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UnrealEngineUWP/Engine/Source/Editor/AdvancedPreviewScene/Public/AdvancedPreviewSceneModule.h
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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
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#include "Containers/Array.h"
#include "CoreMinimal.h"
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#include "Delegates/Delegate.h"
#include "Modules/ModuleInterface.h"
#include "PropertyEditorDelegates.h"
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#include "Templates/SharedPointer.h"
#include "UObject/NameTypes.h"
class FAdvancedPreviewScene;
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class SWidget;
class UObject;
class UStruct;
class FAdvancedPreviewSceneModule : public IModuleInterface
{
public:
/** Info about a per-instance details customization */
struct FDetailCustomizationInfo
{
UStruct* Struct;
FOnGetDetailCustomizationInstance OnGetDetailCustomizationInstance;
};
/** Info about a per-instance property type customization */
struct FPropertyTypeCustomizationInfo
{
FName StructName;
FOnGetPropertyTypeCustomizationInstance OnGetPropertyTypeCustomizationInstance;
};
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DECLARE_MULTICAST_DELEGATE_OneParam(FOnPreviewSceneChanged, TSharedRef<FAdvancedPreviewScene>);
/** Info about a Delegates to subscribe to */
struct FDetailDelegates
{
FOnPreviewSceneChanged& OnPreviewSceneChangedDelegate;
};
// IModuleInterface implementation
virtual void StartupModule() override;
virtual void ShutdownModule() override;
/**
* Create an advanced preview scene settings widget.
*
* @param InPreviewScene The preview scene to create the widget for
* @param InAdditionalSettings Additional settings object to display in the view
* @param InDetailCustomizations Customizations to use for this details tab
* @param InPropertyTypeCustomizations Customizations to use for this details tab
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* @param InDelegates Delegates to use for this details tab. Array to match other args
* @return a new widget
*/
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virtual TSharedRef<SWidget> CreateAdvancedPreviewSceneSettingsWidget(const TSharedRef<FAdvancedPreviewScene>& InPreviewScene, UObject* InAdditionalSettings = nullptr, const TArray<FDetailCustomizationInfo>& InDetailCustomizations = TArray<FDetailCustomizationInfo>(), const TArray<FPropertyTypeCustomizationInfo>& InPropertyTypeCustomizations = TArray<FPropertyTypeCustomizationInfo>(), const TArray<FDetailDelegates>& InDelegates = TArray<FDetailDelegates>());
};