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UnrealEngineUWP/Engine/Source/Runtime/StreamingFile/StreamingFile.Build.cs

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// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class StreamingFile : ModuleRules
{
public StreamingFile(TargetInfo Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"NetworkFile",
"Sockets",
}
);
}
}