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UnrealEngineUWP/Engine/Source/Developer/LowLevelTestsRunner/Public/TestCommon/EngineUtilities.h

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Removed global setup, created common core utilities for non-special cases. Editor, Engine, CoreUObject etc will have their own separate utility headers for tests that rely on respective special modules. Replace platform names in catch2 code. LLT all tests run preflight: 621e3c91f1206ae3ea5b0a66 #preflight 621e3c8bf1206ae3ea5b0872 #rb Jerome.Delattre [CL 19202751 by chris constantinescu in ue5-main branch]
2022-03-01 13:44:27 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#if WITH_ENGINE
void InitAsyncQueues();
void InitRendering();
#endif // WITH_ENGINE
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