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UnrealEngineUWP/Engine/Source/Developer/TextureBuildUtilities/TextureBuildUtilities.Build.cs

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// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class TextureBuildUtilities : ModuleRules
{
public TextureBuildUtilities(ReadOnlyTargetRules Target) : base(Target)
{
// TextureBuildUtilities can be used in TBW so cannot depend on Engine
// Include only , no link :
PrivateIncludePathModuleNames.AddRange(new string[]
{
"CoreUObject",
"Engine",
});
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"DerivedDataCache",
"ImageCore",
"ImageWrapper",
"TextureCompressor",
"TextureFormat",
}
);
}
}