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UnrealEngineUWP/Engine/Source/Runtime/Android/AndroidRuntimeSettings/AndroidRuntimeSettings.Build.cs

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// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AndroidRuntimeSettings : ModuleRules
{
public AndroidRuntimeSettings(TargetInfo Target)
{
BinariesSubFolder = "Android";
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject"
}
);
}
}