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UnrealEngineUWP/Engine/Source/Developer/Android/AndroidTargetPlatform/AndroidTargetPlatform.Build.cs

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// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AndroidTargetPlatform : ModuleRules
{
public AndroidTargetPlatform(TargetInfo Target)
{
BinariesSubFolder = "Android";
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"TargetPlatform",
"DesktopPlatform",
"AndroidDeviceDetection",
}
);
PublicIncludePaths.AddRange(
new string[]
{
"Runtime/Core/Public/Android"
}
);
if (UEBuildConfiguration.bCompileAgainstEngine)
{
PrivateDependencyModuleNames.Add("Engine");
PrivateIncludePathModuleNames.Add("TextureCompressor"); //@todo android: AndroidTargetPlatform.Build
}
Definitions.Add("WITH_OGGVORBIS=1");
PrivateIncludePaths.AddRange(
new string[]
{
"Developer/AndroidTargetPlatform/Classes"
}
);
}
}