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UnrealEngineUWP/Engine/Source/Runtime/Serialization/Serialization.Build.cs

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// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class Serialization : ModuleRules
{
public Serialization(TargetInfo Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"Json",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
}
);
PrivateIncludePaths.AddRange(
new string[] {
"Runtime/Serialization/Private",
}
);
}
}
}