2021-05-13 20:42:14 -04:00
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// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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2021-07-14 15:26:40 -04:00
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public class BaseTextureBuildWorker : TextureBuildWorker
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2021-05-13 20:42:14 -04:00
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{
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2021-05-21 01:32:29 -04:00
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public BaseTextureBuildWorker(ReadOnlyTargetRules Target) : base(Target)
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2021-05-13 20:42:14 -04:00
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{
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PrivateIncludePathModuleNames.AddRange(new string[]
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{
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"CoreUObject",
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"Engine",
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});
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PrivateDependencyModuleNames.AddRange(new string[]
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{
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"Core",
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"TextureBuild",
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"TextureFormat",
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"TextureFormatASTC",
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"TextureFormatDXT",
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"TextureFormatETC2",
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"TextureFormatIntelISPCTexComp",
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2021-05-13 20:42:14 -04:00
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"TextureFormatUncompressed",
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});
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}
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}
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