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UnrealEngineUWP/Engine/Source/Developer/Windows/LiveCodingServer/Private/LiveCodingServerModule.h

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreTypes.h"
#include "ILiveCodingServer.h"
class FLiveCodingServerModule : public ILiveCodingServerModule
{
public:
// IModuleInterface implementation
virtual void StartupModule() override;
virtual void ShutdownModule() override;
};