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UnrealEngineUWP/Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Private/StateTreeTaskBase.cpp

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// Copyright Epic Games, Inc. All Rights Reserved.
#include "StateTreeTaskBase.h"
#include "CoreMinimal.h"
// Base class for all evaluators
UStateTreeTaskBase::UStateTreeTaskBase(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
, ID(FGuid::NewGuid())
{
}
#if WITH_EDITOR
void UStateTreeTaskBase::PostLoad()
{
Super::PostLoad();
if (!ID.IsValid())
{
ID = FGuid::NewGuid();
}
}
#endif
#if WITH_GAMEPLAY_DEBUGGER
void UStateTreeTaskBase::AppendDebugInfoString(FString& DebugString, const FStateTreeInstance& StateTreeInstance) const
{
}
#endif
#if WITH_GAMEPLAY_DEBUGGER
void FStateTreeTask2Base::AppendDebugInfoString(FString& DebugString, const FStateTreeExecutionContext& Context) const
{
DebugString += FString::Printf(TEXT("[%s]\n"), *Name.ToString());
}
#endif