017/05/15 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locked v40 builds to net-cl 3435991
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3439208 in //Orion/Release-40/... via CL 3439209 via CL 3439210
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3439216 on 2017/05/15 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locked v40 builds to net-cl 3435991
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3439208 in //Orion/Release-40/... via CL 3439209 via CL 3439210
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3439215 on 2017/05/15 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locked v40 builds to net-cl 3435991
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3439208 in //Orion/Release-40/... via CL 3439209 via CL 3439210
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3439212 on 2017/05/15 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locked v40 builds to net-cl 3435991
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3439208 in //Orion/Release-40/... via CL 3439209 via CL 3439210
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3439211 on 2017/05/15 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locked v40 builds to net-cl 3435991
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3439208 in //Orion/Release-40/... via CL 3439209 via CL 3439210
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3439210 on 2017/05/15 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locked v40 builds to net-cl 3435991
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3439208 in //Orion/Release-40/... via CL 3439209
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Main)
Change 3439209 on 2017/05/15 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locked v40 builds to net-cl 3435991
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3439208 in //Orion/Release-40/...
#!ROBOMERGE-BOT: ORION (Release-40 -> Release-40.1)
Change 3439208 on 2017/05/15 by Andrew.Grant
Locked v40 builds to net-cl 3435991
#!tests #!rb none
#!ROBOMERGE: !40.1
Change 3438941 on 2017/05/15 by Alexis.Matte
Import Preview windows
Meshes editor UI refactor
Fbx import options Reset to default
#!jira UE-42755
#!jira UE-44149
#!jira UE-44463
#!jira UE-38985
#!rb matt.kuhlenschmidt
#!tests run fbx automation tests
Change 3437669 on 2017/05/12 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Made warning an info
#!rb none
#!tests compiled
#!ROBOMERGE-SOURCE: CL 3437612 in //Orion/Release-40/... via CL 3437613 via CL 3437614
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3437668 on 2017/05/12 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Made warning an info
#!rb none
#!tests compiled
#!ROBOMERGE-SOURCE: CL 3437612 in //Orion/Release-40/... via CL 3437613 via CL 3437614
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3437667 on 2017/05/12 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Made warning an info
#!rb none
#!tests compiled
#!ROBOMERGE-SOURCE: CL 3437612 in //Orion/Release-40/... via CL 3437613 via CL 3437614
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3437666 on 2017/05/12 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Made warning an info
#!rb none
#!tests compiled
#!ROBOMERGE-SOURCE: CL 3437612 in //Orion/Release-40/... via CL 3437613 via CL 3437614
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3437665 on 2017/05/12 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Made warning an info
#!rb none
#!tests compiled
#!ROBOMERGE-SOURCE: CL 3437612 in //Orion/Release-40/... via CL 3437613 via CL 3437614
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3437614 on 2017/05/12 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Made warning an info
#!rb none
#!tests compiled
#!ROBOMERGE-SOURCE: CL 3437612 in //Orion/Release-40/... via CL 3437613
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Main)
Change 3437613 on 2017/05/12 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Made warning an info
#!rb none
#!tests compiled
#!ROBOMERGE-SOURCE: CL 3437612 in //Orion/Release-40/...
#!ROBOMERGE-BOT: ORION (Release-40 -> Release-40.1)
Change 3437612 on 2017/05/12 by Andrew.Grant
Made warning an info
#!rb none
#!tests compiled
[CL 3489016 by Andrew Grant in Main branch]
2017-06-14 08:40:01 -04:00
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TArray<class IDetailCategoryBuilder*> LodCategories;
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Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3807299)
#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 3528776 by Yannick.Lange
Allow thumbnails to be captured from a viewport always.
#jira UE-45392
Change 3564359 by Yannick.Lange
Back out part of changelist 3528776: Revert allowing thumbnails to be captured from a viewport to fix UE-47827 & UE-47785.
#jira UE-47785, UE-47827
Change 3740671 by Matt.Kuhlenschmidt
Make the font editor canvas respect dpi scale
Change 3740810 by Josh.Engebretson
PR #4138: Log GenerateProjectFiles to file when using UVS (Contributed by projectgheist)
#jira UE-51358
Change 3740939 by Cody.Albert
Fixing some #ifdefs that should be #ifs
Change 3741089 by Alexis.Matte
Make sure bImportBoneTracks is set to true when importing into level
#jira UE-51999
Change 3741101 by Alexis.Matte
Fix the import material search
#jira UE-51857
Change 3741690 by Jamie.Dale
Guard against an invalid index in SLocalizationCommandletExecutor::Tick
#jira UE-52067
Change 3741710 by Jamie.Dale
Made a static variable also const
Change 3741724 by Michael.Dupuis
Added missing shader cache
Change 3742037 by Lauren.Ridge
Details panels can now "own" a color picker so a different details panel refreshing doesn't close it. Also fixed refreshing state of the graph after changing texture or color parameter values
Change 3742250 by Matt.Kuhlenschmidt
PR #4185: Output Log Filter tooltip shows %s instead of category. (Contributed by LordNed)
Change 3742308 by Lauren.Ridge
Adding axis input to the material editor's viewport client
Change 3742380 by Matt.Kuhlenschmidt
USD importer improvements
- USD now stores source file information for reimports
- Fixed bug where no geometry would be imported if an exporter had set a time code even without animated data
- Prevent a crash if a mesh doesnt have enough valid data to be imported
Change 3742536 by Matt.Kuhlenschmidt
Remove usd wrapper test project
Change 3743564 by Alexis.Matte
Fix skeletal mesh screen size auto set value when importing a LOD
#test none
#jira UE-52100
Change 3743582 by Lauren.Ridge
Fixing non-desktop compiles
Change 3743598 by Lauren.Ridge
Fixing shadowed variable by renaming the global color picker weak ptr variable.
Change 3743636 by Lauren.Ridge
Creating a new parameter immediately allows naming
Change 3743855 by Michael.Dupuis
Added missing shader from cache
Change 3744277 by Lauren.Ridge
Don't show empty Global group if it only contained the material layer param.
Change 3744330 by Lauren.Ridge
Clarifying "no parameter" text
Change 3744529 by Lauren.Ridge
Making Save to Child and Save To Sibling buttons work for material layer params, show on material layer param panel
Change 3744668 by Chris.Bunner
Added shared layer input collection asset, a list of float/texture redirectors that allow setting globally in a material graph then retrieving within layer/blend graphs.
Added output for number of unique shaders generated by a particular material instance.
Show instruction counts when working on a material layer.
Relaxed restrictions on material layers, base MA input is now optional.
#jira UETOOL-1271, UETOOL-1278, UETOOL-1279
Change 3744669 by Chris.Bunner
Added automated test for material layers, layer/blend instances and shared inputs.
Change 3744754 by Laz.Matech
Adding localization data to QAGame for the Realtime Preview localization test.
#jira none
Change 3744860 by Michael.Dupuis
#jira UE-52049 : Do not update random stream in most case, only when adding new instances, or filling from built data
Change 3744965 by Chris.Bunner
Rebuilt lighting in automated test map and updated reflection capture screenshot.
Change 3746015 by Michael.Dupuis
#jira UE-52090: Added missing shader for forward rendering
Change 3746038 by Michael.Dupuis
#jira UE-51494: Make sure index is valid for this instance as instances from template and instance could mismatch due to in level changes
Change 3746076 by Michael.Dupuis
Removed unused code
Change 3746998 by Tim.Gautier
QAGame: - Renamed UMG_RealtimePreview > UMG_InEditorPreview
- Moved UMG_InEditorPreview into UMG > Localization, setting up for future Localization tests
Change 3747206 by Arciel.Rekman
Linux: make UI scale more coarse to prevent unnecessary scaling (UE-52086).
- Monitors whose physical dimensions fall in range of 80-110 DPI should still have scale=1.0.
(Edigrating CL 3740942 from Release-4.18 to Dev-Editor)
Change 3747211 by Arciel.Rekman
Make failure to launch SCW more apparent to the user (UE-47263).
- Fixes frequent crash on Linux.
(Merging 3747070 from Release-4.18 to Dev-Editor)
Change 3747726 by Tim.Gautier
QAGame: Resubmitting updated Loc files
Change 3747872 by Tim.Gautier
QAGame: Resubmitting compiled Loc assets
Change 3748118 by Lauren.Ridge
Adding help text to the material layers preview tab
Change 3748398 by Lauren.Ridge
Fixing tooltips for the material layer read-only preview
Change 3748565 by Arciel.Rekman
Linux: fix RHIs settings being wrong when removed via project properties (UE-51203).
- This was a deeper issue with config system than just Linux RHIs.
- This is a better fix than one submitted to 4.18 branch in CL 3747086.
Change 3749441 by Matt.Kuhlenschmidt
PR #4201: Fix a typo in a comment. (Contributed by dneelyep)
Change 3749442 by Matt.Kuhlenschmidt
PR #4195: Incorrect specifier used for FText::Format (Contributed by projectgheist)
Change 3749496 by Matt.Kuhlenschmidt
Fix static analysis
Change 3749805 by Lauren.Ridge
Fixing reset to default on MaterialLayerParam in base material
Change 3749838 by Lauren.Ridge
Also correctly resetting names and layer states
Change 3750442 by Mieszko.Zielinski
Added a safety check which addresses the crash #UE4
Note that this is a temp fix. A proper fix is making sure ConvexShapeIndices doesn't contain any duplicates and will be inplemented in Dev-Framework.
#jira UE-52123
Change 3752266 by Arciel.Rekman
OpenGL: remove PLATFORM_WINDOWS exceptions.
- Discrepancy in behavior between Windows and Linux OpenGL is unhelpful for bug reproducibility.
- VAB bug should have been fixed long ago (on both platforms).
Change 3752929 by Arciel.Rekman
Linux: avoid crashing on unknown drivers.
- See https://answers.unrealengine.com/questions/724100/crashes-on-startup-after-first-run.html
- Checks in IsDeviceIntel() and such fail if the drivers were not detected.
Change 3753254 by Michael.Dupuis
Added missing shader for shader cache
Change 3753426 by Michael.Dupuis
#jira UE-5751: Added the possibility to change material instance exposed params at runtime using a MID for texture, vector and scalar for 1 component or all components
Change 3753440 by Alexis.Matte
Fix fbx scene importer morph target import crash
#jira UE-52255
Change 3753457 by Michael.Dupuis
build fix
Change 3753700 by Chris.Bunner
Make GetSharedInput preview fallback always available in editor as this should handle previews, thumbnails and other editor-only cases.
Refactor to remove duplicate code in material translator.
Material layer expressions are required for client load, fixes cooked builds using layer instances in the base material layer stack.
Change 3754760 by Chris.Bunner
Tidying up EngineTest/ShaderModels map.
Change 3754765 by Arciel.Rekman
Avoid placing tooltip windows under the cursor (UE-12288).
- Fixes inability to use some corners of the screen on Linux (the tooltips there aren't click-through).
Change 3754788 by Matt.Kuhlenschmidt
Fix details panel crash after compiling blueprints that have edit conditon properties
Change 3754933 by Christina.TempelaarL
Fixed typo in heightLerp (transistion->transition).
#jira UE-46736
Change 3754946 by Cody.Albert
Update loading movie code to properly calculate delta time when throttled at 60fps
Change 3755059 by Jamie.Dale
Fixed game preview language not updating in realtime while PIE was enabled
#jira UE-52209
Change 3755130 by Jamie.Dale
Fixed game preview language not updating from native when switching between preview languages
#jira UE-52348
Change 3755664 by Michael.Dupuis
Fixed compile warning
Change 3755714 by Yannick.Lange
Always allow capturing thumbnails from viewport.
This also hides the thumbnail editing UI when a thumbnail was captured from a viewport.
Change 3755944 by Alexis.Matte
Fix crash when importing morph target with "built in" tangent option
#jira UE-52319
Change 3756109 by Christina.TempelaarL
fixed FBX importer Import Textures tooltip, UMaterial -> Material in tooltip text
#jira UE-48389
Change 3756169 by Jamie.Dale
Added plural form pattern to SContentBrowser::GetPathText
Change 3756493 by Laz.Matech
Updating Localization content to further test InEditor Preview Language in UMG
#jira none
Change 3758336 by Alexis.Matte
Fix a crash when importing morph target there was a unsync between some buffer depending on the import options
#jira UE-52319
Change 3758947 by Jamie.Dale
Fixed cursor position regression in search boxes
This was caused by a call to SetText that was added in CL# 3627864
This caused the text to update as it was changed, which made the cursor jump to the end of the text and made it impossible to type in the middle of a search term.
This was done as a bound FText value had been passed to the InitalText of SSearchBox, which made the text resolution behave strangely. InitalText should always be a value, and SSearchBox now resolves any bindings during its constructor.
#jira UE-48874
Change 3759000 by Laz.Matech
Submitting the .PO file for CL 3756493
#jira none
Change 3759480 by Matt.Kuhlenschmidt
Safe guard against brush details crash
#jira UE-52278
Change 3759665 by Matt.Kuhlenschmidt
PR #4214: UE-52249: Use valid PreviewShadowsIndicatorMaterialName (Contributed by projectgheist)
Change 3761211 by Matt.Kuhlenschmidt
Remove the restriction that a level must be writable to be locked/unlocked.
Fixed duplicate icons being used by the level browser
Change 3761304 by Chris.Bunner
MaterialAttributeLayers graph node BaseMA input is no longer required.
Note: Requires "Use Preview Value" set to true on inputs.
Change 3761307 by Chris.Bunner
New material layers and blends will have "Use Preview Value" set to true by default to avoid the need for connected inputs - Missed file on previous commit.
Change 3761357 by Chris.Bunner
Renamed material shared input enum.
Change 3761419 by Chris.Bunner
Updating material layers automated test assets after recent changes.
Reverted some naming changes so existing screenshot tests can be reused.
Change 3762058 by tim.gautier
QAGame: Adding Material Layer assets for testing (Content/Materials/LayerFunction)
Change 3763328 by Matt.Kuhlenschmidt
Fix Slate warning at editor startup
Change 3763354 by Alexis.Matte
Fix skeletal mesh material assign when reducing a LOD that was import from a file using simplygon reduction
#jira UE-52505
Change 3763501 by Matt.Kuhlenschmidt
Prevent shared asset thumbnail pools from having their resources forcefully released when they are in use. ReleaseResources is now private and only called on destruction of the pool
Change 3763574 by Matt.Kuhlenschmidt
Fix slate material box brushes not being keyed off image size
#jira UE-40219
Change 3763678 by Jamie.Dale
Disable realtime level editor viewport if running under remote desktop
This makes the main editor window much more responsive by default under remote desktop
Change 3763679 by Jamie.Dale
Added asset caching metrics for the loc gather
Change 3763693 by Matt.Kuhlenschmidt
Changed the code that activates the actor details tab when selection changes to a flash. There are simply too many things that change the selection and steal focus away from a tab being used
#jira UE-51754
Change 3763826 by Michael.Dupuis
Fixed Fortnite cooking crash
Change 3763864 by Harrison.Moore
Adding New Default 'LayerBlend' assets
Change 3764028 by Christina.TempelaarL
#jira UE-47695 Auto LOD bug
Moved the sections dropdown to the LOD Picker category and modified Custom cb behavior, based on suggestions from charlie.
Change 3764031 by Christina.TempelaarL
#jira UE-47695 Auto LOD in StaticMeshViewer
moved LOD combo widget to LOD picker category and hide custom checkboxes until custom checked.
Change 3764076 by tim.gautier
QAGame: Submitting UMG_Multitouch_test for initial Multitouch testing
Change 3764263 by Matt.Kuhlenschmidt
Fix the floor mesh thumbnail
Change 3764284 by Chris.Bunner
Removing some asserts for cases that can validly fail and are already handled.
Change 3764372 by Matt.Kuhlenschmidt
PR #4196: Show edit icons in editor (Contributed by projectgheist)
Change 3764388 by Chris.Bunner
Fixing logic for material, function and instance updating active materials and instances and their editors.
Change 3764674 by Harrison.Moore
test materials added, Blend updates
Change 3764681 by Harrison.Moore
Adding HMtest map
Change 3766238 by Chris.Bunner
Material layer callers need to let their internal material function calls update their inputs/outputs.
Change 3766556 by Jamie.Dale
Fixed crashes that could happen if some of the data table panels were closed
We now always create the underlying widgets, even if they're currently hidden from view
#jira UE-52552
Change 3767753 by Chris.Bunner
When rebuilding a material function instance editor we must re-create and re-apply the proxies as the expressions have likely changed. Take care to maintain local parameter changes as these have not been saved yet.
Change 3768719 by Michael.Dupuis
#jira UE-52521: Prevent possible crash if a segment have no point or invalid point
Change 3769157 by Jamie.Dale
Fixed incorrect text selection if selecting via double click beyond the bounds of the line
It would previously select the second to last word, rather than the last word
#jira UE-51609
Change 3769159 by Harrison.Moore
Belica Test update, New layer blends updated with texture type fix.
Change 3769205 by Jamie.Dale
Fixed Windows file save dialog not appending the correct extension when there were multiple options available
#jira UE-52180
Change 3769220 by Harrison.Moore
Layer blend tweaks
Change 3769292 by Jamie.Dale
Removing redundant code
Applying the correct package ID, only to then strip it off again is rather pointless
Change 3769479 by Arciel.Rekman
UBT: Use response files for compiler when compiling for Linux.
- Some command lines are too long when cross-compiling on Windows.
Change 3769920 by Arciel.Rekman
Linux: convert yet another initialization crash to a user-friendly message (UE-52457).
#jira UE-52457
Change 3771055 by Alexis.Matte
Make sure we set the Used by morph target material flag to material use by the morphtarget instead of all skinned mesh component
Use the morph vertex factory only for section that has active morph target
#jira UE-51483
Change 3771135 by Michael.Dupuis
Fixed fortnite cooking
Change 3773054 by Yannick.Lange
Avoid loading viewport interaction assets when starting the editor.
Change 3774184 by Arciel.Rekman
Linux: disabled some gdb visualizers until the issue is fixed.
- CL 3773942 by CengizT.
Change 3774303 by Matt.Kuhlenschmidt
Pull requests to fix various typos
Change 3774305 by Matt.Kuhlenschmidt
PR #4237: Visual Studio Repeatedly Opens (UE-51608) (Contributed by LordNed)
#jira UE-51608
Change 3774701 by Arciel.Rekman
OpenGL: fix ARB callback errors when hitting Build Lighting.
- Merged from 4.18 shelf.
Change 3775812 by Matt.Kuhlenschmidt
Fix One-off crash undo-ing while working with Material Params / Material Functions
#jira UE-52680
Change 3775849 by Matt.Kuhlenschmidt
More info for UE-52610
Change 3775850 by Matt.Kuhlenschmidt
Guard against mesh paint crashes
#jira UE-52618
Change 3775904 by Matt.Kuhlenschmidt
Added logging to track down window shutdown issues
Change 3775913 by Matt.Kuhlenschmidt
Pull requests for typos
#jira UE-52751, UE-52748
Change 3776676 by Jamie.Dale
Fixed being able to insert tabs into spin boxes with units
#jira UE-52776
Change 3777006 by Michael.Trepka
Process Mac windowDidBecomeMain and windowDidResignMain notifications immediately instead of deferring them. This solves issues with Slate code that closes and immediately opens new menu windows. Previously closing a window would schedule menu parent's activation event that could be processed after another menu's creation, making it immediately disappear.
#jira UE-52145
Change 3777170 by Arciel.Rekman
Linux: use Xft.dpi (most desktop environments expose their scale through that) as a DPI value (UE-52086, UE-52766).
- Change by Brandon.Schaefer.
- Limitation: no per-monitor DPI.
(Edigrating CL 3776509 //UE4/Release-4.18/... to //UE4/Dev-Editor/...)
Change 3777292 by Arciel.Rekman
Linux: fix symbol collision causing problems with AMD drivers (UE-51843).
- We cannot have elf_end() hidden, because libcuda.so calls elf_end from libnvidia-fatbinaryloader.so and this breaks linking monolithic binaries ("hidden symbol referenced in DSO").
- We cannot have elf_end() visible, because of a name collision with a different libelf used by AMD drivers.
- The only possible workaround is to have elf_end() renamed.
(Edigrating CL 3777242 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...)
Change 3777686 by Joe.Conley
Blueprint editor variable type tooltips: fix case mismatch that was preventing type name to be displayed properly in soft object/class reference tooltips.
Change 3778180 by Jamie.Dale
Avoid a crash if a regex pattern or matcher outlive ICU during shutdown
#jira UE-52770
Change 3778182 by Jamie.Dale
Avoid a crash if a break iterator outlives ICU during shutdown
Change 3778368 by Jamie.Dale
Added missing pragma once
Change 3778560 by Matt.Kuhlenschmidt
Prevent non-shared DDC notification from triggering for epic internal builds
Change 3778709 by Lauren.Ridge
Copying 4.18.2 array reordering propagating to children fix (originally 3778547)
Change 3779205 by Lauren.Ridge
Duplicating 3776649 to fix a crash on compile due to partial GC of a widget.
#jira UE-52260
Change 3779217 by Brandon.Schaefer
GitHub #3678 Fix Setup.sh handling of special characters in PNG path
#jira UE-46103
Change 3779341 by Brandon.Schaefer
GitHub #3012 Use elemtry OS versions to set the ubuntu versions for depencies
#jira UE-39364
Change 3780274 by Joe.Conley
DataTables: Add documentation tooltips showing type information to header columns
Change 3780840 by Alexis.Matte
Do a re-import when user re-import LOD 0
Prevent importing more then MAX_SKELETAL_MESH_LODS
#jira UE-52373
Change 3781067 by Arciel.Rekman
Linux: fix OSSSteam cross-compilation (and CIS).
- Broken by previous change that put compile-time arguments into response file and bulk-replaced \ with /, which affected things like Definitions.Add("STEAM_SDK_VER_PATH=TEXT(\"Steam" + SteamVersion + "\")");
Change 3781110 by Christina.TempelaarL
#jira UE-47695 moved Static Mesh Editor LOD menu from tools to viewport tool bar
Change 3781531 by Christina.TempelaarL
#jira UE-47695 added LOD menu to Static Mesh Editor viewport
Change 3781663 by Alexis.Matte
Fix for cancel export fbx when previewing animation sequence export
#jira UE-49743
Change 3782007 by Jamie.Dale
Improved the ability to lockdown available game languages
In addition to the previous "DisabledCultures" array, you can now add an array of "EnabledCultures" (using the same per-build config filters) to explicitly list the cultures that are allowed to be used in your build (if the list is empty, then everything is allowed unless otherwise disabled).
This also stops the game from attempting to fallback to the native language if the native language has been disabled (we will fallback to the first available language instead).
Change 3782122 by Jordan.Walker
test assets for material layers
Change 3782131 by Joe.Graf
Added support for IOS and TVOS targets when generating CMake files on Mac
Change 3782218 by Christina.TempelaarL
fixing include paths and capitalization causing build errors.
Change 3783171 by Michael.Dupuis
Added the possibility to override default LOD rules for visible primitive and whole scene shadow casting primitive
Added the possibility to store Custom data per view for the frame duration
Change 3783172 by Michael.Dupuis
#jira UE-35097 : Refactored landscape rendering logic to improve general performance while using new custom data and custom lod feature
Exposed many new settings to control component using sub sections rendering, tessellated component, shadow should be include into tessellation, tessellation falloff based on camera location
Changed how LOD distribution is done to be in screen size instead of distance.
Give the possibility to have a different distribution for LOD0 vs the other one.
Change 3783174 by Michael.Dupuis
missing file to landscape refactor
Change 3783315 by Lauren.Ridge
Changing a parameter in the Material Parameter Panel now dirties the material correctly.
Changing a layer parameter in the Material Instance Editor now refreshes the details panel as well.
Change 3783374 by Chris.Bunner
Adding MaterialSharedInputCollection to hidden list when MaterialLayers disabled.
Change 3783617 by Chris.Bunner
Added a Channel Mask material expression parameter. Wraps up a vector parameter and dot product with a single channel selection interface, internally a regular vector parameter.
Fixed GetSharedInput failing to return the preview texture in the Function Instance editor.
Change 3783676 by Lauren.Ridge
Adding access to a material function instance's parent in the Material Instance Editor
Change 3783751 by Michael.Trepka
PR #4248: Fixed C++ std in generated Xcode project to match rest of engine (C++14) (Contributed by Bo98)
Change 3783971 by Brandon.Schaefer
Rename/Move all deploy/Deploy folder/files into AlembicDeploy. Due to case sensitivity on linux, need to maintain the correct case.
#jira UE-37631
Change 3783992 by Michael.Dupuis
#jira UE-35097: Remove tessellation on editor tools
Fixed a case where tessellation multiplier at 0 would cause the component to not be visible
Fixed minor tessellation falloff calculation error
Change 3784502 by Chris.Bunner
Restored missing bool setter.
Coding standards fix.
Change 3784614 by Arciel.Rekman
Linux: better error message when running out of inotify watches (UE-50459).
#jira UE-50459
Change 3784620 by Chris.Bunner
Updated LayerBlend_TextureMask to use new ChannelMask parameter.
Change 3784725 by Lauren.Ridge
Fixing groups not sorting correctly
Change 3785645 by Chris.Bunner
Non-editor compile fix.
Change 3785666 by Arciel.Rekman
Linux: restore ability to use Wayland instead of X11.
- SDL libs recompiled and Wayland version is set to lower one to be compatible with the compositor shipped on Ubuntu 16.04 LTS
- Change by Anthony.Bills.
Change 3785708 by Arciel.Rekman
Linux: implement voice capture using SDL (non-server only) (UE-51298).
- Based on pull request #4131 by mkirzinger.
Change 3785878 by Arciel.Rekman
UBT: add VSCode to default generators on Linux.
Change 3786058 by Arciel.Rekman
Do not add dependencies on other RHIs for servers (UE-48894).
- Pull request #3944 contributed by pfoote.
#jira UE-48894
Change 3786845 by Arciel.Rekman
Code changes to make gcc support easier (UE-51978).
- Contributed by a licensee (pull request #4181 by tomwardio "Collection of fixes to allow UE4 to be compiled by GCC on Linux").
Change 3786871 by Matt.Kuhlenschmidt
Fix static analysis
Change 3786883 by Matt.Kuhlenschmidt
Fix HTML5
Change 3786923 by Matt.Kuhlenschmidt
Fix engine layer blend asset referencing game content. This is not allowed
#jira UE-52888
Change 3786927 by Brandon.Schaefer
Linux: Alembic support
#jira: UE-37631
Change 3786994 by Arciel.Rekman
Remove support for /-prefixed switches (UE-47429).
- They collide with absolute file paths on Mac/Linux and a source of inconsistencies between platforms.
#jira UE-47429
Change 3787032 by Michael.Trepka
Initial support for building and running Niagara on Mac
Change 3787035 by Brandon.Schaefer
GitHub #4166 Undef GL entrypoint macros after use
#jira UE-51663
Change 3787144 by Lauren.Ridge
Fixing material parameter group association resetting after undo
#jira UE-52514
Change 3787839 by Jordan.Walker
updated engine level layer blends to not include game content
switched them to use Chris B's new mask selection node
Change 3787967 by Lauren.Ridge
Fix for broken layer groups, related crash
Change 3787991 by Lauren.Ridge
Fixing thumbnails for material function instances, resolving not being able to delete new function instances
#jira UE-52967
Change 3788226 by Michael.Trepka
Fixed a deadlock when closing Mac CrashReportClient which resulted from changes in CL 3777006
#jira UE-53002
Change 3788557 by Brandon.Schaefer
Fix shadow compiler warnings around our includes
Change 3789700 by Lauren.Ridge
Experimental setting for turning on Material Layers - off by default.
Change 3789703 by Jamie.Dale
Harden the LocMeta and LocRes loading to prevent loading files that are too new
Change 3789706 by Jamie.Dale
Added localization ID to the package summary
This will allow the localization gatherer to query it without having to load the entire package
Change 3789708 by Jamie.Dale
Added a way to display and reset the package localization ID via the Content Browser
Change 3789709 by Jamie.Dale
Added warning for duplicate package localization IDs when gathering asset localization
Change 3789713 by Jamie.Dale
Special case zero-width space in the text shaper to avoid fonts rendering the fallback glyph
Change 3789736 by Christina.TempelaarL
Fixed recently-introduced StaticMeshEditor bug - changing LOD dropdown menu selection was not changing LOD sections category.
Change 3789853 by Chris.Bunner
Material instances should return overridden values when the caller is requesting the default, not leaving the request to fall through to the base material.
#jira UE-52796
Change 3790185 by Brandon.Schaefer
Add better error handling when using new SDK for linux on windows.
#jira UE-50527
Change 3790195 by Jamie.Dale
Fixed line-ending inconsistency when retrieving rich-text
We were using LINE_TERMINATOR when getting the offsets, but \n when getting the text
Change 3790473 by Chris.Bunner
When finding expression by GUID, only return FunctionCall result if expression was found. Fixes cases where searched-for expression is after a FunctionCall in the expressions list.
#jira UE-52729
Change 3790650 by Arciel.Rekman
UBT: Linux: print build details first before refusing to build.
- Tweak to the previous feature that we forgot.
Change 3790681 by Arciel.Rekman
UBT: Linux: tweaks to wording (SDK -> toolchain).
Change 3791459 by Brandon.Schaefer
Linux: libcurl rebuild for version 7.57
#jira OGS-870
Change 3791533 by Arciel.Rekman
Better error messaging when UMB is unusable (UE-50658).
- Should be replaced by a better fix, but merging this workaround in case the better fix will not be done in time for 4.19.
(Edigrating CL 3789387, 3789787 from Release-4.18 to Dev-Editor)
Change 3791885 by Matt.Kuhlenschmidt
Fix static analysis
#jira UE-53097
Change 3791910 by Brandon.Schaefer
Fix for not using proper libraries on x86_64 for libcurl
#jira OGS-870
Change 3792017 by Jamie.Dale
Fixed a conflict between the path settings and favorite settings
Change 3792022 by Jamie.Dale
Fixed a crash that could happen when performing ARO on the property chains of a struct
#jira UE-52999
Change 3792025 by Jamie.Dale
Changed package summary localization ID to be versioned by the object version to avoid changing data in unversioned cooked assets
Change 3792066 by Michael.Dupuis
#jira UE-5751: Fixed possible crash when using dynamic matrial instance
Added missing shaders for landscape when using tessellation
Change 3792718 by Arciel.Rekman
OpenGL: bringing back Windows workarounds to unblock copy-up (UE-52534).
#jira UE-52534
Change 3793018 by Mike.Erwin
new glTF importer plugin
Import StaticMesh, Material, and Texture assets from the Khronos glTF 2.0 format. Text (.gltf) and binary (.glb) files are supported.
Limitations:
- There is no options UI. All assets from the file are imported.
- The glTF format can describe animation and whole scenes, but the initial version of this plugin does not attempt either.
- Data encoded as Base64 data URI is not supported. This is uncommon but is part of the glTF spec.
#jira: UE-50695
Change 3793626 by Matt.Kuhlenschmidt
Logging for HTML5 issue
Change 3794034 by Matt.Kuhlenschmidt
Fix CIS
Change 3794271 by Michael.Dupuis
#jira UE-53133: Fxed shadow calculation when using non whole scene shadow
Change 3794273 by Chris.Bunner
Function call material nodes should be created with no outputs by default.
#jira UE-53127, UE-53128, UE-52616
Change 3794334 by Lina.Halper
- Fix animation reinitializing when just setting new animation with single node
- Deprecated GetScalarParameterDefault and replace that with GetScalarParameterDefaultValue
#jira: UE-52796
Change 3794338 by Michael.Dupuis
Fixed lod visual popping when texture mip used for landscape is not ready
Change 3794350 by Mike.Erwin
Fix glTF importer header includes.
Build was failing on Linux.
Change 3794357 by Michael.Dupuis
#jira UE-53166: buildfix: removed phase 2 landscape optim leftover...
Change 3794549 by Michael.Dupuis
#jira UE-53166 : fixed compile error
Change 3794755 by Matt.Kuhlenschmidt
Fix automation warning
Change 3794910 by Lina.Halper
Change material default value to be red to keep the behavior same.
- Previous code was getting default value of parent, which was wrong, but now since we're grabbing correct value, it's not doing what it meant to do. Changed content to keep same value as parent as default.
Change 3795296 by Mike.Erwin
glTF: fix Linux build errors
A variable was being shadowed.
The other errors are due to an obscure corner of the C++ spec which clang enforces.
https://stackoverflow.com/questions/21900237/do-i-really-need-to-implement-user-provided-constructor-for-const-objects
#jira UE-53204
Change 3797313 by Chris.Bunner
Re-built lighting in Rendering/ShaderModels automated test map and updated failing screenshots.
#jira UE-53198
Change 3803962 by Jamie.Dale
Fixed struct instances not comparing against the correct default values when gathering for localization
Change 3804771 by Michael.Dupuis
Back out changelist 3783171
Change 3804772 by Michael.Dupuis
Back out changelist 3783172
Change 3805258 by Michael.Dupuis
Added missing shader cache for landscape
Change 3806105 by Matt.Kuhlenschmidt
Disable harware benchmarking during automation tests, commandlets, and on the build machine
Change 3806438 by Michael.Dupuis
#jira UE-53228: Fixed rendering path of new landscape optim when using GDoInitViewsLightingAfterPrepass(used in Orion)
Change 3806577 by Matt.Kuhlenschmidt
Change plugin uploading to crash reporter to only do so in editor builds
Change 3806588 by Michael.Dupuis
Remove temp test version in landscape version
Change 3806900 by Jamie.Dale
Fixed 'inconsistent DLL linkage' error when using older versions of Python 2.7
#jira UE-53353
Change 3807125 by Jamie.Dale
Fixed UBT warning after Dev-Core merge
Change 3807299 by tim.gautier
QAGame: Checking in test asset M_LandscapeMaterial_Foliage, quicker repro for UE-53442
[CL 3807911 by Matt Kuhlenschmidt in Main branch]
2017-12-14 10:07:13 -05:00
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IDetailCategoryBuilder* LodCustomCategory;
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Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3621452)
#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 3567301 by Arciel.Rekman
Linux: fix for importing failure when clicking shortcuts (UE-47932).
- Slate dialog would return incorrect relative paths (not matching CWD) if Engine or Project shortcuts were used.
#jira UE-47932
Change 3567687 by Arciel.Rekman
Minor fixes to gdb pretty printers by icculus.
Change 3568024 by Arciel.Rekman
Made SDL_SetWindowInputFocus() wait until window is viewable (UE-33369).
- Pull request #2608 contributed by Ereski.
- Updated x86_64 lib only (anticipating more changes to SDL).
#coderview Cengiz.Terzibas, Ryan.Gordon
Change 3568173 by Max.Chen
Movie Scene Capture: Delay on shot boundaries by setting the sequencer play rate to 0.
This allows particles, TAA, and other effects to settle on the shot cuts.
#jira UE-44598
Change 3568174 by Max.Chen
Sequencer: Added option to rerun construction scripts on bound actors in the sequence every frame.
#jira UE-31193
Change 3568331 by Matt.Kuhlenschmidt
PR #3850: Add extensible source navigation service (Contributed by mhutch)
Change 3568350 by Matt.Kuhlenschmidt
PR #3851: Add argument to pass params to standalone play session (Contributed by mhutch)
Change 3568387 by Matt.Kuhlenschmidt
PR #3852: Add FEditorDelegates::BeginLocalPlay event (Contributed by mhutch)
Change 3568541 by Arciel.Rekman
Merged Icculus' patch for copy-paste (UE-40071).
- Alas does not seem to fix inability to copy/paste between Output log and kate.
- Updated x86_64 lib only (anticipating more changes).
Change 3568547 by Arciel.Rekman
Fix OpenGL queries reused after deletion.
Change 3568790 by Matt.Kuhlenschmidt
PR #3857: Loading screen widgets not scaled correctly (Contributed by projectgheist)
Change 3568900 by Alexis.Matte
Fix the fbx re-import factory handler to say failed in case there was no geometry to import.
#jira UE-47506
Change 3568902 by Alexis.Matte
Reduce memory footprint when importing large FBX scene PR #3834
#jira UE-47833
Change 3569061 by Arciel.Rekman
Linux: remove unnecessary symbols for MSVC visualizers.
- Reported by ASan as collision because they exist in each DSO.
Change 3569782 by Cody.Albert
Updated ImportAssets Commandlet help text to properly reflect supported features.
Change 3569843 by Arciel.Rekman
SDL: add logic to select headless EGL device.
- SDL will try to guess which device is GPU using CUDA device id (can also be hinted explicitly).
- Also fixes the problem of engine not starting on some drivers that don't support the necessary EGL extensions.
Change 3570234 by Max.Chen
Sequencer: Import FBX settings. Added settings to toggle force front x axis and whether to create cameras that don't already exist in the level.
#jira UE-46754
Change 3570578 by Arciel.Rekman
Linux: make FAnsiMalloc compatible with malloc()/free().
- Prerequisite for ASan. Also helps fringe cases when we have to use FAnsiMalloc.
Change 3571015 by Alexis.Matte
Issue warning when we found zero normal, tangent or binormal
#jira UE-46419
Change 3571376 by Jamie.Dale
Force a unique package localization ID when loading packages for diffing
Change 3571412 by Jamie.Dale
Removed unused setting
Change 3571487 by Alexis.Matte
fix speed tree import cancel workflow
#jira UE-47482
Change 3571614 by Jamie.Dale
Games now use the native culture of any of the game targets as the fallback (rather than always using English)
This replaces the previously removed redundant setting from CL# 3571412
Change 3572649 by Jamie.Dale
SavePackageHelper now always honors KeepObjectFlags
Change 3572730 by Matt.Kuhlenschmidt
Guard against crash in the details panel when there is a message in the queue and something scrolls into view when the list has been invalidated
#jira UE-48037
Change 3572773 by Matt.Kuhlenschmidt
Guard against high res screenshot crashing if the requested image size doesnt match the image data size
#jira UE-47765
Change 3572813 by Michael.Trepka
Workaround for a mysterious issue in Xcode 9 beta 3 and 4 which makes it generate -Wnullability-inferred-on-nested-type warnings/errors in MetalDebugCommandEncoder.h even though we tell Clang to ignore them in MacPlatformCompilerPreSetup.h
Change 3573043 by Arciel.Rekman
FAnsiMalloc: fix compile issue (UE-48066).
#jira UE-48066
Change 3573236 by Arciel.Rekman
Linux: add UnrealLightmass to the installed build.
- Was also requested by a licensee on UDN.
Change 3573705 by Arciel.Rekman
SDL: update UE4 fork to the latest trunk (UETOOL-1242).
- Revision 11184 form 2017-08-04: http://hg.libsdl.org/SDL/rev/04063928c4a8
- Change by icculus (Ryan Gordon).
- Rebuilt x86_64 library only for now.
Change 3573741 by Arciel.Rekman
Fix crash when capturing a movie (UE-48093).
#jira UE-48093
Change 3574389 by Max.Chen
Sequencer: Array bounds check.
#jira UE-48095
Change 3574399 by Max.Chen
Sequencer: Fix crash in removing delegate
#jira UE-47461
Change 3574415 by Max.Chen
Sequencer: Put level visibility tracks in the SpawnObjects evaluation group to ensure levels are streamed before any possessable bindings are resolved
Change 3574416 by Max.Chen
Prevent slow task feedback from performing slow operations (flushing rendering commands, checking if shaders are initialized) when there are no modal dialogs open
Change 3574726 by Matt.Kuhlenschmidt
Focus the details view when actor selection changes if it is not focused
Change 3574922 by Michael.Trepka
Copy of CL 3574653 by Richard.Wallis
XCode Beta 4 Compile fixes. "Inferring '_Nonnull' for pointer type within array is deprecated "
Change 3576525 by Nick.Darnell
Editor - Data table rows names sort correctly in the property customization.
Blueprint - Fixing some crashes due to holding onto raw pointers instead of TWeakObjectPtrs.
UMG - SetWidgetClass now reinstances the widget if you change it at runtime.
Editor - Deleting actors that are still referenced now at least logs to the console what still references it.
Change 3576714 by Nick.Darnell
Editor - Build fix.
Change 3576770 by Jamie.Dale
Removed some dead code
It seems to be left over from the first attempt at stable localization keys
Change 3578433 by Matt.Kuhlenschmidt
Fix content browser settings being per project and having created a "Global" category for one setting
Change 3578556 by Max.Chen
Editor: Fix toolbar shared ref which was keeping the viewport toolbar around when switching between default and cinematic viewports.
#jira UE-48125
Change 3578561 by Matt.Kuhlenschmidt
Fix USD importing not respecting DestinationPath for automated import
Change 3580124 by Matt.Kuhlenschmidt
Fix bogus warning message when a property has an editcondition that is not marked edit aynwhere. This has always been supported and is the correct way to make an editcondition
Change 3581936 by Jamie.Dale
Restoring defaults for UContentBrowserSettings
Change 3582039 by Matt.Kuhlenschmidt
High DPI mode changes
- Editor viewport screen percentage is now adjusted automatically to account for DPI scaling. By default the scene will be rendered at a lower resolution based on screen percentage calculated based on 100/DPIScale. Users can override this automatic calcuation in the performance options if desired.
- DPI awareness is only set on windows in the editor now (still disabled by default)
- Fixed hit proxy calculation not working properly with screen percentage
- Developers can now register a delegate with SlateApplication to tell when a window's DPI changes
Change 3582049 by Matt.Kuhlenschmidt
Fix color picker not properly converting FColor properties back to gamma space
Change 3582054 by Matt.Kuhlenschmidt
Fix mac menus updating during unsafe times such as modal windows and slow tasks
#jira UE-47874
Change 3582084 by Jamie.Dale
Make sure to update the rendering resources for the active world if reloading its map build data
This prevents a crash in the renderer due to it holding onto stale data
Change 3582257 by Matt.Kuhlenschmidt
Fix widget component spawning widgets on cook
#jira UE-48201
Change 3582655 by Matt.Kuhlenschmidt
Fix DPI scale not being accounted for when entering immersive.
Change 3582706 by Matt.Kuhlenschmidt
Fix automation tests
Change 3582728 by Matt.Kuhlenschmidt
Turn on high dpi by default for windows editor
Change 3582732 by Matt.Kuhlenschmidt
Turn on high DPI by default for mac editor
Change 3583112 by Max.Chen
Sequencer: Add OnPlayReverse() event for when playback is in reverse
Change 3584130 by Matt.Kuhlenschmidt
PR #3897: Git plugin: fix action icon in history window (Contributed by SRombauts)
Change 3584237 by Matt.Kuhlenschmidt
Added the beginnings of a way to extend the usd importer with a custom resolver class that optionally handles prim identification and mesh and actor spawning.
Added a test resolver that handles prims based on usd "kind" metadata.
Change 3584535 by Matt.Kuhlenschmidt
Fix LOD identification in USD files
Change 3587703 by Matt.Kuhlenschmidt
Fix tooltip
Change 3587901 by Matt.Kuhlenschmidt
Fixed USD importing not finding and importing LODs properly
Change 3588380 by Matt.Kuhlenschmidt
Fix ctrl+w not duplicating on mac
#jira UE-46573
Change 3590435 by Jamie.Dale
Added support for in-editor previews of localized game text
This is configured by the "Preview Game Culture" setting, and will automatically be active when PIE is running (the preview language is also passed to any standalone games that are launched via the editor). This preview can also be used in the UMG editor to preview widgets in different languages.
While a preview is running, all editable FText fields are locked-down (read-only) to prevent accidentally clobbering source data with translation data. You can also use this new lock-down feature to prevent any localization changes in your project (set "LockLocalization" to "True" under the "Internationalization" section of either your DefaultGame or DefaultEngine INI).
In order to allow the game translations to be used in the editor, we now map the translation to any package localization ID variants when the LocRes data is loaded (or when looking up a specific piece of text). This is needed as the LocRes files only ever contain the "clean" versions of the IDs (without the package localization ID the editor uses), and also means that we no longer need to gather the "editor-only" variants of the text within assets.
Change 3592131 by Matt.Kuhlenschmidt
Log for newly converted actors being pending kill
#jira UE-47464
Change 3592200 by Matt.Kuhlenschmidt
Made the class viewer menu function properly on mac. Since it as a nomad tab it wasnt properly inserting itself into the top level menu on mac nor should it since it could be docked anywhere. The filters menu is now consistent with other filters menus
Change 3592227 by Matt.Kuhlenschmidt
Fix drag drop of actors being offset with high dpi monitors.
Change 3592719 by Bradut.Palas
#jira UE-45632 - dual key bindings feature
My approach was transforming the ActiveChord and DefaultChord into arrays and accessing them through an enum class called EMultipleKeyBindingIndex. A lot of connecting code, function prototypes, and data structures had to be changed to accomodate this. Most menus and tooltip texts are generated using the first valid active shortcut.
Change 3592793 by Bradut.Palas
Fix compile warnings for InputBindingManager (there were actually hidden bugs among them)
Change 3593128 by Matt.Kuhlenschmidt
Force low quality mode for background blurs by default on android
Change 3593579 by Michael.Dupuis
#jira UE-47223 :
If we have no world simply return null when GetLandscapeInfo is called
Handle the cases in PostEditChange to handle null returned from GetLandscapeInfo
Change 3593580 by Michael.Dupuis
Added missing shaders while generating thumbnails
Change 3593582 by Michael.Dupuis
#jira UE-47492 : Make sure LayerInfo is valid before accessing data
Change 3593584 by Michael.Dupuis
#jira UE-47253: Do not recreate the scene info in simulation mode
Change 3593585 by Michael.Dupuis
#jira UE-48484: no longer mark the package dirty while generating the GrassMap if they were not existing
Change 3593586 by Michael.Dupuis
#jira UE-48483 : hide the Rendering property group so user can't by mistake change the actor visibility
Change 3593593 by Michael.Dupuis
#jira UE-48327: Added guard to prevent crash when using CVarFoliageDiscardDataOnLoad and having invalid foliage in your map
Change 3593597 by Michael.Dupuis
#jira UE-48309: Do not build the tree if the static mesh is not even loaded yet
#jira UE-48340: Properly support the Random stream and partial buffer update
#jira UE-48228: Instance from blueprint are now visible in standalone game
#jira UE-45854: Crash probably linked to post load called on not loaded static mesh
#jira UE-48035: Properly init the per instance render data when creating a new component
Only update instance in non archetype or CDO.
Change 3594060 by Matt.Kuhlenschmidt
Fix high DPI mode being set for non-editor. Also prevent possible crashes due to dll handle for high DPI method being freed before called
Change 3594355 by Matt.Kuhlenschmidt
Change API help link to point to a website since offline CHM based docs are no longer used
#jira UE-48230
Change 3595358 by Matt.Kuhlenschmidt
Fixed bad initial window position and sizes for editor windows
By default SWindow.ClientSize will assume unscaled window size and will scale it based on DPI as needed. AdjustInitialSizeAndPositionForDPIScale argument can be used to disable this if needed
Fixed a dock tabs and the main frame not taking into account dpi scale when saving their layout. Now we always save window size at 1.0 scale and auto scale it based on DPI of the monitor it opens on.
#jira UE-48446
Change 3595590 by Matt.Kuhlenschmidt
Fix missing includes
Change 3595792 by Matt.Kuhlenschmidt
Fix style warnings
Change 3596418 by Bradut.Palas
fixing initial issue with dual keybinds (removed ensure macro to speedup first use of alternate key)
Change 3598679 by Max.Chen
PR #3872: Fix small typo in ImagePlate Plugin (Contributed by TheCodez)
#jira UE-48141
Change 3598720 by Max.Chen
Cine Camera: Add toggle to disable constraining the roll when look at tracking is enabled. This allows the user to animate the roll while tracking an object.
#jira UE-48316
Change 3600236 by Alexis.Matte
Create a LOD Custom Mode in the meshes editor UI. This allow user to compare details values between LODs
#jira UE-46822
Change 3600260 by Alexis.Matte
Make sure temporary rename do not create redirector
#jira UE-48364
Change 3600671 by Lauren.Ridge
PR #3913: Fixed 3D preview issue in the material editor (Contributed by YuchenMei)
#jira UE-48539
#jira UE-48180
#jira UE-48182
Change 3600812 by Jamie.Dale
We now defer the registration of IME contexts until an editable text first gains focus
Certain IMEs can have very high per-context costs, so this avoids that cost until we know that we definitely need to use the context
#jira UE-48100
Change 3601839 by Matt.Kuhlenschmidt
Fix USD import crash with "facevarying" normals
Change 3602434 by Jamie.Dale
Removing dead code
These flags were never being tested or used in any meaningul way
Change 3602611 by Jamie.Dale
Ensure PackageToReload is non-null
#jira UE-46655
Change 3602648 by Jamie.Dale
Fixed custom columns with the same name as fixed columns causing infinite duplications in the content browser
#jira UE-47392
Change 3602651 by Lauren.Ridge
Fix for parameter tooltips not being found
#jira UE-47417
Change 3604172 by Bradut.Palas
#jira UE-48449
#jira UE-48380
#jira UE-48381
#jira UE-48423
I moved the IsFilenameValidForSaving() function from FEditorFileUtils to FFileHelper so that it is accessible from CollectionManager.cpp in order to validate collection names as file names and no longer trigger any of the bugs.
Change 3604210 by Bradut.Palas
#jira UE-48718
Regression issue appeared from fixing a crash when using console command "open"
Reworked by only refusing to open local URLs in case of client mode and multiprocess being active simultaneously.
Change 3604258 by Jamie.Dale
IME contexts can now flag themselves as dead to avoid latent IME callbacks trying to access a deleted widget
#jira UE-46815
#jira UE-47295
Change 3604312 by Matt.Kuhlenschmidt
PR #3931: Fixing a few obvious copy & paste errors. (Contributed by DaveC79)
Change 3604352 by Matt.Kuhlenschmidt
Fix crash accessing potentially invalid parent layout from a detail category
#jira UE-48729
Change 3604402 by Lauren.Ridge
Epic Friday - array drag and drop
Change 3605228 by Cody.Albert
TSets and TMaps should now properly rehash if a key is modified in the details panel.
Change 3605275 by Alexis.Matte
Merge actor do not keep the material slot name
#jira UE-43246
Change 3605715 by Max.Chen
Sequencer: Fix cinematic mode getting activated on BeginPlay() instead of OnStartedPlaying().
#jira UE-48770
Change 3606411 by Max.Chen
Sequencer: Fix a few player state issues. When paused, calling stop now tears down properly (spawnables are removed, etc). When a level sequence is deleted, tears down properly as well.
#jira UE-42008
Change 3606440 by Max.Chen
Sequencer: Update spawanble name when the spawnable actor name is changed.
#jira UE-47815
Change 3606899 by Lauren.Ridge
Disabling enum-based arrays from reordering
Change 3606958 by Lauren.Ridge
Visual polish on array handles
Change 3607733 by Max.Chen
Sequencer: Check null in camera cut
Change 3607849 by Max.Chen
Sequencer: Clip transport controls.
#jira UE-48812
Change 3608181 by Max.Chen
#jira UE-48813 Correctly set GPlayInEditorID when initializing the PIE gameinstance, which does the initial tick. This fixes autoplay sequences
Copy from Dev-Framework
Change 3608361 by christopher.biancard
QAGame: Submitting test content for Array Element Reorder testing
Change 3608512 by Alexis.Matte
Add fbx exporter option dialog, support export all and cancel all functionality when doing bulk export.
#jira UE-48058
Change 3608629 by Max.Chen
Camera Rig: Fix crane and rail not being packaged properly.
#jira UE-48829
Change 3609217 by Matt.Kuhlenschmidt
Added a lock around access to slate active timers to protect it against race conditions when accessed on the slate movie thread and the game thread
Change 3609722 by Alexis.Matte
Make sure a warning is log when we cannot export an animation sequence.
#jira UE-48390
Change 3609774 by Alexis.Matte
Fix the merge actor build LOD scale again, a previous merge erase the fix
#jira UE-48156
Change 3609891 by christopher.biancard
QAGame: Minor additions for test coverage on Array Element Reorder
Change 3610171 by Lauren.Ridge
Fixes for reordering metadata, creating actual swap function out of three element functions
#jira UE-48823
Change 3610407 by Lauren.Ridge
Fixing highlighting and behavior to place dragged row in the spot you release (not below)
Change 3610472 by Lauren.Ridge
Moving final location logic
Change 3610797 by Lauren.Ridge
Disabling dragging handles during PIE
Change 3611089 by Lauren.Ridge
Disabling handles when overall tree is disabled
Change 3612479 by Lauren.Ridge
Fix for asset contex menu warning
#jira UE-46667
Change 3612791 by Michael.Dupuis
#jira UE-48914 : Add the possibility to specify if we need CPU access to the instance buffer depending on the usage.
Grass should always have CPU access.
Change 3612802 by Michael.Dupuis
missing file from checkin 3612791
Change 3612805 by Max.Chen
Sequencer: Fix crash with null GEditor
Copy from Release-4.17
#jira UE-48443
Change 3612806 by Max.Chen
Sequencer: Fix crash when capturing a movie with options enabling separate process and close editor.
Copy from Release-4.17
#jira UE-48487
Change 3612807 by Max.Chen
Sequencer: Fix crash upgrading the time range of a null track.
Copy from Release-4.17
#jira UE-48490
Change 3612808 by Max.Chen
Sequencer: Fixed dragging skeletal animations causing them to revert back to t-pose
Copy from Release-4.17
#jira UE-48367
Change 3612849 by Arciel.Rekman
Fix tesselation in packaged Linux projects (UE-24301).
- Change by Cengiz.Terzibas.
#jira UE-24301
Change 3613022 by Nick.Darnell
Editor - Fixing a crash on load with a null CoordIndex json node.
Change 3613030 by Matt.Kuhlenschmidt
PR #3932: UE-48693: if instead of while statement (Contributed by projectgheist)
#jira UE-48747
Change 3613047 by Matt.Kuhlenschmidt
PR #3933: Git plugin: add "branch source" in history window (Contributed by SRombauts)
Change 3613050 by Matt.Kuhlenschmidt
PR #3942: Sort Data Table Structures Alphabetically (Contributed by Nick-Pearson)
Change 3613062 by Matt.Kuhlenschmidt
PR #3939: Fix a typo in RecordQualityLevelsAnalytics(). (Contributed by samhocevar)
Change 3613241 by Nick.Darnell
Editor - Fixing the content browser's view settings to be project agnostic, and they will start saving again.
Change 3613329 by Lauren.Ridge
Moving favorite levels to a standard submenu so they also work on Mac
Change 3613344 by Nick.Darnell
Editor - Fixing the achorgrid show up as white in HDPI mode, seems because we were upsampling the image, the blend was between dark and a transparent white, so that caused everything to turn white in HDPI mode.
#jira UE-48921
Change 3613380 by Matt.Kuhlenschmidt
Fix FBX window being off the screen in high DPI
#jira UE-48872
Change 3614598 by Matt.Kuhlenschmidt
Fixed Sequencer Keyframes appearing out of place on High DPI Monitors
#jira UE-48915
Change 3614625 by Matt.Kuhlenschmidt
Fixed not being able to click on BSP correctly in high dpi
#jira UE-48947
Change 3614672 by Matt.Kuhlenschmidt
Fix combo box windows being larger than necessary on high dpi monitors
#jira UE-48908
Change 3614699 by Matt.Kuhlenschmidt
Fix typo
#jira UE-48941
Change 3615011 by Matt.Kuhlenschmidt
Fix color picker calculation appearing offscreen for high dpi
Change 3615013 by Michael.Dupuis
#jira UE-48897: Properly rebuild the tree when reapplying instance to the component
Change 3615014 by Colin.Benoit
Sequencer Recorder test content
Change 3615048 by Colin.Benoit
Sequencer Recorder: more test content
Change 3615118 by Lauren.Ridge
Updating realtime state of viewports to also change when settings toggled
#jira UE-48884
Change 3615127 by Lauren.Ridge
Remove delegate binding on viewport destruction
Change 3615180 by Bradut.Palas
#jira UE-48167 profiler crash
Don't duplicate the graph data when rebuilding because that completely voids the OneToOneMapping mechanism, resulting in the crash. Looking up objects in the mapping would always return null because the mapping contains the old addresses, before the rebuild.
One option would have been to completely rebuild the mapping according to the duplicate graph, which would be dubious because the duplicate method isn't specifically designed so that the result would replace the source.
But it looks like duplicating the data is not needed, it's safe to rebuild in-place, RebuildForFilter() doesn't do anything illegal with the objects. This is also the only purpose and the only reference of the function.
Change 3615232 by Lauren.Ridge
Adding input handling to the material editor viewport client
#jira UE-48909
Change 3615703 by Jamie.Dale
Fixed crash when fixing up references after a package rename failed
#jira UE-48856
Change 3615752 by Matt.Kuhlenschmidt
More generic fix for color picker and other windows that use CalculatePopupWindowPostion not accounting for DPI scale
Change 3615907 by Jamie.Dale
Fixed some crashes caused by CL# 3600812
Change 3616031 by Matt.Kuhlenschmidt
Added guard against invalid blueprints (ones without a generated class) being trying to be opened in the property matrix and failing
#jira UE-48986
Change 3616151 by Arciel.Rekman
Fixing adding array elements in config.
- "+Blah=Foo" will do Blah.AddUnique(Foo)
- ".Blah=Foo" will do Blah.Add(Foo)
- See JoshA re: why (also see: https://udn.unrealengine.com/questions/388157/incorrect-behavior-in-configcacheinicpp.html?childToView=389307)
Change 3616439 by Andrew.Porter
QAGame: Updating level visibility content in sequencer smoke map
Change 3616441 by Matt.Kuhlenschmidt
Fix more sequencer track offsetting with DPI scale
#jira UE-48981
Change 3617263 by Max.Chen
Sequencer: Fix crash in level visibility teardown. Null playback context.
#jira UE-49012
Change 3617316 by Max.Chen
Sequencer: Fixed a regression where the frame rate isn't getting initialized for a movie scene.
Change 3617648 by Matt.Kuhlenschmidt
Adding some windows specific logging around setting or failing to set process dpi awareness
Change 3617665 by Matt.Kuhlenschmidt
Guard against layers module not being loaded in keybinding automation test
Change 3617731 by Arciel.Rekman
Fix crashes on AMD Mesa drivers (UE-48374).
- Do not expose unnecessary symbols from libelf.a to avoid symbol collision with system library used by drivers.
Change 3617923 by Bradut.Palas
#jira UE-47072
Editor was crashing because deleted actor was not cleaned properly from asset editors. Changed IAssetEditorInstance to offer a function for deleting an object from the editor.
Change 3618088 by Matt.Kuhlenschmidt
Guard against crash with potentially invalid worlds in preview scenes
#jira UE-48997
Change 3618373 by Matt.Kuhlenschmidt
Force worldsettings to be hidden in editor so that it is not considered for selection
#jira UE-48996
Change 3618464 by Max.Chen
Sequencer: Fix regression where spawnables don't play because they're defined as temporary editor actors.
#jira UE-48923
Change 3619789 by Matt.Kuhlenschmidt
Fix DPI scale warnings in any kind of headless editor mode
Change 3619802 by Jamie.Dale
Fixed deprecation warning in malloc profiler
Change 3619841 by Matt.Kuhlenschmidt
Fix missing icons in the package project menu
#jira UE-48674
Change 3619991 by Lauren.Ridge
Fix typo in transaction message
#jira UE-48993
Change 3620086 by Lauren.Ridge
Moving realtime viewport logic to refresh instead of construct so it is always triggered upon opening a new material editor
#jira UE-48884
Change 3620616 by Matt.Kuhlenschmidt
Fix up file
Change 3621002 by Matt.Kuhlenschmidt
Back out change to apply scaling rules in loading screens since blueprint based DPI scaling rule classes will not have been created yet
#jira UE-49125
Change 3621049 by Arciel.Rekman
Fix a build error.
- Also make sure that we don't print confusing message when no messagebox can be shown
(this code changed during the merge).
Change 3621064 by Arciel.Rekman
Deleted too much in the previous changelist.
Change 3621369 by Matt.Kuhlenschmidt
Fix keybindings automation test failing due to multiple entries in the active choords array pointing to the same thing
#jira UE-49131
[CL 3621569 by Matt Kuhlenschmidt in Main branch]
2017-08-31 21:51:42 -04:00
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bool DetailDisplayLODs[MAX_STATIC_MESH_LODS];
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2022-09-21 11:36:20 -04:00
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FDelegateHandle OnAssetPostLODImportDelegateHandle;
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Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3209340 on 2016/11/23 by Ben.Marsh
Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h.
Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms.
* Every header now includes everything it needs to compile.
* There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first.
* There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h.
* Every .cpp file includes its matching .h file first.
* This helps validate that each header is including everything it needs to compile.
* No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more.
* You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there.
* There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible.
* No engine code explicitly includes a precompiled header any more.
* We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies.
* PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files.
Tool used to generate this transform is at Engine\Source\Programs\IncludeTool.
[CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
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};
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2020-07-06 18:58:26 -04:00
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/**
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* Window for Nanite settings.
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*/
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class FNaniteSettingsLayout : public TSharedFromThis<FNaniteSettingsLayout>
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{
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public:
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FNaniteSettingsLayout(FStaticMeshEditor& StaticMeshEditor);
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virtual ~FNaniteSettingsLayout();
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const FMeshNaniteSettings& GetSettings() const;
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void UpdateSettings(const FMeshNaniteSettings& InSettings);
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void AddToDetailsPanel(IDetailLayoutBuilder& DetailBuilder);
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/** Returns true if settings have been changed and an Apply is needed to update the asset. */
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bool IsApplyNeeded() const;
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/** Apply current Nanite settings to the mesh. */
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void ApplyChanges();
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2021-04-19 06:58:00 -04:00
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/** Position Precision range selectable in the UI. */
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static const int32 DisplayPositionPrecisionMin = -6;
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static const int32 DisplayPositionPrecisionMax = 13;
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static int32 PositionPrecisionIndexToValue(int32 Index);
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static int32 PositionPrecisionValueToIndex(int32 Value);
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/** Display string to show in menus. */
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static FString PositionPrecisionValueToDisplayString(int32 Value);
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2021-12-03 10:01:28 -05:00
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/** Residency range selectable in the UI. */
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static const int32 DisplayMinimumResidencyMinimalIndex = 0;
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static const int32 DisplayMinimumResidencyExpRangeMin = 6;
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static const int32 DisplayMinimumResidencyExpRangeMax = 16;
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static const int32 DisplayMinimumResidencyFullIndex = DisplayMinimumResidencyExpRangeMax - DisplayMinimumResidencyExpRangeMin + 2;
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static uint32 MinimumResidencyIndexToValue(int32 Index);
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static int32 MinimumResidencyValueToIndex(uint32 Value);
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/** Display string to show in menus. */
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static FString MinimumResidencyValueToDisplayString(uint32 Value);
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2020-07-06 18:58:26 -04:00
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private:
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FReply OnApply();
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ECheckBoxState IsEnabledChecked() const;
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void OnEnabledChanged(ECheckBoxState NewState);
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2022-09-29 20:24:18 -04:00
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ECheckBoxState IsPreserveAreaChecked() const;
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void OnPreserveAreaChanged(ECheckBoxState NewState);
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2021-04-19 06:58:00 -04:00
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void OnPositionPrecisionChanged(TSharedPtr<FString> NewValue, ESelectInfo::Type SelectInfo);
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2021-12-03 10:01:28 -05:00
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void OnResidencyChanged(TSharedPtr<FString> NewValue, ESelectInfo::Type SelectInfo);
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2021-04-19 06:58:00 -04:00
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2022-02-02 21:14:51 -05:00
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float GetKeepPercentTriangles() const;
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void OnKeepPercentTrianglesChanged(float NewValue);
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void OnKeepPercentTrianglesCommitted(float NewValue, ETextCommit::Type TextCommitType);
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float GetTrimRelativeError() const;
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void OnTrimRelativeErrorChanged(float NewValue);
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float GetFallbackPercentTriangles() const;
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void OnFallbackPercentTrianglesChanged(float NewValue);
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void OnFallbackPercentTrianglesCommitted(float NewValue, ETextCommit::Type TextCommitType);
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2020-07-06 18:58:26 -04:00
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2022-02-02 08:19:56 -05:00
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float GetFallbackRelativeError() const;
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void OnFallbackRelativeErrorChanged(float NewValue);
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2022-08-31 14:18:54 -04:00
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FString GetHiResSourceFilename() const;
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void SetHiResSourceFilename(const FString& NewSourceFile);
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bool DoesHiResDataExists() const;
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bool IsHiResDataEmpty() const;
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FReply OnImportHiRes();
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FReply OnRemoveHiRes();
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FReply OnReimportHiRes();
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FReply OnReimportHiResWithNewFile();
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2020-07-06 18:58:26 -04:00
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private:
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/** The Static Mesh Editor this tool is associated with. */
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FStaticMeshEditor& StaticMeshEditor;
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FMeshNaniteSettings NaniteSettings;
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2021-04-19 06:58:00 -04:00
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TArray<TSharedPtr<FString> > PositionPrecisionOptions;
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2021-12-03 10:01:28 -05:00
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TArray<TSharedPtr<FString> > ResidencyOptions;
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2020-07-06 18:58:26 -04:00
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};
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