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UnrealEngineUWP/Engine/Source/Programs/ReplicationSystemTest/ReplicationSystemTest.Build.cs

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// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class ReplicationSystemTest : ModuleRules
{
public ReplicationSystemTest(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePaths.Add("Runtime/Launch/Public");
// For LaunchEngineLoop.cpp include
PrivateIncludePaths.Add("Runtime/Launch/Private");
PrivateIncludePathModuleNames.AddRange(
new string[]
{
"DerivedDataCache",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"ApplicationCore",
"AutomationController",
"AutomationWorker",
"Core",
"Projects",
"Engine",
"HeadMountedDisplay",
"InstallBundleManager",
"MediaUtils",
"MRMesh",
"MoviePlayer",
"MoviePlayerProxy",
"PreLoadScreen",
"ProfilerService",
"ReplicationSystemTestPlugin",
"SessionServices",
"SlateNullRenderer",
"SlateRHIRenderer",
"TaskGraph",
}
);
}
}