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UnrealEngineUWP/Engine/Source/Runtime/StorageServerClient/Private/StorageServerPackageStore.cpp

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// Copyright Epic Games, Inc. All Rights Reserved.
#include "StorageServerPackageStore.h"
#include "IO/IoContainerHeader.h"
#include "IO/IoDispatcher.h"
#include "StorageServerConnection.h"
#if !UE_BUILD_SHIPPING
FStorageServerPackageStore::FStorageServerPackageStore(FStorageServerConnection& Connection)
{
FIoChunkId HeaderChunkId = CreateIoChunkId(FIoContainerId::FromName(TEXT("global")).Value(), 0, EIoChunkType::ContainerHeader);
Connection.ReadChunkRequest(HeaderChunkId, 0, uint64(-1), [this](FStorageServerResponse& ResponseStream)
{
if (ResponseStream.IsOk())
{
FIoContainerHeader ContainerHeader;
ResponseStream << ContainerHeader;
StoreEntriesData = MoveTemp(ContainerHeader.StoreEntries);
StoreEntriesMap.Reserve(ContainerHeader.PackageCount);
TArrayView<const FFilePackageStoreEntry> StoreEntries(reinterpret_cast<const FFilePackageStoreEntry*>(StoreEntriesData.GetData()), ContainerHeader.PackageCount);
int32 Index = 0;
for (const FFilePackageStoreEntry& StoreEntry : StoreEntries)
{
const FPackageId& PackageId = ContainerHeader.PackageIds[Index];
check(PackageId.IsValid());
StoreEntriesMap.FindOrAdd(PackageId, &StoreEntry);
++Index;
}
}
});
}
bool FStorageServerPackageStore::DoesPackageExist(FPackageId PackageId)
{
return PackageId.IsValid() && StoreEntriesMap.Contains(PackageId);
}
FPackageStoreEntryHandle FStorageServerPackageStore::GetPackageEntryHandle(FPackageId PackageId, const FName& PackageName)
{
const FFilePackageStoreEntry* FindEntry = StoreEntriesMap.FindRef(PackageId);
const uint64 Handle = reinterpret_cast<uint64>(FindEntry);
return FPackageStoreEntryHandle::Create(Handle, Handle ? EPackageStoreEntryStatus::Ok : EPackageStoreEntryStatus::Missing);
}
FPackageStoreEntry FStorageServerPackageStore::GetPackageEntry(FPackageStoreEntryHandle Handle)
{
check(Handle.IsValid());
const FFilePackageStoreEntry* Entry = reinterpret_cast<const FFilePackageStoreEntry*>(Handle.Value());
check(Entry);
return FPackageStoreEntry
{
FPackageStoreExportInfo
{
Entry->ExportCount,
Entry->ExportBundleCount
},
MakeArrayView(Entry->ImportedPackages.Data(), Entry->ImportedPackages.Num()),
MakeArrayView(Entry->ShaderMapHashes.Data(), Entry->ShaderMapHashes.Num())
};
}
#endif