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31 lines
601 B
C#
31 lines
601 B
C#
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// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class TextureBuildUtilities : ModuleRules
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{
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public TextureBuildUtilities(ReadOnlyTargetRules Target) : base(Target)
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{
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// TextureBuildUtilities can be used in TBW so cannot depend on Engine
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// Include only , no link :
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PrivateIncludePathModuleNames.AddRange(new string[]
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{
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"CoreUObject",
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"Engine",
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});
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"DerivedDataCache",
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"ImageCore",
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"ImageWrapper",
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"TextureCompressor",
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"TextureFormat",
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}
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);
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}
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}
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