2021-09-28 13:33:17 -04:00
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// Copyright Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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public class SmartObjectsModule : ModuleRules
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{
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public SmartObjectsModule(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicIncludePaths.AddRange(
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new string[] {
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}
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);
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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2022-03-02 13:25:37 -05:00
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"DeveloperSettings",
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2021-09-28 13:33:17 -04:00
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"Engine",
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"AIModule",
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"GameplayTags",
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2022-01-19 14:16:16 -05:00
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"GameplayAbilities",
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2022-02-21 01:10:34 -05:00
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"RHI",
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2022-11-17 07:44:24 -05:00
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"StructUtils",
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2023-03-02 05:58:30 -05:00
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"WorldConditions",
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2023-09-05 16:59:33 -04:00
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"NavigationSystem",
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2024-01-24 09:54:41 -05:00
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"TargetingSystem"
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2021-09-28 13:33:17 -04:00
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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2023-11-29 11:23:11 -05:00
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"RenderCore",
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"InputCore"
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2021-09-28 13:33:17 -04:00
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}
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);
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2021-11-03 10:04:28 -04:00
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2022-07-17 22:41:36 -04:00
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SetupGameplayDebuggerSupport(Target);
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2021-09-28 13:33:17 -04:00
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}
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}
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}
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