builder.AppendLine("UERootDirectory - Optional root directory for the Unreal Engine. This is usually one level above your project directory. Defaults to CmdEnv.LocalRoot");
builder.AppendLine("UEProjectDirectory - Required relative path from UERootDirectory to the project. This should be your project directory that contains the Plugins directory.");
builder.AppendLine("UEProjectName - An optional name of the project the plugin is under. If blank, this implies the plugin is under Engine.");
// Include plugins
builder.AppendLine("IncludePlugins - An optional comma separated list of plugins to operate on. E.g PluginA,PluginB,PluginC");
builder.AppendLine("IncludePluginsDirectory - An optional relative directory to UEProjectDirectory. All plugins under this directory will be operated on if they are not excluded. E.g Plugins/PluginFolderA.");
builder.AppendLine("ExcludePlugins - A comma separated list of plugins to exclude from being operated on. E.g PluginA,BpluginB,PluginC");
builder.AppendLine("ExcludePluginsDirectory - An optional relative directory from UEProjectDirectory. All plugins under this directory will be excluded from being operated on. E.g Plugin/DirectoryToExclude");