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UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/Windows/WindowsProjectGenerator.cs

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// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Text;
using System.Diagnostics;
using System.IO;
namespace UnrealBuildTool
{
/**
* Base class for platform-specific project generators
*/
public class WindowsProjectGenerator : UEPlatformProjectGenerator
{
/**
* Register the platform with the UEPlatformProjectGenerator class
*/
public override void RegisterPlatformProjectGenerator()
{
// Register this project generator for Win32 and Win64
Log.TraceVerbose(" Registering for {0}", UnrealTargetPlatform.Win32.ToString());
Log.TraceVerbose(" Registering for {0}", UnrealTargetPlatform.Win64.ToString());
UEPlatformProjectGenerator.RegisterPlatformProjectGenerator(UnrealTargetPlatform.Win32, this);
UEPlatformProjectGenerator.RegisterPlatformProjectGenerator(UnrealTargetPlatform.Win64, this);
}
///
/// VisualStudio project generation functions
///
/**
* Return the VisualStudio platform name for this build platform
*
* @param InPlatform The UnrealTargetPlatform being built
* @param InConfiguration The UnrealTargetConfiguration being built
*
* @return string The name of the platform that VisualStudio recognizes
*/
public override string GetVisualStudioPlatformName(UnrealTargetPlatform InPlatform, UnrealTargetConfiguration InConfiguration)
{
if (InPlatform == UnrealTargetPlatform.Win64)
{
return "x64";
}
return InPlatform.ToString();
}
public override bool RequiresVSUserFileGeneration()
{
return true;
}
}
}