2014-12-07 19:09:38 -05:00
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// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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2014-09-24 18:27:34 -04:00
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using UnrealBuildTool;
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public class CrossCompilerTool : ModuleRules
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{
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public CrossCompilerTool(TargetInfo Target)
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{
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PublicIncludePaths.Add("Runtime/Launch/Public");
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PrivateIncludePaths.Add("Runtime/Launch/Private"); // For LaunchEngineLoop.cpp include
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2014-09-25 09:16:17 -04:00
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PrivateIncludePaths.Add("Developer/iOS/MetalShaderFormat/Private"); // For Metal includes
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2014-09-25 14:27:21 -04:00
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PrivateIncludePaths.Add("Developer/ShaderFormatOpenGL/Private"); // For GLSL includes
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2014-10-13 10:21:46 -04:00
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PrivateIncludePaths.Add("Developer/ShaderCompilerCommon/Private"); // For Lexer includes
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2014-09-24 18:27:34 -04:00
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PrivateDependencyModuleNames.AddRange(new string []
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{
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"Core",
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"Projects",
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2014-10-13 10:21:46 -04:00
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"ShaderCompilerCommon",
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2014-09-25 14:27:21 -04:00
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"MetalShaderFormat",
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"ShaderFormatOpenGL",
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2014-11-21 12:21:29 -05:00
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"ShaderPreprocessor",
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//@todo-rco: Remove me!
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"ShaderCore",
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2014-09-24 18:27:34 -04:00
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});
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AddThirdPartyPrivateStaticDependencies(Target,
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"HLSLCC"
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);
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}
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}
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