2016-01-07 08:17:16 -05:00
|
|
|
// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
|
2014-03-14 14:13:41 -04:00
|
|
|
|
|
|
|
|
using UnrealBuildTool;
|
|
|
|
|
|
|
|
|
|
public class WindowsClientTargetPlatform : ModuleRules
|
|
|
|
|
{
|
|
|
|
|
public WindowsClientTargetPlatform( TargetInfo Target )
|
|
|
|
|
{
|
|
|
|
|
PrivateDependencyModuleNames.AddRange(
|
|
|
|
|
new string[] {
|
|
|
|
|
"Core",
|
2014-06-05 12:13:44 -04:00
|
|
|
"TargetPlatform",
|
|
|
|
|
"DesktopPlatform",
|
2014-03-14 14:13:41 -04:00
|
|
|
}
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
if (UEBuildConfiguration.bCompileAgainstEngine)
|
|
|
|
|
{
|
|
|
|
|
PrivateDependencyModuleNames.AddRange( new string[] {
|
|
|
|
|
"Engine"
|
|
|
|
|
}
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
PrivateIncludePathModuleNames.Add("TextureCompressor");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
PrivateIncludePaths.AddRange(
|
|
|
|
|
new string[] {
|
|
|
|
|
"Developer/Windows/WindowsTargetPlatform/Private"
|
|
|
|
|
}
|
|
|
|
|
);
|
|
|
|
|
}
|
|
|
|
|
}
|