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UnrealEngineUWP/Engine/Source/Runtime/HTML5/Simulator/HTML5Win32/HTML5Win32.Build.cs

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Update copyright notices to 2015. [CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00
using UnrealBuildTool;
public class HTML5Win32 : ModuleRules
{
public HTML5Win32(TargetInfo Target)
{
// don't depend on UE types or modules.
#UE4 TTP: 318779 HTML5: Network File System. Allow the network file system to also serve HTTP clients besides TCP, defaults to TCP. - Refactor NFS to avoid socket depedency in code path, provide switchable implementations for the transport used. - Remove INetworkFileServerConnection Interface, was not being used publically. - WIP: Build improvments, more testing for target HTML5 platform, comments, support on Mac and Linux Platforms. #codereview: peter.sauerbrei [CL 2103382 by Ankit Khare in Main branch]
2014-06-12 17:02:52 -04:00
AddThirdPartyPrivateStaticDependencies(Target, "libcurl");
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00
}
}
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