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UnrealEngineUWP/Engine/Source/Programs/UnrealHeaderTool/Private/Exceptions.cpp

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// Copyright Epic Games, Inc. All Rights Reserved.
#include "Exceptions.h"
#include "ClassMaps.h"
#include "BaseParser.h"
#include "UnrealHeaderTool.h"
#include "UnrealHeaderToolGlobals.h"
#include "UnrealSourceFile.h"
#include "UnrealTypeDefinitionInfo.h"
#include "CoreGlobals.h"
#include "Async/TaskGraphInterfaces.h"
#include "HAL/FileManager.h"
#include "Misc/FeedbackContext.h"
#include "Misc/ScopeLock.h"
#include <atomic>
FUHTException::FUHTException(ECompilationResult::Type InResult, const FUHTMessageProvider& InContext, FString&& InMessage)
: Result(InResult)
, Message(MoveTemp(InMessage))
, Filename(InContext.GetFilename())
, Line(InContext.GetLineNumber())
{
}
namespace UE::UnrealHeaderTool::Exceptions::Private
{
std::atomic<ECompilationResult::Type> OverallResults = ECompilationResult::Succeeded;
std::atomic<int32> NumFailures = 0;
std::atomic<bool> OverallWarnings = false;
std::atomic<int32> NumWarnings = 0;
FGraphEventArray ErrorTasks;
FCriticalSection ErrorTasksCS;
void LogErrorInternal(ECompilationResult::Type InResult, const FString& Filename, int32 Line, const FString& Message)
{
TGuardValue<ELogTimes::Type> DisableLogTimes(GPrintLogTimes, ELogTimes::None);
FString FormattedErrorMessage;
if (Filename.IsEmpty())
{
FormattedErrorMessage = FString::Printf(TEXT("Error: %s\r\n"), *Message);
}
else
{
FormattedErrorMessage = FString::Printf(TEXT("%s(%d): Error: %s\r\n"), *Filename, Line, *Message);
}
UE_LOG(LogCompile, Log, TEXT("%s"), *FormattedErrorMessage);
GWarn->Log(ELogVerbosity::Error, FormattedErrorMessage);
FResults::SetResult(InResult);
}
void LogErrorOuter(ECompilationResult::Type InResult, const FString& InFilename, int32 Line, FString&& Message)
{
using namespace UE::UnrealHeaderTool::Exceptions::Private;
FString Filename = IFileManager::Get().ConvertToAbsolutePathForExternalAppForRead(*InFilename);
if (IsInGameThread())
{
LogErrorInternal(InResult, Filename, Line, Message);
}
else
{
auto LogWarningTask = [Filename = MoveTemp(Filename), Line, Message = MoveTemp(Message), InResult]()
{
LogErrorInternal(InResult, Filename, Line, Message);
};
FGraphEventRef EventRef = FFunctionGraphTask::CreateAndDispatchWhenReady(MoveTemp(LogWarningTask), TStatId(), nullptr, ENamedThreads::GameThread);
FScopeLock Lock(&ErrorTasksCS);
ErrorTasks.Add(EventRef);
}
}
void LogWarningInternal(const FString& Filename, int32 Line, const FString& Message)
{
TGuardValue<ELogTimes::Type> DisableLogTimes(GPrintLogTimes, ELogTimes::None);
FString FormattedErrorMessage;
if (Filename.IsEmpty())
{
FormattedErrorMessage = FString::Printf(TEXT("Warning: %s\r\n"), *Message);
}
else
{
FormattedErrorMessage = FString::Printf(TEXT("%s(%d): Warning: %s\r\n"), *Filename, Line, *Message);
}
UE_LOG(LogCompile, Log, TEXT("%s"), *FormattedErrorMessage);
GWarn->Log(ELogVerbosity::Warning, FormattedErrorMessage);
FResults::MarkWarning();
}
void LogInfoInternal(const FString& Filename, int32 Line, const FString& Message)
{
TGuardValue<ELogTimes::Type> DisableLogTimes(GPrintLogTimes, ELogTimes::None);
FString FormattedErrorMessage;
if (Filename.IsEmpty())
{
FormattedErrorMessage = FString::Printf(TEXT("Info: %s\r\n"), *Message);
}
else
{
FormattedErrorMessage = FString::Printf(TEXT("%s(%d): Info: %s\r\n"), *Filename, Line, *Message);
}
UE_LOG(LogCompile, Log, TEXT("%s"), *FormattedErrorMessage);
GWarn->Log(ELogVerbosity::Display, FormattedErrorMessage);
}
}
void FResults::LogError(const FUHTMessageProvider& Context, const TCHAR* ErrorMsg, ECompilationResult::Type InResult)
{
using namespace UE::UnrealHeaderTool::Exceptions::Private;
LogErrorOuter(InResult, Context.GetFilename(), Context.GetLineNumber(), FString(ErrorMsg));
}
void FResults::LogError(const FUHTException& Ex)
{
using namespace UE::UnrealHeaderTool::Exceptions::Private;
LogErrorOuter(Ex.GetResult(), Ex.GetFilename(), Ex.GetLine(), FString(Ex.GetMessage()));
}
void FResults::LogError(const TCHAR* Message)
{
using namespace UE::UnrealHeaderTool::Exceptions::Private;
LogErrorOuter(ECompilationResult::Type::OtherCompilationError, TEXT("UnknownFile"), 1, FString(Message));
}
void FResults::LogWarning(const FUHTMessageProvider& Context, const TCHAR* ErrorMsg)
{
using namespace UE::UnrealHeaderTool::Exceptions::Private;
FString Filename = IFileManager::Get().ConvertToAbsolutePathForExternalAppForRead(*Context.GetFilename());
int32 Line = Context.GetLineNumber();
if (IsInGameThread())
{
LogWarningInternal(Filename, Line, ErrorMsg);
}
else
{
auto LogWarningTask = [Filename = MoveTemp(Filename), Line, Message = FString(ErrorMsg)]()
{
LogWarningInternal(Filename, Line, Message);
};
FGraphEventRef EventRef = FFunctionGraphTask::CreateAndDispatchWhenReady(MoveTemp(LogWarningTask), TStatId(), nullptr, ENamedThreads::GameThread);
FScopeLock Lock(&ErrorTasksCS);
ErrorTasks.Add(EventRef);
}
}
void FResults::LogInfo(const FUHTMessageProvider& Context, const TCHAR* InfoMsg)
{
using namespace UE::UnrealHeaderTool::Exceptions::Private;
FString Filename = IFileManager::Get().ConvertToAbsolutePathForExternalAppForRead(*Context.GetFilename());
int32 Line = Context.GetLineNumber();
if (IsInGameThread())
{
LogInfoInternal(Filename, Line, InfoMsg);
}
else
{
auto LogInfoTask = [Filename = MoveTemp(Filename), Line, Message = FString(InfoMsg)]()
{
LogInfoInternal(Filename, Line, Message);
};
FGraphEventRef EventRef = FFunctionGraphTask::CreateAndDispatchWhenReady(MoveTemp(LogInfoTask), TStatId(), nullptr, ENamedThreads::GameThread);
FScopeLock Lock(&ErrorTasksCS);
ErrorTasks.Add(EventRef);
}
}
void FResults::WaitForErrorTasks()
{
using namespace UE::UnrealHeaderTool::Exceptions::Private;
FGraphEventArray LocalExceptionTasks;
{
FScopeLock Lock(&ErrorTasksCS);
LocalExceptionTasks = MoveTemp(ErrorTasks);
}
FTaskGraphInterface::Get().WaitUntilTasksComplete(LocalExceptionTasks);
}
bool FResults::IsSucceeding()
{
using namespace UE::UnrealHeaderTool::Exceptions::Private;
return OverallResults == ECompilationResult::Succeeded;
}
void FResults::SetResult(ECompilationResult::Type InResult)
{
using namespace UE::UnrealHeaderTool::Exceptions::Private;
checkf(InResult != ECompilationResult::Succeeded, TEXT("The results can't be set to succeeded."));
OverallResults = InResult;
++NumFailures;
}
ECompilationResult::Type FResults::GetResults()
{
using namespace UE::UnrealHeaderTool::Exceptions::Private;
return OverallResults;
}
void FResults::MarkWarning()
{
using namespace UE::UnrealHeaderTool::Exceptions::Private;
OverallWarnings = true;
++NumWarnings;
}
ECompilationResult::Type FResults::GetOverallResults()
{
using namespace UE::UnrealHeaderTool::Exceptions::Private;
// For some legacy reason, we don't actually return the result
if (OverallResults != ECompilationResult::Succeeded || NumFailures > 0 || (NumWarnings > 0 && GWarn->TreatWarningsAsErrors))
{
return ECompilationResult::OtherCompilationError;
}
return OverallResults;
}