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UnrealEngineUWP/Engine/Plugins/Runtime/SmartObjects/Source/SmartObjectsModule/SmartObjectsModule.Build.cs

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// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class SmartObjectsModule : ModuleRules
{
public SmartObjectsModule(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePaths.AddRange(
new string[] {
}
);
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"DeveloperSettings",
"Engine",
"AIModule",
"GameplayTags",
"GameplayAbilities",
"RHI",
"StructUtils",
"WorldConditions",
"NavigationSystem",
"TargetingSystem"
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"RenderCore",
"InputCore"
}
);
SetupGameplayDebuggerSupport(Target);
}
}
}