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// Copyright Epic Games, Inc. All Rights Reserved.
# include "MeshApproximationTool/SMeshApproximationDialog.h"
# include "Editor.h"
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# include "Styling/AppStyle.h"
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# include "Engine/MeshMerging.h"
# include "Engine/Selection.h"
# include "MeshApproximationTool/MeshApproximationTool.h"
# include "Modules/ModuleManager.h"
# include "PropertyEditorModule.h"
# include "Styling/SlateTypes.h"
# include "SlateOptMacros.h"
# include "UObject/UnrealType.h"
# include "Widgets/Images/SImage.h"
# include "Widgets/Input/SCheckBox.h"
# include "Widgets/Input/SNumericEntryBox.h"
# include "Widgets/Input/STextComboBox.h"
# include "Widgets/Layout/SBorder.h"
# include "Widgets/Layout/SBox.h"
# include "Widgets/SBoxPanel.h"
# include "Widgets/Text/STextBlock.h"
# include "Widgets/Views/SListView.h"
# define LOCTEXT_NAMESPACE "SMeshApproximationDialog"
//////////////////////////////////////////////////////////////////////////
// SMeshApproximationDialog
SMeshApproximationDialog : : SMeshApproximationDialog ( )
{
MergeStaticMeshComponentsLabel = LOCTEXT ( " CreateProxyMeshComponentsLabel " , " Mesh components used to compute the proxy mesh: " ) ;
SelectedComponentsListBoxToolTip = LOCTEXT ( " CreateProxyMeshSelectedComponentsListBoxToolTip " , " The selected mesh components will be used to compute the proxy mesh " ) ;
DeleteUndoLabel = LOCTEXT ( " DeleteUndo " , " Insufficient mesh components found for Mesh Approximation. " ) ;
}
SMeshApproximationDialog : : ~ SMeshApproximationDialog ( )
{
}
BEGIN_SLATE_FUNCTION_BUILD_OPTIMIZATION
void SMeshApproximationDialog : : Construct ( const FArguments & InArgs , FMeshApproximationTool * InTool )
{
checkf ( InTool ! = nullptr , TEXT ( " Invalid owner tool supplied " ) ) ;
Tool = InTool ;
SMeshProxyCommonDialog : : Construct ( SMeshProxyCommonDialog : : FArguments ( ) ) ;
ProxySettings = UMeshApproximationSettingsObject : : Get ( ) ;
SettingsView - > SetObject ( ProxySettings ) ;
}
END_SLATE_FUNCTION_BUILD_OPTIMIZATION
# undef LOCTEXT_NAMESPACE