2016-01-07 08:17:16 -05:00
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// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
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2014-03-14 14:13:41 -04:00
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using UnrealBuildTool;
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public class AndroidTargetPlatform : ModuleRules
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{
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public AndroidTargetPlatform(TargetInfo Target)
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{
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BinariesSubFolder = "Android";
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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"TargetPlatform",
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2014-06-05 19:50:37 -04:00
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"DesktopPlatform",
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2014-04-23 16:36:54 -04:00
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"AndroidDeviceDetection",
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2014-03-14 14:13:41 -04:00
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}
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);
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PublicIncludePaths.AddRange(
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new string[]
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{
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"Runtime/Core/Public/Android"
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}
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);
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if (UEBuildConfiguration.bCompileAgainstEngine)
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{
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PrivateDependencyModuleNames.Add("Engine");
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PrivateIncludePathModuleNames.Add("TextureCompressor"); //@todo android: AndroidTargetPlatform.Build
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}
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2014-08-18 09:13:38 -04:00
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Definitions.Add("WITH_OGGVORBIS=1");
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2014-03-14 14:13:41 -04:00
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PrivateIncludePaths.AddRange(
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new string[]
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{
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"Developer/AndroidTargetPlatform/Classes"
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}
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);
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}
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}
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