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UnrealEngineUWP/Engine/Plugins/Experimental/PhysicsControl/Source/PhysicsControlVisualizer/Private/PhysicsControlVisualizerModule.cpp

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// Copyright Epic Games, Inc. All Rights Reserved.
#include "PhysicsControlVisualizerModule.h"
#include "PhysicsControlComponent.h"
#include "PhysicsControlComponentVisualizer.h"
#include "UnrealEdGlobals.h"
#include "Editor/UnrealEdEngine.h"
#define LOCTEXT_NAMESPACE "FPhysicsControlModule"
void FPhysicsControlVisualizerModule::StartupModule()
{
if (GUnrealEd)
{
TSharedPtr<FPhysicsControlComponentVisualizer> Visualizer = MakeShared<FPhysicsControlComponentVisualizer>();
GUnrealEd->RegisterComponentVisualizer(UPhysicsControlComponent::StaticClass()->GetFName(), Visualizer);
// This call should maybe be inside the RegisterComponentVisualizer call above, but since it's not,
// we'll put it here.
Visualizer->OnRegister();
VisualizersToUnregisterOnShutdown.Add(UPhysicsControlComponent::StaticClass()->GetFName());
}
}
void FPhysicsControlVisualizerModule::ShutdownModule()
{
if (GUnrealEd)
{
for (const FName& Name : VisualizersToUnregisterOnShutdown)
{
GUnrealEd->UnregisterComponentVisualizer(Name);
}
}
}
#undef LOCTEXT_NAMESPACE
IMPLEMENT_MODULE(FPhysicsControlVisualizerModule, PhysicsControl)