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UnrealEngineUWP/Engine/Source/Runtime/NetworkFile/NetworkFile.Build.cs

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// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class NetworkFile : ModuleRules
{
public NetworkFile(TargetInfo Target)
{
PrivateIncludePathModuleNames.Add("DerivedDataCache");
PrivateDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Sockets" });
PublicIncludePaths.Add("Runtime/CoreUObject/Public/Interfaces");
if (!UEBuildConfiguration.bBuildRequiresCookedData)
{
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
"DerivedDataCache",
"PackageDependencyInfo",
}
);
}
if (Target.Platform == UnrealTargetPlatform.HTML5)
{
Definitions.Add("ENABLE_HTTP_FOR_NFS=1");
if (Target.Architecture == "-win32")
{
PrivateDependencyModuleNames.Add("HTML5Win32");
}
else
{
PrivateDependencyModuleNames.Add("HTML5JS");
}
}
}
}