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UnrealEngineUWP/Engine/Source/Developer/TargetPlatform/Private/TargetPlatformBase.cpp

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// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "Common/TargetPlatformBase.h"
#include "HAL/IConsoleManager.h"
bool FTargetPlatformBase::UsesForwardShading() const
{
static IConsoleVariable* CVarForwardShading = IConsoleManager::Get().FindConsoleVariable(TEXT("r.ForwardShading"));
return CVarForwardShading ? (CVarForwardShading->GetInt() != 0) : false;
}
bool FTargetPlatformBase::UsesDBuffer() const
{
static IConsoleVariable* CVar = IConsoleManager::Get().FindConsoleVariable(TEXT("r.DBuffer"));
return CVar ? (CVar->GetInt() != 0) : false;
}