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33 lines
1.1 KiB
C++
33 lines
1.1 KiB
C++
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// Copyright Epic Games, Inc. All Rights Reserved.
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#include "SmartObjectsModule.h"
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#include "Modules/ModuleManager.h"
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#define LOCTEXT_NAMESPACE "SmartObjects"
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class FSmartObjectsModule : public ISmartObjectsModule
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{
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// Begin IModuleInterface
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virtual void StartupModule() override;
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virtual void ShutdownModule() override;
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};
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IMPLEMENT_MODULE(FSmartObjectsModule, SmartObjectsModule)
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void FSmartObjectsModule::StartupModule()
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{
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// Called right after the module DLL has been loaded and the module object has been created
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// Load dependent modules here, and they will be guaranteed to be available during ShutdownModule. ie:
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// FModuleManager::Get().LoadModuleChecked(TEXT("HTTP"));
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}
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void FSmartObjectsModule::ShutdownModule()
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{
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// Called before the module is unloaded, right before the module object is destroyed.
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// During normal shutdown, this is called in reverse order that modules finish StartupModule().
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// This means that, as long as a module references dependent modules in it's StartupModule(), it
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// can safely reference those dependencies in ShutdownModule() as well.
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}
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#undef LOCTEXT_NAMESPACE
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