2019-12-26 15:32:37 -05:00
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// Copyright Epic Games, Inc. All Rights Reserved.
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2017-08-30 14:06:15 -04:00
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namespace UnrealBuildTool.Rules
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{
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2020-07-06 18:58:26 -04:00
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//MeshBuilder module is a editor module
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2017-08-30 14:06:15 -04:00
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public class MeshBuilder : ModuleRules
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{
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public MeshBuilder(ReadOnlyTargetRules Target) : base(Target)
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{
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2022-05-19 03:58:20 -04:00
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"MeshUtilitiesCommon",
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}
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);
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2020-07-06 18:58:26 -04:00
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PrivateDependencyModuleNames.AddRange(
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2017-08-30 14:06:15 -04:00
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new string[]
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{
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2019-02-20 15:06:37 -05:00
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"RHI",
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2017-08-30 14:06:15 -04:00
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"Core",
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"CoreUObject",
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2020-07-06 18:58:26 -04:00
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"Engine",
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"RenderCore",
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"MeshDescription",
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2019-10-01 20:41:42 -04:00
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"StaticMeshDescription",
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2018-02-28 10:07:25 -05:00
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"MeshReductionInterface",
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2018-07-31 05:49:40 -04:00
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"RawMesh",
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2019-10-01 20:41:42 -04:00
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"MeshUtilities",
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2020-07-06 18:58:26 -04:00
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"ClothingSystemRuntimeNv",
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"MeshBoneReduction",
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"SkeletalMeshUtilitiesCommon",
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2019-10-01 20:41:42 -04:00
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"MeshBuilderCommon",
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2020-07-06 18:58:26 -04:00
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}
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2017-08-30 14:06:15 -04:00
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);
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2017-09-01 09:10:06 -04:00
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2020-07-06 18:58:26 -04:00
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AddEngineThirdPartyPrivateStaticDependencies(Target, "QuadricMeshReduction");
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PrivateIncludePathModuleNames.Add("NaniteBuilder");
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DynamicallyLoadedModuleNames.Add("NaniteBuilder");
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2019-06-07 05:27:42 -04:00
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}
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2017-08-30 14:06:15 -04:00
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}
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}
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