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UnrealEngineUWP/Engine/Source/Editor/DataTableEditor/DataTableEditor.Build.cs
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// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class DataTableEditor : ModuleRules
{
public DataTableEditor(TargetInfo Target)
{
PublicIncludePathModuleNames.Add("LevelEditor");
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
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"InputCore",
"Slate",
"SlateCore",
"EditorStyle",
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"PropertyEditor",
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"UnrealEd",
"Json"
}
);
DynamicallyLoadedModuleNames.Add("WorkspaceMenuStructure");
}
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}