2014-12-07 19:09:38 -05:00
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// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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2014-03-14 14:13:41 -04:00
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using UnrealBuildTool;
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public class DataTableEditor : ModuleRules
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{
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public DataTableEditor(TargetInfo Target)
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{
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PublicIncludePathModuleNames.Add("LevelEditor");
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"Engine",
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2014-11-25 09:36:31 -05:00
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"InputCore",
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2014-03-14 14:13:41 -04:00
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"Slate",
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2014-04-26 15:07:24 -04:00
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"SlateCore",
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2014-03-14 14:13:41 -04:00
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"EditorStyle",
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2014-11-25 09:36:31 -05:00
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"PropertyEditor",
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2015-03-30 11:38:04 -04:00
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"UnrealEd",
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"Json"
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2014-03-14 14:13:41 -04:00
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}
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);
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DynamicallyLoadedModuleNames.Add("WorkspaceMenuStructure");
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}
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2014-11-25 09:36:31 -05:00
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}
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