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UnrealEngineUWP/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/BaseTools/MeshSurfacePointMeshEditingTool.h

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "BaseTools/MeshSurfacePointTool.h"
#include "MeshSurfacePointMeshEditingTool.generated.h"
/**
* Base tool builder class for UMeshSurfacePointTools with mesh editing requirements.
*/
UCLASS()
class MODELINGCOMPONENTS_API UMeshSurfacePointMeshEditingToolBuilder : public UMeshSurfacePointToolBuilder
{
GENERATED_BODY()
public:
/** @return new Tool instance. Override this in subclasses to build a different Tool class type */
virtual UMeshSurfacePointTool* CreateNewTool(const FToolBuilderState& SceneState) const;
protected:
virtual const FToolTargetTypeRequirements& GetTargetRequirements() const override;
};