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UnrealEngineUWP/Engine/Source/Developer/LogVisualizer/LogVisualizer.Build.cs

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// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class LogVisualizer : ModuleRules
{
public LogVisualizer(TargetInfo Target)
{
PrivateIncludePathModuleNames.AddRange(
new string[] {
"DesktopPlatform",
"MainFrame",
"SequencerWidgets",
}
);
PublicIncludePaths.AddRange(
new string[] {
"Runtime/Engine/Classes",
"Editor/WorkspaceMenuStructure/Public"
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"InputCore",
"Json",
"Slate",
"SlateCore",
"EditorStyle",
"Engine",
"UnrealEd",
"SequencerWidgets",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"DesktopPlatform",
"MainFrame",
}
);
}
}