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UnrealEngineUWP/Engine/Source/Developer/Settings/Settings.Build.cs
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// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class Settings : ModuleRules
{
public Settings(TargetInfo Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
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"Core",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
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"CoreUObject",
}
);
PrivateIncludePaths.AddRange(
new string[]
{
"Developer/Settings/Private",
}
);
}
}