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UnrealEngineUWP/Engine/Source/Programs/UnrealCodeAnalyzer/UnrealCodeAnalyzer.Build.cs

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// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class UnrealCodeAnalyzer : ModuleRules
{
public UnrealCodeAnalyzer(TargetInfo Target)
{
bEnableExceptions = false;
AddThirdPartyPrivateStaticDependencies(Target, "llvm");
PublicDependencyModuleNames.AddRange(new string[] {
"Core",
"Projects"
});
PublicIncludePaths.AddRange(new string[] {
"Runtime/Launch/Public",
"ThirdParty/llvm/3.5.0/include"
});
PrivateIncludePaths.AddRange(new string[] {
"Runtime/Launch/Private", // For LaunchEngineLoop.cpp include
"Runtime/Launch/Public",
"ThirdParty/llvm/3.5.0/include"
});
SharedPCHHeaderFile = "Programs/UnrealCodeAnalyzer/Public/UnrealCodeAnalyzerPCH.h";
}
}