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UnrealEngineUWP/Engine/Source/Runtime/GeometryCache/Private/GeometryCacheActor.cpp

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// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "GeometryCacheModulePrivatePCH.h"
#include "GeometryCacheActor.h"
#include "UnrealEd.h"
#include "GeometryCacheComponent.h"
AGeometryCacheActor::AGeometryCacheActor(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
GeometryCacheComponent = CreateDefaultSubobject<UGeometryCacheComponent>(TEXT("GeometryCacheComponent"));
RootComponent = GeometryCacheComponent;
}
class UGeometryCacheComponent* AGeometryCacheActor::GetGeometryCacheComponent() const
{
return GeometryCacheComponent;
}
bool AGeometryCacheActor::GetReferencedContentObjects(TArray<UObject*>& Objects) const
{
Super::GetReferencedContentObjects(Objects);
if (GeometryCacheComponent && GeometryCacheComponent->GeometryCache)
{
Objects.Add(GeometryCacheComponent->GeometryCache);
}
return true;
}