2019-12-26 15:32:37 -05:00
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// Copyright Epic Games, Inc. All Rights Reserved.
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2015-09-12 22:16:27 -04:00
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#pragma once
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Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3209340 on 2016/11/23 by Ben.Marsh
Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h.
Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms.
* Every header now includes everything it needs to compile.
* There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first.
* There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h.
* Every .cpp file includes its matching .h file first.
* This helps validate that each header is including everything it needs to compile.
* No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more.
* You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there.
* There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible.
* No engine code explicitly includes a precompiled header any more.
* We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies.
* PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files.
Tool used to generate this transform is at Engine\Source\Programs\IncludeTool.
[CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
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#include "CoreMinimal.h"
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#include "ISessionInstanceInfo.h"
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#include "ISessionInfo.h"
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2015-09-12 22:16:27 -04:00
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enum class ESessionBrowserTreeNodeType
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{
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Group,
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Instance,
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Session
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};
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/**
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* Base class for items in the session tree view.
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*/
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class FSessionBrowserTreeItem
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{
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2015-09-13 01:13:32 -04:00
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public:
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/** Virtual destructor. */
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virtual ~FSessionBrowserTreeItem() { }
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2015-09-12 22:16:27 -04:00
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public:
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/**
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* Adds a child process item to this item.
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*
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* @param The child item to add.
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* @see ClearChildren, GetChildren
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*/
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void AddChild(const TSharedRef<FSessionBrowserTreeItem>& Child)
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{
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Children.Add(Child);
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}
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/**
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* Clears the collection of child items.
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*
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* @see AddChild, GetChildren
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*/
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void ClearChildren()
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{
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Children.Reset();
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}
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/**
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* Gets the child items.
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*
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* @return Child items.
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* @see AddChild, ClearChildren, GetParent
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*/
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const TArray<TSharedPtr<FSessionBrowserTreeItem>>& GetChildren()
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{
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return Children;
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}
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/**
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* Gets the parent item.
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*
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* @return Parent item.
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* @see GetChildren, SetParent
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*/
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const TSharedPtr<FSessionBrowserTreeItem>& GetParent()
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{
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return Parent;
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}
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/**
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* Sets the parent item.
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*
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* @param Node The parent item to set.
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* @see GetParent
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*/
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void SetParent(const TSharedPtr<FSessionBrowserTreeItem>& Node)
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{
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Parent = Node;
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}
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public:
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virtual ESessionBrowserTreeNodeType GetType() = 0;
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private:
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/** Holds the child process items. */
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TArray<TSharedPtr<FSessionBrowserTreeItem>> Children;
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/** Holds a pointer to the parent item. */
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TSharedPtr<FSessionBrowserTreeItem> Parent;
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};
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/**
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* Implements a group item in the session tree view.
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*/
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class FSessionBrowserGroupTreeItem
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: public FSessionBrowserTreeItem
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{
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public:
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/** Creates and initializes a new instance. */
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FSessionBrowserGroupTreeItem(const FText& InGroupName, const FText& InToolTipText)
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: GroupName(InGroupName)
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, ToolTipText(InToolTipText)
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{ }
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/** Virtual destructor. */
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virtual ~FSessionBrowserGroupTreeItem() { }
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public:
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/**
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* Gets the name of the group associated with this item.
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*
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* @return Group name.
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*/
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FText GetGroupName() const
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{
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return GroupName;
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}
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/**
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* Gets the tool tip text of the group associated with this item.
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*
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* @return Tool tip text.
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*/
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FText GetToolTipText() const
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{
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return ToolTipText;
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}
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public:
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// FSessionBrowserTreeNode interface
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virtual ESessionBrowserTreeNodeType GetType() override
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{
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return ESessionBrowserTreeNodeType::Group;
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}
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private:
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/** The name of the group associated with this item. */
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FText GroupName;
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/** The tool tip text. */
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FText ToolTipText;
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};
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/**
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* Implements a instance item in the session tree view.
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*/
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class FSessionBrowserInstanceTreeItem
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: public FSessionBrowserTreeItem
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{
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public:
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/** Creates and initializes a new instance. */
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FSessionBrowserInstanceTreeItem(const TSharedRef<ISessionInstanceInfo>& InInstanceInfo)
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: InstanceInfo(InInstanceInfo)
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{ }
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2015-09-13 01:13:32 -04:00
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/** Virtual destructor. */
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virtual ~FSessionBrowserInstanceTreeItem() { }
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2015-09-12 22:16:27 -04:00
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public:
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/**
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* Gets the instance info associated with this item.
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*
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* @return Instance info.
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*/
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TSharedPtr<ISessionInstanceInfo> GetInstanceInfo() const
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{
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return InstanceInfo.Pin();
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}
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public:
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// FSessionBrowserTreeNode interface
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virtual ESessionBrowserTreeNodeType GetType() override
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{
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return ESessionBrowserTreeNodeType::Instance;
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}
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private:
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/** Weak pointer to the instance info associated with this item. */
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TWeakPtr<ISessionInstanceInfo> InstanceInfo;
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};
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/**
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* Implements a session item in the session tree view.
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*/
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class FSessionBrowserSessionTreeItem
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: public FSessionBrowserTreeItem
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{
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public:
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/** Creates and initializes a new instance. */
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FSessionBrowserSessionTreeItem(const TSharedRef<ISessionInfo>& InSessionInfo)
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: SessionInfo(InSessionInfo)
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{ }
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2015-09-13 01:13:32 -04:00
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/** Virtual destructor. */
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virtual ~FSessionBrowserSessionTreeItem() { }
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2015-09-12 22:16:27 -04:00
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public:
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/**
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* Gets the session info associated with this item.
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*
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* @return Session info.
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*/
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TSharedPtr<ISessionInfo> GetSessionInfo() const
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{
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return SessionInfo.Pin();
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}
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public:
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// FSessionBrowserTreeNode interface
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virtual ESessionBrowserTreeNodeType GetType() override
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{
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return ESessionBrowserTreeNodeType::Session;
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}
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private:
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/** Weak pointer to the session info associated with this item. */
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TWeakPtr<ISessionInfo> SessionInfo;
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};
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